diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/animation.cpp | 6 | ||||
-rw-r--r-- | scene/resources/curve.cpp | 97 | ||||
-rw-r--r-- | scene/resources/curve.h | 2 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 50 | ||||
-rw-r--r-- | scene/resources/particles_material.cpp | 344 | ||||
-rw-r--r-- | scene/resources/particles_material.h | 62 | ||||
-rw-r--r-- | scene/resources/skeleton_modification_2d.cpp | 12 | ||||
-rw-r--r-- | scene/resources/skeleton_modification_2d.h | 4 | ||||
-rw-r--r-- | scene/resources/skeleton_modification_3d.cpp | 16 | ||||
-rw-r--r-- | scene/resources/skeleton_modification_3d.h | 3 | ||||
-rw-r--r-- | scene/resources/syntax_highlighter.cpp | 24 | ||||
-rw-r--r-- | scene/resources/syntax_highlighter.h | 9 | ||||
-rw-r--r-- | scene/resources/text_paragraph.cpp | 17 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 109 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 14 |
15 files changed, 424 insertions, 345 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index e6a74e7685..80e338c8e8 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -83,9 +83,11 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { const real_t *r = values.ptr(); - tt->transforms.resize(vcount / 12); + int transform3d_size = (int)sizeof(Transform3D); - for (int i = 0; i < (vcount / 12); i++) { + tt->transforms.resize(vcount / transform3d_size); + + for (int i = 0; i < (vcount / transform3d_size); i++) { TKey<TransformKey> &tk = tt->transforms.write[i]; const real_t *ofs = &r[i * 12]; tk.time = ofs[0]; diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 3b666640f8..a364a27e80 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -662,19 +662,27 @@ void Curve2D::_bake() const { if (points.size() == 0) { baked_point_cache.resize(0); + baked_dist_cache.resize(0); return; } if (points.size() == 1) { baked_point_cache.resize(1); baked_point_cache.set(0, points[0].pos); + + baked_dist_cache.resize(1); + baked_dist_cache.set(0, 0.0); return; } Vector2 pos = points[0].pos; + float dist = 0.0; + List<Vector2> pointlist; + List<float> distlist; pointlist.push_back(pos); //start always from origin + distlist.push_back(0.0); for (int i = 0; i < points.size() - 1; i++) { float step = 0.1; // at least 10 substeps ought to be enough? @@ -712,7 +720,10 @@ void Curve2D::_bake() const { pos = npp; p = mid; + dist += d; + pointlist.push_back(pos); + distlist.push_back(dist); } else { p = np; } @@ -722,16 +733,20 @@ void Curve2D::_bake() const { Vector2 lastpos = points[points.size() - 1].pos; float rem = pos.distance_to(lastpos); - baked_max_ofs = (pointlist.size() - 1) * bake_interval + rem; + dist += rem; + baked_max_ofs = dist; pointlist.push_back(lastpos); + distlist.push_back(dist); baked_point_cache.resize(pointlist.size()); + baked_dist_cache.resize(distlist.size()); + Vector2 *w = baked_point_cache.ptrw(); - int idx = 0; + float *wd = baked_dist_cache.ptrw(); - for (const Vector2 &E : pointlist) { - w[idx] = E; - idx++; + for (int i = 0; i < pointlist.size(); i++) { + w[i] = pointlist[i]; + wd[i] = distlist[i]; } } @@ -766,19 +781,26 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const { return r[bpc - 1]; } - int idx = Math::floor((double)p_offset / (double)bake_interval); - float frac = Math::fmod(p_offset, (float)bake_interval); - - if (idx >= bpc - 1) { - return r[bpc - 1]; - } else if (idx == bpc - 2) { - if (frac > 0) { - frac /= Math::fmod(baked_max_ofs, bake_interval); + int start = 0, end = bpc, idx = (end + start) / 2; + // binary search to find baked points + while (start < idx) { + float offset = baked_dist_cache[idx]; + if (p_offset <= offset) { + end = idx; + } else { + start = idx; } - } else { - frac /= bake_interval; + idx = (end + start) / 2; } + float offset_begin = baked_dist_cache[idx]; + float offset_end = baked_dist_cache[idx + 1]; + + float idx_interval = offset_end - offset_begin; + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector2(), "failed to find baked segment"); + + float frac = (p_offset - offset_begin) / idx_interval; + if (p_cubic) { Vector2 pre = idx > 0 ? r[idx - 1] : r[idx]; Vector2 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1]; @@ -1145,6 +1167,7 @@ void Curve3D::_bake() const { baked_point_cache.resize(0); baked_tilt_cache.resize(0); baked_up_vector_cache.resize(0); + baked_dist_cache.resize(0); return; } @@ -1153,6 +1176,8 @@ void Curve3D::_bake() const { baked_point_cache.set(0, points[0].pos); baked_tilt_cache.resize(1); baked_tilt_cache.set(0, points[0].tilt); + baked_dist_cache.resize(1); + baked_dist_cache.set(0, 0.0); if (up_vector_enabled) { baked_up_vector_cache.resize(1); @@ -1165,8 +1190,12 @@ void Curve3D::_bake() const { } Vector3 pos = points[0].pos; + float dist = 0.0; List<Plane> pointlist; + List<float> distlist; + pointlist.push_back(Plane(pos, points[0].tilt)); + distlist.push_back(0.0); for (int i = 0; i < points.size() - 1; i++) { float step = 0.1; // at least 10 substeps ought to be enough? @@ -1207,7 +1236,10 @@ void Curve3D::_bake() const { Plane post; post.normal = pos; post.d = Math::lerp(points[i].tilt, points[i + 1].tilt, mid); + dist += d; + pointlist.push_back(post); + distlist.push_back(dist); } else { p = np; } @@ -1218,8 +1250,10 @@ void Curve3D::_bake() const { float lastilt = points[points.size() - 1].tilt; float rem = pos.distance_to(lastpos); - baked_max_ofs = (pointlist.size() - 1) * bake_interval + rem; + dist += rem; + baked_max_ofs = dist; pointlist.push_back(Plane(lastpos, lastilt)); + distlist.push_back(dist); baked_point_cache.resize(pointlist.size()); Vector3 *w = baked_point_cache.ptrw(); @@ -1231,6 +1265,9 @@ void Curve3D::_bake() const { baked_up_vector_cache.resize(up_vector_enabled ? pointlist.size() : 0); Vector3 *up_write = baked_up_vector_cache.ptrw(); + baked_dist_cache.resize(pointlist.size()); + float *wd = baked_dist_cache.ptrw(); + Vector3 sideways; Vector3 up; Vector3 forward; @@ -1242,6 +1279,7 @@ void Curve3D::_bake() const { for (const Plane &E : pointlist) { w[idx] = E.normal; wt[idx] = E.d; + wd[idx] = distlist[idx]; if (!up_vector_enabled) { idx++; @@ -1308,19 +1346,26 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const { return r[bpc - 1]; } - int idx = Math::floor((double)p_offset / (double)bake_interval); - float frac = Math::fmod(p_offset, bake_interval); - - if (idx >= bpc - 1) { - return r[bpc - 1]; - } else if (idx == bpc - 2) { - if (frac > 0) { - frac /= Math::fmod(baked_max_ofs, bake_interval); + int start = 0, end = bpc, idx = (end + start) / 2; + // binary search to find baked points + while (start < idx) { + float offset = baked_dist_cache[idx]; + if (p_offset <= offset) { + end = idx; + } else { + start = idx; } - } else { - frac /= bake_interval; + idx = (end + start) / 2; } + float offset_begin = baked_dist_cache[idx]; + float offset_end = baked_dist_cache[idx + 1]; + + float idx_interval = offset_end - offset_begin; + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "failed to find baked segment"); + + float frac = (p_offset - offset_begin) / idx_interval; + if (p_cubic) { Vector3 pre = idx > 0 ? r[idx - 1] : r[idx]; Vector3 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1]; diff --git a/scene/resources/curve.h b/scene/resources/curve.h index c25d307608..5808fd6508 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -161,6 +161,7 @@ class Curve2D : public Resource { mutable bool baked_cache_dirty = false; mutable PackedVector2Array baked_point_cache; + mutable PackedFloat32Array baked_dist_cache; mutable float baked_max_ofs = 0.0; void _bake() const; @@ -224,6 +225,7 @@ class Curve3D : public Resource { mutable PackedVector3Array baked_point_cache; mutable Vector<real_t> baked_tilt_cache; mutable PackedVector3Array baked_up_vector_cache; + mutable PackedFloat32Array baked_dist_cache; mutable float baked_max_ofs = 0.0; void _bake() const; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 4e139adabb..dd7b348498 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -212,26 +212,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("outline_size", "LinkButton", 0); theme->set_constant("underline_spacing", "LinkButton", 2 * scale); - // ColorPickerButton - - theme->set_stylebox("normal", "ColorPickerButton", sb_button_normal); - theme->set_stylebox("pressed", "ColorPickerButton", sb_button_pressed); - theme->set_stylebox("hover", "ColorPickerButton", sb_button_hover); - theme->set_stylebox("disabled", "ColorPickerButton", sb_button_disabled); - theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus); - - theme->set_font("font", "ColorPickerButton", Ref<Font>()); - theme->set_font_size("font_size", "ColorPickerButton", -1); - - theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1)); - theme->set_color("font_pressed_color", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1)); - theme->set_color("font_hover_color", "ColorPickerButton", Color(1, 1, 1, 1)); - theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3)); - theme->set_color("font_outline_color", "ColorPickerButton", Color(1, 1, 1)); - - theme->set_constant("hseparation", "ColorPickerButton", 2 * scale); - theme->set_constant("outline_size", "ColorPickerButton", 0); - // OptionButton Ref<StyleBox> sb_optbutton_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); @@ -859,7 +839,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("add_preset", "ColorPicker", make_icon(icon_add_png)); theme->set_icon("color_hue", "ColorPicker", make_icon(color_picker_hue_png)); theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png)); - theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png)); + theme->set_icon("sample_bg", "ColorPicker", make_icon(mini_checkerboard_png)); theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png)); theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png)); theme->set_icon("picker_cursor", "ColorPicker", make_icon(picker_cursor_png)); @@ -867,6 +847,34 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // ColorPickerButton theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png)); + theme->set_stylebox("normal", "ColorPickerButton", sb_button_normal); + theme->set_stylebox("pressed", "ColorPickerButton", sb_button_pressed); + theme->set_stylebox("hover", "ColorPickerButton", sb_button_hover); + theme->set_stylebox("disabled", "ColorPickerButton", sb_button_disabled); + theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus); + + theme->set_font("font", "ColorPickerButton", Ref<Font>()); + theme->set_font_size("font_size", "ColorPickerButton", -1); + + theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1)); + theme->set_color("font_pressed_color", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1)); + theme->set_color("font_hover_color", "ColorPickerButton", Color(1, 1, 1, 1)); + theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3)); + theme->set_color("font_outline_color", "ColorPickerButton", Color(1, 1, 1)); + + theme->set_constant("hseparation", "ColorPickerButton", 2 * scale); + theme->set_constant("outline_size", "ColorPickerButton", 0); + + // ColorPresetButton + + Ref<StyleBoxFlat> preset_sb = make_flat_stylebox(Color(1, 1, 1), 2, 2, 2, 2); + preset_sb->set_corner_radius_all(2); + preset_sb->set_corner_detail(2); + preset_sb->set_anti_aliased(false); + + theme->set_stylebox("preset_fg", "ColorPresetButton", preset_sb); + theme->set_icon("preset_bg", "ColorPresetButton", make_icon(mini_checkerboard_png)); + theme->set_icon("overbright_indicator", "ColorPresetButton", make_icon(overbright_indicator_png)); // TooltipPanel diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 34f4142a14..0495a9e92c 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -45,31 +45,31 @@ void ParticlesMaterial::init_shaders() { shader_names->direction = "direction"; shader_names->spread = "spread"; shader_names->flatness = "flatness"; - shader_names->initial_linear_velocity = "initial_linear_velocity"; - shader_names->initial_angle = "initial_angle"; - shader_names->angular_velocity = "angular_velocity"; - shader_names->orbit_velocity = "orbit_velocity"; - shader_names->linear_accel = "linear_accel"; - shader_names->radial_accel = "radial_accel"; - shader_names->tangent_accel = "tangent_accel"; - shader_names->damping = "damping"; - shader_names->scale = "scale"; - shader_names->hue_variation = "hue_variation"; - shader_names->anim_speed = "anim_speed"; - shader_names->anim_offset = "anim_offset"; - - shader_names->initial_linear_velocity_random = "initial_linear_velocity_random"; - shader_names->initial_angle_random = "initial_angle_random"; - shader_names->angular_velocity_random = "angular_velocity_random"; - shader_names->orbit_velocity_random = "orbit_velocity_random"; - shader_names->linear_accel_random = "linear_accel_random"; - shader_names->radial_accel_random = "radial_accel_random"; - shader_names->tangent_accel_random = "tangent_accel_random"; - shader_names->damping_random = "damping_random"; - shader_names->scale_random = "scale_random"; - shader_names->hue_variation_random = "hue_variation_random"; - shader_names->anim_speed_random = "anim_speed_random"; - shader_names->anim_offset_random = "anim_offset_random"; + shader_names->initial_linear_velocity_min = "initial_linear_velocity_min"; + shader_names->initial_angle_min = "initial_angle_min"; + shader_names->angular_velocity_min = "angular_velocity_min"; + shader_names->orbit_velocity_min = "orbit_velocity_min"; + shader_names->linear_accel_min = "linear_accel_min"; + shader_names->radial_accel_min = "radial_accel_min"; + shader_names->tangent_accel_min = "tangent_accel_min"; + shader_names->damping_min = "damping_min"; + shader_names->scale_min = "scale_min"; + shader_names->hue_variation_min = "hue_variation_min"; + shader_names->anim_speed_min = "anim_speed_min"; + shader_names->anim_offset_min = "anim_offset_min"; + + shader_names->initial_linear_velocity_max = "initial_linear_velocity_max"; + shader_names->initial_angle_max = "initial_angle_max"; + shader_names->angular_velocity_max = "angular_velocity_max"; + shader_names->orbit_velocity_max = "orbit_velocity_max"; + shader_names->linear_accel_max = "linear_accel_max"; + shader_names->radial_accel_max = "radial_accel_max"; + shader_names->tangent_accel_max = "tangent_accel_max"; + shader_names->damping_max = "damping_max"; + shader_names->scale_max = "scale_max"; + shader_names->hue_variation_max = "hue_variation_max"; + shader_names->anim_speed_max = "anim_speed_max"; + shader_names->anim_offset_max = "anim_offset_max"; shader_names->angle_texture = "angle_texture"; shader_names->angular_velocity_texture = "angular_velocity_texture"; @@ -155,31 +155,31 @@ void ParticlesMaterial::_update_shader() { code += "uniform vec3 direction;\n"; code += "uniform float spread;\n"; code += "uniform float flatness;\n"; - code += "uniform float initial_linear_velocity;\n"; - code += "uniform float initial_angle;\n"; - code += "uniform float angular_velocity;\n"; - code += "uniform float orbit_velocity;\n"; - code += "uniform float linear_accel;\n"; - code += "uniform float radial_accel;\n"; - code += "uniform float tangent_accel;\n"; - code += "uniform float damping;\n"; - code += "uniform float scale;\n"; - code += "uniform float hue_variation;\n"; - code += "uniform float anim_speed;\n"; - code += "uniform float anim_offset;\n"; - - code += "uniform float initial_linear_velocity_random;\n"; - code += "uniform float initial_angle_random;\n"; - code += "uniform float angular_velocity_random;\n"; - code += "uniform float orbit_velocity_random;\n"; - code += "uniform float linear_accel_random;\n"; - code += "uniform float radial_accel_random;\n"; - code += "uniform float tangent_accel_random;\n"; - code += "uniform float damping_random;\n"; - code += "uniform float scale_random;\n"; - code += "uniform float hue_variation_random;\n"; - code += "uniform float anim_speed_random;\n"; - code += "uniform float anim_offset_random;\n"; + code += "uniform float initial_linear_velocity_min;\n"; + code += "uniform float initial_angle_min;\n"; + code += "uniform float angular_velocity_min;\n"; + code += "uniform float orbit_velocity_min;\n"; + code += "uniform float linear_accel_min;\n"; + code += "uniform float radial_accel_min;\n"; + code += "uniform float tangent_accel_min;\n"; + code += "uniform float damping_min;\n"; + code += "uniform float scale_min;\n"; + code += "uniform float hue_variation_min;\n"; + code += "uniform float anim_speed_min;\n"; + code += "uniform float anim_offset_min;\n"; + + code += "uniform float initial_linear_velocity_max;\n"; + code += "uniform float initial_angle_max;\n"; + code += "uniform float angular_velocity_max;\n"; + code += "uniform float orbit_velocity_max;\n"; + code += "uniform float linear_accel_max;\n"; + code += "uniform float radial_accel_max;\n"; + code += "uniform float tangent_accel_max;\n"; + code += "uniform float damping_max;\n"; + code += "uniform float scale_max;\n"; + code += "uniform float hue_variation_max;\n"; + code += "uniform float anim_speed_max;\n"; + code += "uniform float anim_offset_max;\n"; code += "uniform float lifetime_randomness;\n"; switch (emission_shape) { @@ -329,7 +329,7 @@ void ParticlesMaterial::_update_shader() { if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n"; } else { - code += " float tex_anim_offset = 0.0;\n"; + code += " float tex_anim_offset = 1.0;\n"; } code += " float spread_rad = spread * degree_to_rad;\n"; @@ -339,7 +339,7 @@ void ParticlesMaterial::_update_shader() { if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; } else { - code += " float tex_linear_velocity = 0.0;\n"; + code += " float tex_linear_velocity = 1.0;\n"; } if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { @@ -347,7 +347,7 @@ void ParticlesMaterial::_update_shader() { code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; - code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " VELOCITY = rot * mix(initial_linear_velocity_min,initial_linear_velocity_max, rand_from_seed(alt_seed));\n"; code += " }\n"; } else { @@ -369,16 +369,16 @@ void ParticlesMaterial::_update_shader() { code += " binormal = normalize(binormal);\n"; code += " vec3 normal = cross(binormal, direction_nrm);\n"; code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n"; - code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " VELOCITY = spread_direction * mix(initial_linear_velocity_min, initial_linear_velocity_max,rand_from_seed(alt_seed));\n"; code += " }\n"; } code += " }\n"; - code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; + code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, angle_rand);\n"; code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle code += " CUSTOM.y = 0.0;\n"; // phase code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; - code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1) + code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, anim_offset_rand);\n"; // animation offset (0-1) code += " if (RESTART_POSITION) {\n"; @@ -471,63 +471,63 @@ void ParticlesMaterial::_update_shader() { if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_linear_velocity = 0.0;\n"; + code += " float tex_linear_velocity = 1.0;\n"; } if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_orbit_velocity = 0.0;\n"; + code += " float tex_orbit_velocity = 1.0;\n"; } } if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_angular_velocity = 0.0;\n"; + code += " float tex_angular_velocity = 1.0;\n"; } if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) { code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_linear_accel = 0.0;\n"; + code += " float tex_linear_accel = 1.0;\n"; } if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) { code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_radial_accel = 0.0;\n"; + code += " float tex_radial_accel = 1.0;\n"; } if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_tangent_accel = 0.0;\n"; + code += " float tex_tangent_accel = 1.0;\n"; } if (tex_parameters[PARAM_DAMPING].is_valid()) { code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_damping = 0.0;\n"; + code += " float tex_damping = 1.0;\n"; } if (tex_parameters[PARAM_ANGLE].is_valid()) { code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_angle = 0.0;\n"; + code += " float tex_angle = 1.0;\n"; } if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_anim_speed = 0.0;\n"; + code += " float tex_anim_speed = 1.0;\n"; } if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_anim_offset = 0.0;\n"; + code += " float tex_anim_offset = 1.0;\n"; } code += " vec3 force = gravity;\n"; @@ -536,18 +536,19 @@ void ParticlesMaterial::_update_shader() { code += " pos.z = 0.0;\n"; } code += " // apply linear acceleration\n"; - code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel + tex_linear_accel) * mix(1.0, rand_from_seed(alt_seed), linear_accel_random) : vec3(0.0);\n"; + code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * tex_linear_accel * mix(linear_accel_min, linear_accel_max, rand_from_seed(alt_seed)) : vec3(0.0);\n"; code += " // apply radial acceleration\n"; code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n"; code += " vec3 diff = pos - org;\n"; - code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n"; + code += " force += length(diff) > 0.0 ? normalize(diff) * tex_radial_accel * mix(radial_accel_min, radial_accel_max, rand_from_seed(alt_seed)) : vec3(0.0);\n"; code += " // apply tangential acceleration;\n"; + code += " float tangent_accel_val = tex_tangent_accel * mix(tangent_accel_min, tangent_accel_max, rand_from_seed(alt_seed))\n;"; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n"; + code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * tangent_accel_val : vec3(0.0);\n"; } else { code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n"; - code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n"; + code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * tangent_accel_val : vec3(0.0);\n"; } if (attractor_interaction_enabled) { code += " force += ATTRACTOR_FORCE;\n\n"; @@ -557,7 +558,7 @@ void ParticlesMaterial::_update_shader() { code += " VELOCITY += force * DELTA;\n"; code += " // orbit velocity\n"; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n"; + code += " float orbit_amount = tex_orbit_velocity * mix(orbit_velocity_min, orbit_velocity_max, rand_from_seed(alt_seed));\n"; code += " if (orbit_amount != 0.0) {\n"; code += " float ang = orbit_amount * DELTA * pi * 2.0;\n"; code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n"; @@ -569,9 +570,10 @@ void ParticlesMaterial::_update_shader() { if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n"; } - code += " if (damping + tex_damping > 0.0) {\n"; + code += " float dmp = mix(damping_min, damping_max, rand_from_seed(alt_seed));\n"; + code += " if (dmp * tex_damping > 0.0) {\n"; code += " float v = length(VELOCITY);\n"; - code += " float damp = (damping + tex_damping) * mix(1.0, rand_from_seed(alt_seed), damping_random);\n"; + code += " float damp = tex_damping * dmp;\n"; code += " v -= damp * DELTA;\n"; code += " if (v < 0.0) {\n"; code += " VELOCITY = vec3(0.0);\n"; @@ -579,26 +581,26 @@ void ParticlesMaterial::_update_shader() { code += " VELOCITY = normalize(VELOCITY) * v;\n"; code += " }\n"; code += " }\n"; - code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; - code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n"; + code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, rand_from_seed(alt_seed));\n"; + code += " base_angle += CUSTOM.y * LIFETIME * (tex_angular_velocity) * mix(angular_velocity_min,angular_velocity_max, rand_from_seed(alt_seed));\n"; code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle - code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle + code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed)) + CUSTOM.y * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle // apply color // apply hue rotation if (tex_parameters[PARAM_SCALE].is_valid()) { - code += " float tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).r;\n"; + code += " vec3 tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).rgb;\n"; } else { - code += " float tex_scale = 1.0;\n"; + code += " vec3 tex_scale = vec3(1.0);\n"; } if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_hue_variation = 0.0;\n"; + code += " float tex_hue_variation = 1.0;\n"; } - code += " float hue_rot_angle = (hue_variation + tex_hue_variation) * pi * 2.0 * mix(1.0, hue_rot_rand * 2.0 - 1.0, hue_variation_random);\n"; + code += " float hue_rot_angle = (tex_hue_variation) * pi * 2.0 * mix(hue_variation_min, hue_variation_max, rand_from_seed(alt_seed));\n"; code += " float hue_rot_c = cos(hue_rot_angle);\n"; code += " float hue_rot_s = sin(hue_rot_angle);\n"; code += " mat4 hue_rot_mat = mat4(vec4(0.299, 0.587, 0.114, 0.0),\n"; @@ -660,18 +662,18 @@ void ParticlesMaterial::_update_shader() { } // turn particle by rotation in Y if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) { + code += " vec4 origin = TRANSFORM[3];\n"; code += " TRANSFORM = mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " TRANSFORM[3] = origin;\n"; } } //scale by scale - code += " float base_scale = tex_scale * mix(scale, 1.0, scale_random * scale_rand);\n"; - code += " if (base_scale < 0.000001) {\n"; - code += " base_scale = 0.000001;\n"; - code += " }\n"; + code += " float base_scale = mix(scale_min, scale_max, scale_rand);\n"; + code += " base_scale = sign(base_scale) * max(abs(base_scale), 0.001);\n"; - code += " TRANSFORM[0].xyz *= base_scale;\n"; - code += " TRANSFORM[1].xyz *= base_scale;\n"; - code += " TRANSFORM[2].xyz *= base_scale;\n"; + code += " TRANSFORM[0].xyz *= base_scale * sign(tex_scale.r) * max(abs(tex_scale.r), 0.001);\n"; + code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n"; + code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n"; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " VELOCITY.z = 0.0;\n"; code += " TRANSFORM[3].z = 0.0;\n"; @@ -777,110 +779,116 @@ float ParticlesMaterial::get_flatness() const { return flatness; } -void ParticlesMaterial::set_param(Parameter p_param, float p_value) { +void ParticlesMaterial::set_param_min(Parameter p_param, float p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); - parameters[p_param] = p_value; + params_min[p_param] = p_value; + if (params_min[p_param] > params_max[p_param]) { + set_param_max(p_param, p_value); + } switch (p_param) { case PARAM_INITIAL_LINEAR_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_min, p_value); } break; case PARAM_ANGULAR_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_min, p_value); } break; case PARAM_ORBIT_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_min, p_value); } break; case PARAM_LINEAR_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_min, p_value); } break; case PARAM_RADIAL_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_min, p_value); } break; case PARAM_TANGENTIAL_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_min, p_value); } break; case PARAM_DAMPING: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_min, p_value); } break; case PARAM_ANGLE: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_min, p_value); } break; case PARAM_SCALE: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_min, p_value); } break; case PARAM_HUE_VARIATION: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_min, p_value); } break; case PARAM_ANIM_SPEED: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_min, p_value); } break; case PARAM_ANIM_OFFSET: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_min, p_value); } break; case PARAM_MAX: break; // Can't happen, but silences warning } } -float ParticlesMaterial::get_param(Parameter p_param) const { +float ParticlesMaterial::get_param_min(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); - return parameters[p_param]; + return params_min[p_param]; } -void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) { +void ParticlesMaterial::set_param_max(Parameter p_param, float p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); - randomness[p_param] = p_value; + params_max[p_param] = p_value; + if (params_min[p_param] > params_max[p_param]) { + set_param_min(p_param, p_value); + } switch (p_param) { case PARAM_INITIAL_LINEAR_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_max, p_value); } break; case PARAM_ANGULAR_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_max, p_value); } break; case PARAM_ORBIT_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_max, p_value); } break; case PARAM_LINEAR_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_max, p_value); } break; case PARAM_RADIAL_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_max, p_value); } break; case PARAM_TANGENTIAL_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_max, p_value); } break; case PARAM_DAMPING: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_max, p_value); } break; case PARAM_ANGLE: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_max, p_value); } break; case PARAM_SCALE: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_max, p_value); } break; case PARAM_HUE_VARIATION: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_max, p_value); } break; case PARAM_ANIM_SPEED: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_max, p_value); } break; case PARAM_ANIM_OFFSET: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_max, p_value); } break; case PARAM_MAX: break; // Can't happen, but silences warning } } -float ParticlesMaterial::get_param_randomness(Parameter p_param) const { +float ParticlesMaterial::get_param_max(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); - return randomness[p_param]; + return params_max[p_param]; } static void _adjust_curve_range(const Ref<Texture2D> &p_texture, float p_min, float p_max) { @@ -1259,11 +1267,11 @@ void ParticlesMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticlesMaterial::set_flatness); ClassDB::bind_method(D_METHOD("get_flatness"), &ParticlesMaterial::get_flatness); - ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ParticlesMaterial::set_param); - ClassDB::bind_method(D_METHOD("get_param", "param"), &ParticlesMaterial::get_param); + ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &ParticlesMaterial::set_param_min); + ClassDB::bind_method(D_METHOD("get_param_min", "param"), &ParticlesMaterial::get_param_min); - ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &ParticlesMaterial::set_param_randomness); - ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &ParticlesMaterial::get_param_randomness); + ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &ParticlesMaterial::set_param_max); + ClassDB::bind_method(D_METHOD("get_param_max", "param"), &ParticlesMaterial::get_param_max); ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticlesMaterial::set_param_texture); ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticlesMaterial::get_param_texture); @@ -1369,54 +1377,54 @@ void ParticlesMaterial::_bind_methods() { ADD_GROUP("Gravity", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity"); ADD_GROUP("Initial Velocity", "initial_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY); ADD_GROUP("Angular Velocity", "angular_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY); ADD_GROUP("Orbit Velocity", "orbit_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY); ADD_GROUP("Linear Accel", "linear_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL); ADD_GROUP("Radial Accel", "radial_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL); ADD_GROUP("Tangential Accel", "tangential_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL); ADD_GROUP("Damping", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param", "get_param", PARAM_DAMPING); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING); ADD_GROUP("Angle", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE); ADD_GROUP("Scale", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE); ADD_GROUP("Color", ""); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp"); ADD_GROUP("Hue Variation", "hue_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION); ADD_GROUP("Animation", "anim_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); ADD_GROUP("Sub Emitter", "sub_emitter_"); @@ -1472,18 +1480,30 @@ ParticlesMaterial::ParticlesMaterial() : set_direction(Vector3(1, 0, 0)); set_spread(45); set_flatness(0); - set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0); - set_param(PARAM_ANGULAR_VELOCITY, 0); - set_param(PARAM_ORBIT_VELOCITY, 0); - set_param(PARAM_LINEAR_ACCEL, 0); - set_param(PARAM_RADIAL_ACCEL, 0); - set_param(PARAM_TANGENTIAL_ACCEL, 0); - set_param(PARAM_DAMPING, 0); - set_param(PARAM_ANGLE, 0); - set_param(PARAM_SCALE, 1); - set_param(PARAM_HUE_VARIATION, 0); - set_param(PARAM_ANIM_SPEED, 0); - set_param(PARAM_ANIM_OFFSET, 0); + set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0); + set_param_min(PARAM_ANGULAR_VELOCITY, 0); + set_param_min(PARAM_ORBIT_VELOCITY, 0); + set_param_min(PARAM_LINEAR_ACCEL, 0); + set_param_min(PARAM_RADIAL_ACCEL, 0); + set_param_min(PARAM_TANGENTIAL_ACCEL, 0); + set_param_min(PARAM_DAMPING, 0); + set_param_min(PARAM_ANGLE, 0); + set_param_min(PARAM_SCALE, 1); + set_param_min(PARAM_HUE_VARIATION, 0); + set_param_min(PARAM_ANIM_SPEED, 0); + set_param_min(PARAM_ANIM_OFFSET, 0); + set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0); + set_param_max(PARAM_ANGULAR_VELOCITY, 0); + set_param_max(PARAM_ORBIT_VELOCITY, 0); + set_param_max(PARAM_LINEAR_ACCEL, 0); + set_param_max(PARAM_RADIAL_ACCEL, 0); + set_param_max(PARAM_TANGENTIAL_ACCEL, 0); + set_param_max(PARAM_DAMPING, 0); + set_param_max(PARAM_ANGLE, 0); + set_param_max(PARAM_SCALE, 1); + set_param_max(PARAM_HUE_VARIATION, 0); + set_param_max(PARAM_ANIM_SPEED, 0); + set_param_max(PARAM_ANIM_OFFSET, 0); set_emission_shape(EMISSION_SHAPE_POINT); set_emission_sphere_radius(1); set_emission_box_extents(Vector3(1, 1, 1)); @@ -1505,10 +1525,6 @@ ParticlesMaterial::ParticlesMaterial() : set_collision_friction(0.0); set_collision_use_scale(false); - for (int i = 0; i < PARAM_MAX; i++) { - set_param_randomness(Parameter(i), 0); - } - for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { particle_flags[i] = false; } diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 1e1821024e..8ab26aff77 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -154,31 +154,31 @@ private: StringName direction; StringName spread; StringName flatness; - StringName initial_linear_velocity; - StringName initial_angle; - StringName angular_velocity; - StringName orbit_velocity; - StringName linear_accel; - StringName radial_accel; - StringName tangent_accel; - StringName damping; - StringName scale; - StringName hue_variation; - StringName anim_speed; - StringName anim_offset; - - StringName initial_linear_velocity_random; - StringName initial_angle_random; - StringName angular_velocity_random; - StringName orbit_velocity_random; - StringName linear_accel_random; - StringName radial_accel_random; - StringName tangent_accel_random; - StringName damping_random; - StringName scale_random; - StringName hue_variation_random; - StringName anim_speed_random; - StringName anim_offset_random; + StringName initial_linear_velocity_min; + StringName initial_angle_min; + StringName angular_velocity_min; + StringName orbit_velocity_min; + StringName linear_accel_min; + StringName radial_accel_min; + StringName tangent_accel_min; + StringName damping_min; + StringName scale_min; + StringName hue_variation_min; + StringName anim_speed_min; + StringName anim_offset_min; + + StringName initial_linear_velocity_max; + StringName initial_angle_max; + StringName angular_velocity_max; + StringName orbit_velocity_max; + StringName linear_accel_max; + StringName radial_accel_max; + StringName tangent_accel_max; + StringName damping_max; + StringName scale_max; + StringName hue_variation_max; + StringName anim_speed_max; + StringName anim_offset_max; StringName angle_texture; StringName angular_velocity_texture; @@ -230,8 +230,8 @@ private: float spread; float flatness; - float parameters[PARAM_MAX]; - float randomness[PARAM_MAX]; + float params_min[PARAM_MAX]; + float params_max[PARAM_MAX]; Ref<Texture2D> tex_parameters[PARAM_MAX]; Color color; @@ -283,11 +283,11 @@ public: void set_flatness(float p_flatness); float get_flatness() const; - void set_param(Parameter p_param, float p_value); - float get_param(Parameter p_param) const; + void set_param_min(Parameter p_param, float p_value); + float get_param_min(Parameter p_param) const; - void set_param_randomness(Parameter p_param, float p_value); - float get_param_randomness(Parameter p_param) const; + void set_param_max(Parameter p_param, float p_value); + float get_param_max(Parameter p_param) const; void set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture); Ref<Texture2D> get_param_texture(Parameter p_param) const; diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp index 2d5b42ddf4..e533fb054a 100644 --- a/scene/resources/skeleton_modification_2d.cpp +++ b/scene/resources/skeleton_modification_2d.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////// void SkeletonModification2D::_execute(float p_delta) { - call("_execute", p_delta); + GDVIRTUAL_CALL(_execute, p_delta); if (!enabled) { return; @@ -59,11 +59,11 @@ void SkeletonModification2D::_setup_modification(SkeletonModificationStack2D *p_ WARN_PRINT("Could not setup modification with name " + get_name()); } - call("_setup_modification", p_stack); + GDVIRTUAL_CALL(_setup_modification, Ref<SkeletonModificationStack2D>(p_stack)); } void SkeletonModification2D::_draw_editor_gizmo() { - call("_draw_editor_gizmo"); + GDVIRTUAL_CALL(_draw_editor_gizmo); } void SkeletonModification2D::set_enabled(bool p_enabled) { @@ -228,9 +228,9 @@ bool SkeletonModification2D::get_editor_draw_gizmo() const { } void SkeletonModification2D::_bind_methods() { - BIND_VMETHOD(MethodInfo("_execute", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo("_setup_modification", PropertyInfo(Variant::OBJECT, "modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D"))); - BIND_VMETHOD(MethodInfo("_draw_editor_gizmo")); + GDVIRTUAL_BIND(_execute, "delta"); + GDVIRTUAL_BIND(_setup_modification, "modification_stack") + GDVIRTUAL_BIND(_draw_editor_gizmo) ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModification2D::set_enabled); ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModification2D::get_enabled); diff --git a/scene/resources/skeleton_modification_2d.h b/scene/resources/skeleton_modification_2d.h index 18633e55cb..aaddb9136e 100644 --- a/scene/resources/skeleton_modification_2d.h +++ b/scene/resources/skeleton_modification_2d.h @@ -57,6 +57,10 @@ protected: bool _print_execution_error(bool p_condition, String p_message); + GDVIRTUAL1(_execute, double) + GDVIRTUAL1(_setup_modification, Ref<SkeletonModificationStack2D>) + GDVIRTUAL0(_draw_editor_gizmo) + public: virtual void _execute(float _delta); virtual void _setup_modification(SkeletonModificationStack2D *p_stack); diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp index 9306ee14cd..ee02ede2d5 100644 --- a/scene/resources/skeleton_modification_3d.cpp +++ b/scene/resources/skeleton_modification_3d.cpp @@ -32,11 +32,7 @@ #include "scene/3d/skeleton_3d.h" void SkeletonModification3D::_execute(real_t p_delta) { - if (get_script_instance()) { - if (get_script_instance()->has_method("execute")) { - get_script_instance()->call("execute", p_delta); - } - } + GDVIRTUAL_CALL(_execute, p_delta); if (!enabled) return; @@ -50,11 +46,7 @@ void SkeletonModification3D::_setup_modification(SkeletonModificationStack3D *p_ WARN_PRINT("Could not setup modification with name " + this->get_name()); } - if (get_script_instance()) { - if (get_script_instance()->has_method("setup_modification")) { - get_script_instance()->call("setup_modification", p_stack); - } - } + GDVIRTUAL_CALL(_setup_modification, Ref<SkeletonModificationStack3D>(p_stack)); } void SkeletonModification3D::set_enabled(bool p_enabled) { @@ -148,8 +140,8 @@ int SkeletonModification3D::get_execution_mode() const { } void SkeletonModification3D::_bind_methods() { - BIND_VMETHOD(MethodInfo("_execute", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo("_setup_modification", PropertyInfo(Variant::OBJECT, "modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack3D"))); + GDVIRTUAL_BIND(_execute, "delta"); + GDVIRTUAL_BIND(_setup_modification, "modification_stack") ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModification3D::set_enabled); ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModification3D::get_enabled); diff --git a/scene/resources/skeleton_modification_3d.h b/scene/resources/skeleton_modification_3d.h index 94ab0bf32c..fb1f3d33d1 100644 --- a/scene/resources/skeleton_modification_3d.h +++ b/scene/resources/skeleton_modification_3d.h @@ -53,6 +53,9 @@ protected: bool _print_execution_error(bool p_condition, String p_message); + GDVIRTUAL1(_execute, double) + GDVIRTUAL1(_setup_modification, Ref<SkeletonModificationStack3D>) + public: virtual void _execute(real_t p_delta); virtual void _setup_modification(SkeletonModificationStack3D *p_stack); diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index 173ce2adce..52a3abf74d 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -43,12 +43,10 @@ Dictionary SyntaxHighlighter::get_line_syntax_highlighting(int p_line) { return color_map; } - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_get_line_syntax_highlighting")) { - color_map = si->call("_get_line_syntax_highlighting", p_line); - } else { - color_map = _get_line_syntax_highlighting(p_line); + if (!GDVIRTUAL_CALL(_get_line_syntax_highlighting, p_line, color_map)) { + color_map = _get_line_syntax_highlighting_impl(p_line); } + highlighting_cache[p_line] = color_map; return color_map; } @@ -69,9 +67,7 @@ void SyntaxHighlighter::_lines_edited_from(int p_from_line, int p_to_line) { void SyntaxHighlighter::clear_highlighting_cache() { highlighting_cache.clear(); - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_clear_highlighting_cache")) { - si->call("_clear_highlighting_cache"); + if (GDVIRTUAL_CALL(_clear_highlighting_cache)) { return; } _clear_highlighting_cache(); @@ -83,9 +79,7 @@ void SyntaxHighlighter::update_cache() { if (text_edit == nullptr) { return; } - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_update_cache")) { - si->call("_update_cache"); + if (GDVIRTUAL_CALL(_update_cache)) { return; } _update_cache(); @@ -115,9 +109,9 @@ void SyntaxHighlighter::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_highlighting_cache"), &SyntaxHighlighter::clear_highlighting_cache); ClassDB::bind_method(D_METHOD("get_text_edit"), &SyntaxHighlighter::get_text_edit); - BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_line_syntax_highlighting", PropertyInfo(Variant::INT, "line"))); - BIND_VMETHOD(MethodInfo("_clear_highlighting_cache")); - BIND_VMETHOD(MethodInfo("_update_cache")); + GDVIRTUAL_BIND(_get_line_syntax_highlighting, "line") + GDVIRTUAL_BIND(_clear_highlighting_cache) + GDVIRTUAL_BIND(_update_cache) } //////////////////////////////////////////////////////////////////////////////// @@ -130,7 +124,7 @@ static bool _is_hex_symbol(char32_t c) { return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); } -Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { +Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { Dictionary color_map; bool prev_is_char = false; diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h index f3964b0c8f..0fe39ccff6 100644 --- a/scene/resources/syntax_highlighter.h +++ b/scene/resources/syntax_highlighter.h @@ -32,6 +32,8 @@ #define SYNTAX_HIGHLIGHTER_H #include "core/io/resource.h" +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" class TextEdit; @@ -48,9 +50,12 @@ protected: static void _bind_methods(); + GDVIRTUAL1RC(Dictionary, _get_line_syntax_highlighting, int) + GDVIRTUAL0(_clear_highlighting_cache) + GDVIRTUAL0(_update_cache) public: Dictionary get_line_syntax_highlighting(int p_line); - virtual Dictionary _get_line_syntax_highlighting(int p_line) { return Dictionary(); } + virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) { return Dictionary(); } void clear_highlighting_cache(); virtual void _clear_highlighting_cache() {} @@ -93,7 +98,7 @@ protected: static void _bind_methods(); public: - virtual Dictionary _get_line_syntax_highlighting(int p_line) override; + virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override; virtual void _clear_highlighting_cache() override; virtual void _update_cache() override; diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index 357411ae04..763033354a 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -437,7 +437,8 @@ Size2 TextParagraph::get_non_wraped_size() const { Size2 TextParagraph::get_size() const { const_cast<TextParagraph *>(this)->_shape_lines(); Size2 size; - for (int i = 0; i < lines_rid.size(); i++) { + int visible_lines = (max_lines_visible >= 0) ? MIN(max_lines_visible, lines_rid.size()) : lines_rid.size(); + for (int i = 0; i < visible_lines; i++) { Size2 lsize = TS->shaped_text_get_size(lines_rid[i]); if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { size.x = MAX(size.x, lsize.x); @@ -587,15 +588,15 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo l_width -= h_offset; } } - float length = TS->shaped_text_get_width(lines_rid[i]); + float line_width = TS->shaped_text_get_width(lines_rid[i]); if (width > 0) { switch (align) { case HALIGN_FILL: if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { - ofs.x += l_width - length; + ofs.x += l_width - line_width; } else { - ofs.y += l_width - length; + ofs.y += l_width - line_width; } } break; @@ -603,16 +604,16 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo break; case HALIGN_CENTER: { if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { - ofs.x += Math::floor((l_width - length) / 2.0); + ofs.x += Math::floor((l_width - line_width) / 2.0); } else { - ofs.y += Math::floor((l_width - length) / 2.0); + ofs.y += Math::floor((l_width - line_width) / 2.0); } } break; case HALIGN_RIGHT: { if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { - ofs.x += l_width - length; + ofs.x += l_width - line_width; } else { - ofs.y += l_width - length; + ofs.y += l_width - line_width; } } break; } diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index b00dcca004..a7f99a2113 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -261,54 +261,47 @@ VisualShaderNode::VisualShaderNode() { ///////////////////////////////////////////////////////// void VisualShaderNodeCustom::update_ports() { - ERR_FAIL_COND(!get_script_instance()); + { + input_ports.clear(); + int input_port_count; + if (GDVIRTUAL_CALL(_get_input_port_count, input_port_count)) { + for (int i = 0; i < input_port_count; i++) { + Port port; + if (!GDVIRTUAL_CALL(_get_input_port_name, i, port.name)) { + port.name = "in" + itos(i); + } + if (!GDVIRTUAL_CALL(_get_input_port_type, i, port.type)) { + port.type = (int)PortType::PORT_TYPE_SCALAR; + } - input_ports.clear(); - if (get_script_instance()->has_method("_get_input_port_count")) { - int input_port_count = (int)get_script_instance()->call("_get_input_port_count"); - bool has_name = get_script_instance()->has_method("_get_input_port_name"); - bool has_type = get_script_instance()->has_method("_get_input_port_type"); - for (int i = 0; i < input_port_count; i++) { - Port port; - if (has_name) { - port.name = (String)get_script_instance()->call("_get_input_port_name", i); - } else { - port.name = "in" + itos(i); + input_ports.push_back(port); } - if (has_type) { - port.type = (int)get_script_instance()->call("_get_input_port_type", i); - } else { - port.type = (int)PortType::PORT_TYPE_SCALAR; - } - input_ports.push_back(port); } } - output_ports.clear(); - if (get_script_instance()->has_method("_get_output_port_count")) { - int output_port_count = (int)get_script_instance()->call("_get_output_port_count"); - bool has_name = get_script_instance()->has_method("_get_output_port_name"); - bool has_type = get_script_instance()->has_method("_get_output_port_type"); - for (int i = 0; i < output_port_count; i++) { - Port port; - if (has_name) { - port.name = (String)get_script_instance()->call("_get_output_port_name", i); - } else { - port.name = "out" + itos(i); - } - if (has_type) { - port.type = (int)get_script_instance()->call("_get_output_port_type", i); - } else { - port.type = (int)PortType::PORT_TYPE_SCALAR; + + { + output_ports.clear(); + int output_port_count; + if (GDVIRTUAL_CALL(_get_output_port_count, output_port_count)) { + for (int i = 0; i < output_port_count; i++) { + Port port; + if (!GDVIRTUAL_CALL(_get_output_port_name, i, port.name)) { + port.name = "out" + itos(i); + } + if (!GDVIRTUAL_CALL(_get_output_port_type, i, port.type)) { + port.type = (int)PortType::PORT_TYPE_SCALAR; + } + + output_ports.push_back(port); } - output_ports.push_back(port); } } } String VisualShaderNodeCustom::get_caption() const { - ERR_FAIL_COND_V(!get_script_instance(), ""); - if (get_script_instance()->has_method("_get_name")) { - return (String)get_script_instance()->call("_get_name"); + String ret; + if (GDVIRTUAL_CALL(_get_name, ret)) { + return ret; } return "Unnamed"; } @@ -342,9 +335,8 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const { } String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - ERR_FAIL_COND_V(!get_script_instance(), ""); - ERR_FAIL_COND_V(!get_script_instance()->has_method("_get_code"), ""); - Array input_vars; + ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDEN(_get_code), ""); + Vector<String> input_vars; for (int i = 0; i < get_input_port_count(); i++) { input_vars.push_back(p_input_vars[i]); } @@ -353,7 +345,8 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader:: output_vars.push_back(p_output_vars[i]); } String code = " {\n"; - String _code = (String)get_script_instance()->call("_get_code", input_vars, output_vars, (int)p_mode, (int)p_type); + String _code; + GDVIRTUAL_CALL(_get_code, input_vars, output_vars, (int)p_mode, (int)p_type, _code); bool nend = _code.ends_with("\n"); _code = _code.insert(0, " "); _code = _code.replace("\n", "\n "); @@ -369,10 +362,10 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader:: } String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - ERR_FAIL_COND_V(!get_script_instance(), ""); - if (get_script_instance()->has_method("_get_global_code")) { + String ret; + if (GDVIRTUAL_CALL(_get_global_code, (int)p_mode, ret)) { String code = "// " + get_caption() + "\n"; - code += (String)get_script_instance()->call("_get_global_code", (int)p_mode); + code += ret; code += "\n"; return code; } @@ -416,19 +409,19 @@ void VisualShaderNodeCustom::_set_initialized(bool p_enabled) { } void VisualShaderNodeCustom::_bind_methods() { - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name")); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description")); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_return_icon_type")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_count")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_type", PropertyInfo(Variant::INT, "port"))); - BIND_VMETHOD(MethodInfo(Variant::STRING_NAME, "_get_input_port_name", PropertyInfo(Variant::INT, "port"))); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_count")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_type", PropertyInfo(Variant::INT, "port"))); - BIND_VMETHOD(MethodInfo(Variant::STRING_NAME, "_get_output_port_name", PropertyInfo(Variant::INT, "port"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_code", PropertyInfo(Variant::ARRAY, "input_vars"), PropertyInfo(Variant::ARRAY, "output_vars"), PropertyInfo(Variant::INT, "mode"), PropertyInfo(Variant::INT, "type"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_global_code", PropertyInfo(Variant::INT, "mode"))); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_highend")); + GDVIRTUAL_BIND(_get_name); + GDVIRTUAL_BIND(_get_description); + GDVIRTUAL_BIND(_get_category); + GDVIRTUAL_BIND(_get_return_icon_type); + GDVIRTUAL_BIND(_get_input_port_count); + GDVIRTUAL_BIND(_get_input_port_type, "port"); + GDVIRTUAL_BIND(_get_input_port_name, "port"); + GDVIRTUAL_BIND(_get_output_port_count); + GDVIRTUAL_BIND(_get_output_port_type, "port"); + GDVIRTUAL_BIND(_get_output_port_name, "port"); + GDVIRTUAL_BIND(_get_code, "input_vars", "output_vars", "mode", "type"); + GDVIRTUAL_BIND(_get_global_code, "mode"); + GDVIRTUAL_BIND(_is_highend); ClassDB::bind_method(D_METHOD("_set_initialized", "enabled"), &VisualShaderNodeCustom::_set_initialized); ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized); diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 31651318ae..b3efac02aa 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -314,6 +314,20 @@ protected: virtual void remove_input_port_default_value(int p_port) override; virtual void clear_default_input_values() override; + GDVIRTUAL0RC(String, _get_name) + GDVIRTUAL0RC(String, _get_description) + GDVIRTUAL0RC(String, _get_category) + GDVIRTUAL0RC(int, _get_return_icon_type) + GDVIRTUAL0RC(int, _get_input_port_count) + GDVIRTUAL1RC(int, _get_input_port_type, int) + GDVIRTUAL1RC(String, _get_input_port_name, int) + GDVIRTUAL0RC(int, _get_output_port_count) + GDVIRTUAL1RC(int, _get_output_port_type, int) + GDVIRTUAL1RC(String, _get_output_port_name, int) + GDVIRTUAL4RC(String, _get_code, Vector<String>, TypedArray<String>, int, int) + GDVIRTUAL1RC(String, _get_global_code, int) + GDVIRTUAL0RC(bool, _is_highend) + protected: void _set_input_port_default_value(int p_port, const Variant &p_value); 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