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-rw-r--r--scene/resources/animation.h2
-rw-r--r--scene/resources/bit_map.h4
-rw-r--r--scene/resources/camera_effects.h4
-rw-r--r--scene/resources/curve.h2
-rw-r--r--scene/resources/dynamic_font.h2
-rw-r--r--scene/resources/environment.cpp2
-rw-r--r--scene/resources/environment.h2
-rw-r--r--scene/resources/font.h4
-rw-r--r--scene/resources/gradient.h2
-rw-r--r--scene/resources/material.cpp170
-rw-r--r--scene/resources/material.h142
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--scene/resources/mesh.h2
-rw-r--r--scene/resources/mesh_library.h4
-rw-r--r--scene/resources/packed_scene.cpp4
-rw-r--r--scene/resources/packed_scene.h2
-rw-r--r--scene/resources/particles_material.h2
-rw-r--r--scene/resources/physics_material.h2
-rw-r--r--scene/resources/polygon_path_finder.h2
-rw-r--r--scene/resources/resource_format_text.cpp2
-rw-r--r--scene/resources/resource_format_text.h2
-rw-r--r--scene/resources/shader.cpp3
-rw-r--r--scene/resources/shader.h2
-rw-r--r--scene/resources/shape_2d.h2
-rw-r--r--scene/resources/shape_3d.h2
-rw-r--r--scene/resources/skin.h2
-rw-r--r--scene/resources/sky_material.h2
-rw-r--r--scene/resources/style_box.h2
-rw-r--r--scene/resources/syntax_highlighter.cpp2
-rw-r--r--scene/resources/syntax_highlighter.h2
-rw-r--r--scene/resources/texture.h2
-rw-r--r--scene/resources/theme.cpp2
-rw-r--r--scene/resources/theme.h2
-rw-r--r--scene/resources/tile_set.cpp4
-rw-r--r--scene/resources/tile_set.h4
-rw-r--r--scene/resources/visual_shader.cpp2
-rw-r--r--scene/resources/visual_shader.h2
-rw-r--r--scene/resources/world_2d.cpp6
-rw-r--r--scene/resources/world_2d.h4
-rw-r--r--scene/resources/world_3d.cpp4
-rw-r--r--scene/resources/world_3d.h2
41 files changed, 299 insertions, 114 deletions
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 722a400fd6..c52431f5f6 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -31,7 +31,7 @@
#ifndef ANIMATION_H
#define ANIMATION_H
-#include "core/resource.h"
+#include "core/io/resource.h"
class Animation : public Resource {
GDCLASS(Animation, Resource);
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index 59f3b4dc3c..56ff72c094 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -31,9 +31,9 @@
#ifndef BIT_MAP_H
#define BIT_MAP_H
-#include "core/image.h"
+#include "core/io/image.h"
+#include "core/io/resource.h"
#include "core/io/resource_loader.h"
-#include "core/resource.h"
class BitMap : public Resource {
GDCLASS(BitMap, Resource);
diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h
index 99fd4eb37c..9a26f3d0b2 100644
--- a/scene/resources/camera_effects.h
+++ b/scene/resources/camera_effects.h
@@ -31,8 +31,8 @@
#ifndef CAMERA_EFFECTS_H
#define CAMERA_EFFECTS_H
-#include "core/resource.h"
-#include "core/rid.h"
+#include "core/io/resource.h"
+#include "core/templates/rid.h"
class CameraEffects : public Resource {
GDCLASS(CameraEffects, Resource);
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 57ddaf897d..6c5f4b7057 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -31,7 +31,7 @@
#ifndef CURVE_H
#define CURVE_H
-#include "core/resource.h"
+#include "core/io/resource.h"
// y(x) curve
class Curve : public Resource {
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index a881e21da8..73ba42f8a7 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -37,7 +37,7 @@
#include "core/io/resource_loader.h"
#include "core/os/mutex.h"
#include "core/os/thread_safe.h"
-#include "core/pair.h"
+#include "core/templates/pair.h"
#include "scene/resources/font.h"
#include <ft2build.h>
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index f4edab07b5..bacdb6be54 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -30,7 +30,7 @@
#include "environment.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "servers/rendering_server.h"
#include "texture.h"
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 9b7247b58d..23c7f5180c 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -31,7 +31,7 @@
#ifndef ENVIRONMENT_H
#define ENVIRONMENT_H
-#include "core/resource.h"
+#include "core/io/resource.h"
#include "scene/resources/sky.h"
#include "scene/resources/texture.h"
#include "servers/rendering_server.h"
diff --git a/scene/resources/font.h b/scene/resources/font.h
index c739520da3..d8c350bb41 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -31,8 +31,8 @@
#ifndef FONT_H
#define FONT_H
-#include "core/map.h"
-#include "core/resource.h"
+#include "core/io/resource.h"
+#include "core/templates/map.h"
#include "scene/resources/texture.h"
class Font : public Resource {
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index 6518b13ee8..e839909770 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -31,7 +31,7 @@
#ifndef GRADIENT_H
#define GRADIENT_H
-#include "core/resource.h"
+#include "core/io/resource.h"
class Gradient : public Resource {
GDCLASS(Gradient, Resource);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 1e95a35726..35c967ce27 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -30,7 +30,7 @@
#include "material.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
@@ -324,7 +324,6 @@ void BaseMaterial3D::init_shaders() {
shader_names->rim_texture_channel = "rim_texture_channel";
shader_names->heightmap_texture_channel = "heightmap_texture_channel";
shader_names->refraction_texture_channel = "refraction_texture_channel";
- shader_names->alpha_scissor_threshold = "alpha_scissor_threshold";
shader_names->transmittance_color = "transmittance_color";
shader_names->transmittance_curve = "transmittance_curve";
@@ -349,6 +348,12 @@ void BaseMaterial3D::init_shaders() {
shader_names->texture_names[TEXTURE_DETAIL_ALBEDO] = "texture_detail_albedo";
shader_names->texture_names[TEXTURE_DETAIL_NORMAL] = "texture_detail_normal";
shader_names->texture_names[TEXTURE_ORM] = "texture_orm";
+
+ shader_names->alpha_scissor_threshold = "alpha_scissor_threshold";
+ shader_names->alpha_hash_scale = "alpha_hash_scale";
+
+ shader_names->alpha_antialiasing_edge = "alpha_antialiasing_edge";
+ shader_names->albedo_texture_size = "albedo_texture_size";
}
Ref<StandardMaterial3D> BaseMaterial3D::materials_for_2d[BaseMaterial3D::MAX_MATERIALS_FOR_2D];
@@ -435,6 +440,8 @@ void BaseMaterial3D::_update_shader() {
case BLEND_MODE_MUL:
code += "blend_mul";
break;
+ case BLEND_MODE_MAX:
+ break; // Internal value, skip.
}
DepthDrawMode ddm = depth_draw_mode;
@@ -452,10 +459,8 @@ void BaseMaterial3D::_update_shader() {
case DEPTH_DRAW_DISABLED:
code += ",depth_draw_never";
break;
- }
-
- if (transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS) {
- code += ",depth_prepass_alpha";
+ case DEPTH_DRAW_MAX:
+ break; // Internal value, skip.
}
switch (cull_mode) {
@@ -468,6 +473,8 @@ void BaseMaterial3D::_update_shader() {
case CULL_DISABLED:
code += ",cull_disabled";
break;
+ case CULL_MAX:
+ break; // Internal value, skip.
}
switch (diffuse_mode) {
case DIFFUSE_BURLEY:
@@ -485,6 +492,8 @@ void BaseMaterial3D::_update_shader() {
case DIFFUSE_TOON:
code += ",diffuse_toon";
break;
+ case DIFFUSE_MAX:
+ break; // Internal value, skip.
}
switch (specular_mode) {
case SPECULAR_SCHLICK_GGX:
@@ -502,6 +511,8 @@ void BaseMaterial3D::_update_shader() {
case SPECULAR_DISABLED:
code += ",specular_disabled";
break;
+ case SPECULAR_MAX:
+ break; // Internal value, skip.
}
if (features[FEATURE_SUBSURFACE_SCATTERING] && flags[FLAG_SUBSURFACE_MODE_SKIN]) {
code += ",sss_mode_skin";
@@ -525,6 +536,23 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_USE_SHADOW_TO_OPACITY]) {
code += ",shadow_to_opacity";
}
+
+ if (transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS) {
+ code += ",depth_prepass_alpha";
+ }
+
+ // Although its technically possible to do alpha antialiasing without using alpha hash or alpha scissor,
+ // it is restricted in the base material because it has no use, and abusing it with regular Alpha blending can
+ // saturate the MSAA mask
+ if (transparency == TRANSPARENCY_ALPHA_HASH || transparency == TRANSPARENCY_ALPHA_SCISSOR) {
+ // alpha antialiasing is only useful in ALPHA_HASH or ALPHA_SCISSOR
+ if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) {
+ code += ",alpha_to_coverage";
+ } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) {
+ code += ",alpha_to_coverage_and_one";
+ }
+ }
+
code += ";\n";
code += "uniform vec4 albedo : hint_color;\n";
@@ -541,8 +569,18 @@ void BaseMaterial3D::_update_shader() {
code += "uniform float distance_fade_max;\n";
}
+ // alpha scissor is only valid if there is not antialiasing edge
+ // alpha hash is valid whenever, but not with alpha scissor
if (transparency == TRANSPARENCY_ALPHA_SCISSOR) {
code += "uniform float alpha_scissor_threshold;\n";
+ } else if (transparency == TRANSPARENCY_ALPHA_HASH) {
+ code += "uniform float alpha_hash_scale;\n";
+ }
+ // if alpha antialiasing isn't off, add in the edge variable
+ if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF &&
+ (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH)) {
+ code += "uniform float alpha_antialiasing_edge;\n";
+ code += "uniform ivec2 albedo_texture_size;\n";
}
code += "uniform float point_size : hint_range(0,128);\n";
@@ -568,6 +606,8 @@ void BaseMaterial3D::_update_shader() {
case TEXTURE_CHANNEL_GRAYSCALE: {
code += "uniform sampler2D texture_roughness : hint_roughness_gray," + texfilter_str + ";\n";
} break;
+ case TEXTURE_CHANNEL_MAX:
+ break; // Internal value, skip.
}
code += "uniform float specular;\n";
@@ -731,6 +771,8 @@ void BaseMaterial3D::_update_shader() {
code += "\tUV /= vec2(h_frames, v_frames);\n";
code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n";
} break;
+ case BILLBOARD_MAX:
+ break; // Internal value, skip.
}
if (flags[FLAG_FIXED_SIZE]) {
@@ -903,6 +945,8 @@ void BaseMaterial3D::_update_shader() {
case TEXTURE_CHANNEL_GRAYSCALE: {
code += "\tvec4 roughness_texture_channel = vec4(0.333333,0.333333,0.333333,0.0);\n";
} break;
+ case TEXTURE_CHANNEL_MAX:
+ break; // Internal value, skip.
}
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
@@ -970,10 +1014,17 @@ void BaseMaterial3D::_update_shader() {
code += "\tALBEDO *= 1.0 - ref_amount;\n";
code += "\tALPHA = 1.0;\n";
- } else if (transparency == TRANSPARENCY_ALPHA || transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) {
+ } else if (transparency != TRANSPARENCY_DISABLED || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) {
code += "\tALPHA = albedo.a * albedo_tex.a;\n";
+ }
+ if (transparency == TRANSPARENCY_ALPHA_HASH) {
+ code += "\tALPHA_HASH_SCALE = alpha_hash_scale;\n";
} else if (transparency == TRANSPARENCY_ALPHA_SCISSOR) {
- code += "\tif (albedo.a * albedo_tex.a < alpha_scissor_threshold) discard;\n";
+ code += "\tALPHA_SCISSOR_THRESHOLD = alpha_scissor_threshold;\n";
+ }
+ if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF && (transparency == TRANSPARENCY_ALPHA_HASH || transparency == TRANSPARENCY_ALPHA_SCISSOR)) {
+ code += "\tALPHA_ANTIALIASING_EDGE = alpha_antialiasing_edge;\n";
+ code += "\tALPHA_TEXTURE_COORDINATE = UV * vec2(albedo_texture_size);\n";
}
if (proximity_fade_enabled) {
@@ -1143,6 +1194,8 @@ void BaseMaterial3D::_update_shader() {
case BLEND_MODE_MUL: {
code += "\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb*detail_tex.rgb,detail_tex.a);\n";
} break;
+ case BLEND_MODE_MAX:
+ break; // Internal value, skip.
}
code += "\tvec3 detail_norm = mix(NORMALMAP,detail_norm_tex.rgb,detail_tex.a);\n";
@@ -1424,6 +1477,20 @@ BaseMaterial3D::Transparency BaseMaterial3D::get_transparency() const {
return transparency;
}
+void BaseMaterial3D::set_alpha_antialiasing(AlphaAntiAliasing p_alpha_aa) {
+ if (alpha_antialiasing_mode == p_alpha_aa) {
+ return;
+ }
+
+ alpha_antialiasing_mode = p_alpha_aa;
+ _queue_shader_change();
+ _change_notify();
+}
+
+BaseMaterial3D::AlphaAntiAliasing BaseMaterial3D::get_alpha_antialiasing() const {
+ return alpha_antialiasing_mode;
+}
+
void BaseMaterial3D::set_shading_mode(ShadingMode p_shading_mode) {
if (shading_mode == p_shading_mode) {
return;
@@ -1530,6 +1597,10 @@ void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_t
textures[p_param] = p_texture;
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid);
+ if (p_texture.is_valid() && p_param == TEXTURE_ALBEDO) {
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->albedo_texture_size,
+ Vector2i(p_texture->get_width(), p_texture->get_height()));
+ }
_change_notify();
_queue_shader_change();
}
@@ -1605,10 +1676,34 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
+ // you can only enable anti-aliasing (in mataerials) on alpha scissor and alpha hash
+ const bool can_select_aa = (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH);
+ // alpha anti aliasiasing is only enabled when you can select aa
+ const bool alpha_aa_enabled = (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) && can_select_aa;
+
+ // alpha scissor slider isn't needed when alpha antialiasing is enabled
if (property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) {
property.usage = 0;
}
+ // alpha hash scale slider is only needed if transparency is alpha hash
+ if (property.name == "alpha_hash_scale" && transparency != TRANSPARENCY_ALPHA_HASH) {
+ property.usage = 0;
+ }
+
+ if (property.name == "alpha_antialiasing_mode" && !can_select_aa) {
+ property.usage = 0;
+ }
+
+ // we cant choose an antialiasing mode if alpha isnt possible
+ if (property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) {
+ property.usage = 0;
+ }
+
+ if (property.name == "blend_mode" && alpha_aa_enabled) {
+ property.usage = 0;
+ }
+
if ((property.name == "heightmap_min_layers" || property.name == "heightmap_max_layers") && !deep_parallax) {
property.usage = 0;
}
@@ -1845,6 +1940,24 @@ float BaseMaterial3D::get_alpha_scissor_threshold() const {
return alpha_scissor_threshold;
}
+void BaseMaterial3D::set_alpha_hash_scale(float p_scale) {
+ alpha_hash_scale = p_scale;
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_hash_scale, p_scale);
+}
+
+float BaseMaterial3D::get_alpha_hash_scale() const {
+ return alpha_hash_scale;
+}
+
+void BaseMaterial3D::set_alpha_antialiasing_edge(float p_edge) {
+ alpha_antialiasing_edge = p_edge;
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_antialiasing_edge, p_edge);
+}
+
+float BaseMaterial3D::get_alpha_antialiasing_edge() const {
+ return alpha_antialiasing_edge;
+}
+
void BaseMaterial3D::set_grow(float p_grow) {
grow = p_grow;
RS::get_singleton()->material_set_param(_get_material(), shader_names->grow, p_grow);
@@ -2033,6 +2146,12 @@ void BaseMaterial3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &BaseMaterial3D::set_transparency);
ClassDB::bind_method(D_METHOD("get_transparency"), &BaseMaterial3D::get_transparency);
+ ClassDB::bind_method(D_METHOD("set_alpha_antialiasing", "alpha_aa"), &BaseMaterial3D::set_alpha_antialiasing);
+ ClassDB::bind_method(D_METHOD("get_alpha_antialiasing"), &BaseMaterial3D::get_alpha_antialiasing);
+
+ ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge", "edge"), &BaseMaterial3D::set_alpha_antialiasing_edge);
+ ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge"), &BaseMaterial3D::get_alpha_antialiasing_edge);
+
ClassDB::bind_method(D_METHOD("set_shading_mode", "shading_mode"), &BaseMaterial3D::set_shading_mode);
ClassDB::bind_method(D_METHOD("get_shading_mode"), &BaseMaterial3D::get_shading_mode);
@@ -2186,6 +2305,9 @@ void BaseMaterial3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &BaseMaterial3D::set_alpha_scissor_threshold);
ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &BaseMaterial3D::get_alpha_scissor_threshold);
+ ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &BaseMaterial3D::set_alpha_hash_scale);
+ ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &BaseMaterial3D::get_alpha_hash_scale);
+
ClassDB::bind_method(D_METHOD("set_grow_enabled", "enable"), &BaseMaterial3D::set_grow_enabled);
ClassDB::bind_method(D_METHOD("is_grow_enabled"), &BaseMaterial3D::is_grow_enabled);
@@ -2217,8 +2339,11 @@ void BaseMaterial3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_distance_fade_min_distance"), &BaseMaterial3D::get_distance_fade_min_distance);
ADD_GROUP("Transparency", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "transparency", PROPERTY_HINT_ENUM, "Disabled,Alpha,AlphaScissor,DepthPrePass"), "set_transparency", "get_transparency");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transparency", PROPERTY_HINT_ENUM, "Disabled,Alpha,Alpha Scissor,Alpha Hash,Depth PrePass"), "set_transparency", "get_transparency");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_blend_mode", "get_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mode", PROPERTY_HINT_ENUM, "Back,Front,Disabled"), "set_cull_mode", "get_cull_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_draw_mode", PROPERTY_HINT_ENUM, "Opaque Only,Always,Never"), "set_depth_draw_mode", "get_depth_draw_mode");
@@ -2414,6 +2539,7 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(TRANSPARENCY_DISABLED);
BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA);
BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_SCISSOR);
+ BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_HASH);
BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
BIND_ENUM_CONSTANT(TRANSPARENCY_MAX);
@@ -2441,6 +2567,10 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
+ BIND_ENUM_CONSTANT(ALPHA_ANTIALIASING_OFF);
+ BIND_ENUM_CONSTANT(ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE);
+ BIND_ENUM_CONSTANT(ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE);
+
BIND_ENUM_CONSTANT(DEPTH_DRAW_OPAQUE_ONLY);
BIND_ENUM_CONSTANT(DEPTH_DRAW_ALWAYS);
BIND_ENUM_CONSTANT(DEPTH_DRAW_DISABLED);
@@ -2506,8 +2636,9 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
element(this) {
orm = p_orm;
// Initialize to the same values as the shader
- transparency = TRANSPARENCY_DISABLED;
shading_mode = SHADING_MODE_PER_PIXEL;
+ transparency = TRANSPARENCY_DISABLED;
+ alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF;
set_albedo(Color(1.0, 1.0, 1.0, 1.0));
set_specular(0.5);
set_roughness(1.0);
@@ -2539,9 +2670,14 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_particles_anim_h_frames(1);
set_particles_anim_v_frames(1);
set_particles_anim_loop(false);
- set_alpha_scissor_threshold(0.98);
emission_op = EMISSION_OP_ADD;
+ set_transparency(TRANSPARENCY_DISABLED);
+ set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF);
+ set_alpha_scissor_threshold(0.05);
+ set_alpha_hash_scale(1.0);
+ set_alpha_antialiasing_edge(0.3);
+
proximity_fade_enabled = false;
distance_fade = DISTANCE_FADE_DISABLED;
set_proximity_fade_distance(1);
@@ -2582,10 +2718,8 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
features[i] = false;
}
- current_key.key0 = 0;
- current_key.key1 = 0;
- current_key.invalid_key = 1;
texture_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
+
_queue_shader_change();
}
@@ -2633,6 +2767,12 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
set_transparency(TRANSPARENCY_ALPHA_SCISSOR);
}
return true;
+ } else if (p_name == "params_use_alpha_hash") {
+ bool use_hash = p_value;
+ if (use_hash) {
+ set_transparency(TRANSPARENCY_ALPHA_HASH);
+ }
+ return true;
} else if (p_name == "params_depth_draw_mode") {
int mode = p_value;
if (mode == 3) {
@@ -2667,6 +2807,8 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
{ "params_grow", "grow" },
{ "params_grow_amount", "grow_amount" },
{ "params_alpha_scissor_threshold", "alpha_scissor_threshold" },
+ { "params_alpha_hash_scale", "alpha_hash_scale" },
+ { "params_alpha_antialiasing_edge", "alpha_antialiasing_edge" },
{ "depth_scale", "heightmap_scale" },
{ "depth_deep_parallax", "heightmap_deep_parallax" },
diff --git a/scene/resources/material.h b/scene/resources/material.h
index b5bdd77eb5..caf28eea18 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -31,8 +31,8 @@
#ifndef MATERIAL_H
#define MATERIAL_H
-#include "core/resource.h"
-#include "core/self_list.h"
+#include "core/io/resource.h"
+#include "core/templates/self_list.h"
#include "scene/resources/shader.h"
#include "scene/resources/texture.h"
#include "servers/rendering/shader_language.h"
@@ -145,17 +145,26 @@ public:
enum DetailUV {
DETAIL_UV_1,
- DETAIL_UV_2
+ DETAIL_UV_2,
+ DETAIL_UV_MAX
};
enum Transparency {
TRANSPARENCY_DISABLED,
TRANSPARENCY_ALPHA,
TRANSPARENCY_ALPHA_SCISSOR,
+ TRANSPARENCY_ALPHA_HASH,
TRANSPARENCY_ALPHA_DEPTH_PRE_PASS,
TRANSPARENCY_MAX,
};
+ enum AlphaAntiAliasing {
+ ALPHA_ANTIALIASING_OFF,
+ ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE,
+ ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE,
+ ALPHA_ANTIALIASING_MAX
+ };
+
enum ShadingMode {
SHADING_MODE_UNSHADED,
SHADING_MODE_PER_PIXEL,
@@ -184,18 +193,21 @@ public:
BLEND_MODE_ADD,
BLEND_MODE_SUB,
BLEND_MODE_MUL,
+ BLEND_MODE_MAX
};
enum DepthDrawMode {
DEPTH_DRAW_OPAQUE_ONLY,
DEPTH_DRAW_ALWAYS,
DEPTH_DRAW_DISABLED,
+ DEPTH_DRAW_MAX
};
enum CullMode {
CULL_BACK,
CULL_FRONT,
- CULL_DISABLED
+ CULL_DISABLED,
+ CULL_MAX
};
enum Flags {
@@ -227,6 +239,7 @@ public:
DIFFUSE_LAMBERT_WRAP,
DIFFUSE_OREN_NAYAR,
DIFFUSE_TOON,
+ DIFFUSE_MAX
};
enum SpecularMode {
@@ -235,6 +248,7 @@ public:
SPECULAR_PHONG,
SPECULAR_TOON,
SPECULAR_DISABLED,
+ SPECULAR_MAX
};
enum BillboardMode {
@@ -242,6 +256,7 @@ public:
BILLBOARD_ENABLED,
BILLBOARD_FIXED_Y,
BILLBOARD_PARTICLES,
+ BILLBOARD_MAX
};
enum TextureChannel {
@@ -249,12 +264,14 @@ public:
TEXTURE_CHANNEL_GREEN,
TEXTURE_CHANNEL_BLUE,
TEXTURE_CHANNEL_ALPHA,
- TEXTURE_CHANNEL_GRAYSCALE
+ TEXTURE_CHANNEL_GRAYSCALE,
+ TEXTURE_CHANNEL_MAX
};
enum EmissionOperator {
EMISSION_OP_ADD,
- EMISSION_OP_MULTIPLY
+ EMISSION_OP_MULTIPLY,
+ EMISSION_OP_MAX
};
enum DistanceFadeMode {
@@ -262,43 +279,47 @@ public:
DISTANCE_FADE_PIXEL_ALPHA,
DISTANCE_FADE_PIXEL_DITHER,
DISTANCE_FADE_OBJECT_DITHER,
+ DISTANCE_FADE_MAX
};
private:
- union MaterialKey {
- struct {
- uint64_t feature_mask : FEATURE_MAX;
- uint64_t detail_uv : 1;
- uint64_t blend_mode : 2;
- uint64_t depth_draw_mode : 2;
- uint64_t cull_mode : 2;
- uint64_t flags : FLAG_MAX;
- uint64_t detail_blend_mode : 2;
- uint64_t diffuse_mode : 3;
- uint64_t specular_mode : 3;
- uint64_t invalid_key : 1;
- uint64_t deep_parallax : 1;
- uint64_t billboard_mode : 2;
- uint64_t grow : 1;
- uint64_t proximity_fade : 1;
- uint64_t distance_fade : 2;
- uint64_t emission_op : 1;
- uint64_t texture_filter : 3;
- uint64_t transparency : 2;
- uint64_t shading_mode : 2;
- uint64_t roughness_channel : 3;
- };
-
- struct {
- uint64_t key0;
- uint64_t key1;
- };
+ struct MaterialKey {
+ // enum values
+ uint64_t texture_filter : get_num_bits(TEXTURE_FILTER_MAX - 1);
+ uint64_t detail_uv : get_num_bits(DETAIL_UV_MAX - 1);
+ uint64_t transparency : get_num_bits(TRANSPARENCY_MAX - 1);
+ uint64_t alpha_antialiasing_mode : get_num_bits(ALPHA_ANTIALIASING_MAX - 1);
+ uint64_t shading_mode : get_num_bits(SHADING_MODE_MAX - 1);
+ uint64_t blend_mode : get_num_bits(BLEND_MODE_MAX - 1);
+ uint64_t depth_draw_mode : get_num_bits(DEPTH_DRAW_MAX - 1);
+ uint64_t cull_mode : get_num_bits(CULL_MAX - 1);
+ uint64_t diffuse_mode : get_num_bits(DIFFUSE_MAX - 1);
+ uint64_t specular_mode : get_num_bits(SPECULAR_MAX - 1);
+ uint64_t billboard_mode : get_num_bits(BILLBOARD_MAX - 1);
+ uint64_t detail_blend_mode : get_num_bits(BLEND_MODE_MAX - 1);
+ uint64_t roughness_channel : get_num_bits(TEXTURE_CHANNEL_MAX - 1);
+ uint64_t emission_op : get_num_bits(EMISSION_OP_MAX - 1);
+ uint64_t distance_fade : get_num_bits(DISTANCE_FADE_MAX - 1);
+
+ // flag bitfield
+ uint64_t feature_mask : FEATURE_MAX - 1;
+ uint64_t flags : FLAG_MAX - 1;
+
+ // booleans
+ uint64_t deep_parallax : 1;
+ uint64_t grow : 1;
+ uint64_t proximity_fade : 1;
+
+ MaterialKey() {
+ memset(this, 0, sizeof(MaterialKey));
+ }
bool operator==(const MaterialKey &p_key) const {
- return (key0 == p_key.key0) && (key1 == p_key.key1);
+ return memcmp(this, &p_key, sizeof(MaterialKey)) == 0;
}
+
bool operator<(const MaterialKey &p_key) const {
- return (key0 == p_key.key0) ? (key1 < p_key.key1) : (key0 < p_key.key0);
+ return memcmp(this, &p_key, sizeof(MaterialKey)) < 0;
}
};
@@ -313,13 +334,7 @@ private:
_FORCE_INLINE_ MaterialKey _compute_key() const {
MaterialKey mk;
- mk.key0 = 0;
- mk.key1 = 0;
- for (int i = 0; i < FEATURE_MAX; i++) {
- if (features[i]) {
- mk.feature_mask |= ((uint64_t)1 << i);
- }
- }
+
mk.detail_uv = detail_uv;
mk.blend_mode = blend_mode;
mk.depth_draw_mode = depth_draw_mode;
@@ -328,20 +343,28 @@ private:
mk.transparency = transparency;
mk.shading_mode = shading_mode;
mk.roughness_channel = roughness_texture_channel;
- for (int i = 0; i < FLAG_MAX; i++) {
- if (flags[i]) {
- mk.flags |= ((uint64_t)1 << i);
- }
- }
mk.detail_blend_mode = detail_blend_mode;
mk.diffuse_mode = diffuse_mode;
mk.specular_mode = specular_mode;
mk.billboard_mode = billboard_mode;
- mk.deep_parallax = deep_parallax ? 1 : 0;
+ mk.deep_parallax = deep_parallax;
mk.grow = grow_enabled;
mk.proximity_fade = proximity_fade_enabled;
mk.distance_fade = distance_fade;
mk.emission_op = emission_op;
+ mk.alpha_antialiasing_mode = alpha_antialiasing_mode;
+
+ for (int i = 0; i < FEATURE_MAX; i++) {
+ if (features[i]) {
+ mk.feature_mask |= ((uint64_t)1 << i);
+ }
+ }
+
+ for (int i = 0; i < FLAG_MAX; i++) {
+ if (flags[i]) {
+ mk.flags |= ((uint64_t)1 << i);
+ }
+ }
return mk;
}
@@ -392,9 +415,14 @@ private:
StringName rim_texture_channel;
StringName heightmap_texture_channel;
StringName refraction_texture_channel;
- StringName alpha_scissor_threshold;
StringName texture_names[TEXTURE_MAX];
+
+ StringName alpha_scissor_threshold;
+ StringName alpha_hash_scale;
+
+ StringName alpha_antialiasing_edge;
+ StringName albedo_texture_size;
};
static Mutex material_mutex;
@@ -433,6 +461,8 @@ private:
float refraction;
float point_size;
float alpha_scissor_threshold;
+ float alpha_hash_scale;
+ float alpha_antialiasing_edge;
bool grow_enabled;
float ao_light_affect;
float grow;
@@ -482,6 +512,8 @@ private:
TextureChannel ao_texture_channel;
TextureChannel refraction_texture_channel;
+ AlphaAntiAliasing alpha_antialiasing_mode;
+
bool features[FEATURE_MAX];
Ref<Texture2D> textures[TEXTURE_MAX];
@@ -584,6 +616,12 @@ public:
void set_transparency(Transparency p_transparency);
Transparency get_transparency() const;
+ void set_alpha_antialiasing(AlphaAntiAliasing p_alpha_aa);
+ AlphaAntiAliasing get_alpha_antialiasing() const;
+
+ void set_alpha_antialiasing_edge(float p_edge);
+ float get_alpha_antialiasing_edge() const;
+
void set_shading_mode(ShadingMode p_shading_mode);
ShadingMode get_shading_mode() const;
@@ -660,6 +698,9 @@ public:
void set_alpha_scissor_threshold(float p_threshold);
float get_alpha_scissor_threshold() const;
+ void set_alpha_hash_scale(float p_scale);
+ float get_alpha_hash_scale() const;
+
void set_on_top_of_alpha();
void set_proximity_fade(bool p_enable);
@@ -707,6 +748,7 @@ VARIANT_ENUM_CAST(BaseMaterial3D::TextureParam)
VARIANT_ENUM_CAST(BaseMaterial3D::TextureFilter)
VARIANT_ENUM_CAST(BaseMaterial3D::ShadingMode)
VARIANT_ENUM_CAST(BaseMaterial3D::Transparency)
+VARIANT_ENUM_CAST(BaseMaterial3D::AlphaAntiAliasing)
VARIANT_ENUM_CAST(BaseMaterial3D::DetailUV)
VARIANT_ENUM_CAST(BaseMaterial3D::Feature)
VARIANT_ENUM_CAST(BaseMaterial3D::BlendMode)
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index e9606e03e6..060846d5b6 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -30,7 +30,7 @@
#include "mesh.h"
-#include "core/pair.h"
+#include "core/templates/pair.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "surface_tool.h"
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index b0a30a5627..81c18eea2d 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -31,9 +31,9 @@
#ifndef MESH_H
#define MESH_H
+#include "core/io/resource.h"
#include "core/math/face3.h"
#include "core/math/triangle_mesh.h"
-#include "core/resource.h"
#include "scene/resources/material.h"
#include "scene/resources/shape_3d.h"
#include "servers/rendering_server.h"
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 450e2c16e3..0d5fb3005b 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -31,8 +31,8 @@
#ifndef MESH_LIBRARY_H
#define MESH_LIBRARY_H
-#include "core/map.h"
-#include "core/resource.h"
+#include "core/io/resource.h"
+#include "core/templates/map.h"
#include "mesh.h"
#include "scene/3d/navigation_region_3d.h"
#include "shape_3d.h"
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 5e8bfd9387..5ce253f970 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -30,10 +30,10 @@
#include "packed_scene.h"
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
-#include "core/engine.h"
#include "core/io/resource_loader.h"
-#include "core/project_settings.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/node_3d.h"
#include "scene/gui/control.h"
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 004758afa5..b8b3f84ecc 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -31,7 +31,7 @@
#ifndef PACKED_SCENE_H
#define PACKED_SCENE_H
-#include "core/resource.h"
+#include "core/io/resource.h"
#include "scene/main/node.h"
class SceneState : public Reference {
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 7aca708889..12fa53ef29 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "core/rid.h"
+#include "core/templates/rid.h"
#include "scene/resources/material.h"
#ifndef PARTICLES_MATERIAL_H
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h
index 34aa7066df..e9222ffa1b 100644
--- a/scene/resources/physics_material.h
+++ b/scene/resources/physics_material.h
@@ -31,7 +31,7 @@
#ifndef PHYSICS_MATERIAL_H
#define PHYSICS_MATERIAL_H
-#include "core/resource.h"
+#include "core/io/resource.h"
#include "servers/physics_server_3d.h"
class PhysicsMaterial : public Resource {
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index baee4dc20d..44a97b4294 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -31,7 +31,7 @@
#ifndef POLYGON_PATH_FINDER_H
#define POLYGON_PATH_FINDER_H
-#include "core/resource.h"
+#include "core/io/resource.h"
class PolygonPathFinder : public Resource {
GDCLASS(PolygonPathFinder, Resource);
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index ba39593690..1d5f29ab14 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -30,9 +30,9 @@
#include "resource_format_text.h"
+#include "core/config/project_settings.h"
#include "core/io/resource_format_binary.h"
#include "core/os/dir_access.h"
-#include "core/project_settings.h"
#include "core/version.h"
//version 2: changed names for basis, aabb, Vectors, etc.
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index cf522c9364..ca7b0b021f 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -34,7 +34,7 @@
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/file_access.h"
-#include "core/variant_parser.h"
+#include "core/variant/variant_parser.h"
#include "scene/resources/packed_scene.h"
class ResourceLoaderText {
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 92f0353abf..76d37eaa71 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "shader.h"
+
#include "core/os/file_access.h"
#include "scene/scene_string_names.h"
#include "servers/rendering/shader_language.h"
@@ -80,7 +81,7 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const {
params_cache[pi.name] = E->get().name;
if (p_params) {
//small little hack
- if (pi.type == Variant::_RID) {
+ if (pi.type == Variant::RID) {
pi.type = Variant::OBJECT;
}
p_params->push_back(pi);
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 7dcec7811a..f2ea582ff0 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -31,9 +31,9 @@
#ifndef SHADER_H
#define SHADER_H
+#include "core/io/resource.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/resource.h"
#include "scene/resources/texture.h"
class Shader : public Resource {
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index bb4688a02d..495ffdd38b 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -31,7 +31,7 @@
#ifndef SHAPE_2D_H
#define SHAPE_2D_H
-#include "core/resource.h"
+#include "core/io/resource.h"
class Shape2D : public Resource {
GDCLASS(Shape2D, Resource);
diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h
index eb9607e3a6..5a9c2e3b9c 100644
--- a/scene/resources/shape_3d.h
+++ b/scene/resources/shape_3d.h
@@ -31,7 +31,7 @@
#ifndef SHAPE_3D_H
#define SHAPE_3D_H
-#include "core/resource.h"
+#include "core/io/resource.h"
class ArrayMesh;
diff --git a/scene/resources/skin.h b/scene/resources/skin.h
index 57aaf1afd4..e6ed4f1768 100644
--- a/scene/resources/skin.h
+++ b/scene/resources/skin.h
@@ -31,7 +31,7 @@
#ifndef SKIN_H
#define SKIN_H
-#include "core/resource.h"
+#include "core/io/resource.h"
class Skin : public Resource {
GDCLASS(Skin, Resource)
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index 5e23020d66..5411994b7d 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "core/rid.h"
+#include "core/templates/rid.h"
#include "scene/resources/material.h"
#ifndef SKY_MATERIAL_H
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index c5caab1b5a..a1237776c6 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -31,7 +31,7 @@
#ifndef STYLE_BOX_H
#define STYLE_BOX_H
-#include "core/resource.h"
+#include "core/io/resource.h"
#include "scene/resources/texture.h"
#include "servers/rendering_server.h"
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
index e7b49892d8..e3e4373fa9 100644
--- a/scene/resources/syntax_highlighter.cpp
+++ b/scene/resources/syntax_highlighter.cpp
@@ -30,7 +30,7 @@
#include "syntax_highlighter.h"
-#include "core/script_language.h"
+#include "core/object/script_language.h"
#include "scene/gui/text_edit.h"
Dictionary SyntaxHighlighter::get_line_syntax_highlighting(int p_line) {
diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h
index 720227a256..62865920d3 100644
--- a/scene/resources/syntax_highlighter.h
+++ b/scene/resources/syntax_highlighter.h
@@ -31,7 +31,7 @@
#ifndef SYNTAX_HIGHLIGHTER_H
#define SYNTAX_HIGHLIGHTER_H
-#include "core/resource.h"
+#include "core/io/resource.h"
class TextEdit;
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index fd48afccda..3bc1ca8463 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -31,13 +31,13 @@
#ifndef TEXTURE_H
#define TEXTURE_H
+#include "core/io/resource.h"
#include "core/io/resource_loader.h"
#include "core/math/rect2.h"
#include "core/os/file_access.h"
#include "core/os/mutex.h"
#include "core/os/rw_lock.h"
#include "core/os/thread_safe.h"
-#include "core/resource.h"
#include "scene/resources/curve.h"
#include "scene/resources/gradient.h"
#include "servers/camera_server.h"
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 6a85d357ff..a05abbb4c0 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -30,7 +30,7 @@
#include "theme.h"
#include "core/os/file_access.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
void Theme::_emit_theme_changed() {
emit_changed();
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 3c72ddd8a2..5f46ce6303 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -31,8 +31,8 @@
#ifndef THEME_H
#define THEME_H
+#include "core/io/resource.h"
#include "core/io/resource_loader.h"
-#include "core/resource.h"
#include "scene/resources/font.h"
#include "scene/resources/shader.h"
#include "scene/resources/style_box.h"
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index dcd8f11400..4581763e9c 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -30,9 +30,9 @@
#include "tile_set.h"
-#include "core/array.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
+#include "core/variant/array.h"
bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
String n = p_name;
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index aab428aa21..79f1b4aa95 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -31,8 +31,8 @@
#ifndef TILE_SET_H
#define TILE_SET_H
-#include "core/array.h"
-#include "core/resource.h"
+#include "core/io/resource.h"
+#include "core/variant/array.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/navigation_region_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index ac68b6a079..141d4b09f5 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -30,7 +30,7 @@
#include "visual_shader.h"
-#include "core/vmap.h"
+#include "core/templates/vmap.h"
#include "servers/rendering/shader_types.h"
#include "visual_shader_nodes.h"
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index e3d8dae032..41c4642ee3 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -31,7 +31,7 @@
#ifndef VISUAL_SHADER_H
#define VISUAL_SHADER_H
-#include "core/string_builder.h"
+#include "core/string/string_builder.h"
#include "scene/gui/control.h"
#include "scene/resources/shader.h"
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index d2bc2bea31..41d3fe20be 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -30,7 +30,7 @@
#include "world_2d.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/main/window.h"
@@ -341,8 +341,8 @@ void World2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state);
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas");
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", 0), "", "get_direct_space_state");
}
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index c330719104..11614f9aa4 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -31,8 +31,8 @@
#ifndef WORLD_2D_H
#define WORLD_2D_H
-#include "core/project_settings.h"
-#include "core/resource.h"
+#include "core/config/project_settings.h"
+#include "core/io/resource.h"
#include "servers/physics_server_2d.h"
class VisibilityNotifier2D;
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index 8100f150ef..b8fb3825ce 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -321,8 +321,8 @@ void World3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", 0), "", "get_direct_space_state");
}
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 02a821637f..93e9c72e59 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -31,7 +31,7 @@
#ifndef WORLD_3D_H
#define WORLD_3D_H
-#include "core/resource.h"
+#include "core/io/resource.h"
#include "scene/resources/camera_effects.h"
#include "scene/resources/environment.h"
#include "servers/physics_server_3d.h"