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-rw-r--r--scene/resources/audio_stream_sample.cpp2
-rw-r--r--scene/resources/bit_map.cpp8
-rw-r--r--scene/resources/default_theme/default_theme.cpp8
-rw-r--r--scene/resources/font.cpp14
-rw-r--r--scene/resources/line_shape_2d.h3
-rw-r--r--scene/resources/material.cpp22
-rw-r--r--scene/resources/mesh.cpp4
-rw-r--r--scene/resources/packed_scene.cpp77
-rw-r--r--scene/resources/packed_scene.h8
-rw-r--r--scene/resources/primitive_meshes.cpp6
-rw-r--r--scene/resources/resource_format_text.cpp12
-rw-r--r--scene/resources/shader.cpp2
-rw-r--r--scene/resources/surface_tool.cpp2
-rw-r--r--scene/resources/texture.cpp25
-rw-r--r--scene/resources/tile_set.cpp2321
-rw-r--r--scene/resources/tile_set.h86
-rw-r--r--scene/resources/visual_shader.cpp14
-rw-r--r--scene/resources/visual_shader.h4
18 files changed, 1309 insertions, 1309 deletions
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 81062feb46..8ffd2df112 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -596,7 +596,7 @@ Error AudioStreamSample::save_to_wav(const String &p_path) {
Ref<AudioStreamPlayback> AudioStreamSample::instance_playback() {
Ref<AudioStreamPlaybackSample> sample;
- sample.instance();
+ sample.instantiate();
sample->base = Ref<AudioStreamSample>(this);
return sample;
}
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 0ffeb8a5bf..de557494c3 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -487,7 +487,7 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo
Point2i from;
Ref<BitMap> fill;
- fill.instance();
+ fill.instantiate();
fill->create(get_size());
Vector<Vector<Vector2>> polygons;
@@ -525,7 +525,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
Ref<BitMap> copy;
- copy.instance();
+ copy.instantiate();
copy->create(get_size());
copy->bitmask = bitmask;
@@ -604,7 +604,7 @@ Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) con
void BitMap::resize(const Size2 &p_new_size) {
Ref<BitMap> new_bitmap;
- new_bitmap.instance();
+ new_bitmap.instantiate();
new_bitmap->create(p_new_size);
int lw = MIN(width, p_new_size.width);
int lh = MIN(height, p_new_size.height);
@@ -621,7 +621,7 @@ void BitMap::resize(const Size2 &p_new_size) {
Ref<Image> BitMap::convert_to_image() const {
Ref<Image> image;
- image.instance();
+ image.instantiate();
image->create(width, height, false, Image::FORMAT_L8);
for (int i = 0; i < width; i++) {
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index a4228d48b4..5464a46df4 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -559,7 +559,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// ScrollContainer
Ref<StyleBoxEmpty> empty;
- empty.instance();
+ empty.instantiate();
theme->set_stylebox("bg", "ScrollContainer", empty);
// WindowDialog
@@ -979,7 +979,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
Ref<Theme> t;
- t.instance();
+ t.instantiate();
Ref<StyleBox> default_style;
Ref<Texture2D> default_icon;
@@ -993,10 +993,10 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
// The default DynamicFont is chosen to have a small file size since it's
// embedded in both editor and export template binaries.
Ref<Font> dynamic_font;
- dynamic_font.instance();
+ dynamic_font.instantiate();
Ref<FontData> dynamic_font_data;
- dynamic_font_data.instance();
+ dynamic_font_data.instantiate();
dynamic_font_data->load_memory(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size, "ttf", default_font_size);
dynamic_font->add_data(dynamic_font_data);
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 6f87c524d8..032171847d 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -813,7 +813,7 @@ Size2 Font::get_string_size(const String &p_text, int p_size) const {
if (cache.has(hash)) {
buffer = cache.get(hash);
} else {
- buffer.instance();
+ buffer.instantiate();
int size = p_size <= 0 ? data[0]->get_base_size() : p_size;
buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
cache.insert(hash, buffer);
@@ -838,7 +838,7 @@ Size2 Font::get_multiline_string_size(const String &p_text, float p_width, int p
if (cache_wrap.has(wrp_hash)) {
lines_buffer = cache_wrap.get(wrp_hash);
} else {
- lines_buffer.instance();
+ lines_buffer.instantiate();
int size = p_size <= 0 ? data[0]->get_base_size() : p_size;
lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
lines_buffer->set_width(p_width);
@@ -870,7 +870,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
if (cache.has(hash)) {
buffer = cache.get(hash);
} else {
- buffer.instance();
+ buffer.instantiate();
int size = p_size <= 0 ? data[0]->get_base_size() : p_size;
buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
cache.insert(hash, buffer);
@@ -905,7 +905,7 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
if (cache_wrap.has(wrp_hash)) {
lines_buffer = cache_wrap.get(wrp_hash);
} else {
- lines_buffer.instance();
+ lines_buffer.instantiate();
int size = p_size <= 0 ? data[0]->get_base_size() : p_size;
lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
lines_buffer->set_width(p_width);
@@ -1041,7 +1041,7 @@ RES ResourceFormatLoaderFont::load(const String &p_path, const String &p_origina
}
Ref<FontData> dfont;
- dfont.instance();
+ dfont.instantiate();
dfont->load_resource(p_path);
if (r_error) {
@@ -1096,11 +1096,11 @@ RES ResourceFormatLoaderCompatFont::load(const String &p_path, const String &p_o
}
Ref<FontData> dfont;
- dfont.instance();
+ dfont.instantiate();
dfont->load_resource(p_path);
Ref<Font> font;
- font.instance();
+ font.instantiate();
font->add_data(dfont);
if (r_error) {
diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h
index 9f0405ad29..210a1aa9e6 100644
--- a/scene/resources/line_shape_2d.h
+++ b/scene/resources/line_shape_2d.h
@@ -36,7 +36,8 @@
class LineShape2D : public Shape2D {
GDCLASS(LineShape2D, Shape2D);
- Vector2 normal = Vector2(0, 1);
+ // LineShape2D is often used for one-way platforms, where the normal pointing up makes sense.
+ Vector2 normal = Vector2(0, -1);
real_t distance = 0.0;
void _update_shape();
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 2c5634e6ef..cb66d5724d 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -822,9 +822,9 @@ void BaseMaterial3D::_update_shader() {
code += "\tTANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.z);\n";
code += "\tTANGENT = normalize(TANGENT);\n";
- code += "\tBINORMAL = vec3(0.0,-1.0,0.0) * abs(NORMAL.x);\n";
- code += "\tBINORMAL+= vec3(0.0,0.0,1.0) * abs(NORMAL.y);\n";
- code += "\tBINORMAL+= vec3(0.0,-1.0,0.0) * abs(NORMAL.z);\n";
+ code += "\tBINORMAL = vec3(0.0,1.0,0.0) * abs(NORMAL.x);\n";
+ code += "\tBINORMAL+= vec3(0.0,0.0,-1.0) * abs(NORMAL.y);\n";
+ code += "\tBINORMAL+= vec3(0.0,1.0,0.0) * abs(NORMAL.z);\n";
code += "\tBINORMAL = normalize(BINORMAL);\n";
}
@@ -878,6 +878,20 @@ void BaseMaterial3D::_update_shader() {
code += "\tvec2 base_uv2 = UV2;\n";
}
+ if (features[FEATURE_HEIGHT_MAPPING] && flags[FLAG_UV1_USE_TRIPLANAR]) {
+ // Display both resource name and albedo texture name.
+ // Materials are often built-in to scenes, so displaying the resource name alone may not be meaningful.
+ // On the other hand, albedo textures are almost always external to the scene.
+ if (textures[TEXTURE_ALBEDO].is_valid()) {
+ WARN_PRINT(vformat("%s (albedo %s): Height mapping is not supported on triplanar materials. Ignoring height mapping in favor of triplanar mapping.", get_path(), textures[TEXTURE_ALBEDO]->get_path()));
+ } else if (!get_path().is_empty()) {
+ WARN_PRINT(vformat("%s: Height mapping is not supported on triplanar materials. Ignoring height mapping in favor of triplanar mapping.", get_path()));
+ } else {
+ // Resource wasn't saved yet.
+ WARN_PRINT("Height mapping is not supported on triplanar materials. Ignoring height mapping in favor of triplanar mapping.");
+ }
+ }
+
if (!RenderingServer::get_singleton()->is_low_end() && features[FEATURE_HEIGHT_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //heightmap not supported with triplanar
code += "\t{\n";
code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*heightmap_flip.x,-BINORMAL*heightmap_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-)
@@ -2092,7 +2106,7 @@ RID BaseMaterial3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, b
}
Ref<StandardMaterial3D> material;
- material.instance();
+ material.instantiate();
material->set_shading_mode(p_shaded ? SHADING_MODE_PER_PIXEL : SHADING_MODE_UNSHADED);
material->set_transparency(p_transparent ? (p_opaque_prepass ? TRANSPARENCY_ALPHA_DEPTH_PRE_PASS : (p_cut_alpha ? TRANSPARENCY_ALPHA_SCISSOR : TRANSPARENCY_ALPHA)) : TRANSPARENCY_DISABLED);
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 5e8e77c730..cf59c6fa22 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -571,7 +571,7 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
}
Ref<ConvexPolygonShape3D> shape;
- shape.instance();
+ shape.instantiate();
shape->set_points(convex_points);
ret.push_back(shape);
}
@@ -1537,7 +1537,7 @@ Error ArrayMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, flo
for (int i = 0; i < lightmap_surfaces.size(); i++) {
Ref<SurfaceTool> st;
- st.instance();
+ st.instantiate();
st->begin(Mesh::PRIMITIVE_TRIANGLES);
st->set_material(lightmap_surfaces[i].material);
surfaces_tools.push_back(st); //stay there
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index ab8a4b7934..9bb2a4ddb8 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -41,11 +41,11 @@
#define PACKED_SCENE_VERSION 2
-bool SceneState::can_instance() const {
+bool SceneState::can_instantiate() const {
return nodes.size() > 0;
}
-Node *SceneState::instance(GenEditState p_edit_state) const {
+Node *SceneState::instantiate(GenEditState p_edit_state) const {
// nodes where instancing failed (because something is missing)
List<Node *> stray_instances;
@@ -109,7 +109,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
//scene inheritance on root node
Ref<PackedScene> sdata = props[base_scene_idx];
ERR_FAIL_COND_V(!sdata.is_valid(), nullptr);
- node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state
+ node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state
ERR_FAIL_COND_V(!node, nullptr);
if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
node->set_scene_inherited_state(sdata->get_state());
@@ -122,7 +122,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
if (disable_placeholders) {
Ref<PackedScene> sdata = ResourceLoader::load(path, "PackedScene");
ERR_FAIL_COND_V(!sdata.is_valid(), nullptr);
- node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
+ node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
ERR_FAIL_COND_V(!node, nullptr);
} else {
InstancePlaceholder *ip = memnew(InstancePlaceholder);
@@ -133,7 +133,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
} else {
Ref<PackedScene> sdata = props[n.instance & FLAG_MASK];
ERR_FAIL_COND_V(!sdata.is_valid(), nullptr);
- node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
+ node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
ERR_FAIL_COND_V(!node, nullptr);
}
@@ -152,7 +152,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
if (ClassDB::is_class_enabled(snames[n.type])) {
//node belongs to this scene and must be created
- obj = ClassDB::instance(snames[n.type]);
+ obj = ClassDB::instantiate(snames[n.type]);
}
if (!Object::cast_to<Node>(obj)) {
@@ -180,7 +180,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
if (node) {
- // may not have found the node (part of instanced scene and removed)
+ // may not have found the node (part of instantiated scene and removed)
// if found all is good, otherwise ignore
//properties
@@ -266,7 +266,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
parent->move_child(node, n.index);
}
} else {
- //it may be possible that an instanced scene has changed
+ //it may be possible that an instantiated scene has changed
//and the node has nowhere to go anymore
stray_instances.push_back(node); //can't be added, go to stray list
}
@@ -368,7 +368,7 @@ static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, Varia
Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) {
// this function handles all the work related to properly packing scenes, be it
- // instanced or inherited.
+ // instantiated or inherited.
// given the complexity of this process, an attempt will be made to properly
// document it. if you fail to understand something, please ask!
@@ -377,7 +377,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
return OK;
}
- // save the child instanced scenes that are chosen as editable, so they can be restored
+ // save the child instantiated scenes that are chosen as editable, so they can be restored
// upon load back
if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node)) {
editable_instances.push_back(p_owner->get_path_to(p_node));
@@ -386,7 +386,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
NodeData nd;
nd.name = _nm_get_string(p_node->get_name(), name_map);
- nd.instance = -1; //not instanced by default
+ nd.instance = -1; //not instantiated by default
//really convoluted condition, but it basically checks that index is only saved when part of an inherited scene OR the node parent is from the edited scene
if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) {
@@ -396,18 +396,18 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
//This (hopefully) happens if the node is a scene root, so its index is irrelevant.
nd.index = -1;
} else {
- //part of an inherited scene, or parent is from an instanced scene
+ //part of an inherited scene, or parent is from an instantiated scene
nd.index = p_node->get_index();
}
- // if this node is part of an instanced scene or sub-instanced scene
+ // if this node is part of an instantiated scene or sub-instantiated scene
// we need to get the corresponding instance states.
// with the instance states, we can query for identical properties/groups
// and only save what has changed
List<PackState> pack_state_stack;
- bool instanced_by_owner = true;
+ bool instantiated_by_owner = true;
{
Node *n = p_node;
@@ -423,11 +423,11 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
ps.node = node;
ps.state = state;
pack_state_stack.push_back(ps);
- instanced_by_owner = false;
+ instantiated_by_owner = false;
}
}
- if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instanced_by_owner) {
+ if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) {
if (p_node->get_scene_instance_load_placeholder()) {
//it's a placeholder, use the placeholder path
nd.instance = _vm_get_variant(p_node->get_filename(), variant_map);
@@ -471,7 +471,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
StringName type = p_node->get_class();
Ref<Script> script = p_node->get_script();
- if (script.is_valid()) {
+ if (Engine::get_singleton()->is_editor_hint() && script.is_valid()) {
+ // Should be called in the editor only and not at runtime,
+ // otherwise it can cause problems because of missing instance state support.
script->update_exports();
}
@@ -500,8 +502,8 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// }
if (pack_state_stack.size()) {
- // we are on part of an instanced subscene
- // or part of instanced scene.
+ // we are on part of an instantiated subscene
+ // or part of instantiated scene.
// only save what has been changed
// only save changed properties in instance
@@ -571,7 +573,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
}
/*
if (instance_state_node>=0 && instance_state->is_node_in_group(instance_state_node,gi.name))
- continue; //group was instanced, don't add here
+ continue; //group was instantiated, don't add here
*/
bool skip = false;
@@ -594,7 +596,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// save the right owner
// for the saved scene root this is -1
// for nodes of the saved scene this is 0
- // for nodes of instanced scenes this is >0
+ // for nodes of instantiated scenes this is >0
if (p_node == p_owner) {
//saved scene root
@@ -612,20 +614,20 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
//this node is not part of an instancing process, so save the type
nd.type = _nm_get_string(p_node->get_class(), name_map);
} else {
- // this node is part of an instanced process, so do not save the type.
- // instead, save that it was instanced
+ // this node is part of an instantiated process, so do not save the type.
+ // instead, save that it was instantiated
nd.type = TYPE_INSTANCED;
}
// determine whether to save this node or not
- // if this node is part of an instanced sub-scene, we can skip storing it if basically
+ // if this node is part of an instantiated sub-scene, we can skip storing it if basically
// no properties changed and no groups were added to it.
// below condition is true for all nodes of the scene being saved, and ones in subscenes
// that hold changes
bool save_node = nd.properties.size() || nd.groups.size(); // some local properties or groups exist
save_node = save_node || p_node == p_owner; // owner is always saved
- save_node = save_node || (p_node->get_owner() == p_owner && instanced_by_owner); //part of scene and not instanced
+ save_node = save_node || (p_node->get_owner() == p_owner && instantiated_by_owner); //part of scene and not instantiated
int idx = nodes.size();
int parent_node = NO_PARENT_SAVED;
@@ -893,6 +895,13 @@ Error SceneState::pack(Node *p_scene) {
node_paths.write[E->get()] = scene->get_path_to(E->key());
}
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // Build node path cache
+ for (Map<Node *, int>::Element *E = node_map.front(); E; E = E->next()) {
+ node_path_cache[scene->get_path_to(E->key())] = E->get();
+ }
+ }
+
return OK;
}
@@ -927,10 +936,12 @@ Ref<SceneState> SceneState::_get_base_scene_state() const {
}
int SceneState::find_node_by_path(const NodePath &p_node) const {
+ ERR_FAIL_COND_V_MSG(node_path_cache.size() == 0, -1, "This operation requires the node cache to have been built.");
+
if (!node_path_cache.has(p_node)) {
if (_get_base_scene_state().is_valid()) {
int idx = _get_base_scene_state()->find_node_by_path(p_node);
- if (idx >= 0) {
+ if (idx != -1) {
int rkey = _find_base_scene_node_remap_key(idx);
if (rkey == -1) {
rkey = nodes.size() + base_scene_node_remap.size();
@@ -946,7 +957,7 @@ int SceneState::find_node_by_path(const NodePath &p_node) const {
if (_get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) {
//for nodes that _do_ exist in current scene, still try to look for
- //the node in the instanced scene, as a property may be missing
+ //the node in the instantiated scene, as a property may be missing
//from the local one
int idx = _get_base_scene_state()->find_node_by_path(p_node);
if (idx != -1) {
@@ -1614,16 +1625,16 @@ void PackedScene::clear() {
state->clear();
}
-bool PackedScene::can_instance() const {
- return state->can_instance();
+bool PackedScene::can_instantiate() const {
+ return state->can_instantiate();
}
-Node *PackedScene::instance(GenEditState p_edit_state) const {
+Node *PackedScene::instantiate(GenEditState p_edit_state) const {
#ifndef TOOLS_ENABLED
ERR_FAIL_COND_V_MSG(p_edit_state != GEN_EDIT_STATE_DISABLED, nullptr, "Edit state is only for editors, does not work without tools compiled.");
#endif
- Node *s = state->instance((SceneState::GenEditState)p_edit_state);
+ Node *s = state->instantiate((SceneState::GenEditState)p_edit_state);
if (!s) {
return nullptr;
}
@@ -1671,8 +1682,8 @@ void PackedScene::reset_state() {
}
void PackedScene::_bind_methods() {
ClassDB::bind_method(D_METHOD("pack", "path"), &PackedScene::pack);
- ClassDB::bind_method(D_METHOD("instance", "edit_state"), &PackedScene::instance, DEFVAL(GEN_EDIT_STATE_DISABLED));
- ClassDB::bind_method(D_METHOD("can_instance"), &PackedScene::can_instance);
+ ClassDB::bind_method(D_METHOD("instantiate", "edit_state"), &PackedScene::instantiate, DEFVAL(GEN_EDIT_STATE_DISABLED));
+ ClassDB::bind_method(D_METHOD("can_instantiate"), &PackedScene::can_instantiate);
ClassDB::bind_method(D_METHOD("_set_bundled_scene"), &PackedScene::_set_bundled_scene);
ClassDB::bind_method(D_METHOD("_get_bundled_scene"), &PackedScene::_get_bundled_scene);
ClassDB::bind_method(D_METHOD("get_state"), &PackedScene::get_state);
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index e85b933439..55708f7914 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -136,8 +136,8 @@ public:
void clear();
- bool can_instance() const;
- Node *instance(GenEditState p_edit_state) const;
+ bool can_instantiate() const;
+ Node *instantiate(GenEditState p_edit_state) const;
//unbuild API
@@ -213,8 +213,8 @@ public:
void clear();
- bool can_instance() const;
- Node *instance(GenEditState p_edit_state = GEN_EDIT_STATE_DISABLED) const;
+ bool can_instantiate() const;
+ Node *instantiate(GenEditState p_edit_state = GEN_EDIT_STATE_DISABLED) const;
void recreate_state();
void replace_state(Ref<SceneState> p_by);
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index a745df522b..2b2ebb5c16 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -866,9 +866,9 @@ void CylinderMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CylinderMesh::set_rings);
ClassDB::bind_method(D_METHOD("get_rings"), &CylinderMesh::get_rings);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_top_radius", "get_top_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_top_radius", "get_top_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
}
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 27f0c50a79..ee61e64ed3 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -65,7 +65,7 @@ Error ResourceLoaderText::_parse_sub_resource_dummy(DummyReadData *p_data, Varia
if (!p_data->resource_map.has(index)) {
Ref<DummyResource> dr;
- dr.instance();
+ dr.instantiate();
dr->set_subindex(index);
p_data->resource_map[index] = dr;
p_data->resource_set.insert(dr);
@@ -183,7 +183,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R
Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourceParser &parser) {
Ref<PackedScene> packed_scene;
- packed_scene.instance();
+ packed_scene.instantiate();
while (true) {
if (next_tag.name == "node") {
@@ -208,7 +208,7 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
if (next_tag.fields.has("type")) {
type = packed_scene->get_state()->add_name(next_tag.fields["type"]);
} else {
- type = SceneState::TYPE_INSTANCED; //no type? assume this was instanced
+ type = SceneState::TYPE_INSTANCED; //no type? assume this was instantiated
}
if (next_tag.fields.has("instance")) {
@@ -522,7 +522,7 @@ Error ResourceLoaderText::load() {
} else {
//create
- Object *obj = ClassDB::instance(type);
+ Object *obj = ClassDB::instantiate(type);
if (!obj) {
error_text += "Can't create sub resource of type: " + type;
_printerr();
@@ -604,7 +604,7 @@ Error ResourceLoaderText::load() {
}
if (!resource.is_valid()) {
- Object *obj = ClassDB::instance(res_type);
+ Object *obj = ClassDB::instantiate(res_type);
if (!obj) {
error_text += "Can't create sub resource of type: " + res_type;
_printerr();
@@ -1022,7 +1022,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
int lindex = dummy_read.external_resources.size();
Ref<DummyResource> dr;
- dr.instance();
+ dr.instantiate();
dr->set_path("res://dummy" + itos(lindex)); //anything is good to detect it for saving as external
dummy_read.external_resources[dr] = lindex;
dummy_read.rev_external_resources[index] = dr;
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index cbd44315b7..f19d08dbb1 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -167,7 +167,7 @@ RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_origi
}
Ref<Shader> shader;
- shader.instance();
+ shader.instantiate();
Vector<uint8_t> buffer = FileAccess::get_file_as_array(p_path);
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index fee9f92ad7..9f8c35b668 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -607,7 +607,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_
if (p_existing.is_valid()) {
mesh = p_existing;
} else {
- mesh.instance();
+ mesh.instantiate();
}
int varr_len = vertex_array.size();
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index aa85c7116b..acc85cf7df 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -88,7 +88,7 @@ void ImageTexture::reload_from_file() {
}
Ref<Image> img;
- img.instance();
+ img.instantiate();
if (ImageLoader::load_image(path, img) == OK) {
create_from_image(img);
@@ -138,7 +138,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
}
Ref<Image> img;
- img.instance();
+ img.instantiate();
Error err = ImageLoader::load_image(path, img);
ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'.");
@@ -258,7 +258,7 @@ bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
decom->decompress();
img = decom;
}
- alpha_cache.instance();
+ alpha_cache.instantiate();
alpha_cache->create_from_image_alpha(img);
}
}
@@ -390,7 +390,7 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit
//print_line("mipmap read total: " + itos(mipmap_images.size()));
Ref<Image> image;
- image.instance();
+ image.instantiate();
if (mipmap_images.size() == 1) {
//only one image (which will most likely be the case anyway for this format)
@@ -442,7 +442,7 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit
}
Ref<Image> image;
- image.instance();
+ image.instantiate();
image->create(tw, th, mipmaps - i ? true : false, format, data);
@@ -553,7 +553,7 @@ Error StreamTexture2D::_load_data(const String &p_path, int &r_width, int &r_hei
Error StreamTexture2D::load(const String &p_path) {
int lw, lh;
Ref<Image> image;
- image.instance();
+ image.instantiate();
bool request_3d;
bool request_normal;
@@ -679,7 +679,7 @@ bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const {
img = decom;
}
- alpha_cache.instance();
+ alpha_cache.instantiate();
alpha_cache->create_from_image_alpha(img);
}
}
@@ -738,7 +738,7 @@ StreamTexture2D::~StreamTexture2D() {
RES ResourceFormatLoaderStreamTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<StreamTexture2D> st;
- st.instance();
+ st.instantiate();
Error err = st->load(p_path);
if (r_error) {
*r_error = err;
@@ -1036,7 +1036,7 @@ StreamTexture3D::~StreamTexture3D() {
RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<StreamTexture3D> st;
- st.instance();
+ st.instantiate();
Error err = st->load(p_path);
if (r_error) {
*r_error = err;
@@ -1595,6 +1595,7 @@ void GradientTexture::_update() {
}
void GradientTexture::set_width(int p_width) {
+ ERR_FAIL_COND(p_width <= 0);
width = p_width;
_queue_update();
}
@@ -2257,15 +2258,15 @@ RES ResourceFormatLoaderStreamTextureLayered::load(const String &p_path, const S
Ref<StreamTextureLayered> st;
if (p_path.get_extension().to_lower() == "stexarray") {
Ref<StreamTexture2DArray> s;
- s.instance();
+ s.instantiate();
st = s;
} else if (p_path.get_extension().to_lower() == "scube") {
Ref<StreamCubemap> s;
- s.instance();
+ s.instantiate();
st = s;
} else if (p_path.get_extension().to_lower() == "scubearray") {
Ref<StreamCubemapArray> s;
- s.instance();
+ s.instantiate();
st = s;
} else {
if (r_error) {
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 0eeea29da4..4f854ff229 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -30,7 +30,10 @@
#include "tile_set.h"
+#include "core/core_string_names.h"
#include "core/math/geometry_2d.h"
+#include "core/templates/local_vector.h"
+
#include "scene/2d/navigation_region_2d.h"
#include "scene/gui/control.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -38,6 +41,25 @@
/////////////////////////////// TileSet //////////////////////////////////////
+const char *TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[] = {
+ "right_side",
+ "right_corner",
+ "bottom_right_side",
+ "bottom_right_corner",
+ "bottom_side",
+ "bottom_corner",
+ "bottom_left_side",
+ "bottom_left_corner",
+ "left_side",
+ "left_corner",
+ "top_left_side",
+ "top_left_corner",
+ "top_side",
+ "top_corner",
+ "top_right_side",
+ "top_right_corner"
+};
+
// --- Plugins ---
Vector<TileSetPlugin *> TileSet::get_tile_set_atlas_plugins() const {
return tile_set_plugins_vector;
@@ -51,6 +73,8 @@ void TileSet::set_tile_shape(TileSet::TileShape p_shape) {
E_source->get()->notify_tile_data_properties_should_change();
}
+ terrain_bits_meshes_dirty = true;
+ tile_meshes_dirty = true;
emit_changed();
}
TileSet::TileShape TileSet::get_tile_shape() const {
@@ -72,6 +96,8 @@ void TileSet::set_tile_offset_axis(TileSet::TileOffsetAxis p_alignment) {
E_source->get()->notify_tile_data_properties_should_change();
}
+ terrain_bits_meshes_dirty = true;
+ tile_meshes_dirty = true;
emit_changed();
}
TileSet::TileOffsetAxis TileSet::get_tile_offset_axis() const {
@@ -81,20 +107,14 @@ TileSet::TileOffsetAxis TileSet::get_tile_offset_axis() const {
void TileSet::set_tile_size(Size2i p_size) {
ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
tile_size = p_size;
+ terrain_bits_meshes_dirty = true;
+ tile_meshes_dirty = true;
emit_changed();
}
Size2i TileSet::get_tile_size() const {
return tile_size;
}
-void TileSet::set_tile_skew(Vector2 p_skew) {
- emit_changed();
- tile_skew = p_skew;
-}
-Vector2 TileSet::get_tile_skew() const {
- return tile_skew;
-}
-
int TileSet::get_next_source_id() const {
return next_source_id;
}
@@ -117,7 +137,7 @@ int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source
p_tile_set_source->set_tile_set(this);
_compute_next_source_id();
- sources[new_source_id]->connect("changed", callable_mp(this, &TileSet::_source_changed));
+ sources[new_source_id]->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed));
emit_changed();
@@ -127,7 +147,7 @@ int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source
void TileSet::remove_source(int p_source_id) {
ERR_FAIL_COND_MSG(!sources.has(p_source_id), vformat("Cannot remove TileSet atlas source. No tileset atlas source with id %d.", p_source_id));
- sources[p_source_id]->disconnect("changed", callable_mp(this, &TileSet::_source_changed));
+ sources[p_source_id]->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed));
sources[p_source_id]->set_tile_set(nullptr);
sources.erase(p_source_id);
@@ -240,80 +260,6 @@ bool TileSet::get_occlusion_layer_sdf_collision(int p_layer_index) const {
return occlusion_layers[p_layer_index].sdf_collision;
}
-void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled, Ref<Texture2D> p_texture) {
- // TODO: optimize this with 2D meshes when they work again.
- if (get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) {
- if (p_filled && p_texture.is_valid()) {
- p_canvas_item->draw_texture_rect(p_texture, p_region, false, p_color);
- } else {
- p_canvas_item->draw_rect(p_region, p_color, p_filled);
- }
- } else {
- float overlap = 0.0;
- switch (get_tile_shape()) {
- case TileSet::TILE_SHAPE_ISOMETRIC:
- overlap = 0.5;
- break;
- case TileSet::TILE_SHAPE_HEXAGON:
- overlap = 0.25;
- break;
- case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
- overlap = 0.0;
- break;
- default:
- break;
- }
-
- Vector<Vector2> uvs;
- uvs.append(Vector2(0.5, 0.0));
- uvs.append(Vector2(0.0, overlap));
- uvs.append(Vector2(0.0, 1.0 - overlap));
- uvs.append(Vector2(0.5, 1.0));
- uvs.append(Vector2(1.0, 1.0 - overlap));
- uvs.append(Vector2(1.0, overlap));
- uvs.append(Vector2(0.5, 0.0));
- if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- for (int i = 0; i < uvs.size(); i++) {
- uvs.write[i] = Vector2(uvs[i].y, uvs[i].x);
- }
- }
-
- Vector<Vector2> points;
- for (int i = 0; i < uvs.size(); i++) {
- points.append(p_region.position + uvs[i] * p_region.size);
- }
-
- if (p_filled) {
- // This does hurt performances a lot. We should use a mesh if possible instead.
- p_canvas_item->draw_colored_polygon(points, p_color, uvs, p_texture);
-
- // Should improve performances, but does not work as draw_primitive does not work with textures :/ :
- /*for (int i = 0; i < 6; i += 3) {
- Vector<Vector2> quad;
- quad.append(points[i]);
- quad.append(points[(i + 1) % points.size()]);
- quad.append(points[(i + 2) % points.size()]);
- quad.append(points[(i + 3) % points.size()]);
-
- Vector<Vector2> uv_quad;
- uv_quad.append(uvs[i]);
- uv_quad.append(uvs[(i + 1) % uvs.size()]);
- uv_quad.append(uvs[(i + 2) % uvs.size()]);
- uv_quad.append(uvs[(i + 3) % uvs.size()]);
-
- p_control->draw_primitive(quad, Vector<Color>(), uv_quad, p_texture);
- }*/
-
- } else {
- // This does hurt performances a lot. We should use a mesh if possible instead.
- // tile_shape_grid->draw_polyline(points, p_color);
- for (int i = 0; i < points.size() - 1; i++) {
- p_canvas_item->draw_line(points[i], points[i + 1], p_color);
- }
- }
- }
-}
-
// Physics
void TileSet::set_physics_layers_count(int p_physics_layers_count) {
ERR_FAIL_COND(p_physics_layers_count < 0);
@@ -459,14 +405,9 @@ Color TileSet::get_terrain_color(int p_terrain_set, int p_terrain_index) const {
return terrain_sets[p_terrain_set].terrains[p_terrain_index].color;
}
-bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const {
- if (p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count()) {
- return false;
- }
-
- TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set);
+bool TileSet::is_valid_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const {
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
@@ -474,7 +415,7 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
return true;
}
}
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
@@ -483,7 +424,7 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
}
}
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
@@ -491,7 +432,7 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
return true;
}
}
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
@@ -501,7 +442,7 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
}
} else {
if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
@@ -511,7 +452,7 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
return true;
}
}
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
@@ -522,7 +463,7 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
}
}
} else {
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
@@ -532,7 +473,7 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
return true;
}
}
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
@@ -547,6 +488,15 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
return false;
}
+bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const {
+ if (p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count()) {
+ return false;
+ }
+
+ TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set);
+ return is_valid_peering_bit_for_mode(terrain_mode, p_peering_bit);
+}
+
// Navigation
void TileSet::set_navigation_layers_count(int p_navigation_layers_count) {
ERR_FAIL_COND(p_navigation_layers_count < 0);
@@ -657,9 +607,926 @@ Variant::Type TileSet::get_custom_data_type(int p_layer_id) const {
return custom_data_layers[p_layer_id].type;
}
+Vector<Vector2> TileSet::get_tile_shape_polygon() {
+ Vector<Vector2> points;
+ if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
+ points.append(Vector2(0.0, 0.0));
+ points.append(Vector2(1.0, 0.0));
+ points.append(Vector2(1.0, 1.0));
+ points.append(Vector2(0.0, 1.0));
+ } else {
+ float overlap = 0.0;
+ switch (tile_shape) {
+ case TileSet::TILE_SHAPE_ISOMETRIC:
+ overlap = 0.5;
+ break;
+ case TileSet::TILE_SHAPE_HEXAGON:
+ overlap = 0.25;
+ break;
+ case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
+ overlap = 0.0;
+ break;
+ default:
+ break;
+ }
+
+ points.append(Vector2(0.5, 0.0));
+ points.append(Vector2(0.0, overlap));
+ points.append(Vector2(0.0, 1.0 - overlap));
+ points.append(Vector2(0.5, 1.0));
+ points.append(Vector2(1.0, 1.0 - overlap));
+ points.append(Vector2(1.0, overlap));
+ points.append(Vector2(0.5, 0.0));
+ if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < points.size(); i++) {
+ points.write[i] = Vector2(points[i].y, points[i].x);
+ }
+ }
+ }
+ for (int i = 0; i < points.size(); i++) {
+ points.write[i] = points[i] * tile_size - tile_size / 2;
+ }
+ return points;
+}
+
+void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled, Ref<Texture2D> p_texture) {
+ if (tile_meshes_dirty) {
+ Vector<Vector2> uvs = get_tile_shape_polygon();
+ for (int i = 0; i < uvs.size(); i++) {
+ uvs.write[i] = (uvs[i] + tile_size / 2) / tile_size;
+ }
+
+ Vector<Color> colors;
+ colors.resize(uvs.size());
+ colors.fill(Color(1.0, 1.0, 1.0, 1.0));
+
+ // Filled mesh.
+ tile_filled_mesh->clear_surfaces();
+ Array a;
+ a.resize(Mesh::ARRAY_MAX);
+ a[Mesh::ARRAY_VERTEX] = uvs;
+ a[Mesh::ARRAY_TEX_UV] = uvs;
+ a[Mesh::ARRAY_COLOR] = colors;
+ a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(uvs);
+ tile_filled_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
+
+ // Lines mesh.
+ tile_lines_mesh->clear_surfaces();
+ a.clear();
+ a.resize(Mesh::ARRAY_MAX);
+ // Add the first point again when drawing lines.
+ uvs.push_back(uvs[0]);
+ colors.push_back(colors[0]);
+ a[Mesh::ARRAY_VERTEX] = uvs;
+ a[Mesh::ARRAY_COLOR] = colors;
+ tile_lines_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINE_STRIP, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
+
+ tile_meshes_dirty = false;
+ }
+
+ Transform2D xform;
+ xform.scale(p_region.size);
+ xform.set_origin(p_region.get_position());
+ if (p_filled) {
+ p_canvas_item->draw_mesh(tile_filled_mesh, p_texture, xform, p_color);
+ } else {
+ p_canvas_item->draw_mesh(tile_lines_mesh, Ref<Texture2D>(), xform, p_color);
+ }
+}
+
+Vector<Point2> TileSet::get_terrain_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) {
+ ERR_FAIL_COND_V(p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count(), Vector<Point2>());
+
+ TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set);
+
+ if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ return _get_square_corner_or_side_terrain_bit_polygon(tile_size, p_bit);
+ } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ return _get_square_corner_terrain_bit_polygon(tile_size, p_bit);
+ } else { // TileData::TERRAIN_MODE_MATCH_SIDES
+ return _get_square_side_terrain_bit_polygon(tile_size, p_bit);
+ }
+ } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ return _get_isometric_corner_or_side_terrain_bit_polygon(tile_size, p_bit);
+ } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ return _get_isometric_corner_terrain_bit_polygon(tile_size, p_bit);
+ } else { // TileData::TERRAIN_MODE_MATCH_SIDES
+ return _get_isometric_side_terrain_bit_polygon(tile_size, p_bit);
+ }
+ } else {
+ float overlap = 0.0;
+ switch (tile_shape) {
+ case TileSet::TILE_SHAPE_HEXAGON:
+ overlap = 0.25;
+ break;
+ case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
+ overlap = 0.0;
+ break;
+ default:
+ break;
+ }
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ return _get_half_offset_corner_or_side_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis);
+ } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ return _get_half_offset_corner_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis);
+ } else { // TileData::TERRAIN_MODE_MATCH_SIDES
+ return _get_half_offset_side_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis);
+ }
+ }
+}
+
+#define TERRAIN_ALPHA 0.6
+
+void TileSet::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data) {
+ ERR_FAIL_COND(!p_tile_data);
+
+ if (terrain_bits_meshes_dirty) {
+ // Recompute the meshes.
+ terrain_bits_meshes.clear();
+
+ for (int terrain_mode_index = 0; terrain_mode_index < 3; terrain_mode_index++) {
+ TerrainMode terrain_mode = TerrainMode(terrain_mode_index);
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ CellNeighbor bit = CellNeighbor(i);
+
+ if (is_valid_peering_bit_for_mode(terrain_mode, bit)) {
+ Vector<Vector2> polygon;
+ if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ polygon = _get_square_corner_or_side_terrain_bit_polygon(tile_size, bit);
+ } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ polygon = _get_square_corner_terrain_bit_polygon(tile_size, bit);
+ } else { // TileData::TERRAIN_MODE_MATCH_SIDES
+ polygon = _get_square_side_terrain_bit_polygon(tile_size, bit);
+ }
+ } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ polygon = _get_isometric_corner_or_side_terrain_bit_polygon(tile_size, bit);
+ } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ polygon = _get_isometric_corner_terrain_bit_polygon(tile_size, bit);
+ } else { // TileData::TERRAIN_MODE_MATCH_SIDES
+ polygon = _get_isometric_side_terrain_bit_polygon(tile_size, bit);
+ }
+ } else {
+ float overlap = 0.0;
+ switch (tile_shape) {
+ case TileSet::TILE_SHAPE_HEXAGON:
+ overlap = 0.25;
+ break;
+ case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
+ overlap = 0.0;
+ break;
+ default:
+ break;
+ }
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ polygon = _get_half_offset_corner_or_side_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis);
+ } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ polygon = _get_half_offset_corner_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis);
+ } else { // TileData::TERRAIN_MODE_MATCH_SIDES
+ polygon = _get_half_offset_side_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis);
+ }
+ }
+
+ Ref<ArrayMesh> mesh;
+ mesh.instantiate();
+ Vector<Vector2> uvs;
+ uvs.resize(polygon.size());
+ Vector<Color> colors;
+ colors.resize(polygon.size());
+ colors.fill(Color(1.0, 1.0, 1.0, 1.0));
+ Array a;
+ a.resize(Mesh::ARRAY_MAX);
+ a[Mesh::ARRAY_VERTEX] = polygon;
+ a[Mesh::ARRAY_TEX_UV] = uvs;
+ a[Mesh::ARRAY_COLOR] = colors;
+ a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(polygon);
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
+ terrain_bits_meshes[terrain_mode][bit] = mesh;
+ }
+ }
+ }
+ terrain_bits_meshes_dirty = false;
+ }
+
+ int terrain_set = p_tile_data->get_terrain_set();
+ if (terrain_set < 0) {
+ return;
+ }
+ TileSet::TerrainMode terrain_mode = get_terrain_set_mode(terrain_set);
+
+ RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform);
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ CellNeighbor bit = CellNeighbor(i);
+ if (is_valid_peering_bit_terrain(terrain_set, bit)) {
+ int terrain_id = p_tile_data->get_peering_bit_terrain(bit);
+ if (terrain_id >= 0) {
+ Color color = get_terrain_color(terrain_set, terrain_id);
+ color.a = TERRAIN_ALPHA;
+ p_canvas_item->draw_mesh(terrain_bits_meshes[terrain_mode][bit], Ref<Texture2D>(), Transform2D(), color);
+ }
+ }
+ }
+ RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D());
+}
+
+Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) {
+ // Counts the number of matching terrain tiles and find the best matching icon.
+ struct Count {
+ int count = 0;
+ float probability = 0.0;
+ Ref<Texture2D> texture;
+ Rect2i region;
+ };
+ Vector<Vector<Ref<Texture2D>>> output;
+ LocalVector<LocalVector<Count>> counts;
+ output.resize(get_terrain_sets_count());
+ counts.resize(get_terrain_sets_count());
+ for (int terrain_set = 0; terrain_set < get_terrain_sets_count(); terrain_set++) {
+ output.write[terrain_set].resize(get_terrains_count(terrain_set));
+ counts[terrain_set].resize(get_terrains_count(terrain_set));
+ }
+
+ for (int source_index = 0; source_index < get_source_count(); source_index++) {
+ int source_id = get_source_id(source_index);
+ Ref<TileSetSource> source = get_source(source_id);
+
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) {
+ Vector2i tile_id = source->get_tile_id(tile_index);
+ for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) {
+ int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index);
+
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
+ int terrain_set = tile_data->get_terrain_set();
+ if (terrain_set >= 0) {
+ ERR_FAIL_INDEX_V(terrain_set, get_terrain_sets_count(), Vector<Vector<Ref<Texture2D>>>());
+
+ LocalVector<int> bit_counts;
+ bit_counts.resize(get_terrains_count(terrain_set));
+ for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) {
+ bit_counts[terrain] = 0;
+ }
+ for (int terrain_bit = 0; terrain_bit < TileSet::CELL_NEIGHBOR_MAX; terrain_bit++) {
+ TileSet::CellNeighbor cell_neighbor = TileSet::CellNeighbor(terrain_bit);
+ if (is_valid_peering_bit_terrain(terrain_set, cell_neighbor)) {
+ int terrain = tile_data->get_peering_bit_terrain(cell_neighbor);
+ if (terrain >= 0) {
+ bit_counts[terrain] += 1;
+ }
+ }
+ }
+
+ for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) {
+ if ((bit_counts[terrain] > counts[terrain_set][terrain].count) || (bit_counts[terrain] == counts[terrain_set][terrain].count && tile_data->get_probability() > counts[terrain_set][terrain].probability)) {
+ counts[terrain_set][terrain].count = bit_counts[terrain];
+ counts[terrain_set][terrain].probability = tile_data->get_probability();
+ counts[terrain_set][terrain].texture = atlas_source->get_texture();
+ counts[terrain_set][terrain].region = atlas_source->get_tile_texture_region(tile_id);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Generate the icons.
+ for (int terrain_set = 0; terrain_set < get_terrain_sets_count(); terrain_set++) {
+ for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) {
+ Ref<Image> image;
+ image.instantiate();
+ if (counts[terrain_set][terrain].count > 0) {
+ // Get the best tile.
+ Ref<Texture2D> texture = counts[terrain_set][terrain].texture;
+ Rect2 region = counts[terrain_set][terrain].region;
+ image->create(region.size.x, region.size.y, false, Image::FORMAT_RGBA8);
+ image->blit_rect(texture->get_image(), region, Point2());
+ image->resize(p_size.x, p_size.y, Image::INTERPOLATE_NEAREST);
+ } else {
+ image->create(1, 1, false, Image::FORMAT_RGBA8);
+ image->set_pixel(0, 0, get_terrain_color(terrain_set, terrain));
+ }
+ Ref<ImageTexture> icon;
+ icon.instantiate();
+ icon->create_from_image(image);
+ icon->set_size_override(p_size);
+
+ output.write[terrain_set].write[terrain] = icon;
+ }
+ }
+ return output;
+}
+
void TileSet::_source_changed() {
emit_changed();
- notify_property_list_changed();
+}
+
+Vector<Point2> TileSet::_get_square_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ Rect2 bit_rect;
+ bit_rect.size = Vector2(p_size) / 3;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ bit_rect.position = Vector2(1, -1);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit_rect.position = Vector2(1, 1);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ bit_rect.position = Vector2(-1, 1);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit_rect.position = Vector2(-3, 1);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ bit_rect.position = Vector2(-3, -1);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit_rect.position = Vector2(-3, -3);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ bit_rect.position = Vector2(-1, -3);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit_rect.position = Vector2(1, -3);
+ break;
+ default:
+ break;
+ }
+ bit_rect.position *= Vector2(p_size) / 6.0;
+ Vector<Vector2> polygon;
+ polygon.push_back(bit_rect.position);
+ polygon.push_back(Vector2(bit_rect.get_end().x, bit_rect.position.y));
+ polygon.push_back(bit_rect.get_end());
+ polygon.push_back(Vector2(bit_rect.position.x, bit_rect.get_end().y));
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_square_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ Vector2 unit = Vector2(p_size) / 6.0;
+ Vector<Vector2> polygon;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(3, 3) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(1, 0) * unit);
+ polygon.push_back(Vector2(1, 1) * unit);
+ polygon.push_back(Vector2(0, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(-3, 3) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(-1, 0) * unit);
+ polygon.push_back(Vector2(-1, 1) * unit);
+ polygon.push_back(Vector2(0, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(-3, -3) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(-1, 0) * unit);
+ polygon.push_back(Vector2(-1, -1) * unit);
+ polygon.push_back(Vector2(0, -1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(3, -3) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(1, 0) * unit);
+ polygon.push_back(Vector2(1, -1) * unit);
+ polygon.push_back(Vector2(0, -1) * unit);
+ break;
+ default:
+ break;
+ }
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_square_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ Vector2 unit = Vector2(p_size) / 6.0;
+ Vector<Vector2> polygon;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ polygon.push_back(Vector2(1, -1) * unit);
+ polygon.push_back(Vector2(3, -3) * unit);
+ polygon.push_back(Vector2(3, 3) * unit);
+ polygon.push_back(Vector2(1, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ polygon.push_back(Vector2(-1, 1) * unit);
+ polygon.push_back(Vector2(-3, 3) * unit);
+ polygon.push_back(Vector2(3, 3) * unit);
+ polygon.push_back(Vector2(1, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ polygon.push_back(Vector2(-1, -1) * unit);
+ polygon.push_back(Vector2(-3, -3) * unit);
+ polygon.push_back(Vector2(-3, 3) * unit);
+ polygon.push_back(Vector2(-1, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ polygon.push_back(Vector2(-1, -1) * unit);
+ polygon.push_back(Vector2(-3, -3) * unit);
+ polygon.push_back(Vector2(3, -3) * unit);
+ polygon.push_back(Vector2(1, -1) * unit);
+ break;
+ default:
+ break;
+ }
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_isometric_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ Vector2 unit = Vector2(p_size) / 6.0;
+ Vector<Vector2> polygon;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ polygon.push_back(Vector2(1, 0) * unit);
+ polygon.push_back(Vector2(2, -1) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(2, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(Vector2(0, 1) * unit);
+ polygon.push_back(Vector2(1, 2) * unit);
+ polygon.push_back(Vector2(2, 1) * unit);
+ polygon.push_back(Vector2(1, 0) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ polygon.push_back(Vector2(0, 1) * unit);
+ polygon.push_back(Vector2(-1, 2) * unit);
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(1, 2) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(Vector2(0, 1) * unit);
+ polygon.push_back(Vector2(-1, 2) * unit);
+ polygon.push_back(Vector2(-2, 1) * unit);
+ polygon.push_back(Vector2(-1, 0) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ polygon.push_back(Vector2(-1, 0) * unit);
+ polygon.push_back(Vector2(-2, -1) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(-2, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(Vector2(0, -1) * unit);
+ polygon.push_back(Vector2(-1, -2) * unit);
+ polygon.push_back(Vector2(-2, -1) * unit);
+ polygon.push_back(Vector2(-1, 0) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ polygon.push_back(Vector2(0, -1) * unit);
+ polygon.push_back(Vector2(-1, -2) * unit);
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(1, -2) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(Vector2(0, -1) * unit);
+ polygon.push_back(Vector2(1, -2) * unit);
+ polygon.push_back(Vector2(2, -1) * unit);
+ polygon.push_back(Vector2(1, 0) * unit);
+ break;
+ default:
+ break;
+ }
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_isometric_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ Vector2 unit = Vector2(p_size) / 6.0;
+ Vector<Vector2> polygon;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ polygon.push_back(Vector2(0.5, -0.5) * unit);
+ polygon.push_back(Vector2(1.5, -1.5) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(1.5, 1.5) * unit);
+ polygon.push_back(Vector2(0.5, 0.5) * unit);
+ polygon.push_back(Vector2(1, 0) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ polygon.push_back(Vector2(-0.5, 0.5) * unit);
+ polygon.push_back(Vector2(-1.5, 1.5) * unit);
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(1.5, 1.5) * unit);
+ polygon.push_back(Vector2(0.5, 0.5) * unit);
+ polygon.push_back(Vector2(0, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ polygon.push_back(Vector2(-0.5, -0.5) * unit);
+ polygon.push_back(Vector2(-1.5, -1.5) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(-1.5, 1.5) * unit);
+ polygon.push_back(Vector2(-0.5, 0.5) * unit);
+ polygon.push_back(Vector2(-1, 0) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ polygon.push_back(Vector2(-0.5, -0.5) * unit);
+ polygon.push_back(Vector2(-1.5, -1.5) * unit);
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(1.5, -1.5) * unit);
+ polygon.push_back(Vector2(0.5, -0.5) * unit);
+ polygon.push_back(Vector2(0, -1) * unit);
+ break;
+ default:
+ break;
+ }
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_isometric_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ Vector2 unit = Vector2(p_size) / 6.0;
+ Vector<Vector2> polygon;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(Vector2(1, 0) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(0, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(Vector2(-1, 0) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(0, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(Vector2(-1, 0) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(0, -1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(Vector2(1, 0) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(0, -1) * unit);
+ break;
+ default:
+ break;
+ }
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+ Vector<Vector2> point_list;
+ point_list.push_back(Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
+ point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
+ point_list.push_back(Vector2(1, 3.0 - p_overlap * 2.0));
+ point_list.push_back(Vector2(0, 3));
+ point_list.push_back(Vector2(-1, 3.0 - p_overlap * 2.0));
+ point_list.push_back(Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
+ point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
+ point_list.push_back(Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
+ point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
+ point_list.push_back(Vector2(-1, -(3.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(0, -3));
+ point_list.push_back(Vector2(1, -(3.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
+ point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
+
+ Vector2 unit = Vector2(p_size) / 6.0;
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = point_list[i] * unit;
+ }
+
+ Vector<Vector2> polygon;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ polygon.push_back(point_list[17]);
+ polygon.push_back(point_list[0]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[6]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ polygon.push_back(point_list[6]);
+ polygon.push_back(point_list[7]);
+ polygon.push_back(point_list[8]);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ polygon.push_back(point_list[8]);
+ polygon.push_back(point_list[9]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ polygon.push_back(point_list[9]);
+ polygon.push_back(point_list[10]);
+ polygon.push_back(point_list[11]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(point_list[11]);
+ polygon.push_back(point_list[12]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ polygon.push_back(point_list[12]);
+ polygon.push_back(point_list[13]);
+ polygon.push_back(point_list[14]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(point_list[14]);
+ polygon.push_back(point_list[15]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ polygon.push_back(point_list[15]);
+ polygon.push_back(point_list[16]);
+ polygon.push_back(point_list[17]);
+ break;
+ default:
+ break;
+ }
+ } else {
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
+ }
+ }
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ polygon.push_back(point_list[17]);
+ polygon.push_back(point_list[0]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ polygon.push_back(point_list[15]);
+ polygon.push_back(point_list[16]);
+ polygon.push_back(point_list[17]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(point_list[14]);
+ polygon.push_back(point_list[15]);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ polygon.push_back(point_list[12]);
+ polygon.push_back(point_list[13]);
+ polygon.push_back(point_list[14]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(point_list[11]);
+ polygon.push_back(point_list[12]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ polygon.push_back(point_list[9]);
+ polygon.push_back(point_list[10]);
+ polygon.push_back(point_list[11]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ polygon.push_back(point_list[8]);
+ polygon.push_back(point_list[9]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ polygon.push_back(point_list[6]);
+ polygon.push_back(point_list[7]);
+ polygon.push_back(point_list[8]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[6]);
+ break;
+ default:
+ break;
+ }
+ }
+
+ int half_polygon_size = polygon.size();
+ for (int i = 0; i < half_polygon_size; i++) {
+ polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
+ }
+
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+ Vector<Vector2> point_list;
+ point_list.push_back(Vector2(3, 0));
+ point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
+ point_list.push_back(Vector2(0, 3));
+ point_list.push_back(Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
+ point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(-3, 0));
+ point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
+ point_list.push_back(Vector2(0, -3));
+ point_list.push_back(Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
+ point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
+
+ Vector2 unit = Vector2(p_size) / 6.0;
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = point_list[i] * unit;
+ }
+
+ Vector<Vector2> polygon;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[6]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ polygon.push_back(point_list[6]);
+ polygon.push_back(point_list[7]);
+ polygon.push_back(point_list[8]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ polygon.push_back(point_list[8]);
+ polygon.push_back(point_list[9]);
+ polygon.push_back(point_list[10]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ polygon.push_back(point_list[10]);
+ polygon.push_back(point_list[11]);
+ polygon.push_back(point_list[0]);
+ break;
+ default:
+ break;
+ }
+ } else {
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
+ }
+ }
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ polygon.push_back(point_list[10]);
+ polygon.push_back(point_list[11]);
+ polygon.push_back(point_list[0]);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ polygon.push_back(point_list[8]);
+ polygon.push_back(point_list[9]);
+ polygon.push_back(point_list[10]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ polygon.push_back(point_list[6]);
+ polygon.push_back(point_list[7]);
+ polygon.push_back(point_list[8]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[6]);
+ break;
+ default:
+ break;
+ }
+ }
+
+ int half_polygon_size = polygon.size();
+ for (int i = 0; i < half_polygon_size; i++) {
+ polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
+ }
+
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_half_offset_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+ Vector<Vector2> point_list;
+ point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(0, 3));
+ point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(0, -3));
+ point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
+
+ Vector2 unit = Vector2(p_size) / 6.0;
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = point_list[i] * unit;
+ }
+
+ Vector<Vector2> polygon;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[0]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ break;
+ default:
+ break;
+ }
+ } else {
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
+ }
+ }
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[0]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ default:
+ break;
+ }
+ }
+
+ int half_polygon_size = polygon.size();
+ for (int i = 0; i < half_polygon_size; i++) {
+ polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
+ }
+
+ return polygon;
}
void TileSet::reset_state() {
@@ -747,12 +1614,18 @@ void TileSet::compatibility_conversion() {
for (int k = 0; k < ctd->shapes.size(); k++) {
CompatibilityShapeData csd = ctd->shapes[k];
if (csd.autotile_coords == coords) {
- tile_data->set_collision_shapes_count(0, tile_data->get_collision_shapes_count(0) + 1);
- int index = tile_data->get_collision_shapes_count(0) - 1;
- tile_data->set_collision_shape_one_way(0, index, csd.one_way);
- tile_data->set_collision_shape_one_way_margin(0, index, csd.one_way_margin);
- tile_data->set_collision_shape_shape(0, index, csd.shape);
- // Ignores transform for now.
+ Ref<ConvexPolygonShape2D> convex_shape = csd.shape; // Only ConvexPolygonShape2D are supported, which is the default type used by the 3.x editor
+ if (convex_shape.is_valid()) {
+ Vector<Vector2> polygon = convex_shape->get_points();
+ for (int point_index = 0; point_index < polygon.size(); point_index++) {
+ polygon.write[point_index] = csd.transform.xform(polygon[point_index]);
+ }
+ tile_data->set_collision_polygons_count(0, tile_data->get_collision_polygons_count(0) + 1);
+ int index = tile_data->get_collision_polygons_count(0) - 1;
+ tile_data->set_collision_polygon_one_way(0, index, csd.one_way);
+ tile_data->set_collision_polygon_one_way_margin(0, index, csd.one_way_margin);
+ tile_data->set_collision_polygon_points(0, index, polygon);
+ }
}
}
@@ -1086,7 +1959,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
} else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_int()) {
- // Create source only if it does not exist.
+ // Create source only if it does not exists.
int source_id = components[1].to_int();
if (!has_source(source_id)) {
@@ -1287,14 +2160,11 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tile_offset_axis"), &TileSet::get_tile_offset_axis);
ClassDB::bind_method(D_METHOD("set_tile_size", "size"), &TileSet::set_tile_size);
ClassDB::bind_method(D_METHOD("get_tile_size"), &TileSet::get_tile_size);
- ClassDB::bind_method(D_METHOD("set_tile_skew", "skew"), &TileSet::set_tile_skew);
- ClassDB::bind_method(D_METHOD("get_tile_skew"), &TileSet::get_tile_skew);
ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_shape", PROPERTY_HINT_ENUM, "Square,Isometric,Half-Offset Square,Hexagon"), "set_tile_shape", "get_tile_shape");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_layout", PROPERTY_HINT_ENUM, "Stacked,Stacked Offset,Stairs Right,Stairs Down,Diamond Right,Diamond Down"), "set_tile_layout", "get_tile_layout");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_offset_axis", PROPERTY_HINT_ENUM, "Horizontal Offset,Vertical Offset"), "set_tile_offset_axis", "get_tile_offset_axis");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size"), "set_tile_size", "get_tile_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_skew"), "set_tile_skew", "get_tile_skew");
// Rendering.
ClassDB::bind_method(D_METHOD("set_uv_clipping", "uv_clipping"), &TileSet::set_uv_clipping);
@@ -1398,10 +2268,13 @@ void TileSet::_bind_methods() {
}
TileSet::TileSet() {
- // Instanciatie and list all plugins.
+ // Instantiate the tile meshes.
+ tile_lines_mesh.instantiate();
+ tile_filled_mesh.instantiate();
+
+ // Instanciate and list all plugins.
tile_set_plugins_vector.append(memnew(TileSetPluginAtlasRendering));
tile_set_plugins_vector.append(memnew(TileSetPluginAtlasPhysics));
- tile_set_plugins_vector.append(memnew(TileSetPluginAtlasTerrain));
tile_set_plugins_vector.append(memnew(TileSetPluginAtlasNavigation));
tile_set_plugins_vector.append(memnew(TileSetPluginScenesCollections));
}
@@ -2237,16 +3110,14 @@ void TileSetScenesCollectionSource::_bind_methods() {
void TileData::set_tile_set(const TileSet *p_tile_set) {
tile_set = p_tile_set;
- if (tile_set) {
- occluders.resize(tile_set->get_occlusion_layers_count());
- physics.resize(tile_set->get_physics_layers_count());
- navigation.resize(tile_set->get_navigation_layers_count());
- custom_data.resize(tile_set->get_custom_data_layers_count());
- }
- notify_property_list_changed();
+ notify_tile_data_properties_should_change();
}
void TileData::notify_tile_data_properties_should_change() {
+ if (!tile_set) {
+ return;
+ }
+
occluders.resize(tile_set->get_occlusion_layers_count());
physics.resize(tile_set->get_physics_layers_count());
for (int bit_index = 0; bit_index < 16; bit_index++) {
@@ -2373,76 +3244,112 @@ Ref<OccluderPolygon2D> TileData::get_occluder(int p_layer_id) const {
}
// Physics
-int TileData::get_collision_shapes_count(int p_layer_id) const {
+int TileData::get_collision_polygons_count(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
- return physics[p_layer_id].shapes.size();
+ return physics[p_layer_id].polygons.size();
}
-void TileData::set_collision_shapes_count(int p_layer_id, int p_shapes_count) {
+void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
- ERR_FAIL_COND(p_shapes_count < 0);
- physics.write[p_layer_id].shapes.resize(p_shapes_count);
+ ERR_FAIL_COND(p_polygons_count < 0);
+ physics.write[p_layer_id].polygons.resize(p_polygons_count);
notify_property_list_changed();
emit_signal("changed");
}
-void TileData::add_collision_shape(int p_layer_id) {
+void TileData::add_collision_polygon(int p_layer_id) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
- physics.write[p_layer_id].shapes.push_back(PhysicsLayerTileData::ShapeTileData());
+ physics.write[p_layer_id].polygons.push_back(PhysicsLayerTileData::PolygonShapeTileData());
emit_signal("changed");
}
-void TileData::remove_collision_shape(int p_layer_id, int p_shape_index) {
+void TileData::remove_collision_polygon(int p_layer_id, int p_polygon_index) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
- ERR_FAIL_INDEX(p_shape_index, physics[p_layer_id].shapes.size());
- physics.write[p_layer_id].shapes.remove(p_shape_index);
+ ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
+ physics.write[p_layer_id].polygons.remove(p_polygon_index);
emit_signal("changed");
}
-void TileData::set_collision_shape_shape(int p_layer_id, int p_shape_index, Ref<Shape2D> p_shape) {
+void TileData::set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector<Vector2> p_polygon) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
- ERR_FAIL_INDEX(p_shape_index, physics[p_layer_id].shapes.size());
- physics.write[p_layer_id].shapes.write[p_shape_index].shape = p_shape;
+ ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
+ ERR_FAIL_COND_MSG(p_polygon.size() != 0 && p_polygon.size() < 3, "Invalid polygon. Needs either 0 or more than 3 points.");
+
+ if (p_polygon.is_empty()) {
+ physics.write[p_layer_id].polygons.write[p_polygon_index].shapes.clear();
+ } else {
+ // Decompose into convex shapes.
+ Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(p_polygon);
+ ERR_FAIL_COND_MSG(decomp.is_empty(), "Could not decompose the polygon into convex shapes.");
+
+ physics.write[p_layer_id].polygons.write[p_polygon_index].shapes.resize(decomp.size());
+ for (int i = 0; i < decomp.size(); i++) {
+ Ref<ConvexPolygonShape2D> shape;
+ shape.instantiate();
+ shape->set_points(decomp[i]);
+ physics.write[p_layer_id].polygons.write[p_polygon_index].shapes[i] = shape;
+ }
+ }
+ physics.write[p_layer_id].polygons.write[p_polygon_index].polygon = p_polygon;
emit_signal("changed");
}
-Ref<Shape2D> TileData::get_collision_shape_shape(int p_layer_id, int p_shape_index) const {
- ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Ref<Shape2D>());
- ERR_FAIL_INDEX_V(p_shape_index, physics[p_layer_id].shapes.size(), Ref<Shape2D>());
- return physics[p_layer_id].shapes[p_shape_index].shape;
+Vector<Vector2> TileData::get_collision_polygon_points(int p_layer_id, int p_polygon_index) const {
+ ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Vector<Vector2>());
+ ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Vector<Vector2>());
+ return physics[p_layer_id].polygons[p_polygon_index].polygon;
}
-void TileData::set_collision_shape_one_way(int p_layer_id, int p_shape_index, bool p_one_way) {
+void TileData::set_collision_polygon_one_way(int p_layer_id, int p_polygon_index, bool p_one_way) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
- ERR_FAIL_INDEX(p_shape_index, physics[p_layer_id].shapes.size());
- physics.write[p_layer_id].shapes.write[p_shape_index].one_way = p_one_way;
+ ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
+ physics.write[p_layer_id].polygons.write[p_polygon_index].one_way = p_one_way;
emit_signal("changed");
}
-bool TileData::is_collision_shape_one_way(int p_layer_id, int p_shape_index) const {
+bool TileData::is_collision_polygon_one_way(int p_layer_id, int p_polygon_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), false);
- ERR_FAIL_INDEX_V(p_shape_index, physics[p_layer_id].shapes.size(), false);
- return physics[p_layer_id].shapes[p_shape_index].one_way;
+ ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), false);
+ return physics[p_layer_id].polygons[p_polygon_index].one_way;
}
-void TileData::set_collision_shape_one_way_margin(int p_layer_id, int p_shape_index, float p_one_way_margin) {
+void TileData::set_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index, float p_one_way_margin) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
- ERR_FAIL_INDEX(p_shape_index, physics[p_layer_id].shapes.size());
- physics.write[p_layer_id].shapes.write[p_shape_index].one_way_margin = p_one_way_margin;
+ ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
+ physics.write[p_layer_id].polygons.write[p_polygon_index].one_way_margin = p_one_way_margin;
emit_signal("changed");
}
-float TileData::get_collision_shape_one_way_margin(int p_layer_id, int p_shape_index) const {
+float TileData::get_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0.0);
- ERR_FAIL_INDEX_V(p_shape_index, physics[p_layer_id].shapes.size(), 0.0);
- return physics[p_layer_id].shapes[p_shape_index].one_way_margin;
+ ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), 0.0);
+ return physics[p_layer_id].polygons[p_polygon_index].one_way_margin;
+}
+
+int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_index) const {
+ ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
+ ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), 0);
+ return physics[p_layer_id].polygons[p_polygon_index].shapes.size();
+}
+
+Ref<ConvexPolygonShape2D> TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const {
+ ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
+ ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref<ConvexPolygonShape2D>());
+ ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[shape_index].shapes.size(), Ref<ConvexPolygonShape2D>());
+ return physics[p_layer_id].polygons[shape_index].shapes[shape_index];
}
// Terrain
void TileData::set_terrain_set(int p_terrain_set) {
ERR_FAIL_COND(p_terrain_set < -1);
+ if (p_terrain_set == terrain_set) {
+ return;
+ }
if (tile_set) {
ERR_FAIL_COND(p_terrain_set >= tile_set->get_terrain_sets_count());
+ for (int i = 0; i < 16; i++) {
+ terrain_peering_bits[i] = -1;
+ }
}
terrain_set = p_terrain_set;
notify_property_list_changed();
@@ -2454,7 +3361,7 @@ int TileData::get_terrain_set() const {
}
void TileData::set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain_index) {
- ERR_FAIL_INDEX(p_peering_bit, TileSet::CELL_NEIGHBOR_MAX);
+ ERR_FAIL_COND(terrain_set < 0);
ERR_FAIL_COND(p_terrain_index < -1);
if (tile_set) {
ERR_FAIL_COND(p_terrain_index >= tile_set->get_terrains_count(terrain_set));
@@ -2465,7 +3372,7 @@ void TileData::set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int
}
int TileData::get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const {
- ERR_FAIL_INDEX_V(p_peering_bit, TileSet::CELL_NEIGHBOR_MAX, -1);
+ ERR_FAIL_COND_V(!is_valid_peering_bit_terrain(p_peering_bit), -1);
return terrain_peering_bits[p_peering_bit];
}
@@ -2489,7 +3396,7 @@ Ref<NavigationPolygon> TileData::get_navigation_polygon(int p_layer_id) const {
// Misc
void TileData::set_probability(float p_probability) {
- ERR_FAIL_COND(p_probability <= 0.0);
+ ERR_FAIL_COND(p_probability < 0.0);
probability = p_probability;
emit_signal("changed");
}
@@ -2550,7 +3457,7 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
// Physics layers.
int layer_index = components[0].trim_prefix("physics_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
- if (components.size() == 2 && components[1] == "shapes_count") {
+ if (components.size() == 2 && components[1] == "polygons_count") {
if (p_value.get_type() != Variant::INT) {
return false;
}
@@ -2562,13 +3469,13 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
physics.resize(layer_index + 1);
}
}
- set_collision_shapes_count(layer_index, p_value);
+ set_collision_polygons_count(layer_index, p_value);
return true;
- } else if (components.size() == 3 && components[1].begins_with("shape_") && components[1].trim_prefix("shape_").is_valid_int()) {
- int shape_index = components[1].trim_prefix("shape_").to_int();
- ERR_FAIL_COND_V(shape_index < 0, false);
+ } else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) {
+ int polygon_index = components[1].trim_prefix("polygon_").to_int();
+ ERR_FAIL_COND_V(polygon_index < 0, false);
- if (components[2] == "shape" || components[2] == "one_way" || components[2] == "one_way_margin") {
+ if (components[2] == "points" || components[2] == "one_way" || components[2] == "one_way_margin") {
if (layer_index >= physics.size()) {
if (tile_set) {
return false;
@@ -2577,19 +3484,19 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
}
}
- if (shape_index >= physics[layer_index].shapes.size()) {
- physics.write[layer_index].shapes.resize(shape_index + 1);
+ if (polygon_index >= physics[layer_index].polygons.size()) {
+ physics.write[layer_index].polygons.resize(polygon_index + 1);
}
}
- if (components[2] == "shape") {
- Ref<Shape2D> shape = p_value;
- set_collision_shape_shape(layer_index, shape_index, shape);
+ if (components[2] == "points") {
+ Vector<Vector2> polygon = p_value;
+ set_collision_polygon_points(layer_index, polygon_index, polygon);
return true;
} else if (components[2] == "one_way") {
- set_collision_shape_one_way(layer_index, shape_index, p_value);
+ set_collision_polygon_one_way(layer_index, polygon_index, p_value);
return true;
} else if (components[2] == "one_way_margin") {
- set_collision_shape_one_way_margin(layer_index, shape_index, p_value);
+ set_collision_polygon_one_way_margin(layer_index, polygon_index, p_value);
return true;
}
}
@@ -2615,42 +3522,14 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
}
} else if (components.size() == 2 && components[0] == "terrains_peering_bit") {
// Terrains.
- if (components[1] == "right_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, p_value);
- } else if (components[1] == "right_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_CORNER, p_value);
- } else if (components[1] == "bottom_right_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, p_value);
- } else if (components[1] == "bottom_right_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, p_value);
- } else if (components[1] == "bottom_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, p_value);
- } else if (components[1] == "bottom_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER, p_value);
- } else if (components[1] == "bottom_left_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, p_value);
- } else if (components[1] == "bottom_left_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, p_value);
- } else if (components[1] == "left_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_SIDE, p_value);
- } else if (components[1] == "left_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_CORNER, p_value);
- } else if (components[1] == "top_left_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, p_value);
- } else if (components[1] == "top_left_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER, p_value);
- } else if (components[1] == "top_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_SIDE, p_value);
- } else if (components[1] == "top_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_CORNER, p_value);
- } else if (components[1] == "top_right_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, p_value);
- } else if (components[1] == "top_right_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER, p_value);
- } else {
- return false;
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+ if (components[1] == TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]) {
+ set_peering_bit_terrain(bit, p_value);
+ return true;
+ }
}
- return true;
+ return false;
} else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_int()) {
// Custom data layers.
int layer_index = components[0].trim_prefix("custom_data_").to_int();
@@ -2693,64 +3572,35 @@ bool TileData::_get(const StringName &p_name, Variant &r_ret) const {
if (layer_index >= physics.size()) {
return false;
}
- if (components.size() == 2 && components[1] == "shapes_count") {
- r_ret = get_collision_shapes_count(layer_index);
+ if (components.size() == 2 && components[1] == "polygons_count") {
+ r_ret = get_collision_polygons_count(layer_index);
return true;
- } else if (components.size() == 3 && components[1].begins_with("shape_") && components[1].trim_prefix("shape_").is_valid_int()) {
- int shape_index = components[1].trim_prefix("shape_").to_int();
- ERR_FAIL_COND_V(shape_index < 0, false);
- if (shape_index >= physics[layer_index].shapes.size()) {
+ } else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) {
+ int polygon_index = components[1].trim_prefix("polygon_").to_int();
+ ERR_FAIL_COND_V(polygon_index < 0, false);
+ if (polygon_index >= physics[layer_index].polygons.size()) {
return false;
}
- if (components[2] == "shape") {
- r_ret = get_collision_shape_shape(layer_index, shape_index);
+ if (components[2] == "points") {
+ r_ret = get_collision_polygon_points(layer_index, polygon_index);
return true;
} else if (components[2] == "one_way") {
- r_ret = is_collision_shape_one_way(layer_index, shape_index);
+ r_ret = is_collision_polygon_one_way(layer_index, polygon_index);
return true;
} else if (components[2] == "one_way_margin") {
- r_ret = get_collision_shape_one_way_margin(layer_index, shape_index);
+ r_ret = get_collision_polygon_one_way_margin(layer_index, polygon_index);
return true;
}
}
} else if (components.size() == 2 && components[0] == "terrains_peering_bit") {
// Terrains.
- if (components[1] == "right_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_RIGHT_SIDE];
- } else if (components[1] == "right_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_RIGHT_CORNER];
- } else if (components[1] == "bottom_right_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE];
- } else if (components[1] == "bottom_right_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER];
- } else if (components[1] == "bottom_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_SIDE];
- } else if (components[1] == "bottom_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_CORNER];
- } else if (components[1] == "bottom_left_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE];
- } else if (components[1] == "bottom_left_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER];
- } else if (components[1] == "left_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_LEFT_SIDE];
- } else if (components[1] == "left_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_LEFT_CORNER];
- } else if (components[1] == "top_left_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE];
- } else if (components[1] == "top_left_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER];
- } else if (components[1] == "top_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_SIDE];
- } else if (components[1] == "top_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_CORNER];
- } else if (components[1] == "top_right_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE];
- } else if (components[1] == "top_right_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER];
- } else {
- return false;
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ if (components[1] == TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]) {
+ r_ret = terrain_peering_bits[i];
+ return true;
+ }
}
- return true;
+ return false;
} else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) {
// Occlusion layers.
int layer_index = components[0].trim_prefix("navigation_layer_").to_int();
@@ -2795,26 +3645,26 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const {
// Physics layers.
p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < physics.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/shapes_count", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/polygons_count", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- for (int j = 0; j < physics[i].shapes.size(); j++) {
- // physics_layer_%d/shapes_count
- property_info = PropertyInfo(Variant::OBJECT, vformat("physics_layer_%d/shape_%d/shape", i, j), PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_DEFAULT);
- if (!physics[i].shapes[j].shape.is_valid()) {
+ for (int j = 0; j < physics[i].polygons.size(); j++) {
+ // physics_layer_%d/points
+ property_info = PropertyInfo(Variant::ARRAY, vformat("physics_layer_%d/polygon_%d/points", i, j), PROPERTY_HINT_ARRAY_TYPE, "Vector2", PROPERTY_USAGE_DEFAULT);
+ if (physics[i].polygons[j].polygon.is_empty()) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
- // physics_layer_%d/shape_%d/one_way
- property_info = PropertyInfo(Variant::BOOL, vformat("physics_layer_%d/shape_%d/one_way", i, j));
- if (physics[i].shapes[j].one_way == false) {
+ // physics_layer_%d/polygon_%d/one_way
+ property_info = PropertyInfo(Variant::BOOL, vformat("physics_layer_%d/polygon_%d/one_way", i, j));
+ if (physics[i].polygons[j].one_way == false) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
- // physics_layer_%d/shape_%d/one_way_margin
- property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/shape_%d/one_way_margin", i, j));
- if (physics[i].shapes[j].one_way_margin == 1.0) {
+ // physics_layer_%d/polygon_%d/one_way_margin
+ property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/polygon_%d/one_way_margin", i, j));
+ if (physics[i].polygons[j].one_way_margin == 1.0) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
@@ -2824,117 +3674,15 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const {
// Terrain data
if (terrain_set >= 0) {
p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/right_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/right_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_right_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_right_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_left_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_left_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/left_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/left_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_left_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_left_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_right_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_right_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+ if (is_valid_peering_bit_terrain(bit)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]));
+ if (get_peering_bit_terrain(bit) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
}
- p_list->push_back(property_info);
}
}
@@ -2986,16 +3734,16 @@ void TileData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_occluder", "layer_id"), &TileData::get_occluder);
// Physics.
- ClassDB::bind_method(D_METHOD("get_collision_shapes_count", "layer_id"), &TileData::get_collision_shapes_count);
- ClassDB::bind_method(D_METHOD("set_collision_shapes_count", "layer_id", "shapes_count"), &TileData::set_collision_shapes_count);
- ClassDB::bind_method(D_METHOD("add_collision_shape", "layer_id"), &TileData::add_collision_shape);
- ClassDB::bind_method(D_METHOD("remove_collision_shape", "layer_id", "shape_index"), &TileData::remove_collision_shape);
- ClassDB::bind_method(D_METHOD("set_collision_shape_shape", "layer_id", "shape_index", "shape"), &TileData::set_collision_shape_shape);
- ClassDB::bind_method(D_METHOD("get_collision_shape_shape", "layer_id", "shape_index"), &TileData::get_collision_shape_shape);
- ClassDB::bind_method(D_METHOD("set_collision_shape_one_way", "layer_id", "shape_index", "one_way"), &TileData::set_collision_shape_one_way);
- ClassDB::bind_method(D_METHOD("is_collision_shape_one_way", "layer_id", "shape_index"), &TileData::is_collision_shape_one_way);
- ClassDB::bind_method(D_METHOD("set_collision_shape_one_way_margin", "layer_id", "shape_index", "one_way_margin"), &TileData::set_collision_shape_one_way_margin);
- ClassDB::bind_method(D_METHOD("get_collision_shape_one_way_margin", "layer_id", "shape_index"), &TileData::get_collision_shape_one_way_margin);
+ ClassDB::bind_method(D_METHOD("get_collision_polygons_count", "layer_id"), &TileData::get_collision_polygons_count);
+ ClassDB::bind_method(D_METHOD("set_collision_polygons_count", "layer_id", "polygons_count"), &TileData::set_collision_polygons_count);
+ ClassDB::bind_method(D_METHOD("add_collision_polygon", "layer_id"), &TileData::add_collision_polygon);
+ ClassDB::bind_method(D_METHOD("remove_collision_polygon", "layer_id", "polygon_index"), &TileData::remove_collision_polygon);
+ ClassDB::bind_method(D_METHOD("set_collision_polygon_points", "layer_id", "polygon_index", "polygon"), &TileData::set_collision_polygon_points);
+ ClassDB::bind_method(D_METHOD("get_collision_polygon_points", "layer_id", "polygon_index"), &TileData::get_collision_polygon_points);
+ ClassDB::bind_method(D_METHOD("set_collision_polygon_one_way", "layer_id", "polygon_index", "one_way"), &TileData::set_collision_polygon_one_way);
+ ClassDB::bind_method(D_METHOD("is_collision_polygon_one_way", "layer_id", "polygon_index"), &TileData::is_collision_polygon_one_way);
+ ClassDB::bind_method(D_METHOD("set_collision_polygon_one_way_margin", "layer_id", "polygon_index", "one_way_margin"), &TileData::set_collision_polygon_one_way_margin);
+ ClassDB::bind_method(D_METHOD("get_collision_polygon_one_way_margin", "layer_id", "polygon_index"), &TileData::get_collision_polygon_one_way_margin);
// Terrain
ClassDB::bind_method(D_METHOD("set_terrain_set", "terrain_set"), &TileData::set_terrain_set);
@@ -3034,805 +3782,6 @@ void TileData::_bind_methods() {
ADD_SIGNAL(MethodInfo("changed"));
}
-
-/////////////////////////////// TileSetPluginAtlasTerrain //////////////////////////////////////
-
-// --- PLUGINS ---
-void TileSetPluginAtlasTerrain::_draw_square_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
- Rect2 bit_rect;
- bit_rect.size = Vector2(p_size) / 3;
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- bit_rect.position = Vector2(1, -1);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit_rect.position = Vector2(1, 1);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- bit_rect.position = Vector2(-1, 1);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit_rect.position = Vector2(-3, 1);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- bit_rect.position = Vector2(-3, -1);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit_rect.position = Vector2(-3, -3);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- bit_rect.position = Vector2(-1, -3);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit_rect.position = Vector2(1, -3);
- break;
- default:
- break;
- }
- bit_rect.position *= Vector2(p_size) / 6.0;
- p_canvas_item->draw_rect(bit_rect, p_color);
-}
-
-void TileSetPluginAtlasTerrain::_draw_square_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- Vector2 unit = Vector2(p_size) / 6.0;
- PackedVector2Array polygon;
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- polygon.push_back(Vector2(0, 3) * unit);
- polygon.push_back(Vector2(3, 3) * unit);
- polygon.push_back(Vector2(3, 0) * unit);
- polygon.push_back(Vector2(1, 0) * unit);
- polygon.push_back(Vector2(1, 1) * unit);
- polygon.push_back(Vector2(0, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- polygon.push_back(Vector2(0, 3) * unit);
- polygon.push_back(Vector2(-3, 3) * unit);
- polygon.push_back(Vector2(-3, 0) * unit);
- polygon.push_back(Vector2(-1, 0) * unit);
- polygon.push_back(Vector2(-1, 1) * unit);
- polygon.push_back(Vector2(0, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- polygon.push_back(Vector2(0, -3) * unit);
- polygon.push_back(Vector2(-3, -3) * unit);
- polygon.push_back(Vector2(-3, 0) * unit);
- polygon.push_back(Vector2(-1, 0) * unit);
- polygon.push_back(Vector2(-1, -1) * unit);
- polygon.push_back(Vector2(0, -1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- polygon.push_back(Vector2(0, -3) * unit);
- polygon.push_back(Vector2(3, -3) * unit);
- polygon.push_back(Vector2(3, 0) * unit);
- polygon.push_back(Vector2(1, 0) * unit);
- polygon.push_back(Vector2(1, -1) * unit);
- polygon.push_back(Vector2(0, -1) * unit);
- break;
- default:
- break;
- }
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-void TileSetPluginAtlasTerrain::_draw_square_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- Vector2 unit = Vector2(p_size) / 6.0;
- PackedVector2Array polygon;
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- polygon.push_back(Vector2(1, -1) * unit);
- polygon.push_back(Vector2(3, -3) * unit);
- polygon.push_back(Vector2(3, 3) * unit);
- polygon.push_back(Vector2(1, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- polygon.push_back(Vector2(-1, 1) * unit);
- polygon.push_back(Vector2(-3, 3) * unit);
- polygon.push_back(Vector2(3, 3) * unit);
- polygon.push_back(Vector2(1, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- polygon.push_back(Vector2(-1, -1) * unit);
- polygon.push_back(Vector2(-3, -3) * unit);
- polygon.push_back(Vector2(-3, 3) * unit);
- polygon.push_back(Vector2(-1, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- polygon.push_back(Vector2(-1, -1) * unit);
- polygon.push_back(Vector2(-3, -3) * unit);
- polygon.push_back(Vector2(3, -3) * unit);
- polygon.push_back(Vector2(1, -1) * unit);
- break;
- default:
- break;
- }
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-void TileSetPluginAtlasTerrain::_draw_isometric_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- Vector2 unit = Vector2(p_size) / 6.0;
- PackedVector2Array polygon;
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- polygon.push_back(Vector2(1, 0) * unit);
- polygon.push_back(Vector2(2, -1) * unit);
- polygon.push_back(Vector2(3, 0) * unit);
- polygon.push_back(Vector2(2, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- polygon.push_back(Vector2(0, 1) * unit);
- polygon.push_back(Vector2(1, 2) * unit);
- polygon.push_back(Vector2(2, 1) * unit);
- polygon.push_back(Vector2(1, 0) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- polygon.push_back(Vector2(0, 1) * unit);
- polygon.push_back(Vector2(-1, 2) * unit);
- polygon.push_back(Vector2(0, 3) * unit);
- polygon.push_back(Vector2(1, 2) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- polygon.push_back(Vector2(0, 1) * unit);
- polygon.push_back(Vector2(-1, 2) * unit);
- polygon.push_back(Vector2(-2, 1) * unit);
- polygon.push_back(Vector2(-1, 0) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- polygon.push_back(Vector2(-1, 0) * unit);
- polygon.push_back(Vector2(-2, -1) * unit);
- polygon.push_back(Vector2(-3, 0) * unit);
- polygon.push_back(Vector2(-2, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- polygon.push_back(Vector2(0, -1) * unit);
- polygon.push_back(Vector2(-1, -2) * unit);
- polygon.push_back(Vector2(-2, -1) * unit);
- polygon.push_back(Vector2(-1, 0) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- polygon.push_back(Vector2(0, -1) * unit);
- polygon.push_back(Vector2(-1, -2) * unit);
- polygon.push_back(Vector2(0, -3) * unit);
- polygon.push_back(Vector2(1, -2) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- polygon.push_back(Vector2(0, -1) * unit);
- polygon.push_back(Vector2(1, -2) * unit);
- polygon.push_back(Vector2(2, -1) * unit);
- polygon.push_back(Vector2(1, 0) * unit);
- break;
- default:
- break;
- }
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-void TileSetPluginAtlasTerrain::_draw_isometric_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- Vector2 unit = Vector2(p_size) / 6.0;
- PackedVector2Array polygon;
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- polygon.push_back(Vector2(0.5, -0.5) * unit);
- polygon.push_back(Vector2(1.5, -1.5) * unit);
- polygon.push_back(Vector2(3, 0) * unit);
- polygon.push_back(Vector2(1.5, 1.5) * unit);
- polygon.push_back(Vector2(0.5, 0.5) * unit);
- polygon.push_back(Vector2(1, 0) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- polygon.push_back(Vector2(-0.5, 0.5) * unit);
- polygon.push_back(Vector2(-1.5, 1.5) * unit);
- polygon.push_back(Vector2(0, 3) * unit);
- polygon.push_back(Vector2(1.5, 1.5) * unit);
- polygon.push_back(Vector2(0.5, 0.5) * unit);
- polygon.push_back(Vector2(0, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- polygon.push_back(Vector2(-0.5, -0.5) * unit);
- polygon.push_back(Vector2(-1.5, -1.5) * unit);
- polygon.push_back(Vector2(-3, 0) * unit);
- polygon.push_back(Vector2(-1.5, 1.5) * unit);
- polygon.push_back(Vector2(-0.5, 0.5) * unit);
- polygon.push_back(Vector2(-1, 0) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- polygon.push_back(Vector2(-0.5, -0.5) * unit);
- polygon.push_back(Vector2(-1.5, -1.5) * unit);
- polygon.push_back(Vector2(0, -3) * unit);
- polygon.push_back(Vector2(1.5, -1.5) * unit);
- polygon.push_back(Vector2(0.5, -0.5) * unit);
- polygon.push_back(Vector2(0, -1) * unit);
- break;
- default:
- break;
- }
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-void TileSetPluginAtlasTerrain::_draw_isometric_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- Vector2 unit = Vector2(p_size) / 6.0;
- PackedVector2Array polygon;
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- polygon.push_back(Vector2(1, 0) * unit);
- polygon.push_back(Vector2(3, 0) * unit);
- polygon.push_back(Vector2(0, 3) * unit);
- polygon.push_back(Vector2(0, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- polygon.push_back(Vector2(-1, 0) * unit);
- polygon.push_back(Vector2(-3, 0) * unit);
- polygon.push_back(Vector2(0, 3) * unit);
- polygon.push_back(Vector2(0, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- polygon.push_back(Vector2(-1, 0) * unit);
- polygon.push_back(Vector2(-3, 0) * unit);
- polygon.push_back(Vector2(0, -3) * unit);
- polygon.push_back(Vector2(0, -1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- polygon.push_back(Vector2(1, 0) * unit);
- polygon.push_back(Vector2(3, 0) * unit);
- polygon.push_back(Vector2(0, -3) * unit);
- polygon.push_back(Vector2(0, -1) * unit);
- break;
- default:
- break;
- }
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-void TileSetPluginAtlasTerrain::_draw_half_offset_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- PackedVector2Array point_list;
- point_list.push_back(Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
- point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(1, 3.0 - p_overlap * 2.0));
- point_list.push_back(Vector2(0, 3));
- point_list.push_back(Vector2(-1, 3.0 - p_overlap * 2.0));
- point_list.push_back(Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
- point_list.push_back(Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
- point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(-1, -(3.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(0, -3));
- point_list.push_back(Vector2(1, -(3.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
-
- Vector2 unit = Vector2(p_size) / 6.0;
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = point_list[i] * unit;
- }
-
- PackedVector2Array polygon;
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- polygon.push_back(point_list[17]);
- polygon.push_back(point_list[0]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- polygon.push_back(point_list[0]);
- polygon.push_back(point_list[1]);
- polygon.push_back(point_list[2]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- polygon.push_back(point_list[2]);
- polygon.push_back(point_list[3]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- polygon.push_back(point_list[3]);
- polygon.push_back(point_list[4]);
- polygon.push_back(point_list[5]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- polygon.push_back(point_list[5]);
- polygon.push_back(point_list[6]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- polygon.push_back(point_list[6]);
- polygon.push_back(point_list[7]);
- polygon.push_back(point_list[8]);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- polygon.push_back(point_list[8]);
- polygon.push_back(point_list[9]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- polygon.push_back(point_list[9]);
- polygon.push_back(point_list[10]);
- polygon.push_back(point_list[11]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- polygon.push_back(point_list[11]);
- polygon.push_back(point_list[12]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- polygon.push_back(point_list[12]);
- polygon.push_back(point_list[13]);
- polygon.push_back(point_list[14]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- polygon.push_back(point_list[14]);
- polygon.push_back(point_list[15]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- polygon.push_back(point_list[15]);
- polygon.push_back(point_list[16]);
- polygon.push_back(point_list[17]);
- break;
- default:
- break;
- }
- } else {
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
- }
- }
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- polygon.push_back(point_list[3]);
- polygon.push_back(point_list[4]);
- polygon.push_back(point_list[5]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- polygon.push_back(point_list[2]);
- polygon.push_back(point_list[3]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- polygon.push_back(point_list[0]);
- polygon.push_back(point_list[1]);
- polygon.push_back(point_list[2]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- polygon.push_back(point_list[17]);
- polygon.push_back(point_list[0]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- polygon.push_back(point_list[15]);
- polygon.push_back(point_list[16]);
- polygon.push_back(point_list[17]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- polygon.push_back(point_list[14]);
- polygon.push_back(point_list[15]);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- polygon.push_back(point_list[12]);
- polygon.push_back(point_list[13]);
- polygon.push_back(point_list[14]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- polygon.push_back(point_list[11]);
- polygon.push_back(point_list[12]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- polygon.push_back(point_list[9]);
- polygon.push_back(point_list[10]);
- polygon.push_back(point_list[11]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- polygon.push_back(point_list[8]);
- polygon.push_back(point_list[9]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- polygon.push_back(point_list[6]);
- polygon.push_back(point_list[7]);
- polygon.push_back(point_list[8]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- polygon.push_back(point_list[5]);
- polygon.push_back(point_list[6]);
- break;
- default:
- break;
- }
- }
-
- int half_polygon_size = polygon.size();
- for (int i = 0; i < half_polygon_size; i++) {
- polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
- }
-
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-void TileSetPluginAtlasTerrain::_draw_half_offset_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- PackedVector2Array point_list;
- point_list.push_back(Vector2(3, 0));
- point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(0, 3));
- point_list.push_back(Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-3, 0));
- point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(0, -3));
- point_list.push_back(Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
-
- Vector2 unit = Vector2(p_size) / 6.0;
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = point_list[i] * unit;
- }
-
- PackedVector2Array polygon;
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- polygon.push_back(point_list[0]);
- polygon.push_back(point_list[1]);
- polygon.push_back(point_list[2]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- polygon.push_back(point_list[2]);
- polygon.push_back(point_list[3]);
- polygon.push_back(point_list[4]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- polygon.push_back(point_list[4]);
- polygon.push_back(point_list[5]);
- polygon.push_back(point_list[6]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- polygon.push_back(point_list[6]);
- polygon.push_back(point_list[7]);
- polygon.push_back(point_list[8]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- polygon.push_back(point_list[8]);
- polygon.push_back(point_list[9]);
- polygon.push_back(point_list[10]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- polygon.push_back(point_list[10]);
- polygon.push_back(point_list[11]);
- polygon.push_back(point_list[0]);
- break;
- default:
- break;
- }
- } else {
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
- }
- }
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- polygon.push_back(point_list[2]);
- polygon.push_back(point_list[3]);
- polygon.push_back(point_list[4]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- polygon.push_back(point_list[0]);
- polygon.push_back(point_list[1]);
- polygon.push_back(point_list[2]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- polygon.push_back(point_list[10]);
- polygon.push_back(point_list[11]);
- polygon.push_back(point_list[0]);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- polygon.push_back(point_list[8]);
- polygon.push_back(point_list[9]);
- polygon.push_back(point_list[10]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- polygon.push_back(point_list[6]);
- polygon.push_back(point_list[7]);
- polygon.push_back(point_list[8]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- polygon.push_back(point_list[4]);
- polygon.push_back(point_list[5]);
- polygon.push_back(point_list[6]);
- break;
- default:
- break;
- }
- }
-
- int half_polygon_size = polygon.size();
- for (int i = 0; i < half_polygon_size; i++) {
- polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
- }
-
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-void TileSetPluginAtlasTerrain::_draw_half_offset_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- PackedVector2Array point_list;
- point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(0, 3));
- point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(0, -3));
- point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
-
- Vector2 unit = Vector2(p_size) / 6.0;
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = point_list[i] * unit;
- }
-
- PackedVector2Array polygon;
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- polygon.push_back(point_list[5]);
- polygon.push_back(point_list[0]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- polygon.push_back(point_list[0]);
- polygon.push_back(point_list[1]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- polygon.push_back(point_list[1]);
- polygon.push_back(point_list[2]);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- polygon.push_back(point_list[2]);
- polygon.push_back(point_list[3]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- polygon.push_back(point_list[3]);
- polygon.push_back(point_list[4]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- polygon.push_back(point_list[4]);
- polygon.push_back(point_list[5]);
- break;
- default:
- break;
- }
- } else {
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
- }
- }
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- polygon.push_back(point_list[0]);
- polygon.push_back(point_list[1]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- polygon.push_back(point_list[5]);
- polygon.push_back(point_list[0]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- polygon.push_back(point_list[4]);
- polygon.push_back(point_list[5]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- polygon.push_back(point_list[3]);
- polygon.push_back(point_list[4]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- polygon.push_back(point_list[2]);
- polygon.push_back(point_list[3]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- polygon.push_back(point_list[1]);
- polygon.push_back(point_list[2]);
- break;
- default:
- break;
- }
- }
-
- int half_polygon_size = polygon.size();
- for (int i = 0; i < half_polygon_size; i++) {
- polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
- }
-
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-#define TERRAIN_ALPHA 0.8
-
-#define DRAW_TERRAIN_BIT(f, bit) \
- { \
- int terrain_id = p_tile_data->get_peering_bit_terrain((bit)); \
- if (terrain_id >= 0) { \
- Color color = p_tile_set->get_terrain_color(terrain_set, terrain_id); \
- color.a = TERRAIN_ALPHA; \
- f(p_canvas_item, color, size, (bit)); \
- } \
- }
-
-#define DRAW_HALF_OFFSET_TERRAIN_BIT(f, bit, overlap, half_offset_axis) \
- { \
- int terrain_id = p_tile_data->get_peering_bit_terrain((bit)); \
- if (terrain_id >= 0) { \
- Color color = p_tile_set->get_terrain_color(terrain_set, terrain_id); \
- color.a = TERRAIN_ALPHA; \
- f(p_canvas_item, color, size, (bit), overlap, half_offset_axis); \
- } \
- }
-
-void TileSetPluginAtlasTerrain::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, const TileData *p_tile_data) {
- ERR_FAIL_COND(!p_tile_set);
- ERR_FAIL_COND(!p_tile_data);
-
- int terrain_set = p_tile_data->get_terrain_set();
- if (terrain_set < 0) {
- return;
- }
- TileSet::TerrainMode terrain_mode = p_tile_set->get_terrain_set_mode(terrain_set);
-
- TileSet::TileShape shape = p_tile_set->get_tile_shape();
- Vector2i size = p_tile_set->get_tile_size();
-
- RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform);
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER);
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER);
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER);
- } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
- DRAW_TERRAIN_BIT(_draw_square_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER);
- DRAW_TERRAIN_BIT(_draw_square_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER);
- DRAW_TERRAIN_BIT(_draw_square_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
- DRAW_TERRAIN_BIT(_draw_square_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER);
- } else { // TileData::TERRAIN_MODE_MATCH_SIDES
- DRAW_TERRAIN_BIT(_draw_square_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
- DRAW_TERRAIN_BIT(_draw_square_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
- DRAW_TERRAIN_BIT(_draw_square_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- DRAW_TERRAIN_BIT(_draw_square_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- }
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_CORNER);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_CORNER);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_CORNER);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
- DRAW_TERRAIN_BIT(_draw_isometric_corner_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_CORNER);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_CORNER);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_CORNER);
- } else { // TileData::TERRAIN_MODE_MATCH_SIDES
- DRAW_TERRAIN_BIT(_draw_isometric_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
- DRAW_TERRAIN_BIT(_draw_isometric_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
- DRAW_TERRAIN_BIT(_draw_isometric_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- DRAW_TERRAIN_BIT(_draw_isometric_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- }
- } else {
- TileSet::TileOffsetAxis offset_axis = p_tile_set->get_tile_offset_axis();
- float overlap = 0.0;
- switch (p_tile_set->get_tile_shape()) {
- case TileSet::TILE_SHAPE_HEXAGON:
- overlap = 0.25;
- break;
- case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
- overlap = 0.0;
- break;
- default:
- break;
- }
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER, overlap, offset_axis);
- } else {
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, overlap, offset_axis);
- }
- } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER, overlap, offset_axis);
- } else {
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER, overlap, offset_axis);
- }
- } else { // TileData::TERRAIN_MODE_MATCH_SIDES
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, overlap, offset_axis);
- } else {
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, overlap, offset_axis);
- }
- }
- }
- RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D());
-}
-
/////////////////////////////// TileSetPluginAtlasRendering //////////////////////////////////////
void TileSetPluginAtlasRendering::tilemap_notification(TileMap *p_tile_map, int p_what) {
@@ -4218,15 +4167,17 @@ void TileSetPluginAtlasPhysics::update_dirty_quadrants(TileMap *p_tile_map, Self
for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
// Add the shapes again.
- for (int shape_index = 0; shape_index < tile_data->get_collision_shapes_count(body_index); shape_index++) {
- bool one_way_collision = tile_data->is_collision_shape_one_way(body_index, shape_index);
- float one_way_collision_margin = tile_data->get_collision_shape_one_way_margin(body_index, shape_index);
- Ref<Shape2D> shape = tile_data->get_collision_shape_shape(body_index, shape_index);
- if (shape.is_valid()) {
+ for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
+ bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index);
+ float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(body_index, polygon_index);
+
+ int shapes_count = tile_data->get_collision_polygon_shapes_count(body_index, polygon_index);
+ for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
Transform2D xform = Transform2D();
xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
// Add decomposed convex shapes.
+ Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index);
ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform);
ps->body_set_shape_metadata(q.bodies[body_index], shape_index, E_cell->get());
ps->body_set_shape_as_one_way_collision(q.bodies[body_index], shape_index, one_way_collision, one_way_collision_margin);
@@ -4343,11 +4294,13 @@ void TileSetPluginAtlasPhysics::draw_quadrant_debug(TileMap *p_tile_map, TileMap
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
- for (int shape_index = 0; shape_index < tile_data->get_collision_shapes_count(body_index); shape_index++) {
- // Draw the debug shape.
- Ref<Shape2D> shape = tile_data->get_collision_shape_shape(body_index, shape_index);
- if (shape.is_valid()) {
- shape->draw(p_quadrant->debug_canvas_item, debug_collision_color);
+ for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
+ // Draw the debug polygon.
+ Vector<Vector2> polygon = tile_data->get_collision_polygon_points(body_index, polygon_index);
+ if (polygon.size() >= 3) {
+ Vector<Color> color;
+ color.push_back(debug_collision_color);
+ rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
}
}
}
@@ -4587,7 +4540,7 @@ void TileSetPluginScenesCollections::update_dirty_quadrants(TileMap *p_tile_map,
if (scenes_collection_source) {
Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
if (packed_scene.is_valid()) {
- Node *scene = packed_scene->instance();
+ Node *scene = packed_scene->instantiate();
p_tile_map->add_child(scene);
Control *scene_as_control = Object::cast_to<Control>(scene);
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 6cf4198f30..dbf6dbabe6 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -33,19 +33,18 @@
#include "core/io/resource.h"
#include "core/object/object.h"
+#include "core/templates/local_vector.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/navigation_region_2d.h"
#include "scene/main/canvas_item.h"
+#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/shape_2d.h"
#ifndef DISABLE_DEPRECATED
-#include "scene/2d/light_occluder_2d.h"
-#include "scene/2d/navigation_region_2d.h"
#include "scene/resources/shader.h"
-#include "scene/resources/shape_2d.h"
#include "scene/resources/texture.h"
#endif
@@ -60,7 +59,6 @@ class TileSetPlugin;
class TileSetPluginAtlasRendering;
class TileSetPluginAtlasPhysics;
class TileSetPluginAtlasNavigation;
-class TileSetPluginAtlasTerrain;
class TileSet : public Resource {
GDCLASS(TileSet, Resource);
@@ -138,6 +136,8 @@ public:
CELL_NEIGHBOR_MAX,
};
+ static const char *CELL_NEIGHBOR_ENUM_TO_TEXT[];
+
enum TerrainMode {
TERRAIN_MODE_MATCH_CORNERS_AND_SIDES = 0,
TERRAIN_MODE_MATCH_CORNERS,
@@ -194,6 +194,10 @@ private:
};
Vector<OcclusionLayer> occlusion_layers;
+ Ref<ArrayMesh> tile_lines_mesh;
+ Ref<ArrayMesh> tile_filled_mesh;
+ bool tile_meshes_dirty = true;
+
// Physics
struct PhysicsLayer {
uint32_t collision_layer = 1;
@@ -213,6 +217,9 @@ private:
};
Vector<TerrainSet> terrain_sets;
+ Map<TerrainMode, Map<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes;
+ bool terrain_bits_meshes_dirty = true;
+
// Navigation
struct Navigationlayer {
uint32_t layers = 1;
@@ -239,6 +246,19 @@ private:
void _compute_next_source_id();
void _source_changed();
+ // Helpers
+ Vector<Point2> _get_square_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_square_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_square_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+
+ Vector<Point2> _get_isometric_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_isometric_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_isometric_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+
+ Vector<Point2> _get_half_offset_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
+ Vector<Point2> _get_half_offset_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
+ Vector<Point2> _get_half_offset_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
+
protected:
static void _bind_methods();
@@ -257,8 +277,6 @@ public:
TileOffsetAxis get_tile_offset_axis() const;
void set_tile_size(Size2i p_size);
Size2i get_tile_size() const;
- void set_tile_skew(Vector2 p_skew);
- Vector2 get_tile_skew() const;
// -- Sources management --
int get_next_source_id() const;
@@ -305,6 +323,7 @@ public:
String get_terrain_name(int p_terrain_set, int p_terrain_index) const;
void set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color);
Color get_terrain_color(int p_terrain_set, int p_terrain_index) const;
+ bool is_valid_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const;
bool is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const;
// Navigation
@@ -323,8 +342,14 @@ public:
Variant::Type get_custom_data_type(int p_layer_id) const;
// Helpers
+ Vector<Vector2> get_tile_shape_polygon();
void draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>());
+ Vector<Point2> get_terrain_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit);
+ void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data);
+ Vector<Vector<Ref<Texture2D>>> generate_terrains_icons(Size2i p_size);
+
+ // Resource management
virtual void reset_state() override;
TileSet();
@@ -509,13 +534,14 @@ private:
// Physics
struct PhysicsLayerTileData {
- struct ShapeTileData {
- Ref<Shape2D> shape = Ref<Shape2D>();
+ struct PolygonShapeTileData {
+ LocalVector<Vector2> polygon;
+ LocalVector<Ref<ConvexPolygonShape2D>> shapes;
bool one_way = false;
float one_way_margin = 1.0;
};
- Vector<ShapeTileData> shapes;
+ Vector<PolygonShapeTileData> polygons;
};
Vector<PhysicsLayerTileData> physics;
// TODO add support for areas.
@@ -570,16 +596,18 @@ public:
Ref<OccluderPolygon2D> get_occluder(int p_layer_id) const;
// Physics
- int get_collision_shapes_count(int p_layer_id) const;
- void set_collision_shapes_count(int p_layer_id, int p_shapes_count);
- void add_collision_shape(int p_layer_id);
- void remove_collision_shape(int p_layer_id, int p_shape_index);
- void set_collision_shape_shape(int p_layer_id, int p_shape_index, Ref<Shape2D> p_shape);
- Ref<Shape2D> get_collision_shape_shape(int p_layer_id, int p_shape_index) const;
- void set_collision_shape_one_way(int p_layer_id, int p_shape_index, bool p_one_way);
- bool is_collision_shape_one_way(int p_layer_id, int p_shape_index) const;
- void set_collision_shape_one_way_margin(int p_layer_id, int p_shape_index, float p_one_way_margin);
- float get_collision_shape_one_way_margin(int p_layer_id, int p_shape_index) const;
+ int get_collision_polygons_count(int p_layer_id) const;
+ void set_collision_polygons_count(int p_layer_id, int p_shapes_count);
+ void add_collision_polygon(int p_layer_id);
+ void remove_collision_polygon(int p_layer_id, int p_polygon_index);
+ void set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector<Vector2> p_polygon);
+ Vector<Vector2> get_collision_polygon_points(int p_layer_id, int p_polygon_index) const;
+ void set_collision_polygon_one_way(int p_layer_id, int p_polygon_index, bool p_one_way);
+ bool is_collision_polygon_one_way(int p_layer_id, int p_polygon_index) const;
+ void set_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index, float p_one_way_margin);
+ float get_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index) const;
+ int get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_index) const;
+ Ref<ConvexPolygonShape2D> get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const;
// Terrain
void set_terrain_set(int p_terrain_id);
@@ -637,26 +665,6 @@ public:
static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
};
-class TileSetPluginAtlasTerrain : public TileSetPlugin {
- GDCLASS(TileSetPluginAtlasTerrain, TileSetPlugin);
-
-private:
- static void _draw_square_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
- static void _draw_square_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
- static void _draw_square_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
-
- static void _draw_isometric_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
- static void _draw_isometric_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
- static void _draw_isometric_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
-
- static void _draw_half_offset_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
- static void _draw_half_offset_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
- static void _draw_half_offset_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
-
-public:
- static void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, const TileData *p_tile_data);
-};
-
class TileSetPluginAtlasPhysics : public TileSetPlugin {
GDCLASS(TileSetPluginAtlasPhysics, TileSetPlugin);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 5759948fe6..54bc7382db 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -617,7 +617,7 @@ void VisualShader::replace_node(Type p_type, int p_id, const StringName &p_new_c
if (g->nodes[p_id].node->get_class_name() == p_new_class) {
return;
}
- VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(p_new_class));
+ VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(p_new_class));
vsn->connect("changed", callable_mp(this, &VisualShader::_queue_update));
g->nodes[p_id].node = Ref<VisualShaderNode>(vsn);
@@ -2020,13 +2020,13 @@ VisualShader::VisualShader() {
for (int i = 0; i < TYPE_MAX; i++) {
if (i > (int)TYPE_LIGHT && i < (int)TYPE_SKY) {
Ref<VisualShaderNodeParticleOutput> output;
- output.instance();
+ output.instantiate();
output->shader_type = Type(i);
output->shader_mode = shader_mode;
graph[i].nodes[NODE_ID_OUTPUT].node = output;
} else {
Ref<VisualShaderNodeOutput> output;
- output.instance();
+ output.instantiate();
output->shader_type = Type(i);
output->shader_mode = shader_mode;
graph[i].nodes[NODE_ID_OUTPUT].node = output;
@@ -2533,6 +2533,14 @@ Vector<StringName> VisualShaderNodeInput::get_editable_properties() const {
return props;
}
+void VisualShaderNodeInput::set_shader_type(VisualShader::Type p_shader_type) {
+ shader_type = p_shader_type;
+}
+
+void VisualShaderNodeInput::set_shader_mode(Shader::Mode p_shader_mode) {
+ shader_mode = p_shader_mode;
+}
+
void VisualShaderNodeInput::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_name", "name"), &VisualShaderNodeInput::set_input_name);
ClassDB::bind_method(D_METHOD("get_input_name"), &VisualShaderNodeInput::get_input_name);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 53b165fe0f..454012b7ed 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -350,6 +350,10 @@ class VisualShaderNodeInput : public VisualShaderNode {
String input_name = "[None]";
+public:
+ void set_shader_type(VisualShader::Type p_shader_type);
+ void set_shader_mode(Shader::Mode p_shader_mode);
+
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &property) const override;