diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/multimesh.cpp | 8 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 2 | ||||
-rw-r--r-- | scene/resources/resource_format_text.cpp | 4 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 8 |
4 files changed, 10 insertions, 12 deletions
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 5d8adc0c8d..99a17fb5b9 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -35,7 +35,7 @@ void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { if (transform_format != TRANSFORM_3D) return; - PoolVector<Vector3> xforms = p_array; + const PoolVector<Vector3> &xforms = p_array; int len = xforms.size(); ERR_FAIL_COND((len / 4) != instance_count); if (len == 0) @@ -85,7 +85,7 @@ void MultiMesh::_set_transform_2d_array(const PoolVector<Vector2> &p_array) { if (transform_format != TRANSFORM_2D) return; - PoolVector<Vector2> xforms = p_array; + const PoolVector<Vector2> &xforms = p_array; int len = xforms.size(); ERR_FAIL_COND((len / 3) != instance_count); if (len == 0) @@ -130,7 +130,7 @@ PoolVector<Vector2> MultiMesh::_get_transform_2d_array() const { void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) { - PoolVector<Color> colors = p_array; + const PoolVector<Color> &colors = p_array; int len = colors.size(); if (len == 0) return; @@ -162,7 +162,7 @@ PoolVector<Color> MultiMesh::_get_color_array() const { void MultiMesh::_set_custom_data_array(const PoolVector<Color> &p_array) { - PoolVector<Color> custom_datas = p_array; + const PoolVector<Color> &custom_datas = p_array; int len = custom_datas.size(); if (len == 0) return; diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 04d13c8869..74a493d3b5 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -743,8 +743,6 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { int i, j, prevrow, thisrow, point; float x, y, z, u, v, radius; - radius = bottom_radius > top_radius ? bottom_radius : top_radius; - PoolVector<Vector3> points; PoolVector<Vector3> normals; PoolVector<float> tangents; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index efc1082a6b..339f008a3d 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1324,7 +1324,7 @@ Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN); Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText); - String path = p_src_path; + const String &path = p_src_path; ria->local_path = ProjectSettings::get_singleton()->localize_path(path); ria->res_path = ria->local_path; //ria->set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) ); @@ -1441,7 +1441,7 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, int len = varray.size(); for (int i = 0; i < len; i++) { - Variant v = varray.get(i); + const Variant &v = varray.get(i); _find_resources(v); } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index df753276e4..ef64b50711 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -699,7 +699,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - void set_function(Function p_op); + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const; @@ -740,7 +740,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - void set_function(Function p_op); + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const; @@ -895,7 +895,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - void set_function(Function p_op); + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const; @@ -935,7 +935,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - void set_function(Function p_op); + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const; |