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-rw-r--r--scene/resources/default_theme/default_theme.cpp37
-rw-r--r--scene/resources/default_theme/default_theme.h2
-rw-r--r--scene/resources/font.cpp42
-rw-r--r--scene/resources/font.h8
-rw-r--r--scene/resources/resource_format_text.cpp3
-rw-r--r--scene/resources/sky_material.cpp33
-rw-r--r--scene/resources/sky_material.h8
-rw-r--r--scene/resources/texture.cpp78
8 files changed, 164 insertions, 47 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 61114333fb..da37228ed9 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -103,7 +103,7 @@ static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margi
return style;
}
-void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale) {
+void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale) {
scale = p_scale;
// Font colors
@@ -924,9 +924,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
theme->set_stylebox("normal", "RichTextLabel", make_empty_stylebox(0, 0, 0, 0));
theme->set_font("normal_font", "RichTextLabel", Ref<Font>());
- theme->set_font("bold_font", "RichTextLabel", Ref<Font>());
- theme->set_font("italics_font", "RichTextLabel", Ref<Font>());
- theme->set_font("bold_italics_font", "RichTextLabel", Ref<Font>());
+ theme->set_font("bold_font", "RichTextLabel", bold_font);
+ theme->set_font("italics_font", "RichTextLabel", italics_font);
+ theme->set_font("bold_italics_font", "RichTextLabel", bold_italics_font);
theme->set_font("mono_font", "RichTextLabel", Ref<Font>());
theme->set_font_size("normal_font_size", "RichTextLabel", -1);
@@ -1025,6 +1025,9 @@ void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPos
Ref<StyleBox> default_style;
Ref<Texture2D> default_icon;
Ref<Font> default_font;
+ Ref<Font> bold_font;
+ Ref<Font> bold_italics_font;
+ Ref<Font> italics_font;
float default_scale = CLAMP(p_scale, 0.5, 8.0);
if (p_font.is_valid()) {
@@ -1048,7 +1051,31 @@ void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPos
default_font = dynamic_font;
}
- fill_default_theme(t, default_font, default_icon, default_style, default_scale);
+ if (default_font.is_valid()) {
+ bold_font.instantiate();
+ for (int i = 0; i < default_font->get_data_count(); i++) {
+ Ref<FontData> data = default_font->get_data(i)->duplicate();
+ data->set_embolden(1.2);
+ bold_font->add_data(data);
+ }
+
+ bold_italics_font.instantiate();
+ for (int i = 0; i < default_font->get_data_count(); i++) {
+ Ref<FontData> data = default_font->get_data(i)->duplicate();
+ data->set_embolden(1.2);
+ data->set_transform(Transform2D(1.0, 0.4, 0.0, 1.0, 0.0, 0.0));
+ bold_italics_font->add_data(data);
+ }
+
+ italics_font.instantiate();
+ for (int i = 0; i < default_font->get_data_count(); i++) {
+ Ref<FontData> data = default_font->get_data(i)->duplicate();
+ data->set_transform(Transform2D(1.0, 0.4, 0.0, 1.0, 0.0, 0.0));
+ italics_font->add_data(data);
+ }
+ }
+
+ fill_default_theme(t, default_font, bold_font, bold_italics_font, italics_font, default_icon, default_style, default_scale);
Theme::set_default(t);
Theme::set_fallback_base_scale(default_scale);
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index 28afd5f5e1..a9e21dda3f 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -35,7 +35,7 @@
const int default_font_size = 16;
-void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale);
+void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale);
void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_subpixel, TextServer::Hinting p_hinting, bool p_aa);
void clear_default_theme();
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 5b57e93950..ce2a675854 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -61,6 +61,8 @@ _FORCE_INLINE_ void FontData::_ensure_rid(int p_cache_index) const {
TS->font_set_force_autohinter(cache[p_cache_index], force_autohinter);
TS->font_set_hinting(cache[p_cache_index], hinting);
TS->font_set_subpixel_positioning(cache[p_cache_index], subpixel_positioning);
+ TS->font_set_embolden(cache[p_cache_index], embolden);
+ TS->font_set_transform(cache[p_cache_index], transform);
TS->font_set_oversampling(cache[p_cache_index], oversampling);
}
}
@@ -105,6 +107,12 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_subpixel_positioning", "subpixel_positioning"), &FontData::set_subpixel_positioning);
ClassDB::bind_method(D_METHOD("get_subpixel_positioning"), &FontData::get_subpixel_positioning);
+ ClassDB::bind_method(D_METHOD("set_embolden", "strength"), &FontData::set_embolden);
+ ClassDB::bind_method(D_METHOD("get_embolden"), &FontData::get_embolden);
+
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &FontData::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"), &FontData::get_transform);
+
ClassDB::bind_method(D_METHOD("set_oversampling", "oversampling"), &FontData::set_oversampling);
ClassDB::bind_method(D_METHOD("get_oversampling"), &FontData::get_oversampling);
@@ -209,6 +217,8 @@ void FontData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style_name", "get_font_style_name");
ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style", "get_font_style");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_STORAGE), "set_subpixel_positioning", "get_subpixel_positioning");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "embolden", PROPERTY_HINT_RANGE, "-2,2,0.01", PROPERTY_USAGE_STORAGE), "set_embolden", "get_embolden");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_pixel_range", "get_msdf_pixel_range");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_size", "get_msdf_size");
@@ -439,6 +449,8 @@ void FontData::reset_state() {
msdf_pixel_range = 14;
msdf_size = 128;
fixed_size = 0;
+ embolden = 0.f;
+ transform = Transform2D();
oversampling = 0.f;
}
@@ -1385,6 +1397,36 @@ TextServer::SubpixelPositioning FontData::get_subpixel_positioning() const {
return subpixel_positioning;
}
+void FontData::set_embolden(float p_strength) {
+ if (embolden != p_strength) {
+ embolden = p_strength;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_embolden(cache[i], embolden);
+ }
+ emit_changed();
+ }
+}
+
+float FontData::get_embolden() const {
+ return embolden;
+}
+
+void FontData::set_transform(Transform2D p_transform) {
+ if (transform != p_transform) {
+ transform = p_transform;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_transform(cache[i], transform);
+ }
+ emit_changed();
+ }
+}
+
+Transform2D FontData::get_transform() const {
+ return transform;
+}
+
void FontData::set_oversampling(real_t p_oversampling) {
if (oversampling != p_oversampling) {
oversampling = p_oversampling;
diff --git a/scene/resources/font.h b/scene/resources/font.h
index aaf0a7fe7b..0185b019f1 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -57,6 +57,8 @@ class FontData : public Resource {
TextServer::Hinting hinting = TextServer::HINTING_LIGHT;
TextServer::SubpixelPositioning subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_AUTO;
real_t oversampling = 0.f;
+ real_t embolden = 0.f;
+ Transform2D transform;
// Cache.
mutable Vector<RID> cache;
@@ -122,6 +124,12 @@ public:
virtual void set_subpixel_positioning(TextServer::SubpixelPositioning p_subpixel);
virtual TextServer::SubpixelPositioning get_subpixel_positioning() const;
+ virtual void set_embolden(float p_strength);
+ virtual float get_embolden() const;
+
+ virtual void set_transform(Transform2D p_transform);
+ virtual Transform2D get_transform() const;
+
virtual void set_oversampling(real_t p_oversampling);
virtual real_t get_oversampling() const;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index d9ac967699..fd6f018651 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -908,10 +908,9 @@ Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_p
return ERR_CANT_CREATE;
}
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
da->remove(p_path);
da->rename(p_path + ".depren", p_path);
- memdelete(da);
return OK;
}
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 8e633a4075..54543782f6 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -71,6 +71,25 @@ float ProceduralSkyMaterial::get_sky_energy() const {
return sky_energy;
}
+void ProceduralSkyMaterial::set_sky_cover(const Ref<Texture2D> &p_sky_cover) {
+ sky_cover = p_sky_cover;
+ RID tex_rid = p_sky_cover.is_valid() ? p_sky_cover->get_rid() : RID();
+ RS::get_singleton()->material_set_param(_get_material(), "sky_cover", tex_rid);
+}
+
+Ref<Texture2D> ProceduralSkyMaterial::get_sky_cover() const {
+ return sky_cover;
+}
+
+void ProceduralSkyMaterial::set_sky_cover_modulate(const Color &p_sky_cover_modulate) {
+ sky_cover_modulate = p_sky_cover_modulate;
+ RS::get_singleton()->material_set_param(_get_material(), "sky_cover_modulate", sky_cover_modulate);
+}
+
+Color ProceduralSkyMaterial::get_sky_cover_modulate() const {
+ return sky_cover_modulate;
+}
+
void ProceduralSkyMaterial::set_ground_bottom_color(const Color &p_ground_bottom) {
ground_bottom_color = p_ground_bottom;
RS::get_singleton()->material_set_param(_get_material(), "ground_bottom_color", ground_bottom_color);
@@ -156,6 +175,12 @@ void ProceduralSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sky_energy", "energy"), &ProceduralSkyMaterial::set_sky_energy);
ClassDB::bind_method(D_METHOD("get_sky_energy"), &ProceduralSkyMaterial::get_sky_energy);
+ ClassDB::bind_method(D_METHOD("set_sky_cover", "sky_cover"), &ProceduralSkyMaterial::set_sky_cover);
+ ClassDB::bind_method(D_METHOD("get_sky_cover"), &ProceduralSkyMaterial::get_sky_cover);
+
+ ClassDB::bind_method(D_METHOD("set_sky_cover_modulate", "color"), &ProceduralSkyMaterial::set_sky_cover_modulate);
+ ClassDB::bind_method(D_METHOD("get_sky_cover_modulate"), &ProceduralSkyMaterial::get_sky_cover_modulate);
+
ClassDB::bind_method(D_METHOD("set_ground_bottom_color", "color"), &ProceduralSkyMaterial::set_ground_bottom_color);
ClassDB::bind_method(D_METHOD("get_ground_bottom_color"), &ProceduralSkyMaterial::get_ground_bottom_color);
@@ -179,6 +204,8 @@ void ProceduralSkyMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_horizon_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_sky_horizon_color", "get_sky_horizon_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_curve", PROPERTY_HINT_EXP_EASING), "set_sky_curve", "get_sky_curve");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy", "get_sky_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_cover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_sky_cover", "get_sky_cover");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_cover_modulate"), "set_sky_cover_modulate", "get_sky_cover_modulate");
ADD_GROUP("Ground", "ground_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_bottom_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_bottom_color", "get_ground_bottom_color");
@@ -212,6 +239,8 @@ uniform vec4 sky_top_color : hint_color = vec4(0.385, 0.454, 0.55, 1.0);
uniform vec4 sky_horizon_color : hint_color = vec4(0.646, 0.656, 0.67, 1.0);
uniform float sky_curve : hint_range(0, 1) = 0.15;
uniform float sky_energy = 1.0;
+uniform sampler2D sky_cover : hint_black_albedo;
+uniform vec4 sky_cover_modulate : hint_color = vec4(1.0, 1.0, 1.0, 1.0);
uniform vec4 ground_bottom_color : hint_color = vec4(0.2, 0.169, 0.133, 1.0);
uniform vec4 ground_horizon_color : hint_color = vec4(0.646, 0.656, 0.67, 1.0);
uniform float ground_curve : hint_range(0, 1) = 0.02;
@@ -265,6 +294,9 @@ void sky() {
}
}
+ vec4 sky_cover_texture = texture(sky_cover, SKY_COORDS);
+ sky += (sky_cover_texture.rgb * sky_cover_modulate.rgb) * sky_cover_texture.a * sky_cover_modulate.a * sky_energy;
+
c = (v_angle - (PI * 0.5)) / (PI * 0.5);
vec3 ground = mix(ground_horizon_color.rgb, ground_bottom_color.rgb, clamp(1.0 - pow(1.0 - c, 1.0 / ground_curve), 0.0, 1.0));
ground *= ground_energy;
@@ -281,6 +313,7 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() {
set_sky_horizon_color(Color(0.6463, 0.6558, 0.6708));
set_sky_curve(0.15);
set_sky_energy(1.0);
+ set_sky_cover_modulate(Color(1, 1, 1));
set_ground_bottom_color(Color(0.2, 0.169, 0.133));
set_ground_horizon_color(Color(0.6463, 0.6558, 0.6708));
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index 7f421beb8d..5c791a185a 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -42,6 +42,8 @@ private:
Color sky_horizon_color;
float sky_curve;
float sky_energy;
+ Ref<Texture2D> sky_cover;
+ Color sky_cover_modulate;
Color ground_bottom_color;
Color ground_horizon_color;
@@ -72,6 +74,12 @@ public:
void set_sky_energy(float p_energy);
float get_sky_energy() const;
+ void set_sky_cover(const Ref<Texture2D> &p_sky_cover);
+ Ref<Texture2D> get_sky_cover() const;
+
+ void set_sky_cover_modulate(const Color &p_sky_cover_modulate);
+ Color get_sky_cover_modulate() const;
+
void set_ground_bottom_color(const Color &p_ground_bottom);
Color get_ground_bottom_color() const;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index d541284381..3113987fbc 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -212,7 +212,7 @@ void ImageTexture::update(const Ref<Image> &p_image) {
ERR_FAIL_COND_MSG(mipmaps != p_image->has_mipmaps(),
"The new image mipmaps configuration must match the texture's image mipmaps configuration");
- RenderingServer::get_singleton()->texture_2d_update(texture, p_image);
+ RS::get_singleton()->texture_2d_update(texture, p_image);
notify_property_list_changed();
emit_changed();
@@ -482,24 +482,24 @@ void CompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
}
void CompressedTexture2D::_requested_3d(void *p_ud) {
- CompressedTexture2D *st = (CompressedTexture2D *)p_ud;
- Ref<CompressedTexture2D> stex(st);
+ CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
+ Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_COND(!request_3d_callback);
- request_3d_callback(stex);
+ request_3d_callback(ctex);
}
void CompressedTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) {
- CompressedTexture2D *st = (CompressedTexture2D *)p_ud;
- Ref<CompressedTexture2D> stex(st);
+ CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
+ Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_COND(!request_roughness_callback);
- request_roughness_callback(stex, p_normal_path, p_roughness_channel);
+ request_roughness_callback(ctex, p_normal_path, p_roughness_channel);
}
void CompressedTexture2D::_requested_normal(void *p_ud) {
- CompressedTexture2D *st = (CompressedTexture2D *)p_ud;
- Ref<CompressedTexture2D> stex(st);
+ CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
+ Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_COND(!request_normal_callback);
- request_normal_callback(stex);
+ request_normal_callback(ctex);
}
CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_3d_callback = nullptr;
@@ -522,14 +522,14 @@ Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r
f->get_buffer(header, 4);
if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') {
memdelete(f);
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is corrupt (Bad header).");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is corrupt (Bad header).");
}
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
memdelete(f);
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
r_width = f->get_32();
r_height = f->get_32();
@@ -973,11 +973,11 @@ Error CompressedTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &
f->get_buffer(header, 4);
ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED);
- //stored as stream textures (used for lossless and lossy compression)
+ //stored as compressed textures (used for lossless and lossy compression)
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
r_depth = f->get_32(); //depth
@@ -1129,7 +1129,7 @@ RES ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const St
}
void ResourceFormatLoaderCompressedTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("stex3d");
+ p_extensions->push_back("ctex3d");
}
bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type) const {
@@ -1137,7 +1137,7 @@ bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type)
}
String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "stex3d") {
+ if (p_path.get_extension().to_lower() == "ctex3d") {
return "CompressedTexture3D";
}
return "";
@@ -2792,13 +2792,13 @@ Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Imag
uint8_t header[4];
f->get_buffer(header, 4);
if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L') {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture layered file is corrupt (Bad header).");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture layered file is corrupt (Bad header).");
}
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
uint32_t layer_count = f->get_32(); //layer count
@@ -2939,26 +2939,26 @@ CompressedTextureLayered::~CompressedTextureLayered() {
/////////////////////////////////////////////////
RES ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- Ref<CompressedTextureLayered> st;
- if (p_path.get_extension().to_lower() == "stexarray") {
- Ref<CompressedTexture2DArray> s;
- s.instantiate();
- st = s;
- } else if (p_path.get_extension().to_lower() == "scube") {
- Ref<CompressedCubemap> s;
- s.instantiate();
- st = s;
- } else if (p_path.get_extension().to_lower() == "scubearray") {
- Ref<CompressedCubemapArray> s;
- s.instantiate();
- st = s;
+ Ref<CompressedTextureLayered> ct;
+ if (p_path.get_extension().to_lower() == "ctexarray") {
+ Ref<CompressedTexture2DArray> c;
+ c.instantiate();
+ ct = c;
+ } else if (p_path.get_extension().to_lower() == "ccube") {
+ Ref<CompressedCubemap> c;
+ c.instantiate();
+ ct = c;
+ } else if (p_path.get_extension().to_lower() == "ccubearray") {
+ Ref<CompressedCubemapArray> c;
+ c.instantiate();
+ ct = c;
} else {
if (r_error) {
*r_error = ERR_FILE_UNRECOGNIZED;
}
return RES();
}
- Error err = st->load(p_path);
+ Error err = ct->load(p_path);
if (r_error) {
*r_error = err;
}
@@ -2966,13 +2966,13 @@ RES ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, con
return RES();
}
- return st;
+ return ct;
}
void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("stexarray");
- p_extensions->push_back("scube");
- p_extensions->push_back("scubearray");
+ p_extensions->push_back("ctexarray");
+ p_extensions->push_back("ccube");
+ p_extensions->push_back("ccubearray");
}
bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const {
@@ -2980,13 +2980,13 @@ bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_
}
String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "stexarray") {
+ if (p_path.get_extension().to_lower() == "ctexarray") {
return "CompressedTexture2DArray";
}
- if (p_path.get_extension().to_lower() == "scube") {
+ if (p_path.get_extension().to_lower() == "ccube") {
return "CompressedCubemap";
}
- if (p_path.get_extension().to_lower() == "scubearray") {
+ if (p_path.get_extension().to_lower() == "ccubearray") {
return "CompressedCubemapArray";
}
return "";