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-rw-r--r--scene/resources/audio_stream_sample.cpp2
-rw-r--r--scene/resources/box_shape.cpp4
-rw-r--r--scene/resources/box_shape.h1
-rw-r--r--scene/resources/capsule_shape.cpp4
-rw-r--r--scene/resources/capsule_shape.h1
-rw-r--r--scene/resources/capsule_shape_2d.cpp4
-rw-r--r--scene/resources/capsule_shape_2d.h1
-rw-r--r--scene/resources/circle_shape_2d.cpp4
-rw-r--r--scene/resources/circle_shape_2d.h1
-rw-r--r--scene/resources/concave_polygon_shape.cpp10
-rw-r--r--scene/resources/concave_polygon_shape.h3
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp10
-rw-r--r--scene/resources/concave_polygon_shape_2d.h1
-rw-r--r--scene/resources/convex_polygon_shape.cpp10
-rw-r--r--scene/resources/convex_polygon_shape.h1
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp8
-rw-r--r--scene/resources/convex_polygon_shape_2d.h1
-rw-r--r--scene/resources/cylinder_shape.cpp4
-rw-r--r--scene/resources/cylinder_shape.h1
-rw-r--r--scene/resources/default_theme/default_theme.cpp14
-rw-r--r--scene/resources/default_theme/default_theme.h2
-rw-r--r--scene/resources/dynamic_font.cpp61
-rw-r--r--scene/resources/dynamic_font.h10
-rw-r--r--scene/resources/environment.cpp604
-rw-r--r--scene/resources/environment.h177
-rw-r--r--scene/resources/font.cpp14
-rw-r--r--scene/resources/font.h6
-rw-r--r--scene/resources/height_map_shape.cpp4
-rw-r--r--scene/resources/height_map_shape.h1
-rw-r--r--scene/resources/line_shape_2d.cpp6
-rw-r--r--scene/resources/line_shape_2d.h1
-rw-r--r--scene/resources/material.cpp1159
-rw-r--r--scene/resources/material.h191
-rw-r--r--scene/resources/mesh.cpp565
-rw-r--r--scene/resources/mesh.h31
-rw-r--r--scene/resources/mesh_library.cpp10
-rw-r--r--scene/resources/mesh_library.h8
-rw-r--r--scene/resources/multimesh.cpp95
-rw-r--r--scene/resources/multimesh.h33
-rw-r--r--scene/resources/navigation_mesh.cpp548
-rw-r--r--scene/resources/navigation_mesh.h195
-rw-r--r--scene/resources/particles_material.cpp39
-rw-r--r--scene/resources/particles_material.h30
-rw-r--r--scene/resources/plane_shape.h4
-rw-r--r--scene/resources/primitive_meshes.cpp29
-rw-r--r--scene/resources/primitive_meshes.h4
-rw-r--r--scene/resources/ray_shape.cpp4
-rw-r--r--scene/resources/ray_shape.h1
-rw-r--r--scene/resources/rectangle_shape_2d.cpp4
-rw-r--r--scene/resources/rectangle_shape_2d.h1
-rw-r--r--scene/resources/resource_format_text.cpp6
-rw-r--r--scene/resources/segment_shape_2d.cpp8
-rw-r--r--scene/resources/segment_shape_2d.h2
-rw-r--r--scene/resources/shader.cpp8
-rw-r--r--scene/resources/shader.h6
-rw-r--r--scene/resources/shape.h3
-rw-r--r--scene/resources/shape_2d.h2
-rw-r--r--scene/resources/sky.cpp112
-rw-r--r--scene/resources/sky.h30
-rw-r--r--scene/resources/sphere_shape.cpp4
-rw-r--r--scene/resources/sphere_shape.h1
-rw-r--r--scene/resources/style_box.cpp12
-rw-r--r--scene/resources/style_box.h12
-rw-r--r--scene/resources/surface_tool.cpp2
-rw-r--r--scene/resources/text_file.h2
-rw-r--r--scene/resources/texture.cpp1334
-rw-r--r--scene/resources/texture.h365
-rw-r--r--scene/resources/theme.cpp14
-rw-r--r--scene/resources/theme.h10
-rw-r--r--scene/resources/tile_set.cpp48
-rw-r--r--scene/resources/tile_set.h12
-rw-r--r--scene/resources/video_stream.h3
-rw-r--r--scene/resources/visual_shader.cpp3
-rw-r--r--scene/resources/visual_shader.h2
-rw-r--r--scene/resources/visual_shader_nodes.cpp175
-rw-r--r--scene/resources/visual_shader_nodes.h60
-rw-r--r--scene/resources/world.cpp18
-rw-r--r--scene/resources/world.h4
78 files changed, 3644 insertions, 2536 deletions
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index e8cb40154e..a412d8a5e2 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -519,7 +519,7 @@ PoolVector<uint8_t> AudioStreamSample::get_data() const {
Error AudioStreamSample::save_to_wav(const String &p_path) {
if (format == AudioStreamSample::FORMAT_IMA_ADPCM) {
- WARN_PRINTS("Saving IMA_ADPC samples are not supported yet");
+ WARN_PRINT("Saving IMA_ADPC samples are not supported yet");
return ERR_UNAVAILABLE;
}
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index dee3943b8e..e1f485bae6 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -48,6 +48,10 @@ Vector<Vector3> BoxShape::get_debug_mesh_lines() {
return lines;
}
+real_t BoxShape::get_enclosing_radius() const {
+ return extents.length();
+}
+
void BoxShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), extents);
diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h
index b577a70e1e..fb164cc300 100644
--- a/scene/resources/box_shape.h
+++ b/scene/resources/box_shape.h
@@ -48,6 +48,7 @@ public:
Vector3 get_extents() const;
virtual Vector<Vector3> get_debug_mesh_lines();
+ virtual real_t get_enclosing_radius() const;
BoxShape();
};
diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp
index 61331a336d..933129936a 100644
--- a/scene/resources/capsule_shape.cpp
+++ b/scene/resources/capsule_shape.cpp
@@ -69,6 +69,10 @@ Vector<Vector3> CapsuleShape::get_debug_mesh_lines() {
return points;
}
+real_t CapsuleShape::get_enclosing_radius() const {
+ return radius + height * 0.5;
+}
+
void CapsuleShape::_update_shape() {
Dictionary d;
diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h
index 8e7d7bcb94..f097e51175 100644
--- a/scene/resources/capsule_shape.h
+++ b/scene/resources/capsule_shape.h
@@ -51,6 +51,7 @@ public:
float get_height() const;
virtual Vector<Vector3> get_debug_mesh_lines();
+ virtual real_t get_enclosing_radius() const;
CapsuleShape();
};
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 008e8bb13d..5658395cee 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -97,6 +97,10 @@ Rect2 CapsuleShape2D::get_rect() const {
return rect;
}
+real_t CapsuleShape2D::get_enclosing_radius() const {
+ return radius + height * 0.5;
+}
+
void CapsuleShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape2D::set_radius);
diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h
index 8398fab839..fe401a610c 100644
--- a/scene/resources/capsule_shape_2d.h
+++ b/scene/resources/capsule_shape_2d.h
@@ -56,6 +56,7 @@ public:
virtual void draw(const RID &p_to_rid, const Color &p_color);
virtual Rect2 get_rect() const;
+ virtual real_t get_enclosing_radius() const;
CapsuleShape2D();
};
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index 7142309e28..10f8ab8a8a 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -70,6 +70,10 @@ Rect2 CircleShape2D::get_rect() const {
return rect;
}
+real_t CircleShape2D::get_enclosing_radius() const {
+ return radius;
+}
+
void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Vector2> points;
diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h
index cafd291f13..8b064f4d9f 100644
--- a/scene/resources/circle_shape_2d.h
+++ b/scene/resources/circle_shape_2d.h
@@ -50,6 +50,7 @@ public:
virtual void draw(const RID &p_to_rid, const Color &p_color);
virtual Rect2 get_rect() const;
+ virtual real_t get_enclosing_radius() const;
CircleShape2D();
};
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index 48cc08eae4..0a93f99ea3 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -64,6 +64,16 @@ Vector<Vector3> ConcavePolygonShape::get_debug_mesh_lines() {
return points;
}
+real_t ConcavePolygonShape::get_enclosing_radius() const {
+ PoolVector<Vector3> data = get_faces();
+ PoolVector<Vector3>::Read read = data.read();
+ real_t r = 0;
+ for (int i(0); i < data.size(); i++) {
+ r = MAX(read[i].length_squared(), r);
+ }
+ return Math::sqrt(r);
+}
+
void ConcavePolygonShape::_update_shape() {
Shape::_update_shape();
}
diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h
index 5e371954d4..b4bebbd7b4 100644
--- a/scene/resources/concave_polygon_shape.h
+++ b/scene/resources/concave_polygon_shape.h
@@ -66,7 +66,8 @@ public:
void set_faces(const PoolVector<Vector3> &p_faces);
PoolVector<Vector3> get_faces() const;
- Vector<Vector3> get_debug_mesh_lines();
+ virtual Vector<Vector3> get_debug_mesh_lines();
+ virtual real_t get_enclosing_radius() const;
ConcavePolygonShape();
};
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 640f395158..840733add3 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -94,6 +94,16 @@ Rect2 ConcavePolygonShape2D::get_rect() const {
return rect;
}
+real_t ConcavePolygonShape2D::get_enclosing_radius() const {
+ PoolVector<Vector2> data = get_segments();
+ PoolVector<Vector2>::Read read = data.read();
+ real_t r = 0;
+ for (int i(0); i < data.size(); i++) {
+ r = MAX(read[i].length_squared(), r);
+ }
+ return Math::sqrt(r);
+}
+
void ConcavePolygonShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_segments", "segments"), &ConcavePolygonShape2D::set_segments);
diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h
index b95ed100e7..4e47ad34b8 100644
--- a/scene/resources/concave_polygon_shape_2d.h
+++ b/scene/resources/concave_polygon_shape_2d.h
@@ -47,6 +47,7 @@ public:
virtual void draw(const RID &p_to_rid, const Color &p_color);
virtual Rect2 get_rect() const;
+ virtual real_t get_enclosing_radius() const;
ConcavePolygonShape2D();
};
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index 1498eb4af9..21fdcc1f06 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -55,6 +55,16 @@ Vector<Vector3> ConvexPolygonShape::get_debug_mesh_lines() {
return Vector<Vector3>();
}
+real_t ConvexPolygonShape::get_enclosing_radius() const {
+ PoolVector<Vector3> data = get_points();
+ PoolVector<Vector3>::Read read = data.read();
+ real_t r = 0;
+ for (int i(0); i < data.size(); i++) {
+ r = MAX(read[i].length_squared(), r);
+ }
+ return Math::sqrt(r);
+}
+
void ConvexPolygonShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), points);
diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h
index 4725d09b26..e3bf02399a 100644
--- a/scene/resources/convex_polygon_shape.h
+++ b/scene/resources/convex_polygon_shape.h
@@ -48,6 +48,7 @@ public:
PoolVector<Vector3> get_points() const;
virtual Vector<Vector3> get_debug_mesh_lines();
+ virtual real_t get_enclosing_radius() const;
ConvexPolygonShape();
};
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index c404190398..296d014cc7 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -97,6 +97,14 @@ Rect2 ConvexPolygonShape2D::get_rect() const {
return rect;
}
+real_t ConvexPolygonShape2D::get_enclosing_radius() const {
+ real_t r = 0;
+ for (int i(0); i < get_points().size(); i++) {
+ r = MAX(get_points()[i].length_squared(), r);
+ }
+ return Math::sqrt(r);
+}
+
ConvexPolygonShape2D::ConvexPolygonShape2D() :
Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) {
}
diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h
index ed6be738ab..83c250c0ce 100644
--- a/scene/resources/convex_polygon_shape_2d.h
+++ b/scene/resources/convex_polygon_shape_2d.h
@@ -51,6 +51,7 @@ public:
virtual void draw(const RID &p_to_rid, const Color &p_color);
virtual Rect2 get_rect() const;
+ virtual real_t get_enclosing_radius() const;
ConvexPolygonShape2D();
};
diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp
index d9f6e4f054..b9b0d77a1b 100644
--- a/scene/resources/cylinder_shape.cpp
+++ b/scene/resources/cylinder_shape.cpp
@@ -62,6 +62,10 @@ Vector<Vector3> CylinderShape::get_debug_mesh_lines() {
return points;
}
+real_t CylinderShape::get_enclosing_radius() const {
+ return Vector2(radius, height * 0.5).length();
+}
+
void CylinderShape::_update_shape() {
Dictionary d;
diff --git a/scene/resources/cylinder_shape.h b/scene/resources/cylinder_shape.h
index ebddd4d92f..a26fda10cd 100644
--- a/scene/resources/cylinder_shape.h
+++ b/scene/resources/cylinder_shape.h
@@ -50,6 +50,7 @@ public:
float get_height() const;
virtual Vector<Vector3> get_debug_mesh_lines();
+ virtual real_t get_enclosing_radius() const;
CylinderShape();
};
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index cc76df62e5..5a6a8dc286 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -69,7 +69,7 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl
img->resize(orig_size.x * scale, orig_size.y * scale);
}
- texture->create_from_image(img, ImageTexture::FLAG_FILTER);
+ texture->create_from_image(img);
(*tex_cache)[p_src] = texture;
}
@@ -98,7 +98,7 @@ static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left,
}
template <class T>
-static Ref<Texture> make_icon(T p_src) {
+static Ref<Texture2D> make_icon(T p_src) {
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = memnew(Image(p_src));
@@ -115,7 +115,7 @@ static Ref<Texture> make_icon(T p_src) {
img->convert(Image::FORMAT_RGBA8);
img->resize(orig_size.x * scale, orig_size.y * scale);
}
- texture->create_from_image(img, ImageTexture::FLAG_FILTER);
+ texture->create_from_image(img);
return texture;
}
@@ -169,7 +169,7 @@ static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margi
return style;
}
-void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture> &default_icon, Ref<StyleBox> &default_style, float p_scale) {
+void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale) {
scale = p_scale;
@@ -464,7 +464,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("completion_scroll_width", "TextEdit", 3);
theme->set_constant("line_spacing", "TextEdit", 4 * scale);
- Ref<Texture> empty_icon = memnew(ImageTexture);
+ Ref<Texture2D> empty_icon = memnew(ImageTexture);
// HScrollBar
@@ -647,8 +647,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("title_button_color", "Tree", control_font_color);
theme->set_color("font_color", "Tree", control_font_color_low);
theme->set_color("font_color_selected", "Tree", control_font_color_pressed);
- theme->set_color("selection_color", "Tree", Color(0.1, 0.1, 1, 0.8));
- theme->set_color("cursor_color", "Tree", Color(0, 0, 0));
theme->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1));
theme->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2));
theme->set_color("relationship_line_color", "Tree", Color(0.27, 0.27, 0.27));
@@ -875,7 +873,7 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
t.instance();
Ref<StyleBox> default_style;
- Ref<Texture> default_icon;
+ Ref<Texture2D> default_icon;
Ref<Font> default_font;
if (p_font.is_valid()) {
default_font = p_font;
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index 1807770ff4..46f89a9b50 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -33,7 +33,7 @@
#include "scene/resources/theme.h"
-void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture> &default_icon, Ref<StyleBox> &default_style, float p_scale);
+void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale);
void make_default_theme(bool p_hidpi, Ref<Font> p_font);
void clear_default_theme();
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index d19d82d252..d2a90f388e 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -28,8 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef FREETYPE_ENABLED
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_FREETYPE_ENABLED
+
#include "dynamic_font.h"
+
#include "core/os/file_access.h"
#include "core/os/os.h"
@@ -219,11 +222,6 @@ Error DynamicFontAtSize::_load() {
ascent = (face->size->metrics.ascender / 64.0) / oversampling * scale_color_font;
descent = (-face->size->metrics.descender / 64.0) / oversampling * scale_color_font;
linegap = 0;
- texture_flags = 0;
- if (id.mipmaps)
- texture_flags |= Texture::FLAG_MIPMAPS;
- if (id.filter)
- texture_flags |= Texture::FLAG_FILTER;
valid = true;
return OK;
@@ -296,16 +294,6 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
return ret;
}
-void DynamicFontAtSize::set_texture_flags(uint32_t p_flags) {
-
- texture_flags = p_flags;
- for (int i = 0; i < textures.size(); i++) {
- Ref<ImageTexture> &tex = textures.write[i].texture;
- if (!tex.is_null())
- tex->set_flags(p_flags);
- }
-}
-
float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks, bool p_advance_only, bool p_outline) const {
if (!valid)
@@ -348,7 +336,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
modulate.r = modulate.g = modulate.b = 1.0;
}
RID texture = font->textures[ch->texture_idx].texture->get_rid();
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), texture, ch->rect_uv, modulate, false, RID(), false);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), texture, ch->rect_uv, modulate, false, RID(), RID(), Color(1, 1, 1, 1), false);
}
advance = ch->advance;
@@ -533,9 +521,9 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b
if (tex.texture.is_null()) {
tex.texture.instance();
- tex.texture->create_from_image(img, Texture::FLAG_VIDEO_SURFACE | texture_flags);
+ tex.texture->create_from_image(img);
} else {
- tex.texture->set_data(img); //update
+ tex.texture->update(img); //update
}
}
@@ -656,7 +644,6 @@ DynamicFontAtSize::DynamicFontAtSize() {
ascent = 1;
descent = 1;
linegap = 1;
- texture_flags = 0;
oversampling = font_oversampling;
scale_color_font = 1;
}
@@ -755,34 +742,6 @@ Color DynamicFont::get_outline_color() const {
return outline_color;
}
-bool DynamicFont::get_use_mipmaps() const {
-
- return cache_id.mipmaps;
-}
-
-void DynamicFont::set_use_mipmaps(bool p_enable) {
-
- if (cache_id.mipmaps == p_enable)
- return;
- cache_id.mipmaps = p_enable;
- outline_cache_id.mipmaps = p_enable;
- _reload_cache();
-}
-
-bool DynamicFont::get_use_filter() const {
-
- return cache_id.filter;
-}
-
-void DynamicFont::set_use_filter(bool p_enable) {
-
- if (cache_id.filter == p_enable)
- return;
- cache_id.filter = p_enable;
- outline_cache_id.filter = p_enable;
- _reload_cache();
-}
-
bool DynamicFontData::is_antialiased() const {
return antialiased;
@@ -1004,10 +963,6 @@ void DynamicFont::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_outline_color", "color"), &DynamicFont::set_outline_color);
ClassDB::bind_method(D_METHOD("get_outline_color"), &DynamicFont::get_outline_color);
- ClassDB::bind_method(D_METHOD("set_use_mipmaps", "enable"), &DynamicFont::set_use_mipmaps);
- ClassDB::bind_method(D_METHOD("get_use_mipmaps"), &DynamicFont::get_use_mipmaps);
- ClassDB::bind_method(D_METHOD("set_use_filter", "enable"), &DynamicFont::set_use_filter);
- ClassDB::bind_method(D_METHOD("get_use_filter"), &DynamicFont::get_use_filter);
ClassDB::bind_method(D_METHOD("set_spacing", "type", "value"), &DynamicFont::set_spacing);
ClassDB::bind_method(D_METHOD("get_spacing", "type"), &DynamicFont::get_spacing);
@@ -1021,8 +976,6 @@ void DynamicFont::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,1024,1"), "set_outline_size", "get_outline_size");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "get_use_mipmaps");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_filter"), "set_use_filter", "get_use_filter");
ADD_GROUP("Extra Spacing", "extra_spacing");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_top"), "set_spacing", "get_spacing", SPACING_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_bottom"), "set_spacing", "get_spacing", SPACING_BOTTOM);
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 2dafd3ce4f..94f03665d3 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -31,7 +31,9 @@
#ifndef DYNAMIC_FONT_H
#define DYNAMIC_FONT_H
-#ifdef FREETYPE_ENABLED
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_FREETYPE_ENABLED
+
#include "core/io/resource_loader.h"
#include "core/os/mutex.h"
#include "core/os/thread_safe.h"
@@ -54,9 +56,7 @@ public:
struct {
uint32_t size : 16;
uint32_t outline_size : 8;
- uint32_t mipmaps : 1;
- uint32_t filter : 1;
- uint32_t unused : 6;
+ uint32_t unused : 8;
};
uint32_t key;
};
@@ -125,8 +125,6 @@ class DynamicFontAtSize : public Reference {
float oversampling;
float scale_color_font;
- uint32_t texture_flags;
-
bool valid;
struct CharTexture {
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 7597cd636e..12b2bf4bc9 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -61,25 +61,6 @@ void Environment::set_sky_custom_fov(float p_scale) {
bg_sky_custom_fov = p_scale;
VS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale);
}
-void Environment::set_sky_orientation(const Basis &p_orientation) {
-
- bg_sky_orientation = p_orientation;
- _change_notify("background_sky_rotation");
- _change_notify("background_sky_rotation_degrees");
- VS::get_singleton()->environment_set_sky_orientation(environment, bg_sky_orientation);
-}
-void Environment::set_sky_rotation(const Vector3 &p_euler_rad) {
-
- bg_sky_orientation.set_euler(p_euler_rad);
- _change_notify("background_sky_orientation");
- _change_notify("background_sky_rotation_degrees");
- VS::get_singleton()->environment_set_sky_orientation(environment, bg_sky_orientation);
-}
-void Environment::set_sky_rotation_degrees(const Vector3 &p_euler_deg) {
-
- set_sky_rotation(p_euler_deg * Math_PI / 180.0);
- _change_notify("background_sky_rotation");
-}
void Environment::set_bg_color(const Color &p_color) {
bg_color = p_color;
@@ -98,24 +79,43 @@ void Environment::set_canvas_max_layer(int p_max_layer) {
void Environment::set_ambient_light_color(const Color &p_color) {
ambient_color = p_color;
- VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, ambient_energy, ambient_sky_contribution);
+ VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, VS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, VS::EnvironmentReflectionSource(reflection_source), ao_color);
}
void Environment::set_ambient_light_energy(float p_energy) {
ambient_energy = p_energy;
- VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, ambient_energy, ambient_sky_contribution);
+ VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, VS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, VS::EnvironmentReflectionSource(reflection_source), ao_color);
}
void Environment::set_ambient_light_sky_contribution(float p_energy) {
ambient_sky_contribution = p_energy;
- VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, ambient_energy, ambient_sky_contribution);
+ VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, VS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, VS::EnvironmentReflectionSource(reflection_source), ao_color);
}
void Environment::set_camera_feed_id(int p_camera_feed_id) {
camera_feed_id = p_camera_feed_id;
+// FIXME: Disabled during Vulkan refactoring, should be ported.
+#if 0
VS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id);
+#endif
};
+void Environment::set_ambient_source(AmbientSource p_source) {
+ ambient_source = p_source;
+ VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, VS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, VS::EnvironmentReflectionSource(reflection_source), ao_color);
+}
+
+Environment::AmbientSource Environment::get_ambient_source() const {
+ return ambient_source;
+}
+void Environment::set_reflection_source(ReflectionSource p_source) {
+ reflection_source = p_source;
+ VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, VS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, VS::EnvironmentReflectionSource(reflection_source), ao_color);
+}
+Environment::ReflectionSource Environment::get_reflection_source() const {
+ return reflection_source;
+}
+
Environment::BGMode Environment::get_background() const {
return bg_mode;
@@ -130,20 +130,14 @@ float Environment::get_sky_custom_fov() const {
return bg_sky_custom_fov;
}
-Basis Environment::get_sky_orientation() const {
-
- return bg_sky_orientation;
+void Environment::set_sky_rotation(const Vector3 &p_rotation) {
+ sky_rotation = p_rotation;
+ VS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation));
}
Vector3 Environment::get_sky_rotation() const {
- // should we cache this? maybe overkill
- return bg_sky_orientation.get_euler();
-}
-
-Vector3 Environment::get_sky_rotation_degrees() const {
-
- return get_sky_rotation() * 180.0 / Math_PI;
+ return sky_rotation;
}
Color Environment::get_bg_color() const {
@@ -300,26 +294,34 @@ float Environment::get_adjustment_saturation() const {
return adjustment_saturation;
}
-void Environment::set_adjustment_color_correction(const Ref<Texture> &p_ramp) {
+void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) {
adjustment_color_correction = p_ramp;
VS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
}
-Ref<Texture> Environment::get_adjustment_color_correction() const {
+Ref<Texture2D> Environment::get_adjustment_color_correction() const {
return adjustment_color_correction;
}
void Environment::_validate_property(PropertyInfo &property) const {
- if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "background_sky_orientation" || property.name == "background_sky_rotation" || property.name == "background_sky_rotation_degrees" || property.name == "ambient_light/sky_contribution") {
- if (bg_mode != BG_SKY && bg_mode != BG_COLOR_SKY) {
+ if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") {
+ if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
+ if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+
+ if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+
if (property.name == "background_color") {
- if (bg_mode != BG_COLOR && bg_mode != BG_COLOR_SKY) {
+ if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
@@ -341,8 +343,6 @@ void Environment::_validate_property(PropertyInfo &property) const {
"auto_exposure_",
"ss_reflections_",
"ssao_",
- "dof_blur_far_",
- "dof_blur_near_",
"glow_",
"adjustment_",
NULL
@@ -451,7 +451,7 @@ bool Environment::is_ssr_rough() const {
void Environment::set_ssao_enabled(bool p_enable) {
ssao_enabled = p_enable;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
_change_notify();
}
@@ -463,7 +463,7 @@ bool Environment::is_ssao_enabled() const {
void Environment::set_ssao_radius(float p_radius) {
ssao_radius = p_radius;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_radius() const {
@@ -473,7 +473,7 @@ float Environment::get_ssao_radius() const {
void Environment::set_ssao_intensity(float p_intensity) {
ssao_intensity = p_intensity;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_intensity() const {
@@ -481,30 +481,10 @@ float Environment::get_ssao_intensity() const {
return ssao_intensity;
}
-void Environment::set_ssao_radius2(float p_radius) {
-
- ssao_radius2 = p_radius;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
-}
-float Environment::get_ssao_radius2() const {
-
- return ssao_radius2;
-}
-
-void Environment::set_ssao_intensity2(float p_intensity) {
-
- ssao_intensity2 = p_intensity;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
-}
-float Environment::get_ssao_intensity2() const {
-
- return ssao_intensity2;
-}
-
void Environment::set_ssao_bias(float p_bias) {
ssao_bias = p_bias;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_bias() const {
@@ -514,7 +494,7 @@ float Environment::get_ssao_bias() const {
void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
ssao_direct_light_affect = p_direct_light_affect;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_direct_light_affect() const {
@@ -524,49 +504,38 @@ float Environment::get_ssao_direct_light_affect() const {
void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
ssao_ao_channel_affect = p_ao_channel_affect;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_ao_channel_affect() const {
return ssao_ao_channel_affect;
}
-void Environment::set_ssao_color(const Color &p_color) {
+void Environment::set_ao_color(const Color &p_color) {
- ssao_color = p_color;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ ao_color = p_color;
+ VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, VS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, VS::EnvironmentReflectionSource(reflection_source), ao_color);
}
-Color Environment::get_ssao_color() const {
+Color Environment::get_ao_color() const {
- return ssao_color;
+ return ao_color;
}
void Environment::set_ssao_blur(SSAOBlur p_blur) {
ssao_blur = p_blur;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Environment::SSAOBlur Environment::get_ssao_blur() const {
return ssao_blur;
}
-void Environment::set_ssao_quality(SSAOQuality p_quality) {
-
- ssao_quality = p_quality;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
-}
-
-Environment::SSAOQuality Environment::get_ssao_quality() const {
-
- return ssao_quality;
-}
-
void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) {
ssao_edge_sharpness = p_edge_sharpness;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_edge_sharpness() const {
@@ -577,7 +546,7 @@ float Environment::get_ssao_edge_sharpness() const {
void Environment::set_glow_enabled(bool p_enabled) {
glow_enabled = p_enabled;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
_change_notify();
}
@@ -595,7 +564,7 @@ void Environment::set_glow_level(int p_level, bool p_enabled) {
else
glow_levels &= ~(1 << p_level);
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
bool Environment::is_glow_level_enabled(int p_level) const {
@@ -608,7 +577,7 @@ void Environment::set_glow_intensity(float p_intensity) {
glow_intensity = p_intensity;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
float Environment::get_glow_intensity() const {
@@ -618,18 +587,28 @@ float Environment::get_glow_intensity() const {
void Environment::set_glow_strength(float p_strength) {
glow_strength = p_strength;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
float Environment::get_glow_strength() const {
return glow_strength;
}
+void Environment::set_glow_mix(float p_mix) {
+
+ glow_mix = p_mix;
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
+}
+float Environment::get_glow_mix() const {
+
+ return glow_mix;
+}
+
void Environment::set_glow_bloom(float p_threshold) {
glow_bloom = p_threshold;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
float Environment::get_glow_bloom() const {
@@ -640,7 +619,8 @@ void Environment::set_glow_blend_mode(GlowBlendMode p_mode) {
glow_blend_mode = p_mode;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
+ _change_notify();
}
Environment::GlowBlendMode Environment::get_glow_blend_mode() const {
@@ -651,7 +631,7 @@ void Environment::set_glow_hdr_bleed_threshold(float p_threshold) {
glow_hdr_bleed_threshold = p_threshold;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
float Environment::get_glow_hdr_bleed_threshold() const {
@@ -662,7 +642,7 @@ void Environment::set_glow_hdr_luminance_cap(float p_amount) {
glow_hdr_luminance_cap = p_amount;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
float Environment::get_glow_hdr_luminance_cap() const {
@@ -673,7 +653,7 @@ void Environment::set_glow_hdr_bleed_scale(float p_scale) {
glow_hdr_bleed_scale = p_scale;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
float Environment::get_glow_hdr_bleed_scale() const {
@@ -683,7 +663,7 @@ float Environment::get_glow_hdr_bleed_scale() const {
void Environment::set_glow_bicubic_upscale(bool p_enable) {
glow_bicubic_upscale = p_enable;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
bool Environment::is_glow_bicubic_upscale_enabled() const {
@@ -691,115 +671,6 @@ bool Environment::is_glow_bicubic_upscale_enabled() const {
return glow_bicubic_upscale;
}
-void Environment::set_dof_blur_far_enabled(bool p_enable) {
-
- dof_blur_far_enabled = p_enable;
- VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
- _change_notify();
-}
-
-bool Environment::is_dof_blur_far_enabled() const {
-
- return dof_blur_far_enabled;
-}
-
-void Environment::set_dof_blur_far_distance(float p_distance) {
-
- dof_blur_far_distance = p_distance;
- VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
-}
-float Environment::get_dof_blur_far_distance() const {
-
- return dof_blur_far_distance;
-}
-
-void Environment::set_dof_blur_far_transition(float p_distance) {
-
- dof_blur_far_transition = p_distance;
- VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
-}
-float Environment::get_dof_blur_far_transition() const {
-
- return dof_blur_far_transition;
-}
-
-void Environment::set_dof_blur_far_amount(float p_amount) {
-
- dof_blur_far_amount = p_amount;
- VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
-}
-float Environment::get_dof_blur_far_amount() const {
-
- return dof_blur_far_amount;
-}
-
-void Environment::set_dof_blur_far_quality(DOFBlurQuality p_quality) {
-
- dof_blur_far_quality = p_quality;
- VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
-}
-
-Environment::DOFBlurQuality Environment::get_dof_blur_far_quality() const {
-
- return dof_blur_far_quality;
-}
-
-void Environment::set_dof_blur_near_enabled(bool p_enable) {
-
- dof_blur_near_enabled = p_enable;
- VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
- _change_notify();
-}
-
-bool Environment::is_dof_blur_near_enabled() const {
-
- return dof_blur_near_enabled;
-}
-
-void Environment::set_dof_blur_near_distance(float p_distance) {
-
- dof_blur_near_distance = p_distance;
- VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
-}
-
-float Environment::get_dof_blur_near_distance() const {
-
- return dof_blur_near_distance;
-}
-
-void Environment::set_dof_blur_near_transition(float p_distance) {
-
- dof_blur_near_transition = p_distance;
- VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
-}
-
-float Environment::get_dof_blur_near_transition() const {
-
- return dof_blur_near_transition;
-}
-
-void Environment::set_dof_blur_near_amount(float p_amount) {
-
- dof_blur_near_amount = p_amount;
- VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
-}
-
-float Environment::get_dof_blur_near_amount() const {
-
- return dof_blur_near_amount;
-}
-
-void Environment::set_dof_blur_near_quality(DOFBlurQuality p_quality) {
-
- dof_blur_near_quality = p_quality;
- VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
-}
-
-Environment::DOFBlurQuality Environment::get_dof_blur_near_quality() const {
-
- return dof_blur_near_quality;
-}
-
void Environment::set_fog_enabled(bool p_enabled) {
fog_enabled = p_enabled;
@@ -943,14 +814,31 @@ float Environment::get_fog_height_curve() const {
return fog_height_curve;
}
+#ifndef DISABLE_DEPRECATED
+// Kept for compatibility from 3.x to 4.0.
+bool Environment::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "background_sky") {
+ set_sky(p_value);
+ return true;
+ } else if (p_name == "background_sky_custom_fov") {
+ set_sky_custom_fov(p_value);
+ return true;
+ } else if (p_name == "background_sky_orientation") {
+ Vector3 euler = p_value.operator Basis().get_euler();
+ set_sky_rotation(euler);
+ return true;
+ } else {
+ return false;
+ }
+}
+#endif
+
void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky);
ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov);
- ClassDB::bind_method(D_METHOD("set_sky_orientation", "orientation"), &Environment::set_sky_orientation);
ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation);
- ClassDB::bind_method(D_METHOD("set_sky_rotation_degrees", "euler_degrees"), &Environment::set_sky_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
@@ -958,13 +846,13 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy);
ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "energy"), &Environment::set_ambient_light_sky_contribution);
ClassDB::bind_method(D_METHOD("set_camera_feed_id", "camera_feed_id"), &Environment::set_camera_feed_id);
+ ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source);
+ ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source);
ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background);
ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky);
ClassDB::bind_method(D_METHOD("get_sky_custom_fov"), &Environment::get_sky_custom_fov);
- ClassDB::bind_method(D_METHOD("get_sky_orientation"), &Environment::get_sky_orientation);
ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation);
- ClassDB::bind_method(D_METHOD("get_sky_rotation_degrees"), &Environment::get_sky_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy);
ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer);
@@ -972,24 +860,29 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy);
ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution);
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id);
+ ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source);
+ ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source);
+ ClassDB::bind_method(D_METHOD("set_ao_color", "color"), &Environment::set_ao_color);
+ ClassDB::bind_method(D_METHOD("get_ao_color"), &Environment::get_ao_color);
ADD_GROUP("Background", "background_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Color+Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "background_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov");
- ADD_PROPERTY(PropertyInfo(Variant::BASIS, "background_sky_orientation"), "set_sky_orientation", "get_sky_orientation");
- // Only display rotation in degrees in the inspector (like in Spatial).
- // This avoids displaying the same information twice.
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "background_sky_rotation", PROPERTY_HINT_NONE, "", 0), "set_sky_rotation", "get_sky_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "background_sky_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_sky_rotation_degrees", "get_sky_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
+ ADD_GROUP("Sky", "sky_");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation"), "set_sky_rotation", "get_sky_rotation");
ADD_GROUP("Ambient Light", "ambient_light_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Color,Sky"), "set_ambient_source", "get_ambient_source");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_sky_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_sky_contribution", "get_ambient_light_sky_contribution");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_occlusion_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ao_color", "get_ao_color");
+ ADD_GROUP("Reflected Light", "reflected_light_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "reflected_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Sky"), "set_reflection_source", "get_reflection_source");
ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled);
ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled);
@@ -1119,12 +1012,6 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity);
ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity);
- ClassDB::bind_method(D_METHOD("set_ssao_radius2", "radius"), &Environment::set_ssao_radius2);
- ClassDB::bind_method(D_METHOD("get_ssao_radius2"), &Environment::get_ssao_radius2);
-
- ClassDB::bind_method(D_METHOD("set_ssao_intensity2", "intensity"), &Environment::set_ssao_intensity2);
- ClassDB::bind_method(D_METHOD("get_ssao_intensity2"), &Environment::get_ssao_intensity2);
-
ClassDB::bind_method(D_METHOD("set_ssao_bias", "bias"), &Environment::set_ssao_bias);
ClassDB::bind_method(D_METHOD("get_ssao_bias"), &Environment::get_ssao_bias);
@@ -1134,15 +1021,9 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect);
ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
- ClassDB::bind_method(D_METHOD("set_ssao_color", "color"), &Environment::set_ssao_color);
- ClassDB::bind_method(D_METHOD("get_ssao_color"), &Environment::get_ssao_color);
-
ClassDB::bind_method(D_METHOD("set_ssao_blur", "mode"), &Environment::set_ssao_blur);
ClassDB::bind_method(D_METHOD("get_ssao_blur"), &Environment::get_ssao_blur);
- ClassDB::bind_method(D_METHOD("set_ssao_quality", "quality"), &Environment::set_ssao_quality);
- ClassDB::bind_method(D_METHOD("get_ssao_quality"), &Environment::get_ssao_quality);
-
ClassDB::bind_method(D_METHOD("set_ssao_edge_sharpness", "edge_sharpness"), &Environment::set_ssao_edge_sharpness);
ClassDB::bind_method(D_METHOD("get_ssao_edge_sharpness"), &Environment::get_ssao_edge_sharpness);
@@ -1150,60 +1031,12 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_ssao_radius", "get_ssao_radius");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity", "get_ssao_intensity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_radius2", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_radius2", "get_ssao_radius2");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity2", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity2", "get_ssao_intensity2");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ssao_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ssao_color", "get_ssao_color");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_ssao_quality", "get_ssao_quality");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_edge_sharpness", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_ssao_edge_sharpness", "get_ssao_edge_sharpness");
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &Environment::set_dof_blur_far_enabled);
- ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &Environment::is_dof_blur_far_enabled);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "intensity"), &Environment::set_dof_blur_far_distance);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &Environment::get_dof_blur_far_distance);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "intensity"), &Environment::set_dof_blur_far_transition);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &Environment::get_dof_blur_far_transition);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_amount", "intensity"), &Environment::set_dof_blur_far_amount);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_amount"), &Environment::get_dof_blur_far_amount);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_quality", "intensity"), &Environment::set_dof_blur_far_quality);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_quality"), &Environment::get_dof_blur_far_quality);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &Environment::set_dof_blur_near_enabled);
- ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &Environment::is_dof_blur_near_enabled);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "intensity"), &Environment::set_dof_blur_near_distance);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &Environment::get_dof_blur_near_distance);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "intensity"), &Environment::set_dof_blur_near_transition);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &Environment::get_dof_blur_near_transition);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_amount", "intensity"), &Environment::set_dof_blur_near_amount);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_amount"), &Environment::get_dof_blur_near_amount);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_quality", "level"), &Environment::set_dof_blur_near_quality);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_quality"), &Environment::get_dof_blur_near_quality);
-
- ADD_GROUP("DOF Far Blur", "dof_blur_far_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_far_amount", "get_dof_blur_far_amount");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "dof_blur_far_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_dof_blur_far_quality", "get_dof_blur_far_quality");
-
- ADD_GROUP("DOF Near Blur", "dof_blur_near_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_near_amount", "get_dof_blur_near_amount");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "dof_blur_near_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_dof_blur_near_quality", "get_dof_blur_near_quality");
-
ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled);
ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled);
@@ -1216,6 +1049,9 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength);
ClassDB::bind_method(D_METHOD("get_glow_strength"), &Environment::get_glow_strength);
+ ClassDB::bind_method(D_METHOD("set_glow_mix", "mix"), &Environment::set_glow_mix);
+ ClassDB::bind_method(D_METHOD("get_glow_mix"), &Environment::get_glow_mix);
+
ClassDB::bind_method(D_METHOD("set_glow_bloom", "amount"), &Environment::set_glow_bloom);
ClassDB::bind_method(D_METHOD("get_glow_bloom"), &Environment::get_glow_bloom);
@@ -1245,9 +1081,10 @@ void Environment::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/7"), "set_glow_level", "is_glow_level_enabled", 6);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_bloom", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_bloom", "get_glow_bloom");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace"), "set_glow_blend_mode", "get_glow_blend_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace,Mix"), "set_glow_blend_mode", "get_glow_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
@@ -1273,59 +1110,58 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_adjustment_color_correction", "get_adjustment_color_correction");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_adjustment_color_correction", "get_adjustment_color_correction");
- BIND_ENUM_CONSTANT(BG_KEEP);
BIND_ENUM_CONSTANT(BG_CLEAR_COLOR);
BIND_ENUM_CONSTANT(BG_COLOR);
BIND_ENUM_CONSTANT(BG_SKY);
- BIND_ENUM_CONSTANT(BG_COLOR_SKY);
BIND_ENUM_CONSTANT(BG_CANVAS);
+ BIND_ENUM_CONSTANT(BG_KEEP);
BIND_ENUM_CONSTANT(BG_CAMERA_FEED);
BIND_ENUM_CONSTANT(BG_MAX);
+ BIND_ENUM_CONSTANT(AMBIENT_SOURCE_BG);
+ BIND_ENUM_CONSTANT(AMBIENT_SOURCE_DISABLED);
+ BIND_ENUM_CONSTANT(AMBIENT_SOURCE_COLOR);
+ BIND_ENUM_CONSTANT(AMBIENT_SOURCE_SKY);
+
+ BIND_ENUM_CONSTANT(REFLECTION_SOURCE_BG);
+ BIND_ENUM_CONSTANT(REFLECTION_SOURCE_DISABLED);
+ BIND_ENUM_CONSTANT(REFLECTION_SOURCE_SKY);
+
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
+ BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX);
BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR);
BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT);
BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC);
BIND_ENUM_CONSTANT(TONE_MAPPER_ACES);
- BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
- BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
- BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH);
-
BIND_ENUM_CONSTANT(SSAO_BLUR_DISABLED);
BIND_ENUM_CONSTANT(SSAO_BLUR_1x1);
BIND_ENUM_CONSTANT(SSAO_BLUR_2x2);
BIND_ENUM_CONSTANT(SSAO_BLUR_3x3);
-
- BIND_ENUM_CONSTANT(SSAO_QUALITY_LOW);
- BIND_ENUM_CONSTANT(SSAO_QUALITY_MEDIUM);
- BIND_ENUM_CONSTANT(SSAO_QUALITY_HIGH);
}
Environment::Environment() :
bg_mode(BG_CLEAR_COLOR),
tone_mapper(TONE_MAPPER_LINEAR),
ssao_blur(SSAO_BLUR_3x3),
- ssao_quality(SSAO_QUALITY_MEDIUM),
- glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE),
- dof_blur_far_quality(DOF_BLUR_QUALITY_LOW),
- dof_blur_near_quality(DOF_BLUR_QUALITY_LOW) {
+ glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE) {
environment = VS::get_singleton()->environment_create();
bg_mode = BG_CLEAR_COLOR;
bg_sky_custom_fov = 0;
- bg_sky_orientation = Basis();
bg_energy = 1.0;
bg_canvas_max_layer = 0;
ambient_energy = 1.0;
//ambient_sky_contribution = 1.0;
+ ambient_source = AMBIENT_SOURCE_BG;
+ reflection_source = REFLECTION_SOURCE_BG;
set_ambient_light_sky_contribution(1.0);
set_camera_feed_id(1);
@@ -1357,19 +1193,17 @@ Environment::Environment() :
ssao_enabled = false;
ssao_radius = 1;
ssao_intensity = 1;
- ssao_radius2 = 0;
- ssao_intensity2 = 1;
ssao_bias = 0.01;
ssao_direct_light_affect = 0.0;
ssao_ao_channel_affect = 0.0;
ssao_blur = SSAO_BLUR_3x3;
set_ssao_edge_sharpness(4);
- set_ssao_quality(SSAO_QUALITY_MEDIUM);
glow_enabled = false;
glow_levels = (1 << 2) | (1 << 4);
glow_intensity = 0.8;
glow_strength = 1.0;
+ glow_mix = 0.05;
glow_bloom = 0.0;
glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT;
glow_hdr_bleed_threshold = 1.0;
@@ -1377,18 +1211,6 @@ Environment::Environment() :
glow_hdr_bleed_scale = 2.0;
glow_bicubic_upscale = false;
- dof_blur_far_enabled = false;
- dof_blur_far_distance = 10;
- dof_blur_far_transition = 5;
- dof_blur_far_amount = 0.1;
- dof_blur_far_quality = DOF_BLUR_QUALITY_MEDIUM;
-
- dof_blur_near_enabled = false;
- dof_blur_near_distance = 2;
- dof_blur_near_transition = 1;
- dof_blur_near_amount = 0.1;
- dof_blur_near_quality = DOF_BLUR_QUALITY_MEDIUM;
-
fog_enabled = false;
fog_color = Color(0.5, 0.5, 0.5);
fog_sun_color = Color(0.8, 0.8, 0.0);
@@ -1416,3 +1238,167 @@ Environment::~Environment() {
VS::get_singleton()->free(environment);
}
+
+//////////////////////
+
+void CameraEffects::set_dof_blur_far_enabled(bool p_enable) {
+
+ dof_blur_far_enabled = p_enable;
+ VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
+}
+
+bool CameraEffects::is_dof_blur_far_enabled() const {
+
+ return dof_blur_far_enabled;
+}
+
+void CameraEffects::set_dof_blur_far_distance(float p_distance) {
+
+ dof_blur_far_distance = p_distance;
+ VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
+}
+float CameraEffects::get_dof_blur_far_distance() const {
+
+ return dof_blur_far_distance;
+}
+
+void CameraEffects::set_dof_blur_far_transition(float p_distance) {
+
+ dof_blur_far_transition = p_distance;
+ VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
+}
+float CameraEffects::get_dof_blur_far_transition() const {
+
+ return dof_blur_far_transition;
+}
+
+void CameraEffects::set_dof_blur_near_enabled(bool p_enable) {
+
+ dof_blur_near_enabled = p_enable;
+ VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
+ _change_notify();
+}
+
+bool CameraEffects::is_dof_blur_near_enabled() const {
+
+ return dof_blur_near_enabled;
+}
+
+void CameraEffects::set_dof_blur_near_distance(float p_distance) {
+
+ dof_blur_near_distance = p_distance;
+ VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
+}
+
+float CameraEffects::get_dof_blur_near_distance() const {
+
+ return dof_blur_near_distance;
+}
+
+void CameraEffects::set_dof_blur_near_transition(float p_distance) {
+
+ dof_blur_near_transition = p_distance;
+ VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
+}
+
+float CameraEffects::get_dof_blur_near_transition() const {
+
+ return dof_blur_near_transition;
+}
+
+void CameraEffects::set_dof_blur_amount(float p_amount) {
+
+ dof_blur_amount = p_amount;
+ VS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
+}
+float CameraEffects::get_dof_blur_amount() const {
+
+ return dof_blur_amount;
+}
+
+void CameraEffects::set_override_exposure_enabled(bool p_enabled) {
+ override_exposure_enabled = p_enabled;
+ VS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure);
+}
+
+bool CameraEffects::is_override_exposure_enabled() const {
+ return override_exposure_enabled;
+}
+
+void CameraEffects::set_override_exposure(float p_exposure) {
+ override_exposure = p_exposure;
+ VS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure);
+}
+
+float CameraEffects::get_override_exposure() const {
+ return override_exposure;
+}
+
+RID CameraEffects::get_rid() const {
+ return camera_effects;
+}
+
+void CameraEffects::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled);
+ ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "intensity"), &CameraEffects::set_dof_blur_far_distance);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance);
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "intensity"), &CameraEffects::set_dof_blur_far_transition);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition);
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled);
+ ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "intensity"), &CameraEffects::set_dof_blur_near_distance);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance);
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "intensity"), &CameraEffects::set_dof_blur_near_transition);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition);
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "intensity"), &CameraEffects::set_dof_blur_amount);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount);
+
+ ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enable"), &CameraEffects::set_override_exposure_enabled);
+ ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure);
+ ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure);
+
+ ADD_GROUP("DOF Blur", "dof_blur_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
+ ADD_GROUP("Override Exposure", "override_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enable"), "set_override_exposure_enabled", "is_override_exposure_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure");
+}
+
+CameraEffects::CameraEffects() {
+
+ camera_effects = VS::get_singleton()->camera_effects_create();
+
+ dof_blur_far_enabled = false;
+ dof_blur_far_distance = 10;
+ dof_blur_far_transition = 5;
+
+ dof_blur_near_enabled = false;
+ dof_blur_near_distance = 2;
+ dof_blur_near_transition = 1;
+
+ set_dof_blur_amount(0.1);
+
+ override_exposure_enabled = false;
+ set_override_exposure(1.0);
+}
+
+CameraEffects::~CameraEffects() {
+
+ VS::get_singleton()->free(camera_effects);
+}
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 62c6c5b4cd..f9fe26f792 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -46,13 +46,25 @@ public:
BG_CLEAR_COLOR,
BG_COLOR,
BG_SKY,
- BG_COLOR_SKY,
BG_CANVAS,
BG_KEEP,
BG_CAMERA_FEED,
BG_MAX
};
+ enum AmbientSource {
+ AMBIENT_SOURCE_BG,
+ AMBIENT_SOURCE_DISABLED,
+ AMBIENT_SOURCE_COLOR,
+ AMBIENT_SOURCE_SKY,
+ };
+
+ enum ReflectionSource {
+ REFLECTION_SOURCE_BG,
+ REFLECTION_SOURCE_DISABLED,
+ REFLECTION_SOURCE_SKY,
+ };
+
enum ToneMapper {
TONE_MAPPER_LINEAR,
TONE_MAPPER_REINHARDT,
@@ -65,12 +77,7 @@ public:
GLOW_BLEND_MODE_SCREEN,
GLOW_BLEND_MODE_SOFTLIGHT,
GLOW_BLEND_MODE_REPLACE,
- };
-
- enum DOFBlurQuality {
- DOF_BLUR_QUALITY_LOW,
- DOF_BLUR_QUALITY_MEDIUM,
- DOF_BLUR_QUALITY_HIGH,
+ GLOW_BLEND_MODE_MIX,
};
enum SSAOBlur {
@@ -80,26 +87,23 @@ public:
SSAO_BLUR_3x3
};
- enum SSAOQuality {
- SSAO_QUALITY_LOW,
- SSAO_QUALITY_MEDIUM,
- SSAO_QUALITY_HIGH
- };
-
private:
RID environment;
BGMode bg_mode;
Ref<Sky> bg_sky;
float bg_sky_custom_fov;
- Basis bg_sky_orientation;
+ Vector3 sky_rotation;
Color bg_color;
float bg_energy;
int bg_canvas_max_layer;
Color ambient_color;
float ambient_energy;
+ Color ao_color;
float ambient_sky_contribution;
int camera_feed_id;
+ AmbientSource ambient_source;
+ ReflectionSource reflection_source;
ToneMapper tone_mapper;
float tonemap_exposure;
@@ -114,7 +118,7 @@ private:
float adjustment_contrast;
float adjustment_saturation;
float adjustment_brightness;
- Ref<Texture> adjustment_color_correction;
+ Ref<Texture2D> adjustment_color_correction;
bool ssr_enabled;
int ssr_max_steps;
@@ -126,20 +130,17 @@ private:
bool ssao_enabled;
float ssao_radius;
float ssao_intensity;
- float ssao_radius2;
- float ssao_intensity2;
float ssao_bias;
float ssao_direct_light_affect;
float ssao_ao_channel_affect;
- Color ssao_color;
SSAOBlur ssao_blur;
float ssao_edge_sharpness;
- SSAOQuality ssao_quality;
bool glow_enabled;
int glow_levels;
float glow_intensity;
float glow_strength;
+ float glow_mix;
float glow_bloom;
GlowBlendMode glow_blend_mode;
float glow_hdr_bleed_threshold;
@@ -147,18 +148,6 @@ private:
float glow_hdr_luminance_cap;
bool glow_bicubic_upscale;
- bool dof_blur_far_enabled;
- float dof_blur_far_distance;
- float dof_blur_far_transition;
- float dof_blur_far_amount;
- DOFBlurQuality dof_blur_far_quality;
-
- bool dof_blur_near_enabled;
- float dof_blur_near_distance;
- float dof_blur_near_transition;
- float dof_blur_near_amount;
- DOFBlurQuality dof_blur_near_quality;
-
bool fog_enabled;
Color fog_color;
Color fog_sun_color;
@@ -180,14 +169,17 @@ private:
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const;
+#ifndef DISABLE_DEPRECATED
+ // Kept for compatibility from 3.x to 4.0.
+ bool _set(const StringName &p_name, const Variant &p_value);
+#endif
public:
void set_background(BGMode p_bg);
+
void set_sky(const Ref<Sky> &p_sky);
void set_sky_custom_fov(float p_scale);
- void set_sky_orientation(const Basis &p_orientation);
- void set_sky_rotation(const Vector3 &p_euler_rad);
- void set_sky_rotation_degrees(const Vector3 &p_euler_deg);
+ void set_sky_rotation(const Vector3 &p_rotation);
void set_bg_color(const Color &p_color);
void set_bg_energy(float p_energy);
void set_canvas_max_layer(int p_max_layer);
@@ -195,13 +187,15 @@ public:
void set_ambient_light_energy(float p_energy);
void set_ambient_light_sky_contribution(float p_energy);
void set_camera_feed_id(int p_camera_feed_id);
+ void set_ambient_source(AmbientSource p_source);
+ AmbientSource get_ambient_source() const;
+ void set_reflection_source(ReflectionSource p_source);
+ ReflectionSource get_reflection_source() const;
BGMode get_background() const;
Ref<Sky> get_sky() const;
float get_sky_custom_fov() const;
- Basis get_sky_orientation() const;
Vector3 get_sky_rotation() const;
- Vector3 get_sky_rotation_degrees() const;
Color get_bg_color() const;
float get_bg_energy() const;
int get_canvas_max_layer() const;
@@ -246,8 +240,8 @@ public:
void set_adjustment_saturation(float p_saturation);
float get_adjustment_saturation() const;
- void set_adjustment_color_correction(const Ref<Texture> &p_ramp);
- Ref<Texture> get_adjustment_color_correction() const;
+ void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp);
+ Ref<Texture2D> get_adjustment_color_correction() const;
void set_ssr_enabled(bool p_enable);
bool is_ssr_enabled() const;
@@ -276,12 +270,6 @@ public:
void set_ssao_intensity(float p_intensity);
float get_ssao_intensity() const;
- void set_ssao_radius2(float p_radius);
- float get_ssao_radius2() const;
-
- void set_ssao_intensity2(float p_intensity);
- float get_ssao_intensity2() const;
-
void set_ssao_bias(float p_bias);
float get_ssao_bias() const;
@@ -291,15 +279,12 @@ public:
void set_ssao_ao_channel_affect(float p_ao_channel_affect);
float get_ssao_ao_channel_affect() const;
- void set_ssao_color(const Color &p_color);
- Color get_ssao_color() const;
+ void set_ao_color(const Color &p_color);
+ Color get_ao_color() const;
void set_ssao_blur(SSAOBlur p_blur);
SSAOBlur get_ssao_blur() const;
- void set_ssao_quality(SSAOQuality p_quality);
- SSAOQuality get_ssao_quality() const;
-
void set_ssao_edge_sharpness(float p_edge_sharpness);
float get_ssao_edge_sharpness() const;
@@ -315,6 +300,9 @@ public:
void set_glow_strength(float p_strength);
float get_glow_strength() const;
+ void set_glow_mix(float p_mix);
+ float get_glow_mix() const;
+
void set_glow_bloom(float p_threshold);
float get_glow_bloom() const;
@@ -333,36 +321,6 @@ public:
void set_glow_bicubic_upscale(bool p_enable);
bool is_glow_bicubic_upscale_enabled() const;
- void set_dof_blur_far_enabled(bool p_enable);
- bool is_dof_blur_far_enabled() const;
-
- void set_dof_blur_far_distance(float p_distance);
- float get_dof_blur_far_distance() const;
-
- void set_dof_blur_far_transition(float p_distance);
- float get_dof_blur_far_transition() const;
-
- void set_dof_blur_far_amount(float p_amount);
- float get_dof_blur_far_amount() const;
-
- void set_dof_blur_far_quality(DOFBlurQuality p_quality);
- DOFBlurQuality get_dof_blur_far_quality() const;
-
- void set_dof_blur_near_enabled(bool p_enable);
- bool is_dof_blur_near_enabled() const;
-
- void set_dof_blur_near_distance(float p_distance);
- float get_dof_blur_near_distance() const;
-
- void set_dof_blur_near_transition(float p_distance);
- float get_dof_blur_near_transition() const;
-
- void set_dof_blur_near_amount(float p_amount);
- float get_dof_blur_near_amount() const;
-
- void set_dof_blur_near_quality(DOFBlurQuality p_quality);
- DOFBlurQuality get_dof_blur_near_quality() const;
-
void set_fog_enabled(bool p_enabled);
bool is_fog_enabled() const;
@@ -412,10 +370,67 @@ public:
};
VARIANT_ENUM_CAST(Environment::BGMode)
+VARIANT_ENUM_CAST(Environment::AmbientSource)
+VARIANT_ENUM_CAST(Environment::ReflectionSource)
VARIANT_ENUM_CAST(Environment::ToneMapper)
VARIANT_ENUM_CAST(Environment::GlowBlendMode)
-VARIANT_ENUM_CAST(Environment::DOFBlurQuality)
-VARIANT_ENUM_CAST(Environment::SSAOQuality)
VARIANT_ENUM_CAST(Environment::SSAOBlur)
+class CameraEffects : public Resource {
+
+ GDCLASS(CameraEffects, Resource);
+
+private:
+ RID camera_effects;
+
+ bool dof_blur_far_enabled;
+ float dof_blur_far_distance;
+ float dof_blur_far_transition;
+
+ bool dof_blur_near_enabled;
+ float dof_blur_near_distance;
+ float dof_blur_near_transition;
+
+ float dof_blur_amount;
+
+ bool override_exposure_enabled;
+ float override_exposure;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_dof_blur_far_enabled(bool p_enable);
+ bool is_dof_blur_far_enabled() const;
+
+ void set_dof_blur_far_distance(float p_distance);
+ float get_dof_blur_far_distance() const;
+
+ void set_dof_blur_far_transition(float p_distance);
+ float get_dof_blur_far_transition() const;
+
+ void set_dof_blur_near_enabled(bool p_enable);
+ bool is_dof_blur_near_enabled() const;
+
+ void set_dof_blur_near_distance(float p_distance);
+ float get_dof_blur_near_distance() const;
+
+ void set_dof_blur_near_transition(float p_distance);
+ float get_dof_blur_near_transition() const;
+
+ void set_dof_blur_amount(float p_amount);
+ float get_dof_blur_amount() const;
+
+ void set_override_exposure_enabled(bool p_enabled);
+ bool is_override_exposure_enabled() const;
+
+ void set_override_exposure(float p_exposure);
+ float get_override_exposure() const;
+
+ virtual RID get_rid() const;
+
+ CameraEffects();
+ ~CameraEffects();
+};
+
#endif // ENVIRONMENT_H
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 19c59b3817..872d6a043c 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -182,7 +182,7 @@ void BitmapFont::_set_textures(const Vector<Variant> &p_textures) {
textures.clear();
for (int i = 0; i < p_textures.size(); i++) {
- Ref<Texture> tex = p_textures[i];
+ Ref<Texture2D> tex = p_textures[i];
ERR_CONTINUE(!tex.is_valid());
add_texture(tex);
}
@@ -192,7 +192,7 @@ Vector<Variant> BitmapFont::_get_textures() const {
Vector<Variant> rtextures;
for (int i = 0; i < textures.size(); i++)
- rtextures.push_back(textures[i].get_ref_ptr());
+ rtextures.push_back(textures[i]);
return rtextures;
}
@@ -270,7 +270,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) {
String base_dir = p_file.get_base_dir();
String file = base_dir.plus_file(keys["file"]);
- Ref<Texture> tex = ResourceLoader::load(file);
+ Ref<Texture2D> tex = ResourceLoader::load(file);
if (tex.is_null()) {
ERR_PRINT("Can't load font texture!");
} else {
@@ -356,7 +356,7 @@ float BitmapFont::get_descent() const {
return height - ascent;
}
-void BitmapFont::add_texture(const Ref<Texture> &p_texture) {
+void BitmapFont::add_texture(const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object.");
textures.push_back(p_texture);
@@ -367,9 +367,9 @@ int BitmapFont::get_texture_count() const {
return textures.size();
};
-Ref<Texture> BitmapFont::get_texture(int p_idx) const {
+Ref<Texture2D> BitmapFont::get_texture(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, textures.size(), Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_idx, textures.size(), Ref<Texture2D>());
return textures[p_idx];
};
@@ -556,7 +556,7 @@ float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_c
cpos.x += c->h_align;
cpos.y -= ascent;
cpos.y += c->v_align;
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx]->get_rid(), c->rect, p_modulate, false, RID(), false);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx]->get_rid(), c->rect, p_modulate, false, RID(), RID(), Color(1, 1, 1, 1), false);
}
return get_char_size(p_char, p_next).width;
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 411145c153..fc1d92e2f9 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -108,7 +108,7 @@ class BitmapFont : public Font {
GDCLASS(BitmapFont, Font);
RES_BASE_EXTENSION("font");
- Vector<Ref<Texture> > textures;
+ Vector<Ref<Texture2D> > textures;
public:
struct Character {
@@ -168,7 +168,7 @@ public:
float get_ascent() const;
float get_descent() const;
- void add_texture(const Ref<Texture> &p_texture);
+ void add_texture(const Ref<Texture2D> &p_texture);
void add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1);
int get_character_count() const;
@@ -176,7 +176,7 @@ public:
Character get_character(CharType p_char) const;
int get_texture_count() const;
- Ref<Texture> get_texture(int p_idx) const;
+ Ref<Texture2D> get_texture(int p_idx) const;
void add_kerning_pair(CharType p_A, CharType p_B, int p_kerning);
int get_kerning_pair(CharType p_A, CharType p_B) const;
diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp
index 2b86d658d8..48c9221e27 100644
--- a/scene/resources/height_map_shape.cpp
+++ b/scene/resources/height_map_shape.cpp
@@ -76,6 +76,10 @@ Vector<Vector3> HeightMapShape::get_debug_mesh_lines() {
return points;
}
+real_t HeightMapShape::get_enclosing_radius() const {
+ return Vector3(real_t(map_width), max_height - min_height, real_t(map_depth)).length();
+}
+
void HeightMapShape::_update_shape() {
Dictionary d;
diff --git a/scene/resources/height_map_shape.h b/scene/resources/height_map_shape.h
index 3a976e3add..a6263f061f 100644
--- a/scene/resources/height_map_shape.h
+++ b/scene/resources/height_map_shape.h
@@ -55,6 +55,7 @@ public:
PoolRealArray get_map_data() const;
virtual Vector<Vector3> get_debug_mesh_lines();
+ virtual real_t get_enclosing_radius() const;
HeightMapShape();
};
diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp
index 7f39467403..d1bb61820b 100644
--- a/scene/resources/line_shape_2d.cpp
+++ b/scene/resources/line_shape_2d.cpp
@@ -100,6 +100,10 @@ Rect2 LineShape2D::get_rect() const {
return rect;
}
+real_t LineShape2D::get_enclosing_radius() const {
+ return d;
+}
+
void LineShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal);
@@ -115,7 +119,7 @@ void LineShape2D::_bind_methods() {
LineShape2D::LineShape2D() :
Shape2D(Physics2DServer::get_singleton()->line_shape_create()) {
- normal = Vector2(0, -1);
+ normal = Vector2(0, 1);
d = 0;
_update_shape();
}
diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h
index 7babfe12f6..5bf9e85bb9 100644
--- a/scene/resources/line_shape_2d.h
+++ b/scene/resources/line_shape_2d.h
@@ -55,6 +55,7 @@ public:
virtual void draw(const RID &p_to_rid, const Color &p_color);
virtual Rect2 get_rect() const;
+ virtual real_t get_enclosing_radius() const;
LineShape2D();
};
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index ab4dbb758a..6e2fe01834 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -171,7 +171,7 @@ bool ShaderMaterial::property_can_revert(const String &p_name) {
StringName pr = shader->remap_param(p_name);
if (pr) {
- Variant default_value = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr);
+ Variant default_value = VisualServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr);
Variant current_value;
_get(p_name, current_value);
return default_value.get_type() != Variant::NIL && default_value != current_value;
@@ -185,7 +185,7 @@ Variant ShaderMaterial::property_get_revert(const String &p_name) {
if (shader.is_valid()) {
StringName pr = shader->remap_param(p_name);
if (pr) {
- r_ret = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr);
+ r_ret = VisualServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr);
}
}
return r_ret;
@@ -290,18 +290,18 @@ ShaderMaterial::~ShaderMaterial() {
/////////////////////////////////
-Mutex *SpatialMaterial::material_mutex = NULL;
-SelfList<SpatialMaterial>::List *SpatialMaterial::dirty_materials = NULL;
-Map<SpatialMaterial::MaterialKey, SpatialMaterial::ShaderData> SpatialMaterial::shader_map;
-SpatialMaterial::ShaderNames *SpatialMaterial::shader_names = NULL;
+Mutex *BaseMaterial3D::material_mutex = NULL;
+SelfList<BaseMaterial3D>::List *BaseMaterial3D::dirty_materials = NULL;
+Map<BaseMaterial3D::MaterialKey, BaseMaterial3D::ShaderData> BaseMaterial3D::shader_map;
+BaseMaterial3D::ShaderNames *BaseMaterial3D::shader_names = NULL;
-void SpatialMaterial::init_shaders() {
+void BaseMaterial3D::init_shaders() {
#ifndef NO_THREADS
material_mutex = Mutex::create();
#endif
- dirty_materials = memnew(SelfList<SpatialMaterial>::List);
+ dirty_materials = memnew(SelfList<BaseMaterial3D>::List);
shader_names = memnew(ShaderNames);
@@ -317,7 +317,7 @@ void SpatialMaterial::init_shaders() {
shader_names->clearcoat = "clearcoat";
shader_names->clearcoat_gloss = "clearcoat_gloss";
shader_names->anisotropy = "anisotropy_ratio";
- shader_names->depth_scale = "depth_scale";
+ shader_names->heightmap_scale = "heightmap_scale";
shader_names->subsurface_scattering_strength = "subsurface_scattering_strength";
shader_names->transmission = "transmission";
shader_names->refraction = "refraction";
@@ -332,9 +332,9 @@ void SpatialMaterial::init_shaders() {
shader_names->particles_anim_h_frames = "particles_anim_h_frames";
shader_names->particles_anim_v_frames = "particles_anim_v_frames";
shader_names->particles_anim_loop = "particles_anim_loop";
- shader_names->depth_min_layers = "depth_min_layers";
- shader_names->depth_max_layers = "depth_max_layers";
- shader_names->depth_flip = "depth_flip";
+ shader_names->heightmap_min_layers = "heightmap_min_layers";
+ shader_names->heightmap_max_layers = "heightmap_max_layers";
+ shader_names->heightmap_flip = "heightmap_flip";
shader_names->grow = "grow";
@@ -345,11 +345,10 @@ void SpatialMaterial::init_shaders() {
shader_names->distance_fade_max = "distance_fade_max";
shader_names->metallic_texture_channel = "metallic_texture_channel";
- shader_names->roughness_texture_channel = "roughness_texture_channel";
shader_names->ao_texture_channel = "ao_texture_channel";
shader_names->clearcoat_texture_channel = "clearcoat_texture_channel";
shader_names->rim_texture_channel = "rim_texture_channel";
- shader_names->depth_texture_channel = "depth_texture_channel";
+ shader_names->heightmap_texture_channel = "heightmap_texture_channel";
shader_names->refraction_texture_channel = "refraction_texture_channel";
shader_names->alpha_scissor_threshold = "alpha_scissor_threshold";
@@ -362,18 +361,19 @@ void SpatialMaterial::init_shaders() {
shader_names->texture_names[TEXTURE_CLEARCOAT] = "texture_clearcoat";
shader_names->texture_names[TEXTURE_FLOWMAP] = "texture_flowmap";
shader_names->texture_names[TEXTURE_AMBIENT_OCCLUSION] = "texture_ambient_occlusion";
- shader_names->texture_names[TEXTURE_DEPTH] = "texture_depth";
+ shader_names->texture_names[TEXTURE_HEIGHTMAP] = "texture_heightmap";
shader_names->texture_names[TEXTURE_SUBSURFACE_SCATTERING] = "texture_subsurface_scattering";
shader_names->texture_names[TEXTURE_TRANSMISSION] = "texture_transmission";
shader_names->texture_names[TEXTURE_REFRACTION] = "texture_refraction";
shader_names->texture_names[TEXTURE_DETAIL_MASK] = "texture_detail_mask";
shader_names->texture_names[TEXTURE_DETAIL_ALBEDO] = "texture_detail_albedo";
shader_names->texture_names[TEXTURE_DETAIL_NORMAL] = "texture_detail_normal";
+ shader_names->texture_names[TEXTURE_ORM] = "texture_orm";
}
-Ref<SpatialMaterial> SpatialMaterial::materials_for_2d[SpatialMaterial::MAX_MATERIALS_FOR_2D];
+Ref<StandardMaterial3D> BaseMaterial3D::materials_for_2d[BaseMaterial3D::MAX_MATERIALS_FOR_2D];
-void SpatialMaterial::finish_shaders() {
+void BaseMaterial3D::finish_shaders() {
for (int i = 0; i < MAX_MATERIALS_FOR_2D; i++) {
materials_for_2d[i].unref();
@@ -389,7 +389,7 @@ void SpatialMaterial::finish_shaders() {
memdelete(shader_names);
}
-void SpatialMaterial::_update_shader() {
+void BaseMaterial3D::_update_shader() {
dirty_materials->remove(&element);
@@ -415,6 +415,23 @@ void SpatialMaterial::_update_shader() {
return;
}
+ String texfilter_str;
+ switch (texture_filter) {
+ case TEXTURE_FILTER_NEAREST: texfilter_str = "filter_nearest"; break;
+ case TEXTURE_FILTER_LINEAR: texfilter_str = "filter_linear"; break;
+ case TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS: texfilter_str = "filter_nearest_mipmap"; break;
+ case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: texfilter_str = "filter_linear_mipmap"; break;
+ case TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC: texfilter_str = "filter_nearest_mipmap_aniso"; break;
+ case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: texfilter_str = "filter_linear_mipmap_aniso"; break;
+ case TEXTURE_FILTER_MAX: break; // Internal value, skip.
+ }
+
+ if (flags[FLAG_USE_TEXTURE_REPEAT]) {
+ texfilter_str += ",repeat_enable";
+ } else {
+ texfilter_str += ",repeat_disable";
+ }
+
//must create a shader!
String code = "shader_type spatial;\nrender_mode ";
@@ -434,7 +451,10 @@ void SpatialMaterial::_update_shader() {
case DEPTH_DRAW_OPAQUE_ONLY: code += ",depth_draw_opaque"; break;
case DEPTH_DRAW_ALWAYS: code += ",depth_draw_always"; break;
case DEPTH_DRAW_DISABLED: code += ",depth_draw_never"; break;
- case DEPTH_DRAW_ALPHA_OPAQUE_PREPASS: code += ",depth_draw_alpha_prepass"; break;
+ }
+
+ if (transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS) {
+ code += ",depth_prepass_alpha";
}
switch (cull_mode) {
@@ -457,36 +477,28 @@ void SpatialMaterial::_update_shader() {
case SPECULAR_DISABLED: code += ",specular_disabled"; break;
}
- if (flags[FLAG_UNSHADED]) {
+ if (shading_mode == SHADING_MODE_UNSHADED) {
code += ",unshaded";
}
if (flags[FLAG_DISABLE_DEPTH_TEST]) {
- code += ",depth_test_disable";
+ code += ",depth_test_disabled";
}
- if (flags[FLAG_USE_VERTEX_LIGHTING]) {
+ if (shading_mode == SHADING_MODE_PER_VERTEX) {
code += ",vertex_lighting";
}
- if (flags[FLAG_TRIPLANAR_USE_WORLD] && (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR])) {
- code += ",world_vertex_coords";
- }
if (flags[FLAG_DONT_RECEIVE_SHADOWS]) {
code += ",shadows_disabled";
}
if (flags[FLAG_DISABLE_AMBIENT_LIGHT]) {
code += ",ambient_light_disabled";
}
- if (flags[FLAG_ENSURE_CORRECT_NORMALS]) {
- code += ",ensure_correct_normals";
- }
if (flags[FLAG_USE_SHADOW_TO_OPACITY]) {
code += ",shadow_to_opacity";
}
code += ";\n";
code += "uniform vec4 albedo : hint_color;\n";
- code += "uniform sampler2D texture_albedo : hint_albedo;\n";
- code += "uniform float specular;\n";
- code += "uniform float metallic;\n";
+ code += "uniform sampler2D texture_albedo : hint_albedo," + texfilter_str + ";\n";
if (grow_enabled) {
code += "uniform float grow;\n";
}
@@ -499,21 +511,41 @@ void SpatialMaterial::_update_shader() {
code += "uniform float distance_fade_max;\n";
}
- if (flags[FLAG_USE_ALPHA_SCISSOR]) {
+ if (transparency == TRANSPARENCY_ALPHA_SCISSOR) {
code += "uniform float alpha_scissor_threshold;\n";
}
- code += "uniform float roughness : hint_range(0,1);\n";
+
code += "uniform float point_size : hint_range(0,128);\n";
- if (textures[TEXTURE_METALLIC] != NULL) {
- code += "uniform sampler2D texture_metallic : hint_white;\n";
+ //TODO ALL HINTS
+ if (!orm) {
+ code += "uniform float roughness : hint_range(0,1);\n";
+ code += "uniform sampler2D texture_metallic : hint_white," + texfilter_str + ";\n";
code += "uniform vec4 metallic_texture_channel;\n";
- }
+ switch (roughness_texture_channel) {
+ case TEXTURE_CHANNEL_RED: {
+ code += "uniform sampler2D texture_roughness : hint_roughness_r," + texfilter_str + ";\n";
+ } break;
+ case TEXTURE_CHANNEL_GREEN: {
+ code += "uniform sampler2D texture_roughness : hint_roughness_g," + texfilter_str + ";\n";
+ } break;
+ case TEXTURE_CHANNEL_BLUE: {
+ code += "uniform sampler2D texture_roughness : hint_roughness_b," + texfilter_str + ";\n";
+ } break;
+ case TEXTURE_CHANNEL_ALPHA: {
+ code += "uniform sampler2D texture_roughness : hint_roughness_a," + texfilter_str + ";\n";
+ } break;
+ case TEXTURE_CHANNEL_GRAYSCALE: {
+ code += "uniform sampler2D texture_roughness : hint_roughness_gray," + texfilter_str + ";\n";
+ } break;
+ }
- if (textures[TEXTURE_ROUGHNESS] != NULL) {
- code += "uniform sampler2D texture_roughness : hint_white;\n";
- code += "uniform vec4 roughness_texture_channel;\n";
+ code += "uniform float specular;\n";
+ code += "uniform float metallic;\n";
+ } else {
+ code += "uniform sampler2D texture_orm : hint_roughness_g," + texfilter_str + ";\n";
}
+
if (billboard_mode == BILLBOARD_PARTICLES) {
code += "uniform int particles_anim_h_frames;\n";
code += "uniform int particles_anim_v_frames;\n";
@@ -522,34 +554,34 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_EMISSION]) {
- code += "uniform sampler2D texture_emission : hint_black_albedo;\n";
+ code += "uniform sampler2D texture_emission : hint_black_albedo," + texfilter_str + ";\n";
code += "uniform vec4 emission : hint_color;\n";
code += "uniform float emission_energy;\n";
}
if (features[FEATURE_REFRACTION]) {
- code += "uniform sampler2D texture_refraction;\n";
+ code += "uniform sampler2D texture_refraction : " + texfilter_str + ";\n";
code += "uniform float refraction : hint_range(-16,16);\n";
code += "uniform vec4 refraction_texture_channel;\n";
}
if (features[FEATURE_NORMAL_MAPPING]) {
- code += "uniform sampler2D texture_normal : hint_normal;\n";
+ code += "uniform sampler2D texture_normal : hint_roughness_normal," + texfilter_str + ";\n";
code += "uniform float normal_scale : hint_range(-16,16);\n";
}
if (features[FEATURE_RIM]) {
code += "uniform float rim : hint_range(0,1);\n";
code += "uniform float rim_tint : hint_range(0,1);\n";
- code += "uniform sampler2D texture_rim : hint_white;\n";
+ code += "uniform sampler2D texture_rim : hint_white," + texfilter_str + ";\n";
}
if (features[FEATURE_CLEARCOAT]) {
code += "uniform float clearcoat : hint_range(0,1);\n";
code += "uniform float clearcoat_gloss : hint_range(0,1);\n";
- code += "uniform sampler2D texture_clearcoat : hint_white;\n";
+ code += "uniform sampler2D texture_clearcoat : hint_white," + texfilter_str + ";\n";
}
if (features[FEATURE_ANISOTROPY]) {
code += "uniform float anisotropy_ratio : hint_range(0,256);\n";
- code += "uniform sampler2D texture_flowmap : hint_aniso;\n";
+ code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
code += "uniform sampler2D texture_ambient_occlusion : hint_white;\n";
@@ -558,29 +590,29 @@ void SpatialMaterial::_update_shader() {
}
if (features[FEATURE_DETAIL]) {
- code += "uniform sampler2D texture_detail_albedo : hint_albedo;\n";
- code += "uniform sampler2D texture_detail_normal : hint_normal;\n";
- code += "uniform sampler2D texture_detail_mask : hint_white;\n";
+ code += "uniform sampler2D texture_detail_albedo : hint_albedo," + texfilter_str + ";\n";
+ code += "uniform sampler2D texture_detail_normal : hint_normal," + texfilter_str + ";\n";
+ code += "uniform sampler2D texture_detail_mask : hint_white," + texfilter_str + ";\n";
}
if (features[FEATURE_SUBSURACE_SCATTERING]) {
code += "uniform float subsurface_scattering_strength : hint_range(0,1);\n";
- code += "uniform sampler2D texture_subsurface_scattering : hint_white;\n";
+ code += "uniform sampler2D texture_subsurface_scattering : hint_white," + texfilter_str + ";\n";
}
if (features[FEATURE_TRANSMISSION]) {
code += "uniform vec4 transmission : hint_color;\n";
- code += "uniform sampler2D texture_transmission : hint_black;\n";
+ code += "uniform sampler2D texture_transmission : hint_black," + texfilter_str + ";\n";
}
- if (features[FEATURE_DEPTH_MAPPING]) {
- code += "uniform sampler2D texture_depth : hint_black;\n";
- code += "uniform float depth_scale;\n";
- code += "uniform int depth_min_layers;\n";
- code += "uniform int depth_max_layers;\n";
- code += "uniform vec2 depth_flip;\n";
+ if (features[FEATURE_HEIGHT_MAPPING]) {
+ code += "uniform sampler2D texture_heightmap : hint_black," + texfilter_str + ";\n";
+ code += "uniform float heightmap_scale;\n";
+ code += "uniform int heightmap_min_layers;\n";
+ code += "uniform int heightmap_max_layers;\n";
+ code += "uniform vec2 heightmap_flip;\n";
}
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
code += "varying vec3 uv1_triplanar_pos;\n";
@@ -618,7 +650,7 @@ void SpatialMaterial::_update_shader() {
code += "\tPOINT_SIZE=point_size;\n";
}
- if (flags[FLAG_USE_VERTEX_LIGHTING]) {
+ if (shading_mode == SHADING_MODE_PER_VERTEX) {
code += "\tROUGHNESS=roughness;\n";
}
@@ -750,33 +782,49 @@ void SpatialMaterial::_update_shader() {
code += "\tvec2 base_uv2 = UV2;\n";
}
- if (!VisualServer::get_singleton()->is_low_end() && features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar
+ if (!VisualServer::get_singleton()->is_low_end() && features[FEATURE_HEIGHT_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //heightmap not supported with triplanar
code += "\t{\n";
- code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,-BINORMAL*depth_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-)
+ code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*heightmap_flip.x,-BINORMAL*heightmap_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-)
if (deep_parallax) {
- code += "\t\tfloat num_layers = mix(float(depth_max_layers),float(depth_min_layers), abs(dot(vec3(0.0, 0.0, 1.0), view_dir)));\n";
+ code += "\t\tfloat num_layers = mix(float(heightmap_max_layers),float(heightmap_min_layers), abs(dot(vec3(0.0, 0.0, 1.0), view_dir)));\n";
code += "\t\tfloat layer_depth = 1.0 / num_layers;\n";
code += "\t\tfloat current_layer_depth = 0.0;\n";
- code += "\t\tvec2 P = view_dir.xy * depth_scale;\n";
+ code += "\t\tvec2 P = view_dir.xy * heightmap_scale;\n";
code += "\t\tvec2 delta = P / num_layers;\n";
code += "\t\tvec2 ofs = base_uv;\n";
- code += "\t\tfloat depth = textureLod(texture_depth, ofs,0.0).r;\n";
+ if (flags[FLAG_INVERT_HEIGHTMAP]) {
+ code += "\t\tfloat depth = texture(texture_heightmap, ofs).r;\n";
+ } else {
+ code += "\t\tfloat depth = 1.0 - texture(texture_heightmap, ofs).r;\n";
+ }
code += "\t\tfloat current_depth = 0.0;\n";
code += "\t\twhile(current_depth < depth) {\n";
code += "\t\t\tofs -= delta;\n";
- code += "\t\t\tdepth = textureLod(texture_depth, ofs,0.0).r;\n";
+ if (flags[FLAG_INVERT_HEIGHTMAP]) {
+ code += "\t\t\tdepth = texture(texture_heightmap, ofs).r;\n";
+ } else {
+ code += "\t\t\tdepth = 1.0 - texture(texture_heightmap, ofs).r;\n";
+ }
code += "\t\t\tcurrent_depth += layer_depth;\n";
code += "\t\t}\n";
code += "\t\tvec2 prev_ofs = ofs + delta;\n";
code += "\t\tfloat after_depth = depth - current_depth;\n";
- code += "\t\tfloat before_depth = textureLod(texture_depth, prev_ofs, 0.0).r - current_depth + layer_depth;\n";
+ if (flags[FLAG_INVERT_HEIGHTMAP]) {
+ code += "\t\tfloat before_depth = texture(texture_heightmap, prev_ofs).r - current_depth + layer_depth;\n";
+ } else {
+ code += "\t\tfloat before_depth = ( 1.0 - texture(texture_heightmap, prev_ofs).r ) - current_depth + layer_depth;\n";
+ }
code += "\t\tfloat weight = after_depth / (after_depth - before_depth);\n";
code += "\t\tofs = mix(ofs,prev_ofs,weight);\n";
} else {
- code += "\t\tfloat depth = texture(texture_depth, base_uv).r;\n";
- code += "\t\tvec2 ofs = base_uv - view_dir.xy / view_dir.z * (depth * depth_scale);\n";
+ if (flags[FLAG_INVERT_HEIGHTMAP]) {
+ code += "\t\tfloat depth = texture(texture_heightmap, base_uv).r;\n";
+ } else {
+ code += "\t\tfloat depth = 1.0 - texture(texture_heightmap, base_uv).r;\n";
+ }
+ code += "\t\tvec2 ofs = base_uv - view_dir.xy / view_dir.z * (depth * heightmap_scale);\n";
}
code += "\t\tbase_uv=ofs;\n";
@@ -806,29 +854,49 @@ void SpatialMaterial::_update_shader() {
}
code += "\tALBEDO = albedo.rgb * albedo_tex.rgb;\n";
- if (textures[TEXTURE_METALLIC] != NULL) {
+ if (!orm) {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
code += "\tfloat metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_triplanar_pos),metallic_texture_channel);\n";
} else {
code += "\tfloat metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n";
}
code += "\tMETALLIC = metallic_tex * metallic;\n";
- } else {
- code += "\tMETALLIC = metallic;\n";
- }
- if (textures[TEXTURE_ROUGHNESS] != NULL) {
+ switch (roughness_texture_channel) {
+ case TEXTURE_CHANNEL_RED: {
+ code += "\tvec4 roughness_texture_channel = vec4(1.0,0.0,0.0,0.0);\n";
+ } break;
+ case TEXTURE_CHANNEL_GREEN: {
+ code += "\tvec4 roughness_texture_channel = vec4(0.0,1.0,0.0,0.0);\n";
+ } break;
+ case TEXTURE_CHANNEL_BLUE: {
+ code += "\tvec4 roughness_texture_channel = vec4(0.0,0.0,1.0,0.0);\n";
+ } break;
+ case TEXTURE_CHANNEL_ALPHA: {
+ code += "\tvec4 roughness_texture_channel = vec4(0.0,0.0,0.0,1.0);\n";
+ } break;
+ case TEXTURE_CHANNEL_GRAYSCALE: {
+ code += "\tvec4 roughness_texture_channel = vec4(0.333333,0.333333,0.333333,0.0);\n";
+ } break;
+ }
+
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
code += "\tfloat roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_triplanar_pos),roughness_texture_channel);\n";
} else {
code += "\tfloat roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n";
}
code += "\tROUGHNESS = roughness_tex * roughness;\n";
+ code += "\tSPECULAR = specular;\n";
} else {
- code += "\tROUGHNESS = roughness;\n";
- }
+ if (flags[FLAG_UV1_USE_TRIPLANAR]) {
+ code += "\tfloat orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n";
+ } else {
+ code += "\tfloat orm_tex = texture(texture_orm,base_uv);\n";
+ }
- code += "\tSPECULAR = specular;\n";
+ code += "\tROUGHNESS = orm_tex.g;\n";
+ code += "\tMETALLIC = orm_tex.b;\n";
+ }
if (features[FEATURE_NORMAL_MAPPING]) {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
@@ -878,8 +946,10 @@ void SpatialMaterial::_update_shader() {
code += "\tALBEDO *= 1.0 - ref_amount;\n";
code += "\tALPHA = 1.0;\n";
- } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) {
+ } else if (transparency == TRANSPARENCY_ALPHA || transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) {
code += "\tALPHA = albedo.a * albedo_tex.a;\n";
+ } else if (transparency == TRANSPARENCY_ALPHA_SCISSOR) {
+ code += "\tif (albedo.a * albedo_tex.a < alpha_scissor_threshold) discard;\n";
}
if (proximity_fade_enabled) {
@@ -965,18 +1035,23 @@ void SpatialMaterial::_update_shader() {
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
- if (flags[FLAG_AO_ON_UV2]) {
- if (flags[FLAG_UV2_USE_TRIPLANAR]) {
- code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv2_power_normal,uv2_triplanar_pos),ao_texture_channel);\n";
+
+ if (!orm) {
+ if (flags[FLAG_AO_ON_UV2]) {
+ if (flags[FLAG_UV2_USE_TRIPLANAR]) {
+ code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv2_power_normal,uv2_triplanar_pos),ao_texture_channel);\n";
+ } else {
+ code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv2),ao_texture_channel);\n";
+ }
} else {
- code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv2),ao_texture_channel);\n";
+ if (flags[FLAG_UV1_USE_TRIPLANAR]) {
+ code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv1_power_normal,uv1_triplanar_pos),ao_texture_channel);\n";
+ } else {
+ code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv),ao_texture_channel);\n";
+ }
}
} else {
- if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv1_power_normal,uv1_triplanar_pos),ao_texture_channel);\n";
- } else {
- code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv),ao_texture_channel);\n";
- }
+ code += "\tAO = orm_tex.r;\n";
}
code += "\tAO_LIGHT_AFFECT = ao_light_affect;\n";
@@ -1043,10 +1118,6 @@ void SpatialMaterial::_update_shader() {
code += "\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n";
}
- if (flags[FLAG_USE_ALPHA_SCISSOR]) {
- code += "\tALPHA_SCISSOR=alpha_scissor_threshold;\n";
- }
-
code += "}\n";
ShaderData shader_data;
@@ -1060,7 +1131,7 @@ void SpatialMaterial::_update_shader() {
VS::get_singleton()->material_set_shader(_get_material(), shader_data.shader);
}
-void SpatialMaterial::flush_changes() {
+void BaseMaterial3D::flush_changes() {
if (material_mutex)
material_mutex->lock();
@@ -1074,7 +1145,7 @@ void SpatialMaterial::flush_changes() {
material_mutex->unlock();
}
-void SpatialMaterial::_queue_shader_change() {
+void BaseMaterial3D::_queue_shader_change() {
if (material_mutex)
material_mutex->lock();
@@ -1087,7 +1158,7 @@ void SpatialMaterial::_queue_shader_change() {
material_mutex->unlock();
}
-bool SpatialMaterial::_is_shader_dirty() const {
+bool BaseMaterial3D::_is_shader_dirty() const {
bool dirty = false;
@@ -1101,188 +1172,188 @@ bool SpatialMaterial::_is_shader_dirty() const {
return dirty;
}
-void SpatialMaterial::set_albedo(const Color &p_albedo) {
+void BaseMaterial3D::set_albedo(const Color &p_albedo) {
albedo = p_albedo;
VS::get_singleton()->material_set_param(_get_material(), shader_names->albedo, p_albedo);
}
-Color SpatialMaterial::get_albedo() const {
+Color BaseMaterial3D::get_albedo() const {
return albedo;
}
-void SpatialMaterial::set_specular(float p_specular) {
+void BaseMaterial3D::set_specular(float p_specular) {
specular = p_specular;
VS::get_singleton()->material_set_param(_get_material(), shader_names->specular, p_specular);
}
-float SpatialMaterial::get_specular() const {
+float BaseMaterial3D::get_specular() const {
return specular;
}
-void SpatialMaterial::set_roughness(float p_roughness) {
+void BaseMaterial3D::set_roughness(float p_roughness) {
roughness = p_roughness;
VS::get_singleton()->material_set_param(_get_material(), shader_names->roughness, p_roughness);
}
-float SpatialMaterial::get_roughness() const {
+float BaseMaterial3D::get_roughness() const {
return roughness;
}
-void SpatialMaterial::set_metallic(float p_metallic) {
+void BaseMaterial3D::set_metallic(float p_metallic) {
metallic = p_metallic;
VS::get_singleton()->material_set_param(_get_material(), shader_names->metallic, p_metallic);
}
-float SpatialMaterial::get_metallic() const {
+float BaseMaterial3D::get_metallic() const {
return metallic;
}
-void SpatialMaterial::set_emission(const Color &p_emission) {
+void BaseMaterial3D::set_emission(const Color &p_emission) {
emission = p_emission;
VS::get_singleton()->material_set_param(_get_material(), shader_names->emission, p_emission);
}
-Color SpatialMaterial::get_emission() const {
+Color BaseMaterial3D::get_emission() const {
return emission;
}
-void SpatialMaterial::set_emission_energy(float p_emission_energy) {
+void BaseMaterial3D::set_emission_energy(float p_emission_energy) {
emission_energy = p_emission_energy;
VS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy);
}
-float SpatialMaterial::get_emission_energy() const {
+float BaseMaterial3D::get_emission_energy() const {
return emission_energy;
}
-void SpatialMaterial::set_normal_scale(float p_normal_scale) {
+void BaseMaterial3D::set_normal_scale(float p_normal_scale) {
normal_scale = p_normal_scale;
VS::get_singleton()->material_set_param(_get_material(), shader_names->normal_scale, p_normal_scale);
}
-float SpatialMaterial::get_normal_scale() const {
+float BaseMaterial3D::get_normal_scale() const {
return normal_scale;
}
-void SpatialMaterial::set_rim(float p_rim) {
+void BaseMaterial3D::set_rim(float p_rim) {
rim = p_rim;
VS::get_singleton()->material_set_param(_get_material(), shader_names->rim, p_rim);
}
-float SpatialMaterial::get_rim() const {
+float BaseMaterial3D::get_rim() const {
return rim;
}
-void SpatialMaterial::set_rim_tint(float p_rim_tint) {
+void BaseMaterial3D::set_rim_tint(float p_rim_tint) {
rim_tint = p_rim_tint;
VS::get_singleton()->material_set_param(_get_material(), shader_names->rim_tint, p_rim_tint);
}
-float SpatialMaterial::get_rim_tint() const {
+float BaseMaterial3D::get_rim_tint() const {
return rim_tint;
}
-void SpatialMaterial::set_ao_light_affect(float p_ao_light_affect) {
+void BaseMaterial3D::set_ao_light_affect(float p_ao_light_affect) {
ao_light_affect = p_ao_light_affect;
VS::get_singleton()->material_set_param(_get_material(), shader_names->ao_light_affect, p_ao_light_affect);
}
-float SpatialMaterial::get_ao_light_affect() const {
+float BaseMaterial3D::get_ao_light_affect() const {
return ao_light_affect;
}
-void SpatialMaterial::set_clearcoat(float p_clearcoat) {
+void BaseMaterial3D::set_clearcoat(float p_clearcoat) {
clearcoat = p_clearcoat;
VS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat, p_clearcoat);
}
-float SpatialMaterial::get_clearcoat() const {
+float BaseMaterial3D::get_clearcoat() const {
return clearcoat;
}
-void SpatialMaterial::set_clearcoat_gloss(float p_clearcoat_gloss) {
+void BaseMaterial3D::set_clearcoat_gloss(float p_clearcoat_gloss) {
clearcoat_gloss = p_clearcoat_gloss;
VS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat_gloss, p_clearcoat_gloss);
}
-float SpatialMaterial::get_clearcoat_gloss() const {
+float BaseMaterial3D::get_clearcoat_gloss() const {
return clearcoat_gloss;
}
-void SpatialMaterial::set_anisotropy(float p_anisotropy) {
+void BaseMaterial3D::set_anisotropy(float p_anisotropy) {
anisotropy = p_anisotropy;
VS::get_singleton()->material_set_param(_get_material(), shader_names->anisotropy, p_anisotropy);
}
-float SpatialMaterial::get_anisotropy() const {
+float BaseMaterial3D::get_anisotropy() const {
return anisotropy;
}
-void SpatialMaterial::set_depth_scale(float p_depth_scale) {
+void BaseMaterial3D::set_heightmap_scale(float p_heightmap_scale) {
- depth_scale = p_depth_scale;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_scale, p_depth_scale);
+ heightmap_scale = p_heightmap_scale;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_scale, p_heightmap_scale);
}
-float SpatialMaterial::get_depth_scale() const {
+float BaseMaterial3D::get_heightmap_scale() const {
- return depth_scale;
+ return heightmap_scale;
}
-void SpatialMaterial::set_subsurface_scattering_strength(float p_subsurface_scattering_strength) {
+void BaseMaterial3D::set_subsurface_scattering_strength(float p_subsurface_scattering_strength) {
subsurface_scattering_strength = p_subsurface_scattering_strength;
VS::get_singleton()->material_set_param(_get_material(), shader_names->subsurface_scattering_strength, subsurface_scattering_strength);
}
-float SpatialMaterial::get_subsurface_scattering_strength() const {
+float BaseMaterial3D::get_subsurface_scattering_strength() const {
return subsurface_scattering_strength;
}
-void SpatialMaterial::set_transmission(const Color &p_transmission) {
+void BaseMaterial3D::set_transmission(const Color &p_transmission) {
transmission = p_transmission;
VS::get_singleton()->material_set_param(_get_material(), shader_names->transmission, transmission);
}
-Color SpatialMaterial::get_transmission() const {
+Color BaseMaterial3D::get_transmission() const {
return transmission;
}
-void SpatialMaterial::set_refraction(float p_refraction) {
+void BaseMaterial3D::set_refraction(float p_refraction) {
refraction = p_refraction;
VS::get_singleton()->material_set_param(_get_material(), shader_names->refraction, refraction);
}
-float SpatialMaterial::get_refraction() const {
+float BaseMaterial3D::get_refraction() const {
return refraction;
}
-void SpatialMaterial::set_detail_uv(DetailUV p_detail_uv) {
+void BaseMaterial3D::set_detail_uv(DetailUV p_detail_uv) {
if (detail_uv == p_detail_uv)
return;
@@ -1290,12 +1361,12 @@ void SpatialMaterial::set_detail_uv(DetailUV p_detail_uv) {
detail_uv = p_detail_uv;
_queue_shader_change();
}
-SpatialMaterial::DetailUV SpatialMaterial::get_detail_uv() const {
+BaseMaterial3D::DetailUV BaseMaterial3D::get_detail_uv() const {
return detail_uv;
}
-void SpatialMaterial::set_blend_mode(BlendMode p_mode) {
+void BaseMaterial3D::set_blend_mode(BlendMode p_mode) {
if (blend_mode == p_mode)
return;
@@ -1303,22 +1374,52 @@ void SpatialMaterial::set_blend_mode(BlendMode p_mode) {
blend_mode = p_mode;
_queue_shader_change();
}
-SpatialMaterial::BlendMode SpatialMaterial::get_blend_mode() const {
+BaseMaterial3D::BlendMode BaseMaterial3D::get_blend_mode() const {
return blend_mode;
}
-void SpatialMaterial::set_detail_blend_mode(BlendMode p_mode) {
+void BaseMaterial3D::set_detail_blend_mode(BlendMode p_mode) {
detail_blend_mode = p_mode;
_queue_shader_change();
}
-SpatialMaterial::BlendMode SpatialMaterial::get_detail_blend_mode() const {
+BaseMaterial3D::BlendMode BaseMaterial3D::get_detail_blend_mode() const {
return detail_blend_mode;
}
-void SpatialMaterial::set_depth_draw_mode(DepthDrawMode p_mode) {
+void BaseMaterial3D::set_transparency(Transparency p_transparency) {
+
+ if (transparency == p_transparency) {
+ return;
+ }
+
+ transparency = p_transparency;
+ _queue_shader_change();
+ _change_notify();
+}
+
+BaseMaterial3D::Transparency BaseMaterial3D::get_transparency() const {
+ return transparency;
+}
+
+void BaseMaterial3D::set_shading_mode(ShadingMode p_shading_mode) {
+
+ if (shading_mode == p_shading_mode) {
+ return;
+ }
+
+ shading_mode = p_shading_mode;
+ _queue_shader_change();
+ _change_notify();
+}
+
+BaseMaterial3D::ShadingMode BaseMaterial3D::get_shading_mode() const {
+ return shading_mode;
+}
+
+void BaseMaterial3D::set_depth_draw_mode(DepthDrawMode p_mode) {
if (depth_draw_mode == p_mode)
return;
@@ -1326,12 +1427,12 @@ void SpatialMaterial::set_depth_draw_mode(DepthDrawMode p_mode) {
depth_draw_mode = p_mode;
_queue_shader_change();
}
-SpatialMaterial::DepthDrawMode SpatialMaterial::get_depth_draw_mode() const {
+BaseMaterial3D::DepthDrawMode BaseMaterial3D::get_depth_draw_mode() const {
return depth_draw_mode;
}
-void SpatialMaterial::set_cull_mode(CullMode p_mode) {
+void BaseMaterial3D::set_cull_mode(CullMode p_mode) {
if (cull_mode == p_mode)
return;
@@ -1339,12 +1440,12 @@ void SpatialMaterial::set_cull_mode(CullMode p_mode) {
cull_mode = p_mode;
_queue_shader_change();
}
-SpatialMaterial::CullMode SpatialMaterial::get_cull_mode() const {
+BaseMaterial3D::CullMode BaseMaterial3D::get_cull_mode() const {
return cull_mode;
}
-void SpatialMaterial::set_diffuse_mode(DiffuseMode p_mode) {
+void BaseMaterial3D::set_diffuse_mode(DiffuseMode p_mode) {
if (diffuse_mode == p_mode)
return;
@@ -1352,12 +1453,12 @@ void SpatialMaterial::set_diffuse_mode(DiffuseMode p_mode) {
diffuse_mode = p_mode;
_queue_shader_change();
}
-SpatialMaterial::DiffuseMode SpatialMaterial::get_diffuse_mode() const {
+BaseMaterial3D::DiffuseMode BaseMaterial3D::get_diffuse_mode() const {
return diffuse_mode;
}
-void SpatialMaterial::set_specular_mode(SpecularMode p_mode) {
+void BaseMaterial3D::set_specular_mode(SpecularMode p_mode) {
if (specular_mode == p_mode)
return;
@@ -1365,12 +1466,12 @@ void SpatialMaterial::set_specular_mode(SpecularMode p_mode) {
specular_mode = p_mode;
_queue_shader_change();
}
-SpatialMaterial::SpecularMode SpatialMaterial::get_specular_mode() const {
+BaseMaterial3D::SpecularMode BaseMaterial3D::get_specular_mode() const {
return specular_mode;
}
-void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) {
+void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
@@ -1378,19 +1479,19 @@ void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) {
return;
flags[p_flag] = p_enabled;
- if ((p_flag == FLAG_USE_ALPHA_SCISSOR) || (p_flag == FLAG_UNSHADED) || (p_flag == FLAG_USE_SHADOW_TO_OPACITY)) {
+ if ((p_flag == FLAG_USE_SHADOW_TO_OPACITY) || (p_flag == FLAG_USE_TEXTURE_REPEAT)) {
_change_notify();
}
_queue_shader_change();
}
-bool SpatialMaterial::get_flag(Flags p_flag) const {
+bool BaseMaterial3D::get_flag(Flags p_flag) const {
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
return flags[p_flag];
}
-void SpatialMaterial::set_feature(Feature p_feature, bool p_enabled) {
+void BaseMaterial3D::set_feature(Feature p_feature, bool p_enabled) {
ERR_FAIL_INDEX(p_feature, FEATURE_MAX);
if (features[p_feature] == p_enabled)
@@ -1401,13 +1502,13 @@ void SpatialMaterial::set_feature(Feature p_feature, bool p_enabled) {
_queue_shader_change();
}
-bool SpatialMaterial::get_feature(Feature p_feature) const {
+bool BaseMaterial3D::get_feature(Feature p_feature) const {
ERR_FAIL_INDEX_V(p_feature, FEATURE_MAX, false);
return features[p_feature];
}
-void SpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_texture) {
+void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture) {
ERR_FAIL_INDEX(p_param, TEXTURE_MAX);
textures[p_param] = p_texture;
@@ -1417,41 +1518,50 @@ void SpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_te
_queue_shader_change();
}
-Ref<Texture> SpatialMaterial::get_texture(TextureParam p_param) const {
+Ref<Texture2D> BaseMaterial3D::get_texture(TextureParam p_param) const {
- ERR_FAIL_INDEX_V(p_param, TEXTURE_MAX, Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_param, TEXTURE_MAX, Ref<Texture2D>());
return textures[p_param];
}
-Ref<Texture> SpatialMaterial::get_texture_by_name(StringName p_name) const {
- for (int i = 0; i < (int)SpatialMaterial::TEXTURE_MAX; i++) {
+Ref<Texture2D> BaseMaterial3D::get_texture_by_name(StringName p_name) const {
+ for (int i = 0; i < (int)BaseMaterial3D::TEXTURE_MAX; i++) {
TextureParam param = TextureParam(i);
if (p_name == shader_names->texture_names[param])
return textures[param];
}
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
-void SpatialMaterial::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const {
+void BaseMaterial3D::set_texture_filter(TextureFilter p_filter) {
+ texture_filter = p_filter;
+ _queue_shader_change();
+}
+
+BaseMaterial3D::TextureFilter BaseMaterial3D::get_texture_filter() const {
+ return texture_filter;
+}
+
+void BaseMaterial3D::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const {
if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
property.usage = 0;
}
}
-void SpatialMaterial::_validate_high_end(const String &text, PropertyInfo &property) const {
+void BaseMaterial3D::_validate_high_end(const String &text, PropertyInfo &property) const {
if (property.name.begins_with(text)) {
property.usage |= PROPERTY_USAGE_HIGH_END_GFX;
}
}
-void SpatialMaterial::_validate_property(PropertyInfo &property) const {
+void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
_validate_feature("normal", FEATURE_NORMAL_MAPPING, property);
_validate_feature("emission", FEATURE_EMISSION, property);
_validate_feature("rim", FEATURE_RIM, property);
_validate_feature("clearcoat", FEATURE_CLEARCOAT, property);
_validate_feature("anisotropy", FEATURE_ANISOTROPY, property);
_validate_feature("ao", FEATURE_AMBIENT_OCCLUSION, property);
- _validate_feature("depth", FEATURE_DEPTH_MAPPING, property);
+ _validate_feature("heightmap", FEATURE_HEIGHT_MAPPING, property);
_validate_feature("subsurf_scatter", FEATURE_SUBSURACE_SCATTERING, property);
_validate_feature("transmission", FEATURE_TRANSMISSION, property);
_validate_feature("refraction", FEATURE_REFRACTION, property);
@@ -1461,7 +1571,7 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const {
_validate_high_end("subsurf_scatter", property);
_validate_high_end("anisotropy", property);
_validate_high_end("clearcoat", property);
- _validate_high_end("depth", property);
+ _validate_high_end("heightmap", property);
if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) {
property.usage = 0;
@@ -1479,48 +1589,67 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- if (property.name == "params_alpha_scissor_threshold" && !flags[FLAG_USE_ALPHA_SCISSOR]) {
+ if (property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) {
property.usage = 0;
}
- if ((property.name == "depth_min_layers" || property.name == "depth_max_layers") && !deep_parallax) {
+ if ((property.name == "heightmap_min_layers" || property.name == "heightmap_max_layers") && !deep_parallax) {
property.usage = 0;
}
- if (flags[FLAG_UNSHADED]) {
- if (property.name.begins_with("anisotropy")) {
- property.usage = 0;
- }
+ if (orm) {
- if (property.name.begins_with("ao")) {
- property.usage = 0;
+ if (property.name == "shading_mode") {
+ property.hint_string = "Unshaded,PerPixel"; //vertex not supported in ORM mode, since no individual roughness.
}
-
- if (property.name.begins_with("clearcoat")) {
+ if (property.name.begins_with("roughness") || property.name.begins_with("metallic") || property.name.begins_with("ao_texture")) {
property.usage = 0;
}
- if (property.name.begins_with("emission")) {
+ } else {
+ if (property.name == "orm_texture") {
property.usage = 0;
}
+ }
- if (property.name.begins_with("metallic")) {
- property.usage = 0;
- }
+ if (shading_mode != SHADING_MODE_PER_PIXEL) {
- if (property.name.begins_with("normal")) {
- property.usage = 0;
+ if (shading_mode != SHADING_MODE_PER_VERTEX) {
+
+ //these may still work per vertex
+ if (property.name.begins_with("ao")) {
+ property.usage = 0;
+ }
+ if (property.name.begins_with("emission")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("metallic")) {
+ property.usage = 0;
+ }
+ if (property.name.begins_with("rim")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("roughness")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("subsurf_scatter")) {
+ property.usage = 0;
+ }
}
- if (property.name.begins_with("rim")) {
+ //these definitely only need per pixel
+ if (property.name.begins_with("anisotropy")) {
property.usage = 0;
}
- if (property.name.begins_with("roughness")) {
+ if (property.name.begins_with("clearcoat")) {
property.usage = 0;
}
- if (property.name.begins_with("subsurf_scatter")) {
+ if (property.name.begins_with("normal")) {
property.usage = 0;
}
@@ -1530,222 +1659,211 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const {
}
}
-void SpatialMaterial::set_line_width(float p_line_width) {
-
- line_width = p_line_width;
- VS::get_singleton()->material_set_line_width(_get_material(), line_width);
-}
-
-float SpatialMaterial::get_line_width() const {
-
- return line_width;
-}
-
-void SpatialMaterial::set_point_size(float p_point_size) {
+void BaseMaterial3D::set_point_size(float p_point_size) {
point_size = p_point_size;
VS::get_singleton()->material_set_param(_get_material(), shader_names->point_size, p_point_size);
}
-float SpatialMaterial::get_point_size() const {
+float BaseMaterial3D::get_point_size() const {
return point_size;
}
-void SpatialMaterial::set_uv1_scale(const Vector3 &p_scale) {
+void BaseMaterial3D::set_uv1_scale(const Vector3 &p_scale) {
uv1_scale = p_scale;
VS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_scale, p_scale);
}
-Vector3 SpatialMaterial::get_uv1_scale() const {
+Vector3 BaseMaterial3D::get_uv1_scale() const {
return uv1_scale;
}
-void SpatialMaterial::set_uv1_offset(const Vector3 &p_offset) {
+void BaseMaterial3D::set_uv1_offset(const Vector3 &p_offset) {
uv1_offset = p_offset;
VS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_offset, p_offset);
}
-Vector3 SpatialMaterial::get_uv1_offset() const {
+Vector3 BaseMaterial3D::get_uv1_offset() const {
return uv1_offset;
}
-void SpatialMaterial::set_uv1_triplanar_blend_sharpness(float p_sharpness) {
+void BaseMaterial3D::set_uv1_triplanar_blend_sharpness(float p_sharpness) {
uv1_triplanar_sharpness = p_sharpness;
VS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_blend_sharpness, p_sharpness);
}
-float SpatialMaterial::get_uv1_triplanar_blend_sharpness() const {
+float BaseMaterial3D::get_uv1_triplanar_blend_sharpness() const {
return uv1_triplanar_sharpness;
}
-void SpatialMaterial::set_uv2_scale(const Vector3 &p_scale) {
+void BaseMaterial3D::set_uv2_scale(const Vector3 &p_scale) {
uv2_scale = p_scale;
VS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_scale, p_scale);
}
-Vector3 SpatialMaterial::get_uv2_scale() const {
+Vector3 BaseMaterial3D::get_uv2_scale() const {
return uv2_scale;
}
-void SpatialMaterial::set_uv2_offset(const Vector3 &p_offset) {
+void BaseMaterial3D::set_uv2_offset(const Vector3 &p_offset) {
uv2_offset = p_offset;
VS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_offset, p_offset);
}
-Vector3 SpatialMaterial::get_uv2_offset() const {
+Vector3 BaseMaterial3D::get_uv2_offset() const {
return uv2_offset;
}
-void SpatialMaterial::set_uv2_triplanar_blend_sharpness(float p_sharpness) {
+void BaseMaterial3D::set_uv2_triplanar_blend_sharpness(float p_sharpness) {
uv2_triplanar_sharpness = p_sharpness;
VS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_blend_sharpness, p_sharpness);
}
-float SpatialMaterial::get_uv2_triplanar_blend_sharpness() const {
+float BaseMaterial3D::get_uv2_triplanar_blend_sharpness() const {
return uv2_triplanar_sharpness;
}
-void SpatialMaterial::set_billboard_mode(BillboardMode p_mode) {
+void BaseMaterial3D::set_billboard_mode(BillboardMode p_mode) {
billboard_mode = p_mode;
_queue_shader_change();
_change_notify();
}
-SpatialMaterial::BillboardMode SpatialMaterial::get_billboard_mode() const {
+BaseMaterial3D::BillboardMode BaseMaterial3D::get_billboard_mode() const {
return billboard_mode;
}
-void SpatialMaterial::set_particles_anim_h_frames(int p_frames) {
+void BaseMaterial3D::set_particles_anim_h_frames(int p_frames) {
particles_anim_h_frames = p_frames;
VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames);
}
-int SpatialMaterial::get_particles_anim_h_frames() const {
+int BaseMaterial3D::get_particles_anim_h_frames() const {
return particles_anim_h_frames;
}
-void SpatialMaterial::set_particles_anim_v_frames(int p_frames) {
+void BaseMaterial3D::set_particles_anim_v_frames(int p_frames) {
particles_anim_v_frames = p_frames;
VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames);
}
-int SpatialMaterial::get_particles_anim_v_frames() const {
+int BaseMaterial3D::get_particles_anim_v_frames() const {
return particles_anim_v_frames;
}
-void SpatialMaterial::set_particles_anim_loop(bool p_loop) {
+void BaseMaterial3D::set_particles_anim_loop(bool p_loop) {
particles_anim_loop = p_loop;
VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop);
}
-bool SpatialMaterial::get_particles_anim_loop() const {
+bool BaseMaterial3D::get_particles_anim_loop() const {
return particles_anim_loop;
}
-void SpatialMaterial::set_depth_deep_parallax(bool p_enable) {
+void BaseMaterial3D::set_heightmap_deep_parallax(bool p_enable) {
deep_parallax = p_enable;
_queue_shader_change();
_change_notify();
}
-bool SpatialMaterial::is_depth_deep_parallax_enabled() const {
+bool BaseMaterial3D::is_heightmap_deep_parallax_enabled() const {
return deep_parallax;
}
-void SpatialMaterial::set_depth_deep_parallax_min_layers(int p_layer) {
+void BaseMaterial3D::set_heightmap_deep_parallax_min_layers(int p_layer) {
deep_parallax_min_layers = p_layer;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_min_layers, p_layer);
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_min_layers, p_layer);
}
-int SpatialMaterial::get_depth_deep_parallax_min_layers() const {
+int BaseMaterial3D::get_heightmap_deep_parallax_min_layers() const {
return deep_parallax_min_layers;
}
-void SpatialMaterial::set_depth_deep_parallax_max_layers(int p_layer) {
+void BaseMaterial3D::set_heightmap_deep_parallax_max_layers(int p_layer) {
deep_parallax_max_layers = p_layer;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_max_layers, p_layer);
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_max_layers, p_layer);
}
-int SpatialMaterial::get_depth_deep_parallax_max_layers() const {
+int BaseMaterial3D::get_heightmap_deep_parallax_max_layers() const {
return deep_parallax_max_layers;
}
-void SpatialMaterial::set_depth_deep_parallax_flip_tangent(bool p_flip) {
+void BaseMaterial3D::set_heightmap_deep_parallax_flip_tangent(bool p_flip) {
- depth_parallax_flip_tangent = p_flip;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_flip, Vector2(depth_parallax_flip_tangent ? -1 : 1, depth_parallax_flip_binormal ? -1 : 1));
+ heightmap_parallax_flip_tangent = p_flip;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_flip, Vector2(heightmap_parallax_flip_tangent ? -1 : 1, heightmap_parallax_flip_binormal ? -1 : 1));
}
-bool SpatialMaterial::get_depth_deep_parallax_flip_tangent() const {
+bool BaseMaterial3D::get_heightmap_deep_parallax_flip_tangent() const {
- return depth_parallax_flip_tangent;
+ return heightmap_parallax_flip_tangent;
}
-void SpatialMaterial::set_depth_deep_parallax_flip_binormal(bool p_flip) {
+void BaseMaterial3D::set_heightmap_deep_parallax_flip_binormal(bool p_flip) {
- depth_parallax_flip_binormal = p_flip;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_flip, Vector2(depth_parallax_flip_tangent ? -1 : 1, depth_parallax_flip_binormal ? -1 : 1));
+ heightmap_parallax_flip_binormal = p_flip;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_flip, Vector2(heightmap_parallax_flip_tangent ? -1 : 1, heightmap_parallax_flip_binormal ? -1 : 1));
}
-bool SpatialMaterial::get_depth_deep_parallax_flip_binormal() const {
+bool BaseMaterial3D::get_heightmap_deep_parallax_flip_binormal() const {
- return depth_parallax_flip_binormal;
+ return heightmap_parallax_flip_binormal;
}
-void SpatialMaterial::set_grow_enabled(bool p_enable) {
+void BaseMaterial3D::set_grow_enabled(bool p_enable) {
grow_enabled = p_enable;
_queue_shader_change();
_change_notify();
}
-bool SpatialMaterial::is_grow_enabled() const {
+bool BaseMaterial3D::is_grow_enabled() const {
return grow_enabled;
}
-void SpatialMaterial::set_alpha_scissor_threshold(float p_threshold) {
+void BaseMaterial3D::set_alpha_scissor_threshold(float p_threshold) {
alpha_scissor_threshold = p_threshold;
VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_threshold);
}
-float SpatialMaterial::get_alpha_scissor_threshold() const {
+float BaseMaterial3D::get_alpha_scissor_threshold() const {
return alpha_scissor_threshold;
}
-void SpatialMaterial::set_grow(float p_grow) {
+void BaseMaterial3D::set_grow(float p_grow) {
grow = p_grow;
VS::get_singleton()->material_set_param(_get_material(), shader_names->grow, p_grow);
}
-float SpatialMaterial::get_grow() const {
+float BaseMaterial3D::get_grow() const {
return grow;
}
-static Plane _get_texture_mask(SpatialMaterial::TextureChannel p_channel) {
+static Plane _get_texture_mask(BaseMaterial3D::TextureChannel p_channel) {
static const Plane masks[5] = {
Plane(1, 0, 0, 0),
Plane(0, 1, 0, 0),
@@ -1757,50 +1875,50 @@ static Plane _get_texture_mask(SpatialMaterial::TextureChannel p_channel) {
return masks[p_channel];
}
-void SpatialMaterial::set_metallic_texture_channel(TextureChannel p_channel) {
+void BaseMaterial3D::set_metallic_texture_channel(TextureChannel p_channel) {
ERR_FAIL_INDEX(p_channel, 5);
metallic_texture_channel = p_channel;
VS::get_singleton()->material_set_param(_get_material(), shader_names->metallic_texture_channel, _get_texture_mask(p_channel));
}
-SpatialMaterial::TextureChannel SpatialMaterial::get_metallic_texture_channel() const {
+BaseMaterial3D::TextureChannel BaseMaterial3D::get_metallic_texture_channel() const {
return metallic_texture_channel;
}
-void SpatialMaterial::set_roughness_texture_channel(TextureChannel p_channel) {
+void BaseMaterial3D::set_roughness_texture_channel(TextureChannel p_channel) {
ERR_FAIL_INDEX(p_channel, 5);
roughness_texture_channel = p_channel;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->roughness_texture_channel, _get_texture_mask(p_channel));
+ _queue_shader_change();
}
-SpatialMaterial::TextureChannel SpatialMaterial::get_roughness_texture_channel() const {
+BaseMaterial3D::TextureChannel BaseMaterial3D::get_roughness_texture_channel() const {
return roughness_texture_channel;
}
-void SpatialMaterial::set_ao_texture_channel(TextureChannel p_channel) {
+void BaseMaterial3D::set_ao_texture_channel(TextureChannel p_channel) {
ERR_FAIL_INDEX(p_channel, 5);
ao_texture_channel = p_channel;
VS::get_singleton()->material_set_param(_get_material(), shader_names->ao_texture_channel, _get_texture_mask(p_channel));
}
-SpatialMaterial::TextureChannel SpatialMaterial::get_ao_texture_channel() const {
+BaseMaterial3D::TextureChannel BaseMaterial3D::get_ao_texture_channel() const {
return ao_texture_channel;
}
-void SpatialMaterial::set_refraction_texture_channel(TextureChannel p_channel) {
+void BaseMaterial3D::set_refraction_texture_channel(TextureChannel p_channel) {
ERR_FAIL_INDEX(p_channel, 5);
refraction_texture_channel = p_channel;
VS::get_singleton()->material_set_param(_get_material(), shader_names->refraction_texture_channel, _get_texture_mask(p_channel));
}
-SpatialMaterial::TextureChannel SpatialMaterial::get_refraction_texture_channel() const {
+BaseMaterial3D::TextureChannel BaseMaterial3D::get_refraction_texture_channel() const {
return refraction_texture_channel;
}
-RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y) {
+RID BaseMaterial3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y) {
int version = 0;
if (p_shaded)
@@ -1822,16 +1940,14 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent,
return materials_for_2d[version]->get_rid();
}
- Ref<SpatialMaterial> material;
+ Ref<StandardMaterial3D> material;
material.instance();
- material->set_flag(FLAG_UNSHADED, !p_shaded);
- material->set_feature(FEATURE_TRANSPARENT, p_transparent);
+ material->set_shading_mode(p_shaded ? SHADING_MODE_PER_PIXEL : SHADING_MODE_UNSHADED);
+ material->set_transparency(p_transparent ? (p_opaque_prepass ? TRANSPARENCY_ALPHA_DEPTH_PRE_PASS : (p_cut_alpha ? TRANSPARENCY_ALPHA_SCISSOR : TRANSPARENCY_ALPHA)) : TRANSPARENCY_DISABLED);
material->set_cull_mode(p_double_sided ? CULL_DISABLED : CULL_BACK);
- material->set_depth_draw_mode(p_opaque_prepass ? DEPTH_DRAW_ALPHA_OPAQUE_PREPASS : DEPTH_DRAW_OPAQUE_ONLY);
material->set_flag(FLAG_SRGB_VERTEX_COLOR, true);
material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- material->set_flag(FLAG_USE_ALPHA_SCISSOR, p_cut_alpha);
if (p_billboard || p_billboard_y) {
material->set_flag(FLAG_BILLBOARD_KEEP_SCALE, true);
material->set_billboard_mode(p_billboard_y ? BILLBOARD_FIXED_Y : BILLBOARD_ENABLED);
@@ -1842,67 +1958,67 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent,
return materials_for_2d[version]->get_rid();
}
-void SpatialMaterial::set_on_top_of_alpha() {
- set_feature(FEATURE_TRANSPARENT, true);
+void BaseMaterial3D::set_on_top_of_alpha() {
+ set_transparency(TRANSPARENCY_DISABLED);
set_render_priority(RENDER_PRIORITY_MAX);
set_flag(FLAG_DISABLE_DEPTH_TEST, true);
}
-void SpatialMaterial::set_proximity_fade(bool p_enable) {
+void BaseMaterial3D::set_proximity_fade(bool p_enable) {
proximity_fade_enabled = p_enable;
_queue_shader_change();
_change_notify();
}
-bool SpatialMaterial::is_proximity_fade_enabled() const {
+bool BaseMaterial3D::is_proximity_fade_enabled() const {
return proximity_fade_enabled;
}
-void SpatialMaterial::set_proximity_fade_distance(float p_distance) {
+void BaseMaterial3D::set_proximity_fade_distance(float p_distance) {
proximity_fade_distance = p_distance;
VS::get_singleton()->material_set_param(_get_material(), shader_names->proximity_fade_distance, p_distance);
}
-float SpatialMaterial::get_proximity_fade_distance() const {
+float BaseMaterial3D::get_proximity_fade_distance() const {
return proximity_fade_distance;
}
-void SpatialMaterial::set_distance_fade(DistanceFadeMode p_mode) {
+void BaseMaterial3D::set_distance_fade(DistanceFadeMode p_mode) {
distance_fade = p_mode;
_queue_shader_change();
_change_notify();
}
-SpatialMaterial::DistanceFadeMode SpatialMaterial::get_distance_fade() const {
+BaseMaterial3D::DistanceFadeMode BaseMaterial3D::get_distance_fade() const {
return distance_fade;
}
-void SpatialMaterial::set_distance_fade_max_distance(float p_distance) {
+void BaseMaterial3D::set_distance_fade_max_distance(float p_distance) {
distance_fade_max_distance = p_distance;
VS::get_singleton()->material_set_param(_get_material(), shader_names->distance_fade_max, distance_fade_max_distance);
}
-float SpatialMaterial::get_distance_fade_max_distance() const {
+float BaseMaterial3D::get_distance_fade_max_distance() const {
return distance_fade_max_distance;
}
-void SpatialMaterial::set_distance_fade_min_distance(float p_distance) {
+void BaseMaterial3D::set_distance_fade_min_distance(float p_distance) {
distance_fade_min_distance = p_distance;
VS::get_singleton()->material_set_param(_get_material(), shader_names->distance_fade_min, distance_fade_min_distance);
}
-float SpatialMaterial::get_distance_fade_min_distance() const {
+float BaseMaterial3D::get_distance_fade_min_distance() const {
return distance_fade_min_distance;
}
-void SpatialMaterial::set_emission_operator(EmissionOperator p_op) {
+void BaseMaterial3D::set_emission_operator(EmissionOperator p_op) {
if (emission_op == p_op)
return;
@@ -1910,244 +2026,236 @@ void SpatialMaterial::set_emission_operator(EmissionOperator p_op) {
_queue_shader_change();
}
-SpatialMaterial::EmissionOperator SpatialMaterial::get_emission_operator() const {
+BaseMaterial3D::EmissionOperator BaseMaterial3D::get_emission_operator() const {
return emission_op;
}
-RID SpatialMaterial::get_shader_rid() const {
+RID BaseMaterial3D::get_shader_rid() const {
ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
return shader_map[current_key].shader;
}
-Shader::Mode SpatialMaterial::get_shader_mode() const {
+Shader::Mode BaseMaterial3D::get_shader_mode() const {
return Shader::MODE_SPATIAL;
}
-void SpatialMaterial::_bind_methods() {
+void BaseMaterial3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &BaseMaterial3D::set_albedo);
+ ClassDB::bind_method(D_METHOD("get_albedo"), &BaseMaterial3D::get_albedo);
+
+ ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &BaseMaterial3D::set_transparency);
+ ClassDB::bind_method(D_METHOD("get_transparency"), &BaseMaterial3D::get_transparency);
- ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo);
- ClassDB::bind_method(D_METHOD("get_albedo"), &SpatialMaterial::get_albedo);
+ ClassDB::bind_method(D_METHOD("set_shading_mode", "shading_mode"), &BaseMaterial3D::set_shading_mode);
+ ClassDB::bind_method(D_METHOD("get_shading_mode"), &BaseMaterial3D::get_shading_mode);
- ClassDB::bind_method(D_METHOD("set_specular", "specular"), &SpatialMaterial::set_specular);
- ClassDB::bind_method(D_METHOD("get_specular"), &SpatialMaterial::get_specular);
+ ClassDB::bind_method(D_METHOD("set_specular", "specular"), &BaseMaterial3D::set_specular);
+ ClassDB::bind_method(D_METHOD("get_specular"), &BaseMaterial3D::get_specular);
- ClassDB::bind_method(D_METHOD("set_metallic", "metallic"), &SpatialMaterial::set_metallic);
- ClassDB::bind_method(D_METHOD("get_metallic"), &SpatialMaterial::get_metallic);
+ ClassDB::bind_method(D_METHOD("set_metallic", "metallic"), &BaseMaterial3D::set_metallic);
+ ClassDB::bind_method(D_METHOD("get_metallic"), &BaseMaterial3D::get_metallic);
- ClassDB::bind_method(D_METHOD("set_roughness", "roughness"), &SpatialMaterial::set_roughness);
- ClassDB::bind_method(D_METHOD("get_roughness"), &SpatialMaterial::get_roughness);
+ ClassDB::bind_method(D_METHOD("set_roughness", "roughness"), &BaseMaterial3D::set_roughness);
+ ClassDB::bind_method(D_METHOD("get_roughness"), &BaseMaterial3D::get_roughness);
- ClassDB::bind_method(D_METHOD("set_emission", "emission"), &SpatialMaterial::set_emission);
- ClassDB::bind_method(D_METHOD("get_emission"), &SpatialMaterial::get_emission);
+ ClassDB::bind_method(D_METHOD("set_emission", "emission"), &BaseMaterial3D::set_emission);
+ ClassDB::bind_method(D_METHOD("get_emission"), &BaseMaterial3D::get_emission);
- ClassDB::bind_method(D_METHOD("set_emission_energy", "emission_energy"), &SpatialMaterial::set_emission_energy);
- ClassDB::bind_method(D_METHOD("get_emission_energy"), &SpatialMaterial::get_emission_energy);
+ ClassDB::bind_method(D_METHOD("set_emission_energy", "emission_energy"), &BaseMaterial3D::set_emission_energy);
+ ClassDB::bind_method(D_METHOD("get_emission_energy"), &BaseMaterial3D::get_emission_energy);
- ClassDB::bind_method(D_METHOD("set_normal_scale", "normal_scale"), &SpatialMaterial::set_normal_scale);
- ClassDB::bind_method(D_METHOD("get_normal_scale"), &SpatialMaterial::get_normal_scale);
+ ClassDB::bind_method(D_METHOD("set_normal_scale", "normal_scale"), &BaseMaterial3D::set_normal_scale);
+ ClassDB::bind_method(D_METHOD("get_normal_scale"), &BaseMaterial3D::get_normal_scale);
- ClassDB::bind_method(D_METHOD("set_rim", "rim"), &SpatialMaterial::set_rim);
- ClassDB::bind_method(D_METHOD("get_rim"), &SpatialMaterial::get_rim);
+ ClassDB::bind_method(D_METHOD("set_rim", "rim"), &BaseMaterial3D::set_rim);
+ ClassDB::bind_method(D_METHOD("get_rim"), &BaseMaterial3D::get_rim);
- ClassDB::bind_method(D_METHOD("set_rim_tint", "rim_tint"), &SpatialMaterial::set_rim_tint);
- ClassDB::bind_method(D_METHOD("get_rim_tint"), &SpatialMaterial::get_rim_tint);
+ ClassDB::bind_method(D_METHOD("set_rim_tint", "rim_tint"), &BaseMaterial3D::set_rim_tint);
+ ClassDB::bind_method(D_METHOD("get_rim_tint"), &BaseMaterial3D::get_rim_tint);
- ClassDB::bind_method(D_METHOD("set_clearcoat", "clearcoat"), &SpatialMaterial::set_clearcoat);
- ClassDB::bind_method(D_METHOD("get_clearcoat"), &SpatialMaterial::get_clearcoat);
+ ClassDB::bind_method(D_METHOD("set_clearcoat", "clearcoat"), &BaseMaterial3D::set_clearcoat);
+ ClassDB::bind_method(D_METHOD("get_clearcoat"), &BaseMaterial3D::get_clearcoat);
- ClassDB::bind_method(D_METHOD("set_clearcoat_gloss", "clearcoat_gloss"), &SpatialMaterial::set_clearcoat_gloss);
- ClassDB::bind_method(D_METHOD("get_clearcoat_gloss"), &SpatialMaterial::get_clearcoat_gloss);
+ ClassDB::bind_method(D_METHOD("set_clearcoat_gloss", "clearcoat_gloss"), &BaseMaterial3D::set_clearcoat_gloss);
+ ClassDB::bind_method(D_METHOD("get_clearcoat_gloss"), &BaseMaterial3D::get_clearcoat_gloss);
- ClassDB::bind_method(D_METHOD("set_anisotropy", "anisotropy"), &SpatialMaterial::set_anisotropy);
- ClassDB::bind_method(D_METHOD("get_anisotropy"), &SpatialMaterial::get_anisotropy);
+ ClassDB::bind_method(D_METHOD("set_anisotropy", "anisotropy"), &BaseMaterial3D::set_anisotropy);
+ ClassDB::bind_method(D_METHOD("get_anisotropy"), &BaseMaterial3D::get_anisotropy);
- ClassDB::bind_method(D_METHOD("set_depth_scale", "depth_scale"), &SpatialMaterial::set_depth_scale);
- ClassDB::bind_method(D_METHOD("get_depth_scale"), &SpatialMaterial::get_depth_scale);
+ ClassDB::bind_method(D_METHOD("set_heightmap_scale", "heightmap_scale"), &BaseMaterial3D::set_heightmap_scale);
+ ClassDB::bind_method(D_METHOD("get_heightmap_scale"), &BaseMaterial3D::get_heightmap_scale);
- ClassDB::bind_method(D_METHOD("set_subsurface_scattering_strength", "strength"), &SpatialMaterial::set_subsurface_scattering_strength);
- ClassDB::bind_method(D_METHOD("get_subsurface_scattering_strength"), &SpatialMaterial::get_subsurface_scattering_strength);
+ ClassDB::bind_method(D_METHOD("set_subsurface_scattering_strength", "strength"), &BaseMaterial3D::set_subsurface_scattering_strength);
+ ClassDB::bind_method(D_METHOD("get_subsurface_scattering_strength"), &BaseMaterial3D::get_subsurface_scattering_strength);
- ClassDB::bind_method(D_METHOD("set_transmission", "transmission"), &SpatialMaterial::set_transmission);
- ClassDB::bind_method(D_METHOD("get_transmission"), &SpatialMaterial::get_transmission);
+ ClassDB::bind_method(D_METHOD("set_transmission", "transmission"), &BaseMaterial3D::set_transmission);
+ ClassDB::bind_method(D_METHOD("get_transmission"), &BaseMaterial3D::get_transmission);
- ClassDB::bind_method(D_METHOD("set_refraction", "refraction"), &SpatialMaterial::set_refraction);
- ClassDB::bind_method(D_METHOD("get_refraction"), &SpatialMaterial::get_refraction);
+ ClassDB::bind_method(D_METHOD("set_refraction", "refraction"), &BaseMaterial3D::set_refraction);
+ ClassDB::bind_method(D_METHOD("get_refraction"), &BaseMaterial3D::get_refraction);
- ClassDB::bind_method(D_METHOD("set_line_width", "line_width"), &SpatialMaterial::set_line_width);
- ClassDB::bind_method(D_METHOD("get_line_width"), &SpatialMaterial::get_line_width);
+ ClassDB::bind_method(D_METHOD("set_point_size", "point_size"), &BaseMaterial3D::set_point_size);
+ ClassDB::bind_method(D_METHOD("get_point_size"), &BaseMaterial3D::get_point_size);
- ClassDB::bind_method(D_METHOD("set_point_size", "point_size"), &SpatialMaterial::set_point_size);
- ClassDB::bind_method(D_METHOD("get_point_size"), &SpatialMaterial::get_point_size);
+ ClassDB::bind_method(D_METHOD("set_detail_uv", "detail_uv"), &BaseMaterial3D::set_detail_uv);
+ ClassDB::bind_method(D_METHOD("get_detail_uv"), &BaseMaterial3D::get_detail_uv);
- ClassDB::bind_method(D_METHOD("set_detail_uv", "detail_uv"), &SpatialMaterial::set_detail_uv);
- ClassDB::bind_method(D_METHOD("get_detail_uv"), &SpatialMaterial::get_detail_uv);
+ ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &BaseMaterial3D::set_blend_mode);
+ ClassDB::bind_method(D_METHOD("get_blend_mode"), &BaseMaterial3D::get_blend_mode);
- ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &SpatialMaterial::set_blend_mode);
- ClassDB::bind_method(D_METHOD("get_blend_mode"), &SpatialMaterial::get_blend_mode);
+ ClassDB::bind_method(D_METHOD("set_depth_draw_mode", "depth_draw_mode"), &BaseMaterial3D::set_depth_draw_mode);
+ ClassDB::bind_method(D_METHOD("get_depth_draw_mode"), &BaseMaterial3D::get_depth_draw_mode);
- ClassDB::bind_method(D_METHOD("set_depth_draw_mode", "depth_draw_mode"), &SpatialMaterial::set_depth_draw_mode);
- ClassDB::bind_method(D_METHOD("get_depth_draw_mode"), &SpatialMaterial::get_depth_draw_mode);
+ ClassDB::bind_method(D_METHOD("set_cull_mode", "cull_mode"), &BaseMaterial3D::set_cull_mode);
+ ClassDB::bind_method(D_METHOD("get_cull_mode"), &BaseMaterial3D::get_cull_mode);
- ClassDB::bind_method(D_METHOD("set_cull_mode", "cull_mode"), &SpatialMaterial::set_cull_mode);
- ClassDB::bind_method(D_METHOD("get_cull_mode"), &SpatialMaterial::get_cull_mode);
+ ClassDB::bind_method(D_METHOD("set_diffuse_mode", "diffuse_mode"), &BaseMaterial3D::set_diffuse_mode);
+ ClassDB::bind_method(D_METHOD("get_diffuse_mode"), &BaseMaterial3D::get_diffuse_mode);
- ClassDB::bind_method(D_METHOD("set_diffuse_mode", "diffuse_mode"), &SpatialMaterial::set_diffuse_mode);
- ClassDB::bind_method(D_METHOD("get_diffuse_mode"), &SpatialMaterial::get_diffuse_mode);
+ ClassDB::bind_method(D_METHOD("set_specular_mode", "specular_mode"), &BaseMaterial3D::set_specular_mode);
+ ClassDB::bind_method(D_METHOD("get_specular_mode"), &BaseMaterial3D::get_specular_mode);
- ClassDB::bind_method(D_METHOD("set_specular_mode", "specular_mode"), &SpatialMaterial::set_specular_mode);
- ClassDB::bind_method(D_METHOD("get_specular_mode"), &SpatialMaterial::get_specular_mode);
+ ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &BaseMaterial3D::set_flag);
+ ClassDB::bind_method(D_METHOD("get_flag", "flag"), &BaseMaterial3D::get_flag);
- ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &SpatialMaterial::set_flag);
- ClassDB::bind_method(D_METHOD("get_flag", "flag"), &SpatialMaterial::get_flag);
+ ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &BaseMaterial3D::set_texture_filter);
+ ClassDB::bind_method(D_METHOD("get_texture_filter"), &BaseMaterial3D::get_texture_filter);
- ClassDB::bind_method(D_METHOD("set_feature", "feature", "enable"), &SpatialMaterial::set_feature);
- ClassDB::bind_method(D_METHOD("get_feature", "feature"), &SpatialMaterial::get_feature);
+ ClassDB::bind_method(D_METHOD("set_feature", "feature", "enable"), &BaseMaterial3D::set_feature);
+ ClassDB::bind_method(D_METHOD("get_feature", "feature"), &BaseMaterial3D::get_feature);
- ClassDB::bind_method(D_METHOD("set_texture", "param", "texture"), &SpatialMaterial::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture", "param"), &SpatialMaterial::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "param", "texture"), &BaseMaterial3D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture", "param"), &BaseMaterial3D::get_texture);
- ClassDB::bind_method(D_METHOD("set_detail_blend_mode", "detail_blend_mode"), &SpatialMaterial::set_detail_blend_mode);
- ClassDB::bind_method(D_METHOD("get_detail_blend_mode"), &SpatialMaterial::get_detail_blend_mode);
+ ClassDB::bind_method(D_METHOD("set_detail_blend_mode", "detail_blend_mode"), &BaseMaterial3D::set_detail_blend_mode);
+ ClassDB::bind_method(D_METHOD("get_detail_blend_mode"), &BaseMaterial3D::get_detail_blend_mode);
- ClassDB::bind_method(D_METHOD("set_uv1_scale", "scale"), &SpatialMaterial::set_uv1_scale);
- ClassDB::bind_method(D_METHOD("get_uv1_scale"), &SpatialMaterial::get_uv1_scale);
+ ClassDB::bind_method(D_METHOD("set_uv1_scale", "scale"), &BaseMaterial3D::set_uv1_scale);
+ ClassDB::bind_method(D_METHOD("get_uv1_scale"), &BaseMaterial3D::get_uv1_scale);
- ClassDB::bind_method(D_METHOD("set_uv1_offset", "offset"), &SpatialMaterial::set_uv1_offset);
- ClassDB::bind_method(D_METHOD("get_uv1_offset"), &SpatialMaterial::get_uv1_offset);
+ ClassDB::bind_method(D_METHOD("set_uv1_offset", "offset"), &BaseMaterial3D::set_uv1_offset);
+ ClassDB::bind_method(D_METHOD("get_uv1_offset"), &BaseMaterial3D::get_uv1_offset);
- ClassDB::bind_method(D_METHOD("set_uv1_triplanar_blend_sharpness", "sharpness"), &SpatialMaterial::set_uv1_triplanar_blend_sharpness);
- ClassDB::bind_method(D_METHOD("get_uv1_triplanar_blend_sharpness"), &SpatialMaterial::get_uv1_triplanar_blend_sharpness);
+ ClassDB::bind_method(D_METHOD("set_uv1_triplanar_blend_sharpness", "sharpness"), &BaseMaterial3D::set_uv1_triplanar_blend_sharpness);
+ ClassDB::bind_method(D_METHOD("get_uv1_triplanar_blend_sharpness"), &BaseMaterial3D::get_uv1_triplanar_blend_sharpness);
- ClassDB::bind_method(D_METHOD("set_uv2_scale", "scale"), &SpatialMaterial::set_uv2_scale);
- ClassDB::bind_method(D_METHOD("get_uv2_scale"), &SpatialMaterial::get_uv2_scale);
+ ClassDB::bind_method(D_METHOD("set_uv2_scale", "scale"), &BaseMaterial3D::set_uv2_scale);
+ ClassDB::bind_method(D_METHOD("get_uv2_scale"), &BaseMaterial3D::get_uv2_scale);
- ClassDB::bind_method(D_METHOD("set_uv2_offset", "offset"), &SpatialMaterial::set_uv2_offset);
- ClassDB::bind_method(D_METHOD("get_uv2_offset"), &SpatialMaterial::get_uv2_offset);
+ ClassDB::bind_method(D_METHOD("set_uv2_offset", "offset"), &BaseMaterial3D::set_uv2_offset);
+ ClassDB::bind_method(D_METHOD("get_uv2_offset"), &BaseMaterial3D::get_uv2_offset);
- ClassDB::bind_method(D_METHOD("set_uv2_triplanar_blend_sharpness", "sharpness"), &SpatialMaterial::set_uv2_triplanar_blend_sharpness);
- ClassDB::bind_method(D_METHOD("get_uv2_triplanar_blend_sharpness"), &SpatialMaterial::get_uv2_triplanar_blend_sharpness);
+ ClassDB::bind_method(D_METHOD("set_uv2_triplanar_blend_sharpness", "sharpness"), &BaseMaterial3D::set_uv2_triplanar_blend_sharpness);
+ ClassDB::bind_method(D_METHOD("get_uv2_triplanar_blend_sharpness"), &BaseMaterial3D::get_uv2_triplanar_blend_sharpness);
- ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpatialMaterial::set_billboard_mode);
- ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpatialMaterial::get_billboard_mode);
+ ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &BaseMaterial3D::set_billboard_mode);
+ ClassDB::bind_method(D_METHOD("get_billboard_mode"), &BaseMaterial3D::get_billboard_mode);
- ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &SpatialMaterial::set_particles_anim_h_frames);
- ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &SpatialMaterial::get_particles_anim_h_frames);
+ ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &BaseMaterial3D::set_particles_anim_h_frames);
+ ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &BaseMaterial3D::get_particles_anim_h_frames);
- ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &SpatialMaterial::set_particles_anim_v_frames);
- ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &SpatialMaterial::get_particles_anim_v_frames);
+ ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &BaseMaterial3D::set_particles_anim_v_frames);
+ ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &BaseMaterial3D::get_particles_anim_v_frames);
- ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &SpatialMaterial::set_particles_anim_loop);
- ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &SpatialMaterial::get_particles_anim_loop);
+ ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &BaseMaterial3D::set_particles_anim_loop);
+ ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &BaseMaterial3D::get_particles_anim_loop);
- ClassDB::bind_method(D_METHOD("set_depth_deep_parallax", "enable"), &SpatialMaterial::set_depth_deep_parallax);
- ClassDB::bind_method(D_METHOD("is_depth_deep_parallax_enabled"), &SpatialMaterial::is_depth_deep_parallax_enabled);
+ ClassDB::bind_method(D_METHOD("set_heightmap_deep_parallax", "enable"), &BaseMaterial3D::set_heightmap_deep_parallax);
+ ClassDB::bind_method(D_METHOD("is_heightmap_deep_parallax_enabled"), &BaseMaterial3D::is_heightmap_deep_parallax_enabled);
- ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_min_layers", "layer"), &SpatialMaterial::set_depth_deep_parallax_min_layers);
- ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_min_layers"), &SpatialMaterial::get_depth_deep_parallax_min_layers);
+ ClassDB::bind_method(D_METHOD("set_heightmap_deep_parallax_min_layers", "layer"), &BaseMaterial3D::set_heightmap_deep_parallax_min_layers);
+ ClassDB::bind_method(D_METHOD("get_heightmap_deep_parallax_min_layers"), &BaseMaterial3D::get_heightmap_deep_parallax_min_layers);
- ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_max_layers", "layer"), &SpatialMaterial::set_depth_deep_parallax_max_layers);
- ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_max_layers"), &SpatialMaterial::get_depth_deep_parallax_max_layers);
+ ClassDB::bind_method(D_METHOD("set_heightmap_deep_parallax_max_layers", "layer"), &BaseMaterial3D::set_heightmap_deep_parallax_max_layers);
+ ClassDB::bind_method(D_METHOD("get_heightmap_deep_parallax_max_layers"), &BaseMaterial3D::get_heightmap_deep_parallax_max_layers);
- ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_flip_tangent", "flip"), &SpatialMaterial::set_depth_deep_parallax_flip_tangent);
- ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_flip_tangent"), &SpatialMaterial::get_depth_deep_parallax_flip_tangent);
+ ClassDB::bind_method(D_METHOD("set_heightmap_deep_parallax_flip_tangent", "flip"), &BaseMaterial3D::set_heightmap_deep_parallax_flip_tangent);
+ ClassDB::bind_method(D_METHOD("get_heightmap_deep_parallax_flip_tangent"), &BaseMaterial3D::get_heightmap_deep_parallax_flip_tangent);
- ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_flip_binormal", "flip"), &SpatialMaterial::set_depth_deep_parallax_flip_binormal);
- ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_flip_binormal"), &SpatialMaterial::get_depth_deep_parallax_flip_binormal);
+ ClassDB::bind_method(D_METHOD("set_heightmap_deep_parallax_flip_binormal", "flip"), &BaseMaterial3D::set_heightmap_deep_parallax_flip_binormal);
+ ClassDB::bind_method(D_METHOD("get_heightmap_deep_parallax_flip_binormal"), &BaseMaterial3D::get_heightmap_deep_parallax_flip_binormal);
- ClassDB::bind_method(D_METHOD("set_grow", "amount"), &SpatialMaterial::set_grow);
- ClassDB::bind_method(D_METHOD("get_grow"), &SpatialMaterial::get_grow);
+ ClassDB::bind_method(D_METHOD("set_grow", "amount"), &BaseMaterial3D::set_grow);
+ ClassDB::bind_method(D_METHOD("get_grow"), &BaseMaterial3D::get_grow);
- ClassDB::bind_method(D_METHOD("set_emission_operator", "operator"), &SpatialMaterial::set_emission_operator);
- ClassDB::bind_method(D_METHOD("get_emission_operator"), &SpatialMaterial::get_emission_operator);
+ ClassDB::bind_method(D_METHOD("set_emission_operator", "operator"), &BaseMaterial3D::set_emission_operator);
+ ClassDB::bind_method(D_METHOD("get_emission_operator"), &BaseMaterial3D::get_emission_operator);
- ClassDB::bind_method(D_METHOD("set_ao_light_affect", "amount"), &SpatialMaterial::set_ao_light_affect);
- ClassDB::bind_method(D_METHOD("get_ao_light_affect"), &SpatialMaterial::get_ao_light_affect);
+ ClassDB::bind_method(D_METHOD("set_ao_light_affect", "amount"), &BaseMaterial3D::set_ao_light_affect);
+ ClassDB::bind_method(D_METHOD("get_ao_light_affect"), &BaseMaterial3D::get_ao_light_affect);
- ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &SpatialMaterial::set_alpha_scissor_threshold);
- ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &SpatialMaterial::get_alpha_scissor_threshold);
+ ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &BaseMaterial3D::set_alpha_scissor_threshold);
+ ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &BaseMaterial3D::get_alpha_scissor_threshold);
- ClassDB::bind_method(D_METHOD("set_grow_enabled", "enable"), &SpatialMaterial::set_grow_enabled);
- ClassDB::bind_method(D_METHOD("is_grow_enabled"), &SpatialMaterial::is_grow_enabled);
+ ClassDB::bind_method(D_METHOD("set_grow_enabled", "enable"), &BaseMaterial3D::set_grow_enabled);
+ ClassDB::bind_method(D_METHOD("is_grow_enabled"), &BaseMaterial3D::is_grow_enabled);
- ClassDB::bind_method(D_METHOD("set_metallic_texture_channel", "channel"), &SpatialMaterial::set_metallic_texture_channel);
- ClassDB::bind_method(D_METHOD("get_metallic_texture_channel"), &SpatialMaterial::get_metallic_texture_channel);
+ ClassDB::bind_method(D_METHOD("set_metallic_texture_channel", "channel"), &BaseMaterial3D::set_metallic_texture_channel);
+ ClassDB::bind_method(D_METHOD("get_metallic_texture_channel"), &BaseMaterial3D::get_metallic_texture_channel);
- ClassDB::bind_method(D_METHOD("set_roughness_texture_channel", "channel"), &SpatialMaterial::set_roughness_texture_channel);
- ClassDB::bind_method(D_METHOD("get_roughness_texture_channel"), &SpatialMaterial::get_roughness_texture_channel);
+ ClassDB::bind_method(D_METHOD("set_roughness_texture_channel", "channel"), &BaseMaterial3D::set_roughness_texture_channel);
+ ClassDB::bind_method(D_METHOD("get_roughness_texture_channel"), &BaseMaterial3D::get_roughness_texture_channel);
- ClassDB::bind_method(D_METHOD("set_ao_texture_channel", "channel"), &SpatialMaterial::set_ao_texture_channel);
- ClassDB::bind_method(D_METHOD("get_ao_texture_channel"), &SpatialMaterial::get_ao_texture_channel);
+ ClassDB::bind_method(D_METHOD("set_ao_texture_channel", "channel"), &BaseMaterial3D::set_ao_texture_channel);
+ ClassDB::bind_method(D_METHOD("get_ao_texture_channel"), &BaseMaterial3D::get_ao_texture_channel);
- ClassDB::bind_method(D_METHOD("set_refraction_texture_channel", "channel"), &SpatialMaterial::set_refraction_texture_channel);
- ClassDB::bind_method(D_METHOD("get_refraction_texture_channel"), &SpatialMaterial::get_refraction_texture_channel);
+ ClassDB::bind_method(D_METHOD("set_refraction_texture_channel", "channel"), &BaseMaterial3D::set_refraction_texture_channel);
+ ClassDB::bind_method(D_METHOD("get_refraction_texture_channel"), &BaseMaterial3D::get_refraction_texture_channel);
- ClassDB::bind_method(D_METHOD("set_proximity_fade", "enabled"), &SpatialMaterial::set_proximity_fade);
- ClassDB::bind_method(D_METHOD("is_proximity_fade_enabled"), &SpatialMaterial::is_proximity_fade_enabled);
+ ClassDB::bind_method(D_METHOD("set_proximity_fade", "enabled"), &BaseMaterial3D::set_proximity_fade);
+ ClassDB::bind_method(D_METHOD("is_proximity_fade_enabled"), &BaseMaterial3D::is_proximity_fade_enabled);
- ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &SpatialMaterial::set_proximity_fade_distance);
- ClassDB::bind_method(D_METHOD("get_proximity_fade_distance"), &SpatialMaterial::get_proximity_fade_distance);
+ ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &BaseMaterial3D::set_proximity_fade_distance);
+ ClassDB::bind_method(D_METHOD("get_proximity_fade_distance"), &BaseMaterial3D::get_proximity_fade_distance);
- ClassDB::bind_method(D_METHOD("set_distance_fade", "mode"), &SpatialMaterial::set_distance_fade);
- ClassDB::bind_method(D_METHOD("get_distance_fade"), &SpatialMaterial::get_distance_fade);
+ ClassDB::bind_method(D_METHOD("set_distance_fade", "mode"), &BaseMaterial3D::set_distance_fade);
+ ClassDB::bind_method(D_METHOD("get_distance_fade"), &BaseMaterial3D::get_distance_fade);
- ClassDB::bind_method(D_METHOD("set_distance_fade_max_distance", "distance"), &SpatialMaterial::set_distance_fade_max_distance);
- ClassDB::bind_method(D_METHOD("get_distance_fade_max_distance"), &SpatialMaterial::get_distance_fade_max_distance);
+ ClassDB::bind_method(D_METHOD("set_distance_fade_max_distance", "distance"), &BaseMaterial3D::set_distance_fade_max_distance);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_max_distance"), &BaseMaterial3D::get_distance_fade_max_distance);
- ClassDB::bind_method(D_METHOD("set_distance_fade_min_distance", "distance"), &SpatialMaterial::set_distance_fade_min_distance);
- ClassDB::bind_method(D_METHOD("get_distance_fade_min_distance"), &SpatialMaterial::get_distance_fade_min_distance);
+ ClassDB::bind_method(D_METHOD("set_distance_fade_min_distance", "distance"), &BaseMaterial3D::set_distance_fade_min_distance);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_min_distance"), &BaseMaterial3D::get_distance_fade_min_distance);
+
+ ADD_GROUP("Transparency", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transparency", PROPERTY_HINT_ENUM, "Disabled,Alpha,AlphaScissor,DepthPrePass"), "set_transparency", "get_transparency");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_blend_mode", "get_blend_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mode", PROPERTY_HINT_ENUM, "Back,Front,Disabled"), "set_cull_mode", "get_cull_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_draw_mode", PROPERTY_HINT_ENUM, "Opaque Only,Always,Never"), "set_depth_draw_mode", "get_depth_draw_mode");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_flag", "get_flag", FLAG_DISABLE_DEPTH_TEST);
+
+ ADD_GROUP("Shading", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shading_mode", PROPERTY_HINT_ENUM, "Unshaded,PerPixel,PerVertex"), "set_shading_mode", "get_shading_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Oren Nayar,Toon"), "set_diffuse_mode", "get_diffuse_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_ambient_light"), "set_flag", "get_flag", FLAG_DISABLE_AMBIENT_LIGHT);
- ADD_GROUP("Flags", "flags_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_shadow_to_opacity"), "set_flag", "get_flag", FLAG_USE_SHADOW_TO_OPACITY);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_vertex_lighting"), "set_flag", "get_flag", FLAG_USE_VERTEX_LIGHTING);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_no_depth_test"), "set_flag", "get_flag", FLAG_DISABLE_DEPTH_TEST);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_world_triplanar"), "set_flag", "get_flag", FLAG_TRIPLANAR_USE_WORLD);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_do_not_receive_shadows"), "set_flag", "get_flag", FLAG_DONT_RECEIVE_SHADOWS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_disable_ambient_light"), "set_flag", "get_flag", FLAG_DISABLE_AMBIENT_LIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_ensure_correct_normals"), "set_flag", "get_flag", FLAG_ENSURE_CORRECT_NORMALS);
ADD_GROUP("Vertex Color", "vertex_color");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR);
- ADD_GROUP("Parameters", "params_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "params_diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Oren Nayar,Toon"), "set_diffuse_mode", "get_diffuse_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "params_specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "params_blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_blend_mode", "get_blend_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "params_cull_mode", PROPERTY_HINT_ENUM, "Back,Front,Disabled"), "set_cull_mode", "get_cull_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "params_depth_draw_mode", PROPERTY_HINT_ENUM, "Opaque Only,Always,Never,Opaque Pre-Pass"), "set_depth_draw_mode", "get_depth_draw_mode");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_line_width", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_line_width", "get_line_width");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_point_size", "get_point_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "params_billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard"), "set_billboard_mode", "get_billboard_mode");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_billboard_keep_scale"), "set_flag", "get_flag", FLAG_BILLBOARD_KEEP_SCALE);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params_grow"), "set_grow_enabled", "is_grow_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_grow", "get_grow");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_use_alpha_scissor"), "set_flag", "get_flag", FLAG_USE_ALPHA_SCISSOR);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
- ADD_GROUP("Particles Anim", "particles_anim_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop");
-
ADD_GROUP("Albedo", "albedo_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo_color"), "set_albedo", "get_albedo");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "albedo_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ALBEDO);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "albedo_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ALBEDO);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
+
+ ADD_GROUP("ORM", "orm_");
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orm_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ORM);
ADD_GROUP("Metallic", "metallic_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "metallic", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_metallic", "get_metallic");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "metallic_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_specular", "get_specular");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "metallic_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_METALLIC);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "metallic_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_METALLIC);
ADD_PROPERTY(PropertyInfo(Variant::INT, "metallic_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_metallic_texture_channel", "get_metallic_texture_channel");
ADD_GROUP("Roughness", "roughness_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "roughness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_roughness", "get_roughness");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "roughness_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ROUGHNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "roughness_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ROUGHNESS);
ADD_PROPERTY(PropertyInfo(Variant::INT, "roughness_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_roughness_texture_channel", "get_roughness_texture_channel");
ADD_GROUP("Emission", "emission_");
@@ -2156,83 +2264,110 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_on_uv2"), "set_flag", "get_flag", FLAG_EMISSION_ON_UV2);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_EMISSION);
ADD_GROUP("NormalMap", "normal_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "normal_enabled"), "set_feature", "get_feature", FEATURE_NORMAL_MAPPING);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "normal_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_normal_scale", "get_normal_scale");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_NORMAL);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_NORMAL);
ADD_GROUP("Rim", "rim_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "rim_enabled"), "set_feature", "get_feature", FEATURE_RIM);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rim", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_rim", "get_rim");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rim_tint", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_rim_tint", "get_rim_tint");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "rim_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_RIM);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "rim_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_RIM);
ADD_GROUP("Clearcoat", "clearcoat_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "clearcoat_enabled"), "set_feature", "get_feature", FEATURE_CLEARCOAT);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "clearcoat", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat", "get_clearcoat");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "clearcoat_gloss", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat_gloss", "get_clearcoat_gloss");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "clearcoat_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_CLEARCOAT);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "clearcoat_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_CLEARCOAT);
ADD_GROUP("Anisotropy", "anisotropy_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anisotropy_enabled"), "set_feature", "get_feature", FEATURE_ANISOTROPY);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "anisotropy", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_anisotropy", "get_anisotropy");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anisotropy_flowmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_FLOWMAP);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anisotropy_flowmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_FLOWMAP);
ADD_GROUP("Ambient Occlusion", "ao_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_enabled"), "set_feature", "get_feature", FEATURE_AMBIENT_OCCLUSION);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ao_light_affect", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao_light_affect", "get_ao_light_affect");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_AMBIENT_OCCLUSION);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_AMBIENT_OCCLUSION);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_on_uv2"), "set_flag", "get_flag", FLAG_AO_ON_UV2);
ADD_PROPERTY(PropertyInfo(Variant::INT, "ao_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_ao_texture_channel", "get_ao_texture_channel");
- ADD_GROUP("Depth", "depth_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "depth_enabled"), "set_feature", "get_feature", FEATURE_DEPTH_MAPPING);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_depth_scale", "get_depth_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_deep_parallax"), "set_depth_deep_parallax", "is_depth_deep_parallax_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_min_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_depth_deep_parallax_min_layers", "get_depth_deep_parallax_min_layers");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_max_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_depth_deep_parallax_max_layers", "get_depth_deep_parallax_max_layers");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_flip_tangent"), "set_depth_deep_parallax_flip_tangent", "get_depth_deep_parallax_flip_tangent");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_flip_binormal"), "set_depth_deep_parallax_flip_binormal", "get_depth_deep_parallax_flip_binormal");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "depth_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DEPTH);
+ ADD_GROUP("Height", "heightmap_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_enabled"), "set_feature", "get_feature", FEATURE_HEIGHT_MAPPING);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "heightmap_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_heightmap_scale", "get_heightmap_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_deep_parallax"), "set_heightmap_deep_parallax", "is_heightmap_deep_parallax_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_min_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_heightmap_deep_parallax_min_layers", "get_heightmap_deep_parallax_min_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_max_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_heightmap_deep_parallax_max_layers", "get_heightmap_deep_parallax_max_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_flip_tangent"), "set_heightmap_deep_parallax_flip_tangent", "get_heightmap_deep_parallax_flip_tangent");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_flip_binormal"), "set_heightmap_deep_parallax_flip_binormal", "get_heightmap_deep_parallax_flip_binormal");
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "heightmap_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_HEIGHTMAP);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_flip_texture"), "set_flag", "get_flag", FLAG_INVERT_HEIGHTMAP);
ADD_GROUP("Subsurf Scatter", "subsurf_scatter_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_enabled"), "set_feature", "get_feature", FEATURE_SUBSURACE_SCATTERING);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "subsurf_scatter_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_subsurface_scattering_strength", "get_subsurface_scattering_strength");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_SCATTERING);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_SCATTERING);
ADD_GROUP("Transmission", "transmission_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transmission_enabled"), "set_feature", "get_feature", FEATURE_TRANSMISSION);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "transmission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_transmission", "get_transmission");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "transmission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_TRANSMISSION);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "transmission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_TRANSMISSION);
ADD_GROUP("Refraction", "refraction_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "refraction_enabled"), "set_feature", "get_feature", FEATURE_REFRACTION);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "refraction_scale", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_refraction", "get_refraction");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "refraction_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_REFRACTION);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "refraction_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_REFRACTION);
ADD_PROPERTY(PropertyInfo(Variant::INT, "refraction_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_refraction_texture_channel", "get_refraction_texture_channel");
ADD_GROUP("Detail", "detail_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "detail_enabled"), "set_feature", "get_feature", FEATURE_DETAIL);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_mask", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DETAIL_MASK);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_mask", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_DETAIL_MASK);
ADD_PROPERTY(PropertyInfo(Variant::INT, "detail_blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_detail_blend_mode", "get_detail_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "detail_uv_layer", PROPERTY_HINT_ENUM, "UV1,UV2"), "set_detail_uv", "get_detail_uv");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DETAIL_ALBEDO);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DETAIL_NORMAL);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_DETAIL_ALBEDO);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_DETAIL_NORMAL);
ADD_GROUP("UV1", "uv1_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_scale"), "set_uv1_scale", "get_uv1_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_offset"), "set_uv1_offset", "get_uv1_offset");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv1_triplanar"), "set_flag", "get_flag", FLAG_UV1_USE_TRIPLANAR);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "uv1_triplanar_sharpness", PROPERTY_HINT_EXP_EASING), "set_uv1_triplanar_blend_sharpness", "get_uv1_triplanar_blend_sharpness");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv1_world_triplanar"), "set_flag", "get_flag", FLAG_UV1_USE_WORLD_TRIPLANAR);
ADD_GROUP("UV2", "uv2_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv2_scale"), "set_uv2_scale", "get_uv2_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv2_offset"), "set_uv2_offset", "get_uv2_offset");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_TRIPLANAR);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "uv2_triplanar_sharpness", PROPERTY_HINT_EXP_EASING), "set_uv2_triplanar_blend_sharpness", "get_uv2_triplanar_blend_sharpness");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR);
+
+ ADD_GROUP("Sampling", "texture_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapNearest,MipmapLinear,MipmapNearestAniso,MipmapLinearAniso"), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT);
+ ADD_GROUP("Shadows", "");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_receive_shadows"), "set_flag", "get_flag", FLAG_DONT_RECEIVE_SHADOWS);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shadow_to_opacity"), "set_flag", "get_flag", FLAG_USE_SHADOW_TO_OPACITY);
+
+ ADD_GROUP("Billboard", "billboard_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard"), "set_billboard_mode", "get_billboard_mode");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "billboard_keep_scale"), "set_flag", "get_flag", FLAG_BILLBOARD_KEEP_SCALE);
+
+ ADD_GROUP("Particles Anim", "particles_anim_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop");
+
+ ADD_GROUP("Grow", "grow_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "grow"), "set_grow_enabled", "is_grow_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "grow_amount", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_grow", "get_grow");
+ ADD_GROUP("Transform", "");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_point_size", "get_point_size");
ADD_GROUP("Proximity Fade", "proximity_fade_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance");
@@ -2250,26 +2385,45 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(TEXTURE_CLEARCOAT);
BIND_ENUM_CONSTANT(TEXTURE_FLOWMAP);
BIND_ENUM_CONSTANT(TEXTURE_AMBIENT_OCCLUSION);
- BIND_ENUM_CONSTANT(TEXTURE_DEPTH);
+ BIND_ENUM_CONSTANT(TEXTURE_HEIGHTMAP);
BIND_ENUM_CONSTANT(TEXTURE_SUBSURFACE_SCATTERING);
BIND_ENUM_CONSTANT(TEXTURE_TRANSMISSION);
BIND_ENUM_CONSTANT(TEXTURE_REFRACTION);
BIND_ENUM_CONSTANT(TEXTURE_DETAIL_MASK);
BIND_ENUM_CONSTANT(TEXTURE_DETAIL_ALBEDO);
BIND_ENUM_CONSTANT(TEXTURE_DETAIL_NORMAL);
+ BIND_ENUM_CONSTANT(TEXTURE_ORM);
BIND_ENUM_CONSTANT(TEXTURE_MAX);
+ BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST);
+ BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR);
+ BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS);
+ BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
+ BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC);
+ BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC);
+ BIND_ENUM_CONSTANT(TEXTURE_FILTER_MAX);
+
BIND_ENUM_CONSTANT(DETAIL_UV_1);
BIND_ENUM_CONSTANT(DETAIL_UV_2);
- BIND_ENUM_CONSTANT(FEATURE_TRANSPARENT);
+ BIND_ENUM_CONSTANT(TRANSPARENCY_DISABLED);
+ BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA);
+ BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_SCISSOR);
+ BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
+ BIND_ENUM_CONSTANT(TRANSPARENCY_MAX);
+
+ BIND_ENUM_CONSTANT(SHADING_MODE_UNSHADED);
+ BIND_ENUM_CONSTANT(SHADING_MODE_PER_PIXEL);
+ BIND_ENUM_CONSTANT(SHADING_MODE_PER_VERTEX);
+ BIND_ENUM_CONSTANT(SHADING_MODE_MAX);
+
BIND_ENUM_CONSTANT(FEATURE_EMISSION);
BIND_ENUM_CONSTANT(FEATURE_NORMAL_MAPPING);
BIND_ENUM_CONSTANT(FEATURE_RIM);
BIND_ENUM_CONSTANT(FEATURE_CLEARCOAT);
BIND_ENUM_CONSTANT(FEATURE_ANISOTROPY);
BIND_ENUM_CONSTANT(FEATURE_AMBIENT_OCCLUSION);
- BIND_ENUM_CONSTANT(FEATURE_DEPTH_MAPPING);
+ BIND_ENUM_CONSTANT(FEATURE_HEIGHT_MAPPING);
BIND_ENUM_CONSTANT(FEATURE_SUBSURACE_SCATTERING);
BIND_ENUM_CONSTANT(FEATURE_TRANSMISSION);
BIND_ENUM_CONSTANT(FEATURE_REFRACTION);
@@ -2284,14 +2438,11 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(DEPTH_DRAW_OPAQUE_ONLY);
BIND_ENUM_CONSTANT(DEPTH_DRAW_ALWAYS);
BIND_ENUM_CONSTANT(DEPTH_DRAW_DISABLED);
- BIND_ENUM_CONSTANT(DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
BIND_ENUM_CONSTANT(CULL_BACK);
BIND_ENUM_CONSTANT(CULL_FRONT);
BIND_ENUM_CONSTANT(CULL_DISABLED);
- BIND_ENUM_CONSTANT(FLAG_UNSHADED);
- BIND_ENUM_CONSTANT(FLAG_USE_VERTEX_LIGHTING);
BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST);
BIND_ENUM_CONSTANT(FLAG_ALBEDO_FROM_VERTEX_COLOR);
BIND_ENUM_CONSTANT(FLAG_SRGB_VERTEX_COLOR);
@@ -2300,15 +2451,16 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_BILLBOARD_KEEP_SCALE);
BIND_ENUM_CONSTANT(FLAG_UV1_USE_TRIPLANAR);
BIND_ENUM_CONSTANT(FLAG_UV2_USE_TRIPLANAR);
+ BIND_ENUM_CONSTANT(FLAG_UV1_USE_WORLD_TRIPLANAR);
+ BIND_ENUM_CONSTANT(FLAG_UV2_USE_WORLD_TRIPLANAR);
BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2);
BIND_ENUM_CONSTANT(FLAG_EMISSION_ON_UV2);
- BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR);
- BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD);
BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS);
BIND_ENUM_CONSTANT(FLAG_DISABLE_AMBIENT_LIGHT);
- BIND_ENUM_CONSTANT(FLAG_ENSURE_CORRECT_NORMALS);
BIND_ENUM_CONSTANT(FLAG_USE_SHADOW_TO_OPACITY);
+ BIND_ENUM_CONSTANT(FLAG_USE_TEXTURE_REPEAT);
+ BIND_ENUM_CONSTANT(FLAG_INVERT_HEIGHTMAP);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
@@ -2343,10 +2495,13 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(DISTANCE_FADE_OBJECT_DITHER);
}
-SpatialMaterial::SpatialMaterial() :
+BaseMaterial3D::BaseMaterial3D(bool p_orm) :
element(this) {
+ orm = p_orm;
// Initialize to the same values as the shader
+ transparency = TRANSPARENCY_DISABLED;
+ shading_mode = SHADING_MODE_PER_PIXEL;
set_albedo(Color(1.0, 1.0, 1.0, 1.0));
set_specular(0.5);
set_roughness(1.0);
@@ -2359,11 +2514,10 @@ SpatialMaterial::SpatialMaterial() :
set_clearcoat(1);
set_clearcoat_gloss(0.5);
set_anisotropy(0);
- set_depth_scale(0.05);
+ set_heightmap_scale(0.05);
set_subsurface_scattering_strength(0);
set_transmission(Color(0, 0, 0));
set_refraction(0.05);
- set_line_width(1);
set_point_size(1);
set_uv1_offset(Vector3(0, 0, 0));
set_uv1_scale(Vector3(1, 1, 1));
@@ -2395,11 +2549,11 @@ SpatialMaterial::SpatialMaterial() :
set_grow(0.0);
deep_parallax = false;
- depth_parallax_flip_tangent = false;
- depth_parallax_flip_binormal = false;
- set_depth_deep_parallax_min_layers(8);
- set_depth_deep_parallax_max_layers(32);
- set_depth_deep_parallax_flip_tangent(false); //also sets binormal
+ heightmap_parallax_flip_tangent = false;
+ heightmap_parallax_flip_binormal = false;
+ set_heightmap_deep_parallax_min_layers(8);
+ set_heightmap_deep_parallax_max_layers(32);
+ set_heightmap_deep_parallax_flip_tangent(false); //also sets binormal
detail_uv = DETAIL_UV_1;
blend_mode = BLEND_MODE_MIX;
@@ -2409,6 +2563,8 @@ SpatialMaterial::SpatialMaterial() :
for (int i = 0; i < FLAG_MAX; i++) {
flags[i] = 0;
}
+ flags[FLAG_USE_TEXTURE_REPEAT] = true;
+
diffuse_mode = DIFFUSE_BURLEY;
specular_mode = SPECULAR_SCHLICK_GGX;
@@ -2418,10 +2574,11 @@ SpatialMaterial::SpatialMaterial() :
current_key.key = 0;
current_key.invalid_key = 1;
+ texture_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
_queue_shader_change();
}
-SpatialMaterial::~SpatialMaterial() {
+BaseMaterial3D::~BaseMaterial3D() {
if (material_mutex)
material_mutex->lock();
@@ -2440,3 +2597,95 @@ SpatialMaterial::~SpatialMaterial() {
if (material_mutex)
material_mutex->unlock();
}
+
+//////////////////////
+
+#ifndef DISABLE_DEPRECATED
+// Kept for compatibility from 3.x to 4.0.
+bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "flags_transparent") {
+ bool transparent = p_value;
+ if (transparent) {
+ set_transparency(TRANSPARENCY_ALPHA);
+ }
+ return true;
+ } else if (p_name == "flags_unshaded") {
+ bool unshaded = p_value;
+ if (unshaded) {
+ set_shading_mode(SHADING_MODE_UNSHADED);
+ }
+ return true;
+ } else if (p_name == "flags_vertex_lighting") {
+ bool vertex_lit = p_value;
+ if (vertex_lit && get_shading_mode() != SHADING_MODE_UNSHADED) {
+ set_shading_mode(SHADING_MODE_PER_VERTEX);
+ }
+ return true;
+ } else if (p_name == "params_use_alpha_scissor") {
+ bool use_scissor = p_value;
+ if (use_scissor) {
+ set_transparency(TRANSPARENCY_ALPHA_SCISSOR);
+ }
+ return true;
+ } else if (p_name == "params_depth_draw_mode") {
+ int mode = p_value;
+ if (mode == 3) {
+ set_transparency(TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
+ }
+ return true;
+ } else if (p_name == "depth_enabled") {
+ bool enabled = p_value;
+ if (enabled) {
+ set_feature(FEATURE_HEIGHT_MAPPING, true);
+ set_flag(FLAG_INVERT_HEIGHTMAP, true);
+ }
+ return true;
+ } else {
+ static const Pair<const char *, const char *> remaps[] = {
+ { "flags_use_shadow_to_opacity", "shadow_to_opacity" },
+ { "flags_use_shadow_to_opacity", "shadow_to_opacity" },
+ { "flags_no_depth_test", "no_depth_test" },
+ { "flags_use_point_size", "use_point_size" },
+ { "flags_fixed_size", "fixed_Size" },
+ { "flags_albedo_tex_force_srg", "albedo_tex_force_srgb" },
+ { "flags_do_not_receive_shadows", "disable_receive_shadows" },
+ { "flags_disable_ambient_light", "disable_ambient_light" },
+ { "params_diffuse_mode", "diffuse_mode" },
+ { "params_specular_mode", "specular_mode" },
+ { "params_blend_mode", "blend_mode" },
+ { "params_cull_mode", "cull_mode" },
+ { "params_depth_draw_mode", "params_depth_draw_mode" },
+ { "params_point_size", "point_size" },
+ { "params_billboard_mode", "billboard_mode" },
+ { "params_billboard_keep_scale", "billboard_keep_scale" },
+ { "params_grow", "grow" },
+ { "params_grow_amount", "grow_amount" },
+ { "params_alpha_scissor_threshold", "alpha_scissor_threshold" },
+
+ { "depth_scale", "heightmap_scale" },
+ { "depth_deep_parallax", "heightmap_deep_parallax" },
+ { "depth_min_layers", "heightmap_min_layers" },
+ { "depth_max_layers", "heightmap_max_layers" },
+ { "depth_flip_tangent", "heightmap_flip_tangent" },
+ { "depth_flip_binormal", "heightmap_flip_binormal" },
+ { "depth_texture", "heightmap_texture" },
+
+ { NULL, NULL },
+ };
+
+ int idx = 0;
+ while (remaps[idx].first) {
+ if (p_name == remaps[idx].first) {
+ set(remaps[idx].second, p_value);
+ return true;
+ }
+ idx++;
+ }
+
+ print_line("remapped parameter not found: " + String(p_name));
+ return true;
+ }
+
+ return false;
+}
+#endif // DISABLE_DEPRECATED
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 8e66011bec..8c5a648058 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -106,9 +106,11 @@ public:
~ShaderMaterial();
};
-class SpatialMaterial : public Material {
+class StandardMaterial3D;
- GDCLASS(SpatialMaterial, Material);
+class BaseMaterial3D : public Material {
+
+ GDCLASS(BaseMaterial3D, Material);
public:
enum TextureParam {
@@ -121,31 +123,56 @@ public:
TEXTURE_CLEARCOAT,
TEXTURE_FLOWMAP,
TEXTURE_AMBIENT_OCCLUSION,
- TEXTURE_DEPTH,
+ TEXTURE_HEIGHTMAP,
TEXTURE_SUBSURFACE_SCATTERING,
TEXTURE_TRANSMISSION,
TEXTURE_REFRACTION,
TEXTURE_DETAIL_MASK,
TEXTURE_DETAIL_ALBEDO,
TEXTURE_DETAIL_NORMAL,
+ TEXTURE_ORM,
TEXTURE_MAX
};
+ enum TextureFilter {
+ TEXTURE_FILTER_NEAREST,
+ TEXTURE_FILTER_LINEAR,
+ TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS,
+ TEXTURE_FILTER_LINEAR_WITH_MIPMAPS,
+ TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC,
+ TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC,
+ TEXTURE_FILTER_MAX
+ };
+
enum DetailUV {
DETAIL_UV_1,
DETAIL_UV_2
};
+ enum Transparency {
+ TRANSPARENCY_DISABLED,
+ TRANSPARENCY_ALPHA,
+ TRANSPARENCY_ALPHA_SCISSOR,
+ TRANSPARENCY_ALPHA_DEPTH_PRE_PASS,
+ TRANSPARENCY_MAX,
+ };
+
+ enum ShadingMode {
+ SHADING_MODE_UNSHADED,
+ SHADING_MODE_PER_PIXEL,
+ SHADING_MODE_PER_VERTEX,
+ SHADING_MODE_MAX
+ };
+
enum Feature {
- FEATURE_TRANSPARENT,
FEATURE_EMISSION,
FEATURE_NORMAL_MAPPING,
FEATURE_RIM,
FEATURE_CLEARCOAT,
FEATURE_ANISOTROPY,
FEATURE_AMBIENT_OCCLUSION,
- FEATURE_DEPTH_MAPPING,
+ FEATURE_HEIGHT_MAPPING,
FEATURE_SUBSURACE_SCATTERING,
FEATURE_TRANSMISSION,
FEATURE_REFRACTION,
@@ -164,8 +191,6 @@ public:
DEPTH_DRAW_OPAQUE_ONLY,
DEPTH_DRAW_ALWAYS,
DEPTH_DRAW_DISABLED,
- DEPTH_DRAW_ALPHA_OPAQUE_PREPASS
-
};
enum CullMode {
@@ -175,8 +200,6 @@ public:
};
enum Flags {
- FLAG_UNSHADED,
- FLAG_USE_VERTEX_LIGHTING,
FLAG_DISABLE_DEPTH_TEST,
FLAG_ALBEDO_FROM_VERTEX_COLOR,
FLAG_SRGB_VERTEX_COLOR,
@@ -185,15 +208,16 @@ public:
FLAG_BILLBOARD_KEEP_SCALE,
FLAG_UV1_USE_TRIPLANAR,
FLAG_UV2_USE_TRIPLANAR,
- FLAG_TRIPLANAR_USE_WORLD,
+ FLAG_UV1_USE_WORLD_TRIPLANAR,
+ FLAG_UV2_USE_WORLD_TRIPLANAR,
FLAG_AO_ON_UV2,
FLAG_EMISSION_ON_UV2,
- FLAG_USE_ALPHA_SCISSOR,
FLAG_ALBEDO_TEXTURE_FORCE_SRGB,
FLAG_DONT_RECEIVE_SHADOWS,
- FLAG_ENSURE_CORRECT_NORMALS,
FLAG_DISABLE_AMBIENT_LIGHT,
FLAG_USE_SHADOW_TO_OPACITY,
+ FLAG_USE_TEXTURE_REPEAT,
+ FLAG_INVERT_HEIGHTMAP,
FLAG_MAX
};
@@ -244,12 +268,12 @@ private:
union MaterialKey {
struct {
- uint64_t feature_mask : 12;
+ uint64_t feature_mask : FEATURE_MAX;
uint64_t detail_uv : 1;
uint64_t blend_mode : 2;
uint64_t depth_draw_mode : 2;
uint64_t cull_mode : 2;
- uint64_t flags : 19;
+ uint64_t flags : FLAG_MAX;
uint64_t detail_blend_mode : 2;
uint64_t diffuse_mode : 3;
uint64_t specular_mode : 3;
@@ -260,8 +284,10 @@ private:
uint64_t proximity_fade : 1;
uint64_t distance_fade : 2;
uint64_t emission_op : 1;
- uint64_t texture_metallic : 1;
- uint64_t texture_roughness : 1;
+ uint64_t texture_filter : 3;
+ uint64_t transparency : 2;
+ uint64_t shading_mode : 2;
+ uint64_t roughness_channel : 3;
};
uint64_t key;
@@ -293,6 +319,10 @@ private:
mk.blend_mode = blend_mode;
mk.depth_draw_mode = depth_draw_mode;
mk.cull_mode = cull_mode;
+ mk.texture_filter = texture_filter;
+ mk.transparency = transparency;
+ mk.shading_mode = shading_mode;
+ mk.roughness_channel = roughness_texture_channel;
for (int i = 0; i < FLAG_MAX; i++) {
if (flags[i]) {
mk.flags |= ((uint64_t)1 << i);
@@ -307,8 +337,6 @@ private:
mk.proximity_fade = proximity_fade_enabled;
mk.distance_fade = distance_fade;
mk.emission_op = emission_op;
- mk.texture_metallic = textures[TEXTURE_METALLIC].is_valid() ? 1 : 0;
- mk.texture_roughness = textures[TEXTURE_ROUGHNESS].is_valid() ? 1 : 0;
return mk;
}
@@ -326,7 +354,7 @@ private:
StringName clearcoat;
StringName clearcoat_gloss;
StringName anisotropy;
- StringName depth_scale;
+ StringName heightmap_scale;
StringName subsurface_scattering_strength;
StringName transmission;
StringName refraction;
@@ -338,9 +366,9 @@ private:
StringName particles_anim_h_frames;
StringName particles_anim_v_frames;
StringName particles_anim_loop;
- StringName depth_min_layers;
- StringName depth_max_layers;
- StringName depth_flip;
+ StringName heightmap_min_layers;
+ StringName heightmap_max_layers;
+ StringName heightmap_flip;
StringName uv1_blend_sharpness;
StringName uv2_blend_sharpness;
StringName grow;
@@ -350,11 +378,10 @@ private:
StringName ao_light_affect;
StringName metallic_texture_channel;
- StringName roughness_texture_channel;
StringName ao_texture_channel;
StringName clearcoat_texture_channel;
StringName rim_texture_channel;
- StringName depth_texture_channel;
+ StringName heightmap_texture_channel;
StringName refraction_texture_channel;
StringName alpha_scissor_threshold;
@@ -362,15 +389,17 @@ private:
};
static Mutex *material_mutex;
- static SelfList<SpatialMaterial>::List *dirty_materials;
+ static SelfList<BaseMaterial3D>::List *dirty_materials;
static ShaderNames *shader_names;
- SelfList<SpatialMaterial> element;
+ SelfList<BaseMaterial3D> element;
void _update_shader();
_FORCE_INLINE_ void _queue_shader_change();
_FORCE_INLINE_ bool _is_shader_dirty() const;
+ bool orm;
+
Color albedo;
float specular;
float metallic;
@@ -383,11 +412,10 @@ private:
float clearcoat;
float clearcoat_gloss;
float anisotropy;
- float depth_scale;
+ float heightmap_scale;
float subsurface_scattering_strength;
Color transmission;
float refraction;
- float line_width;
float point_size;
float alpha_scissor_threshold;
bool grow_enabled;
@@ -396,6 +424,10 @@ private:
int particles_anim_h_frames;
int particles_anim_v_frames;
bool particles_anim_loop;
+ Transparency transparency;
+ ShadingMode shading_mode;
+
+ TextureFilter texture_filter;
Vector3 uv1_scale;
Vector3 uv1_offset;
@@ -410,8 +442,8 @@ private:
bool deep_parallax;
int deep_parallax_min_layers;
int deep_parallax_max_layers;
- bool depth_parallax_flip_tangent;
- bool depth_parallax_flip_binormal;
+ bool heightmap_parallax_flip_tangent;
+ bool heightmap_parallax_flip_binormal;
bool proximity_fade_enabled;
float proximity_fade_distance;
@@ -437,13 +469,13 @@ private:
bool features[FEATURE_MAX];
- Ref<Texture> textures[TEXTURE_MAX];
+ Ref<Texture2D> textures[TEXTURE_MAX];
_FORCE_INLINE_ void _validate_feature(const String &text, Feature feature, PropertyInfo &property) const;
static const int MAX_MATERIALS_FOR_2D = 128;
- static Ref<SpatialMaterial> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff
+ static Ref<StandardMaterial3D> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff
void _validate_high_end(const String &text, PropertyInfo &property) const;
@@ -492,23 +524,23 @@ public:
void set_anisotropy(float p_anisotropy);
float get_anisotropy() const;
- void set_depth_scale(float p_depth_scale);
- float get_depth_scale() const;
+ void set_heightmap_scale(float p_heightmap_scale);
+ float get_heightmap_scale() const;
- void set_depth_deep_parallax(bool p_enable);
- bool is_depth_deep_parallax_enabled() const;
+ void set_heightmap_deep_parallax(bool p_enable);
+ bool is_heightmap_deep_parallax_enabled() const;
- void set_depth_deep_parallax_min_layers(int p_layer);
- int get_depth_deep_parallax_min_layers() const;
+ void set_heightmap_deep_parallax_min_layers(int p_layer);
+ int get_heightmap_deep_parallax_min_layers() const;
- void set_depth_deep_parallax_max_layers(int p_layer);
- int get_depth_deep_parallax_max_layers() const;
+ void set_heightmap_deep_parallax_max_layers(int p_layer);
+ int get_heightmap_deep_parallax_max_layers() const;
- void set_depth_deep_parallax_flip_tangent(bool p_flip);
- bool get_depth_deep_parallax_flip_tangent() const;
+ void set_heightmap_deep_parallax_flip_tangent(bool p_flip);
+ bool get_heightmap_deep_parallax_flip_tangent() const;
- void set_depth_deep_parallax_flip_binormal(bool p_flip);
- bool get_depth_deep_parallax_flip_binormal() const;
+ void set_heightmap_deep_parallax_flip_binormal(bool p_flip);
+ bool get_heightmap_deep_parallax_flip_binormal() const;
void set_subsurface_scattering_strength(float p_subsurface_scattering_strength);
float get_subsurface_scattering_strength() const;
@@ -519,12 +551,15 @@ public:
void set_refraction(float p_refraction);
float get_refraction() const;
- void set_line_width(float p_line_width);
- float get_line_width() const;
-
void set_point_size(float p_point_size);
float get_point_size() const;
+ void set_transparency(Transparency p_transparency);
+ Transparency get_transparency() const;
+
+ void set_shading_mode(ShadingMode p_shading_mode);
+ ShadingMode get_shading_mode() const;
+
void set_detail_uv(DetailUV p_detail_uv);
DetailUV get_detail_uv() const;
@@ -549,10 +584,13 @@ public:
void set_flag(Flags p_flag, bool p_enabled);
bool get_flag(Flags p_flag) const;
- void set_texture(TextureParam p_param, const Ref<Texture> &p_texture);
- Ref<Texture> get_texture(TextureParam p_param) const;
+ void set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture(TextureParam p_param) const;
// Used only for shader material conversion
- Ref<Texture> get_texture_by_name(StringName p_name) const;
+ Ref<Texture2D> get_texture_by_name(StringName p_name) const;
+
+ void set_texture_filter(TextureFilter p_filter);
+ TextureFilter get_texture_filter() const;
void set_feature(Feature p_feature, bool p_enabled);
bool get_feature(Feature p_feature) const;
@@ -634,23 +672,46 @@ public:
virtual Shader::Mode get_shader_mode() const;
- SpatialMaterial();
- virtual ~SpatialMaterial();
+ BaseMaterial3D(bool p_orm);
+ virtual ~BaseMaterial3D();
};
-VARIANT_ENUM_CAST(SpatialMaterial::TextureParam)
-VARIANT_ENUM_CAST(SpatialMaterial::DetailUV)
-VARIANT_ENUM_CAST(SpatialMaterial::Feature)
-VARIANT_ENUM_CAST(SpatialMaterial::BlendMode)
-VARIANT_ENUM_CAST(SpatialMaterial::DepthDrawMode)
-VARIANT_ENUM_CAST(SpatialMaterial::CullMode)
-VARIANT_ENUM_CAST(SpatialMaterial::Flags)
-VARIANT_ENUM_CAST(SpatialMaterial::DiffuseMode)
-VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode)
-VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode)
-VARIANT_ENUM_CAST(SpatialMaterial::TextureChannel)
-VARIANT_ENUM_CAST(SpatialMaterial::EmissionOperator)
-VARIANT_ENUM_CAST(SpatialMaterial::DistanceFadeMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::TextureParam)
+VARIANT_ENUM_CAST(BaseMaterial3D::TextureFilter)
+VARIANT_ENUM_CAST(BaseMaterial3D::ShadingMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::Transparency)
+VARIANT_ENUM_CAST(BaseMaterial3D::DetailUV)
+VARIANT_ENUM_CAST(BaseMaterial3D::Feature)
+VARIANT_ENUM_CAST(BaseMaterial3D::BlendMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::DepthDrawMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::CullMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::Flags)
+VARIANT_ENUM_CAST(BaseMaterial3D::DiffuseMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::SpecularMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::BillboardMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::TextureChannel)
+VARIANT_ENUM_CAST(BaseMaterial3D::EmissionOperator)
+VARIANT_ENUM_CAST(BaseMaterial3D::DistanceFadeMode)
+
+class StandardMaterial3D : public BaseMaterial3D {
+ GDCLASS(StandardMaterial3D, BaseMaterial3D)
+protected:
+#ifndef DISABLE_DEPRECATED
+ // Kept for compatibility from 3.x to 4.0.
+ bool _set(const StringName &p_name, const Variant &p_value);
+#endif
+
+public:
+ StandardMaterial3D() :
+ BaseMaterial3D(false) {}
+};
+
+class ORMMaterial3D : public BaseMaterial3D {
+ GDCLASS(ORMMaterial3D, BaseMaterial3D)
+public:
+ ORMMaterial3D() :
+ BaseMaterial3D(true) {}
+};
//////////////////////
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 0599920303..58463abad8 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -159,7 +159,7 @@ void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
bool Mesh::surface_is_softbody_friendly(int p_idx) const {
const uint32_t surface_format = surface_get_format(p_idx);
- return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_VERTEX)) && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL)));
+ return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL)));
}
PoolVector<Face3> Mesh::get_faces() const {
@@ -500,10 +500,8 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
- BIND_ENUM_CONSTANT(PRIMITIVE_LINE_LOOP);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
- BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
@@ -518,19 +516,14 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BASE);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
@@ -597,6 +590,124 @@ Vector<Ref<Shape> > Mesh::convex_decompose() const {
Mesh::Mesh() {
}
+static PoolVector<uint8_t> _fix_array_compatibility(const PoolVector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) {
+
+ bool vertex_16bit = p_format & ((1 << (Mesh::ARRAY_VERTEX + Mesh::ARRAY_COMPRESS_BASE)));
+ bool has_bones = (p_format & Mesh::ARRAY_FORMAT_BONES);
+ bool bone_8 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_INDEX << 2));
+ bool weight_32 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_TEX_UV2 << 2));
+
+ print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32));
+
+ if (!vertex_16bit && !bone_8 && !weight_32) {
+ return p_src;
+ }
+
+ bool vertex_2d = (p_format & (Mesh::ARRAY_COMPRESS_INDEX << 1));
+
+ uint32_t src_stride = p_src.size() / p_elements;
+ uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0);
+
+ PoolVector<uint8_t> ret = p_src;
+
+ ret.resize(dst_stride * p_elements);
+ {
+ PoolVector<uint8_t>::Write w = ret.write();
+ PoolVector<uint8_t>::Read r = p_src.read();
+
+ for (uint32_t i = 0; i < p_elements; i++) {
+
+ uint32_t remaining = src_stride;
+ const uint8_t *src = (const uint8_t *)(r.ptr() + src_stride * i);
+ uint8_t *dst = (uint8_t *)(w.ptr() + dst_stride * i);
+
+ if (!vertex_2d) { //3D
+ if (vertex_16bit) {
+ float *dstw = (float *)dst;
+ const uint16_t *srcr = (const uint16_t *)src;
+ dstw[0] = Math::half_to_float(srcr[0]);
+ dstw[1] = Math::half_to_float(srcr[1]);
+ dstw[2] = Math::half_to_float(srcr[2]);
+ remaining -= 8;
+ src += 8;
+ } else {
+ src += 12;
+ remaining -= 12;
+ }
+ dst += 12;
+ } else {
+ if (vertex_16bit) {
+ float *dstw = (float *)dst;
+ const uint16_t *srcr = (const uint16_t *)src;
+ dstw[0] = Math::half_to_float(srcr[0]);
+ dstw[1] = Math::half_to_float(srcr[1]);
+ remaining -= 4;
+ src += 4;
+ } else {
+ src += 8;
+ remaining -= 8;
+ }
+ dst += 8;
+ }
+
+ if (has_bones) {
+
+ remaining -= bone_8 ? 4 : 8;
+ remaining -= weight_32 ? 16 : 8;
+ }
+
+ for (uint32_t j = 0; j < remaining; j++) {
+ dst[j] = src[j];
+ }
+
+ if (has_bones) {
+
+ dst += remaining;
+ src += remaining;
+
+ if (bone_8) {
+
+ const uint8_t *src_bones = (const uint8_t *)src;
+ uint16_t *dst_bones = (uint16_t *)dst;
+
+ dst_bones[0] = src_bones[0];
+ dst_bones[1] = src_bones[1];
+ dst_bones[2] = src_bones[2];
+ dst_bones[3] = src_bones[3];
+
+ src += 4;
+ } else {
+ for (uint32_t j = 0; j < 8; j++) {
+ dst[j] = src[j];
+ }
+
+ src += 8;
+ }
+
+ dst += 8;
+
+ if (weight_32) {
+
+ const float *src_weights = (const float *)src;
+ uint16_t *dst_weights = (uint16_t *)dst;
+
+ dst_weights[0] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm
+ dst_weights[1] = CLAMP(src_weights[1] * 65535, 0, 65535);
+ dst_weights[2] = CLAMP(src_weights[2] * 65535, 0, 65535);
+ dst_weights[3] = CLAMP(src_weights[3] * 65535, 0, 65535);
+
+ } else {
+ for (uint32_t j = 0; j < 8; j++) {
+ dst[j] = src[j];
+ }
+ }
+ }
+ }
+ }
+
+ return ret;
+}
+
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
@@ -631,9 +742,13 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
+#ifndef DISABLE_DEPRECATED
+ // Kept for compatibility from 3.x to 4.0.
if (!sname.begins_with("surfaces"))
return false;
+ WARN_DEPRECATED_MSG("Mesh uses old surface format, which is deprecated (and loads slower). Consider re-importing or re-saving the scene.");
+
int idx = sname.get_slicec('/', 1).to_int();
String what = sname.get_slicec('/', 2);
@@ -644,12 +759,13 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!d.has("primitive"), false);
if (d.has("arrays")) {
- //old format
+ //oldest format (2.x)
ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);
} else if (d.has("array_data")) {
-
+ //print_line("array data (old style");
+ //older format (3.x)
PoolVector<uint8_t> array_data = d["array_data"];
PoolVector<uint8_t> array_index_data;
if (d.has("array_index_data"))
@@ -660,9 +776,23 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
uint32_t primitive = d["primitive"];
+ uint32_t primitive_remap[7] = {
+ PRIMITIVE_POINTS,
+ PRIMITIVE_LINES,
+ PRIMITIVE_LINE_STRIP,
+ PRIMITIVE_LINES,
+ PRIMITIVE_TRIANGLES,
+ PRIMITIVE_TRIANGLE_STRIP,
+ PRIMITIVE_TRIANGLE_STRIP
+ };
+
+ primitive = primitive_remap[primitive]; //compatibility
+
ERR_FAIL_COND_V(!d.has("vertex_count"), false);
int vertex_count = d["vertex_count"];
+ array_data = _fix_array_compatibility(array_data, format, vertex_count);
+
int index_count = 0;
if (d.has("index_count"))
index_count = d["index_count"];
@@ -673,10 +803,17 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
Array blend_shape_data = d["blend_shape_data"];
for (int i = 0; i < blend_shape_data.size(); i++) {
PoolVector<uint8_t> shape = blend_shape_data[i];
+ shape = _fix_array_compatibility(shape, format, vertex_count);
+
blend_shapes.push_back(shape);
}
}
+ //clear unused flags
+ print_line("format pre: " + itos(format));
+ format &= ~uint32_t((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2) | (ARRAY_COMPRESS_TEX_UV2 << 2));
+ print_line("format post: " + itos(format));
+
ERR_FAIL_COND_V(!d.has("aabb"), false);
AABB aabb = d["aabb"];
@@ -705,10 +842,204 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
+#endif // DISABLE_DEPRECATED
return false;
}
+Array ArrayMesh::_get_surfaces() const {
+
+ if (mesh.is_null()) {
+ return Array();
+ }
+
+ Array ret;
+ for (int i = 0; i < surfaces.size(); i++) {
+ VisualServer::SurfaceData surface = VS::get_singleton()->mesh_get_surface(mesh, i);
+ Dictionary data;
+ data["format"] = surface.format;
+ data["primitive"] = surface.primitive;
+ data["vertex_data"] = surface.vertex_data;
+ data["vertex_count"] = surface.vertex_count;
+ data["aabb"] = surface.aabb;
+ if (surface.index_count) {
+ data["index_data"] = surface.index_data;
+ data["index_count"] = surface.index_count;
+ };
+
+ Array lods;
+ for (int j = 0; j < surface.lods.size(); j++) {
+ lods.push_back(surface.lods[j].edge_length);
+ lods.push_back(surface.lods[j].index_data);
+ }
+
+ if (lods.size()) {
+ data["lods"] = lods;
+ }
+
+ Array bone_aabbs;
+ for (int j = 0; j < surface.bone_aabbs.size(); j++) {
+ bone_aabbs.push_back(surface.bone_aabbs[j]);
+ }
+ if (bone_aabbs.size()) {
+ data["bone_aabbs"] = bone_aabbs;
+ }
+
+ Array blend_shapes;
+ for (int j = 0; j < surface.blend_shapes.size(); j++) {
+ blend_shapes.push_back(surface.blend_shapes[j]);
+ }
+
+ if (surfaces[i].material.is_valid()) {
+ data["material"] = surfaces[i].material;
+ }
+
+ if (surfaces[i].name != String()) {
+ data["name"] = surfaces[i].name;
+ }
+
+ if (surfaces[i].is_2d) {
+ data["2d"] = true;
+ }
+
+ ret.push_back(data);
+ }
+ print_line("Saving surfaces: " + itos(ret.size()));
+
+ return ret;
+}
+
+void ArrayMesh::_create_if_empty() const {
+ if (!mesh.is_valid()) {
+ mesh = VS::get_singleton()->mesh_create();
+ VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)blend_shape_mode);
+ }
+}
+
+void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
+
+ Vector<VS::SurfaceData> surface_data;
+ Vector<Ref<Material> > surface_materials;
+ Vector<String> surface_names;
+ Vector<bool> surface_2d;
+
+ for (int i = 0; i < p_surfaces.size(); i++) {
+ VS::SurfaceData surface;
+ Dictionary d = p_surfaces[i];
+ ERR_FAIL_COND(!d.has("format"));
+ ERR_FAIL_COND(!d.has("primitive"));
+ ERR_FAIL_COND(!d.has("vertex_data"));
+ ERR_FAIL_COND(!d.has("vertex_count"));
+ ERR_FAIL_COND(!d.has("aabb"));
+ surface.format = d["format"];
+ surface.primitive = VS::PrimitiveType(int(d["primitive"]));
+ surface.vertex_data = d["vertex_data"];
+ surface.vertex_count = d["vertex_count"];
+ surface.aabb = d["aabb"];
+
+ if (d.has("index_data")) {
+ ERR_FAIL_COND(!d.has("index_count"));
+ surface.index_data = d["index_data"];
+ surface.index_count = d["index_count"];
+ }
+
+ if (d.has("lods")) {
+ Array lods = d["lods"];
+ ERR_FAIL_COND(lods.size() & 1); //must be even
+ for (int j = 0; j < lods.size(); j += 2) {
+ VS::SurfaceData::LOD lod;
+ lod.edge_length = lods[j + 0];
+ lod.index_data = lods[j + 1];
+ surface.lods.push_back(lod);
+ }
+ }
+
+ if (d.has("bone_aabbs")) {
+ Array bone_aabbs = d["bone_aabbs"];
+ for (int j = 0; j < bone_aabbs.size(); j++) {
+ surface.bone_aabbs.push_back(bone_aabbs[j]);
+ }
+ }
+
+ if (d.has("blend_shapes")) {
+ Array blend_shapes;
+ for (int j = 0; j < blend_shapes.size(); j++) {
+ surface.blend_shapes.push_back(blend_shapes[j]);
+ }
+ }
+
+ Ref<Material> material;
+ if (d.has("material")) {
+ material = d["material"];
+ if (material.is_valid()) {
+ surface.material = material->get_rid();
+ }
+ }
+
+ String name;
+ if (d.has("name")) {
+ name = d["name"];
+ }
+
+ bool _2d = false;
+ if (d.has("2d")) {
+ _2d = d["2d"];
+ }
+ /*
+ print_line("format: " + itos(surface.format));
+ print_line("aabb: " + surface.aabb);
+ print_line("array size: " + itos(surface.vertex_data.size()));
+ print_line("vertex count: " + itos(surface.vertex_count));
+ print_line("index size: " + itos(surface.index_data.size()));
+ print_line("index count: " + itos(surface.index_count));
+ print_line("primitive: " + itos(surface.primitive));
+*/
+ surface_data.push_back(surface);
+ surface_materials.push_back(material);
+ surface_names.push_back(name);
+ surface_2d.push_back(_2d);
+ }
+
+ if (mesh.is_valid()) {
+ //if mesh exists, it needs to be updated
+ VS::get_singleton()->mesh_clear(mesh);
+ for (int i = 0; i < surface_data.size(); i++) {
+ VS::get_singleton()->mesh_add_surface(mesh, surface_data[i]);
+ }
+ } else {
+ // if mesh does not exist (first time this is loaded, most likely),
+ // we can create it with a single call, which is a lot more efficient and thread friendly
+ print_line("create mesh from surfaces: " + itos(surface_data.size()));
+ mesh = VS::get_singleton()->mesh_create_from_surfaces(surface_data);
+ VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)blend_shape_mode);
+ }
+
+ surfaces.clear();
+
+ aabb = AABB();
+ for (int i = 0; i < surface_data.size(); i++) {
+ Surface s;
+ s.aabb = surface_data[i].aabb;
+ if (i == 0) {
+ aabb = s.aabb;
+ blend_shapes.resize(surface_data[i].blend_shapes.size());
+ } else {
+ aabb.merge_with(s.aabb);
+ }
+
+ s.material = surface_materials[i];
+ s.is_2d = surface_2d[i];
+ s.name = surface_names[i];
+
+ s.format = surface_data[i].format;
+ s.primitive = PrimitiveType(surface_data[i].primitive);
+ s.array_length = surface_data[i].vertex_count;
+ s.index_array_length = surface_data[i].index_count;
+
+ surfaces.push_back(s);
+ }
+}
+
bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
if (_is_generated())
@@ -739,48 +1070,8 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
else if (what == "name")
r_ret = surface_get_name(idx);
return true;
- } else if (!sname.begins_with("surfaces"))
- return false;
-
- int idx = sname.get_slicec('/', 1).to_int();
- ERR_FAIL_INDEX_V(idx, surfaces.size(), false);
-
- Dictionary d;
-
- d["array_data"] = VS::get_singleton()->mesh_surface_get_array(mesh, idx);
- d["vertex_count"] = VS::get_singleton()->mesh_surface_get_array_len(mesh, idx);
- d["array_index_data"] = VS::get_singleton()->mesh_surface_get_index_array(mesh, idx);
- d["index_count"] = VS::get_singleton()->mesh_surface_get_array_index_len(mesh, idx);
- d["primitive"] = VS::get_singleton()->mesh_surface_get_primitive_type(mesh, idx);
- d["format"] = VS::get_singleton()->mesh_surface_get_format(mesh, idx);
- d["aabb"] = VS::get_singleton()->mesh_surface_get_aabb(mesh, idx);
-
- Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
- Array arr;
- arr.resize(skel_aabb.size());
- for (int i = 0; i < skel_aabb.size(); i++) {
- arr[i] = skel_aabb[i];
- }
- d["skeleton_aabb"] = arr;
-
- Vector<PoolVector<uint8_t> > blend_shape_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh, idx);
-
- Array md;
- for (int i = 0; i < blend_shape_data.size(); i++) {
- md.push_back(blend_shape_data[i]);
}
- d["blend_shape_data"] = md;
-
- Ref<Material> m = surface_get_material(idx);
- if (m.is_valid())
- d["material"] = m;
- String n = surface_get_name(idx);
- if (n != "")
- d["name"] = n;
-
- r_ret = d;
-
return true;
}
@@ -796,12 +1087,11 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < surfaces.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::DICTIONARY, "surfaces/" + itos(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
if (surfaces[i].is_2d) {
p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR));
} else {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_EDITOR));
}
}
}
@@ -819,55 +1109,61 @@ void ArrayMesh::_recompute_aabb() {
aabb.merge_with(surfaces[i].aabb);
}
}
+#ifndef _MSC_VER
+#warning need to add binding to add_surface using future MeshSurfaceData object
+#endif
+void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabb, const Vector<VS::SurfaceData::LOD> &p_lods) {
-void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
+ _create_if_empty();
Surface s;
s.aabb = p_aabb;
s.is_2d = p_format & ARRAY_FLAG_USE_2D_VERTICES;
+ s.primitive = p_primitive;
+ s.array_length = p_vertex_count;
+ s.index_array_length = p_index_count;
+ s.format = p_format;
+
surfaces.push_back(s);
_recompute_aabb();
- VisualServer::get_singleton()->mesh_add_surface(mesh, p_format, (VS::PrimitiveType)p_primitive, p_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs);
-}
+ VS::SurfaceData sd;
+ sd.format = p_format;
+ sd.primitive = VS::PrimitiveType(p_primitive);
+ sd.aabb = p_aabb;
+ sd.vertex_count = p_vertex_count;
+ sd.vertex_data = p_array;
+ sd.index_count = p_index_count;
+ sd.index_data = p_index_array;
+ sd.blend_shapes = p_blend_shapes;
+ sd.bone_aabbs = p_bone_aabb;
+ sd.lods = p_lods;
-void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_flags) {
+ VisualServer::get_singleton()->mesh_add_surface(mesh, sd);
- ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
-
- Surface s;
-
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_flags);
-
- /* make aABB? */ {
-
- Variant arr = p_arrays[ARRAY_VERTEX];
- PoolVector<Vector3> vertices = arr;
- int len = vertices.size();
- ERR_FAIL_COND(len == 0);
- PoolVector<Vector3>::Read r = vertices.read();
- const Vector3 *vtx = r.ptr();
+ clear_cache();
+ _change_notify();
+ emit_changed();
+}
- // check AABB
- AABB aabb;
- for (int i = 0; i < len; i++) {
+void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) {
- if (i == 0)
- aabb.position = vtx[i];
- else
- aabb.expand_to(vtx[i]);
- }
+ ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
- s.aabb = aabb;
- s.is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
- surfaces.push_back(s);
+ VS::SurfaceData surface;
- _recompute_aabb();
- }
+ Error err = VS::get_singleton()->mesh_create_surface_data_from_arrays(&surface, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_lods, p_flags);
+ ERR_FAIL_COND(err != OK);
- clear_cache();
- _change_notify();
- emit_changed();
+ /* print_line("format: " + itos(surface.format));
+ print_line("aabb: " + surface.aabb);
+ print_line("array size: " + itos(surface.vertex_data.size()));
+ print_line("vertex count: " + itos(surface.vertex_count));
+ print_line("index size: " + itos(surface.index_data.size()));
+ print_line("index count: " + itos(surface.index_count));
+ print_line("primitive: " + itos(surface.primitive));
+*/
+ add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shapes, surface.bone_aabbs, surface.lods);
}
Array ArrayMesh::surface_get_arrays(int p_surface) const {
@@ -880,6 +1176,10 @@ Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
return VisualServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface);
}
+Dictionary ArrayMesh::surface_get_lods(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Dictionary());
+ return VisualServer::get_singleton()->mesh_surface_get_lods(mesh, p_surface);
+}
int ArrayMesh::get_surface_count() const {
@@ -903,7 +1203,7 @@ void ArrayMesh::add_blend_shape(const StringName &p_name) {
}
blend_shapes.push_back(name);
- VS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
+ //VS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
}
int ArrayMesh::get_blend_shape_count() const {
@@ -924,7 +1224,9 @@ void ArrayMesh::clear_blend_shapes() {
void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
blend_shape_mode = p_mode;
- VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode);
+ if (mesh.is_valid()) {
+ VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode);
+ }
}
ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const {
@@ -932,40 +1234,28 @@ ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const {
return blend_shape_mode;
}
-void ArrayMesh::surface_remove(int p_idx) {
-
- ERR_FAIL_INDEX(p_idx, surfaces.size());
- VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx);
- surfaces.remove(p_idx);
-
- clear_cache();
- _recompute_aabb();
- _change_notify();
- emit_changed();
-}
-
int ArrayMesh::surface_get_array_len(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
- return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx);
+ return surfaces[p_idx].array_length;
}
int ArrayMesh::surface_get_array_index_len(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
- return VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, p_idx);
+ return surfaces[p_idx].index_array_length;
}
uint32_t ArrayMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0);
- return VisualServer::get_singleton()->mesh_surface_get_format(mesh, p_idx);
+ return surfaces[p_idx].format;
}
ArrayMesh::PrimitiveType ArrayMesh::surface_get_primitive_type(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES);
- return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type(mesh, p_idx);
+ return surfaces[p_idx].primitive;
}
void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
@@ -986,7 +1276,6 @@ int ArrayMesh::surface_find_by_name(const String &p_name) const {
return i;
}
}
-
return -1;
}
@@ -1025,35 +1314,9 @@ Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
return surfaces[p_idx].material;
}
-void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) {
-
- VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data);
- AABB aabb;
- for (int i = 0; i < p_mesh_data.vertices.size(); i++) {
-
- if (i == 0)
- aabb.position = p_mesh_data.vertices[i];
- else
- aabb.expand_to(p_mesh_data.vertices[i]);
- }
-
- Surface s;
- s.aabb = aabb;
- if (surfaces.size() == 0)
- aabb = s.aabb;
- else
- aabb.merge_with(s.aabb);
-
- clear_cache();
-
- surfaces.push_back(s);
- _change_notify();
-
- emit_changed();
-}
-
RID ArrayMesh::get_rid() const {
+ _create_if_empty();
return mesh;
}
AABB ArrayMesh::get_aabb() const {
@@ -1061,8 +1324,18 @@ AABB ArrayMesh::get_aabb() const {
return aabb;
}
+void ArrayMesh::clear_surfaces() {
+ if (!mesh.is_valid()) {
+ return;
+ }
+ VS::get_singleton()->mesh_clear(mesh);
+ surfaces.clear();
+ aabb = AABB();
+}
+
void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
+ _create_if_empty();
custom_aabb = p_custom;
VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
emit_changed();
@@ -1075,6 +1348,9 @@ AABB ArrayMesh::get_custom_aabb() const {
void ArrayMesh::regen_normalmaps() {
+ if (surfaces.size() == 0) {
+ return;
+ }
Vector<Ref<SurfaceTool> > surfs;
for (int i = 0; i < get_surface_count(); i++) {
@@ -1083,9 +1359,7 @@ void ArrayMesh::regen_normalmaps() {
surfs.push_back(st);
}
- while (get_surface_count()) {
- surface_remove(0);
- }
+ clear_surfaces();
for (int i = 0; i < surfs.size(); i++) {
@@ -1205,9 +1479,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
}
//remove surfaces
- while (get_surface_count()) {
- surface_remove(0);
- }
+ clear_surfaces();
//create surfacetools for each surface..
Vector<Ref<SurfaceTool> > surfaces_tools;
@@ -1291,8 +1563,8 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
- ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &ArrayMesh::surface_remove);
+ ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces);
ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region);
ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
@@ -1314,7 +1586,11 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative", PROPERTY_USAGE_NOEDITOR), "set_blend_shape_mode", "get_blend_shape_mode");
+ ClassDB::bind_method(D_METHOD("_set_surfaces", "surfaces"), &ArrayMesh::_set_surfaces);
+ ClassDB::bind_method(D_METHOD("_get_surfaces"), &ArrayMesh::_get_surfaces);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
BIND_CONSTANT(NO_INDEX_ARRAY);
@@ -1355,11 +1631,14 @@ void ArrayMesh::reload_from_file() {
ArrayMesh::ArrayMesh() {
- mesh = VisualServer::get_singleton()->mesh_create();
+ //mesh is now created on demand
+ //mesh = VisualServer::get_singleton()->mesh_create();
blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
}
ArrayMesh::~ArrayMesh() {
- VisualServer::get_singleton()->free(mesh);
+ if (mesh.is_valid()) {
+ VisualServer::get_singleton()->free(mesh);
+ }
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 30ce94f16b..b8f3702bbe 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -83,21 +83,17 @@ public:
ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX,
ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1),
- ARRAY_COMPRESS_VERTEX = 1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE), // mandatory
ARRAY_COMPRESS_NORMAL = 1 << (ARRAY_NORMAL + ARRAY_COMPRESS_BASE),
ARRAY_COMPRESS_TANGENT = 1 << (ARRAY_TANGENT + ARRAY_COMPRESS_BASE),
ARRAY_COMPRESS_COLOR = 1 << (ARRAY_COLOR + ARRAY_COMPRESS_BASE),
ARRAY_COMPRESS_TEX_UV = 1 << (ARRAY_TEX_UV + ARRAY_COMPRESS_BASE),
ARRAY_COMPRESS_TEX_UV2 = 1 << (ARRAY_TEX_UV2 + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_BONES = 1 << (ARRAY_BONES + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_WEIGHTS = 1 << (ARRAY_WEIGHTS + ARRAY_COMPRESS_BASE),
ARRAY_COMPRESS_INDEX = 1 << (ARRAY_INDEX + ARRAY_COMPRESS_BASE),
ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1,
- ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2,
ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3,
- ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
+ ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2
};
@@ -105,10 +101,9 @@ public:
PRIMITIVE_POINTS = VisualServer::PRIMITIVE_POINTS,
PRIMITIVE_LINES = VisualServer::PRIMITIVE_LINES,
PRIMITIVE_LINE_STRIP = VisualServer::PRIMITIVE_LINE_STRIP,
- PRIMITIVE_LINE_LOOP = VisualServer::PRIMITIVE_LINE_LOOP,
PRIMITIVE_TRIANGLES = VisualServer::PRIMITIVE_TRIANGLES,
PRIMITIVE_TRIANGLE_STRIP = VisualServer::PRIMITIVE_TRIANGLE_STRIP,
- PRIMITIVE_TRIANGLE_FAN = VisualServer::PRIMITIVE_TRIANGLE_FAN,
+ PRIMITIVE_MAX = VisualServer::PRIMITIVE_MAX,
};
enum BlendShapeMode {
@@ -123,6 +118,7 @@ public:
virtual bool surface_is_softbody_friendly(int p_idx) const;
virtual Array surface_get_arrays(int p_surface) const = 0;
virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0;
+ virtual Dictionary surface_get_lods(int p_surface) const = 0;
virtual uint32_t surface_get_format(int p_idx) const = 0;
virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0;
virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) = 0;
@@ -160,20 +156,29 @@ class ArrayMesh : public Mesh {
GDCLASS(ArrayMesh, Mesh);
RES_BASE_EXTENSION("mesh");
+ Array _get_surfaces() const;
+ void _set_surfaces(const Array &p_data);
+
private:
struct Surface {
+ uint32_t format;
+ int array_length;
+ int index_array_length;
+ PrimitiveType primitive;
+
String name;
AABB aabb;
Ref<Material> material;
bool is_2d;
};
Vector<Surface> surfaces;
- RID mesh;
+ mutable RID mesh;
AABB aabb;
BlendShapeMode blend_shape_mode;
Vector<StringName> blend_shapes;
AABB custom_aabb;
+ _FORCE_INLINE_ void _create_if_empty() const;
void _recompute_aabb();
protected:
@@ -186,11 +191,13 @@ protected:
static void _bind_methods();
public:
- void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT);
- void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
+ void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT);
+
+ void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<VS::SurfaceData::LOD> &p_lods = Vector<VS::SurfaceData::LOD>());
Array surface_get_arrays(int p_surface) const;
Array surface_get_blend_shape_arrays(int p_surface) const;
+ Dictionary surface_get_lods(int p_surface) const;
void add_blend_shape(const StringName &p_name);
int get_blend_shape_count() const;
@@ -205,6 +212,8 @@ public:
int get_surface_count() const;
void surface_remove(int p_idx);
+ void clear_surfaces();
+
void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver
int surface_get_array_len(int p_idx) const;
@@ -220,8 +229,6 @@ public:
void surface_set_name(int p_idx, const String &p_name);
String surface_get_name(int p_idx) const;
- void add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data);
-
void set_custom_aabb(const AABB &p_custom);
AABB get_custom_aabb() const;
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index 754cad4def..ac016bec5d 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -104,7 +104,7 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "navmesh_transform"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
}
}
@@ -162,7 +162,7 @@ void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_tran
_change_notify();
}
-void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
+void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].preview = p_preview;
@@ -200,14 +200,14 @@ Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
return item_map[p_item].navmesh_transform;
}
-Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
+Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project.");
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
- ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture2D>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].preview;
}
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 471db74175..9155975f47 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -34,7 +34,7 @@
#include "core/map.h"
#include "core/resource.h"
#include "mesh.h"
-#include "scene/3d/navigation_mesh.h"
+#include "scene/3d/navigation_mesh_instance.h"
#include "shape.h"
class MeshLibrary : public Resource {
@@ -51,7 +51,7 @@ public:
String name;
Ref<Mesh> mesh;
Vector<ShapeData> shapes;
- Ref<Texture> preview;
+ Ref<Texture2D> preview;
Transform navmesh_transform;
Ref<NavigationMesh> navmesh;
};
@@ -75,13 +75,13 @@ public:
void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);
void set_item_navmesh_transform(int p_item, const Transform &p_transform);
void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);
- void set_item_preview(int p_item, const Ref<Texture> &p_preview);
+ void set_item_preview(int p_item, const Ref<Texture2D> &p_preview);
String get_item_name(int p_item) const;
Ref<Mesh> get_item_mesh(int p_item) const;
Ref<NavigationMesh> get_item_navmesh(int p_item) const;
Transform get_item_navmesh_transform(int p_item) const;
Vector<ShapeData> get_item_shapes(int p_item) const;
- Ref<Texture> get_item_preview(int p_item) const;
+ Ref<Texture2D> get_item_preview(int p_item) const;
void remove_item(int p_item);
bool has_item(int p_item) const;
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index ee831f36f5..9c34ae0504 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -29,8 +29,12 @@
/*************************************************************************/
#include "multimesh.h"
+
#include "servers/visual_server.h"
+#ifndef DISABLE_DEPRECATED
+// Kept for compatibility from 3.x to 4.0.
+
void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
if (transform_format != TRANSFORM_3D)
return;
@@ -146,7 +150,7 @@ void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) {
PoolVector<Color> MultiMesh::_get_color_array() const {
- if (instance_count == 0 || color_format == COLOR_NONE)
+ if (instance_count == 0 || !use_colors)
return PoolVector<Color>();
PoolVector<Color> colors;
@@ -178,7 +182,7 @@ void MultiMesh::_set_custom_data_array(const PoolVector<Color> &p_array) {
PoolVector<Color> MultiMesh::_get_custom_data_array() const {
- if (instance_count == 0 || custom_data_format == CUSTOM_DATA_NONE)
+ if (instance_count == 0 || !use_custom_data)
return PoolVector<Color>();
PoolVector<Color> custom_datas;
@@ -191,6 +195,16 @@ PoolVector<Color> MultiMesh::_get_custom_data_array() const {
return custom_datas;
}
+#endif // DISABLE_DEPRECATED
+
+void MultiMesh::set_buffer(const PoolVector<float> &p_buffer) {
+ VS::get_singleton()->multimesh_set_buffer(multimesh, p_buffer);
+}
+
+PoolVector<float> MultiMesh::get_buffer() const {
+ return VS::get_singleton()->multimesh_get_buffer(multimesh);
+}
+
void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
@@ -207,7 +221,7 @@ Ref<Mesh> MultiMesh::get_mesh() const {
void MultiMesh::set_instance_count(int p_count) {
ERR_FAIL_COND(p_count < 0);
- VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), VS::MultimeshColorFormat(color_format), VS::MultimeshCustomDataFormat(custom_data_format));
+ VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), use_colors, use_custom_data);
instance_count = p_count;
}
int MultiMesh::get_instance_count() const {
@@ -217,6 +231,7 @@ int MultiMesh::get_instance_count() const {
void MultiMesh::set_visible_instance_count(int p_count) {
ERR_FAIL_COND(p_count < -1);
+ ERR_FAIL_COND(p_count > instance_count);
VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count);
visible_instance_count = p_count;
}
@@ -263,11 +278,6 @@ Color MultiMesh::get_instance_custom_data(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance);
}
-void MultiMesh::set_as_bulk_array(const PoolVector<float> &p_array) {
-
- VisualServer::get_singleton()->multimesh_set_as_bulk_array(multimesh, p_array);
-}
-
AABB MultiMesh::get_aabb() const {
return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
@@ -278,26 +288,22 @@ RID MultiMesh::get_rid() const {
return multimesh;
}
-void MultiMesh::set_color_format(ColorFormat p_color_format) {
-
+void MultiMesh::set_use_colors(bool p_enable) {
ERR_FAIL_COND(instance_count > 0);
- color_format = p_color_format;
+ use_colors = p_enable;
}
-MultiMesh::ColorFormat MultiMesh::get_color_format() const {
-
- return color_format;
+bool MultiMesh::is_using_colors() const {
+ return use_colors;
}
-void MultiMesh::set_custom_data_format(CustomDataFormat p_custom_data_format) {
-
+void MultiMesh::set_use_custom_data(bool p_enable) {
ERR_FAIL_COND(instance_count > 0);
- custom_data_format = p_custom_data_format;
+ use_custom_data = p_enable;
}
-MultiMesh::CustomDataFormat MultiMesh::get_custom_data_format() const {
-
- return custom_data_format;
+bool MultiMesh::is_using_custom_data() const {
+ return use_custom_data;
}
void MultiMesh::set_transform_format(TransformFormat p_transform_format) {
@@ -314,10 +320,10 @@ void MultiMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MultiMesh::set_mesh);
ClassDB::bind_method(D_METHOD("get_mesh"), &MultiMesh::get_mesh);
- ClassDB::bind_method(D_METHOD("set_color_format", "format"), &MultiMesh::set_color_format);
- ClassDB::bind_method(D_METHOD("get_color_format"), &MultiMesh::get_color_format);
- ClassDB::bind_method(D_METHOD("set_custom_data_format", "format"), &MultiMesh::set_custom_data_format);
- ClassDB::bind_method(D_METHOD("get_custom_data_format"), &MultiMesh::get_custom_data_format);
+ ClassDB::bind_method(D_METHOD("set_use_colors", "enable"), &MultiMesh::set_use_colors);
+ ClassDB::bind_method(D_METHOD("is_using_colors"), &MultiMesh::is_using_colors);
+ ClassDB::bind_method(D_METHOD("set_use_custom_data", "enable"), &MultiMesh::set_use_custom_data);
+ ClassDB::bind_method(D_METHOD("is_using_custom_data"), &MultiMesh::is_using_custom_data);
ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format);
ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format);
@@ -333,9 +339,21 @@ void MultiMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data);
- ClassDB::bind_method(D_METHOD("set_as_bulk_array", "array"), &MultiMesh::set_as_bulk_array);
ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
+ ClassDB::bind_method(D_METHOD("get_buffer"), &MultiMesh::get_buffer);
+ ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &MultiMesh::set_buffer);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_colors"), "set_use_colors", "is_using_colors");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_custom_data"), "set_use_custom_data", "is_using_custom_data");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_REAL_ARRAY, "buffer", PROPERTY_HINT_NONE), "set_buffer", "get_buffer");
+
+#ifndef DISABLE_DEPRECATED
+ // Kept for compatibility from 3.x to 4.0.
ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array);
ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array);
ClassDB::bind_method(D_METHOD("_set_transform_2d_array"), &MultiMesh::_set_transform_2d_array);
@@ -345,34 +363,21 @@ void MultiMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array);
ClassDB::bind_method(D_METHOD("_get_custom_data_array"), &MultiMesh::_get_custom_data_array);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "color_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_color_format", "get_color_format");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_2d_array", "_get_transform_2d_array");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", 0), "_set_transform_array", "_get_transform_array");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", 0), "_set_transform_2d_array", "_get_transform_2d_array");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", 0), "_set_color_array", "_get_color_array");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", 0), "_set_custom_data_array", "_get_custom_data_array");
+#endif
BIND_ENUM_CONSTANT(TRANSFORM_2D);
BIND_ENUM_CONSTANT(TRANSFORM_3D);
-
- BIND_ENUM_CONSTANT(COLOR_NONE);
- BIND_ENUM_CONSTANT(COLOR_8BIT);
- BIND_ENUM_CONSTANT(COLOR_FLOAT);
-
- BIND_ENUM_CONSTANT(CUSTOM_DATA_NONE);
- BIND_ENUM_CONSTANT(CUSTOM_DATA_8BIT);
- BIND_ENUM_CONSTANT(CUSTOM_DATA_FLOAT);
}
MultiMesh::MultiMesh() {
multimesh = VisualServer::get_singleton()->multimesh_create();
- color_format = COLOR_NONE;
- custom_data_format = CUSTOM_DATA_NONE;
+ use_colors = false;
+ use_custom_data = false;
transform_format = TRANSFORM_2D;
visible_instance_count = -1;
instance_count = 0;
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 9394737799..5423e66358 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -45,30 +45,20 @@ public:
TRANSFORM_3D = VS::MULTIMESH_TRANSFORM_3D
};
- enum ColorFormat {
- COLOR_NONE = VS::MULTIMESH_COLOR_NONE,
- COLOR_8BIT = VS::MULTIMESH_COLOR_8BIT,
- COLOR_FLOAT = VS::MULTIMESH_COLOR_FLOAT,
- };
-
- enum CustomDataFormat {
- CUSTOM_DATA_NONE,
- CUSTOM_DATA_8BIT,
- CUSTOM_DATA_FLOAT,
- };
-
private:
Ref<Mesh> mesh;
RID multimesh;
TransformFormat transform_format;
- ColorFormat color_format;
- CustomDataFormat custom_data_format;
+ bool use_colors;
+ bool use_custom_data;
int instance_count;
int visible_instance_count;
protected:
static void _bind_methods();
+#ifndef DISABLE_DEPRECATED
+ // Kept for compatibility from 3.x to 4.0.
void _set_transform_array(const PoolVector<Vector3> &p_array);
PoolVector<Vector3> _get_transform_array() const;
@@ -80,16 +70,19 @@ protected:
void _set_custom_data_array(const PoolVector<Color> &p_array);
PoolVector<Color> _get_custom_data_array() const;
+#endif
+ void set_buffer(const PoolVector<float> &p_buffer);
+ PoolVector<float> get_buffer() const;
public:
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
- void set_color_format(ColorFormat p_color_format);
- ColorFormat get_color_format() const;
+ void set_use_colors(bool p_enable);
+ bool is_using_colors() const;
- void set_custom_data_format(CustomDataFormat p_custom_data_format);
- CustomDataFormat get_custom_data_format() const;
+ void set_use_custom_data(bool p_enable);
+ bool is_using_custom_data() const;
void set_transform_format(TransformFormat p_transform_format);
TransformFormat get_transform_format() const;
@@ -111,8 +104,6 @@ public:
void set_instance_custom_data(int p_instance, const Color &p_custom_data);
Color get_instance_custom_data(int p_instance) const;
- void set_as_bulk_array(const PoolVector<float> &p_array);
-
virtual AABB get_aabb() const;
virtual RID get_rid() const;
@@ -122,7 +113,5 @@ public:
};
VARIANT_ENUM_CAST(MultiMesh::TransformFormat);
-VARIANT_ENUM_CAST(MultiMesh::ColorFormat);
-VARIANT_ENUM_CAST(MultiMesh::CustomDataFormat);
#endif // MULTI_MESH_H
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
new file mode 100644
index 0000000000..e6544778bc
--- /dev/null
+++ b/scene/resources/navigation_mesh.cpp
@@ -0,0 +1,548 @@
+/*************************************************************************/
+/* navigation_mesh.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "navigation_mesh.h"
+
+void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
+
+ vertices = PoolVector<Vector3>();
+ clear_polygons();
+
+ for (int i = 0; i < p_mesh->get_surface_count(); i++) {
+
+ if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
+ continue;
+ Array arr = p_mesh->surface_get_arrays(i);
+ PoolVector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
+ PoolVector<int> iarr = arr[Mesh::ARRAY_INDEX];
+ if (varr.size() == 0 || iarr.size() == 0)
+ continue;
+
+ int from = vertices.size();
+ vertices.append_array(varr);
+ int rlen = iarr.size();
+ PoolVector<int>::Read r = iarr.read();
+
+ for (int j = 0; j < rlen; j += 3) {
+ Vector<int> vi;
+ vi.resize(3);
+ vi.write[0] = r[j + 0] + from;
+ vi.write[1] = r[j + 1] + from;
+ vi.write[2] = r[j + 2] + from;
+
+ add_polygon(vi);
+ }
+ }
+}
+
+void NavigationMesh::set_sample_partition_type(int p_value) {
+ ERR_FAIL_COND(p_value >= SAMPLE_PARTITION_MAX);
+ partition_type = static_cast<SamplePartitionType>(p_value);
+}
+
+int NavigationMesh::get_sample_partition_type() const {
+ return static_cast<int>(partition_type);
+}
+
+void NavigationMesh::set_parsed_geometry_type(int p_value) {
+ ERR_FAIL_COND(p_value >= PARSED_GEOMETRY_MAX);
+ parsed_geometry_type = static_cast<ParsedGeometryType>(p_value);
+ _change_notify();
+}
+
+int NavigationMesh::get_parsed_geometry_type() const {
+ return parsed_geometry_type;
+}
+
+void NavigationMesh::set_collision_mask(uint32_t p_mask) {
+
+ collision_mask = p_mask;
+}
+
+uint32_t NavigationMesh::get_collision_mask() const {
+
+ return collision_mask;
+}
+
+void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask |= 1 << p_bit;
+ else
+ mask &= ~(1 << p_bit);
+ set_collision_mask(mask);
+}
+
+bool NavigationMesh::get_collision_mask_bit(int p_bit) const {
+
+ return get_collision_mask() & (1 << p_bit);
+}
+
+void NavigationMesh::set_source_geometry_mode(int p_geometry_mode) {
+ ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX);
+ source_geometry_mode = static_cast<SourceGeometryMode>(p_geometry_mode);
+ _change_notify();
+}
+
+int NavigationMesh::get_source_geometry_mode() const {
+ return source_geometry_mode;
+}
+
+void NavigationMesh::set_source_group_name(StringName p_group_name) {
+ source_group_name = p_group_name;
+}
+
+StringName NavigationMesh::get_source_group_name() const {
+ return source_group_name;
+}
+
+void NavigationMesh::set_cell_size(float p_value) {
+ cell_size = p_value;
+}
+
+float NavigationMesh::get_cell_size() const {
+ return cell_size;
+}
+
+void NavigationMesh::set_cell_height(float p_value) {
+ cell_height = p_value;
+}
+
+float NavigationMesh::get_cell_height() const {
+ return cell_height;
+}
+
+void NavigationMesh::set_agent_height(float p_value) {
+ agent_height = p_value;
+}
+
+float NavigationMesh::get_agent_height() const {
+ return agent_height;
+}
+
+void NavigationMesh::set_agent_radius(float p_value) {
+ agent_radius = p_value;
+}
+
+float NavigationMesh::get_agent_radius() {
+ return agent_radius;
+}
+
+void NavigationMesh::set_agent_max_climb(float p_value) {
+ agent_max_climb = p_value;
+}
+
+float NavigationMesh::get_agent_max_climb() const {
+ return agent_max_climb;
+}
+
+void NavigationMesh::set_agent_max_slope(float p_value) {
+ agent_max_slope = p_value;
+}
+
+float NavigationMesh::get_agent_max_slope() const {
+ return agent_max_slope;
+}
+
+void NavigationMesh::set_region_min_size(float p_value) {
+ region_min_size = p_value;
+}
+
+float NavigationMesh::get_region_min_size() const {
+ return region_min_size;
+}
+
+void NavigationMesh::set_region_merge_size(float p_value) {
+ region_merge_size = p_value;
+}
+
+float NavigationMesh::get_region_merge_size() const {
+ return region_merge_size;
+}
+
+void NavigationMesh::set_edge_max_length(float p_value) {
+ edge_max_length = p_value;
+}
+
+float NavigationMesh::get_edge_max_length() const {
+ return edge_max_length;
+}
+
+void NavigationMesh::set_edge_max_error(float p_value) {
+ edge_max_error = p_value;
+}
+
+float NavigationMesh::get_edge_max_error() const {
+ return edge_max_error;
+}
+
+void NavigationMesh::set_verts_per_poly(float p_value) {
+ verts_per_poly = p_value;
+}
+
+float NavigationMesh::get_verts_per_poly() const {
+ return verts_per_poly;
+}
+
+void NavigationMesh::set_detail_sample_distance(float p_value) {
+ detail_sample_distance = p_value;
+}
+
+float NavigationMesh::get_detail_sample_distance() const {
+ return detail_sample_distance;
+}
+
+void NavigationMesh::set_detail_sample_max_error(float p_value) {
+ detail_sample_max_error = p_value;
+}
+
+float NavigationMesh::get_detail_sample_max_error() const {
+ return detail_sample_max_error;
+}
+
+void NavigationMesh::set_filter_low_hanging_obstacles(bool p_value) {
+ filter_low_hanging_obstacles = p_value;
+}
+
+bool NavigationMesh::get_filter_low_hanging_obstacles() const {
+ return filter_low_hanging_obstacles;
+}
+
+void NavigationMesh::set_filter_ledge_spans(bool p_value) {
+ filter_ledge_spans = p_value;
+}
+
+bool NavigationMesh::get_filter_ledge_spans() const {
+ return filter_ledge_spans;
+}
+
+void NavigationMesh::set_filter_walkable_low_height_spans(bool p_value) {
+ filter_walkable_low_height_spans = p_value;
+}
+
+bool NavigationMesh::get_filter_walkable_low_height_spans() const {
+ return filter_walkable_low_height_spans;
+}
+
+void NavigationMesh::set_vertices(const PoolVector<Vector3> &p_vertices) {
+
+ vertices = p_vertices;
+ _change_notify();
+}
+
+PoolVector<Vector3> NavigationMesh::get_vertices() const {
+
+ return vertices;
+}
+
+void NavigationMesh::_set_polygons(const Array &p_array) {
+
+ polygons.resize(p_array.size());
+ for (int i = 0; i < p_array.size(); i++) {
+ polygons.write[i].indices = p_array[i];
+ }
+ _change_notify();
+}
+
+Array NavigationMesh::_get_polygons() const {
+
+ Array ret;
+ ret.resize(polygons.size());
+ for (int i = 0; i < ret.size(); i++) {
+ ret[i] = polygons[i].indices;
+ }
+
+ return ret;
+}
+
+void NavigationMesh::add_polygon(const Vector<int> &p_polygon) {
+
+ Polygon polygon;
+ polygon.indices = p_polygon;
+ polygons.push_back(polygon);
+ _change_notify();
+}
+int NavigationMesh::get_polygon_count() const {
+
+ return polygons.size();
+}
+Vector<int> NavigationMesh::get_polygon(int p_idx) {
+
+ ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>());
+ return polygons[p_idx].indices;
+}
+void NavigationMesh::clear_polygons() {
+
+ polygons.clear();
+}
+
+Ref<Mesh> NavigationMesh::get_debug_mesh() {
+
+ if (debug_mesh.is_valid())
+ return debug_mesh;
+
+ PoolVector<Vector3> vertices = get_vertices();
+ PoolVector<Vector3>::Read vr = vertices.read();
+ List<Face3> faces;
+ for (int i = 0; i < get_polygon_count(); i++) {
+ Vector<int> p = get_polygon(i);
+
+ for (int j = 2; j < p.size(); j++) {
+ Face3 f;
+ f.vertex[0] = vr[p[0]];
+ f.vertex[1] = vr[p[j - 1]];
+ f.vertex[2] = vr[p[j]];
+
+ faces.push_back(f);
+ }
+ }
+
+ Map<_EdgeKey, bool> edge_map;
+ PoolVector<Vector3> tmeshfaces;
+ tmeshfaces.resize(faces.size() * 3);
+
+ {
+ PoolVector<Vector3>::Write tw = tmeshfaces.write();
+ int tidx = 0;
+
+ for (List<Face3>::Element *E = faces.front(); E; E = E->next()) {
+
+ const Face3 &f = E->get();
+
+ for (int j = 0; j < 3; j++) {
+
+ tw[tidx++] = f.vertex[j];
+ _EdgeKey ek;
+ ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
+ ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
+ if (ek.from < ek.to)
+ SWAP(ek.from, ek.to);
+
+ Map<_EdgeKey, bool>::Element *F = edge_map.find(ek);
+
+ if (F) {
+
+ F->get() = false;
+
+ } else {
+
+ edge_map[ek] = true;
+ }
+ }
+ }
+ }
+ List<Vector3> lines;
+
+ for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) {
+
+ if (E->get()) {
+ lines.push_back(E->key().from);
+ lines.push_back(E->key().to);
+ }
+ }
+
+ PoolVector<Vector3> varr;
+ varr.resize(lines.size());
+ {
+ PoolVector<Vector3>::Write w = varr.write();
+ int idx = 0;
+ for (List<Vector3>::Element *E = lines.front(); E; E = E->next()) {
+ w[idx++] = E->get();
+ }
+ }
+
+ debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+
+ Array arr;
+ arr.resize(Mesh::ARRAY_MAX);
+ arr[Mesh::ARRAY_VERTEX] = varr;
+
+ debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr);
+
+ return debug_mesh;
+}
+
+void NavigationMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
+ ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type);
+
+ ClassDB::bind_method(D_METHOD("set_parsed_geometry_type", "geometry_type"), &NavigationMesh::set_parsed_geometry_type);
+ ClassDB::bind_method(D_METHOD("get_parsed_geometry_type"), &NavigationMesh::get_parsed_geometry_type);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &NavigationMesh::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &NavigationMesh::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &NavigationMesh::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &NavigationMesh::get_collision_mask_bit);
+
+ ClassDB::bind_method(D_METHOD("set_source_geometry_mode", "mask"), &NavigationMesh::set_source_geometry_mode);
+ ClassDB::bind_method(D_METHOD("get_source_geometry_mode"), &NavigationMesh::get_source_geometry_mode);
+
+ ClassDB::bind_method(D_METHOD("set_source_group_name", "mask"), &NavigationMesh::set_source_group_name);
+ ClassDB::bind_method(D_METHOD("get_source_group_name"), &NavigationMesh::get_source_group_name);
+
+ ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size);
+ ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size);
+
+ ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &NavigationMesh::set_cell_height);
+ ClassDB::bind_method(D_METHOD("get_cell_height"), &NavigationMesh::get_cell_height);
+
+ ClassDB::bind_method(D_METHOD("set_agent_height", "agent_height"), &NavigationMesh::set_agent_height);
+ ClassDB::bind_method(D_METHOD("get_agent_height"), &NavigationMesh::get_agent_height);
+
+ ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationMesh::set_agent_radius);
+ ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationMesh::get_agent_radius);
+
+ ClassDB::bind_method(D_METHOD("set_agent_max_climb", "agent_max_climb"), &NavigationMesh::set_agent_max_climb);
+ ClassDB::bind_method(D_METHOD("get_agent_max_climb"), &NavigationMesh::get_agent_max_climb);
+
+ ClassDB::bind_method(D_METHOD("set_agent_max_slope", "agent_max_slope"), &NavigationMesh::set_agent_max_slope);
+ ClassDB::bind_method(D_METHOD("get_agent_max_slope"), &NavigationMesh::get_agent_max_slope);
+
+ ClassDB::bind_method(D_METHOD("set_region_min_size", "region_min_size"), &NavigationMesh::set_region_min_size);
+ ClassDB::bind_method(D_METHOD("get_region_min_size"), &NavigationMesh::get_region_min_size);
+
+ ClassDB::bind_method(D_METHOD("set_region_merge_size", "region_merge_size"), &NavigationMesh::set_region_merge_size);
+ ClassDB::bind_method(D_METHOD("get_region_merge_size"), &NavigationMesh::get_region_merge_size);
+
+ ClassDB::bind_method(D_METHOD("set_edge_max_length", "edge_max_length"), &NavigationMesh::set_edge_max_length);
+ ClassDB::bind_method(D_METHOD("get_edge_max_length"), &NavigationMesh::get_edge_max_length);
+
+ ClassDB::bind_method(D_METHOD("set_edge_max_error", "edge_max_error"), &NavigationMesh::set_edge_max_error);
+ ClassDB::bind_method(D_METHOD("get_edge_max_error"), &NavigationMesh::get_edge_max_error);
+
+ ClassDB::bind_method(D_METHOD("set_verts_per_poly", "verts_per_poly"), &NavigationMesh::set_verts_per_poly);
+ ClassDB::bind_method(D_METHOD("get_verts_per_poly"), &NavigationMesh::get_verts_per_poly);
+
+ ClassDB::bind_method(D_METHOD("set_detail_sample_distance", "detail_sample_dist"), &NavigationMesh::set_detail_sample_distance);
+ ClassDB::bind_method(D_METHOD("get_detail_sample_distance"), &NavigationMesh::get_detail_sample_distance);
+
+ ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &NavigationMesh::set_detail_sample_max_error);
+ ClassDB::bind_method(D_METHOD("get_detail_sample_max_error"), &NavigationMesh::get_detail_sample_max_error);
+
+ ClassDB::bind_method(D_METHOD("set_filter_low_hanging_obstacles", "filter_low_hanging_obstacles"), &NavigationMesh::set_filter_low_hanging_obstacles);
+ ClassDB::bind_method(D_METHOD("get_filter_low_hanging_obstacles"), &NavigationMesh::get_filter_low_hanging_obstacles);
+
+ ClassDB::bind_method(D_METHOD("set_filter_ledge_spans", "filter_ledge_spans"), &NavigationMesh::set_filter_ledge_spans);
+ ClassDB::bind_method(D_METHOD("get_filter_ledge_spans"), &NavigationMesh::get_filter_ledge_spans);
+
+ ClassDB::bind_method(D_METHOD("set_filter_walkable_low_height_spans", "filter_walkable_low_height_spans"), &NavigationMesh::set_filter_walkable_low_height_spans);
+ ClassDB::bind_method(D_METHOD("get_filter_walkable_low_height_spans"), &NavigationMesh::get_filter_walkable_low_height_spans);
+
+ ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMesh::set_vertices);
+ ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMesh::get_vertices);
+
+ ClassDB::bind_method(D_METHOD("add_polygon", "polygon"), &NavigationMesh::add_polygon);
+ ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationMesh::get_polygon_count);
+ ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationMesh::get_polygon);
+ ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationMesh::clear_polygons);
+
+ ClassDB::bind_method(D_METHOD("create_from_mesh", "mesh"), &NavigationMesh::create_from_mesh);
+
+ ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons);
+ ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons);
+
+ BIND_CONSTANT(SAMPLE_PARTITION_WATERSHED);
+ BIND_CONSTANT(SAMPLE_PARTITION_MONOTONE);
+ BIND_CONSTANT(SAMPLE_PARTITION_LAYERS);
+
+ BIND_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES);
+ BIND_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS);
+ BIND_CONSTANT(PARSED_GEOMETRY_BOTH);
+
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/source_geometry_mode", PROPERTY_HINT_ENUM, "Navmesh Children, Group With Children, Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry/source_group_name"), "set_source_group_name", "get_source_group_name");
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_height", "get_cell_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_height", "get_agent_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_radius", "get_agent_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_max_climb", "get_agent_max_climb");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_slope", PROPERTY_HINT_RANGE, "0.0,90.0,0.1"), "set_agent_max_slope", "get_agent_max_slope");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater"), "set_edge_max_length", "get_edge_max_length");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater"), "set_edge_max_error", "get_edge_max_error");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_max_error", "get_detail_sample_max_error");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
+}
+
+void NavigationMesh::_validate_property(PropertyInfo &property) const {
+ if (property.name == "geometry/collision_mask") {
+ if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) {
+ property.usage = 0;
+ return;
+ }
+ }
+
+ if (property.name == "geometry/source_group_name") {
+ if (source_geometry_mode == SOURCE_GEOMETRY_NAVMESH_CHILDREN) {
+ property.usage = 0;
+ return;
+ }
+ }
+}
+
+NavigationMesh::NavigationMesh() {
+ cell_size = 0.3f;
+ cell_height = 0.2f;
+ agent_height = 2.0f;
+ agent_radius = 0.6f;
+ agent_max_climb = 0.9f;
+ agent_max_slope = 45.0f;
+ region_min_size = 8.0f;
+ region_merge_size = 20.0f;
+ edge_max_length = 12.0f;
+ edge_max_error = 1.3f;
+ verts_per_poly = 6.0f;
+ detail_sample_distance = 6.0f;
+ detail_sample_max_error = 1.0f;
+
+ partition_type = SAMPLE_PARTITION_WATERSHED;
+ parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES;
+ collision_mask = 0xFFFFFFFF;
+ source_geometry_mode = SOURCE_GEOMETRY_NAVMESH_CHILDREN;
+ source_group_name = "navmesh";
+ filter_low_hanging_obstacles = false;
+ filter_ledge_spans = false;
+ filter_walkable_low_height_spans = false;
+}
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
new file mode 100644
index 0000000000..a2b1c62eab
--- /dev/null
+++ b/scene/resources/navigation_mesh.h
@@ -0,0 +1,195 @@
+/*************************************************************************/
+/* navigation_mesh.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NAVIGATION_MESH_H
+#define NAVIGATION_MESH_H
+
+#include "scene/resources/mesh.h"
+
+class Mesh;
+
+class NavigationMesh : public Resource {
+
+ GDCLASS(NavigationMesh, Resource);
+
+ PoolVector<Vector3> vertices;
+ struct Polygon {
+ Vector<int> indices;
+ };
+ Vector<Polygon> polygons;
+ Ref<ArrayMesh> debug_mesh;
+
+ struct _EdgeKey {
+
+ Vector3 from;
+ Vector3 to;
+
+ bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
+ };
+
+protected:
+ static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const;
+
+ void _set_polygons(const Array &p_array);
+ Array _get_polygons() const;
+
+public:
+ enum SamplePartitionType {
+ SAMPLE_PARTITION_WATERSHED = 0,
+ SAMPLE_PARTITION_MONOTONE,
+ SAMPLE_PARTITION_LAYERS,
+ SAMPLE_PARTITION_MAX
+ };
+
+ enum ParsedGeometryType {
+ PARSED_GEOMETRY_MESH_INSTANCES = 0,
+ PARSED_GEOMETRY_STATIC_COLLIDERS,
+ PARSED_GEOMETRY_BOTH,
+ PARSED_GEOMETRY_MAX
+ };
+
+ enum SourceGeometryMode {
+ SOURCE_GEOMETRY_NAVMESH_CHILDREN = 0,
+ SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN,
+ SOURCE_GEOMETRY_GROUPS_EXPLICIT,
+ SOURCE_GEOMETRY_MAX
+ };
+
+protected:
+ float cell_size;
+ float cell_height;
+ float agent_height;
+ float agent_radius;
+ float agent_max_climb;
+ float agent_max_slope;
+ float region_min_size;
+ float region_merge_size;
+ float edge_max_length;
+ float edge_max_error;
+ float verts_per_poly;
+ float detail_sample_distance;
+ float detail_sample_max_error;
+
+ SamplePartitionType partition_type;
+ ParsedGeometryType parsed_geometry_type;
+ uint32_t collision_mask;
+
+ SourceGeometryMode source_geometry_mode;
+ StringName source_group_name;
+
+ bool filter_low_hanging_obstacles;
+ bool filter_ledge_spans;
+ bool filter_walkable_low_height_spans;
+
+public:
+ // Recast settings
+ void set_sample_partition_type(int p_value);
+ int get_sample_partition_type() const;
+
+ void set_parsed_geometry_type(int p_value);
+ int get_parsed_geometry_type() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
+ void set_source_geometry_mode(int p_geometry_mode);
+ int get_source_geometry_mode() const;
+
+ void set_source_group_name(StringName p_group_name);
+ StringName get_source_group_name() const;
+
+ void set_cell_size(float p_value);
+ float get_cell_size() const;
+
+ void set_cell_height(float p_value);
+ float get_cell_height() const;
+
+ void set_agent_height(float p_value);
+ float get_agent_height() const;
+
+ void set_agent_radius(float p_value);
+ float get_agent_radius();
+
+ void set_agent_max_climb(float p_value);
+ float get_agent_max_climb() const;
+
+ void set_agent_max_slope(float p_value);
+ float get_agent_max_slope() const;
+
+ void set_region_min_size(float p_value);
+ float get_region_min_size() const;
+
+ void set_region_merge_size(float p_value);
+ float get_region_merge_size() const;
+
+ void set_edge_max_length(float p_value);
+ float get_edge_max_length() const;
+
+ void set_edge_max_error(float p_value);
+ float get_edge_max_error() const;
+
+ void set_verts_per_poly(float p_value);
+ float get_verts_per_poly() const;
+
+ void set_detail_sample_distance(float p_value);
+ float get_detail_sample_distance() const;
+
+ void set_detail_sample_max_error(float p_value);
+ float get_detail_sample_max_error() const;
+
+ void set_filter_low_hanging_obstacles(bool p_value);
+ bool get_filter_low_hanging_obstacles() const;
+
+ void set_filter_ledge_spans(bool p_value);
+ bool get_filter_ledge_spans() const;
+
+ void set_filter_walkable_low_height_spans(bool p_value);
+ bool get_filter_walkable_low_height_spans() const;
+
+ void create_from_mesh(const Ref<Mesh> &p_mesh);
+
+ void set_vertices(const PoolVector<Vector3> &p_vertices);
+ PoolVector<Vector3> get_vertices() const;
+
+ void add_polygon(const Vector<int> &p_polygon);
+ int get_polygon_count() const;
+ Vector<int> get_polygon(int p_idx);
+ void clear_polygons();
+
+ Ref<Mesh> get_debug_mesh();
+
+ NavigationMesh();
+};
+
+#endif // NAVIGATION_MESH_H
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 412b5c259c..d852dca7fa 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -316,14 +316,17 @@ void ParticlesMaterial::_update_shader() {
if (flags[FLAG_DISABLE_Z]) {
- code += " float angle1_rad = atan(direction.y, direction.x) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
} else {
//initiate velocity spread in 3D
- code += " float angle1_rad = atan(direction.x, direction.z) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " float angle2_rad = atan(direction.y, abs(direction.z)) + rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
+ code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n";
+ code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n";
code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
@@ -787,7 +790,7 @@ float ParticlesMaterial::get_param_randomness(Parameter p_param) const {
return randomness[p_param];
}
-static void _adjust_curve_range(const Ref<Texture> &p_texture, float p_min, float p_max) {
+static void _adjust_curve_range(const Ref<Texture2D> &p_texture, float p_min, float p_max) {
Ref<CurveTexture> curve_tex = p_texture;
if (!curve_tex.is_valid())
@@ -796,7 +799,7 @@ static void _adjust_curve_range(const Ref<Texture> &p_texture, float p_min, floa
curve_tex->ensure_default_setup(p_min, p_max);
}
-void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture> &p_texture) {
+void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
@@ -854,9 +857,9 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture>
_queue_shader_change();
}
-Ref<Texture> ParticlesMaterial::get_param_texture(Parameter p_param) const {
+Ref<Texture2D> ParticlesMaterial::get_param_texture(Parameter p_param) const {
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture2D>());
return tex_parameters[p_param];
}
@@ -872,7 +875,7 @@ Color ParticlesMaterial::get_color() const {
return color;
}
-void ParticlesMaterial::set_color_ramp(const Ref<Texture> &p_texture) {
+void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) {
color_ramp = p_texture;
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture);
@@ -880,7 +883,7 @@ void ParticlesMaterial::set_color_ramp(const Ref<Texture> &p_texture) {
_change_notify();
}
-Ref<Texture> ParticlesMaterial::get_color_ramp() const {
+Ref<Texture2D> ParticlesMaterial::get_color_ramp() const {
return color_ramp;
}
@@ -918,19 +921,19 @@ void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_box_extents, p_extents);
}
-void ParticlesMaterial::set_emission_point_texture(const Ref<Texture> &p_points) {
+void ParticlesMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) {
emission_point_texture = p_points;
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points);
}
-void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normals) {
+void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) {
emission_normal_texture = p_normals;
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals);
}
-void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) {
+void ParticlesMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) {
emission_color_texture = p_colors;
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors);
@@ -956,16 +959,16 @@ Vector3 ParticlesMaterial::get_emission_box_extents() const {
return emission_box_extents;
}
-Ref<Texture> ParticlesMaterial::get_emission_point_texture() const {
+Ref<Texture2D> ParticlesMaterial::get_emission_point_texture() const {
return emission_point_texture;
}
-Ref<Texture> ParticlesMaterial::get_emission_normal_texture() const {
+Ref<Texture2D> ParticlesMaterial::get_emission_normal_texture() const {
return emission_normal_texture;
}
-Ref<Texture> ParticlesMaterial::get_emission_color_texture() const {
+Ref<Texture2D> ParticlesMaterial::get_emission_color_texture() const {
return emission_color_texture;
}
@@ -1159,9 +1162,9 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_point_texture", "get_emission_point_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_normal_texture", "get_emission_normal_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_color_texture", "get_emission_color_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_point_texture", "get_emission_point_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_normal_texture", "get_emission_normal_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_color_texture", "get_emission_color_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count");
ADD_GROUP("Flags", "flag_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY);
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index cc860b3812..246ce58a21 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -205,18 +205,18 @@ private:
float parameters[PARAM_MAX];
float randomness[PARAM_MAX];
- Ref<Texture> tex_parameters[PARAM_MAX];
+ Ref<Texture2D> tex_parameters[PARAM_MAX];
Color color;
- Ref<Texture> color_ramp;
+ Ref<Texture2D> color_ramp;
bool flags[FLAG_MAX];
EmissionShape emission_shape;
float emission_sphere_radius;
Vector3 emission_box_extents;
- Ref<Texture> emission_point_texture;
- Ref<Texture> emission_normal_texture;
- Ref<Texture> emission_color_texture;
+ Ref<Texture2D> emission_point_texture;
+ Ref<Texture2D> emission_normal_texture;
+ Ref<Texture2D> emission_color_texture;
int emission_point_count;
bool anim_loop;
@@ -252,14 +252,14 @@ public:
void set_param_randomness(Parameter p_param, float p_value);
float get_param_randomness(Parameter p_param) const;
- void set_param_texture(Parameter p_param, const Ref<Texture> &p_texture);
- Ref<Texture> get_param_texture(Parameter p_param) const;
+ void set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_param_texture(Parameter p_param) const;
void set_color(const Color &p_color);
Color get_color() const;
- void set_color_ramp(const Ref<Texture> &p_texture);
- Ref<Texture> get_color_ramp() const;
+ void set_color_ramp(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_color_ramp() const;
void set_flag(Flags p_flag, bool p_enable);
bool get_flag(Flags p_flag) const;
@@ -267,17 +267,17 @@ public:
void set_emission_shape(EmissionShape p_shape);
void set_emission_sphere_radius(float p_radius);
void set_emission_box_extents(Vector3 p_extents);
- void set_emission_point_texture(const Ref<Texture> &p_points);
- void set_emission_normal_texture(const Ref<Texture> &p_normals);
- void set_emission_color_texture(const Ref<Texture> &p_colors);
+ void set_emission_point_texture(const Ref<Texture2D> &p_points);
+ void set_emission_normal_texture(const Ref<Texture2D> &p_normals);
+ void set_emission_color_texture(const Ref<Texture2D> &p_colors);
void set_emission_point_count(int p_count);
EmissionShape get_emission_shape() const;
float get_emission_sphere_radius() const;
Vector3 get_emission_box_extents() const;
- Ref<Texture> get_emission_point_texture() const;
- Ref<Texture> get_emission_normal_texture() const;
- Ref<Texture> get_emission_color_texture() const;
+ Ref<Texture2D> get_emission_point_texture() const;
+ Ref<Texture2D> get_emission_normal_texture() const;
+ Ref<Texture2D> get_emission_color_texture() const;
int get_emission_point_count() const;
void set_trail_divisor(int p_divisor);
diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h
index 8bea1268e5..360f9dbbe9 100644
--- a/scene/resources/plane_shape.h
+++ b/scene/resources/plane_shape.h
@@ -47,6 +47,10 @@ public:
Plane get_plane() const;
virtual Vector<Vector3> get_debug_mesh_lines();
+ virtual real_t get_enclosing_radius() const {
+ // Should be infinite?
+ return 0;
+ }
PlaneShape();
};
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 74df72619a..fa0ded12a1 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -57,9 +57,11 @@ void PrimitiveMesh::_update() const {
}
}
+ PoolVector<int> indices = arr[VS::ARRAY_INDEX];
+
if (flip_faces) {
PoolVector<Vector3> normals = arr[VS::ARRAY_NORMAL];
- PoolVector<int> indices = arr[VS::ARRAY_INDEX];
+
if (normals.size() && indices.size()) {
{
@@ -82,6 +84,8 @@ void PrimitiveMesh::_update() const {
}
}
+ array_len = pc;
+ index_array_len = indices.size();
// in with the new
VisualServer::get_singleton()->mesh_clear(mesh);
VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)primitive_type, arr);
@@ -114,7 +118,7 @@ int PrimitiveMesh::surface_get_array_len(int p_idx) const {
_update();
}
- return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, 0);
+ return array_len;
}
int PrimitiveMesh::surface_get_array_index_len(int p_idx) const {
@@ -123,7 +127,7 @@ int PrimitiveMesh::surface_get_array_index_len(int p_idx) const {
_update();
}
- return VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, 0);
+ return index_array_len;
}
Array PrimitiveMesh::surface_get_arrays(int p_surface) const {
@@ -135,22 +139,18 @@ Array PrimitiveMesh::surface_get_arrays(int p_surface) const {
return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, 0);
}
+Dictionary PrimitiveMesh::surface_get_lods(int p_surface) const {
+ return Dictionary(); //not really supported
+}
Array PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface, 1, Array());
- if (pending_request) {
- _update();
- }
- return Array();
+ return Array(); //not really supported
}
uint32_t PrimitiveMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, 0);
- if (pending_request) {
- _update();
- }
- return VisualServer::get_singleton()->mesh_surface_get_format(mesh, 0);
+ return VS::ARRAY_COMPRESS_DEFAULT;
}
Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const {
@@ -206,7 +206,7 @@ void PrimitiveMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces);
ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
}
@@ -261,6 +261,9 @@ PrimitiveMesh::PrimitiveMesh() {
// make sure we do an update after we've finished constructing our object
pending_request = true;
+
+ array_len = 0;
+ index_array_len = 0;
}
PrimitiveMesh::~PrimitiveMesh() {
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 47126f1862..5f17680c9e 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -50,6 +50,9 @@ private:
mutable AABB aabb;
AABB custom_aabb;
+ mutable int array_len;
+ mutable int index_array_len;
+
Ref<Material> material;
bool flip_faces;
@@ -70,6 +73,7 @@ public:
virtual int surface_get_array_index_len(int p_idx) const;
virtual Array surface_get_arrays(int p_surface) const;
virtual Array surface_get_blend_shape_arrays(int p_surface) const;
+ virtual Dictionary surface_get_lods(int p_surface) const;
virtual uint32_t surface_get_format(int p_idx) const;
virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const;
virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index 3062e96293..1a9b7e6dd2 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -41,6 +41,10 @@ Vector<Vector3> RayShape::get_debug_mesh_lines() {
return points;
}
+real_t RayShape::get_enclosing_radius() const {
+ return length;
+}
+
void RayShape::_update_shape() {
Dictionary d;
diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h
index ddf9f56ea3..c89705ad7d 100644
--- a/scene/resources/ray_shape.h
+++ b/scene/resources/ray_shape.h
@@ -50,6 +50,7 @@ public:
bool get_slips_on_slope() const;
virtual Vector<Vector3> get_debug_mesh_lines();
+ virtual real_t get_enclosing_radius() const;
RayShape();
};
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 0030e6dd4f..f8c8ffb289 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -59,6 +59,10 @@ Rect2 RectangleShape2D::get_rect() const {
return Rect2(-extents, extents * 2.0);
}
+real_t RectangleShape2D::get_enclosing_radius() const {
+ return extents.length();
+}
+
void RectangleShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents);
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index 686b421a2a..68fc539085 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -48,6 +48,7 @@ public:
virtual void draw(const RID &p_to_rid, const Color &p_color);
virtual Rect2 get_rect() const;
+ virtual real_t get_enclosing_radius() const;
RectangleShape2D();
};
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index eb05defddd..a5475776a7 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1281,7 +1281,7 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const {
ria->res_path = ria->local_path;
//ria->set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) );
String r = ria->recognize(f);
- return r;
+ return ClassDB::get_compatibility_remapped_class(r);
}
void ResourceFormatLoaderText::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
@@ -1377,14 +1377,14 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
switch (p_variant.get_type()) {
case Variant::OBJECT: {
- RES res = p_variant.operator RefPtr();
+ RES res = p_variant;
if (res.is_null() || external_resources.has(res))
return;
if (!p_main && (!bundle_resources) && res->get_path().length() && res->get_path().find("::") == -1) {
if (res->get_path() == local_path) {
- ERR_PRINTS("Circular reference to resource being saved found: '" + local_path + "' will be null next time it's loaded.");
+ ERR_PRINT("Circular reference to resource being saved found: '" + local_path + "' will be null next time it's loaded.");
return;
}
int index = external_resources.size();
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 0070de72a2..3094d0f9bd 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -82,6 +82,10 @@ Rect2 SegmentShape2D::get_rect() const {
return rect;
}
+real_t SegmentShape2D::get_enclosing_radius() const {
+ return (a + b).length();
+}
+
void SegmentShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_a", "a"), &SegmentShape2D::set_a);
@@ -138,6 +142,10 @@ Rect2 RayShape2D::get_rect() const {
return rect;
}
+real_t RayShape2D::get_enclosing_radius() const {
+ return length;
+}
+
void RayShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index aaf838ebfb..ca10c24f07 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -55,6 +55,7 @@ public:
virtual void draw(const RID &p_to_rid, const Color &p_color);
virtual Rect2 get_rect() const;
+ virtual real_t get_enclosing_radius() const;
SegmentShape2D();
};
@@ -79,6 +80,7 @@ public:
virtual void draw(const RID &p_to_rid, const Color &p_color);
virtual Rect2 get_rect() const;
+ virtual real_t get_enclosing_radius() const;
RayShape2D();
};
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 44c2a46065..79cb9754df 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -98,7 +98,7 @@ RID Shader::get_rid() const {
return shader;
}
-void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture> &p_texture) {
+void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) {
if (p_texture.is_valid()) {
default_textures[p_param] = p_texture;
@@ -111,17 +111,17 @@ void Shader::set_default_texture_param(const StringName &p_param, const Ref<Text
emit_changed();
}
-Ref<Texture> Shader::get_default_texture_param(const StringName &p_param) const {
+Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const {
if (default_textures.has(p_param))
return default_textures[p_param];
else
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
- for (const Map<StringName, Ref<Texture> >::Element *E = default_textures.front(); E; E = E->next()) {
+ for (const Map<StringName, Ref<Texture2D> >::Element *E = default_textures.front(); E; E = E->next()) {
r_textures->push_back(E->key());
}
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 67ae436a4c..702e58aedc 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -59,7 +59,7 @@ private:
// conversion fast and save memory.
mutable bool params_cache_dirty;
mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
- Map<StringName, Ref<Texture> > default_textures;
+ Map<StringName, Ref<Texture2D> > default_textures;
virtual void _update_shader() const; //used for visual shader
protected:
@@ -75,8 +75,8 @@ public:
void get_param_list(List<PropertyInfo> *p_params) const;
bool has_param(const StringName &p_param) const;
- void set_default_texture_param(const StringName &p_param, const Ref<Texture> &p_texture);
- Ref<Texture> get_default_texture_param(const StringName &p_param) const;
+ void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_default_texture_param(const StringName &p_param) const;
void get_default_texture_param_list(List<StringName> *r_textures) const;
virtual bool is_text_shader() const;
diff --git a/scene/resources/shape.h b/scene/resources/shape.h
index 8fc265f3bc..227a581c96 100644
--- a/scene/resources/shape.h
+++ b/scene/resources/shape.h
@@ -32,6 +32,7 @@
#define SHAPE_H
#include "core/resource.h"
+
class ArrayMesh;
class Shape : public Resource {
@@ -57,6 +58,8 @@ public:
Ref<ArrayMesh> get_debug_mesh();
virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
+ /// Returns the radius of a sphere that fully enclose this shape
+ virtual real_t get_enclosing_radius() const = 0;
void add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform);
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index 13ad7492ae..e2933ec031 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -58,6 +58,8 @@ public:
virtual void draw(const RID &p_to_rid, const Color &p_color) {}
virtual Rect2 get_rect() const { return Rect2(); }
+ /// Returns the radius of a circle that fully enclose this shape
+ virtual real_t get_enclosing_radius() const = 0;
virtual RID get_rid() const;
Shape2D();
~Shape2D();
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index c20fbb4129..3e797a7bde 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -36,7 +36,10 @@ void Sky::set_radiance_size(RadianceSize p_size) {
ERR_FAIL_INDEX(p_size, RADIANCE_SIZE_MAX);
radiance_size = p_size;
- _radiance_changed();
+ static const int size[RADIANCE_SIZE_MAX] = {
+ 32, 64, 128, 256, 512, 1024, 2048
+ };
+ VS::get_singleton()->sky_set_radiance_size(sky, size[radiance_size]);
}
Sky::RadianceSize Sky::get_radiance_size() const {
@@ -44,12 +47,30 @@ Sky::RadianceSize Sky::get_radiance_size() const {
return radiance_size;
}
+void Sky::set_process_mode(ProcessMode p_mode) {
+ mode = p_mode;
+ VS::get_singleton()->sky_set_mode(sky, VS::SkyMode(mode));
+}
+
+Sky::ProcessMode Sky::get_process_mode() const {
+ return mode;
+}
+
+RID Sky::get_rid() const {
+
+ return sky;
+}
+
void Sky::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radiance_size", "size"), &Sky::set_radiance_size);
ClassDB::bind_method(D_METHOD("get_radiance_size"), &Sky::get_radiance_size);
+ ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Sky::set_process_mode);
+ ClassDB::bind_method(D_METHOD("get_process_mode"), &Sky::get_process_mode);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "HighQuality,RealTime"), "set_process_mode", "get_process_mode");
BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
BIND_ENUM_CONSTANT(RADIANCE_SIZE_64);
@@ -59,77 +80,52 @@ void Sky::_bind_methods() {
BIND_ENUM_CONSTANT(RADIANCE_SIZE_1024);
BIND_ENUM_CONSTANT(RADIANCE_SIZE_2048);
BIND_ENUM_CONSTANT(RADIANCE_SIZE_MAX);
+
+ BIND_ENUM_CONSTANT(PROCESS_MODE_QUALITY);
+ BIND_ENUM_CONSTANT(PROCESS_MODE_REALTIME);
}
Sky::Sky() {
+ mode = PROCESS_MODE_QUALITY;
radiance_size = RADIANCE_SIZE_128;
+ sky = VS::get_singleton()->sky_create();
}
-/////////////////////////////////////////
-
-void PanoramaSky::_radiance_changed() {
+Sky::~Sky() {
- if (panorama.is_valid()) {
- static const int size[RADIANCE_SIZE_MAX] = {
- 32, 64, 128, 256, 512, 1024, 2048
- };
- VS::get_singleton()->sky_set_texture(sky, panorama->get_rid(), size[get_radiance_size()]);
- }
+ VS::get_singleton()->free(sky);
}
-void PanoramaSky::set_panorama(const Ref<Texture> &p_panorama) {
-
- panorama = p_panorama;
+/////////////////////////////////////////
- if (panorama.is_valid()) {
+void PanoramaSky::set_panorama(const Ref<Texture2D> &p_panorama) {
- _radiance_changed();
+ panorama = p_panorama;
- } else {
- VS::get_singleton()->sky_set_texture(sky, RID(), 0);
- }
+ RID rid = p_panorama.is_valid() ? p_panorama->get_rid() : RID();
+ VS::get_singleton()->sky_set_texture(get_rid(), rid);
}
-Ref<Texture> PanoramaSky::get_panorama() const {
+Ref<Texture2D> PanoramaSky::get_panorama() const {
return panorama;
}
-RID PanoramaSky::get_rid() const {
-
- return sky;
-}
-
void PanoramaSky::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_panorama", "texture"), &PanoramaSky::set_panorama);
ClassDB::bind_method(D_METHOD("get_panorama"), &PanoramaSky::get_panorama);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "panorama", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_panorama", "get_panorama");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "panorama", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_panorama", "get_panorama");
}
PanoramaSky::PanoramaSky() {
-
- sky = VS::get_singleton()->sky_create();
}
PanoramaSky::~PanoramaSky() {
-
- VS::get_singleton()->free(sky);
}
//////////////////////////////////
-void ProceduralSky::_radiance_changed() {
-
- if (update_queued)
- return; //do nothing yet
-
- static const int size[RADIANCE_SIZE_MAX] = {
- 32, 64, 128, 256, 512, 1024, 2048
- };
- VS::get_singleton()->sky_set_texture(sky, texture, size[get_radiance_size()]);
-}
-
Ref<Image> ProceduralSky::_generate_sky() {
update_queued = false;
@@ -390,10 +386,6 @@ ProceduralSky::TextureSize ProceduralSky::get_texture_size() const {
return texture_size;
}
-RID ProceduralSky::get_rid() const {
- return sky;
-}
-
void ProceduralSky::_update_sky() {
bool use_thread = true;
@@ -415,9 +407,13 @@ void ProceduralSky::_update_sky() {
} else {
Ref<Image> image = _generate_sky();
- VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
- VS::get_singleton()->texture_set_data(texture, image);
- _radiance_changed();
+ if (texture.is_valid()) {
+ RID new_texture = VS::get_singleton()->texture_2d_create(image);
+ VS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = VS::get_singleton()->texture_2d_create(image);
+ }
+ VS::get_singleton()->sky_set_texture(get_rid(), texture);
}
}
@@ -432,9 +428,15 @@ void ProceduralSky::_queue_update() {
void ProceduralSky::_thread_done(const Ref<Image> &p_image) {
- VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
- VS::get_singleton()->texture_set_data(texture, p_image);
- _radiance_changed();
+ if (texture.is_valid()) {
+ RID new_texture = VS::get_singleton()->texture_2d_create(p_image);
+ VS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = VS::get_singleton()->texture_2d_create(p_image);
+ }
+
+ VS::get_singleton()->sky_set_texture(get_rid(), texture);
+
Thread::wait_to_finish(sky_thread);
memdelete(sky_thread);
sky_thread = NULL;
@@ -525,7 +527,7 @@ void ProceduralSky::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_curve", PROPERTY_HINT_EXP_EASING), "set_sun_curve", "get_sun_curve");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sun_energy", "get_sun_energy");
- ADD_GROUP("Texture", "texture_");
+ ADD_GROUP("Texture2D", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_size", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096"), "set_texture_size", "get_texture_size");
BIND_ENUM_CONSTANT(TEXTURE_SIZE_256);
@@ -538,9 +540,6 @@ void ProceduralSky::_bind_methods() {
ProceduralSky::ProceduralSky(bool p_desaturate) {
- sky = VS::get_singleton()->sky_create();
- texture = VS::get_singleton()->texture_create();
-
update_queued = false;
sky_top_color = Color::hex(0xa5d6f1ff);
sky_horizon_color = Color::hex(0xd6eafaff);
@@ -581,6 +580,7 @@ ProceduralSky::~ProceduralSky() {
memdelete(sky_thread);
sky_thread = NULL;
}
- VS::get_singleton()->free(sky);
- VS::get_singleton()->free(texture);
+ if (texture.is_valid()) {
+ VS::get_singleton()->free(texture);
+ }
}
diff --git a/scene/resources/sky.h b/scene/resources/sky.h
index 70ea9c4c18..09ebbd88a0 100644
--- a/scene/resources/sky.h
+++ b/scene/resources/sky.h
@@ -49,37 +49,47 @@ public:
RADIANCE_SIZE_MAX
};
+ enum ProcessMode {
+ PROCESS_MODE_QUALITY,
+ PROCESS_MODE_REALTIME
+ };
+
private:
+ RID sky;
+ ProcessMode mode;
RadianceSize radiance_size;
protected:
static void _bind_methods();
- virtual void _radiance_changed() = 0;
public:
void set_radiance_size(RadianceSize p_size);
RadianceSize get_radiance_size() const;
+
+ void set_process_mode(ProcessMode p_mode);
+ ProcessMode get_process_mode() const;
+
+ virtual RID get_rid() const;
+
Sky();
+ ~Sky();
};
VARIANT_ENUM_CAST(Sky::RadianceSize)
+VARIANT_ENUM_CAST(Sky::ProcessMode)
class PanoramaSky : public Sky {
GDCLASS(PanoramaSky, Sky);
private:
- RID sky;
- Ref<Texture> panorama;
+ Ref<Texture2D> panorama;
protected:
static void _bind_methods();
- virtual void _radiance_changed();
public:
- void set_panorama(const Ref<Texture> &p_panorama);
- Ref<Texture> get_panorama() const;
-
- virtual RID get_rid() const;
+ void set_panorama(const Ref<Texture2D> &p_panorama);
+ Ref<Texture2D> get_panorama() const;
PanoramaSky();
~PanoramaSky();
@@ -120,7 +130,6 @@ private:
TextureSize texture_size;
- RID sky;
RID texture;
bool update_queued;
@@ -133,7 +142,6 @@ private:
protected:
static void _bind_methods();
- virtual void _radiance_changed();
Ref<Image> _generate_sky();
void _update_sky();
@@ -189,8 +197,6 @@ public:
void set_texture_size(TextureSize p_size);
TextureSize get_texture_size() const;
- virtual RID get_rid() const;
-
ProceduralSky(bool p_desaturate = false);
~ProceduralSky();
};
diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp
index f408717834..56121b6941 100644
--- a/scene/resources/sphere_shape.cpp
+++ b/scene/resources/sphere_shape.cpp
@@ -55,6 +55,10 @@ Vector<Vector3> SphereShape::get_debug_mesh_lines() {
return points;
}
+real_t SphereShape::get_enclosing_radius() const {
+ return radius;
+}
+
void SphereShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), radius);
diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h
index 6002a3baeb..07e8f1e233 100644
--- a/scene/resources/sphere_shape.h
+++ b/scene/resources/sphere_shape.h
@@ -48,6 +48,7 @@ public:
float get_radius() const;
virtual Vector<Vector3> get_debug_mesh_lines();
+ virtual real_t get_enclosing_radius() const;
SphereShape();
};
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 9408d1aa71..1766b531d5 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -118,7 +118,7 @@ StyleBox::StyleBox() {
}
}
-void StyleBoxTexture::set_texture(Ref<Texture> p_texture) {
+void StyleBoxTexture::set_texture(Ref<Texture2D> p_texture) {
if (texture == p_texture)
return;
@@ -133,12 +133,12 @@ void StyleBoxTexture::set_texture(Ref<Texture> p_texture) {
_change_notify("texture");
}
-Ref<Texture> StyleBoxTexture::get_texture() const {
+Ref<Texture2D> StyleBoxTexture::get_texture() const {
return texture;
}
-void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) {
+void StyleBoxTexture::set_normal_map(Ref<Texture2D> p_normal_map) {
if (normal_map == p_normal_map)
return;
@@ -146,7 +146,7 @@ void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) {
emit_changed();
}
-Ref<Texture> StyleBoxTexture::get_normal_map() const {
+Ref<Texture2D> StyleBoxTexture::get_normal_map() const {
return normal_map;
}
@@ -335,8 +335,8 @@ void StyleBoxTexture::_bind_methods() {
ADD_SIGNAL(MethodInfo("texture_changed"));
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_GROUP("Margin", "margin_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_LEFT);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 3e0fffdcd9..1aa1a00c55 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -92,8 +92,8 @@ private:
float expand_margin[4];
float margin[4];
Rect2 region_rect;
- Ref<Texture> texture;
- Ref<Texture> normal_map;
+ Ref<Texture2D> texture;
+ Ref<Texture2D> normal_map;
bool draw_center;
Color modulate;
AxisStretchMode axis_h;
@@ -115,11 +115,11 @@ public:
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
- void set_texture(Ref<Texture> p_texture);
- Ref<Texture> get_texture() const;
+ void set_texture(Ref<Texture2D> p_texture);
+ Ref<Texture2D> get_texture() const;
- void set_normal_map(Ref<Texture> p_normal_map);
- Ref<Texture> get_normal_map() const;
+ void set_normal_map(Ref<Texture2D> p_normal_map);
+ Ref<Texture2D> get_normal_map() const;
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index f921a9695c..a1e6430255 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -466,7 +466,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_
Array a = commit_to_arrays();
- mesh->add_surface_from_arrays(primitive, a, Array(), p_flags);
+ mesh->add_surface_from_arrays(primitive, a, Array(), Dictionary(), p_flags);
if (material.is_valid())
mesh->surface_set_material(surface, material);
diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h
index 666c088d04..76c80ba509 100644
--- a/scene/resources/text_file.h
+++ b/scene/resources/text_file.h
@@ -36,8 +36,6 @@
class TextFile : public Resource {
- GDCLASS(TextFile, Resource);
-
private:
String text;
String path;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 4d23f0eb41..4ddceed58e 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -38,31 +38,37 @@
#include "scene/resources/bit_map.h"
#include "servers/camera/camera_feed.h"
-Size2 Texture::get_size() const {
+Size2 Texture2D::get_size() const {
return Size2(get_width(), get_height());
}
-bool Texture::is_pixel_opaque(int p_x, int p_y) const {
+bool Texture2D::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
-void Texture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+
+void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose, normal_rid);
+ RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
-void Texture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+
+void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose, normal_rid);
+ RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
-void Texture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+
+void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv);
+ RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat);
}
-bool Texture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
+bool Texture2D::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
r_rect = p_rect;
r_src_rect = p_src_rect;
@@ -70,34 +76,21 @@ bool Texture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect
return true;
}
-void Texture::_bind_methods() {
+void Texture2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_width"), &Texture::get_width);
- ClassDB::bind_method(D_METHOD("get_height"), &Texture::get_height);
- ClassDB::bind_method(D_METHOD("get_size"), &Texture::get_size);
- ClassDB::bind_method(D_METHOD("has_alpha"), &Texture::has_alpha);
- ClassDB::bind_method(D_METHOD("set_flags", "flags"), &Texture::set_flags);
- ClassDB::bind_method(D_METHOD("get_flags"), &Texture::get_flags);
- ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose", "normal_map"), &Texture::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map"), &Texture::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data);
+ ClassDB::bind_method(D_METHOD("get_width"), &Texture2D::get_width);
+ ClassDB::bind_method(D_METHOD("get_height"), &Texture2D::get_height);
+ ClassDB::bind_method(D_METHOD("get_size"), &Texture2D::get_size);
+ ClassDB::bind_method(D_METHOD("has_alpha"), &Texture2D::has_alpha);
+ ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT));
+ ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT));
+ ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_data"), &Texture2D::get_data);
- ADD_GROUP("Flags", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags");
ADD_GROUP("", "");
-
- BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
- BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
- BIND_ENUM_CONSTANT(FLAG_REPEAT);
- BIND_ENUM_CONSTANT(FLAG_FILTER);
- BIND_ENUM_CONSTANT(FLAG_ANISOTROPIC_FILTER);
- BIND_ENUM_CONSTANT(FLAG_CONVERT_TO_LINEAR);
- BIND_ENUM_CONSTANT(FLAG_MIRRORED_REPEAT);
- BIND_ENUM_CONSTANT(FLAG_VIDEO_SURFACE);
}
-Texture::Texture() {
+Texture2D::Texture2D() {
}
/////////////////////
@@ -108,12 +101,11 @@ void ImageTexture::reload_from_file() {
if (!path.is_resource_file())
return;
- uint32_t flags = get_flags();
Ref<Image> img;
img.instance();
if (ImageLoader::load_image(path, img) == OK) {
- create_from_image(img, flags);
+ create_from_image(img);
} else {
Resource::reload_from_file();
_change_notify();
@@ -124,19 +116,12 @@ void ImageTexture::reload_from_file() {
bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "image")
- create_from_image(p_value, flags);
- else if (p_name == "flags")
- if (w * h == 0)
- flags = p_value;
- else
- set_flags(p_value);
+ create_from_image(p_value);
else if (p_name == "size") {
Size2 s = p_value;
w = s.width;
h = s.height;
- VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0);
- } else if (p_name == "_data") {
- _set_data(p_value);
+ VisualServer::get_singleton()->texture_set_size_override(texture, w, h);
} else
return false;
@@ -145,12 +130,8 @@ bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == "image_data") {
-
- } else if (p_name == "image")
+ if (p_name == "image")
r_ret = get_data();
- else if (p_name == "flags")
- r_ret = flags;
else if (p_name == "size")
r_ret = Size2(w, h);
else
@@ -161,7 +142,6 @@ bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, ""));
}
@@ -178,79 +158,51 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'.");
- VisualServer::get_singleton()->texture_set_data(texture, img);
+ RID new_texture = VisualServer::get_singleton()->texture_2d_create(img);
+ VisualServer::get_singleton()->texture_replace(texture, new_texture);
_change_notify();
emit_changed();
}
-void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
-
- flags = p_flags;
- VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, 0, p_format, VS::TEXTURE_TYPE_2D, p_flags);
- format = p_format;
- w = p_width;
- h = p_height;
- _change_notify();
- emit_changed();
-}
-void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags) {
+void ImageTexture::create_from_image(const Ref<Image> &p_image) {
ERR_FAIL_COND(p_image.is_null());
- flags = p_flags;
w = p_image->get_width();
h = p_image->get_height();
format = p_image->get_format();
+ mipmaps = p_image->has_mipmaps();
- VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags);
- VisualServer::get_singleton()->texture_set_data(texture, p_image);
+ if (texture.is_null()) {
+ texture = VisualServer::get_singleton()->texture_2d_create(p_image);
+ } else {
+ RID new_texture = VisualServer::get_singleton()->texture_2d_create(p_image);
+ VisualServer::get_singleton()->texture_replace(texture, new_texture);
+ }
_change_notify();
emit_changed();
image_stored = true;
}
-void ImageTexture::set_flags(uint32_t p_flags) {
-
- if (flags == p_flags)
- return;
-
- flags = p_flags;
- if (w == 0 || h == 0) {
- return; //uninitialized, do not set to texture
- }
- VisualServer::get_singleton()->texture_set_flags(texture, p_flags);
- _change_notify("flags");
- emit_changed();
-}
-
-uint32_t ImageTexture::get_flags() const {
-
- return ImageTexture::flags;
-}
-
Image::Format ImageTexture::get_format() const {
return format;
}
-#ifndef DISABLE_DEPRECATED
-Error ImageTexture::load(const String &p_path) {
- WARN_DEPRECATED;
- Ref<Image> img;
- img.instance();
- Error err = img->load(p_path);
- if (err == OK) {
- create_from_image(img);
- }
- return err;
-}
-#endif
-void ImageTexture::set_data(const Ref<Image> &p_image) {
+void ImageTexture::update(const Ref<Image> &p_image, bool p_immediate) {
ERR_FAIL_COND(p_image.is_null());
+ ERR_FAIL_COND(texture.is_null());
+ ERR_FAIL_COND(p_image->get_width() != w || p_image->get_height() != h);
+ ERR_FAIL_COND(p_image->get_format() != format);
+ ERR_FAIL_COND(mipmaps != p_image->has_mipmaps());
- VisualServer::get_singleton()->texture_set_data(texture, p_image);
+ if (p_immediate) {
+ VisualServer::get_singleton()->texture_2d_update_immediate(texture, p_image);
+ } else {
+ VisualServer::get_singleton()->texture_2d_update(texture, p_image);
+ }
_change_notify();
emit_changed();
@@ -267,7 +219,7 @@ void ImageTexture::_resource_path_changed() {
Ref<Image> ImageTexture::get_data() const {
if (image_stored) {
- return VisualServer::get_singleton()->texture_get_data(texture);
+ return VisualServer::get_singleton()->texture_2d_get(texture);
} else {
return Ref<Image>();
}
@@ -285,6 +237,10 @@ int ImageTexture::get_height() const {
RID ImageTexture::get_rid() const {
+ if (texture.is_null()) {
+ //we are in trouble, create something temporary
+ texture = VisualServer::get_singleton()->texture_2d_placeholder_create();
+ }
return texture;
}
@@ -293,26 +249,29 @@ bool ImageTexture::has_alpha() const {
return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
}
-void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid);
+ RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
-void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid);
+ RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
-void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv);
+ RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat);
}
bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
@@ -357,7 +316,7 @@ void ImageTexture::set_size_override(const Size2 &p_size) {
w = s.x;
if (s.y != 0)
h = s.y;
- VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0);
+ VisualServer::get_singleton()->texture_set_size_override(texture, w, h);
}
void ImageTexture::set_path(const String &p_path, bool p_take_over) {
@@ -369,230 +328,77 @@ void ImageTexture::set_path(const String &p_path, bool p_take_over) {
Resource::set_path(p_path, p_take_over);
}
-void ImageTexture::set_storage(Storage p_storage) {
-
- storage = p_storage;
-}
-
-ImageTexture::Storage ImageTexture::get_storage() const {
-
- return storage;
-}
-
-void ImageTexture::set_lossy_storage_quality(float p_lossy_storage_quality) {
-
- lossy_storage_quality = p_lossy_storage_quality;
-}
-
-float ImageTexture::get_lossy_storage_quality() const {
-
- return lossy_storage_quality;
-}
-
-void ImageTexture::_set_data(Dictionary p_data) {
-
- Ref<Image> img = p_data["image"];
- ERR_FAIL_COND(!img.is_valid());
- uint32_t flags = p_data["flags"];
-
- create_from_image(img, flags);
-
- set_storage(Storage(p_data["storage"].operator int()));
- set_lossy_storage_quality(p_data["lossy_quality"]);
-
- set_size_override(p_data["size"]);
-};
-
void ImageTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create", "width", "height", "format", "flags"), &ImageTexture::create, DEFVAL(FLAGS_DEFAULT));
- ClassDB::bind_method(D_METHOD("create_from_image", "image", "flags"), &ImageTexture::create_from_image, DEFVAL(FLAGS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image);
ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format);
-#ifndef DISABLE_DEPRECATED
- ClassDB::bind_method(D_METHOD("load", "path"), &ImageTexture::load);
-#endif
- ClassDB::bind_method(D_METHOD("set_data", "image"), &ImageTexture::set_data);
- ClassDB::bind_method(D_METHOD("set_storage", "mode"), &ImageTexture::set_storage);
- ClassDB::bind_method(D_METHOD("get_storage"), &ImageTexture::get_storage);
- ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &ImageTexture::set_lossy_storage_quality);
- ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &ImageTexture::get_lossy_storage_quality);
+ ClassDB::bind_method(D_METHOD("update", "image", "immediate"), &ImageTexture::update, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "storage", PROPERTY_HINT_ENUM, "Uncompressed,Compress Lossy,Compress Lossless"), "set_storage", "get_storage");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lossy_quality", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_lossy_storage_quality", "get_lossy_storage_quality");
-
- BIND_ENUM_CONSTANT(STORAGE_RAW);
- BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY);
- BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS);
}
ImageTexture::ImageTexture() {
w = h = 0;
- flags = FLAGS_DEFAULT;
- texture = VisualServer::get_singleton()->texture_create();
- storage = STORAGE_RAW;
- lossy_storage_quality = 0.7;
image_stored = false;
+ mipmaps = false;
format = Image::FORMAT_L8;
}
ImageTexture::~ImageTexture() {
- VisualServer::get_singleton()->free(texture);
-}
-
-//////////////////////////////////////////
-
-void StreamTexture::set_path(const String &p_path, bool p_take_over) {
-
if (texture.is_valid()) {
- VisualServer::get_singleton()->texture_set_path(texture, p_path);
+ VisualServer::get_singleton()->free(texture);
}
-
- Resource::set_path(p_path, p_take_over);
-}
-
-void StreamTexture::_requested_3d(void *p_ud) {
-
- StreamTexture *st = (StreamTexture *)p_ud;
- Ref<StreamTexture> stex(st);
- ERR_FAIL_COND(!request_3d_callback);
- request_3d_callback(stex);
-}
-
-void StreamTexture::_requested_srgb(void *p_ud) {
-
- StreamTexture *st = (StreamTexture *)p_ud;
- Ref<StreamTexture> stex(st);
- ERR_FAIL_COND(!request_srgb_callback);
- request_srgb_callback(stex);
-}
-
-void StreamTexture::_requested_normal(void *p_ud) {
-
- StreamTexture *st = (StreamTexture *)p_ud;
- Ref<StreamTexture> stex(st);
- ERR_FAIL_COND(!request_normal_callback);
- request_normal_callback(stex);
-}
-
-StreamTexture::TextureFormatRequestCallback StreamTexture::request_3d_callback = NULL;
-StreamTexture::TextureFormatRequestCallback StreamTexture::request_srgb_callback = NULL;
-StreamTexture::TextureFormatRequestCallback StreamTexture::request_normal_callback = NULL;
-
-uint32_t StreamTexture::get_flags() const {
-
- return flags;
-}
-Image::Format StreamTexture::get_format() const {
-
- return format;
}
-Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit) {
-
- alpha_cache.unref();
-
- ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
-
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
-
- uint8_t header[4];
- f->get_buffer(header, 4);
- if (header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T') {
- memdelete(f);
- ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T', ERR_FILE_CORRUPT);
- }
-
- tw = f->get_16();
- tw_custom = f->get_16();
- th = f->get_16();
- th_custom = f->get_16();
-
- flags = f->get_32(); //texture flags!
- uint32_t df = f->get_32(); //data format
-
- /*
- print_line("width: " + itos(tw));
- print_line("height: " + itos(th));
- print_line("flags: " + itos(flags));
- print_line("df: " + itos(df));
- */
-#ifdef TOOLS_ENABLED
-
- if (request_3d_callback && df & FORMAT_BIT_DETECT_3D) {
- //print_line("request detect 3D at " + p_path);
- VS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this);
- } else {
- //print_line("not requesting detect 3D at " + p_path);
- VS::get_singleton()->texture_set_detect_3d_callback(texture, NULL, NULL);
- }
+//////////////////////////////////////////
- if (request_srgb_callback && df & FORMAT_BIT_DETECT_SRGB) {
- //print_line("request detect srgb at " + p_path);
- VS::get_singleton()->texture_set_detect_srgb_callback(texture, _requested_srgb, this);
- } else {
- //print_line("not requesting detect srgb at " + p_path);
- VS::get_singleton()->texture_set_detect_srgb_callback(texture, NULL, NULL);
- }
+Ref<Image> StreamTexture::load_image_from_file(FileAccess *f, int p_size_limit) {
- if (request_srgb_callback && df & FORMAT_BIT_DETECT_NORMAL) {
- //print_line("request detect srgb at " + p_path);
- VS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this);
- } else {
- //print_line("not requesting detect normal at " + p_path);
- VS::get_singleton()->texture_set_detect_normal_callback(texture, NULL, NULL);
- }
-#endif
- if (!(df & FORMAT_BIT_STREAM)) {
- p_size_limit = 0;
- }
+ uint32_t data_format = f->get_32();
+ uint32_t w = f->get_16();
+ uint32_t h = f->get_16();
+ uint32_t mipmaps = f->get_32();
+ Image::Format format = Image::Format(f->get_32());
- if (df & FORMAT_BIT_LOSSLESS || df & FORMAT_BIT_LOSSY) {
+ print_line("format: " + itos(data_format) + " size " + Size2i(w, h) + " mipmaps: " + itos(mipmaps));
+ if (data_format == DATA_FORMAT_LOSSLESS || data_format == DATA_FORMAT_LOSSY || data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
//look for a PNG or WEBP file inside
- int sw = tw;
- int sh = th;
-
- uint32_t mipmaps = f->get_32();
- uint32_t size = f->get_32();
-
- //print_line("mipmaps: " + itos(mipmaps));
-
- while (mipmaps > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
-
- f->seek(f->get_position() + size);
- mipmaps = f->get_32();
- size = f->get_32();
-
- sw = MAX(sw >> 1, 1);
- sh = MAX(sh >> 1, 1);
- mipmaps--;
- }
+ int sw = w;
+ int sh = h;
//mipmaps need to be read independently, they will be later combined
Vector<Ref<Image> > mipmap_images;
int total_size = 0;
- for (uint32_t i = 0; i < mipmaps; i++) {
+ bool first = true;
+
+ for (uint32_t i = 0; i < mipmaps + 1; i++) {
+
+ uint32_t size = f->get_32();
- if (i) {
- size = f->get_32();
+ if (p_size_limit > 0 && i < (mipmaps - 1) && (sw > p_size_limit || sh > p_size_limit)) {
+ //can't load this due to size limit
+ sw = MAX(sw >> 1, 1);
+ sh = MAX(sh >> 1, 1);
+ f->seek(f->get_position() + size);
+ continue;
}
PoolVector<uint8_t> pv;
pv.resize(size);
{
- PoolVector<uint8_t>::Write w = pv.write();
- f->get_buffer(w.ptr(), size);
+ PoolVector<uint8_t>::Write wr = pv.write();
+ f->get_buffer(wr.ptr(), size);
}
Ref<Image> img;
- if (df & FORMAT_BIT_LOSSLESS) {
+ if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
+ img = Image::basis_universal_unpacker(pv);
+ } else if (data_format == DATA_FORMAT_LOSSLESS) {
img = Image::lossless_unpacker(pv);
} else {
img = Image::lossy_unpacker(pv);
@@ -600,29 +406,43 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
if (img.is_null() || img->empty()) {
memdelete(f);
- ERR_FAIL_COND_V(img.is_null() || img->empty(), ERR_FILE_CORRUPT);
+ ERR_FAIL_COND_V(img.is_null() || img->empty(), Ref<Image>());
+ }
+
+ if (first) {
+ //format will actually be the format of the first image,
+ //as it may have changed on compression
+ format = img->get_format();
+ first = false;
+ } else if (img->get_format() != format) {
+ img->convert(format); //all needs to be the same format
}
total_size += img->get_data().size();
mipmap_images.push_back(img);
+
+ sw = MAX(sw >> 1, 1);
+ sh = MAX(sh >> 1, 1);
}
//print_line("mipmap read total: " + itos(mipmap_images.size()));
- memdelete(f); //no longer needed
+ Ref<Image> image;
+ image.instance();
if (mipmap_images.size() == 1) {
-
+ //only one image (which will most likely be the case anyway for this format)
image = mipmap_images[0];
- return OK;
+ return image;
} else {
+ //rarer use case, but needs to be supported
PoolVector<uint8_t> img_data;
img_data.resize(total_size);
{
- PoolVector<uint8_t>::Write w = img_data.write();
+ PoolVector<uint8_t>::Write wr = img_data.write();
int ofs = 0;
for (int i = 0; i < mipmap_images.size(); i++) {
@@ -630,116 +450,213 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
PoolVector<uint8_t> id = mipmap_images[i]->get_data();
int len = id.size();
PoolVector<uint8_t>::Read r = id.read();
- copymem(&w[ofs], r.ptr(), len);
+ copymem(&wr[ofs], r.ptr(), len);
ofs += len;
}
}
- image->create(sw, sh, true, mipmap_images[0]->get_format(), img_data);
- return OK;
+ image->create(w, h, true, mipmap_images[0]->get_format(), img_data);
+ return image;
}
- } else {
+ } else if (data_format == DATA_FORMAT_IMAGE) {
- //look for regular format
- Image::Format format = (Image::Format)(df & FORMAT_MASK_IMAGE_FORMAT);
- bool mipmaps = df & FORMAT_BIT_HAS_MIPMAPS;
+ int size = Image::get_image_data_size(w, h, format, mipmaps ? true : false);
- if (!mipmaps) {
- int size = Image::get_image_data_size(tw, th, format, false);
+ for (uint32_t i = 0; i < mipmaps + 1; i++) {
+ int tw, th;
+ int ofs = Image::get_image_mipmap_offset_and_dimensions(w, h, format, i, tw, th);
- PoolVector<uint8_t> img_data;
- img_data.resize(size);
+ if (p_size_limit > 0 && i < mipmaps && (p_size_limit > tw || p_size_limit > th)) {
+ if (ofs) {
+ f->seek(f->get_position() + ofs);
+ }
+ continue; //oops, size limit enforced, go to next
+ }
+
+ PoolVector<uint8_t> data;
+ data.resize(size - ofs);
{
- PoolVector<uint8_t>::Write w = img_data.write();
- f->get_buffer(w.ptr(), size);
+ PoolVector<uint8_t>::Write wr = data.write();
+ f->get_buffer(wr.ptr(), data.size());
}
- memdelete(f);
+ Ref<Image> image;
+ image.instance();
- image->create(tw, th, false, format, img_data);
- return OK;
- } else {
+ image->create(tw, th, mipmaps - i ? true : false, format, data);
- int sw = tw;
- int sh = th;
+ return image;
+ }
+ }
- int mipmaps2 = Image::get_image_required_mipmaps(tw, th, format);
- int total_size = Image::get_image_data_size(tw, th, format, true);
- int idx = 0;
+ return Ref<Image>();
+}
- while (mipmaps2 > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
+void StreamTexture::set_path(const String &p_path, bool p_take_over) {
- sw = MAX(sw >> 1, 1);
- sh = MAX(sh >> 1, 1);
- mipmaps2--;
- idx++;
- }
+ if (texture.is_valid()) {
+ VisualServer::get_singleton()->texture_set_path(texture, p_path);
+ }
- int ofs = Image::get_image_mipmap_offset(tw, th, format, idx);
+ Resource::set_path(p_path, p_take_over);
+}
- if (total_size - ofs <= 0) {
- memdelete(f);
- ERR_FAIL_V(ERR_FILE_CORRUPT);
- }
+void StreamTexture::_requested_3d(void *p_ud) {
- f->seek(f->get_position() + ofs);
+ StreamTexture *st = (StreamTexture *)p_ud;
+ Ref<StreamTexture> stex(st);
+ ERR_FAIL_COND(!request_3d_callback);
+ request_3d_callback(stex);
+}
- PoolVector<uint8_t> img_data;
- img_data.resize(total_size - ofs);
+void StreamTexture::_requested_roughness(void *p_ud, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_roughness_channel) {
- {
- PoolVector<uint8_t>::Write w = img_data.write();
- int bytes = f->get_buffer(w.ptr(), total_size - ofs);
- //print_line("requested read: " + itos(total_size - ofs) + " but got: " + itos(bytes));
+ StreamTexture *st = (StreamTexture *)p_ud;
+ Ref<StreamTexture> stex(st);
+ ERR_FAIL_COND(!request_roughness_callback);
+ request_roughness_callback(stex, p_normal_path, p_roughness_channel);
+}
- memdelete(f);
+void StreamTexture::_requested_normal(void *p_ud) {
- int expected = total_size - ofs;
- if (bytes < expected) {
- //this is a compatibility workaround for older format, which saved less mipmaps2. It is still recommended the image is reimported.
- zeromem(w.ptr() + bytes, (expected - bytes));
- } else if (bytes != expected) {
- ERR_FAIL_V(ERR_FILE_CORRUPT);
- }
- }
+ StreamTexture *st = (StreamTexture *)p_ud;
+ Ref<StreamTexture> stex(st);
+ ERR_FAIL_COND(!request_normal_callback);
+ request_normal_callback(stex);
+}
- image->create(sw, sh, true, format, img_data);
+StreamTexture::TextureFormatRequestCallback StreamTexture::request_3d_callback = NULL;
+StreamTexture::TextureFormatRoughnessRequestCallback StreamTexture::request_roughness_callback = NULL;
+StreamTexture::TextureFormatRequestCallback StreamTexture::request_normal_callback = NULL;
- return OK;
- }
+Image::Format StreamTexture::get_format() const {
+
+ return format;
+}
+
+Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) {
+
+ alpha_cache.unref();
+
+ ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
+
+ FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
+
+ uint8_t header[4];
+ f->get_buffer(header, 4);
+ if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') {
+ memdelete(f);
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is corrupt (Bad header).");
+ }
+
+ uint32_t version = f->get_32();
+
+ if (version > FORMAT_VERSION) {
+ memdelete(f);
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ }
+ tw_custom = f->get_32();
+ th_custom = f->get_32();
+ uint32_t df = f->get_32(); //data format
+
+ //skip reserved
+ mipmap_limit = int(f->get_32());
+ //reserved
+ f->get_32();
+ f->get_32();
+ f->get_32();
+
+#ifdef TOOLS_ENABLED
+
+ r_request_3d = request_3d_callback && df & FORMAT_BIT_DETECT_3D;
+ r_request_roughness = request_roughness_callback && df & FORMAT_BIT_DETECT_ROUGNESS;
+ r_request_normal = request_normal_callback && df & FORMAT_BIT_DETECT_NORMAL;
+
+#else
+
+ r_request_3d = false;
+ r_request_roughness = false;
+ r_request_normal = false;
+
+#endif
+ if (!(df & FORMAT_BIT_STREAM)) {
+ p_size_limit = 0;
}
- return ERR_BUG; //unreachable
+ image = load_image_from_file(f, p_size_limit);
+
+ if (image.is_null() || image->empty()) {
+ return ERR_CANT_OPEN;
+ }
+
+ return OK;
}
Error StreamTexture::load(const String &p_path) {
- int lw, lh, lwc, lhc, lflags;
+ int lw, lh, lwc, lhc;
Ref<Image> image;
image.instance();
- Error err = _load_data(p_path, lw, lh, lwc, lhc, lflags, image);
+
+ bool request_3d;
+ bool request_normal;
+ bool request_roughness;
+ int mipmap_limit;
+
+ Error err = _load_data(p_path, lw, lh, lwc, lhc, image, request_3d, request_normal, request_roughness, mipmap_limit);
if (err)
return err;
- if (get_path() == String()) {
- //temporarily set path if no path set for resource, helps find errors
- VisualServer::get_singleton()->texture_set_path(texture, p_path);
+ if (texture.is_valid()) {
+ RID new_texture = VS::get_singleton()->texture_2d_create(image);
+ VS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = VS::get_singleton()->texture_2d_create(image);
}
- VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags);
- VS::get_singleton()->texture_set_data(texture, image);
if (lwc || lhc) {
- VS::get_singleton()->texture_set_size_override(texture, lwc, lhc, 0);
- } else {
+ VS::get_singleton()->texture_set_size_override(texture, lwc, lhc);
}
w = lwc ? lwc : lw;
h = lhc ? lhc : lh;
- flags = lflags;
path_to_file = p_path;
format = image->get_format();
+ if (get_path() == String()) {
+ //temporarily set path if no path set for resource, helps find errors
+ VisualServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+#ifdef TOOLS_ENABLED
+
+ if (request_3d) {
+ //print_line("request detect 3D at " + p_path);
+ VS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this);
+ } else {
+ //print_line("not requesting detect 3D at " + p_path);
+ VS::get_singleton()->texture_set_detect_3d_callback(texture, NULL, NULL);
+ }
+
+ if (request_roughness) {
+ //print_line("request detect srgb at " + p_path);
+ VS::get_singleton()->texture_set_detect_roughness_callback(texture, _requested_roughness, this);
+ } else {
+ //print_line("not requesting detect srgb at " + p_path);
+ VS::get_singleton()->texture_set_detect_roughness_callback(texture, NULL, NULL);
+ }
+
+ if (request_normal) {
+ //print_line("request detect srgb at " + p_path);
+ VS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this);
+ } else {
+ //print_line("not requesting detect normal at " + p_path);
+ VS::get_singleton()->texture_set_detect_normal_callback(texture, NULL, NULL);
+ }
+
+#endif
_change_notify();
emit_changed();
return OK;
@@ -759,29 +676,35 @@ int StreamTexture::get_height() const {
}
RID StreamTexture::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = VS::get_singleton()->texture_2d_placeholder_create();
+ }
return texture;
}
-void StreamTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void StreamTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid);
+ RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
-void StreamTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void StreamTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid);
+ RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
-void StreamTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+void StreamTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv);
+ RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat);
}
bool StreamTexture::has_alpha() const {
@@ -791,7 +714,11 @@ bool StreamTexture::has_alpha() const {
Ref<Image> StreamTexture::get_data() const {
- return VS::get_singleton()->texture_get_data(texture);
+ if (texture.is_valid()) {
+ return VS::get_singleton()->texture_2d_get(texture);
+ } else {
+ return Ref<Image>();
+ }
}
bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
@@ -829,12 +756,6 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
-void StreamTexture::set_flags(uint32_t p_flags) {
- flags = p_flags;
- VS::get_singleton()->texture_set_flags(texture, flags);
- _change_notify("flags");
- emit_changed();
-}
void StreamTexture::reload_from_file() {
@@ -851,9 +772,6 @@ void StreamTexture::reload_from_file() {
}
void StreamTexture::_validate_property(PropertyInfo &property) const {
- if (property.name == "flags") {
- property.usage = PROPERTY_USAGE_NOEDITOR;
- }
}
void StreamTexture::_bind_methods() {
@@ -867,16 +785,15 @@ void StreamTexture::_bind_methods() {
StreamTexture::StreamTexture() {
format = Image::FORMAT_MAX;
- flags = 0;
w = 0;
h = 0;
-
- texture = VS::get_singleton()->texture_create();
}
StreamTexture::~StreamTexture() {
- VS::get_singleton()->free(texture);
+ if (texture.is_valid()) {
+ VS::get_singleton()->free(texture);
+ }
}
RES ResourceFormatLoaderStreamTexture::load(const String &p_path, const String &p_original_path, Error *r_error) {
@@ -944,21 +861,7 @@ bool AtlasTexture::has_alpha() const {
return false;
}
-void AtlasTexture::set_flags(uint32_t p_flags) {
-
- if (atlas.is_valid())
- atlas->set_flags(p_flags);
-}
-
-uint32_t AtlasTexture::get_flags() const {
-
- if (atlas.is_valid())
- return atlas->get_flags();
-
- return 0;
-}
-
-void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) {
+void AtlasTexture::set_atlas(const Ref<Texture2D> &p_atlas) {
ERR_FAIL_COND(p_atlas == this);
if (atlas == p_atlas)
@@ -967,7 +870,7 @@ void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) {
emit_changed();
_change_notify("atlas");
}
-Ref<Texture> AtlasTexture::get_atlas() const {
+Ref<Texture2D> AtlasTexture::get_atlas() const {
return atlas;
}
@@ -1026,13 +929,13 @@ void AtlasTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_filter_clip", "enable"), &AtlasTexture::set_filter_clip);
ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_atlas", "get_atlas");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_atlas", "get_atlas");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region"), "set_region", "get_region");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip");
}
-void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if (!atlas.is_valid())
return;
@@ -1048,10 +951,11 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, filter_clip);
+ RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat);
}
-void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if (!atlas.is_valid())
return;
@@ -1070,9 +974,10 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, filter_clip);
+ RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat);
}
-void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
//this might not necessarily work well if using a rect, needs to be fixed properly
if (!atlas.is_valid())
@@ -1083,7 +988,8 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
get_rect_region(p_rect, p_src_rect, dr, src_c);
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, filter_clip);
+ RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat);
}
bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
@@ -1157,13 +1063,6 @@ bool MeshTexture::has_alpha() const {
return false;
}
-void MeshTexture::set_flags(uint32_t p_flags) {
-}
-
-uint32_t MeshTexture::get_flags() const {
- return 0;
-}
-
void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
}
@@ -1180,15 +1079,15 @@ Size2 MeshTexture::get_image_size() const {
return size;
}
-void MeshTexture::set_base_texture(const Ref<Texture> &p_texture) {
+void MeshTexture::set_base_texture(const Ref<Texture2D> &p_texture) {
base_texture = p_texture;
}
-Ref<Texture> MeshTexture::get_base_texture() const {
+Ref<Texture2D> MeshTexture::get_base_texture() const {
return base_texture;
}
-void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
@@ -1200,9 +1099,10 @@ void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_mo
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
+ RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
-void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
@@ -1222,9 +1122,10 @@ void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile,
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
+ RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
-void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
@@ -1245,7 +1146,8 @@ void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
+ RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
r_rect = p_rect;
@@ -1266,7 +1168,7 @@ void MeshTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base_texture", "get_base_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base_texture", "get_base_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size");
}
@@ -1298,22 +1200,7 @@ bool LargeTexture::has_alpha() const {
return false;
}
-void LargeTexture::set_flags(uint32_t p_flags) {
-
- for (int i = 0; i < pieces.size(); i++) {
- pieces.write[i].texture->set_flags(p_flags);
- }
-}
-
-uint32_t LargeTexture::get_flags() const {
-
- if (pieces.size())
- return pieces[0].texture->get_flags();
-
- return 0;
-}
-
-int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture> &p_texture) {
+int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND_V(p_texture.is_null(), -1);
Piece p;
@@ -1330,7 +1217,7 @@ void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
pieces.write[p_idx].offset = p_offset;
};
-void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) {
+void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(p_texture == this);
ERR_FAIL_COND(p_texture.is_null());
@@ -1378,9 +1265,9 @@ Vector2 LargeTexture::get_piece_offset(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, pieces.size(), Vector2());
return pieces[p_idx].offset;
}
-Ref<Texture> LargeTexture::get_piece_texture(int p_idx) const {
+Ref<Texture2D> LargeTexture::get_piece_texture(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture2D>());
return pieces[p_idx].texture;
}
Ref<Image> LargeTexture::to_image() const {
@@ -1413,16 +1300,16 @@ void LargeTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
}
-void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
for (int i = 0; i < pieces.size(); i++) {
// TODO
- pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose, p_normal_map);
+ pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
}
-void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
//tiling not supported for this
if (size.x == 0 || size.y == 0)
@@ -1433,10 +1320,10 @@ void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
for (int i = 0; i < pieces.size(); i++) {
// TODO
- pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose, p_normal_map);
+ pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
}
-void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
//tiling not supported for this
if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0)
@@ -1455,7 +1342,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
target.size *= scale;
target.position = p_rect.position + (p_src_rect.position + rect.position) * scale;
local.position -= rect.position;
- pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, p_normal_map, false);
+ pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat, false);
}
}
@@ -1479,211 +1366,7 @@ bool LargeTexture::is_pixel_opaque(int p_x, int p_y) const {
LargeTexture::LargeTexture() {
}
-///////////////////////////////////////////////
-
-void CubeMap::set_flags(uint32_t p_flags) {
-
- flags = p_flags;
- if (_is_valid())
- VS::get_singleton()->texture_set_flags(cubemap, flags);
-}
-
-uint32_t CubeMap::get_flags() const {
-
- return flags;
-}
-
-void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) {
-
- ERR_FAIL_COND(p_image.is_null());
- ERR_FAIL_COND(p_image->empty());
- ERR_FAIL_INDEX(p_side, 6);
-
- if (!_is_valid()) {
- format = p_image->get_format();
- w = p_image->get_width();
- h = p_image->get_height();
- VS::get_singleton()->texture_allocate(cubemap, w, h, 0, p_image->get_format(), VS::TEXTURE_TYPE_CUBEMAP, flags);
- }
-
- VS::get_singleton()->texture_set_data(cubemap, p_image, VS::CubeMapSide(p_side));
- valid[p_side] = true;
-}
-
-Ref<Image> CubeMap::get_side(Side p_side) const {
-
- ERR_FAIL_INDEX_V(p_side, 6, Ref<Image>());
- if (!valid[p_side])
- return Ref<Image>();
- return VS::get_singleton()->texture_get_data(cubemap, VS::CubeMapSide(p_side));
-}
-
-Image::Format CubeMap::get_format() const {
-
- return format;
-}
-int CubeMap::get_width() const {
-
- return w;
-}
-int CubeMap::get_height() const {
-
- return h;
-}
-
-RID CubeMap::get_rid() const {
-
- return cubemap;
-}
-
-void CubeMap::set_storage(Storage p_storage) {
-
- storage = p_storage;
-}
-
-CubeMap::Storage CubeMap::get_storage() const {
-
- return storage;
-}
-
-void CubeMap::set_lossy_storage_quality(float p_lossy_storage_quality) {
-
- lossy_storage_quality = p_lossy_storage_quality;
-}
-
-float CubeMap::get_lossy_storage_quality() const {
-
- return lossy_storage_quality;
-}
-
-void CubeMap::set_path(const String &p_path, bool p_take_over) {
-
- if (cubemap.is_valid()) {
- VisualServer::get_singleton()->texture_set_path(cubemap, p_path);
- }
-
- Resource::set_path(p_path, p_take_over);
-}
-
-bool CubeMap::_set(const StringName &p_name, const Variant &p_value) {
-
- if (p_name == "side/left") {
- set_side(SIDE_LEFT, p_value);
- } else if (p_name == "side/right") {
- set_side(SIDE_RIGHT, p_value);
- } else if (p_name == "side/bottom") {
- set_side(SIDE_BOTTOM, p_value);
- } else if (p_name == "side/top") {
- set_side(SIDE_TOP, p_value);
- } else if (p_name == "side/front") {
- set_side(SIDE_FRONT, p_value);
- } else if (p_name == "side/back") {
- set_side(SIDE_BACK, p_value);
- } else if (p_name == "storage") {
- storage = Storage(p_value.operator int());
- } else if (p_name == "lossy_quality") {
- lossy_storage_quality = p_value;
- } else
- return false;
-
- return true;
-}
-
-bool CubeMap::_get(const StringName &p_name, Variant &r_ret) const {
-
- if (p_name == "side/left") {
- r_ret = get_side(SIDE_LEFT);
- } else if (p_name == "side/right") {
- r_ret = get_side(SIDE_RIGHT);
- } else if (p_name == "side/bottom") {
- r_ret = get_side(SIDE_BOTTOM);
- } else if (p_name == "side/top") {
- r_ret = get_side(SIDE_TOP);
- } else if (p_name == "side/front") {
- r_ret = get_side(SIDE_FRONT);
- } else if (p_name == "side/back") {
- r_ret = get_side(SIDE_BACK);
- } else if (p_name == "storage") {
- r_ret = storage;
- } else if (p_name == "lossy_quality") {
- r_ret = lossy_storage_quality;
- } else
- return false;
-
- return true;
-}
-
-void CubeMap::_get_property_list(List<PropertyInfo> *p_list) const {
-
- p_list->push_back(PropertyInfo(Variant::OBJECT, "side/left", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "side/right", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "side/bottom", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "side/top", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "side/front", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "side/back", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
-}
-
-void CubeMap::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("get_width"), &CubeMap::get_width);
- ClassDB::bind_method(D_METHOD("get_height"), &CubeMap::get_height);
- ClassDB::bind_method(D_METHOD("set_flags", "flags"), &CubeMap::set_flags);
- ClassDB::bind_method(D_METHOD("get_flags"), &CubeMap::get_flags);
- ClassDB::bind_method(D_METHOD("set_side", "side", "image"), &CubeMap::set_side);
- ClassDB::bind_method(D_METHOD("get_side", "side"), &CubeMap::get_side);
- ClassDB::bind_method(D_METHOD("set_storage", "mode"), &CubeMap::set_storage);
- ClassDB::bind_method(D_METHOD("get_storage"), &CubeMap::get_storage);
- ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &CubeMap::set_lossy_storage_quality);
- ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &CubeMap::get_lossy_storage_quality);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "storage_mode", PROPERTY_HINT_ENUM, "Raw,Lossy Compressed,Lossless Compressed"), "set_storage", "get_storage");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lossy_storage_quality"), "set_lossy_storage_quality", "get_lossy_storage_quality");
-
- BIND_ENUM_CONSTANT(STORAGE_RAW);
- BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY);
- BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS);
-
- BIND_ENUM_CONSTANT(SIDE_LEFT);
- BIND_ENUM_CONSTANT(SIDE_RIGHT);
- BIND_ENUM_CONSTANT(SIDE_BOTTOM);
- BIND_ENUM_CONSTANT(SIDE_TOP);
- BIND_ENUM_CONSTANT(SIDE_FRONT);
- BIND_ENUM_CONSTANT(SIDE_BACK);
-
- BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
- BIND_ENUM_CONSTANT(FLAG_REPEAT);
- BIND_ENUM_CONSTANT(FLAG_FILTER);
- BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
-}
-
-CubeMap::CubeMap() {
-
- w = h = 0;
- flags = FLAGS_DEFAULT;
- for (int i = 0; i < 6; i++)
- valid[i] = false;
- cubemap = VisualServer::get_singleton()->texture_create();
- storage = STORAGE_RAW;
- lossy_storage_quality = 0.7;
- format = Image::FORMAT_BPTC_RGBA;
-}
-
-CubeMap::~CubeMap() {
-
- VisualServer::get_singleton()->free(cubemap);
-}
-
-/* BIND_ENUM(CubeMapSize);
- BIND_ENUM_CONSTANT( FLAG_CUBEMAP );
- BIND_ENUM_CONSTANT( CUBEMAP_LEFT );
- BIND_ENUM_CONSTANT( CUBEMAP_RIGHT );
- BIND_ENUM_CONSTANT( CUBEMAP_BOTTOM );
- BIND_ENUM_CONSTANT( CUBEMAP_TOP );
- BIND_ENUM_CONSTANT( CUBEMAP_FRONT );
- BIND_ENUM_CONSTANT( CUBEMAP_BACK );
-*/
-///////////////////////////
+///////////////////
void CurveTexture::_bind_methods() {
@@ -1761,8 +1444,12 @@ void CurveTexture::_update() {
Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data));
- VS::get_singleton()->texture_allocate(_texture, _width, 1, 0, Image::FORMAT_RF, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
- VS::get_singleton()->texture_set_data(_texture, image);
+ if (_texture.is_valid()) {
+ RID new_texture = VS::get_singleton()->texture_2d_create(image);
+ VS::get_singleton()->texture_replace(_texture, new_texture);
+ } else {
+ _texture = VS::get_singleton()->texture_2d_create(image);
+ }
emit_changed();
}
@@ -1774,15 +1461,19 @@ Ref<Curve> CurveTexture::get_curve() const {
RID CurveTexture::get_rid() const {
+ if (!_texture.is_valid()) {
+ _texture = VS::get_singleton()->texture_2d_placeholder_create();
+ }
return _texture;
}
CurveTexture::CurveTexture() {
_width = 2048;
- _texture = VS::get_singleton()->texture_create();
}
CurveTexture::~CurveTexture() {
- VS::get_singleton()->free(_texture);
+ if (_texture.is_valid()) {
+ VS::get_singleton()->free(_texture);
+ }
}
//////////////////
@@ -1796,12 +1487,13 @@ GradientTexture::GradientTexture() {
update_pending = false;
width = 2048;
- texture = VS::get_singleton()->texture_create();
_queue_update();
}
GradientTexture::~GradientTexture() {
- VS::get_singleton()->free(texture);
+ if (texture.is_valid()) {
+ VS::get_singleton()->free(texture);
+ }
}
void GradientTexture::_bind_methods() {
@@ -1871,8 +1563,12 @@ void GradientTexture::_update() {
Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
- VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
- VS::get_singleton()->texture_set_data(texture, image);
+ if (texture.is_valid()) {
+ RID new_texture = VS::get_singleton()->texture_2d_create(image);
+ VS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = VS::get_singleton()->texture_2d_create(image);
+ }
emit_changed();
}
@@ -1888,7 +1584,10 @@ int GradientTexture::get_width() const {
}
Ref<Image> GradientTexture::get_data() const {
- return VisualServer::get_singleton()->texture_get_data(texture);
+ if (!texture.is_valid()) {
+ return Ref<Image>();
+ }
+ return VisualServer::get_singleton()->texture_2d_get(texture);
}
//////////////////////////////////////
@@ -1898,21 +1597,28 @@ void ProxyTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_base", "base"), &ProxyTexture::set_base);
ClassDB::bind_method(D_METHOD("get_base"), &ProxyTexture::get_base);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base", "get_base");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base", "get_base");
}
-void ProxyTexture::set_base(const Ref<Texture> &p_texture) {
+void ProxyTexture::set_base(const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(p_texture == this);
+
base = p_texture;
if (base.is_valid()) {
- VS::get_singleton()->texture_set_proxy(proxy, base->get_rid());
- } else {
- VS::get_singleton()->texture_set_proxy(proxy, RID());
+ if (proxy_ph.is_valid()) {
+ VS::get_singleton()->texture_proxy_update(proxy, base->get_rid());
+ VS::get_singleton()->free(proxy_ph);
+ proxy_ph = RID();
+ } else if (proxy.is_valid()) {
+ VS::get_singleton()->texture_proxy_update(proxy, base->get_rid());
+ } else {
+ proxy = VS::get_singleton()->texture_proxy_create(base->get_rid());
+ }
}
}
-Ref<Texture> ProxyTexture::get_base() const {
+Ref<Texture2D> ProxyTexture::get_base() const {
return base;
}
@@ -1931,6 +1637,10 @@ int ProxyTexture::get_height() const {
}
RID ProxyTexture::get_rid() const {
+ if (proxy.is_null()) {
+ proxy_ph = VS::get_singleton()->texture_2d_placeholder_create();
+ proxy = VS::get_singleton()->texture_proxy_create(proxy_ph);
+ }
return proxy;
}
@@ -1941,24 +1651,19 @@ bool ProxyTexture::has_alpha() const {
return false;
}
-void ProxyTexture::set_flags(uint32_t p_flags) {
-}
-
-uint32_t ProxyTexture::get_flags() const {
-
- if (base.is_valid())
- return base->get_flags();
- return 0;
-}
-
ProxyTexture::ProxyTexture() {
- proxy = VS::get_singleton()->texture_create();
+ //proxy = VS::get_singleton()->texture_create();
}
ProxyTexture::~ProxyTexture() {
- VS::get_singleton()->free(proxy);
+ if (proxy_ph.is_valid()) {
+ VS::get_singleton()->free(proxy_ph);
+ }
+ if (proxy.is_valid()) {
+ VS::get_singleton()->free(proxy);
+ }
}
//////////////////////////////////////////////
@@ -2003,7 +1708,7 @@ void AnimatedTexture::_update_proxy() {
}
if (frames[current_frame].texture.is_valid()) {
- VisualServer::get_singleton()->texture_set_proxy(proxy, frames[current_frame].texture->get_rid());
+ VisualServer::get_singleton()->texture_proxy_update(proxy, frames[current_frame].texture->get_rid());
}
}
@@ -2018,7 +1723,7 @@ int AnimatedTexture::get_frames() const {
return frame_count;
}
-void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) {
+void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(p_texture == this);
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
@@ -2027,8 +1732,8 @@ void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_textu
frames[p_frame].texture = p_texture;
}
-Ref<Texture> AnimatedTexture::get_frame_texture(int p_frame) const {
- ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture>());
+Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const {
+ ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture2D>());
RWLockRead r(rw_lock);
@@ -2113,19 +1818,6 @@ bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
-void AnimatedTexture::set_flags(uint32_t p_flags) {
-}
-uint32_t AnimatedTexture::get_flags() const {
-
- RWLockRead r(rw_lock);
-
- if (!frames[current_frame].texture.is_valid()) {
- return 0;
- }
-
- return frames[current_frame].texture->get_flags();
-}
-
void AnimatedTexture::_validate_property(PropertyInfo &property) const {
String prop = property.name;
@@ -2156,7 +1848,7 @@ void AnimatedTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
for (int i = 0; i < MAX_FRAMES; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
}
@@ -2164,7 +1856,10 @@ void AnimatedTexture::_bind_methods() {
}
AnimatedTexture::AnimatedTexture() {
- proxy = VS::get_singleton()->texture_create();
+ //proxy = VS::get_singleton()->texture_create();
+ proxy_ph = VS::get_singleton()->texture_2d_placeholder_create();
+ proxy = VS::get_singleton()->texture_proxy_create(proxy_ph);
+
VisualServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true);
time = 0;
frame_count = 1;
@@ -2182,24 +1877,13 @@ AnimatedTexture::AnimatedTexture() {
AnimatedTexture::~AnimatedTexture() {
VS::get_singleton()->free(proxy);
+ VS::get_singleton()->free(proxy_ph);
if (rw_lock) {
memdelete(rw_lock);
}
}
///////////////////////////////
-void TextureLayered::set_flags(uint32_t p_flags) {
- flags = p_flags;
-
- if (texture.is_valid()) {
- VS::get_singleton()->texture_set_flags(texture, flags);
- }
-}
-
-uint32_t TextureLayered::get_flags() const {
- return flags;
-}
-
Image::Format TextureLayered::get_format() const {
return format;
}
@@ -2212,82 +1896,93 @@ uint32_t TextureLayered::get_height() const {
return height;
}
-uint32_t TextureLayered::get_depth() const {
- return depth;
+uint32_t TextureLayered::get_layers() const {
+ return layers;
}
-void TextureLayered::_set_data(const Dictionary &p_data) {
- ERR_FAIL_COND(!p_data.has("width"));
- ERR_FAIL_COND(!p_data.has("height"));
- ERR_FAIL_COND(!p_data.has("depth"));
- ERR_FAIL_COND(!p_data.has("format"));
- ERR_FAIL_COND(!p_data.has("flags"));
- ERR_FAIL_COND(!p_data.has("layers"));
- int w = p_data["width"];
- int h = p_data["height"];
- int d = p_data["depth"];
- Image::Format format = Image::Format(int(p_data["format"]));
- int flags = p_data["flags"];
- Array layers = p_data["layers"];
- ERR_FAIL_COND(layers.size() != d);
+Error TextureLayered::_create_from_images(const Array &p_images) {
+ Vector<Ref<Image> > images;
+ for (int i = 0; i < p_images.size(); i++) {
+ Ref<Image> img = p_images[i];
+ ERR_FAIL_COND_V(img.is_null(), ERR_INVALID_PARAMETER);
+ images.push_back(img);
+ }
- create(w, h, d, format, flags);
+ return create_from_images(images);
+}
- for (int i = 0; i < layers.size(); i++) {
- Ref<Image> img = layers[i];
- ERR_CONTINUE(!img.is_valid());
- ERR_CONTINUE(img->get_format() != format);
- ERR_CONTINUE(img->get_width() != w);
- ERR_CONTINUE(img->get_height() != h);
- set_layer_data(img, i);
+Array TextureLayered::_get_images() const {
+ Array images;
+ for (int i = 0; i < layers; i++) {
+ images.push_back(get_layer_data(i));
}
+ return images;
}
-Dictionary TextureLayered::_get_data() const {
- Dictionary d;
- d["width"] = width;
- d["height"] = height;
- d["depth"] = depth;
- d["flags"] = flags;
- d["format"] = format;
+Error TextureLayered::create_from_images(Vector<Ref<Image> > p_images) {
- Array layers;
- for (int i = 0; i < depth; i++) {
- layers.push_back(get_layer_data(i));
+ int new_layers = p_images.size();
+ ERR_FAIL_COND_V(new_layers == 0, ERR_INVALID_PARAMETER);
+ if (layered_type == VS::TEXTURE_LAYERED_CUBEMAP) {
+ ERR_FAIL_COND_V_MSG(new_layers != 6, ERR_INVALID_PARAMETER,
+ "Cubemaps require exactly 6 layers");
+ } else if (layered_type == VS::TEXTURE_LAYERED_CUBEMAP_ARRAY) {
+ ERR_FAIL_COND_V_MSG((new_layers % 6) != 0, ERR_INVALID_PARAMETER,
+ "Cubemap array layers must be a multiple of 6");
}
- d["layers"] = layers;
- return d;
-}
-void TextureLayered::create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags) {
- VS::get_singleton()->texture_allocate(texture, p_width, p_height, p_depth, p_format, is_3d ? VS::TEXTURE_TYPE_3D : VS::TEXTURE_TYPE_2D_ARRAY, p_flags);
+ ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->empty(), ERR_INVALID_PARAMETER);
- width = p_width;
- height = p_height;
- depth = p_depth;
- format = p_format;
- flags = p_flags;
-}
+ Image::Format new_format = p_images[0]->get_format();
+ int new_width = p_images[0]->get_width();
+ int new_height = p_images[0]->get_height();
+ bool new_mipmaps = p_images[0]->has_mipmaps();
-void TextureLayered::set_layer_data(const Ref<Image> &p_image, int p_layer) {
- ERR_FAIL_COND(!texture.is_valid());
- ERR_FAIL_COND(!p_image.is_valid());
- VS::get_singleton()->texture_set_data(texture, p_image, p_layer);
-}
+ for (int i = 1; i < p_images.size(); i++) {
+ ERR_FAIL_COND_V_MSG(p_images[i]->get_format() != new_format, ERR_INVALID_PARAMETER,
+ "All images must share the same format");
+ ERR_FAIL_COND_V_MSG(p_images[i]->get_width() != new_width || p_images[i]->get_height() != new_height, ERR_INVALID_PARAMETER,
+ "All images must share the same dimensions");
+ ERR_FAIL_COND_V_MSG(p_images[i]->has_mipmaps() != new_mipmaps, ERR_INVALID_PARAMETER,
+ "All images must share the usage of mipmaps");
+ }
-Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
+ if (texture.is_valid()) {
+ RID new_texture = VS::get_singleton()->texture_2d_layered_create(p_images, layered_type);
+ ERR_FAIL_COND_V(!new_texture.is_valid(), ERR_CANT_CREATE);
+ VS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = VS::get_singleton()->texture_2d_layered_create(p_images, layered_type);
+ ERR_FAIL_COND_V(!texture.is_valid(), ERR_CANT_CREATE);
+ }
- ERR_FAIL_COND_V(!texture.is_valid(), Ref<Image>());
- return VS::get_singleton()->texture_get_data(texture, p_layer);
+ format = new_format;
+ width = new_width;
+ height = new_height;
+ layers = new_layers;
+ mipmaps = new_mipmaps;
+ return OK;
}
-void TextureLayered::set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap) {
- ERR_FAIL_COND(!texture.is_valid());
- ERR_FAIL_COND(!p_image.is_valid());
- VS::get_singleton()->texture_set_data_partial(texture, p_image, 0, 0, p_image->get_width(), p_image->get_height(), p_x_ofs, p_y_ofs, p_mipmap, p_z);
+void TextureLayered::update_layer(const Ref<Image> &p_image, int p_layer) {
+ ERR_FAIL_COND(texture.is_valid());
+ ERR_FAIL_COND(p_image.is_null());
+ ERR_FAIL_COND(p_image->get_format() != format);
+ ERR_FAIL_COND(p_image->get_width() != width || p_image->get_height() != height);
+ ERR_FAIL_INDEX(p_layer, layers);
+ ERR_FAIL_COND(p_image->has_mipmaps() != mipmaps);
+ VS::get_singleton()->texture_2d_update(texture, p_image, p_layer);
+}
+
+Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, layers, Ref<Image>());
+ return VS::get_singleton()->texture_2d_layer_get(texture, p_layer);
}
RID TextureLayered::get_rid() const {
+ if (texture.is_null()) {
+ texture = VS::get_singleton()->texture_2d_layered_placeholder_create();
+ }
return texture;
}
@@ -2300,42 +1995,29 @@ void TextureLayered::set_path(const String &p_path, bool p_take_over) {
}
void TextureLayered::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_flags", "flags"), &TextureLayered::set_flags);
- ClassDB::bind_method(D_METHOD("get_flags"), &TextureLayered::get_flags);
ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format);
ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height);
- ClassDB::bind_method(D_METHOD("get_depth"), &TextureLayered::get_depth);
+ ClassDB::bind_method(D_METHOD("get_layers"), &TextureLayered::get_layers);
- ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &TextureLayered::create, DEFVAL(FLAGS_DEFAULT));
- ClassDB::bind_method(D_METHOD("set_layer_data", "image", "layer"), &TextureLayered::set_layer_data);
+ ClassDB::bind_method(D_METHOD("create_from_images", "images"), &TextureLayered::_create_from_images);
+ ClassDB::bind_method(D_METHOD("update_layer", "image", "layer"), &TextureLayered::update_layer);
ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data);
- ClassDB::bind_method(D_METHOD("set_data_partial", "image", "x_offset", "y_offset", "layer", "mipmap"), &TextureLayered::set_data_partial, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("_set_data", "data"), &TextureLayered::_set_data);
- ClassDB::bind_method(D_METHOD("_get_data"), &TextureLayered::_get_data);
+ ClassDB::bind_method(D_METHOD("_get_images"), &TextureLayered::_get_images);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags");
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
-
- BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
- BIND_ENUM_CONSTANT(FLAG_REPEAT);
- BIND_ENUM_CONSTANT(FLAG_FILTER);
- BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images");
}
-TextureLayered::TextureLayered(bool p_3d) {
- is_3d = p_3d;
+TextureLayered::TextureLayered(VisualServer::TextureLayeredType p_layered_type) {
+ layered_type = p_layered_type;
format = Image::FORMAT_MAX;
- flags = FLAGS_DEFAULT;
width = 0;
height = 0;
- depth = 0;
-
- texture = VS::get_singleton()->texture_create();
+ layers = 0;
}
TextureLayered::~TextureLayered() {
@@ -2351,15 +2033,19 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
}
Ref<TextureLayered> lt;
- Ref<Texture3D> tex3d;
- Ref<TextureArray> texarr;
-
- if (p_path.ends_with("tex3d")) {
- tex3d.instance();
- lt = tex3d;
- } else if (p_path.ends_with("texarr")) {
- texarr.instance();
- lt = texarr;
+
+ if (p_path.ends_with("cube")) {
+ Ref<Cubemap> cube;
+ cube.instance();
+ lt = cube;
+ } else if (p_path.ends_with("cubearr")) {
+ Ref<CubemapArray> cubearr;
+ cubearr.instance();
+ lt = cubearr;
+ } else if (p_path.ends_with("tex2darr")) {
+ Ref<Texture2DArray> t2darr;
+ t2darr.instance();
+ lt = t2darr;
} else {
ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture extension.");
}
@@ -2367,21 +2053,18 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot open file '" + p_path + "'.");
- uint8_t header[5] = { 0, 0, 0, 0, 0 };
- f->get_buffer(header, 4);
+ char header[5] = { 0, 0, 0, 0, 0 };
+ f->get_buffer((uint8_t *)header, 4);
- if (header[0] == 'G' && header[1] == 'D' && header[2] == '3' && header[3] == 'T') {
- if (tex3d.is_null()) {
- f->close();
- memdelete(f);
- ERR_FAIL_COND_V(tex3d.is_null(), RES())
- }
- } else if (header[0] == 'G' && header[1] == 'D' && header[2] == 'A' && header[3] == 'T') {
- if (texarr.is_null()) {
- f->close();
- memdelete(f);
- ERR_FAIL_COND_V(texarr.is_null(), RES())
+ if (String(header) != "GDLT") {
+ f->close();
+ memdelete(f);
+ if (r_error) {
+ *r_error = ERR_FILE_CORRUPT;
}
+ // FIXME: It's bogus that we fail in both branches. Seen while rebasing
+ // vulkan branch on master branch.
+ ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture.");
} else {
f->close();
@@ -2392,12 +2075,11 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
int tw = f->get_32();
int th = f->get_32();
int td = f->get_32();
- int flags = f->get_32(); //texture flags!
+ bool use_mipmaps = f->get_32() != 0; //texture flags (deprecated)
Image::Format format = Image::Format(f->get_32());
uint32_t compression = f->get_32(); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed
- lt->create(tw, th, td, format, flags);
-
+ Vector<Ref<Image> > images;
for (int layer = 0; layer < td; layer++) {
Ref<Image> image;
@@ -2470,8 +2152,8 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
} else {
//look for regular format
- bool mipmaps = (flags & Texture::FLAG_MIPMAPS);
- int total_size = Image::get_image_data_size(tw, th, format, mipmaps);
+
+ int total_size = Image::get_image_data_size(tw, th, format, use_mipmaps);
PoolVector<uint8_t> img_data;
img_data.resize(total_size);
@@ -2489,35 +2171,47 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
}
}
- image->create(tw, th, mipmaps, format, img_data);
+ image->create(tw, th, use_mipmaps, format, img_data);
}
- lt->set_layer_data(image, layer);
+ images.push_back(image);
}
- if (r_error)
- *r_error = OK;
+ Error err = lt->create_from_images(images);
+ if (err != OK) {
+ *r_error = err;
+ return RES();
+ } else {
+
+ if (r_error)
+ *r_error = OK;
+ }
return lt;
}
void ResourceFormatLoaderTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("tex3d");
- p_extensions->push_back("texarr");
+ p_extensions->push_back("cube");
+ p_extensions->push_back("cubearr");
+ p_extensions->push_back("tex2darr");
}
bool ResourceFormatLoaderTextureLayered::handles_type(const String &p_type) const {
- return p_type == "Texture3D" || p_type == "TextureArray";
+ return p_type == "Texture2DArray" || p_type == "Cubemap" || p_type == "CubemapArray";
}
String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "tex3d")
- return "Texture3D";
- if (p_path.get_extension().to_lower() == "texarr")
- return "TextureArray";
+ if (p_path.get_extension().to_lower() == "cube")
+ return "Cubemap";
+ if (p_path.get_extension().to_lower() == "cubearr")
+ return "CubemapArray";
+ if (p_path.get_extension().to_lower() == "tex2darr")
+ return "Texture2DArray";
return "";
}
+///////////////////////////////
+
void CameraTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id);
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id);
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index fa698d387b..b42b770903 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -33,6 +33,7 @@
#include "core/io/resource_loader.h"
#include "core/math/rect2.h"
+#include "core/os/file_access.h"
#include "core/os/mutex.h"
#include "core/os/rw_lock.h"
#include "core/os/thread_safe.h"
@@ -43,25 +44,21 @@
#include "servers/visual_server.h"
class Texture : public Resource {
-
GDCLASS(Texture, Resource);
- OBJ_SAVE_TYPE(Texture); // Saves derived classes with common type so they can be interchanged.
+
+public:
+ Texture() {}
+};
+
+class Texture2D : public Texture {
+
+ GDCLASS(Texture2D, Resource);
+ OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged.
protected:
static void _bind_methods();
public:
- enum Flags {
- FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
- FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
- FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
- FLAG_ANISOTROPIC_FILTER = VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER,
- FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
- FLAG_VIDEO_SURFACE = VisualServer::TEXTURE_FLAG_USED_FOR_STREAMING,
- FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER,
- FLAG_MIRRORED_REPEAT = VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT
- };
-
virtual int get_width() const = 0;
virtual int get_height() const = 0;
virtual Size2 get_size() const;
@@ -71,43 +68,28 @@ public:
virtual bool has_alpha() const = 0;
- virtual void set_flags(uint32_t p_flags) = 0;
- virtual uint32_t get_flags() const = 0;
-
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
virtual Ref<Image> get_data() const { return Ref<Image>(); }
- Texture();
+ Texture2D();
};
-VARIANT_ENUM_CAST(Texture::Flags);
-
class BitMap;
-class ImageTexture : public Texture {
+class ImageTexture : public Texture2D {
- GDCLASS(ImageTexture, Texture);
+ GDCLASS(ImageTexture, Texture2D);
RES_BASE_EXTENSION("tex");
-public:
- enum Storage {
- STORAGE_RAW,
- STORAGE_COMPRESS_LOSSY,
- STORAGE_COMPRESS_LOSSLESS
- };
-
-private:
- RID texture;
+ mutable RID texture;
Image::Format format;
- uint32_t flags;
+ bool mipmaps;
int w, h;
- Storage storage;
Size2 size_override;
- float lossy_storage_quality;
mutable Ref<BitMap> alpha_cache;
bool image_stored;
@@ -122,19 +104,12 @@ protected:
virtual void _resource_path_changed();
static void _bind_methods();
- void _set_data(Dictionary p_data);
-
public:
- void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
- void create_from_image(const Ref<Image> &p_image, uint32_t p_flags = FLAGS_DEFAULT);
+ void create_from_image(const Ref<Image> &p_image);
- void set_flags(uint32_t p_flags);
- uint32_t get_flags() const;
Image::Format get_format() const;
-#ifndef DISABLE_DEPRECATED
- Error load(const String &p_path);
-#endif
- void set_data(const Ref<Image> &p_image);
+
+ void update(const Ref<Image> &p_image, bool p_immediate = false);
Ref<Image> get_data() const;
int get_width() const;
@@ -143,17 +118,12 @@ public:
virtual RID get_rid() const;
bool has_alpha() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
- void set_storage(Storage p_storage);
- Storage get_storage() const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
bool is_pixel_opaque(int p_x, int p_y) const;
- void set_lossy_storage_quality(float p_lossy_storage_quality);
- float get_lossy_storage_quality() const;
-
void set_size_override(const Size2 &p_size);
virtual void set_path(const String &p_path, bool p_take_over = false);
@@ -162,15 +132,20 @@ public:
~ImageTexture();
};
-class StreamTexture : public Texture {
+class StreamTexture : public Texture2D {
- GDCLASS(StreamTexture, Texture);
+ GDCLASS(StreamTexture, Texture2D);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_LOSSLESS,
- DATA_FORMAT_LOSSY
+ DATA_FORMAT_LOSSY,
+ DATA_FORMAT_BASIS_UNIVERSAL,
+ };
+
+ enum {
+ FORMAT_VERSION = 1
};
enum FormatBits {
@@ -180,23 +155,23 @@ public:
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
FORMAT_BIT_DETECT_3D = 1 << 24,
- FORMAT_BIT_DETECT_SRGB = 1 << 25,
+ //FORMAT_BIT_DETECT_SRGB = 1 << 25,
FORMAT_BIT_DETECT_NORMAL = 1 << 26,
+ FORMAT_BIT_DETECT_ROUGNESS = 1 << 27,
};
private:
- Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit = 0);
+ Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0);
String path_to_file;
- RID texture;
+ mutable RID texture;
Image::Format format;
- uint32_t flags;
int w, h;
mutable Ref<BitMap> alpha_cache;
virtual void reload_from_file();
static void _requested_3d(void *p_ud);
- static void _requested_srgb(void *p_ud);
+ static void _requested_roughness(void *p_ud, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_roughness_channel);
static void _requested_normal(void *p_ud);
protected:
@@ -204,13 +179,15 @@ protected:
void _validate_property(PropertyInfo &property) const;
public:
+ static Ref<Image> load_image_from_file(FileAccess *p_file, int p_size_limit);
+
typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture> &);
+ typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<StreamTexture> &, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_roughness_channel);
static TextureFormatRequestCallback request_3d_callback;
- static TextureFormatRequestCallback request_srgb_callback;
+ static TextureFormatRoughnessRequestCallback request_roughness_callback;
static TextureFormatRequestCallback request_normal_callback;
- uint32_t get_flags() const;
Image::Format get_format() const;
Error load(const String &p_path);
String get_load_path() const;
@@ -221,12 +198,11 @@ public:
virtual void set_path(const String &p_path, bool p_take_over);
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
bool is_pixel_opaque(int p_x, int p_y) const;
virtual Ref<Image> get_data() const;
@@ -243,15 +219,13 @@ public:
virtual String get_resource_type(const String &p_path) const;
};
-VARIANT_ENUM_CAST(ImageTexture::Storage);
-
-class AtlasTexture : public Texture {
+class AtlasTexture : public Texture2D {
- GDCLASS(AtlasTexture, Texture);
+ GDCLASS(AtlasTexture, Texture2D);
RES_BASE_EXTENSION("atlastex");
protected:
- Ref<Texture> atlas;
+ Ref<Texture2D> atlas;
Rect2 region;
Rect2 margin;
bool filter_clip;
@@ -265,11 +239,8 @@ public:
virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
- void set_atlas(const Ref<Texture> &p_atlas);
- Ref<Texture> get_atlas() const;
+ void set_atlas(const Ref<Texture2D> &p_atlas);
+ Ref<Texture2D> get_atlas() const;
void set_region(const Rect2 &p_region);
Rect2 get_region() const;
@@ -280,9 +251,9 @@ public:
void set_filter_clip(const bool p_enable);
bool has_filter_clip() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
bool is_pixel_opaque(int p_x, int p_y) const;
@@ -292,12 +263,12 @@ public:
class Mesh;
-class MeshTexture : public Texture {
+class MeshTexture : public Texture2D {
- GDCLASS(MeshTexture, Texture);
+ GDCLASS(MeshTexture, Texture2D);
RES_BASE_EXTENSION("meshtex");
- Ref<Texture> base_texture;
+ Ref<Texture2D> base_texture;
Ref<Mesh> mesh;
Size2i size;
@@ -311,21 +282,18 @@ public:
virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
void set_image_size(const Size2 &p_size);
Size2 get_image_size() const;
- void set_base_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_base_texture() const;
+ void set_base_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_base_texture() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
bool is_pixel_opaque(int p_x, int p_y) const;
@@ -333,16 +301,16 @@ public:
MeshTexture();
};
-class LargeTexture : public Texture {
+class LargeTexture : public Texture2D {
- GDCLASS(LargeTexture, Texture);
+ GDCLASS(LargeTexture, Texture2D);
RES_BASE_EXTENSION("largetex");
protected:
struct Piece {
Point2 offset;
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
};
Vector<Piece> pieces;
@@ -359,179 +327,90 @@ public:
virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
- int add_piece(const Point2 &p_offset, const Ref<Texture> &p_texture);
+ int add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture);
void set_piece_offset(int p_idx, const Point2 &p_offset);
- void set_piece_texture(int p_idx, const Ref<Texture> &p_texture);
+ void set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture);
void set_size(const Size2 &p_size);
void clear();
int get_piece_count() const;
Vector2 get_piece_offset(int p_idx) const;
- Ref<Texture> get_piece_texture(int p_idx) const;
+ Ref<Texture2D> get_piece_texture(int p_idx) const;
Ref<Image> to_image() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const;
bool is_pixel_opaque(int p_x, int p_y) const;
LargeTexture();
};
-class CubeMap : public Resource {
-
- GDCLASS(CubeMap, Resource);
- RES_BASE_EXTENSION("cubemap");
-
-public:
- enum Storage {
- STORAGE_RAW,
- STORAGE_COMPRESS_LOSSY,
- STORAGE_COMPRESS_LOSSLESS
- };
-
- enum Side {
-
- SIDE_LEFT,
- SIDE_RIGHT,
- SIDE_BOTTOM,
- SIDE_TOP,
- SIDE_FRONT,
- SIDE_BACK
- };
-
- enum Flags {
- FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
- FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
- FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
- FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER,
- };
-
-private:
- bool valid[6];
- RID cubemap;
- Image::Format format;
- uint32_t flags;
- int w, h;
- Storage storage;
- Size2 size_override;
- float lossy_storage_quality;
-
- _FORCE_INLINE_ bool _is_valid() const {
- for (int i = 0; i < 6; i++) {
- if (valid[i]) return true;
- }
- return false;
- }
-
-protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
-
- static void _bind_methods();
-
-public:
- void set_flags(uint32_t p_flags);
- uint32_t get_flags() const;
- void set_side(Side p_side, const Ref<Image> &p_image);
- Ref<Image> get_side(Side p_side) const;
-
- Image::Format get_format() const;
- int get_width() const;
- int get_height() const;
-
- virtual RID get_rid() const;
-
- void set_storage(Storage p_storage);
- Storage get_storage() const;
-
- void set_lossy_storage_quality(float p_lossy_storage_quality);
- float get_lossy_storage_quality() const;
-
- virtual void set_path(const String &p_path, bool p_take_over = false);
-
- CubeMap();
- ~CubeMap();
-};
-
-VARIANT_ENUM_CAST(CubeMap::Flags)
-VARIANT_ENUM_CAST(CubeMap::Side)
-VARIANT_ENUM_CAST(CubeMap::Storage)
-
-class TextureLayered : public Resource {
+class TextureLayered : public Texture {
GDCLASS(TextureLayered, Resource);
-public:
- enum Flags {
- FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
- FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
- FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
- FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
- FLAGS_DEFAULT = FLAG_FILTER,
- };
+ VS::TextureLayeredType layered_type;
-private:
- bool is_3d;
- RID texture;
+ mutable RID texture;
Image::Format format;
- uint32_t flags;
int width;
int height;
- int depth;
+ int layers;
+ bool mipmaps;
- void _set_data(const Dictionary &p_data);
- Dictionary _get_data() const;
+ Error _create_from_images(const Array &p_images);
+
+ Array _get_images() const;
protected:
static void _bind_methods();
public:
- void set_flags(uint32_t p_flags);
- uint32_t get_flags() const;
-
Image::Format get_format() const;
uint32_t get_width() const;
uint32_t get_height() const;
- uint32_t get_depth() const;
+ uint32_t get_layers() const;
+ bool has_mipmaps() const;
- void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
- void set_layer_data(const Ref<Image> &p_image, int p_layer);
+ Error create_from_images(Vector<Ref<Image> > p_images);
+ void update_layer(const Ref<Image> &p_image, int p_layer);
Ref<Image> get_layer_data(int p_layer) const;
- void set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap = 0);
virtual RID get_rid() const;
virtual void set_path(const String &p_path, bool p_take_over = false);
- TextureLayered(bool p_3d = false);
+ TextureLayered(VS::TextureLayeredType p_layered_type);
~TextureLayered();
};
-VARIANT_ENUM_CAST(TextureLayered::Flags)
+class Texture2DArray : public TextureLayered {
-class Texture3D : public TextureLayered {
+ GDCLASS(Texture2DArray, TextureLayered)
+public:
+ Texture2DArray() :
+ TextureLayered(VS::TEXTURE_LAYERED_2D_ARRAY) {}
+};
+
+class Cubemap : public TextureLayered {
- GDCLASS(Texture3D, TextureLayered);
+ GDCLASS(Cubemap, TextureLayered);
public:
- Texture3D() :
- TextureLayered(true) {}
+ Cubemap() :
+ TextureLayered(VS::TEXTURE_LAYERED_CUBEMAP) {}
};
-class TextureArray : public TextureLayered {
+class CubemapArray : public TextureLayered {
- GDCLASS(TextureArray, TextureLayered);
+ GDCLASS(CubemapArray, TextureLayered);
public:
- TextureArray() :
- TextureLayered(false) {}
+ CubemapArray() :
+ TextureLayered(VS::TEXTURE_LAYERED_CUBEMAP_ARRAY) {}
};
class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader {
@@ -548,13 +427,13 @@ public:
virtual String get_resource_type(const String &p_path) const;
};
-class CurveTexture : public Texture {
+class CurveTexture : public Texture2D {
- GDCLASS(CurveTexture, Texture);
+ GDCLASS(CurveTexture, Texture2D);
RES_BASE_EXTENSION("curvetex")
private:
- RID _texture;
+ mutable RID _texture;
Ref<Curve> _curve;
int _width;
@@ -577,9 +456,6 @@ public:
virtual int get_height() const { return 1; }
virtual bool has_alpha() const { return false; }
- virtual void set_flags(uint32_t p_flags) {}
- virtual uint32_t get_flags() const { return FLAG_FILTER; }
-
CurveTexture();
~CurveTexture();
};
@@ -597,8 +473,8 @@ public:
*/
//VARIANT_ENUM_CAST( Texture::CubeMapSide );
-class GradientTexture : public Texture {
- GDCLASS(GradientTexture, Texture);
+class GradientTexture : public Texture2D {
+ GDCLASS(GradientTexture, Texture2D);
public:
struct Point {
@@ -633,28 +509,26 @@ public:
virtual int get_height() const { return 1; }
virtual bool has_alpha() const { return true; }
- virtual void set_flags(uint32_t p_flags) {}
- virtual uint32_t get_flags() const { return FLAG_FILTER; }
-
virtual Ref<Image> get_data() const;
GradientTexture();
virtual ~GradientTexture();
};
-class ProxyTexture : public Texture {
- GDCLASS(ProxyTexture, Texture);
+class ProxyTexture : public Texture2D {
+ GDCLASS(ProxyTexture, Texture2D);
private:
- RID proxy;
- Ref<Texture> base;
+ mutable RID proxy_ph;
+ mutable RID proxy;
+ Ref<Texture2D> base;
protected:
static void _bind_methods();
public:
- void set_base(const Ref<Texture> &p_texture);
- Ref<Texture> get_base() const;
+ void set_base(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_base() const;
virtual int get_width() const;
virtual int get_height() const;
@@ -662,15 +536,12 @@ public:
virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
ProxyTexture();
~ProxyTexture();
};
-class AnimatedTexture : public Texture {
- GDCLASS(AnimatedTexture, Texture);
+class AnimatedTexture : public Texture2D {
+ GDCLASS(AnimatedTexture, Texture2D);
//use readers writers lock for this, since its far more times read than written to
RWLock *rw_lock;
@@ -680,11 +551,12 @@ private:
MAX_FRAMES = 256
};
+ RID proxy_ph;
RID proxy;
struct Frame {
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
float delay_sec;
Frame() {
@@ -712,8 +584,8 @@ public:
void set_frames(int p_frames);
int get_frames() const;
- void set_frame_texture(int p_frame, const Ref<Texture> &p_texture);
- Ref<Texture> get_frame_texture(int p_frame) const;
+ void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_frame_texture(int p_frame) const;
void set_frame_delay(int p_frame, float p_delay_sec);
float get_frame_delay(int p_frame) const;
@@ -727,9 +599,6 @@ public:
virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
virtual Ref<Image> get_data() const;
bool is_pixel_opaque(int p_x, int p_y) const;
@@ -738,8 +607,8 @@ public:
~AnimatedTexture();
};
-class CameraTexture : public Texture {
- GDCLASS(CameraTexture, Texture);
+class CameraTexture : public Texture2D {
+ GDCLASS(CameraTexture, Texture2D);
private:
int camera_feed_id;
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 1f2fa1d60b..75903c1383 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -196,7 +196,7 @@ bool Theme::_get(const StringName &p_name, Variant &r_ret) const {
if (type == "icons") {
if (!has_icon(name, node_type))
- r_ret = Ref<Texture>();
+ r_ret = Ref<Texture2D>();
else
r_ret = get_icon(name, node_type);
} else if (type == "styles") {
@@ -238,7 +238,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
while ((key2 = icon_map[*key].next(key2))) {
- list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/icons/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
+ list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/icons/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
}
}
@@ -322,7 +322,7 @@ Ref<Font> Theme::get_default_theme_font() const {
Ref<Theme> Theme::project_default_theme;
Ref<Theme> Theme::default_theme;
-Ref<Texture> Theme::default_icon;
+Ref<Texture2D> Theme::default_icon;
Ref<StyleBox> Theme::default_style;
Ref<Font> Theme::default_font;
@@ -346,7 +346,7 @@ void Theme::set_project_default(const Ref<Theme> &p_project_default) {
project_default_theme = p_project_default;
}
-void Theme::set_default_icon(const Ref<Texture> &p_icon) {
+void Theme::set_default_icon(const Ref<Texture2D> &p_icon) {
default_icon = p_icon;
}
@@ -359,7 +359,7 @@ void Theme::set_default_font(const Ref<Font> &p_font) {
default_font = p_font;
}
-void Theme::set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture> &p_icon) {
+void Theme::set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture2D> &p_icon) {
//ERR_FAIL_COND(p_icon.is_null());
@@ -380,7 +380,7 @@ void Theme::set_icon(const StringName &p_name, const StringName &p_type, const R
emit_changed();
}
}
-Ref<Texture> Theme::get_icon(const StringName &p_name, const StringName &p_type) const {
+Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_type) const {
if (icon_map.has(p_type) && icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid()) {
@@ -720,7 +720,7 @@ void Theme::clear() {
while ((K = icon_map.next(K))) {
const StringName *L = NULL;
while ((L = icon_map[*K].next(L))) {
- Ref<Texture> icon = icon_map[*K][*L];
+ Ref<Texture2D> icon = icon_map[*K][*L];
if (icon.is_valid()) {
icon->disconnect("changed", this, "_emit_theme_changed");
}
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 4bb614b24e..e60734b144 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -45,7 +45,7 @@ class Theme : public Resource {
void _emit_theme_changed();
- HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map;
+ HashMap<StringName, HashMap<StringName, Ref<Texture2D> > > icon_map;
HashMap<StringName, HashMap<StringName, Ref<StyleBox> > > style_map;
HashMap<StringName, HashMap<StringName, Ref<Font> > > font_map;
HashMap<StringName, HashMap<StringName, Ref<Shader> > > shader_map;
@@ -67,7 +67,7 @@ protected:
static Ref<Theme> project_default_theme;
static Ref<Theme> default_theme;
- static Ref<Texture> default_icon;
+ static Ref<Texture2D> default_icon;
static Ref<StyleBox> default_style;
static Ref<Font> default_font;
@@ -82,15 +82,15 @@ public:
static Ref<Theme> get_project_default();
static void set_project_default(const Ref<Theme> &p_project_default);
- static void set_default_icon(const Ref<Texture> &p_icon);
+ static void set_default_icon(const Ref<Texture2D> &p_icon);
static void set_default_style(const Ref<StyleBox> &p_style);
static void set_default_font(const Ref<Font> &p_font);
void set_default_theme_font(const Ref<Font> &p_default_font);
Ref<Font> get_default_theme_font() const;
- void set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture> &p_icon);
- Ref<Texture> get_icon(const StringName &p_name, const StringName &p_type) const;
+ void set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture2D> &p_icon);
+ Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_type) const;
bool has_icon(const StringName &p_name, const StringName &p_type) const;
void clear_icon(const StringName &p_name, const StringName &p_type);
void get_icon_list(StringName p_type, List<StringName> *p_list) const;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 555e90ed3c..7383e18473 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -325,14 +325,14 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
int id = E->key();
String pre = itos(id) + "/";
- p_list->push_back(PropertyInfo(Variant::STRING, pre + "name"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"));
- p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate"));
- p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region"));
- p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE,ATLAS_TILE"));
+ p_list->push_back(PropertyInfo(Variant::STRING, pre + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE,ATLAS_TILE", PROPERTY_USAGE_NOEDITOR));
if (tile_get_tile_mode(id) == AUTO_TILE) {
p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3 (minimal),3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
@@ -352,17 +352,17 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/z_index_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
}
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::REAL, pre + "shape_one_way_margin", PROPERTY_HINT_RANGE, "0,128,0.01", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::REAL, pre + "shape_one_way_margin", PROPERTY_HINT_RANGE, "0,128,0.01", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"));
+ p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1", PROPERTY_USAGE_NOEDITOR));
}
}
@@ -387,7 +387,7 @@ TileSet::BitmaskMode TileSet::autotile_get_bitmask_mode(int p_id) const {
return tile_map[p_id].autotile_data.bitmask_mode;
}
-void TileSet::tile_set_texture(int p_id, const Ref<Texture> &p_texture) {
+void TileSet::tile_set_texture(int p_id, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].texture = p_texture;
@@ -395,22 +395,22 @@ void TileSet::tile_set_texture(int p_id, const Ref<Texture> &p_texture) {
_change_notify("texture");
}
-Ref<Texture> TileSet::tile_get_texture(int p_id) const {
+Ref<Texture2D> TileSet::tile_get_texture(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture>());
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture2D>());
return tile_map[p_id].texture;
}
-void TileSet::tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map) {
+void TileSet::tile_set_normal_map(int p_id, const Ref<Texture2D> &p_normal_map) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].normal_map = p_normal_map;
emit_changed();
}
-Ref<Texture> TileSet::tile_get_normal_map(int p_id) const {
+Ref<Texture2D> TileSet::tile_get_normal_map(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture>());
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture2D>());
return tile_map[p_id].normal_map;
}
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index eab40ce467..8b540982a4 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -114,8 +114,8 @@ private:
struct TileData {
String name;
- Ref<Texture> texture;
- Ref<Texture> normal_map;
+ Ref<Texture2D> texture;
+ Ref<Texture2D> normal_map;
Vector2 offset;
Rect2i region;
Vector<ShapeData> shapes_data;
@@ -158,11 +158,11 @@ public:
void tile_set_name(int p_id, const String &p_name);
String tile_get_name(int p_id) const;
- void tile_set_texture(int p_id, const Ref<Texture> &p_texture);
- Ref<Texture> tile_get_texture(int p_id) const;
+ void tile_set_texture(int p_id, const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> tile_get_texture(int p_id) const;
- void tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map);
- Ref<Texture> tile_get_normal_map(int p_id) const;
+ void tile_set_normal_map(int p_id, const Ref<Texture2D> &p_normal_map);
+ Ref<Texture2D> tile_get_normal_map(int p_id) const;
void tile_set_texture_offset(int p_id, const Vector2 &p_offset);
Vector2 tile_get_texture_offset(int p_id) const;
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index 444bb698ae..a9b96214c3 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -58,7 +58,8 @@ public:
virtual void set_audio_track(int p_idx) = 0;
- virtual Ref<Texture> get_texture() const = 0;
+ virtual Ref<Texture2D> get_texture() const = 0;
+
virtual void update(float p_delta) = 0;
virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index d8cac0c202..f80fe9f791 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -276,6 +276,7 @@ void VisualShaderNodeCustom::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_output_port_name", PropertyInfo(Variant::INT, "port")));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_code", PropertyInfo(Variant::ARRAY, "input_vars"), PropertyInfo(Variant::ARRAY, "output_vars"), PropertyInfo(Variant::INT, "mode"), PropertyInfo(Variant::INT, "type")));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_global_code", PropertyInfo(Variant::INT, "mode")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_highend"));
}
VisualShaderNodeCustom::VisualShaderNodeCustom() {
@@ -2644,7 +2645,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
code += output_initializer;
code += "\t{";
code += _expression;
- code += "\n\t}";
+ code += "\n\t}\n";
return code;
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index f35318e090..1ee75a4cb7 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -58,7 +58,7 @@ public:
struct DefaultTextureParam {
StringName name;
- Ref<Texture> param;
+ Ref<Texture2D> param;
};
private:
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index a22bb34d12..95a8155c31 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -357,7 +357,7 @@ VisualShaderNodeTransformConstant::VisualShaderNodeTransformConstant() {
////////////// Texture
String VisualShaderNodeTexture::get_caption() const {
- return "Texture";
+ return "Texture2D";
}
int VisualShaderNodeTexture::get_input_port_count() const {
@@ -649,13 +649,13 @@ VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const {
return source;
}
-void VisualShaderNodeTexture::set_texture(Ref<Texture> p_value) {
+void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_value) {
texture = p_value;
emit_changed();
}
-Ref<Texture> VisualShaderNodeTexture::get_texture() const {
+Ref<Texture2D> VisualShaderNodeTexture::get_texture() const {
return texture;
}
@@ -727,7 +727,7 @@ void VisualShaderNodeTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort"), "set_source", "get_source");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type");
BIND_ENUM_CONSTANT(SOURCE_TEXTURE);
@@ -746,17 +746,17 @@ VisualShaderNodeTexture::VisualShaderNodeTexture() {
source = SOURCE_TEXTURE;
}
-////////////// CubeMap
+////////////// Cubemap
-String VisualShaderNodeCubeMap::get_caption() const {
- return "CubeMap";
+String VisualShaderNodeCubemap::get_caption() const {
+ return "Cubemap";
}
-int VisualShaderNodeCubeMap::get_input_port_count() const {
+int VisualShaderNodeCubemap::get_input_port_count() const {
return 3;
}
-VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_input_port_type(int p_port) const {
+VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_input_port_type(int p_port) const {
switch (p_port) {
case 0:
return PORT_TYPE_VECTOR;
@@ -769,7 +769,7 @@ VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_input_port_type(i
}
}
-String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const {
+String VisualShaderNodeCubemap::get_input_port_name(int p_port) const {
switch (p_port) {
case 0:
return "uv";
@@ -782,19 +782,19 @@ String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const {
}
}
-int VisualShaderNodeCubeMap::get_output_port_count() const {
+int VisualShaderNodeCubemap::get_output_port_count() const {
return 2;
}
-VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_output_port_type(int p_port) const {
+VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const {
return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
}
-String VisualShaderNodeCubeMap::get_output_port_name(int p_port) const {
+String VisualShaderNodeCubemap::get_output_port_name(int p_port) const {
return p_port == 0 ? "rgb" : "alpha";
}
-Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubeMap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
+Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "cube");
dtp.param = cube_map;
@@ -803,7 +803,7 @@ Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubeMap::get_default_t
return ret;
}
-String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
if (source == SOURCE_TEXTURE) {
String u = "uniform samplerCube " + make_unique_id(p_type, p_id, "cube");
@@ -817,7 +817,7 @@ String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShade
return String();
}
-String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
String id;
@@ -860,44 +860,44 @@ String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
-String VisualShaderNodeCubeMap::get_input_port_default_hint(int p_port) const {
+String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
return "vec3(UV, 0.0)";
}
return "";
}
-void VisualShaderNodeCubeMap::set_source(Source p_source) {
+void VisualShaderNodeCubemap::set_source(Source p_source) {
source = p_source;
emit_changed();
emit_signal("editor_refresh_request");
}
-VisualShaderNodeCubeMap::Source VisualShaderNodeCubeMap::get_source() const {
+VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const {
return source;
}
-void VisualShaderNodeCubeMap::set_cube_map(Ref<CubeMap> p_value) {
+void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_value) {
cube_map = p_value;
emit_changed();
}
-Ref<CubeMap> VisualShaderNodeCubeMap::get_cube_map() const {
+Ref<Cubemap> VisualShaderNodeCubemap::get_cube_map() const {
return cube_map;
}
-void VisualShaderNodeCubeMap::set_texture_type(TextureType p_type) {
+void VisualShaderNodeCubemap::set_texture_type(TextureType p_type) {
texture_type = p_type;
emit_changed();
}
-VisualShaderNodeCubeMap::TextureType VisualShaderNodeCubeMap::get_texture_type() const {
+VisualShaderNodeCubemap::TextureType VisualShaderNodeCubemap::get_texture_type() const {
return texture_type;
}
-Vector<StringName> VisualShaderNodeCubeMap::get_editable_properties() const {
+Vector<StringName> VisualShaderNodeCubemap::get_editable_properties() const {
Vector<StringName> props;
props.push_back("source");
if (source == SOURCE_TEXTURE) {
@@ -907,19 +907,19 @@ Vector<StringName> VisualShaderNodeCubeMap::get_editable_properties() const {
return props;
}
-void VisualShaderNodeCubeMap::_bind_methods() {
+void VisualShaderNodeCubemap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeCubeMap::set_source);
- ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeCubeMap::get_source);
+ ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeCubemap::set_source);
+ ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeCubemap::get_source);
- ClassDB::bind_method(D_METHOD("set_cube_map", "value"), &VisualShaderNodeCubeMap::set_cube_map);
- ClassDB::bind_method(D_METHOD("get_cube_map"), &VisualShaderNodeCubeMap::get_cube_map);
+ ClassDB::bind_method(D_METHOD("set_cube_map", "value"), &VisualShaderNodeCubemap::set_cube_map);
+ ClassDB::bind_method(D_METHOD("get_cube_map"), &VisualShaderNodeCubemap::get_cube_map);
- ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeCubeMap::set_texture_type);
- ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeCubeMap::get_texture_type);
+ ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeCubemap::set_texture_type);
+ ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeCubemap::get_texture_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,SamplerPort"), "set_source", "get_source");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map", PROPERTY_HINT_RESOURCE_TYPE, "CubeMap"), "set_cube_map", "get_cube_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map", PROPERTY_HINT_RESOURCE_TYPE, "Cubemap"), "set_cube_map", "get_cube_map");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type");
BIND_ENUM_CONSTANT(SOURCE_TEXTURE);
@@ -930,7 +930,7 @@ void VisualShaderNodeCubeMap::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_NORMALMAP);
}
-VisualShaderNodeCubeMap::VisualShaderNodeCubeMap() {
+VisualShaderNodeCubemap::VisualShaderNodeCubemap() {
texture_type = TYPE_DATA;
source = SOURCE_TEXTURE;
simple_decl = false;
@@ -3039,6 +3039,11 @@ String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeScalarUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ if (hint == HINT_RANGE) {
+ return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n";
+ } else if (hint == HINT_RANGE_STEP) {
+ return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n";
+ }
return "uniform float " + get_uniform_name() + ";\n";
}
@@ -3046,7 +3051,83 @@ String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualS
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+void VisualShaderNodeScalarUniform::set_hint(Hint p_hint) {
+ hint = p_hint;
+ emit_changed();
+}
+
+VisualShaderNodeScalarUniform::Hint VisualShaderNodeScalarUniform::get_hint() const {
+ return hint;
+}
+
+void VisualShaderNodeScalarUniform::set_min(float p_value) {
+ hint_range_min = p_value;
+ emit_changed();
+}
+
+float VisualShaderNodeScalarUniform::get_min() const {
+ return hint_range_min;
+}
+
+void VisualShaderNodeScalarUniform::set_max(float p_value) {
+ hint_range_max = p_value;
+ emit_changed();
+}
+
+float VisualShaderNodeScalarUniform::get_max() const {
+ return hint_range_max;
+}
+
+void VisualShaderNodeScalarUniform::set_step(float p_value) {
+ hint_range_step = p_value;
+ emit_changed();
+}
+
+float VisualShaderNodeScalarUniform::get_step() const {
+ return hint_range_step;
+}
+
+void VisualShaderNodeScalarUniform::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeScalarUniform::set_hint);
+ ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeScalarUniform::get_hint);
+
+ ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeScalarUniform::set_min);
+ ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeScalarUniform::get_min);
+
+ ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeScalarUniform::set_max);
+ ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeScalarUniform::get_max);
+
+ ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeScalarUniform::set_step);
+ ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeScalarUniform::get_step);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "min"), "set_min", "get_min");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "max"), "set_max", "get_max");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "step"), "set_step", "get_step");
+
+ BIND_ENUM_CONSTANT(HINT_NONE);
+ BIND_ENUM_CONSTANT(HINT_RANGE);
+ BIND_ENUM_CONSTANT(HINT_RANGE_STEP);
+}
+
+Vector<StringName> VisualShaderNodeScalarUniform::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("hint");
+ if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) {
+ props.push_back("min");
+ props.push_back("max");
+ }
+ if (hint == HINT_RANGE_STEP) {
+ props.push_back("step");
+ }
+ return props;
+}
+
VisualShaderNodeScalarUniform::VisualShaderNodeScalarUniform() {
+ hint = HINT_NONE;
+ hint_range_min = 0.0;
+ hint_range_max = 1.0;
+ hint_range_step = 0.1;
}
////////////// Boolean Uniform
@@ -3471,41 +3552,41 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int
VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() {
}
-////////////// CubeMap Uniform
+////////////// Cubemap Uniform
-String VisualShaderNodeCubeMapUniform::get_caption() const {
- return "CubeMapUniform";
+String VisualShaderNodeCubemapUniform::get_caption() const {
+ return "CubemapUniform";
}
-int VisualShaderNodeCubeMapUniform::get_output_port_count() const {
+int VisualShaderNodeCubemapUniform::get_output_port_count() const {
return 1;
}
-VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeCubemapUniform::PortType VisualShaderNodeCubemapUniform::get_output_port_type(int p_port) const {
return PORT_TYPE_SAMPLER;
}
-String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeCubemapUniform::get_output_port_name(int p_port) const {
return "samplerCube";
}
-int VisualShaderNodeCubeMapUniform::get_input_port_count() const {
+int VisualShaderNodeCubemapUniform::get_input_port_count() const {
return 0;
}
-VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeCubemapUniform::PortType VisualShaderNodeCubemapUniform::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeCubeMapUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeCubemapUniform::get_input_port_name(int p_port) const {
return "";
}
-String VisualShaderNodeCubeMapUniform::get_input_port_default_hint(int p_port) const {
+String VisualShaderNodeCubemapUniform::get_input_port_default_hint(int p_port) const {
return "";
}
-String VisualShaderNodeCubeMapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = "uniform samplerCube " + get_uniform_name();
switch (texture_type) {
@@ -3528,11 +3609,11 @@ String VisualShaderNodeCubeMapUniform::generate_global(Shader::Mode p_mode, Visu
return code;
}
-String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+String VisualShaderNodeCubemapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return String();
}
-VisualShaderNodeCubeMapUniform::VisualShaderNodeCubeMapUniform() {
+VisualShaderNodeCubemapUniform::VisualShaderNodeCubemapUniform() {
}
////////////// If
@@ -3764,7 +3845,7 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
view = p_input_vars[1];
}
- return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));";
+ return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n";
}
String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const {
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index cca37273d9..85782bc509 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -191,7 +191,7 @@ public:
class VisualShaderNodeTexture : public VisualShaderNode {
GDCLASS(VisualShaderNodeTexture, VisualShaderNode);
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
public:
enum Source {
@@ -236,8 +236,8 @@ public:
void set_source(Source p_source);
Source get_source() const;
- void set_texture(Ref<Texture> p_value);
- Ref<Texture> get_texture() const;
+ void set_texture(Ref<Texture2D> p_value);
+ Ref<Texture2D> get_texture() const;
void set_texture_type(TextureType p_type);
TextureType get_texture_type() const;
@@ -254,9 +254,9 @@ VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source)
///////////////////////////////////////
-class VisualShaderNodeCubeMap : public VisualShaderNode {
- GDCLASS(VisualShaderNodeCubeMap, VisualShaderNode);
- Ref<CubeMap> cube_map;
+class VisualShaderNodeCubemap : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeCubemap, VisualShaderNode);
+ Ref<Cubemap> cube_map;
public:
enum Source {
@@ -296,19 +296,19 @@ public:
void set_source(Source p_source);
Source get_source() const;
- void set_cube_map(Ref<CubeMap> p_value);
- Ref<CubeMap> get_cube_map() const;
+ void set_cube_map(Ref<Cubemap> p_value);
+ Ref<Cubemap> get_cube_map() const;
void set_texture_type(TextureType p_type);
TextureType get_texture_type() const;
virtual Vector<StringName> get_editable_properties() const;
- VisualShaderNodeCubeMap();
+ VisualShaderNodeCubemap();
};
-VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::TextureType)
-VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::Source)
+VARIANT_ENUM_CAST(VisualShaderNodeCubemap::TextureType)
+VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source)
///////////////////////////////////////
/// OPS
@@ -1301,6 +1301,22 @@ class VisualShaderNodeScalarUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeScalarUniform, VisualShaderNodeUniform);
public:
+ enum Hint {
+ HINT_NONE,
+ HINT_RANGE,
+ HINT_RANGE_STEP,
+ };
+
+private:
+ Hint hint;
+ float hint_range_min;
+ float hint_range_max;
+ float hint_range_step;
+
+protected:
+ static void _bind_methods();
+
+public:
virtual String get_caption() const;
virtual int get_input_port_count() const;
@@ -1314,9 +1330,25 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ void set_hint(Hint p_hint);
+ Hint get_hint() const;
+
+ void set_min(float p_value);
+ float get_min() const;
+
+ void set_max(float p_value);
+ float get_max() const;
+
+ void set_step(float p_value);
+ float get_step() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
VisualShaderNodeScalarUniform();
};
+VARIANT_ENUM_CAST(VisualShaderNodeScalarUniform::Hint)
+
///////////////////////////////////////
class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform {
@@ -1482,8 +1514,8 @@ public:
///////////////////////////////////////
-class VisualShaderNodeCubeMapUniform : public VisualShaderNodeTextureUniform {
- GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNodeTextureUniform);
+class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform {
+ GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform);
public:
virtual String get_caption() const;
@@ -1500,7 +1532,7 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- VisualShaderNodeCubeMapUniform();
+ VisualShaderNodeCubemapUniform();
};
///////////////////////////////////////
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index 1099852098..78c08080b5 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -262,6 +262,7 @@ RID World::get_space() const {
return space;
}
+
RID World::get_scenario() const {
return scenario;
@@ -305,6 +306,20 @@ Ref<Environment> World::get_fallback_environment() const {
return fallback_environment;
}
+void World::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
+
+ camera_effects = p_camera_effects;
+ if (camera_effects.is_valid())
+ VS::get_singleton()->scenario_set_camera_effects(scenario, camera_effects->get_rid());
+ else
+ VS::get_singleton()->scenario_set_camera_effects(scenario, RID());
+}
+
+Ref<CameraEffects> World::get_camera_effects() const {
+
+ return camera_effects;
+}
+
PhysicsDirectSpaceState *World::get_direct_space_state() {
return PhysicsServer::get_singleton()->space_get_direct_state(space);
@@ -325,9 +340,12 @@ void World::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_environment"), &World::get_environment);
ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World::set_fallback_environment);
ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World::get_fallback_environment);
+ ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World::set_camera_effects);
+ ClassDB::bind_method(D_METHOD("get_camera_effects"), &World::get_camera_effects);
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState", 0), "", "get_direct_space_state");
diff --git a/scene/resources/world.h b/scene/resources/world.h
index b6248b28c8..6fd79abaaf 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world.h
@@ -50,6 +50,7 @@ private:
SpatialIndexer *indexer;
Ref<Environment> environment;
Ref<Environment> fallback_environment;
+ Ref<CameraEffects> camera_effects;
protected:
static void _bind_methods();
@@ -77,6 +78,9 @@ public:
void set_fallback_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_fallback_environment() const;
+ void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
+ Ref<CameraEffects> get_camera_effects() const;
+
void get_camera_list(List<Camera *> *r_cameras);
PhysicsDirectSpaceState *get_direct_space_state();