diff options
Diffstat (limited to 'scene/resources')
| -rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 3 | ||||
| -rw-r--r-- | scene/resources/default_theme/overbright_indicator.png | bin | 0 -> 593 bytes | |||
| -rw-r--r-- | scene/resources/default_theme/theme_data.h | 4 | ||||
| -rw-r--r-- | scene/resources/dynamic_font.cpp | 13 | ||||
| -rw-r--r-- | scene/resources/dynamic_font_stb.cpp | 524 | ||||
| -rw-r--r-- | scene/resources/dynamic_font_stb.h | 191 | ||||
| -rw-r--r-- | scene/resources/environment.cpp | 4 | ||||
| -rw-r--r-- | scene/resources/font.cpp | 4 | ||||
| -rw-r--r-- | scene/resources/mesh_library.cpp | 32 | ||||
| -rw-r--r-- | scene/resources/particles_material.cpp | 4 | ||||
| -rw-r--r-- | scene/resources/polygon_path_finder.cpp | 6 | ||||
| -rw-r--r-- | scene/resources/resource_format_text.cpp | 6 | ||||
| -rw-r--r-- | scene/resources/shader.cpp | 5 | ||||
| -rw-r--r-- | scene/resources/skin.cpp | 30 | ||||
| -rw-r--r-- | scene/resources/skin.h | 30 | ||||
| -rw-r--r-- | scene/resources/text_file.cpp | 5 | ||||
| -rw-r--r-- | scene/resources/texture.cpp | 6 | ||||
| -rw-r--r-- | scene/resources/visual_shader.cpp | 37 | ||||
| -rw-r--r-- | scene/resources/visual_shader.h | 5 | ||||
| -rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 129 | ||||
| -rw-r--r-- | scene/resources/visual_shader_nodes.h | 8 |
21 files changed, 254 insertions, 792 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index f68dc9af38..0dcc184a1d 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -763,7 +763,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1)); theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7)); - // colorPicker + // ColorPicker theme->set_constant("margin", "ColorPicker", 4 * scale); theme->set_constant("sv_width", "ColorPicker", 256 * scale); @@ -776,6 +776,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("color_hue", "ColorPicker", make_icon(color_picker_hue_png)); theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png)); theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png)); + theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png)); theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png)); diff --git a/scene/resources/default_theme/overbright_indicator.png b/scene/resources/default_theme/overbright_indicator.png Binary files differnew file mode 100644 index 0000000000..89f800c230 --- /dev/null +++ b/scene/resources/default_theme/overbright_indicator.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 11904b7aff..0d57fc6b14 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -218,6 +218,10 @@ static const unsigned char option_button_pressed_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x4a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x31, 0x2f, 0x37, 0x46, 0x43, 0x4f, 0x2b, 0x2b, 0x31, 0x2e, 0x2e, 0x34, 0x47, 0x44, 0x50, 0x2a, 0x2a, 0x30, 0x55, 0x52, 0x5f, 0x22, 0x22, 0x27, 0x3d, 0x3a, 0x45, 0x56, 0x52, 0x60, 0x24, 0x24, 0x28, 0x24, 0x24, 0x29, 0x43, 0x40, 0x4c, 0x42, 0x40, 0x4b, 0x4c, 0x49, 0x56, 0x2a, 0x2a, 0x31, 0x2a, 0x2a, 0x30, 0x2d, 0x2d, 0x34, 0x2f, 0x2f, 0x36, 0x2e, 0x2e, 0x35, 0x2c, 0x2c, 0x32, 0x3a, 0x38, 0x41, 0x36, 0x34, 0x3d, 0x44, 0x41, 0x4c, 0x26, 0x26, 0x2b, 0x24, 0x24, 0x28, 0x27, 0x27, 0x2d, 0x29, 0x29, 0x2f, 0x28, 0x28, 0x2e, 0x25, 0x25, 0x2b, 0x23, 0x23, 0x28, 0x44, 0x42, 0x4e, 0x36, 0x34, 0x3e, 0x44, 0x41, 0x4e, 0x26, 0x26, 0x2c, 0x25, 0x25, 0x2a, 0x2a, 0x2a, 0x2f, 0x2b, 0x2b, 0x31, 0x22, 0x22, 0x26, 0x46, 0x42, 0x4f, 0x38, 0x35, 0x3f, 0x2d, 0x2d, 0x33, 0x22, 0x22, 0x27, 0x47, 0x45, 0x50, 0x39, 0x37, 0x40, 0x27, 0x27, 0x2b, 0x2e, 0x2e, 0x34, 0x2c, 0x2c, 0x31, 0x29, 0x29, 0x2e, 0x49, 0x46, 0x53, 0x3a, 0x38, 0x42, 0x4a, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x24, 0x24, 0x2a, 0x24, 0x24, 0x29, 0x20, 0x20, 0x25, 0x4b, 0x49, 0x55, 0x3c, 0x3a, 0x44, 0x28, 0x28, 0x2d, 0x2b, 0x2b, 0x30, 0x29, 0x29, 0x2d, 0x20, 0x20, 0x23, 0x4e, 0x4a, 0x58, 0x3e, 0x3b, 0x46, 0x22, 0x22, 0x28, 0x27, 0x27, 0x2c, 0x1e, 0x1e, 0x22, 0x50, 0x4d, 0x5a, 0x3f, 0x3d, 0x48, 0x3f, 0x3d, 0x47, 0x4f, 0x4c, 0x59, 0x21, 0x21, 0x26, 0x21, 0x21, 0x25, 0x23, 0x23, 0x27, 0x20, 0x20, 0x24, 0x1d, 0x1d, 0x21, 0x45, 0x42, 0x4d, 0x41, 0x3e, 0x49, 0x40, 0x3e, 0x48, 0x50, 0x4e, 0x5a, 0x1f, 0x1f, 0x24, 0x1f, 0x1f, 0x23, 0x1e, 0x1e, 0x21, 0x52, 0x4e, 0x5c, 0x51, 0x4e, 0x5b, 0x5d, 0x59, 0x69, 0x10, 0x9d, 0xe0, 0x3c, 0x0, 0x0, 0x0, 0x24, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x1d, 0x16, 0xd, 0x7, 0x2, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x43, 0x3a, 0x2d, 0x1b, 0x77, 0xef, 0xe6, 0x49, 0xef, 0xe6, 0xef, 0xe7, 0x77, 0xef, 0xe4, 0x4a, 0xba, 0xea, 0xc1, 0xeb, 0x0, 0x0, 0x0, 0xe6, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xcf, 0x3, 0x62, 0x4, 0x51, 0x10, 0x4, 0xd0, 0xaa, 0x31, 0x62, 0xdb, 0xb8, 0x49, 0x2e, 0x9e, 0x3b, 0xc4, 0xb6, 0x9d, 0xc5, 0x58, 0x1f, 0xc1, 0xd6, 0xe8, 0x77, 0xf7, 0x1b, 0x59, 0x6c, 0x2, 0x20, 0x37, 0xaa, 0xc5, 0x17, 0x7e, 0xc7, 0x62, 0x28, 0x45, 0x75, 0xfe, 0x6c, 0xe1, 0x4f, 0x68, 0x86, 0x41, 0x69, 0x44, 0x51, 0x4b, 0xb1, 0xce, 0xcc, 0xe4, 0x83, 0xd7, 0xb0, 0x48, 0x6b, 0x98, 0xe8, 0x9, 0x38, 0x70, 0x8b, 0xa, 0xcc, 0x12, 0x1a, 0xf0, 0x4d, 0xac, 0x87, 0xf3, 0x96, 0x6f, 0x8e, 0x5f, 0x56, 0xc0, 0x53, 0x20, 0x8f, 0xbf, 0xdb, 0x86, 0x58, 0x5b, 0x9, 0xbf, 0x47, 0x80, 0xa, 0x58, 0x1a, 0x38, 0xad, 0x9, 0x5f, 0xac, 0xe3, 0x20, 0xbc, 0x4b, 0x46, 0x4b, 0x0, 0x3a, 0x1a, 0x24, 0xd0, 0x69, 0x85, 0xc0, 0x63, 0x5, 0x60, 0x68, 0xf0, 0x36, 0x7f, 0xf3, 0xaa, 0xbe, 0xe1, 0x61, 0x81, 0x69, 0x5, 0x72, 0x5b, 0x83, 0xe4, 0x6a, 0x59, 0x16, 0xf7, 0x53, 0x47, 0x77, 0x8b, 0xad, 0x12, 0xe4, 0xb9, 0xa3, 0xc1, 0xe6, 0x83, 0x7b, 0x20, 0xd6, 0xb4, 0xe7, 0xbf, 0xed, 0xe1, 0x1a, 0xd8, 0xfa, 0xdf, 0xb9, 0x70, 0xb8, 0x21, 0xd6, 0xbb, 0x17, 0x1b, 0xe3, 0x4c, 0x6a, 0xb0, 0xbd, 0x25, 0x5, 0x3b, 0x5e, 0x7c, 0x21, 0xc0, 0xc2, 0x68, 0xee, 0xf1, 0xbc, 0x6, 0x46, 0xb1, 0xbd, 0x5e, 0x30, 0x5, 0x27, 0x19, 0x24, 0xb8, 0x61, 0x6e, 0xf8, 0xf5, 0xf7, 0xcd, 0x47, 0x16, 0xa0, 0x18, 0x13, 0x6a, 0x64, 0x7d, 0xff, 0x8f, 0x1e, 0x59, 0x84, 0xa2, 0x1b, 0x0, 0xe5, 0xe0, 0x4e, 0x46, 0x1d, 0x98, 0x92, 0x5c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char overbright_indicator_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x1, 0x85, 0x69, 0x43, 0x43, 0x50, 0x49, 0x43, 0x43, 0x20, 0x70, 0x72, 0x6f, 0x66, 0x69, 0x6c, 0x65, 0x0, 0x0, 0x78, 0x9c, 0x7d, 0x91, 0x3d, 0x48, 0xc3, 0x40, 0x1c, 0xc5, 0x5f, 0x53, 0xa5, 0x2a, 0x2d, 0xe, 0x16, 0x11, 0x75, 0xc8, 0x50, 0x9d, 0x2c, 0x8a, 0x8a, 0x38, 0x6a, 0x15, 0x8a, 0x50, 0x21, 0xd4, 0xa, 0xad, 0x3a, 0x98, 0x5c, 0xfa, 0x21, 0x34, 0x69, 0x48, 0x52, 0x5c, 0x1c, 0x5, 0xd7, 0x82, 0x83, 0x1f, 0x8b, 0x55, 0x7, 0x17, 0x67, 0x5d, 0x1d, 0x5c, 0x5, 0x41, 0xf0, 0x3, 0xc4, 0xc5, 0xd5, 0x49, 0xd1, 0x45, 0x4a, 0xfc, 0x5f, 0x5a, 0x68, 0x11, 0xe3, 0xc1, 0x71, 0x3f, 0xde, 0xdd, 0x7b, 0xdc, 0xbd, 0x3, 0x84, 0x6a, 0x91, 0x69, 0x56, 0xdb, 0x18, 0xa0, 0xe9, 0xb6, 0x99, 0x8c, 0xc7, 0xc4, 0x74, 0x66, 0x45, 0xc, 0xbc, 0xa2, 0x13, 0x3, 0x8, 0xa1, 0x17, 0xa3, 0x32, 0xb3, 0x8c, 0x59, 0x49, 0x4a, 0xc0, 0x73, 0x7c, 0xdd, 0xc3, 0xc7, 0xd7, 0xbb, 0x28, 0xcf, 0xf2, 0x3e, 0xf7, 0xe7, 0x8, 0xa9, 0x59, 0x8b, 0x1, 0x3e, 0x91, 0x78, 0x86, 0x19, 0xa6, 0x4d, 0xbc, 0x4e, 0x3c, 0xb5, 0x69, 0x1b, 0x9c, 0xf7, 0x89, 0xc3, 0xac, 0x20, 0xab, 0xc4, 0xe7, 0xc4, 0x23, 0x26, 0x5d, 0x90, 0xf8, 0x91, 0xeb, 0x4a, 0x9d, 0xdf, 0x38, 0xe7, 0x5d, 0x16, 0x78, 0x66, 0xd8, 0x4c, 0x25, 0xe7, 0x88, 0xc3, 0xc4, 0x62, 0xbe, 0x85, 0x95, 0x16, 0x66, 0x5, 0x53, 0x23, 0x9e, 0x24, 0x8e, 0xa8, 0x9a, 0x4e, 0xf9, 0x42, 0xba, 0xce, 0x2a, 0xe7, 0x2d, 0xce, 0x5a, 0xb1, 0xcc, 0x1a, 0xf7, 0xe4, 0x2f, 0xc, 0x66, 0xf5, 0xe5, 0x25, 0xae, 0xd3, 0x1c, 0x44, 0x1c, 0xb, 0x58, 0x84, 0x4, 0x11, 0xa, 0xca, 0xd8, 0x40, 0x11, 0x36, 0xa2, 0xb4, 0xea, 0xa4, 0x58, 0x48, 0xd2, 0x7e, 0xcc, 0xc3, 0xdf, 0xef, 0xfa, 0x25, 0x72, 0x29, 0xe4, 0xda, 0x0, 0x23, 0xc7, 0x3c, 0x4a, 0xd0, 0x20, 0xbb, 0x7e, 0xf0, 0x3f, 0xf8, 0xdd, 0xad, 0x95, 0x9b, 0x18, 0xaf, 0x27, 0x5, 0x63, 0x40, 0xfb, 0x8b, 0xe3, 0x7c, 0xc, 0x1, 0x81, 0x5d, 0xa0, 0x56, 0x71, 0x9c, 0xef, 0x63, 0xc7, 0xa9, 0x9d, 0x0, 0xfe, 0x67, 0xe0, 0x4a, 0x6f, 0xfa, 0x4b, 0x55, 0x60, 0xfa, 0x93, 0xf4, 0x4a, 0x53, 0x8b, 0x1c, 0x1, 0xdd, 0xdb, 0xc0, 0xc5, 0x75, 0x53, 0x53, 0xf6, 0x80, 0xcb, 0x1d, 0xa0, 0xef, 0xc9, 0x90, 0x4d, 0xd9, 0x95, 0xfc, 0x34, 0x85, 0x5c, 0xe, 0x78, 0x3f, 0xa3, 0x6f, 0xca, 0x0, 0x3d, 0xb7, 0x40, 0xd7, 0x6a, 0xbd, 0xb7, 0xc6, 0x3e, 0x4e, 0x1f, 0x80, 0x14, 0x75, 0x95, 0xb8, 0x1, 0xe, 0xe, 0x81, 0xe1, 0x3c, 0x65, 0xaf, 0x79, 0xbc, 0xbb, 0xa3, 0xb5, 0xb7, 0x7f, 0xcf, 0x34, 0xfa, 0xfb, 0x1, 0x8e, 0x80, 0x72, 0xb2, 0xed, 0x78, 0xfa, 0x7b, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x15, 0x50, 0x4c, 0x54, 0x45, 0xff, 0xff, 0xff, 0x63, 0x63, 0x66, 0x0, 0x0, 0x3, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x4c, 0x39, 0x3a, 0xe, 0x0, 0x0, 0x0, 0x6, 0x74, 0x52, 0x4e, 0x53, 0xff, 0xff, 0xff, 0x7f, 0x0, 0x80, 0x2c, 0x16, 0xc1, 0x6d, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x6, 0x61, 0x66, 0xb8, 0x7d, 0x0, 0x0, 0x0, 0x32, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x1, 0x46, 0x65, 0x17, 0x17, 0x30, 0x43, 0xc8, 0x4, 0x50, 0x88, 0x1c, 0x52, 0x1, 0x0, 0x2, 0x40, 0x14, 0xbb, 0x70, 0x8b, 0x40, 0xff, 0x2c, 0x18, 0xbe, 0xc6, 0xed, 0x8d, 0x42, 0xa1, 0x50, 0x28, 0x14, 0xa, 0x85, 0xbd, 0xb0, 0x13, 0xfc, 0x71, 0x1, 0xca, 0xf, 0x19, 0x62, 0x24, 0xd6, 0x8, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char panel_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x25, 0x2a, 0x35, 0x32, 0x3b, 0x4a, 0x73, 0x58, 0x4a, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 2364a4a8a3..99a2881d58 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -130,7 +130,7 @@ Error DynamicFontAtSize::_load() { } else { FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open font file '" + font->font_path + "'."); size_t len = f->get_len(); _fontdata[font->font_path] = Vector<uint8_t>(); @@ -145,7 +145,7 @@ Error DynamicFontAtSize::_load() { if (font->font_mem == NULL && font->font_path != String()) { FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open font file '" + font->font_path + "'."); memset(&stream, 0, sizeof(FT_StreamRec)); stream.base = NULL; @@ -182,18 +182,17 @@ Error DynamicFontAtSize::_load() { //error = FT_New_Face( library, src_path.utf8().get_data(),0,&face ); if (error == FT_Err_Unknown_File_Format) { - ERR_EXPLAIN("Unknown font format."); + FT_Done_FreeType(library); + ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Unknown font format."); } else if (error) { - ERR_EXPLAIN("Error loading font."); FT_Done_FreeType(library); + ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Error loading font."); } - ERR_FAIL_COND_V(error, ERR_FILE_CANT_OPEN); - - if (FT_HAS_COLOR(face)) { + if (FT_HAS_COLOR(face) && face->num_fixed_sizes > 0) { int best_match = 0; int diff = ABS(id.size - ((int64_t)face->available_sizes[0].width)); scale_color_font = float(id.size) / face->available_sizes[0].width; diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp deleted file mode 100644 index ccff617a16..0000000000 --- a/scene/resources/dynamic_font_stb.cpp +++ /dev/null @@ -1,524 +0,0 @@ -/*************************************************************************/ -/* dynamic_font_stb.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "dynamic_font_stb.h" - -#ifndef FREETYPE_ENABLED - -#define STB_TRUETYPE_IMPLEMENTATION -#include "core/os/file_access.h" - -void DynamicFontData::lock() { - - fr = font_data.read(); - - if (fr.ptr() != last_data_ptr) { - - last_data_ptr = fr.ptr(); - - if (!stbtt_InitFont(&info, last_data_ptr, 0)) { - valid = false; - } else { - valid = true; - } - - last_data_ptr = fr.ptr(); - } -} - -void DynamicFontData::unlock() { - - fr.release(); -} - -void DynamicFontData::set_font_data(const PoolVector<uint8_t> &p_font) { - //clear caches and stuff - ERR_FAIL_COND(font_data.size()); - font_data = p_font; - - lock(); - - if (valid) { - stbtt_GetFontVMetrics(&info, &ascent, &descent, &linegap); - descent = -descent + linegap; - - for (int i = 32; i < 1024; i++) { - for (int j = 32; j < 1024; j++) { - - int kern = stbtt_GetCodepointKernAdvance(&info, i, j); - if (kern != 0) { - KerningPairKey kpk; - kpk.A = i; - kpk.B = j; - kerning_map[kpk] = kern; - } - } - } - } - - unlock(); - //clear existing stuff - - ERR_FAIL_COND(!valid); -} - -Ref<DynamicFontAtSize> DynamicFontData::_get_dynamic_font_at_size(int p_size) { - - ERR_FAIL_COND_V(!valid, Ref<DynamicFontAtSize>()); - - if (size_cache.has(p_size)) { - return Ref<DynamicFontAtSize>(size_cache[p_size]); - } - - Ref<DynamicFontAtSize> dfas; - dfas.instance(); - - dfas->font = Ref<DynamicFontData>(this); - - size_cache[p_size] = dfas.ptr(); - - dfas->size = p_size; - - lock(); - - dfas->scale = stbtt_ScaleForPixelHeight(&info, p_size); - - unlock(); - - return dfas; -} - -DynamicFontData::DynamicFontData() { - last_data_ptr = NULL; - valid = false; -} - -DynamicFontData::~DynamicFontData() { -} - -//////////////////// - -float DynamicFontAtSize::get_height() const { - - return (font->ascent + font->descent) * scale; -} - -float DynamicFontAtSize::get_ascent() const { - - return font->ascent * scale; -} -float DynamicFontAtSize::get_descent() const { - - return font->descent * scale; -} - -Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next) const { - - const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); - - const Character *c = char_map.getptr(p_char); - ERR_FAIL_COND_V(!c, Size2()); - - Size2 ret(c->advance, get_height()); - - if (p_next) { - DynamicFontData::KerningPairKey kpk; - kpk.A = p_char; - kpk.B = p_next; - - const Map<DynamicFontData::KerningPairKey, int>::Element *K = font->kerning_map.find(kpk); - if (K) { - ret.x += K->get() * scale; - } - } - - return ret; -} - -float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { - - const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); - - const Character *c = char_map.getptr(p_char); - - if (!c) { - return 0; - } - - if (!p_outline) { - Point2 cpos = p_pos; - cpos.x += c->h_align; - cpos.y -= get_ascent(); - cpos.y += c->v_align; - ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0); - if (c->texture_idx != -1) - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate); - } - - //textures[c->texture_idx].texture->draw(p_canvas_item,Vector2()); - - float ret = c->advance; - if (p_next) { - DynamicFontData::KerningPairKey kpk; - kpk.A = p_char; - kpk.B = p_next; - - const Map<DynamicFontData::KerningPairKey, int>::Element *K = font->kerning_map.find(kpk); - if (K) { - ret += K->get() * scale; - } - } - - return ret; -} - -void DynamicFontAtSize::_update_char(CharType p_char) { - - if (char_map.has(p_char)) - return; - - font->lock(); - - int w, h, xofs, yofs; - unsigned char *cpbitmap = stbtt_GetCodepointBitmap(&font->info, scale, scale, p_char, &w, &h, &xofs, &yofs); - - if (!cpbitmap) { - //no glyph - - int advance; - stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0); - Character ch; - ch.texture_idx = -1; - ch.advance = advance * scale; - ch.h_align = 0; - ch.v_align = 0; - - char_map[p_char] = ch; - - font->unlock(); - - return; - } - - int mw = w + rect_margin * 2; - int mh = h + rect_margin * 2; - - if (mw > 4096 || mh > 4096) { - - stbtt_FreeBitmap(cpbitmap, NULL); - font->unlock(); - ERR_FAIL_COND(mw > 4096); - ERR_FAIL_COND(mh > 4096); - } - - //find a texture to fit this... - - int tex_index = -1; - int tex_x = 0; - int tex_y = 0; - - for (int i = 0; i < textures.size(); i++) { - - CharTexture &ct = textures[i]; - - if (mw > ct.texture_size || mh > ct.texture_size) //too big for this texture - continue; - - tex_y = 0x7FFFFFFF; - tex_x = 0; - - for (int j = 0; j < ct.texture_size - mw; j++) { - - int max_y = 0; - - for (int k = j; k < j + mw; k++) { - - int y = ct.offsets[k]; - if (y > max_y) - max_y = y; - } - - if (max_y < tex_y) { - tex_y = max_y; - tex_x = j; - } - } - - if (tex_y == 0x7FFFFFFF || tex_y + mh > ct.texture_size) - continue; //fail, could not fit it here - - tex_index = i; - break; - } - - if (tex_index == -1) { - //could not find texture to fit, create one - tex_x = 0; - tex_y = 0; - - int texsize = MAX(size * 8, 256); - if (mw > texsize) - texsize = mw; //special case, adapt to it? - if (mh > texsize) - texsize = mh; //special case, adapt to it? - - texsize = next_power_of_2(texsize); - - texsize = MIN(texsize, 4096); - - CharTexture tex; - tex.texture_size = texsize; - tex.imgdata.resize(texsize * texsize * 2); //grayscale alpha - - { - //zero texture - PoolVector<uint8_t>::Write w = tex.imgdata.write(); - ERR_FAIL_COND(texsize * texsize * 2 > tex.imgdata.size()); - for (int i = 0; i < texsize * texsize * 2; i++) { - w[i] = 0; - } - } - tex.offsets.resize(texsize); - for (int i = 0; i < texsize; i++) //zero offsets - tex.offsets[i] = 0; - - textures.push_back(tex); - tex_index = textures.size() - 1; - } - - //fit character in char texture - - CharTexture &tex = textures[tex_index]; - - { - PoolVector<uint8_t>::Write wr = tex.imgdata.write(); - - for (int i = 0; i < h; i++) { - for (int j = 0; j < w; j++) { - - int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2; - ERR_FAIL_COND(ofs >= tex.imgdata.size()); - wr[ofs + 0] = 255; //grayscale as 1 - wr[ofs + 1] = cpbitmap[i * w + j]; //alpha as 0 - } - } - } - - //blit to image and texture - { - Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata)); - - if (tex.texture.is_null()) { - tex.texture.instance(); - tex.texture->create_from_image(img, Texture::FLAG_FILTER); - } else { - tex.texture->set_data(img); //update - } - } - - // update height array - - for (int k = tex_x; k < tex_x + mw; k++) { - - tex.offsets[k] = tex_y + mh; - } - - int advance; - stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0); - - Character chr; - chr.h_align = xofs; - chr.v_align = yofs + get_ascent(); - chr.advance = advance * scale; - chr.texture_idx = tex_index; - - chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); - - char_map[p_char] = chr; - - stbtt_FreeBitmap(cpbitmap, NULL); - - font->unlock(); -} - -DynamicFontAtSize::DynamicFontAtSize() { - - rect_margin = 1; -} - -DynamicFontAtSize::~DynamicFontAtSize() { - - ERR_FAIL_COND(!font.ptr()); - font->size_cache.erase(size); -} - -///////////////////////// - -void DynamicFont::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_font_data", "data"), &DynamicFont::set_font_data); - ClassDB::bind_method(D_METHOD("get_font_data"), &DynamicFont::get_font_data); - - ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size); - ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "font/size"), "set_size", "get_size"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font/font", PROPERTY_HINT_RESOURCE_TYPE, "DynamicFontData"), "set_font_data", "get_font_data"); -} - -void DynamicFont::set_font_data(const Ref<DynamicFontData> &p_data) { - - data = p_data; - data_at_size = data->_get_dynamic_font_at_size(size); -} - -Ref<DynamicFontData> DynamicFont::get_font_data() const { - - return data; -} - -void DynamicFont::set_size(int p_size) { - - if (size == p_size) - return; - size = p_size; - ERR_FAIL_COND(p_size < 1); - if (!data.is_valid()) - return; - data_at_size = data->_get_dynamic_font_at_size(size); -} -int DynamicFont::get_size() const { - - return size; -} - -float DynamicFont::get_height() const { - - if (!data_at_size.is_valid()) - return 1; - - return data_at_size->get_height(); -} - -float DynamicFont::get_ascent() const { - - if (!data_at_size.is_valid()) - return 1; - - return data_at_size->get_ascent(); -} - -float DynamicFont::get_descent() const { - - if (!data_at_size.is_valid()) - return 1; - - return data_at_size->get_descent(); -} - -Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const { - - if (!data_at_size.is_valid()) - return Size2(1, 1); - - return data_at_size->get_char_size(p_char, p_next); -} - -bool DynamicFont::is_distance_field_hint() const { - - return false; -} - -float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { - - if (!data_at_size.is_valid()) - return 0; - - return data_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, p_outline); -} - -DynamicFont::DynamicFont() { - - size = 16; -} - -DynamicFont::~DynamicFont() { -} - -///////////////////////// - -RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_original_path, Error *r_error) { - - if (r_error) - *r_error = ERR_FILE_CANT_OPEN; - - FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, RES()); - - PoolVector<uint8_t> data; - - data.resize(f->get_len()); - - ERR_FAIL_COND_V(data.size() == 0, RES()); - - { - PoolVector<uint8_t>::Write w = data.write(); - f->get_buffer(w.ptr(), data.size()); - } - - Ref<DynamicFontData> dfd; - dfd.instance(); - dfd->set_font_data(data); - - if (r_error) - *r_error = OK; - - return dfd; -} - -void ResourceFormatLoaderDynamicFont::get_recognized_extensions(List<String> *p_extensions) const { - - p_extensions->push_back("ttf"); -} - -bool ResourceFormatLoaderDynamicFont::handles_type(const String &p_type) const { - - return (p_type == "DynamicFontData"); -} - -String ResourceFormatLoaderDynamicFont::get_resource_type(const String &p_path) const { - - String el = p_path.get_extension().to_lower(); - if (el == "ttf") - return "DynamicFontData"; - return ""; -} - -#endif diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h deleted file mode 100644 index caee6e7e32..0000000000 --- a/scene/resources/dynamic_font_stb.h +++ /dev/null @@ -1,191 +0,0 @@ -/*************************************************************************/ -/* dynamic_font_stb.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef DYNAMICFONT_STB_H -#define DYNAMICFONT_STB_H - -#ifndef FREETYPE_ENABLED - -#include "core/io/resource_loader.h" -#include "font.h" - -#include "thirdparty/misc/stb_truetype.h" - -class DynamicFontAtSize; -class DynamicFont; - -class DynamicFontData : public Resource { - - GDCLASS(DynamicFontData, Resource); - - bool valid; - - PoolVector<uint8_t> font_data; - PoolVector<uint8_t>::Read fr; - const uint8_t *last_data_ptr; - - struct KerningPairKey { - - union { - struct { - uint32_t A, B; - }; - - uint64_t pair; - }; - - _FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; } - }; - - Map<KerningPairKey, int> kerning_map; - - Map<int, DynamicFontAtSize *> size_cache; - - friend class DynamicFontAtSize; - - stbtt_fontinfo info; - int ascent; - int descent; - int linegap; - - void lock(); - void unlock(); - - friend class DynamicFont; - - Ref<DynamicFontAtSize> _get_dynamic_font_at_size(int p_size); - -public: - void set_font_data(const PoolVector<uint8_t> &p_font); - DynamicFontData(); - ~DynamicFontData(); -}; - -class DynamicFontAtSize : public Reference { - - GDCLASS(DynamicFontAtSize, Reference); - - int rect_margin; - - struct CharTexture { - - PoolVector<uint8_t> imgdata; - int texture_size; - Vector<int> offsets; - Ref<ImageTexture> texture; - }; - - Vector<CharTexture> textures; - - struct Character { - - int texture_idx; - Rect2 rect; - float v_align; - float h_align; - float advance; - - Character() { - texture_idx = 0; - v_align = 0; - } - }; - - HashMap<CharType, Character> char_map; - - _FORCE_INLINE_ void _update_char(CharType p_char); - - friend class DynamicFontData; - Ref<DynamicFontData> font; - float scale; - int size; - -protected: -public: - float get_height() const; - - float get_ascent() const; - float get_descent() const; - - Size2 get_char_size(CharType p_char, CharType p_next = 0) const; - - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; - - DynamicFontAtSize(); - ~DynamicFontAtSize(); -}; - -/////////////// - -class DynamicFont : public Font { - - GDCLASS(DynamicFont, Font); - - Ref<DynamicFontData> data; - Ref<DynamicFontAtSize> data_at_size; - int size; - -protected: - static void _bind_methods(); - -public: - void set_font_data(const Ref<DynamicFontData> &p_data); - Ref<DynamicFontData> get_font_data() const; - - void set_size(int p_size); - int get_size() const; - - virtual float get_height() const; - - virtual float get_ascent() const; - virtual float get_descent() const; - - virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const; - - virtual bool is_distance_field_hint() const; - - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; - - DynamicFont(); - ~DynamicFont(); -}; - -///////////// - -class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader { -public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; -}; - -#endif -#endif // DYNAMICFONT_H diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index afb7f1102b..bc96b5e9f3 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -354,10 +354,6 @@ void Environment::_validate_property(PropertyInfo &property) const { "tonemap_", "ss_reflections_", "ssao_", - "dof_blur_far_", - "dof_blur_near_", - "glow_", - "adjustment_", NULL }; diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index cff77acdd7..124e4d37e6 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -96,7 +96,7 @@ void Font::_bind_methods() { ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height); ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint); ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size); - ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "p_width"), &Font::get_wordwrap_string_size); + ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "width"), &Font::get_wordwrap_string_size); ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline); ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate", "outline"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes); @@ -358,7 +358,7 @@ float BitmapFont::get_descent() const { void BitmapFont::add_texture(const Ref<Texture> &p_texture) { - ERR_FAIL_COND(p_texture.is_null()); + ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object."); textures.push_back(p_texture); } diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index d40a5dee2e..f04af29761 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "mesh_library.h" +#include "core/engine.h" bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { @@ -117,7 +118,7 @@ void MeshLibrary::create_item(int p_item) { void MeshLibrary::set_item_name(int p_item, const String &p_name) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].name = p_name; emit_changed(); _change_notify(); @@ -125,7 +126,7 @@ void MeshLibrary::set_item_name(int p_item, const String &p_name) { void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].mesh = p_mesh; notify_change_to_owners(); emit_changed(); @@ -134,7 +135,7 @@ void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].shapes = p_shapes; _change_notify(); notify_change_to_owners(); @@ -144,7 +145,7 @@ void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].navmesh = p_navmesh; _change_notify(); notify_change_to_owners(); @@ -154,7 +155,7 @@ void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navm void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].navmesh_transform = p_transform; notify_change_to_owners(); emit_changed(); @@ -163,7 +164,7 @@ void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_tran void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].preview = p_preview; emit_changed(); _change_notify(); @@ -171,37 +172,42 @@ void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) { String MeshLibrary::get_item_name(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), ""); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), "", "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].name; } Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Mesh>()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Mesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].mesh; } Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Vector<ShapeData>()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].shapes; } Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Ref<NavigationMesh>()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<NavigationMesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].navmesh; } Transform MeshLibrary::get_item_navmesh_transform(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Transform()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].navmesh_transform; } Ref<Texture> MeshLibrary::get_item_preview(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Texture>()); + if (!Engine::get_singleton()->is_editor_hint()) { + ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project."); + return Ref<Texture>(); + } + + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].preview; } @@ -211,7 +217,7 @@ bool MeshLibrary::has_item(int p_item) const { } void MeshLibrary::remove_item(int p_item) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map.erase(p_item); notify_change_to_owners(); _change_notify(); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index dc6ef2b49c..969743f78c 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -567,8 +567,8 @@ void ParticlesMaterial::_update_shader() { } } //scale by scale - code += " float base_scale = mix(scale * tex_scale, 1.0, scale_random * scale_rand);\n"; - code += " if (base_scale == 0.0) {\n"; + code += " float base_scale = tex_scale * mix(scale, 1.0, scale_random * scale_rand);\n"; + code += " if (base_scale < 0.000001) {\n"; code += " base_scale = 0.000001;\n"; code += " }\n"; if (trail_size_modifier.is_valid()) { diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index 52fc21ac11..bd3236cb5b 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -466,11 +466,11 @@ Dictionary PolygonPathFinder::_get_data() const { PoolVector<Vector2> p; PoolVector<int> ind; Array connections; - p.resize(points.size() - 2); - connections.resize(points.size() - 2); + p.resize(MAX(0, points.size() - 2)); + connections.resize(MAX(0, points.size() - 2)); ind.resize(edges.size() * 2); PoolVector<float> penalties; - penalties.resize(points.size() - 2); + penalties.resize(MAX(0, points.size() - 2)); { PoolVector<Vector2>::Write wp = p.write(); PoolVector<float>::Write pw = penalties.write(); diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 1c41f30a94..baffc1396d 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1225,7 +1225,7 @@ Ref<ResourceInteractiveLoader> ResourceFormatLoaderText::load_interactive(const Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - ERR_FAIL_COND_V(err != OK, Ref<ResourceInteractiveLoader>()); + ERR_FAIL_COND_V_MSG(err != OK, Ref<ResourceInteractiveLoader>(), "Cannot open file '" + p_path + "'."); Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText); String path = p_original_path != "" ? p_original_path : p_path; @@ -1321,7 +1321,7 @@ Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, Error err; FileAccess *f = FileAccess::open(p_src_path, FileAccess::READ, &err); - ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(err != OK, ERR_CANT_OPEN, "Cannot open file '" + p_src_path + "'."); Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText); const String &path = p_src_path; @@ -1481,7 +1481,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r Error err; f = FileAccess::open(p_path, FileAccess::WRITE, &err); - ERR_FAIL_COND_V(err, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(err, ERR_CANT_OPEN, "Cannot save file '" + p_path + "'."); FileAccessRef _fref(f); local_path = ProjectSettings::get_singleton()->localize_path(p_path); diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 89570beb5f..57e2470164 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -222,10 +222,7 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc Error err; FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err); - if (err) { - - ERR_FAIL_COND_V(err, err); - } + ERR_FAIL_COND_V_MSG(err, err, "Cannot save shader '" + p_path + "'."); file->store_string(source); if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) { diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp index 8446e2f249..98c114e0e6 100644 --- a/scene/resources/skin.cpp +++ b/scene/resources/skin.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* skin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "skin.h" void Skin::set_bind_count(int p_size) { diff --git a/scene/resources/skin.h b/scene/resources/skin.h index a7e55bfa89..7dd02eca5d 100644 --- a/scene/resources/skin.h +++ b/scene/resources/skin.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* skin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef SKIN_H #define SKIN_H diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index b84f3f1f9e..3faedc883d 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -53,9 +53,8 @@ Error TextFile::load_text(const String &p_path) { PoolVector<uint8_t> sourcef; Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - if (err) { - ERR_FAIL_COND_V(err, err); - } + + ERR_FAIL_COND_V_MSG(err, err, "Cannot open TextFile '" + p_path + "'."); int len = f->get_len(); sourcef.resize(len + 1); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 5d1c35dfbf..c2e2f85723 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -176,7 +176,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) { img.instance(); Error err = ImageLoader::load_image(path, img); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'."); VisualServer::get_singleton()->texture_set_data(texture, img); @@ -2362,7 +2362,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String } FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, RES()); + ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot open file '" + p_path + "'."); uint8_t header[5] = { 0, 0, 0, 0, 0 }; f->get_buffer(header, 4); @@ -2379,7 +2379,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String } } else { - ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format: " + String((const char *)header) + "."); + ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format '" + String((const char *)header) + "'."); } int tw = f->get_32(); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index f5ea6adc85..58bbf86241 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -103,6 +103,10 @@ String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_t return String(); } +String VisualShaderNode::get_input_port_default_hint(int p_port) const { + return ""; +} + void VisualShaderNode::_bind_methods() { ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview); @@ -122,7 +126,8 @@ void VisualShaderNode::_bind_methods() { BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR); BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM); - BIND_ENUM_CONSTANT(PORT_TYPE_ICON_COLOR); + BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER); + BIND_ENUM_CONSTANT(PORT_TYPE_MAX); } VisualShaderNode::VisualShaderNode() { @@ -1058,7 +1063,15 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui String src_var = "n_out" + itos(from_node) + "p" + itos(from_port); - if (in_type == out_type) { + if (in_type == VisualShaderNode::PORT_TYPE_SAMPLER && out_type == VisualShaderNode::PORT_TYPE_SAMPLER) { + + VisualShaderNodeUniform *uniform = (VisualShaderNodeUniform *)graph[type].nodes[from_node].node.ptr(); + if (uniform) { + inputs[i] = uniform->get_uniform_name(); + } else { + inputs[i] = ""; + } + } else if (in_type == out_type) { inputs[i] = src_var; } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { inputs[i] = "dot(" + src_var + ",vec3(0.333333,0.333333,0.333333))"; @@ -1139,12 +1152,16 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui global_code += vsnode->generate_global(get_mode(), type, node); - if (!r_classes.has(vsnode->get_class_name())) { + String class_name = vsnode->get_class_name(); + if (class_name == "VisualShaderNodeCustom") { + class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path()); + } + if (!r_classes.has(class_name)) { global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); for (int i = 0; i < TYPE_MAX; i++) { global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); } - r_classes.insert(vsnode->get_class_name()); + r_classes.insert(class_name); } } @@ -2207,7 +2224,7 @@ void VisualShaderNodeGroupBase::clear_output_ports() { void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { ERR_FAIL_COND(!has_input_port(p_id)); - ERR_FAIL_COND(p_type < 0 || p_type > PORT_TYPE_TRANSFORM); + ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); if (input_ports[p_id].type == p_type) return; @@ -2273,7 +2290,7 @@ String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const { void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { ERR_FAIL_COND(!has_output_port(p_id)); - ERR_FAIL_COND(p_type < 0 || p_type > PORT_TYPE_TRANSFORM); + ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); if (output_ports[p_id].type == p_type) return; @@ -2410,10 +2427,10 @@ void VisualShaderNodeGroupBase::_bind_methods() { ClassDB::bind_method(D_METHOD("has_output_port", "id"), &VisualShaderNodeGroupBase::has_output_port); ClassDB::bind_method(D_METHOD("clear_output_ports"), &VisualShaderNodeGroupBase::clear_output_ports); - ClassDB::bind_method(D_METHOD("set_input_port_name"), &VisualShaderNodeGroupBase::set_input_port_name); - ClassDB::bind_method(D_METHOD("set_input_port_type"), &VisualShaderNodeGroupBase::set_input_port_type); - ClassDB::bind_method(D_METHOD("set_output_port_name"), &VisualShaderNodeGroupBase::set_output_port_name); - ClassDB::bind_method(D_METHOD("set_output_port_type"), &VisualShaderNodeGroupBase::set_output_port_type); + ClassDB::bind_method(D_METHOD("set_input_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_input_port_name); + ClassDB::bind_method(D_METHOD("set_input_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_input_port_type); + ClassDB::bind_method(D_METHOD("set_output_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_output_port_name); + ClassDB::bind_method(D_METHOD("set_output_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_output_port_type); ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id); ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id); diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 45beb8e6ca..8b6b659836 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -184,7 +184,8 @@ public: PORT_TYPE_VECTOR, PORT_TYPE_BOOLEAN, PORT_TYPE_TRANSFORM, - PORT_TYPE_ICON_COLOR // just a hint for node tree icons, do not use it as actual port type ! + PORT_TYPE_SAMPLER, + PORT_TYPE_MAX, }; virtual String get_caption() const = 0; @@ -200,6 +201,8 @@ public: virtual PortType get_output_port_type(int p_port) const = 0; virtual String get_output_port_name(int p_port) const = 0; + virtual String get_input_port_default_hint(int p_port) const; + void set_output_port_for_preview(int p_index); int get_output_port_for_preview() const; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index b7173b157e..2e58c512b8 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -361,15 +361,35 @@ String VisualShaderNodeTexture::get_caption() const { } int VisualShaderNodeTexture::get_input_port_count() const { - return 2; + return 3; } VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR; + case 1: + return PORT_TYPE_SCALAR; + case 2: + return PORT_TYPE_SAMPLER; + default: + return PORT_TYPE_SCALAR; + } } String VisualShaderNodeTexture::get_input_port_name(int p_port) const { - return p_port == 0 ? "uv" : "lod"; + + switch (p_port) { + case 0: + return "uv"; + case 1: + return "lod"; + case 2: + return "sampler"; + default: + return ""; + } } int VisualShaderNodeTexture::get_output_port_count() const { @@ -388,6 +408,13 @@ String VisualShaderNodeTexture::get_output_port_name(int p_port) const { return p_port == 0 ? "rgb" : "alpha"; } +String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const { + if (p_port == 0) { + return "UV.xy"; + } + return ""; +} + static String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) { static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt" }; @@ -424,10 +451,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (source == SOURCE_TEXTURE) { String id = make_unique_id(p_type, p_id, "tex"); String code; - if (p_input_vars[0] == String()) { //none bound, do nothing - - code += "\tvec4 " + id + "_read = vec4(0.0);\n"; + if (p_input_vars[0] == String()) { // Use UV by default. + code += "\tvec4 " + id + "_read = texture( " + id + " , UV.xy );\n"; } else if (p_input_vars[1] == String()) { //no lod code += "\tvec4 " + id + "_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n"; @@ -440,12 +466,35 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: return code; } + if (source == SOURCE_PORT) { + String id = p_input_vars[2]; + String code; + if (id == String()) { + code += "\tvec4 " + id + "_tex_read = vec4(0.0);\n"; + } else { + if (p_input_vars[0] == String()) { // Use UV by default. + + code += "\tvec4 " + id + "_tex_read = texture( " + id + " , UV.xy );\n"; + + } else if (p_input_vars[1] == String()) { + //no lod + code += "\tvec4 " + id + "_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n"; + } else { + code += "\tvec4 " + id + "_tex_read = textureLod( " + id + " , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n"; + } + + code += "\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; + code += "\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; + } + return code; + } + if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { String code = "\t{\n"; - if (p_input_vars[0] == String() || p_for_preview) { //none bound, do nothing + if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default. - code += "\t\tvec4 _tex_read = vec4(0.0);\n"; + code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , UV.xy, 0.0 );\n"; } else if (p_input_vars[1] == String()) { //no lod @@ -463,9 +512,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { String code = "\t{\n"; - if (p_input_vars[0] == String()) { //none bound, do nothing + if (p_input_vars[0] == String()) { // Use UV by default. - code += "\t\tvec4 _tex_read = vec4(0.0);\n"; + code += "\t\tvec4 _tex_read = texture( TEXTURE , UV.xy );\n"; } else if (p_input_vars[1] == String()) { //no lod @@ -483,9 +532,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { String code = "\t{\n"; - if (p_input_vars[0] == String()) { //none bound, do nothing + if (p_input_vars[0] == String()) { // Use UV by default. - code += "\t\tvec4 _tex_read = vec4(0.0);\n"; + code += "\t\tvec4 _tex_read = texture( NORMAL_TEXTURE , UV.xy );\n"; } else if (p_input_vars[1] == String()) { //no lod @@ -513,9 +562,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { String code = "\t{\n"; - if (p_input_vars[0] == String()) { //none bound, do nothing + if (p_input_vars[0] == String()) { // Use UV by default. - code += "\t\tfloat _depth = 0.0;\n"; + code += "\t\tfloat _depth = texture( DEPTH_TEXTURE , UV.xy ).r;\n"; } else if (p_input_vars[1] == String()) { //no lod @@ -588,6 +637,10 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T return String(); // all good } + if (source == SOURCE_PORT) { + return String(); // all good + } + if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { return String(); // all good @@ -625,7 +678,7 @@ void VisualShaderNodeTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeTexture::set_texture_type); ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth"), "set_source", "get_source"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort"), "set_source", "get_source"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type"); @@ -3023,15 +3076,35 @@ String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { } int VisualShaderNodeTextureUniform::get_output_port_count() const { - return 2; + return 3; } VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR; + case 1: + return PORT_TYPE_SCALAR; + case 2: + return PORT_TYPE_SAMPLER; + default: + return PORT_TYPE_SCALAR; + } } String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const { - return p_port == 0 ? "rgb" : "alpha"; + + switch (p_port) { + case 0: + return "rgb"; + case 1: + return "alpha"; + case 2: + return "sampler"; + default: + return ""; + } } String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { @@ -3061,9 +3134,9 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual String id = get_uniform_name(); String code = "\t{\n"; - if (p_input_vars[0] == String()) { //none bound, do nothing + if (p_input_vars[0] == String()) { // Use UV by default. - code += "\t\tvec4 n_tex_read = vec4(0.0);\n"; + code += "\t\tvec4 n_tex_read = texture( " + id + " , UV.xy );\n"; } else if (p_input_vars[1] == String()) { //no lod code += "\t\tvec4 n_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n"; @@ -3122,6 +3195,13 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK); } +String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const { + if (p_port == 0) { + return "UV.xy"; + } + return ""; +} + VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { texture_type = TYPE_DATA; color_default = COLOR_DEFAULT_WHITE; @@ -3216,6 +3296,15 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod return code; } +String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int p_port) const { + if (p_port == 0) { + return "default"; + } else if (p_port == 1) { + return "default"; + } + return ""; +} + VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() { } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 0c6e060353..d5ee990191 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -199,7 +199,8 @@ public: SOURCE_SCREEN, SOURCE_2D_TEXTURE, SOURCE_2D_NORMAL, - SOURCE_DEPTH + SOURCE_DEPTH, + SOURCE_PORT, }; enum TextureType { @@ -226,6 +227,8 @@ public: virtual PortType get_output_port_type(int p_port) const; virtual String get_output_port_name(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const; + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty @@ -1422,6 +1425,7 @@ public: virtual int get_input_port_count() const; virtual PortType get_input_port_type(int p_port) const; virtual String get_input_port_name(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const; virtual int get_output_port_count() const; virtual PortType get_output_port_type(int p_port) const; @@ -1456,6 +1460,8 @@ public: virtual PortType get_input_port_type(int p_port) const; virtual String get_input_port_name(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const; + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty |