summaryrefslogtreecommitdiff
path: root/scene/resources
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/visual_shader.cpp88
-rw-r--r--scene/resources/visual_shader.h4
2 files changed, 35 insertions, 57 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 5e02aa4dd5..90f1a1bff1 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2214,6 +2214,12 @@ void VisualShader::_update_shader() const {
case VaryingType::VARYING_TYPE_FLOAT:
global_code += "float ";
break;
+ case VaryingType::VARYING_TYPE_INT:
+ if (E.value.mode == VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) {
+ global_code += "flat ";
+ }
+ global_code += "int ";
+ break;
case VaryingType::VARYING_TYPE_VECTOR_2D:
global_code += "vec2 ";
break;
@@ -2223,8 +2229,11 @@ void VisualShader::_update_shader() const {
case VaryingType::VARYING_TYPE_VECTOR_4D:
global_code += "vec4 ";
break;
- case VaryingType::VARYING_TYPE_COLOR:
- global_code += "vec4 ";
+ case VaryingType::VARYING_TYPE_BOOLEAN:
+ if (E.value.mode == VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) {
+ global_code += "flat ";
+ }
+ global_code += "bool ";
break;
case VaryingType::VARYING_TYPE_TRANSFORM:
global_code += "mat4 ";
@@ -2277,6 +2286,9 @@ void VisualShader::_update_shader() const {
case VaryingType::VARYING_TYPE_FLOAT:
code2 += "0.0";
break;
+ case VaryingType::VARYING_TYPE_INT:
+ code2 += "0";
+ break;
case VaryingType::VARYING_TYPE_VECTOR_2D:
code2 += "vec2(0.0)";
break;
@@ -2286,8 +2298,8 @@ void VisualShader::_update_shader() const {
case VaryingType::VARYING_TYPE_VECTOR_4D:
code2 += "vec4(0.0)";
break;
- case VaryingType::VARYING_TYPE_COLOR:
- code2 += "vec4(0.0)";
+ case VaryingType::VARYING_TYPE_BOOLEAN:
+ code2 += "false";
break;
case VaryingType::VARYING_TYPE_TRANSFORM:
code2 += "mat4(1.0)";
@@ -2585,10 +2597,11 @@ void VisualShader::_bind_methods() {
BIND_ENUM_CONSTANT(VARYING_MODE_MAX);
BIND_ENUM_CONSTANT(VARYING_TYPE_FLOAT);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_INT);
BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_4D);
- BIND_ENUM_CONSTANT(VARYING_TYPE_COLOR);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_BOOLEAN);
BIND_ENUM_CONSTANT(VARYING_TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(VARYING_TYPE_MAX);
@@ -4632,21 +4645,23 @@ void VisualShaderNodeVarying::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_varying_type"), &VisualShaderNodeVarying::get_varying_type);
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "varying_name"), "set_varying_name", "get_varying_name");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "varying_type", PROPERTY_HINT_ENUM, "Float,Vector,Transform"), "set_varying_type", "get_varying_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "varying_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4,Boolean,Transform"), "set_varying_type", "get_varying_type");
}
String VisualShaderNodeVarying::get_type_str() const {
switch (varying_type) {
case VisualShader::VARYING_TYPE_FLOAT:
return "float";
+ case VisualShader::VARYING_TYPE_INT:
+ return "int";
case VisualShader::VARYING_TYPE_VECTOR_2D:
return "vec2";
case VisualShader::VARYING_TYPE_VECTOR_3D:
return "vec3";
case VisualShader::VARYING_TYPE_VECTOR_4D:
return "vec4";
- case VisualShader::VARYING_TYPE_COLOR:
- return "vec4";
+ case VisualShader::VARYING_TYPE_BOOLEAN:
+ return "bool";
case VisualShader::VARYING_TYPE_TRANSFORM:
return "mat4";
default:
@@ -4657,17 +4672,16 @@ String VisualShaderNodeVarying::get_type_str() const {
VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type(VisualShader::VaryingType p_type, int p_port) const {
switch (p_type) {
+ case VisualShader::VARYING_TYPE_INT:
+ return PORT_TYPE_SCALAR_INT;
case VisualShader::VARYING_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case VisualShader::VARYING_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
case VisualShader::VARYING_TYPE_VECTOR_4D:
return PORT_TYPE_VECTOR_4D;
- case VisualShader::VARYING_TYPE_COLOR:
- if (p_port == 1) {
- break; // scalar
- }
- return PORT_TYPE_VECTOR_3D;
+ case VisualShader::VARYING_TYPE_BOOLEAN:
+ return PORT_TYPE_BOOLEAN;
case VisualShader::VARYING_TYPE_TRANSFORM:
return PORT_TYPE_TRANSFORM;
default:
@@ -4711,9 +4725,6 @@ String VisualShaderNodeVaryingSetter::get_caption() const {
}
int VisualShaderNodeVaryingSetter::get_input_port_count() const {
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- return 2;
- }
return 1;
}
@@ -4722,13 +4733,6 @@ VisualShaderNodeVaryingSetter::PortType VisualShaderNodeVaryingSetter::get_input
}
String VisualShaderNodeVaryingSetter::get_input_port_name(int p_port) const {
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- if (p_port == 0) {
- return "color";
- } else {
- return "alpha";
- }
- }
return "";
}
@@ -4744,20 +4748,12 @@ String VisualShaderNodeVaryingSetter::get_output_port_name(int p_port) const {
return "";
}
-String VisualShaderNodeVaryingSetter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return vformat("varying %s %s;\n", get_type_str(), varying_name);
-}
-
String VisualShaderNodeVaryingSetter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
if (varying_name == "[None]") {
return code;
}
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- code += vformat(" %s = vec4(%s, %s);\n", varying_name, p_input_vars[0], p_input_vars[1]);
- } else {
- code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]);
- }
+ code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]);
return code;
}
@@ -4783,9 +4779,6 @@ String VisualShaderNodeVaryingGetter::get_input_port_name(int p_port) const {
}
int VisualShaderNodeVaryingGetter::get_output_port_count() const {
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- return 2;
- }
return 1;
}
@@ -4794,13 +4787,6 @@ VisualShaderNodeVaryingGetter::PortType VisualShaderNodeVaryingGetter::get_outpu
}
String VisualShaderNodeVaryingGetter::get_output_port_name(int p_port) const {
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- if (p_port == 0) {
- return "color";
- } else {
- return "alpha";
- }
- }
return "";
}
@@ -4817,6 +4803,9 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
case VisualShader::VARYING_TYPE_FLOAT:
from = "0.0";
break;
+ case VisualShader::VARYING_TYPE_INT:
+ from = "0";
+ break;
case VisualShader::VARYING_TYPE_VECTOR_2D:
from = "vec2(0.0)";
break;
@@ -4826,9 +4815,8 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
case VisualShader::VARYING_TYPE_VECTOR_4D:
from = "vec4(0.0)";
break;
- case VisualShader::VARYING_TYPE_COLOR:
- from = "vec3(0.0)";
- from2 = "0.0";
+ case VisualShader::VARYING_TYPE_BOOLEAN:
+ from = "false";
break;
case VisualShader::VARYING_TYPE_TRANSFORM:
from = "mat4(1.0)";
@@ -4836,16 +4824,6 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
default:
break;
}
- } else if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- from = varying_name + ".rgb";
- from2 = varying_name + ".a";
- }
-
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- String code;
- code += vformat(" %s = %s;\n", p_output_vars[0], from);
- code += vformat(" %s = %s;\n", p_output_vars[1], from2);
- return code;
}
return vformat(" %s = %s;\n", p_output_vars[0], from);
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 009decd9cb..09a3917a16 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -79,10 +79,11 @@ public:
enum VaryingType {
VARYING_TYPE_FLOAT,
+ VARYING_TYPE_INT,
VARYING_TYPE_VECTOR_2D,
VARYING_TYPE_VECTOR_3D,
VARYING_TYPE_VECTOR_4D,
- VARYING_TYPE_COLOR,
+ VARYING_TYPE_BOOLEAN,
VARYING_TYPE_TRANSFORM,
VARYING_TYPE_MAX,
};
@@ -828,7 +829,6 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVaryingSetter();