diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/visual_shader.cpp | 6 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 37 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 12 |
3 files changed, 52 insertions, 3 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index e85609468b..ecbe838a82 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1399,6 +1399,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Spatial, Fragment { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, @@ -1423,6 +1424,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" }, // Spatial, Light { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, @@ -1444,6 +1447,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Canvas Item, Vertex { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, @@ -2466,6 +2470,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad pre_symbols.push_back(";"); pre_symbols.push_back("{"); pre_symbols.push_back("["); + pre_symbols.push_back("]"); pre_symbols.push_back("("); pre_symbols.push_back(" "); pre_symbols.push_back("-"); @@ -2485,6 +2490,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad post_symbols.push_back(","); post_symbols.push_back(";"); post_symbols.push_back("}"); + post_symbols.push_back("["); post_symbols.push_back("]"); post_symbols.push_back(")"); post_symbols.push_back(" "); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 9195d80cfc..e4e0414342 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3227,7 +3227,7 @@ VisualShaderNodeIf::VisualShaderNodeIf() { ////////////// Switch String VisualShaderNodeSwitch::get_caption() const { - return "Switch"; + return "VectorSwitch"; } int VisualShaderNodeSwitch::get_input_port_count() const { @@ -3269,7 +3269,15 @@ String VisualShaderNodeSwitch::get_output_port_name(int p_port) const { String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\tif(" + p_input_vars[0] + ")\n"; + if (p_input_vars[0] == String()) { + if ((bool)get_input_port_default_value(0)) { + code += "\tif(true)\n"; + } else { + code += "\tif(false)\n"; + } + } else { + code += "\tif(" + p_input_vars[0] + ")\n"; + } code += "\t{\n"; code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n"; code += "\t}\n"; @@ -3282,10 +3290,33 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader:: VisualShaderNodeSwitch::VisualShaderNodeSwitch() { set_input_port_default_value(0, false); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); } +////////////// Switch(scalar) + +String VisualShaderNodeScalarSwitch::get_caption() const { + return "ScalarSwitch"; +} + +VisualShaderNodeScalarSwitch::PortType VisualShaderNodeScalarSwitch::get_input_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_BOOLEAN; + } + return PORT_TYPE_SCALAR; +} + +VisualShaderNodeScalarSwitch::PortType VisualShaderNodeScalarSwitch::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +VisualShaderNodeScalarSwitch::VisualShaderNodeScalarSwitch() { + set_input_port_default_value(0, false); + set_input_port_default_value(1, 1.0); + set_input_port_default_value(2, 0.0); +} + ////////////// Fresnel String VisualShaderNodeFresnel::get_caption() const { diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index f7efa396dc..0c6e060353 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1530,6 +1530,18 @@ public: VisualShaderNodeSwitch(); }; +class VisualShaderNodeScalarSwitch : public VisualShaderNodeSwitch { + GDCLASS(VisualShaderNodeScalarSwitch, VisualShaderNodeSwitch); + +public: + virtual String get_caption() const; + + virtual PortType get_input_port_type(int p_port) const; + virtual PortType get_output_port_type(int p_port) const; + + VisualShaderNodeScalarSwitch(); +}; + /////////////////////////////////////// /// FRESNEL /////////////////////////////////////// |