diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/animation.cpp | 238 | ||||
-rw-r--r-- | scene/resources/animation.h | 114 | ||||
-rw-r--r-- | scene/resources/curve.cpp | 8 | ||||
-rw-r--r-- | scene/resources/curve.h | 4 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 2 | ||||
-rw-r--r-- | scene/resources/default_theme/theme_data.h | 4 | ||||
-rw-r--r-- | scene/resources/height_map_shape_3d.cpp | 18 | ||||
-rw-r--r-- | scene/resources/height_map_shape_3d.h | 6 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 2 | ||||
-rw-r--r-- | scene/resources/mesh_data_tool.cpp | 4 | ||||
-rw-r--r-- | scene/resources/polygon_path_finder.cpp | 8 | ||||
-rw-r--r-- | scene/resources/resource_format_text.cpp | 12 | ||||
-rw-r--r-- | scene/resources/sprite_frames.cpp | 4 | ||||
-rw-r--r-- | scene/resources/sprite_frames.h | 6 |
14 files changed, 215 insertions, 215 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 640ec50eb9..e6a74e7685 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -77,17 +77,17 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { } else if (what == "keys" || what == "key_values") { if (track_get_type(track) == TYPE_TRANSFORM3D) { TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]); - Vector<float> values = p_value; + Vector<real_t> values = p_value; int vcount = values.size(); - ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 11 + ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 12 - const float *r = values.ptr(); + const real_t *r = values.ptr(); tt->transforms.resize(vcount / 12); for (int i = 0; i < (vcount / 12); i++) { TKey<TransformKey> &tk = tt->transforms.write[i]; - const float *ofs = &r[i * 12]; + const real_t *ofs = &r[i * 12]; tk.time = ofs[0]; tk.transition = ofs[1]; @@ -125,7 +125,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { vt->update_mode = UpdateMode(um); } - Vector<float> times = d["times"]; + Vector<real_t> times = d["times"]; Array values = d["values"]; ERR_FAIL_COND_V(times.size() != values.size(), false); @@ -133,7 +133,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { if (times.size()) { int valcount = times.size(); - const float *rt = times.ptr(); + const real_t *rt = times.ptr(); vt->values.resize(valcount); @@ -143,10 +143,10 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { } if (d.has("transitions")) { - Vector<float> transitions = d["transitions"]; + Vector<real_t> transitions = d["transitions"]; ERR_FAIL_COND_V(transitions.size() != valcount, false); - const float *rtr = transitions.ptr(); + const real_t *rtr = transitions.ptr(); for (int i = 0; i < valcount; i++) { vt->values.write[i].transition = rtr[i]; @@ -165,7 +165,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(!d.has("times"), false); ERR_FAIL_COND_V(!d.has("values"), false); - Vector<float> times = d["times"]; + Vector<real_t> times = d["times"]; Array values = d["values"]; ERR_FAIL_COND_V(times.size() != values.size(), false); @@ -173,17 +173,17 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { if (times.size()) { int valcount = times.size(); - const float *rt = times.ptr(); + const real_t *rt = times.ptr(); for (int i = 0; i < valcount; i++) { track_insert_key(track, rt[i], values[i]); } if (d.has("transitions")) { - Vector<float> transitions = d["transitions"]; + Vector<real_t> transitions = d["transitions"]; ERR_FAIL_COND_V(transitions.size() != valcount, false); - const float *rtr = transitions.ptr(); + const real_t *rtr = transitions.ptr(); for (int i = 0; i < valcount; i++) { track_set_key_transition(track, i, rtr[i]); @@ -196,16 +196,16 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(!d.has("times"), false); ERR_FAIL_COND_V(!d.has("points"), false); - Vector<float> times = d["times"]; - PackedFloat32Array values = d["points"]; + Vector<real_t> times = d["times"]; + Vector<real_t> values = d["points"]; ERR_FAIL_COND_V(times.size() * 5 != values.size(), false); if (times.size()) { int valcount = times.size(); - const float *rt = times.ptr(); - const float *rv = values.ptr(); + const real_t *rt = times.ptr(); + const real_t *rv = values.ptr(); bt->values.resize(valcount); @@ -227,7 +227,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(!d.has("times"), false); ERR_FAIL_COND_V(!d.has("clips"), false); - Vector<float> times = d["times"]; + Vector<real_t> times = d["times"]; Array clips = d["clips"]; ERR_FAIL_COND_V(clips.size() != times.size(), false); @@ -235,7 +235,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { if (times.size()) { int valcount = times.size(); - const float *rt = times.ptr(); + const real_t *rt = times.ptr(); ad->values.clear(); @@ -268,7 +268,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(!d.has("times"), false); ERR_FAIL_COND_V(!d.has("clips"), false); - Vector<float> times = d["times"]; + Vector<real_t> times = d["times"]; Vector<String> clips = d["clips"]; ERR_FAIL_COND_V(clips.size() != times.size(), false); @@ -276,7 +276,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { if (times.size()) { int valcount = times.size(); - const float *rt = times.ptr(); + const real_t *rt = times.ptr(); const String *rc = clips.ptr(); an->values.resize(valcount); @@ -352,9 +352,9 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { r_ret = track_is_enabled(track); } else if (what == "keys") { if (track_get_type(track) == TYPE_TRANSFORM3D) { - Vector<float> keys; + Vector<real_t> keys; int kk = track_get_key_count(track); - keys.resize(kk * 12); + keys.resize(kk * sizeof(Transform3D)); real_t *w = keys.ptrw(); @@ -389,8 +389,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { Dictionary d; - Vector<float> key_times; - Vector<float> key_transitions; + Vector<real_t> key_times; + Vector<real_t> key_transitions; Array key_values; int kk = vt->values.size(); @@ -399,8 +399,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { key_transitions.resize(kk); key_values.resize(kk); - float *wti = key_times.ptrw(); - float *wtr = key_transitions.ptrw(); + real_t *wti = key_times.ptrw(); + real_t *wtr = key_transitions.ptrw(); int idx = 0; @@ -427,8 +427,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { } else if (track_get_type(track) == TYPE_METHOD) { Dictionary d; - Vector<float> key_times; - Vector<float> key_transitions; + Vector<real_t> key_times; + Vector<real_t> key_transitions; Array key_values; int kk = track_get_key_count(track); @@ -437,8 +437,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { key_transitions.resize(kk); key_values.resize(kk); - float *wti = key_times.ptrw(); - float *wtr = key_transitions.ptrw(); + real_t *wti = key_times.ptrw(); + real_t *wtr = key_transitions.ptrw(); int idx = 0; for (int i = 0; i < track_get_key_count(track); i++) { @@ -463,16 +463,16 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { Dictionary d; - Vector<float> key_times; - Vector<float> key_points; + Vector<real_t> key_times; + Vector<real_t> key_points; int kk = bt->values.size(); key_times.resize(kk); key_points.resize(kk * 5); - float *wti = key_times.ptrw(); - float *wpo = key_points.ptrw(); + real_t *wti = key_times.ptrw(); + real_t *wpo = key_points.ptrw(); int idx = 0; @@ -499,14 +499,14 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { Dictionary d; - Vector<float> key_times; + Vector<real_t> key_times; Array clips; int kk = ad->values.size(); key_times.resize(kk); - float *wti = key_times.ptrw(); + real_t *wti = key_times.ptrw(); int idx = 0; @@ -533,7 +533,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { Dictionary d; - Vector<float> key_times; + Vector<real_t> key_times; Vector<String> clips; int kk = an->values.size(); @@ -541,7 +541,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { key_times.resize(kk); clips.resize(kk); - float *wti = key_times.ptrw(); + real_t *wti = key_times.ptrw(); String *wcl = clips.ptrw(); const TKey<StringName> *vls = an->values.ptr(); @@ -722,7 +722,7 @@ bool Animation::track_get_interpolation_loop_wrap(int p_track) const { // transform /* template<class T> -int Animation::_insert_pos(float p_time, T& p_keys) { +int Animation::_insert_pos(double p_time, T& p_keys) { // simple, linear time inset that should be fast enough in reality. int idx=p_keys.size(); @@ -745,12 +745,12 @@ int Animation::_insert_pos(float p_time, T& p_keys) { */ template <class T, class V> -int Animation::_insert(float p_time, T &p_keys, const V &p_value) { +int Animation::_insert(double p_time, T &p_keys, const V &p_value) { int idx = p_keys.size(); while (true) { // Condition for replacement. - if (idx > 0 && Math::is_equal_approx(p_keys[idx - 1].time, p_time)) { + if (idx > 0 && Math::is_equal_approx((double)p_keys[idx - 1].time, p_time)) { float transition = p_keys[idx - 1].transition; p_keys.write[idx - 1] = p_value; p_keys.write[idx - 1].transition = transition; @@ -794,7 +794,7 @@ Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, return OK; } -int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quaternion &p_rot, const Vector3 &p_scale) { +int Animation::transform_track_insert_key(int p_track, double p_time, const Vector3 &p_loc, const Quaternion &p_rot, const Vector3 &p_scale) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, -1); @@ -812,7 +812,7 @@ int Animation::transform_track_insert_key(int p_track, float p_time, const Vecto return ret; } -void Animation::track_remove_key_at_time(int p_track, float p_time) { +void Animation::track_remove_key_at_time(int p_track, double p_time) { int idx = track_find_key(p_track, p_time, true); ERR_FAIL_COND(idx < 0); track_remove_key(p_track, idx); @@ -864,7 +864,7 @@ void Animation::track_remove_key(int p_track, int p_idx) { emit_changed(); } -int Animation::track_find_key(int p_track, float p_time, bool p_exact) const { +int Animation::track_find_key(int p_track, double p_time, bool p_exact) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; @@ -946,7 +946,7 @@ int Animation::track_find_key(int p_track, float p_time, bool p_exact) const { return -1; } -void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition) { +void Animation::track_insert_key(int p_track, double p_time, const Variant &p_key, real_t p_transition) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; @@ -1151,7 +1151,7 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { ERR_FAIL_V(Variant()); } -float Animation::track_get_key_time(int p_track, int p_key_idx) const { +double Animation::track_get_key_time(int p_track, int p_key_idx) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; @@ -1196,7 +1196,7 @@ float Animation::track_get_key_time(int p_track, int p_key_idx) const { ERR_FAIL_V(-1); } -void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) { +void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; @@ -1260,7 +1260,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) { ERR_FAIL(); } -float Animation::track_get_key_transition(int p_track, int p_key_idx) const { +real_t Animation::track_get_key_transition(int p_track, int p_key_idx) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; @@ -1379,7 +1379,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p emit_changed(); } -void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_transition) { +void Animation::track_set_key_transition(int p_track, int p_key_idx, real_t p_transition) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; @@ -1412,7 +1412,7 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra } template <class K> -int Animation::_find(const Vector<K> &p_keys, float p_time) const { +int Animation::_find(const Vector<K> &p_keys, double p_time) const { int len = p_keys.size(); if (len == 0) { return -2; @@ -1433,7 +1433,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const { while (low <= high) { middle = (low + high) / 2; - if (Math::is_equal_approx(p_time, keys[middle].time)) { //match + if (Math::is_equal_approx(p_time, (double)keys[middle].time)) { //match return middle; } else if (p_time < keys[middle].time) { high = middle - 1; //search low end of array @@ -1449,7 +1449,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const { return middle; } -Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, float p_c) const { +Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, real_t p_c) const { TransformKey ret; ret.loc = _interpolate(p_a.loc, p_b.loc, p_c); ret.rot = _interpolate(p_a.rot, p_b.rot, p_c); @@ -1458,25 +1458,25 @@ Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p return ret; } -Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const { +Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const { return p_a.lerp(p_b, p_c); } -Quaternion Animation::_interpolate(const Quaternion &p_a, const Quaternion &p_b, float p_c) const { +Quaternion Animation::_interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const { return p_a.slerp(p_b, p_c); } -Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, float p_c) const { +Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const { Variant dst; Variant::interpolate(p_a, p_b, p_c, dst); return dst; } -float Animation::_interpolate(const float &p_a, const float &p_b, float p_c) const { +real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const { return p_a * (1.0 - p_c) + p_b * p_c; } -Animation::TransformKey Animation::_cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, float p_c) const { +Animation::TransformKey Animation::_cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, real_t p_c) const { Animation::TransformKey tk; tk.loc = p_a.loc.cubic_interpolate(p_b.loc, p_pre_a.loc, p_post_b.loc, p_c); @@ -1486,15 +1486,15 @@ Animation::TransformKey Animation::_cubic_interpolate(const Animation::Transform return tk; } -Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, float p_c) const { +Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const { return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c); } -Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, float p_c) const { +Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const { return p_a.cubic_slerp(p_b, p_pre_a, p_post_b, p_c); } -Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, float p_c) const { +Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const { Variant::Type type_a = p_a.get_type(); Variant::Type type_b = p_b.get_type(); Variant::Type type_pa = p_pre_a.get_type(); @@ -1515,9 +1515,9 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a real_t p2 = p_b; real_t p3 = p_post_b; - float t = p_c; - float t2 = t * t; - float t3 = t2 * t; + real_t t = p_c; + real_t t2 = t * t; + real_t t3 = t2 * t; return 0.5f * ((p1 * 2.0f) + (-p0 + p2) * t + @@ -1579,12 +1579,12 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a } } -float Animation::_cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const { +real_t Animation::_cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const { return _interpolate(p_a, p_b, p_c); } template <class T> -T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const { +T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const { int len = _find(p_keys, length) + 1; // try to find last key (there may be more past the end) if (len <= 0) { @@ -1608,7 +1608,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola bool result = true; int next = 0; - float c = 0.0; + real_t c = 0.0; // prepare for all cases of interpolation if (loop && p_loop_wrap) { @@ -1616,8 +1616,8 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola if (idx >= 0) { if ((idx + 1) < len) { next = idx + 1; - float delta = p_keys[next].time - p_keys[idx].time; - float from = p_time - p_keys[idx].time; + real_t delta = p_keys[next].time - p_keys[idx].time; + real_t from = p_time - p_keys[idx].time; if (Math::is_zero_approx(delta)) { c = 0; @@ -1627,8 +1627,8 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola } else { next = 0; - float delta = (length - p_keys[idx].time) + p_keys[next].time; - float from = p_time - p_keys[idx].time; + real_t delta = (length - p_keys[idx].time) + p_keys[next].time; + real_t from = p_time - p_keys[idx].time; if (Math::is_zero_approx(delta)) { c = 0; @@ -1641,12 +1641,12 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola // on loop, behind first key idx = len - 1; next = 0; - float endtime = (length - p_keys[idx].time); + real_t endtime = (length - p_keys[idx].time); if (endtime < 0) { // may be keys past the end endtime = 0; } - float delta = endtime + p_keys[next].time; - float from = endtime + p_time; + real_t delta = endtime + p_keys[next].time; + real_t from = endtime + p_time; if (Math::is_zero_approx(delta)) { c = 0; @@ -1660,8 +1660,8 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola if (idx >= 0) { if ((idx + 1) < len) { next = idx + 1; - float delta = p_keys[next].time - p_keys[idx].time; - float from = p_time - p_keys[idx].time; + real_t delta = p_keys[next].time - p_keys[idx].time; + real_t from = p_time - p_keys[idx].time; if (Math::is_zero_approx(delta)) { c = 0; @@ -1690,7 +1690,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola return T(); } - float tr = p_keys[idx].transition; + real_t tr = p_keys[idx].transition; if (tr == 0 || idx == next) { // don't interpolate if not needed @@ -1728,7 +1728,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola // do a barrel roll } -Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const { +Error Animation::transform_track_interpolate(int p_track, double p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, ERR_INVALID_PARAMETER); @@ -1758,7 +1758,7 @@ Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3 return OK; } -Variant Animation::value_track_interpolate(int p_track, float p_time) const { +Variant Animation::value_track_interpolate(int p_track, double p_time) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_VALUE, Variant()); @@ -1775,7 +1775,7 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const { return Variant(); } -void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const { +void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) { to_time = length * 1.001; //include a little more if at the end } @@ -1812,15 +1812,15 @@ void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, floa } } -void Animation::value_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const { +void Animation::value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_VALUE); ValueTrack *vt = static_cast<ValueTrack *>(t); - float from_time = p_time - p_delta; - float to_time = p_time; + double from_time = p_time - p_delta; + double to_time = p_time; if (from_time > to_time) { SWAP(from_time, to_time); @@ -1875,7 +1875,7 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const } template <class T> -void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, float from_time, float to_time, List<int> *p_indices) const { +void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) { to_time = length * 1.01; //include a little more if at the end } @@ -1908,12 +1908,12 @@ void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, float } } -void Animation::track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List<int> *p_indices) const { +void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices) const { ERR_FAIL_INDEX(p_track, tracks.size()); const Track *t = tracks[p_track]; - float from_time = p_time - p_delta; - float to_time = p_time; + double from_time = p_time - p_delta; + double to_time = p_time; if (from_time > to_time) { SWAP(from_time, to_time); @@ -2021,7 +2021,7 @@ void Animation::track_get_key_indices_in_range(int p_track, float p_time, float } } -void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, float from_time, float to_time, List<int> *p_indices) const { +void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) { to_time = length * 1.01; //include a little more if at the end } @@ -2054,15 +2054,15 @@ void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, fl } } -void Animation::method_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const { +void Animation::method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_METHOD); MethodTrack *mt = static_cast<MethodTrack *>(t); - float from_time = p_time - p_delta; - float to_time = p_time; + double from_time = p_time - p_delta; + double to_time = p_time; if (from_time > to_time) { SWAP(from_time, to_time); @@ -2128,7 +2128,7 @@ StringName Animation::method_track_get_name(int p_track, int p_key_idx) const { return pm->methods[p_key_idx].method; } -int Animation::bezier_track_insert_key(int p_track, float p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) { +int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1); @@ -2154,7 +2154,7 @@ int Animation::bezier_track_insert_key(int p_track, float p_time, float p_value, return key; } -void Animation::bezier_track_set_key_value(int p_track, int p_index, float p_value) { +void Animation::bezier_track_set_key_value(int p_track, int p_index, real_t p_value) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_BEZIER); @@ -2199,7 +2199,7 @@ void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const emit_changed(); } -float Animation::bezier_track_get_key_value(int p_track, int p_index) const { +real_t Animation::bezier_track_get_key_value(int p_track, int p_index) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_BEZIER, 0); @@ -2246,7 +2246,7 @@ static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, const Vector2 &start, con return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3; } -float Animation::bezier_track_interpolate(int p_track, float p_time) const { +real_t Animation::bezier_track_interpolate(int p_track, double p_time) const { //this uses a different interpolation scheme ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); Track *track = tracks[p_track]; @@ -2277,14 +2277,14 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const { return bt->values[bt->values.size() - 1].value.value; } - float t = p_time - bt->values[idx].time; + double t = p_time - bt->values[idx].time; int iterations = 10; - float duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes - float low = 0.0; // 0% of the current animation segment - float high = 1.0; // 100% of the current animation segment - float middle; + real_t duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes + real_t low = 0.0; // 0% of the current animation segment + real_t high = 1.0; // 100% of the current animation segment + real_t middle; Vector2 start(0, bt->values[idx].value.value); Vector2 start_out = start + bt->values[idx].value.out_handle; @@ -2307,12 +2307,12 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const { //interpolate the result: Vector2 low_pos = _bezier_interp(low, start, start_out, end_in, end); Vector2 high_pos = _bezier_interp(high, start, start_out, end_in, end); - float c = (t - low_pos.x) / (high_pos.x - low_pos.x); + real_t c = (t - low_pos.x) / (high_pos.x - low_pos.x); return low_pos.lerp(high_pos, c).y; } -int Animation::audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset, float p_end_offset) { +int Animation::audio_track_insert_key(int p_track, double p_time, const RES &p_stream, real_t p_start_offset, real_t p_end_offset) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_AUDIO, -1); @@ -2352,7 +2352,7 @@ void Animation::audio_track_set_key_stream(int p_track, int p_key, const RES &p_ emit_changed(); } -void Animation::audio_track_set_key_start_offset(int p_track, int p_key, float p_offset) { +void Animation::audio_track_set_key_start_offset(int p_track, int p_key, real_t p_offset) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_AUDIO); @@ -2370,7 +2370,7 @@ void Animation::audio_track_set_key_start_offset(int p_track, int p_key, float p emit_changed(); } -void Animation::audio_track_set_key_end_offset(int p_track, int p_key, float p_offset) { +void Animation::audio_track_set_key_end_offset(int p_track, int p_key, real_t p_offset) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_AUDIO); @@ -2400,7 +2400,7 @@ RES Animation::audio_track_get_key_stream(int p_track, int p_key) const { return at->values[p_key].value.stream; } -float Animation::audio_track_get_key_start_offset(int p_track, int p_key) const { +real_t Animation::audio_track_get_key_start_offset(int p_track, int p_key) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); const Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0); @@ -2412,7 +2412,7 @@ float Animation::audio_track_get_key_start_offset(int p_track, int p_key) const return at->values[p_key].value.start_offset; } -float Animation::audio_track_get_key_end_offset(int p_track, int p_key) const { +real_t Animation::audio_track_get_key_end_offset(int p_track, int p_key) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); const Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0); @@ -2426,7 +2426,7 @@ float Animation::audio_track_get_key_end_offset(int p_track, int p_key) const { // -int Animation::animation_track_insert_key(int p_track, float p_time, const StringName &p_animation) { +int Animation::animation_track_insert_key(int p_track, double p_time, const StringName &p_animation) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_ANIMATION, -1); @@ -2470,7 +2470,7 @@ StringName Animation::animation_track_get_key_animation(int p_track, int p_key) return at->values[p_key].value; } -void Animation::set_length(float p_length) { +void Animation::set_length(real_t p_length) { if (p_length < ANIM_MIN_LENGTH) { p_length = ANIM_MIN_LENGTH; } @@ -2478,7 +2478,7 @@ void Animation::set_length(float p_length) { emit_changed(); } -float Animation::get_length() const { +real_t Animation::get_length() const { return length; } @@ -2558,12 +2558,12 @@ void Animation::track_swap(int p_track, int p_with_track) { emit_signal(SceneStringNames::get_singleton()->tracks_changed); } -void Animation::set_step(float p_step) { +void Animation::set_step(real_t p_step) { step = p_step; emit_changed(); } -float Animation::get_step() const { +real_t Animation::get_step() const { return step; } @@ -2708,7 +2708,7 @@ void Animation::clear() { emit_signal(SceneStringNames::get_singleton()->tracks_changed); } -bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err, float p_alowed_angular_err, float p_max_optimizable_angle, const Vector3 &p_norm) { +bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, real_t p_alowed_linear_err, real_t p_alowed_angular_err, real_t p_max_optimizable_angle, const Vector3 &p_norm) { real_t c = (t1.time - t0.time) / (t2.time - t0.time); real_t t[3] = { -1, -1, -1 }; @@ -2727,9 +2727,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons } else { Vector3 pd = (v2 - v0); - float d0 = pd.dot(v0); - float d1 = pd.dot(v1); - float d2 = pd.dot(v2); + real_t d0 = pd.dot(v0); + real_t d1 = pd.dot(v1); + real_t d2 = pd.dot(v2); if (d1 < d0 || d1 > d2) { return false; } @@ -2817,9 +2817,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons } else { Vector3 pd = (v2 - v0); - float d0 = pd.dot(v0); - float d1 = pd.dot(v1); - float d2 = pd.dot(v2); + real_t d0 = pd.dot(v0); + real_t d1 = pd.dot(v1); + real_t d2 = pd.dot(v2); if (d1 < d0 || d1 > d2) { return false; //beyond segment range } @@ -2875,7 +2875,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons return erase; } -void Animation::_transform_track_optimize(int p_idx, float p_allowed_linear_err, float p_allowed_angular_err, float p_max_optimizable_angle) { +void Animation::_transform_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { ERR_FAIL_INDEX(p_idx, tracks.size()); ERR_FAIL_COND(tracks[p_idx]->type != TYPE_TRANSFORM3D); TransformTrack *tt = static_cast<TransformTrack *>(tracks[p_idx]); @@ -2915,7 +2915,7 @@ void Animation::_transform_track_optimize(int p_idx, float p_allowed_linear_err, } } -void Animation::optimize(float p_allowed_linear_err, float p_allowed_angular_err, float p_max_optimizable_angle) { +void Animation::optimize(real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { for (int i = 0; i < tracks.size(); i++) { if (tracks[i]->type == TYPE_TRANSFORM3D) { _transform_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle); diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 920ee2e5ab..6227f6967f 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -76,8 +76,8 @@ private: }; struct Key { - float transition = 1.0; - float time = 0.0; // time in secs + real_t transition = 1.0; + double time = 0.0; // time in secs }; // transform key holds either Vector3 or Quaternion @@ -129,7 +129,7 @@ private: struct BezierKey { Vector2 in_handle; //relative (x always <0) Vector2 out_handle; //relative (x always >0) - float value = 0.0; + real_t value = 0.0; }; struct BezierTrack : public Track { @@ -144,8 +144,8 @@ private: struct AudioKey { RES stream; - float start_offset = 0.0; //offset from start - float end_offset = 0.0; //offset from end, if 0 then full length or infinite + real_t start_offset = 0.0; //offset from start + real_t end_offset = 0.0; //offset from end, if 0 then full length or infinite AudioKey() { } }; @@ -172,46 +172,46 @@ private: /* template<class T> - int _insert_pos(float p_time, T& p_keys);*/ + int _insert_pos(double p_time, T& p_keys);*/ template <class T> void _clear(T &p_keys); template <class T, class V> - int _insert(float p_time, T &p_keys, const V &p_value); + int _insert(double p_time, T &p_keys, const V &p_value); template <class K> - inline int _find(const Vector<K> &p_keys, float p_time) const; + inline int _find(const Vector<K> &p_keys, double p_time) const; - _FORCE_INLINE_ Animation::TransformKey _interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, float p_c) const; + _FORCE_INLINE_ Animation::TransformKey _interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, real_t p_c) const; - _FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const; - _FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, float p_c) const; - _FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, float p_c) const; - _FORCE_INLINE_ float _interpolate(const float &p_a, const float &p_b, float p_c) const; + _FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const; + _FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const; + _FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const; + _FORCE_INLINE_ real_t _interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const; - _FORCE_INLINE_ Animation::TransformKey _cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, float p_c) const; - _FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, float p_c) const; - _FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, float p_c) const; - _FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, float p_c) const; - _FORCE_INLINE_ float _cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const; + _FORCE_INLINE_ Animation::TransformKey _cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, real_t p_c) const; + _FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const; + _FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const; + _FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const; + _FORCE_INLINE_ real_t _cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const; template <class T> - _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const; + _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const; template <class T> - _FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, float from_time, float to_time, List<int> *p_indices) const; + _FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const; - _FORCE_INLINE_ void _value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const; - _FORCE_INLINE_ void _method_track_get_key_indices_in_range(const MethodTrack *mt, float from_time, float to_time, List<int> *p_indices) const; + _FORCE_INLINE_ void _value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const; + _FORCE_INLINE_ void _method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const; - float length = 1.0; - float step = 0.1; + double length = 1.0; + real_t step = 0.1; bool loop = false; // bind helpers private: - Array _transform_track_interpolate(int p_track, float p_time) const { + Array _transform_track_interpolate(int p_track, double p_time) const { Vector3 loc; Quaternion rot; Vector3 scale; @@ -223,7 +223,7 @@ private: return ret; } - Vector<int> _value_track_get_key_indices(int p_track, float p_time, float p_delta) const { + Vector<int> _value_track_get_key_indices(int p_track, double p_time, double p_delta) const { List<int> idxs; value_track_get_key_indices(p_track, p_time, p_delta, &idxs); Vector<int> idxr; @@ -233,7 +233,7 @@ private: } return idxr; } - Vector<int> _method_track_get_key_indices(int p_track, float p_time, float p_delta) const { + Vector<int> _method_track_get_key_indices(int p_track, double p_time, double p_delta) const { List<int> idxs; method_track_get_key_indices(p_track, p_time, p_delta, &idxs); Vector<int> idxr; @@ -244,8 +244,8 @@ private: return idxr; } - bool _transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err, float p_alowed_angular_err, float p_max_optimizable_angle, const Vector3 &p_norm); - void _transform_track_optimize(int p_idx, float p_allowed_linear_err = 0.05, float p_allowed_angular_err = 0.01, float p_max_optimizable_angle = Math_PI * 0.125); + bool _transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, real_t p_alowed_linear_err, real_t p_alowed_angular_err, real_t p_max_optimizable_angle, const Vector3 &p_norm); + void _transform_track_optimize(int p_idx, real_t p_allowed_linear_err = 0.05, real_t p_allowed_angular_err = 0.01, real_t p_max_optimizable_angle = Math_PI * 0.125); protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -279,75 +279,75 @@ public: void track_set_enabled(int p_track, bool p_enabled); bool track_is_enabled(int p_track) const; - void track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition = 1); - void track_set_key_transition(int p_track, int p_key_idx, float p_transition); + void track_insert_key(int p_track, double p_time, const Variant &p_key, real_t p_transition = 1); + void track_set_key_transition(int p_track, int p_key_idx, real_t p_transition); void track_set_key_value(int p_track, int p_key_idx, const Variant &p_value); - void track_set_key_time(int p_track, int p_key_idx, float p_time); - int track_find_key(int p_track, float p_time, bool p_exact = false) const; + void track_set_key_time(int p_track, int p_key_idx, double p_time); + int track_find_key(int p_track, double p_time, bool p_exact = false) const; void track_remove_key(int p_track, int p_idx); - void track_remove_key_at_time(int p_track, float p_time); + void track_remove_key_at_time(int p_track, double p_time); int track_get_key_count(int p_track) const; Variant track_get_key_value(int p_track, int p_key_idx) const; - float track_get_key_time(int p_track, int p_key_idx) const; - float track_get_key_transition(int p_track, int p_key_idx) const; + double track_get_key_time(int p_track, int p_key_idx) const; + real_t track_get_key_transition(int p_track, int p_key_idx) const; - int transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quaternion &p_rot = Quaternion(), const Vector3 &p_scale = Vector3()); + int transform_track_insert_key(int p_track, double p_time, const Vector3 &p_loc, const Quaternion &p_rot = Quaternion(), const Vector3 &p_scale = Vector3()); Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const; void track_set_interpolation_type(int p_track, InterpolationType p_interp); InterpolationType track_get_interpolation_type(int p_track) const; - int bezier_track_insert_key(int p_track, float p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle); - void bezier_track_set_key_value(int p_track, int p_index, float p_value); + int bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle); + void bezier_track_set_key_value(int p_track, int p_index, real_t p_value); void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle); void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle); - float bezier_track_get_key_value(int p_track, int p_index) const; + real_t bezier_track_get_key_value(int p_track, int p_index) const; Vector2 bezier_track_get_key_in_handle(int p_track, int p_index) const; Vector2 bezier_track_get_key_out_handle(int p_track, int p_index) const; - float bezier_track_interpolate(int p_track, float p_time) const; + real_t bezier_track_interpolate(int p_track, double p_time) const; - int audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset = 0, float p_end_offset = 0); + int audio_track_insert_key(int p_track, double p_time, const RES &p_stream, real_t p_start_offset = 0, real_t p_end_offset = 0); void audio_track_set_key_stream(int p_track, int p_key, const RES &p_stream); - void audio_track_set_key_start_offset(int p_track, int p_key, float p_offset); - void audio_track_set_key_end_offset(int p_track, int p_key, float p_offset); + void audio_track_set_key_start_offset(int p_track, int p_key, real_t p_offset); + void audio_track_set_key_end_offset(int p_track, int p_key, real_t p_offset); RES audio_track_get_key_stream(int p_track, int p_key) const; - float audio_track_get_key_start_offset(int p_track, int p_key) const; - float audio_track_get_key_end_offset(int p_track, int p_key) const; + real_t audio_track_get_key_start_offset(int p_track, int p_key) const; + real_t audio_track_get_key_end_offset(int p_track, int p_key) const; - int animation_track_insert_key(int p_track, float p_time, const StringName &p_animation); + int animation_track_insert_key(int p_track, double p_time, const StringName &p_animation); void animation_track_set_key_animation(int p_track, int p_key, const StringName &p_animation); StringName animation_track_get_key_animation(int p_track, int p_key) const; void track_set_interpolation_loop_wrap(int p_track, bool p_enable); bool track_get_interpolation_loop_wrap(int p_track) const; - Error transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const; + Error transform_track_interpolate(int p_track, double p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const; - Variant value_track_interpolate(int p_track, float p_time) const; - void value_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const; + Variant value_track_interpolate(int p_track, double p_time) const; + void value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const; void value_track_set_update_mode(int p_track, UpdateMode p_mode); UpdateMode value_track_get_update_mode(int p_track) const; - void method_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const; + void method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const; Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const; StringName method_track_get_name(int p_track, int p_key_idx) const; void copy_track(int p_track, Ref<Animation> p_to_animation); - void track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List<int> *p_indices) const; + void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices) const; - void set_length(float p_length); - float get_length() const; + void set_length(real_t p_length); + real_t get_length() const; void set_loop(bool p_enabled); bool has_loop() const; - void set_step(float p_step); - float get_step() const; + void set_step(real_t p_step); + real_t get_step() const; void clear(); - void optimize(float p_allowed_linear_err = 0.05, float p_allowed_angular_err = 0.01, float p_max_optimizable_angle = Math_PI * 0.125); + void optimize(real_t p_allowed_linear_err = 0.05, real_t p_allowed_angular_err = 0.01, real_t p_max_optimizable_angle = Math_PI * 0.125); Animation(); ~Animation(); diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index c13db83d6d..3b666640f8 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -1366,7 +1366,7 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const { frac /= bake_interval; } - return Math::lerp(r[idx], r[idx + 1], frac); + return Math::lerp(r[idx], r[idx + 1], (real_t)frac); } Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt) const { @@ -1424,7 +1424,7 @@ PackedVector3Array Curve3D::get_baked_points() const { return baked_point_cache; } -PackedFloat32Array Curve3D::get_baked_tilts() const { +Vector<real_t> Curve3D::get_baked_tilts() const { if (baked_cache_dirty) { _bake(); } @@ -1545,7 +1545,7 @@ Dictionary Curve3D::_get_data() const { PackedVector3Array d; d.resize(points.size() * 3); Vector3 *w = d.ptrw(); - PackedFloat32Array t; + Vector<real_t> t; t.resize(points.size()); real_t *wt = t.ptrw(); @@ -1571,7 +1571,7 @@ void Curve3D::_set_data(const Dictionary &p_data) { ERR_FAIL_COND(pc % 3 != 0); points.resize(pc / 3); const Vector3 *r = rp.ptr(); - PackedFloat32Array rtl = p_data["tilts"]; + Vector<real_t> rtl = p_data["tilts"]; const real_t *rt = rtl.ptr(); for (int i = 0; i < points.size(); i++) { diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 746c6fa597..c25d307608 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -222,7 +222,7 @@ class Curve3D : public Resource { mutable bool baked_cache_dirty = false; mutable PackedVector3Array baked_point_cache; - mutable PackedFloat32Array baked_tilt_cache; + mutable Vector<real_t> baked_tilt_cache; mutable PackedVector3Array baked_up_vector_cache; mutable float baked_max_ofs = 0.0; @@ -265,7 +265,7 @@ public: float interpolate_baked_tilt(float p_offset) const; Vector3 interpolate_baked_up_vector(float p_offset, bool p_apply_tilt = false) const; PackedVector3Array get_baked_points() const; //useful for going through - PackedFloat32Array get_baked_tilts() const; //useful for going through + Vector<real_t> get_baked_tilts() const; //useful for going through PackedVector3Array get_baked_up_vectors() const; Vector3 get_closest_point(const Vector3 &p_to_point) const; float get_closest_offset(const Vector3 &p_to_point) const; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index d0dee2b5e3..efc37709a5 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -863,6 +863,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png)); theme->set_icon("picker_cursor", "ColorPicker", make_icon(picker_cursor_png)); + // ColorPickerButton + theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png)); // TooltipPanel diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index cdb1bc527b..97e64e4746 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -50,10 +50,6 @@ static const unsigned char checked_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x73, 0x72, 0x7b, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x82, 0x80, 0x8a, 0x90, 0x90, 0x93, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x93, 0x93, 0x95, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x7d, 0x7d, 0x7f, 0x58, 0x58, 0x5b, 0xa4, 0xa4, 0xa4, 0x9e, 0x9e, 0xa0, 0x9e, 0x9e, 0x9e, 0x9b, 0x9b, 0x9c, 0x9b, 0x9b, 0x9b, 0x9a, 0x9a, 0x9a, 0x99, 0x99, 0x99, 0x98, 0x98, 0x98, 0x97, 0x97, 0x97, 0x96, 0x96, 0x96, 0x95, 0x95, 0x95, 0x93, 0x93, 0x94, 0x8f, 0x8f, 0x8f, 0x86, 0x86, 0x88, 0x85, 0x85, 0x86, 0x82, 0x82, 0x83, 0x81, 0x81, 0x83, 0x7f, 0x7f, 0x81, 0x7c, 0x7c, 0x7e, 0x7a, 0x7a, 0x7d, 0x78, 0x78, 0x7b, 0x71, 0x71, 0x74, 0x68, 0x68, 0x6c, 0x66, 0x66, 0x6a, 0x65, 0x65, 0x68, 0x63, 0x63, 0x66, 0x5f, 0x5f, 0x63, 0x5c, 0x5c, 0x60, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x59, 0x59, 0x5c, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0x10, 0x13, 0xbb, 0xf, 0x0, 0x0, 0x0, 0x10, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x27, 0x50, 0x66, 0x68, 0x6a, 0x81, 0xb4, 0xb4, 0xdd, 0xfa, 0xfa, 0xfb, 0xfb, 0x5b, 0xd1, 0xf1, 0xe6, 0x0, 0x0, 0x0, 0x96, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0x5d, 0x8f, 0xc9, 0x12, 0x82, 0x30, 0x14, 0x4, 0x87, 0x18, 0x50, 0x51, 0x44, 0x25, 0x42, 0x4, 0x77, 0xc4, 0x8d, 0x97, 0x0, 0xf9, 0xff, 0x8f, 0xb3, 0x88, 0xa4, 0x4a, 0xed, 0x63, 0x5f, 0xa6, 0x7, 0xf8, 0x7, 0x1e, 0xe3, 0x7e, 0x60, 0x19, 0x4f, 0x46, 0x1e, 0x0, 0x36, 0x8d, 0x4c, 0x67, 0x59, 0x65, 0x33, 0x6, 0x80, 0x47, 0xad, 0x56, 0x3d, 0xb7, 0x3c, 0x5d, 0x70, 0x0, 0xbe, 0xd1, 0x44, 0x65, 0x4d, 0x94, 0xc8, 0xc2, 0xf8, 0x0, 0x82, 0x4e, 0x91, 0x94, 0x15, 0x5d, 0xd2, 0xec, 0xde, 0x5, 0x83, 0x38, 0xc8, 0xe3, 0x63, 0x23, 0xce, 0xca, 0x9, 0x7a, 0x6e, 0xf3, 0x93, 0x48, 0x1a, 0x27, 0x14, 0x35, 0x3b, 0xb9, 0x5e, 0x56, 0xe4, 0x84, 0x22, 0xba, 0xa, 0x51, 0xd0, 0xb7, 0xa8, 0xcb, 0xfd, 0xcb, 0x9, 0x3b, 0xfb, 0x41, 0xdb, 0x59, 0x17, 0xa6, 0x94, 0x6e, 0xe3, 0x3e, 0x8c, 0x85, 0xf1, 0x90, 0x6e, 0xe6, 0x21, 0xfb, 0x39, 0xe7, 0x73, 0xe6, 0xfd, 0x5f, 0x7, 0xde, 0xc3, 0xb5, 0x16, 0x87, 0xb0, 0x9e, 0x42, 0x46, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char checker_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0xe1, 0x64, 0xe1, 0x57, 0x0, 0x0, 0x0, 0x14, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xfc, 0xcf, 0xc0, 0xc0, 0xd0, 0x0, 0xc4, 0xf8, 0x18, 0xf5, 0x84, 0x19, 0x0, 0x9f, 0x5f, 0xa, 0x1, 0xf8, 0xef, 0x65, 0xf4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char close_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x62, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x16, 0xe0, 0x8c, 0xe0, 0x11, 0x43, 0xe6, 0xf3, 0x88, 0x71, 0x46, 0xa0, 0x48, 0x73, 0xfc, 0xe3, 0xb8, 0xcc, 0x23, 0x86, 0x90, 0xe6, 0xb8, 0xcc, 0xf1, 0xf, 0x49, 0x9, 0x8f, 0x28, 0xe7, 0x25, 0x8e, 0xff, 0x1c, 0xd7, 0xb9, 0x24, 0x91, 0x79, 0xdc, 0x12, 0x40, 0xe, 0xa6, 0x12, 0x54, 0x69, 0x4c, 0x25, 0xb7, 0x38, 0xae, 0x21, 0xa4, 0x31, 0x94, 0x80, 0x24, 0x81, 0xf0, 0x36, 0x48, 0x1a, 0xaf, 0x2, 0x88, 0x5b, 0xf0, 0x5a, 0x81, 0xa1, 0x4, 0xe1, 0x34, 0x84, 0x73, 0xb1, 0x4a, 0xa3, 0x7b, 0x9a, 0x70, 0x40, 0x11, 0xe, 0x6a, 0xca, 0x1, 0x0, 0x2a, 0x28, 0x37, 0x83, 0x3e, 0x27, 0xb0, 0x34, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp index de5da944bc..d1a958ad38 100644 --- a/scene/resources/height_map_shape_3d.cpp +++ b/scene/resources/height_map_shape_3d.cpp @@ -41,7 +41,7 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const { Vector2 size(map_width - 1, map_depth - 1); Vector2 start = size * -0.5; - const float *r = map_data.ptr(); + const real_t *r = map_data.ptr(); // reserve some memory for our points.. points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2) + ((map_width - 1) * (map_depth - 1) * 2)); @@ -105,7 +105,7 @@ void HeightMapShape3D::set_map_width(int p_new) { int new_size = map_width * map_depth; map_data.resize(map_width * map_depth); - float *w = map_data.ptrw(); + real_t *w = map_data.ptrw(); while (was_size < new_size) { w[was_size++] = 0.0; } @@ -129,7 +129,7 @@ void HeightMapShape3D::set_map_depth(int p_new) { int new_size = map_width * map_depth; map_data.resize(new_size); - float *w = map_data.ptrw(); + real_t *w = map_data.ptrw(); while (was_size < new_size) { w[was_size++] = 0.0; } @@ -143,7 +143,7 @@ int HeightMapShape3D::get_map_depth() const { return map_depth; } -void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) { +void HeightMapShape3D::set_map_data(Vector<real_t> p_new) { int size = (map_width * map_depth); if (p_new.size() != size) { // fail @@ -151,10 +151,10 @@ void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) { } // copy - float *w = map_data.ptrw(); - const float *r = p_new.ptr(); + real_t *w = map_data.ptrw(); + const real_t *r = p_new.ptr(); for (int i = 0; i < size; i++) { - float val = r[i]; + real_t val = r[i]; w[i] = val; if (i == 0) { min_height = val; @@ -174,7 +174,7 @@ void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) { notify_change_to_owners(); } -PackedFloat32Array HeightMapShape3D::get_map_data() const { +Vector<real_t> HeightMapShape3D::get_map_data() const { return map_data; } @@ -194,7 +194,7 @@ void HeightMapShape3D::_bind_methods() { HeightMapShape3D::HeightMapShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_HEIGHTMAP)) { map_data.resize(map_width * map_depth); - float *w = map_data.ptrw(); + real_t *w = map_data.ptrw(); w[0] = 0.0; w[1] = 0.0; w[2] = 0.0; diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h index 1219791c56..1273aee040 100644 --- a/scene/resources/height_map_shape_3d.h +++ b/scene/resources/height_map_shape_3d.h @@ -38,7 +38,7 @@ class HeightMapShape3D : public Shape3D { int map_width = 2; int map_depth = 2; - PackedFloat32Array map_data; + Vector<real_t> map_data; real_t min_height = 0.0; real_t max_height = 0.0; @@ -51,8 +51,8 @@ public: int get_map_width() const; void set_map_depth(int p_new); int get_map_depth() const; - void set_map_data(PackedFloat32Array p_new); - PackedFloat32Array get_map_data() const; + void set_map_data(Vector<real_t> p_new); + Vector<real_t> get_map_data() const; virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 2f92872ad5..ad589a605e 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -653,6 +653,7 @@ enum OldArrayFormat { }; +#ifndef DISABLE_DEPRECATED static Array _convert_old_array(const Array &p_old) { Array new_array; new_array.resize(Mesh::ARRAY_MAX); @@ -677,6 +678,7 @@ static Mesh::PrimitiveType _old_primitives[7] = { Mesh::PRIMITIVE_TRIANGLE_STRIP, Mesh::PRIMITIVE_TRIANGLE_STRIP }; +#endif // DISABLE_DEPRECATED void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_format, uint32_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) { uint32_t dst_vertex_stride; diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index 3fb4f8f211..04b2437ae8 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -107,9 +107,9 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf bo = arrays[Mesh::ARRAY_BONES].operator Vector<int>().ptr(); } - const real_t *we = nullptr; + const float *we = nullptr; if (arrays[Mesh::ARRAY_WEIGHTS].get_type() != Variant::NIL) { - we = arrays[Mesh::ARRAY_WEIGHTS].operator Vector<real_t>().ptr(); + we = arrays[Mesh::ARRAY_WEIGHTS].operator Vector<float>().ptr(); } vertices.resize(vcount); diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index a08684a506..4dd3c874cb 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -417,9 +417,9 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) { } if (p_data.has("penalties")) { - Vector<float> penalties = p_data["penalties"]; + Vector<real_t> penalties = p_data["penalties"]; if (penalties.size() == pc) { - const float *pr2 = penalties.ptr(); + const real_t *pr2 = penalties.ptr(); for (int i = 0; i < pc; i++) { points.write[i].penalty = pr2[i]; } @@ -445,11 +445,11 @@ Dictionary PolygonPathFinder::_get_data() const { p.resize(MAX(0, points.size() - 2)); connections.resize(MAX(0, points.size() - 2)); ind.resize(edges.size() * 2); - Vector<float> penalties; + Vector<real_t> penalties; penalties.resize(MAX(0, points.size() - 2)); { Vector2 *wp = p.ptrw(); - float *pw = penalties.ptrw(); + real_t *pw = penalties.ptrw(); for (int i = 0; i < points.size() - 2; i++) { wp[i] = points[i].pos; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 2b93414906..dbe118a262 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -558,6 +558,12 @@ Error ResourceLoaderText::load() { resource_current++; + int_resources[id] = res; //always assign int resources + if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) { + res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); + res->set_scene_unique_id(id); + } + while (true) { String assign; Variant value; @@ -585,12 +591,6 @@ Error ResourceLoaderText::load() { } } - int_resources[id] = res; //always assign int resources - if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) { - res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); - res->set_scene_unique_id(id); - } - if (progress && resources_total > 0) { *progress = resource_current / float(resources_total); } diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp index e9adf67559..140c6f821f 100644 --- a/scene/resources/sprite_frames.cpp +++ b/scene/resources/sprite_frames.cpp @@ -122,14 +122,14 @@ Vector<String> SpriteFrames::get_animation_names() const { return names; } -void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) { +void SpriteFrames::set_animation_speed(const StringName &p_anim, double p_fps) { ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ")."); Map<StringName, Anim>::Element *E = animations.find(p_anim); ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); E->get().speed = p_fps; } -float SpriteFrames::get_animation_speed(const StringName &p_anim) const { +double SpriteFrames::get_animation_speed(const StringName &p_anim) const { const Map<StringName, Anim>::Element *E = animations.find(p_anim); ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist."); return E->get().speed; diff --git a/scene/resources/sprite_frames.h b/scene/resources/sprite_frames.h index 282c5f20ab..fdfd6af5ab 100644 --- a/scene/resources/sprite_frames.h +++ b/scene/resources/sprite_frames.h @@ -37,7 +37,7 @@ class SpriteFrames : public Resource { GDCLASS(SpriteFrames, Resource); struct Anim { - float speed = 5.0; + double speed = 5.0; bool loop = true; Vector<Ref<Texture2D>> frames; }; @@ -64,8 +64,8 @@ public: void get_animation_list(List<StringName> *r_animations) const; Vector<String> get_animation_names() const; - void set_animation_speed(const StringName &p_anim, float p_fps); - float get_animation_speed(const StringName &p_anim) const; + void set_animation_speed(const StringName &p_anim, double p_fps); + double get_animation_speed(const StringName &p_anim) const; void set_animation_loop(const StringName &p_anim, bool p_loop); bool get_animation_loop(const StringName &p_anim) const; 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