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-rw-r--r--scene/resources/material.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 78bc9bd15b..536eb11a27 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -721,7 +721,7 @@ void SpatialMaterial::_update_shader() {
code += "\tvec2 base_uv2 = UV2;\n";
}
- if (features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar
+ if (!VisualServer::get_singleton()->is_low_end() && features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar
code += "\t{\n";
code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,-BINORMAL*depth_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-)