diff options
Diffstat (limited to 'scene/resources')
-rwxr-xr-x | scene/resources/default_theme/make_header.py | 5 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 16 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.h | 15 | ||||
-rw-r--r-- | scene/resources/theme.cpp | 30 | ||||
-rw-r--r-- | scene/resources/theme.h | 6 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 4 |
6 files changed, 63 insertions, 13 deletions
diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py index bd5a723b23..cf0ccf1c3a 100755 --- a/scene/resources/default_theme/make_header.py +++ b/scene/resources/default_theme/make_header.py @@ -1,9 +1,14 @@ #!/usr/bin/env python import glob +import os enc = "utf-8" +# Change to the directory where the script is located, +# so that the script can be run from any location +os.chdir(os.path.dirname(os.path.realpath(__file__))) + # Generate include files f = open("theme_data.h", "wb") diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 74a493d3b5..24fdaafbe1 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -1572,3 +1572,19 @@ SphereMesh::SphereMesh() { rings = 32; is_hemisphere = false; } + +/** + PointMesh +*/ + +void PointMesh::_create_mesh_array(Array &p_arr) const { + PoolVector<Vector3> faces; + faces.resize(1); + faces.set(0, Vector3(0.0, 0.0, 0.0)); + + p_arr[VS::ARRAY_VERTEX] = faces; +} + +PointMesh::PointMesh() { + primitive_type = PRIMITIVE_POINTS; +} diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 312899c028..fad49f9642 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -322,4 +322,19 @@ public: SphereMesh(); }; +/** + A single point for use in particle systems +*/ + +class PointMesh : public PrimitiveMesh { + + GDCLASS(PointMesh, PrimitiveMesh) + +protected: + virtual void _create_mesh_array(Array &p_arr) const; + +public: + PointMesh(); +}; + #endif diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 69258bc834..ae18be1695 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -32,8 +32,6 @@ #include "core/os/file_access.h" #include "core/print_string.h" -Ref<Theme> Theme::default_theme; - void Theme::_emit_theme_changed() { emit_changed(); @@ -186,11 +184,6 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { } } -Ref<Theme> Theme::get_default() { - - return default_theme; -} - void Theme::set_default_theme_font(const Ref<Font> &p_default_font) { if (default_theme_font == p_default_font) @@ -215,14 +208,31 @@ Ref<Font> Theme::get_default_theme_font() const { return default_theme_font; } +Ref<Theme> Theme::project_default_theme; +Ref<Theme> Theme::default_theme; +Ref<Texture> Theme::default_icon; +Ref<StyleBox> Theme::default_style; +Ref<Font> Theme::default_font; + +Ref<Theme> Theme::get_default() { + + return default_theme; +} + void Theme::set_default(const Ref<Theme> &p_default) { default_theme = p_default; } -Ref<Texture> Theme::default_icon; -Ref<StyleBox> Theme::default_style; -Ref<Font> Theme::default_font; +Ref<Theme> Theme::get_project_default() { + + return project_default_theme; +} + +void Theme::set_project_default(const Ref<Theme> &p_project_default) { + + project_default_theme = p_project_default; +} void Theme::set_default_icon(const Ref<Texture> &p_icon) { diff --git a/scene/resources/theme.h b/scene/resources/theme.h index fb59073cbe..4c4f9b5aba 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -46,7 +46,6 @@ class Theme : public Resource { GDCLASS(Theme, Resource); RES_BASE_EXTENSION("theme"); - static Ref<Theme> default_theme; void _emit_theme_changed(); HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map; @@ -61,6 +60,8 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + static Ref<Theme> project_default_theme; + static Ref<Theme> default_theme; static Ref<Texture> default_icon; static Ref<StyleBox> default_style; static Ref<Font> default_font; @@ -137,6 +138,9 @@ public: static Ref<Theme> get_default(); static void set_default(const Ref<Theme> &p_default); + static Ref<Theme> get_project_default(); + static void set_project_default(const Ref<Theme> &p_default); + static void set_default_icon(const Ref<Texture> &p_icon); static void set_default_style(const Ref<StyleBox> &p_style); static void set_default_font(const Ref<Font> &p_font); diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index cafc7a0f00..4585e7fdcc 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1624,13 +1624,13 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - void set_comparsion_type(ComparsionType p_func); + void set_comparsion_type(ComparsionType p_type); ComparsionType get_comparsion_type() const; void set_function(Function p_func); Function get_function() const; - void set_condition(Condition p_mode); + void set_condition(Condition p_cond); Condition get_condition() const; virtual Vector<StringName> get_editable_properties() const; |