diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/animation.cpp | 20 | ||||
-rw-r--r-- | scene/resources/dynamic_font_stb.cpp | 2 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 8 | ||||
-rw-r--r-- | scene/resources/surface_tool.cpp | 14 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 50 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 3 |
6 files changed, 73 insertions, 24 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 1ca643cd7a..89cbf0becd 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -403,7 +403,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { w[idx++] = scale.z; } - w = PoolVector<real_t>::Write(); + w.release(); r_ret = keys; return true; @@ -438,8 +438,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { idx++; } - wti = PoolVector<float>::Write(); - wtr = PoolVector<float>::Write(); + wti.release(); + wtr.release(); d["times"] = key_times; d["transitions"] = key_transitions; @@ -478,8 +478,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { idx++; } - wti = PoolVector<float>::Write(); - wtr = PoolVector<float>::Write(); + wti.release(); + wtr.release(); d["times"] = key_times; d["transitions"] = key_transitions; @@ -523,8 +523,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { idx++; } - wti = PoolVector<float>::Write(); - wpo = PoolVector<float>::Write(); + wti.release(); + wpo.release(); d["times"] = key_times; d["points"] = key_points; @@ -562,7 +562,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { idx++; } - wti = PoolVector<float>::Write(); + wti.release(); d["times"] = key_times; d["clips"] = clips; @@ -595,8 +595,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { wcl[i] = vls[i].value; } - wti = PoolVector<float>::Write(); - wcl = PoolVector<String>::Write(); + wti.release(); + wcl.release(); d["times"] = key_times; d["clips"] = clips; diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp index 3b44f05b94..ccff617a16 100644 --- a/scene/resources/dynamic_font_stb.cpp +++ b/scene/resources/dynamic_font_stb.cpp @@ -55,7 +55,7 @@ void DynamicFontData::lock() { void DynamicFontData::unlock() { - fr = PoolVector<uint8_t>::Read(); + fr.release(); } void DynamicFontData::set_font_data(const PoolVector<uint8_t> &p_font) { diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 6443b44bb6..aff274cd21 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -98,7 +98,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { } } - facesw = PoolVector<Vector3>::Write(); + facesw.release(); triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh)); triangle_mesh->create(faces); @@ -436,7 +436,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { r[i] = t; } - r = PoolVector<Vector3>::Write(); + r.release(); arrays[ARRAY_VERTEX] = vertices; if (!has_indices) { @@ -452,7 +452,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { iw[j + 2] = j + 1; } - iw = PoolVector<int>::Write(); + iw.release(); arrays[ARRAY_INDEX] = new_indices; } else { @@ -461,7 +461,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { SWAP(ir[j + 1], ir[j + 2]); } - ir = PoolVector<int>::Write(); + ir.release(); arrays[ARRAY_INDEX] = indices; } } diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 496b1b2bdc..2588e41951 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -307,7 +307,7 @@ Array SurfaceTool::commit_to_arrays() { } } - w = PoolVector<Vector3>::Write(); + w.release(); a[i] = array; } break; @@ -335,7 +335,7 @@ Array SurfaceTool::commit_to_arrays() { } } - w = PoolVector<Vector2>::Write(); + w.release(); a[i] = array; } break; case Mesh::ARRAY_TANGENT: { @@ -358,7 +358,7 @@ Array SurfaceTool::commit_to_arrays() { w[idx + 3] = d < 0 ? -1 : 1; } - w = PoolVector<float>::Write(); + w.release(); a[i] = array; } break; @@ -375,7 +375,7 @@ Array SurfaceTool::commit_to_arrays() { w[idx] = v.color; } - w = PoolVector<Color>::Write(); + w.release(); a[i] = array; } break; case Mesh::ARRAY_BONES: { @@ -396,7 +396,7 @@ Array SurfaceTool::commit_to_arrays() { } } - w = PoolVector<int>::Write(); + w.release(); a[i] = array; } break; @@ -418,7 +418,7 @@ Array SurfaceTool::commit_to_arrays() { } } - w = PoolVector<float>::Write(); + w.release(); a[i] = array; } break; @@ -436,7 +436,7 @@ Array SurfaceTool::commit_to_arrays() { w[idx] = E->get(); } - w = PoolVector<int>::Write(); + w.release(); a[i] = array; } break; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a44471a365..746edc65b0 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -357,9 +357,13 @@ int VisualShaderNodeTexture::get_output_port_count() const { return 2; } VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const { + if (p_port == 0 && source == SOURCE_DEPTH) + return PORT_TYPE_SCALAR; return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } String VisualShaderNodeTexture::get_output_port_name(int p_port) const { + if (p_port == 0 && source == SOURCE_DEPTH) + return "depth"; return p_port == 0 ? "rgb" : "alpha"; } @@ -475,6 +479,41 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: return code; } + if (p_for_preview) // DEPTH_TEXTURE is not supported in preview(canvas_item) shader + { + if (source == SOURCE_DEPTH) { + String code; + code += "\t" + p_output_vars[0] + " = 0.0;\n"; + code += "\t" + p_output_vars[1] + " = 1.0;\n"; + return code; + } + } + + if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { + + String code = "\t{\n"; + if (p_input_vars[0] == String()) { //none bound, do nothing + + code += "\t\tfloat _depth = 0.0;\n"; + + } else if (p_input_vars[1] == String()) { + //no lod + code += "\t\tfloat _depth = texture( DEPTH_TEXTURE , " + p_input_vars[0] + ".xy ).r;\n"; + } else { + code += "\t\tfloat _depth = textureLod( DEPTH_TEXTURE , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " ).r;\n"; + } + + code += "\t\t" + p_output_vars[0] + " = _depth;\n"; + code += "\t\t" + p_output_vars[1] + " = 1.0;\n"; + code += "\t}\n"; + return code; + } else if (source == SOURCE_DEPTH) { + String code; + code += "\t" + p_output_vars[0] + " = 0.0;\n"; + code += "\t" + p_output_vars[1] + " = 1.0;\n"; + return code; + } + //none String code; code += "\t" + p_output_vars[0] + " = vec3(0.0);\n"; @@ -543,6 +582,14 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T return String(); // all good } + if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { + + if (get_output_port_for_preview() == 0) { // DEPTH_TEXTURE is not supported in preview(canvas_item) shader + return TTR("Invalid source for preview."); + } + return String(); // all good + } + return TTR("Invalid source for shader."); } @@ -557,7 +604,7 @@ void VisualShaderNodeTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeTexture::set_texture_type); ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D"), "set_source", "get_source"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth"), "set_source", "get_source"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type"); @@ -565,6 +612,7 @@ void VisualShaderNodeTexture::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_SCREEN); BIND_ENUM_CONSTANT(SOURCE_2D_TEXTURE); BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL); + BIND_ENUM_CONSTANT(SOURCE_DEPTH); BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMALMAP); diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index ef64b50711..235714f697 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -198,7 +198,8 @@ public: SOURCE_TEXTURE, SOURCE_SCREEN, SOURCE_2D_TEXTURE, - SOURCE_2D_NORMAL + SOURCE_2D_NORMAL, + SOURCE_DEPTH }; enum TextureType { |