diff options
Diffstat (limited to 'scene/resources')
53 files changed, 2550 insertions, 1474 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 2bcf569f4e..077a53464e 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -888,7 +888,6 @@ int Animation::add_track(TrackType p_type, int p_at_pos) { } } emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); return p_at_pos; } @@ -951,7 +950,6 @@ void Animation::remove_track(int p_track) { memdelete(t); tracks.remove_at(p_track); emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); } int Animation::get_track_count() const { @@ -967,7 +965,6 @@ void Animation::track_set_path(int p_track, const NodePath &p_path) { ERR_FAIL_INDEX(p_track, tracks.size()); tracks[p_track]->path = p_path; emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); } NodePath Animation::track_get_path(int p_track) const { @@ -2467,7 +2464,6 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol ERR_FAIL_COND_V(idx == -2, T()); - bool result = true; int next = 0; real_t c = 0.0; // prepare for all cases of interpolation @@ -2599,10 +2595,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol } if (p_ok) { - *p_ok = result; - } - if (!result) { - return T(); + *p_ok = true; } real_t tr = p_keys[idx].transition; @@ -2712,111 +2705,11 @@ Variant Animation::value_track_interpolate(int p_track, double p_time) const { return Variant(); } -void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const { - if (from_time != length && to_time == length) { - to_time = length + CMP_EPSILON; //include a little more if at the end - } - int to = _find(vt->values, to_time); - - if (to >= 0 && from_time == to_time && vt->values[to].time == from_time) { - //find exact (0 delta), return if found - p_indices->push_back(to); - return; - } - // can't really send the events == time, will be sent in the next frame. - // if event>=len then it will probably never be requested by the anim player. - - if (to >= 0 && vt->values[to].time >= to_time) { - to--; - } - - if (to < 0) { - return; // not bother - } - - int from = _find(vt->values, from_time); - - // position in the right first event.+ - if (from < 0 || vt->values[from].time < from_time) { - from++; - } - - int max = vt->values.size(); - - for (int i = from; i <= to; i++) { - ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen - p_indices->push_back(i); - } -} - -void Animation::value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const { - ERR_FAIL_INDEX(p_track, tracks.size()); - Track *t = tracks[p_track]; - ERR_FAIL_COND(t->type != TYPE_VALUE); - - ValueTrack *vt = static_cast<ValueTrack *>(t); - - double from_time = p_time - p_delta; - double to_time = p_time; - - if (from_time > to_time) { - SWAP(from_time, to_time); - } - - switch (loop_mode) { - case LOOP_NONE: { - if (from_time < 0) { - from_time = 0; - } - if (from_time > length) { - from_time = length; - } - - if (to_time < 0) { - to_time = 0; - } - if (to_time > length) { - to_time = length; - } - } break; - case LOOP_LINEAR: { - from_time = Math::fposmod(from_time, length); - to_time = Math::fposmod(to_time, length); - - if (from_time > to_time) { - // handle loop by splitting - _value_track_get_key_indices_in_range(vt, from_time, length, p_indices); - _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices); - return; - } - } break; - case LOOP_PINGPONG: { - from_time = Math::pingpong(from_time, length); - to_time = Math::pingpong(to_time, length); - - if (p_pingponged == -1) { - // handle loop by splitting - _value_track_get_key_indices_in_range(vt, 0, from_time, p_indices); - _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices); - return; - } - if (p_pingponged == 1) { - // handle loop by splitting - _value_track_get_key_indices_in_range(vt, from_time, length, p_indices); - _value_track_get_key_indices_in_range(vt, to_time, length, p_indices); - return; - } - } break; - } - - _value_track_get_key_indices_in_range(vt, from_time, to_time, p_indices); -} - void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_VALUE); - ERR_FAIL_INDEX((int)p_mode, 4); + ERR_FAIL_INDEX((int)p_mode, 3); ValueTrack *vt = static_cast<ValueTrack *>(t); vt->update_mode = p_mode; @@ -2833,47 +2726,74 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const } template <class T> -void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const { - if (from_time != length && to_time == length) { - to_time = length + CMP_EPSILON; //include a little more if at the end +void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices, bool p_is_backward) const { + int len = p_array.size(); + if (len == 0) { + return; } - int to = _find(p_array, to_time); + int from = 0; + int to = len - 1; - // can't really send the events == time, will be sent in the next frame. - // if event>=len then it will probably never be requested by the anim player. - - if (to >= 0 && p_array[to].time >= to_time) { - to--; + if (!p_is_backward) { + while (p_array[from].time < from_time || Math::is_equal_approx(p_array[from].time, from_time)) { + from++; + if (to < from) { + return; + } + } + while (p_array[to].time > to_time && !Math::is_equal_approx(p_array[to].time, to_time)) { + to--; + if (to < from) { + return; + } + } + } else { + while (p_array[from].time < from_time && !Math::is_equal_approx(p_array[from].time, from_time)) { + from++; + if (to < from) { + return; + } + } + while (p_array[to].time > to_time || Math::is_equal_approx(p_array[to].time, to_time)) { + to--; + if (to < from) { + return; + } + } } - if (to < 0) { - return; // not bother + if (from == to) { + p_indices->push_back(from); + return; } - int from = _find(p_array, from_time); - - // position in the right first event.+ - if (from < 0 || p_array[from].time < from_time) { - from++; + if (!p_is_backward) { + for (int i = from; i <= to; i++) { + p_indices->push_back(i); + } + } else { + for (int i = to; i >= to; i--) { + p_indices->push_back(i); + } } +} - int max = p_array.size(); +void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, Animation::LoopedFlag p_looped_flag) const { + ERR_FAIL_INDEX(p_track, tracks.size()); - for (int i = from; i <= to; i++) { - ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen - p_indices->push_back(i); + if (p_delta == 0) { + return; // Prevent to get key continuously. } -} -void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const { - ERR_FAIL_INDEX(p_track, tracks.size()); const Track *t = tracks[p_track]; double from_time = p_time - p_delta; double to_time = p_time; + bool is_backward = false; if (from_time > to_time) { + is_backward = true; SWAP(from_time, to_time); } @@ -2902,7 +2822,10 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl } if (from_time > to_time) { - // handle loop by splitting + // Handle loop by splitting. + double anim_end = length + CMP_EPSILON; + double anim_start = -CMP_EPSILON; + switch (t->type) { case TYPE_POSITION_3D: { const PositionTrack *tt = static_cast<const PositionTrack *>(t); @@ -2910,8 +2833,13 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices); _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices); } else { - _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices); - _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(tt->positions, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(tt->positions, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(tt->positions, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(tt->positions, from_time, anim_end, p_indices, is_backward); + } } } break; case TYPE_ROTATION_3D: { @@ -2920,8 +2848,13 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices); _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices); } else { - _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices); - _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(rt->rotations, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(rt->rotations, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(rt->rotations, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(rt->rotations, from_time, anim_end, p_indices, is_backward); + } } } break; case TYPE_SCALE_3D: { @@ -2930,8 +2863,13 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices); _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices); } else { - _track_get_key_indices_in_range(st->scales, from_time, length, p_indices); - _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(st->scales, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(st->scales, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(st->scales, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(st->scales, from_time, anim_end, p_indices, is_backward); + } } } break; case TYPE_BLEND_SHAPE: { @@ -2940,38 +2878,83 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices); _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices); } else { - _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices); - _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(bst->blend_shapes, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(bst->blend_shapes, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(bst->blend_shapes, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(bst->blend_shapes, from_time, anim_end, p_indices, is_backward); + } } } break; case TYPE_VALUE: { const ValueTrack *vt = static_cast<const ValueTrack *>(t); - _track_get_key_indices_in_range(vt->values, from_time, length, p_indices); - _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(vt->values, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(vt->values, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(vt->values, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(vt->values, from_time, anim_end, p_indices, is_backward); + } } break; case TYPE_METHOD: { const MethodTrack *mt = static_cast<const MethodTrack *>(t); - _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices); - _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(mt->methods, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(mt->methods, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(mt->methods, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(mt->methods, from_time, anim_end, p_indices, is_backward); + } } break; case TYPE_BEZIER: { const BezierTrack *bz = static_cast<const BezierTrack *>(t); - _track_get_key_indices_in_range(bz->values, from_time, length, p_indices); - _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(bz->values, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(bz->values, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(bz->values, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(bz->values, from_time, anim_end, p_indices, is_backward); + } } break; case TYPE_AUDIO: { const AudioTrack *ad = static_cast<const AudioTrack *>(t); - _track_get_key_indices_in_range(ad->values, from_time, length, p_indices); - _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(ad->values, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(ad->values, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(ad->values, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(ad->values, from_time, anim_end, p_indices, is_backward); + } } break; case TYPE_ANIMATION: { const AnimationTrack *an = static_cast<const AnimationTrack *>(t); - _track_get_key_indices_in_range(an->values, from_time, length, p_indices); - _track_get_key_indices_in_range(an->values, 0, to_time, p_indices); + if (!is_backward) { + _track_get_key_indices_in_range(an->values, from_time, anim_end, p_indices, is_backward); + _track_get_key_indices_in_range(an->values, anim_start, to_time, p_indices, is_backward); + } else { + _track_get_key_indices_in_range(an->values, anim_start, to_time, p_indices, is_backward); + _track_get_key_indices_in_range(an->values, from_time, anim_end, p_indices, is_backward); + } } break; } return; } + + // Not from_time > to_time but most recent of looping... + if (p_looped_flag != Animation::LOOPED_FLAG_NONE) { + if (!is_backward && Math::is_equal_approx(from_time, 0)) { + int edge = track_find_key(p_track, 0, true); + if (edge >= 0) { + p_indices->push_back(edge); + } + } else if (is_backward && Math::is_equal_approx(to_time, length)) { + int edge = track_find_key(p_track, length, true); + if (edge >= 0) { + p_indices->push_back(edge); + } + } + } } break; case LOOP_PINGPONG: { if (from_time > length || from_time < 0) { @@ -2981,160 +2964,164 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl to_time = Math::pingpong(to_time, length); } - if ((int)Math::floor(abs(p_delta) / length) % 2 == 0) { - if (p_pingponged == -1) { - // handle loop by splitting - switch (t->type) { - case TYPE_POSITION_3D: { - const PositionTrack *tt = static_cast<const PositionTrack *>(t); - if (tt->compressed_track >= 0) { - _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, from_time, p_indices); - _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices); - } else { - _track_get_key_indices_in_range(tt->positions, 0, from_time, p_indices); - _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices); - } - } break; - case TYPE_ROTATION_3D: { - const RotationTrack *rt = static_cast<const RotationTrack *>(t); - if (rt->compressed_track >= 0) { - _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, from_time, p_indices); - _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices); - } else { - _track_get_key_indices_in_range(rt->rotations, 0, from_time, p_indices); - _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices); - } - } break; - case TYPE_SCALE_3D: { - const ScaleTrack *st = static_cast<const ScaleTrack *>(t); - if (st->compressed_track >= 0) { - _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, from_time, p_indices); - _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices); - } else { - _track_get_key_indices_in_range(st->scales, 0, from_time, p_indices); - _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices); - } - } break; - case TYPE_BLEND_SHAPE: { - const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); - if (bst->compressed_track >= 0) { - _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, from_time, p_indices); - _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices); - } else { - _track_get_key_indices_in_range(bst->blend_shapes, 0, from_time, p_indices); - _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices); - } - } break; - case TYPE_VALUE: { - const ValueTrack *vt = static_cast<const ValueTrack *>(t); - _track_get_key_indices_in_range(vt->values, 0, from_time, p_indices); - _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices); - } break; - case TYPE_METHOD: { - const MethodTrack *mt = static_cast<const MethodTrack *>(t); - _track_get_key_indices_in_range(mt->methods, 0, from_time, p_indices); - _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices); - } break; - case TYPE_BEZIER: { - const BezierTrack *bz = static_cast<const BezierTrack *>(t); - _track_get_key_indices_in_range(bz->values, 0, from_time, p_indices); - _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices); - } break; - case TYPE_AUDIO: { - const AudioTrack *ad = static_cast<const AudioTrack *>(t); - _track_get_key_indices_in_range(ad->values, 0, from_time, p_indices); - _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices); - } break; - case TYPE_ANIMATION: { - const AnimationTrack *an = static_cast<const AnimationTrack *>(t); - _track_get_key_indices_in_range(an->values, 0, from_time, p_indices); - _track_get_key_indices_in_range(an->values, 0, to_time, p_indices); - } break; - } - return; + if (p_looped_flag == Animation::LOOPED_FLAG_START) { + // Handle loop by splitting. + switch (t->type) { + case TYPE_POSITION_3D: { + const PositionTrack *tt = static_cast<const PositionTrack *>(t); + if (tt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, from_time, p_indices); + _get_compressed_key_indices_in_range<3>(tt->compressed_track, CMP_EPSILON, to_time, p_indices); + } else { + _track_get_key_indices_in_range(tt->positions, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices, false); + } + } break; + case TYPE_ROTATION_3D: { + const RotationTrack *rt = static_cast<const RotationTrack *>(t); + if (rt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, from_time, p_indices); + _get_compressed_key_indices_in_range<3>(rt->compressed_track, CMP_EPSILON, to_time, p_indices); + } else { + _track_get_key_indices_in_range(rt->rotations, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices, false); + } + } break; + case TYPE_SCALE_3D: { + const ScaleTrack *st = static_cast<const ScaleTrack *>(t); + if (st->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, from_time, p_indices); + _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices); + } else { + _track_get_key_indices_in_range(st->scales, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices, false); + } + } break; + case TYPE_BLEND_SHAPE: { + const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, from_time, p_indices); + _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices); + } else { + _track_get_key_indices_in_range(bst->blend_shapes, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices, false); + } + } break; + case TYPE_VALUE: { + const ValueTrack *vt = static_cast<const ValueTrack *>(t); + _track_get_key_indices_in_range(vt->values, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices, false); + } break; + case TYPE_METHOD: { + const MethodTrack *mt = static_cast<const MethodTrack *>(t); + _track_get_key_indices_in_range(mt->methods, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices, false); + } break; + case TYPE_BEZIER: { + const BezierTrack *bz = static_cast<const BezierTrack *>(t); + _track_get_key_indices_in_range(bz->values, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices, false); + } break; + case TYPE_AUDIO: { + const AudioTrack *ad = static_cast<const AudioTrack *>(t); + _track_get_key_indices_in_range(ad->values, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices, false); + } break; + case TYPE_ANIMATION: { + const AnimationTrack *an = static_cast<const AnimationTrack *>(t); + _track_get_key_indices_in_range(an->values, 0, from_time, p_indices, true); + _track_get_key_indices_in_range(an->values, 0, to_time, p_indices, false); + } break; } - if (p_pingponged == 1) { - // handle loop by splitting - switch (t->type) { - case TYPE_POSITION_3D: { - const PositionTrack *tt = static_cast<const PositionTrack *>(t); - if (tt->compressed_track >= 0) { - _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices); - _get_compressed_key_indices_in_range<3>(tt->compressed_track, to_time, length, p_indices); - } else { - _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices); - _track_get_key_indices_in_range(tt->positions, to_time, length, p_indices); - } - } break; - case TYPE_ROTATION_3D: { - const RotationTrack *rt = static_cast<const RotationTrack *>(t); - if (rt->compressed_track >= 0) { - _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices); - _get_compressed_key_indices_in_range<3>(rt->compressed_track, to_time, length, p_indices); - } else { - _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices); - _track_get_key_indices_in_range(rt->rotations, to_time, length, p_indices); - } - } break; - case TYPE_SCALE_3D: { - const ScaleTrack *st = static_cast<const ScaleTrack *>(t); - if (st->compressed_track >= 0) { - _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices); - _get_compressed_key_indices_in_range<3>(st->compressed_track, to_time, length, p_indices); - } else { - _track_get_key_indices_in_range(st->scales, from_time, length, p_indices); - _track_get_key_indices_in_range(st->scales, to_time, length, p_indices); - } - } break; - case TYPE_BLEND_SHAPE: { - const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); - if (bst->compressed_track >= 0) { - _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices); - _get_compressed_key_indices_in_range<1>(bst->compressed_track, to_time, length, p_indices); - } else { - _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices); - _track_get_key_indices_in_range(bst->blend_shapes, to_time, length, p_indices); - } - } break; - case TYPE_VALUE: { - const ValueTrack *vt = static_cast<const ValueTrack *>(t); - _track_get_key_indices_in_range(vt->values, from_time, length, p_indices); - _track_get_key_indices_in_range(vt->values, to_time, length, p_indices); - } break; - case TYPE_METHOD: { - const MethodTrack *mt = static_cast<const MethodTrack *>(t); - _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices); - _track_get_key_indices_in_range(mt->methods, to_time, length, p_indices); - } break; - case TYPE_BEZIER: { - const BezierTrack *bz = static_cast<const BezierTrack *>(t); - _track_get_key_indices_in_range(bz->values, from_time, length, p_indices); - _track_get_key_indices_in_range(bz->values, to_time, length, p_indices); - } break; - case TYPE_AUDIO: { - const AudioTrack *ad = static_cast<const AudioTrack *>(t); - _track_get_key_indices_in_range(ad->values, from_time, length, p_indices); - _track_get_key_indices_in_range(ad->values, to_time, length, p_indices); - } break; - case TYPE_ANIMATION: { - const AnimationTrack *an = static_cast<const AnimationTrack *>(t); - _track_get_key_indices_in_range(an->values, from_time, length, p_indices); - _track_get_key_indices_in_range(an->values, to_time, length, p_indices); - } break; - } - return; + return; + } + if (p_looped_flag == Animation::LOOPED_FLAG_END) { + // Handle loop by splitting. + switch (t->type) { + case TYPE_POSITION_3D: { + const PositionTrack *tt = static_cast<const PositionTrack *>(t); + if (tt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(tt->compressed_track, to_time, length, p_indices); + } else { + _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices, false); + _track_get_key_indices_in_range(tt->positions, to_time, length, p_indices, true); + } + } break; + case TYPE_ROTATION_3D: { + const RotationTrack *rt = static_cast<const RotationTrack *>(t); + if (rt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(rt->compressed_track, to_time, length, p_indices); + } else { + _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices, false); + _track_get_key_indices_in_range(rt->rotations, to_time, length, p_indices, true); + } + } break; + case TYPE_SCALE_3D: { + const ScaleTrack *st = static_cast<const ScaleTrack *>(t); + if (st->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(st->compressed_track, to_time, length, p_indices); + } else { + _track_get_key_indices_in_range(st->scales, from_time, length, p_indices, false); + _track_get_key_indices_in_range(st->scales, to_time, length, p_indices, true); + } + } break; + case TYPE_BLEND_SHAPE: { + const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<1>(bst->compressed_track, to_time, length - CMP_EPSILON, p_indices); + } else { + _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices, false); + _track_get_key_indices_in_range(bst->blend_shapes, to_time, length, p_indices, true); + } + } break; + case TYPE_VALUE: { + const ValueTrack *vt = static_cast<const ValueTrack *>(t); + _track_get_key_indices_in_range(vt->values, from_time, length, p_indices, false); + _track_get_key_indices_in_range(vt->values, to_time, length, p_indices, true); + } break; + case TYPE_METHOD: { + const MethodTrack *mt = static_cast<const MethodTrack *>(t); + _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices, false); + _track_get_key_indices_in_range(mt->methods, to_time, length, p_indices, true); + } break; + case TYPE_BEZIER: { + const BezierTrack *bz = static_cast<const BezierTrack *>(t); + _track_get_key_indices_in_range(bz->values, from_time, length, p_indices, false); + _track_get_key_indices_in_range(bz->values, to_time, length, p_indices, true); + } break; + case TYPE_AUDIO: { + const AudioTrack *ad = static_cast<const AudioTrack *>(t); + _track_get_key_indices_in_range(ad->values, from_time, length, p_indices, false); + _track_get_key_indices_in_range(ad->values, to_time, length, p_indices, true); + } break; + case TYPE_ANIMATION: { + const AnimationTrack *an = static_cast<const AnimationTrack *>(t); + _track_get_key_indices_in_range(an->values, from_time, length, p_indices, false); + _track_get_key_indices_in_range(an->values, to_time, length, p_indices, true); + } break; } + return; + } + + // The edge will be pingponged in the next frame and processed there, so let's ignore it now... + if (!is_backward && Math::is_equal_approx(to_time, length)) { + to_time = length - CMP_EPSILON; + } else if (is_backward && Math::is_equal_approx(from_time, 0)) { + from_time = CMP_EPSILON; } } break; } - switch (t->type) { case TYPE_POSITION_3D: { const PositionTrack *tt = static_cast<const PositionTrack *>(t); if (tt->compressed_track >= 0) { _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, to_time - from_time, p_indices); } else { - _track_get_key_indices_in_range(tt->positions, from_time, to_time, p_indices); + _track_get_key_indices_in_range(tt->positions, from_time, to_time, p_indices, is_backward); } } break; case TYPE_ROTATION_3D: { @@ -3142,7 +3129,7 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl if (rt->compressed_track >= 0) { _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, to_time - from_time, p_indices); } else { - _track_get_key_indices_in_range(rt->rotations, from_time, to_time, p_indices); + _track_get_key_indices_in_range(rt->rotations, from_time, to_time, p_indices, is_backward); } } break; case TYPE_SCALE_3D: { @@ -3150,7 +3137,7 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl if (st->compressed_track >= 0) { _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, to_time - from_time, p_indices); } else { - _track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices); + _track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices, is_backward); } } break; case TYPE_BLEND_SHAPE: { @@ -3158,136 +3145,32 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl if (bst->compressed_track >= 0) { _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, to_time - from_time, p_indices); } else { - _track_get_key_indices_in_range(bst->blend_shapes, from_time, to_time, p_indices); + _track_get_key_indices_in_range(bst->blend_shapes, from_time, to_time, p_indices, is_backward); } } break; case TYPE_VALUE: { const ValueTrack *vt = static_cast<const ValueTrack *>(t); - _track_get_key_indices_in_range(vt->values, from_time, to_time, p_indices); + _track_get_key_indices_in_range(vt->values, from_time, to_time, p_indices, is_backward); } break; case TYPE_METHOD: { const MethodTrack *mt = static_cast<const MethodTrack *>(t); - _track_get_key_indices_in_range(mt->methods, from_time, to_time, p_indices); + _track_get_key_indices_in_range(mt->methods, from_time, to_time, p_indices, is_backward); } break; case TYPE_BEZIER: { const BezierTrack *bz = static_cast<const BezierTrack *>(t); - _track_get_key_indices_in_range(bz->values, from_time, to_time, p_indices); + _track_get_key_indices_in_range(bz->values, from_time, to_time, p_indices, is_backward); } break; case TYPE_AUDIO: { const AudioTrack *ad = static_cast<const AudioTrack *>(t); - _track_get_key_indices_in_range(ad->values, from_time, to_time, p_indices); + _track_get_key_indices_in_range(ad->values, from_time, to_time, p_indices, is_backward); } break; case TYPE_ANIMATION: { const AnimationTrack *an = static_cast<const AnimationTrack *>(t); - _track_get_key_indices_in_range(an->values, from_time, to_time, p_indices); + _track_get_key_indices_in_range(an->values, from_time, to_time, p_indices, is_backward); } break; } } -void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const { - if (from_time != length && to_time == length) { - to_time = length + CMP_EPSILON; //include a little more if at the end - } - - int to = _find(mt->methods, to_time); - - // can't really send the events == time, will be sent in the next frame. - // if event>=len then it will probably never be requested by the anim player. - - if (to >= 0 && mt->methods[to].time >= to_time) { - to--; - } - - if (to < 0) { - return; // not bother - } - - int from = _find(mt->methods, from_time); - - // position in the right first event.+ - if (from < 0 || mt->methods[from].time < from_time) { - from++; - } - - int max = mt->methods.size(); - - for (int i = from; i <= to; i++) { - ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen - p_indices->push_back(i); - } -} - -void Animation::method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const { - ERR_FAIL_INDEX(p_track, tracks.size()); - Track *t = tracks[p_track]; - ERR_FAIL_COND(t->type != TYPE_METHOD); - - MethodTrack *mt = static_cast<MethodTrack *>(t); - - double from_time = p_time - p_delta; - double to_time = p_time; - - if (from_time > to_time) { - SWAP(from_time, to_time); - } - - switch (loop_mode) { - case LOOP_NONE: { - if (from_time < 0) { - from_time = 0; - } - if (from_time > length) { - from_time = length; - } - - if (to_time < 0) { - to_time = 0; - } - if (to_time > length) { - to_time = length; - } - } break; - case LOOP_LINEAR: { - if (from_time > length || from_time < 0) { - from_time = Math::fposmod(from_time, length); - } - if (to_time > length || to_time < 0) { - to_time = Math::fposmod(to_time, length); - } - - if (from_time > to_time) { - // handle loop by splitting - _method_track_get_key_indices_in_range(mt, from_time, length, p_indices); - _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices); - return; - } - } break; - case LOOP_PINGPONG: { - if (from_time > length || from_time < 0) { - from_time = Math::pingpong(from_time, length); - } - if (to_time > length || to_time < 0) { - to_time = Math::pingpong(to_time, length); - } - - if (p_pingponged == -1) { - _method_track_get_key_indices_in_range(mt, 0, from_time, p_indices); - _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices); - return; - } - if (p_pingponged == 1) { - _method_track_get_key_indices_in_range(mt, from_time, length, p_indices); - _method_track_get_key_indices_in_range(mt, to_time, length, p_indices); - return; - } - } break; - default: - break; - } - - _method_track_get_key_indices_in_range(mt, from_time, to_time, p_indices); -} - Vector<Variant> Animation::method_track_get_params(int p_track, int p_key_idx) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector<Variant>()); Track *t = tracks[p_track]; @@ -3834,7 +3717,6 @@ void Animation::track_move_up(int p_track) { } emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); } void Animation::track_move_down(int p_track) { @@ -3843,7 +3725,6 @@ void Animation::track_move_down(int p_track) { } emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); } void Animation::track_move_to(int p_track, int p_to_index) { @@ -3859,7 +3740,6 @@ void Animation::track_move_to(int p_track, int p_to_index) { tracks.insert(p_to_index > p_track ? p_to_index - 1 : p_to_index, track); emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); } void Animation::track_swap(int p_track, int p_with_track) { @@ -3871,7 +3751,6 @@ void Animation::track_swap(int p_track, int p_with_track) { SWAP(tracks.write[p_track], tracks.write[p_with_track]); emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); } void Animation::set_step(real_t p_step) { @@ -3952,10 +3831,8 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "track_idx", "mode"), &Animation::value_track_set_update_mode); ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode); - ClassDB::bind_method(D_METHOD("value_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_value_track_get_key_indices); ClassDB::bind_method(D_METHOD("value_track_interpolate", "track_idx", "time_sec"), &Animation::value_track_interpolate); - ClassDB::bind_method(D_METHOD("method_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_method_track_get_key_indices); ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name); ClassDB::bind_method(D_METHOD("method_track_get_params", "track_idx", "key_idx"), &Animation::method_track_get_params); @@ -4001,8 +3878,6 @@ void Animation::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Ping-Pong"), "set_loop_mode", "get_loop_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001,suffix:s"), "set_step", "get_step"); - ADD_SIGNAL(MethodInfo("tracks_changed")); - BIND_ENUM_CONSTANT(TYPE_VALUE); BIND_ENUM_CONSTANT(TYPE_POSITION_3D); BIND_ENUM_CONSTANT(TYPE_ROTATION_3D); @@ -4021,12 +3896,15 @@ void Animation::_bind_methods() { BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS); BIND_ENUM_CONSTANT(UPDATE_DISCRETE); - BIND_ENUM_CONSTANT(UPDATE_TRIGGER); BIND_ENUM_CONSTANT(UPDATE_CAPTURE); BIND_ENUM_CONSTANT(LOOP_NONE); BIND_ENUM_CONSTANT(LOOP_LINEAR); BIND_ENUM_CONSTANT(LOOP_PINGPONG); + + BIND_ENUM_CONSTANT(LOOPED_FLAG_NONE); + BIND_ENUM_CONSTANT(LOOPED_FLAG_END); + BIND_ENUM_CONSTANT(LOOPED_FLAG_START); } void Animation::clear() { @@ -4041,7 +3919,6 @@ void Animation::clear() { compression.pages.clear(); compression.fps = 120; emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); } bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) { @@ -4964,7 +4841,7 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol if (rollback || best_frame == FRAME_MAX) { // Commit the page if had to rollback or if no track was found - print_animc("\tCommiting page.."); + print_animc("\tCommiting page..."); // The end frame for the page depends entirely on whether its valid or // no more keys were found. @@ -5239,9 +5116,7 @@ bool Animation::_fetch_compressed(uint32_t p_compressed_track, double p_time, Ve double page_base_time = compression.pages[page_index].time_offset; const uint8_t *page_data = compression.pages[page_index].data.ptr(); -#ifndef _MSC_VER -#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported -#endif + // Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported. const uint32_t *indices = (const uint32_t *)page_data; const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; @@ -5384,9 +5259,7 @@ void Animation::_get_compressed_key_indices_in_range(uint32_t p_compressed_track double page_base_time = compression.pages[page_index].time_offset; const uint8_t *page_data = compression.pages[page_index].data.ptr(); -#ifndef _MSC_VER -#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported -#endif + // Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported. const uint32_t *indices = (const uint32_t *)page_data; const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; @@ -5456,9 +5329,7 @@ int Animation::_get_compressed_key_count(uint32_t p_compressed_track) const { for (uint32_t i = 0; i < compression.pages.size(); i++) { const uint8_t *page_data = compression.pages[i].data.ptr(); -#ifndef _MSC_VER -#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported -#endif + // Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported. const uint32_t *indices = (const uint32_t *)page_data; const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; @@ -5492,9 +5363,7 @@ bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_in for (uint32_t i = 0; i < compression.pages.size(); i++) { const uint8_t *page_data = compression.pages[i].data.ptr(); -#ifndef _MSC_VER -#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported -#endif + // Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported. const uint32_t *indices = (const uint32_t *)page_data; const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; @@ -5859,18 +5728,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float return dst; } case Variant::PACKED_INT32_ARRAY: { - const Vector<int32_t> *arr_a = Object::cast_to<Vector<int32_t>>(a); - const Vector<int32_t> *arr_b = Object::cast_to<Vector<int32_t>>(b); - int32_t sz = arr_a->size(); - if (sz == 0 || arr_b->size() != sz) { + const Vector<int32_t> arr_a = a; + const Vector<int32_t> arr_b = b; + int32_t sz = arr_a.size(); + if (sz == 0 || arr_b.size() != sz) { return a; } else { Vector<int32_t> v; v.resize(sz); { int32_t *vw = v.ptrw(); - const int32_t *ar = arr_a->ptr(); - const int32_t *br = arr_b->ptr(); + const int32_t *ar = arr_a.ptr(); + const int32_t *br = arr_b.ptr(); Variant va; for (int32_t i = 0; i < sz; i++) { @@ -5882,18 +5751,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float } } case Variant::PACKED_INT64_ARRAY: { - const Vector<int64_t> *arr_a = Object::cast_to<Vector<int64_t>>(a); - const Vector<int64_t> *arr_b = Object::cast_to<Vector<int64_t>>(b); - int64_t sz = arr_a->size(); - if (sz == 0 || arr_b->size() != sz) { + const Vector<int64_t> arr_a = a; + const Vector<int64_t> arr_b = b; + int64_t sz = arr_a.size(); + if (sz == 0 || arr_b.size() != sz) { return a; } else { Vector<int64_t> v; v.resize(sz); { int64_t *vw = v.ptrw(); - const int64_t *ar = arr_a->ptr(); - const int64_t *br = arr_b->ptr(); + const int64_t *ar = arr_a.ptr(); + const int64_t *br = arr_b.ptr(); Variant va; for (int64_t i = 0; i < sz; i++) { @@ -5905,18 +5774,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float } } case Variant::PACKED_FLOAT32_ARRAY: { - const Vector<float> *arr_a = Object::cast_to<Vector<float>>(a); - const Vector<float> *arr_b = Object::cast_to<Vector<float>>(b); - int sz = arr_a->size(); - if (sz == 0 || arr_b->size() != sz) { + const Vector<float> arr_a = a; + const Vector<float> arr_b = b; + int sz = arr_a.size(); + if (sz == 0 || arr_b.size() != sz) { return a; } else { Vector<float> v; v.resize(sz); { float *vw = v.ptrw(); - const float *ar = arr_a->ptr(); - const float *br = arr_b->ptr(); + const float *ar = arr_a.ptr(); + const float *br = arr_b.ptr(); Variant va; for (int i = 0; i < sz; i++) { @@ -5928,18 +5797,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float } } case Variant::PACKED_FLOAT64_ARRAY: { - const Vector<double> *arr_a = Object::cast_to<Vector<double>>(a); - const Vector<double> *arr_b = Object::cast_to<Vector<double>>(b); - int sz = arr_a->size(); - if (sz == 0 || arr_b->size() != sz) { + const Vector<double> arr_a = a; + const Vector<double> arr_b = b; + int sz = arr_a.size(); + if (sz == 0 || arr_b.size() != sz) { return a; } else { Vector<double> v; v.resize(sz); { double *vw = v.ptrw(); - const double *ar = arr_a->ptr(); - const double *br = arr_b->ptr(); + const double *ar = arr_a.ptr(); + const double *br = arr_b.ptr(); Variant va; for (int i = 0; i < sz; i++) { @@ -5951,18 +5820,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float } } case Variant::PACKED_VECTOR2_ARRAY: { - const Vector<Vector2> *arr_a = Object::cast_to<Vector<Vector2>>(a); - const Vector<Vector2> *arr_b = Object::cast_to<Vector<Vector2>>(b); - int sz = arr_a->size(); - if (sz == 0 || arr_b->size() != sz) { + const Vector<Vector2> arr_a = a; + const Vector<Vector2> arr_b = b; + int sz = arr_a.size(); + if (sz == 0 || arr_b.size() != sz) { return a; } else { Vector<Vector2> v; v.resize(sz); { Vector2 *vw = v.ptrw(); - const Vector2 *ar = arr_a->ptr(); - const Vector2 *br = arr_b->ptr(); + const Vector2 *ar = arr_a.ptr(); + const Vector2 *br = arr_b.ptr(); for (int i = 0; i < sz; i++) { vw[i] = ar[i].lerp(br[i], c); @@ -5972,18 +5841,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float } } case Variant::PACKED_VECTOR3_ARRAY: { - const Vector<Vector3> *arr_a = Object::cast_to<Vector<Vector3>>(a); - const Vector<Vector3> *arr_b = Object::cast_to<Vector<Vector3>>(b); - int sz = arr_a->size(); - if (sz == 0 || arr_b->size() != sz) { + const Vector<Vector3> arr_a = a; + const Vector<Vector3> arr_b = b; + int sz = arr_a.size(); + if (sz == 0 || arr_b.size() != sz) { return a; } else { Vector<Vector3> v; v.resize(sz); { Vector3 *vw = v.ptrw(); - const Vector3 *ar = arr_a->ptr(); - const Vector3 *br = arr_b->ptr(); + const Vector3 *ar = arr_a.ptr(); + const Vector3 *br = arr_b.ptr(); for (int i = 0; i < sz; i++) { vw[i] = ar[i].lerp(br[i], c); @@ -5993,18 +5862,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float } } case Variant::PACKED_COLOR_ARRAY: { - const Vector<Color> *arr_a = Object::cast_to<Vector<Color>>(a); - const Vector<Color> *arr_b = Object::cast_to<Vector<Color>>(b); - int sz = arr_a->size(); - if (sz == 0 || arr_b->size() != sz) { + const Vector<Color> arr_a = a; + const Vector<Color> arr_b = b; + int sz = arr_a.size(); + if (sz == 0 || arr_b.size() != sz) { return a; } else { Vector<Color> v; v.resize(sz); { Color *vw = v.ptrw(); - const Color *ar = arr_a->ptr(); - const Color *br = arr_b->ptr(); + const Color *ar = arr_a.ptr(); + const Color *br = arr_b.ptr(); for (int i = 0; i < sz; i++) { vw[i] = ar[i].lerp(br[i], c); @@ -6019,7 +5888,8 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float } } -Animation::Animation() {} +Animation::Animation() { +} Animation::~Animation() { for (int i = 0; i < tracks.size(); i++) { diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 49c8fa4c22..0ac1279063 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -64,7 +64,6 @@ public: enum UpdateMode { UPDATE_CONTINUOUS, UPDATE_DISCRETE, - UPDATE_TRIGGER, UPDATE_CAPTURE, }; @@ -74,6 +73,12 @@ public: LOOP_PINGPONG, }; + enum LoopedFlag { + LOOPED_FLAG_NONE, + LOOPED_FLAG_END, + LOOPED_FLAG_START, + }; + #ifdef TOOLS_ENABLED enum HandleMode { HANDLE_MODE_FREE, @@ -250,15 +255,11 @@ private: _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward = false) const; template <class T> - _FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const; - - _FORCE_INLINE_ void _value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const; - _FORCE_INLINE_ void _method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const; + _FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices, bool p_is_backward) const; double length = 1.0; real_t step = 0.1; LoopMode loop_mode = LOOP_NONE; - int pingponged = 0; /* Animation compression page format (version 1): * @@ -345,27 +346,6 @@ private: // bind helpers private: - Vector<int> _value_track_get_key_indices(int p_track, double p_time, double p_delta) const { - List<int> idxs; - value_track_get_key_indices(p_track, p_time, p_delta, &idxs); - Vector<int> idxr; - - for (int &E : idxs) { - idxr.push_back(E); - } - return idxr; - } - Vector<int> _method_track_get_key_indices(int p_track, double p_time, double p_delta) const { - List<int> idxs; - method_track_get_key_indices(p_track, p_time, p_delta, &idxs); - Vector<int> idxr; - - for (int &E : idxs) { - idxr.push_back(E); - } - return idxr; - } - bool _float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error); bool _vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<Vector2> t1, const TKey<Vector2> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error); bool _vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error); @@ -470,17 +450,15 @@ public: bool track_get_interpolation_loop_wrap(int p_track) const; Variant value_track_interpolate(int p_track, double p_time) const; - void value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const; void value_track_set_update_mode(int p_track, UpdateMode p_mode); UpdateMode value_track_get_update_mode(int p_track) const; - void method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const; Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const; StringName method_track_get_name(int p_track, int p_key_idx) const; void copy_track(int p_track, Ref<Animation> p_to_animation); - void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const; + void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE) const; void set_length(real_t p_length); real_t get_length() const; @@ -510,6 +488,7 @@ VARIANT_ENUM_CAST(Animation::TrackType); VARIANT_ENUM_CAST(Animation::InterpolationType); VARIANT_ENUM_CAST(Animation::UpdateMode); VARIANT_ENUM_CAST(Animation::LoopMode); +VARIANT_ENUM_CAST(Animation::LoopedFlag); #ifdef TOOLS_ENABLED VARIANT_ENUM_CAST(Animation::HandleMode); VARIANT_ENUM_CAST(Animation::HandleSetMode); diff --git a/scene/resources/animation_library.cpp b/scene/resources/animation_library.cpp index 427d418551..b37bfbae62 100644 --- a/scene/resources/animation_library.cpp +++ b/scene/resources/animation_library.cpp @@ -52,11 +52,13 @@ Error AnimationLibrary::add_animation(const StringName &p_name, const Ref<Animat ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER); if (animations.has(p_name)) { + animations.get(p_name)->disconnect(SNAME("changed"), callable_mp(this, &AnimationLibrary::_animation_changed)); animations.erase(p_name); emit_signal(SNAME("animation_removed"), p_name); } animations.insert(p_name, p_animation); + animations.get(p_name)->connect(SNAME("changed"), callable_mp(this, &AnimationLibrary::_animation_changed).bind(p_name)); emit_signal(SNAME("animation_added"), p_name); notify_property_list_changed(); return OK; @@ -65,6 +67,7 @@ Error AnimationLibrary::add_animation(const StringName &p_name, const Ref<Animat void AnimationLibrary::remove_animation(const StringName &p_name) { ERR_FAIL_COND_MSG(!animations.has(p_name), vformat("Animation not found: %s.", p_name)); + animations.get(p_name)->disconnect(SNAME("changed"), callable_mp(this, &AnimationLibrary::_animation_changed)); animations.erase(p_name); emit_signal(SNAME("animation_removed"), p_name); notify_property_list_changed(); @@ -75,6 +78,8 @@ void AnimationLibrary::rename_animation(const StringName &p_name, const StringNa ERR_FAIL_COND_MSG(!is_valid_animation_name(p_new_name), "Invalid animation name: '" + String(p_new_name) + "'."); ERR_FAIL_COND_MSG(animations.has(p_new_name), vformat("Animation name \"%s\" already exists in library.", p_new_name)); + animations.get(p_name)->disconnect(SNAME("changed"), callable_mp(this, &AnimationLibrary::_animation_changed)); + animations.get(p_name)->connect(SNAME("changed"), callable_mp(this, &AnimationLibrary::_animation_changed).bind(p_new_name)); animations.insert(p_new_name, animations[p_name]); animations.erase(p_name); emit_signal(SNAME("animation_renamed"), p_name, p_new_name); @@ -100,6 +105,10 @@ TypedArray<StringName> AnimationLibrary::_get_animation_list() const { return ret; } +void AnimationLibrary::_animation_changed(const StringName &p_name) { + emit_signal(SNAME("animation_changed"), p_name); +} + void AnimationLibrary::get_animation_list(List<StringName> *p_animations) const { List<StringName> anims; @@ -115,6 +124,9 @@ void AnimationLibrary::get_animation_list(List<StringName> *p_animations) const } void AnimationLibrary::_set_data(const Dictionary &p_data) { + for (KeyValue<StringName, Ref<Animation>> &K : animations) { + K.value->disconnect(SNAME("changed"), callable_mp(this, &AnimationLibrary::_animation_changed)); + } animations.clear(); List<Variant> keys; p_data.get_key_list(&keys); @@ -146,6 +158,7 @@ void AnimationLibrary::_bind_methods() { ADD_SIGNAL(MethodInfo("animation_added", PropertyInfo(Variant::STRING_NAME, "name"))); ADD_SIGNAL(MethodInfo("animation_removed", PropertyInfo(Variant::STRING_NAME, "name"))); ADD_SIGNAL(MethodInfo("animation_renamed", PropertyInfo(Variant::STRING_NAME, "name"), PropertyInfo(Variant::STRING_NAME, "to_name"))); + ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "name"))); } AnimationLibrary::AnimationLibrary() { } diff --git a/scene/resources/animation_library.h b/scene/resources/animation_library.h index d63807b6d7..54bd641b6d 100644 --- a/scene/resources/animation_library.h +++ b/scene/resources/animation_library.h @@ -42,6 +42,8 @@ class AnimationLibrary : public Resource { TypedArray<StringName> _get_animation_list() const; + void _animation_changed(const StringName &p_name); + friend class AnimationPlayer; //for faster access HashMap<StringName, Ref<Animation>> animations; diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 0505f6b559..0df61871d8 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -169,7 +169,7 @@ Dictionary BitMap::_get_data() const { return d; } -Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const { +Vector<Vector<Vector2>> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const { int stepx = 0; int stepy = 0; int prevx = 0; @@ -179,9 +179,17 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_sta int curx = startx; int cury = starty; unsigned int count = 0; - HashSet<Point2i> case9s; - HashSet<Point2i> case6s; + + HashMap<Point2i, int> cross_map; + Vector<Vector2> _points; + int points_size = 0; + + Vector<Vector<Vector2>> ret; + + // Add starting entry at start of return. + ret.resize(1); + do { int sv = 0; { // Square value @@ -202,7 +210,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_sta sv += (p_rect.has_point(bl) && get_bitv(bl)) ? 4 : 0; Point2i br = Point2i(curx, cury); sv += (p_rect.has_point(br) && get_bitv(br)) ? 8 : 0; - ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>()); + ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector<Vector2>>()); } switch (sv) { @@ -266,70 +274,95 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_sta stepy = 0; break; case 9: - /* + /* Going DOWN if coming from the LEFT, otherwise go UP. + 9 +---+---+ | 1 | | +---+---+ | | 8 | +---+---+ - this should normally go UP, but if we already been here, we go down */ - if (case9s.has(Point2i(curx, cury))) { - //found, so we go down, and delete from case9s; + + if (prevx == 1) { stepx = 0; stepy = 1; - case9s.erase(Point2i(curx, cury)); } else { - //not found, we go up, and add to case9s; stepx = 0; stepy = -1; - case9s.insert(Point2i(curx, cury)); } break; case 6: - /* + /* Going RIGHT if coming from BELOW, otherwise go LEFT. 6 +---+---+ | | 2 | +---+---+ | 4 | | +---+---+ - this normally go RIGHT, but if it's coming from RIGHT, it should go LEFT */ - if (case6s.has(Point2i(curx, cury))) { - //found, so we go left, and delete from case6s; - stepx = -1; + + if (prevy == -1) { + stepx = 1; stepy = 0; - case6s.erase(Point2i(curx, cury)); } else { - //not found, we go right, and add to case6s; - stepx = 1; + stepx = -1; stepy = 0; - case6s.insert(Point2i(curx, cury)); } break; default: ERR_PRINT("this shouldn't happen."); } + + // Handle crossing points. + if (sv == 6 || sv == 9) { + const Point2i cur_pos(curx, cury); + + // Find if this point has occured before. + if (HashMap<Point2i, int>::Iterator found = cross_map.find(cur_pos)) { + // Add points after the previous crossing to the result. + ret.push_back(_points.slice(found->value + 1, points_size)); + + // Remove points after crossing point. + points_size = found->value + 1; + + // Erase trailing map elements. + while (cross_map.last() != found) { + cross_map.remove(cross_map.last()); + } + + cross_map.erase(cur_pos); + } else { + // Add crossing point to map. + cross_map.insert(cur_pos, points_size - 1); + } + } + // Small optimization: // If the previous direction is same as the current direction, // then we should modify the last vector to current. curx += stepx; cury += stepy; if (stepx == prevx && stepy == prevy) { - _points.write[_points.size() - 1].x = (float)(curx - p_rect.position.x); - _points.write[_points.size() - 1].y = (float)(cury + p_rect.position.y); + _points.set(points_size - 1, Vector2(curx, cury) - p_rect.position); } else { - _points.push_back(Vector2((float)(curx - p_rect.position.x), (float)(cury + p_rect.position.y))); + _points.resize(MAX(points_size + 1, _points.size())); + _points.set(points_size, Vector2(curx, cury) - p_rect.position); + points_size++; } count++; prevx = stepx; prevy = stepy; - ERR_FAIL_COND_V((int)count > width * height, _points); + ERR_FAIL_COND_V((int)count > width * height, Vector<Vector<Vector2>>()); } while (curx != startx || cury != starty); - return _points; + + // Add remaining points to result. + _points.resize(points_size); + + ret.set(0, _points); + + return ret; } static float perpendicular_distance(const Vector2 &i, const Vector2 &start, const Vector2 &end) { @@ -442,7 +475,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ for (int j = next_j; j <= pos.y + 1; j++) { if (popped) { // The next loop over j must start normally. - next_j = pos.y; + next_j = pos.y - 1; popped = false; // Skip because an iteration was already executed with current counter values. continue; @@ -486,13 +519,10 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ } } } while (reenter || popped); - - print_verbose("BitMap: Max stack size: " + itos(stack.size())); } Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon) const { Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect); - print_verbose("BitMap: Rect: " + r); Point2i from; Ref<BitMap> fill; @@ -505,17 +535,16 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, fl if (!fill->get_bit(j, i) && get_bit(j, i)) { fill_bits(this, fill, Point2i(j, i), r); - Vector<Vector2> polygon = _march_square(r, Point2i(j, i)); - print_verbose("BitMap: Pre reduce: " + itos(polygon.size())); - polygon = reduce(polygon, r, p_epsilon); - print_verbose("BitMap: Post reduce: " + itos(polygon.size())); + for (Vector<Vector2> polygon : _march_square(r, Point2i(j, i))) { + polygon = reduce(polygon, r, p_epsilon); - if (polygon.size() < 3) { - print_verbose("Invalid polygon, skipped"); - continue; - } + if (polygon.size() < 3) { + print_verbose("Invalid polygon, skipped"); + continue; + } - polygons.push_back(polygon); + polygons.push_back(polygon); + } } } } @@ -639,9 +668,7 @@ void BitMap::resize(const Size2i &p_new_size) { } Ref<Image> BitMap::convert_to_image() const { - Ref<Image> image; - image.instantiate(); - image->create(width, height, false, Image::FORMAT_L8); + Ref<Image> image = Image::create_empty(width, height, false, Image::FORMAT_L8); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index 291ed8c4d0..0ec5772fd1 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -46,7 +46,7 @@ class BitMap : public Resource { int width = 0; int height = 0; - Vector<Vector2> _march_square(const Rect2i &p_rect, const Point2i &p_start) const; + Vector<Vector<Vector2>> _march_square(const Rect2i &p_rect, const Point2i &p_start) const; TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const; diff --git a/scene/resources/bone_map.cpp b/scene/resources/bone_map.cpp index dfaf82f36a..5698e61004 100644 --- a/scene/resources/bone_map.cpp +++ b/scene/resources/bone_map.cpp @@ -93,7 +93,7 @@ void BoneMap::set_skeleton_bone_name(StringName p_profile_bone_name, const Strin } StringName BoneMap::find_profile_bone_name(StringName p_skeleton_bone_name) const { - StringName profile_bone_name = StringName(); + StringName profile_bone_name; HashMap<StringName, StringName>::ConstIterator E = bone_map.begin(); while (E) { if (E->value == p_skeleton_bone_name) { diff --git a/scene/resources/camera_attributes.cpp b/scene/resources/camera_attributes.cpp index 3c322f32b6..8e4876e01f 100644 --- a/scene/resources/camera_attributes.cpp +++ b/scene/resources/camera_attributes.cpp @@ -120,7 +120,7 @@ void CameraAttributes::_bind_methods() { ClassDB::bind_method(D_METHOD("set_auto_exposure_scale", "exposure_grey"), &CameraAttributes::set_auto_exposure_scale); ClassDB::bind_method(D_METHOD("get_auto_exposure_scale"), &CameraAttributes::get_auto_exposure_scale); - ADD_GROUP("Exposure", "exposure"); + ADD_GROUP("Exposure", "exposure_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_sensitivity", PROPERTY_HINT_RANGE, "0.1,32000.0,0.1,suffix:ISO"), "set_exposure_sensitivity", "get_exposure_sensitivity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_multiplier", PROPERTY_HINT_RANGE, "0.0,2048.0,0.001"), "set_exposure_multiplier", "get_exposure_multiplier"); @@ -472,7 +472,7 @@ void CameraAttributesPhysical::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far"); - ADD_GROUP("Exposure", "exposure"); + ADD_GROUP("Exposure", "exposure_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_aperture", PROPERTY_HINT_RANGE, "0.5,64.0,0.01,exp,suffix:f-stop"), "set_aperture", "get_aperture"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_shutter_speed", PROPERTY_HINT_RANGE, "0.1,8000.0,0.001,suffix:1/s"), "set_shutter_speed", "get_shutter_speed"); diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp index 4eaae111a1..5bcefcd0e4 100644 --- a/scene/resources/convex_polygon_shape_3d.cpp +++ b/scene/resources/convex_polygon_shape_3d.cpp @@ -42,9 +42,9 @@ Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const { if (err == OK) { Vector<Vector3> lines; lines.resize(md.edges.size() * 2); - for (int i = 0; i < md.edges.size(); i++) { - lines.write[i * 2 + 0] = md.vertices[md.edges[i].a]; - lines.write[i * 2 + 1] = md.vertices[md.edges[i].b]; + for (uint32_t i = 0; i < md.edges.size(); i++) { + lines.write[i * 2 + 0] = md.vertices[md.edges[i].vertex_a]; + lines.write[i * 2 + 1] = md.vertices[md.edges[i].vertex_b]; } return lines; } diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 49b78a091d..b0a63bb7fa 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -31,6 +31,7 @@ #include "curve.h" #include "core/core_string_names.h" +#include "core/math/math_funcs.h" const char *Curve::SIGNAL_RANGE_CHANGED = "range_changed"; @@ -340,7 +341,7 @@ real_t Curve::sample_local_nocheck(int p_index, real_t p_local_offset) const { const Point a = _points[p_index]; const Point b = _points[p_index + 1]; - /* Cubic bezier + /* Cubic bézier * * ac-----bc * / \ @@ -773,6 +774,35 @@ void Curve2D::_bake_segment2d(RBMap<real_t, Vector2> &r_bake, real_t p_begin, re } } +void Curve2D::_bake_segment2d_even_length(RBMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_length) const { + Vector2 beg = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_begin); + Vector2 end = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_end); + + real_t length = beg.distance_to(end); + + if (length > p_length && p_depth < p_max_depth) { + real_t mp = (p_begin + p_end) * 0.5; + Vector2 mid = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, mp); + r_bake[mp] = mid; + + _bake_segment2d_even_length(r_bake, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_max_depth, p_length); + _bake_segment2d_even_length(r_bake, mp, p_end, p_a, p_out, p_b, p_in, p_depth + 1, p_max_depth, p_length); + } +} + +Vector2 Curve2D::_calculate_tangent(const Vector2 &p_begin, const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) { + // Handle corner cases. + if (Math::is_zero_approx(p_t - 0.0f) && p_control_1.is_equal_approx(p_begin)) { + return (p_end - p_begin).normalized(); + } + + if (Math::is_zero_approx(p_t - 1.0f) && p_control_2.is_equal_approx(p_end)) { + return (p_end - p_begin).normalized(); + } + + return p_begin.bezier_derivative(p_control_1, p_control_2, p_end, p_t).normalized(); +} + void Curve2D::_bake() const { if (!baked_cache_dirty) { return; @@ -784,94 +814,62 @@ void Curve2D::_bake() const { if (points.size() == 0) { baked_point_cache.clear(); baked_dist_cache.clear(); + baked_forward_vector_cache.clear(); return; } if (points.size() == 1) { baked_point_cache.resize(1); baked_point_cache.set(0, points[0].position); - baked_dist_cache.resize(1); baked_dist_cache.set(0, 0.0); + baked_forward_vector_cache.resize(1); + baked_forward_vector_cache.set(0, Vector2(0.0, 0.1)); + return; } - Vector2 position = points[0].position; - real_t dist = 0.0; + // Tesselate curve to (almost) even length segments + { + Vector<RBMap<real_t, Vector2>> midpoints = _tessellate_even_length(10, bake_interval); - List<Vector2> pointlist; - List<real_t> distlist; - - // Start always from origin. - pointlist.push_back(position); - distlist.push_back(0.0); - - for (int i = 0; i < points.size() - 1; i++) { - real_t step = 0.1; // at least 10 substeps ought to be enough? - real_t p = 0.0; - - while (p < 1.0) { - real_t np = p + step; - if (np > 1.0) { - np = 1.0; - } - - Vector2 npp = points[i].position.bezier_interpolate(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, np); - real_t d = position.distance_to(npp); - - if (d > bake_interval) { - // OK! between P and NP there _has_ to be Something, let's go searching! - - int iterations = 10; //lots of detail! - - real_t low = p; - real_t hi = np; - real_t mid = low + (hi - low) * 0.5; - - for (int j = 0; j < iterations; j++) { - npp = points[i].position.bezier_interpolate(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, mid); - d = position.distance_to(npp); - - if (bake_interval < d) { - hi = mid; - } else { - low = mid; - } - mid = low + (hi - low) * 0.5; - } - - position = npp; - p = mid; - dist += d; - - pointlist.push_back(position); - distlist.push_back(dist); - } else { - p = np; - } + int pc = 1; + for (int i = 0; i < points.size() - 1; i++) { + pc++; + pc += midpoints[i].size(); } - Vector2 npp = points[i + 1].position; - real_t d = position.distance_to(npp); + baked_point_cache.resize(pc); + baked_dist_cache.resize(pc); + baked_forward_vector_cache.resize(pc); - position = npp; - dist += d; + Vector2 *bpw = baked_point_cache.ptrw(); + Vector2 *bfw = baked_forward_vector_cache.ptrw(); - pointlist.push_back(position); - distlist.push_back(dist); - } - - baked_max_ofs = dist; + // Collect positions and sample tilts and tangents for each baked points. + bpw[0] = points[0].position; + bfw[0] = _calculate_tangent(points[0].position, points[0].position + points[0].out, points[1].position + points[1].in, points[1].position, 0.0); + int pidx = 0; - baked_point_cache.resize(pointlist.size()); - baked_dist_cache.resize(distlist.size()); + for (int i = 0; i < points.size() - 1; i++) { + for (const KeyValue<real_t, Vector2> &E : midpoints[i]) { + pidx++; + bpw[pidx] = E.value; + bfw[pidx] = _calculate_tangent(points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, E.key); + } - Vector2 *w = baked_point_cache.ptrw(); - real_t *wd = baked_dist_cache.ptrw(); + pidx++; + bpw[pidx] = points[i + 1].position; + bfw[pidx] = _calculate_tangent(points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, 1.0); + } - for (int i = 0; i < pointlist.size(); i++) { - w[i] = pointlist[i]; - wd[i] = distlist[i]; + // Recalculate the baked distances. + real_t *bdw = baked_dist_cache.ptrw(); + bdw[0] = 0.0; + for (int i = 0; i < pc - 1; i++) { + bdw[i + 1] = bdw[i] + bpw[i].distance_to(bpw[i + 1]); + } + baked_max_ofs = bdw[pc - 1]; } } @@ -883,27 +881,15 @@ real_t Curve2D::get_baked_length() const { return baked_max_ofs; } -Vector2 Curve2D::sample_baked(real_t p_offset, bool p_cubic) const { - if (baked_cache_dirty) { - _bake(); - } +Curve2D::Interval Curve2D::_find_interval(real_t p_offset) const { + Interval interval = { + -1, + 0.0 + }; + ERR_FAIL_COND_V_MSG(baked_cache_dirty, interval, "Backed cache is dirty"); - // Validate: Curve may not have baked points. int pc = baked_point_cache.size(); - ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D."); - - if (pc == 1) { - return baked_point_cache.get(0); - } - - const Vector2 *r = baked_point_cache.ptr(); - - if (p_offset < 0) { - return r[0]; - } - if (p_offset >= baked_max_ofs) { - return r[pc - 1]; - } + ERR_FAIL_COND_V_MSG(pc < 2, interval, "Less than two points in cache"); int start = 0; int end = pc; @@ -923,9 +909,27 @@ Vector2 Curve2D::sample_baked(real_t p_offset, bool p_cubic) const { real_t offset_end = baked_dist_cache[idx + 1]; real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector2(), "Couldn't find baked segment."); + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, interval, "Offset out of range."); - real_t frac = (p_offset - offset_begin) / idx_interval; + interval.idx = idx; + if (idx_interval < FLT_EPSILON) { + interval.frac = 0.5; // For a very short interval, 0.5 is a reasonable choice. + ERR_FAIL_V_MSG(interval, "Zero length interval."); + } + + interval.frac = (p_offset - offset_begin) / idx_interval; + return interval; +} + +Vector2 Curve2D::_sample_baked(Interval p_interval, bool p_cubic) const { + // Assuming p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_point_cache.size(), Vector2(), "Invalid interval"); + + int idx = p_interval.idx; + real_t frac = p_interval.frac; + + const Vector2 *r = baked_point_cache.ptr(); + int pc = baked_point_cache.size(); if (p_cubic) { Vector2 pre = idx > 0 ? r[idx - 1] : r[idx]; @@ -936,6 +940,72 @@ Vector2 Curve2D::sample_baked(real_t p_offset, bool p_cubic) const { } } +Transform2D Curve2D::_sample_posture(Interval p_interval) const { + // Assuming that p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_point_cache.size(), Transform2D(), "Invalid interval"); + + int idx = p_interval.idx; + real_t frac = p_interval.frac; + + Vector2 forward_begin = baked_forward_vector_cache[idx]; + Vector2 forward_end = baked_forward_vector_cache[idx + 1]; + + // Build frames at both ends of the interval, then interpolate. + const Vector2 forward = forward_begin.slerp(forward_end, frac).normalized(); + const Vector2 side = Vector2(-forward.y, forward.x); + + return Transform2D(side, forward, Vector2(0.0, 0.0)); +} + +Vector2 Curve2D::sample_baked(real_t p_offset, bool p_cubic) const { + if (baked_cache_dirty) { + _bake(); + } + + // Validate: Curve may not have baked points. + int pc = baked_point_cache.size(); + ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D."); + + if (pc == 1) { + return baked_point_cache[0]; + } + + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. + + Curve2D::Interval interval = _find_interval(p_offset); + return _sample_baked(interval, p_cubic); +} + +Transform2D Curve2D::sample_baked_with_rotation(real_t p_offset, bool p_cubic) const { + if (baked_cache_dirty) { + _bake(); + } + + // Validate: Curve may not have baked points. + const int point_count = baked_point_cache.size(); + ERR_FAIL_COND_V_MSG(point_count == 0, Transform2D(), "No points in Curve3D."); + + if (point_count == 1) { + Transform2D t; + t.set_origin(baked_point_cache.get(0)); + ERR_FAIL_V_MSG(t, "Only 1 point in Curve2D."); + } + + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. + + // 0. Find interval for all sampling steps. + Curve2D::Interval interval = _find_interval(p_offset); + + // 1. Sample position. + Vector2 pos = _sample_baked(interval, p_cubic); + + // 2. Sample rotation frame. + Transform2D frame = _sample_posture(interval); + frame.set_origin(pos); + + return frame; +} + PackedVector2Array Curve2D::get_baked_points() const { if (baked_cache_dirty) { _bake(); @@ -974,10 +1044,11 @@ Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const { real_t nearest_dist = -1.0f; for (int i = 0; i < pc - 1; i++) { + const real_t interval = baked_dist_cache[i + 1] - baked_dist_cache[i]; Vector2 origin = r[i]; - Vector2 direction = (r[i + 1] - origin) / bake_interval; + Vector2 direction = (r[i + 1] - origin) / interval; - real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, interval); Vector2 proj = origin + direction * d; real_t dist = proj.distance_squared_to(p_to_point); @@ -1013,10 +1084,13 @@ real_t Curve2D::get_closest_offset(const Vector2 &p_to_point) const { real_t offset = 0.0f; for (int i = 0; i < pc - 1; i++) { + offset = baked_dist_cache[i]; + + const real_t interval = baked_dist_cache[i + 1] - baked_dist_cache[i]; Vector2 origin = r[i]; - Vector2 direction = (r[i + 1] - origin) / bake_interval; + Vector2 direction = (r[i + 1] - origin) / interval; - real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, interval); Vector2 proj = origin + direction * d; real_t dist = proj.distance_squared_to(p_to_point); @@ -1025,8 +1099,6 @@ real_t Curve2D::get_closest_offset(const Vector2 &p_to_point) const { nearest = offset + d; nearest_dist = dist; } - - offset += bake_interval; } return nearest; @@ -1106,6 +1178,50 @@ PackedVector2Array Curve2D::tessellate(int p_max_stages, real_t p_tolerance) con return tess; } +Vector<RBMap<real_t, Vector2>> Curve2D::_tessellate_even_length(int p_max_stages, real_t p_length) const { + Vector<RBMap<real_t, Vector2>> midpoints; + ERR_FAIL_COND_V_MSG(points.size() < 2, midpoints, "Curve must have at least 2 control point"); + + midpoints.resize(points.size() - 1); + + for (int i = 0; i < points.size() - 1; i++) { + _bake_segment2d_even_length(midpoints.write[i], 0, 1, points[i].position, points[i].out, points[i + 1].position, points[i + 1].in, 0, p_max_stages, p_length); + } + return midpoints; +} + +PackedVector2Array Curve2D::tessellate_even_length(int p_max_stages, real_t p_length) const { + PackedVector2Array tess; + + Vector<RBMap<real_t, Vector2>> midpoints = _tessellate_even_length(p_max_stages, p_length); + if (midpoints.size() == 0) { + return tess; + } + + int pc = 1; + for (int i = 0; i < points.size() - 1; i++) { + pc++; + pc += midpoints[i].size(); + } + + tess.resize(pc); + Vector2 *bpw = tess.ptrw(); + bpw[0] = points[0].position; + int pidx = 0; + + for (int i = 0; i < points.size() - 1; i++) { + for (const KeyValue<real_t, Vector2> &E : midpoints[i]) { + pidx++; + bpw[pidx] = E.value; + } + + pidx++; + bpw[pidx] = points[i + 1].position; + } + + return tess; +} + bool Curve2D::_set(const StringName &p_name, const Variant &p_value) { Vector<String> components = String(p_name).split("/", true, 2); if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) { @@ -1183,11 +1299,13 @@ void Curve2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bake_interval"), &Curve2D::get_bake_interval); ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve2D::get_baked_length); - ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve2D::sample_baked, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve2D::sample_baked, DEFVAL(0.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("sample_baked_with_rotation", "offset", "cubic"), &Curve2D::sample_baked_with_rotation, DEFVAL(0.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve2D::get_baked_points); ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve2D::get_closest_point); ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve2D::get_closest_offset); ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve2D::tessellate, DEFVAL(5), DEFVAL(4)); + ClassDB::bind_method(D_METHOD("tessellate_even_length", "max_stages", "tolerance_length"), &Curve2D::tessellate_even_length, DEFVAL(5), DEFVAL(20.0)); ClassDB::bind_method(D_METHOD("_get_data"), &Curve2D::_get_data); ClassDB::bind_method(D_METHOD("_set_data", "data"), &Curve2D::_set_data); @@ -1361,6 +1479,35 @@ void Curve3D::_bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, re } } +void Curve3D::_bake_segment3d_even_length(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_length) const { + Vector3 beg = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_begin); + Vector3 end = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_end); + + real_t length = beg.distance_to(end); + + if (length > p_length && p_depth < p_max_depth) { + real_t mp = (p_begin + p_end) * 0.5; + Vector3 mid = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, mp); + r_bake[mp] = mid; + + _bake_segment3d_even_length(r_bake, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_max_depth, p_length); + _bake_segment3d_even_length(r_bake, mp, p_end, p_a, p_out, p_b, p_in, p_depth + 1, p_max_depth, p_length); + } +} + +Vector3 Curve3D::_calculate_tangent(const Vector3 &p_begin, const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) { + // Handle corner cases. + if (Math::is_zero_approx(p_t - 0.0f) && p_control_1.is_equal_approx(p_begin)) { + return (p_end - p_begin).normalized(); + } + + if (Math::is_zero_approx(p_t - 1.0f) && p_control_2.is_equal_approx(p_end)) { + return (p_end - p_begin).normalized(); + } + + return p_begin.bezier_derivative(p_control_1, p_control_2, p_end, p_t).normalized(); +} + void Curve3D::_bake() const { if (!baked_cache_dirty) { return; @@ -1372,8 +1519,10 @@ void Curve3D::_bake() const { if (points.size() == 0) { baked_point_cache.clear(); baked_tilt_cache.clear(); - baked_up_vector_cache.clear(); baked_dist_cache.clear(); + + baked_forward_vector_cache.clear(); + baked_up_vector_cache.clear(); return; } @@ -1384,10 +1533,12 @@ void Curve3D::_bake() const { baked_tilt_cache.set(0, points[0].tilt); baked_dist_cache.resize(1); baked_dist_cache.set(0, 0.0); + baked_forward_vector_cache.resize(1); + baked_forward_vector_cache.set(0, Vector3(0.0, 0.0, 1.0)); if (up_vector_enabled) { baked_up_vector_cache.resize(1); - baked_up_vector_cache.set(0, Vector3(0, 1, 0)); + baked_up_vector_cache.set(0, Vector3(0.0, 1.0, 0.0)); } else { baked_up_vector_cache.clear(); } @@ -1395,136 +1546,135 @@ void Curve3D::_bake() const { return; } - Vector3 position = points[0].position; - real_t dist = 0.0; - List<Plane> pointlist; - List<real_t> distlist; + // Step 1: Tesselate curve to (almost) even length segments + { + Vector<RBMap<real_t, Vector3>> midpoints = _tessellate_even_length(10, bake_interval); - // Start always from origin. - pointlist.push_back(Plane(position, points[0].tilt)); - distlist.push_back(0.0); - - for (int i = 0; i < points.size() - 1; i++) { - real_t step = 0.1; // at least 10 substeps ought to be enough? - real_t p = 0.0; + int pc = 1; + for (int i = 0; i < points.size() - 1; i++) { + pc++; + pc += midpoints[i].size(); + } - while (p < 1.0) { - real_t np = p + step; - if (np > 1.0) { - np = 1.0; + baked_point_cache.resize(pc); + baked_tilt_cache.resize(pc); + baked_dist_cache.resize(pc); + baked_forward_vector_cache.resize(pc); + + Vector3 *bpw = baked_point_cache.ptrw(); + real_t *btw = baked_tilt_cache.ptrw(); + Vector3 *bfw = baked_forward_vector_cache.ptrw(); + + // Collect positions and sample tilts and tangents for each baked points. + bpw[0] = points[0].position; + bfw[0] = _calculate_tangent(points[0].position, points[0].position + points[0].out, points[1].position + points[1].in, points[1].position, 0.0); + btw[0] = points[0].tilt; + int pidx = 0; + + for (int i = 0; i < points.size() - 1; i++) { + for (const KeyValue<real_t, Vector3> &E : midpoints[i]) { + pidx++; + bpw[pidx] = E.value; + bfw[pidx] = _calculate_tangent(points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, E.key); + btw[pidx] = Math::lerp(points[i].tilt, points[i + 1].tilt, E.key); } - Vector3 npp = points[i].position.bezier_interpolate(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, np); - real_t d = position.distance_to(npp); - - if (d > bake_interval) { - // OK! between P and NP there _has_ to be Something, let's go searching! - - int iterations = 10; //lots of detail! - - real_t low = p; - real_t hi = np; - real_t mid = low + (hi - low) * 0.5; - - for (int j = 0; j < iterations; j++) { - npp = points[i].position.bezier_interpolate(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, mid); - d = position.distance_to(npp); - - if (bake_interval < d) { - hi = mid; - } else { - low = mid; - } - mid = low + (hi - low) * 0.5; - } - - position = npp; - p = mid; - Plane post; - post.normal = position; - post.d = Math::lerp(points[i].tilt, points[i + 1].tilt, mid); - dist += d; - - pointlist.push_back(post); - distlist.push_back(dist); - } else { - p = np; - } + pidx++; + bpw[pidx] = points[i + 1].position; + bfw[pidx] = _calculate_tangent(points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, 1.0); + btw[pidx] = points[i + 1].tilt; } - Vector3 npp = points[i + 1].position; - real_t d = position.distance_to(npp); - - position = npp; - Plane post; - post.normal = position; - post.d = points[i + 1].tilt; - - dist += d; - - pointlist.push_back(post); - distlist.push_back(dist); + // Recalculate the baked distances. + real_t *bdw = baked_dist_cache.ptrw(); + bdw[0] = 0.0; + for (int i = 0; i < pc - 1; i++) { + bdw[i + 1] = bdw[i] + bpw[i].distance_to(bpw[i + 1]); + } + baked_max_ofs = bdw[pc - 1]; } - baked_max_ofs = dist; - - baked_point_cache.resize(pointlist.size()); - Vector3 *w = baked_point_cache.ptrw(); - int idx = 0; + if (!up_vector_enabled) { + baked_up_vector_cache.resize(0); + return; + } - baked_tilt_cache.resize(pointlist.size()); - real_t *wt = baked_tilt_cache.ptrw(); + // Step 2: Calculate the up vectors and the whole local reference frame + // + // See Dougan, Carl. "The parallel transport frame." Game Programming Gems 2 (2001): 215-219. + // for an example discussing about why not the Frenet frame. + { + int point_count = baked_point_cache.size(); - baked_up_vector_cache.resize(up_vector_enabled ? pointlist.size() : 0); - Vector3 *up_write = baked_up_vector_cache.ptrw(); + baked_up_vector_cache.resize(point_count); + Vector3 *up_write = baked_up_vector_cache.ptrw(); - baked_dist_cache.resize(pointlist.size()); - real_t *wd = baked_dist_cache.ptrw(); + const Vector3 *forward_ptr = baked_forward_vector_cache.ptr(); + const Vector3 *points_ptr = baked_point_cache.ptr(); - Vector3 sideways; - Vector3 up; - Vector3 forward; + Basis frame; // X-right, Y-up, Z-forward. + Basis frame_prev; - Vector3 prev_sideways = Vector3(1, 0, 0); - Vector3 prev_up = Vector3(0, 1, 0); - Vector3 prev_forward = Vector3(0, 0, 1); + // Set the initial frame based on Y-up rule. + { + Vector3 forward = forward_ptr[0]; - for (const Plane &E : pointlist) { - w[idx] = E.normal; - wt[idx] = E.d; - wd[idx] = distlist[idx]; + if (abs(forward.dot(Vector3(0, 1, 0))) > 1.0 - UNIT_EPSILON) { + frame_prev = Basis::looking_at(-forward, Vector3(1, 0, 0)); + } else { + frame_prev = Basis::looking_at(-forward, Vector3(0, 1, 0)); + } - if (!up_vector_enabled) { - idx++; - continue; + up_write[0] = frame_prev.get_column(1); } - forward = idx > 0 ? (w[idx] - w[idx - 1]).normalized() : prev_forward; + // Calculate the Parallel Transport Frame. + for (int idx = 1; idx < point_count; idx++) { + Vector3 forward = forward_ptr[idx]; - real_t y_dot = prev_up.dot(forward); + Basis rotate; + rotate.rotate_to_align(frame_prev.get_column(2), forward); + frame = rotate * frame_prev; + frame.orthonormalize(); // guard against float error accumulation - if (y_dot > (1.0f - CMP_EPSILON)) { - sideways = prev_sideways; - up = -prev_forward; - } else if (y_dot < -(1.0f - CMP_EPSILON)) { - sideways = prev_sideways; - up = prev_forward; - } else { - sideways = prev_up.cross(forward).normalized(); - up = forward.cross(sideways).normalized(); + up_write[idx] = frame.get_column(1); + frame_prev = frame; } - if (idx == 1) { - up_write[0] = up; + bool is_loop = true; + // Loop smoothing only applies when the curve is a loop, which means two ends meet, and share forward directions. + { + if (!points_ptr[0].is_equal_approx(points_ptr[point_count - 1])) { + is_loop = false; + } + + real_t dot = forward_ptr[0].dot(forward_ptr[point_count - 1]); + if (dot < 1.0 - UNIT_EPSILON) { // Alignment should not be too tight, or it dosen't work for coarse bake interval. + is_loop = false; + } } - up_write[idx] = up; + // Twist up vectors, so that they align at two ends of the curve. + if (is_loop) { + const Vector3 up_start = up_write[0]; + const Vector3 up_end = up_write[point_count - 1]; + + real_t sign = SIGN(up_end.cross(up_start).dot(forward_ptr[0])); + real_t full_angle = Quaternion(up_end, up_start).get_angle(); - prev_sideways = sideways; - prev_up = up; - prev_forward = forward; + if (abs(full_angle) < CMP_EPSILON) { + return; + } else { + const real_t *dists = baked_dist_cache.ptr(); + for (int idx = 1; idx < point_count; idx++) { + const real_t frac = dists[idx] / baked_max_ofs; + const real_t angle = Math::lerp((real_t)0.0, full_angle, frac); + Basis twist(forward_ptr[idx] * sign, angle); - idx++; + up_write[idx] = twist.xform(up_write[idx]); + } + } + } } } @@ -1536,27 +1686,15 @@ real_t Curve3D::get_baked_length() const { return baked_max_ofs; } -Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const { - if (baked_cache_dirty) { - _bake(); - } +Curve3D::Interval Curve3D::_find_interval(real_t p_offset) const { + Interval interval = { + -1, + 0.0 + }; + ERR_FAIL_COND_V_MSG(baked_cache_dirty, interval, "Backed cache is dirty"); - // Validate: Curve may not have baked points. int pc = baked_point_cache.size(); - ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D."); - - if (pc == 1) { - return baked_point_cache.get(0); - } - - const Vector3 *r = baked_point_cache.ptr(); - - if (p_offset < 0) { - return r[0]; - } - if (p_offset >= baked_max_ofs) { - return r[pc - 1]; - } + ERR_FAIL_COND_V_MSG(pc < 2, interval, "Less than two points in cache"); int start = 0; int end = pc; @@ -1576,9 +1714,27 @@ Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const { real_t offset_end = baked_dist_cache[idx + 1]; real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "Couldn't find baked segment."); + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, interval, "Offset out of range."); - real_t frac = (p_offset - offset_begin) / idx_interval; + interval.idx = idx; + if (idx_interval < FLT_EPSILON) { + interval.frac = 0.5; // For a very short interval, 0.5 is a reasonable choice. + ERR_FAIL_V_MSG(interval, "Zero length interval."); + } + + interval.frac = (p_offset - offset_begin) / idx_interval; + return interval; +} + +Vector3 Curve3D::_sample_baked(Interval p_interval, bool p_cubic) const { + // Assuming p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_point_cache.size(), Vector3(), "Invalid interval"); + + int idx = p_interval.idx; + real_t frac = p_interval.frac; + + const Vector3 *r = baked_point_cache.ptr(); + int pc = baked_point_cache.size(); if (p_cubic) { Vector3 pre = idx > 0 ? r[idx - 1] : r[idx]; @@ -1589,114 +1745,142 @@ Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const { } } -real_t Curve3D::sample_baked_tilt(real_t p_offset) const { - if (baked_cache_dirty) { - _bake(); - } +real_t Curve3D::_sample_baked_tilt(Interval p_interval) const { + // Assuming that p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_tilt_cache.size(), 0.0, "Invalid interval"); - // Validate: Curve may not have baked tilts. - int pc = baked_tilt_cache.size(); - ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D."); + int idx = p_interval.idx; + real_t frac = p_interval.frac; - if (pc == 1) { - return baked_tilt_cache.get(0); + const real_t *r = baked_tilt_cache.ptr(); + + return Math::lerp(r[idx], r[idx + 1], frac); +} + +Basis Curve3D::_sample_posture(Interval p_interval, bool p_apply_tilt) const { + // Assuming that p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_point_cache.size(), Basis(), "Invalid interval"); + if (up_vector_enabled) { + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_up_vector_cache.size(), Basis(), "Invalid interval"); } - const real_t *r = baked_tilt_cache.ptr(); + int idx = p_interval.idx; + real_t frac = p_interval.frac; + + Vector3 forward_begin = baked_forward_vector_cache[idx]; + Vector3 forward_end = baked_forward_vector_cache[idx + 1]; - if (p_offset < 0) { - return r[0]; + Vector3 up_begin; + Vector3 up_end; + if (up_vector_enabled) { + up_begin = baked_up_vector_cache[idx]; + up_end = baked_up_vector_cache[idx + 1]; + } else { + up_begin = Vector3(0.0, 1.0, 0.0); + up_end = Vector3(0.0, 1.0, 0.0); } - if (p_offset >= baked_max_ofs) { - return r[pc - 1]; + + // Build frames at both ends of the interval, then interpolate. + const Basis frame_begin = Basis::looking_at(-forward_begin, up_begin); + const Basis frame_end = Basis::looking_at(-forward_end, up_end); + const Basis frame = frame_begin.slerp(frame_end, frac).orthonormalized(); + + if (!p_apply_tilt) { + return frame; } - int start = 0; - int end = pc; - int idx = (end + start) / 2; - // Binary search to find baked points. - while (start < idx) { - real_t offset = baked_dist_cache[idx]; - if (p_offset <= offset) { - end = idx; - } else { - start = idx; - } - idx = (end + start) / 2; + // Applying tilt. + const real_t tilt = _sample_baked_tilt(p_interval); + Vector3 forward = frame.get_column(2); + + const Basis twist(forward, tilt); + return twist * frame; +} + +Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const { + if (baked_cache_dirty) { + _bake(); } - real_t offset_begin = baked_dist_cache[idx]; - real_t offset_end = baked_dist_cache[idx + 1]; + // Validate: Curve may not have baked points. + int pc = baked_point_cache.size(); + ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D."); - real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, 0, "Couldn't find baked segment."); + if (pc == 1) { + return baked_point_cache[0]; + } - real_t frac = (p_offset - offset_begin) / idx_interval; + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. - return Math::lerp(r[idx], r[idx + 1], (real_t)frac); + Curve3D::Interval interval = _find_interval(p_offset); + return _sample_baked(interval, p_cubic); } -Vector3 Curve3D::sample_baked_up_vector(real_t p_offset, bool p_apply_tilt) const { +Transform3D Curve3D::sample_baked_with_rotation(real_t p_offset, bool p_cubic, bool p_apply_tilt) const { if (baked_cache_dirty) { _bake(); } - // Validate: Curve may not have baked up vectors. - int count = baked_up_vector_cache.size(); - ERR_FAIL_COND_V_MSG(count == 0, Vector3(0, 1, 0), "No up vectors in Curve3D."); + // Validate: Curve may not have baked points. + const int point_count = baked_point_cache.size(); + ERR_FAIL_COND_V_MSG(point_count == 0, Transform3D(), "No points in Curve3D."); - if (count == 1) { - return baked_up_vector_cache.get(0); + if (point_count == 1) { + Transform3D t; + t.origin = baked_point_cache.get(0); + ERR_FAIL_V_MSG(t, "Only 1 point in Curve3D."); } - const Vector3 *r = baked_up_vector_cache.ptr(); - const Vector3 *rp = baked_point_cache.ptr(); - const real_t *rt = baked_tilt_cache.ptr(); + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. - int start = 0; - int end = count; - int idx = (end + start) / 2; - // Binary search to find baked points. - while (start < idx) { - real_t offset = baked_dist_cache[idx]; - if (p_offset <= offset) { - end = idx; - } else { - start = idx; - } - idx = (end + start) / 2; - } + // 0. Find interval for all sampling steps. + Curve3D::Interval interval = _find_interval(p_offset); + + // 1. Sample position. + Vector3 pos = _sample_baked(interval, p_cubic); + + // 2. Sample rotation frame. + Basis frame = _sample_posture(interval, p_apply_tilt); + + return Transform3D(frame, pos); +} - if (idx == count - 1) { - return p_apply_tilt ? r[idx].rotated((rp[idx] - rp[idx - 1]).normalized(), rt[idx]) : r[idx]; +real_t Curve3D::sample_baked_tilt(real_t p_offset) const { + if (baked_cache_dirty) { + _bake(); } - real_t offset_begin = baked_dist_cache[idx]; - real_t offset_end = baked_dist_cache[idx + 1]; + // Validate: Curve may not have baked tilts. + int pc = baked_tilt_cache.size(); + ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D."); - real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(0, 1, 0), "Couldn't find baked segment."); + if (pc == 1) { + return baked_tilt_cache.get(0); + } - real_t frac = (p_offset - offset_begin) / idx_interval; + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic - Vector3 forward = (rp[idx + 1] - rp[idx]).normalized(); - Vector3 up = r[idx]; - Vector3 up1 = r[idx + 1]; + Curve3D::Interval interval = _find_interval(p_offset); + return _sample_baked_tilt(interval); +} - if (p_apply_tilt) { - up.rotate(forward, rt[idx]); - up1.rotate(idx + 2 >= count ? forward : (rp[idx + 2] - rp[idx + 1]).normalized(), rt[idx + 1]); +Vector3 Curve3D::sample_baked_up_vector(real_t p_offset, bool p_apply_tilt) const { + if (baked_cache_dirty) { + _bake(); } - Vector3 axis = up.cross(up1); + // Validate: Curve may not have baked up vectors. + ERR_FAIL_COND_V_MSG(!up_vector_enabled, Vector3(0, 1, 0), "No up vectors in Curve3D."); - if (axis.length_squared() < CMP_EPSILON2) { - axis = forward; - } else { - axis.normalize(); + int count = baked_up_vector_cache.size(); + if (count == 1) { + return baked_up_vector_cache.get(0); } - return up.rotated(axis, up.angle_to(up1) * frac); + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. + + Curve3D::Interval interval = _find_interval(p_offset); + return _sample_posture(interval, p_apply_tilt).get_column(1); } PackedVector3Array Curve3D::get_baked_points() const { @@ -1744,10 +1928,11 @@ Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const { real_t nearest_dist = -1.0f; for (int i = 0; i < pc - 1; i++) { + const real_t interval = baked_dist_cache[i + 1] - baked_dist_cache[i]; Vector3 origin = r[i]; - Vector3 direction = (r[i + 1] - origin) / bake_interval; + Vector3 direction = (r[i + 1] - origin) / interval; - real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, interval); Vector3 proj = origin + direction * d; real_t dist = proj.distance_squared_to(p_to_point); @@ -1780,13 +1965,16 @@ real_t Curve3D::get_closest_offset(const Vector3 &p_to_point) const { real_t nearest = 0.0f; real_t nearest_dist = -1.0f; - real_t offset = 0.0f; + real_t offset; for (int i = 0; i < pc - 1; i++) { + offset = baked_dist_cache[i]; + + const real_t interval = baked_dist_cache[i + 1] - baked_dist_cache[i]; Vector3 origin = r[i]; - Vector3 direction = (r[i + 1] - origin) / bake_interval; + Vector3 direction = (r[i + 1] - origin) / interval; - real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, interval); Vector3 proj = origin + direction * d; real_t dist = proj.distance_squared_to(p_to_point); @@ -1795,8 +1983,6 @@ real_t Curve3D::get_closest_offset(const Vector3 &p_to_point) const { nearest = offset + d; nearest_dist = dist; } - - offset += bake_interval; } return nearest; @@ -1901,6 +2087,50 @@ PackedVector3Array Curve3D::tessellate(int p_max_stages, real_t p_tolerance) con return tess; } +Vector<RBMap<real_t, Vector3>> Curve3D::_tessellate_even_length(int p_max_stages, real_t p_length) const { + Vector<RBMap<real_t, Vector3>> midpoints; + ERR_FAIL_COND_V_MSG(points.size() < 2, midpoints, "Curve must have at least 2 control point"); + + midpoints.resize(points.size() - 1); + + for (int i = 0; i < points.size() - 1; i++) { + _bake_segment3d_even_length(midpoints.write[i], 0, 1, points[i].position, points[i].out, points[i + 1].position, points[i + 1].in, 0, p_max_stages, p_length); + } + return midpoints; +} + +PackedVector3Array Curve3D::tessellate_even_length(int p_max_stages, real_t p_length) const { + PackedVector3Array tess; + + Vector<RBMap<real_t, Vector3>> midpoints = _tessellate_even_length(p_max_stages, p_length); + if (midpoints.size() == 0) { + return tess; + } + + int pc = 1; + for (int i = 0; i < points.size() - 1; i++) { + pc++; + pc += midpoints[i].size(); + } + + tess.resize(pc); + Vector3 *bpw = tess.ptrw(); + bpw[0] = points[0].position; + int pidx = 0; + + for (int i = 0; i < points.size() - 1; i++) { + for (const KeyValue<real_t, Vector3> &E : midpoints[i]) { + pidx++; + bpw[pidx] = E.value; + } + + pidx++; + bpw[pidx] = points[i + 1].position; + } + + return tess; +} + bool Curve3D::_set(const StringName &p_name, const Variant &p_value) { Vector<String> components = String(p_name).split("/", true, 2); if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) { @@ -1992,7 +2222,8 @@ void Curve3D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_up_vector_enabled"), &Curve3D::is_up_vector_enabled); ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve3D::get_baked_length); - ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve3D::sample_baked, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve3D::sample_baked, DEFVAL(0.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("sample_baked_with_rotation", "offset", "cubic", "apply_tilt"), &Curve3D::sample_baked_with_rotation, DEFVAL(0.0), DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("sample_baked_up_vector", "offset", "apply_tilt"), &Curve3D::sample_baked_up_vector, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve3D::get_baked_points); ClassDB::bind_method(D_METHOD("get_baked_tilts"), &Curve3D::get_baked_tilts); @@ -2000,6 +2231,7 @@ void Curve3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve3D::get_closest_point); ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve3D::get_closest_offset); ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve3D::tessellate, DEFVAL(5), DEFVAL(4)); + ClassDB::bind_method(D_METHOD("tessellate_even_length", "max_stages", "tolerance_length"), &Curve3D::tessellate_even_length, DEFVAL(5), DEFVAL(0.2)); ClassDB::bind_method(D_METHOD("_get_data"), &Curve3D::_get_data); ClassDB::bind_method(D_METHOD("_set_data", "data"), &Curve3D::_set_data); diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 88b6dda096..26608c47cd 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -172,16 +172,27 @@ class Curve2D : public Resource { mutable bool baked_cache_dirty = false; mutable PackedVector2Array baked_point_cache; + mutable PackedVector2Array baked_forward_vector_cache; mutable Vector<real_t> baked_dist_cache; mutable real_t baked_max_ofs = 0.0; void mark_dirty(); + static Vector2 _calculate_tangent(const Vector2 &p_begin, const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t); void _bake() const; real_t bake_interval = 5.0; + struct Interval { + int idx; + real_t frac; + }; + Interval _find_interval(real_t p_offset) const; + Vector2 _sample_baked(Interval p_interval, bool p_cubic) const; + Transform2D _sample_posture(Interval p_interval) const; + void _bake_segment2d(RBMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const; + void _bake_segment2d_even_length(RBMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_length) const; Dictionary _get_data() const; void _set_data(const Dictionary &p_data); @@ -192,6 +203,8 @@ class Curve2D : public Resource { void _add_point(const Vector2 &p_position, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1); void _remove_point(int p_index); + Vector<RBMap<real_t, Vector2>> _tessellate_even_length(int p_max_stages = 5, real_t p_length = 0.2) const; + protected: static void _bind_methods(); @@ -216,11 +229,13 @@ public: real_t get_baked_length() const; Vector2 sample_baked(real_t p_offset, bool p_cubic = false) const; + Transform2D sample_baked_with_rotation(real_t p_offset, bool p_cubic = false) const; PackedVector2Array get_baked_points() const; //useful for going through Vector2 get_closest_point(const Vector2 &p_to_point) const; real_t get_closest_offset(const Vector2 &p_to_point) const; PackedVector2Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; //useful for display + PackedVector2Array tessellate_even_length(int p_max_stages = 5, real_t p_length = 20.0) const; // Useful for baking. Curve2D(); }; @@ -237,26 +252,33 @@ class Curve3D : public Resource { Vector<Point> points; - struct BakedPoint { - real_t ofs = 0.0; - Vector3 point; - }; - mutable bool baked_cache_dirty = false; mutable PackedVector3Array baked_point_cache; mutable Vector<real_t> baked_tilt_cache; mutable PackedVector3Array baked_up_vector_cache; + mutable PackedVector3Array baked_forward_vector_cache; mutable Vector<real_t> baked_dist_cache; mutable real_t baked_max_ofs = 0.0; void mark_dirty(); + static Vector3 _calculate_tangent(const Vector3 &p_begin, const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t); void _bake() const; + struct Interval { + int idx; + real_t frac; + }; + Interval _find_interval(real_t p_offset) const; + Vector3 _sample_baked(Interval p_interval, bool p_cubic) const; + real_t _sample_baked_tilt(Interval p_interval) const; + Basis _sample_posture(Interval p_interval, bool p_apply_tilt = false) const; + real_t bake_interval = 0.2; bool up_vector_enabled = true; void _bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const; + void _bake_segment3d_even_length(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_length) const; Dictionary _get_data() const; void _set_data(const Dictionary &p_data); @@ -267,6 +289,8 @@ class Curve3D : public Resource { void _add_point(const Vector3 &p_position, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1); void _remove_point(int p_index); + Vector<RBMap<real_t, Vector3>> _tessellate_even_length(int p_max_stages = 5, real_t p_length = 0.2) const; + protected: static void _bind_methods(); @@ -295,15 +319,17 @@ public: real_t get_baked_length() const; Vector3 sample_baked(real_t p_offset, bool p_cubic = false) const; + Transform3D sample_baked_with_rotation(real_t p_offset, bool p_cubic = false, bool p_apply_tilt = false) const; real_t sample_baked_tilt(real_t p_offset) const; Vector3 sample_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const; - PackedVector3Array get_baked_points() const; //useful for going through + PackedVector3Array get_baked_points() const; // Useful for going through. Vector<real_t> get_baked_tilts() const; //useful for going through PackedVector3Array get_baked_up_vectors() const; Vector3 get_closest_point(const Vector3 &p_to_point) const; real_t get_closest_offset(const Vector3 &p_to_point) const; - PackedVector3Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; //useful for display + PackedVector3Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; // Useful for display. + PackedVector3Array tessellate_even_length(int p_max_stages = 5, real_t p_length = 0.2) const; // Useful for baking. Curve3D(); }; diff --git a/scene/resources/default_theme/color_picker_hue.svg b/scene/resources/default_theme/color_picker_hue.svg deleted file mode 100644 index ff75d5eb9e..0000000000 --- a/scene/resources/default_theme/color_picker_hue.svg +++ /dev/null @@ -1 +0,0 @@ -<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 1 256" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientTransform="matrix(0 256 -256 0 0 0)" gradientUnits="userSpaceOnUse" x1="0" x2="1" y1="0" y2="0"><stop offset="0" stop-color="#f00"/><stop offset=".04" stop-color="#ff4000"/><stop offset=".08" stop-color="#ff8000"/><stop offset=".17" stop-color="#ff0"/><stop offset=".25" stop-color="#80ff00"/><stop offset=".33" stop-color="#0f0"/><stop offset=".42" stop-color="#00ff80"/><stop offset=".5" stop-color="#0ff"/><stop offset=".58" stop-color="#0080ff"/><stop offset=".63" stop-color="#0040ff"/><stop offset=".67" stop-color="#00f"/><stop offset=".75" stop-color="#8000ff"/><stop offset=".83" stop-color="#f0f"/><stop offset=".92" stop-color="#ff0080"/><stop offset="1" stop-color="#f00"/></linearGradient><path d="m0 0h1v256h-1z" fill="url(#a)"/></svg> diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index c9d92cea3f..f179b4b818 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -84,7 +84,8 @@ static Ref<ImageTexture> generate_icon(int p_index) { // with integer scales. const bool upsample = !Math::is_equal_approx(Math::round(scale), scale); ImageLoaderSVG img_loader; - img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, HashMap<Color, Color>()); + Error err = img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, HashMap<Color, Color>()); + ERR_FAIL_COND_V_MSG(err != OK, Ref<ImageTexture>(), "Failed generating icon, unsupported or invalid SVG data in default theme."); #endif return ImageTexture::create_from_image(img); @@ -433,7 +434,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0)); theme->set_color("font_color", "TextEdit", control_font_color); - theme->set_color("font_selected_color", "TextEdit", control_font_pressed_color); + theme->set_color("font_selected_color", "TextEdit", Color(0, 0, 0, 0)); theme->set_color("font_readonly_color", "TextEdit", control_font_disabled_color); theme->set_color("font_placeholder_color", "TextEdit", control_font_placeholder_color); theme->set_color("font_outline_color", "TextEdit", Color(1, 1, 1)); @@ -476,7 +477,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("completion_scroll_hovered_color", "CodeEdit", control_font_pressed_color * Color(1, 1, 1, 0.4)); theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67)); theme->set_color("font_color", "CodeEdit", control_font_color); - theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0)); + theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0, 0)); theme->set_color("font_readonly_color", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); theme->set_color("font_placeholder_color", "CodeEdit", control_font_placeholder_color); theme->set_color("font_outline_color", "CodeEdit", Color(1, 1, 1)); @@ -887,12 +888,65 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("shape_rect", "ColorPicker", icons["picker_shape_rectangle"]); theme->set_icon("shape_rect_wheel", "ColorPicker", icons["picker_shape_rectangle_wheel"]); theme->set_icon("add_preset", "ColorPicker", icons["add"]); - theme->set_icon("color_hue", "ColorPicker", icons["color_picker_hue"]); theme->set_icon("sample_bg", "ColorPicker", icons["mini_checkerboard"]); theme->set_icon("overbright_indicator", "ColorPicker", icons["color_picker_overbright"]); theme->set_icon("bar_arrow", "ColorPicker", icons["color_picker_bar_arrow"]); theme->set_icon("picker_cursor", "ColorPicker", icons["color_picker_cursor"]); + { + const int precision = 7; + + Ref<Gradient> hue_gradient; + hue_gradient.instantiate(); + PackedFloat32Array offsets; + offsets.resize(precision); + PackedColorArray colors; + colors.resize(precision); + + for (int i = 0; i < precision; i++) { + float h = i / float(precision - 1); + offsets.write[i] = h; + colors.write[i] = Color::from_hsv(h, 1, 1); + } + hue_gradient->set_offsets(offsets); + hue_gradient->set_colors(colors); + + Ref<GradientTexture2D> hue_texture; + hue_texture.instantiate(); + hue_texture->set_width(800); + hue_texture->set_height(6); + hue_texture->set_gradient(hue_gradient); + + theme->set_icon("color_hue", "ColorPicker", hue_texture); + } + + { + const int precision = 7; + + Ref<Gradient> hue_gradient; + hue_gradient.instantiate(); + PackedFloat32Array offsets; + offsets.resize(precision); + PackedColorArray colors; + colors.resize(precision); + + for (int i = 0; i < precision; i++) { + float h = i / float(precision - 1); + offsets.write[i] = h; + colors.write[i] = Color::from_ok_hsl(h, 1, 0.5); + } + hue_gradient->set_offsets(offsets); + hue_gradient->set_colors(colors); + + Ref<GradientTexture2D> hue_texture; + hue_texture.instantiate(); + hue_texture->set_width(800); + hue_texture->set_height(6); + hue_texture->set_gradient(hue_gradient); + + theme->set_icon("color_okhsl_hue", "ColorPicker", hue_texture); + } + // ColorPickerButton theme->set_icon("bg", "ColorPickerButton", icons["mini_checkerboard"]); @@ -959,7 +1013,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("mono_font_size", "RichTextLabel", -1); theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1)); - theme->set_color("font_selected_color", "RichTextLabel", Color(0, 0, 0)); + theme->set_color("font_selected_color", "RichTextLabel", Color(0, 0, 0, 0)); theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8)); theme->set_color("font_shadow_color", "RichTextLabel", Color(0, 0, 0, 0)); @@ -980,6 +1034,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("table_even_row_bg", "RichTextLabel", Color(0, 0, 0, 0)); theme->set_color("table_border", "RichTextLabel", Color(0, 0, 0, 0)); + theme->set_constant("text_highlight_h_padding", "RichTextLabel", 3 * scale); + theme->set_constant("text_highlight_v_padding", "RichTextLabel", 3 * scale); + // Containers theme->set_icon("h_grabber", "SplitContainer", icons["hsplitter"]); diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index ebdaaaa95f..23bd8a4be4 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -78,7 +78,7 @@ float Environment::get_sky_custom_fov() const { void Environment::set_sky_rotation(const Vector3 &p_rotation) { bg_sky_rotation = p_rotation; - RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation)); + RS::get_singleton()->environment_set_sky_orientation(environment, Basis::from_euler(p_rotation)); } Vector3 Environment::get_sky_rotation() const { diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index cbecab62b3..584a7e7eac 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -63,6 +63,8 @@ void Font::_bind_methods() { ClassDB::bind_method(D_METHOD("get_font_name"), &Font::get_font_name); ClassDB::bind_method(D_METHOD("get_font_style_name"), &Font::get_font_style_name); ClassDB::bind_method(D_METHOD("get_font_style"), &Font::get_font_style); + ClassDB::bind_method(D_METHOD("get_font_weight"), &Font::get_font_weight); + ClassDB::bind_method(D_METHOD("get_font_stretch"), &Font::get_font_stretch); ClassDB::bind_method(D_METHOD("get_spacing", "spacing"), &Font::get_spacing); ClassDB::bind_method(D_METHOD("get_opentype_features"), &Font::get_opentype_features); @@ -249,6 +251,14 @@ BitField<TextServer::FontStyle> Font::get_font_style() const { return TS->font_get_style(_get_rid()); } +int Font::get_font_weight() const { + return TS->font_get_weight(_get_rid()); +} + +int Font::get_font_stretch() const { + return TS->font_get_stretch(_get_rid()); +} + Dictionary Font::get_opentype_features() const { return Dictionary(); } @@ -590,6 +600,7 @@ _FORCE_INLINE_ void FontFile::_ensure_rid(int p_cache_index) const { TS->font_set_msdf_size(cache[p_cache_index], msdf_size); TS->font_set_fixed_size(cache[p_cache_index], fixed_size); TS->font_set_force_autohinter(cache[p_cache_index], force_autohinter); + TS->font_set_allow_system_fallback(cache[p_cache_index], allow_system_fallback); TS->font_set_hinting(cache[p_cache_index], hinting); TS->font_set_subpixel_positioning(cache[p_cache_index], subpixel_positioning); TS->font_set_oversampling(cache[p_cache_index], oversampling); @@ -881,6 +892,8 @@ void FontFile::_bind_methods() { ClassDB::bind_method(D_METHOD("set_font_name", "name"), &FontFile::set_font_name); ClassDB::bind_method(D_METHOD("set_font_style_name", "name"), &FontFile::set_font_style_name); ClassDB::bind_method(D_METHOD("set_font_style", "style"), &FontFile::set_font_style); + ClassDB::bind_method(D_METHOD("set_font_weight", "weight"), &FontFile::set_font_weight); + ClassDB::bind_method(D_METHOD("set_font_stretch", "stretch"), &FontFile::set_font_stretch); ClassDB::bind_method(D_METHOD("set_antialiasing", "antialiasing"), &FontFile::set_antialiasing); ClassDB::bind_method(D_METHOD("get_antialiasing"), &FontFile::get_antialiasing); @@ -900,6 +913,9 @@ void FontFile::_bind_methods() { ClassDB::bind_method(D_METHOD("set_fixed_size", "fixed_size"), &FontFile::set_fixed_size); ClassDB::bind_method(D_METHOD("get_fixed_size"), &FontFile::get_fixed_size); + ClassDB::bind_method(D_METHOD("set_allow_system_fallback", "allow_system_fallback"), &FontFile::set_allow_system_fallback); + ClassDB::bind_method(D_METHOD("is_allow_system_fallback"), &FontFile::is_allow_system_fallback); + ClassDB::bind_method(D_METHOD("set_force_autohinter", "force_autohinter"), &FontFile::set_force_autohinter); ClassDB::bind_method(D_METHOD("is_force_autohinter"), &FontFile::is_force_autohinter); @@ -1003,20 +1019,24 @@ void FontFile::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_data", "get_data"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_generate_mipmaps", "get_generate_mipmaps"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD Subpixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_name", "get_font_name"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style_name", "get_font_style_name"); ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_FLAGS, "Bold,Italic,Fixed Size", PROPERTY_USAGE_STORAGE), "set_font_style", "get_font_style"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_STORAGE), "set_subpixel_positioning", "get_subpixel_positioning"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "font_weight", PROPERTY_HINT_RANGE, "100,999,25", PROPERTY_USAGE_STORAGE), "set_font_weight", "get_font_weight"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "font_stretch", PROPERTY_HINT_RANGE, "50,200,25", PROPERTY_USAGE_STORAGE), "set_font_stretch", "get_font_stretch"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel", PROPERTY_USAGE_STORAGE), "set_subpixel_positioning", "get_subpixel_positioning"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field"); ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_pixel_range", "get_msdf_pixel_range"); ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_size", "get_msdf_size"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_system_fallback", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_allow_system_fallback", "is_allow_system_fallback"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_force_autohinter", "is_force_autohinter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_STORAGE), "set_hinting", "get_hinting"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_oversampling", "get_oversampling"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_fixed_size", "get_fixed_size"); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "opentype_feature_overrides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_opentype_feature_overrides", "get_opentype_feature_overrides"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font"), PROPERTY_USAGE_STORAGE), "set_fallbacks", "get_fallbacks"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font"), PROPERTY_USAGE_STORAGE), "set_fallbacks", "get_fallbacks"); } bool FontFile::_set(const StringName &p_name, const Variant &p_value) { @@ -1329,6 +1349,7 @@ void FontFile::reset_state() { mipmaps = false; msdf = false; force_autohinter = false; + allow_system_fallback = true; hinting = TextServer::HINTING_LIGHT; subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_DISABLED; msdf_pixel_range = 14; @@ -1341,6 +1362,19 @@ void FontFile::reset_state() { /*************************************************************************/ +// OEM encoding mapping for 0x80..0xFF range. +static const char32_t _oem_to_unicode[][129] = { + U"\u20ac\ufffe\u201a\ufffe\u201e\u2026\u2020\u2021\ufffe\u2030\u0160\u2039\u015a\u0164\u017d\u0179\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\ufffe\u2122\u0161\u203a\u015b\u0165\u017e\u017a\xa0\u02c7\u02d8\u0141\xa4\u0104\xa6\xa7\xa8\xa9\u015e\xab\xac\xad\xae\u017b\xb0\xb1\u02db\u0142\xb4\xb5\xb6\xb7\xb8\u0105\u015f\xbb\u013d\u02dd\u013e\u017c\u0154\xc1\xc2\u0102\xc4\u0139\u0106\xc7\u010c\xc9\u0118\xcb\u011a\xcd\xce\u010e\u0110\u0143\u0147\xd3\xd4\u0150\xd6\xd7\u0158\u016e\xda\u0170\xdc\xdd\u0162\xdf\u0155\xe1\xe2\u0103\xe4\u013a\u0107\xe7\u010d\xe9\u0119\xeb\u011b\xed\xee\u010f\u0111\u0144\u0148\xf3\xf4\u0151\xf6\xf7\u0159\u016f\xfa\u0171\xfc\xfd\u0163\u02d9", // 1250 - Latin 2 + U"\u0402\u0403\u201a\u0453\u201e\u2026\u2020\u2021\u20ac\u2030\u0409\u2039\u040a\u040c\u040b\u040f\u0452\u2018\u2019\u201c\u201d\u2022\u2013\u2014\ufffe\u2122\u0459\u203a\u045a\u045c\u045b\u045f\xa0\u040e\u045e\u0408\xa4\u0490\xa6\xa7\u0401\xa9\u0404\xab\xac\xad\xae\u0407\xb0\xb1\u0406\u0456\u0491\xb5\xb6\xb7\u0451\u2116\u0454\xbb\u0458\u0405\u0455\u0457\u0410\u0411\u0412\u0413\u0414\u0415\u0416\u0417\u0418\u0419\u041a\u041b\u041c\u041d\u041e\u041f\u0420\u0421\u0422\u0423\u0424\u0425\u0426\u0427\u0428\u0429\u042a\u042b\u042c\u042d\u042e\u042f\u0430\u0431\u0432\u0433\u0434\u0435\u0436\u0437\u0438\u0439\u043a\u043b\u043c\u043d\u043e\u043f\u0440\u0441\u0442\u0443\u0444\u0445\u0446\u0447\u0448\u0449\u044a\u044b\u044c\u044d\u044e\u044f", // 1251 - Cyrillic + U"\u20ac\ufffe\u201a\u0192\u201e\u2026\u2020\u2021\u02c6\u2030\u0160\u2039\u0152\ufffe\u017d\ufffe\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\u02dc\u2122\u0161\u203a\u0153\ufffe\u017e\u0178\xa0\xa1\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\xaa\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xba\xbb\xbc\xbd\xbe\xbf\xc0\xc1\xc2\xc3\xc4\xc5\xc6\xc7\xc8\xc9\xca\xcb\xcc\xcd\xce\xcf\xd0\xd1\xd2\xd3\xd4\xd5\xd6\xd7\xd8\xd9\xda\xdb\xdc\xdd\xde\xdf\xe0\xe1\xe2\xe3\xe4\xe5\xe6\xe7\xe8\xe9\xea\xeb\xec\xed\xee\xef\xf0\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8\xf9\xfa\xfb\xfc\xfd\xfe\xff", // 1252 - Latin 1 + U"\u20ac\ufffe\u201a\u0192\u201e\u2026\u2020\u2021\ufffe\u2030\ufffe\u2039\ufffe\ufffe\ufffe\ufffe\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\ufffe\u2122\ufffe\u203a\ufffe\ufffe\ufffe\ufffe\xa0\u0385\u0386\xa3\xa4\xa5\xa6\xa7\xa8\xa9\ufffe\xab\xac\xad\xae\u2015\xb0\xb1\xb2\xb3\u0384\xb5\xb6\xb7\u0388\u0389\u038a\xbb\u038c\xbd\u038e\u038f\u0390\u0391\u0392\u0393\u0394\u0395\u0396\u0397\u0398\u0399\u039a\u039b\u039c\u039d\u039e\u039f\u03a0\u03a1\ufffe\u03a3\u03a4\u03a5\u03a6\u03a7\u03a8\u03a9\u03aa\u03ab\u03ac\u03ad\u03ae\u03af\u03b0\u03b1\u03b2\u03b3\u03b4\u03b5\u03b6\u03b7\u03b8\u03b9\u03ba\u03bb\u03bc\u03bd\u03be\u03bf\u03c0\u03c1\u03c2\u03c3\u03c4\u03c5\u03c6\u03c7\u03c8\u03c9\u03ca\u03cb\u03cc\u03cd\u03ce\ufffe", // 1253 - Greek + U"\u20ac\ufffe\u201a\u0192\u201e\u2026\u2020\u2021\u02c6\u2030\u0160\u2039\u0152\ufffe\ufffe\ufffe\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\u02dc\u2122\u0161\u203a\u0153\ufffe\ufffe\u0178\xa0\xa1\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\xaa\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xba\xbb\xbc\xbd\xbe\xbf\xc0\xc1\xc2\xc3\xc4\xc5\xc6\xc7\xc8\xc9\xca\xcb\xcc\xcd\xce\xcf\u011e\xd1\xd2\xd3\xd4\xd5\xd6\xd7\xd8\xd9\xda\xdb\xdc\u0130\u015e\xdf\xe0\xe1\xe2\xe3\xe4\xe5\xe6\xe7\xe8\xe9\xea\xeb\xec\xed\xee\xef\u011f\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8\xf9\xfa\xfb\xfc\u0131\u015f\xff", // 1254 - Turkish + U"\u20ac\ufffe\u201a\u0192\u201e\u2026\u2020\u2021\u02c6\u2030\ufffe\u2039\ufffe\ufffe\ufffe\ufffe\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\u02dc\u2122\ufffe\u203a\ufffe\ufffe\ufffe\ufffe\xa0\xa1\xa2\xa3\u20aa\xa5\xa6\xa7\xa8\xa9\xd7\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xf7\xbb\xbc\xbd\xbe\xbf\u05b0\u05b1\u05b2\u05b3\u05b4\u05b5\u05b6\u05b7\u05b8\u05b9\ufffe\u05bb\u05bc\u05bd\u05be\u05bf\u05c0\u05c1\u05c2\u05c3\u05f0\u05f1\u05f2\u05f3\u05f4\ufffe\ufffe\ufffe\ufffe\ufffe\ufffe\ufffe\u05d0\u05d1\u05d2\u05d3\u05d4\u05d5\u05d6\u05d7\u05d8\u05d9\u05da\u05db\u05dc\u05dd\u05de\u05df\u05e0\u05e1\u05e2\u05e3\u05e4\u05e5\u05e6\u05e7\u05e8\u05e9\u05ea\ufffe\ufffe\u200e\u200f\ufffe", // 1255 - Hebrew + U"\u20ac\u067e\u201a\u0192\u201e\u2026\u2020\u2021\u02c6\u2030\u0679\u2039\u0152\u0686\u0698\u0688\u06af\u2018\u2019\u201c\u201d\u2022\u2013\u2014\u06a9\u2122\u0691\u203a\u0153\u200c\u200d\u06ba\xa0\u060c\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\u06be\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\u061b\xbb\xbc\xbd\xbe\u061f\u06c1\u0621\u0622\u0623\u0624\u0625\u0626\u0627\u0628\u0629\u062a\u062b\u062c\u062d\u062e\u062f\u0630\u0631\u0632\u0633\u0634\u0635\u0636\xd7\u0637\u0638\u0639\u063a\u0640\u0641\u0642\u0643\xe0\u0644\xe2\u0645\u0646\u0647\u0648\xe7\xe8\xe9\xea\xeb\u0649\u064a\xee\xef\u064b\u064c\u064d\u064e\xf4\u064f\u0650\xf7\u0651\xf9\u0652\xfb\xfc\u200e\u200f\u06d2", // 1256 - Arabic + U"\u20ac\ufffe\u201a\ufffe\u201e\u2026\u2020\u2021\ufffe\u2030\ufffe\u2039\ufffe\xa8\u02c7\xb8\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\ufffe\u2122\ufffe\u203a\ufffe\xaf\u02db\ufffe\xa0\ufffe\xa2\xa3\xa4\ufffe\xa6\xa7\xd8\xa9\u0156\xab\xac\xad\xae\xc6\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xf8\xb9\u0157\xbb\xbc\xbd\xbe\xe6\u0104\u012e\u0100\u0106\xc4\xc5\u0118\u0112\u010c\xc9\u0179\u0116\u0122\u0136\u012a\u013b\u0160\u0143\u0145\xd3\u014c\xd5\xd6\xd7\u0172\u0141\u015a\u016a\xdc\u017b\u017d\xdf\u0105\u012f\u0101\u0107\xe4\xe5\u0119\u0113\u010d\xe9\u017a\u0117\u0123\u0137\u012b\u013c\u0161\u0144\u0146\xf3\u014d\xf5\xf6\xf7\u0173\u0142\u015b\u016b\xfc\u017c\u017e\u02d9", // 1257 - Baltic + U"\u20ac\ufffe\u201a\u0192\u201e\u2026\u2020\u2021\u02c6\u2030\ufffe\u2039\u0152\ufffe\ufffe\ufffe\ufffe\u2018\u2019\u201c\u201d\u2022\u2013\u2014\u02dc\u2122\ufffe\u203a\u0153\ufffe\ufffe\u0178\xa0\xa1\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\xaa\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xba\xbb\xbc\xbd\xbe\xbf\xc0\xc1\xc2\u0102\xc4\xc5\xc6\xc7\xc8\xc9\xca\xcb\u0300\xcd\xce\xcf\u0110\xd1\u0309\xd3\xd4\u01a0\xd6\xd7\xd8\xd9\xda\xdb\xdc\u01af\u0303\xdf\xe0\xe1\xe2\u0103\xe4\xe5\xe6\xe7\xe8\xe9\xea\xeb\u0301\xed\xee\xef\u0111\xf1\u0323\xf3\xf4\u01a1\xf6\xf7\xf8\xf9\xfa\xfb\xfc\u01b0\u20ab\xff", // 1258 - Vietnamese +}; + Error FontFile::load_bitmap_font(const String &p_path) { reset_state(); @@ -1348,6 +1382,7 @@ Error FontFile::load_bitmap_font(const String &p_path) { mipmaps = false; msdf = false; force_autohinter = false; + allow_system_fallback = true; hinting = TextServer::HINTING_NONE; oversampling = 1.0f; @@ -1371,25 +1406,64 @@ Error FontFile::load_bitmap_font(const String &p_path) { f->get_buffer((unsigned char *)&magic, 4); if (magic[0] == 'B' && magic[1] == 'M' && magic[2] == 'F') { // Binary BMFont file. - ERR_FAIL_COND_V_MSG(magic[3] != 3, ERR_CANT_CREATE, vformat(RTR("Version %d of BMFont is not supported."), (int)magic[3])); + ERR_FAIL_COND_V_MSG(magic[3] != 3, ERR_CANT_CREATE, vformat(RTR("Version %d of BMFont is not supported (should be 3)."), (int)magic[3])); uint8_t block_type = f->get_8(); uint32_t block_size = f->get_32(); + bool unicode = false; + uint8_t encoding = 9; while (!f->eof_reached()) { uint64_t off = f->get_position(); switch (block_type) { case 1: /* info */ { ERR_FAIL_COND_V_MSG(block_size < 15, ERR_CANT_CREATE, RTR("Invalid BMFont info block size.")); base_size = f->get_16(); + if (base_size <= 0) { + base_size = 16; + } uint8_t flags = f->get_8(); - ERR_FAIL_COND_V_MSG(flags & 0x02, ERR_CANT_CREATE, RTR("Non-unicode version of BMFont is not supported.")); if (flags & (1 << 3)) { st_flags.set_flag(TextServer::FONT_BOLD); } if (flags & (1 << 2)) { st_flags.set_flag(TextServer::FONT_ITALIC); } - f->get_8(); // non-unicode charset, skip + unicode = (flags & 0x02); + uint8_t encoding_id = f->get_8(); // non-unicode charset + if (!unicode) { + switch (encoding_id) { + case 0x00: { + encoding = 2; + } break; + case 0xB2: { + encoding = 6; + } break; + case 0xBA: { + encoding = 7; + } break; + case 0xEE: { + encoding = 0; + } break; + case 0xA1: { + encoding = 3; + } break; + case 0xB1: { + encoding = 5; + } break; + case 0xCC: { + encoding = 1; + } break; + case 0xA2: { + encoding = 4; + } break; + case 0xA3: { + encoding = 8; + } break; + default: { + WARN_PRINT(vformat("Unknown BMFont OEM encoding %x, parsing as Unicode (should be 0x00 - Latin 1, 0xB2 - Arabic, 0xBA - Baltic, 0xEE - Latin 2, 0xA1 - Greek, 0xB1 - Hebrew, 0xCC - Cyrillic, 0xA2 - Turkish, 0xA3 - Vietnamese).", encoding_id)); + } break; + }; + } f->get_16(); // stretch_h, skip f->get_8(); // aa, skip f->get_32(); // padding, skip @@ -1492,6 +1566,14 @@ Error FontFile::load_bitmap_font(const String &p_path) { Rect2 uv_rect; char32_t idx = f->get_32(); + if (!unicode && encoding < 9) { + if (idx >= 0x80 && idx <= 0xFF) { + idx = _oem_to_unicode[encoding][idx - 0x80]; + } else if (idx > 0xFF) { + WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", idx)); + idx = 0x00; + } + } uv_rect.position.x = (int16_t)f->get_16(); uv_rect.position.y = (int16_t)f->get_16(); uv_rect.size.width = (int16_t)f->get_16(); @@ -1508,24 +1590,25 @@ Error FontFile::load_bitmap_font(const String &p_path) { int texture_idx = f->get_8(); uint8_t channel = f->get_8(); - ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, RTR("Invalid glyph channel.")); int ch_off = 0; - switch (channel) { - case 1: - ch_off = 2; - break; // B - case 2: - ch_off = 1; - break; // G - case 4: - ch_off = 0; - break; // R - case 8: - ch_off = 3; - break; // A - default: - ch_off = 0; - break; + if (packed) { + switch (channel) { + case 1: + ch_off = 2; + break; // B + case 2: + ch_off = 1; + break; // G + case 4: + ch_off = 0; + break; // R + case 8: + ch_off = 3; + break; // A + default: + ch_off = 0; + break; + } } set_glyph_advance(0, base_size, idx, advance); set_glyph_offset(0, Vector2i(base_size, 0), idx, offset); @@ -1546,6 +1629,20 @@ Error FontFile::load_bitmap_font(const String &p_path) { Vector2i kpk; kpk.x = f->get_32(); kpk.y = f->get_32(); + if (!unicode && encoding < 9) { + if (kpk.x >= 0x80 && kpk.x <= 0xFF) { + kpk.x = _oem_to_unicode[encoding][kpk.x - 0x80]; + } else if (kpk.x > 0xFF) { + WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", kpk.x)); + kpk.x = 0x00; + } + if (kpk.y >= 0x80 && kpk.y <= 0xFF) { + kpk.y = _oem_to_unicode[encoding][kpk.y - 0x80]; + } else if (kpk.y > 0xFF) { + WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", kpk.y)); + kpk.y = 0x00; + } + } set_kerning(0, base_size, kpk, Vector2((int16_t)f->get_16(), 0)); } } break; @@ -1561,6 +1658,8 @@ Error FontFile::load_bitmap_font(const String &p_path) { } else { // Text BMFont file. f->seek(0); + bool unicode = false; + uint8_t encoding = 9; while (true) { String line = f->get_line(); @@ -1607,7 +1706,6 @@ Error FontFile::load_bitmap_font(const String &p_path) { if (type == "info") { if (keys.has("size")) { base_size = keys["size"].to_int(); - set_fixed_size(base_size); } if (keys.has("outline")) { outline = keys["outline"].to_int(); @@ -1625,7 +1723,38 @@ Error FontFile::load_bitmap_font(const String &p_path) { if (keys.has("face")) { font_name = keys["face"]; } - ERR_FAIL_COND_V_MSG((!keys.has("unicode") || keys["unicode"].to_int() != 1), ERR_CANT_CREATE, RTR("Non-unicode version of BMFont is not supported.")); + if (keys.has("unicode")) { + unicode = keys["unicode"].to_int(); + } + if (!unicode) { + if (keys.has("charset")) { + String encoding_name = keys["charset"].to_upper(); + if (encoding_name == "" || encoding_name == "ASCII" || encoding_name == "ANSI") { + encoding = 2; + } else if (encoding_name == "ARABIC") { + encoding = 6; + } else if (encoding_name == "BALTIC") { + encoding = 7; + } else if (encoding_name == "EASTEUROPE") { + encoding = 0; + } else if (encoding_name == "GREEK") { + encoding = 3; + } else if (encoding_name == "HEBREW") { + encoding = 5; + } else if (encoding_name == "RUSSIAN") { + encoding = 1; + } else if (encoding_name == "TURKISH") { + encoding = 4; + } else if (encoding_name == "VIETNAMESE") { + encoding = 8; + } else { + WARN_PRINT(vformat("Unknown BMFont OEM encoding %s, parsing as Unicode (should be ANSI, ASCII, ARABIC, BALTIC, EASTEUROPE, GREEK, HEBREW, RUSSIAN, TURKISH or VIETNAMESE).", encoding_name)); + } + } else { + encoding = 2; + } + } + set_fixed_size(base_size); } else if (type == "common") { if (keys.has("lineHeight")) { height = keys["lineHeight"].to_int(); @@ -1684,7 +1813,10 @@ Error FontFile::load_bitmap_font(const String &p_path) { ERR_FAIL_V_MSG(ERR_CANT_CREATE, RTR("Unsupported BMFont texture format.")); } } else { - if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline + if ((ch[3] == 0) && (ch[0] == 4) && (ch[1] == 4) && (ch[2] == 4) && img->get_format() == Image::FORMAT_RGBA8) { // might be RGBA8 color, no outline (color part of the image should be sold white, but some apps designed for Godot 3 generate color fonts with this config) + outline = 0; + set_texture_image(0, Vector2i(base_size, 0), page, img); + } else if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline outline = 0; ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); set_texture_image(0, Vector2i(base_size, 0), page, img); @@ -1719,6 +1851,14 @@ Error FontFile::load_bitmap_font(const String &p_path) { if (keys.has("id")) { idx = keys["id"].to_int(); + if (!unicode && encoding < 9) { + if (idx >= 0x80 && idx <= 0xFF) { + idx = _oem_to_unicode[encoding][idx - 0x80]; + } else if (idx > 0xFF) { + WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", idx)); + idx = 0x00; + } + } } if (keys.has("x")) { uv_rect.position.x = keys["x"].to_int(); @@ -1753,24 +1893,25 @@ Error FontFile::load_bitmap_font(const String &p_path) { channel = keys["chnl"].to_int(); } - ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, RTR("Invalid glyph channel.")); int ch_off = 0; - switch (channel) { - case 1: - ch_off = 2; - break; // B - case 2: - ch_off = 1; - break; // G - case 4: - ch_off = 0; - break; // R - case 8: - ch_off = 3; - break; // A - default: - ch_off = 0; - break; + if (packed) { + switch (channel) { + case 1: + ch_off = 2; + break; // B + case 2: + ch_off = 1; + break; // G + case 4: + ch_off = 0; + break; // R + case 8: + ch_off = 3; + break; // A + default: + ch_off = 0; + break; + } } set_glyph_advance(0, base_size, idx, advance); set_glyph_offset(0, Vector2i(base_size, 0), idx, offset); @@ -1791,6 +1932,20 @@ Error FontFile::load_bitmap_font(const String &p_path) { if (keys.has("second")) { kpk.y = keys["second"].to_int(); } + if (!unicode && encoding < 9) { + if (kpk.x >= 0x80 && kpk.x <= 0xFF) { + kpk.x = _oem_to_unicode[encoding][kpk.x - 0x80]; + } else if (kpk.x > 0xFF) { + WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", kpk.x)); + kpk.x = 0x00; + } + if (kpk.y >= 0x80 && kpk.y <= 0xFF) { + kpk.y = _oem_to_unicode[encoding][kpk.y - 0x80]; + } else if (kpk.y > 0xFF) { + WARN_PRINT(vformat("Invalid BMFont OEM character %x (should be 0x00-0xFF).", kpk.x)); + kpk.y = 0x00; + } + } if (keys.has("amount")) { set_kerning(0, base_size, kpk, Vector2(keys["amount"].to_int(), 0)); } @@ -1804,6 +1959,9 @@ Error FontFile::load_bitmap_font(const String &p_path) { set_font_name(font_name); set_font_style(st_flags); + if (st_flags & TextServer::FONT_BOLD) { + set_font_weight(700); + } set_cache_ascent(0, base_size, ascent); set_cache_descent(0, base_size, height - ascent); @@ -1813,7 +1971,7 @@ Error FontFile::load_bitmap_font(const String &p_path) { Error FontFile::load_dynamic_font(const String &p_path) { reset_state(); - Vector<uint8_t> font_data = FileAccess::get_file_as_array(p_path); + Vector<uint8_t> font_data = FileAccess::get_file_as_bytes(p_path); set_data(font_data); return OK; @@ -1867,6 +2025,16 @@ void FontFile::set_font_style(BitField<TextServer::FontStyle> p_style) { TS->font_set_style(cache[0], p_style); } +void FontFile::set_font_weight(int p_weight) { + _ensure_rid(0); + TS->font_set_weight(cache[0], p_weight); +} + +void FontFile::set_font_stretch(int p_stretch) { + _ensure_rid(0); + TS->font_set_stretch(cache[0], p_stretch); +} + void FontFile::set_antialiasing(TextServer::FontAntialiasing p_antialiasing) { if (antialiasing != p_antialiasing) { antialiasing = p_antialiasing; @@ -1957,6 +2125,21 @@ int FontFile::get_fixed_size() const { return fixed_size; } +void FontFile::set_allow_system_fallback(bool p_allow_system_fallback) { + if (allow_system_fallback != p_allow_system_fallback) { + allow_system_fallback = p_allow_system_fallback; + for (int i = 0; i < cache.size(); i++) { + _ensure_rid(i); + TS->font_set_allow_system_fallback(cache[i], allow_system_fallback); + } + emit_changed(); + } +} + +bool FontFile::is_allow_system_fallback() const { + return allow_system_fallback; +} + void FontFile::set_force_autohinter(bool p_force_autohinter) { if (force_autohinter != p_force_autohinter) { force_autohinter = p_force_autohinter; @@ -2470,18 +2653,18 @@ void FontVariation::_bind_methods() { ClassDB::bind_method(D_METHOD("set_spacing", "spacing", "value"), &FontVariation::set_spacing); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_base_font", "get_base_font"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), "set_fallbacks", "get_fallbacks"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), "set_fallbacks", "get_fallbacks"); - ADD_GROUP("Variation", "variation"); + ADD_GROUP("Variation", "variation_"); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "variation_opentype"), "set_variation_opentype", "get_variation_opentype"); ADD_PROPERTY(PropertyInfo(Variant::INT, "variation_face_index"), "set_variation_face_index", "get_variation_face_index"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "variation_embolden", PROPERTY_HINT_RANGE, "-2,2,0.01"), "set_variation_embolden", "get_variation_embolden"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "variation_transform", PROPERTY_HINT_NONE, "suffix:px"), "set_variation_transform", "get_variation_transform"); - ADD_GROUP("OpenType Features", "opentype"); + ADD_GROUP("OpenType Features", "opentype_"); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "opentype_features"), "set_opentype_features", "get_opentype_features"); - ADD_GROUP("Extra Spacing", "spacing"); + ADD_GROUP("Extra Spacing", "spacing_"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_glyph", PROPERTY_HINT_NONE, "suffix:px"), "set_spacing", "get_spacing", TextServer::SPACING_GLYPH); ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_space", PROPERTY_HINT_NONE, "suffix:px"), "set_spacing", "get_spacing", TextServer::SPACING_SPACE); ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_top", PROPERTY_HINT_NONE, "suffix:px"), "set_spacing", "get_spacing", TextServer::SPACING_TOP); @@ -2706,6 +2889,9 @@ void SystemFont::_bind_methods() { ClassDB::bind_method(D_METHOD("set_generate_mipmaps", "generate_mipmaps"), &SystemFont::set_generate_mipmaps); ClassDB::bind_method(D_METHOD("get_generate_mipmaps"), &SystemFont::get_generate_mipmaps); + ClassDB::bind_method(D_METHOD("set_allow_system_fallback", "allow_system_fallback"), &SystemFont::set_allow_system_fallback); + ClassDB::bind_method(D_METHOD("is_allow_system_fallback"), &SystemFont::is_allow_system_fallback); + ClassDB::bind_method(D_METHOD("set_force_autohinter", "force_autohinter"), &SystemFont::set_force_autohinter); ClassDB::bind_method(D_METHOD("is_force_autohinter"), &SystemFont::is_force_autohinter); @@ -2724,18 +2910,24 @@ void SystemFont::_bind_methods() { ClassDB::bind_method(D_METHOD("get_font_names"), &SystemFont::get_font_names); ClassDB::bind_method(D_METHOD("set_font_names", "names"), &SystemFont::set_font_names); - ClassDB::bind_method(D_METHOD("set_font_style", "style"), &SystemFont::set_font_style); + ClassDB::bind_method(D_METHOD("get_font_italic"), &SystemFont::get_font_italic); + ClassDB::bind_method(D_METHOD("set_font_italic", "italic"), &SystemFont::set_font_italic); + ClassDB::bind_method(D_METHOD("set_font_weight", "weight"), &SystemFont::set_font_weight); + ClassDB::bind_method(D_METHOD("set_font_stretch", "stretch"), &SystemFont::set_font_stretch); ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "font_names"), "set_font_names", "get_font_names"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_FLAGS, "Bold,Italic"), "set_font_style", "get_font_style"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "font_italic"), "set_font_italic", "get_font_italic"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "font_weight", PROPERTY_HINT_RANGE, "100,999,25"), "set_font_weight", "get_font_weight"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "font_stretch", PROPERTY_HINT_RANGE, "50,200,25"), "set_font_stretch", "get_font_stretch"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD Subpixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps"), "set_generate_mipmaps", "get_generate_mipmaps"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_system_fallback"), "set_allow_system_fallback", "is_allow_system_fallback"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter"), "set_force_autohinter", "is_force_autohinter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel"), "set_subpixel_positioning", "get_subpixel_positioning"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel"), "set_subpixel_positioning", "get_subpixel_positioning"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field"), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_RANGE, "0,10,0.1"), "set_oversampling", "get_oversampling"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), "set_fallbacks", "get_fallbacks"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), "set_fallbacks", "get_fallbacks"); } void SystemFont::_update_rids() const { @@ -2766,13 +2958,14 @@ void SystemFont::_update_base_font() { face_indeces.clear(); ftr_weight = 0; + ftr_stretch = 0; ftr_italic = 0; for (const String &E : names) { if (E.is_empty()) { continue; } - String path = OS::get_singleton()->get_system_font_path(E, style & TextServer::FONT_BOLD, style & TextServer::FONT_ITALIC); + String path = OS::get_singleton()->get_system_font_path(E, weight, stretch, italic); if (path.is_empty()) { continue; } @@ -2784,9 +2977,22 @@ void SystemFont::_update_base_font() { } // If it's a font collection check all faces to match requested style. + int best_score = 0; for (int i = 0; i < file->get_face_count(); i++) { file->set_face_index(0, i); - if (((file->get_font_style() & TextServer::FONT_BOLD) == (style & TextServer::FONT_BOLD)) && ((file->get_font_style() & TextServer::FONT_ITALIC) == (style & TextServer::FONT_ITALIC))) { + BitField<TextServer::FontStyle> style = file->get_font_style(); + int font_weight = file->get_font_weight(); + int font_stretch = file->get_font_stretch(); + int score = (20 - Math::abs(font_weight - weight) / 50); + score += (20 - Math::abs(font_stretch - stretch) / 10); + if (bool(style & TextServer::FONT_ITALIC) == italic) { + score += 30; + } + if (score > best_score) { + face_indeces.clear(); + } + if (score >= best_score) { + best_score = score; face_indeces.push_back(i); } } @@ -2795,19 +3001,25 @@ void SystemFont::_update_base_font() { } file->set_face_index(0, face_indeces[0]); - // If it's a variable font, apply weight and italic coordinates to match requested style. - Dictionary ftr = file->get_supported_variation_list(); - if ((style & TextServer::FONT_BOLD) && ftr.has(TS->name_to_tag("weight"))) { - ftr_weight = 700; - } - if ((style & TextServer::FONT_ITALIC) && ftr.has(TS->name_to_tag("italic"))) { - ftr_italic = 1; + // If it's a variable font, apply weight, stretch and italic coordinates to match requested style. + if (best_score != 50) { + Dictionary ftr = file->get_supported_variation_list(); + if (ftr.has(TS->name_to_tag("width"))) { + ftr_stretch = stretch; + } + if (ftr.has(TS->name_to_tag("weight"))) { + ftr_weight = weight; + } + if (italic && ftr.has(TS->name_to_tag("italic"))) { + ftr_italic = 1; + } } // Apply font rendering settings. file->set_antialiasing(antialiasing); file->set_generate_mipmaps(mipmaps); file->set_force_autohinter(force_autohinter); + file->set_allow_system_fallback(allow_system_fallback); file->set_hinting(hinting); file->set_subpixel_positioning(subpixel_positioning); file->set_multichannel_signed_distance_field(msdf); @@ -2840,11 +3052,15 @@ void SystemFont::reset_state() { names.clear(); face_indeces.clear(); ftr_weight = 0; + ftr_stretch = 0; ftr_italic = 0; - style = 0; + italic = false; + weight = 400; + stretch = 100; antialiasing = TextServer::FONT_ANTIALIASING_GRAY; mipmaps = false; force_autohinter = false; + allow_system_fallback = true; hinting = TextServer::HINTING_LIGHT; subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_DISABLED; oversampling = 0.f; @@ -2936,6 +3152,20 @@ bool SystemFont::get_generate_mipmaps() const { return mipmaps; } +void SystemFont::set_allow_system_fallback(bool p_allow_system_fallback) { + if (allow_system_fallback != p_allow_system_fallback) { + allow_system_fallback = p_allow_system_fallback; + if (base_font.is_valid()) { + base_font->set_allow_system_fallback(allow_system_fallback); + } + emit_changed(); + } +} + +bool SystemFont::is_allow_system_fallback() const { + return allow_system_fallback; +} + void SystemFont::set_force_autohinter(bool p_force_autohinter) { if (force_autohinter != p_force_autohinter) { force_autohinter = p_force_autohinter; @@ -3017,15 +3247,37 @@ PackedStringArray SystemFont::get_font_names() const { return names; } -void SystemFont::set_font_style(BitField<TextServer::FontStyle> p_style) { - if (style != p_style) { - style = p_style; +void SystemFont::set_font_italic(bool p_italic) { + if (italic != p_italic) { + italic = p_italic; _update_base_font(); } } -BitField<TextServer::FontStyle> SystemFont::get_font_style() const { - return style; +bool SystemFont::get_font_italic() const { + return italic; +} + +void SystemFont::set_font_weight(int p_weight) { + if (weight != p_weight) { + weight = CLAMP(p_weight, 100, 999); + _update_base_font(); + } +} + +int SystemFont::get_font_weight() const { + return weight; +} + +void SystemFont::set_font_stretch(int p_stretch) { + if (stretch != p_stretch) { + stretch = CLAMP(p_stretch, 50, 200); + _update_base_font(); + } +} + +int SystemFont::get_font_stretch() const { + return stretch; } int SystemFont::get_spacing(TextServer::SpacingType p_spacing) const { @@ -3043,6 +3295,9 @@ RID SystemFont::find_variation(const Dictionary &p_variation_coordinates, int p_ if (ftr_weight > 0 && !var.has(TS->name_to_tag("weight"))) { var[TS->name_to_tag("weight")] = ftr_weight; } + if (ftr_stretch > 0 && !var.has(TS->name_to_tag("width"))) { + var[TS->name_to_tag("width")] = ftr_stretch; + } if (ftr_italic > 0 && !var.has(TS->name_to_tag("italic"))) { var[TS->name_to_tag("italic")] = ftr_italic; } @@ -3065,6 +3320,9 @@ RID SystemFont::_get_rid() const { if (ftr_weight > 0) { var[TS->name_to_tag("weight")] = ftr_weight; } + if (ftr_stretch > 0) { + var[TS->name_to_tag("width")] = ftr_stretch; + } if (ftr_italic > 0) { var[TS->name_to_tag("italic")] = ftr_italic; } diff --git a/scene/resources/font.h b/scene/resources/font.h index 5cf596b41d..e9f7507652 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -92,6 +92,8 @@ public: virtual String get_font_name() const; virtual String get_font_style_name() const; virtual BitField<TextServer::FontStyle> get_font_style() const; + virtual int get_font_weight() const; + virtual int get_font_stretch() const; virtual int get_spacing(TextServer::SpacingType p_spacing) const { return 0; }; virtual Dictionary get_opentype_features() const; @@ -148,6 +150,7 @@ class FontFile : public Font { int msdf_size = 48; int fixed_size = 0; bool force_autohinter = false; + bool allow_system_fallback = true; TextServer::Hinting hinting = TextServer::HINTING_LIGHT; TextServer::SubpixelPositioning subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_AUTO; real_t oversampling = 0.f; @@ -191,6 +194,8 @@ public: virtual void set_font_name(const String &p_name); virtual void set_font_style_name(const String &p_name); virtual void set_font_style(BitField<TextServer::FontStyle> p_style); + virtual void set_font_weight(int p_weight); + virtual void set_font_stretch(int p_stretch); virtual void set_antialiasing(TextServer::FontAntialiasing p_antialiasing); virtual TextServer::FontAntialiasing get_antialiasing() const; @@ -210,6 +215,9 @@ public: virtual void set_fixed_size(int p_fixed_size); virtual int get_fixed_size() const; + virtual void set_allow_system_fallback(bool p_allow_system_fallback); + virtual bool is_allow_system_fallback() const; + virtual void set_force_autohinter(bool p_force_autohinter); virtual bool is_force_autohinter() const; @@ -389,18 +397,22 @@ class SystemFont : public Font { GDCLASS(SystemFont, Font); PackedStringArray names; - BitField<TextServer::FontStyle> style = 0; + bool italic = false; + int weight = 400; + int stretch = 100; mutable Ref<Font> theme_font; Ref<FontFile> base_font; Vector<int> face_indeces; int ftr_weight = 0; + int ftr_stretch = 0; int ftr_italic = 0; TextServer::FontAntialiasing antialiasing = TextServer::FONT_ANTIALIASING_GRAY; bool mipmaps = false; bool force_autohinter = false; + bool allow_system_fallback = true; TextServer::Hinting hinting = TextServer::HINTING_LIGHT; TextServer::SubpixelPositioning subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_AUTO; real_t oversampling = 0.f; @@ -423,6 +435,9 @@ public: virtual void set_generate_mipmaps(bool p_generate_mipmaps); virtual bool get_generate_mipmaps() const; + virtual void set_allow_system_fallback(bool p_allow_system_fallback); + virtual bool is_allow_system_fallback() const; + virtual void set_force_autohinter(bool p_force_autohinter); virtual bool is_force_autohinter() const; @@ -441,8 +456,14 @@ public: virtual void set_font_names(const PackedStringArray &p_names); virtual PackedStringArray get_font_names() const; - virtual void set_font_style(BitField<TextServer::FontStyle> p_style); - virtual BitField<TextServer::FontStyle> get_font_style() const override; + virtual void set_font_italic(bool p_italic); + virtual bool get_font_italic() const; + + virtual void set_font_weight(int p_weight); + virtual int get_font_weight() const override; + + virtual void set_font_stretch(int p_stretch); + virtual int get_font_stretch() const override; virtual int get_spacing(TextServer::SpacingType p_spacing) const override; diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp index b728c24e0d..d1278f9340 100644 --- a/scene/resources/importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -255,7 +255,7 @@ void ImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_ma } #define VERTEX_SKIN_FUNC(bone_count, vert_idx, read_array, write_array, transform_array, bone_array, weight_array) \ - Vector3 transformed_vert = Vector3(); \ + Vector3 transformed_vert; \ for (unsigned int weight_idx = 0; weight_idx < bone_count; weight_idx++) { \ int bone_idx = bone_array[vert_idx * bone_count + weight_idx]; \ float w = weight_array[vert_idx * bone_count + weight_idx]; \ @@ -971,10 +971,10 @@ Vector<Ref<Shape3D>> ImporterMesh::convex_decompose(const Mesh::ConvexDecomposit return ret; } -Ref<Shape3D> ImporterMesh::create_trimesh_shape() const { +Ref<ConcavePolygonShape3D> ImporterMesh::create_trimesh_shape() const { Vector<Face3> faces = get_faces(); if (faces.size() == 0) { - return Ref<Shape3D>(); + return Ref<ConcavePolygonShape3D>(); } Vector<Vector3> face_points; diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h index 088a77edd1..bbd6498fcf 100644 --- a/scene/resources/importer_mesh.h +++ b/scene/resources/importer_mesh.h @@ -119,7 +119,7 @@ public: Vector<Face3> get_faces() const; Vector<Ref<Shape3D>> convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const; - Ref<Shape3D> create_trimesh_shape() const; + Ref<ConcavePolygonShape3D> create_trimesh_shape() const; Ref<NavigationMesh> create_navigation_mesh(); Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache); diff --git a/scene/resources/label_settings.cpp b/scene/resources/label_settings.cpp index ef380a68f9..c49620ce27 100644 --- a/scene/resources/label_settings.cpp +++ b/scene/resources/label_settings.cpp @@ -66,16 +66,16 @@ void LabelSettings::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing", PROPERTY_HINT_NONE, "suffix:px"), "set_line_spacing", "get_line_spacing"); - ADD_GROUP("Font", "font"); + ADD_GROUP("Font", "font_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font"); ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,1024,1,or_greater,suffix:px"), "set_font_size", "get_font_size"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "font_color"), "set_font_color", "get_font_color"); - ADD_GROUP("Outline", "outline"); + ADD_GROUP("Outline", "outline_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,127,1,or_greater,suffix:px"), "set_outline_size", "get_outline_size"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color"); - ADD_GROUP("Shadow", "shadow"); + ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,127,1,or_greater,suffix:px"), "set_shadow_size", "get_shadow_size"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_shadow_offset", "get_shadow_offset"); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 838927e34f..a16d2c2072 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -92,33 +92,25 @@ void Material::inspect_native_shader_code() { RID Material::get_shader_rid() const { RID ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_shader_rid, ret)) { - return ret; - } - return RID(); + GDVIRTUAL_REQUIRED_CALL(_get_shader_rid, ret); + return ret; } Shader::Mode Material::get_shader_mode() const { - Shader::Mode ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_shader_mode, ret)) { - return ret; - } - - return Shader::MODE_MAX; + Shader::Mode ret = Shader::MODE_MAX; + GDVIRTUAL_REQUIRED_CALL(_get_shader_mode, ret); + return ret; } bool Material::_can_do_next_pass() const { - bool ret; - if (GDVIRTUAL_CALL(_can_do_next_pass, ret)) { - return ret; - } - return false; + bool ret = false; + GDVIRTUAL_CALL(_can_do_next_pass, ret); + return ret; } + bool Material::_can_use_render_priority() const { - bool ret; - if (GDVIRTUAL_CALL(_can_use_render_priority, ret)) { - return ret; - } - return false; + bool ret = false; + GDVIRTUAL_CALL(_can_use_render_priority, ret); + return ret; } void Material::_bind_methods() { @@ -1260,15 +1252,16 @@ void BaseMaterial3D::_update_shader() { } if (distance_fade != DISTANCE_FADE_DISABLED) { + // Use the slightly more expensive circular fade (distance to the object) instead of linear + // (Z distance), so that the fade is always the same regardless of the camera angle. if ((distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER)) { if (!RenderingServer::get_singleton()->is_low_end()) { code += " {\n"; if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) { - code += " float fade_distance = abs((VIEW_MATRIX * MODEL_MATRIX[3]).z);\n"; - + code += " float fade_distance = length((VIEW_MATRIX * MODEL_MATRIX[3]));\n"; } else { - code += " float fade_distance = -VERTEX.z;\n"; + code += " float fade_distance = length(VERTEX);\n"; } // Use interleaved gradient noise, which is fast but still looks good. code += " const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);"; @@ -1282,7 +1275,7 @@ void BaseMaterial3D::_update_shader() { } } else { - code += " ALPHA*=clamp(smoothstep(distance_fade_min,distance_fade_max,-VERTEX.z),0.0,1.0);\n"; + code += " ALPHA *= clamp(smoothstep(distance_fade_min, distance_fade_max, length(VERTEX)), 0.0, 1.0);\n"; } } @@ -2348,7 +2341,7 @@ void BaseMaterial3D::set_on_top_of_alpha() { set_flag(FLAG_DISABLE_DEPTH_TEST, true); } -void BaseMaterial3D::set_proximity_fade(bool p_enable) { +void BaseMaterial3D::set_proximity_fade_enabled(bool p_enable) { proximity_fade_enabled = p_enable; _queue_shader_change(); notify_property_list_changed(); @@ -2624,7 +2617,7 @@ void BaseMaterial3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_refraction_texture_channel", "channel"), &BaseMaterial3D::set_refraction_texture_channel); ClassDB::bind_method(D_METHOD("get_refraction_texture_channel"), &BaseMaterial3D::get_refraction_texture_channel); - ClassDB::bind_method(D_METHOD("set_proximity_fade", "enabled"), &BaseMaterial3D::set_proximity_fade); + ClassDB::bind_method(D_METHOD("set_proximity_fade_enabled", "enabled"), &BaseMaterial3D::set_proximity_fade_enabled); ClassDB::bind_method(D_METHOD("is_proximity_fade_enabled"), &BaseMaterial3D::is_proximity_fade_enabled); ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &BaseMaterial3D::set_proximity_fade_distance); @@ -2808,7 +2801,7 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1,suffix:px"), "set_point_size", "get_point_size"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE); ADD_GROUP("Proximity Fade", "proximity_fade_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enabled"), "set_proximity_fade_enabled", "is_proximity_fade_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_proximity_fade_distance", "get_proximity_fade_distance"); ADD_GROUP("MSDF", "msdf_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), "set_msdf_pixel_range", "get_msdf_pixel_range"); diff --git a/scene/resources/material.h b/scene/resources/material.h index dd9589c577..b3c2159e70 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -719,7 +719,7 @@ public: void set_on_top_of_alpha(); - void set_proximity_fade(bool p_enable); + void set_proximity_fade_enabled(bool p_enable); bool is_proximity_fade_enabled() const; void set_proximity_fade_distance(float p_distance); diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 03ccae5b74..a5e7602c8b 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -40,119 +40,83 @@ Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr; int Mesh::get_surface_count() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_surface_count, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_surface_count, ret); + return ret; } int Mesh::surface_get_array_len(int p_idx) const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_len, p_idx, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_surface_get_array_len, p_idx, ret); + return ret; } int Mesh::surface_get_array_index_len(int p_idx) const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_index_len, p_idx, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_surface_get_array_index_len, p_idx, ret); + return ret; } Array Mesh::surface_get_arrays(int p_surface) const { Array ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_arrays, p_surface, ret)) { - return ret; - } - return Array(); + GDVIRTUAL_REQUIRED_CALL(_surface_get_arrays, p_surface, ret); + return ret; } TypedArray<Array> Mesh::surface_get_blend_shape_arrays(int p_surface) const { TypedArray<Array> ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_blend_shape_arrays, p_surface, ret)) { - return ret; - } - - return TypedArray<Array>(); + GDVIRTUAL_REQUIRED_CALL(_surface_get_blend_shape_arrays, p_surface, ret); + return ret; } Dictionary Mesh::surface_get_lods(int p_surface) const { Dictionary ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_lods, p_surface, ret)) { - return ret; - } - - return Dictionary(); + GDVIRTUAL_REQUIRED_CALL(_surface_get_lods, p_surface, ret); + return ret; } uint32_t Mesh::surface_get_format(int p_idx) const { - uint32_t ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret)) { - return ret; - } - - return 0; + uint32_t ret = 0; + GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret); + return ret; } Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const { - uint32_t ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_primitive_type, p_idx, ret)) { - return (Mesh::PrimitiveType)ret; - } - - return PRIMITIVE_MAX; + uint32_t ret = PRIMITIVE_MAX; + GDVIRTUAL_REQUIRED_CALL(_surface_get_primitive_type, p_idx, ret); + return (Mesh::PrimitiveType)ret; } void Mesh::surface_set_material(int p_idx, const Ref<Material> &p_material) { - if (GDVIRTUAL_REQUIRED_CALL(_surface_set_material, p_idx, p_material)) { - return; - } + GDVIRTUAL_REQUIRED_CALL(_surface_set_material, p_idx, p_material); } Ref<Material> Mesh::surface_get_material(int p_idx) const { Ref<Material> ret; - if (GDVIRTUAL_REQUIRED_CALL(_surface_get_material, p_idx, ret)) { - return ret; - } - - return Ref<Material>(); + GDVIRTUAL_REQUIRED_CALL(_surface_get_material, p_idx, ret); + return ret; } int Mesh::get_blend_shape_count() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_count, ret)) { - return ret; - } - - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_count, ret); + return ret; } StringName Mesh::get_blend_shape_name(int p_index) const { StringName ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_name, p_index, ret)) { - return ret; - } - - return StringName(); + GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_name, p_index, ret); + return ret; } void Mesh::set_blend_shape_name(int p_index, const StringName &p_name) { - if (GDVIRTUAL_REQUIRED_CALL(_set_blend_shape_name, p_index, p_name)) { - return; - } + GDVIRTUAL_REQUIRED_CALL(_set_blend_shape_name, p_index, p_name); } AABB Mesh::get_aabb() const { AABB ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_aabb, ret)) { - return ret; - } - - return AABB(); + GDVIRTUAL_REQUIRED_CALL(_get_aabb, ret); + return ret; } Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { @@ -388,7 +352,7 @@ Vector<Face3> Mesh::get_surface_faces(int p_surface) const { return Vector<Face3>(); } -Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { +Ref<ConvexPolygonShape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { if (p_simplify) { ConvexDecompositionSettings settings; settings.max_convex_hulls = 1; @@ -425,10 +389,10 @@ Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { return shape; } -Ref<Shape3D> Mesh::create_trimesh_shape() const { +Ref<ConcavePolygonShape3D> Mesh::create_trimesh_shape() const { Vector<Face3> faces = get_faces(); if (faces.size() == 0) { - return Ref<Shape3D>(); + return Ref<ConcavePolygonShape3D>(); } Vector<Vector3> face_points; @@ -940,7 +904,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma dst[0] = (int16_t)CLAMP(src[0] / 127.0f * 32767, -32768, 32767); dst[1] = (int16_t)CLAMP(src[1] / 127.0f * 32767, -32768, 32767); } - src_offset += sizeof(int16_t) * 2; + src_offset += sizeof(int8_t) * 2; } else { for (uint32_t i = 0; i < p_elements; i++) { const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; @@ -962,7 +926,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535); dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535); } - src_offset += sizeof(uint16_t) * 2; + src_offset += sizeof(uint8_t) * 4; // 1 byte padding } else { for (uint32_t i = 0; i < p_elements; i++) { const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; @@ -973,7 +937,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535); dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535); } - src_offset += sizeof(uint16_t) * 2; + src_offset += sizeof(float) * 3; } } @@ -988,7 +952,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma dst[0] = (uint16_t)CLAMP((src[0] / 127.0f * .5f + .5f) * 65535, 0, 65535); dst[1] = (uint16_t)CLAMP((src[1] / 127.0f * .5f + .5f) * 65535, 0, 65535); } - src_offset += sizeof(uint16_t) * 2; + src_offset += sizeof(uint8_t) * 2; } else { // int16 SNORM -> uint16 UNORM for (uint32_t i = 0; i < p_elements; i++) { const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; @@ -1010,7 +974,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535); dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535); } - src_offset += sizeof(uint16_t) * 2; + src_offset += sizeof(uint8_t) * 4; } else { for (uint32_t i = 0; i < p_elements; i++) { const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; @@ -1021,7 +985,7 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535); dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535); } - src_offset += sizeof(uint16_t) * 2; + src_offset += sizeof(float) * 4; } } } break; @@ -1576,9 +1540,8 @@ void ArrayMesh::_recompute_aabb() { } } } -#ifndef _MSC_VER -#warning need to add binding to add_surface using future MeshSurfaceData object -#endif + +// TODO: Need to add binding to add_surface using future MeshSurfaceData object. void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) { _create_if_empty(); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 5ed4164117..6f995280e8 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -35,9 +35,12 @@ #include "core/math/face3.h" #include "core/math/triangle_mesh.h" #include "scene/resources/material.h" -#include "scene/resources/shape_3d.h" #include "servers/rendering_server.h" +class ConcavePolygonShape3D; +class ConvexPolygonShape3D; +class Shape3D; + class Mesh : public Resource { GDCLASS(Mesh, Resource); @@ -211,8 +214,8 @@ public: static ConvexDecompositionFunc convex_decomposition_function; Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const; - Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const; - Ref<Shape3D> create_trimesh_shape() const; + Ref<ConvexPolygonShape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const; + Ref<ConcavePolygonShape3D> create_trimesh_shape() const; virtual int get_builtin_bind_pose_count() const; virtual Transform3D get_builtin_bind_pose(int p_index) const; diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index a93e70ecd4..de97498674 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -527,7 +527,7 @@ void NavigationMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_PROPERTY_DEFAULT("geometry_collision_mask", 0xFFFFFFFF); - ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "NavMesh Children, Group With Children, Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "NavMesh Children,Group With Children,Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry_source_group_name"), "set_source_group_name", "get_source_group_name"); ADD_PROPERTY_DEFAULT("geometry_source_group_name", StringName("navmesh")); ADD_GROUP("Cells", "cell_"); diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 1f71d583b1..5316b524ba 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -71,7 +71,7 @@ static Array _sanitize_node_pinned_properties(Node *p_node) { } Node *SceneState::instantiate(GenEditState p_edit_state) const { - // nodes where instancing failed (because something is missing) + // Nodes where instantiation failed (because something is missing.) List<Node *> stray_instances; #define NODE_FROM_ID(p_name, p_id) \ @@ -122,7 +122,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { NODE_FROM_ID(nparent, n.parent); #ifdef DEBUG_ENABLED if (!nparent && (n.parent & FLAG_ID_IS_PATH)) { - WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data()); + WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instantiating: '" + get_path() + "'.").ascii().get_data()); old_parent_path = String(node_paths[n.parent & FLAG_MASK]).trim_prefix("./").replace("/", "@"); nparent = ret_nodes[0]; } @@ -131,7 +131,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { } else { // i == 0 is root node. ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name])); - ERR_FAIL_COND_V_MSG(n.type == TYPE_INSTANCED && base_scene_idx < 0, nullptr, vformat("Invalid scene: root node %s in an instance, but there's no base scene.", snames[n.name])); + ERR_FAIL_COND_V_MSG(n.type == TYPE_INSTANTIATED && base_scene_idx < 0, nullptr, vformat("Invalid scene: root node %s in an instance, but there's no base scene.", snames[n.name])); } Node *node = nullptr; @@ -169,7 +169,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { ERR_FAIL_COND_V(!node, nullptr); } - } else if (n.type == TYPE_INSTANCED) { + } else if (n.type == TYPE_INSTANTIATED) { //get the node from somewhere, it likely already exists from another instance if (parent) { node = parent->_get_child_by_name(snames[n.name]); @@ -345,7 +345,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { node->add_to_group(snames[n.groups[j]], true); } - if (n.instance >= 0 || n.type != TYPE_INSTANCED || i == 0) { + if (n.instance >= 0 || n.type != TYPE_INSTANTIATED || i == 0) { //if node was not part of instance, must set its name, parenthood and ownership if (i > 0) { if (parent) { @@ -382,7 +382,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { } } - // we only want to deal with pinned flag if instancing as pure main (no instance, no inheriting) + // We only want to deal with pinned flag if instantiating as pure main (no instance, no inheriting.) if (p_edit_state == GEN_EDIT_STATE_MAIN) { _sanitize_node_pinned_properties(node); } else { @@ -450,7 +450,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { callable = callable.bindp(argptrs, binds.size()); } - cfrom->connect(snames[c.signal], callable, CONNECT_PERSIST | c.flags); + cfrom->connect(snames[c.signal], callable, CONNECT_PERSIST | c.flags | (p_edit_state == GEN_EDIT_STATE_MAIN ? 0 : CONNECT_INHERITED)); } //Node *s = ret_nodes[0]; @@ -665,7 +665,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has // Save the right type. If this node was created by an instance // then flag that the node should not be created but reused if (states_stack.is_empty() && !is_editable_instance) { - //this node is not part of an instancing process, so save the type + //This node is not part of an instantiation process, so save the type. if (missing_node != nullptr) { // It's a missing node (type non existent on load). nd.type = _nm_get_string(missing_node->get_original_class(), name_map); @@ -675,7 +675,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has } else { // this node is part of an instantiated process, so do not save the type. // instead, save that it was instantiated - nd.type = TYPE_INSTANCED; + nd.type = TYPE_INSTANTIATED; } // determine whether to save this node or not @@ -1005,6 +1005,37 @@ void SceneState::clear() { base_scene_idx = -1; } +Error SceneState::copy_from(const Ref<SceneState> &p_scene_state) { + ERR_FAIL_COND_V(p_scene_state.is_null(), ERR_INVALID_PARAMETER); + + clear(); + + for (const StringName &E : p_scene_state->names) { + names.append(E); + } + for (const Variant &E : p_scene_state->variants) { + variants.append(E); + } + for (const SceneState::NodeData &E : p_scene_state->nodes) { + nodes.append(E); + } + for (const SceneState::ConnectionData &E : p_scene_state->connections) { + connections.append(E); + } + for (KeyValue<NodePath, int> &E : p_scene_state->node_path_cache) { + node_path_cache.insert(E.key, E.value); + } + for (const NodePath &E : p_scene_state->node_paths) { + node_paths.append(E); + } + for (const NodePath &E : p_scene_state->editable_instances) { + editable_instances.append(E); + } + base_scene_idx = p_scene_state->base_scene_idx; + + return OK; +} + Ref<SceneState> SceneState::get_base_scene_state() const { if (base_scene_idx >= 0) { Ref<PackedScene> ps = variants[base_scene_idx]; @@ -1351,7 +1382,7 @@ int SceneState::get_node_count() const { StringName SceneState::get_node_type(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName()); - if (nodes[p_idx].type == TYPE_INSTANCED) { + if (nodes[p_idx].type == TYPE_INSTANTIATED) { return StringName(); } return names[nodes[p_idx].type]; @@ -1546,7 +1577,7 @@ Array SceneState::get_connection_binds(int p_idx) const { return binds; } -bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) { +bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method, bool p_no_inheritance) { // this method cannot be const because of this Ref<SceneState> ss = this; @@ -1578,6 +1609,10 @@ bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p } } + if (p_no_inheritance) { + break; + } + ss = ss->get_base_scene_state(); } while (ss.is_valid()); @@ -1733,6 +1768,28 @@ void PackedScene::clear() { state->clear(); } +void PackedScene::reload_from_file() { + String path = get_path(); + if (!path.is_resource_file()) { + return; + } + + Ref<PackedScene> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); + if (!s.is_valid()) { + return; + } + + // Backup the loaded_state + Ref<SceneState> loaded_state = s->get_state(); + // This assigns a new state to s->state + // We do this because of the next step + s->recreate_state(); + // This has a side-effect to clear s->state + copy_from(s); + // Then, we copy the backed-up loaded_state to state + state->copy_from(loaded_state); +} + bool PackedScene::can_instantiate() const { return state->can_instantiate(); } diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index 8e1a1d29b6..ad1f50cd39 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -108,7 +108,7 @@ protected: public: enum { FLAG_ID_IS_PATH = (1 << 30), - TYPE_INSTANCED = 0x7FFFFFFF, + TYPE_INSTANTIATED = 0x7FFFFFFF, FLAG_INSTANCE_IS_PLACEHOLDER = (1 << 30), FLAG_PATH_PROPERTY_IS_NODE = (1 << 30), FLAG_PROP_NAME_MASK = FLAG_PATH_PROPERTY_IS_NODE - 1, @@ -143,6 +143,7 @@ public: String get_path() const; void clear(); + Error copy_from(const Ref<SceneState> &p_scene_state); bool can_instantiate() const; Node *instantiate(GenEditState p_edit_state) const; @@ -176,7 +177,7 @@ public: int get_connection_unbinds(int p_idx) const; Array get_connection_binds(int p_idx) const; - bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method); + bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method, bool p_no_inheritance = false); Vector<NodePath> get_editable_instances() const; @@ -235,6 +236,8 @@ public: void recreate_state(); void replace_state(Ref<SceneState> p_by); + virtual void reload_from_file() override; + virtual void set_path(const String &p_path, bool p_take_over = false) override; #ifdef TOOLS_ENABLED virtual void set_last_modified_time(uint64_t p_time) override { diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp index e51c786786..b77430c154 100644 --- a/scene/resources/particle_process_material.cpp +++ b/scene/resources/particle_process_material.cpp @@ -115,6 +115,7 @@ void ParticleProcessMaterial::init_shaders() { shader_names->sub_emitter_frequency = "sub_emitter_frequency"; shader_names->sub_emitter_amount_at_end = "sub_emitter_amount_at_end"; + shader_names->sub_emitter_amount_at_collision = "sub_emitter_amount_at_collision"; shader_names->sub_emitter_keep_velocity = "sub_emitter_keep_velocity"; shader_names->collision_friction = "collision_friction"; @@ -235,6 +236,9 @@ void ParticleProcessMaterial::_update_shader() { if (sub_emitter_mode == SUB_EMITTER_AT_END) { code += "uniform int sub_emitter_amount_at_end;\n"; } + if (sub_emitter_mode == SUB_EMITTER_AT_COLLISION) { + code += "uniform int sub_emitter_amount_at_collision;\n"; + } code += "uniform bool sub_emitter_keep_velocity;\n"; } @@ -830,6 +834,13 @@ void ParticleProcessMaterial::_update_shader() { code += " TRANSFORM[3].z = 0.0;\n"; } + // scale by scale + code += " float base_scale = mix(scale_min, scale_max, scale_rand);\n"; + code += " base_scale = sign(base_scale) * max(abs(base_scale), 0.001);\n"; + code += " TRANSFORM[0].xyz *= base_scale * sign(tex_scale.r) * max(abs(tex_scale.r), 0.001);\n"; + code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n"; + code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n"; + if (collision_mode == COLLISION_RIGID) { code += " if (COLLIDED) {\n"; code += " if (length(VELOCITY) > 3.0) {\n"; @@ -844,21 +855,6 @@ void ParticleProcessMaterial::_update_shader() { } code += " }\n"; code += " }\n"; - } - - // scale by scale - code += " float base_scale = mix(scale_min, scale_max, scale_rand);\n"; - code += " base_scale = sign(base_scale) * max(abs(base_scale), 0.001);\n"; - code += " TRANSFORM[0].xyz *= base_scale * sign(tex_scale.r) * max(abs(tex_scale.r), 0.001);\n"; - code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n"; - code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n"; - - if (collision_mode == COLLISION_RIGID) { - code += " if (COLLIDED) {\n"; - code += " TRANSFORM[3].xyz+=COLLISION_NORMAL * COLLISION_DEPTH;\n"; - code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n"; - code += " VELOCITY = mix(VELOCITY,vec3(0.0),collision_friction * DELTA * 100.0);\n"; - code += " }\n"; } else if (collision_mode == COLLISION_HIDE_ON_CONTACT) { code += " if (COLLIDED) {\n"; code += " ACTIVE = false;\n"; @@ -874,7 +870,7 @@ void ParticleProcessMaterial::_update_shader() { code += " if (DELTA >= interval_rem) emit_count = 1;\n"; } break; case SUB_EMITTER_AT_COLLISION: { - code += " if (COLLIDED) emit_count = 1;\n"; + code += " if (COLLIDED) emit_count = sub_emitter_amount_at_collision;\n"; } break; case SUB_EMITTER_AT_END: { code += " float unit_delta = DELTA/LIFETIME;\n"; @@ -1433,6 +1429,10 @@ void ParticleProcessMaterial::_validate_property(PropertyInfo &p_property) const p_property.usage = PROPERTY_USAGE_NONE; } + if (p_property.name == "sub_emitter_amount_at_collision" && sub_emitter_mode != SUB_EMITTER_AT_COLLISION) { + p_property.usage = PROPERTY_USAGE_NONE; + } + if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) { p_property.usage = PROPERTY_USAGE_NONE; } @@ -1488,6 +1488,15 @@ int ParticleProcessMaterial::get_sub_emitter_amount_at_end() const { return sub_emitter_amount_at_end; } +void ParticleProcessMaterial::set_sub_emitter_amount_at_collision(int p_amount) { + sub_emitter_amount_at_collision = p_amount; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_amount_at_collision, p_amount); +} + +int ParticleProcessMaterial::get_sub_emitter_amount_at_collision() const { + return sub_emitter_amount_at_collision; +} + void ParticleProcessMaterial::set_sub_emitter_keep_velocity(bool p_enable) { sub_emitter_keep_velocity = p_enable; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_keep_velocity, p_enable); @@ -1640,6 +1649,9 @@ void ParticleProcessMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end"), &ParticleProcessMaterial::get_sub_emitter_amount_at_end); ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end", "amount"), &ParticleProcessMaterial::set_sub_emitter_amount_at_end); + ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_collision"), &ParticleProcessMaterial::get_sub_emitter_amount_at_collision); + ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_collision", "amount"), &ParticleProcessMaterial::set_sub_emitter_amount_at_collision); + ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity"), &ParticleProcessMaterial::get_sub_emitter_keep_velocity); ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity", "enable"), &ParticleProcessMaterial::set_sub_emitter_keep_velocity); @@ -1752,6 +1764,7 @@ void ParticleProcessMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,At End,At Collision"), "set_sub_emitter_mode", "get_sub_emitter_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:Hz"), "set_sub_emitter_frequency", "get_sub_emitter_frequency"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_end", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_end", "get_sub_emitter_amount_at_end"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_collision", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_collision", "get_sub_emitter_amount_at_collision"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity"); ADD_GROUP("Attractor Interaction", "attractor_interaction_"); @@ -1859,6 +1872,7 @@ ParticleProcessMaterial::ParticleProcessMaterial() : set_sub_emitter_mode(SUB_EMITTER_DISABLED); set_sub_emitter_frequency(4); set_sub_emitter_amount_at_end(1); + set_sub_emitter_amount_at_collision(1); set_sub_emitter_keep_velocity(false); set_attractor_interaction_enabled(true); diff --git a/scene/resources/particle_process_material.h b/scene/resources/particle_process_material.h index 8fe9223a47..64d828b3e7 100644 --- a/scene/resources/particle_process_material.h +++ b/scene/resources/particle_process_material.h @@ -246,6 +246,7 @@ private: StringName sub_emitter_frequency; StringName sub_emitter_amount_at_end; + StringName sub_emitter_amount_at_collision; StringName sub_emitter_keep_velocity; StringName collision_friction; @@ -304,6 +305,7 @@ private: SubEmitterMode sub_emitter_mode; double sub_emitter_frequency = 0.0; int sub_emitter_amount_at_end = 0; + int sub_emitter_amount_at_collision = 0; bool sub_emitter_keep_velocity = false; //do not save emission points here @@ -418,6 +420,9 @@ public: void set_sub_emitter_amount_at_end(int p_amount); int get_sub_emitter_amount_at_end() const; + void set_sub_emitter_amount_at_collision(int p_amount); + int get_sub_emitter_amount_at_collision() const; + void set_sub_emitter_keep_velocity(bool p_enable); bool get_sub_emitter_keep_velocity() const; diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 67d4b14b04..2e8fcb3717 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -30,6 +30,7 @@ #include "primitive_meshes.h" +#include "core/config/project_settings.h" #include "core/core_string_names.h" #include "scene/resources/theme.h" #include "scene/theme/theme_db.h" @@ -37,6 +38,8 @@ #include "thirdparty/misc/clipper.hpp" #include "thirdparty/misc/polypartition.h" +#define PADDING_REF_SIZE 1024.0 + /** PrimitiveMesh */ @@ -94,6 +97,26 @@ void PrimitiveMesh::_update() const { } } + if (add_uv2) { + // _create_mesh_array should populate our UV2, this is a fallback in case it doesn't. + // As we don't know anything about the geometry we only pad the right and bottom edge + // of our texture. + Vector<Vector2> uv = arr[RS::ARRAY_TEX_UV]; + Vector<Vector2> uv2 = arr[RS::ARRAY_TEX_UV2]; + + if (uv.size() > 0 && uv2.size() == 0) { + Vector2 uv2_scale = get_uv2_scale(); + uv2.resize(uv.size()); + + Vector2 *uv2w = uv2.ptrw(); + for (int i = 0; i < uv.size(); i++) { + uv2w[i] = uv[i] * uv2_scale; + } + } + + arr[RS::ARRAY_TEX_UV2] = uv2; + } + array_len = pc; index_array_len = indices.size(); // in with the new @@ -160,7 +183,12 @@ TypedArray<Array> PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) c uint32_t PrimitiveMesh::surface_get_format(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, 1, 0); - return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX; + uint32_t mesh_format = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX; + if (add_uv2) { + mesh_format |= RS::ARRAY_FORMAT_TEX_UV2; + } + + return mesh_format; } Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const { @@ -219,9 +247,17 @@ void PrimitiveMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces); ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces); + ClassDB::bind_method(D_METHOD("set_add_uv2", "add_uv2"), &PrimitiveMesh::set_add_uv2); + ClassDB::bind_method(D_METHOD("get_add_uv2"), &PrimitiveMesh::get_add_uv2); + + ClassDB::bind_method(D_METHOD("set_uv2_padding", "uv2_padding"), &PrimitiveMesh::set_uv2_padding); + ClassDB::bind_method(D_METHOD("get_uv2_padding"), &PrimitiveMesh::get_uv2_padding); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_custom_aabb", "get_custom_aabb"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "add_uv2"), "set_add_uv2", "get_add_uv2"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "uv2_padding"), "set_uv2_padding", "get_uv2_padding"); GDVIRTUAL_BIND(_create_mesh_array); } @@ -233,7 +269,7 @@ void PrimitiveMesh::set_material(const Ref<Material> &p_material) { RenderingServer::get_singleton()->mesh_surface_set_material(mesh, 0, material.is_null() ? RID() : material->get_rid()); notify_property_list_changed(); emit_changed(); - }; + } } Ref<Material> PrimitiveMesh::get_material() const { @@ -263,6 +299,42 @@ bool PrimitiveMesh::get_flip_faces() const { return flip_faces; } +void PrimitiveMesh::set_add_uv2(bool p_enable) { + add_uv2 = p_enable; + _update_lightmap_size(); + _request_update(); +} + +void PrimitiveMesh::set_uv2_padding(float p_padding) { + uv2_padding = p_padding; + _update_lightmap_size(); + _request_update(); +} + +Vector2 PrimitiveMesh::get_uv2_scale(Vector2 p_margin_scale) const { + Vector2 uv2_scale; + Vector2 lightmap_size = get_lightmap_size_hint(); + + // Calculate it as a margin, if no lightmap size hint is given we assume "PADDING_REF_SIZE" as our texture size. + uv2_scale.x = p_margin_scale.x * uv2_padding / (lightmap_size.x == 0.0 ? PADDING_REF_SIZE : lightmap_size.x); + uv2_scale.y = p_margin_scale.y * uv2_padding / (lightmap_size.y == 0.0 ? PADDING_REF_SIZE : lightmap_size.y); + + // Inverse it to turn our margin into a scale + uv2_scale = Vector2(1.0, 1.0) - uv2_scale; + + return uv2_scale; +} + +float PrimitiveMesh::get_lightmap_texel_size() const { + float texel_size = GLOBAL_GET("rendering/lightmapping/primitive_meshes/texel_size"); + + if (texel_size <= 0.0) { + texel_size = 0.2; + } + + return texel_size; +} + PrimitiveMesh::PrimitiveMesh() { mesh = RenderingServer::get_singleton()->mesh_create(); } @@ -275,22 +347,52 @@ PrimitiveMesh::~PrimitiveMesh() { CapsuleMesh */ +void CapsuleMesh::_update_lightmap_size() { + if (get_add_uv2()) { + // size must have changed, update lightmap size hint + Size2i _lightmap_size_hint; + float texel_size = get_lightmap_texel_size(); + float padding = get_uv2_padding(); + + float radial_length = radius * Math_PI * 0.5; // circumference of 90 degree bend + float vertical_length = radial_length * 2 + (height - 2.0 * radius); // total vertical length + + _lightmap_size_hint.x = MAX(1.0, 4.0 * radial_length / texel_size) + padding; + _lightmap_size_hint.y = MAX(1.0, vertical_length / texel_size) + padding; + + set_lightmap_size_hint(_lightmap_size_hint); + } +} + void CapsuleMesh::_create_mesh_array(Array &p_arr) const { - create_mesh_array(p_arr, radius, height, radial_segments, rings); + bool _add_uv2 = get_add_uv2(); + float texel_size = get_lightmap_texel_size(); + float _uv2_padding = get_uv2_padding() * texel_size; + + create_mesh_array(p_arr, radius, height, radial_segments, rings, _add_uv2, _uv2_padding); } -void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const float height, const int radial_segments, const int rings) { +void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const float height, const int radial_segments, const int rings, bool p_add_uv2, const float p_uv2_padding) { int i, j, prevrow, thisrow, point; float x, y, z, u, v, w; float onethird = 1.0 / 3.0; float twothirds = 2.0 / 3.0; + // Only used if we calculate UV2 + float radial_width = 2.0 * radius * Math_PI; + float radial_h = radial_width / (radial_width + p_uv2_padding); + float radial_length = radius * Math_PI * 0.5; // circumference of 90 degree bend + float vertical_length = radial_length * 2 + (height - 2.0 * radius) + p_uv2_padding; // total vertical length + float radial_v = radial_length / vertical_length; // v size of top and bottom section + float height_v = (height - 2.0 * radius) / vertical_length; // v size of height section + // note, this has been aligned with our collision shape but I've left the descriptions as top/middle/bottom Vector<Vector3> points; Vector<Vector3> normals; Vector<float> tangents; Vector<Vector2> uvs; + Vector<Vector2> uv2s; Vector<int> indices; point = 0; @@ -322,6 +424,9 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa normals.push_back(p.normalized()); ADD_TANGENT(-z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v * onethird)); + if (p_add_uv2) { + uv2s.push_back(Vector2(u * radial_h, v * radial_v)); + } point++; if (i > 0 && j > 0) { @@ -332,12 +437,12 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; - }; + } + } prevrow = thisrow; thisrow = point; - }; + } /* cylinder */ thisrow = point; @@ -361,6 +466,9 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa normals.push_back(Vector3(x, 0.0, -z)); ADD_TANGENT(-z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, onethird + (v * onethird))); + if (p_add_uv2) { + uv2s.push_back(Vector2(u * radial_h, radial_v + (v * height_v))); + } point++; if (i > 0 && j > 0) { @@ -371,12 +479,12 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; - }; + } + } prevrow = thisrow; thisrow = point; - }; + } /* bottom hemisphere */ thisrow = point; @@ -390,17 +498,20 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa y = radius * cos(0.5 * Math_PI * v); for (i = 0; i <= radial_segments; i++) { - float u2 = i; - u2 /= radial_segments; + u = i; + u /= radial_segments; - x = -sin(u2 * Math_TAU); - z = cos(u2 * Math_TAU); + x = -sin(u * Math_TAU); + z = cos(u * Math_TAU); Vector3 p = Vector3(x * radius * w, y, -z * radius * w); points.push_back(p + Vector3(0.0, -0.5 * height + radius, 0.0)); normals.push_back(p.normalized()); ADD_TANGENT(-z, 0.0, -x, 1.0) - uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird))); + uvs.push_back(Vector2(u, twothirds + ((v - 1.0) * onethird))); + if (p_add_uv2) { + uv2s.push_back(Vector2(u * radial_h, radial_v + height_v + ((v - 1.0) * radial_v))); + } point++; if (i > 0 && j > 0) { @@ -411,17 +522,20 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; - }; + } + } prevrow = thisrow; thisrow = point; - }; + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; p_arr[RS::ARRAY_TANGENT] = tangents; p_arr[RS::ARRAY_TEX_UV] = uvs; + if (p_add_uv2) { + p_arr[RS::ARRAY_TEX_UV2] = uv2s; + } p_arr[RS::ARRAY_INDEX] = indices; } @@ -450,6 +564,7 @@ void CapsuleMesh::set_radius(const float p_radius) { if (radius > height * 0.5) { height = radius * 2.0; } + _update_lightmap_size(); _request_update(); } @@ -462,6 +577,7 @@ void CapsuleMesh::set_height(const float p_height) { if (radius > height * 0.5) { radius = height * 0.5; } + _update_lightmap_size(); _request_update(); } @@ -493,16 +609,53 @@ CapsuleMesh::CapsuleMesh() {} BoxMesh */ +void BoxMesh::_update_lightmap_size() { + if (get_add_uv2()) { + // size must have changed, update lightmap size hint + Size2i _lightmap_size_hint; + float texel_size = get_lightmap_texel_size(); + float padding = get_uv2_padding(); + + float width = (size.x + size.z) / texel_size; + float length = (size.y + size.y + MAX(size.x, size.z)) / texel_size; + + _lightmap_size_hint.x = MAX(1.0, width) + 2.0 * padding; + _lightmap_size_hint.y = MAX(1.0, length) + 3.0 * padding; + + set_lightmap_size_hint(_lightmap_size_hint); + } +} + void BoxMesh::_create_mesh_array(Array &p_arr) const { - BoxMesh::create_mesh_array(p_arr, size, subdivide_w, subdivide_h, subdivide_d); + // Note about padding, with our box each face of the box faces a different direction so we want a seam + // around every face. We thus add our padding to the right and bottom of each face. + // With 3 faces along the width and 2 along the height of the texture we need to adjust our scale + // accordingly. + bool _add_uv2 = get_add_uv2(); + float texel_size = get_lightmap_texel_size(); + float _uv2_padding = get_uv2_padding() * texel_size; + + BoxMesh::create_mesh_array(p_arr, size, subdivide_w, subdivide_h, subdivide_d, _add_uv2, _uv2_padding); } -void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int subdivide_h, int subdivide_d) { +void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int subdivide_h, int subdivide_d, bool p_add_uv2, const float p_uv2_padding) { int i, j, prevrow, thisrow, point; float x, y, z; float onethird = 1.0 / 3.0; float twothirds = 2.0 / 3.0; + // Only used if we calculate UV2 + // TODO this could be improved by changing the order depending on which side is the longest (basically the below works best if size.y is the longest) + float total_h = (size.x + size.z + (2.0 * p_uv2_padding)); + float padding_h = p_uv2_padding / total_h; + float width_h = size.x / total_h; + float depth_h = size.z / total_h; + float total_v = (size.y + size.y + MAX(size.x, size.z) + (3.0 * p_uv2_padding)); + float padding_v = p_uv2_padding / total_v; + float width_v = size.x / total_v; + float height_v = size.y / total_v; + float depth_v = size.z / total_v; + Vector3 start_pos = size * -0.5; // set our bounding box @@ -511,6 +664,7 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int Vector<Vector3> normals; Vector<float> tangents; Vector<Vector2> uvs; + Vector<Vector2> uv2s; Vector<int> indices; point = 0; @@ -525,18 +679,24 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int thisrow = point; prevrow = 0; for (j = 0; j <= subdivide_h + 1; j++) { + float v = j; + float v2 = v / (subdivide_w + 1.0); + v /= (2.0 * (subdivide_h + 1.0)); + x = start_pos.x; for (i = 0; i <= subdivide_w + 1; i++) { float u = i; - float v = j; + float u2 = u / (subdivide_w + 1.0); u /= (3.0 * (subdivide_w + 1.0)); - v /= (2.0 * (subdivide_h + 1.0)); // front points.push_back(Vector3(x, -y, -start_pos.z)); // double negative on the Z! normals.push_back(Vector3(0.0, 0.0, 1.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(u, v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(u2 * width_h, v2 * height_v)); + } point++; // back @@ -544,6 +704,9 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int normals.push_back(Vector3(0.0, 0.0, -1.0)); ADD_TANGENT(-1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(twothirds + u, v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(u2 * width_h, height_v + padding_v + (v2 * height_v))); + } point++; if (i > 0 && j > 0) { @@ -564,33 +727,39 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int indices.push_back(prevrow + i2 + 1); indices.push_back(thisrow + i2 + 1); indices.push_back(thisrow + i2 - 1); - }; + } x += size.x / (subdivide_w + 1.0); - }; + } y += size.y / (subdivide_h + 1.0); prevrow = thisrow; thisrow = point; - }; + } // left + right y = start_pos.y; thisrow = point; prevrow = 0; for (j = 0; j <= (subdivide_h + 1); j++) { + float v = j; + float v2 = v / (subdivide_h + 1.0); + v /= (2.0 * (subdivide_h + 1.0)); + z = start_pos.z; for (i = 0; i <= (subdivide_d + 1); i++) { float u = i; - float v = j; + float u2 = u / (subdivide_d + 1.0); u /= (3.0 * (subdivide_d + 1.0)); - v /= (2.0 * (subdivide_h + 1.0)); // right points.push_back(Vector3(-start_pos.x, -y, -z)); normals.push_back(Vector3(1.0, 0.0, 0.0)); ADD_TANGENT(0.0, 0.0, -1.0, 1.0); uvs.push_back(Vector2(onethird + u, v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(width_h + padding_h + (u2 * depth_h), v2 * height_v)); + } point++; // left @@ -598,6 +767,9 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int normals.push_back(Vector3(-1.0, 0.0, 0.0)); ADD_TANGENT(0.0, 0.0, 1.0, 1.0); uvs.push_back(Vector2(u, 0.5 + v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(width_h + padding_h + (u2 * depth_h), height_v + padding_v + (v2 * height_v))); + } point++; if (i > 0 && j > 0) { @@ -618,33 +790,39 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int indices.push_back(prevrow + i2 + 1); indices.push_back(thisrow + i2 + 1); indices.push_back(thisrow + i2 - 1); - }; + } z += size.z / (subdivide_d + 1.0); - }; + } y += size.y / (subdivide_h + 1.0); prevrow = thisrow; thisrow = point; - }; + } // top + bottom z = start_pos.z; thisrow = point; prevrow = 0; for (j = 0; j <= (subdivide_d + 1); j++) { + float v = j; + float v2 = v / (subdivide_d + 1.0); + v /= (2.0 * (subdivide_d + 1.0)); + x = start_pos.x; for (i = 0; i <= (subdivide_w + 1); i++) { float u = i; - float v = j; + float u2 = u / (subdivide_w + 1.0); u /= (3.0 * (subdivide_w + 1.0)); - v /= (2.0 * (subdivide_d + 1.0)); // top points.push_back(Vector3(-x, -start_pos.y, -z)); normals.push_back(Vector3(0.0, 1.0, 0.0)); ADD_TANGENT(-1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(onethird + u, 0.5 + v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(u2 * width_h, ((height_v + padding_v) * 2.0) + (v2 * depth_v))); + } point++; // bottom @@ -652,6 +830,9 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int normals.push_back(Vector3(0.0, -1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(twothirds + u, 0.5 + v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(width_h + padding_h + (u2 * depth_h), ((height_v + padding_v) * 2.0) + (v2 * width_v))); + } point++; if (i > 0 && j > 0) { @@ -672,20 +853,23 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int indices.push_back(prevrow + i2 + 1); indices.push_back(thisrow + i2 + 1); indices.push_back(thisrow + i2 - 1); - }; + } x += size.x / (subdivide_w + 1.0); - }; + } z += size.z / (subdivide_d + 1.0); prevrow = thisrow; thisrow = point; - }; + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; p_arr[RS::ARRAY_TANGENT] = tangents; p_arr[RS::ARRAY_TEX_UV] = uvs; + if (p_add_uv2) { + p_arr[RS::ARRAY_TEX_UV2] = uv2s; + } p_arr[RS::ARRAY_INDEX] = indices; } @@ -708,6 +892,7 @@ void BoxMesh::_bind_methods() { void BoxMesh::set_size(const Vector3 &p_size) { size = p_size; + _update_lightmap_size(); _request_update(); } @@ -748,18 +933,58 @@ BoxMesh::BoxMesh() {} CylinderMesh */ +void CylinderMesh::_update_lightmap_size() { + if (get_add_uv2()) { + // size must have changed, update lightmap size hint + Size2i _lightmap_size_hint; + float texel_size = get_lightmap_texel_size(); + float padding = get_uv2_padding(); + + float top_circumference = top_radius * Math_PI * 2.0; + float bottom_circumference = bottom_radius * Math_PI * 2.0; + + float _width = MAX(top_circumference, bottom_circumference) / texel_size + padding; + _width = MAX(_width, (((top_radius + bottom_radius) / texel_size) + padding) * 2.0); // this is extremely unlikely to be larger, will only happen if padding is larger then our diameter. + _lightmap_size_hint.x = MAX(1.0, _width); + + float _height = ((height + (MAX(top_radius, bottom_radius) * 2.0)) / texel_size) + (2.0 * padding); + + _lightmap_size_hint.y = MAX(1.0, _height); + + set_lightmap_size_hint(_lightmap_size_hint); + } +} + void CylinderMesh::_create_mesh_array(Array &p_arr) const { - create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings, cap_top, cap_bottom); + bool _add_uv2 = get_add_uv2(); + float texel_size = get_lightmap_texel_size(); + float _uv2_padding = get_uv2_padding() * texel_size; + + create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings, cap_top, cap_bottom, _add_uv2, _uv2_padding); } -void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments, int rings, bool cap_top, bool cap_bottom) { +void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments, int rings, bool cap_top, bool cap_bottom, bool p_add_uv2, const float p_uv2_padding) { int i, j, prevrow, thisrow, point; - float x, y, z, u, v, radius; + float x, y, z, u, v, radius, radius_h; + + // Only used if we calculate UV2 + float top_circumference = top_radius * Math_PI * 2.0; + float bottom_circumference = bottom_radius * Math_PI * 2.0; + float vertical_length = height + MAX(2.0 * top_radius, 2.0 * bottom_radius) + (2.0 * p_uv2_padding); + float height_v = height / vertical_length; + float padding_v = p_uv2_padding / vertical_length; + + float horizonal_length = MAX(MAX(2.0 * (top_radius + bottom_radius + p_uv2_padding), top_circumference + p_uv2_padding), bottom_circumference + p_uv2_padding); + float center_h = 0.5 * (horizonal_length - p_uv2_padding) / horizonal_length; + float top_h = top_circumference / horizonal_length; + float bottom_h = bottom_circumference / horizonal_length; + float padding_h = p_uv2_padding / horizonal_length; Vector<Vector3> points; Vector<Vector3> normals; Vector<float> tangents; Vector<Vector2> uvs; + Vector<Vector2> uv2s; Vector<int> indices; point = 0; @@ -771,11 +996,13 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto thisrow = 0; prevrow = 0; + const real_t side_normal_y = (bottom_radius - top_radius) / height; for (j = 0; j <= (rings + 1); j++) { v = j; v /= (rings + 1); radius = top_radius + ((bottom_radius - top_radius) * v); + radius_h = top_h + ((bottom_h - top_h) * v); y = height * v; y = (height * 0.5) - y; @@ -789,9 +1016,12 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto Vector3 p = Vector3(x * radius, y, z * radius); points.push_back(p); - normals.push_back(Vector3(x, 0.0, z)); + normals.push_back(Vector3(x, side_normal_y, z).normalized()); ADD_TANGENT(z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v * 0.5)); + if (p_add_uv2) { + uv2s.push_back(Vector2(center_h + (u - 0.5) * radius_h, v * height_v)); + } point++; if (i > 0 && j > 0) { @@ -802,14 +1032,20 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; - }; + } + } prevrow = thisrow; thisrow = point; - }; + } - // add top + // Adjust for bottom section, only used if we calculate UV2s. + top_h = top_radius / horizonal_length; + float top_v = top_radius / vertical_length; + bottom_h = bottom_radius / horizonal_length; + float bottom_v = bottom_radius / vertical_length; + + // Add top. if (cap_top && top_radius > 0.0) { y = height * 0.5; @@ -818,6 +1054,9 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto normals.push_back(Vector3(0.0, 1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0) uvs.push_back(Vector2(0.25, 0.75)); + if (p_add_uv2) { + uv2s.push_back(Vector2(top_h, height_v + padding_v + MAX(top_v, bottom_v))); + } point++; for (i = 0; i <= radial_segments; i++) { @@ -835,17 +1074,20 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto normals.push_back(Vector3(0.0, 1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0) uvs.push_back(Vector2(u, v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(top_h + (x * top_h), height_v + padding_v + MAX(top_v, bottom_v) + (z * top_v))); + } point++; if (i > 0) { indices.push_back(thisrow); indices.push_back(point - 1); indices.push_back(point - 2); - }; - }; - }; + } + } + } - // add bottom + // Add bottom. if (cap_bottom && bottom_radius > 0.0) { y = height * -0.5; @@ -854,6 +1096,9 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto normals.push_back(Vector3(0.0, -1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0) uvs.push_back(Vector2(0.75, 0.75)); + if (p_add_uv2) { + uv2s.push_back(Vector2(top_h + top_h + padding_h + bottom_h, height_v + padding_v + MAX(top_v, bottom_v))); + } point++; for (i = 0; i <= radial_segments; i++) { @@ -871,20 +1116,26 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto normals.push_back(Vector3(0.0, -1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0) uvs.push_back(Vector2(u, v)); + if (p_add_uv2) { + uv2s.push_back(Vector2(top_h + top_h + padding_h + bottom_h + (x * bottom_h), height_v + padding_v + MAX(top_v, bottom_v) - (z * bottom_v))); + } point++; if (i > 0) { indices.push_back(thisrow); indices.push_back(point - 2); indices.push_back(point - 1); - }; - }; - }; + } + } + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; p_arr[RS::ARRAY_TANGENT] = tangents; p_arr[RS::ARRAY_TEX_UV] = uvs; + if (p_add_uv2) { + p_arr[RS::ARRAY_TEX_UV2] = uv2s; + } p_arr[RS::ARRAY_INDEX] = indices; } @@ -918,6 +1169,7 @@ void CylinderMesh::_bind_methods() { void CylinderMesh::set_top_radius(const float p_radius) { top_radius = p_radius; + _update_lightmap_size(); _request_update(); } @@ -927,6 +1179,7 @@ float CylinderMesh::get_top_radius() const { void CylinderMesh::set_bottom_radius(const float p_radius) { bottom_radius = p_radius; + _update_lightmap_size(); _request_update(); } @@ -936,6 +1189,7 @@ float CylinderMesh::get_bottom_radius() const { void CylinderMesh::set_height(const float p_height) { height = p_height; + _update_lightmap_size(); _request_update(); } @@ -985,10 +1239,26 @@ CylinderMesh::CylinderMesh() {} PlaneMesh */ +void PlaneMesh::_update_lightmap_size() { + if (get_add_uv2()) { + // size must have changed, update lightmap size hint + Size2i _lightmap_size_hint; + float texel_size = get_lightmap_texel_size(); + float padding = get_uv2_padding(); + + _lightmap_size_hint.x = MAX(1.0, (size.x / texel_size) + padding); + _lightmap_size_hint.y = MAX(1.0, (size.y / texel_size) + padding); + + set_lightmap_size_hint(_lightmap_size_hint); + } +} + void PlaneMesh::_create_mesh_array(Array &p_arr) const { int i, j, prevrow, thisrow, point; float x, z; + // Plane mesh can use default UV2 calculation as implemented in Primitive Mesh + Size2 start_pos = size * -0.5; Vector3 normal = Vector3(0.0, 1.0, 0.0); @@ -1042,15 +1312,15 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; + } x += size.x / (subdivide_w + 1.0); - }; + } z += size.y / (subdivide_d + 1.0); prevrow = thisrow; thisrow = point; - }; + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; @@ -1078,7 +1348,7 @@ void PlaneMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "orientation", PROPERTY_HINT_ENUM, "Face X, Face Y, Face Z"), "set_orientation", "get_orientation"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "orientation", PROPERTY_HINT_ENUM, "Face X,Face Y,Face Z"), "set_orientation", "get_orientation"); BIND_ENUM_CONSTANT(FACE_X) BIND_ENUM_CONSTANT(FACE_Y) @@ -1087,6 +1357,7 @@ void PlaneMesh::_bind_methods() { void PlaneMesh::set_size(const Size2 &p_size) { size = p_size; + _update_lightmap_size(); _request_update(); } @@ -1136,12 +1407,49 @@ PlaneMesh::PlaneMesh() {} PrismMesh */ +void PrismMesh::_update_lightmap_size() { + if (get_add_uv2()) { + // size must have changed, update lightmap size hint + Size2i _lightmap_size_hint; + float texel_size = get_lightmap_texel_size(); + float padding = get_uv2_padding(); + + // left_to_right does not effect the surface area of the prism so we ignore that. + // TODO we could combine the two triangles and save some space but we need to re-align the uv1 and adjust the tangent. + + float width = (size.x + size.z) / texel_size; + float length = (size.y + size.y + size.z) / texel_size; + + _lightmap_size_hint.x = MAX(1.0, width) + 2.0 * padding; + _lightmap_size_hint.y = MAX(1.0, length) + 3.0 * padding; + + set_lightmap_size_hint(_lightmap_size_hint); + } +} + void PrismMesh::_create_mesh_array(Array &p_arr) const { int i, j, prevrow, thisrow, point; float x, y, z; float onethird = 1.0 / 3.0; float twothirds = 2.0 / 3.0; + // Only used if we calculate UV2 + bool _add_uv2 = get_add_uv2(); + float texel_size = get_lightmap_texel_size(); + float _uv2_padding = get_uv2_padding() * texel_size; + + float horizontal_total = size.x + size.z + 2.0 * _uv2_padding; + float width_h = size.x / horizontal_total; + float depth_h = size.z / horizontal_total; + float padding_h = _uv2_padding / horizontal_total; + + float vertical_total = (size.y + size.y + size.z) + (3.0 * _uv2_padding); + float height_v = size.y / vertical_total; + float depth_v = size.z / vertical_total; + float padding_v = _uv2_padding / vertical_total; + + // and start building + Vector3 start_pos = size * -0.5; // set our bounding box @@ -1150,6 +1458,7 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { Vector<Vector3> normals; Vector<float> tangents; Vector<Vector2> uvs; + Vector<Vector2> uv2s; Vector<int> indices; point = 0; @@ -1170,12 +1479,15 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { float offset_front = (1.0 - scale) * onethird * left_to_right; float offset_back = (1.0 - scale) * onethird * (1.0 - left_to_right); + float v = j; + float v2 = j / (subdivide_h + 1.0); + v /= (2.0 * (subdivide_h + 1.0)); + x = 0.0; for (i = 0; i <= (subdivide_w + 1); i++) { float u = i; - float v = j; + float u2 = i / (subdivide_w + 1.0); u /= (3.0 * (subdivide_w + 1.0)); - v /= (2.0 * (subdivide_h + 1.0)); u *= scale; @@ -1184,6 +1496,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { normals.push_back(Vector3(0.0, 0.0, 1.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(offset_front + u, v)); + if (_add_uv2) { + uv2s.push_back(Vector2(u2 * scale * width_h, v2 * height_v)); + } point++; /* back */ @@ -1191,6 +1506,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { normals.push_back(Vector3(0.0, 0.0, -1.0)); ADD_TANGENT(-1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(twothirds + offset_back + u, v)); + if (_add_uv2) { + uv2s.push_back(Vector2(u2 * scale * width_h, height_v + padding_v + v2 * height_v)); + } point++; if (i > 0 && j == 1) { @@ -1223,15 +1541,15 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(prevrow + i2 + 1); indices.push_back(thisrow + i2 + 1); indices.push_back(thisrow + i2 - 1); - }; + } x += scale * size.x / (subdivide_w + 1.0); - }; + } y += size.y / (subdivide_h + 1.0); prevrow = thisrow; thisrow = point; - }; + } /* left + right */ Vector3 normal_left, normal_right; @@ -1245,6 +1563,10 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { thisrow = point; prevrow = 0; for (j = 0; j <= (subdivide_h + 1); j++) { + float v = j; + float v2 = j / (subdivide_h + 1.0); + v /= (2.0 * (subdivide_h + 1.0)); + float left, right; float scale = (y - start_pos.y) / size.y; @@ -1254,15 +1576,17 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { z = start_pos.z; for (i = 0; i <= (subdivide_d + 1); i++) { float u = i; - float v = j; + float u2 = u / (subdivide_d + 1.0); u /= (3.0 * (subdivide_d + 1.0)); - v /= (2.0 * (subdivide_h + 1.0)); /* right */ points.push_back(Vector3(right, -y, -z)); normals.push_back(normal_right); ADD_TANGENT(0.0, 0.0, -1.0, 1.0); uvs.push_back(Vector2(onethird + u, v)); + if (_add_uv2) { + uv2s.push_back(Vector2(width_h + padding_h + u2 * depth_h, v2 * height_v)); + } point++; /* left */ @@ -1270,6 +1594,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { normals.push_back(normal_left); ADD_TANGENT(0.0, 0.0, 1.0, 1.0); uvs.push_back(Vector2(u, 0.5 + v)); + if (_add_uv2) { + uv2s.push_back(Vector2(width_h + padding_h + u2 * depth_h, height_v + padding_v + v2 * height_v)); + } point++; if (i > 0 && j > 0) { @@ -1290,33 +1617,39 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(prevrow + i2 + 1); indices.push_back(thisrow + i2 + 1); indices.push_back(thisrow + i2 - 1); - }; + } z += size.z / (subdivide_d + 1.0); - }; + } y += size.y / (subdivide_h + 1.0); prevrow = thisrow; thisrow = point; - }; + } /* bottom */ z = start_pos.z; thisrow = point; prevrow = 0; for (j = 0; j <= (subdivide_d + 1); j++) { + float v = j; + float v2 = v / (subdivide_d + 1.0); + v /= (2.0 * (subdivide_d + 1.0)); + x = start_pos.x; for (i = 0; i <= (subdivide_w + 1); i++) { float u = i; - float v = j; + float u2 = u / (subdivide_w + 1.0); u /= (3.0 * (subdivide_w + 1.0)); - v /= (2.0 * (subdivide_d + 1.0)); /* bottom */ points.push_back(Vector3(x, start_pos.y, -z)); normals.push_back(Vector3(0.0, -1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(twothirds + u, 0.5 + v)); + if (_add_uv2) { + uv2s.push_back(Vector2(u2 * width_h, 2.0 * (height_v + padding_v) + v2 * depth_v)); + } point++; if (i > 0 && j > 0) { @@ -1327,20 +1660,23 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; + } x += size.x / (subdivide_w + 1.0); - }; + } z += size.z / (subdivide_d + 1.0); prevrow = thisrow; thisrow = point; - }; + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; p_arr[RS::ARRAY_TANGENT] = tangents; p_arr[RS::ARRAY_TEX_UV] = uvs; + if (_add_uv2) { + p_arr[RS::ARRAY_TEX_UV2] = uv2s; + } p_arr[RS::ARRAY_INDEX] = indices; } @@ -1376,6 +1712,7 @@ float PrismMesh::get_left_to_right() const { void PrismMesh::set_size(const Vector3 &p_size) { size = p_size; + _update_lightmap_size(); _request_update(); } @@ -1416,22 +1753,50 @@ PrismMesh::PrismMesh() {} SphereMesh */ +void SphereMesh::_update_lightmap_size() { + if (get_add_uv2()) { + // size must have changed, update lightmap size hint + Size2i _lightmap_size_hint; + float texel_size = get_lightmap_texel_size(); + float padding = get_uv2_padding(); + + float _width = radius * Math_TAU; + _lightmap_size_hint.x = MAX(1.0, (_width / texel_size) + padding); + float _height = (is_hemisphere ? 1.0 : 0.5) * height * Math_PI; // note, with hemisphere height is our radius, while with a full sphere it is the diameter.. + _lightmap_size_hint.y = MAX(1.0, (_height / texel_size) + padding); + + set_lightmap_size_hint(_lightmap_size_hint); + } +} + void SphereMesh::_create_mesh_array(Array &p_arr) const { - create_mesh_array(p_arr, radius, height, radial_segments, rings, is_hemisphere); + bool _add_uv2 = get_add_uv2(); + float texel_size = get_lightmap_texel_size(); + float _uv2_padding = get_uv2_padding() * texel_size; + + create_mesh_array(p_arr, radius, height, radial_segments, rings, is_hemisphere, _add_uv2, _uv2_padding); } -void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int radial_segments, int rings, bool is_hemisphere) { +void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int radial_segments, int rings, bool is_hemisphere, bool p_add_uv2, const float p_uv2_padding) { int i, j, prevrow, thisrow, point; float x, y, z; float scale = height * (is_hemisphere ? 1.0 : 0.5); + // Only used if we calculate UV2 + float circumference = radius * Math_TAU; + float horizontal_length = circumference + p_uv2_padding; + float center_h = 0.5 * circumference / horizontal_length; + + float height_v = scale * Math_PI / ((scale * Math_PI) + p_uv2_padding); + // set our bounding box Vector<Vector3> points; Vector<Vector3> normals; Vector<float> tangents; Vector<Vector2> uvs; + Vector<Vector2> uv2s; Vector<int> indices; point = 0; @@ -1466,9 +1831,13 @@ void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int points.push_back(p); Vector3 normal = Vector3(x * w * scale, radius * (y / scale), z * w * scale); normals.push_back(normal.normalized()); - }; + } ADD_TANGENT(z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v)); + if (p_add_uv2) { + float w_h = w * 2.0 * center_h; + uv2s.push_back(Vector2(center_h + ((u - 0.5) * w_h), v * height_v)); + } point++; if (i > 0 && j > 0) { @@ -1479,17 +1848,20 @@ void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; - }; + } + } prevrow = thisrow; thisrow = point; - }; + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; p_arr[RS::ARRAY_TANGENT] = tangents; p_arr[RS::ARRAY_TEX_UV] = uvs; + if (p_add_uv2) { + p_arr[RS::ARRAY_TEX_UV2] = uv2s; + } p_arr[RS::ARRAY_INDEX] = indices; } @@ -1516,6 +1888,7 @@ void SphereMesh::_bind_methods() { void SphereMesh::set_radius(const float p_radius) { radius = p_radius; + _update_lightmap_size(); _request_update(); } @@ -1525,6 +1898,7 @@ float SphereMesh::get_radius() const { void SphereMesh::set_height(const float p_height) { height = p_height; + _update_lightmap_size(); _request_update(); } @@ -1552,6 +1926,7 @@ int SphereMesh::get_rings() const { void SphereMesh::set_is_hemisphere(const bool p_is_hemisphere) { is_hemisphere = p_is_hemisphere; + _update_lightmap_size(); _request_update(); } @@ -1565,6 +1940,31 @@ SphereMesh::SphereMesh() {} TorusMesh */ +void TorusMesh::_update_lightmap_size() { + if (get_add_uv2()) { + // size must have changed, update lightmap size hint + Size2i _lightmap_size_hint; + float texel_size = get_lightmap_texel_size(); + float padding = get_uv2_padding(); + + float min_radius = inner_radius; + float max_radius = outer_radius; + + if (min_radius > max_radius) { + SWAP(min_radius, max_radius); + } + + float radius = (max_radius - min_radius) * 0.5; + + float _width = max_radius * Math_TAU; + _lightmap_size_hint.x = MAX(1.0, (_width / texel_size) + padding); + float _height = radius * Math_TAU; + _lightmap_size_hint.y = MAX(1.0, (_height / texel_size) + padding); + + set_lightmap_size_hint(_lightmap_size_hint); + } +} + void TorusMesh::_create_mesh_array(Array &p_arr) const { // set our bounding box @@ -1572,6 +1972,7 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const { Vector<Vector3> normals; Vector<float> tangents; Vector<Vector2> uvs; + Vector<Vector2> uv2s; Vector<int> indices; #define ADD_TANGENT(m_x, m_y, m_z, m_d) \ @@ -1591,6 +1992,17 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const { float radius = (max_radius - min_radius) * 0.5; + // Only used if we calculate UV2 + bool _add_uv2 = get_add_uv2(); + float texel_size = get_lightmap_texel_size(); + float _uv2_padding = get_uv2_padding() * texel_size; + + float horizontal_total = max_radius * Math_TAU + _uv2_padding; + float max_h = max_radius * Math_TAU / horizontal_total; + float delta_h = (max_radius - min_radius) * Math_TAU / horizontal_total; + + float height_v = radius * Math_TAU / (radius * Math_TAU + _uv2_padding); + for (int i = 0; i <= rings; i++) { int prevrow = (i - 1) * (ring_segments + 1); int thisrow = i * (ring_segments + 1); @@ -1606,10 +2018,17 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const { Vector2 normalj = Vector2(-Math::cos(angj), Math::sin(angj)); Vector2 normalk = normalj * radius + Vector2(min_radius + radius, 0); + float offset_h = 0.5 * (1.0 - normalj.x) * delta_h; + float adj_h = max_h - offset_h; + offset_h *= 0.5; + points.push_back(Vector3(normali.x * normalk.x, normalk.y, normali.y * normalk.x)); normals.push_back(Vector3(normali.x * normalj.x, normalj.y, normali.y * normalj.x)); ADD_TANGENT(-Math::cos(angi), 0.0, Math::sin(angi), 1.0); uvs.push_back(Vector2(inci, incj)); + if (_add_uv2) { + uv2s.push_back(Vector2(offset_h + inci * adj_h, incj * height_v)); + } if (i > 0 && j > 0) { indices.push_back(thisrow + j - 1); @@ -1627,6 +2046,9 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const { p_arr[RS::ARRAY_NORMAL] = normals; p_arr[RS::ARRAY_TANGENT] = tangents; p_arr[RS::ARRAY_TEX_UV] = uvs; + if (_add_uv2) { + p_arr[RS::ARRAY_TEX_UV2] = uv2s; + } p_arr[RS::ARRAY_INDEX] = indices; } @@ -1784,6 +2206,8 @@ Transform3D TubeTrailMesh::get_builtin_bind_pose(int p_index) const { } void TubeTrailMesh::_create_mesh_array(Array &p_arr) const { + // Seeing use case for TubeTrailMesh, no need to do anything more then default UV2 calculation + PackedVector3Array points; PackedVector3Array normals; PackedFloat32Array tangents; @@ -1919,9 +2343,9 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(thisrow); indices.push_back(point - 1); indices.push_back(point - 2); - }; - }; - }; + } + } + } float scale_neg = 1.0; if (curve.is_valid() && curve->get_point_count() > 0) { @@ -1982,9 +2406,9 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(thisrow); indices.push_back(point - 2); indices.push_back(point - 1); - }; - }; - }; + } + } + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; @@ -2108,6 +2532,8 @@ Transform3D RibbonTrailMesh::get_builtin_bind_pose(int p_index) const { } void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const { + // Seeing use case of ribbon trail mesh, no need to implement special UV2 calculation + PackedVector3Array points; PackedVector3Array normals; PackedFloat32Array tangents; @@ -2353,13 +2779,7 @@ void TextMesh::_generate_glyph_mesh_data(const GlyphMeshKey &p_key, const Glyph real_t step = CLAMP(curve_step / (p0 - p3).length(), 0.01, 0.5); real_t t = step; while (t < 1.0) { - real_t omt = (1.0 - t); - real_t omt2 = omt * omt; - real_t omt3 = omt2 * omt; - real_t t2 = t * t; - real_t t3 = t2 * t; - - Vector2 point = p0 * omt3 + p1 * omt2 * t * 3.0 + p2 * omt * t2 * 3.0 + p3 * t3; + Vector2 point = p0.bezier_interpolate(p1, p2, p3, t); Vector2 p = point * pixel_size + origin; polygon.push_back(ContourPoint(p, false)); t += step; diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index ee61f0ac55..06f9781b84 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -56,6 +56,9 @@ private: Ref<Material> material; bool flip_faces = false; + bool add_uv2 = false; + float uv2_padding = 2.0; + // make sure we do an update after we've finished constructing our object mutable bool pending_request = true; void _update() const; @@ -70,6 +73,10 @@ protected: void _request_update(); GDVIRTUAL0RC(Array, _create_mesh_array) + Vector2 get_uv2_scale(Vector2 p_margin_scale = Vector2(1.0, 1.0)) const; + float get_lightmap_texel_size() const; + virtual void _update_lightmap_size(){}; + public: virtual int get_surface_count() const override; virtual int surface_get_array_len(int p_idx) const override; @@ -98,6 +105,12 @@ public: void set_flip_faces(bool p_enable); bool get_flip_faces() const; + void set_add_uv2(bool p_enable); + bool get_add_uv2() const { return add_uv2; } + + void set_uv2_padding(float p_padding); + float get_uv2_padding() const { return uv2_padding; } + PrimitiveMesh(); ~PrimitiveMesh(); }; @@ -118,8 +131,10 @@ protected: static void _bind_methods(); virtual void _create_mesh_array(Array &p_arr) const override; + virtual void _update_lightmap_size() override; + public: - static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 8); + static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 8, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); void set_radius(const float p_radius); float get_radius() const; @@ -152,8 +167,10 @@ protected: static void _bind_methods(); virtual void _create_mesh_array(Array &p_arr) const override; + virtual void _update_lightmap_size() override; + public: - static void create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w = 0, int subdivide_h = 0, int subdivide_d = 0); + static void create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w = 0, int subdivide_h = 0, int subdivide_d = 0, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); void set_size(const Vector3 &p_size); Vector3 get_size() const; @@ -190,8 +207,10 @@ protected: static void _bind_methods(); virtual void _create_mesh_array(Array &p_arr) const override; + virtual void _update_lightmap_size() override; + public: - static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4, bool cap_top = true, bool cap_bottom = true); + static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4, bool cap_top = true, bool cap_bottom = true, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); void set_top_radius(const float p_radius); float get_top_radius() const; @@ -241,6 +260,8 @@ protected: static void _bind_methods(); virtual void _create_mesh_array(Array &p_arr) const override; + virtual void _update_lightmap_size() override; + public: void set_size(const Size2 &p_size); Size2 get_size() const; @@ -292,6 +313,8 @@ protected: static void _bind_methods(); virtual void _create_mesh_array(Array &p_arr) const override; + virtual void _update_lightmap_size() override; + public: void set_left_to_right(const float p_left_to_right); float get_left_to_right() const; @@ -328,8 +351,10 @@ protected: static void _bind_methods(); virtual void _create_mesh_array(Array &p_arr) const override; + virtual void _update_lightmap_size() override; + public: - static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 32, bool is_hemisphere = false); + static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 32, bool is_hemisphere = false, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); void set_radius(const float p_radius); float get_radius() const; @@ -365,6 +390,8 @@ protected: static void _bind_methods(); virtual void _create_mesh_array(Array &p_arr) const override; + virtual void _update_lightmap_size() override; + public: void set_inner_radius(const float p_inner_radius); float get_inner_radius() const; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index c0d65fb445..092f672cba 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -144,6 +144,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R } String id = token.value; + Error err = OK; if (!ignore_resource_parsing) { if (!ext_resources.has(id)) { @@ -163,7 +164,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R error = ERR_FILE_MISSING_DEPENDENCIES; error_text = "[ext_resource] referenced nonexistent resource at: " + path; _printerr(); - return error; + err = error; } else { ResourceLoader::notify_dependency_error(local_path, path, type); } @@ -175,7 +176,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R error = ERR_FILE_MISSING_DEPENDENCIES; error_text = "[ext_resource] referenced non-loaded resource at: " + path; _printerr(); - return error; + err = error; } } else { r_res = Ref<Resource>(); @@ -187,7 +188,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R return ERR_PARSE_ERROR; } - return OK; + return err; } Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourceParser &parser) { @@ -217,7 +218,7 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars if (next_tag.fields.has("type")) { type = packed_scene->get_state()->add_name(next_tag.fields["type"]); } else { - type = SceneState::TYPE_INSTANCED; //no type? assume this was instantiated + type = SceneState::TYPE_INSTANTIATED; //no type? assume this was instantiated } HashSet<StringName> path_properties; @@ -256,7 +257,7 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars if (next_tag.fields.has("owner")) { owner = packed_scene->get_state()->add_node_path(next_tag.fields["owner"]); } else { - if (parent != -1 && !(type == SceneState::TYPE_INSTANCED && instance == -1)) { + if (parent != -1 && !(type == SceneState::TYPE_INSTANTIATED && instance == -1)) { owner = 0; //if no owner, owner is root } } @@ -445,7 +446,14 @@ Error ResourceLoaderText::load() { // If a UID is found and the path is valid, it will be used, otherwise, it falls back to the path. path = ResourceUID::get_singleton()->get_id_path(uid); } else { +#ifdef TOOLS_ENABLED + // Silence a warning that can happen during the initial filesystem scan due to cache being regenerated. + if (ResourceLoader::get_resource_uid(path) != uid) { + WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UUID: " + uidt + " - using text path instead: " + path).utf8().get_data()); + } +#else WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UUID: " + uidt + " - using text path instead: " + path).utf8().get_data()); +#endif } } @@ -504,6 +512,7 @@ Error ResourceLoaderText::load() { if (error) { _printerr(); + return error; } resource_current++; @@ -593,9 +602,13 @@ Error ResourceLoaderText::load() { resource_current++; int_resources[id] = res; //always assign int resources - if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) { - res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); - res->set_scene_unique_id(id); + if (do_assign) { + if (cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE) { + res->set_path(path); + } else { + res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); + res->set_scene_unique_id(id); + } } Dictionary missing_resource_properties; @@ -823,7 +836,8 @@ void ResourceLoaderText::set_translation_remapped(bool p_remapped) { translation_remapped = p_remapped; } -ResourceLoaderText::ResourceLoaderText() {} +ResourceLoaderText::ResourceLoaderText() : + stream(false) {} void ResourceLoaderText::get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types) { open(p_f); @@ -877,6 +891,7 @@ void ResourceLoaderText::get_dependencies(Ref<FileAccess> p_f, List<String> *p_d error_text = "Unexpected end of file"; _printerr(); error = ERR_FILE_CORRUPT; + return; } } } @@ -967,15 +982,26 @@ Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String f->seek(tag_end); - uint8_t c = f->get_8(); - if (c == '\n' && !f->eof_reached()) { - // Skip first newline character since we added one - c = f->get_8(); + const uint32_t buffer_size = 2048; + uint8_t *buffer = (uint8_t *)alloca(buffer_size); + uint32_t num_read; + + num_read = f->get_buffer(buffer, buffer_size); + ERR_FAIL_COND_V_MSG(num_read == UINT32_MAX, ERR_CANT_CREATE, "Failed to allocate memory for buffer."); + ERR_FAIL_COND_V(num_read == 0, ERR_FILE_CORRUPT); + + if (*buffer == '\n') { + // Skip first newline character since we added one. + if (num_read > 1) { + fw->store_buffer(buffer + 1, num_read - 1); + } + } else { + fw->store_buffer(buffer, num_read); } while (!f->eof_reached()) { - fw->store_8(c); - c = f->get_8(); + num_read = f->get_buffer(buffer, buffer_size); + fw->store_buffer(buffer, num_read); } bool all_ok = fw->get_error() == OK; @@ -1342,7 +1368,7 @@ Error ResourceLoaderText::save_as_binary(const String &p_path) { wf->seek_end(); - Vector<uint8_t> data = FileAccess::get_file_as_array(temp_file); + Vector<uint8_t> data = FileAccess::get_file_as_bytes(temp_file); wf->store_buffer(data.ptr(), data.size()); { Ref<DirAccess> dar = DirAccess::open(temp_file.get_base_dir()); diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 4d566178a5..48ec084b02 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -177,7 +177,7 @@ bool Shader::is_text_shader() const { } bool Shader::has_parameter(const StringName &p_name) const { - return params_cache.has("shader_parameter/" + p_name); + return params_cache.has(p_name); } void Shader::_update_shader() const { @@ -221,7 +221,7 @@ Ref<Resource> ResourceFormatLoaderShader::load(const String &p_path, const Strin Ref<Shader> shader; shader.instantiate(); - Vector<uint8_t> buffer = FileAccess::get_file_as_array(p_path); + Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path); String str; str.parse_utf8((const char *)buffer.ptr(), buffer.size()); diff --git a/scene/resources/shader_include.cpp b/scene/resources/shader_include.cpp index fe628dd323..a680e66a50 100644 --- a/scene/resources/shader_include.cpp +++ b/scene/resources/shader_include.cpp @@ -81,7 +81,7 @@ Ref<Resource> ResourceFormatLoaderShaderInclude::load(const String &p_path, cons Ref<ShaderInclude> shader_inc; shader_inc.instantiate(); - Vector<uint8_t> buffer = FileAccess::get_file_as_array(p_path); + Vector<uint8_t> buffer = FileAccess::get_file_as_bytes(p_path); String str; str.parse_utf8((const char *)buffer.ptr(), buffer.size()); diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index fe43f345d4..87c6c36ee9 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -105,6 +105,7 @@ void Shape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts); ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts); ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw); + ClassDB::bind_method(D_METHOD("get_rect"), &Shape2D::get_rect); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias"); } @@ -115,7 +116,7 @@ bool Shape2D::is_collision_outline_enabled() { return true; } #endif - return GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true); + return GLOBAL_GET("debug/shapes/collision/draw_2d_outlines"); } Shape2D::Shape2D(const RID &p_rid) { @@ -123,5 +124,6 @@ Shape2D::Shape2D(const RID &p_rid) { } Shape2D::~Shape2D() { + ERR_FAIL_NULL(PhysicsServer2D::get_singleton()); PhysicsServer2D::get_singleton()->free(shape); } diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp index 4423c1d7bb..7992ba9fd4 100644 --- a/scene/resources/shape_3d.cpp +++ b/scene/resources/shape_3d.cpp @@ -128,5 +128,6 @@ Shape3D::Shape3D(RID p_shape) : shape(p_shape) {} Shape3D::~Shape3D() { + ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); PhysicsServer3D::get_singleton()->free(shape); } diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp index 885cf0f1b8..1b7354853d 100644 --- a/scene/resources/skeleton_modification_2d.cpp +++ b/scene/resources/skeleton_modification_2d.cpp @@ -127,7 +127,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4); #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color"); + bone_ik_color = EDITOR_GET("editors/2d/bone_ik_color"); } #endif // TOOLS_ENABLED @@ -230,7 +230,7 @@ void SkeletonModification2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_editor_draw_gizmo"), &SkeletonModification2D::get_editor_draw_gizmo); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process, physics_process"), "set_execution_mode", "get_execution_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process,physics_process"), "set_execution_mode", "get_execution_mode"); } SkeletonModification2D::SkeletonModification2D() { diff --git a/scene/resources/skeleton_modification_2d_fabrik.h b/scene/resources/skeleton_modification_2d_fabrik.h index 4a875d039f..0ca6582965 100644 --- a/scene/resources/skeleton_modification_2d_fabrik.h +++ b/scene/resources/skeleton_modification_2d_fabrik.h @@ -68,8 +68,8 @@ private: float chain_tolarance = 0.01; int chain_max_iterations = 10; int chain_iterations = 0; - Transform2D target_global_pose = Transform2D(); - Transform2D origin_global_pose = Transform2D(); + Transform2D target_global_pose; + Transform2D origin_global_pose; void fabrik_joint_update_bone2d_cache(int p_joint_idx); void chain_backwards(); diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp index d3c62e441f..6593f476f5 100644 --- a/scene/resources/skeleton_modification_2d_twoboneik.cpp +++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp @@ -212,7 +212,7 @@ void SkeletonModification2DTwoBoneIK::_draw_editor_gizmo() { Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4); #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color"); + bone_ik_color = EDITOR_GET("editors/2d/bone_ik_color"); } #endif // TOOLS_ENABLED diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp index 2c0f6e779e..fa487cb061 100644 --- a/scene/resources/skeleton_modification_3d.cpp +++ b/scene/resources/skeleton_modification_3d.cpp @@ -142,7 +142,7 @@ void SkeletonModification3D::_bind_methods() { ClassDB::bind_method(D_METHOD("clamp_angle", "angle", "min", "max", "invert"), &SkeletonModification3D::clamp_angle); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process, physics_process"), "set_execution_mode", "get_execution_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process,physics_process"), "set_execution_mode", "get_execution_mode"); } SkeletonModification3D::SkeletonModification3D() { diff --git a/scene/resources/skeleton_modification_3d_ccdik.cpp b/scene/resources/skeleton_modification_3d_ccdik.cpp index 3251ee4189..82dc30ec5f 100644 --- a/scene/resources/skeleton_modification_3d_ccdik.cpp +++ b/scene/resources/skeleton_modification_3d_ccdik.cpp @@ -98,7 +98,7 @@ void SkeletonModification3DCCDIK::_get_property_list(List<PropertyInfo> *p_list) p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::INT, base_string + "ccdik_axis", - PROPERTY_HINT_ENUM, "X Axis, Y Axis, Z Axis", PROPERTY_USAGE_DEFAULT)); + PROPERTY_HINT_ENUM, "X Axis,Y Axis,Z Axis", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "enable_joint_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); if (ccdik_data_chain[i].enable_constraint) { diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h index e2e490d636..3e3aa5e587 100644 --- a/scene/resources/skeleton_modification_3d_fabrik.h +++ b/scene/resources/skeleton_modification_3d_fabrik.h @@ -47,7 +47,7 @@ private: bool auto_calculate_length = true; bool use_tip_node = false; - NodePath tip_node = NodePath(); + NodePath tip_node; ObjectID tip_node_cache; bool use_target_basis = false; @@ -68,8 +68,8 @@ private: void update_joint_tip_cache(int p_joint_idx); int final_joint_idx = 0; - Transform3D target_global_pose = Transform3D(); - Transform3D origin_global_pose = Transform3D(); + Transform3D target_global_pose; + Transform3D origin_global_pose; void chain_backwards(); void chain_forwards(); diff --git a/scene/resources/skeleton_modification_3d_lookat.cpp b/scene/resources/skeleton_modification_3d_lookat.cpp index 69167cb308..8ada7d0a5b 100644 --- a/scene/resources/skeleton_modification_3d_lookat.cpp +++ b/scene/resources/skeleton_modification_3d_lookat.cpp @@ -67,7 +67,7 @@ bool SkeletonModification3DLookAt::_get(const StringName &p_path, Variant &r_ret void SkeletonModification3DLookAt::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, "lock_rotation_to_plane", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); if (lock_rotation_to_plane) { - p_list->push_back(PropertyInfo(Variant::INT, "lock_rotation_plane", PROPERTY_HINT_ENUM, "X plane, Y plane, Z plane", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::INT, "lock_rotation_plane", PROPERTY_HINT_ENUM, "X plane,Y plane,Z plane", PROPERTY_USAGE_DEFAULT)); } p_list->push_back(PropertyInfo(Variant::VECTOR3, "additional_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); } diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index cd893d8c23..ea341152e6 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -35,26 +35,19 @@ #include <limits.h> float StyleBox::get_style_margin(Side p_side) const { - float ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_style_margin, p_side, ret)) { - return ret; - } - return 0; + float ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_style_margin, p_side, ret); + return ret; } bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const { - bool ret; - if (GDVIRTUAL_CALL(_test_mask, p_point, p_rect, ret)) { - return ret; - } - - return true; + bool ret = true; + GDVIRTUAL_CALL(_test_mask, p_point, p_rect, ret); + return ret; } void StyleBox::draw(RID p_canvas_item, const Rect2 &p_rect) const { - if (GDVIRTUAL_REQUIRED_CALL(_draw, p_canvas_item, p_rect)) { - return; - } + GDVIRTUAL_REQUIRED_CALL(_draw, p_canvas_item, p_rect); } void StyleBox::set_default_margin(Side p_side, float p_value) { @@ -109,11 +102,8 @@ Point2 StyleBox::get_offset() const { Size2 StyleBox::get_center_size() const { Size2 ret; - if (GDVIRTUAL_CALL(_get_center_size, ret)) { - return ret; - } - - return Size2(); + GDVIRTUAL_CALL(_get_center_size, ret); + return ret; } Rect2 StyleBox::get_draw_rect(const Rect2 &p_rect) const { diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index f1eddd8ffc..cb5cb4ef96 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -336,7 +336,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { } String word = str.substr(j, to - j); - Color col = Color(); + Color col; if (keywords.has(word)) { col = keywords[word]; } else if (member_keywords.has(word)) { diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp index 823d742d72..afab44834d 100644 --- a/scene/resources/text_line.cpp +++ b/scene/resources/text_line.cpp @@ -218,7 +218,48 @@ Array TextLine::get_objects() const { } Rect2 TextLine::get_object_rect(Variant p_key) const { - return TS->shaped_text_get_object_rect(rid, p_key); + Vector2 ofs; + + float length = TS->shaped_text_get_width(rid); + if (width > 0) { + switch (alignment) { + case HORIZONTAL_ALIGNMENT_FILL: + case HORIZONTAL_ALIGNMENT_LEFT: + break; + case HORIZONTAL_ALIGNMENT_CENTER: { + if (length <= width) { + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += Math::floor((width - length) / 2.0); + } else { + ofs.y += Math::floor((width - length) / 2.0); + } + } else if (TS->shaped_text_get_inferred_direction(rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += width - length; + } else { + ofs.y += width - length; + } + } + } break; + case HORIZONTAL_ALIGNMENT_RIGHT: { + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += width - length; + } else { + ofs.y += width - length; + } + } break; + } + } + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.y += TS->shaped_text_get_ascent(rid); + } else { + ofs.x += TS->shaped_text_get_ascent(rid); + } + + Rect2 rect = TS->shaped_text_get_object_rect(rid, p_key); + rect.position += ofs; + + return rect; } void TextLine::set_horizontal_alignment(HorizontalAlignment p_alignment) { @@ -276,11 +317,7 @@ float TextLine::get_width() const { Size2 TextLine::get_size() const { const_cast<TextLine *>(this)->_shape(); - if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { - return Size2(TS->shaped_text_get_size(rid).x, TS->shaped_text_get_size(rid).y); - } else { - return Size2(TS->shaped_text_get_size(rid).x, TS->shaped_text_get_size(rid).y); - } + return TS->shaped_text_get_size(rid); } float TextLine::get_line_ascent() const { diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index 7e9a2591e4..59bb24c8b8 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -540,16 +540,90 @@ Rect2 TextParagraph::get_line_object_rect(int p_line, Variant p_key) const { const_cast<TextParagraph *>(this)->_shape_lines(); ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)lines_rid.size(), Rect2()); - Rect2 xrect = TS->shaped_text_get_object_rect(lines_rid[p_line], p_key); - for (int i = 0; i < p_line; i++) { - Size2 lsize = TS->shaped_text_get_size(lines_rid[i]); + + Vector2 ofs; + + float h_offset = 0.f; + if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { + h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x; + } else { + h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y; + } + + for (int i = 0; i <= p_line; i++) { + float l_width = width; if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { - xrect.position.y += lsize.y; + ofs.x = 0.f; + ofs.y += TS->shaped_text_get_ascent(lines_rid[i]); + if (i <= dropcap_lines) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + ofs.x -= h_offset; + } + l_width -= h_offset; + } } else { - xrect.position.x += lsize.x; + ofs.y = 0.f; + ofs.x += TS->shaped_text_get_ascent(lines_rid[i]); + if (i <= dropcap_lines) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + ofs.x -= h_offset; + } + l_width -= h_offset; + } + } + float length = TS->shaped_text_get_width(lines_rid[i]); + if (width > 0) { + switch (alignment) { + case HORIZONTAL_ALIGNMENT_FILL: + if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += l_width - length; + } else { + ofs.y += l_width - length; + } + } + break; + case HORIZONTAL_ALIGNMENT_LEFT: + break; + case HORIZONTAL_ALIGNMENT_CENTER: { + if (length <= l_width) { + if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += Math::floor((l_width - length) / 2.0); + } else { + ofs.y += Math::floor((l_width - length) / 2.0); + } + } else if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += l_width - length; + } else { + ofs.y += l_width - length; + } + } + } break; + case HORIZONTAL_ALIGNMENT_RIGHT: { + if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += l_width - length; + } else { + ofs.y += l_width - length; + } + } break; + } + } + if (i != p_line) { + if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x = 0.f; + ofs.y += TS->shaped_text_get_descent(lines_rid[i]); + } else { + ofs.y = 0.f; + ofs.x += TS->shaped_text_get_descent(lines_rid[i]); + } } } - return xrect; + + Rect2 rect = TS->shaped_text_get_object_rect(lines_rid[p_line], p_key); + rect.position += ofs; + + return rect; } Size2 TextParagraph::get_line_size(int p_line) const { diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 4085aa8ec2..2106619a6b 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -40,19 +40,15 @@ #include "servers/camera/camera_feed.h" int Texture2D::get_width() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_width, ret); + return ret; } int Texture2D::get_height() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_height, ret); + return ret; } Size2 Texture2D::get_size() const { @@ -60,20 +56,15 @@ Size2 Texture2D::get_size() const { } bool Texture2D::is_pixel_opaque(int p_x, int p_y) const { - bool ret; - if (GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret)) { - return ret; - } - - return true; + bool ret = true; + GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret); + return ret; } -bool Texture2D::has_alpha() const { - bool ret; - if (GDVIRTUAL_CALL(_has_alpha, ret)) { - return ret; - } - return true; +bool Texture2D::has_alpha() const { + bool ret = true; + GDVIRTUAL_CALL(_has_alpha, ret); + return ret; } void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { @@ -122,7 +113,7 @@ void Texture2D::_bind_methods() { GDVIRTUAL_BIND(_draw, "to_canvas_item", "pos", "modulate", "transpose") GDVIRTUAL_BIND(_draw_rect, "to_canvas_item", "rect", "tile", "modulate", "transpose") - GDVIRTUAL_BIND(_draw_rect_region, "tp_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"); + GDVIRTUAL_BIND(_draw_rect_region, "to_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"); } Texture2D::Texture2D() { @@ -653,7 +644,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si Image::Format format = Image::Format(f->get_32()); if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP || data_format == DATA_FORMAT_BASIS_UNIVERSAL) { - //look for a PNG or WEBP file inside + //look for a PNG or WebP file inside int sw = w; int sh = h; @@ -740,7 +731,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si } } - image->create(w, h, true, mipmap_images[0]->get_format(), img_data); + image->set_data(w, h, true, mipmap_images[0]->get_format(), img_data); return image; } @@ -766,10 +757,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si f->get_buffer(wr, data.size()); } - Ref<Image> image; - image.instantiate(); - - image->create(tw, th, mipmaps - i ? true : false, format, data); + Ref<Image> image = Image::create_from_data(tw, th, mipmaps - i ? true : false, format, data); return image; } @@ -1100,57 +1088,44 @@ TypedArray<Image> Texture3D::_get_datai() const { } Image::Format Texture3D::get_format() const { - Image::Format ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) { - return ret; - } - return Image::FORMAT_MAX; + Image::Format ret = Image::FORMAT_MAX; + GDVIRTUAL_REQUIRED_CALL(_get_format, ret); + return ret; } int Texture3D::get_width() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_width, ret); + return ret; } int Texture3D::get_height() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_height, ret); + return ret; } int Texture3D::get_depth() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_depth, ret)) { - return ret; - } - - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_depth, ret); + return ret; } bool Texture3D::has_mipmaps() const { - bool ret; - if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) { - return ret; - } - return false; + bool ret = false; + GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret); + return ret; } Vector<Ref<Image>> Texture3D::get_data() const { TypedArray<Image> ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_data, ret)) { - Vector<Ref<Image>> data; - data.resize(ret.size()); - for (int i = 0; i < data.size(); i++) { - data.write[i] = ret[i]; - } - return data; + GDVIRTUAL_REQUIRED_CALL(_get_data, ret); + Vector<Ref<Image>> data; + data.resize(ret.size()); + for (int i = 0; i < data.size(); i++) { + data.write[i] = ret[i]; } - return Vector<Ref<Image>>(); + return data; } void Texture3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format); @@ -1672,7 +1647,7 @@ Ref<Image> AtlasTexture::get_image() const { return Ref<Image>(); } - return atlas->get_image()->get_rect(region); + return atlas->get_image()->get_region(region); } AtlasTexture::AtlasTexture() {} @@ -2336,11 +2311,11 @@ void GradientTexture2D::_update() { image.instantiate(); if (gradient->get_points_count() <= 1) { // No need to interpolate. - image->create(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8); + image->initialize_data(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8); image->fill((gradient->get_points_count() == 1) ? gradient->get_color(0) : Color(0, 0, 0, 1)); } else { if (use_hdr) { - image->create(width, height, false, Image::FORMAT_RGBAF); + image->initialize_data(width, height, false, Image::FORMAT_RGBAF); Gradient &g = **gradient; // `create()` isn't available for non-uint8_t data, so fill in the data manually. for (int y = 0; y < height; y++) { @@ -2367,7 +2342,7 @@ void GradientTexture2D::_update() { } } } - image->create(width, height, false, Image::FORMAT_RGBA8, data); + image->set_data(width, height, false, Image::FORMAT_RGBA8, data); } } @@ -2867,60 +2842,45 @@ AnimatedTexture::~AnimatedTexture() { /////////////////////////////// Image::Format TextureLayered::get_format() const { - Image::Format ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) { - return ret; - } - return Image::FORMAT_MAX; + Image::Format ret = Image::FORMAT_MAX; + GDVIRTUAL_REQUIRED_CALL(_get_format, ret); + return ret; } TextureLayered::LayeredType TextureLayered::get_layered_type() const { - uint32_t ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_layered_type, ret)) { - return (LayeredType)ret; - } - return LAYERED_TYPE_2D_ARRAY; + uint32_t ret = LAYERED_TYPE_2D_ARRAY; + GDVIRTUAL_REQUIRED_CALL(_get_layered_type, ret); + return (LayeredType)ret; } int TextureLayered::get_width() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_width, ret); + return ret; } int TextureLayered::get_height() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) { - return ret; - } - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_height, ret); + return ret; } int TextureLayered::get_layers() const { - int ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_layers, ret)) { - return ret; - } - - return 0; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_get_layers, ret); + return ret; } bool TextureLayered::has_mipmaps() const { - bool ret; - if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) { - return ret; - } - return false; + bool ret = false; + GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret); + return ret; } Ref<Image> TextureLayered::get_layer_data(int p_layer) const { Ref<Image> ret; - if (GDVIRTUAL_REQUIRED_CALL(_get_layer_data, p_layer, ret)) { - return ret; - } - return Ref<Image>(); + GDVIRTUAL_REQUIRED_CALL(_get_layer_data, p_layer, ret); + return ret; } void TextureLayered::_bind_methods() { diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 4e529de8ee..9a9f0ad1af 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -238,7 +238,7 @@ private: Error _load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0); String path_to_file; mutable RID texture; - Image::Format format = Image::FORMAT_MAX; + Image::Format format = Image::FORMAT_L8; int w = 0; int h = 0; mutable Ref<BitMap> alpha_cache; @@ -415,7 +415,7 @@ class ImageTextureLayered : public TextureLayered { LayeredType layered_type; mutable RID texture; - Image::Format format = Image::FORMAT_MAX; + Image::Format format = Image::FORMAT_L8; int width = 0; int height = 0; @@ -495,7 +495,7 @@ private: Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0); String path_to_file; mutable RID texture; - Image::Format format = Image::FORMAT_MAX; + Image::Format format = Image::FORMAT_L8; int w = 0; int h = 0; int layers = 0; @@ -587,7 +587,7 @@ class ImageTexture3D : public Texture3D { mutable RID texture; - Image::Format format = Image::FORMAT_MAX; + Image::Format format = Image::FORMAT_L8; int width = 1; int height = 1; int depth = 1; @@ -641,7 +641,7 @@ private: Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps); String path_to_file; mutable RID texture; - Image::Format format = Image::FORMAT_MAX; + Image::Format format = Image::FORMAT_L8; int w = 0; int h = 0; int d = 0; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index d7d7b5fe31..9d2537bb4d 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -1801,11 +1801,11 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) { // Get the best tile. Ref<Texture2D> texture = counts[terrain_set][terrain].texture; Rect2i region = counts[terrain_set][terrain].region; - image->create(region.size.x, region.size.y, false, Image::FORMAT_RGBA8); + image->initialize_data(region.size.x, region.size.y, false, Image::FORMAT_RGBA8); image->blit_rect(texture->get_image(), region, Point2i()); image->resize(p_size.x, p_size.y, Image::INTERPOLATE_NEAREST); } else { - image->create(1, 1, false, Image::FORMAT_RGBA8); + image->initialize_data(1, 1, false, Image::FORMAT_RGBA8); image->set_pixel(0, 0, get_terrain_color(terrain_set, terrain)); } Ref<ImageTexture> icon = ImageTexture::create_from_image(image); @@ -3789,7 +3789,7 @@ Vector2i TileSetAtlasSource::get_atlas_grid_size() const { Size2i valid_area = txt->get_size() - margins; // Compute the number of valid tiles in the tiles atlas - Size2i grid_size = Size2i(); + Size2i grid_size; if (valid_area.x >= texture_region_size.x && valid_area.y >= texture_region_size.y) { valid_area -= texture_region_size; grid_size = Size2i(1, 1) + valid_area / (texture_region_size + separation); @@ -4363,6 +4363,7 @@ int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, i tiles[p_atlas_coords].alternatives[new_alternative_id] = memnew(TileData); tiles[p_atlas_coords].alternatives[new_alternative_id]->set_tile_set(tile_set); tiles[p_atlas_coords].alternatives[new_alternative_id]->set_allow_transform(true); + tiles[p_atlas_coords].alternatives[new_alternative_id]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed)); tiles[p_atlas_coords].alternatives[new_alternative_id]->notify_property_list_changed(); tiles[p_atlas_coords].alternatives_ids.append(new_alternative_id); tiles[p_atlas_coords].alternatives_ids.sort(); @@ -4602,9 +4603,7 @@ void TileSetAtlasSource::_update_padded_texture() { return; } - Ref<Image> image; - image.instantiate(); - image->create(size.x, size.y, false, src->get_format()); + Ref<Image> image = Image::create_empty(size.x, size.y, false, src->get_format()); for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) { for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) { diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index e156679711..9f465a17e9 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -277,6 +277,9 @@ public: bool operator<(const TerrainsPattern &p_terrains_pattern) const; bool operator==(const TerrainsPattern &p_terrains_pattern) const; + bool operator!=(const TerrainsPattern &p_terrains_pattern) const { + return !operator==(p_terrains_pattern); + }; void set_terrain(int p_terrain); int get_terrain() const; @@ -782,7 +785,7 @@ private: bool flip_h = false; bool flip_v = false; bool transpose = false; - Vector2i tex_offset = Vector2i(); + Vector2i tex_offset; Ref<Material> material = Ref<Material>(); Color modulate = Color(1.0, 1.0, 1.0, 1.0); int z_index = 0; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index df9addb6bb..6b8f8097a8 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -456,11 +456,9 @@ void VisualShaderNodeCustom::update_ports() { } String VisualShaderNodeCustom::get_caption() const { - String ret; - if (GDVIRTUAL_CALL(_get_name, ret)) { - return ret; - } - return "Unnamed"; + String ret = "Unnamed"; + GDVIRTUAL_CALL(_get_name, ret); + return ret; } int VisualShaderNodeCustom::get_input_port_count() const { @@ -559,11 +557,9 @@ String VisualShaderNodeCustom::generate_global_per_func(Shader::Mode p_mode, Vis } bool VisualShaderNodeCustom::is_available(Shader::Mode p_mode, VisualShader::Type p_type) const { - bool ret; - if (GDVIRTUAL_CALL(_is_available, p_mode, p_type, ret)) { - return ret; - } - return true; + bool ret = true; + GDVIRTUAL_CALL(_is_available, p_mode, p_type, ret); + return ret; } void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) { @@ -1509,11 +1505,10 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { } void VisualShader::reset_state() { -#ifndef _MSC_VER -#warning everything needs to be cleared here -#endif + // TODO: Everything needs to be cleared here. emit_changed(); } + void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { //mode p_list->push_back(PropertyInfo(Variant::INT, PNAME("mode"), PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky,Fog")); @@ -2071,10 +2066,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *p_global_code, StringB } if (!node_code.is_empty()) { - r_code += "\n"; + r_code += "\n\n"; } - r_code += "\n"; // r_processed.insert(p_node); return OK; @@ -2371,71 +2365,62 @@ void VisualShader::_update_shader() const { String global_compute_code; if (shader_mode == Shader::MODE_PARTICLES) { - bool has_start = !code_map[TYPE_START].is_empty(); bool has_start_custom = !code_map[TYPE_START_CUSTOM].is_empty(); bool has_process = !code_map[TYPE_PROCESS].is_empty(); bool has_process_custom = !code_map[TYPE_PROCESS_CUSTOM].is_empty(); bool has_collide = !code_map[TYPE_COLLIDE].is_empty(); shader_code += "void start() {\n"; - if (has_start || has_start_custom) { - shader_code += " uint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n"; - shader_code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; - shader_code += " float __radians;\n"; - shader_code += " vec3 __vec3_buff1;\n"; - shader_code += " vec3 __vec3_buff2;\n"; - shader_code += " float __scalar_buff1;\n"; - shader_code += " float __scalar_buff2;\n"; - shader_code += " int __scalar_ibuff;\n"; - shader_code += " vec4 __vec4_buff;\n"; - shader_code += " vec3 __ndiff = normalize(__diff);\n\n"; - } - if (has_start) { - shader_code += " {\n"; - shader_code += code_map[TYPE_START].replace("\n ", "\n "); - shader_code += " }\n"; - if (has_start_custom) { - shader_code += " \n"; - } - } + shader_code += " uint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n"; + shader_code += "\n"; + shader_code += " {\n"; + shader_code += code_map[TYPE_START].replace("\n ", "\n "); + shader_code += " }\n"; if (has_start_custom) { + shader_code += " \n"; shader_code += " {\n"; shader_code += code_map[TYPE_START_CUSTOM].replace("\n ", "\n "); shader_code += " }\n"; } shader_code += "}\n\n"; - shader_code += "void process() {\n"; + if (has_process || has_process_custom || has_collide) { + shader_code += "void process() {\n"; shader_code += " uint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n"; - shader_code += " vec3 __vec3_buff1;\n"; - shader_code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; - shader_code += " vec3 __ndiff = normalize(__diff);\n\n"; - } - shader_code += " {\n"; - String tab = " "; - if (has_collide) { - shader_code += " if (COLLIDED) {\n\n"; - shader_code += code_map[TYPE_COLLIDE].replace("\n ", "\n "); + shader_code += "\n"; + if (has_process || has_collide) { + shader_code += " {\n"; + } + String tab = " "; + if (has_collide) { + shader_code += " if (COLLIDED) {\n\n"; + shader_code += code_map[TYPE_COLLIDE].replace("\n ", "\n "); + if (has_process) { + shader_code += " } else {\n\n"; + tab += " "; + } + } if (has_process) { - shader_code += " } else {\n\n"; - tab += " "; + shader_code += code_map[TYPE_PROCESS].replace("\n ", "\n " + tab); + } + if (has_collide) { + shader_code += " }\n"; + } + if (has_process || has_collide) { + shader_code += " }\n"; } - } - if (has_process) { - shader_code += code_map[TYPE_PROCESS].replace("\n ", "\n " + tab); - } - if (has_collide) { - shader_code += " }\n"; - } - shader_code += " }\n"; - if (has_process_custom) { - shader_code += " {\n\n"; - shader_code += code_map[TYPE_PROCESS_CUSTOM].replace("\n ", "\n "); - shader_code += " }\n"; - } + if (has_process_custom) { + if (has_process || has_collide) { + shader_code += " \n"; + } + shader_code += " {\n"; + shader_code += code_map[TYPE_PROCESS_CUSTOM].replace("\n ", "\n "); + shader_code += " }\n"; + } - shader_code += "}\n\n"; + shader_code += "}\n\n"; + } global_compute_code += "float __rand_from_seed(inout uint seed) {\n"; global_compute_code += " int k;\n"; @@ -2663,6 +2648,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_world", "NODE_POSITION_WORLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_position_world", "CAMERA_POSITION_WORLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_direction_world", "CAMERA_DIRECTION_WORLD" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "camera_visible_layers", "CAMERA_VISIBLE_LAYERS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_view", "NODE_POSITION_VIEW" }, // Node3D, Fragment @@ -2695,6 +2681,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_world", "NODE_POSITION_WORLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_position_world", "CAMERA_POSITION_WORLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_direction_world", "CAMERA_DIRECTION_WORLD" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "camera_visible_layers", "CAMERA_VISIBLE_LAYERS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_view", "NODE_POSITION_VIEW" }, // Node3D, Light diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index de13912b75..03abac1b3e 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -1642,17 +1642,20 @@ bool VisualShaderNodeLinearSceneDepth::has_output_port_preview(int p_port) const String VisualShaderNodeLinearSceneDepth::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; + code += " {\n"; - code += " float _log_depth = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).x;\n"; - code += " vec3 _depth_ndc = vec3(SCREEN_UV * 2.0 - 1.0, _log_depth);\n"; - code += " vec4 _depth_view = INV_PROJECTION_MATRIX * vec4(_depth_ndc, 1.0);\n"; - code += " _depth_view.xyz /= _depth_view.w;"; - code += vformat(" %s = -_depth_view.z;", p_output_vars[0]); + code += " float __log_depth = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).x;\n"; + code += " vec3 __depth_ndc = vec3(SCREEN_UV * 2.0 - 1.0, __log_depth);\n"; + code += " vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(__depth_ndc, 1.0);\n"; + code += " __depth_view.xyz /= __depth_view.w;\n"; + code += vformat(" %s = -__depth_view.z;\n", p_output_vars[0]); + code += " }\n"; return code; } VisualShaderNodeLinearSceneDepth::VisualShaderNodeLinearSceneDepth() { + simple_decl = false; } ////////////// Float Op @@ -3105,9 +3108,9 @@ void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_fun return; } if (p_func == FUNC_PANNING) { - set_input_port_default_value(2, Vector2()); // offset + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // offset } else { // FUNC_SCALING - set_input_port_default_value(2, Vector2(0.5, 0.5)); // pivot + set_input_port_default_value(2, Vector2(0.5, 0.5), get_input_port_default_value(2)); // pivot } func = p_func; emit_changed(); @@ -3204,6 +3207,7 @@ String VisualShaderNodeUVPolarCoord::get_output_port_name(int p_port) const { String VisualShaderNodeUVPolarCoord::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; + code += " {\n"; String uv; if (p_input_vars[0].is_empty()) { @@ -3220,17 +3224,18 @@ String VisualShaderNodeUVPolarCoord::generate_code(Shader::Mode p_mode, VisualSh String repeat = vformat("%s", p_input_vars[3]); if (p_mode == Shader::MODE_CANVAS_ITEM) { - code += vformat(" vec2 __dir = %s - %s;\n", uv, center); - code += " float __radius = length(__dir) * 2.0;\n"; - code += " float __angle = atan(__dir.y, __dir.x) * 1.0/(PI * 2.0);\n"; - code += vformat(" %s = mod(vec2(__radius * %s, __angle * %s), 1.0);\n", p_output_vars[0], zoom, repeat); + code += vformat(" vec2 __dir = %s - %s;\n", uv, center); + code += " float __radius = length(__dir) * 2.0;\n"; + code += " float __angle = atan(__dir.y, __dir.x) * 1.0 / (PI * 2.0);\n"; + code += vformat(" %s = mod(vec2(__radius * %s, __angle * %s), 1.0);\n", p_output_vars[0], zoom, repeat); } else { - code += vformat(" vec2 __dir = %s - %s;\n", uv, center); - code += " float __radius = length(__dir) * 2.0;\n"; - code += " float __angle = atan(__dir.y, __dir.x) * 1.0/(PI * 2.0);\n"; - code += vformat(" %s = vec2(__radius * %s, __angle * %s);\n", p_output_vars[0], zoom, repeat); + code += vformat(" vec2 __dir = %s - %s;\n", uv, center); + code += " float __radius = length(__dir) * 2.0;\n"; + code += " float __angle = atan(__dir.y, __dir.x) * 1.0 / (PI * 2.0);\n"; + code += vformat(" %s = vec2(__radius * %s, __angle * %s);\n", p_output_vars[0], zoom, repeat); } + code += " }\n"; return code; } @@ -3238,6 +3243,8 @@ VisualShaderNodeUVPolarCoord::VisualShaderNodeUVPolarCoord() { set_input_port_default_value(1, Vector2(0.5, 0.5)); // center set_input_port_default_value(2, 1.0); // zoom set_input_port_default_value(3, 1.0); // repeat + + simple_decl = false; } ////////////// Dot Product @@ -7256,22 +7263,26 @@ bool VisualShaderNodeProximityFade::has_output_port_preview(int p_port) const { String VisualShaderNodeProximityFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; + code += " {\n"; String proximity_fade_distance = vformat("%s", p_input_vars[0]); - code += " float __depth_tex = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).r;\n"; + code += " float __depth_tex = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).r;\n"; if (!RenderingServer::get_singleton()->is_low_end()) { - code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0);\n"; + code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0);\n"; } else { - code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __depth_tex) * 2.0 - 1.0, 1.0);\n"; + code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __depth_tex) * 2.0 - 1.0, 1.0);\n"; } - code += " __depth_world_pos.xyz /= __depth_world_pos.z;\n"; - code += vformat(" %s = clamp(1.0 - smoothstep(__depth_world_pos.z + %s, __depth_world_pos.z, VERTEX.z), 0.0, 1.0);\n", p_output_vars[0], p_input_vars[0]); + code += " __depth_world_pos.xyz /= __depth_world_pos.w;\n"; + code += vformat(" %s = clamp(1.0 - smoothstep(__depth_world_pos.z + %s, __depth_world_pos.z, VERTEX.z), 0.0, 1.0);\n", p_output_vars[0], p_input_vars[0]); + code += " }\n"; return code; } VisualShaderNodeProximityFade::VisualShaderNodeProximityFade() { set_input_port_default_value(0, 1.0); + + simple_decl = false; } ////////////// Random Range @@ -7416,11 +7427,11 @@ String VisualShaderNodeRemap::get_output_port_name(int p_port) const { String VisualShaderNodeRemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - - code += vformat(" float _input_range = %s - %s;\n", p_input_vars[2], p_input_vars[1]); - code += vformat(" float _output_range = %s - %s;\n", p_input_vars[4], p_input_vars[3]); - code += vformat(" %s = %s + _output_range * ((%s - %s) / _input_range);\n", p_output_vars[0], p_input_vars[3], p_input_vars[0], p_input_vars[1]); - + code += " {\n"; + code += vformat(" float __input_range = %s - %s;\n", p_input_vars[2], p_input_vars[1]); + code += vformat(" float __output_range = %s - %s;\n", p_input_vars[4], p_input_vars[3]); + code += vformat(" %s = %s + __output_range * ((%s - %s) / __input_range);\n", p_output_vars[0], p_input_vars[3], p_input_vars[0], p_input_vars[1]); + code += " }\n"; return code; } @@ -7429,4 +7440,6 @@ VisualShaderNodeRemap::VisualShaderNodeRemap() { set_input_port_default_value(2, 1.0); set_input_port_default_value(3, 0.0); set_input_port_default_value(4, 1.0); + + simple_decl = false; } diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index ab7354f6e7..d61a343688 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -374,13 +374,13 @@ String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_ if (is_output_port_connected(p_index)) { switch (p_port_type) { case PORT_TYPE_VECTOR_2D: { - code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); + code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); } break; case PORT_TYPE_VECTOR_3D: { if (mode_2d) { - code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); + code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); } else { - code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xyz;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); + code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xyz;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); } } break; default: @@ -392,25 +392,27 @@ String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_ String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n"; + code += " {\n"; + code += " int __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n"; code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx", VisualShaderNode::PORT_TYPE_VECTOR_3D); code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm", VisualShaderNode::PORT_TYPE_VECTOR_3D); if (is_output_port_connected(2) || is_output_port_connected(3)) { - code += vformat(" __vec4_buff = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0);\n", make_unique_id(p_type, p_id, "mesh_col")); + code += vformat(" vec4 __vec4_buff = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0);\n", make_unique_id(p_type, p_id, "mesh_col")); if (is_output_port_connected(2)) { - code += " " + p_output_vars[2] + " = __vec4_buff.rgb;\n"; + code += " " + p_output_vars[2] + " = __vec4_buff.rgb;\n"; } if (is_output_port_connected(3)) { - code += " " + p_output_vars[3] + " = __vec4_buff.a;\n"; + code += " " + p_output_vars[3] + " = __vec4_buff.a;\n"; } } code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", VisualShaderNode::PORT_TYPE_VECTOR_2D); code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", VisualShaderNode::PORT_TYPE_VECTOR_2D); + code += " }\n"; return code; } @@ -460,9 +462,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector2> image.instantiate(); if (p_array.size() == 0) { - image->create(1, 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF); } else { - image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); } for (int i = 0; i < p_array.size(); i++) { @@ -481,9 +483,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector3> image.instantiate(); if (p_array.size() == 0) { - image->create(1, 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF); } else { - image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); } for (int i = 0; i < p_array.size(); i++) { @@ -502,9 +504,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p image.instantiate(); if (p_array.size() == 0) { - image->create(1, 1, false, Image::Format::FORMAT_RGBA8); + image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBA8); } else { - image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8); + image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8); } for (int i = 0; i < p_array.size(); i++) { @@ -737,6 +739,8 @@ VisualShaderNodeParticleMeshEmitter::VisualShaderNodeParticleMeshEmitter() { color_texture.instantiate(); uv_texture.instantiate(); uv2_texture.instantiate(); + + simple_decl = false; } // VisualShaderNodeParticleMultiplyByAxisAngle @@ -879,22 +883,26 @@ bool VisualShaderNodeParticleConeVelocity::has_output_port_preview(int p_port) c String VisualShaderNodeParticleConeVelocity::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += " __radians = radians(" + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; - code += " __scalar_buff1 = __rand_from_seed_m1_p1(__seed) * __radians;\n"; - code += " __scalar_buff2 = __rand_from_seed_m1_p1(__seed) * __radians;\n"; - code += " __vec3_buff1 = " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + ";\n"; - code += " __scalar_buff1 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.x, __vec3_buff1.z) : sign(__vec3_buff1.x) * (PI / 2.0);\n"; - code += " __scalar_buff2 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.z)) : (__vec3_buff1.x != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.x)) : sign(__vec3_buff1.y) * (PI / 2.0));\n"; - code += " __vec3_buff1 = vec3(sin(__scalar_buff1), 0.0, cos(__scalar_buff1));\n"; - code += " __vec3_buff2 = vec3(0.0, sin(__scalar_buff2), cos(__scalar_buff2));\n"; - code += " __vec3_buff2.z = __vec3_buff2.z / max(0.0001, sqrt(abs(__vec3_buff2.z)));\n"; - code += " " + p_output_vars[0] + " = normalize(vec3(__vec3_buff1.x * __vec3_buff2.z, __vec3_buff2.y, __vec3_buff1.z * __vec3_buff2.z));\n"; + code += " {\n"; + code += " float __radians = radians(" + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; + code += " float __scalar_buff1 = __rand_from_seed_m1_p1(__seed) * __radians;\n"; + code += " float __scalar_buff2 = __rand_from_seed_m1_p1(__seed) * __radians;\n"; + code += " vec3 __vec3_buff1 = " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + ";\n"; + code += " __scalar_buff1 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.x, __vec3_buff1.z) : sign(__vec3_buff1.x) * (PI / 2.0);\n"; + code += " __scalar_buff2 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.z)) : (__vec3_buff1.x != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.x)) : sign(__vec3_buff1.y) * (PI / 2.0));\n"; + code += " __vec3_buff1 = vec3(sin(__scalar_buff1), 0.0, cos(__scalar_buff1));\n"; + code += " vec3 __vec3_buff2 = vec3(0.0, sin(__scalar_buff2), cos(__scalar_buff2));\n"; + code += " __vec3_buff2.z = __vec3_buff2.z / max(0.0001, sqrt(abs(__vec3_buff2.z)));\n"; + code += " " + p_output_vars[0] + " = normalize(vec3(__vec3_buff1.x * __vec3_buff2.z, __vec3_buff2.y, __vec3_buff1.z * __vec3_buff2.z));\n"; + code += " }\n"; return code; } VisualShaderNodeParticleConeVelocity::VisualShaderNodeParticleConeVelocity() { set_input_port_default_value(0, Vector3(1, 0, 0)); set_input_port_default_value(1, 45.0); + + simple_decl = false; } // VisualShaderNodeParticleRandomness @@ -1086,21 +1094,26 @@ String VisualShaderNodeParticleAccelerator::get_input_port_name(int p_port) cons String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; + code += " {\n"; switch (mode) { case MODE_LINEAR: - code += " " + p_output_vars[0] + " = length(VELOCITY) > 0.0 ? " + "normalize(VELOCITY) * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n"; + code += " " + p_output_vars[0] + " = length(VELOCITY) > 0.0 ? " + "normalize(VELOCITY) * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n"; break; case MODE_RADIAL: - code += " " + p_output_vars[0] + " = length(__diff) > 0.0 ? __ndiff * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n"; + code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; + code += " vec3 __ndiff = normalize(__diff);\n\n"; + code += " " + p_output_vars[0] + " = length(__diff) > 0.0 ? __ndiff * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n"; break; case MODE_TANGENTIAL: - code += " __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n"; - code += " " + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n"; + code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; + code += " vec3 __ndiff = normalize(__diff);\n\n"; + code += " vec3 __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n"; + code += " " + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n"; break; default: break; } - + code += " }\n"; return code; } @@ -1125,6 +1138,8 @@ VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() { set_input_port_default_value(0, Vector3(1, 1, 1)); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, Vector3(0, -9.8, 0)); + + simple_decl = false; } // VisualShaderNodeParticleOutput |