diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 159 | ||||
-rwxr-xr-x | scene/resources/default_theme/xpmfix.sh | 2 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 17 | ||||
-rw-r--r-- | scene/resources/mesh.h | 4 | ||||
-rw-r--r-- | scene/resources/style_box.cpp | 4 | ||||
-rw-r--r-- | scene/resources/style_box.h | 2 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 9 | ||||
-rw-r--r-- | scene/resources/texture.h | 2 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 1 | ||||
-rw-r--r-- | scene/resources/visual_shader_sdf_nodes.cpp | 283 | ||||
-rw-r--r-- | scene/resources/visual_shader_sdf_nodes.h | 132 |
11 files changed, 525 insertions, 90 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index dad5622117..a0b65e9799 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -46,7 +46,7 @@ static TexCacheMap *tex_cache; static float scale = 1; template <class T> -static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) { +static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, float p_right, float p_bottom, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1, bool p_draw_center = true) { Ref<ImageTexture> texture; if (tex_cache->has(p_src)) { @@ -66,11 +66,11 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl style->set_texture(texture); style->set_margin_size(SIDE_LEFT, p_left * scale); style->set_margin_size(SIDE_RIGHT, p_right * scale); - style->set_margin_size(SIDE_BOTTOM, p_botton * scale); + style->set_margin_size(SIDE_BOTTOM, p_bottom * scale); style->set_margin_size(SIDE_TOP, p_top * scale); style->set_default_margin(SIDE_LEFT, p_margin_left * scale); style->set_default_margin(SIDE_RIGHT, p_margin_right * scale); - style->set_default_margin(SIDE_BOTTOM, p_margin_botton * scale); + style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale); style->set_default_margin(SIDE_TOP, p_margin_top * scale); style->set_draw_center(p_draw_center); @@ -88,11 +88,11 @@ static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = return style; } -static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, float p_top, float p_right, float p_botton) { +static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, float p_top, float p_right, float p_bottom) { p_sbox->set_expand_margin_size(SIDE_LEFT, p_left * scale); p_sbox->set_expand_margin_size(SIDE_TOP, p_top * scale); p_sbox->set_expand_margin_size(SIDE_RIGHT, p_right * scale); - p_sbox->set_expand_margin_size(SIDE_BOTTOM, p_botton * scale); + p_sbox->set_expand_margin_size(SIDE_BOTTOM, p_bottom * scale); return p_sbox; } @@ -115,6 +115,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, Ref<ImageTexture> texture(memnew(ImageTexture)); Ref<Image> img = p_texture->get_data(); + img = img->duplicate(); if (p_flip_y) { img->flip_y(); @@ -127,12 +128,12 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, return texture; } -static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1) { +static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { Ref<StyleBox> style(memnew(StyleBoxEmpty)); style->set_default_margin(SIDE_LEFT, p_margin_left * scale); style->set_default_margin(SIDE_RIGHT, p_margin_right * scale); - style->set_default_margin(SIDE_BOTTOM, p_margin_botton * scale); + style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale); style->set_default_margin(SIDE_TOP, p_margin_top * scale); return style; @@ -146,12 +147,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Font Colors Color control_font_color = Color(0.88, 0.88, 0.88); - Color control_font_color_lower = Color(0.63, 0.63, 0.63); - Color control_font_color_low = Color(0.69, 0.69, 0.69); - Color control_font_color_hover = Color(0.94, 0.94, 0.94); - Color control_font_color_disabled = Color(0.9, 0.9, 0.9, 0.2); - Color control_font_color_pressed = Color(1, 1, 1); - Color font_color_selection = Color(0.49, 0.49, 0.49); + Color control_font_lower_color = Color(0.63, 0.63, 0.63); + Color control_font_low_color = Color(0.69, 0.69, 0.69); + Color control_font_hover_color = Color(0.94, 0.94, 0.94); + Color control_font_disabled_color = Color(0.9, 0.9, 0.9, 0.2); + Color control_font_pressed_color = Color(1, 1, 1); + + Color control_selection_color = Color(0.49, 0.49, 0.49); // Panel @@ -184,10 +186,17 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("outline_size", "Button", 0 * scale); theme->set_color("font_color", "Button", control_font_color); - theme->set_color("font_color_pressed", "Button", control_font_color_pressed); - theme->set_color("font_color_hover", "Button", control_font_color_hover); - theme->set_color("font_color_disabled", "Button", control_font_color_disabled); - theme->set_color("font_outline_modulate", "Button", Color(1, 1, 1)); + theme->set_color("font_pressed_color", "Button", control_font_pressed_color); + theme->set_color("font_hover_color", "Button", control_font_hover_color); + theme->set_color("font_hover_pressed_color", "Button", control_font_pressed_color); + theme->set_color("font_disabled_color", "Button", control_font_disabled_color); + theme->set_color("font_outline_color", "Button", Color(1, 1, 1)); + + theme->set_color("icon_normal_color", "Button", Color(1, 1, 1, 1)); + theme->set_color("icon_pressed_color", "Button", Color(1, 1, 1, 1)); + theme->set_color("icon_hover_color", "Button", Color(1, 1, 1, 1)); + theme->set_color("icon_hover_pressed_color", "Button", Color(1, 1, 1, 1)); + theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 1)); theme->set_constant("hseparation", "Button", 2 * scale); @@ -199,8 +208,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "LinkButton", -1); theme->set_color("font_color", "LinkButton", control_font_color); - theme->set_color("font_color_pressed", "LinkButton", control_font_color_pressed); - theme->set_color("font_color_hover", "LinkButton", control_font_color_hover); + theme->set_color("font_pressed_color", "LinkButton", control_font_pressed_color); + theme->set_color("font_hover_color", "LinkButton", control_font_hover_color); theme->set_constant("underline_spacing", "LinkButton", 2 * scale); @@ -216,9 +225,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "ColorPickerButton", -1); theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1)); - theme->set_color("font_color_pressed", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1)); - theme->set_color("font_color_hover", "ColorPickerButton", Color(1, 1, 1, 1)); - theme->set_color("font_color_disabled", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3)); + theme->set_color("font_pressed_color", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1)); + theme->set_color("font_hover_color", "ColorPickerButton", Color(1, 1, 1, 1)); + theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3)); theme->set_constant("hseparation", "ColorPickerButton", 2 * scale); @@ -253,9 +262,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "OptionButton", -1); theme->set_color("font_color", "OptionButton", control_font_color); - theme->set_color("font_color_pressed", "OptionButton", control_font_color_pressed); - theme->set_color("font_color_hover", "OptionButton", control_font_color_hover); - theme->set_color("font_color_disabled", "OptionButton", control_font_color_disabled); + theme->set_color("font_pressed_color", "OptionButton", control_font_pressed_color); + theme->set_color("font_hover_color", "OptionButton", control_font_hover_color); + theme->set_color("font_disabled_color", "OptionButton", control_font_disabled_color); theme->set_constant("hseparation", "OptionButton", 2 * scale); theme->set_constant("arrow_margin", "OptionButton", 2 * scale); @@ -272,9 +281,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "MenuButton", -1); theme->set_color("font_color", "MenuButton", control_font_color); - theme->set_color("font_color_pressed", "MenuButton", control_font_color_pressed); - theme->set_color("font_color_hover", "MenuButton", control_font_color_hover); - theme->set_color("font_color_disabled", "MenuButton", Color(1, 1, 1, 0.3)); + theme->set_color("font_pressed_color", "MenuButton", control_font_pressed_color); + theme->set_color("font_hover_color", "MenuButton", control_font_hover_color); + theme->set_color("font_disabled_color", "MenuButton", Color(1, 1, 1, 0.3)); theme->set_constant("hseparation", "MenuButton", 3 * scale); @@ -307,10 +316,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "CheckBox", -1); theme->set_color("font_color", "CheckBox", control_font_color); - theme->set_color("font_color_pressed", "CheckBox", control_font_color_pressed); - theme->set_color("font_color_hover", "CheckBox", control_font_color_hover); - theme->set_color("font_color_hover_pressed", "CheckBox", control_font_color_pressed); - theme->set_color("font_color_disabled", "CheckBox", control_font_color_disabled); + theme->set_color("font_pressed_color", "CheckBox", control_font_pressed_color); + theme->set_color("font_hover_color", "CheckBox", control_font_hover_color); + theme->set_color("font_hover_pressed_color", "CheckBox", control_font_pressed_color); + theme->set_color("font_disabled_color", "CheckBox", control_font_disabled_color); theme->set_constant("hseparation", "CheckBox", 4 * scale); theme->set_constant("check_vadjust", "CheckBox", 0 * scale); @@ -344,10 +353,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "CheckButton", -1); theme->set_color("font_color", "CheckButton", control_font_color); - theme->set_color("font_color_pressed", "CheckButton", control_font_color_pressed); - theme->set_color("font_color_hover", "CheckButton", control_font_color_hover); - theme->set_color("font_color_hover_pressed", "CheckButton", control_font_color_pressed); - theme->set_color("font_color_disabled", "CheckButton", control_font_color_disabled); + theme->set_color("font_pressed_color", "CheckButton", control_font_pressed_color); + theme->set_color("font_hover_color", "CheckButton", control_font_hover_color); + theme->set_color("font_hover_pressed_color", "CheckButton", control_font_pressed_color); + theme->set_color("font_disabled_color", "CheckButton", control_font_disabled_color); theme->set_constant("hseparation", "CheckButton", 4 * scale); theme->set_constant("check_vadjust", "CheckButton", 0 * scale); @@ -359,8 +368,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "Label", -1); theme->set_color("font_color", "Label", Color(1, 1, 1)); - theme->set_color("font_color_shadow", "Label", Color(0, 0, 0, 0)); - theme->set_color("font_outline_modulate", "Label", Color(1, 1, 1)); + theme->set_color("font_shadow_color", "Label", Color(0, 0, 0, 0)); + theme->set_color("font_outline_color", "Label", Color(1, 1, 1)); theme->set_constant("shadow_offset_x", "Label", 1 * scale); theme->set_constant("shadow_offset_y", "Label", 1 * scale); @@ -378,12 +387,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "LineEdit", -1); theme->set_color("font_color", "LineEdit", control_font_color); - theme->set_color("font_color_selected", "LineEdit", Color(0, 0, 0)); - theme->set_color("font_color_uneditable", "LineEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); - theme->set_color("cursor_color", "LineEdit", control_font_color_hover); - theme->set_color("selection_color", "LineEdit", font_color_selection); + theme->set_color("font_selected_color", "LineEdit", Color(0, 0, 0)); + theme->set_color("font_uneditable_color", "LineEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("cursor_color", "LineEdit", control_font_hover_color); + theme->set_color("selection_color", "LineEdit", control_selection_color); theme->set_color("clear_button_color", "LineEdit", control_font_color); - theme->set_color("clear_button_color_pressed", "LineEdit", control_font_color_pressed); + theme->set_color("clear_button_color_pressed", "LineEdit", control_font_pressed_color); theme->set_constant("minimum_spaces", "LineEdit", 12 * scale); @@ -397,8 +406,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("font", "ProgressBar", Ref<Font>()); theme->set_font_size("font_size", "ProgressBar", -1); - theme->set_color("font_color", "ProgressBar", control_font_color_hover); - theme->set_color("font_color_shadow", "ProgressBar", Color(0, 0, 0)); + theme->set_color("font_color", "ProgressBar", control_font_hover_color); + theme->set_color("font_shadow_color", "ProgressBar", Color(0, 0, 0)); // TextEdit @@ -417,12 +426,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("completion_background_color", "TextEdit", Color(0.17, 0.16, 0.2)); theme->set_color("completion_selected_color", "TextEdit", Color(0.26, 0.26, 0.27)); theme->set_color("completion_existing_color", "TextEdit", Color(0.87, 0.87, 0.87, 0.13)); - theme->set_color("completion_scroll_color", "TextEdit", control_font_color_pressed); + theme->set_color("completion_scroll_color", "TextEdit", control_font_pressed_color); theme->set_color("completion_font_color", "TextEdit", Color(0.67, 0.67, 0.67)); theme->set_color("font_color", "TextEdit", control_font_color); - theme->set_color("font_color_selected", "TextEdit", Color(0, 0, 0)); - theme->set_color("font_color_readonly", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); - theme->set_color("selection_color", "TextEdit", font_color_selection); + theme->set_color("font_selected_color", "TextEdit", Color(0, 0, 0)); + theme->set_color("font_readonly_color", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("selection_color", "TextEdit", control_selection_color); theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4)); theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); @@ -457,12 +466,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("completion_background_color", "CodeEdit", Color(0.17, 0.16, 0.2)); theme->set_color("completion_selected_color", "CodeEdit", Color(0.26, 0.26, 0.27)); theme->set_color("completion_existing_color", "CodeEdit", Color(0.87, 0.87, 0.87, 0.13)); - theme->set_color("completion_scroll_color", "CodeEdit", control_font_color_pressed); + theme->set_color("completion_scroll_color", "CodeEdit", control_font_pressed_color); theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67)); theme->set_color("font_color", "CodeEdit", control_font_color); - theme->set_color("font_color_selected", "CodeEdit", Color(0, 0, 0)); - theme->set_color("font_color_readonly", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); - theme->set_color("selection_color", "CodeEdit", font_color_selection); + theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0)); + theme->set_color("font_readonly_color", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("selection_color", "CodeEdit", control_selection_color); theme->set_color("mark_color", "CodeEdit", Color(1.0, 0.4, 0.4, 0.4)); theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8)); theme->set_color("breakpoint_color", "CodeEdit", Color(0.9, 0.29, 0.3)); @@ -598,10 +607,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "PopupMenu", -1); theme->set_color("font_color", "PopupMenu", control_font_color); - theme->set_color("font_color_accel", "PopupMenu", Color(0.7, 0.7, 0.7, 0.8)); - theme->set_color("font_color_disabled", "PopupMenu", Color(0.4, 0.4, 0.4, 0.8)); - theme->set_color("font_color_hover", "PopupMenu", control_font_color); - theme->set_color("font_color_separator", "PopupMenu", control_font_color); + theme->set_color("font_accelerator_color", "PopupMenu", Color(0.7, 0.7, 0.7, 0.8)); + theme->set_color("font_disabled_color", "PopupMenu", Color(0.4, 0.4, 0.4, 0.8)); + theme->set_color("font_hover_color", "PopupMenu", control_font_color); + theme->set_color("font_separator_color", "PopupMenu", control_font_color); theme->set_constant("hseparation", "PopupMenu", 4 * scale); theme->set_constant("vseparation", "PopupMenu", 4 * scale); @@ -671,12 +680,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "Tree", -1); theme->set_color("title_button_color", "Tree", control_font_color); - theme->set_color("font_color", "Tree", control_font_color_low); - theme->set_color("font_color_selected", "Tree", control_font_color_pressed); + theme->set_color("font_color", "Tree", control_font_low_color); + theme->set_color("font_selected_color", "Tree", control_font_pressed_color); theme->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1)); theme->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2)); theme->set_color("relationship_line_color", "Tree", Color(0.27, 0.27, 0.27)); - theme->set_color("custom_button_font_highlight", "Tree", control_font_color_hover); + theme->set_color("custom_button_font_highlight", "Tree", control_font_hover_color); theme->set_constant("hseparation", "Tree", 4 * scale); theme->set_constant("vseparation", "Tree", 4 * scale); @@ -701,8 +710,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("font", "ItemList", Ref<Font>()); theme->set_font_size("font_size", "ItemList", -1); - theme->set_color("font_color", "ItemList", control_font_color_lower); - theme->set_color("font_color_selected", "ItemList", control_font_color_pressed); + theme->set_color("font_color", "ItemList", control_font_lower_color); + theme->set_color("font_selected_color", "ItemList", control_font_pressed_color); theme->set_color("guide_color", "ItemList", Color(0, 0, 0, 0.1)); theme->set_stylebox("selected", "ItemList", item_selected_oof); theme->set_stylebox("selected_focus", "ItemList", item_selected); @@ -716,8 +725,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const tc_sb->set_expand_margin_size(SIDE_TOP, 2 * scale); tc_sb->set_default_margin(SIDE_TOP, 8 * scale); - theme->set_stylebox("tab_fg", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2)); - theme->set_stylebox("tab_bg", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); + theme->set_stylebox("tab_selected", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2)); + theme->set_stylebox("tab_unselected", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); theme->set_stylebox("tab_disabled", "TabContainer", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); theme->set_stylebox("panel", "TabContainer", tc_sb); @@ -731,17 +740,17 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("font", "TabContainer", Ref<Font>()); theme->set_font_size("font_size", "TabContainer", -1); - theme->set_color("font_color_fg", "TabContainer", control_font_color_hover); - theme->set_color("font_color_bg", "TabContainer", control_font_color_low); - theme->set_color("font_color_disabled", "TabContainer", control_font_color_disabled); + theme->set_color("font_selected_color", "TabContainer", control_font_hover_color); + theme->set_color("font_unselected_color", "TabContainer", control_font_low_color); + theme->set_color("font_disabled_color", "TabContainer", control_font_disabled_color); theme->set_constant("side_margin", "TabContainer", 8 * scale); theme->set_constant("icon_separation", "TabContainer", 4 * scale); // Tabs - theme->set_stylebox("tab_fg", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2)); - theme->set_stylebox("tab_bg", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3)); + theme->set_stylebox("tab_selected", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2)); + theme->set_stylebox("tab_unselected", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3)); theme->set_stylebox("tab_disabled", "Tabs", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); theme->set_stylebox("panel", "Tabs", tc_sb); theme->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4)); @@ -756,9 +765,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("font", "Tabs", Ref<Font>()); theme->set_font_size("font_size", "Tabs", -1); - theme->set_color("font_color_fg", "Tabs", control_font_color_hover); - theme->set_color("font_color_bg", "Tabs", control_font_color_low); - theme->set_color("font_color_disabled", "Tabs", control_font_color_disabled); + theme->set_color("font_selected_color", "Tabs", control_font_hover_color); + theme->set_color("font_unselected_color", "Tabs", control_font_low_color); + theme->set_color("font_disabled_color", "Tabs", control_font_disabled_color); theme->set_constant("hseparation", "Tabs", 4 * scale); @@ -817,7 +826,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("font_size", "TooltipLabel", -1); theme->set_color("font_color", "TooltipLabel", Color(0, 0, 0)); - theme->set_color("font_color_shadow", "TooltipLabel", Color(0, 0, 0, 0.1)); + theme->set_color("font_shadow_color", "TooltipLabel", Color(0, 0, 0, 0.1)); theme->set_constant("shadow_offset_x", "TooltipLabel", 1); theme->set_constant("shadow_offset_y", "TooltipLabel", 1); @@ -840,10 +849,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("mono_font_size", "RichTextLabel", -1); theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1)); - theme->set_color("font_color_selected", "RichTextLabel", font_color_selection); + theme->set_color("font_selected_color", "RichTextLabel", Color(0, 0, 0)); theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8)); - theme->set_color("font_color_shadow", "RichTextLabel", Color(0, 0, 0, 0)); + theme->set_color("font_shadow_color", "RichTextLabel", Color(0, 0, 0, 0)); theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * scale); theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale); diff --git a/scene/resources/default_theme/xpmfix.sh b/scene/resources/default_theme/xpmfix.sh deleted file mode 100755 index a24dede3c9..0000000000 --- a/scene/resources/default_theme/xpmfix.sh +++ /dev/null @@ -1,2 +0,0 @@ -#!/bin/sh -sed -i 's/static char/static const char/g' *.xpm diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 32fede1e5f..e812ad3a01 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1565,6 +1565,19 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach return OK; } +void ArrayMesh::set_shadow_mesh(const Ref<ArrayMesh> &p_mesh) { + shadow_mesh = p_mesh; + if (shadow_mesh.is_valid()) { + RS::get_singleton()->mesh_set_shadow_mesh(mesh, shadow_mesh->get_rid()); + } else { + RS::get_singleton()->mesh_set_shadow_mesh(mesh, RID()); + } +} + +Ref<ArrayMesh> ArrayMesh::get_shadow_mesh() const { + return shadow_mesh; +} + void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape); ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count); @@ -1596,6 +1609,9 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb); ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb); + ClassDB::bind_method(D_METHOD("set_shadow_mesh", "mesh"), &ArrayMesh::set_shadow_mesh); + ClassDB::bind_method(D_METHOD("get_shadow_mesh"), &ArrayMesh::get_shadow_mesh); + ClassDB::bind_method(D_METHOD("_set_blend_shape_names", "blend_shape_names"), &ArrayMesh::_set_blend_shape_names); ClassDB::bind_method(D_METHOD("_get_blend_shape_names"), &ArrayMesh::_get_blend_shape_names); @@ -1606,6 +1622,7 @@ void ArrayMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces"); ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shadow_mesh", PROPERTY_HINT_RESOURCE_TYPE, "ArrayMesh"), "set_shadow_mesh", "get_shadow_mesh"); } void ArrayMesh::reload_from_file() { diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 2f25ecd60b..1fd45c880a 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -176,6 +176,7 @@ class ArrayMesh : public Mesh { Array _get_surfaces() const; void _set_surfaces(const Array &p_data); + Ref<ArrayMesh> shadow_mesh; private: struct Surface { @@ -259,6 +260,9 @@ public: virtual void reload_from_file() override; + void set_shadow_mesh(const Ref<ArrayMesh> &p_mesh); + Ref<ArrayMesh> get_shadow_mesh() const; + ArrayMesh(); ~ArrayMesh(); diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 93bab1b042..a9d8eeef1c 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -395,10 +395,10 @@ void StyleBoxFlat::set_corner_radius_all(int radius) { emit_changed(); } -void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left) { +void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left) { corner_radius[0] = radius_top_left; corner_radius[1] = radius_top_right; - corner_radius[2] = radius_botton_right; + corner_radius[2] = radius_bottom_right; corner_radius[3] = radius_bottom_left; emit_changed(); diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 53ce72790a..c133f0c825 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -183,7 +183,7 @@ public: //CORNER void set_corner_radius_all(int radius); - void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left); + void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left); void set_corner_radius(Corner p_corner, const int radius); int get_corner_radius(Corner p_corner) const; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 342a97fd85..9a987ae8b1 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -2136,20 +2136,11 @@ AnimatedTexture::AnimatedTexture() { pause = false; oneshot = false; RenderingServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy)); - -#ifndef NO_THREADS - rw_lock = RWLock::create(); -#else - rw_lock = nullptr; -#endif } AnimatedTexture::~AnimatedTexture() { RS::get_singleton()->free(proxy); RS::get_singleton()->free(proxy_ph); - if (rw_lock) { - memdelete(rw_lock); - } } /////////////////////////////// diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 3bbce050f7..83ef0c44ae 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -745,7 +745,7 @@ class AnimatedTexture : public Texture2D { GDCLASS(AnimatedTexture, Texture2D); //use readers writers lock for this, since its far more times read than written to - RWLock *rw_lock; + RWLock rw_lock; public: enum { diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 2b28aa25cf..72724d5ee1 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -33,6 +33,7 @@ #include "core/templates/vmap.h" #include "servers/rendering/shader_types.h" #include "visual_shader_nodes.h" +#include "visual_shader_sdf_nodes.h" bool VisualShaderNode::is_simple_decl() const { return simple_decl; diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp new file mode 100644 index 0000000000..d25e32b070 --- /dev/null +++ b/scene/resources/visual_shader_sdf_nodes.cpp @@ -0,0 +1,283 @@ +/*************************************************************************/ +/* visual_shader_sdf_nodes.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "visual_shader_sdf_nodes.h" + +// VisualShaderNodeSDFToScreenUV + +String VisualShaderNodeSDFToScreenUV::get_caption() const { + return "SDFToScreenUV"; +} + +int VisualShaderNodeSDFToScreenUV::get_input_port_count() const { + return 1; +} + +VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeSDFToScreenUV::get_input_port_name(int p_port) const { + return "sdf_pos"; +} + +int VisualShaderNodeSDFToScreenUV::get_output_port_count() const { + return 1; +} + +VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeSDFToScreenUV::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; +} + +VisualShaderNodeSDFToScreenUV::VisualShaderNodeSDFToScreenUV() { +} + +// VisualShaderNodeScreenUVToSDF + +String VisualShaderNodeScreenUVToSDF::get_caption() const { + return "ScreenUVToSDF"; +} + +int VisualShaderNodeScreenUVToSDF::get_input_port_count() const { + return 1; +} + +VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeScreenUVToSDF::get_input_port_name(int p_port) const { + return "uv"; +} + +int VisualShaderNodeScreenUVToSDF::get_output_port_count() const { + return 1; +} + +VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeScreenUVToSDF::get_input_port_default_hint(int p_port) const { + if (p_port == 0) { + return "default"; + } + return ""; +} + +String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0] == String() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; +} + +VisualShaderNodeScreenUVToSDF::VisualShaderNodeScreenUVToSDF() { +} + +// VisualShaderNodeTextureSDF + +String VisualShaderNodeTextureSDF::get_caption() const { + return "TextureSDF"; +} + +int VisualShaderNodeTextureSDF::get_input_port_count() const { + return 1; +} + +VisualShaderNodeTextureSDF::PortType VisualShaderNodeTextureSDF::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeTextureSDF::get_input_port_name(int p_port) const { + return "sdf_pos"; +} + +int VisualShaderNodeTextureSDF::get_output_port_count() const { + return 1; +} + +VisualShaderNodeTextureSDF::PortType VisualShaderNodeTextureSDF::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeTextureSDF::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeTextureSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n"; +} + +VisualShaderNodeTextureSDF::VisualShaderNodeTextureSDF() { +} + +// VisualShaderNodeTextureSDFNormal + +String VisualShaderNodeTextureSDFNormal::get_caption() const { + return "TextureSDFNormal"; +} + +int VisualShaderNodeTextureSDFNormal::get_input_port_count() const { + return 1; +} + +VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeTextureSDFNormal::get_input_port_name(int p_port) const { + return "sdf_pos"; +} + +int VisualShaderNodeTextureSDFNormal::get_output_port_count() const { + return 1; +} + +VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeTextureSDFNormal::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; +} + +VisualShaderNodeTextureSDFNormal::VisualShaderNodeTextureSDFNormal() { +} + +// VisualShaderNodeSDFRaymarch + +String VisualShaderNodeSDFRaymarch::get_caption() const { + return "SDFRaymarch"; +} + +int VisualShaderNodeSDFRaymarch::get_input_port_count() const { + return 2; +} + +VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_input_port_type(int p_port) const { + if (p_port == 0 || p_port == 1) { + return PORT_TYPE_VECTOR; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeSDFRaymarch::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "from_pos"; + } else if (p_port == 1) { + return "to_pos"; + } + return String(); +} + +int VisualShaderNodeSDFRaymarch::get_output_port_count() const { + return 3; +} + +VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_output_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_SCALAR; + } else if (p_port == 1) { + return PORT_TYPE_BOOLEAN; + } else if (p_port == 2) { + return PORT_TYPE_VECTOR; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeSDFRaymarch::get_output_port_name(int p_port) const { + if (p_port == 0) { + return "distance"; + } else if (p_port == 1) { + return "hit"; + } else if (p_port == 2) { + return "end_pos"; + } + return String(); +} + +String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + + code += "\t{\n"; + + if (p_input_vars[0] == String()) { + code += "\t\tvec2 __from_pos = vec2(0.0f);\n"; + } else { + code += "\t\tvec2 __from_pos = " + p_input_vars[0] + ".xy;\n"; + } + + if (p_input_vars[1] == String()) { + code += "\t\tvec2 __to_pos = vec2(0.0f);\n"; + } else { + code += "\t\tvec2 __to_pos = " + p_input_vars[1] + ".xy;\n"; + } + + code += "\n\t\tvec2 __at = __from_pos;\n"; + code += "\t\tfloat __max_dist = distance(__from_pos, __to_pos);\n"; + code += "\t\tvec2 __dir = normalize(__to_pos - __from_pos);\n\n"; + + code += "\t\tfloat __accum = 0.0f;\n"; + code += "\t\twhile(__accum < __max_dist) {\n"; + code += "\t\t\tfloat __d = texture_sdf(__at);\n"; + code += "\t\t\t__accum += __d;\n"; + code += "\t\t\tif (__d < 0.01f) {\n"; + code += "\t\t\t\tbreak;\n"; + code += "\t\t\t}\n"; + code += "\t\t\t__at += __d * __dir;\n"; + code += "\t\t}\n"; + + code += "\t\tfloat __dist = min(__max_dist, __accum);\n"; + code += "\t\t" + p_output_vars[0] + " = __dist;\n"; + code += "\t\t" + p_output_vars[1] + " = __accum < __max_dist;\n"; + code += "\t\t" + p_output_vars[2] + " = vec3(__from_pos + __dir * __dist, 0.0f);\n"; + + code += "\t}\n"; + + return code; +} + +VisualShaderNodeSDFRaymarch::VisualShaderNodeSDFRaymarch() { + simple_decl = false; +} diff --git a/scene/resources/visual_shader_sdf_nodes.h b/scene/resources/visual_shader_sdf_nodes.h new file mode 100644 index 0000000000..0fcf5ec0b5 --- /dev/null +++ b/scene/resources/visual_shader_sdf_nodes.h @@ -0,0 +1,132 @@ +/*************************************************************************/ +/* visual_shader_sdf_nodes.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VISUAL_SHADER_SDF_NODES_H +#define VISUAL_SHADER_SDF_NODES_H + +#include "scene/resources/visual_shader.h" + +class VisualShaderNodeSDFToScreenUV : public VisualShaderNode { + GDCLASS(VisualShaderNodeSDFToScreenUV, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeSDFToScreenUV(); +}; + +class VisualShaderNodeScreenUVToSDF : public VisualShaderNode { + GDCLASS(VisualShaderNodeScreenUVToSDF, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String get_input_port_default_hint(int p_port) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeScreenUVToSDF(); +}; + +class VisualShaderNodeTextureSDF : public VisualShaderNode { + GDCLASS(VisualShaderNodeTextureSDF, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeTextureSDF(); +}; + +class VisualShaderNodeTextureSDFNormal : public VisualShaderNode { + GDCLASS(VisualShaderNodeTextureSDFNormal, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeTextureSDFNormal(); +}; + +class VisualShaderNodeSDFRaymarch : public VisualShaderNode { + GDCLASS(VisualShaderNodeSDFRaymarch, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeSDFRaymarch(); +}; + +#endif // VISUAL_SHADER_SDF_NODES_H |