diff options
Diffstat (limited to 'scene/resources')
78 files changed, 3644 insertions, 2536 deletions
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index e8cb40154e..a412d8a5e2 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -519,7 +519,7 @@ PoolVector<uint8_t> AudioStreamSample::get_data() const { Error AudioStreamSample::save_to_wav(const String &p_path) { if (format == AudioStreamSample::FORMAT_IMA_ADPCM) { - WARN_PRINTS("Saving IMA_ADPC samples are not supported yet"); + WARN_PRINT("Saving IMA_ADPC samples are not supported yet"); return ERR_UNAVAILABLE; } diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index dee3943b8e..e1f485bae6 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -48,6 +48,10 @@ Vector<Vector3> BoxShape::get_debug_mesh_lines() { return lines; } +real_t BoxShape::get_enclosing_radius() const { + return extents.length(); +} + void BoxShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(), extents); diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h index b577a70e1e..fb164cc300 100644 --- a/scene/resources/box_shape.h +++ b/scene/resources/box_shape.h @@ -48,6 +48,7 @@ public: Vector3 get_extents() const; virtual Vector<Vector3> get_debug_mesh_lines(); + virtual real_t get_enclosing_radius() const; BoxShape(); }; diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index 61331a336d..933129936a 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -69,6 +69,10 @@ Vector<Vector3> CapsuleShape::get_debug_mesh_lines() { return points; } +real_t CapsuleShape::get_enclosing_radius() const { + return radius + height * 0.5; +} + void CapsuleShape::_update_shape() { Dictionary d; diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h index 8e7d7bcb94..f097e51175 100644 --- a/scene/resources/capsule_shape.h +++ b/scene/resources/capsule_shape.h @@ -51,6 +51,7 @@ public: float get_height() const; virtual Vector<Vector3> get_debug_mesh_lines(); + virtual real_t get_enclosing_radius() const; CapsuleShape(); }; diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 008e8bb13d..5658395cee 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -97,6 +97,10 @@ Rect2 CapsuleShape2D::get_rect() const { return rect; } +real_t CapsuleShape2D::get_enclosing_radius() const { + return radius + height * 0.5; +} + void CapsuleShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape2D::set_radius); diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h index 8398fab839..fe401a610c 100644 --- a/scene/resources/capsule_shape_2d.h +++ b/scene/resources/capsule_shape_2d.h @@ -56,6 +56,7 @@ public: virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; + virtual real_t get_enclosing_radius() const; CapsuleShape2D(); }; diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index 7142309e28..10f8ab8a8a 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -70,6 +70,10 @@ Rect2 CircleShape2D::get_rect() const { return rect; } +real_t CircleShape2D::get_enclosing_radius() const { + return radius; +} + void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Vector2> points; diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h index cafd291f13..8b064f4d9f 100644 --- a/scene/resources/circle_shape_2d.h +++ b/scene/resources/circle_shape_2d.h @@ -50,6 +50,7 @@ public: virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; + virtual real_t get_enclosing_radius() const; CircleShape2D(); }; diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index 48cc08eae4..0a93f99ea3 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -64,6 +64,16 @@ Vector<Vector3> ConcavePolygonShape::get_debug_mesh_lines() { return points; } +real_t ConcavePolygonShape::get_enclosing_radius() const { + PoolVector<Vector3> data = get_faces(); + PoolVector<Vector3>::Read read = data.read(); + real_t r = 0; + for (int i(0); i < data.size(); i++) { + r = MAX(read[i].length_squared(), r); + } + return Math::sqrt(r); +} + void ConcavePolygonShape::_update_shape() { Shape::_update_shape(); } diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h index 5e371954d4..b4bebbd7b4 100644 --- a/scene/resources/concave_polygon_shape.h +++ b/scene/resources/concave_polygon_shape.h @@ -66,7 +66,8 @@ public: void set_faces(const PoolVector<Vector3> &p_faces); PoolVector<Vector3> get_faces() const; - Vector<Vector3> get_debug_mesh_lines(); + virtual Vector<Vector3> get_debug_mesh_lines(); + virtual real_t get_enclosing_radius() const; ConcavePolygonShape(); }; diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index 640f395158..840733add3 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -94,6 +94,16 @@ Rect2 ConcavePolygonShape2D::get_rect() const { return rect; } +real_t ConcavePolygonShape2D::get_enclosing_radius() const { + PoolVector<Vector2> data = get_segments(); + PoolVector<Vector2>::Read read = data.read(); + real_t r = 0; + for (int i(0); i < data.size(); i++) { + r = MAX(read[i].length_squared(), r); + } + return Math::sqrt(r); +} + void ConcavePolygonShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_segments", "segments"), &ConcavePolygonShape2D::set_segments); diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h index b95ed100e7..4e47ad34b8 100644 --- a/scene/resources/concave_polygon_shape_2d.h +++ b/scene/resources/concave_polygon_shape_2d.h @@ -47,6 +47,7 @@ public: virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; + virtual real_t get_enclosing_radius() const; ConcavePolygonShape2D(); }; diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index 1498eb4af9..21fdcc1f06 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -55,6 +55,16 @@ Vector<Vector3> ConvexPolygonShape::get_debug_mesh_lines() { return Vector<Vector3>(); } +real_t ConvexPolygonShape::get_enclosing_radius() const { + PoolVector<Vector3> data = get_points(); + PoolVector<Vector3>::Read read = data.read(); + real_t r = 0; + for (int i(0); i < data.size(); i++) { + r = MAX(read[i].length_squared(), r); + } + return Math::sqrt(r); +} + void ConvexPolygonShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(), points); diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h index 4725d09b26..e3bf02399a 100644 --- a/scene/resources/convex_polygon_shape.h +++ b/scene/resources/convex_polygon_shape.h @@ -48,6 +48,7 @@ public: PoolVector<Vector3> get_points() const; virtual Vector<Vector3> get_debug_mesh_lines(); + virtual real_t get_enclosing_radius() const; ConvexPolygonShape(); }; diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index c404190398..296d014cc7 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -97,6 +97,14 @@ Rect2 ConvexPolygonShape2D::get_rect() const { return rect; } +real_t ConvexPolygonShape2D::get_enclosing_radius() const { + real_t r = 0; + for (int i(0); i < get_points().size(); i++) { + r = MAX(get_points()[i].length_squared(), r); + } + return Math::sqrt(r); +} + ConvexPolygonShape2D::ConvexPolygonShape2D() : Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) { } diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h index ed6be738ab..83c250c0ce 100644 --- a/scene/resources/convex_polygon_shape_2d.h +++ b/scene/resources/convex_polygon_shape_2d.h @@ -51,6 +51,7 @@ public: virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; + virtual real_t get_enclosing_radius() const; ConvexPolygonShape2D(); }; diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp index d9f6e4f054..b9b0d77a1b 100644 --- a/scene/resources/cylinder_shape.cpp +++ b/scene/resources/cylinder_shape.cpp @@ -62,6 +62,10 @@ Vector<Vector3> CylinderShape::get_debug_mesh_lines() { return points; } +real_t CylinderShape::get_enclosing_radius() const { + return Vector2(radius, height * 0.5).length(); +} + void CylinderShape::_update_shape() { Dictionary d; diff --git a/scene/resources/cylinder_shape.h b/scene/resources/cylinder_shape.h index ebddd4d92f..a26fda10cd 100644 --- a/scene/resources/cylinder_shape.h +++ b/scene/resources/cylinder_shape.h @@ -50,6 +50,7 @@ public: float get_height() const; virtual Vector<Vector3> get_debug_mesh_lines(); + virtual real_t get_enclosing_radius() const; CylinderShape(); }; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index cc76df62e5..5a6a8dc286 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -69,7 +69,7 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl img->resize(orig_size.x * scale, orig_size.y * scale); } - texture->create_from_image(img, ImageTexture::FLAG_FILTER); + texture->create_from_image(img); (*tex_cache)[p_src] = texture; } @@ -98,7 +98,7 @@ static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, } template <class T> -static Ref<Texture> make_icon(T p_src) { +static Ref<Texture2D> make_icon(T p_src) { Ref<ImageTexture> texture(memnew(ImageTexture)); Ref<Image> img = memnew(Image(p_src)); @@ -115,7 +115,7 @@ static Ref<Texture> make_icon(T p_src) { img->convert(Image::FORMAT_RGBA8); img->resize(orig_size.x * scale, orig_size.y * scale); } - texture->create_from_image(img, ImageTexture::FLAG_FILTER); + texture->create_from_image(img); return texture; } @@ -169,7 +169,7 @@ static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margi return style; } -void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture> &default_icon, Ref<StyleBox> &default_style, float p_scale) { +void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale) { scale = p_scale; @@ -464,7 +464,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("completion_scroll_width", "TextEdit", 3); theme->set_constant("line_spacing", "TextEdit", 4 * scale); - Ref<Texture> empty_icon = memnew(ImageTexture); + Ref<Texture2D> empty_icon = memnew(ImageTexture); // HScrollBar @@ -647,8 +647,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("title_button_color", "Tree", control_font_color); theme->set_color("font_color", "Tree", control_font_color_low); theme->set_color("font_color_selected", "Tree", control_font_color_pressed); - theme->set_color("selection_color", "Tree", Color(0.1, 0.1, 1, 0.8)); - theme->set_color("cursor_color", "Tree", Color(0, 0, 0)); theme->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1)); theme->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2)); theme->set_color("relationship_line_color", "Tree", Color(0.27, 0.27, 0.27)); @@ -875,7 +873,7 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { t.instance(); Ref<StyleBox> default_style; - Ref<Texture> default_icon; + Ref<Texture2D> default_icon; Ref<Font> default_font; if (p_font.is_valid()) { default_font = p_font; diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index 1807770ff4..46f89a9b50 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -33,7 +33,7 @@ #include "scene/resources/theme.h" -void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture> &default_icon, Ref<StyleBox> &default_style, float p_scale); +void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale); void make_default_theme(bool p_hidpi, Ref<Font> p_font); void clear_default_theme(); diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index d19d82d252..d2a90f388e 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -28,8 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef FREETYPE_ENABLED +#include "modules/modules_enabled.gen.h" +#ifdef MODULE_FREETYPE_ENABLED + #include "dynamic_font.h" + #include "core/os/file_access.h" #include "core/os/os.h" @@ -219,11 +222,6 @@ Error DynamicFontAtSize::_load() { ascent = (face->size->metrics.ascender / 64.0) / oversampling * scale_color_font; descent = (-face->size->metrics.descender / 64.0) / oversampling * scale_color_font; linegap = 0; - texture_flags = 0; - if (id.mipmaps) - texture_flags |= Texture::FLAG_MIPMAPS; - if (id.filter) - texture_flags |= Texture::FLAG_FILTER; valid = true; return OK; @@ -296,16 +294,6 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V return ret; } -void DynamicFontAtSize::set_texture_flags(uint32_t p_flags) { - - texture_flags = p_flags; - for (int i = 0; i < textures.size(); i++) { - Ref<ImageTexture> &tex = textures.write[i].texture; - if (!tex.is_null()) - tex->set_flags(p_flags); - } -} - float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks, bool p_advance_only, bool p_outline) const { if (!valid) @@ -348,7 +336,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT modulate.r = modulate.g = modulate.b = 1.0; } RID texture = font->textures[ch->texture_idx].texture->get_rid(); - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), texture, ch->rect_uv, modulate, false, RID(), false); + VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), texture, ch->rect_uv, modulate, false, RID(), RID(), Color(1, 1, 1, 1), false); } advance = ch->advance; @@ -533,9 +521,9 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b if (tex.texture.is_null()) { tex.texture.instance(); - tex.texture->create_from_image(img, Texture::FLAG_VIDEO_SURFACE | texture_flags); + tex.texture->create_from_image(img); } else { - tex.texture->set_data(img); //update + tex.texture->update(img); //update } } @@ -656,7 +644,6 @@ DynamicFontAtSize::DynamicFontAtSize() { ascent = 1; descent = 1; linegap = 1; - texture_flags = 0; oversampling = font_oversampling; scale_color_font = 1; } @@ -755,34 +742,6 @@ Color DynamicFont::get_outline_color() const { return outline_color; } -bool DynamicFont::get_use_mipmaps() const { - - return cache_id.mipmaps; -} - -void DynamicFont::set_use_mipmaps(bool p_enable) { - - if (cache_id.mipmaps == p_enable) - return; - cache_id.mipmaps = p_enable; - outline_cache_id.mipmaps = p_enable; - _reload_cache(); -} - -bool DynamicFont::get_use_filter() const { - - return cache_id.filter; -} - -void DynamicFont::set_use_filter(bool p_enable) { - - if (cache_id.filter == p_enable) - return; - cache_id.filter = p_enable; - outline_cache_id.filter = p_enable; - _reload_cache(); -} - bool DynamicFontData::is_antialiased() const { return antialiased; @@ -1004,10 +963,6 @@ void DynamicFont::_bind_methods() { ClassDB::bind_method(D_METHOD("set_outline_color", "color"), &DynamicFont::set_outline_color); ClassDB::bind_method(D_METHOD("get_outline_color"), &DynamicFont::get_outline_color); - ClassDB::bind_method(D_METHOD("set_use_mipmaps", "enable"), &DynamicFont::set_use_mipmaps); - ClassDB::bind_method(D_METHOD("get_use_mipmaps"), &DynamicFont::get_use_mipmaps); - ClassDB::bind_method(D_METHOD("set_use_filter", "enable"), &DynamicFont::set_use_filter); - ClassDB::bind_method(D_METHOD("get_use_filter"), &DynamicFont::get_use_filter); ClassDB::bind_method(D_METHOD("set_spacing", "type", "value"), &DynamicFont::set_spacing); ClassDB::bind_method(D_METHOD("get_spacing", "type"), &DynamicFont::get_spacing); @@ -1021,8 +976,6 @@ void DynamicFont::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,1024,1"), "set_outline_size", "get_outline_size"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "get_use_mipmaps"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_filter"), "set_use_filter", "get_use_filter"); ADD_GROUP("Extra Spacing", "extra_spacing"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_top"), "set_spacing", "get_spacing", SPACING_TOP); ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_bottom"), "set_spacing", "get_spacing", SPACING_BOTTOM); diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index 2dafd3ce4f..94f03665d3 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -31,7 +31,9 @@ #ifndef DYNAMIC_FONT_H #define DYNAMIC_FONT_H -#ifdef FREETYPE_ENABLED +#include "modules/modules_enabled.gen.h" +#ifdef MODULE_FREETYPE_ENABLED + #include "core/io/resource_loader.h" #include "core/os/mutex.h" #include "core/os/thread_safe.h" @@ -54,9 +56,7 @@ public: struct { uint32_t size : 16; uint32_t outline_size : 8; - uint32_t mipmaps : 1; - uint32_t filter : 1; - uint32_t unused : 6; + uint32_t unused : 8; }; uint32_t key; }; @@ -125,8 +125,6 @@ class DynamicFontAtSize : public Reference { float oversampling; float scale_color_font; - uint32_t texture_flags; - bool valid; struct CharTexture { diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 7597cd636e..12b2bf4bc9 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -61,25 +61,6 @@ void Environment::set_sky_custom_fov(float p_scale) { bg_sky_custom_fov = p_scale; VS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale); } -void Environment::set_sky_orientation(const Basis &p_orientation) { - - bg_sky_orientation = p_orientation; - _change_notify("background_sky_rotation"); - _change_notify("background_sky_rotation_degrees"); - VS::get_singleton()->environment_set_sky_orientation(environment, bg_sky_orientation); -} -void Environment::set_sky_rotation(const Vector3 &p_euler_rad) { - - bg_sky_orientation.set_euler(p_euler_rad); - _change_notify("background_sky_orientation"); - _change_notify("background_sky_rotation_degrees"); - VS::get_singleton()->environment_set_sky_orientation(environment, bg_sky_orientation); -} -void Environment::set_sky_rotation_degrees(const Vector3 &p_euler_deg) { - - set_sky_rotation(p_euler_deg * Math_PI / 180.0); - _change_notify("background_sky_rotation"); -} void Environment::set_bg_color(const Color &p_color) { bg_color = p_color; @@ -98,24 +79,43 @@ void Environment::set_canvas_max_layer(int p_max_layer) { void Environment::set_ambient_light_color(const Color &p_color) { ambient_color = p_color; - VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, ambient_energy, ambient_sky_contribution); + VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, VS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, VS::EnvironmentReflectionSource(reflection_source), ao_color); } void Environment::set_ambient_light_energy(float p_energy) { ambient_energy = p_energy; - VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, ambient_energy, ambient_sky_contribution); + VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, VS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, VS::EnvironmentReflectionSource(reflection_source), ao_color); } void Environment::set_ambient_light_sky_contribution(float p_energy) { ambient_sky_contribution = p_energy; - VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, ambient_energy, ambient_sky_contribution); + VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, VS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, VS::EnvironmentReflectionSource(reflection_source), ao_color); } void Environment::set_camera_feed_id(int p_camera_feed_id) { camera_feed_id = p_camera_feed_id; +// FIXME: Disabled during Vulkan refactoring, should be ported. +#if 0 VS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id); +#endif }; +void Environment::set_ambient_source(AmbientSource p_source) { + ambient_source = p_source; + VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, VS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, VS::EnvironmentReflectionSource(reflection_source), ao_color); +} + +Environment::AmbientSource Environment::get_ambient_source() const { + return ambient_source; +} +void Environment::set_reflection_source(ReflectionSource p_source) { + reflection_source = p_source; + VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, VS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, VS::EnvironmentReflectionSource(reflection_source), ao_color); +} +Environment::ReflectionSource Environment::get_reflection_source() const { + return reflection_source; +} + Environment::BGMode Environment::get_background() const { return bg_mode; @@ -130,20 +130,14 @@ float Environment::get_sky_custom_fov() const { return bg_sky_custom_fov; } -Basis Environment::get_sky_orientation() const { - - return bg_sky_orientation; +void Environment::set_sky_rotation(const Vector3 &p_rotation) { + sky_rotation = p_rotation; + VS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation)); } Vector3 Environment::get_sky_rotation() const { - // should we cache this? maybe overkill - return bg_sky_orientation.get_euler(); -} - -Vector3 Environment::get_sky_rotation_degrees() const { - - return get_sky_rotation() * 180.0 / Math_PI; + return sky_rotation; } Color Environment::get_bg_color() const { @@ -300,26 +294,34 @@ float Environment::get_adjustment_saturation() const { return adjustment_saturation; } -void Environment::set_adjustment_color_correction(const Ref<Texture> &p_ramp) { +void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) { adjustment_color_correction = p_ramp; VS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID()); } -Ref<Texture> Environment::get_adjustment_color_correction() const { +Ref<Texture2D> Environment::get_adjustment_color_correction() const { return adjustment_color_correction; } void Environment::_validate_property(PropertyInfo &property) const { - if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "background_sky_orientation" || property.name == "background_sky_rotation" || property.name == "background_sky_rotation_degrees" || property.name == "ambient_light/sky_contribution") { - if (bg_mode != BG_SKY && bg_mode != BG_COLOR_SKY) { + if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") { + if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } } + if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + + if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + if (property.name == "background_color") { - if (bg_mode != BG_COLOR && bg_mode != BG_COLOR_SKY) { + if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } } @@ -341,8 +343,6 @@ void Environment::_validate_property(PropertyInfo &property) const { "auto_exposure_", "ss_reflections_", "ssao_", - "dof_blur_far_", - "dof_blur_near_", "glow_", "adjustment_", NULL @@ -451,7 +451,7 @@ bool Environment::is_ssr_rough() const { void Environment::set_ssao_enabled(bool p_enable) { ssao_enabled = p_enable; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); _change_notify(); } @@ -463,7 +463,7 @@ bool Environment::is_ssao_enabled() const { void Environment::set_ssao_radius(float p_radius) { ssao_radius = p_radius; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } float Environment::get_ssao_radius() const { @@ -473,7 +473,7 @@ float Environment::get_ssao_radius() const { void Environment::set_ssao_intensity(float p_intensity) { ssao_intensity = p_intensity; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } float Environment::get_ssao_intensity() const { @@ -481,30 +481,10 @@ float Environment::get_ssao_intensity() const { return ssao_intensity; } -void Environment::set_ssao_radius2(float p_radius) { - - ssao_radius2 = p_radius; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); -} -float Environment::get_ssao_radius2() const { - - return ssao_radius2; -} - -void Environment::set_ssao_intensity2(float p_intensity) { - - ssao_intensity2 = p_intensity; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); -} -float Environment::get_ssao_intensity2() const { - - return ssao_intensity2; -} - void Environment::set_ssao_bias(float p_bias) { ssao_bias = p_bias; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } float Environment::get_ssao_bias() const { @@ -514,7 +494,7 @@ float Environment::get_ssao_bias() const { void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) { ssao_direct_light_affect = p_direct_light_affect; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } float Environment::get_ssao_direct_light_affect() const { @@ -524,49 +504,38 @@ float Environment::get_ssao_direct_light_affect() const { void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) { ssao_ao_channel_affect = p_ao_channel_affect; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } float Environment::get_ssao_ao_channel_affect() const { return ssao_ao_channel_affect; } -void Environment::set_ssao_color(const Color &p_color) { +void Environment::set_ao_color(const Color &p_color) { - ssao_color = p_color; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + ao_color = p_color; + VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, VS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, VS::EnvironmentReflectionSource(reflection_source), ao_color); } -Color Environment::get_ssao_color() const { +Color Environment::get_ao_color() const { - return ssao_color; + return ao_color; } void Environment::set_ssao_blur(SSAOBlur p_blur) { ssao_blur = p_blur; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } Environment::SSAOBlur Environment::get_ssao_blur() const { return ssao_blur; } -void Environment::set_ssao_quality(SSAOQuality p_quality) { - - ssao_quality = p_quality; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); -} - -Environment::SSAOQuality Environment::get_ssao_quality() const { - - return ssao_quality; -} - void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) { ssao_edge_sharpness = p_edge_sharpness; - VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); } float Environment::get_ssao_edge_sharpness() const { @@ -577,7 +546,7 @@ float Environment::get_ssao_edge_sharpness() const { void Environment::set_glow_enabled(bool p_enabled) { glow_enabled = p_enabled; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); _change_notify(); } @@ -595,7 +564,7 @@ void Environment::set_glow_level(int p_level, bool p_enabled) { else glow_levels &= ~(1 << p_level); - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); } bool Environment::is_glow_level_enabled(int p_level) const { @@ -608,7 +577,7 @@ void Environment::set_glow_intensity(float p_intensity) { glow_intensity = p_intensity; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); } float Environment::get_glow_intensity() const { @@ -618,18 +587,28 @@ float Environment::get_glow_intensity() const { void Environment::set_glow_strength(float p_strength) { glow_strength = p_strength; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); } float Environment::get_glow_strength() const { return glow_strength; } +void Environment::set_glow_mix(float p_mix) { + + glow_mix = p_mix; + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); +} +float Environment::get_glow_mix() const { + + return glow_mix; +} + void Environment::set_glow_bloom(float p_threshold) { glow_bloom = p_threshold; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); } float Environment::get_glow_bloom() const { @@ -640,7 +619,8 @@ void Environment::set_glow_blend_mode(GlowBlendMode p_mode) { glow_blend_mode = p_mode; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); + _change_notify(); } Environment::GlowBlendMode Environment::get_glow_blend_mode() const { @@ -651,7 +631,7 @@ void Environment::set_glow_hdr_bleed_threshold(float p_threshold) { glow_hdr_bleed_threshold = p_threshold; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); } float Environment::get_glow_hdr_bleed_threshold() const { @@ -662,7 +642,7 @@ void Environment::set_glow_hdr_luminance_cap(float p_amount) { glow_hdr_luminance_cap = p_amount; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); } float Environment::get_glow_hdr_luminance_cap() const { @@ -673,7 +653,7 @@ void Environment::set_glow_hdr_bleed_scale(float p_scale) { glow_hdr_bleed_scale = p_scale; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); } float Environment::get_glow_hdr_bleed_scale() const { @@ -683,7 +663,7 @@ float Environment::get_glow_hdr_bleed_scale() const { void Environment::set_glow_bicubic_upscale(bool p_enable) { glow_bicubic_upscale = p_enable; - VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); + VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale); } bool Environment::is_glow_bicubic_upscale_enabled() const { @@ -691,115 +671,6 @@ bool Environment::is_glow_bicubic_upscale_enabled() const { return glow_bicubic_upscale; } -void Environment::set_dof_blur_far_enabled(bool p_enable) { - - dof_blur_far_enabled = p_enable; - VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality)); - _change_notify(); -} - -bool Environment::is_dof_blur_far_enabled() const { - - return dof_blur_far_enabled; -} - -void Environment::set_dof_blur_far_distance(float p_distance) { - - dof_blur_far_distance = p_distance; - VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality)); -} -float Environment::get_dof_blur_far_distance() const { - - return dof_blur_far_distance; -} - -void Environment::set_dof_blur_far_transition(float p_distance) { - - dof_blur_far_transition = p_distance; - VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality)); -} -float Environment::get_dof_blur_far_transition() const { - - return dof_blur_far_transition; -} - -void Environment::set_dof_blur_far_amount(float p_amount) { - - dof_blur_far_amount = p_amount; - VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality)); -} -float Environment::get_dof_blur_far_amount() const { - - return dof_blur_far_amount; -} - -void Environment::set_dof_blur_far_quality(DOFBlurQuality p_quality) { - - dof_blur_far_quality = p_quality; - VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality)); -} - -Environment::DOFBlurQuality Environment::get_dof_blur_far_quality() const { - - return dof_blur_far_quality; -} - -void Environment::set_dof_blur_near_enabled(bool p_enable) { - - dof_blur_near_enabled = p_enable; - VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality)); - _change_notify(); -} - -bool Environment::is_dof_blur_near_enabled() const { - - return dof_blur_near_enabled; -} - -void Environment::set_dof_blur_near_distance(float p_distance) { - - dof_blur_near_distance = p_distance; - VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality)); -} - -float Environment::get_dof_blur_near_distance() const { - - return dof_blur_near_distance; -} - -void Environment::set_dof_blur_near_transition(float p_distance) { - - dof_blur_near_transition = p_distance; - VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality)); -} - -float Environment::get_dof_blur_near_transition() const { - - return dof_blur_near_transition; -} - -void Environment::set_dof_blur_near_amount(float p_amount) { - - dof_blur_near_amount = p_amount; - VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality)); -} - -float Environment::get_dof_blur_near_amount() const { - - return dof_blur_near_amount; -} - -void Environment::set_dof_blur_near_quality(DOFBlurQuality p_quality) { - - dof_blur_near_quality = p_quality; - VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality)); -} - -Environment::DOFBlurQuality Environment::get_dof_blur_near_quality() const { - - return dof_blur_near_quality; -} - void Environment::set_fog_enabled(bool p_enabled) { fog_enabled = p_enabled; @@ -943,14 +814,31 @@ float Environment::get_fog_height_curve() const { return fog_height_curve; } +#ifndef DISABLE_DEPRECATED +// Kept for compatibility from 3.x to 4.0. +bool Environment::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "background_sky") { + set_sky(p_value); + return true; + } else if (p_name == "background_sky_custom_fov") { + set_sky_custom_fov(p_value); + return true; + } else if (p_name == "background_sky_orientation") { + Vector3 euler = p_value.operator Basis().get_euler(); + set_sky_rotation(euler); + return true; + } else { + return false; + } +} +#endif + void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background); ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky); ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov); - ClassDB::bind_method(D_METHOD("set_sky_orientation", "orientation"), &Environment::set_sky_orientation); ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation); - ClassDB::bind_method(D_METHOD("set_sky_rotation_degrees", "euler_degrees"), &Environment::set_sky_rotation_degrees); ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color); ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy); ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer); @@ -958,13 +846,13 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy); ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "energy"), &Environment::set_ambient_light_sky_contribution); ClassDB::bind_method(D_METHOD("set_camera_feed_id", "camera_feed_id"), &Environment::set_camera_feed_id); + ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source); + ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source); ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background); ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky); ClassDB::bind_method(D_METHOD("get_sky_custom_fov"), &Environment::get_sky_custom_fov); - ClassDB::bind_method(D_METHOD("get_sky_orientation"), &Environment::get_sky_orientation); ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation); - ClassDB::bind_method(D_METHOD("get_sky_rotation_degrees"), &Environment::get_sky_rotation_degrees); ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color); ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy); ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer); @@ -972,24 +860,29 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy); ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution); ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id); + ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source); + ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source); + ClassDB::bind_method(D_METHOD("set_ao_color", "color"), &Environment::set_ao_color); + ClassDB::bind_method(D_METHOD("get_ao_color"), &Environment::get_ao_color); ADD_GROUP("Background", "background_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Color+Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "background_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov"); - ADD_PROPERTY(PropertyInfo(Variant::BASIS, "background_sky_orientation"), "set_sky_orientation", "get_sky_orientation"); - // Only display rotation in degrees in the inspector (like in Spatial). - // This avoids displaying the same information twice. - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "background_sky_rotation", PROPERTY_HINT_NONE, "", 0), "set_sky_rotation", "get_sky_rotation"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "background_sky_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_sky_rotation_degrees", "get_sky_rotation_degrees"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background"); ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy"); + ADD_GROUP("Sky", "sky_"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation"), "set_sky_rotation", "get_sky_rotation"); ADD_GROUP("Ambient Light", "ambient_light_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Color,Sky"), "set_ambient_source", "get_ambient_source"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_sky_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_sky_contribution", "get_ambient_light_sky_contribution"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_occlusion_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ao_color", "get_ao_color"); + ADD_GROUP("Reflected Light", "reflected_light_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "reflected_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Sky"), "set_reflection_source", "get_reflection_source"); ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled); ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled); @@ -1119,12 +1012,6 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity); ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity); - ClassDB::bind_method(D_METHOD("set_ssao_radius2", "radius"), &Environment::set_ssao_radius2); - ClassDB::bind_method(D_METHOD("get_ssao_radius2"), &Environment::get_ssao_radius2); - - ClassDB::bind_method(D_METHOD("set_ssao_intensity2", "intensity"), &Environment::set_ssao_intensity2); - ClassDB::bind_method(D_METHOD("get_ssao_intensity2"), &Environment::get_ssao_intensity2); - ClassDB::bind_method(D_METHOD("set_ssao_bias", "bias"), &Environment::set_ssao_bias); ClassDB::bind_method(D_METHOD("get_ssao_bias"), &Environment::get_ssao_bias); @@ -1134,15 +1021,9 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect); ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect); - ClassDB::bind_method(D_METHOD("set_ssao_color", "color"), &Environment::set_ssao_color); - ClassDB::bind_method(D_METHOD("get_ssao_color"), &Environment::get_ssao_color); - ClassDB::bind_method(D_METHOD("set_ssao_blur", "mode"), &Environment::set_ssao_blur); ClassDB::bind_method(D_METHOD("get_ssao_blur"), &Environment::get_ssao_blur); - ClassDB::bind_method(D_METHOD("set_ssao_quality", "quality"), &Environment::set_ssao_quality); - ClassDB::bind_method(D_METHOD("get_ssao_quality"), &Environment::get_ssao_quality); - ClassDB::bind_method(D_METHOD("set_ssao_edge_sharpness", "edge_sharpness"), &Environment::set_ssao_edge_sharpness); ClassDB::bind_method(D_METHOD("get_ssao_edge_sharpness"), &Environment::get_ssao_edge_sharpness); @@ -1150,60 +1031,12 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_ssao_radius", "get_ssao_radius"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity", "get_ssao_intensity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_radius2", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_radius2", "get_ssao_radius2"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity2", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity2", "get_ssao_intensity2"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ssao_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ssao_color", "get_ssao_color"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_ssao_quality", "get_ssao_quality"); ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_edge_sharpness", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_ssao_edge_sharpness", "get_ssao_edge_sharpness"); - ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &Environment::set_dof_blur_far_enabled); - ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &Environment::is_dof_blur_far_enabled); - - ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "intensity"), &Environment::set_dof_blur_far_distance); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &Environment::get_dof_blur_far_distance); - - ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "intensity"), &Environment::set_dof_blur_far_transition); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &Environment::get_dof_blur_far_transition); - - ClassDB::bind_method(D_METHOD("set_dof_blur_far_amount", "intensity"), &Environment::set_dof_blur_far_amount); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_amount"), &Environment::get_dof_blur_far_amount); - - ClassDB::bind_method(D_METHOD("set_dof_blur_far_quality", "intensity"), &Environment::set_dof_blur_far_quality); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_quality"), &Environment::get_dof_blur_far_quality); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &Environment::set_dof_blur_near_enabled); - ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &Environment::is_dof_blur_near_enabled); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "intensity"), &Environment::set_dof_blur_near_distance); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &Environment::get_dof_blur_near_distance); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "intensity"), &Environment::set_dof_blur_near_transition); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &Environment::get_dof_blur_near_transition); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_amount", "intensity"), &Environment::set_dof_blur_near_amount); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_amount"), &Environment::get_dof_blur_near_amount); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_quality", "level"), &Environment::set_dof_blur_near_quality); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_quality"), &Environment::get_dof_blur_near_quality); - - ADD_GROUP("DOF Far Blur", "dof_blur_far_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_far_amount", "get_dof_blur_far_amount"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "dof_blur_far_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_dof_blur_far_quality", "get_dof_blur_far_quality"); - - ADD_GROUP("DOF Near Blur", "dof_blur_near_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_near_amount", "get_dof_blur_near_amount"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "dof_blur_near_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_dof_blur_near_quality", "get_dof_blur_near_quality"); - ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled); ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled); @@ -1216,6 +1049,9 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength); ClassDB::bind_method(D_METHOD("get_glow_strength"), &Environment::get_glow_strength); + ClassDB::bind_method(D_METHOD("set_glow_mix", "mix"), &Environment::set_glow_mix); + ClassDB::bind_method(D_METHOD("get_glow_mix"), &Environment::get_glow_mix); + ClassDB::bind_method(D_METHOD("set_glow_bloom", "amount"), &Environment::set_glow_bloom); ClassDB::bind_method(D_METHOD("get_glow_bloom"), &Environment::get_glow_bloom); @@ -1245,9 +1081,10 @@ void Environment::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/7"), "set_glow_level", "is_glow_level_enabled", 6); ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_bloom", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_bloom", "get_glow_bloom"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace"), "set_glow_blend_mode", "get_glow_blend_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace,Mix"), "set_glow_blend_mode", "get_glow_blend_mode"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale"); @@ -1273,59 +1110,58 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_adjustment_color_correction", "get_adjustment_color_correction"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_adjustment_color_correction", "get_adjustment_color_correction"); - BIND_ENUM_CONSTANT(BG_KEEP); BIND_ENUM_CONSTANT(BG_CLEAR_COLOR); BIND_ENUM_CONSTANT(BG_COLOR); BIND_ENUM_CONSTANT(BG_SKY); - BIND_ENUM_CONSTANT(BG_COLOR_SKY); BIND_ENUM_CONSTANT(BG_CANVAS); + BIND_ENUM_CONSTANT(BG_KEEP); BIND_ENUM_CONSTANT(BG_CAMERA_FEED); BIND_ENUM_CONSTANT(BG_MAX); + BIND_ENUM_CONSTANT(AMBIENT_SOURCE_BG); + BIND_ENUM_CONSTANT(AMBIENT_SOURCE_DISABLED); + BIND_ENUM_CONSTANT(AMBIENT_SOURCE_COLOR); + BIND_ENUM_CONSTANT(AMBIENT_SOURCE_SKY); + + BIND_ENUM_CONSTANT(REFLECTION_SOURCE_BG); + BIND_ENUM_CONSTANT(REFLECTION_SOURCE_DISABLED); + BIND_ENUM_CONSTANT(REFLECTION_SOURCE_SKY); + BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE); + BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX); BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR); BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT); BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC); BIND_ENUM_CONSTANT(TONE_MAPPER_ACES); - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW); - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM); - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH); - BIND_ENUM_CONSTANT(SSAO_BLUR_DISABLED); BIND_ENUM_CONSTANT(SSAO_BLUR_1x1); BIND_ENUM_CONSTANT(SSAO_BLUR_2x2); BIND_ENUM_CONSTANT(SSAO_BLUR_3x3); - - BIND_ENUM_CONSTANT(SSAO_QUALITY_LOW); - BIND_ENUM_CONSTANT(SSAO_QUALITY_MEDIUM); - BIND_ENUM_CONSTANT(SSAO_QUALITY_HIGH); } Environment::Environment() : bg_mode(BG_CLEAR_COLOR), tone_mapper(TONE_MAPPER_LINEAR), ssao_blur(SSAO_BLUR_3x3), - ssao_quality(SSAO_QUALITY_MEDIUM), - glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE), - dof_blur_far_quality(DOF_BLUR_QUALITY_LOW), - dof_blur_near_quality(DOF_BLUR_QUALITY_LOW) { + glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE) { environment = VS::get_singleton()->environment_create(); bg_mode = BG_CLEAR_COLOR; bg_sky_custom_fov = 0; - bg_sky_orientation = Basis(); bg_energy = 1.0; bg_canvas_max_layer = 0; ambient_energy = 1.0; //ambient_sky_contribution = 1.0; + ambient_source = AMBIENT_SOURCE_BG; + reflection_source = REFLECTION_SOURCE_BG; set_ambient_light_sky_contribution(1.0); set_camera_feed_id(1); @@ -1357,19 +1193,17 @@ Environment::Environment() : ssao_enabled = false; ssao_radius = 1; ssao_intensity = 1; - ssao_radius2 = 0; - ssao_intensity2 = 1; ssao_bias = 0.01; ssao_direct_light_affect = 0.0; ssao_ao_channel_affect = 0.0; ssao_blur = SSAO_BLUR_3x3; set_ssao_edge_sharpness(4); - set_ssao_quality(SSAO_QUALITY_MEDIUM); glow_enabled = false; glow_levels = (1 << 2) | (1 << 4); glow_intensity = 0.8; glow_strength = 1.0; + glow_mix = 0.05; glow_bloom = 0.0; glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT; glow_hdr_bleed_threshold = 1.0; @@ -1377,18 +1211,6 @@ Environment::Environment() : glow_hdr_bleed_scale = 2.0; glow_bicubic_upscale = false; - dof_blur_far_enabled = false; - dof_blur_far_distance = 10; - dof_blur_far_transition = 5; - dof_blur_far_amount = 0.1; - dof_blur_far_quality = DOF_BLUR_QUALITY_MEDIUM; - - dof_blur_near_enabled = false; - dof_blur_near_distance = 2; - dof_blur_near_transition = 1; - dof_blur_near_amount = 0.1; - dof_blur_near_quality = DOF_BLUR_QUALITY_MEDIUM; - fog_enabled = false; fog_color = Color(0.5, 0.5, 0.5); fog_sun_color = Color(0.8, 0.8, 0.0); @@ -1416,3 +1238,167 @@ Environment::~Environment() { VS::get_singleton()->free(environment); } + +////////////////////// + +void CameraEffects::set_dof_blur_far_enabled(bool p_enable) { + + dof_blur_far_enabled = p_enable; + VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); +} + +bool CameraEffects::is_dof_blur_far_enabled() const { + + return dof_blur_far_enabled; +} + +void CameraEffects::set_dof_blur_far_distance(float p_distance) { + + dof_blur_far_distance = p_distance; + VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); +} +float CameraEffects::get_dof_blur_far_distance() const { + + return dof_blur_far_distance; +} + +void CameraEffects::set_dof_blur_far_transition(float p_distance) { + + dof_blur_far_transition = p_distance; + VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); +} +float CameraEffects::get_dof_blur_far_transition() const { + + return dof_blur_far_transition; +} + +void CameraEffects::set_dof_blur_near_enabled(bool p_enable) { + + dof_blur_near_enabled = p_enable; + VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); + _change_notify(); +} + +bool CameraEffects::is_dof_blur_near_enabled() const { + + return dof_blur_near_enabled; +} + +void CameraEffects::set_dof_blur_near_distance(float p_distance) { + + dof_blur_near_distance = p_distance; + VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); +} + +float CameraEffects::get_dof_blur_near_distance() const { + + return dof_blur_near_distance; +} + +void CameraEffects::set_dof_blur_near_transition(float p_distance) { + + dof_blur_near_transition = p_distance; + VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); +} + +float CameraEffects::get_dof_blur_near_transition() const { + + return dof_blur_near_transition; +} + +void CameraEffects::set_dof_blur_amount(float p_amount) { + + dof_blur_amount = p_amount; + VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); +} +float CameraEffects::get_dof_blur_amount() const { + + return dof_blur_amount; +} + +void CameraEffects::set_override_exposure_enabled(bool p_enabled) { + override_exposure_enabled = p_enabled; + VS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure); +} + +bool CameraEffects::is_override_exposure_enabled() const { + return override_exposure_enabled; +} + +void CameraEffects::set_override_exposure(float p_exposure) { + override_exposure = p_exposure; + VS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure); +} + +float CameraEffects::get_override_exposure() const { + return override_exposure; +} + +RID CameraEffects::get_rid() const { + return camera_effects; +} + +void CameraEffects::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled); + ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled); + + ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "intensity"), &CameraEffects::set_dof_blur_far_distance); + ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance); + + ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "intensity"), &CameraEffects::set_dof_blur_far_transition); + ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition); + + ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled); + ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled); + + ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "intensity"), &CameraEffects::set_dof_blur_near_distance); + ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance); + + ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "intensity"), &CameraEffects::set_dof_blur_near_transition); + ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition); + + ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "intensity"), &CameraEffects::set_dof_blur_amount); + ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount); + + ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enable"), &CameraEffects::set_override_exposure_enabled); + ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled); + + ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure); + ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure); + + ADD_GROUP("DOF Blur", "dof_blur_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount"); + ADD_GROUP("Override Exposure", "override_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enable"), "set_override_exposure_enabled", "is_override_exposure_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure"); +} + +CameraEffects::CameraEffects() { + + camera_effects = VS::get_singleton()->camera_effects_create(); + + dof_blur_far_enabled = false; + dof_blur_far_distance = 10; + dof_blur_far_transition = 5; + + dof_blur_near_enabled = false; + dof_blur_near_distance = 2; + dof_blur_near_transition = 1; + + set_dof_blur_amount(0.1); + + override_exposure_enabled = false; + set_override_exposure(1.0); +} + +CameraEffects::~CameraEffects() { + + VS::get_singleton()->free(camera_effects); +} diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 62c6c5b4cd..f9fe26f792 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -46,13 +46,25 @@ public: BG_CLEAR_COLOR, BG_COLOR, BG_SKY, - BG_COLOR_SKY, BG_CANVAS, BG_KEEP, BG_CAMERA_FEED, BG_MAX }; + enum AmbientSource { + AMBIENT_SOURCE_BG, + AMBIENT_SOURCE_DISABLED, + AMBIENT_SOURCE_COLOR, + AMBIENT_SOURCE_SKY, + }; + + enum ReflectionSource { + REFLECTION_SOURCE_BG, + REFLECTION_SOURCE_DISABLED, + REFLECTION_SOURCE_SKY, + }; + enum ToneMapper { TONE_MAPPER_LINEAR, TONE_MAPPER_REINHARDT, @@ -65,12 +77,7 @@ public: GLOW_BLEND_MODE_SCREEN, GLOW_BLEND_MODE_SOFTLIGHT, GLOW_BLEND_MODE_REPLACE, - }; - - enum DOFBlurQuality { - DOF_BLUR_QUALITY_LOW, - DOF_BLUR_QUALITY_MEDIUM, - DOF_BLUR_QUALITY_HIGH, + GLOW_BLEND_MODE_MIX, }; enum SSAOBlur { @@ -80,26 +87,23 @@ public: SSAO_BLUR_3x3 }; - enum SSAOQuality { - SSAO_QUALITY_LOW, - SSAO_QUALITY_MEDIUM, - SSAO_QUALITY_HIGH - }; - private: RID environment; BGMode bg_mode; Ref<Sky> bg_sky; float bg_sky_custom_fov; - Basis bg_sky_orientation; + Vector3 sky_rotation; Color bg_color; float bg_energy; int bg_canvas_max_layer; Color ambient_color; float ambient_energy; + Color ao_color; float ambient_sky_contribution; int camera_feed_id; + AmbientSource ambient_source; + ReflectionSource reflection_source; ToneMapper tone_mapper; float tonemap_exposure; @@ -114,7 +118,7 @@ private: float adjustment_contrast; float adjustment_saturation; float adjustment_brightness; - Ref<Texture> adjustment_color_correction; + Ref<Texture2D> adjustment_color_correction; bool ssr_enabled; int ssr_max_steps; @@ -126,20 +130,17 @@ private: bool ssao_enabled; float ssao_radius; float ssao_intensity; - float ssao_radius2; - float ssao_intensity2; float ssao_bias; float ssao_direct_light_affect; float ssao_ao_channel_affect; - Color ssao_color; SSAOBlur ssao_blur; float ssao_edge_sharpness; - SSAOQuality ssao_quality; bool glow_enabled; int glow_levels; float glow_intensity; float glow_strength; + float glow_mix; float glow_bloom; GlowBlendMode glow_blend_mode; float glow_hdr_bleed_threshold; @@ -147,18 +148,6 @@ private: float glow_hdr_luminance_cap; bool glow_bicubic_upscale; - bool dof_blur_far_enabled; - float dof_blur_far_distance; - float dof_blur_far_transition; - float dof_blur_far_amount; - DOFBlurQuality dof_blur_far_quality; - - bool dof_blur_near_enabled; - float dof_blur_near_distance; - float dof_blur_near_transition; - float dof_blur_near_amount; - DOFBlurQuality dof_blur_near_quality; - bool fog_enabled; Color fog_color; Color fog_sun_color; @@ -180,14 +169,17 @@ private: protected: static void _bind_methods(); virtual void _validate_property(PropertyInfo &property) const; +#ifndef DISABLE_DEPRECATED + // Kept for compatibility from 3.x to 4.0. + bool _set(const StringName &p_name, const Variant &p_value); +#endif public: void set_background(BGMode p_bg); + void set_sky(const Ref<Sky> &p_sky); void set_sky_custom_fov(float p_scale); - void set_sky_orientation(const Basis &p_orientation); - void set_sky_rotation(const Vector3 &p_euler_rad); - void set_sky_rotation_degrees(const Vector3 &p_euler_deg); + void set_sky_rotation(const Vector3 &p_rotation); void set_bg_color(const Color &p_color); void set_bg_energy(float p_energy); void set_canvas_max_layer(int p_max_layer); @@ -195,13 +187,15 @@ public: void set_ambient_light_energy(float p_energy); void set_ambient_light_sky_contribution(float p_energy); void set_camera_feed_id(int p_camera_feed_id); + void set_ambient_source(AmbientSource p_source); + AmbientSource get_ambient_source() const; + void set_reflection_source(ReflectionSource p_source); + ReflectionSource get_reflection_source() const; BGMode get_background() const; Ref<Sky> get_sky() const; float get_sky_custom_fov() const; - Basis get_sky_orientation() const; Vector3 get_sky_rotation() const; - Vector3 get_sky_rotation_degrees() const; Color get_bg_color() const; float get_bg_energy() const; int get_canvas_max_layer() const; @@ -246,8 +240,8 @@ public: void set_adjustment_saturation(float p_saturation); float get_adjustment_saturation() const; - void set_adjustment_color_correction(const Ref<Texture> &p_ramp); - Ref<Texture> get_adjustment_color_correction() const; + void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp); + Ref<Texture2D> get_adjustment_color_correction() const; void set_ssr_enabled(bool p_enable); bool is_ssr_enabled() const; @@ -276,12 +270,6 @@ public: void set_ssao_intensity(float p_intensity); float get_ssao_intensity() const; - void set_ssao_radius2(float p_radius); - float get_ssao_radius2() const; - - void set_ssao_intensity2(float p_intensity); - float get_ssao_intensity2() const; - void set_ssao_bias(float p_bias); float get_ssao_bias() const; @@ -291,15 +279,12 @@ public: void set_ssao_ao_channel_affect(float p_ao_channel_affect); float get_ssao_ao_channel_affect() const; - void set_ssao_color(const Color &p_color); - Color get_ssao_color() const; + void set_ao_color(const Color &p_color); + Color get_ao_color() const; void set_ssao_blur(SSAOBlur p_blur); SSAOBlur get_ssao_blur() const; - void set_ssao_quality(SSAOQuality p_quality); - SSAOQuality get_ssao_quality() const; - void set_ssao_edge_sharpness(float p_edge_sharpness); float get_ssao_edge_sharpness() const; @@ -315,6 +300,9 @@ public: void set_glow_strength(float p_strength); float get_glow_strength() const; + void set_glow_mix(float p_mix); + float get_glow_mix() const; + void set_glow_bloom(float p_threshold); float get_glow_bloom() const; @@ -333,36 +321,6 @@ public: void set_glow_bicubic_upscale(bool p_enable); bool is_glow_bicubic_upscale_enabled() const; - void set_dof_blur_far_enabled(bool p_enable); - bool is_dof_blur_far_enabled() const; - - void set_dof_blur_far_distance(float p_distance); - float get_dof_blur_far_distance() const; - - void set_dof_blur_far_transition(float p_distance); - float get_dof_blur_far_transition() const; - - void set_dof_blur_far_amount(float p_amount); - float get_dof_blur_far_amount() const; - - void set_dof_blur_far_quality(DOFBlurQuality p_quality); - DOFBlurQuality get_dof_blur_far_quality() const; - - void set_dof_blur_near_enabled(bool p_enable); - bool is_dof_blur_near_enabled() const; - - void set_dof_blur_near_distance(float p_distance); - float get_dof_blur_near_distance() const; - - void set_dof_blur_near_transition(float p_distance); - float get_dof_blur_near_transition() const; - - void set_dof_blur_near_amount(float p_amount); - float get_dof_blur_near_amount() const; - - void set_dof_blur_near_quality(DOFBlurQuality p_quality); - DOFBlurQuality get_dof_blur_near_quality() const; - void set_fog_enabled(bool p_enabled); bool is_fog_enabled() const; @@ -412,10 +370,67 @@ public: }; VARIANT_ENUM_CAST(Environment::BGMode) +VARIANT_ENUM_CAST(Environment::AmbientSource) +VARIANT_ENUM_CAST(Environment::ReflectionSource) VARIANT_ENUM_CAST(Environment::ToneMapper) VARIANT_ENUM_CAST(Environment::GlowBlendMode) -VARIANT_ENUM_CAST(Environment::DOFBlurQuality) -VARIANT_ENUM_CAST(Environment::SSAOQuality) VARIANT_ENUM_CAST(Environment::SSAOBlur) +class CameraEffects : public Resource { + + GDCLASS(CameraEffects, Resource); + +private: + RID camera_effects; + + bool dof_blur_far_enabled; + float dof_blur_far_distance; + float dof_blur_far_transition; + + bool dof_blur_near_enabled; + float dof_blur_near_distance; + float dof_blur_near_transition; + + float dof_blur_amount; + + bool override_exposure_enabled; + float override_exposure; + +protected: + static void _bind_methods(); + +public: + void set_dof_blur_far_enabled(bool p_enable); + bool is_dof_blur_far_enabled() const; + + void set_dof_blur_far_distance(float p_distance); + float get_dof_blur_far_distance() const; + + void set_dof_blur_far_transition(float p_distance); + float get_dof_blur_far_transition() const; + + void set_dof_blur_near_enabled(bool p_enable); + bool is_dof_blur_near_enabled() const; + + void set_dof_blur_near_distance(float p_distance); + float get_dof_blur_near_distance() const; + + void set_dof_blur_near_transition(float p_distance); + float get_dof_blur_near_transition() const; + + void set_dof_blur_amount(float p_amount); + float get_dof_blur_amount() const; + + void set_override_exposure_enabled(bool p_enabled); + bool is_override_exposure_enabled() const; + + void set_override_exposure(float p_exposure); + float get_override_exposure() const; + + virtual RID get_rid() const; + + CameraEffects(); + ~CameraEffects(); +}; + #endif // ENVIRONMENT_H diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 19c59b3817..872d6a043c 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -182,7 +182,7 @@ void BitmapFont::_set_textures(const Vector<Variant> &p_textures) { textures.clear(); for (int i = 0; i < p_textures.size(); i++) { - Ref<Texture> tex = p_textures[i]; + Ref<Texture2D> tex = p_textures[i]; ERR_CONTINUE(!tex.is_valid()); add_texture(tex); } @@ -192,7 +192,7 @@ Vector<Variant> BitmapFont::_get_textures() const { Vector<Variant> rtextures; for (int i = 0; i < textures.size(); i++) - rtextures.push_back(textures[i].get_ref_ptr()); + rtextures.push_back(textures[i]); return rtextures; } @@ -270,7 +270,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) { String base_dir = p_file.get_base_dir(); String file = base_dir.plus_file(keys["file"]); - Ref<Texture> tex = ResourceLoader::load(file); + Ref<Texture2D> tex = ResourceLoader::load(file); if (tex.is_null()) { ERR_PRINT("Can't load font texture!"); } else { @@ -356,7 +356,7 @@ float BitmapFont::get_descent() const { return height - ascent; } -void BitmapFont::add_texture(const Ref<Texture> &p_texture) { +void BitmapFont::add_texture(const Ref<Texture2D> &p_texture) { ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object."); textures.push_back(p_texture); @@ -367,9 +367,9 @@ int BitmapFont::get_texture_count() const { return textures.size(); }; -Ref<Texture> BitmapFont::get_texture(int p_idx) const { +Ref<Texture2D> BitmapFont::get_texture(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, textures.size(), Ref<Texture>()); + ERR_FAIL_INDEX_V(p_idx, textures.size(), Ref<Texture2D>()); return textures[p_idx]; }; @@ -556,7 +556,7 @@ float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_c cpos.x += c->h_align; cpos.y -= ascent; cpos.y += c->v_align; - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx]->get_rid(), c->rect, p_modulate, false, RID(), false); + VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx]->get_rid(), c->rect, p_modulate, false, RID(), RID(), Color(1, 1, 1, 1), false); } return get_char_size(p_char, p_next).width; diff --git a/scene/resources/font.h b/scene/resources/font.h index 411145c153..fc1d92e2f9 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -108,7 +108,7 @@ class BitmapFont : public Font { GDCLASS(BitmapFont, Font); RES_BASE_EXTENSION("font"); - Vector<Ref<Texture> > textures; + Vector<Ref<Texture2D> > textures; public: struct Character { @@ -168,7 +168,7 @@ public: float get_ascent() const; float get_descent() const; - void add_texture(const Ref<Texture> &p_texture); + void add_texture(const Ref<Texture2D> &p_texture); void add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1); int get_character_count() const; @@ -176,7 +176,7 @@ public: Character get_character(CharType p_char) const; int get_texture_count() const; - Ref<Texture> get_texture(int p_idx) const; + Ref<Texture2D> get_texture(int p_idx) const; void add_kerning_pair(CharType p_A, CharType p_B, int p_kerning); int get_kerning_pair(CharType p_A, CharType p_B) const; diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp index 2b86d658d8..48c9221e27 100644 --- a/scene/resources/height_map_shape.cpp +++ b/scene/resources/height_map_shape.cpp @@ -76,6 +76,10 @@ Vector<Vector3> HeightMapShape::get_debug_mesh_lines() { return points; } +real_t HeightMapShape::get_enclosing_radius() const { + return Vector3(real_t(map_width), max_height - min_height, real_t(map_depth)).length(); +} + void HeightMapShape::_update_shape() { Dictionary d; diff --git a/scene/resources/height_map_shape.h b/scene/resources/height_map_shape.h index 3a976e3add..a6263f061f 100644 --- a/scene/resources/height_map_shape.h +++ b/scene/resources/height_map_shape.h @@ -55,6 +55,7 @@ public: PoolRealArray get_map_data() const; virtual Vector<Vector3> get_debug_mesh_lines(); + virtual real_t get_enclosing_radius() const; HeightMapShape(); }; diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp index 7f39467403..d1bb61820b 100644 --- a/scene/resources/line_shape_2d.cpp +++ b/scene/resources/line_shape_2d.cpp @@ -100,6 +100,10 @@ Rect2 LineShape2D::get_rect() const { return rect; } +real_t LineShape2D::get_enclosing_radius() const { + return d; +} + void LineShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal); @@ -115,7 +119,7 @@ void LineShape2D::_bind_methods() { LineShape2D::LineShape2D() : Shape2D(Physics2DServer::get_singleton()->line_shape_create()) { - normal = Vector2(0, -1); + normal = Vector2(0, 1); d = 0; _update_shape(); } diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h index 7babfe12f6..5bf9e85bb9 100644 --- a/scene/resources/line_shape_2d.h +++ b/scene/resources/line_shape_2d.h @@ -55,6 +55,7 @@ public: virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; + virtual real_t get_enclosing_radius() const; LineShape2D(); }; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index ab4dbb758a..6e2fe01834 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -171,7 +171,7 @@ bool ShaderMaterial::property_can_revert(const String &p_name) { StringName pr = shader->remap_param(p_name); if (pr) { - Variant default_value = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr); + Variant default_value = VisualServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr); Variant current_value; _get(p_name, current_value); return default_value.get_type() != Variant::NIL && default_value != current_value; @@ -185,7 +185,7 @@ Variant ShaderMaterial::property_get_revert(const String &p_name) { if (shader.is_valid()) { StringName pr = shader->remap_param(p_name); if (pr) { - r_ret = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr); + r_ret = VisualServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr); } } return r_ret; @@ -290,18 +290,18 @@ ShaderMaterial::~ShaderMaterial() { ///////////////////////////////// -Mutex *SpatialMaterial::material_mutex = NULL; -SelfList<SpatialMaterial>::List *SpatialMaterial::dirty_materials = NULL; -Map<SpatialMaterial::MaterialKey, SpatialMaterial::ShaderData> SpatialMaterial::shader_map; -SpatialMaterial::ShaderNames *SpatialMaterial::shader_names = NULL; +Mutex *BaseMaterial3D::material_mutex = NULL; +SelfList<BaseMaterial3D>::List *BaseMaterial3D::dirty_materials = NULL; +Map<BaseMaterial3D::MaterialKey, BaseMaterial3D::ShaderData> BaseMaterial3D::shader_map; +BaseMaterial3D::ShaderNames *BaseMaterial3D::shader_names = NULL; -void SpatialMaterial::init_shaders() { +void BaseMaterial3D::init_shaders() { #ifndef NO_THREADS material_mutex = Mutex::create(); #endif - dirty_materials = memnew(SelfList<SpatialMaterial>::List); + dirty_materials = memnew(SelfList<BaseMaterial3D>::List); shader_names = memnew(ShaderNames); @@ -317,7 +317,7 @@ void SpatialMaterial::init_shaders() { shader_names->clearcoat = "clearcoat"; shader_names->clearcoat_gloss = "clearcoat_gloss"; shader_names->anisotropy = "anisotropy_ratio"; - shader_names->depth_scale = "depth_scale"; + shader_names->heightmap_scale = "heightmap_scale"; shader_names->subsurface_scattering_strength = "subsurface_scattering_strength"; shader_names->transmission = "transmission"; shader_names->refraction = "refraction"; @@ -332,9 +332,9 @@ void SpatialMaterial::init_shaders() { shader_names->particles_anim_h_frames = "particles_anim_h_frames"; shader_names->particles_anim_v_frames = "particles_anim_v_frames"; shader_names->particles_anim_loop = "particles_anim_loop"; - shader_names->depth_min_layers = "depth_min_layers"; - shader_names->depth_max_layers = "depth_max_layers"; - shader_names->depth_flip = "depth_flip"; + shader_names->heightmap_min_layers = "heightmap_min_layers"; + shader_names->heightmap_max_layers = "heightmap_max_layers"; + shader_names->heightmap_flip = "heightmap_flip"; shader_names->grow = "grow"; @@ -345,11 +345,10 @@ void SpatialMaterial::init_shaders() { shader_names->distance_fade_max = "distance_fade_max"; shader_names->metallic_texture_channel = "metallic_texture_channel"; - shader_names->roughness_texture_channel = "roughness_texture_channel"; shader_names->ao_texture_channel = "ao_texture_channel"; shader_names->clearcoat_texture_channel = "clearcoat_texture_channel"; shader_names->rim_texture_channel = "rim_texture_channel"; - shader_names->depth_texture_channel = "depth_texture_channel"; + shader_names->heightmap_texture_channel = "heightmap_texture_channel"; shader_names->refraction_texture_channel = "refraction_texture_channel"; shader_names->alpha_scissor_threshold = "alpha_scissor_threshold"; @@ -362,18 +361,19 @@ void SpatialMaterial::init_shaders() { shader_names->texture_names[TEXTURE_CLEARCOAT] = "texture_clearcoat"; shader_names->texture_names[TEXTURE_FLOWMAP] = "texture_flowmap"; shader_names->texture_names[TEXTURE_AMBIENT_OCCLUSION] = "texture_ambient_occlusion"; - shader_names->texture_names[TEXTURE_DEPTH] = "texture_depth"; + shader_names->texture_names[TEXTURE_HEIGHTMAP] = "texture_heightmap"; shader_names->texture_names[TEXTURE_SUBSURFACE_SCATTERING] = "texture_subsurface_scattering"; shader_names->texture_names[TEXTURE_TRANSMISSION] = "texture_transmission"; shader_names->texture_names[TEXTURE_REFRACTION] = "texture_refraction"; shader_names->texture_names[TEXTURE_DETAIL_MASK] = "texture_detail_mask"; shader_names->texture_names[TEXTURE_DETAIL_ALBEDO] = "texture_detail_albedo"; shader_names->texture_names[TEXTURE_DETAIL_NORMAL] = "texture_detail_normal"; + shader_names->texture_names[TEXTURE_ORM] = "texture_orm"; } -Ref<SpatialMaterial> SpatialMaterial::materials_for_2d[SpatialMaterial::MAX_MATERIALS_FOR_2D]; +Ref<StandardMaterial3D> BaseMaterial3D::materials_for_2d[BaseMaterial3D::MAX_MATERIALS_FOR_2D]; -void SpatialMaterial::finish_shaders() { +void BaseMaterial3D::finish_shaders() { for (int i = 0; i < MAX_MATERIALS_FOR_2D; i++) { materials_for_2d[i].unref(); @@ -389,7 +389,7 @@ void SpatialMaterial::finish_shaders() { memdelete(shader_names); } -void SpatialMaterial::_update_shader() { +void BaseMaterial3D::_update_shader() { dirty_materials->remove(&element); @@ -415,6 +415,23 @@ void SpatialMaterial::_update_shader() { return; } + String texfilter_str; + switch (texture_filter) { + case TEXTURE_FILTER_NEAREST: texfilter_str = "filter_nearest"; break; + case TEXTURE_FILTER_LINEAR: texfilter_str = "filter_linear"; break; + case TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS: texfilter_str = "filter_nearest_mipmap"; break; + case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: texfilter_str = "filter_linear_mipmap"; break; + case TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC: texfilter_str = "filter_nearest_mipmap_aniso"; break; + case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: texfilter_str = "filter_linear_mipmap_aniso"; break; + case TEXTURE_FILTER_MAX: break; // Internal value, skip. + } + + if (flags[FLAG_USE_TEXTURE_REPEAT]) { + texfilter_str += ",repeat_enable"; + } else { + texfilter_str += ",repeat_disable"; + } + //must create a shader! String code = "shader_type spatial;\nrender_mode "; @@ -434,7 +451,10 @@ void SpatialMaterial::_update_shader() { case DEPTH_DRAW_OPAQUE_ONLY: code += ",depth_draw_opaque"; break; case DEPTH_DRAW_ALWAYS: code += ",depth_draw_always"; break; case DEPTH_DRAW_DISABLED: code += ",depth_draw_never"; break; - case DEPTH_DRAW_ALPHA_OPAQUE_PREPASS: code += ",depth_draw_alpha_prepass"; break; + } + + if (transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS) { + code += ",depth_prepass_alpha"; } switch (cull_mode) { @@ -457,36 +477,28 @@ void SpatialMaterial::_update_shader() { case SPECULAR_DISABLED: code += ",specular_disabled"; break; } - if (flags[FLAG_UNSHADED]) { + if (shading_mode == SHADING_MODE_UNSHADED) { code += ",unshaded"; } if (flags[FLAG_DISABLE_DEPTH_TEST]) { - code += ",depth_test_disable"; + code += ",depth_test_disabled"; } - if (flags[FLAG_USE_VERTEX_LIGHTING]) { + if (shading_mode == SHADING_MODE_PER_VERTEX) { code += ",vertex_lighting"; } - if (flags[FLAG_TRIPLANAR_USE_WORLD] && (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR])) { - code += ",world_vertex_coords"; - } if (flags[FLAG_DONT_RECEIVE_SHADOWS]) { code += ",shadows_disabled"; } if (flags[FLAG_DISABLE_AMBIENT_LIGHT]) { code += ",ambient_light_disabled"; } - if (flags[FLAG_ENSURE_CORRECT_NORMALS]) { - code += ",ensure_correct_normals"; - } if (flags[FLAG_USE_SHADOW_TO_OPACITY]) { code += ",shadow_to_opacity"; } code += ";\n"; code += "uniform vec4 albedo : hint_color;\n"; - code += "uniform sampler2D texture_albedo : hint_albedo;\n"; - code += "uniform float specular;\n"; - code += "uniform float metallic;\n"; + code += "uniform sampler2D texture_albedo : hint_albedo," + texfilter_str + ";\n"; if (grow_enabled) { code += "uniform float grow;\n"; } @@ -499,21 +511,41 @@ void SpatialMaterial::_update_shader() { code += "uniform float distance_fade_max;\n"; } - if (flags[FLAG_USE_ALPHA_SCISSOR]) { + if (transparency == TRANSPARENCY_ALPHA_SCISSOR) { code += "uniform float alpha_scissor_threshold;\n"; } - code += "uniform float roughness : hint_range(0,1);\n"; + code += "uniform float point_size : hint_range(0,128);\n"; - if (textures[TEXTURE_METALLIC] != NULL) { - code += "uniform sampler2D texture_metallic : hint_white;\n"; + //TODO ALL HINTS + if (!orm) { + code += "uniform float roughness : hint_range(0,1);\n"; + code += "uniform sampler2D texture_metallic : hint_white," + texfilter_str + ";\n"; code += "uniform vec4 metallic_texture_channel;\n"; - } + switch (roughness_texture_channel) { + case TEXTURE_CHANNEL_RED: { + code += "uniform sampler2D texture_roughness : hint_roughness_r," + texfilter_str + ";\n"; + } break; + case TEXTURE_CHANNEL_GREEN: { + code += "uniform sampler2D texture_roughness : hint_roughness_g," + texfilter_str + ";\n"; + } break; + case TEXTURE_CHANNEL_BLUE: { + code += "uniform sampler2D texture_roughness : hint_roughness_b," + texfilter_str + ";\n"; + } break; + case TEXTURE_CHANNEL_ALPHA: { + code += "uniform sampler2D texture_roughness : hint_roughness_a," + texfilter_str + ";\n"; + } break; + case TEXTURE_CHANNEL_GRAYSCALE: { + code += "uniform sampler2D texture_roughness : hint_roughness_gray," + texfilter_str + ";\n"; + } break; + } - if (textures[TEXTURE_ROUGHNESS] != NULL) { - code += "uniform sampler2D texture_roughness : hint_white;\n"; - code += "uniform vec4 roughness_texture_channel;\n"; + code += "uniform float specular;\n"; + code += "uniform float metallic;\n"; + } else { + code += "uniform sampler2D texture_orm : hint_roughness_g," + texfilter_str + ";\n"; } + if (billboard_mode == BILLBOARD_PARTICLES) { code += "uniform int particles_anim_h_frames;\n"; code += "uniform int particles_anim_v_frames;\n"; @@ -522,34 +554,34 @@ void SpatialMaterial::_update_shader() { if (features[FEATURE_EMISSION]) { - code += "uniform sampler2D texture_emission : hint_black_albedo;\n"; + code += "uniform sampler2D texture_emission : hint_black_albedo," + texfilter_str + ";\n"; code += "uniform vec4 emission : hint_color;\n"; code += "uniform float emission_energy;\n"; } if (features[FEATURE_REFRACTION]) { - code += "uniform sampler2D texture_refraction;\n"; + code += "uniform sampler2D texture_refraction : " + texfilter_str + ";\n"; code += "uniform float refraction : hint_range(-16,16);\n"; code += "uniform vec4 refraction_texture_channel;\n"; } if (features[FEATURE_NORMAL_MAPPING]) { - code += "uniform sampler2D texture_normal : hint_normal;\n"; + code += "uniform sampler2D texture_normal : hint_roughness_normal," + texfilter_str + ";\n"; code += "uniform float normal_scale : hint_range(-16,16);\n"; } if (features[FEATURE_RIM]) { code += "uniform float rim : hint_range(0,1);\n"; code += "uniform float rim_tint : hint_range(0,1);\n"; - code += "uniform sampler2D texture_rim : hint_white;\n"; + code += "uniform sampler2D texture_rim : hint_white," + texfilter_str + ";\n"; } if (features[FEATURE_CLEARCOAT]) { code += "uniform float clearcoat : hint_range(0,1);\n"; code += "uniform float clearcoat_gloss : hint_range(0,1);\n"; - code += "uniform sampler2D texture_clearcoat : hint_white;\n"; + code += "uniform sampler2D texture_clearcoat : hint_white," + texfilter_str + ";\n"; } if (features[FEATURE_ANISOTROPY]) { code += "uniform float anisotropy_ratio : hint_range(0,256);\n"; - code += "uniform sampler2D texture_flowmap : hint_aniso;\n"; + code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n"; } if (features[FEATURE_AMBIENT_OCCLUSION]) { code += "uniform sampler2D texture_ambient_occlusion : hint_white;\n"; @@ -558,29 +590,29 @@ void SpatialMaterial::_update_shader() { } if (features[FEATURE_DETAIL]) { - code += "uniform sampler2D texture_detail_albedo : hint_albedo;\n"; - code += "uniform sampler2D texture_detail_normal : hint_normal;\n"; - code += "uniform sampler2D texture_detail_mask : hint_white;\n"; + code += "uniform sampler2D texture_detail_albedo : hint_albedo," + texfilter_str + ";\n"; + code += "uniform sampler2D texture_detail_normal : hint_normal," + texfilter_str + ";\n"; + code += "uniform sampler2D texture_detail_mask : hint_white," + texfilter_str + ";\n"; } if (features[FEATURE_SUBSURACE_SCATTERING]) { code += "uniform float subsurface_scattering_strength : hint_range(0,1);\n"; - code += "uniform sampler2D texture_subsurface_scattering : hint_white;\n"; + code += "uniform sampler2D texture_subsurface_scattering : hint_white," + texfilter_str + ";\n"; } if (features[FEATURE_TRANSMISSION]) { code += "uniform vec4 transmission : hint_color;\n"; - code += "uniform sampler2D texture_transmission : hint_black;\n"; + code += "uniform sampler2D texture_transmission : hint_black," + texfilter_str + ";\n"; } - if (features[FEATURE_DEPTH_MAPPING]) { - code += "uniform sampler2D texture_depth : hint_black;\n"; - code += "uniform float depth_scale;\n"; - code += "uniform int depth_min_layers;\n"; - code += "uniform int depth_max_layers;\n"; - code += "uniform vec2 depth_flip;\n"; + if (features[FEATURE_HEIGHT_MAPPING]) { + code += "uniform sampler2D texture_heightmap : hint_black," + texfilter_str + ";\n"; + code += "uniform float heightmap_scale;\n"; + code += "uniform int heightmap_min_layers;\n"; + code += "uniform int heightmap_max_layers;\n"; + code += "uniform vec2 heightmap_flip;\n"; } if (flags[FLAG_UV1_USE_TRIPLANAR]) { code += "varying vec3 uv1_triplanar_pos;\n"; @@ -618,7 +650,7 @@ void SpatialMaterial::_update_shader() { code += "\tPOINT_SIZE=point_size;\n"; } - if (flags[FLAG_USE_VERTEX_LIGHTING]) { + if (shading_mode == SHADING_MODE_PER_VERTEX) { code += "\tROUGHNESS=roughness;\n"; } @@ -750,33 +782,49 @@ void SpatialMaterial::_update_shader() { code += "\tvec2 base_uv2 = UV2;\n"; } - if (!VisualServer::get_singleton()->is_low_end() && features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar + if (!VisualServer::get_singleton()->is_low_end() && features[FEATURE_HEIGHT_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //heightmap not supported with triplanar code += "\t{\n"; - code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,-BINORMAL*depth_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-) + code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*heightmap_flip.x,-BINORMAL*heightmap_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-) if (deep_parallax) { - code += "\t\tfloat num_layers = mix(float(depth_max_layers),float(depth_min_layers), abs(dot(vec3(0.0, 0.0, 1.0), view_dir)));\n"; + code += "\t\tfloat num_layers = mix(float(heightmap_max_layers),float(heightmap_min_layers), abs(dot(vec3(0.0, 0.0, 1.0), view_dir)));\n"; code += "\t\tfloat layer_depth = 1.0 / num_layers;\n"; code += "\t\tfloat current_layer_depth = 0.0;\n"; - code += "\t\tvec2 P = view_dir.xy * depth_scale;\n"; + code += "\t\tvec2 P = view_dir.xy * heightmap_scale;\n"; code += "\t\tvec2 delta = P / num_layers;\n"; code += "\t\tvec2 ofs = base_uv;\n"; - code += "\t\tfloat depth = textureLod(texture_depth, ofs,0.0).r;\n"; + if (flags[FLAG_INVERT_HEIGHTMAP]) { + code += "\t\tfloat depth = texture(texture_heightmap, ofs).r;\n"; + } else { + code += "\t\tfloat depth = 1.0 - texture(texture_heightmap, ofs).r;\n"; + } code += "\t\tfloat current_depth = 0.0;\n"; code += "\t\twhile(current_depth < depth) {\n"; code += "\t\t\tofs -= delta;\n"; - code += "\t\t\tdepth = textureLod(texture_depth, ofs,0.0).r;\n"; + if (flags[FLAG_INVERT_HEIGHTMAP]) { + code += "\t\t\tdepth = texture(texture_heightmap, ofs).r;\n"; + } else { + code += "\t\t\tdepth = 1.0 - texture(texture_heightmap, ofs).r;\n"; + } code += "\t\t\tcurrent_depth += layer_depth;\n"; code += "\t\t}\n"; code += "\t\tvec2 prev_ofs = ofs + delta;\n"; code += "\t\tfloat after_depth = depth - current_depth;\n"; - code += "\t\tfloat before_depth = textureLod(texture_depth, prev_ofs, 0.0).r - current_depth + layer_depth;\n"; + if (flags[FLAG_INVERT_HEIGHTMAP]) { + code += "\t\tfloat before_depth = texture(texture_heightmap, prev_ofs).r - current_depth + layer_depth;\n"; + } else { + code += "\t\tfloat before_depth = ( 1.0 - texture(texture_heightmap, prev_ofs).r ) - current_depth + layer_depth;\n"; + } code += "\t\tfloat weight = after_depth / (after_depth - before_depth);\n"; code += "\t\tofs = mix(ofs,prev_ofs,weight);\n"; } else { - code += "\t\tfloat depth = texture(texture_depth, base_uv).r;\n"; - code += "\t\tvec2 ofs = base_uv - view_dir.xy / view_dir.z * (depth * depth_scale);\n"; + if (flags[FLAG_INVERT_HEIGHTMAP]) { + code += "\t\tfloat depth = texture(texture_heightmap, base_uv).r;\n"; + } else { + code += "\t\tfloat depth = 1.0 - texture(texture_heightmap, base_uv).r;\n"; + } + code += "\t\tvec2 ofs = base_uv - view_dir.xy / view_dir.z * (depth * heightmap_scale);\n"; } code += "\t\tbase_uv=ofs;\n"; @@ -806,29 +854,49 @@ void SpatialMaterial::_update_shader() { } code += "\tALBEDO = albedo.rgb * albedo_tex.rgb;\n"; - if (textures[TEXTURE_METALLIC] != NULL) { + if (!orm) { if (flags[FLAG_UV1_USE_TRIPLANAR]) { code += "\tfloat metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_triplanar_pos),metallic_texture_channel);\n"; } else { code += "\tfloat metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n"; } code += "\tMETALLIC = metallic_tex * metallic;\n"; - } else { - code += "\tMETALLIC = metallic;\n"; - } - if (textures[TEXTURE_ROUGHNESS] != NULL) { + switch (roughness_texture_channel) { + case TEXTURE_CHANNEL_RED: { + code += "\tvec4 roughness_texture_channel = vec4(1.0,0.0,0.0,0.0);\n"; + } break; + case TEXTURE_CHANNEL_GREEN: { + code += "\tvec4 roughness_texture_channel = vec4(0.0,1.0,0.0,0.0);\n"; + } break; + case TEXTURE_CHANNEL_BLUE: { + code += "\tvec4 roughness_texture_channel = vec4(0.0,0.0,1.0,0.0);\n"; + } break; + case TEXTURE_CHANNEL_ALPHA: { + code += "\tvec4 roughness_texture_channel = vec4(0.0,0.0,0.0,1.0);\n"; + } break; + case TEXTURE_CHANNEL_GRAYSCALE: { + code += "\tvec4 roughness_texture_channel = vec4(0.333333,0.333333,0.333333,0.0);\n"; + } break; + } + if (flags[FLAG_UV1_USE_TRIPLANAR]) { code += "\tfloat roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_triplanar_pos),roughness_texture_channel);\n"; } else { code += "\tfloat roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n"; } code += "\tROUGHNESS = roughness_tex * roughness;\n"; + code += "\tSPECULAR = specular;\n"; } else { - code += "\tROUGHNESS = roughness;\n"; - } + if (flags[FLAG_UV1_USE_TRIPLANAR]) { + code += "\tfloat orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n"; + } else { + code += "\tfloat orm_tex = texture(texture_orm,base_uv);\n"; + } - code += "\tSPECULAR = specular;\n"; + code += "\tROUGHNESS = orm_tex.g;\n"; + code += "\tMETALLIC = orm_tex.b;\n"; + } if (features[FEATURE_NORMAL_MAPPING]) { if (flags[FLAG_UV1_USE_TRIPLANAR]) { @@ -878,8 +946,10 @@ void SpatialMaterial::_update_shader() { code += "\tALBEDO *= 1.0 - ref_amount;\n"; code += "\tALPHA = 1.0;\n"; - } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { + } else if (transparency == TRANSPARENCY_ALPHA || transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { code += "\tALPHA = albedo.a * albedo_tex.a;\n"; + } else if (transparency == TRANSPARENCY_ALPHA_SCISSOR) { + code += "\tif (albedo.a * albedo_tex.a < alpha_scissor_threshold) discard;\n"; } if (proximity_fade_enabled) { @@ -965,18 +1035,23 @@ void SpatialMaterial::_update_shader() { } if (features[FEATURE_AMBIENT_OCCLUSION]) { - if (flags[FLAG_AO_ON_UV2]) { - if (flags[FLAG_UV2_USE_TRIPLANAR]) { - code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv2_power_normal,uv2_triplanar_pos),ao_texture_channel);\n"; + + if (!orm) { + if (flags[FLAG_AO_ON_UV2]) { + if (flags[FLAG_UV2_USE_TRIPLANAR]) { + code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv2_power_normal,uv2_triplanar_pos),ao_texture_channel);\n"; + } else { + code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv2),ao_texture_channel);\n"; + } } else { - code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv2),ao_texture_channel);\n"; + if (flags[FLAG_UV1_USE_TRIPLANAR]) { + code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv1_power_normal,uv1_triplanar_pos),ao_texture_channel);\n"; + } else { + code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv),ao_texture_channel);\n"; + } } } else { - if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv1_power_normal,uv1_triplanar_pos),ao_texture_channel);\n"; - } else { - code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv),ao_texture_channel);\n"; - } + code += "\tAO = orm_tex.r;\n"; } code += "\tAO_LIGHT_AFFECT = ao_light_affect;\n"; @@ -1043,10 +1118,6 @@ void SpatialMaterial::_update_shader() { code += "\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n"; } - if (flags[FLAG_USE_ALPHA_SCISSOR]) { - code += "\tALPHA_SCISSOR=alpha_scissor_threshold;\n"; - } - code += "}\n"; ShaderData shader_data; @@ -1060,7 +1131,7 @@ void SpatialMaterial::_update_shader() { VS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); } -void SpatialMaterial::flush_changes() { +void BaseMaterial3D::flush_changes() { if (material_mutex) material_mutex->lock(); @@ -1074,7 +1145,7 @@ void SpatialMaterial::flush_changes() { material_mutex->unlock(); } -void SpatialMaterial::_queue_shader_change() { +void BaseMaterial3D::_queue_shader_change() { if (material_mutex) material_mutex->lock(); @@ -1087,7 +1158,7 @@ void SpatialMaterial::_queue_shader_change() { material_mutex->unlock(); } -bool SpatialMaterial::_is_shader_dirty() const { +bool BaseMaterial3D::_is_shader_dirty() const { bool dirty = false; @@ -1101,188 +1172,188 @@ bool SpatialMaterial::_is_shader_dirty() const { return dirty; } -void SpatialMaterial::set_albedo(const Color &p_albedo) { +void BaseMaterial3D::set_albedo(const Color &p_albedo) { albedo = p_albedo; VS::get_singleton()->material_set_param(_get_material(), shader_names->albedo, p_albedo); } -Color SpatialMaterial::get_albedo() const { +Color BaseMaterial3D::get_albedo() const { return albedo; } -void SpatialMaterial::set_specular(float p_specular) { +void BaseMaterial3D::set_specular(float p_specular) { specular = p_specular; VS::get_singleton()->material_set_param(_get_material(), shader_names->specular, p_specular); } -float SpatialMaterial::get_specular() const { +float BaseMaterial3D::get_specular() const { return specular; } -void SpatialMaterial::set_roughness(float p_roughness) { +void BaseMaterial3D::set_roughness(float p_roughness) { roughness = p_roughness; VS::get_singleton()->material_set_param(_get_material(), shader_names->roughness, p_roughness); } -float SpatialMaterial::get_roughness() const { +float BaseMaterial3D::get_roughness() const { return roughness; } -void SpatialMaterial::set_metallic(float p_metallic) { +void BaseMaterial3D::set_metallic(float p_metallic) { metallic = p_metallic; VS::get_singleton()->material_set_param(_get_material(), shader_names->metallic, p_metallic); } -float SpatialMaterial::get_metallic() const { +float BaseMaterial3D::get_metallic() const { return metallic; } -void SpatialMaterial::set_emission(const Color &p_emission) { +void BaseMaterial3D::set_emission(const Color &p_emission) { emission = p_emission; VS::get_singleton()->material_set_param(_get_material(), shader_names->emission, p_emission); } -Color SpatialMaterial::get_emission() const { +Color BaseMaterial3D::get_emission() const { return emission; } -void SpatialMaterial::set_emission_energy(float p_emission_energy) { +void BaseMaterial3D::set_emission_energy(float p_emission_energy) { emission_energy = p_emission_energy; VS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy); } -float SpatialMaterial::get_emission_energy() const { +float BaseMaterial3D::get_emission_energy() const { return emission_energy; } -void SpatialMaterial::set_normal_scale(float p_normal_scale) { +void BaseMaterial3D::set_normal_scale(float p_normal_scale) { normal_scale = p_normal_scale; VS::get_singleton()->material_set_param(_get_material(), shader_names->normal_scale, p_normal_scale); } -float SpatialMaterial::get_normal_scale() const { +float BaseMaterial3D::get_normal_scale() const { return normal_scale; } -void SpatialMaterial::set_rim(float p_rim) { +void BaseMaterial3D::set_rim(float p_rim) { rim = p_rim; VS::get_singleton()->material_set_param(_get_material(), shader_names->rim, p_rim); } -float SpatialMaterial::get_rim() const { +float BaseMaterial3D::get_rim() const { return rim; } -void SpatialMaterial::set_rim_tint(float p_rim_tint) { +void BaseMaterial3D::set_rim_tint(float p_rim_tint) { rim_tint = p_rim_tint; VS::get_singleton()->material_set_param(_get_material(), shader_names->rim_tint, p_rim_tint); } -float SpatialMaterial::get_rim_tint() const { +float BaseMaterial3D::get_rim_tint() const { return rim_tint; } -void SpatialMaterial::set_ao_light_affect(float p_ao_light_affect) { +void BaseMaterial3D::set_ao_light_affect(float p_ao_light_affect) { ao_light_affect = p_ao_light_affect; VS::get_singleton()->material_set_param(_get_material(), shader_names->ao_light_affect, p_ao_light_affect); } -float SpatialMaterial::get_ao_light_affect() const { +float BaseMaterial3D::get_ao_light_affect() const { return ao_light_affect; } -void SpatialMaterial::set_clearcoat(float p_clearcoat) { +void BaseMaterial3D::set_clearcoat(float p_clearcoat) { clearcoat = p_clearcoat; VS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat, p_clearcoat); } -float SpatialMaterial::get_clearcoat() const { +float BaseMaterial3D::get_clearcoat() const { return clearcoat; } -void SpatialMaterial::set_clearcoat_gloss(float p_clearcoat_gloss) { +void BaseMaterial3D::set_clearcoat_gloss(float p_clearcoat_gloss) { clearcoat_gloss = p_clearcoat_gloss; VS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat_gloss, p_clearcoat_gloss); } -float SpatialMaterial::get_clearcoat_gloss() const { +float BaseMaterial3D::get_clearcoat_gloss() const { return clearcoat_gloss; } -void SpatialMaterial::set_anisotropy(float p_anisotropy) { +void BaseMaterial3D::set_anisotropy(float p_anisotropy) { anisotropy = p_anisotropy; VS::get_singleton()->material_set_param(_get_material(), shader_names->anisotropy, p_anisotropy); } -float SpatialMaterial::get_anisotropy() const { +float BaseMaterial3D::get_anisotropy() const { return anisotropy; } -void SpatialMaterial::set_depth_scale(float p_depth_scale) { +void BaseMaterial3D::set_heightmap_scale(float p_heightmap_scale) { - depth_scale = p_depth_scale; - VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_scale, p_depth_scale); + heightmap_scale = p_heightmap_scale; + VS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_scale, p_heightmap_scale); } -float SpatialMaterial::get_depth_scale() const { +float BaseMaterial3D::get_heightmap_scale() const { - return depth_scale; + return heightmap_scale; } -void SpatialMaterial::set_subsurface_scattering_strength(float p_subsurface_scattering_strength) { +void BaseMaterial3D::set_subsurface_scattering_strength(float p_subsurface_scattering_strength) { subsurface_scattering_strength = p_subsurface_scattering_strength; VS::get_singleton()->material_set_param(_get_material(), shader_names->subsurface_scattering_strength, subsurface_scattering_strength); } -float SpatialMaterial::get_subsurface_scattering_strength() const { +float BaseMaterial3D::get_subsurface_scattering_strength() const { return subsurface_scattering_strength; } -void SpatialMaterial::set_transmission(const Color &p_transmission) { +void BaseMaterial3D::set_transmission(const Color &p_transmission) { transmission = p_transmission; VS::get_singleton()->material_set_param(_get_material(), shader_names->transmission, transmission); } -Color SpatialMaterial::get_transmission() const { +Color BaseMaterial3D::get_transmission() const { return transmission; } -void SpatialMaterial::set_refraction(float p_refraction) { +void BaseMaterial3D::set_refraction(float p_refraction) { refraction = p_refraction; VS::get_singleton()->material_set_param(_get_material(), shader_names->refraction, refraction); } -float SpatialMaterial::get_refraction() const { +float BaseMaterial3D::get_refraction() const { return refraction; } -void SpatialMaterial::set_detail_uv(DetailUV p_detail_uv) { +void BaseMaterial3D::set_detail_uv(DetailUV p_detail_uv) { if (detail_uv == p_detail_uv) return; @@ -1290,12 +1361,12 @@ void SpatialMaterial::set_detail_uv(DetailUV p_detail_uv) { detail_uv = p_detail_uv; _queue_shader_change(); } -SpatialMaterial::DetailUV SpatialMaterial::get_detail_uv() const { +BaseMaterial3D::DetailUV BaseMaterial3D::get_detail_uv() const { return detail_uv; } -void SpatialMaterial::set_blend_mode(BlendMode p_mode) { +void BaseMaterial3D::set_blend_mode(BlendMode p_mode) { if (blend_mode == p_mode) return; @@ -1303,22 +1374,52 @@ void SpatialMaterial::set_blend_mode(BlendMode p_mode) { blend_mode = p_mode; _queue_shader_change(); } -SpatialMaterial::BlendMode SpatialMaterial::get_blend_mode() const { +BaseMaterial3D::BlendMode BaseMaterial3D::get_blend_mode() const { return blend_mode; } -void SpatialMaterial::set_detail_blend_mode(BlendMode p_mode) { +void BaseMaterial3D::set_detail_blend_mode(BlendMode p_mode) { detail_blend_mode = p_mode; _queue_shader_change(); } -SpatialMaterial::BlendMode SpatialMaterial::get_detail_blend_mode() const { +BaseMaterial3D::BlendMode BaseMaterial3D::get_detail_blend_mode() const { return detail_blend_mode; } -void SpatialMaterial::set_depth_draw_mode(DepthDrawMode p_mode) { +void BaseMaterial3D::set_transparency(Transparency p_transparency) { + + if (transparency == p_transparency) { + return; + } + + transparency = p_transparency; + _queue_shader_change(); + _change_notify(); +} + +BaseMaterial3D::Transparency BaseMaterial3D::get_transparency() const { + return transparency; +} + +void BaseMaterial3D::set_shading_mode(ShadingMode p_shading_mode) { + + if (shading_mode == p_shading_mode) { + return; + } + + shading_mode = p_shading_mode; + _queue_shader_change(); + _change_notify(); +} + +BaseMaterial3D::ShadingMode BaseMaterial3D::get_shading_mode() const { + return shading_mode; +} + +void BaseMaterial3D::set_depth_draw_mode(DepthDrawMode p_mode) { if (depth_draw_mode == p_mode) return; @@ -1326,12 +1427,12 @@ void SpatialMaterial::set_depth_draw_mode(DepthDrawMode p_mode) { depth_draw_mode = p_mode; _queue_shader_change(); } -SpatialMaterial::DepthDrawMode SpatialMaterial::get_depth_draw_mode() const { +BaseMaterial3D::DepthDrawMode BaseMaterial3D::get_depth_draw_mode() const { return depth_draw_mode; } -void SpatialMaterial::set_cull_mode(CullMode p_mode) { +void BaseMaterial3D::set_cull_mode(CullMode p_mode) { if (cull_mode == p_mode) return; @@ -1339,12 +1440,12 @@ void SpatialMaterial::set_cull_mode(CullMode p_mode) { cull_mode = p_mode; _queue_shader_change(); } -SpatialMaterial::CullMode SpatialMaterial::get_cull_mode() const { +BaseMaterial3D::CullMode BaseMaterial3D::get_cull_mode() const { return cull_mode; } -void SpatialMaterial::set_diffuse_mode(DiffuseMode p_mode) { +void BaseMaterial3D::set_diffuse_mode(DiffuseMode p_mode) { if (diffuse_mode == p_mode) return; @@ -1352,12 +1453,12 @@ void SpatialMaterial::set_diffuse_mode(DiffuseMode p_mode) { diffuse_mode = p_mode; _queue_shader_change(); } -SpatialMaterial::DiffuseMode SpatialMaterial::get_diffuse_mode() const { +BaseMaterial3D::DiffuseMode BaseMaterial3D::get_diffuse_mode() const { return diffuse_mode; } -void SpatialMaterial::set_specular_mode(SpecularMode p_mode) { +void BaseMaterial3D::set_specular_mode(SpecularMode p_mode) { if (specular_mode == p_mode) return; @@ -1365,12 +1466,12 @@ void SpatialMaterial::set_specular_mode(SpecularMode p_mode) { specular_mode = p_mode; _queue_shader_change(); } -SpatialMaterial::SpecularMode SpatialMaterial::get_specular_mode() const { +BaseMaterial3D::SpecularMode BaseMaterial3D::get_specular_mode() const { return specular_mode; } -void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) { +void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) { ERR_FAIL_INDEX(p_flag, FLAG_MAX); @@ -1378,19 +1479,19 @@ void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) { return; flags[p_flag] = p_enabled; - if ((p_flag == FLAG_USE_ALPHA_SCISSOR) || (p_flag == FLAG_UNSHADED) || (p_flag == FLAG_USE_SHADOW_TO_OPACITY)) { + if ((p_flag == FLAG_USE_SHADOW_TO_OPACITY) || (p_flag == FLAG_USE_TEXTURE_REPEAT)) { _change_notify(); } _queue_shader_change(); } -bool SpatialMaterial::get_flag(Flags p_flag) const { +bool BaseMaterial3D::get_flag(Flags p_flag) const { ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); return flags[p_flag]; } -void SpatialMaterial::set_feature(Feature p_feature, bool p_enabled) { +void BaseMaterial3D::set_feature(Feature p_feature, bool p_enabled) { ERR_FAIL_INDEX(p_feature, FEATURE_MAX); if (features[p_feature] == p_enabled) @@ -1401,13 +1502,13 @@ void SpatialMaterial::set_feature(Feature p_feature, bool p_enabled) { _queue_shader_change(); } -bool SpatialMaterial::get_feature(Feature p_feature) const { +bool BaseMaterial3D::get_feature(Feature p_feature) const { ERR_FAIL_INDEX_V(p_feature, FEATURE_MAX, false); return features[p_feature]; } -void SpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_texture) { +void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture) { ERR_FAIL_INDEX(p_param, TEXTURE_MAX); textures[p_param] = p_texture; @@ -1417,41 +1518,50 @@ void SpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_te _queue_shader_change(); } -Ref<Texture> SpatialMaterial::get_texture(TextureParam p_param) const { +Ref<Texture2D> BaseMaterial3D::get_texture(TextureParam p_param) const { - ERR_FAIL_INDEX_V(p_param, TEXTURE_MAX, Ref<Texture>()); + ERR_FAIL_INDEX_V(p_param, TEXTURE_MAX, Ref<Texture2D>()); return textures[p_param]; } -Ref<Texture> SpatialMaterial::get_texture_by_name(StringName p_name) const { - for (int i = 0; i < (int)SpatialMaterial::TEXTURE_MAX; i++) { +Ref<Texture2D> BaseMaterial3D::get_texture_by_name(StringName p_name) const { + for (int i = 0; i < (int)BaseMaterial3D::TEXTURE_MAX; i++) { TextureParam param = TextureParam(i); if (p_name == shader_names->texture_names[param]) return textures[param]; } - return Ref<Texture>(); + return Ref<Texture2D>(); } -void SpatialMaterial::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const { +void BaseMaterial3D::set_texture_filter(TextureFilter p_filter) { + texture_filter = p_filter; + _queue_shader_change(); +} + +BaseMaterial3D::TextureFilter BaseMaterial3D::get_texture_filter() const { + return texture_filter; +} + +void BaseMaterial3D::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const { if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) { property.usage = 0; } } -void SpatialMaterial::_validate_high_end(const String &text, PropertyInfo &property) const { +void BaseMaterial3D::_validate_high_end(const String &text, PropertyInfo &property) const { if (property.name.begins_with(text)) { property.usage |= PROPERTY_USAGE_HIGH_END_GFX; } } -void SpatialMaterial::_validate_property(PropertyInfo &property) const { +void BaseMaterial3D::_validate_property(PropertyInfo &property) const { _validate_feature("normal", FEATURE_NORMAL_MAPPING, property); _validate_feature("emission", FEATURE_EMISSION, property); _validate_feature("rim", FEATURE_RIM, property); _validate_feature("clearcoat", FEATURE_CLEARCOAT, property); _validate_feature("anisotropy", FEATURE_ANISOTROPY, property); _validate_feature("ao", FEATURE_AMBIENT_OCCLUSION, property); - _validate_feature("depth", FEATURE_DEPTH_MAPPING, property); + _validate_feature("heightmap", FEATURE_HEIGHT_MAPPING, property); _validate_feature("subsurf_scatter", FEATURE_SUBSURACE_SCATTERING, property); _validate_feature("transmission", FEATURE_TRANSMISSION, property); _validate_feature("refraction", FEATURE_REFRACTION, property); @@ -1461,7 +1571,7 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const { _validate_high_end("subsurf_scatter", property); _validate_high_end("anisotropy", property); _validate_high_end("clearcoat", property); - _validate_high_end("depth", property); + _validate_high_end("heightmap", property); if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) { property.usage = 0; @@ -1479,48 +1589,67 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const { property.usage = 0; } - if (property.name == "params_alpha_scissor_threshold" && !flags[FLAG_USE_ALPHA_SCISSOR]) { + if (property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) { property.usage = 0; } - if ((property.name == "depth_min_layers" || property.name == "depth_max_layers") && !deep_parallax) { + if ((property.name == "heightmap_min_layers" || property.name == "heightmap_max_layers") && !deep_parallax) { property.usage = 0; } - if (flags[FLAG_UNSHADED]) { - if (property.name.begins_with("anisotropy")) { - property.usage = 0; - } + if (orm) { - if (property.name.begins_with("ao")) { - property.usage = 0; + if (property.name == "shading_mode") { + property.hint_string = "Unshaded,PerPixel"; //vertex not supported in ORM mode, since no individual roughness. } - - if (property.name.begins_with("clearcoat")) { + if (property.name.begins_with("roughness") || property.name.begins_with("metallic") || property.name.begins_with("ao_texture")) { property.usage = 0; } - if (property.name.begins_with("emission")) { + } else { + if (property.name == "orm_texture") { property.usage = 0; } + } - if (property.name.begins_with("metallic")) { - property.usage = 0; - } + if (shading_mode != SHADING_MODE_PER_PIXEL) { - if (property.name.begins_with("normal")) { - property.usage = 0; + if (shading_mode != SHADING_MODE_PER_VERTEX) { + + //these may still work per vertex + if (property.name.begins_with("ao")) { + property.usage = 0; + } + if (property.name.begins_with("emission")) { + property.usage = 0; + } + + if (property.name.begins_with("metallic")) { + property.usage = 0; + } + if (property.name.begins_with("rim")) { + property.usage = 0; + } + + if (property.name.begins_with("roughness")) { + property.usage = 0; + } + + if (property.name.begins_with("subsurf_scatter")) { + property.usage = 0; + } } - if (property.name.begins_with("rim")) { + //these definitely only need per pixel + if (property.name.begins_with("anisotropy")) { property.usage = 0; } - if (property.name.begins_with("roughness")) { + if (property.name.begins_with("clearcoat")) { property.usage = 0; } - if (property.name.begins_with("subsurf_scatter")) { + if (property.name.begins_with("normal")) { property.usage = 0; } @@ -1530,222 +1659,211 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const { } } -void SpatialMaterial::set_line_width(float p_line_width) { - - line_width = p_line_width; - VS::get_singleton()->material_set_line_width(_get_material(), line_width); -} - -float SpatialMaterial::get_line_width() const { - - return line_width; -} - -void SpatialMaterial::set_point_size(float p_point_size) { +void BaseMaterial3D::set_point_size(float p_point_size) { point_size = p_point_size; VS::get_singleton()->material_set_param(_get_material(), shader_names->point_size, p_point_size); } -float SpatialMaterial::get_point_size() const { +float BaseMaterial3D::get_point_size() const { return point_size; } -void SpatialMaterial::set_uv1_scale(const Vector3 &p_scale) { +void BaseMaterial3D::set_uv1_scale(const Vector3 &p_scale) { uv1_scale = p_scale; VS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_scale, p_scale); } -Vector3 SpatialMaterial::get_uv1_scale() const { +Vector3 BaseMaterial3D::get_uv1_scale() const { return uv1_scale; } -void SpatialMaterial::set_uv1_offset(const Vector3 &p_offset) { +void BaseMaterial3D::set_uv1_offset(const Vector3 &p_offset) { uv1_offset = p_offset; VS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_offset, p_offset); } -Vector3 SpatialMaterial::get_uv1_offset() const { +Vector3 BaseMaterial3D::get_uv1_offset() const { return uv1_offset; } -void SpatialMaterial::set_uv1_triplanar_blend_sharpness(float p_sharpness) { +void BaseMaterial3D::set_uv1_triplanar_blend_sharpness(float p_sharpness) { uv1_triplanar_sharpness = p_sharpness; VS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_blend_sharpness, p_sharpness); } -float SpatialMaterial::get_uv1_triplanar_blend_sharpness() const { +float BaseMaterial3D::get_uv1_triplanar_blend_sharpness() const { return uv1_triplanar_sharpness; } -void SpatialMaterial::set_uv2_scale(const Vector3 &p_scale) { +void BaseMaterial3D::set_uv2_scale(const Vector3 &p_scale) { uv2_scale = p_scale; VS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_scale, p_scale); } -Vector3 SpatialMaterial::get_uv2_scale() const { +Vector3 BaseMaterial3D::get_uv2_scale() const { return uv2_scale; } -void SpatialMaterial::set_uv2_offset(const Vector3 &p_offset) { +void BaseMaterial3D::set_uv2_offset(const Vector3 &p_offset) { uv2_offset = p_offset; VS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_offset, p_offset); } -Vector3 SpatialMaterial::get_uv2_offset() const { +Vector3 BaseMaterial3D::get_uv2_offset() const { return uv2_offset; } -void SpatialMaterial::set_uv2_triplanar_blend_sharpness(float p_sharpness) { +void BaseMaterial3D::set_uv2_triplanar_blend_sharpness(float p_sharpness) { uv2_triplanar_sharpness = p_sharpness; VS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_blend_sharpness, p_sharpness); } -float SpatialMaterial::get_uv2_triplanar_blend_sharpness() const { +float BaseMaterial3D::get_uv2_triplanar_blend_sharpness() const { return uv2_triplanar_sharpness; } -void SpatialMaterial::set_billboard_mode(BillboardMode p_mode) { +void BaseMaterial3D::set_billboard_mode(BillboardMode p_mode) { billboard_mode = p_mode; _queue_shader_change(); _change_notify(); } -SpatialMaterial::BillboardMode SpatialMaterial::get_billboard_mode() const { +BaseMaterial3D::BillboardMode BaseMaterial3D::get_billboard_mode() const { return billboard_mode; } -void SpatialMaterial::set_particles_anim_h_frames(int p_frames) { +void BaseMaterial3D::set_particles_anim_h_frames(int p_frames) { particles_anim_h_frames = p_frames; VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames); } -int SpatialMaterial::get_particles_anim_h_frames() const { +int BaseMaterial3D::get_particles_anim_h_frames() const { return particles_anim_h_frames; } -void SpatialMaterial::set_particles_anim_v_frames(int p_frames) { +void BaseMaterial3D::set_particles_anim_v_frames(int p_frames) { particles_anim_v_frames = p_frames; VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames); } -int SpatialMaterial::get_particles_anim_v_frames() const { +int BaseMaterial3D::get_particles_anim_v_frames() const { return particles_anim_v_frames; } -void SpatialMaterial::set_particles_anim_loop(bool p_loop) { +void BaseMaterial3D::set_particles_anim_loop(bool p_loop) { particles_anim_loop = p_loop; VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop); } -bool SpatialMaterial::get_particles_anim_loop() const { +bool BaseMaterial3D::get_particles_anim_loop() const { return particles_anim_loop; } -void SpatialMaterial::set_depth_deep_parallax(bool p_enable) { +void BaseMaterial3D::set_heightmap_deep_parallax(bool p_enable) { deep_parallax = p_enable; _queue_shader_change(); _change_notify(); } -bool SpatialMaterial::is_depth_deep_parallax_enabled() const { +bool BaseMaterial3D::is_heightmap_deep_parallax_enabled() const { return deep_parallax; } -void SpatialMaterial::set_depth_deep_parallax_min_layers(int p_layer) { +void BaseMaterial3D::set_heightmap_deep_parallax_min_layers(int p_layer) { deep_parallax_min_layers = p_layer; - VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_min_layers, p_layer); + VS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_min_layers, p_layer); } -int SpatialMaterial::get_depth_deep_parallax_min_layers() const { +int BaseMaterial3D::get_heightmap_deep_parallax_min_layers() const { return deep_parallax_min_layers; } -void SpatialMaterial::set_depth_deep_parallax_max_layers(int p_layer) { +void BaseMaterial3D::set_heightmap_deep_parallax_max_layers(int p_layer) { deep_parallax_max_layers = p_layer; - VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_max_layers, p_layer); + VS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_max_layers, p_layer); } -int SpatialMaterial::get_depth_deep_parallax_max_layers() const { +int BaseMaterial3D::get_heightmap_deep_parallax_max_layers() const { return deep_parallax_max_layers; } -void SpatialMaterial::set_depth_deep_parallax_flip_tangent(bool p_flip) { +void BaseMaterial3D::set_heightmap_deep_parallax_flip_tangent(bool p_flip) { - depth_parallax_flip_tangent = p_flip; - VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_flip, Vector2(depth_parallax_flip_tangent ? -1 : 1, depth_parallax_flip_binormal ? -1 : 1)); + heightmap_parallax_flip_tangent = p_flip; + VS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_flip, Vector2(heightmap_parallax_flip_tangent ? -1 : 1, heightmap_parallax_flip_binormal ? -1 : 1)); } -bool SpatialMaterial::get_depth_deep_parallax_flip_tangent() const { +bool BaseMaterial3D::get_heightmap_deep_parallax_flip_tangent() const { - return depth_parallax_flip_tangent; + return heightmap_parallax_flip_tangent; } -void SpatialMaterial::set_depth_deep_parallax_flip_binormal(bool p_flip) { +void BaseMaterial3D::set_heightmap_deep_parallax_flip_binormal(bool p_flip) { - depth_parallax_flip_binormal = p_flip; - VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_flip, Vector2(depth_parallax_flip_tangent ? -1 : 1, depth_parallax_flip_binormal ? -1 : 1)); + heightmap_parallax_flip_binormal = p_flip; + VS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_flip, Vector2(heightmap_parallax_flip_tangent ? -1 : 1, heightmap_parallax_flip_binormal ? -1 : 1)); } -bool SpatialMaterial::get_depth_deep_parallax_flip_binormal() const { +bool BaseMaterial3D::get_heightmap_deep_parallax_flip_binormal() const { - return depth_parallax_flip_binormal; + return heightmap_parallax_flip_binormal; } -void SpatialMaterial::set_grow_enabled(bool p_enable) { +void BaseMaterial3D::set_grow_enabled(bool p_enable) { grow_enabled = p_enable; _queue_shader_change(); _change_notify(); } -bool SpatialMaterial::is_grow_enabled() const { +bool BaseMaterial3D::is_grow_enabled() const { return grow_enabled; } -void SpatialMaterial::set_alpha_scissor_threshold(float p_threshold) { +void BaseMaterial3D::set_alpha_scissor_threshold(float p_threshold) { alpha_scissor_threshold = p_threshold; VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_threshold); } -float SpatialMaterial::get_alpha_scissor_threshold() const { +float BaseMaterial3D::get_alpha_scissor_threshold() const { return alpha_scissor_threshold; } -void SpatialMaterial::set_grow(float p_grow) { +void BaseMaterial3D::set_grow(float p_grow) { grow = p_grow; VS::get_singleton()->material_set_param(_get_material(), shader_names->grow, p_grow); } -float SpatialMaterial::get_grow() const { +float BaseMaterial3D::get_grow() const { return grow; } -static Plane _get_texture_mask(SpatialMaterial::TextureChannel p_channel) { +static Plane _get_texture_mask(BaseMaterial3D::TextureChannel p_channel) { static const Plane masks[5] = { Plane(1, 0, 0, 0), Plane(0, 1, 0, 0), @@ -1757,50 +1875,50 @@ static Plane _get_texture_mask(SpatialMaterial::TextureChannel p_channel) { return masks[p_channel]; } -void SpatialMaterial::set_metallic_texture_channel(TextureChannel p_channel) { +void BaseMaterial3D::set_metallic_texture_channel(TextureChannel p_channel) { ERR_FAIL_INDEX(p_channel, 5); metallic_texture_channel = p_channel; VS::get_singleton()->material_set_param(_get_material(), shader_names->metallic_texture_channel, _get_texture_mask(p_channel)); } -SpatialMaterial::TextureChannel SpatialMaterial::get_metallic_texture_channel() const { +BaseMaterial3D::TextureChannel BaseMaterial3D::get_metallic_texture_channel() const { return metallic_texture_channel; } -void SpatialMaterial::set_roughness_texture_channel(TextureChannel p_channel) { +void BaseMaterial3D::set_roughness_texture_channel(TextureChannel p_channel) { ERR_FAIL_INDEX(p_channel, 5); roughness_texture_channel = p_channel; - VS::get_singleton()->material_set_param(_get_material(), shader_names->roughness_texture_channel, _get_texture_mask(p_channel)); + _queue_shader_change(); } -SpatialMaterial::TextureChannel SpatialMaterial::get_roughness_texture_channel() const { +BaseMaterial3D::TextureChannel BaseMaterial3D::get_roughness_texture_channel() const { return roughness_texture_channel; } -void SpatialMaterial::set_ao_texture_channel(TextureChannel p_channel) { +void BaseMaterial3D::set_ao_texture_channel(TextureChannel p_channel) { ERR_FAIL_INDEX(p_channel, 5); ao_texture_channel = p_channel; VS::get_singleton()->material_set_param(_get_material(), shader_names->ao_texture_channel, _get_texture_mask(p_channel)); } -SpatialMaterial::TextureChannel SpatialMaterial::get_ao_texture_channel() const { +BaseMaterial3D::TextureChannel BaseMaterial3D::get_ao_texture_channel() const { return ao_texture_channel; } -void SpatialMaterial::set_refraction_texture_channel(TextureChannel p_channel) { +void BaseMaterial3D::set_refraction_texture_channel(TextureChannel p_channel) { ERR_FAIL_INDEX(p_channel, 5); refraction_texture_channel = p_channel; VS::get_singleton()->material_set_param(_get_material(), shader_names->refraction_texture_channel, _get_texture_mask(p_channel)); } -SpatialMaterial::TextureChannel SpatialMaterial::get_refraction_texture_channel() const { +BaseMaterial3D::TextureChannel BaseMaterial3D::get_refraction_texture_channel() const { return refraction_texture_channel; } -RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y) { +RID BaseMaterial3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y) { int version = 0; if (p_shaded) @@ -1822,16 +1940,14 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, return materials_for_2d[version]->get_rid(); } - Ref<SpatialMaterial> material; + Ref<StandardMaterial3D> material; material.instance(); - material->set_flag(FLAG_UNSHADED, !p_shaded); - material->set_feature(FEATURE_TRANSPARENT, p_transparent); + material->set_shading_mode(p_shaded ? SHADING_MODE_PER_PIXEL : SHADING_MODE_UNSHADED); + material->set_transparency(p_transparent ? (p_opaque_prepass ? TRANSPARENCY_ALPHA_DEPTH_PRE_PASS : (p_cut_alpha ? TRANSPARENCY_ALPHA_SCISSOR : TRANSPARENCY_ALPHA)) : TRANSPARENCY_DISABLED); material->set_cull_mode(p_double_sided ? CULL_DISABLED : CULL_BACK); - material->set_depth_draw_mode(p_opaque_prepass ? DEPTH_DRAW_ALPHA_OPAQUE_PREPASS : DEPTH_DRAW_OPAQUE_ONLY); material->set_flag(FLAG_SRGB_VERTEX_COLOR, true); material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - material->set_flag(FLAG_USE_ALPHA_SCISSOR, p_cut_alpha); if (p_billboard || p_billboard_y) { material->set_flag(FLAG_BILLBOARD_KEEP_SCALE, true); material->set_billboard_mode(p_billboard_y ? BILLBOARD_FIXED_Y : BILLBOARD_ENABLED); @@ -1842,67 +1958,67 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, return materials_for_2d[version]->get_rid(); } -void SpatialMaterial::set_on_top_of_alpha() { - set_feature(FEATURE_TRANSPARENT, true); +void BaseMaterial3D::set_on_top_of_alpha() { + set_transparency(TRANSPARENCY_DISABLED); set_render_priority(RENDER_PRIORITY_MAX); set_flag(FLAG_DISABLE_DEPTH_TEST, true); } -void SpatialMaterial::set_proximity_fade(bool p_enable) { +void BaseMaterial3D::set_proximity_fade(bool p_enable) { proximity_fade_enabled = p_enable; _queue_shader_change(); _change_notify(); } -bool SpatialMaterial::is_proximity_fade_enabled() const { +bool BaseMaterial3D::is_proximity_fade_enabled() const { return proximity_fade_enabled; } -void SpatialMaterial::set_proximity_fade_distance(float p_distance) { +void BaseMaterial3D::set_proximity_fade_distance(float p_distance) { proximity_fade_distance = p_distance; VS::get_singleton()->material_set_param(_get_material(), shader_names->proximity_fade_distance, p_distance); } -float SpatialMaterial::get_proximity_fade_distance() const { +float BaseMaterial3D::get_proximity_fade_distance() const { return proximity_fade_distance; } -void SpatialMaterial::set_distance_fade(DistanceFadeMode p_mode) { +void BaseMaterial3D::set_distance_fade(DistanceFadeMode p_mode) { distance_fade = p_mode; _queue_shader_change(); _change_notify(); } -SpatialMaterial::DistanceFadeMode SpatialMaterial::get_distance_fade() const { +BaseMaterial3D::DistanceFadeMode BaseMaterial3D::get_distance_fade() const { return distance_fade; } -void SpatialMaterial::set_distance_fade_max_distance(float p_distance) { +void BaseMaterial3D::set_distance_fade_max_distance(float p_distance) { distance_fade_max_distance = p_distance; VS::get_singleton()->material_set_param(_get_material(), shader_names->distance_fade_max, distance_fade_max_distance); } -float SpatialMaterial::get_distance_fade_max_distance() const { +float BaseMaterial3D::get_distance_fade_max_distance() const { return distance_fade_max_distance; } -void SpatialMaterial::set_distance_fade_min_distance(float p_distance) { +void BaseMaterial3D::set_distance_fade_min_distance(float p_distance) { distance_fade_min_distance = p_distance; VS::get_singleton()->material_set_param(_get_material(), shader_names->distance_fade_min, distance_fade_min_distance); } -float SpatialMaterial::get_distance_fade_min_distance() const { +float BaseMaterial3D::get_distance_fade_min_distance() const { return distance_fade_min_distance; } -void SpatialMaterial::set_emission_operator(EmissionOperator p_op) { +void BaseMaterial3D::set_emission_operator(EmissionOperator p_op) { if (emission_op == p_op) return; @@ -1910,244 +2026,236 @@ void SpatialMaterial::set_emission_operator(EmissionOperator p_op) { _queue_shader_change(); } -SpatialMaterial::EmissionOperator SpatialMaterial::get_emission_operator() const { +BaseMaterial3D::EmissionOperator BaseMaterial3D::get_emission_operator() const { return emission_op; } -RID SpatialMaterial::get_shader_rid() const { +RID BaseMaterial3D::get_shader_rid() const { ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); return shader_map[current_key].shader; } -Shader::Mode SpatialMaterial::get_shader_mode() const { +Shader::Mode BaseMaterial3D::get_shader_mode() const { return Shader::MODE_SPATIAL; } -void SpatialMaterial::_bind_methods() { +void BaseMaterial3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &BaseMaterial3D::set_albedo); + ClassDB::bind_method(D_METHOD("get_albedo"), &BaseMaterial3D::get_albedo); + + ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &BaseMaterial3D::set_transparency); + ClassDB::bind_method(D_METHOD("get_transparency"), &BaseMaterial3D::get_transparency); - ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo); - ClassDB::bind_method(D_METHOD("get_albedo"), &SpatialMaterial::get_albedo); + ClassDB::bind_method(D_METHOD("set_shading_mode", "shading_mode"), &BaseMaterial3D::set_shading_mode); + ClassDB::bind_method(D_METHOD("get_shading_mode"), &BaseMaterial3D::get_shading_mode); - ClassDB::bind_method(D_METHOD("set_specular", "specular"), &SpatialMaterial::set_specular); - ClassDB::bind_method(D_METHOD("get_specular"), &SpatialMaterial::get_specular); + ClassDB::bind_method(D_METHOD("set_specular", "specular"), &BaseMaterial3D::set_specular); + ClassDB::bind_method(D_METHOD("get_specular"), &BaseMaterial3D::get_specular); - ClassDB::bind_method(D_METHOD("set_metallic", "metallic"), &SpatialMaterial::set_metallic); - ClassDB::bind_method(D_METHOD("get_metallic"), &SpatialMaterial::get_metallic); + ClassDB::bind_method(D_METHOD("set_metallic", "metallic"), &BaseMaterial3D::set_metallic); + ClassDB::bind_method(D_METHOD("get_metallic"), &BaseMaterial3D::get_metallic); - ClassDB::bind_method(D_METHOD("set_roughness", "roughness"), &SpatialMaterial::set_roughness); - ClassDB::bind_method(D_METHOD("get_roughness"), &SpatialMaterial::get_roughness); + ClassDB::bind_method(D_METHOD("set_roughness", "roughness"), &BaseMaterial3D::set_roughness); + ClassDB::bind_method(D_METHOD("get_roughness"), &BaseMaterial3D::get_roughness); - ClassDB::bind_method(D_METHOD("set_emission", "emission"), &SpatialMaterial::set_emission); - ClassDB::bind_method(D_METHOD("get_emission"), &SpatialMaterial::get_emission); + ClassDB::bind_method(D_METHOD("set_emission", "emission"), &BaseMaterial3D::set_emission); + ClassDB::bind_method(D_METHOD("get_emission"), &BaseMaterial3D::get_emission); - ClassDB::bind_method(D_METHOD("set_emission_energy", "emission_energy"), &SpatialMaterial::set_emission_energy); - ClassDB::bind_method(D_METHOD("get_emission_energy"), &SpatialMaterial::get_emission_energy); + ClassDB::bind_method(D_METHOD("set_emission_energy", "emission_energy"), &BaseMaterial3D::set_emission_energy); + ClassDB::bind_method(D_METHOD("get_emission_energy"), &BaseMaterial3D::get_emission_energy); - ClassDB::bind_method(D_METHOD("set_normal_scale", "normal_scale"), &SpatialMaterial::set_normal_scale); - ClassDB::bind_method(D_METHOD("get_normal_scale"), &SpatialMaterial::get_normal_scale); + ClassDB::bind_method(D_METHOD("set_normal_scale", "normal_scale"), &BaseMaterial3D::set_normal_scale); + ClassDB::bind_method(D_METHOD("get_normal_scale"), &BaseMaterial3D::get_normal_scale); - ClassDB::bind_method(D_METHOD("set_rim", "rim"), &SpatialMaterial::set_rim); - ClassDB::bind_method(D_METHOD("get_rim"), &SpatialMaterial::get_rim); + ClassDB::bind_method(D_METHOD("set_rim", "rim"), &BaseMaterial3D::set_rim); + ClassDB::bind_method(D_METHOD("get_rim"), &BaseMaterial3D::get_rim); - ClassDB::bind_method(D_METHOD("set_rim_tint", "rim_tint"), &SpatialMaterial::set_rim_tint); - ClassDB::bind_method(D_METHOD("get_rim_tint"), &SpatialMaterial::get_rim_tint); + ClassDB::bind_method(D_METHOD("set_rim_tint", "rim_tint"), &BaseMaterial3D::set_rim_tint); + ClassDB::bind_method(D_METHOD("get_rim_tint"), &BaseMaterial3D::get_rim_tint); - ClassDB::bind_method(D_METHOD("set_clearcoat", "clearcoat"), &SpatialMaterial::set_clearcoat); - ClassDB::bind_method(D_METHOD("get_clearcoat"), &SpatialMaterial::get_clearcoat); + ClassDB::bind_method(D_METHOD("set_clearcoat", "clearcoat"), &BaseMaterial3D::set_clearcoat); + ClassDB::bind_method(D_METHOD("get_clearcoat"), &BaseMaterial3D::get_clearcoat); - ClassDB::bind_method(D_METHOD("set_clearcoat_gloss", "clearcoat_gloss"), &SpatialMaterial::set_clearcoat_gloss); - ClassDB::bind_method(D_METHOD("get_clearcoat_gloss"), &SpatialMaterial::get_clearcoat_gloss); + ClassDB::bind_method(D_METHOD("set_clearcoat_gloss", "clearcoat_gloss"), &BaseMaterial3D::set_clearcoat_gloss); + ClassDB::bind_method(D_METHOD("get_clearcoat_gloss"), &BaseMaterial3D::get_clearcoat_gloss); - ClassDB::bind_method(D_METHOD("set_anisotropy", "anisotropy"), &SpatialMaterial::set_anisotropy); - ClassDB::bind_method(D_METHOD("get_anisotropy"), &SpatialMaterial::get_anisotropy); + ClassDB::bind_method(D_METHOD("set_anisotropy", "anisotropy"), &BaseMaterial3D::set_anisotropy); + ClassDB::bind_method(D_METHOD("get_anisotropy"), &BaseMaterial3D::get_anisotropy); - ClassDB::bind_method(D_METHOD("set_depth_scale", "depth_scale"), &SpatialMaterial::set_depth_scale); - ClassDB::bind_method(D_METHOD("get_depth_scale"), &SpatialMaterial::get_depth_scale); + ClassDB::bind_method(D_METHOD("set_heightmap_scale", "heightmap_scale"), &BaseMaterial3D::set_heightmap_scale); + ClassDB::bind_method(D_METHOD("get_heightmap_scale"), &BaseMaterial3D::get_heightmap_scale); - ClassDB::bind_method(D_METHOD("set_subsurface_scattering_strength", "strength"), &SpatialMaterial::set_subsurface_scattering_strength); - ClassDB::bind_method(D_METHOD("get_subsurface_scattering_strength"), &SpatialMaterial::get_subsurface_scattering_strength); + ClassDB::bind_method(D_METHOD("set_subsurface_scattering_strength", "strength"), &BaseMaterial3D::set_subsurface_scattering_strength); + ClassDB::bind_method(D_METHOD("get_subsurface_scattering_strength"), &BaseMaterial3D::get_subsurface_scattering_strength); - ClassDB::bind_method(D_METHOD("set_transmission", "transmission"), &SpatialMaterial::set_transmission); - ClassDB::bind_method(D_METHOD("get_transmission"), &SpatialMaterial::get_transmission); + ClassDB::bind_method(D_METHOD("set_transmission", "transmission"), &BaseMaterial3D::set_transmission); + ClassDB::bind_method(D_METHOD("get_transmission"), &BaseMaterial3D::get_transmission); - ClassDB::bind_method(D_METHOD("set_refraction", "refraction"), &SpatialMaterial::set_refraction); - ClassDB::bind_method(D_METHOD("get_refraction"), &SpatialMaterial::get_refraction); + ClassDB::bind_method(D_METHOD("set_refraction", "refraction"), &BaseMaterial3D::set_refraction); + ClassDB::bind_method(D_METHOD("get_refraction"), &BaseMaterial3D::get_refraction); - ClassDB::bind_method(D_METHOD("set_line_width", "line_width"), &SpatialMaterial::set_line_width); - ClassDB::bind_method(D_METHOD("get_line_width"), &SpatialMaterial::get_line_width); + ClassDB::bind_method(D_METHOD("set_point_size", "point_size"), &BaseMaterial3D::set_point_size); + ClassDB::bind_method(D_METHOD("get_point_size"), &BaseMaterial3D::get_point_size); - ClassDB::bind_method(D_METHOD("set_point_size", "point_size"), &SpatialMaterial::set_point_size); - ClassDB::bind_method(D_METHOD("get_point_size"), &SpatialMaterial::get_point_size); + ClassDB::bind_method(D_METHOD("set_detail_uv", "detail_uv"), &BaseMaterial3D::set_detail_uv); + ClassDB::bind_method(D_METHOD("get_detail_uv"), &BaseMaterial3D::get_detail_uv); - ClassDB::bind_method(D_METHOD("set_detail_uv", "detail_uv"), &SpatialMaterial::set_detail_uv); - ClassDB::bind_method(D_METHOD("get_detail_uv"), &SpatialMaterial::get_detail_uv); + ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &BaseMaterial3D::set_blend_mode); + ClassDB::bind_method(D_METHOD("get_blend_mode"), &BaseMaterial3D::get_blend_mode); - ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &SpatialMaterial::set_blend_mode); - ClassDB::bind_method(D_METHOD("get_blend_mode"), &SpatialMaterial::get_blend_mode); + ClassDB::bind_method(D_METHOD("set_depth_draw_mode", "depth_draw_mode"), &BaseMaterial3D::set_depth_draw_mode); + ClassDB::bind_method(D_METHOD("get_depth_draw_mode"), &BaseMaterial3D::get_depth_draw_mode); - ClassDB::bind_method(D_METHOD("set_depth_draw_mode", "depth_draw_mode"), &SpatialMaterial::set_depth_draw_mode); - ClassDB::bind_method(D_METHOD("get_depth_draw_mode"), &SpatialMaterial::get_depth_draw_mode); + ClassDB::bind_method(D_METHOD("set_cull_mode", "cull_mode"), &BaseMaterial3D::set_cull_mode); + ClassDB::bind_method(D_METHOD("get_cull_mode"), &BaseMaterial3D::get_cull_mode); - ClassDB::bind_method(D_METHOD("set_cull_mode", "cull_mode"), &SpatialMaterial::set_cull_mode); - ClassDB::bind_method(D_METHOD("get_cull_mode"), &SpatialMaterial::get_cull_mode); + ClassDB::bind_method(D_METHOD("set_diffuse_mode", "diffuse_mode"), &BaseMaterial3D::set_diffuse_mode); + ClassDB::bind_method(D_METHOD("get_diffuse_mode"), &BaseMaterial3D::get_diffuse_mode); - ClassDB::bind_method(D_METHOD("set_diffuse_mode", "diffuse_mode"), &SpatialMaterial::set_diffuse_mode); - ClassDB::bind_method(D_METHOD("get_diffuse_mode"), &SpatialMaterial::get_diffuse_mode); + ClassDB::bind_method(D_METHOD("set_specular_mode", "specular_mode"), &BaseMaterial3D::set_specular_mode); + ClassDB::bind_method(D_METHOD("get_specular_mode"), &BaseMaterial3D::get_specular_mode); - ClassDB::bind_method(D_METHOD("set_specular_mode", "specular_mode"), &SpatialMaterial::set_specular_mode); - ClassDB::bind_method(D_METHOD("get_specular_mode"), &SpatialMaterial::get_specular_mode); + ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &BaseMaterial3D::set_flag); + ClassDB::bind_method(D_METHOD("get_flag", "flag"), &BaseMaterial3D::get_flag); - ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &SpatialMaterial::set_flag); - ClassDB::bind_method(D_METHOD("get_flag", "flag"), &SpatialMaterial::get_flag); + ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &BaseMaterial3D::set_texture_filter); + ClassDB::bind_method(D_METHOD("get_texture_filter"), &BaseMaterial3D::get_texture_filter); - ClassDB::bind_method(D_METHOD("set_feature", "feature", "enable"), &SpatialMaterial::set_feature); - ClassDB::bind_method(D_METHOD("get_feature", "feature"), &SpatialMaterial::get_feature); + ClassDB::bind_method(D_METHOD("set_feature", "feature", "enable"), &BaseMaterial3D::set_feature); + ClassDB::bind_method(D_METHOD("get_feature", "feature"), &BaseMaterial3D::get_feature); - ClassDB::bind_method(D_METHOD("set_texture", "param", "texture"), &SpatialMaterial::set_texture); - ClassDB::bind_method(D_METHOD("get_texture", "param"), &SpatialMaterial::get_texture); + ClassDB::bind_method(D_METHOD("set_texture", "param", "texture"), &BaseMaterial3D::set_texture); + ClassDB::bind_method(D_METHOD("get_texture", "param"), &BaseMaterial3D::get_texture); - ClassDB::bind_method(D_METHOD("set_detail_blend_mode", "detail_blend_mode"), &SpatialMaterial::set_detail_blend_mode); - ClassDB::bind_method(D_METHOD("get_detail_blend_mode"), &SpatialMaterial::get_detail_blend_mode); + ClassDB::bind_method(D_METHOD("set_detail_blend_mode", "detail_blend_mode"), &BaseMaterial3D::set_detail_blend_mode); + ClassDB::bind_method(D_METHOD("get_detail_blend_mode"), &BaseMaterial3D::get_detail_blend_mode); - ClassDB::bind_method(D_METHOD("set_uv1_scale", "scale"), &SpatialMaterial::set_uv1_scale); - ClassDB::bind_method(D_METHOD("get_uv1_scale"), &SpatialMaterial::get_uv1_scale); + ClassDB::bind_method(D_METHOD("set_uv1_scale", "scale"), &BaseMaterial3D::set_uv1_scale); + ClassDB::bind_method(D_METHOD("get_uv1_scale"), &BaseMaterial3D::get_uv1_scale); - ClassDB::bind_method(D_METHOD("set_uv1_offset", "offset"), &SpatialMaterial::set_uv1_offset); - ClassDB::bind_method(D_METHOD("get_uv1_offset"), &SpatialMaterial::get_uv1_offset); + ClassDB::bind_method(D_METHOD("set_uv1_offset", "offset"), &BaseMaterial3D::set_uv1_offset); + ClassDB::bind_method(D_METHOD("get_uv1_offset"), &BaseMaterial3D::get_uv1_offset); - ClassDB::bind_method(D_METHOD("set_uv1_triplanar_blend_sharpness", "sharpness"), &SpatialMaterial::set_uv1_triplanar_blend_sharpness); - ClassDB::bind_method(D_METHOD("get_uv1_triplanar_blend_sharpness"), &SpatialMaterial::get_uv1_triplanar_blend_sharpness); + ClassDB::bind_method(D_METHOD("set_uv1_triplanar_blend_sharpness", "sharpness"), &BaseMaterial3D::set_uv1_triplanar_blend_sharpness); + ClassDB::bind_method(D_METHOD("get_uv1_triplanar_blend_sharpness"), &BaseMaterial3D::get_uv1_triplanar_blend_sharpness); - ClassDB::bind_method(D_METHOD("set_uv2_scale", "scale"), &SpatialMaterial::set_uv2_scale); - ClassDB::bind_method(D_METHOD("get_uv2_scale"), &SpatialMaterial::get_uv2_scale); + ClassDB::bind_method(D_METHOD("set_uv2_scale", "scale"), &BaseMaterial3D::set_uv2_scale); + ClassDB::bind_method(D_METHOD("get_uv2_scale"), &BaseMaterial3D::get_uv2_scale); - ClassDB::bind_method(D_METHOD("set_uv2_offset", "offset"), &SpatialMaterial::set_uv2_offset); - ClassDB::bind_method(D_METHOD("get_uv2_offset"), &SpatialMaterial::get_uv2_offset); + ClassDB::bind_method(D_METHOD("set_uv2_offset", "offset"), &BaseMaterial3D::set_uv2_offset); + ClassDB::bind_method(D_METHOD("get_uv2_offset"), &BaseMaterial3D::get_uv2_offset); - ClassDB::bind_method(D_METHOD("set_uv2_triplanar_blend_sharpness", "sharpness"), &SpatialMaterial::set_uv2_triplanar_blend_sharpness); - ClassDB::bind_method(D_METHOD("get_uv2_triplanar_blend_sharpness"), &SpatialMaterial::get_uv2_triplanar_blend_sharpness); + ClassDB::bind_method(D_METHOD("set_uv2_triplanar_blend_sharpness", "sharpness"), &BaseMaterial3D::set_uv2_triplanar_blend_sharpness); + ClassDB::bind_method(D_METHOD("get_uv2_triplanar_blend_sharpness"), &BaseMaterial3D::get_uv2_triplanar_blend_sharpness); - ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpatialMaterial::set_billboard_mode); - ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpatialMaterial::get_billboard_mode); + ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &BaseMaterial3D::set_billboard_mode); + ClassDB::bind_method(D_METHOD("get_billboard_mode"), &BaseMaterial3D::get_billboard_mode); - ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &SpatialMaterial::set_particles_anim_h_frames); - ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &SpatialMaterial::get_particles_anim_h_frames); + ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &BaseMaterial3D::set_particles_anim_h_frames); + ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &BaseMaterial3D::get_particles_anim_h_frames); - ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &SpatialMaterial::set_particles_anim_v_frames); - ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &SpatialMaterial::get_particles_anim_v_frames); + ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &BaseMaterial3D::set_particles_anim_v_frames); + ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &BaseMaterial3D::get_particles_anim_v_frames); - ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &SpatialMaterial::set_particles_anim_loop); - ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &SpatialMaterial::get_particles_anim_loop); + ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &BaseMaterial3D::set_particles_anim_loop); + ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &BaseMaterial3D::get_particles_anim_loop); - ClassDB::bind_method(D_METHOD("set_depth_deep_parallax", "enable"), &SpatialMaterial::set_depth_deep_parallax); - ClassDB::bind_method(D_METHOD("is_depth_deep_parallax_enabled"), &SpatialMaterial::is_depth_deep_parallax_enabled); + ClassDB::bind_method(D_METHOD("set_heightmap_deep_parallax", "enable"), &BaseMaterial3D::set_heightmap_deep_parallax); + ClassDB::bind_method(D_METHOD("is_heightmap_deep_parallax_enabled"), &BaseMaterial3D::is_heightmap_deep_parallax_enabled); - ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_min_layers", "layer"), &SpatialMaterial::set_depth_deep_parallax_min_layers); - ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_min_layers"), &SpatialMaterial::get_depth_deep_parallax_min_layers); + ClassDB::bind_method(D_METHOD("set_heightmap_deep_parallax_min_layers", "layer"), &BaseMaterial3D::set_heightmap_deep_parallax_min_layers); + ClassDB::bind_method(D_METHOD("get_heightmap_deep_parallax_min_layers"), &BaseMaterial3D::get_heightmap_deep_parallax_min_layers); - ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_max_layers", "layer"), &SpatialMaterial::set_depth_deep_parallax_max_layers); - ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_max_layers"), &SpatialMaterial::get_depth_deep_parallax_max_layers); + ClassDB::bind_method(D_METHOD("set_heightmap_deep_parallax_max_layers", "layer"), &BaseMaterial3D::set_heightmap_deep_parallax_max_layers); + ClassDB::bind_method(D_METHOD("get_heightmap_deep_parallax_max_layers"), &BaseMaterial3D::get_heightmap_deep_parallax_max_layers); - ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_flip_tangent", "flip"), &SpatialMaterial::set_depth_deep_parallax_flip_tangent); - ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_flip_tangent"), &SpatialMaterial::get_depth_deep_parallax_flip_tangent); + ClassDB::bind_method(D_METHOD("set_heightmap_deep_parallax_flip_tangent", "flip"), &BaseMaterial3D::set_heightmap_deep_parallax_flip_tangent); + ClassDB::bind_method(D_METHOD("get_heightmap_deep_parallax_flip_tangent"), &BaseMaterial3D::get_heightmap_deep_parallax_flip_tangent); - ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_flip_binormal", "flip"), &SpatialMaterial::set_depth_deep_parallax_flip_binormal); - ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_flip_binormal"), &SpatialMaterial::get_depth_deep_parallax_flip_binormal); + ClassDB::bind_method(D_METHOD("set_heightmap_deep_parallax_flip_binormal", "flip"), &BaseMaterial3D::set_heightmap_deep_parallax_flip_binormal); + ClassDB::bind_method(D_METHOD("get_heightmap_deep_parallax_flip_binormal"), &BaseMaterial3D::get_heightmap_deep_parallax_flip_binormal); - ClassDB::bind_method(D_METHOD("set_grow", "amount"), &SpatialMaterial::set_grow); - ClassDB::bind_method(D_METHOD("get_grow"), &SpatialMaterial::get_grow); + ClassDB::bind_method(D_METHOD("set_grow", "amount"), &BaseMaterial3D::set_grow); + ClassDB::bind_method(D_METHOD("get_grow"), &BaseMaterial3D::get_grow); - ClassDB::bind_method(D_METHOD("set_emission_operator", "operator"), &SpatialMaterial::set_emission_operator); - ClassDB::bind_method(D_METHOD("get_emission_operator"), &SpatialMaterial::get_emission_operator); + ClassDB::bind_method(D_METHOD("set_emission_operator", "operator"), &BaseMaterial3D::set_emission_operator); + ClassDB::bind_method(D_METHOD("get_emission_operator"), &BaseMaterial3D::get_emission_operator); - ClassDB::bind_method(D_METHOD("set_ao_light_affect", "amount"), &SpatialMaterial::set_ao_light_affect); - ClassDB::bind_method(D_METHOD("get_ao_light_affect"), &SpatialMaterial::get_ao_light_affect); + ClassDB::bind_method(D_METHOD("set_ao_light_affect", "amount"), &BaseMaterial3D::set_ao_light_affect); + ClassDB::bind_method(D_METHOD("get_ao_light_affect"), &BaseMaterial3D::get_ao_light_affect); - ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &SpatialMaterial::set_alpha_scissor_threshold); - ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &SpatialMaterial::get_alpha_scissor_threshold); + ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &BaseMaterial3D::set_alpha_scissor_threshold); + ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &BaseMaterial3D::get_alpha_scissor_threshold); - ClassDB::bind_method(D_METHOD("set_grow_enabled", "enable"), &SpatialMaterial::set_grow_enabled); - ClassDB::bind_method(D_METHOD("is_grow_enabled"), &SpatialMaterial::is_grow_enabled); + ClassDB::bind_method(D_METHOD("set_grow_enabled", "enable"), &BaseMaterial3D::set_grow_enabled); + ClassDB::bind_method(D_METHOD("is_grow_enabled"), &BaseMaterial3D::is_grow_enabled); - ClassDB::bind_method(D_METHOD("set_metallic_texture_channel", "channel"), &SpatialMaterial::set_metallic_texture_channel); - ClassDB::bind_method(D_METHOD("get_metallic_texture_channel"), &SpatialMaterial::get_metallic_texture_channel); + ClassDB::bind_method(D_METHOD("set_metallic_texture_channel", "channel"), &BaseMaterial3D::set_metallic_texture_channel); + ClassDB::bind_method(D_METHOD("get_metallic_texture_channel"), &BaseMaterial3D::get_metallic_texture_channel); - ClassDB::bind_method(D_METHOD("set_roughness_texture_channel", "channel"), &SpatialMaterial::set_roughness_texture_channel); - ClassDB::bind_method(D_METHOD("get_roughness_texture_channel"), &SpatialMaterial::get_roughness_texture_channel); + ClassDB::bind_method(D_METHOD("set_roughness_texture_channel", "channel"), &BaseMaterial3D::set_roughness_texture_channel); + ClassDB::bind_method(D_METHOD("get_roughness_texture_channel"), &BaseMaterial3D::get_roughness_texture_channel); - ClassDB::bind_method(D_METHOD("set_ao_texture_channel", "channel"), &SpatialMaterial::set_ao_texture_channel); - ClassDB::bind_method(D_METHOD("get_ao_texture_channel"), &SpatialMaterial::get_ao_texture_channel); + ClassDB::bind_method(D_METHOD("set_ao_texture_channel", "channel"), &BaseMaterial3D::set_ao_texture_channel); + ClassDB::bind_method(D_METHOD("get_ao_texture_channel"), &BaseMaterial3D::get_ao_texture_channel); - ClassDB::bind_method(D_METHOD("set_refraction_texture_channel", "channel"), &SpatialMaterial::set_refraction_texture_channel); - ClassDB::bind_method(D_METHOD("get_refraction_texture_channel"), &SpatialMaterial::get_refraction_texture_channel); + ClassDB::bind_method(D_METHOD("set_refraction_texture_channel", "channel"), &BaseMaterial3D::set_refraction_texture_channel); + ClassDB::bind_method(D_METHOD("get_refraction_texture_channel"), &BaseMaterial3D::get_refraction_texture_channel); - ClassDB::bind_method(D_METHOD("set_proximity_fade", "enabled"), &SpatialMaterial::set_proximity_fade); - ClassDB::bind_method(D_METHOD("is_proximity_fade_enabled"), &SpatialMaterial::is_proximity_fade_enabled); + ClassDB::bind_method(D_METHOD("set_proximity_fade", "enabled"), &BaseMaterial3D::set_proximity_fade); + ClassDB::bind_method(D_METHOD("is_proximity_fade_enabled"), &BaseMaterial3D::is_proximity_fade_enabled); - ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &SpatialMaterial::set_proximity_fade_distance); - ClassDB::bind_method(D_METHOD("get_proximity_fade_distance"), &SpatialMaterial::get_proximity_fade_distance); + ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &BaseMaterial3D::set_proximity_fade_distance); + ClassDB::bind_method(D_METHOD("get_proximity_fade_distance"), &BaseMaterial3D::get_proximity_fade_distance); - ClassDB::bind_method(D_METHOD("set_distance_fade", "mode"), &SpatialMaterial::set_distance_fade); - ClassDB::bind_method(D_METHOD("get_distance_fade"), &SpatialMaterial::get_distance_fade); + ClassDB::bind_method(D_METHOD("set_distance_fade", "mode"), &BaseMaterial3D::set_distance_fade); + ClassDB::bind_method(D_METHOD("get_distance_fade"), &BaseMaterial3D::get_distance_fade); - ClassDB::bind_method(D_METHOD("set_distance_fade_max_distance", "distance"), &SpatialMaterial::set_distance_fade_max_distance); - ClassDB::bind_method(D_METHOD("get_distance_fade_max_distance"), &SpatialMaterial::get_distance_fade_max_distance); + ClassDB::bind_method(D_METHOD("set_distance_fade_max_distance", "distance"), &BaseMaterial3D::set_distance_fade_max_distance); + ClassDB::bind_method(D_METHOD("get_distance_fade_max_distance"), &BaseMaterial3D::get_distance_fade_max_distance); - ClassDB::bind_method(D_METHOD("set_distance_fade_min_distance", "distance"), &SpatialMaterial::set_distance_fade_min_distance); - ClassDB::bind_method(D_METHOD("get_distance_fade_min_distance"), &SpatialMaterial::get_distance_fade_min_distance); + ClassDB::bind_method(D_METHOD("set_distance_fade_min_distance", "distance"), &BaseMaterial3D::set_distance_fade_min_distance); + ClassDB::bind_method(D_METHOD("get_distance_fade_min_distance"), &BaseMaterial3D::get_distance_fade_min_distance); + + ADD_GROUP("Transparency", ""); + ADD_PROPERTY(PropertyInfo(Variant::INT, "transparency", PROPERTY_HINT_ENUM, "Disabled,Alpha,AlphaScissor,DepthPrePass"), "set_transparency", "get_transparency"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_blend_mode", "get_blend_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mode", PROPERTY_HINT_ENUM, "Back,Front,Disabled"), "set_cull_mode", "get_cull_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_draw_mode", PROPERTY_HINT_ENUM, "Opaque Only,Always,Never"), "set_depth_draw_mode", "get_depth_draw_mode"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_flag", "get_flag", FLAG_DISABLE_DEPTH_TEST); + + ADD_GROUP("Shading", ""); + ADD_PROPERTY(PropertyInfo(Variant::INT, "shading_mode", PROPERTY_HINT_ENUM, "Unshaded,PerPixel,PerVertex"), "set_shading_mode", "get_shading_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Oren Nayar,Toon"), "set_diffuse_mode", "get_diffuse_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_ambient_light"), "set_flag", "get_flag", FLAG_DISABLE_AMBIENT_LIGHT); - ADD_GROUP("Flags", "flags_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_shadow_to_opacity"), "set_flag", "get_flag", FLAG_USE_SHADOW_TO_OPACITY); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_vertex_lighting"), "set_flag", "get_flag", FLAG_USE_VERTEX_LIGHTING); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_no_depth_test"), "set_flag", "get_flag", FLAG_DISABLE_DEPTH_TEST); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_world_triplanar"), "set_flag", "get_flag", FLAG_TRIPLANAR_USE_WORLD); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_do_not_receive_shadows"), "set_flag", "get_flag", FLAG_DONT_RECEIVE_SHADOWS); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_disable_ambient_light"), "set_flag", "get_flag", FLAG_DISABLE_AMBIENT_LIGHT); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_ensure_correct_normals"), "set_flag", "get_flag", FLAG_ENSURE_CORRECT_NORMALS); ADD_GROUP("Vertex Color", "vertex_color"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR); - ADD_GROUP("Parameters", "params_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "params_diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Oren Nayar,Toon"), "set_diffuse_mode", "get_diffuse_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "params_specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "params_blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_blend_mode", "get_blend_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "params_cull_mode", PROPERTY_HINT_ENUM, "Back,Front,Disabled"), "set_cull_mode", "get_cull_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "params_depth_draw_mode", PROPERTY_HINT_ENUM, "Opaque Only,Always,Never,Opaque Pre-Pass"), "set_depth_draw_mode", "get_depth_draw_mode"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_line_width", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_line_width", "get_line_width"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_point_size", "get_point_size"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "params_billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard"), "set_billboard_mode", "get_billboard_mode"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_billboard_keep_scale"), "set_flag", "get_flag", FLAG_BILLBOARD_KEEP_SCALE); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params_grow"), "set_grow_enabled", "is_grow_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_grow", "get_grow"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_use_alpha_scissor"), "set_flag", "get_flag", FLAG_USE_ALPHA_SCISSOR); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); - ADD_GROUP("Particles Anim", "particles_anim_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop"); - ADD_GROUP("Albedo", "albedo_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo_color"), "set_albedo", "get_albedo"); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "albedo_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ALBEDO); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "albedo_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ALBEDO); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB); + + ADD_GROUP("ORM", "orm_"); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orm_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ORM); ADD_GROUP("Metallic", "metallic_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "metallic", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_metallic", "get_metallic"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "metallic_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_specular", "get_specular"); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "metallic_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_METALLIC); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "metallic_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_METALLIC); ADD_PROPERTY(PropertyInfo(Variant::INT, "metallic_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_metallic_texture_channel", "get_metallic_texture_channel"); ADD_GROUP("Roughness", "roughness_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "roughness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_roughness", "get_roughness"); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "roughness_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ROUGHNESS); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "roughness_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ROUGHNESS); ADD_PROPERTY(PropertyInfo(Variant::INT, "roughness_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_roughness_texture_channel", "get_roughness_texture_channel"); ADD_GROUP("Emission", "emission_"); @@ -2156,83 +2264,110 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_on_uv2"), "set_flag", "get_flag", FLAG_EMISSION_ON_UV2); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_EMISSION); ADD_GROUP("NormalMap", "normal_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "normal_enabled"), "set_feature", "get_feature", FEATURE_NORMAL_MAPPING); ADD_PROPERTY(PropertyInfo(Variant::REAL, "normal_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_normal_scale", "get_normal_scale"); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_NORMAL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_NORMAL); ADD_GROUP("Rim", "rim_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "rim_enabled"), "set_feature", "get_feature", FEATURE_RIM); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rim", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_rim", "get_rim"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rim_tint", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_rim_tint", "get_rim_tint"); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "rim_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_RIM); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "rim_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_RIM); ADD_GROUP("Clearcoat", "clearcoat_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "clearcoat_enabled"), "set_feature", "get_feature", FEATURE_CLEARCOAT); ADD_PROPERTY(PropertyInfo(Variant::REAL, "clearcoat", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat", "get_clearcoat"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "clearcoat_gloss", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat_gloss", "get_clearcoat_gloss"); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "clearcoat_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_CLEARCOAT); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "clearcoat_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_CLEARCOAT); ADD_GROUP("Anisotropy", "anisotropy_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anisotropy_enabled"), "set_feature", "get_feature", FEATURE_ANISOTROPY); ADD_PROPERTY(PropertyInfo(Variant::REAL, "anisotropy", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_anisotropy", "get_anisotropy"); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anisotropy_flowmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_FLOWMAP); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anisotropy_flowmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_FLOWMAP); ADD_GROUP("Ambient Occlusion", "ao_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_enabled"), "set_feature", "get_feature", FEATURE_AMBIENT_OCCLUSION); ADD_PROPERTY(PropertyInfo(Variant::REAL, "ao_light_affect", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao_light_affect", "get_ao_light_affect"); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_AMBIENT_OCCLUSION); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_AMBIENT_OCCLUSION); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_on_uv2"), "set_flag", "get_flag", FLAG_AO_ON_UV2); ADD_PROPERTY(PropertyInfo(Variant::INT, "ao_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_ao_texture_channel", "get_ao_texture_channel"); - ADD_GROUP("Depth", "depth_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "depth_enabled"), "set_feature", "get_feature", FEATURE_DEPTH_MAPPING); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_depth_scale", "get_depth_scale"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_deep_parallax"), "set_depth_deep_parallax", "is_depth_deep_parallax_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_min_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_depth_deep_parallax_min_layers", "get_depth_deep_parallax_min_layers"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_max_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_depth_deep_parallax_max_layers", "get_depth_deep_parallax_max_layers"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_flip_tangent"), "set_depth_deep_parallax_flip_tangent", "get_depth_deep_parallax_flip_tangent"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_flip_binormal"), "set_depth_deep_parallax_flip_binormal", "get_depth_deep_parallax_flip_binormal"); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "depth_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DEPTH); + ADD_GROUP("Height", "heightmap_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_enabled"), "set_feature", "get_feature", FEATURE_HEIGHT_MAPPING); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "heightmap_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_heightmap_scale", "get_heightmap_scale"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_deep_parallax"), "set_heightmap_deep_parallax", "is_heightmap_deep_parallax_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_min_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_heightmap_deep_parallax_min_layers", "get_heightmap_deep_parallax_min_layers"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_max_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_heightmap_deep_parallax_max_layers", "get_heightmap_deep_parallax_max_layers"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_flip_tangent"), "set_heightmap_deep_parallax_flip_tangent", "get_heightmap_deep_parallax_flip_tangent"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_flip_binormal"), "set_heightmap_deep_parallax_flip_binormal", "get_heightmap_deep_parallax_flip_binormal"); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "heightmap_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_HEIGHTMAP); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_flip_texture"), "set_flag", "get_flag", FLAG_INVERT_HEIGHTMAP); ADD_GROUP("Subsurf Scatter", "subsurf_scatter_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_enabled"), "set_feature", "get_feature", FEATURE_SUBSURACE_SCATTERING); ADD_PROPERTY(PropertyInfo(Variant::REAL, "subsurf_scatter_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_subsurface_scattering_strength", "get_subsurface_scattering_strength"); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_SCATTERING); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_SCATTERING); ADD_GROUP("Transmission", "transmission_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transmission_enabled"), "set_feature", "get_feature", FEATURE_TRANSMISSION); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "transmission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_transmission", "get_transmission"); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "transmission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_TRANSMISSION); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "transmission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_TRANSMISSION); ADD_GROUP("Refraction", "refraction_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "refraction_enabled"), "set_feature", "get_feature", FEATURE_REFRACTION); ADD_PROPERTY(PropertyInfo(Variant::REAL, "refraction_scale", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_refraction", "get_refraction"); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "refraction_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_REFRACTION); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "refraction_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_REFRACTION); ADD_PROPERTY(PropertyInfo(Variant::INT, "refraction_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_refraction_texture_channel", "get_refraction_texture_channel"); ADD_GROUP("Detail", "detail_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "detail_enabled"), "set_feature", "get_feature", FEATURE_DETAIL); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_mask", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DETAIL_MASK); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_mask", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_DETAIL_MASK); ADD_PROPERTY(PropertyInfo(Variant::INT, "detail_blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_detail_blend_mode", "get_detail_blend_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "detail_uv_layer", PROPERTY_HINT_ENUM, "UV1,UV2"), "set_detail_uv", "get_detail_uv"); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DETAIL_ALBEDO); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DETAIL_NORMAL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_DETAIL_ALBEDO); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_DETAIL_NORMAL); ADD_GROUP("UV1", "uv1_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_scale"), "set_uv1_scale", "get_uv1_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_offset"), "set_uv1_offset", "get_uv1_offset"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv1_triplanar"), "set_flag", "get_flag", FLAG_UV1_USE_TRIPLANAR); ADD_PROPERTY(PropertyInfo(Variant::REAL, "uv1_triplanar_sharpness", PROPERTY_HINT_EXP_EASING), "set_uv1_triplanar_blend_sharpness", "get_uv1_triplanar_blend_sharpness"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv1_world_triplanar"), "set_flag", "get_flag", FLAG_UV1_USE_WORLD_TRIPLANAR); ADD_GROUP("UV2", "uv2_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv2_scale"), "set_uv2_scale", "get_uv2_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv2_offset"), "set_uv2_offset", "get_uv2_offset"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_TRIPLANAR); ADD_PROPERTY(PropertyInfo(Variant::REAL, "uv2_triplanar_sharpness", PROPERTY_HINT_EXP_EASING), "set_uv2_triplanar_blend_sharpness", "get_uv2_triplanar_blend_sharpness"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR); + + ADD_GROUP("Sampling", "texture_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapNearest,MipmapLinear,MipmapNearestAniso,MipmapLinearAniso"), "set_texture_filter", "get_texture_filter"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT); + ADD_GROUP("Shadows", ""); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_receive_shadows"), "set_flag", "get_flag", FLAG_DONT_RECEIVE_SHADOWS); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shadow_to_opacity"), "set_flag", "get_flag", FLAG_USE_SHADOW_TO_OPACITY); + + ADD_GROUP("Billboard", "billboard_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard"), "set_billboard_mode", "get_billboard_mode"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "billboard_keep_scale"), "set_flag", "get_flag", FLAG_BILLBOARD_KEEP_SCALE); + + ADD_GROUP("Particles Anim", "particles_anim_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop"); + + ADD_GROUP("Grow", "grow_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "grow"), "set_grow_enabled", "is_grow_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "grow_amount", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_grow", "get_grow"); + ADD_GROUP("Transform", ""); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_point_size", "get_point_size"); ADD_GROUP("Proximity Fade", "proximity_fade_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance"); @@ -2250,26 +2385,45 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(TEXTURE_CLEARCOAT); BIND_ENUM_CONSTANT(TEXTURE_FLOWMAP); BIND_ENUM_CONSTANT(TEXTURE_AMBIENT_OCCLUSION); - BIND_ENUM_CONSTANT(TEXTURE_DEPTH); + BIND_ENUM_CONSTANT(TEXTURE_HEIGHTMAP); BIND_ENUM_CONSTANT(TEXTURE_SUBSURFACE_SCATTERING); BIND_ENUM_CONSTANT(TEXTURE_TRANSMISSION); BIND_ENUM_CONSTANT(TEXTURE_REFRACTION); BIND_ENUM_CONSTANT(TEXTURE_DETAIL_MASK); BIND_ENUM_CONSTANT(TEXTURE_DETAIL_ALBEDO); BIND_ENUM_CONSTANT(TEXTURE_DETAIL_NORMAL); + BIND_ENUM_CONSTANT(TEXTURE_ORM); BIND_ENUM_CONSTANT(TEXTURE_MAX); + BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST); + BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR); + BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS); + BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); + BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC); + BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC); + BIND_ENUM_CONSTANT(TEXTURE_FILTER_MAX); + BIND_ENUM_CONSTANT(DETAIL_UV_1); BIND_ENUM_CONSTANT(DETAIL_UV_2); - BIND_ENUM_CONSTANT(FEATURE_TRANSPARENT); + BIND_ENUM_CONSTANT(TRANSPARENCY_DISABLED); + BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA); + BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_SCISSOR); + BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_DEPTH_PRE_PASS); + BIND_ENUM_CONSTANT(TRANSPARENCY_MAX); + + BIND_ENUM_CONSTANT(SHADING_MODE_UNSHADED); + BIND_ENUM_CONSTANT(SHADING_MODE_PER_PIXEL); + BIND_ENUM_CONSTANT(SHADING_MODE_PER_VERTEX); + BIND_ENUM_CONSTANT(SHADING_MODE_MAX); + BIND_ENUM_CONSTANT(FEATURE_EMISSION); BIND_ENUM_CONSTANT(FEATURE_NORMAL_MAPPING); BIND_ENUM_CONSTANT(FEATURE_RIM); BIND_ENUM_CONSTANT(FEATURE_CLEARCOAT); BIND_ENUM_CONSTANT(FEATURE_ANISOTROPY); BIND_ENUM_CONSTANT(FEATURE_AMBIENT_OCCLUSION); - BIND_ENUM_CONSTANT(FEATURE_DEPTH_MAPPING); + BIND_ENUM_CONSTANT(FEATURE_HEIGHT_MAPPING); BIND_ENUM_CONSTANT(FEATURE_SUBSURACE_SCATTERING); BIND_ENUM_CONSTANT(FEATURE_TRANSMISSION); BIND_ENUM_CONSTANT(FEATURE_REFRACTION); @@ -2284,14 +2438,11 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(DEPTH_DRAW_OPAQUE_ONLY); BIND_ENUM_CONSTANT(DEPTH_DRAW_ALWAYS); BIND_ENUM_CONSTANT(DEPTH_DRAW_DISABLED); - BIND_ENUM_CONSTANT(DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); BIND_ENUM_CONSTANT(CULL_BACK); BIND_ENUM_CONSTANT(CULL_FRONT); BIND_ENUM_CONSTANT(CULL_DISABLED); - BIND_ENUM_CONSTANT(FLAG_UNSHADED); - BIND_ENUM_CONSTANT(FLAG_USE_VERTEX_LIGHTING); BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST); BIND_ENUM_CONSTANT(FLAG_ALBEDO_FROM_VERTEX_COLOR); BIND_ENUM_CONSTANT(FLAG_SRGB_VERTEX_COLOR); @@ -2300,15 +2451,16 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_BILLBOARD_KEEP_SCALE); BIND_ENUM_CONSTANT(FLAG_UV1_USE_TRIPLANAR); BIND_ENUM_CONSTANT(FLAG_UV2_USE_TRIPLANAR); + BIND_ENUM_CONSTANT(FLAG_UV1_USE_WORLD_TRIPLANAR); + BIND_ENUM_CONSTANT(FLAG_UV2_USE_WORLD_TRIPLANAR); BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2); BIND_ENUM_CONSTANT(FLAG_EMISSION_ON_UV2); - BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR); - BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD); BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB); BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS); BIND_ENUM_CONSTANT(FLAG_DISABLE_AMBIENT_LIGHT); - BIND_ENUM_CONSTANT(FLAG_ENSURE_CORRECT_NORMALS); BIND_ENUM_CONSTANT(FLAG_USE_SHADOW_TO_OPACITY); + BIND_ENUM_CONSTANT(FLAG_USE_TEXTURE_REPEAT); + BIND_ENUM_CONSTANT(FLAG_INVERT_HEIGHTMAP); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); @@ -2343,10 +2495,13 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(DISTANCE_FADE_OBJECT_DITHER); } -SpatialMaterial::SpatialMaterial() : +BaseMaterial3D::BaseMaterial3D(bool p_orm) : element(this) { + orm = p_orm; // Initialize to the same values as the shader + transparency = TRANSPARENCY_DISABLED; + shading_mode = SHADING_MODE_PER_PIXEL; set_albedo(Color(1.0, 1.0, 1.0, 1.0)); set_specular(0.5); set_roughness(1.0); @@ -2359,11 +2514,10 @@ SpatialMaterial::SpatialMaterial() : set_clearcoat(1); set_clearcoat_gloss(0.5); set_anisotropy(0); - set_depth_scale(0.05); + set_heightmap_scale(0.05); set_subsurface_scattering_strength(0); set_transmission(Color(0, 0, 0)); set_refraction(0.05); - set_line_width(1); set_point_size(1); set_uv1_offset(Vector3(0, 0, 0)); set_uv1_scale(Vector3(1, 1, 1)); @@ -2395,11 +2549,11 @@ SpatialMaterial::SpatialMaterial() : set_grow(0.0); deep_parallax = false; - depth_parallax_flip_tangent = false; - depth_parallax_flip_binormal = false; - set_depth_deep_parallax_min_layers(8); - set_depth_deep_parallax_max_layers(32); - set_depth_deep_parallax_flip_tangent(false); //also sets binormal + heightmap_parallax_flip_tangent = false; + heightmap_parallax_flip_binormal = false; + set_heightmap_deep_parallax_min_layers(8); + set_heightmap_deep_parallax_max_layers(32); + set_heightmap_deep_parallax_flip_tangent(false); //also sets binormal detail_uv = DETAIL_UV_1; blend_mode = BLEND_MODE_MIX; @@ -2409,6 +2563,8 @@ SpatialMaterial::SpatialMaterial() : for (int i = 0; i < FLAG_MAX; i++) { flags[i] = 0; } + flags[FLAG_USE_TEXTURE_REPEAT] = true; + diffuse_mode = DIFFUSE_BURLEY; specular_mode = SPECULAR_SCHLICK_GGX; @@ -2418,10 +2574,11 @@ SpatialMaterial::SpatialMaterial() : current_key.key = 0; current_key.invalid_key = 1; + texture_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; _queue_shader_change(); } -SpatialMaterial::~SpatialMaterial() { +BaseMaterial3D::~BaseMaterial3D() { if (material_mutex) material_mutex->lock(); @@ -2440,3 +2597,95 @@ SpatialMaterial::~SpatialMaterial() { if (material_mutex) material_mutex->unlock(); } + +////////////////////// + +#ifndef DISABLE_DEPRECATED +// Kept for compatibility from 3.x to 4.0. +bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "flags_transparent") { + bool transparent = p_value; + if (transparent) { + set_transparency(TRANSPARENCY_ALPHA); + } + return true; + } else if (p_name == "flags_unshaded") { + bool unshaded = p_value; + if (unshaded) { + set_shading_mode(SHADING_MODE_UNSHADED); + } + return true; + } else if (p_name == "flags_vertex_lighting") { + bool vertex_lit = p_value; + if (vertex_lit && get_shading_mode() != SHADING_MODE_UNSHADED) { + set_shading_mode(SHADING_MODE_PER_VERTEX); + } + return true; + } else if (p_name == "params_use_alpha_scissor") { + bool use_scissor = p_value; + if (use_scissor) { + set_transparency(TRANSPARENCY_ALPHA_SCISSOR); + } + return true; + } else if (p_name == "params_depth_draw_mode") { + int mode = p_value; + if (mode == 3) { + set_transparency(TRANSPARENCY_ALPHA_DEPTH_PRE_PASS); + } + return true; + } else if (p_name == "depth_enabled") { + bool enabled = p_value; + if (enabled) { + set_feature(FEATURE_HEIGHT_MAPPING, true); + set_flag(FLAG_INVERT_HEIGHTMAP, true); + } + return true; + } else { + static const Pair<const char *, const char *> remaps[] = { + { "flags_use_shadow_to_opacity", "shadow_to_opacity" }, + { "flags_use_shadow_to_opacity", "shadow_to_opacity" }, + { "flags_no_depth_test", "no_depth_test" }, + { "flags_use_point_size", "use_point_size" }, + { "flags_fixed_size", "fixed_Size" }, + { "flags_albedo_tex_force_srg", "albedo_tex_force_srgb" }, + { "flags_do_not_receive_shadows", "disable_receive_shadows" }, + { "flags_disable_ambient_light", "disable_ambient_light" }, + { "params_diffuse_mode", "diffuse_mode" }, + { "params_specular_mode", "specular_mode" }, + { "params_blend_mode", "blend_mode" }, + { "params_cull_mode", "cull_mode" }, + { "params_depth_draw_mode", "params_depth_draw_mode" }, + { "params_point_size", "point_size" }, + { "params_billboard_mode", "billboard_mode" }, + { "params_billboard_keep_scale", "billboard_keep_scale" }, + { "params_grow", "grow" }, + { "params_grow_amount", "grow_amount" }, + { "params_alpha_scissor_threshold", "alpha_scissor_threshold" }, + + { "depth_scale", "heightmap_scale" }, + { "depth_deep_parallax", "heightmap_deep_parallax" }, + { "depth_min_layers", "heightmap_min_layers" }, + { "depth_max_layers", "heightmap_max_layers" }, + { "depth_flip_tangent", "heightmap_flip_tangent" }, + { "depth_flip_binormal", "heightmap_flip_binormal" }, + { "depth_texture", "heightmap_texture" }, + + { NULL, NULL }, + }; + + int idx = 0; + while (remaps[idx].first) { + if (p_name == remaps[idx].first) { + set(remaps[idx].second, p_value); + return true; + } + idx++; + } + + print_line("remapped parameter not found: " + String(p_name)); + return true; + } + + return false; +} +#endif // DISABLE_DEPRECATED diff --git a/scene/resources/material.h b/scene/resources/material.h index 8e66011bec..8c5a648058 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -106,9 +106,11 @@ public: ~ShaderMaterial(); }; -class SpatialMaterial : public Material { +class StandardMaterial3D; - GDCLASS(SpatialMaterial, Material); +class BaseMaterial3D : public Material { + + GDCLASS(BaseMaterial3D, Material); public: enum TextureParam { @@ -121,31 +123,56 @@ public: TEXTURE_CLEARCOAT, TEXTURE_FLOWMAP, TEXTURE_AMBIENT_OCCLUSION, - TEXTURE_DEPTH, + TEXTURE_HEIGHTMAP, TEXTURE_SUBSURFACE_SCATTERING, TEXTURE_TRANSMISSION, TEXTURE_REFRACTION, TEXTURE_DETAIL_MASK, TEXTURE_DETAIL_ALBEDO, TEXTURE_DETAIL_NORMAL, + TEXTURE_ORM, TEXTURE_MAX }; + enum TextureFilter { + TEXTURE_FILTER_NEAREST, + TEXTURE_FILTER_LINEAR, + TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS, + TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, + TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC, + TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, + TEXTURE_FILTER_MAX + }; + enum DetailUV { DETAIL_UV_1, DETAIL_UV_2 }; + enum Transparency { + TRANSPARENCY_DISABLED, + TRANSPARENCY_ALPHA, + TRANSPARENCY_ALPHA_SCISSOR, + TRANSPARENCY_ALPHA_DEPTH_PRE_PASS, + TRANSPARENCY_MAX, + }; + + enum ShadingMode { + SHADING_MODE_UNSHADED, + SHADING_MODE_PER_PIXEL, + SHADING_MODE_PER_VERTEX, + SHADING_MODE_MAX + }; + enum Feature { - FEATURE_TRANSPARENT, FEATURE_EMISSION, FEATURE_NORMAL_MAPPING, FEATURE_RIM, FEATURE_CLEARCOAT, FEATURE_ANISOTROPY, FEATURE_AMBIENT_OCCLUSION, - FEATURE_DEPTH_MAPPING, + FEATURE_HEIGHT_MAPPING, FEATURE_SUBSURACE_SCATTERING, FEATURE_TRANSMISSION, FEATURE_REFRACTION, @@ -164,8 +191,6 @@ public: DEPTH_DRAW_OPAQUE_ONLY, DEPTH_DRAW_ALWAYS, DEPTH_DRAW_DISABLED, - DEPTH_DRAW_ALPHA_OPAQUE_PREPASS - }; enum CullMode { @@ -175,8 +200,6 @@ public: }; enum Flags { - FLAG_UNSHADED, - FLAG_USE_VERTEX_LIGHTING, FLAG_DISABLE_DEPTH_TEST, FLAG_ALBEDO_FROM_VERTEX_COLOR, FLAG_SRGB_VERTEX_COLOR, @@ -185,15 +208,16 @@ public: FLAG_BILLBOARD_KEEP_SCALE, FLAG_UV1_USE_TRIPLANAR, FLAG_UV2_USE_TRIPLANAR, - FLAG_TRIPLANAR_USE_WORLD, + FLAG_UV1_USE_WORLD_TRIPLANAR, + FLAG_UV2_USE_WORLD_TRIPLANAR, FLAG_AO_ON_UV2, FLAG_EMISSION_ON_UV2, - FLAG_USE_ALPHA_SCISSOR, FLAG_ALBEDO_TEXTURE_FORCE_SRGB, FLAG_DONT_RECEIVE_SHADOWS, - FLAG_ENSURE_CORRECT_NORMALS, FLAG_DISABLE_AMBIENT_LIGHT, FLAG_USE_SHADOW_TO_OPACITY, + FLAG_USE_TEXTURE_REPEAT, + FLAG_INVERT_HEIGHTMAP, FLAG_MAX }; @@ -244,12 +268,12 @@ private: union MaterialKey { struct { - uint64_t feature_mask : 12; + uint64_t feature_mask : FEATURE_MAX; uint64_t detail_uv : 1; uint64_t blend_mode : 2; uint64_t depth_draw_mode : 2; uint64_t cull_mode : 2; - uint64_t flags : 19; + uint64_t flags : FLAG_MAX; uint64_t detail_blend_mode : 2; uint64_t diffuse_mode : 3; uint64_t specular_mode : 3; @@ -260,8 +284,10 @@ private: uint64_t proximity_fade : 1; uint64_t distance_fade : 2; uint64_t emission_op : 1; - uint64_t texture_metallic : 1; - uint64_t texture_roughness : 1; + uint64_t texture_filter : 3; + uint64_t transparency : 2; + uint64_t shading_mode : 2; + uint64_t roughness_channel : 3; }; uint64_t key; @@ -293,6 +319,10 @@ private: mk.blend_mode = blend_mode; mk.depth_draw_mode = depth_draw_mode; mk.cull_mode = cull_mode; + mk.texture_filter = texture_filter; + mk.transparency = transparency; + mk.shading_mode = shading_mode; + mk.roughness_channel = roughness_texture_channel; for (int i = 0; i < FLAG_MAX; i++) { if (flags[i]) { mk.flags |= ((uint64_t)1 << i); @@ -307,8 +337,6 @@ private: mk.proximity_fade = proximity_fade_enabled; mk.distance_fade = distance_fade; mk.emission_op = emission_op; - mk.texture_metallic = textures[TEXTURE_METALLIC].is_valid() ? 1 : 0; - mk.texture_roughness = textures[TEXTURE_ROUGHNESS].is_valid() ? 1 : 0; return mk; } @@ -326,7 +354,7 @@ private: StringName clearcoat; StringName clearcoat_gloss; StringName anisotropy; - StringName depth_scale; + StringName heightmap_scale; StringName subsurface_scattering_strength; StringName transmission; StringName refraction; @@ -338,9 +366,9 @@ private: StringName particles_anim_h_frames; StringName particles_anim_v_frames; StringName particles_anim_loop; - StringName depth_min_layers; - StringName depth_max_layers; - StringName depth_flip; + StringName heightmap_min_layers; + StringName heightmap_max_layers; + StringName heightmap_flip; StringName uv1_blend_sharpness; StringName uv2_blend_sharpness; StringName grow; @@ -350,11 +378,10 @@ private: StringName ao_light_affect; StringName metallic_texture_channel; - StringName roughness_texture_channel; StringName ao_texture_channel; StringName clearcoat_texture_channel; StringName rim_texture_channel; - StringName depth_texture_channel; + StringName heightmap_texture_channel; StringName refraction_texture_channel; StringName alpha_scissor_threshold; @@ -362,15 +389,17 @@ private: }; static Mutex *material_mutex; - static SelfList<SpatialMaterial>::List *dirty_materials; + static SelfList<BaseMaterial3D>::List *dirty_materials; static ShaderNames *shader_names; - SelfList<SpatialMaterial> element; + SelfList<BaseMaterial3D> element; void _update_shader(); _FORCE_INLINE_ void _queue_shader_change(); _FORCE_INLINE_ bool _is_shader_dirty() const; + bool orm; + Color albedo; float specular; float metallic; @@ -383,11 +412,10 @@ private: float clearcoat; float clearcoat_gloss; float anisotropy; - float depth_scale; + float heightmap_scale; float subsurface_scattering_strength; Color transmission; float refraction; - float line_width; float point_size; float alpha_scissor_threshold; bool grow_enabled; @@ -396,6 +424,10 @@ private: int particles_anim_h_frames; int particles_anim_v_frames; bool particles_anim_loop; + Transparency transparency; + ShadingMode shading_mode; + + TextureFilter texture_filter; Vector3 uv1_scale; Vector3 uv1_offset; @@ -410,8 +442,8 @@ private: bool deep_parallax; int deep_parallax_min_layers; int deep_parallax_max_layers; - bool depth_parallax_flip_tangent; - bool depth_parallax_flip_binormal; + bool heightmap_parallax_flip_tangent; + bool heightmap_parallax_flip_binormal; bool proximity_fade_enabled; float proximity_fade_distance; @@ -437,13 +469,13 @@ private: bool features[FEATURE_MAX]; - Ref<Texture> textures[TEXTURE_MAX]; + Ref<Texture2D> textures[TEXTURE_MAX]; _FORCE_INLINE_ void _validate_feature(const String &text, Feature feature, PropertyInfo &property) const; static const int MAX_MATERIALS_FOR_2D = 128; - static Ref<SpatialMaterial> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff + static Ref<StandardMaterial3D> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff void _validate_high_end(const String &text, PropertyInfo &property) const; @@ -492,23 +524,23 @@ public: void set_anisotropy(float p_anisotropy); float get_anisotropy() const; - void set_depth_scale(float p_depth_scale); - float get_depth_scale() const; + void set_heightmap_scale(float p_heightmap_scale); + float get_heightmap_scale() const; - void set_depth_deep_parallax(bool p_enable); - bool is_depth_deep_parallax_enabled() const; + void set_heightmap_deep_parallax(bool p_enable); + bool is_heightmap_deep_parallax_enabled() const; - void set_depth_deep_parallax_min_layers(int p_layer); - int get_depth_deep_parallax_min_layers() const; + void set_heightmap_deep_parallax_min_layers(int p_layer); + int get_heightmap_deep_parallax_min_layers() const; - void set_depth_deep_parallax_max_layers(int p_layer); - int get_depth_deep_parallax_max_layers() const; + void set_heightmap_deep_parallax_max_layers(int p_layer); + int get_heightmap_deep_parallax_max_layers() const; - void set_depth_deep_parallax_flip_tangent(bool p_flip); - bool get_depth_deep_parallax_flip_tangent() const; + void set_heightmap_deep_parallax_flip_tangent(bool p_flip); + bool get_heightmap_deep_parallax_flip_tangent() const; - void set_depth_deep_parallax_flip_binormal(bool p_flip); - bool get_depth_deep_parallax_flip_binormal() const; + void set_heightmap_deep_parallax_flip_binormal(bool p_flip); + bool get_heightmap_deep_parallax_flip_binormal() const; void set_subsurface_scattering_strength(float p_subsurface_scattering_strength); float get_subsurface_scattering_strength() const; @@ -519,12 +551,15 @@ public: void set_refraction(float p_refraction); float get_refraction() const; - void set_line_width(float p_line_width); - float get_line_width() const; - void set_point_size(float p_point_size); float get_point_size() const; + void set_transparency(Transparency p_transparency); + Transparency get_transparency() const; + + void set_shading_mode(ShadingMode p_shading_mode); + ShadingMode get_shading_mode() const; + void set_detail_uv(DetailUV p_detail_uv); DetailUV get_detail_uv() const; @@ -549,10 +584,13 @@ public: void set_flag(Flags p_flag, bool p_enabled); bool get_flag(Flags p_flag) const; - void set_texture(TextureParam p_param, const Ref<Texture> &p_texture); - Ref<Texture> get_texture(TextureParam p_param) const; + void set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_texture(TextureParam p_param) const; // Used only for shader material conversion - Ref<Texture> get_texture_by_name(StringName p_name) const; + Ref<Texture2D> get_texture_by_name(StringName p_name) const; + + void set_texture_filter(TextureFilter p_filter); + TextureFilter get_texture_filter() const; void set_feature(Feature p_feature, bool p_enabled); bool get_feature(Feature p_feature) const; @@ -634,23 +672,46 @@ public: virtual Shader::Mode get_shader_mode() const; - SpatialMaterial(); - virtual ~SpatialMaterial(); + BaseMaterial3D(bool p_orm); + virtual ~BaseMaterial3D(); }; -VARIANT_ENUM_CAST(SpatialMaterial::TextureParam) -VARIANT_ENUM_CAST(SpatialMaterial::DetailUV) -VARIANT_ENUM_CAST(SpatialMaterial::Feature) -VARIANT_ENUM_CAST(SpatialMaterial::BlendMode) -VARIANT_ENUM_CAST(SpatialMaterial::DepthDrawMode) -VARIANT_ENUM_CAST(SpatialMaterial::CullMode) -VARIANT_ENUM_CAST(SpatialMaterial::Flags) -VARIANT_ENUM_CAST(SpatialMaterial::DiffuseMode) -VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode) -VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode) -VARIANT_ENUM_CAST(SpatialMaterial::TextureChannel) -VARIANT_ENUM_CAST(SpatialMaterial::EmissionOperator) -VARIANT_ENUM_CAST(SpatialMaterial::DistanceFadeMode) +VARIANT_ENUM_CAST(BaseMaterial3D::TextureParam) +VARIANT_ENUM_CAST(BaseMaterial3D::TextureFilter) +VARIANT_ENUM_CAST(BaseMaterial3D::ShadingMode) +VARIANT_ENUM_CAST(BaseMaterial3D::Transparency) +VARIANT_ENUM_CAST(BaseMaterial3D::DetailUV) +VARIANT_ENUM_CAST(BaseMaterial3D::Feature) +VARIANT_ENUM_CAST(BaseMaterial3D::BlendMode) +VARIANT_ENUM_CAST(BaseMaterial3D::DepthDrawMode) +VARIANT_ENUM_CAST(BaseMaterial3D::CullMode) +VARIANT_ENUM_CAST(BaseMaterial3D::Flags) +VARIANT_ENUM_CAST(BaseMaterial3D::DiffuseMode) +VARIANT_ENUM_CAST(BaseMaterial3D::SpecularMode) +VARIANT_ENUM_CAST(BaseMaterial3D::BillboardMode) +VARIANT_ENUM_CAST(BaseMaterial3D::TextureChannel) +VARIANT_ENUM_CAST(BaseMaterial3D::EmissionOperator) +VARIANT_ENUM_CAST(BaseMaterial3D::DistanceFadeMode) + +class StandardMaterial3D : public BaseMaterial3D { + GDCLASS(StandardMaterial3D, BaseMaterial3D) +protected: +#ifndef DISABLE_DEPRECATED + // Kept for compatibility from 3.x to 4.0. + bool _set(const StringName &p_name, const Variant &p_value); +#endif + +public: + StandardMaterial3D() : + BaseMaterial3D(false) {} +}; + +class ORMMaterial3D : public BaseMaterial3D { + GDCLASS(ORMMaterial3D, BaseMaterial3D) +public: + ORMMaterial3D() : + BaseMaterial3D(true) {} +}; ////////////////////// diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 0599920303..58463abad8 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -159,7 +159,7 @@ void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) { bool Mesh::surface_is_softbody_friendly(int p_idx) const { const uint32_t surface_format = surface_get_format(p_idx); - return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_VERTEX)) && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL))); + return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL))); } PoolVector<Face3> Mesh::get_faces() const { @@ -500,10 +500,8 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); BIND_ENUM_CONSTANT(PRIMITIVE_LINES); BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP); - BIND_ENUM_CONSTANT(PRIMITIVE_LINE_LOOP); BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES); BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); - BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN); BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); @@ -518,19 +516,14 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BASE); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX); BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT); @@ -597,6 +590,124 @@ Vector<Ref<Shape> > Mesh::convex_decompose() const { Mesh::Mesh() { } +static PoolVector<uint8_t> _fix_array_compatibility(const PoolVector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) { + + bool vertex_16bit = p_format & ((1 << (Mesh::ARRAY_VERTEX + Mesh::ARRAY_COMPRESS_BASE))); + bool has_bones = (p_format & Mesh::ARRAY_FORMAT_BONES); + bool bone_8 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_INDEX << 2)); + bool weight_32 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_TEX_UV2 << 2)); + + print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32)); + + if (!vertex_16bit && !bone_8 && !weight_32) { + return p_src; + } + + bool vertex_2d = (p_format & (Mesh::ARRAY_COMPRESS_INDEX << 1)); + + uint32_t src_stride = p_src.size() / p_elements; + uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0); + + PoolVector<uint8_t> ret = p_src; + + ret.resize(dst_stride * p_elements); + { + PoolVector<uint8_t>::Write w = ret.write(); + PoolVector<uint8_t>::Read r = p_src.read(); + + for (uint32_t i = 0; i < p_elements; i++) { + + uint32_t remaining = src_stride; + const uint8_t *src = (const uint8_t *)(r.ptr() + src_stride * i); + uint8_t *dst = (uint8_t *)(w.ptr() + dst_stride * i); + + if (!vertex_2d) { //3D + if (vertex_16bit) { + float *dstw = (float *)dst; + const uint16_t *srcr = (const uint16_t *)src; + dstw[0] = Math::half_to_float(srcr[0]); + dstw[1] = Math::half_to_float(srcr[1]); + dstw[2] = Math::half_to_float(srcr[2]); + remaining -= 8; + src += 8; + } else { + src += 12; + remaining -= 12; + } + dst += 12; + } else { + if (vertex_16bit) { + float *dstw = (float *)dst; + const uint16_t *srcr = (const uint16_t *)src; + dstw[0] = Math::half_to_float(srcr[0]); + dstw[1] = Math::half_to_float(srcr[1]); + remaining -= 4; + src += 4; + } else { + src += 8; + remaining -= 8; + } + dst += 8; + } + + if (has_bones) { + + remaining -= bone_8 ? 4 : 8; + remaining -= weight_32 ? 16 : 8; + } + + for (uint32_t j = 0; j < remaining; j++) { + dst[j] = src[j]; + } + + if (has_bones) { + + dst += remaining; + src += remaining; + + if (bone_8) { + + const uint8_t *src_bones = (const uint8_t *)src; + uint16_t *dst_bones = (uint16_t *)dst; + + dst_bones[0] = src_bones[0]; + dst_bones[1] = src_bones[1]; + dst_bones[2] = src_bones[2]; + dst_bones[3] = src_bones[3]; + + src += 4; + } else { + for (uint32_t j = 0; j < 8; j++) { + dst[j] = src[j]; + } + + src += 8; + } + + dst += 8; + + if (weight_32) { + + const float *src_weights = (const float *)src; + uint16_t *dst_weights = (uint16_t *)dst; + + dst_weights[0] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm + dst_weights[1] = CLAMP(src_weights[1] * 65535, 0, 65535); + dst_weights[2] = CLAMP(src_weights[2] * 65535, 0, 65535); + dst_weights[3] = CLAMP(src_weights[3] * 65535, 0, 65535); + + } else { + for (uint32_t j = 0; j < 8; j++) { + dst[j] = src[j]; + } + } + } + } + } + + return ret; +} + bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { String sname = p_name; @@ -631,9 +742,13 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { return true; } +#ifndef DISABLE_DEPRECATED + // Kept for compatibility from 3.x to 4.0. if (!sname.begins_with("surfaces")) return false; + WARN_DEPRECATED_MSG("Mesh uses old surface format, which is deprecated (and loads slower). Consider re-importing or re-saving the scene."); + int idx = sname.get_slicec('/', 1).to_int(); String what = sname.get_slicec('/', 2); @@ -644,12 +759,13 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(!d.has("primitive"), false); if (d.has("arrays")) { - //old format + //oldest format (2.x) ERR_FAIL_COND_V(!d.has("morph_arrays"), false); add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]); } else if (d.has("array_data")) { - + //print_line("array data (old style"); + //older format (3.x) PoolVector<uint8_t> array_data = d["array_data"]; PoolVector<uint8_t> array_index_data; if (d.has("array_index_data")) @@ -660,9 +776,23 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { uint32_t primitive = d["primitive"]; + uint32_t primitive_remap[7] = { + PRIMITIVE_POINTS, + PRIMITIVE_LINES, + PRIMITIVE_LINE_STRIP, + PRIMITIVE_LINES, + PRIMITIVE_TRIANGLES, + PRIMITIVE_TRIANGLE_STRIP, + PRIMITIVE_TRIANGLE_STRIP + }; + + primitive = primitive_remap[primitive]; //compatibility + ERR_FAIL_COND_V(!d.has("vertex_count"), false); int vertex_count = d["vertex_count"]; + array_data = _fix_array_compatibility(array_data, format, vertex_count); + int index_count = 0; if (d.has("index_count")) index_count = d["index_count"]; @@ -673,10 +803,17 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { Array blend_shape_data = d["blend_shape_data"]; for (int i = 0; i < blend_shape_data.size(); i++) { PoolVector<uint8_t> shape = blend_shape_data[i]; + shape = _fix_array_compatibility(shape, format, vertex_count); + blend_shapes.push_back(shape); } } + //clear unused flags + print_line("format pre: " + itos(format)); + format &= ~uint32_t((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2) | (ARRAY_COMPRESS_TEX_UV2 << 2)); + print_line("format post: " + itos(format)); + ERR_FAIL_COND_V(!d.has("aabb"), false); AABB aabb = d["aabb"]; @@ -705,10 +842,204 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { return true; } +#endif // DISABLE_DEPRECATED return false; } +Array ArrayMesh::_get_surfaces() const { + + if (mesh.is_null()) { + return Array(); + } + + Array ret; + for (int i = 0; i < surfaces.size(); i++) { + VisualServer::SurfaceData surface = VS::get_singleton()->mesh_get_surface(mesh, i); + Dictionary data; + data["format"] = surface.format; + data["primitive"] = surface.primitive; + data["vertex_data"] = surface.vertex_data; + data["vertex_count"] = surface.vertex_count; + data["aabb"] = surface.aabb; + if (surface.index_count) { + data["index_data"] = surface.index_data; + data["index_count"] = surface.index_count; + }; + + Array lods; + for (int j = 0; j < surface.lods.size(); j++) { + lods.push_back(surface.lods[j].edge_length); + lods.push_back(surface.lods[j].index_data); + } + + if (lods.size()) { + data["lods"] = lods; + } + + Array bone_aabbs; + for (int j = 0; j < surface.bone_aabbs.size(); j++) { + bone_aabbs.push_back(surface.bone_aabbs[j]); + } + if (bone_aabbs.size()) { + data["bone_aabbs"] = bone_aabbs; + } + + Array blend_shapes; + for (int j = 0; j < surface.blend_shapes.size(); j++) { + blend_shapes.push_back(surface.blend_shapes[j]); + } + + if (surfaces[i].material.is_valid()) { + data["material"] = surfaces[i].material; + } + + if (surfaces[i].name != String()) { + data["name"] = surfaces[i].name; + } + + if (surfaces[i].is_2d) { + data["2d"] = true; + } + + ret.push_back(data); + } + print_line("Saving surfaces: " + itos(ret.size())); + + return ret; +} + +void ArrayMesh::_create_if_empty() const { + if (!mesh.is_valid()) { + mesh = VS::get_singleton()->mesh_create(); + VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)blend_shape_mode); + } +} + +void ArrayMesh::_set_surfaces(const Array &p_surfaces) { + + Vector<VS::SurfaceData> surface_data; + Vector<Ref<Material> > surface_materials; + Vector<String> surface_names; + Vector<bool> surface_2d; + + for (int i = 0; i < p_surfaces.size(); i++) { + VS::SurfaceData surface; + Dictionary d = p_surfaces[i]; + ERR_FAIL_COND(!d.has("format")); + ERR_FAIL_COND(!d.has("primitive")); + ERR_FAIL_COND(!d.has("vertex_data")); + ERR_FAIL_COND(!d.has("vertex_count")); + ERR_FAIL_COND(!d.has("aabb")); + surface.format = d["format"]; + surface.primitive = VS::PrimitiveType(int(d["primitive"])); + surface.vertex_data = d["vertex_data"]; + surface.vertex_count = d["vertex_count"]; + surface.aabb = d["aabb"]; + + if (d.has("index_data")) { + ERR_FAIL_COND(!d.has("index_count")); + surface.index_data = d["index_data"]; + surface.index_count = d["index_count"]; + } + + if (d.has("lods")) { + Array lods = d["lods"]; + ERR_FAIL_COND(lods.size() & 1); //must be even + for (int j = 0; j < lods.size(); j += 2) { + VS::SurfaceData::LOD lod; + lod.edge_length = lods[j + 0]; + lod.index_data = lods[j + 1]; + surface.lods.push_back(lod); + } + } + + if (d.has("bone_aabbs")) { + Array bone_aabbs = d["bone_aabbs"]; + for (int j = 0; j < bone_aabbs.size(); j++) { + surface.bone_aabbs.push_back(bone_aabbs[j]); + } + } + + if (d.has("blend_shapes")) { + Array blend_shapes; + for (int j = 0; j < blend_shapes.size(); j++) { + surface.blend_shapes.push_back(blend_shapes[j]); + } + } + + Ref<Material> material; + if (d.has("material")) { + material = d["material"]; + if (material.is_valid()) { + surface.material = material->get_rid(); + } + } + + String name; + if (d.has("name")) { + name = d["name"]; + } + + bool _2d = false; + if (d.has("2d")) { + _2d = d["2d"]; + } + /* + print_line("format: " + itos(surface.format)); + print_line("aabb: " + surface.aabb); + print_line("array size: " + itos(surface.vertex_data.size())); + print_line("vertex count: " + itos(surface.vertex_count)); + print_line("index size: " + itos(surface.index_data.size())); + print_line("index count: " + itos(surface.index_count)); + print_line("primitive: " + itos(surface.primitive)); +*/ + surface_data.push_back(surface); + surface_materials.push_back(material); + surface_names.push_back(name); + surface_2d.push_back(_2d); + } + + if (mesh.is_valid()) { + //if mesh exists, it needs to be updated + VS::get_singleton()->mesh_clear(mesh); + for (int i = 0; i < surface_data.size(); i++) { + VS::get_singleton()->mesh_add_surface(mesh, surface_data[i]); + } + } else { + // if mesh does not exist (first time this is loaded, most likely), + // we can create it with a single call, which is a lot more efficient and thread friendly + print_line("create mesh from surfaces: " + itos(surface_data.size())); + mesh = VS::get_singleton()->mesh_create_from_surfaces(surface_data); + VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)blend_shape_mode); + } + + surfaces.clear(); + + aabb = AABB(); + for (int i = 0; i < surface_data.size(); i++) { + Surface s; + s.aabb = surface_data[i].aabb; + if (i == 0) { + aabb = s.aabb; + blend_shapes.resize(surface_data[i].blend_shapes.size()); + } else { + aabb.merge_with(s.aabb); + } + + s.material = surface_materials[i]; + s.is_2d = surface_2d[i]; + s.name = surface_names[i]; + + s.format = surface_data[i].format; + s.primitive = PrimitiveType(surface_data[i].primitive); + s.array_length = surface_data[i].vertex_count; + s.index_array_length = surface_data[i].index_count; + + surfaces.push_back(s); + } +} + bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const { if (_is_generated()) @@ -739,48 +1070,8 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const { else if (what == "name") r_ret = surface_get_name(idx); return true; - } else if (!sname.begins_with("surfaces")) - return false; - - int idx = sname.get_slicec('/', 1).to_int(); - ERR_FAIL_INDEX_V(idx, surfaces.size(), false); - - Dictionary d; - - d["array_data"] = VS::get_singleton()->mesh_surface_get_array(mesh, idx); - d["vertex_count"] = VS::get_singleton()->mesh_surface_get_array_len(mesh, idx); - d["array_index_data"] = VS::get_singleton()->mesh_surface_get_index_array(mesh, idx); - d["index_count"] = VS::get_singleton()->mesh_surface_get_array_index_len(mesh, idx); - d["primitive"] = VS::get_singleton()->mesh_surface_get_primitive_type(mesh, idx); - d["format"] = VS::get_singleton()->mesh_surface_get_format(mesh, idx); - d["aabb"] = VS::get_singleton()->mesh_surface_get_aabb(mesh, idx); - - Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx); - Array arr; - arr.resize(skel_aabb.size()); - for (int i = 0; i < skel_aabb.size(); i++) { - arr[i] = skel_aabb[i]; - } - d["skeleton_aabb"] = arr; - - Vector<PoolVector<uint8_t> > blend_shape_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh, idx); - - Array md; - for (int i = 0; i < blend_shape_data.size(); i++) { - md.push_back(blend_shape_data[i]); } - d["blend_shape_data"] = md; - - Ref<Material> m = surface_get_material(idx); - if (m.is_valid()) - d["material"] = m; - String n = surface_get_name(idx); - if (n != "") - d["name"] = n; - - r_ret = d; - return true; } @@ -796,12 +1087,11 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const { for (int i = 0; i < surfaces.size(); i++) { - p_list->push_back(PropertyInfo(Variant::DICTIONARY, "surfaces/" + itos(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); if (surfaces[i].is_2d) { p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR)); } else { - p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_EDITOR)); } } } @@ -819,55 +1109,61 @@ void ArrayMesh::_recompute_aabb() { aabb.merge_with(surfaces[i].aabb); } } +#ifndef _MSC_VER +#warning need to add binding to add_surface using future MeshSurfaceData object +#endif +void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabb, const Vector<VS::SurfaceData::LOD> &p_lods) { -void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) { + _create_if_empty(); Surface s; s.aabb = p_aabb; s.is_2d = p_format & ARRAY_FLAG_USE_2D_VERTICES; + s.primitive = p_primitive; + s.array_length = p_vertex_count; + s.index_array_length = p_index_count; + s.format = p_format; + surfaces.push_back(s); _recompute_aabb(); - VisualServer::get_singleton()->mesh_add_surface(mesh, p_format, (VS::PrimitiveType)p_primitive, p_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs); -} + VS::SurfaceData sd; + sd.format = p_format; + sd.primitive = VS::PrimitiveType(p_primitive); + sd.aabb = p_aabb; + sd.vertex_count = p_vertex_count; + sd.vertex_data = p_array; + sd.index_count = p_index_count; + sd.index_data = p_index_array; + sd.blend_shapes = p_blend_shapes; + sd.bone_aabbs = p_bone_aabb; + sd.lods = p_lods; -void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_flags) { + VisualServer::get_singleton()->mesh_add_surface(mesh, sd); - ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX); - - Surface s; - - VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_flags); - - /* make aABB? */ { - - Variant arr = p_arrays[ARRAY_VERTEX]; - PoolVector<Vector3> vertices = arr; - int len = vertices.size(); - ERR_FAIL_COND(len == 0); - PoolVector<Vector3>::Read r = vertices.read(); - const Vector3 *vtx = r.ptr(); + clear_cache(); + _change_notify(); + emit_changed(); +} - // check AABB - AABB aabb; - for (int i = 0; i < len; i++) { +void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) { - if (i == 0) - aabb.position = vtx[i]; - else - aabb.expand_to(vtx[i]); - } + ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX); - s.aabb = aabb; - s.is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY; - surfaces.push_back(s); + VS::SurfaceData surface; - _recompute_aabb(); - } + Error err = VS::get_singleton()->mesh_create_surface_data_from_arrays(&surface, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_lods, p_flags); + ERR_FAIL_COND(err != OK); - clear_cache(); - _change_notify(); - emit_changed(); + /* print_line("format: " + itos(surface.format)); + print_line("aabb: " + surface.aabb); + print_line("array size: " + itos(surface.vertex_data.size())); + print_line("vertex count: " + itos(surface.vertex_count)); + print_line("index size: " + itos(surface.index_data.size())); + print_line("index count: " + itos(surface.index_count)); + print_line("primitive: " + itos(surface.primitive)); +*/ + add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shapes, surface.bone_aabbs, surface.lods); } Array ArrayMesh::surface_get_arrays(int p_surface) const { @@ -880,6 +1176,10 @@ Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); return VisualServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface); } +Dictionary ArrayMesh::surface_get_lods(int p_surface) const { + ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Dictionary()); + return VisualServer::get_singleton()->mesh_surface_get_lods(mesh, p_surface); +} int ArrayMesh::get_surface_count() const { @@ -903,7 +1203,7 @@ void ArrayMesh::add_blend_shape(const StringName &p_name) { } blend_shapes.push_back(name); - VS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size()); + //VS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size()); } int ArrayMesh::get_blend_shape_count() const { @@ -924,7 +1224,9 @@ void ArrayMesh::clear_blend_shapes() { void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) { blend_shape_mode = p_mode; - VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode); + if (mesh.is_valid()) { + VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode); + } } ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const { @@ -932,40 +1234,28 @@ ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const { return blend_shape_mode; } -void ArrayMesh::surface_remove(int p_idx) { - - ERR_FAIL_INDEX(p_idx, surfaces.size()); - VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx); - surfaces.remove(p_idx); - - clear_cache(); - _recompute_aabb(); - _change_notify(); - emit_changed(); -} - int ArrayMesh::surface_get_array_len(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1); - return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx); + return surfaces[p_idx].array_length; } int ArrayMesh::surface_get_array_index_len(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1); - return VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, p_idx); + return surfaces[p_idx].index_array_length; } uint32_t ArrayMesh::surface_get_format(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0); - return VisualServer::get_singleton()->mesh_surface_get_format(mesh, p_idx); + return surfaces[p_idx].format; } ArrayMesh::PrimitiveType ArrayMesh::surface_get_primitive_type(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES); - return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type(mesh, p_idx); + return surfaces[p_idx].primitive; } void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) { @@ -986,7 +1276,6 @@ int ArrayMesh::surface_find_by_name(const String &p_name) const { return i; } } - return -1; } @@ -1025,35 +1314,9 @@ Ref<Material> ArrayMesh::surface_get_material(int p_idx) const { return surfaces[p_idx].material; } -void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) { - - VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data); - AABB aabb; - for (int i = 0; i < p_mesh_data.vertices.size(); i++) { - - if (i == 0) - aabb.position = p_mesh_data.vertices[i]; - else - aabb.expand_to(p_mesh_data.vertices[i]); - } - - Surface s; - s.aabb = aabb; - if (surfaces.size() == 0) - aabb = s.aabb; - else - aabb.merge_with(s.aabb); - - clear_cache(); - - surfaces.push_back(s); - _change_notify(); - - emit_changed(); -} - RID ArrayMesh::get_rid() const { + _create_if_empty(); return mesh; } AABB ArrayMesh::get_aabb() const { @@ -1061,8 +1324,18 @@ AABB ArrayMesh::get_aabb() const { return aabb; } +void ArrayMesh::clear_surfaces() { + if (!mesh.is_valid()) { + return; + } + VS::get_singleton()->mesh_clear(mesh); + surfaces.clear(); + aabb = AABB(); +} + void ArrayMesh::set_custom_aabb(const AABB &p_custom) { + _create_if_empty(); custom_aabb = p_custom; VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb); emit_changed(); @@ -1075,6 +1348,9 @@ AABB ArrayMesh::get_custom_aabb() const { void ArrayMesh::regen_normalmaps() { + if (surfaces.size() == 0) { + return; + } Vector<Ref<SurfaceTool> > surfs; for (int i = 0; i < get_surface_count(); i++) { @@ -1083,9 +1359,7 @@ void ArrayMesh::regen_normalmaps() { surfs.push_back(st); } - while (get_surface_count()) { - surface_remove(0); - } + clear_surfaces(); for (int i = 0; i < surfs.size(); i++) { @@ -1205,9 +1479,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe } //remove surfaces - while (get_surface_count()) { - surface_remove(0); - } + clear_surfaces(); //create surfacetools for each surface.. Vector<Ref<SurfaceTool> > surfaces_tools; @@ -1291,8 +1563,8 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode); ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode); - ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); - ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &ArrayMesh::surface_remove); + ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); + ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces); ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region); ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len); ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len); @@ -1314,7 +1586,11 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb); ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb); - ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative", PROPERTY_USAGE_NOEDITOR), "set_blend_shape_mode", "get_blend_shape_mode"); + ClassDB::bind_method(D_METHOD("_set_surfaces", "surfaces"), &ArrayMesh::_set_surfaces); + ClassDB::bind_method(D_METHOD("_get_surfaces"), &ArrayMesh::_get_surfaces); + + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); BIND_CONSTANT(NO_INDEX_ARRAY); @@ -1355,11 +1631,14 @@ void ArrayMesh::reload_from_file() { ArrayMesh::ArrayMesh() { - mesh = VisualServer::get_singleton()->mesh_create(); + //mesh is now created on demand + //mesh = VisualServer::get_singleton()->mesh_create(); blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE; } ArrayMesh::~ArrayMesh() { - VisualServer::get_singleton()->free(mesh); + if (mesh.is_valid()) { + VisualServer::get_singleton()->free(mesh); + } } diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 30ce94f16b..b8f3702bbe 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -83,21 +83,17 @@ public: ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX, ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1), - ARRAY_COMPRESS_VERTEX = 1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE), // mandatory ARRAY_COMPRESS_NORMAL = 1 << (ARRAY_NORMAL + ARRAY_COMPRESS_BASE), ARRAY_COMPRESS_TANGENT = 1 << (ARRAY_TANGENT + ARRAY_COMPRESS_BASE), ARRAY_COMPRESS_COLOR = 1 << (ARRAY_COLOR + ARRAY_COMPRESS_BASE), ARRAY_COMPRESS_TEX_UV = 1 << (ARRAY_TEX_UV + ARRAY_COMPRESS_BASE), ARRAY_COMPRESS_TEX_UV2 = 1 << (ARRAY_TEX_UV2 + ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_BONES = 1 << (ARRAY_BONES + ARRAY_COMPRESS_BASE), - ARRAY_COMPRESS_WEIGHTS = 1 << (ARRAY_WEIGHTS + ARRAY_COMPRESS_BASE), ARRAY_COMPRESS_INDEX = 1 << (ARRAY_INDEX + ARRAY_COMPRESS_BASE), ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1, - ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2, ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3, - ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS + ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 }; @@ -105,10 +101,9 @@ public: PRIMITIVE_POINTS = VisualServer::PRIMITIVE_POINTS, PRIMITIVE_LINES = VisualServer::PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP = VisualServer::PRIMITIVE_LINE_STRIP, - PRIMITIVE_LINE_LOOP = VisualServer::PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES = VisualServer::PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP = VisualServer::PRIMITIVE_TRIANGLE_STRIP, - PRIMITIVE_TRIANGLE_FAN = VisualServer::PRIMITIVE_TRIANGLE_FAN, + PRIMITIVE_MAX = VisualServer::PRIMITIVE_MAX, }; enum BlendShapeMode { @@ -123,6 +118,7 @@ public: virtual bool surface_is_softbody_friendly(int p_idx) const; virtual Array surface_get_arrays(int p_surface) const = 0; virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0; + virtual Dictionary surface_get_lods(int p_surface) const = 0; virtual uint32_t surface_get_format(int p_idx) const = 0; virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0; virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) = 0; @@ -160,20 +156,29 @@ class ArrayMesh : public Mesh { GDCLASS(ArrayMesh, Mesh); RES_BASE_EXTENSION("mesh"); + Array _get_surfaces() const; + void _set_surfaces(const Array &p_data); + private: struct Surface { + uint32_t format; + int array_length; + int index_array_length; + PrimitiveType primitive; + String name; AABB aabb; Ref<Material> material; bool is_2d; }; Vector<Surface> surfaces; - RID mesh; + mutable RID mesh; AABB aabb; BlendShapeMode blend_shape_mode; Vector<StringName> blend_shapes; AABB custom_aabb; + _FORCE_INLINE_ void _create_if_empty() const; void _recompute_aabb(); protected: @@ -186,11 +191,13 @@ protected: static void _bind_methods(); public: - void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT); - void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()); + void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT); + + void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<VS::SurfaceData::LOD> &p_lods = Vector<VS::SurfaceData::LOD>()); Array surface_get_arrays(int p_surface) const; Array surface_get_blend_shape_arrays(int p_surface) const; + Dictionary surface_get_lods(int p_surface) const; void add_blend_shape(const StringName &p_name); int get_blend_shape_count() const; @@ -205,6 +212,8 @@ public: int get_surface_count() const; void surface_remove(int p_idx); + void clear_surfaces(); + void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver int surface_get_array_len(int p_idx) const; @@ -220,8 +229,6 @@ public: void surface_set_name(int p_idx, const String &p_name); String surface_get_name(int p_idx) const; - void add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data); - void set_custom_aabb(const AABB &p_custom); AABB get_custom_aabb() const; diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index 754cad4def..ac016bec5d 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -104,7 +104,7 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh")); p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "navmesh_transform")); - p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER)); + p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER)); } } @@ -162,7 +162,7 @@ void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_tran _change_notify(); } -void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) { +void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].preview = p_preview; @@ -200,14 +200,14 @@ Transform MeshLibrary::get_item_navmesh_transform(int p_item) const { return item_map[p_item].navmesh_transform; } -Ref<Texture> MeshLibrary::get_item_preview(int p_item) const { +Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const { if (!Engine::get_singleton()->is_editor_hint()) { ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project."); - return Ref<Texture>(); + return Ref<Texture2D>(); } - ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture2D>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].preview; } diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 471db74175..9155975f47 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -34,7 +34,7 @@ #include "core/map.h" #include "core/resource.h" #include "mesh.h" -#include "scene/3d/navigation_mesh.h" +#include "scene/3d/navigation_mesh_instance.h" #include "shape.h" class MeshLibrary : public Resource { @@ -51,7 +51,7 @@ public: String name; Ref<Mesh> mesh; Vector<ShapeData> shapes; - Ref<Texture> preview; + Ref<Texture2D> preview; Transform navmesh_transform; Ref<NavigationMesh> navmesh; }; @@ -75,13 +75,13 @@ public: void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh); void set_item_navmesh_transform(int p_item, const Transform &p_transform); void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes); - void set_item_preview(int p_item, const Ref<Texture> &p_preview); + void set_item_preview(int p_item, const Ref<Texture2D> &p_preview); String get_item_name(int p_item) const; Ref<Mesh> get_item_mesh(int p_item) const; Ref<NavigationMesh> get_item_navmesh(int p_item) const; Transform get_item_navmesh_transform(int p_item) const; Vector<ShapeData> get_item_shapes(int p_item) const; - Ref<Texture> get_item_preview(int p_item) const; + Ref<Texture2D> get_item_preview(int p_item) const; void remove_item(int p_item); bool has_item(int p_item) const; diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index ee831f36f5..9c34ae0504 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -29,8 +29,12 @@ /*************************************************************************/ #include "multimesh.h" + #include "servers/visual_server.h" +#ifndef DISABLE_DEPRECATED +// Kept for compatibility from 3.x to 4.0. + void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { if (transform_format != TRANSFORM_3D) return; @@ -146,7 +150,7 @@ void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) { PoolVector<Color> MultiMesh::_get_color_array() const { - if (instance_count == 0 || color_format == COLOR_NONE) + if (instance_count == 0 || !use_colors) return PoolVector<Color>(); PoolVector<Color> colors; @@ -178,7 +182,7 @@ void MultiMesh::_set_custom_data_array(const PoolVector<Color> &p_array) { PoolVector<Color> MultiMesh::_get_custom_data_array() const { - if (instance_count == 0 || custom_data_format == CUSTOM_DATA_NONE) + if (instance_count == 0 || !use_custom_data) return PoolVector<Color>(); PoolVector<Color> custom_datas; @@ -191,6 +195,16 @@ PoolVector<Color> MultiMesh::_get_custom_data_array() const { return custom_datas; } +#endif // DISABLE_DEPRECATED + +void MultiMesh::set_buffer(const PoolVector<float> &p_buffer) { + VS::get_singleton()->multimesh_set_buffer(multimesh, p_buffer); +} + +PoolVector<float> MultiMesh::get_buffer() const { + return VS::get_singleton()->multimesh_get_buffer(multimesh); +} + void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) { mesh = p_mesh; @@ -207,7 +221,7 @@ Ref<Mesh> MultiMesh::get_mesh() const { void MultiMesh::set_instance_count(int p_count) { ERR_FAIL_COND(p_count < 0); - VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), VS::MultimeshColorFormat(color_format), VS::MultimeshCustomDataFormat(custom_data_format)); + VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), use_colors, use_custom_data); instance_count = p_count; } int MultiMesh::get_instance_count() const { @@ -217,6 +231,7 @@ int MultiMesh::get_instance_count() const { void MultiMesh::set_visible_instance_count(int p_count) { ERR_FAIL_COND(p_count < -1); + ERR_FAIL_COND(p_count > instance_count); VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count); visible_instance_count = p_count; } @@ -263,11 +278,6 @@ Color MultiMesh::get_instance_custom_data(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance); } -void MultiMesh::set_as_bulk_array(const PoolVector<float> &p_array) { - - VisualServer::get_singleton()->multimesh_set_as_bulk_array(multimesh, p_array); -} - AABB MultiMesh::get_aabb() const { return VisualServer::get_singleton()->multimesh_get_aabb(multimesh); @@ -278,26 +288,22 @@ RID MultiMesh::get_rid() const { return multimesh; } -void MultiMesh::set_color_format(ColorFormat p_color_format) { - +void MultiMesh::set_use_colors(bool p_enable) { ERR_FAIL_COND(instance_count > 0); - color_format = p_color_format; + use_colors = p_enable; } -MultiMesh::ColorFormat MultiMesh::get_color_format() const { - - return color_format; +bool MultiMesh::is_using_colors() const { + return use_colors; } -void MultiMesh::set_custom_data_format(CustomDataFormat p_custom_data_format) { - +void MultiMesh::set_use_custom_data(bool p_enable) { ERR_FAIL_COND(instance_count > 0); - custom_data_format = p_custom_data_format; + use_custom_data = p_enable; } -MultiMesh::CustomDataFormat MultiMesh::get_custom_data_format() const { - - return custom_data_format; +bool MultiMesh::is_using_custom_data() const { + return use_custom_data; } void MultiMesh::set_transform_format(TransformFormat p_transform_format) { @@ -314,10 +320,10 @@ void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MultiMesh::set_mesh); ClassDB::bind_method(D_METHOD("get_mesh"), &MultiMesh::get_mesh); - ClassDB::bind_method(D_METHOD("set_color_format", "format"), &MultiMesh::set_color_format); - ClassDB::bind_method(D_METHOD("get_color_format"), &MultiMesh::get_color_format); - ClassDB::bind_method(D_METHOD("set_custom_data_format", "format"), &MultiMesh::set_custom_data_format); - ClassDB::bind_method(D_METHOD("get_custom_data_format"), &MultiMesh::get_custom_data_format); + ClassDB::bind_method(D_METHOD("set_use_colors", "enable"), &MultiMesh::set_use_colors); + ClassDB::bind_method(D_METHOD("is_using_colors"), &MultiMesh::is_using_colors); + ClassDB::bind_method(D_METHOD("set_use_custom_data", "enable"), &MultiMesh::set_use_custom_data); + ClassDB::bind_method(D_METHOD("is_using_custom_data"), &MultiMesh::is_using_custom_data); ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format); ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format); @@ -333,9 +339,21 @@ void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color); ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data); ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data); - ClassDB::bind_method(D_METHOD("set_as_bulk_array", "array"), &MultiMesh::set_as_bulk_array); ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb); + ClassDB::bind_method(D_METHOD("get_buffer"), &MultiMesh::get_buffer); + ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &MultiMesh::set_buffer); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_colors"), "set_use_colors", "is_using_colors"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_custom_data"), "set_use_custom_data", "is_using_custom_data"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_REAL_ARRAY, "buffer", PROPERTY_HINT_NONE), "set_buffer", "get_buffer"); + +#ifndef DISABLE_DEPRECATED + // Kept for compatibility from 3.x to 4.0. ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array); ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array); ClassDB::bind_method(D_METHOD("_set_transform_2d_array"), &MultiMesh::_set_transform_2d_array); @@ -345,34 +363,21 @@ void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array); ClassDB::bind_method(D_METHOD("_get_custom_data_array"), &MultiMesh::_get_custom_data_array); - ADD_PROPERTY(PropertyInfo(Variant::INT, "color_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_color_format", "get_color_format"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); - ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array"); - ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_2d_array", "_get_transform_2d_array"); - ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array"); - ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", 0), "_set_transform_array", "_get_transform_array"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", 0), "_set_transform_2d_array", "_get_transform_2d_array"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", 0), "_set_color_array", "_get_color_array"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", 0), "_set_custom_data_array", "_get_custom_data_array"); +#endif BIND_ENUM_CONSTANT(TRANSFORM_2D); BIND_ENUM_CONSTANT(TRANSFORM_3D); - - BIND_ENUM_CONSTANT(COLOR_NONE); - BIND_ENUM_CONSTANT(COLOR_8BIT); - BIND_ENUM_CONSTANT(COLOR_FLOAT); - - BIND_ENUM_CONSTANT(CUSTOM_DATA_NONE); - BIND_ENUM_CONSTANT(CUSTOM_DATA_8BIT); - BIND_ENUM_CONSTANT(CUSTOM_DATA_FLOAT); } MultiMesh::MultiMesh() { multimesh = VisualServer::get_singleton()->multimesh_create(); - color_format = COLOR_NONE; - custom_data_format = CUSTOM_DATA_NONE; + use_colors = false; + use_custom_data = false; transform_format = TRANSFORM_2D; visible_instance_count = -1; instance_count = 0; diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 9394737799..5423e66358 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -45,30 +45,20 @@ public: TRANSFORM_3D = VS::MULTIMESH_TRANSFORM_3D }; - enum ColorFormat { - COLOR_NONE = VS::MULTIMESH_COLOR_NONE, - COLOR_8BIT = VS::MULTIMESH_COLOR_8BIT, - COLOR_FLOAT = VS::MULTIMESH_COLOR_FLOAT, - }; - - enum CustomDataFormat { - CUSTOM_DATA_NONE, - CUSTOM_DATA_8BIT, - CUSTOM_DATA_FLOAT, - }; - private: Ref<Mesh> mesh; RID multimesh; TransformFormat transform_format; - ColorFormat color_format; - CustomDataFormat custom_data_format; + bool use_colors; + bool use_custom_data; int instance_count; int visible_instance_count; protected: static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + // Kept for compatibility from 3.x to 4.0. void _set_transform_array(const PoolVector<Vector3> &p_array); PoolVector<Vector3> _get_transform_array() const; @@ -80,16 +70,19 @@ protected: void _set_custom_data_array(const PoolVector<Color> &p_array); PoolVector<Color> _get_custom_data_array() const; +#endif + void set_buffer(const PoolVector<float> &p_buffer); + PoolVector<float> get_buffer() const; public: void set_mesh(const Ref<Mesh> &p_mesh); Ref<Mesh> get_mesh() const; - void set_color_format(ColorFormat p_color_format); - ColorFormat get_color_format() const; + void set_use_colors(bool p_enable); + bool is_using_colors() const; - void set_custom_data_format(CustomDataFormat p_custom_data_format); - CustomDataFormat get_custom_data_format() const; + void set_use_custom_data(bool p_enable); + bool is_using_custom_data() const; void set_transform_format(TransformFormat p_transform_format); TransformFormat get_transform_format() const; @@ -111,8 +104,6 @@ public: void set_instance_custom_data(int p_instance, const Color &p_custom_data); Color get_instance_custom_data(int p_instance) const; - void set_as_bulk_array(const PoolVector<float> &p_array); - virtual AABB get_aabb() const; virtual RID get_rid() const; @@ -122,7 +113,5 @@ public: }; VARIANT_ENUM_CAST(MultiMesh::TransformFormat); -VARIANT_ENUM_CAST(MultiMesh::ColorFormat); -VARIANT_ENUM_CAST(MultiMesh::CustomDataFormat); #endif // MULTI_MESH_H diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp new file mode 100644 index 0000000000..e6544778bc --- /dev/null +++ b/scene/resources/navigation_mesh.cpp @@ -0,0 +1,548 @@ +/*************************************************************************/ +/* navigation_mesh.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "navigation_mesh.h" + +void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) { + + vertices = PoolVector<Vector3>(); + clear_polygons(); + + for (int i = 0; i < p_mesh->get_surface_count(); i++) { + + if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) + continue; + Array arr = p_mesh->surface_get_arrays(i); + PoolVector<Vector3> varr = arr[Mesh::ARRAY_VERTEX]; + PoolVector<int> iarr = arr[Mesh::ARRAY_INDEX]; + if (varr.size() == 0 || iarr.size() == 0) + continue; + + int from = vertices.size(); + vertices.append_array(varr); + int rlen = iarr.size(); + PoolVector<int>::Read r = iarr.read(); + + for (int j = 0; j < rlen; j += 3) { + Vector<int> vi; + vi.resize(3); + vi.write[0] = r[j + 0] + from; + vi.write[1] = r[j + 1] + from; + vi.write[2] = r[j + 2] + from; + + add_polygon(vi); + } + } +} + +void NavigationMesh::set_sample_partition_type(int p_value) { + ERR_FAIL_COND(p_value >= SAMPLE_PARTITION_MAX); + partition_type = static_cast<SamplePartitionType>(p_value); +} + +int NavigationMesh::get_sample_partition_type() const { + return static_cast<int>(partition_type); +} + +void NavigationMesh::set_parsed_geometry_type(int p_value) { + ERR_FAIL_COND(p_value >= PARSED_GEOMETRY_MAX); + parsed_geometry_type = static_cast<ParsedGeometryType>(p_value); + _change_notify(); +} + +int NavigationMesh::get_parsed_geometry_type() const { + return parsed_geometry_type; +} + +void NavigationMesh::set_collision_mask(uint32_t p_mask) { + + collision_mask = p_mask; +} + +uint32_t NavigationMesh::get_collision_mask() const { + + return collision_mask; +} + +void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) { + + uint32_t mask = get_collision_mask(); + if (p_value) + mask |= 1 << p_bit; + else + mask &= ~(1 << p_bit); + set_collision_mask(mask); +} + +bool NavigationMesh::get_collision_mask_bit(int p_bit) const { + + return get_collision_mask() & (1 << p_bit); +} + +void NavigationMesh::set_source_geometry_mode(int p_geometry_mode) { + ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX); + source_geometry_mode = static_cast<SourceGeometryMode>(p_geometry_mode); + _change_notify(); +} + +int NavigationMesh::get_source_geometry_mode() const { + return source_geometry_mode; +} + +void NavigationMesh::set_source_group_name(StringName p_group_name) { + source_group_name = p_group_name; +} + +StringName NavigationMesh::get_source_group_name() const { + return source_group_name; +} + +void NavigationMesh::set_cell_size(float p_value) { + cell_size = p_value; +} + +float NavigationMesh::get_cell_size() const { + return cell_size; +} + +void NavigationMesh::set_cell_height(float p_value) { + cell_height = p_value; +} + +float NavigationMesh::get_cell_height() const { + return cell_height; +} + +void NavigationMesh::set_agent_height(float p_value) { + agent_height = p_value; +} + +float NavigationMesh::get_agent_height() const { + return agent_height; +} + +void NavigationMesh::set_agent_radius(float p_value) { + agent_radius = p_value; +} + +float NavigationMesh::get_agent_radius() { + return agent_radius; +} + +void NavigationMesh::set_agent_max_climb(float p_value) { + agent_max_climb = p_value; +} + +float NavigationMesh::get_agent_max_climb() const { + return agent_max_climb; +} + +void NavigationMesh::set_agent_max_slope(float p_value) { + agent_max_slope = p_value; +} + +float NavigationMesh::get_agent_max_slope() const { + return agent_max_slope; +} + +void NavigationMesh::set_region_min_size(float p_value) { + region_min_size = p_value; +} + +float NavigationMesh::get_region_min_size() const { + return region_min_size; +} + +void NavigationMesh::set_region_merge_size(float p_value) { + region_merge_size = p_value; +} + +float NavigationMesh::get_region_merge_size() const { + return region_merge_size; +} + +void NavigationMesh::set_edge_max_length(float p_value) { + edge_max_length = p_value; +} + +float NavigationMesh::get_edge_max_length() const { + return edge_max_length; +} + +void NavigationMesh::set_edge_max_error(float p_value) { + edge_max_error = p_value; +} + +float NavigationMesh::get_edge_max_error() const { + return edge_max_error; +} + +void NavigationMesh::set_verts_per_poly(float p_value) { + verts_per_poly = p_value; +} + +float NavigationMesh::get_verts_per_poly() const { + return verts_per_poly; +} + +void NavigationMesh::set_detail_sample_distance(float p_value) { + detail_sample_distance = p_value; +} + +float NavigationMesh::get_detail_sample_distance() const { + return detail_sample_distance; +} + +void NavigationMesh::set_detail_sample_max_error(float p_value) { + detail_sample_max_error = p_value; +} + +float NavigationMesh::get_detail_sample_max_error() const { + return detail_sample_max_error; +} + +void NavigationMesh::set_filter_low_hanging_obstacles(bool p_value) { + filter_low_hanging_obstacles = p_value; +} + +bool NavigationMesh::get_filter_low_hanging_obstacles() const { + return filter_low_hanging_obstacles; +} + +void NavigationMesh::set_filter_ledge_spans(bool p_value) { + filter_ledge_spans = p_value; +} + +bool NavigationMesh::get_filter_ledge_spans() const { + return filter_ledge_spans; +} + +void NavigationMesh::set_filter_walkable_low_height_spans(bool p_value) { + filter_walkable_low_height_spans = p_value; +} + +bool NavigationMesh::get_filter_walkable_low_height_spans() const { + return filter_walkable_low_height_spans; +} + +void NavigationMesh::set_vertices(const PoolVector<Vector3> &p_vertices) { + + vertices = p_vertices; + _change_notify(); +} + +PoolVector<Vector3> NavigationMesh::get_vertices() const { + + return vertices; +} + +void NavigationMesh::_set_polygons(const Array &p_array) { + + polygons.resize(p_array.size()); + for (int i = 0; i < p_array.size(); i++) { + polygons.write[i].indices = p_array[i]; + } + _change_notify(); +} + +Array NavigationMesh::_get_polygons() const { + + Array ret; + ret.resize(polygons.size()); + for (int i = 0; i < ret.size(); i++) { + ret[i] = polygons[i].indices; + } + + return ret; +} + +void NavigationMesh::add_polygon(const Vector<int> &p_polygon) { + + Polygon polygon; + polygon.indices = p_polygon; + polygons.push_back(polygon); + _change_notify(); +} +int NavigationMesh::get_polygon_count() const { + + return polygons.size(); +} +Vector<int> NavigationMesh::get_polygon(int p_idx) { + + ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>()); + return polygons[p_idx].indices; +} +void NavigationMesh::clear_polygons() { + + polygons.clear(); +} + +Ref<Mesh> NavigationMesh::get_debug_mesh() { + + if (debug_mesh.is_valid()) + return debug_mesh; + + PoolVector<Vector3> vertices = get_vertices(); + PoolVector<Vector3>::Read vr = vertices.read(); + List<Face3> faces; + for (int i = 0; i < get_polygon_count(); i++) { + Vector<int> p = get_polygon(i); + + for (int j = 2; j < p.size(); j++) { + Face3 f; + f.vertex[0] = vr[p[0]]; + f.vertex[1] = vr[p[j - 1]]; + f.vertex[2] = vr[p[j]]; + + faces.push_back(f); + } + } + + Map<_EdgeKey, bool> edge_map; + PoolVector<Vector3> tmeshfaces; + tmeshfaces.resize(faces.size() * 3); + + { + PoolVector<Vector3>::Write tw = tmeshfaces.write(); + int tidx = 0; + + for (List<Face3>::Element *E = faces.front(); E; E = E->next()) { + + const Face3 &f = E->get(); + + for (int j = 0; j < 3; j++) { + + tw[tidx++] = f.vertex[j]; + _EdgeKey ek; + ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); + ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); + if (ek.from < ek.to) + SWAP(ek.from, ek.to); + + Map<_EdgeKey, bool>::Element *F = edge_map.find(ek); + + if (F) { + + F->get() = false; + + } else { + + edge_map[ek] = true; + } + } + } + } + List<Vector3> lines; + + for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) { + + if (E->get()) { + lines.push_back(E->key().from); + lines.push_back(E->key().to); + } + } + + PoolVector<Vector3> varr; + varr.resize(lines.size()); + { + PoolVector<Vector3>::Write w = varr.write(); + int idx = 0; + for (List<Vector3>::Element *E = lines.front(); E; E = E->next()) { + w[idx++] = E->get(); + } + } + + debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); + + Array arr; + arr.resize(Mesh::ARRAY_MAX); + arr[Mesh::ARRAY_VERTEX] = varr; + + debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr); + + return debug_mesh; +} + +void NavigationMesh::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type); + ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type); + + ClassDB::bind_method(D_METHOD("set_parsed_geometry_type", "geometry_type"), &NavigationMesh::set_parsed_geometry_type); + ClassDB::bind_method(D_METHOD("get_parsed_geometry_type"), &NavigationMesh::get_parsed_geometry_type); + + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &NavigationMesh::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &NavigationMesh::get_collision_mask); + + ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &NavigationMesh::set_collision_mask_bit); + ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &NavigationMesh::get_collision_mask_bit); + + ClassDB::bind_method(D_METHOD("set_source_geometry_mode", "mask"), &NavigationMesh::set_source_geometry_mode); + ClassDB::bind_method(D_METHOD("get_source_geometry_mode"), &NavigationMesh::get_source_geometry_mode); + + ClassDB::bind_method(D_METHOD("set_source_group_name", "mask"), &NavigationMesh::set_source_group_name); + ClassDB::bind_method(D_METHOD("get_source_group_name"), &NavigationMesh::get_source_group_name); + + ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size); + ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size); + + ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &NavigationMesh::set_cell_height); + ClassDB::bind_method(D_METHOD("get_cell_height"), &NavigationMesh::get_cell_height); + + ClassDB::bind_method(D_METHOD("set_agent_height", "agent_height"), &NavigationMesh::set_agent_height); + ClassDB::bind_method(D_METHOD("get_agent_height"), &NavigationMesh::get_agent_height); + + ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationMesh::set_agent_radius); + ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationMesh::get_agent_radius); + + ClassDB::bind_method(D_METHOD("set_agent_max_climb", "agent_max_climb"), &NavigationMesh::set_agent_max_climb); + ClassDB::bind_method(D_METHOD("get_agent_max_climb"), &NavigationMesh::get_agent_max_climb); + + ClassDB::bind_method(D_METHOD("set_agent_max_slope", "agent_max_slope"), &NavigationMesh::set_agent_max_slope); + ClassDB::bind_method(D_METHOD("get_agent_max_slope"), &NavigationMesh::get_agent_max_slope); + + ClassDB::bind_method(D_METHOD("set_region_min_size", "region_min_size"), &NavigationMesh::set_region_min_size); + ClassDB::bind_method(D_METHOD("get_region_min_size"), &NavigationMesh::get_region_min_size); + + ClassDB::bind_method(D_METHOD("set_region_merge_size", "region_merge_size"), &NavigationMesh::set_region_merge_size); + ClassDB::bind_method(D_METHOD("get_region_merge_size"), &NavigationMesh::get_region_merge_size); + + ClassDB::bind_method(D_METHOD("set_edge_max_length", "edge_max_length"), &NavigationMesh::set_edge_max_length); + ClassDB::bind_method(D_METHOD("get_edge_max_length"), &NavigationMesh::get_edge_max_length); + + ClassDB::bind_method(D_METHOD("set_edge_max_error", "edge_max_error"), &NavigationMesh::set_edge_max_error); + ClassDB::bind_method(D_METHOD("get_edge_max_error"), &NavigationMesh::get_edge_max_error); + + ClassDB::bind_method(D_METHOD("set_verts_per_poly", "verts_per_poly"), &NavigationMesh::set_verts_per_poly); + ClassDB::bind_method(D_METHOD("get_verts_per_poly"), &NavigationMesh::get_verts_per_poly); + + ClassDB::bind_method(D_METHOD("set_detail_sample_distance", "detail_sample_dist"), &NavigationMesh::set_detail_sample_distance); + ClassDB::bind_method(D_METHOD("get_detail_sample_distance"), &NavigationMesh::get_detail_sample_distance); + + ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &NavigationMesh::set_detail_sample_max_error); + ClassDB::bind_method(D_METHOD("get_detail_sample_max_error"), &NavigationMesh::get_detail_sample_max_error); + + ClassDB::bind_method(D_METHOD("set_filter_low_hanging_obstacles", "filter_low_hanging_obstacles"), &NavigationMesh::set_filter_low_hanging_obstacles); + ClassDB::bind_method(D_METHOD("get_filter_low_hanging_obstacles"), &NavigationMesh::get_filter_low_hanging_obstacles); + + ClassDB::bind_method(D_METHOD("set_filter_ledge_spans", "filter_ledge_spans"), &NavigationMesh::set_filter_ledge_spans); + ClassDB::bind_method(D_METHOD("get_filter_ledge_spans"), &NavigationMesh::get_filter_ledge_spans); + + ClassDB::bind_method(D_METHOD("set_filter_walkable_low_height_spans", "filter_walkable_low_height_spans"), &NavigationMesh::set_filter_walkable_low_height_spans); + ClassDB::bind_method(D_METHOD("get_filter_walkable_low_height_spans"), &NavigationMesh::get_filter_walkable_low_height_spans); + + ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMesh::set_vertices); + ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMesh::get_vertices); + + ClassDB::bind_method(D_METHOD("add_polygon", "polygon"), &NavigationMesh::add_polygon); + ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationMesh::get_polygon_count); + ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationMesh::get_polygon); + ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationMesh::clear_polygons); + + ClassDB::bind_method(D_METHOD("create_from_mesh", "mesh"), &NavigationMesh::create_from_mesh); + + ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons); + ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons); + + BIND_CONSTANT(SAMPLE_PARTITION_WATERSHED); + BIND_CONSTANT(SAMPLE_PARTITION_MONOTONE); + BIND_CONSTANT(SAMPLE_PARTITION_LAYERS); + + BIND_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES); + BIND_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS); + BIND_CONSTANT(PARSED_GEOMETRY_BOTH); + + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/source_geometry_mode", PROPERTY_HINT_ENUM, "Navmesh Children, Group With Children, Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry/source_group_name"), "set_source_group_name", "get_source_group_name"); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_size", "get_cell_size"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_height", "get_cell_height"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_height", "get_agent_height"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_radius", "get_agent_radius"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_max_climb", "get_agent_max_climb"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_slope", PROPERTY_HINT_RANGE, "0.0,90.0,0.1"), "set_agent_max_slope", "get_agent_max_slope"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater"), "set_edge_max_length", "get_edge_max_length"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater"), "set_edge_max_error", "get_edge_max_error"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_max_error", "get_detail_sample_max_error"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans"); +} + +void NavigationMesh::_validate_property(PropertyInfo &property) const { + if (property.name == "geometry/collision_mask") { + if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) { + property.usage = 0; + return; + } + } + + if (property.name == "geometry/source_group_name") { + if (source_geometry_mode == SOURCE_GEOMETRY_NAVMESH_CHILDREN) { + property.usage = 0; + return; + } + } +} + +NavigationMesh::NavigationMesh() { + cell_size = 0.3f; + cell_height = 0.2f; + agent_height = 2.0f; + agent_radius = 0.6f; + agent_max_climb = 0.9f; + agent_max_slope = 45.0f; + region_min_size = 8.0f; + region_merge_size = 20.0f; + edge_max_length = 12.0f; + edge_max_error = 1.3f; + verts_per_poly = 6.0f; + detail_sample_distance = 6.0f; + detail_sample_max_error = 1.0f; + + partition_type = SAMPLE_PARTITION_WATERSHED; + parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES; + collision_mask = 0xFFFFFFFF; + source_geometry_mode = SOURCE_GEOMETRY_NAVMESH_CHILDREN; + source_group_name = "navmesh"; + filter_low_hanging_obstacles = false; + filter_ledge_spans = false; + filter_walkable_low_height_spans = false; +} diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h new file mode 100644 index 0000000000..a2b1c62eab --- /dev/null +++ b/scene/resources/navigation_mesh.h @@ -0,0 +1,195 @@ +/*************************************************************************/ +/* navigation_mesh.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_MESH_H +#define NAVIGATION_MESH_H + +#include "scene/resources/mesh.h" + +class Mesh; + +class NavigationMesh : public Resource { + + GDCLASS(NavigationMesh, Resource); + + PoolVector<Vector3> vertices; + struct Polygon { + Vector<int> indices; + }; + Vector<Polygon> polygons; + Ref<ArrayMesh> debug_mesh; + + struct _EdgeKey { + + Vector3 from; + Vector3 to; + + bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; } + }; + +protected: + static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const; + + void _set_polygons(const Array &p_array); + Array _get_polygons() const; + +public: + enum SamplePartitionType { + SAMPLE_PARTITION_WATERSHED = 0, + SAMPLE_PARTITION_MONOTONE, + SAMPLE_PARTITION_LAYERS, + SAMPLE_PARTITION_MAX + }; + + enum ParsedGeometryType { + PARSED_GEOMETRY_MESH_INSTANCES = 0, + PARSED_GEOMETRY_STATIC_COLLIDERS, + PARSED_GEOMETRY_BOTH, + PARSED_GEOMETRY_MAX + }; + + enum SourceGeometryMode { + SOURCE_GEOMETRY_NAVMESH_CHILDREN = 0, + SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN, + SOURCE_GEOMETRY_GROUPS_EXPLICIT, + SOURCE_GEOMETRY_MAX + }; + +protected: + float cell_size; + float cell_height; + float agent_height; + float agent_radius; + float agent_max_climb; + float agent_max_slope; + float region_min_size; + float region_merge_size; + float edge_max_length; + float edge_max_error; + float verts_per_poly; + float detail_sample_distance; + float detail_sample_max_error; + + SamplePartitionType partition_type; + ParsedGeometryType parsed_geometry_type; + uint32_t collision_mask; + + SourceGeometryMode source_geometry_mode; + StringName source_group_name; + + bool filter_low_hanging_obstacles; + bool filter_ledge_spans; + bool filter_walkable_low_height_spans; + +public: + // Recast settings + void set_sample_partition_type(int p_value); + int get_sample_partition_type() const; + + void set_parsed_geometry_type(int p_value); + int get_parsed_geometry_type() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_collision_mask_bit(int p_bit, bool p_value); + bool get_collision_mask_bit(int p_bit) const; + + void set_source_geometry_mode(int p_geometry_mode); + int get_source_geometry_mode() const; + + void set_source_group_name(StringName p_group_name); + StringName get_source_group_name() const; + + void set_cell_size(float p_value); + float get_cell_size() const; + + void set_cell_height(float p_value); + float get_cell_height() const; + + void set_agent_height(float p_value); + float get_agent_height() const; + + void set_agent_radius(float p_value); + float get_agent_radius(); + + void set_agent_max_climb(float p_value); + float get_agent_max_climb() const; + + void set_agent_max_slope(float p_value); + float get_agent_max_slope() const; + + void set_region_min_size(float p_value); + float get_region_min_size() const; + + void set_region_merge_size(float p_value); + float get_region_merge_size() const; + + void set_edge_max_length(float p_value); + float get_edge_max_length() const; + + void set_edge_max_error(float p_value); + float get_edge_max_error() const; + + void set_verts_per_poly(float p_value); + float get_verts_per_poly() const; + + void set_detail_sample_distance(float p_value); + float get_detail_sample_distance() const; + + void set_detail_sample_max_error(float p_value); + float get_detail_sample_max_error() const; + + void set_filter_low_hanging_obstacles(bool p_value); + bool get_filter_low_hanging_obstacles() const; + + void set_filter_ledge_spans(bool p_value); + bool get_filter_ledge_spans() const; + + void set_filter_walkable_low_height_spans(bool p_value); + bool get_filter_walkable_low_height_spans() const; + + void create_from_mesh(const Ref<Mesh> &p_mesh); + + void set_vertices(const PoolVector<Vector3> &p_vertices); + PoolVector<Vector3> get_vertices() const; + + void add_polygon(const Vector<int> &p_polygon); + int get_polygon_count() const; + Vector<int> get_polygon(int p_idx); + void clear_polygons(); + + Ref<Mesh> get_debug_mesh(); + + NavigationMesh(); +}; + +#endif // NAVIGATION_MESH_H diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 412b5c259c..d852dca7fa 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -316,14 +316,17 @@ void ParticlesMaterial::_update_shader() { if (flags[FLAG_DISABLE_Z]) { - code += " float angle1_rad = atan(direction.y, direction.x) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } else { //initiate velocity spread in 3D - code += " float angle1_rad = atan(direction.x, direction.z) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " float angle2_rad = atan(direction.y, abs(direction.z)) + rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n"; + code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n"; code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; @@ -787,7 +790,7 @@ float ParticlesMaterial::get_param_randomness(Parameter p_param) const { return randomness[p_param]; } -static void _adjust_curve_range(const Ref<Texture> &p_texture, float p_min, float p_max) { +static void _adjust_curve_range(const Ref<Texture2D> &p_texture, float p_min, float p_max) { Ref<CurveTexture> curve_tex = p_texture; if (!curve_tex.is_valid()) @@ -796,7 +799,7 @@ static void _adjust_curve_range(const Ref<Texture> &p_texture, float p_min, floa curve_tex->ensure_default_setup(p_min, p_max); } -void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture> &p_texture) { +void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture) { ERR_FAIL_INDEX(p_param, PARAM_MAX); @@ -854,9 +857,9 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture> _queue_shader_change(); } -Ref<Texture> ParticlesMaterial::get_param_texture(Parameter p_param) const { +Ref<Texture2D> ParticlesMaterial::get_param_texture(Parameter p_param) const { - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture>()); + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture2D>()); return tex_parameters[p_param]; } @@ -872,7 +875,7 @@ Color ParticlesMaterial::get_color() const { return color; } -void ParticlesMaterial::set_color_ramp(const Ref<Texture> &p_texture) { +void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) { color_ramp = p_texture; VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture); @@ -880,7 +883,7 @@ void ParticlesMaterial::set_color_ramp(const Ref<Texture> &p_texture) { _change_notify(); } -Ref<Texture> ParticlesMaterial::get_color_ramp() const { +Ref<Texture2D> ParticlesMaterial::get_color_ramp() const { return color_ramp; } @@ -918,19 +921,19 @@ void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) { VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_box_extents, p_extents); } -void ParticlesMaterial::set_emission_point_texture(const Ref<Texture> &p_points) { +void ParticlesMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) { emission_point_texture = p_points; VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points); } -void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normals) { +void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) { emission_normal_texture = p_normals; VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals); } -void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) { +void ParticlesMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) { emission_color_texture = p_colors; VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors); @@ -956,16 +959,16 @@ Vector3 ParticlesMaterial::get_emission_box_extents() const { return emission_box_extents; } -Ref<Texture> ParticlesMaterial::get_emission_point_texture() const { +Ref<Texture2D> ParticlesMaterial::get_emission_point_texture() const { return emission_point_texture; } -Ref<Texture> ParticlesMaterial::get_emission_normal_texture() const { +Ref<Texture2D> ParticlesMaterial::get_emission_normal_texture() const { return emission_normal_texture; } -Ref<Texture> ParticlesMaterial::get_emission_color_texture() const { +Ref<Texture2D> ParticlesMaterial::get_emission_color_texture() const { return emission_color_texture; } @@ -1159,9 +1162,9 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_point_texture", "get_emission_point_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_normal_texture", "get_emission_normal_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_color_texture", "get_emission_color_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_point_texture", "get_emission_point_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_normal_texture", "get_emission_normal_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_color_texture", "get_emission_color_texture"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count"); ADD_GROUP("Flags", "flag_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY); diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index cc860b3812..246ce58a21 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -205,18 +205,18 @@ private: float parameters[PARAM_MAX]; float randomness[PARAM_MAX]; - Ref<Texture> tex_parameters[PARAM_MAX]; + Ref<Texture2D> tex_parameters[PARAM_MAX]; Color color; - Ref<Texture> color_ramp; + Ref<Texture2D> color_ramp; bool flags[FLAG_MAX]; EmissionShape emission_shape; float emission_sphere_radius; Vector3 emission_box_extents; - Ref<Texture> emission_point_texture; - Ref<Texture> emission_normal_texture; - Ref<Texture> emission_color_texture; + Ref<Texture2D> emission_point_texture; + Ref<Texture2D> emission_normal_texture; + Ref<Texture2D> emission_color_texture; int emission_point_count; bool anim_loop; @@ -252,14 +252,14 @@ public: void set_param_randomness(Parameter p_param, float p_value); float get_param_randomness(Parameter p_param) const; - void set_param_texture(Parameter p_param, const Ref<Texture> &p_texture); - Ref<Texture> get_param_texture(Parameter p_param) const; + void set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_param_texture(Parameter p_param) const; void set_color(const Color &p_color); Color get_color() const; - void set_color_ramp(const Ref<Texture> &p_texture); - Ref<Texture> get_color_ramp() const; + void set_color_ramp(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_color_ramp() const; void set_flag(Flags p_flag, bool p_enable); bool get_flag(Flags p_flag) const; @@ -267,17 +267,17 @@ public: void set_emission_shape(EmissionShape p_shape); void set_emission_sphere_radius(float p_radius); void set_emission_box_extents(Vector3 p_extents); - void set_emission_point_texture(const Ref<Texture> &p_points); - void set_emission_normal_texture(const Ref<Texture> &p_normals); - void set_emission_color_texture(const Ref<Texture> &p_colors); + void set_emission_point_texture(const Ref<Texture2D> &p_points); + void set_emission_normal_texture(const Ref<Texture2D> &p_normals); + void set_emission_color_texture(const Ref<Texture2D> &p_colors); void set_emission_point_count(int p_count); EmissionShape get_emission_shape() const; float get_emission_sphere_radius() const; Vector3 get_emission_box_extents() const; - Ref<Texture> get_emission_point_texture() const; - Ref<Texture> get_emission_normal_texture() const; - Ref<Texture> get_emission_color_texture() const; + Ref<Texture2D> get_emission_point_texture() const; + Ref<Texture2D> get_emission_normal_texture() const; + Ref<Texture2D> get_emission_color_texture() const; int get_emission_point_count() const; void set_trail_divisor(int p_divisor); diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h index 8bea1268e5..360f9dbbe9 100644 --- a/scene/resources/plane_shape.h +++ b/scene/resources/plane_shape.h @@ -47,6 +47,10 @@ public: Plane get_plane() const; virtual Vector<Vector3> get_debug_mesh_lines(); + virtual real_t get_enclosing_radius() const { + // Should be infinite? + return 0; + } PlaneShape(); }; diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 74df72619a..fa0ded12a1 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -57,9 +57,11 @@ void PrimitiveMesh::_update() const { } } + PoolVector<int> indices = arr[VS::ARRAY_INDEX]; + if (flip_faces) { PoolVector<Vector3> normals = arr[VS::ARRAY_NORMAL]; - PoolVector<int> indices = arr[VS::ARRAY_INDEX]; + if (normals.size() && indices.size()) { { @@ -82,6 +84,8 @@ void PrimitiveMesh::_update() const { } } + array_len = pc; + index_array_len = indices.size(); // in with the new VisualServer::get_singleton()->mesh_clear(mesh); VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)primitive_type, arr); @@ -114,7 +118,7 @@ int PrimitiveMesh::surface_get_array_len(int p_idx) const { _update(); } - return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, 0); + return array_len; } int PrimitiveMesh::surface_get_array_index_len(int p_idx) const { @@ -123,7 +127,7 @@ int PrimitiveMesh::surface_get_array_index_len(int p_idx) const { _update(); } - return VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, 0); + return index_array_len; } Array PrimitiveMesh::surface_get_arrays(int p_surface) const { @@ -135,22 +139,18 @@ Array PrimitiveMesh::surface_get_arrays(int p_surface) const { return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, 0); } +Dictionary PrimitiveMesh::surface_get_lods(int p_surface) const { + return Dictionary(); //not really supported +} Array PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const { - ERR_FAIL_INDEX_V(p_surface, 1, Array()); - if (pending_request) { - _update(); - } - return Array(); + return Array(); //not really supported } uint32_t PrimitiveMesh::surface_get_format(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, 1, 0); - if (pending_request) { - _update(); - } - return VisualServer::get_singleton()->mesh_surface_get_format(mesh, 0); + return VS::ARRAY_COMPRESS_DEFAULT; } Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const { @@ -206,7 +206,7 @@ void PrimitiveMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces); ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces"); } @@ -261,6 +261,9 @@ PrimitiveMesh::PrimitiveMesh() { // make sure we do an update after we've finished constructing our object pending_request = true; + + array_len = 0; + index_array_len = 0; } PrimitiveMesh::~PrimitiveMesh() { diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 47126f1862..5f17680c9e 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -50,6 +50,9 @@ private: mutable AABB aabb; AABB custom_aabb; + mutable int array_len; + mutable int index_array_len; + Ref<Material> material; bool flip_faces; @@ -70,6 +73,7 @@ public: virtual int surface_get_array_index_len(int p_idx) const; virtual Array surface_get_arrays(int p_surface) const; virtual Array surface_get_blend_shape_arrays(int p_surface) const; + virtual Dictionary surface_get_lods(int p_surface) const; virtual uint32_t surface_get_format(int p_idx) const; virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const; virtual void surface_set_material(int p_idx, const Ref<Material> &p_material); diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index 3062e96293..1a9b7e6dd2 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -41,6 +41,10 @@ Vector<Vector3> RayShape::get_debug_mesh_lines() { return points; } +real_t RayShape::get_enclosing_radius() const { + return length; +} + void RayShape::_update_shape() { Dictionary d; diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h index ddf9f56ea3..c89705ad7d 100644 --- a/scene/resources/ray_shape.h +++ b/scene/resources/ray_shape.h @@ -50,6 +50,7 @@ public: bool get_slips_on_slope() const; virtual Vector<Vector3> get_debug_mesh_lines(); + virtual real_t get_enclosing_radius() const; RayShape(); }; diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 0030e6dd4f..f8c8ffb289 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -59,6 +59,10 @@ Rect2 RectangleShape2D::get_rect() const { return Rect2(-extents, extents * 2.0); } +real_t RectangleShape2D::get_enclosing_radius() const { + return extents.length(); +} + void RectangleShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents); diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index 686b421a2a..68fc539085 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -48,6 +48,7 @@ public: virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; + virtual real_t get_enclosing_radius() const; RectangleShape2D(); }; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index eb05defddd..a5475776a7 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1281,7 +1281,7 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const { ria->res_path = ria->local_path; //ria->set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) ); String r = ria->recognize(f); - return r; + return ClassDB::get_compatibility_remapped_class(r); } void ResourceFormatLoaderText::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) { @@ -1377,14 +1377,14 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, switch (p_variant.get_type()) { case Variant::OBJECT: { - RES res = p_variant.operator RefPtr(); + RES res = p_variant; if (res.is_null() || external_resources.has(res)) return; if (!p_main && (!bundle_resources) && res->get_path().length() && res->get_path().find("::") == -1) { if (res->get_path() == local_path) { - ERR_PRINTS("Circular reference to resource being saved found: '" + local_path + "' will be null next time it's loaded."); + ERR_PRINT("Circular reference to resource being saved found: '" + local_path + "' will be null next time it's loaded."); return; } int index = external_resources.size(); diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index 0070de72a2..3094d0f9bd 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -82,6 +82,10 @@ Rect2 SegmentShape2D::get_rect() const { return rect; } +real_t SegmentShape2D::get_enclosing_radius() const { + return (a + b).length(); +} + void SegmentShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_a", "a"), &SegmentShape2D::set_a); @@ -138,6 +142,10 @@ Rect2 RayShape2D::get_rect() const { return rect; } +real_t RayShape2D::get_enclosing_radius() const { + return length; +} + void RayShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length); diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h index aaf838ebfb..ca10c24f07 100644 --- a/scene/resources/segment_shape_2d.h +++ b/scene/resources/segment_shape_2d.h @@ -55,6 +55,7 @@ public: virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; + virtual real_t get_enclosing_radius() const; SegmentShape2D(); }; @@ -79,6 +80,7 @@ public: virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; + virtual real_t get_enclosing_radius() const; RayShape2D(); }; diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 44c2a46065..79cb9754df 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -98,7 +98,7 @@ RID Shader::get_rid() const { return shader; } -void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture> &p_texture) { +void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) { if (p_texture.is_valid()) { default_textures[p_param] = p_texture; @@ -111,17 +111,17 @@ void Shader::set_default_texture_param(const StringName &p_param, const Ref<Text emit_changed(); } -Ref<Texture> Shader::get_default_texture_param(const StringName &p_param) const { +Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const { if (default_textures.has(p_param)) return default_textures[p_param]; else - return Ref<Texture>(); + return Ref<Texture2D>(); } void Shader::get_default_texture_param_list(List<StringName> *r_textures) const { - for (const Map<StringName, Ref<Texture> >::Element *E = default_textures.front(); E; E = E->next()) { + for (const Map<StringName, Ref<Texture2D> >::Element *E = default_textures.front(); E; E = E->next()) { r_textures->push_back(E->key()); } diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 67ae436a4c..702e58aedc 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -59,7 +59,7 @@ private: // conversion fast and save memory. mutable bool params_cache_dirty; mutable Map<StringName, StringName> params_cache; //map a shader param to a material param.. - Map<StringName, Ref<Texture> > default_textures; + Map<StringName, Ref<Texture2D> > default_textures; virtual void _update_shader() const; //used for visual shader protected: @@ -75,8 +75,8 @@ public: void get_param_list(List<PropertyInfo> *p_params) const; bool has_param(const StringName &p_param) const; - void set_default_texture_param(const StringName &p_param, const Ref<Texture> &p_texture); - Ref<Texture> get_default_texture_param(const StringName &p_param) const; + void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_default_texture_param(const StringName &p_param) const; void get_default_texture_param_list(List<StringName> *r_textures) const; virtual bool is_text_shader() const; diff --git a/scene/resources/shape.h b/scene/resources/shape.h index 8fc265f3bc..227a581c96 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -32,6 +32,7 @@ #define SHAPE_H #include "core/resource.h" + class ArrayMesh; class Shape : public Resource { @@ -57,6 +58,8 @@ public: Ref<ArrayMesh> get_debug_mesh(); virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); } + /// Returns the radius of a sphere that fully enclose this shape + virtual real_t get_enclosing_radius() const = 0; void add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform); diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index 13ad7492ae..e2933ec031 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -58,6 +58,8 @@ public: virtual void draw(const RID &p_to_rid, const Color &p_color) {} virtual Rect2 get_rect() const { return Rect2(); } + /// Returns the radius of a circle that fully enclose this shape + virtual real_t get_enclosing_radius() const = 0; virtual RID get_rid() const; Shape2D(); ~Shape2D(); diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp index c20fbb4129..3e797a7bde 100644 --- a/scene/resources/sky.cpp +++ b/scene/resources/sky.cpp @@ -36,7 +36,10 @@ void Sky::set_radiance_size(RadianceSize p_size) { ERR_FAIL_INDEX(p_size, RADIANCE_SIZE_MAX); radiance_size = p_size; - _radiance_changed(); + static const int size[RADIANCE_SIZE_MAX] = { + 32, 64, 128, 256, 512, 1024, 2048 + }; + VS::get_singleton()->sky_set_radiance_size(sky, size[radiance_size]); } Sky::RadianceSize Sky::get_radiance_size() const { @@ -44,12 +47,30 @@ Sky::RadianceSize Sky::get_radiance_size() const { return radiance_size; } +void Sky::set_process_mode(ProcessMode p_mode) { + mode = p_mode; + VS::get_singleton()->sky_set_mode(sky, VS::SkyMode(mode)); +} + +Sky::ProcessMode Sky::get_process_mode() const { + return mode; +} + +RID Sky::get_rid() const { + + return sky; +} + void Sky::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radiance_size", "size"), &Sky::set_radiance_size); ClassDB::bind_method(D_METHOD("get_radiance_size"), &Sky::get_radiance_size); + ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Sky::set_process_mode); + ClassDB::bind_method(D_METHOD("get_process_mode"), &Sky::get_process_mode); + ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "HighQuality,RealTime"), "set_process_mode", "get_process_mode"); BIND_ENUM_CONSTANT(RADIANCE_SIZE_32); BIND_ENUM_CONSTANT(RADIANCE_SIZE_64); @@ -59,77 +80,52 @@ void Sky::_bind_methods() { BIND_ENUM_CONSTANT(RADIANCE_SIZE_1024); BIND_ENUM_CONSTANT(RADIANCE_SIZE_2048); BIND_ENUM_CONSTANT(RADIANCE_SIZE_MAX); + + BIND_ENUM_CONSTANT(PROCESS_MODE_QUALITY); + BIND_ENUM_CONSTANT(PROCESS_MODE_REALTIME); } Sky::Sky() { + mode = PROCESS_MODE_QUALITY; radiance_size = RADIANCE_SIZE_128; + sky = VS::get_singleton()->sky_create(); } -///////////////////////////////////////// - -void PanoramaSky::_radiance_changed() { +Sky::~Sky() { - if (panorama.is_valid()) { - static const int size[RADIANCE_SIZE_MAX] = { - 32, 64, 128, 256, 512, 1024, 2048 - }; - VS::get_singleton()->sky_set_texture(sky, panorama->get_rid(), size[get_radiance_size()]); - } + VS::get_singleton()->free(sky); } -void PanoramaSky::set_panorama(const Ref<Texture> &p_panorama) { - - panorama = p_panorama; +///////////////////////////////////////// - if (panorama.is_valid()) { +void PanoramaSky::set_panorama(const Ref<Texture2D> &p_panorama) { - _radiance_changed(); + panorama = p_panorama; - } else { - VS::get_singleton()->sky_set_texture(sky, RID(), 0); - } + RID rid = p_panorama.is_valid() ? p_panorama->get_rid() : RID(); + VS::get_singleton()->sky_set_texture(get_rid(), rid); } -Ref<Texture> PanoramaSky::get_panorama() const { +Ref<Texture2D> PanoramaSky::get_panorama() const { return panorama; } -RID PanoramaSky::get_rid() const { - - return sky; -} - void PanoramaSky::_bind_methods() { ClassDB::bind_method(D_METHOD("set_panorama", "texture"), &PanoramaSky::set_panorama); ClassDB::bind_method(D_METHOD("get_panorama"), &PanoramaSky::get_panorama); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "panorama", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_panorama", "get_panorama"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "panorama", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_panorama", "get_panorama"); } PanoramaSky::PanoramaSky() { - - sky = VS::get_singleton()->sky_create(); } PanoramaSky::~PanoramaSky() { - - VS::get_singleton()->free(sky); } ////////////////////////////////// -void ProceduralSky::_radiance_changed() { - - if (update_queued) - return; //do nothing yet - - static const int size[RADIANCE_SIZE_MAX] = { - 32, 64, 128, 256, 512, 1024, 2048 - }; - VS::get_singleton()->sky_set_texture(sky, texture, size[get_radiance_size()]); -} - Ref<Image> ProceduralSky::_generate_sky() { update_queued = false; @@ -390,10 +386,6 @@ ProceduralSky::TextureSize ProceduralSky::get_texture_size() const { return texture_size; } -RID ProceduralSky::get_rid() const { - return sky; -} - void ProceduralSky::_update_sky() { bool use_thread = true; @@ -415,9 +407,13 @@ void ProceduralSky::_update_sky() { } else { Ref<Image> image = _generate_sky(); - VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); - VS::get_singleton()->texture_set_data(texture, image); - _radiance_changed(); + if (texture.is_valid()) { + RID new_texture = VS::get_singleton()->texture_2d_create(image); + VS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = VS::get_singleton()->texture_2d_create(image); + } + VS::get_singleton()->sky_set_texture(get_rid(), texture); } } @@ -432,9 +428,15 @@ void ProceduralSky::_queue_update() { void ProceduralSky::_thread_done(const Ref<Image> &p_image) { - VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); - VS::get_singleton()->texture_set_data(texture, p_image); - _radiance_changed(); + if (texture.is_valid()) { + RID new_texture = VS::get_singleton()->texture_2d_create(p_image); + VS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = VS::get_singleton()->texture_2d_create(p_image); + } + + VS::get_singleton()->sky_set_texture(get_rid(), texture); + Thread::wait_to_finish(sky_thread); memdelete(sky_thread); sky_thread = NULL; @@ -525,7 +527,7 @@ void ProceduralSky::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_curve", PROPERTY_HINT_EXP_EASING), "set_sun_curve", "get_sun_curve"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sun_energy", "get_sun_energy"); - ADD_GROUP("Texture", "texture_"); + ADD_GROUP("Texture2D", "texture_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_size", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096"), "set_texture_size", "get_texture_size"); BIND_ENUM_CONSTANT(TEXTURE_SIZE_256); @@ -538,9 +540,6 @@ void ProceduralSky::_bind_methods() { ProceduralSky::ProceduralSky(bool p_desaturate) { - sky = VS::get_singleton()->sky_create(); - texture = VS::get_singleton()->texture_create(); - update_queued = false; sky_top_color = Color::hex(0xa5d6f1ff); sky_horizon_color = Color::hex(0xd6eafaff); @@ -581,6 +580,7 @@ ProceduralSky::~ProceduralSky() { memdelete(sky_thread); sky_thread = NULL; } - VS::get_singleton()->free(sky); - VS::get_singleton()->free(texture); + if (texture.is_valid()) { + VS::get_singleton()->free(texture); + } } diff --git a/scene/resources/sky.h b/scene/resources/sky.h index 70ea9c4c18..09ebbd88a0 100644 --- a/scene/resources/sky.h +++ b/scene/resources/sky.h @@ -49,37 +49,47 @@ public: RADIANCE_SIZE_MAX }; + enum ProcessMode { + PROCESS_MODE_QUALITY, + PROCESS_MODE_REALTIME + }; + private: + RID sky; + ProcessMode mode; RadianceSize radiance_size; protected: static void _bind_methods(); - virtual void _radiance_changed() = 0; public: void set_radiance_size(RadianceSize p_size); RadianceSize get_radiance_size() const; + + void set_process_mode(ProcessMode p_mode); + ProcessMode get_process_mode() const; + + virtual RID get_rid() const; + Sky(); + ~Sky(); }; VARIANT_ENUM_CAST(Sky::RadianceSize) +VARIANT_ENUM_CAST(Sky::ProcessMode) class PanoramaSky : public Sky { GDCLASS(PanoramaSky, Sky); private: - RID sky; - Ref<Texture> panorama; + Ref<Texture2D> panorama; protected: static void _bind_methods(); - virtual void _radiance_changed(); public: - void set_panorama(const Ref<Texture> &p_panorama); - Ref<Texture> get_panorama() const; - - virtual RID get_rid() const; + void set_panorama(const Ref<Texture2D> &p_panorama); + Ref<Texture2D> get_panorama() const; PanoramaSky(); ~PanoramaSky(); @@ -120,7 +130,6 @@ private: TextureSize texture_size; - RID sky; RID texture; bool update_queued; @@ -133,7 +142,6 @@ private: protected: static void _bind_methods(); - virtual void _radiance_changed(); Ref<Image> _generate_sky(); void _update_sky(); @@ -189,8 +197,6 @@ public: void set_texture_size(TextureSize p_size); TextureSize get_texture_size() const; - virtual RID get_rid() const; - ProceduralSky(bool p_desaturate = false); ~ProceduralSky(); }; diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index f408717834..56121b6941 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -55,6 +55,10 @@ Vector<Vector3> SphereShape::get_debug_mesh_lines() { return points; } +real_t SphereShape::get_enclosing_radius() const { + return radius; +} + void SphereShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(), radius); diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h index 6002a3baeb..07e8f1e233 100644 --- a/scene/resources/sphere_shape.h +++ b/scene/resources/sphere_shape.h @@ -48,6 +48,7 @@ public: float get_radius() const; virtual Vector<Vector3> get_debug_mesh_lines(); + virtual real_t get_enclosing_radius() const; SphereShape(); }; diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 9408d1aa71..1766b531d5 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -118,7 +118,7 @@ StyleBox::StyleBox() { } } -void StyleBoxTexture::set_texture(Ref<Texture> p_texture) { +void StyleBoxTexture::set_texture(Ref<Texture2D> p_texture) { if (texture == p_texture) return; @@ -133,12 +133,12 @@ void StyleBoxTexture::set_texture(Ref<Texture> p_texture) { _change_notify("texture"); } -Ref<Texture> StyleBoxTexture::get_texture() const { +Ref<Texture2D> StyleBoxTexture::get_texture() const { return texture; } -void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) { +void StyleBoxTexture::set_normal_map(Ref<Texture2D> p_normal_map) { if (normal_map == p_normal_map) return; @@ -146,7 +146,7 @@ void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) { emit_changed(); } -Ref<Texture> StyleBoxTexture::get_normal_map() const { +Ref<Texture2D> StyleBoxTexture::get_normal_map() const { return normal_map; } @@ -335,8 +335,8 @@ void StyleBoxTexture::_bind_methods() { ADD_SIGNAL(MethodInfo("texture_changed")); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); ADD_GROUP("Margin", "margin_"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_LEFT); diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 3e0fffdcd9..1aa1a00c55 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -92,8 +92,8 @@ private: float expand_margin[4]; float margin[4]; Rect2 region_rect; - Ref<Texture> texture; - Ref<Texture> normal_map; + Ref<Texture2D> texture; + Ref<Texture2D> normal_map; bool draw_center; Color modulate; AxisStretchMode axis_h; @@ -115,11 +115,11 @@ public: void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; - void set_texture(Ref<Texture> p_texture); - Ref<Texture> get_texture() const; + void set_texture(Ref<Texture2D> p_texture); + Ref<Texture2D> get_texture() const; - void set_normal_map(Ref<Texture> p_normal_map); - Ref<Texture> get_normal_map() const; + void set_normal_map(Ref<Texture2D> p_normal_map); + Ref<Texture2D> get_normal_map() const; void set_draw_center(bool p_enabled); bool is_draw_center_enabled() const; diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index f921a9695c..a1e6430255 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -466,7 +466,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_ Array a = commit_to_arrays(); - mesh->add_surface_from_arrays(primitive, a, Array(), p_flags); + mesh->add_surface_from_arrays(primitive, a, Array(), Dictionary(), p_flags); if (material.is_valid()) mesh->surface_set_material(surface, material); diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h index 666c088d04..76c80ba509 100644 --- a/scene/resources/text_file.h +++ b/scene/resources/text_file.h @@ -36,8 +36,6 @@ class TextFile : public Resource { - GDCLASS(TextFile, Resource); - private: String text; String path; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 4d23f0eb41..4ddceed58e 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -38,31 +38,37 @@ #include "scene/resources/bit_map.h" #include "servers/camera/camera_feed.h" -Size2 Texture::get_size() const { +Size2 Texture2D::get_size() const { return Size2(get_width(), get_height()); } -bool Texture::is_pixel_opaque(int p_x, int p_y) const { +bool Texture2D::is_pixel_opaque(int p_x, int p_y) const { return true; } -void Texture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { + +void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose, normal_rid); + RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } -void Texture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { + +void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose, normal_rid); + RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } -void Texture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const { + +void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv); + RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat); } -bool Texture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { +bool Texture2D::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { r_rect = p_rect; r_src_rect = p_src_rect; @@ -70,34 +76,21 @@ bool Texture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect return true; } -void Texture::_bind_methods() { +void Texture2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_width"), &Texture::get_width); - ClassDB::bind_method(D_METHOD("get_height"), &Texture::get_height); - ClassDB::bind_method(D_METHOD("get_size"), &Texture::get_size); - ClassDB::bind_method(D_METHOD("has_alpha"), &Texture::has_alpha); - ClassDB::bind_method(D_METHOD("set_flags", "flags"), &Texture::set_flags); - ClassDB::bind_method(D_METHOD("get_flags"), &Texture::get_flags); - ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose", "normal_map"), &Texture::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant())); - ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map"), &Texture::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant())); - ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data); + ClassDB::bind_method(D_METHOD("get_width"), &Texture2D::get_width); + ClassDB::bind_method(D_METHOD("get_height"), &Texture2D::get_height); + ClassDB::bind_method(D_METHOD("get_size"), &Texture2D::get_size); + ClassDB::bind_method(D_METHOD("has_alpha"), &Texture2D::has_alpha); + ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT)); + ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT)); + ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("get_data"), &Texture2D::get_data); - ADD_GROUP("Flags", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags"); ADD_GROUP("", ""); - - BIND_ENUM_CONSTANT(FLAGS_DEFAULT); - BIND_ENUM_CONSTANT(FLAG_MIPMAPS); - BIND_ENUM_CONSTANT(FLAG_REPEAT); - BIND_ENUM_CONSTANT(FLAG_FILTER); - BIND_ENUM_CONSTANT(FLAG_ANISOTROPIC_FILTER); - BIND_ENUM_CONSTANT(FLAG_CONVERT_TO_LINEAR); - BIND_ENUM_CONSTANT(FLAG_MIRRORED_REPEAT); - BIND_ENUM_CONSTANT(FLAG_VIDEO_SURFACE); } -Texture::Texture() { +Texture2D::Texture2D() { } ///////////////////// @@ -108,12 +101,11 @@ void ImageTexture::reload_from_file() { if (!path.is_resource_file()) return; - uint32_t flags = get_flags(); Ref<Image> img; img.instance(); if (ImageLoader::load_image(path, img) == OK) { - create_from_image(img, flags); + create_from_image(img); } else { Resource::reload_from_file(); _change_notify(); @@ -124,19 +116,12 @@ void ImageTexture::reload_from_file() { bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "image") - create_from_image(p_value, flags); - else if (p_name == "flags") - if (w * h == 0) - flags = p_value; - else - set_flags(p_value); + create_from_image(p_value); else if (p_name == "size") { Size2 s = p_value; w = s.width; h = s.height; - VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0); - } else if (p_name == "_data") { - _set_data(p_value); + VisualServer::get_singleton()->texture_set_size_override(texture, w, h); } else return false; @@ -145,12 +130,8 @@ bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const { - if (p_name == "image_data") { - - } else if (p_name == "image") + if (p_name == "image") r_ret = get_data(); - else if (p_name == "flags") - r_ret = flags; else if (p_name == "size") r_ret = Size2(w, h); else @@ -161,7 +142,6 @@ bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const { void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat")); p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)); p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "")); } @@ -178,79 +158,51 @@ void ImageTexture::_reload_hook(const RID &p_hook) { ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'."); - VisualServer::get_singleton()->texture_set_data(texture, img); + RID new_texture = VisualServer::get_singleton()->texture_2d_create(img); + VisualServer::get_singleton()->texture_replace(texture, new_texture); _change_notify(); emit_changed(); } -void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { - - flags = p_flags; - VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, 0, p_format, VS::TEXTURE_TYPE_2D, p_flags); - format = p_format; - w = p_width; - h = p_height; - _change_notify(); - emit_changed(); -} -void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags) { +void ImageTexture::create_from_image(const Ref<Image> &p_image) { ERR_FAIL_COND(p_image.is_null()); - flags = p_flags; w = p_image->get_width(); h = p_image->get_height(); format = p_image->get_format(); + mipmaps = p_image->has_mipmaps(); - VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags); - VisualServer::get_singleton()->texture_set_data(texture, p_image); + if (texture.is_null()) { + texture = VisualServer::get_singleton()->texture_2d_create(p_image); + } else { + RID new_texture = VisualServer::get_singleton()->texture_2d_create(p_image); + VisualServer::get_singleton()->texture_replace(texture, new_texture); + } _change_notify(); emit_changed(); image_stored = true; } -void ImageTexture::set_flags(uint32_t p_flags) { - - if (flags == p_flags) - return; - - flags = p_flags; - if (w == 0 || h == 0) { - return; //uninitialized, do not set to texture - } - VisualServer::get_singleton()->texture_set_flags(texture, p_flags); - _change_notify("flags"); - emit_changed(); -} - -uint32_t ImageTexture::get_flags() const { - - return ImageTexture::flags; -} - Image::Format ImageTexture::get_format() const { return format; } -#ifndef DISABLE_DEPRECATED -Error ImageTexture::load(const String &p_path) { - WARN_DEPRECATED; - Ref<Image> img; - img.instance(); - Error err = img->load(p_path); - if (err == OK) { - create_from_image(img); - } - return err; -} -#endif -void ImageTexture::set_data(const Ref<Image> &p_image) { +void ImageTexture::update(const Ref<Image> &p_image, bool p_immediate) { ERR_FAIL_COND(p_image.is_null()); + ERR_FAIL_COND(texture.is_null()); + ERR_FAIL_COND(p_image->get_width() != w || p_image->get_height() != h); + ERR_FAIL_COND(p_image->get_format() != format); + ERR_FAIL_COND(mipmaps != p_image->has_mipmaps()); - VisualServer::get_singleton()->texture_set_data(texture, p_image); + if (p_immediate) { + VisualServer::get_singleton()->texture_2d_update_immediate(texture, p_image); + } else { + VisualServer::get_singleton()->texture_2d_update(texture, p_image); + } _change_notify(); emit_changed(); @@ -267,7 +219,7 @@ void ImageTexture::_resource_path_changed() { Ref<Image> ImageTexture::get_data() const { if (image_stored) { - return VisualServer::get_singleton()->texture_get_data(texture); + return VisualServer::get_singleton()->texture_2d_get(texture); } else { return Ref<Image>(); } @@ -285,6 +237,10 @@ int ImageTexture::get_height() const { RID ImageTexture::get_rid() const { + if (texture.is_null()) { + //we are in trouble, create something temporary + texture = VisualServer::get_singleton()->texture_2d_placeholder_create(); + } return texture; } @@ -293,26 +249,29 @@ bool ImageTexture::has_alpha() const { return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8); } -void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { +void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid); + RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } -void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { +void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid); + RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } -void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const { +void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv); + RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat); } bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const { @@ -357,7 +316,7 @@ void ImageTexture::set_size_override(const Size2 &p_size) { w = s.x; if (s.y != 0) h = s.y; - VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0); + VisualServer::get_singleton()->texture_set_size_override(texture, w, h); } void ImageTexture::set_path(const String &p_path, bool p_take_over) { @@ -369,230 +328,77 @@ void ImageTexture::set_path(const String &p_path, bool p_take_over) { Resource::set_path(p_path, p_take_over); } -void ImageTexture::set_storage(Storage p_storage) { - - storage = p_storage; -} - -ImageTexture::Storage ImageTexture::get_storage() const { - - return storage; -} - -void ImageTexture::set_lossy_storage_quality(float p_lossy_storage_quality) { - - lossy_storage_quality = p_lossy_storage_quality; -} - -float ImageTexture::get_lossy_storage_quality() const { - - return lossy_storage_quality; -} - -void ImageTexture::_set_data(Dictionary p_data) { - - Ref<Image> img = p_data["image"]; - ERR_FAIL_COND(!img.is_valid()); - uint32_t flags = p_data["flags"]; - - create_from_image(img, flags); - - set_storage(Storage(p_data["storage"].operator int())); - set_lossy_storage_quality(p_data["lossy_quality"]); - - set_size_override(p_data["size"]); -}; - void ImageTexture::_bind_methods() { - ClassDB::bind_method(D_METHOD("create", "width", "height", "format", "flags"), &ImageTexture::create, DEFVAL(FLAGS_DEFAULT)); - ClassDB::bind_method(D_METHOD("create_from_image", "image", "flags"), &ImageTexture::create_from_image, DEFVAL(FLAGS_DEFAULT)); + ClassDB::bind_method(D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image); ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format); -#ifndef DISABLE_DEPRECATED - ClassDB::bind_method(D_METHOD("load", "path"), &ImageTexture::load); -#endif - ClassDB::bind_method(D_METHOD("set_data", "image"), &ImageTexture::set_data); - ClassDB::bind_method(D_METHOD("set_storage", "mode"), &ImageTexture::set_storage); - ClassDB::bind_method(D_METHOD("get_storage"), &ImageTexture::get_storage); - ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &ImageTexture::set_lossy_storage_quality); - ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &ImageTexture::get_lossy_storage_quality); + ClassDB::bind_method(D_METHOD("update", "image", "immediate"), &ImageTexture::update, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override); ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "storage", PROPERTY_HINT_ENUM, "Uncompressed,Compress Lossy,Compress Lossless"), "set_storage", "get_storage"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "lossy_quality", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_lossy_storage_quality", "get_lossy_storage_quality"); - - BIND_ENUM_CONSTANT(STORAGE_RAW); - BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY); - BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS); } ImageTexture::ImageTexture() { w = h = 0; - flags = FLAGS_DEFAULT; - texture = VisualServer::get_singleton()->texture_create(); - storage = STORAGE_RAW; - lossy_storage_quality = 0.7; image_stored = false; + mipmaps = false; format = Image::FORMAT_L8; } ImageTexture::~ImageTexture() { - VisualServer::get_singleton()->free(texture); -} - -////////////////////////////////////////// - -void StreamTexture::set_path(const String &p_path, bool p_take_over) { - if (texture.is_valid()) { - VisualServer::get_singleton()->texture_set_path(texture, p_path); + VisualServer::get_singleton()->free(texture); } - - Resource::set_path(p_path, p_take_over); -} - -void StreamTexture::_requested_3d(void *p_ud) { - - StreamTexture *st = (StreamTexture *)p_ud; - Ref<StreamTexture> stex(st); - ERR_FAIL_COND(!request_3d_callback); - request_3d_callback(stex); -} - -void StreamTexture::_requested_srgb(void *p_ud) { - - StreamTexture *st = (StreamTexture *)p_ud; - Ref<StreamTexture> stex(st); - ERR_FAIL_COND(!request_srgb_callback); - request_srgb_callback(stex); -} - -void StreamTexture::_requested_normal(void *p_ud) { - - StreamTexture *st = (StreamTexture *)p_ud; - Ref<StreamTexture> stex(st); - ERR_FAIL_COND(!request_normal_callback); - request_normal_callback(stex); -} - -StreamTexture::TextureFormatRequestCallback StreamTexture::request_3d_callback = NULL; -StreamTexture::TextureFormatRequestCallback StreamTexture::request_srgb_callback = NULL; -StreamTexture::TextureFormatRequestCallback StreamTexture::request_normal_callback = NULL; - -uint32_t StreamTexture::get_flags() const { - - return flags; -} -Image::Format StreamTexture::get_format() const { - - return format; } -Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit) { - - alpha_cache.unref(); - - ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER); - - FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); - - uint8_t header[4]; - f->get_buffer(header, 4); - if (header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T') { - memdelete(f); - ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T', ERR_FILE_CORRUPT); - } - - tw = f->get_16(); - tw_custom = f->get_16(); - th = f->get_16(); - th_custom = f->get_16(); - - flags = f->get_32(); //texture flags! - uint32_t df = f->get_32(); //data format - - /* - print_line("width: " + itos(tw)); - print_line("height: " + itos(th)); - print_line("flags: " + itos(flags)); - print_line("df: " + itos(df)); - */ -#ifdef TOOLS_ENABLED - - if (request_3d_callback && df & FORMAT_BIT_DETECT_3D) { - //print_line("request detect 3D at " + p_path); - VS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this); - } else { - //print_line("not requesting detect 3D at " + p_path); - VS::get_singleton()->texture_set_detect_3d_callback(texture, NULL, NULL); - } +////////////////////////////////////////// - if (request_srgb_callback && df & FORMAT_BIT_DETECT_SRGB) { - //print_line("request detect srgb at " + p_path); - VS::get_singleton()->texture_set_detect_srgb_callback(texture, _requested_srgb, this); - } else { - //print_line("not requesting detect srgb at " + p_path); - VS::get_singleton()->texture_set_detect_srgb_callback(texture, NULL, NULL); - } +Ref<Image> StreamTexture::load_image_from_file(FileAccess *f, int p_size_limit) { - if (request_srgb_callback && df & FORMAT_BIT_DETECT_NORMAL) { - //print_line("request detect srgb at " + p_path); - VS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this); - } else { - //print_line("not requesting detect normal at " + p_path); - VS::get_singleton()->texture_set_detect_normal_callback(texture, NULL, NULL); - } -#endif - if (!(df & FORMAT_BIT_STREAM)) { - p_size_limit = 0; - } + uint32_t data_format = f->get_32(); + uint32_t w = f->get_16(); + uint32_t h = f->get_16(); + uint32_t mipmaps = f->get_32(); + Image::Format format = Image::Format(f->get_32()); - if (df & FORMAT_BIT_LOSSLESS || df & FORMAT_BIT_LOSSY) { + print_line("format: " + itos(data_format) + " size " + Size2i(w, h) + " mipmaps: " + itos(mipmaps)); + if (data_format == DATA_FORMAT_LOSSLESS || data_format == DATA_FORMAT_LOSSY || data_format == DATA_FORMAT_BASIS_UNIVERSAL) { //look for a PNG or WEBP file inside - int sw = tw; - int sh = th; - - uint32_t mipmaps = f->get_32(); - uint32_t size = f->get_32(); - - //print_line("mipmaps: " + itos(mipmaps)); - - while (mipmaps > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) { - - f->seek(f->get_position() + size); - mipmaps = f->get_32(); - size = f->get_32(); - - sw = MAX(sw >> 1, 1); - sh = MAX(sh >> 1, 1); - mipmaps--; - } + int sw = w; + int sh = h; //mipmaps need to be read independently, they will be later combined Vector<Ref<Image> > mipmap_images; int total_size = 0; - for (uint32_t i = 0; i < mipmaps; i++) { + bool first = true; + + for (uint32_t i = 0; i < mipmaps + 1; i++) { + + uint32_t size = f->get_32(); - if (i) { - size = f->get_32(); + if (p_size_limit > 0 && i < (mipmaps - 1) && (sw > p_size_limit || sh > p_size_limit)) { + //can't load this due to size limit + sw = MAX(sw >> 1, 1); + sh = MAX(sh >> 1, 1); + f->seek(f->get_position() + size); + continue; } PoolVector<uint8_t> pv; pv.resize(size); { - PoolVector<uint8_t>::Write w = pv.write(); - f->get_buffer(w.ptr(), size); + PoolVector<uint8_t>::Write wr = pv.write(); + f->get_buffer(wr.ptr(), size); } Ref<Image> img; - if (df & FORMAT_BIT_LOSSLESS) { + if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) { + img = Image::basis_universal_unpacker(pv); + } else if (data_format == DATA_FORMAT_LOSSLESS) { img = Image::lossless_unpacker(pv); } else { img = Image::lossy_unpacker(pv); @@ -600,29 +406,43 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_ if (img.is_null() || img->empty()) { memdelete(f); - ERR_FAIL_COND_V(img.is_null() || img->empty(), ERR_FILE_CORRUPT); + ERR_FAIL_COND_V(img.is_null() || img->empty(), Ref<Image>()); + } + + if (first) { + //format will actually be the format of the first image, + //as it may have changed on compression + format = img->get_format(); + first = false; + } else if (img->get_format() != format) { + img->convert(format); //all needs to be the same format } total_size += img->get_data().size(); mipmap_images.push_back(img); + + sw = MAX(sw >> 1, 1); + sh = MAX(sh >> 1, 1); } //print_line("mipmap read total: " + itos(mipmap_images.size())); - memdelete(f); //no longer needed + Ref<Image> image; + image.instance(); if (mipmap_images.size() == 1) { - + //only one image (which will most likely be the case anyway for this format) image = mipmap_images[0]; - return OK; + return image; } else { + //rarer use case, but needs to be supported PoolVector<uint8_t> img_data; img_data.resize(total_size); { - PoolVector<uint8_t>::Write w = img_data.write(); + PoolVector<uint8_t>::Write wr = img_data.write(); int ofs = 0; for (int i = 0; i < mipmap_images.size(); i++) { @@ -630,116 +450,213 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_ PoolVector<uint8_t> id = mipmap_images[i]->get_data(); int len = id.size(); PoolVector<uint8_t>::Read r = id.read(); - copymem(&w[ofs], r.ptr(), len); + copymem(&wr[ofs], r.ptr(), len); ofs += len; } } - image->create(sw, sh, true, mipmap_images[0]->get_format(), img_data); - return OK; + image->create(w, h, true, mipmap_images[0]->get_format(), img_data); + return image; } - } else { + } else if (data_format == DATA_FORMAT_IMAGE) { - //look for regular format - Image::Format format = (Image::Format)(df & FORMAT_MASK_IMAGE_FORMAT); - bool mipmaps = df & FORMAT_BIT_HAS_MIPMAPS; + int size = Image::get_image_data_size(w, h, format, mipmaps ? true : false); - if (!mipmaps) { - int size = Image::get_image_data_size(tw, th, format, false); + for (uint32_t i = 0; i < mipmaps + 1; i++) { + int tw, th; + int ofs = Image::get_image_mipmap_offset_and_dimensions(w, h, format, i, tw, th); - PoolVector<uint8_t> img_data; - img_data.resize(size); + if (p_size_limit > 0 && i < mipmaps && (p_size_limit > tw || p_size_limit > th)) { + if (ofs) { + f->seek(f->get_position() + ofs); + } + continue; //oops, size limit enforced, go to next + } + + PoolVector<uint8_t> data; + data.resize(size - ofs); { - PoolVector<uint8_t>::Write w = img_data.write(); - f->get_buffer(w.ptr(), size); + PoolVector<uint8_t>::Write wr = data.write(); + f->get_buffer(wr.ptr(), data.size()); } - memdelete(f); + Ref<Image> image; + image.instance(); - image->create(tw, th, false, format, img_data); - return OK; - } else { + image->create(tw, th, mipmaps - i ? true : false, format, data); - int sw = tw; - int sh = th; + return image; + } + } - int mipmaps2 = Image::get_image_required_mipmaps(tw, th, format); - int total_size = Image::get_image_data_size(tw, th, format, true); - int idx = 0; + return Ref<Image>(); +} - while (mipmaps2 > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) { +void StreamTexture::set_path(const String &p_path, bool p_take_over) { - sw = MAX(sw >> 1, 1); - sh = MAX(sh >> 1, 1); - mipmaps2--; - idx++; - } + if (texture.is_valid()) { + VisualServer::get_singleton()->texture_set_path(texture, p_path); + } - int ofs = Image::get_image_mipmap_offset(tw, th, format, idx); + Resource::set_path(p_path, p_take_over); +} - if (total_size - ofs <= 0) { - memdelete(f); - ERR_FAIL_V(ERR_FILE_CORRUPT); - } +void StreamTexture::_requested_3d(void *p_ud) { - f->seek(f->get_position() + ofs); + StreamTexture *st = (StreamTexture *)p_ud; + Ref<StreamTexture> stex(st); + ERR_FAIL_COND(!request_3d_callback); + request_3d_callback(stex); +} - PoolVector<uint8_t> img_data; - img_data.resize(total_size - ofs); +void StreamTexture::_requested_roughness(void *p_ud, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_roughness_channel) { - { - PoolVector<uint8_t>::Write w = img_data.write(); - int bytes = f->get_buffer(w.ptr(), total_size - ofs); - //print_line("requested read: " + itos(total_size - ofs) + " but got: " + itos(bytes)); + StreamTexture *st = (StreamTexture *)p_ud; + Ref<StreamTexture> stex(st); + ERR_FAIL_COND(!request_roughness_callback); + request_roughness_callback(stex, p_normal_path, p_roughness_channel); +} - memdelete(f); +void StreamTexture::_requested_normal(void *p_ud) { - int expected = total_size - ofs; - if (bytes < expected) { - //this is a compatibility workaround for older format, which saved less mipmaps2. It is still recommended the image is reimported. - zeromem(w.ptr() + bytes, (expected - bytes)); - } else if (bytes != expected) { - ERR_FAIL_V(ERR_FILE_CORRUPT); - } - } + StreamTexture *st = (StreamTexture *)p_ud; + Ref<StreamTexture> stex(st); + ERR_FAIL_COND(!request_normal_callback); + request_normal_callback(stex); +} - image->create(sw, sh, true, format, img_data); +StreamTexture::TextureFormatRequestCallback StreamTexture::request_3d_callback = NULL; +StreamTexture::TextureFormatRoughnessRequestCallback StreamTexture::request_roughness_callback = NULL; +StreamTexture::TextureFormatRequestCallback StreamTexture::request_normal_callback = NULL; - return OK; - } +Image::Format StreamTexture::get_format() const { + + return format; +} + +Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) { + + alpha_cache.unref(); + + ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER); + + FileAccess *f = FileAccess::open(p_path, FileAccess::READ); + ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + + uint8_t header[4]; + f->get_buffer(header, 4); + if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') { + memdelete(f); + ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is corrupt (Bad header)."); + } + + uint32_t version = f->get_32(); + + if (version > FORMAT_VERSION) { + memdelete(f); + ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new."); + } + tw_custom = f->get_32(); + th_custom = f->get_32(); + uint32_t df = f->get_32(); //data format + + //skip reserved + mipmap_limit = int(f->get_32()); + //reserved + f->get_32(); + f->get_32(); + f->get_32(); + +#ifdef TOOLS_ENABLED + + r_request_3d = request_3d_callback && df & FORMAT_BIT_DETECT_3D; + r_request_roughness = request_roughness_callback && df & FORMAT_BIT_DETECT_ROUGNESS; + r_request_normal = request_normal_callback && df & FORMAT_BIT_DETECT_NORMAL; + +#else + + r_request_3d = false; + r_request_roughness = false; + r_request_normal = false; + +#endif + if (!(df & FORMAT_BIT_STREAM)) { + p_size_limit = 0; } - return ERR_BUG; //unreachable + image = load_image_from_file(f, p_size_limit); + + if (image.is_null() || image->empty()) { + return ERR_CANT_OPEN; + } + + return OK; } Error StreamTexture::load(const String &p_path) { - int lw, lh, lwc, lhc, lflags; + int lw, lh, lwc, lhc; Ref<Image> image; image.instance(); - Error err = _load_data(p_path, lw, lh, lwc, lhc, lflags, image); + + bool request_3d; + bool request_normal; + bool request_roughness; + int mipmap_limit; + + Error err = _load_data(p_path, lw, lh, lwc, lhc, image, request_3d, request_normal, request_roughness, mipmap_limit); if (err) return err; - if (get_path() == String()) { - //temporarily set path if no path set for resource, helps find errors - VisualServer::get_singleton()->texture_set_path(texture, p_path); + if (texture.is_valid()) { + RID new_texture = VS::get_singleton()->texture_2d_create(image); + VS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = VS::get_singleton()->texture_2d_create(image); } - VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags); - VS::get_singleton()->texture_set_data(texture, image); if (lwc || lhc) { - VS::get_singleton()->texture_set_size_override(texture, lwc, lhc, 0); - } else { + VS::get_singleton()->texture_set_size_override(texture, lwc, lhc); } w = lwc ? lwc : lw; h = lhc ? lhc : lh; - flags = lflags; path_to_file = p_path; format = image->get_format(); + if (get_path() == String()) { + //temporarily set path if no path set for resource, helps find errors + VisualServer::get_singleton()->texture_set_path(texture, p_path); + } + +#ifdef TOOLS_ENABLED + + if (request_3d) { + //print_line("request detect 3D at " + p_path); + VS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this); + } else { + //print_line("not requesting detect 3D at " + p_path); + VS::get_singleton()->texture_set_detect_3d_callback(texture, NULL, NULL); + } + + if (request_roughness) { + //print_line("request detect srgb at " + p_path); + VS::get_singleton()->texture_set_detect_roughness_callback(texture, _requested_roughness, this); + } else { + //print_line("not requesting detect srgb at " + p_path); + VS::get_singleton()->texture_set_detect_roughness_callback(texture, NULL, NULL); + } + + if (request_normal) { + //print_line("request detect srgb at " + p_path); + VS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this); + } else { + //print_line("not requesting detect normal at " + p_path); + VS::get_singleton()->texture_set_detect_normal_callback(texture, NULL, NULL); + } + +#endif _change_notify(); emit_changed(); return OK; @@ -759,29 +676,35 @@ int StreamTexture::get_height() const { } RID StreamTexture::get_rid() const { + if (!texture.is_valid()) { + texture = VS::get_singleton()->texture_2d_placeholder_create(); + } return texture; } -void StreamTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { +void StreamTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid); + RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } -void StreamTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { +void StreamTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid); + RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } -void StreamTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const { +void StreamTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv); + RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat); } bool StreamTexture::has_alpha() const { @@ -791,7 +714,11 @@ bool StreamTexture::has_alpha() const { Ref<Image> StreamTexture::get_data() const { - return VS::get_singleton()->texture_get_data(texture); + if (texture.is_valid()) { + return VS::get_singleton()->texture_2d_get(texture); + } else { + return Ref<Image>(); + } } bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const { @@ -829,12 +756,6 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const { return true; } -void StreamTexture::set_flags(uint32_t p_flags) { - flags = p_flags; - VS::get_singleton()->texture_set_flags(texture, flags); - _change_notify("flags"); - emit_changed(); -} void StreamTexture::reload_from_file() { @@ -851,9 +772,6 @@ void StreamTexture::reload_from_file() { } void StreamTexture::_validate_property(PropertyInfo &property) const { - if (property.name == "flags") { - property.usage = PROPERTY_USAGE_NOEDITOR; - } } void StreamTexture::_bind_methods() { @@ -867,16 +785,15 @@ void StreamTexture::_bind_methods() { StreamTexture::StreamTexture() { format = Image::FORMAT_MAX; - flags = 0; w = 0; h = 0; - - texture = VS::get_singleton()->texture_create(); } StreamTexture::~StreamTexture() { - VS::get_singleton()->free(texture); + if (texture.is_valid()) { + VS::get_singleton()->free(texture); + } } RES ResourceFormatLoaderStreamTexture::load(const String &p_path, const String &p_original_path, Error *r_error) { @@ -944,21 +861,7 @@ bool AtlasTexture::has_alpha() const { return false; } -void AtlasTexture::set_flags(uint32_t p_flags) { - - if (atlas.is_valid()) - atlas->set_flags(p_flags); -} - -uint32_t AtlasTexture::get_flags() const { - - if (atlas.is_valid()) - return atlas->get_flags(); - - return 0; -} - -void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) { +void AtlasTexture::set_atlas(const Ref<Texture2D> &p_atlas) { ERR_FAIL_COND(p_atlas == this); if (atlas == p_atlas) @@ -967,7 +870,7 @@ void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) { emit_changed(); _change_notify("atlas"); } -Ref<Texture> AtlasTexture::get_atlas() const { +Ref<Texture2D> AtlasTexture::get_atlas() const { return atlas; } @@ -1026,13 +929,13 @@ void AtlasTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_filter_clip", "enable"), &AtlasTexture::set_filter_clip); ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_atlas", "get_atlas"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_atlas", "get_atlas"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region"), "set_region", "get_region"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin"), "set_margin", "get_margin"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip"); } -void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { +void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if (!atlas.is_valid()) return; @@ -1048,10 +951,11 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m } RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, filter_clip); + RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat); } -void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { +void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if (!atlas.is_valid()) return; @@ -1070,9 +974,10 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale); RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, filter_clip); + RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat); } -void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const { +void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { //this might not necessarily work well if using a rect, needs to be fixed properly if (!atlas.is_valid()) @@ -1083,7 +988,8 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons get_rect_region(p_rect, p_src_rect, dr, src_c); RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, filter_clip); + RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat); } bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { @@ -1157,13 +1063,6 @@ bool MeshTexture::has_alpha() const { return false; } -void MeshTexture::set_flags(uint32_t p_flags) { -} - -uint32_t MeshTexture::get_flags() const { - return 0; -} - void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) { mesh = p_mesh; } @@ -1180,15 +1079,15 @@ Size2 MeshTexture::get_image_size() const { return size; } -void MeshTexture::set_base_texture(const Ref<Texture> &p_texture) { +void MeshTexture::set_base_texture(const Ref<Texture2D> &p_texture) { base_texture = p_texture; } -Ref<Texture> MeshTexture::get_base_texture() const { +Ref<Texture2D> MeshTexture::get_base_texture() const { return base_texture; } -void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { +void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if (mesh.is_null() || base_texture.is_null()) { return; @@ -1200,9 +1099,10 @@ void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_mo SWAP(xform.elements[0][0], xform.elements[1][1]); } RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid); + RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } -void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { +void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if (mesh.is_null() || base_texture.is_null()) { return; } @@ -1222,9 +1122,10 @@ void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, SWAP(xform.elements[0][0], xform.elements[1][1]); } RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid); + RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } -void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const { +void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { if (mesh.is_null() || base_texture.is_null()) { return; @@ -1245,7 +1146,8 @@ void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const SWAP(xform.elements[0][0], xform.elements[1][1]); } RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid); + RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { r_rect = p_rect; @@ -1266,7 +1168,7 @@ void MeshTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base_texture", "get_base_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base_texture", "get_base_texture"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size"); } @@ -1298,22 +1200,7 @@ bool LargeTexture::has_alpha() const { return false; } -void LargeTexture::set_flags(uint32_t p_flags) { - - for (int i = 0; i < pieces.size(); i++) { - pieces.write[i].texture->set_flags(p_flags); - } -} - -uint32_t LargeTexture::get_flags() const { - - if (pieces.size()) - return pieces[0].texture->get_flags(); - - return 0; -} - -int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture> &p_texture) { +int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture) { ERR_FAIL_COND_V(p_texture.is_null(), -1); Piece p; @@ -1330,7 +1217,7 @@ void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) { pieces.write[p_idx].offset = p_offset; }; -void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) { +void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture) { ERR_FAIL_COND(p_texture == this); ERR_FAIL_COND(p_texture.is_null()); @@ -1378,9 +1265,9 @@ Vector2 LargeTexture::get_piece_offset(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, pieces.size(), Vector2()); return pieces[p_idx].offset; } -Ref<Texture> LargeTexture::get_piece_texture(int p_idx) const { +Ref<Texture2D> LargeTexture::get_piece_texture(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture>()); + ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture2D>()); return pieces[p_idx].texture; } Ref<Image> LargeTexture::to_image() const { @@ -1413,16 +1300,16 @@ void LargeTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); } -void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { +void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { for (int i = 0; i < pieces.size(); i++) { // TODO - pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose, p_normal_map); + pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } } -void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { +void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { //tiling not supported for this if (size.x == 0 || size.y == 0) @@ -1433,10 +1320,10 @@ void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile for (int i = 0; i < pieces.size(); i++) { // TODO - pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose, p_normal_map); + pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } } -void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const { +void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { //tiling not supported for this if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0) @@ -1455,7 +1342,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons target.size *= scale; target.position = p_rect.position + (p_src_rect.position + rect.position) * scale; local.position -= rect.position; - pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, p_normal_map, false); + pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat, false); } } @@ -1479,211 +1366,7 @@ bool LargeTexture::is_pixel_opaque(int p_x, int p_y) const { LargeTexture::LargeTexture() { } -/////////////////////////////////////////////// - -void CubeMap::set_flags(uint32_t p_flags) { - - flags = p_flags; - if (_is_valid()) - VS::get_singleton()->texture_set_flags(cubemap, flags); -} - -uint32_t CubeMap::get_flags() const { - - return flags; -} - -void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) { - - ERR_FAIL_COND(p_image.is_null()); - ERR_FAIL_COND(p_image->empty()); - ERR_FAIL_INDEX(p_side, 6); - - if (!_is_valid()) { - format = p_image->get_format(); - w = p_image->get_width(); - h = p_image->get_height(); - VS::get_singleton()->texture_allocate(cubemap, w, h, 0, p_image->get_format(), VS::TEXTURE_TYPE_CUBEMAP, flags); - } - - VS::get_singleton()->texture_set_data(cubemap, p_image, VS::CubeMapSide(p_side)); - valid[p_side] = true; -} - -Ref<Image> CubeMap::get_side(Side p_side) const { - - ERR_FAIL_INDEX_V(p_side, 6, Ref<Image>()); - if (!valid[p_side]) - return Ref<Image>(); - return VS::get_singleton()->texture_get_data(cubemap, VS::CubeMapSide(p_side)); -} - -Image::Format CubeMap::get_format() const { - - return format; -} -int CubeMap::get_width() const { - - return w; -} -int CubeMap::get_height() const { - - return h; -} - -RID CubeMap::get_rid() const { - - return cubemap; -} - -void CubeMap::set_storage(Storage p_storage) { - - storage = p_storage; -} - -CubeMap::Storage CubeMap::get_storage() const { - - return storage; -} - -void CubeMap::set_lossy_storage_quality(float p_lossy_storage_quality) { - - lossy_storage_quality = p_lossy_storage_quality; -} - -float CubeMap::get_lossy_storage_quality() const { - - return lossy_storage_quality; -} - -void CubeMap::set_path(const String &p_path, bool p_take_over) { - - if (cubemap.is_valid()) { - VisualServer::get_singleton()->texture_set_path(cubemap, p_path); - } - - Resource::set_path(p_path, p_take_over); -} - -bool CubeMap::_set(const StringName &p_name, const Variant &p_value) { - - if (p_name == "side/left") { - set_side(SIDE_LEFT, p_value); - } else if (p_name == "side/right") { - set_side(SIDE_RIGHT, p_value); - } else if (p_name == "side/bottom") { - set_side(SIDE_BOTTOM, p_value); - } else if (p_name == "side/top") { - set_side(SIDE_TOP, p_value); - } else if (p_name == "side/front") { - set_side(SIDE_FRONT, p_value); - } else if (p_name == "side/back") { - set_side(SIDE_BACK, p_value); - } else if (p_name == "storage") { - storage = Storage(p_value.operator int()); - } else if (p_name == "lossy_quality") { - lossy_storage_quality = p_value; - } else - return false; - - return true; -} - -bool CubeMap::_get(const StringName &p_name, Variant &r_ret) const { - - if (p_name == "side/left") { - r_ret = get_side(SIDE_LEFT); - } else if (p_name == "side/right") { - r_ret = get_side(SIDE_RIGHT); - } else if (p_name == "side/bottom") { - r_ret = get_side(SIDE_BOTTOM); - } else if (p_name == "side/top") { - r_ret = get_side(SIDE_TOP); - } else if (p_name == "side/front") { - r_ret = get_side(SIDE_FRONT); - } else if (p_name == "side/back") { - r_ret = get_side(SIDE_BACK); - } else if (p_name == "storage") { - r_ret = storage; - } else if (p_name == "lossy_quality") { - r_ret = lossy_storage_quality; - } else - return false; - - return true; -} - -void CubeMap::_get_property_list(List<PropertyInfo> *p_list) const { - - p_list->push_back(PropertyInfo(Variant::OBJECT, "side/left", PROPERTY_HINT_RESOURCE_TYPE, "Image")); - p_list->push_back(PropertyInfo(Variant::OBJECT, "side/right", PROPERTY_HINT_RESOURCE_TYPE, "Image")); - p_list->push_back(PropertyInfo(Variant::OBJECT, "side/bottom", PROPERTY_HINT_RESOURCE_TYPE, "Image")); - p_list->push_back(PropertyInfo(Variant::OBJECT, "side/top", PROPERTY_HINT_RESOURCE_TYPE, "Image")); - p_list->push_back(PropertyInfo(Variant::OBJECT, "side/front", PROPERTY_HINT_RESOURCE_TYPE, "Image")); - p_list->push_back(PropertyInfo(Variant::OBJECT, "side/back", PROPERTY_HINT_RESOURCE_TYPE, "Image")); -} - -void CubeMap::_bind_methods() { - - ClassDB::bind_method(D_METHOD("get_width"), &CubeMap::get_width); - ClassDB::bind_method(D_METHOD("get_height"), &CubeMap::get_height); - ClassDB::bind_method(D_METHOD("set_flags", "flags"), &CubeMap::set_flags); - ClassDB::bind_method(D_METHOD("get_flags"), &CubeMap::get_flags); - ClassDB::bind_method(D_METHOD("set_side", "side", "image"), &CubeMap::set_side); - ClassDB::bind_method(D_METHOD("get_side", "side"), &CubeMap::get_side); - ClassDB::bind_method(D_METHOD("set_storage", "mode"), &CubeMap::set_storage); - ClassDB::bind_method(D_METHOD("get_storage"), &CubeMap::get_storage); - ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &CubeMap::set_lossy_storage_quality); - ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &CubeMap::get_lossy_storage_quality); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "storage_mode", PROPERTY_HINT_ENUM, "Raw,Lossy Compressed,Lossless Compressed"), "set_storage", "get_storage"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "lossy_storage_quality"), "set_lossy_storage_quality", "get_lossy_storage_quality"); - - BIND_ENUM_CONSTANT(STORAGE_RAW); - BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY); - BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS); - - BIND_ENUM_CONSTANT(SIDE_LEFT); - BIND_ENUM_CONSTANT(SIDE_RIGHT); - BIND_ENUM_CONSTANT(SIDE_BOTTOM); - BIND_ENUM_CONSTANT(SIDE_TOP); - BIND_ENUM_CONSTANT(SIDE_FRONT); - BIND_ENUM_CONSTANT(SIDE_BACK); - - BIND_ENUM_CONSTANT(FLAG_MIPMAPS); - BIND_ENUM_CONSTANT(FLAG_REPEAT); - BIND_ENUM_CONSTANT(FLAG_FILTER); - BIND_ENUM_CONSTANT(FLAGS_DEFAULT); -} - -CubeMap::CubeMap() { - - w = h = 0; - flags = FLAGS_DEFAULT; - for (int i = 0; i < 6; i++) - valid[i] = false; - cubemap = VisualServer::get_singleton()->texture_create(); - storage = STORAGE_RAW; - lossy_storage_quality = 0.7; - format = Image::FORMAT_BPTC_RGBA; -} - -CubeMap::~CubeMap() { - - VisualServer::get_singleton()->free(cubemap); -} - -/* BIND_ENUM(CubeMapSize); - BIND_ENUM_CONSTANT( FLAG_CUBEMAP ); - BIND_ENUM_CONSTANT( CUBEMAP_LEFT ); - BIND_ENUM_CONSTANT( CUBEMAP_RIGHT ); - BIND_ENUM_CONSTANT( CUBEMAP_BOTTOM ); - BIND_ENUM_CONSTANT( CUBEMAP_TOP ); - BIND_ENUM_CONSTANT( CUBEMAP_FRONT ); - BIND_ENUM_CONSTANT( CUBEMAP_BACK ); -*/ -/////////////////////////// +/////////////////// void CurveTexture::_bind_methods() { @@ -1761,8 +1444,12 @@ void CurveTexture::_update() { Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data)); - VS::get_singleton()->texture_allocate(_texture, _width, 1, 0, Image::FORMAT_RF, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); - VS::get_singleton()->texture_set_data(_texture, image); + if (_texture.is_valid()) { + RID new_texture = VS::get_singleton()->texture_2d_create(image); + VS::get_singleton()->texture_replace(_texture, new_texture); + } else { + _texture = VS::get_singleton()->texture_2d_create(image); + } emit_changed(); } @@ -1774,15 +1461,19 @@ Ref<Curve> CurveTexture::get_curve() const { RID CurveTexture::get_rid() const { + if (!_texture.is_valid()) { + _texture = VS::get_singleton()->texture_2d_placeholder_create(); + } return _texture; } CurveTexture::CurveTexture() { _width = 2048; - _texture = VS::get_singleton()->texture_create(); } CurveTexture::~CurveTexture() { - VS::get_singleton()->free(_texture); + if (_texture.is_valid()) { + VS::get_singleton()->free(_texture); + } } ////////////////// @@ -1796,12 +1487,13 @@ GradientTexture::GradientTexture() { update_pending = false; width = 2048; - texture = VS::get_singleton()->texture_create(); _queue_update(); } GradientTexture::~GradientTexture() { - VS::get_singleton()->free(texture); + if (texture.is_valid()) { + VS::get_singleton()->free(texture); + } } void GradientTexture::_bind_methods() { @@ -1871,8 +1563,12 @@ void GradientTexture::_update() { Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); - VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); - VS::get_singleton()->texture_set_data(texture, image); + if (texture.is_valid()) { + RID new_texture = VS::get_singleton()->texture_2d_create(image); + VS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = VS::get_singleton()->texture_2d_create(image); + } emit_changed(); } @@ -1888,7 +1584,10 @@ int GradientTexture::get_width() const { } Ref<Image> GradientTexture::get_data() const { - return VisualServer::get_singleton()->texture_get_data(texture); + if (!texture.is_valid()) { + return Ref<Image>(); + } + return VisualServer::get_singleton()->texture_2d_get(texture); } ////////////////////////////////////// @@ -1898,21 +1597,28 @@ void ProxyTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_base", "base"), &ProxyTexture::set_base); ClassDB::bind_method(D_METHOD("get_base"), &ProxyTexture::get_base); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base", "get_base"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base", "get_base"); } -void ProxyTexture::set_base(const Ref<Texture> &p_texture) { +void ProxyTexture::set_base(const Ref<Texture2D> &p_texture) { ERR_FAIL_COND(p_texture == this); + base = p_texture; if (base.is_valid()) { - VS::get_singleton()->texture_set_proxy(proxy, base->get_rid()); - } else { - VS::get_singleton()->texture_set_proxy(proxy, RID()); + if (proxy_ph.is_valid()) { + VS::get_singleton()->texture_proxy_update(proxy, base->get_rid()); + VS::get_singleton()->free(proxy_ph); + proxy_ph = RID(); + } else if (proxy.is_valid()) { + VS::get_singleton()->texture_proxy_update(proxy, base->get_rid()); + } else { + proxy = VS::get_singleton()->texture_proxy_create(base->get_rid()); + } } } -Ref<Texture> ProxyTexture::get_base() const { +Ref<Texture2D> ProxyTexture::get_base() const { return base; } @@ -1931,6 +1637,10 @@ int ProxyTexture::get_height() const { } RID ProxyTexture::get_rid() const { + if (proxy.is_null()) { + proxy_ph = VS::get_singleton()->texture_2d_placeholder_create(); + proxy = VS::get_singleton()->texture_proxy_create(proxy_ph); + } return proxy; } @@ -1941,24 +1651,19 @@ bool ProxyTexture::has_alpha() const { return false; } -void ProxyTexture::set_flags(uint32_t p_flags) { -} - -uint32_t ProxyTexture::get_flags() const { - - if (base.is_valid()) - return base->get_flags(); - return 0; -} - ProxyTexture::ProxyTexture() { - proxy = VS::get_singleton()->texture_create(); + //proxy = VS::get_singleton()->texture_create(); } ProxyTexture::~ProxyTexture() { - VS::get_singleton()->free(proxy); + if (proxy_ph.is_valid()) { + VS::get_singleton()->free(proxy_ph); + } + if (proxy.is_valid()) { + VS::get_singleton()->free(proxy); + } } ////////////////////////////////////////////// @@ -2003,7 +1708,7 @@ void AnimatedTexture::_update_proxy() { } if (frames[current_frame].texture.is_valid()) { - VisualServer::get_singleton()->texture_set_proxy(proxy, frames[current_frame].texture->get_rid()); + VisualServer::get_singleton()->texture_proxy_update(proxy, frames[current_frame].texture->get_rid()); } } @@ -2018,7 +1723,7 @@ int AnimatedTexture::get_frames() const { return frame_count; } -void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) { +void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) { ERR_FAIL_COND(p_texture == this); ERR_FAIL_INDEX(p_frame, MAX_FRAMES); @@ -2027,8 +1732,8 @@ void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_textu frames[p_frame].texture = p_texture; } -Ref<Texture> AnimatedTexture::get_frame_texture(int p_frame) const { - ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture>()); +Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const { + ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture2D>()); RWLockRead r(rw_lock); @@ -2113,19 +1818,6 @@ bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const { return true; } -void AnimatedTexture::set_flags(uint32_t p_flags) { -} -uint32_t AnimatedTexture::get_flags() const { - - RWLockRead r(rw_lock); - - if (!frames[current_frame].texture.is_valid()) { - return 0; - } - - return frames[current_frame].texture->get_flags(); -} - void AnimatedTexture::_validate_property(PropertyInfo &property) const { String prop = property.name; @@ -2156,7 +1848,7 @@ void AnimatedTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps"); for (int i = 0; i < MAX_FRAMES; i++) { - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i); } @@ -2164,7 +1856,10 @@ void AnimatedTexture::_bind_methods() { } AnimatedTexture::AnimatedTexture() { - proxy = VS::get_singleton()->texture_create(); + //proxy = VS::get_singleton()->texture_create(); + proxy_ph = VS::get_singleton()->texture_2d_placeholder_create(); + proxy = VS::get_singleton()->texture_proxy_create(proxy_ph); + VisualServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true); time = 0; frame_count = 1; @@ -2182,24 +1877,13 @@ AnimatedTexture::AnimatedTexture() { AnimatedTexture::~AnimatedTexture() { VS::get_singleton()->free(proxy); + VS::get_singleton()->free(proxy_ph); if (rw_lock) { memdelete(rw_lock); } } /////////////////////////////// -void TextureLayered::set_flags(uint32_t p_flags) { - flags = p_flags; - - if (texture.is_valid()) { - VS::get_singleton()->texture_set_flags(texture, flags); - } -} - -uint32_t TextureLayered::get_flags() const { - return flags; -} - Image::Format TextureLayered::get_format() const { return format; } @@ -2212,82 +1896,93 @@ uint32_t TextureLayered::get_height() const { return height; } -uint32_t TextureLayered::get_depth() const { - return depth; +uint32_t TextureLayered::get_layers() const { + return layers; } -void TextureLayered::_set_data(const Dictionary &p_data) { - ERR_FAIL_COND(!p_data.has("width")); - ERR_FAIL_COND(!p_data.has("height")); - ERR_FAIL_COND(!p_data.has("depth")); - ERR_FAIL_COND(!p_data.has("format")); - ERR_FAIL_COND(!p_data.has("flags")); - ERR_FAIL_COND(!p_data.has("layers")); - int w = p_data["width"]; - int h = p_data["height"]; - int d = p_data["depth"]; - Image::Format format = Image::Format(int(p_data["format"])); - int flags = p_data["flags"]; - Array layers = p_data["layers"]; - ERR_FAIL_COND(layers.size() != d); +Error TextureLayered::_create_from_images(const Array &p_images) { + Vector<Ref<Image> > images; + for (int i = 0; i < p_images.size(); i++) { + Ref<Image> img = p_images[i]; + ERR_FAIL_COND_V(img.is_null(), ERR_INVALID_PARAMETER); + images.push_back(img); + } - create(w, h, d, format, flags); + return create_from_images(images); +} - for (int i = 0; i < layers.size(); i++) { - Ref<Image> img = layers[i]; - ERR_CONTINUE(!img.is_valid()); - ERR_CONTINUE(img->get_format() != format); - ERR_CONTINUE(img->get_width() != w); - ERR_CONTINUE(img->get_height() != h); - set_layer_data(img, i); +Array TextureLayered::_get_images() const { + Array images; + for (int i = 0; i < layers; i++) { + images.push_back(get_layer_data(i)); } + return images; } -Dictionary TextureLayered::_get_data() const { - Dictionary d; - d["width"] = width; - d["height"] = height; - d["depth"] = depth; - d["flags"] = flags; - d["format"] = format; +Error TextureLayered::create_from_images(Vector<Ref<Image> > p_images) { - Array layers; - for (int i = 0; i < depth; i++) { - layers.push_back(get_layer_data(i)); + int new_layers = p_images.size(); + ERR_FAIL_COND_V(new_layers == 0, ERR_INVALID_PARAMETER); + if (layered_type == VS::TEXTURE_LAYERED_CUBEMAP) { + ERR_FAIL_COND_V_MSG(new_layers != 6, ERR_INVALID_PARAMETER, + "Cubemaps require exactly 6 layers"); + } else if (layered_type == VS::TEXTURE_LAYERED_CUBEMAP_ARRAY) { + ERR_FAIL_COND_V_MSG((new_layers % 6) != 0, ERR_INVALID_PARAMETER, + "Cubemap array layers must be a multiple of 6"); } - d["layers"] = layers; - return d; -} -void TextureLayered::create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags) { - VS::get_singleton()->texture_allocate(texture, p_width, p_height, p_depth, p_format, is_3d ? VS::TEXTURE_TYPE_3D : VS::TEXTURE_TYPE_2D_ARRAY, p_flags); + ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->empty(), ERR_INVALID_PARAMETER); - width = p_width; - height = p_height; - depth = p_depth; - format = p_format; - flags = p_flags; -} + Image::Format new_format = p_images[0]->get_format(); + int new_width = p_images[0]->get_width(); + int new_height = p_images[0]->get_height(); + bool new_mipmaps = p_images[0]->has_mipmaps(); -void TextureLayered::set_layer_data(const Ref<Image> &p_image, int p_layer) { - ERR_FAIL_COND(!texture.is_valid()); - ERR_FAIL_COND(!p_image.is_valid()); - VS::get_singleton()->texture_set_data(texture, p_image, p_layer); -} + for (int i = 1; i < p_images.size(); i++) { + ERR_FAIL_COND_V_MSG(p_images[i]->get_format() != new_format, ERR_INVALID_PARAMETER, + "All images must share the same format"); + ERR_FAIL_COND_V_MSG(p_images[i]->get_width() != new_width || p_images[i]->get_height() != new_height, ERR_INVALID_PARAMETER, + "All images must share the same dimensions"); + ERR_FAIL_COND_V_MSG(p_images[i]->has_mipmaps() != new_mipmaps, ERR_INVALID_PARAMETER, + "All images must share the usage of mipmaps"); + } -Ref<Image> TextureLayered::get_layer_data(int p_layer) const { + if (texture.is_valid()) { + RID new_texture = VS::get_singleton()->texture_2d_layered_create(p_images, layered_type); + ERR_FAIL_COND_V(!new_texture.is_valid(), ERR_CANT_CREATE); + VS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = VS::get_singleton()->texture_2d_layered_create(p_images, layered_type); + ERR_FAIL_COND_V(!texture.is_valid(), ERR_CANT_CREATE); + } - ERR_FAIL_COND_V(!texture.is_valid(), Ref<Image>()); - return VS::get_singleton()->texture_get_data(texture, p_layer); + format = new_format; + width = new_width; + height = new_height; + layers = new_layers; + mipmaps = new_mipmaps; + return OK; } -void TextureLayered::set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap) { - ERR_FAIL_COND(!texture.is_valid()); - ERR_FAIL_COND(!p_image.is_valid()); - VS::get_singleton()->texture_set_data_partial(texture, p_image, 0, 0, p_image->get_width(), p_image->get_height(), p_x_ofs, p_y_ofs, p_mipmap, p_z); +void TextureLayered::update_layer(const Ref<Image> &p_image, int p_layer) { + ERR_FAIL_COND(texture.is_valid()); + ERR_FAIL_COND(p_image.is_null()); + ERR_FAIL_COND(p_image->get_format() != format); + ERR_FAIL_COND(p_image->get_width() != width || p_image->get_height() != height); + ERR_FAIL_INDEX(p_layer, layers); + ERR_FAIL_COND(p_image->has_mipmaps() != mipmaps); + VS::get_singleton()->texture_2d_update(texture, p_image, p_layer); +} + +Ref<Image> TextureLayered::get_layer_data(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, layers, Ref<Image>()); + return VS::get_singleton()->texture_2d_layer_get(texture, p_layer); } RID TextureLayered::get_rid() const { + if (texture.is_null()) { + texture = VS::get_singleton()->texture_2d_layered_placeholder_create(); + } return texture; } @@ -2300,42 +1995,29 @@ void TextureLayered::set_path(const String &p_path, bool p_take_over) { } void TextureLayered::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_flags", "flags"), &TextureLayered::set_flags); - ClassDB::bind_method(D_METHOD("get_flags"), &TextureLayered::get_flags); ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format); ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width); ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height); - ClassDB::bind_method(D_METHOD("get_depth"), &TextureLayered::get_depth); + ClassDB::bind_method(D_METHOD("get_layers"), &TextureLayered::get_layers); - ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &TextureLayered::create, DEFVAL(FLAGS_DEFAULT)); - ClassDB::bind_method(D_METHOD("set_layer_data", "image", "layer"), &TextureLayered::set_layer_data); + ClassDB::bind_method(D_METHOD("create_from_images", "images"), &TextureLayered::_create_from_images); + ClassDB::bind_method(D_METHOD("update_layer", "image", "layer"), &TextureLayered::update_layer); ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data); - ClassDB::bind_method(D_METHOD("set_data_partial", "image", "x_offset", "y_offset", "layer", "mipmap"), &TextureLayered::set_data_partial, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("_set_data", "data"), &TextureLayered::_set_data); - ClassDB::bind_method(D_METHOD("_get_data"), &TextureLayered::_get_data); + ClassDB::bind_method(D_METHOD("_get_images"), &TextureLayered::_get_images); - ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags"); - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data"); - - BIND_ENUM_CONSTANT(FLAG_MIPMAPS); - BIND_ENUM_CONSTANT(FLAG_REPEAT); - BIND_ENUM_CONSTANT(FLAG_FILTER); - BIND_ENUM_CONSTANT(FLAGS_DEFAULT); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images"); } -TextureLayered::TextureLayered(bool p_3d) { - is_3d = p_3d; +TextureLayered::TextureLayered(VisualServer::TextureLayeredType p_layered_type) { + layered_type = p_layered_type; format = Image::FORMAT_MAX; - flags = FLAGS_DEFAULT; width = 0; height = 0; - depth = 0; - - texture = VS::get_singleton()->texture_create(); + layers = 0; } TextureLayered::~TextureLayered() { @@ -2351,15 +2033,19 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String } Ref<TextureLayered> lt; - Ref<Texture3D> tex3d; - Ref<TextureArray> texarr; - - if (p_path.ends_with("tex3d")) { - tex3d.instance(); - lt = tex3d; - } else if (p_path.ends_with("texarr")) { - texarr.instance(); - lt = texarr; + + if (p_path.ends_with("cube")) { + Ref<Cubemap> cube; + cube.instance(); + lt = cube; + } else if (p_path.ends_with("cubearr")) { + Ref<CubemapArray> cubearr; + cubearr.instance(); + lt = cubearr; + } else if (p_path.ends_with("tex2darr")) { + Ref<Texture2DArray> t2darr; + t2darr.instance(); + lt = t2darr; } else { ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture extension."); } @@ -2367,21 +2053,18 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String FileAccess *f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot open file '" + p_path + "'."); - uint8_t header[5] = { 0, 0, 0, 0, 0 }; - f->get_buffer(header, 4); + char header[5] = { 0, 0, 0, 0, 0 }; + f->get_buffer((uint8_t *)header, 4); - if (header[0] == 'G' && header[1] == 'D' && header[2] == '3' && header[3] == 'T') { - if (tex3d.is_null()) { - f->close(); - memdelete(f); - ERR_FAIL_COND_V(tex3d.is_null(), RES()) - } - } else if (header[0] == 'G' && header[1] == 'D' && header[2] == 'A' && header[3] == 'T') { - if (texarr.is_null()) { - f->close(); - memdelete(f); - ERR_FAIL_COND_V(texarr.is_null(), RES()) + if (String(header) != "GDLT") { + f->close(); + memdelete(f); + if (r_error) { + *r_error = ERR_FILE_CORRUPT; } + // FIXME: It's bogus that we fail in both branches. Seen while rebasing + // vulkan branch on master branch. + ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture."); } else { f->close(); @@ -2392,12 +2075,11 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String int tw = f->get_32(); int th = f->get_32(); int td = f->get_32(); - int flags = f->get_32(); //texture flags! + bool use_mipmaps = f->get_32() != 0; //texture flags (deprecated) Image::Format format = Image::Format(f->get_32()); uint32_t compression = f->get_32(); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed - lt->create(tw, th, td, format, flags); - + Vector<Ref<Image> > images; for (int layer = 0; layer < td; layer++) { Ref<Image> image; @@ -2470,8 +2152,8 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String } else { //look for regular format - bool mipmaps = (flags & Texture::FLAG_MIPMAPS); - int total_size = Image::get_image_data_size(tw, th, format, mipmaps); + + int total_size = Image::get_image_data_size(tw, th, format, use_mipmaps); PoolVector<uint8_t> img_data; img_data.resize(total_size); @@ -2489,35 +2171,47 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String } } - image->create(tw, th, mipmaps, format, img_data); + image->create(tw, th, use_mipmaps, format, img_data); } - lt->set_layer_data(image, layer); + images.push_back(image); } - if (r_error) - *r_error = OK; + Error err = lt->create_from_images(images); + if (err != OK) { + *r_error = err; + return RES(); + } else { + + if (r_error) + *r_error = OK; + } return lt; } void ResourceFormatLoaderTextureLayered::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("tex3d"); - p_extensions->push_back("texarr"); + p_extensions->push_back("cube"); + p_extensions->push_back("cubearr"); + p_extensions->push_back("tex2darr"); } bool ResourceFormatLoaderTextureLayered::handles_type(const String &p_type) const { - return p_type == "Texture3D" || p_type == "TextureArray"; + return p_type == "Texture2DArray" || p_type == "Cubemap" || p_type == "CubemapArray"; } String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_path) const { - if (p_path.get_extension().to_lower() == "tex3d") - return "Texture3D"; - if (p_path.get_extension().to_lower() == "texarr") - return "TextureArray"; + if (p_path.get_extension().to_lower() == "cube") + return "Cubemap"; + if (p_path.get_extension().to_lower() == "cubearr") + return "CubemapArray"; + if (p_path.get_extension().to_lower() == "tex2darr") + return "Texture2DArray"; return ""; } +/////////////////////////////// + void CameraTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id); ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id); diff --git a/scene/resources/texture.h b/scene/resources/texture.h index fa698d387b..b42b770903 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -33,6 +33,7 @@ #include "core/io/resource_loader.h" #include "core/math/rect2.h" +#include "core/os/file_access.h" #include "core/os/mutex.h" #include "core/os/rw_lock.h" #include "core/os/thread_safe.h" @@ -43,25 +44,21 @@ #include "servers/visual_server.h" class Texture : public Resource { - GDCLASS(Texture, Resource); - OBJ_SAVE_TYPE(Texture); // Saves derived classes with common type so they can be interchanged. + +public: + Texture() {} +}; + +class Texture2D : public Texture { + + GDCLASS(Texture2D, Resource); + OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged. protected: static void _bind_methods(); public: - enum Flags { - FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS, - FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT, - FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER, - FLAG_ANISOTROPIC_FILTER = VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER, - FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR, - FLAG_VIDEO_SURFACE = VisualServer::TEXTURE_FLAG_USED_FOR_STREAMING, - FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER, - FLAG_MIRRORED_REPEAT = VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT - }; - virtual int get_width() const = 0; virtual int get_height() const = 0; virtual Size2 get_size() const; @@ -71,43 +68,28 @@ public: virtual bool has_alpha() const = 0; - virtual void set_flags(uint32_t p_flags) = 0; - virtual uint32_t get_flags() const = 0; - - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; virtual Ref<Image> get_data() const { return Ref<Image>(); } - Texture(); + Texture2D(); }; -VARIANT_ENUM_CAST(Texture::Flags); - class BitMap; -class ImageTexture : public Texture { +class ImageTexture : public Texture2D { - GDCLASS(ImageTexture, Texture); + GDCLASS(ImageTexture, Texture2D); RES_BASE_EXTENSION("tex"); -public: - enum Storage { - STORAGE_RAW, - STORAGE_COMPRESS_LOSSY, - STORAGE_COMPRESS_LOSSLESS - }; - -private: - RID texture; + mutable RID texture; Image::Format format; - uint32_t flags; + bool mipmaps; int w, h; - Storage storage; Size2 size_override; - float lossy_storage_quality; mutable Ref<BitMap> alpha_cache; bool image_stored; @@ -122,19 +104,12 @@ protected: virtual void _resource_path_changed(); static void _bind_methods(); - void _set_data(Dictionary p_data); - public: - void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT); - void create_from_image(const Ref<Image> &p_image, uint32_t p_flags = FLAGS_DEFAULT); + void create_from_image(const Ref<Image> &p_image); - void set_flags(uint32_t p_flags); - uint32_t get_flags() const; Image::Format get_format() const; -#ifndef DISABLE_DEPRECATED - Error load(const String &p_path); -#endif - void set_data(const Ref<Image> &p_image); + + void update(const Ref<Image> &p_image, bool p_immediate = false); Ref<Image> get_data() const; int get_width() const; @@ -143,17 +118,12 @@ public: virtual RID get_rid() const; bool has_alpha() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; - void set_storage(Storage p_storage); - Storage get_storage() const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; bool is_pixel_opaque(int p_x, int p_y) const; - void set_lossy_storage_quality(float p_lossy_storage_quality); - float get_lossy_storage_quality() const; - void set_size_override(const Size2 &p_size); virtual void set_path(const String &p_path, bool p_take_over = false); @@ -162,15 +132,20 @@ public: ~ImageTexture(); }; -class StreamTexture : public Texture { +class StreamTexture : public Texture2D { - GDCLASS(StreamTexture, Texture); + GDCLASS(StreamTexture, Texture2D); public: enum DataFormat { DATA_FORMAT_IMAGE, DATA_FORMAT_LOSSLESS, - DATA_FORMAT_LOSSY + DATA_FORMAT_LOSSY, + DATA_FORMAT_BASIS_UNIVERSAL, + }; + + enum { + FORMAT_VERSION = 1 }; enum FormatBits { @@ -180,23 +155,23 @@ public: FORMAT_BIT_STREAM = 1 << 22, FORMAT_BIT_HAS_MIPMAPS = 1 << 23, FORMAT_BIT_DETECT_3D = 1 << 24, - FORMAT_BIT_DETECT_SRGB = 1 << 25, + //FORMAT_BIT_DETECT_SRGB = 1 << 25, FORMAT_BIT_DETECT_NORMAL = 1 << 26, + FORMAT_BIT_DETECT_ROUGNESS = 1 << 27, }; private: - Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit = 0); + Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0); String path_to_file; - RID texture; + mutable RID texture; Image::Format format; - uint32_t flags; int w, h; mutable Ref<BitMap> alpha_cache; virtual void reload_from_file(); static void _requested_3d(void *p_ud); - static void _requested_srgb(void *p_ud); + static void _requested_roughness(void *p_ud, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_roughness_channel); static void _requested_normal(void *p_ud); protected: @@ -204,13 +179,15 @@ protected: void _validate_property(PropertyInfo &property) const; public: + static Ref<Image> load_image_from_file(FileAccess *p_file, int p_size_limit); + typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture> &); + typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<StreamTexture> &, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_roughness_channel); static TextureFormatRequestCallback request_3d_callback; - static TextureFormatRequestCallback request_srgb_callback; + static TextureFormatRoughnessRequestCallback request_roughness_callback; static TextureFormatRequestCallback request_normal_callback; - uint32_t get_flags() const; Image::Format get_format() const; Error load(const String &p_path); String get_load_path() const; @@ -221,12 +198,11 @@ public: virtual void set_path(const String &p_path, bool p_take_over); - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; virtual bool has_alpha() const; - virtual void set_flags(uint32_t p_flags); bool is_pixel_opaque(int p_x, int p_y) const; virtual Ref<Image> get_data() const; @@ -243,15 +219,13 @@ public: virtual String get_resource_type(const String &p_path) const; }; -VARIANT_ENUM_CAST(ImageTexture::Storage); - -class AtlasTexture : public Texture { +class AtlasTexture : public Texture2D { - GDCLASS(AtlasTexture, Texture); + GDCLASS(AtlasTexture, Texture2D); RES_BASE_EXTENSION("atlastex"); protected: - Ref<Texture> atlas; + Ref<Texture2D> atlas; Rect2 region; Rect2 margin; bool filter_clip; @@ -265,11 +239,8 @@ public: virtual bool has_alpha() const; - virtual void set_flags(uint32_t p_flags); - virtual uint32_t get_flags() const; - - void set_atlas(const Ref<Texture> &p_atlas); - Ref<Texture> get_atlas() const; + void set_atlas(const Ref<Texture2D> &p_atlas); + Ref<Texture2D> get_atlas() const; void set_region(const Rect2 &p_region); Rect2 get_region() const; @@ -280,9 +251,9 @@ public: void set_filter_clip(const bool p_enable); bool has_filter_clip() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; bool is_pixel_opaque(int p_x, int p_y) const; @@ -292,12 +263,12 @@ public: class Mesh; -class MeshTexture : public Texture { +class MeshTexture : public Texture2D { - GDCLASS(MeshTexture, Texture); + GDCLASS(MeshTexture, Texture2D); RES_BASE_EXTENSION("meshtex"); - Ref<Texture> base_texture; + Ref<Texture2D> base_texture; Ref<Mesh> mesh; Size2i size; @@ -311,21 +282,18 @@ public: virtual bool has_alpha() const; - virtual void set_flags(uint32_t p_flags); - virtual uint32_t get_flags() const; - void set_mesh(const Ref<Mesh> &p_mesh); Ref<Mesh> get_mesh() const; void set_image_size(const Size2 &p_size); Size2 get_image_size() const; - void set_base_texture(const Ref<Texture> &p_texture); - Ref<Texture> get_base_texture() const; + void set_base_texture(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_base_texture() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; bool is_pixel_opaque(int p_x, int p_y) const; @@ -333,16 +301,16 @@ public: MeshTexture(); }; -class LargeTexture : public Texture { +class LargeTexture : public Texture2D { - GDCLASS(LargeTexture, Texture); + GDCLASS(LargeTexture, Texture2D); RES_BASE_EXTENSION("largetex"); protected: struct Piece { Point2 offset; - Ref<Texture> texture; + Ref<Texture2D> texture; }; Vector<Piece> pieces; @@ -359,179 +327,90 @@ public: virtual bool has_alpha() const; - virtual void set_flags(uint32_t p_flags); - virtual uint32_t get_flags() const; - - int add_piece(const Point2 &p_offset, const Ref<Texture> &p_texture); + int add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture); void set_piece_offset(int p_idx, const Point2 &p_offset); - void set_piece_texture(int p_idx, const Ref<Texture> &p_texture); + void set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture); void set_size(const Size2 &p_size); void clear(); int get_piece_count() const; Vector2 get_piece_offset(int p_idx) const; - Ref<Texture> get_piece_texture(int p_idx) const; + Ref<Texture2D> get_piece_texture(int p_idx) const; Ref<Image> to_image() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; bool is_pixel_opaque(int p_x, int p_y) const; LargeTexture(); }; -class CubeMap : public Resource { - - GDCLASS(CubeMap, Resource); - RES_BASE_EXTENSION("cubemap"); - -public: - enum Storage { - STORAGE_RAW, - STORAGE_COMPRESS_LOSSY, - STORAGE_COMPRESS_LOSSLESS - }; - - enum Side { - - SIDE_LEFT, - SIDE_RIGHT, - SIDE_BOTTOM, - SIDE_TOP, - SIDE_FRONT, - SIDE_BACK - }; - - enum Flags { - FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS, - FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT, - FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER, - FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER, - }; - -private: - bool valid[6]; - RID cubemap; - Image::Format format; - uint32_t flags; - int w, h; - Storage storage; - Size2 size_override; - float lossy_storage_quality; - - _FORCE_INLINE_ bool _is_valid() const { - for (int i = 0; i < 6; i++) { - if (valid[i]) return true; - } - return false; - } - -protected: - bool _set(const StringName &p_name, const Variant &p_value); - bool _get(const StringName &p_name, Variant &r_ret) const; - void _get_property_list(List<PropertyInfo> *p_list) const; - - static void _bind_methods(); - -public: - void set_flags(uint32_t p_flags); - uint32_t get_flags() const; - void set_side(Side p_side, const Ref<Image> &p_image); - Ref<Image> get_side(Side p_side) const; - - Image::Format get_format() const; - int get_width() const; - int get_height() const; - - virtual RID get_rid() const; - - void set_storage(Storage p_storage); - Storage get_storage() const; - - void set_lossy_storage_quality(float p_lossy_storage_quality); - float get_lossy_storage_quality() const; - - virtual void set_path(const String &p_path, bool p_take_over = false); - - CubeMap(); - ~CubeMap(); -}; - -VARIANT_ENUM_CAST(CubeMap::Flags) -VARIANT_ENUM_CAST(CubeMap::Side) -VARIANT_ENUM_CAST(CubeMap::Storage) - -class TextureLayered : public Resource { +class TextureLayered : public Texture { GDCLASS(TextureLayered, Resource); -public: - enum Flags { - FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS, - FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT, - FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER, - FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR, - FLAGS_DEFAULT = FLAG_FILTER, - }; + VS::TextureLayeredType layered_type; -private: - bool is_3d; - RID texture; + mutable RID texture; Image::Format format; - uint32_t flags; int width; int height; - int depth; + int layers; + bool mipmaps; - void _set_data(const Dictionary &p_data); - Dictionary _get_data() const; + Error _create_from_images(const Array &p_images); + + Array _get_images() const; protected: static void _bind_methods(); public: - void set_flags(uint32_t p_flags); - uint32_t get_flags() const; - Image::Format get_format() const; uint32_t get_width() const; uint32_t get_height() const; - uint32_t get_depth() const; + uint32_t get_layers() const; + bool has_mipmaps() const; - void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT); - void set_layer_data(const Ref<Image> &p_image, int p_layer); + Error create_from_images(Vector<Ref<Image> > p_images); + void update_layer(const Ref<Image> &p_image, int p_layer); Ref<Image> get_layer_data(int p_layer) const; - void set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap = 0); virtual RID get_rid() const; virtual void set_path(const String &p_path, bool p_take_over = false); - TextureLayered(bool p_3d = false); + TextureLayered(VS::TextureLayeredType p_layered_type); ~TextureLayered(); }; -VARIANT_ENUM_CAST(TextureLayered::Flags) +class Texture2DArray : public TextureLayered { -class Texture3D : public TextureLayered { + GDCLASS(Texture2DArray, TextureLayered) +public: + Texture2DArray() : + TextureLayered(VS::TEXTURE_LAYERED_2D_ARRAY) {} +}; + +class Cubemap : public TextureLayered { - GDCLASS(Texture3D, TextureLayered); + GDCLASS(Cubemap, TextureLayered); public: - Texture3D() : - TextureLayered(true) {} + Cubemap() : + TextureLayered(VS::TEXTURE_LAYERED_CUBEMAP) {} }; -class TextureArray : public TextureLayered { +class CubemapArray : public TextureLayered { - GDCLASS(TextureArray, TextureLayered); + GDCLASS(CubemapArray, TextureLayered); public: - TextureArray() : - TextureLayered(false) {} + CubemapArray() : + TextureLayered(VS::TEXTURE_LAYERED_CUBEMAP_ARRAY) {} }; class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader { @@ -548,13 +427,13 @@ public: virtual String get_resource_type(const String &p_path) const; }; -class CurveTexture : public Texture { +class CurveTexture : public Texture2D { - GDCLASS(CurveTexture, Texture); + GDCLASS(CurveTexture, Texture2D); RES_BASE_EXTENSION("curvetex") private: - RID _texture; + mutable RID _texture; Ref<Curve> _curve; int _width; @@ -577,9 +456,6 @@ public: virtual int get_height() const { return 1; } virtual bool has_alpha() const { return false; } - virtual void set_flags(uint32_t p_flags) {} - virtual uint32_t get_flags() const { return FLAG_FILTER; } - CurveTexture(); ~CurveTexture(); }; @@ -597,8 +473,8 @@ public: */ //VARIANT_ENUM_CAST( Texture::CubeMapSide ); -class GradientTexture : public Texture { - GDCLASS(GradientTexture, Texture); +class GradientTexture : public Texture2D { + GDCLASS(GradientTexture, Texture2D); public: struct Point { @@ -633,28 +509,26 @@ public: virtual int get_height() const { return 1; } virtual bool has_alpha() const { return true; } - virtual void set_flags(uint32_t p_flags) {} - virtual uint32_t get_flags() const { return FLAG_FILTER; } - virtual Ref<Image> get_data() const; GradientTexture(); virtual ~GradientTexture(); }; -class ProxyTexture : public Texture { - GDCLASS(ProxyTexture, Texture); +class ProxyTexture : public Texture2D { + GDCLASS(ProxyTexture, Texture2D); private: - RID proxy; - Ref<Texture> base; + mutable RID proxy_ph; + mutable RID proxy; + Ref<Texture2D> base; protected: static void _bind_methods(); public: - void set_base(const Ref<Texture> &p_texture); - Ref<Texture> get_base() const; + void set_base(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_base() const; virtual int get_width() const; virtual int get_height() const; @@ -662,15 +536,12 @@ public: virtual bool has_alpha() const; - virtual void set_flags(uint32_t p_flags); - virtual uint32_t get_flags() const; - ProxyTexture(); ~ProxyTexture(); }; -class AnimatedTexture : public Texture { - GDCLASS(AnimatedTexture, Texture); +class AnimatedTexture : public Texture2D { + GDCLASS(AnimatedTexture, Texture2D); //use readers writers lock for this, since its far more times read than written to RWLock *rw_lock; @@ -680,11 +551,12 @@ private: MAX_FRAMES = 256 }; + RID proxy_ph; RID proxy; struct Frame { - Ref<Texture> texture; + Ref<Texture2D> texture; float delay_sec; Frame() { @@ -712,8 +584,8 @@ public: void set_frames(int p_frames); int get_frames() const; - void set_frame_texture(int p_frame, const Ref<Texture> &p_texture); - Ref<Texture> get_frame_texture(int p_frame) const; + void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_frame_texture(int p_frame) const; void set_frame_delay(int p_frame, float p_delay_sec); float get_frame_delay(int p_frame) const; @@ -727,9 +599,6 @@ public: virtual bool has_alpha() const; - virtual void set_flags(uint32_t p_flags); - virtual uint32_t get_flags() const; - virtual Ref<Image> get_data() const; bool is_pixel_opaque(int p_x, int p_y) const; @@ -738,8 +607,8 @@ public: ~AnimatedTexture(); }; -class CameraTexture : public Texture { - GDCLASS(CameraTexture, Texture); +class CameraTexture : public Texture2D { + GDCLASS(CameraTexture, Texture2D); private: int camera_feed_id; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 1f2fa1d60b..75903c1383 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -196,7 +196,7 @@ bool Theme::_get(const StringName &p_name, Variant &r_ret) const { if (type == "icons") { if (!has_icon(name, node_type)) - r_ret = Ref<Texture>(); + r_ret = Ref<Texture2D>(); else r_ret = get_icon(name, node_type); } else if (type == "styles") { @@ -238,7 +238,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { while ((key2 = icon_map[*key].next(key2))) { - list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/icons/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL)); + list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/icons/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL)); } } @@ -322,7 +322,7 @@ Ref<Font> Theme::get_default_theme_font() const { Ref<Theme> Theme::project_default_theme; Ref<Theme> Theme::default_theme; -Ref<Texture> Theme::default_icon; +Ref<Texture2D> Theme::default_icon; Ref<StyleBox> Theme::default_style; Ref<Font> Theme::default_font; @@ -346,7 +346,7 @@ void Theme::set_project_default(const Ref<Theme> &p_project_default) { project_default_theme = p_project_default; } -void Theme::set_default_icon(const Ref<Texture> &p_icon) { +void Theme::set_default_icon(const Ref<Texture2D> &p_icon) { default_icon = p_icon; } @@ -359,7 +359,7 @@ void Theme::set_default_font(const Ref<Font> &p_font) { default_font = p_font; } -void Theme::set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture> &p_icon) { +void Theme::set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture2D> &p_icon) { //ERR_FAIL_COND(p_icon.is_null()); @@ -380,7 +380,7 @@ void Theme::set_icon(const StringName &p_name, const StringName &p_type, const R emit_changed(); } } -Ref<Texture> Theme::get_icon(const StringName &p_name, const StringName &p_type) const { +Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_type) const { if (icon_map.has(p_type) && icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid()) { @@ -720,7 +720,7 @@ void Theme::clear() { while ((K = icon_map.next(K))) { const StringName *L = NULL; while ((L = icon_map[*K].next(L))) { - Ref<Texture> icon = icon_map[*K][*L]; + Ref<Texture2D> icon = icon_map[*K][*L]; if (icon.is_valid()) { icon->disconnect("changed", this, "_emit_theme_changed"); } diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 4bb614b24e..e60734b144 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -45,7 +45,7 @@ class Theme : public Resource { void _emit_theme_changed(); - HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map; + HashMap<StringName, HashMap<StringName, Ref<Texture2D> > > icon_map; HashMap<StringName, HashMap<StringName, Ref<StyleBox> > > style_map; HashMap<StringName, HashMap<StringName, Ref<Font> > > font_map; HashMap<StringName, HashMap<StringName, Ref<Shader> > > shader_map; @@ -67,7 +67,7 @@ protected: static Ref<Theme> project_default_theme; static Ref<Theme> default_theme; - static Ref<Texture> default_icon; + static Ref<Texture2D> default_icon; static Ref<StyleBox> default_style; static Ref<Font> default_font; @@ -82,15 +82,15 @@ public: static Ref<Theme> get_project_default(); static void set_project_default(const Ref<Theme> &p_project_default); - static void set_default_icon(const Ref<Texture> &p_icon); + static void set_default_icon(const Ref<Texture2D> &p_icon); static void set_default_style(const Ref<StyleBox> &p_style); static void set_default_font(const Ref<Font> &p_font); void set_default_theme_font(const Ref<Font> &p_default_font); Ref<Font> get_default_theme_font() const; - void set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture> &p_icon); - Ref<Texture> get_icon(const StringName &p_name, const StringName &p_type) const; + void set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture2D> &p_icon); + Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_type) const; bool has_icon(const StringName &p_name, const StringName &p_type) const; void clear_icon(const StringName &p_name, const StringName &p_type); void get_icon_list(StringName p_type, List<StringName> *p_list) const; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 555e90ed3c..7383e18473 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -325,14 +325,14 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { int id = E->key(); String pre = itos(id) + "/"; - p_list->push_back(PropertyInfo(Variant::STRING, pre + "name")); - p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")); - p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture")); - p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset")); - p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial")); - p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate")); - p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region")); - p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE,ATLAS_TILE")); + p_list->push_back(PropertyInfo(Variant::STRING, pre + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE,ATLAS_TILE", PROPERTY_USAGE_NOEDITOR)); if (tile_get_tile_mode(id) == AUTO_TILE) { p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3 (minimal),3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); @@ -352,17 +352,17 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/z_index_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); } - p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset")); - p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D")); - p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset")); - p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon")); - p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); - p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); - p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR)); - p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); - p_list->push_back(PropertyInfo(Variant::REAL, pre + "shape_one_way_margin", PROPERTY_HINT_RANGE, "0,128,0.01", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::REAL, pre + "shape_one_way_margin", PROPERTY_HINT_RANGE, "0,128,0.01", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1")); + p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1", PROPERTY_USAGE_NOEDITOR)); } } @@ -387,7 +387,7 @@ TileSet::BitmaskMode TileSet::autotile_get_bitmask_mode(int p_id) const { return tile_map[p_id].autotile_data.bitmask_mode; } -void TileSet::tile_set_texture(int p_id, const Ref<Texture> &p_texture) { +void TileSet::tile_set_texture(int p_id, const Ref<Texture2D> &p_texture) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].texture = p_texture; @@ -395,22 +395,22 @@ void TileSet::tile_set_texture(int p_id, const Ref<Texture> &p_texture) { _change_notify("texture"); } -Ref<Texture> TileSet::tile_get_texture(int p_id) const { +Ref<Texture2D> TileSet::tile_get_texture(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture>()); + ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture2D>()); return tile_map[p_id].texture; } -void TileSet::tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map) { +void TileSet::tile_set_normal_map(int p_id, const Ref<Texture2D> &p_normal_map) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].normal_map = p_normal_map; emit_changed(); } -Ref<Texture> TileSet::tile_get_normal_map(int p_id) const { +Ref<Texture2D> TileSet::tile_get_normal_map(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture>()); + ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture2D>()); return tile_map[p_id].normal_map; } diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index eab40ce467..8b540982a4 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -114,8 +114,8 @@ private: struct TileData { String name; - Ref<Texture> texture; - Ref<Texture> normal_map; + Ref<Texture2D> texture; + Ref<Texture2D> normal_map; Vector2 offset; Rect2i region; Vector<ShapeData> shapes_data; @@ -158,11 +158,11 @@ public: void tile_set_name(int p_id, const String &p_name); String tile_get_name(int p_id) const; - void tile_set_texture(int p_id, const Ref<Texture> &p_texture); - Ref<Texture> tile_get_texture(int p_id) const; + void tile_set_texture(int p_id, const Ref<Texture2D> &p_texture); + Ref<Texture2D> tile_get_texture(int p_id) const; - void tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map); - Ref<Texture> tile_get_normal_map(int p_id) const; + void tile_set_normal_map(int p_id, const Ref<Texture2D> &p_normal_map); + Ref<Texture2D> tile_get_normal_map(int p_id) const; void tile_set_texture_offset(int p_id, const Vector2 &p_offset); Vector2 tile_get_texture_offset(int p_id) const; diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index 444bb698ae..a9b96214c3 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -58,7 +58,8 @@ public: virtual void set_audio_track(int p_idx) = 0; - virtual Ref<Texture> get_texture() const = 0; + virtual Ref<Texture2D> get_texture() const = 0; + virtual void update(float p_delta) = 0; virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index d8cac0c202..f80fe9f791 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -276,6 +276,7 @@ void VisualShaderNodeCustom::_bind_methods() { BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_output_port_name", PropertyInfo(Variant::INT, "port"))); BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_code", PropertyInfo(Variant::ARRAY, "input_vars"), PropertyInfo(Variant::ARRAY, "output_vars"), PropertyInfo(Variant::INT, "mode"), PropertyInfo(Variant::INT, "type"))); BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_global_code", PropertyInfo(Variant::INT, "mode"))); + BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_highend")); } VisualShaderNodeCustom::VisualShaderNodeCustom() { @@ -2644,7 +2645,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad code += output_initializer; code += "\t{"; code += _expression; - code += "\n\t}"; + code += "\n\t}\n"; return code; } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index f35318e090..1ee75a4cb7 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -58,7 +58,7 @@ public: struct DefaultTextureParam { StringName name; - Ref<Texture> param; + Ref<Texture2D> param; }; private: diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a22bb34d12..95a8155c31 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -357,7 +357,7 @@ VisualShaderNodeTransformConstant::VisualShaderNodeTransformConstant() { ////////////// Texture String VisualShaderNodeTexture::get_caption() const { - return "Texture"; + return "Texture2D"; } int VisualShaderNodeTexture::get_input_port_count() const { @@ -649,13 +649,13 @@ VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const { return source; } -void VisualShaderNodeTexture::set_texture(Ref<Texture> p_value) { +void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_value) { texture = p_value; emit_changed(); } -Ref<Texture> VisualShaderNodeTexture::get_texture() const { +Ref<Texture2D> VisualShaderNodeTexture::get_texture() const { return texture; } @@ -727,7 +727,7 @@ void VisualShaderNodeTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort"), "set_source", "get_source"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type"); BIND_ENUM_CONSTANT(SOURCE_TEXTURE); @@ -746,17 +746,17 @@ VisualShaderNodeTexture::VisualShaderNodeTexture() { source = SOURCE_TEXTURE; } -////////////// CubeMap +////////////// Cubemap -String VisualShaderNodeCubeMap::get_caption() const { - return "CubeMap"; +String VisualShaderNodeCubemap::get_caption() const { + return "Cubemap"; } -int VisualShaderNodeCubeMap::get_input_port_count() const { +int VisualShaderNodeCubemap::get_input_port_count() const { return 3; } -VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_input_port_type(int p_port) const { +VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_input_port_type(int p_port) const { switch (p_port) { case 0: return PORT_TYPE_VECTOR; @@ -769,7 +769,7 @@ VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_input_port_type(i } } -String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const { +String VisualShaderNodeCubemap::get_input_port_name(int p_port) const { switch (p_port) { case 0: return "uv"; @@ -782,19 +782,19 @@ String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const { } } -int VisualShaderNodeCubeMap::get_output_port_count() const { +int VisualShaderNodeCubemap::get_output_port_count() const { return 2; } -VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_output_port_type(int p_port) const { +VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } -String VisualShaderNodeCubeMap::get_output_port_name(int p_port) const { +String VisualShaderNodeCubemap::get_output_port_name(int p_port) const { return p_port == 0 ? "rgb" : "alpha"; } -Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubeMap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "cube"); dtp.param = cube_map; @@ -803,7 +803,7 @@ Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubeMap::get_default_t return ret; } -String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { if (source == SOURCE_TEXTURE) { String u = "uniform samplerCube " + make_unique_id(p_type, p_id, "cube"); @@ -817,7 +817,7 @@ String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShade return String(); } -String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; String id; @@ -860,44 +860,44 @@ String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader: return code; } -String VisualShaderNodeCubeMap::get_input_port_default_hint(int p_port) const { +String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const { if (p_port == 0) { return "vec3(UV, 0.0)"; } return ""; } -void VisualShaderNodeCubeMap::set_source(Source p_source) { +void VisualShaderNodeCubemap::set_source(Source p_source) { source = p_source; emit_changed(); emit_signal("editor_refresh_request"); } -VisualShaderNodeCubeMap::Source VisualShaderNodeCubeMap::get_source() const { +VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const { return source; } -void VisualShaderNodeCubeMap::set_cube_map(Ref<CubeMap> p_value) { +void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_value) { cube_map = p_value; emit_changed(); } -Ref<CubeMap> VisualShaderNodeCubeMap::get_cube_map() const { +Ref<Cubemap> VisualShaderNodeCubemap::get_cube_map() const { return cube_map; } -void VisualShaderNodeCubeMap::set_texture_type(TextureType p_type) { +void VisualShaderNodeCubemap::set_texture_type(TextureType p_type) { texture_type = p_type; emit_changed(); } -VisualShaderNodeCubeMap::TextureType VisualShaderNodeCubeMap::get_texture_type() const { +VisualShaderNodeCubemap::TextureType VisualShaderNodeCubemap::get_texture_type() const { return texture_type; } -Vector<StringName> VisualShaderNodeCubeMap::get_editable_properties() const { +Vector<StringName> VisualShaderNodeCubemap::get_editable_properties() const { Vector<StringName> props; props.push_back("source"); if (source == SOURCE_TEXTURE) { @@ -907,19 +907,19 @@ Vector<StringName> VisualShaderNodeCubeMap::get_editable_properties() const { return props; } -void VisualShaderNodeCubeMap::_bind_methods() { +void VisualShaderNodeCubemap::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeCubeMap::set_source); - ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeCubeMap::get_source); + ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeCubemap::set_source); + ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeCubemap::get_source); - ClassDB::bind_method(D_METHOD("set_cube_map", "value"), &VisualShaderNodeCubeMap::set_cube_map); - ClassDB::bind_method(D_METHOD("get_cube_map"), &VisualShaderNodeCubeMap::get_cube_map); + ClassDB::bind_method(D_METHOD("set_cube_map", "value"), &VisualShaderNodeCubemap::set_cube_map); + ClassDB::bind_method(D_METHOD("get_cube_map"), &VisualShaderNodeCubemap::get_cube_map); - ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeCubeMap::set_texture_type); - ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeCubeMap::get_texture_type); + ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeCubemap::set_texture_type); + ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeCubemap::get_texture_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,SamplerPort"), "set_source", "get_source"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map", PROPERTY_HINT_RESOURCE_TYPE, "CubeMap"), "set_cube_map", "get_cube_map"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map", PROPERTY_HINT_RESOURCE_TYPE, "Cubemap"), "set_cube_map", "get_cube_map"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type"); BIND_ENUM_CONSTANT(SOURCE_TEXTURE); @@ -930,7 +930,7 @@ void VisualShaderNodeCubeMap::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_NORMALMAP); } -VisualShaderNodeCubeMap::VisualShaderNodeCubeMap() { +VisualShaderNodeCubemap::VisualShaderNodeCubemap() { texture_type = TYPE_DATA; source = SOURCE_TEXTURE; simple_decl = false; @@ -3039,6 +3039,11 @@ String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const { } String VisualShaderNodeScalarUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + if (hint == HINT_RANGE) { + return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n"; + } else if (hint == HINT_RANGE_STEP) { + return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n"; + } return "uniform float " + get_uniform_name() + ";\n"; } @@ -3046,7 +3051,83 @@ String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualS return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } +void VisualShaderNodeScalarUniform::set_hint(Hint p_hint) { + hint = p_hint; + emit_changed(); +} + +VisualShaderNodeScalarUniform::Hint VisualShaderNodeScalarUniform::get_hint() const { + return hint; +} + +void VisualShaderNodeScalarUniform::set_min(float p_value) { + hint_range_min = p_value; + emit_changed(); +} + +float VisualShaderNodeScalarUniform::get_min() const { + return hint_range_min; +} + +void VisualShaderNodeScalarUniform::set_max(float p_value) { + hint_range_max = p_value; + emit_changed(); +} + +float VisualShaderNodeScalarUniform::get_max() const { + return hint_range_max; +} + +void VisualShaderNodeScalarUniform::set_step(float p_value) { + hint_range_step = p_value; + emit_changed(); +} + +float VisualShaderNodeScalarUniform::get_step() const { + return hint_range_step; +} + +void VisualShaderNodeScalarUniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeScalarUniform::set_hint); + ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeScalarUniform::get_hint); + + ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeScalarUniform::set_min); + ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeScalarUniform::get_min); + + ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeScalarUniform::set_max); + ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeScalarUniform::get_max); + + ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeScalarUniform::set_step); + ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeScalarUniform::get_step); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "min"), "set_min", "get_min"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "max"), "set_max", "get_max"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "step"), "set_step", "get_step"); + + BIND_ENUM_CONSTANT(HINT_NONE); + BIND_ENUM_CONSTANT(HINT_RANGE); + BIND_ENUM_CONSTANT(HINT_RANGE_STEP); +} + +Vector<StringName> VisualShaderNodeScalarUniform::get_editable_properties() const { + Vector<StringName> props; + props.push_back("hint"); + if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) { + props.push_back("min"); + props.push_back("max"); + } + if (hint == HINT_RANGE_STEP) { + props.push_back("step"); + } + return props; +} + VisualShaderNodeScalarUniform::VisualShaderNodeScalarUniform() { + hint = HINT_NONE; + hint_range_min = 0.0; + hint_range_max = 1.0; + hint_range_step = 0.1; } ////////////// Boolean Uniform @@ -3471,41 +3552,41 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() { } -////////////// CubeMap Uniform +////////////// Cubemap Uniform -String VisualShaderNodeCubeMapUniform::get_caption() const { - return "CubeMapUniform"; +String VisualShaderNodeCubemapUniform::get_caption() const { + return "CubemapUniform"; } -int VisualShaderNodeCubeMapUniform::get_output_port_count() const { +int VisualShaderNodeCubemapUniform::get_output_port_count() const { return 1; } -VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_output_port_type(int p_port) const { +VisualShaderNodeCubemapUniform::PortType VisualShaderNodeCubemapUniform::get_output_port_type(int p_port) const { return PORT_TYPE_SAMPLER; } -String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const { +String VisualShaderNodeCubemapUniform::get_output_port_name(int p_port) const { return "samplerCube"; } -int VisualShaderNodeCubeMapUniform::get_input_port_count() const { +int VisualShaderNodeCubemapUniform::get_input_port_count() const { return 0; } -VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_input_port_type(int p_port) const { +VisualShaderNodeCubemapUniform::PortType VisualShaderNodeCubemapUniform::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeCubeMapUniform::get_input_port_name(int p_port) const { +String VisualShaderNodeCubemapUniform::get_input_port_name(int p_port) const { return ""; } -String VisualShaderNodeCubeMapUniform::get_input_port_default_hint(int p_port) const { +String VisualShaderNodeCubemapUniform::get_input_port_default_hint(int p_port) const { return ""; } -String VisualShaderNodeCubeMapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code = "uniform samplerCube " + get_uniform_name(); switch (texture_type) { @@ -3528,11 +3609,11 @@ String VisualShaderNodeCubeMapUniform::generate_global(Shader::Mode p_mode, Visu return code; } -String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +String VisualShaderNodeCubemapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return String(); } -VisualShaderNodeCubeMapUniform::VisualShaderNodeCubeMapUniform() { +VisualShaderNodeCubemapUniform::VisualShaderNodeCubemapUniform() { } ////////////// If @@ -3764,7 +3845,7 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader: view = p_input_vars[1]; } - return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));"; + return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n"; } String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const { diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index cca37273d9..85782bc509 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -191,7 +191,7 @@ public: class VisualShaderNodeTexture : public VisualShaderNode { GDCLASS(VisualShaderNodeTexture, VisualShaderNode); - Ref<Texture> texture; + Ref<Texture2D> texture; public: enum Source { @@ -236,8 +236,8 @@ public: void set_source(Source p_source); Source get_source() const; - void set_texture(Ref<Texture> p_value); - Ref<Texture> get_texture() const; + void set_texture(Ref<Texture2D> p_value); + Ref<Texture2D> get_texture() const; void set_texture_type(TextureType p_type); TextureType get_texture_type() const; @@ -254,9 +254,9 @@ VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source) /////////////////////////////////////// -class VisualShaderNodeCubeMap : public VisualShaderNode { - GDCLASS(VisualShaderNodeCubeMap, VisualShaderNode); - Ref<CubeMap> cube_map; +class VisualShaderNodeCubemap : public VisualShaderNode { + GDCLASS(VisualShaderNodeCubemap, VisualShaderNode); + Ref<Cubemap> cube_map; public: enum Source { @@ -296,19 +296,19 @@ public: void set_source(Source p_source); Source get_source() const; - void set_cube_map(Ref<CubeMap> p_value); - Ref<CubeMap> get_cube_map() const; + void set_cube_map(Ref<Cubemap> p_value); + Ref<Cubemap> get_cube_map() const; void set_texture_type(TextureType p_type); TextureType get_texture_type() const; virtual Vector<StringName> get_editable_properties() const; - VisualShaderNodeCubeMap(); + VisualShaderNodeCubemap(); }; -VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::TextureType) -VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::Source) +VARIANT_ENUM_CAST(VisualShaderNodeCubemap::TextureType) +VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source) /////////////////////////////////////// /// OPS @@ -1301,6 +1301,22 @@ class VisualShaderNodeScalarUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeScalarUniform, VisualShaderNodeUniform); public: + enum Hint { + HINT_NONE, + HINT_RANGE, + HINT_RANGE_STEP, + }; + +private: + Hint hint; + float hint_range_min; + float hint_range_max; + float hint_range_step; + +protected: + static void _bind_methods(); + +public: virtual String get_caption() const; virtual int get_input_port_count() const; @@ -1314,9 +1330,25 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + void set_hint(Hint p_hint); + Hint get_hint() const; + + void set_min(float p_value); + float get_min() const; + + void set_max(float p_value); + float get_max() const; + + void set_step(float p_value); + float get_step() const; + + virtual Vector<StringName> get_editable_properties() const; + VisualShaderNodeScalarUniform(); }; +VARIANT_ENUM_CAST(VisualShaderNodeScalarUniform::Hint) + /////////////////////////////////////// class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform { @@ -1482,8 +1514,8 @@ public: /////////////////////////////////////// -class VisualShaderNodeCubeMapUniform : public VisualShaderNodeTextureUniform { - GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNodeTextureUniform); +class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform); public: virtual String get_caption() const; @@ -1500,7 +1532,7 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - VisualShaderNodeCubeMapUniform(); + VisualShaderNodeCubemapUniform(); }; /////////////////////////////////////// diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp index 1099852098..78c08080b5 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world.cpp @@ -262,6 +262,7 @@ RID World::get_space() const { return space; } + RID World::get_scenario() const { return scenario; @@ -305,6 +306,20 @@ Ref<Environment> World::get_fallback_environment() const { return fallback_environment; } +void World::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) { + + camera_effects = p_camera_effects; + if (camera_effects.is_valid()) + VS::get_singleton()->scenario_set_camera_effects(scenario, camera_effects->get_rid()); + else + VS::get_singleton()->scenario_set_camera_effects(scenario, RID()); +} + +Ref<CameraEffects> World::get_camera_effects() const { + + return camera_effects; +} + PhysicsDirectSpaceState *World::get_direct_space_state() { return PhysicsServer::get_singleton()->space_get_direct_state(space); @@ -325,9 +340,12 @@ void World::_bind_methods() { ClassDB::bind_method(D_METHOD("get_environment"), &World::get_environment); ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World::set_fallback_environment); ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World::get_fallback_environment); + ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World::set_camera_effects); + ClassDB::bind_method(D_METHOD("get_camera_effects"), &World::get_camera_effects); ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World::get_direct_space_state); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects"); ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); ADD_PROPERTY(PropertyInfo(Variant::_RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState", 0), "", "get_direct_space_state"); diff --git a/scene/resources/world.h b/scene/resources/world.h index b6248b28c8..6fd79abaaf 100644 --- a/scene/resources/world.h +++ b/scene/resources/world.h @@ -50,6 +50,7 @@ private: SpatialIndexer *indexer; Ref<Environment> environment; Ref<Environment> fallback_environment; + Ref<CameraEffects> camera_effects; protected: static void _bind_methods(); @@ -77,6 +78,9 @@ public: void set_fallback_environment(const Ref<Environment> &p_environment); Ref<Environment> get_fallback_environment() const; + void set_camera_effects(const Ref<CameraEffects> &p_camera_effects); + Ref<CameraEffects> get_camera_effects() const; + void get_camera_list(List<Camera *> *r_cameras); PhysicsDirectSpaceState *get_direct_space_state(); |