diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/environment.cpp | 38 | ||||
-rw-r--r-- | scene/resources/environment.h | 8 |
2 files changed, 23 insertions, 23 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index b9dc428c2d..33e62e3a00 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -471,7 +471,7 @@ bool Environment::is_ssao_blur_enabled() const { void Environment::set_glow_enabled(bool p_enabled) { glow_enabled = p_enabled; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale); _change_notify(); } @@ -489,7 +489,7 @@ void Environment::set_glow_level(int p_level, bool p_enabled) { else glow_levels &= ~(1 << p_level); - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale); } bool Environment::is_glow_level_enabled(int p_level) const { @@ -502,7 +502,7 @@ void Environment::set_glow_intensity(float p_intensity) { glow_intensity = p_intensity; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale); } float Environment::get_glow_intensity() const { @@ -512,18 +512,18 @@ float Environment::get_glow_intensity() const { void Environment::set_glow_strength(float p_strength) { glow_strength = p_strength; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale); } float Environment::get_glow_strength() const { return glow_strength; } -void Environment::set_glow_bloom(float p_treshold) { +void Environment::set_glow_bloom(float p_threshold) { - glow_bloom = p_treshold; + glow_bloom = p_threshold; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale); } float Environment::get_glow_bloom() const { @@ -534,29 +534,29 @@ void Environment::set_glow_blend_mode(GlowBlendMode p_mode) { glow_blend_mode = p_mode; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale); } Environment::GlowBlendMode Environment::get_glow_blend_mode() const { return glow_blend_mode; } -void Environment::set_glow_hdr_bleed_treshold(float p_treshold) { +void Environment::set_glow_hdr_bleed_threshold(float p_threshold) { - glow_hdr_bleed_treshold = p_treshold; + glow_hdr_bleed_threshold = p_threshold; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale); } -float Environment::get_glow_hdr_bleed_treshold() const { +float Environment::get_glow_hdr_bleed_threshold() const { - return glow_hdr_bleed_treshold; + return glow_hdr_bleed_threshold; } void Environment::set_glow_hdr_bleed_scale(float p_scale) { glow_hdr_bleed_scale = p_scale; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale); } float Environment::get_glow_hdr_bleed_scale() const { @@ -566,7 +566,7 @@ float Environment::get_glow_hdr_bleed_scale() const { void Environment::set_glow_bicubic_upscale(bool p_enable) { glow_bicubic_upscale = p_enable; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale); } bool Environment::is_glow_bicubic_upscale_enabled() const { @@ -1064,8 +1064,8 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_glow_blend_mode", "mode"), &Environment::set_glow_blend_mode); ClassDB::bind_method(D_METHOD("get_glow_blend_mode"), &Environment::get_glow_blend_mode); - ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_treshold", "treshold"), &Environment::set_glow_hdr_bleed_treshold); - ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_treshold"), &Environment::get_glow_hdr_bleed_treshold); + ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_threshold", "threshold"), &Environment::set_glow_hdr_bleed_threshold); + ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_threshold"), &Environment::get_glow_hdr_bleed_threshold); ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale", "scale"), &Environment::set_glow_hdr_bleed_scale); ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale); @@ -1087,7 +1087,7 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_bloom", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_bloom", "get_glow_bloom"); ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace"), "set_glow_blend_mode", "get_glow_blend_mode"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_treshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_treshold", "get_glow_hdr_bleed_treshold"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_bicubic_upscale"), "set_glow_bicubic_upscale", "is_glow_bicubic_upscale_enabled"); @@ -1185,7 +1185,7 @@ Environment::Environment() { glow_strength = 1.0; glow_bloom = 0.0; glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT; - glow_hdr_bleed_treshold = 1.0; + glow_hdr_bleed_threshold = 1.0; glow_hdr_bleed_scale = 2.0; glow_bicubic_upscale = false; diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 7eda8506b5..a7c0e2a03d 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -121,7 +121,7 @@ private: float glow_strength; float glow_bloom; GlowBlendMode glow_blend_mode; - float glow_hdr_bleed_treshold; + float glow_hdr_bleed_threshold; float glow_hdr_bleed_scale; bool glow_bicubic_upscale; @@ -275,14 +275,14 @@ public: void set_glow_strength(float p_strength); float get_glow_strength() const; - void set_glow_bloom(float p_treshold); + void set_glow_bloom(float p_threshold); float get_glow_bloom() const; void set_glow_blend_mode(GlowBlendMode p_mode); GlowBlendMode get_glow_blend_mode() const; - void set_glow_hdr_bleed_treshold(float p_treshold); - float get_glow_hdr_bleed_treshold() const; + void set_glow_hdr_bleed_threshold(float p_threshold); + float get_glow_hdr_bleed_threshold() const; void set_glow_hdr_bleed_scale(float p_scale); float get_glow_hdr_bleed_scale() const; |