diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index fb50b2d779..fc207d358e 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -472,24 +472,33 @@ void BaseMaterial3D::_update_shader() { } String texfilter_str; + // Force linear filtering for the heightmap texture, as the heightmap effect + // looks broken with nearest-neighbor filtering (with and without Deep Parallax). + String texfilter_height_str; switch (texture_filter) { case TEXTURE_FILTER_NEAREST: texfilter_str = "filter_nearest"; + texfilter_height_str = "filter_linear"; break; case TEXTURE_FILTER_LINEAR: texfilter_str = "filter_linear"; + texfilter_height_str = "filter_linear"; break; case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: texfilter_str = "filter_nearest_mipmap"; + texfilter_height_str = "filter_linear_mipmap"; break; case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: texfilter_str = "filter_linear_mipmap"; + texfilter_height_str = "filter_linear_mipmap"; break; case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: texfilter_str = "filter_nearest_mipmap_anisotropic"; + texfilter_height_str = "filter_linear_mipmap_anisotropic"; break; case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: texfilter_str = "filter_linear_mipmap_anisotropic"; + texfilter_height_str = "filter_linear_mipmap_anisotropic"; break; case TEXTURE_FILTER_MAX: break; // Internal value, skip. @@ -497,8 +506,10 @@ void BaseMaterial3D::_update_shader() { if (flags[FLAG_USE_TEXTURE_REPEAT]) { texfilter_str += ",repeat_enable"; + texfilter_height_str += ",repeat_enable"; } else { texfilter_str += ",repeat_disable"; + texfilter_height_str += ",repeat_disable"; } //must create a shader! @@ -763,7 +774,7 @@ void BaseMaterial3D::_update_shader() { } if (features[FEATURE_HEIGHT_MAPPING]) { - code += "uniform sampler2D texture_heightmap : hint_default_black," + texfilter_str + ";\n"; + code += "uniform sampler2D texture_heightmap : hint_default_black," + texfilter_height_str + ";\n"; code += "uniform float heightmap_scale;\n"; code += "uniform int heightmap_min_layers;\n"; code += "uniform int heightmap_max_layers;\n"; @@ -2655,14 +2666,14 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_DETAIL_NORMAL); ADD_GROUP("UV1", "uv1_"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_scale"), "set_uv1_scale", "get_uv1_scale"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_scale", PROPERTY_HINT_LINK), "set_uv1_scale", "get_uv1_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_offset"), "set_uv1_offset", "get_uv1_offset"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv1_triplanar"), "set_flag", "get_flag", FLAG_UV1_USE_TRIPLANAR); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "uv1_triplanar_sharpness", PROPERTY_HINT_EXP_EASING), "set_uv1_triplanar_blend_sharpness", "get_uv1_triplanar_blend_sharpness"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv1_world_triplanar"), "set_flag", "get_flag", FLAG_UV1_USE_WORLD_TRIPLANAR); ADD_GROUP("UV2", "uv2_"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv2_scale"), "set_uv2_scale", "get_uv2_scale"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv2_scale", PROPERTY_HINT_LINK), "set_uv2_scale", "get_uv2_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv2_offset"), "set_uv2_offset", "get_uv2_offset"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_TRIPLANAR); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "uv2_triplanar_sharpness", PROPERTY_HINT_EXP_EASING), "set_uv2_triplanar_blend_sharpness", "get_uv2_triplanar_blend_sharpness"); |