diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/animation.cpp | 14 | ||||
-rw-r--r-- | scene/resources/bit_map.cpp | 2 | ||||
-rw-r--r-- | scene/resources/material.cpp | 27 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 8 | ||||
-rw-r--r-- | scene/resources/packed_scene.cpp | 16 | ||||
-rw-r--r-- | scene/resources/particles_material.cpp | 6 | ||||
-rw-r--r-- | scene/resources/polygon_path_finder.cpp | 4 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 10 | ||||
-rw-r--r-- | scene/resources/resource_format_text.cpp | 35 | ||||
-rw-r--r-- | scene/resources/resource_format_text.h | 9 | ||||
-rw-r--r-- | scene/resources/sky.cpp | 11 | ||||
-rw-r--r-- | scene/resources/style_box.cpp | 1 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 60 | ||||
-rw-r--r-- | scene/resources/texture.h | 8 | ||||
-rw-r--r-- | scene/resources/theme.cpp | 4 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 2 |
16 files changed, 136 insertions, 81 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index a7544cc031..2af92a788e 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -269,19 +269,19 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { for (int i = 0; i < valcount; i++) { - Dictionary d = clips[i]; - if (!d.has("start_offset")) + Dictionary d2 = clips[i]; + if (!d2.has("start_offset")) continue; - if (!d.has("end_offset")) + if (!d2.has("end_offset")) continue; - if (!d.has("stream")) + if (!d2.has("stream")) continue; TKey<AudioKey> ak; ak.time = rt[i]; - ak.value.start_offset = d["start_offset"]; - ak.value.end_offset = d["end_offset"]; - ak.value.stream = d["stream"]; + ak.value.start_offset = d2["start_offset"]; + ak.value.end_offset = d2["end_offset"]; + ak.value.stream = d2["stream"]; ad->values.push_back(ak); } diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 8263096c8f..d2e4d28b44 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -332,7 +332,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) prevx = stepx; prevy = stepy; - ERR_FAIL_COND_V(count > width * height, _points); + ERR_FAIL_COND_V((int)count > width * height, _points); } while (curx != startx || cury != starty); return _points; } diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 619af375da..536eb11a27 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -113,6 +113,9 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { if (n.find("param/") == 0) { //backwards compatibility pr = n.substr(6, n.length()); } + if (n.find("shader_param/") == 0) { //backwards compatibility + pr = n.replace_first("shader_param/", ""); + } } if (pr) { VisualServer::get_singleton()->material_set_param(_get_material(), pr, p_value); @@ -128,6 +131,16 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const { if (shader.is_valid()) { StringName pr = shader->remap_param(p_name); + if (!pr) { + String n = p_name; + if (n.find("param/") == 0) { //backwards compatibility + pr = n.substr(6, n.length()); + } + if (n.find("shader_param/") == 0) { //backwards compatibility + pr = n.replace_first("shader_param/", ""); + } + } + if (pr) { r_ret = VisualServer::get_singleton()->material_get_param(_get_material(), pr); return true; @@ -594,17 +607,17 @@ void SpatialMaterial::_update_shader() { code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],CAMERA_MATRIX[1],CAMERA_MATRIX[2],WORLD_MATRIX[3]);\n"; if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { - code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz),0,0,0),vec4(0,length(WORLD_MATRIX[1].xyz),0,0),vec4(0,0,length(WORLD_MATRIX[2].xyz),0),vec4(0,0,0,1));\n"; + code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n"; } } break; case BILLBOARD_FIXED_Y: { - code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)),0.0),WORLD_MATRIX[3]);\n"; + code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)), 0.0),WORLD_MATRIX[3]);\n"; if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { - code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz),0,0,0),vec4(0,1,0,0),vec4(0,0,length(WORLD_MATRIX[2].xyz),0),vec4(0,0,0,1));\n"; + code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, 1.0, 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } else { - code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1,0,0,0),vec4(0,1.0/length(WORLD_MATRIX[1].xyz),0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n"; + code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1.0, 0.0, 0.0, 0.0),vec4(0.0, 1.0/length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0 ,1.0));\n"; } } break; case BILLBOARD_PARTICLES: { @@ -612,7 +625,7 @@ void SpatialMaterial::_update_shader() { //make billboard code += "\tmat4 mat_world = mat4(normalize(CAMERA_MATRIX[0])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[1])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[2])*length(WORLD_MATRIX[2]),WORLD_MATRIX[3]);\n"; //rotate by rotation - code += "\tmat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x),0.0,0.0), vec4(sin(INSTANCE_CUSTOM.x),cos(INSTANCE_CUSTOM.x),0.0,0.0),vec4(0.0,0.0,1.0,0.0),vec4(0.0,0.0,0.0,1.0));\n"; + code += "\tmat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0),vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n"; //set modelview code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n"; @@ -708,7 +721,7 @@ void SpatialMaterial::_update_shader() { code += "\tvec2 base_uv2 = UV2;\n"; } - if (features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar + if (!VisualServer::get_singleton()->is_low_end() && features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar code += "\t{\n"; code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,-BINORMAL*depth_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-) @@ -830,7 +843,7 @@ void SpatialMaterial::_update_shader() { code += "\tALPHA = albedo.a * albedo_tex.a;\n"; } - if (!VisualServer::get_singleton()->is_low_end() && proximity_fade_enabled) { + if (proximity_fade_enabled) { code += "\tfloat depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n"; code += "\tvec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n"; code += "\tworld_pos.xyz/=world_pos.w;\n"; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index a9878ef5c1..98402dbeaf 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -84,15 +84,15 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { PoolVector<int> indices = a[ARRAY_INDEX]; PoolVector<int>::Read ir = indices.read(); - for (int i = 0; i < ic; i++) { - int index = ir[i]; + for (int j = 0; j < ic; j++) { + int index = ir[j]; facesw[widx++] = vr[index]; } } else { - for (int i = 0; i < vc; i++) - facesw[widx++] = vr[i]; + for (int j = 0; j < vc; j++) + facesw[widx++] = vr[j]; } } diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index f28a67b493..0d12d388ef 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -236,8 +236,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } else { //for instances, a copy must be made - Node *base = i == 0 ? node : ret_nodes[0]; - Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene); + Node *base2 = i == 0 ? node : ret_nodes[0]; + Ref<Resource> local_dupe = res->duplicate_for_local_scene(base2, resources_local_to_scene); resources_local_to_scene[res] = local_dupe; res = local_dupe; value = local_dupe; @@ -296,8 +296,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const { ret_nodes[i] = node; if (node && gen_node_path_cache && ret_nodes[0]) { - NodePath n = ret_nodes[0]->get_path_to(node); - node_path_cache[n] = i; + NodePath n2 = ret_nodes[0]->get_path_to(node); + node_path_cache[n2] = i; } } @@ -749,7 +749,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName { Node *nl = p_node; - bool exists = false; + bool exists2 = false; while (nl) { @@ -763,7 +763,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName if (from_node >= 0 && to_node >= 0) { //this one has state for this node, save if (state->is_connection(from_node, c.signal, to_node, c.method)) { - exists = true; + exists2 = true; break; } } @@ -781,7 +781,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName if (from_node >= 0 && to_node >= 0) { //this one has state for this node, save if (state->is_connection(from_node, c.signal, to_node, c.method)) { - exists = true; + exists2 = true; break; } } @@ -791,7 +791,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName } } - if (exists) { + if (exists2) { continue; } } diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 59fde7787e..ef67e6ea80 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -311,8 +311,8 @@ void ParticlesMaterial::_update_shader() { //initiate velocity spread in 3D code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; - code += " vec3 direction_xz = vec3(sin(angle1_rad), 0, cos(angle1_rad));\n"; - code += " vec3 direction_yz = vec3(0, sin(angle2_rad), cos(angle2_rad));\n"; + code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; + code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; code += " direction = normalize(direction);\n"; @@ -347,7 +347,7 @@ void ParticlesMaterial::_update_shader() { code += " VELOCITY.xy = rotm * VELOCITY.xy;\n"; } else { code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n"; - code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n"; + code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n"; code += " vec3 tangent = normalize(cross(v0, normal));\n"; code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; code += " VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n"; diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index a45a55a258..52fc21ac11 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -441,9 +441,9 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) { PoolVector<float> penalties = p_data["penalties"]; if (penalties.size() == pc) { - PoolVector<float>::Read pr = penalties.read(); + PoolVector<float>::Read pr2 = penalties.read(); for (int i = 0; i < pc; i++) { - points.write[i].penalty = pr[i]; + points.write[i].penalty = pr2[i]; } } } diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 9ef12aa4e6..db58fe7823 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -376,17 +376,17 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { z = radius * cos(0.5 * Math_PI * v); for (i = 0; i <= radial_segments; i++) { - float u = i; - u /= radial_segments; + float u2 = i; + u2 /= radial_segments; - x = sin(u * (Math_PI * 2.0)); - y = -cos(u * (Math_PI * 2.0)); + x = sin(u2 * (Math_PI * 2.0)); + y = -cos(u2 * (Math_PI * 2.0)); Vector3 p = Vector3(x * radius * w, y * radius * w, z); points.push_back(p + Vector3(0.0, 0.0, -0.5 * mid_height)); normals.push_back(p.normalized()); ADD_TANGENT(-y, x, 0.0, 1.0) - uvs.push_back(Vector2(u, twothirds + ((v - 1.0) * onethird))); + uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird))); point++; if (i > 0 && j > 0) { diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index e838d4a685..210fbe9f20 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1361,7 +1361,9 @@ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) { if (internal_resources.has(res)) { return "SubResource( " + itos(internal_resources[res]) + " )"; } else if (res->get_path().length() && res->get_path().find("::") == -1) { - + if (res->get_path() == local_path) { //circular reference attempt + return "null"; + } //external resource String path = relative_paths ? local_path.path_to_file(res->get_path()) : res->get_path(); return "Resource( \"" + path + "\" )"; @@ -1386,6 +1388,10 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, return; if (!p_main && (!bundle_resources) && res->get_path().length() && res->get_path().find("::") == -1) { + if (res->get_path() == local_path) { + ERR_PRINTS("Circular reference to resource being saved found: '" + local_path + "' will be null next time it's loaded."); + return; + } int index = external_resources.size(); external_resources[res] = index; return; @@ -1408,7 +1414,20 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, if (pi.usage & PROPERTY_USAGE_STORAGE) { Variant v = res->get(I->get().name); - _find_resources(v); + + if (pi.usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) { + RES sres = v; + if (sres.is_valid()) { + NonPersistentKey npk; + npk.base = res; + npk.property = pi.name; + non_persistent_map[npk] = sres; + resource_set.insert(sres); + saved_resources.push_back(sres); + } + } else { + _find_resources(v); + } } I = I->next(); @@ -1600,7 +1619,17 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r if (PE->get().usage & PROPERTY_USAGE_STORAGE) { String name = PE->get().name; - Variant value = res->get(name); + Variant value; + if (PE->get().usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) { + NonPersistentKey npk; + npk.base = res; + npk.property = name; + if (non_persistent_map.has(npk)) { + value = non_persistent_map[npk]; + } + } else { + value = res->get(name); + } Variant default_value = ClassDB::class_get_default_property_value(res->get_class(), name); if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) { diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h index 526f7760d2..8d78ab33b0 100644 --- a/scene/resources/resource_format_text.h +++ b/scene/resources/resource_format_text.h @@ -155,6 +155,15 @@ class ResourceFormatSaverTextInstance { bool bundle_resources; bool skip_editor; FileAccess *f; + + struct NonPersistentKey { //for resource properties generated on the fly + RES base; + StringName property; + bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; } + }; + + Map<NonPersistentKey, RES> non_persistent_map; + Set<RES> resource_set; List<RES> saved_resources; Map<RES, int> external_resources; diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp index a473fe8b7f..dfbf619c01 100644 --- a/scene/resources/sky.cpp +++ b/scene/resources/sky.cpp @@ -156,7 +156,10 @@ Ref<Image> ProceduralSky::_generate_sky() { Color ground_bottom_linear = ground_bottom_color.to_linear(); Color ground_horizon_linear = ground_horizon_color.to_linear(); - //Color sun_linear = sun_color.to_linear(); + Color sun_linear; + sun_linear.r = sun_color.r * sun_energy; + sun_linear.g = sun_color.g * sun_energy; + sun_linear.b = sun_color.b * sun_energy; Vector3 sun(0, 0, -1); @@ -204,13 +207,13 @@ Ref<Image> ProceduralSky::_generate_sky() { float sun_angle = Math::rad2deg(Math::acos(CLAMP(sun.dot(normal), -1.0, 1.0))); if (sun_angle < sun_angle_min) { - color = color.blend(sun_color); + color = color.blend(sun_linear); } else if (sun_angle < sun_angle_max) { float c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min); c2 = Math::ease(c2, sun_curve); - color = color.blend(sun_color).linear_interpolate(color, c2); + color = color.blend(sun_linear).linear_interpolate(color, c2); } } @@ -555,7 +558,7 @@ ProceduralSky::ProceduralSky() { sun_angle_min = 1; sun_angle_max = 100; sun_curve = 0.05; - sun_energy = 16; + sun_energy = 1; texture_size = TEXTURE_SIZE_1024; sky_thread = NULL; diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index affe9a3e24..cdd65c7642 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -903,6 +903,7 @@ int StyleBoxLine::get_thickness() const { void StyleBoxLine::set_vertical(bool p_vertical) { vertical = p_vertical; + emit_changed(); } bool StyleBoxLine::is_vertical() const { return vertical; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index b60ec9a80d..08b2a05d43 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -157,7 +157,7 @@ bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const { void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat")); - p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image")); + p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)); p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "")); } @@ -178,12 +178,6 @@ void ImageTexture::_reload_hook(const RID &p_hook) { _change_notify(); } -bool ImageTexture::keep_images_cached = false; - -void ImageTexture::set_keep_images_cached(bool p_enable) { - keep_images_cached = p_enable; -} - void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { flags = p_flags; @@ -205,9 +199,7 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags VisualServer::get_singleton()->texture_set_data(texture, p_image); _change_notify(); - if (keep_images_cached) { - image_cache = p_image; - } + image_stored = true; } void ImageTexture::set_flags(uint32_t p_flags) { @@ -255,10 +247,7 @@ void ImageTexture::set_data(const Ref<Image> &p_image) { _change_notify(); alpha_cache.unref(); - - if (keep_images_cached) { - image_cache = p_image; - } + image_stored = true; } void ImageTexture::_resource_path_changed() { @@ -268,10 +257,10 @@ void ImageTexture::_resource_path_changed() { Ref<Image> ImageTexture::get_data() const { - if (image_cache.is_valid()) { - return image_cache; - } else { + if (image_stored) { return VisualServer::get_singleton()->texture_get_data(texture); + } else { + return Ref<Image>(); } } @@ -437,6 +426,8 @@ ImageTexture::ImageTexture() { texture = VisualServer::get_singleton()->texture_create(); storage = STORAGE_RAW; lossy_storage_quality = 0.7; + image_stored = false; + format = Image::FORMAT_L8; } ImageTexture::~ImageTexture() { @@ -492,7 +483,7 @@ Image::Format StreamTexture::get_format() const { return format; } -Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> &image, int p_size_limit) { +Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit) { alpha_cache.unref(); @@ -508,8 +499,11 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T', ERR_FILE_CORRUPT); } - tw = f->get_32(); - th = f->get_32(); + tw = f->get_16(); + tw_custom = f->get_16(); + th = f->get_16(); + th_custom = f->get_16(); + flags = f->get_32(); //texture flags! uint32_t df = f->get_32(); //data format @@ -662,16 +656,16 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla int sw = tw; int sh = th; - int mipmaps = Image::get_image_required_mipmaps(tw, th, format); + int mipmaps2 = Image::get_image_required_mipmaps(tw, th, format); int total_size = Image::get_image_data_size(tw, th, format, true); int idx = 0; int ofs = 0; - while (mipmaps > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) { + while (mipmaps2 > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) { sw = MAX(sw >> 1, 1); sh = MAX(sh >> 1, 1); - mipmaps--; + mipmaps2--; idx++; } @@ -698,7 +692,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla int expected = total_size - ofs; if (bytes < expected) { - //this is a compatibility workaround for older format, which saved less mipmaps. It is still recommended the image is reimported. + //this is a compatibility workaround for older format, which saved less mipmaps2. It is still recommended the image is reimported. zeromem(w.ptr() + bytes, (expected - bytes)); } else if (bytes != expected) { ERR_FAIL_V(ERR_FILE_CORRUPT); @@ -716,18 +710,26 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla Error StreamTexture::load(const String &p_path) { - int lw, lh, lflags; + int lw, lh, lwc, lhc, lflags; Ref<Image> image; image.instance(); - Error err = _load_data(p_path, lw, lh, lflags, image); + Error err = _load_data(p_path, lw, lh, lwc, lhc, lflags, image); if (err) return err; + if (get_path() == String()) { + //temporarily set path if no path set for resource, helps find errors + VisualServer::get_singleton()->texture_set_path(texture, p_path); + } VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags); VS::get_singleton()->texture_set_data(texture, image); + if (lwc || lhc) { + VS::get_singleton()->texture_set_size_override(texture, lwc, lhc, 0); + } else { + } - w = lw; - h = lh; + w = lwc ? lwc : lw; + h = lhc ? lhc : lh; flags = lflags; path_to_file = p_path; format = image->get_format(); @@ -795,6 +797,7 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const { decom->decompress(); img = decom; } + alpha_cache.instance(); alpha_cache->create_from_image_alpha(img); } @@ -1513,6 +1516,7 @@ CubeMap::CubeMap() { cubemap = VisualServer::get_singleton()->texture_create(); storage = STORAGE_RAW; lossy_storage_quality = 0.7; + format = Image::FORMAT_BPTC_RGBA; } CubeMap::~CubeMap() { diff --git a/scene/resources/texture.h b/scene/resources/texture.h index bfea0f9300..21d3782897 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -111,7 +111,7 @@ private: Size2 size_override; float lossy_storage_quality; mutable Ref<BitMap> alpha_cache; - Ref<Image> image_cache; + bool image_stored; protected: virtual void reload_from_file(); @@ -126,11 +126,7 @@ protected: void _set_data(Dictionary p_data); - static bool keep_images_cached; - public: - static void set_keep_images_cached(bool p_enable); - void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT); void create_from_image(const Ref<Image> &p_image, uint32_t p_flags = FLAGS_DEFAULT); @@ -191,7 +187,7 @@ public: }; private: - Error _load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> &image, int p_size_limit = 0); + Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit = 0); String path_to_file; RID texture; Image::Format format; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 8d1a24dbf8..69258bc834 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -621,8 +621,8 @@ void Theme::clear() { void Theme::copy_default_theme() { - Ref<Theme> default_theme = get_default(); - copy_theme(default_theme); + Ref<Theme> default_theme2 = get_default(); + copy_theme(default_theme2); } void Theme::copy_theme(const Ref<Theme> &p_other) { diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index d95e0e2da1..e47069d723 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -1136,7 +1136,7 @@ String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShad "round($)", "ceil($)", "fract($)", - "min(max($,0),1)", + "min(max($,0.0),1.0)", "-($)", }; |