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-rw-r--r--scene/resources/material.cpp44
-rw-r--r--scene/resources/navigation_mesh.cpp4
-rw-r--r--scene/resources/particles_material.cpp18
-rw-r--r--scene/resources/texture.cpp2
4 files changed, 34 insertions, 34 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index d391540a0b..e522ce6774 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -77,7 +77,7 @@ RID Material::get_rid() const {
void Material::_validate_property(PropertyInfo &property) const {
if (!_can_do_next_pass() && property.name == "next_pass") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -1710,7 +1710,7 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
_validate_high_end("heightmap", property);
if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) {
@@ -1740,33 +1740,33 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
// alpha scissor slider isn't needed when alpha antialiasing is enabled
if (property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
// alpha hash scale slider is only needed if transparency is alpha hash
if (property.name == "alpha_hash_scale" && transparency != TRANSPARENCY_ALPHA_HASH) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "alpha_antialiasing_mode" && !can_select_aa) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
// we can't choose an antialiasing mode if alpha isn't possible
if (property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "blend_mode" && alpha_aa_enabled) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if ((property.name == "heightmap_min_layers" || property.name == "heightmap_max_layers") && !deep_parallax) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (property.name == "subsurf_scatter_transmittance_color" || property.name == "subsurf_scatter_transmittance_texture" || property.name == "subsurf_scatter_transmittance_curve")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (orm) {
@@ -1775,12 +1775,12 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
property.hint_string = "Unshaded,Per-Pixel";
}
if (property.name.begins_with("roughness") || property.name.begins_with("metallic") || property.name.begins_with("ao_texture")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
} else {
if (property.name == "orm_texture") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -1788,47 +1788,47 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
if (shading_mode != SHADING_MODE_PER_VERTEX) {
//these may still work per vertex
if (property.name.begins_with("ao")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("emission")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("metallic")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("rim")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("roughness")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("subsurf_scatter")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
//these definitely only need per pixel
if (property.name.begins_with("anisotropy")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("clearcoat")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("normal")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("backlight")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("transmittance")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
}
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 0a25bb2ed1..d2be2bdba1 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -501,14 +501,14 @@ void NavigationMesh::_bind_methods() {
void NavigationMesh::_validate_property(PropertyInfo &property) const {
if (property.name == "geometry/collision_mask") {
if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
return;
}
}
if (property.name == "geometry/source_group_name") {
if (source_geometry_mode == SOURCE_GEOMETRY_NAVMESH_CHILDREN) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
return;
}
}
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 24b56da791..e95df31ccc 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -1041,39 +1041,39 @@ RID ParticlesMaterial::get_shader_rid() const {
void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
if (property.name == "color" && color_ramp.is_valid()) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_normal_texture" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "sub_emitter_amount_at_end" && sub_emitter_mode != SUB_EMITTER_AT_END) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 72031c3a69..14f9504dc9 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1873,7 +1873,7 @@ void AnimatedTexture::_validate_property(PropertyInfo &property) const {
if (prop.begins_with("frame_")) {
int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
if (frame >= frame_count) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
}