diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/fog_material.cpp | 2 | ||||
-rw-r--r-- | scene/resources/packed_scene.cpp | 6 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 2 |
3 files changed, 7 insertions, 3 deletions
diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp index 4e51bbaa73..aabaa54505 100644 --- a/scene/resources/fog_material.cpp +++ b/scene/resources/fog_material.cpp @@ -159,7 +159,7 @@ uniform sampler3D density_texture: hint_default_white; void fog() { DENSITY = density * clamp(exp2(-height_falloff * (WORLD_POSITION.y - OBJECT_POSITION.y)), 0.0, 1.0); DENSITY *= texture(density_texture, UVW).r; - DENSITY *= pow(clamp(-SDF / min(min(EXTENTS.x, EXTENTS.y), EXTENTS.z), 0.0, 1.0), edge_fade); + DENSITY *= pow(clamp(-2.0 * SDF / min(min(SIZE.x, SIZE.y), SIZE.z), 0.0, 1.0), edge_fade); ALBEDO = albedo.rgb; EMISSION = emission.rgb; } diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 7984ec735e..1e9038139e 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -43,7 +43,7 @@ #include "scene/main/missing_node.h" #include "scene/property_utils.h" -#define PACKED_SCENE_VERSION 2 +#define PACKED_SCENE_VERSION 3 #define META_POINTER_PROPERTY_BASE "metadata/_editor_prop_ptr_" bool SceneState::can_instantiate() const { return nodes.size() > 0; @@ -1294,6 +1294,9 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { for (int j = 0; j < cd.binds.size(); j++) { cd.binds.write[j] = r[idx++]; } + if (version >= 3) { + cd.unbinds = r[idx++]; + } } } @@ -1380,6 +1383,7 @@ Dictionary SceneState::get_bundled_scene() const { for (int j = 0; j < cd.binds.size(); j++) { rconns.push_back(cd.binds[j]); } + rconns.push_back(cd.unbinds); } d["conns"] = rconns; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index bfcf5cb137..421db6cc74 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2936,7 +2936,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "world_position", "WORLD_POSITION" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "object_position", "OBJECT_POSITION" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "uvw", "UVW" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "extents", "EXTENTS" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "size", "SIZE" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "sdf", "SDF" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, |