diff options
Diffstat (limited to 'scene/resources')
104 files changed, 5859 insertions, 935 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 3156e12c50..985b38f913 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "animation.h" +#include "scene/scene_string_names.h" #include "core/math/geometry.h" @@ -92,7 +93,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]); PoolVector<float> values = p_value; int vcount = values.size(); - ERR_FAIL_COND_V(vcount % 12, false); // shuld be multiple of 11 + ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 11 PoolVector<float>::Read r = values.read(); @@ -268,19 +269,19 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { for (int i = 0; i < valcount; i++) { - Dictionary d = clips[i]; - if (!d.has("start_offset")) + Dictionary d2 = clips[i]; + if (!d2.has("start_offset")) continue; - if (!d.has("end_offset")) + if (!d2.has("end_offset")) continue; - if (!d.has("stream")) + if (!d2.has("stream")) continue; TKey<AudioKey> ak; ak.time = rt[i]; - ak.value.start_offset = d["start_offset"]; - ak.value.end_offset = d["end_offset"]; - ak.value.stream = d["stream"]; + ak.value.start_offset = d2["start_offset"]; + ak.value.end_offset = d2["end_offset"]; + ak.value.stream = d2["stream"]; ad->values.push_back(ak); } @@ -402,7 +403,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { w[idx++] = scale.z; } - w = PoolVector<real_t>::Write(); + w.release(); r_ret = keys; return true; @@ -437,8 +438,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { idx++; } - wti = PoolVector<float>::Write(); - wtr = PoolVector<float>::Write(); + wti.release(); + wtr.release(); d["times"] = key_times; d["transitions"] = key_transitions; @@ -477,8 +478,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { idx++; } - wti = PoolVector<float>::Write(); - wtr = PoolVector<float>::Write(); + wti.release(); + wtr.release(); d["times"] = key_times; d["transitions"] = key_transitions; @@ -522,8 +523,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { idx++; } - wti = PoolVector<float>::Write(); - wpo = PoolVector<float>::Write(); + wti.release(); + wpo.release(); d["times"] = key_times; d["points"] = key_points; @@ -561,7 +562,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { idx++; } - wti = PoolVector<float>::Write(); + wti.release(); d["times"] = key_times; d["clips"] = clips; @@ -594,8 +595,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { wcl[i] = vls[i].value; } - wti = PoolVector<float>::Write(); - wcl = PoolVector<String>::Write(); + wti.release(); + wcl.release(); d["times"] = key_times; d["clips"] = clips; @@ -668,6 +669,7 @@ int Animation::add_track(TrackType p_type, int p_at_pos) { } } emit_changed(); + emit_signal(SceneStringNames::get_singleton()->tracks_changed); return p_at_pos; } @@ -719,6 +721,7 @@ void Animation::remove_track(int p_track) { memdelete(t); tracks.remove(p_track); emit_changed(); + emit_signal(SceneStringNames::get_singleton()->tracks_changed); } int Animation::get_track_count() const { @@ -737,6 +740,7 @@ void Animation::track_set_path(int p_track, const NodePath &p_path) { ERR_FAIL_INDEX(p_track, tracks.size()); tracks[p_track]->path = p_path; emit_changed(); + emit_signal(SceneStringNames::get_singleton()->tracks_changed); } NodePath Animation::track_get_path(int p_track) const { @@ -815,15 +819,17 @@ int Animation::_insert(float p_time, T &p_keys, const V &p_value) { while (true) { - if (idx == 0 || p_keys[idx - 1].time < p_time) { - //condition for insertion. - p_keys.insert(idx, p_value); - return idx; - } else if (p_keys[idx - 1].time == p_time) { + // Condition for replacement. + if (idx > 0 && Math::is_equal_approx(p_keys[idx - 1].time, p_time)) { - // condition for replacing. p_keys.write[idx - 1] = p_value; return idx - 1; + + // Condition for insert. + } else if (idx == 0 || p_keys[idx - 1].time < p_time) { + + p_keys.insert(idx, p_value); + return idx; } idx--; @@ -857,7 +863,7 @@ Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, return OK; } -int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot, const Vector3 &p_scale) { +int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quat &p_rot, const Vector3 &p_scale) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; @@ -1292,6 +1298,78 @@ float Animation::track_get_key_time(int p_track, int p_key_idx) const { ERR_FAIL_V(-1); } +void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) { + + ERR_FAIL_INDEX(p_track, tracks.size()); + Track *t = tracks[p_track]; + + switch (t->type) { + + case TYPE_TRANSFORM: { + + TransformTrack *tt = static_cast<TransformTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); + TKey<TransformKey> key = tt->transforms[p_key_idx]; + key.time = p_time; + tt->transforms.remove(p_key_idx); + _insert(p_time, tt->transforms, key); + return; + } + case TYPE_VALUE: { + + ValueTrack *vt = static_cast<ValueTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, vt->values.size()); + TKey<Variant> key = vt->values[p_key_idx]; + key.time = p_time; + vt->values.remove(p_key_idx); + _insert(p_time, vt->values, key); + return; + } + case TYPE_METHOD: { + + MethodTrack *mt = static_cast<MethodTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, mt->methods.size()); + MethodKey key = mt->methods[p_key_idx]; + key.time = p_time; + mt->methods.remove(p_key_idx); + _insert(p_time, mt->methods, key); + return; + } + case TYPE_BEZIER: { + + BezierTrack *bt = static_cast<BezierTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, bt->values.size()); + TKey<BezierKey> key = bt->values[p_key_idx]; + key.time = p_time; + bt->values.remove(p_key_idx); + _insert(p_time, bt->values, key); + return; + } + case TYPE_AUDIO: { + + AudioTrack *at = static_cast<AudioTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, at->values.size()); + TKey<AudioKey> key = at->values[p_key_idx]; + key.time = p_time; + at->values.remove(p_key_idx); + _insert(p_time, at->values, key); + return; + } + case TYPE_ANIMATION: { + + AnimationTrack *at = static_cast<AnimationTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, at->values.size()); + TKey<StringName> key = at->values[p_key_idx]; + key.time = p_time; + at->values.remove(p_key_idx); + _insert(p_time, at->values, key); + return; + } + } + + ERR_FAIL(); +} + float Animation::track_get_key_transition(int p_track, int p_key_idx) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); @@ -1347,7 +1425,9 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p TransformTrack *tt = static_cast<TransformTrack *>(t); ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); + Dictionary d = p_value; + if (d.has("location")) tt->transforms.write[p_key_idx].value.loc = d["location"]; if (d.has("rotation")) @@ -1360,6 +1440,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p ValueTrack *vt = static_cast<ValueTrack *>(t); ERR_FAIL_INDEX(p_key_idx, vt->values.size()); + vt->values.write[p_key_idx].value = p_value; } break; @@ -1367,11 +1448,14 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p MethodTrack *mt = static_cast<MethodTrack *>(t); ERR_FAIL_INDEX(p_key_idx, mt->methods.size()); + Dictionary d = p_value; + if (d.has("method")) mt->methods.write[p_key_idx].method = d["method"]; if (d.has("args")) mt->methods.write[p_key_idx].params = d["args"]; + } break; case TYPE_BEZIER: { @@ -1391,6 +1475,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p case TYPE_AUDIO: { AudioTrack *at = static_cast<AudioTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, at->values.size()); Dictionary k = p_value; ERR_FAIL_COND(!k.has("start_offset")); @@ -1405,11 +1490,14 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p case TYPE_ANIMATION: { AnimationTrack *at = static_cast<AnimationTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, at->values.size()); at->values.write[p_key_idx].value = p_value; } break; } + + emit_changed(); } void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_transition) { @@ -1445,6 +1533,8 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra // they don't use transition } break; } + + emit_changed(); } template <class K> @@ -1458,7 +1548,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const { int high = len - 1; int middle = 0; -#if DEBUG_ENABLED +#ifdef DEBUG_ENABLED if (low > high) ERR_PRINT("low > high, this may be a bug"); #endif @@ -1469,7 +1559,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const { middle = (low + high) / 2; - if (Math::abs(p_time - keys[middle].time) < CMP_EPSILON) { //match + if (Math::is_equal_approx(p_time, keys[middle].time)) { //match return middle; } else if (p_time < keys[middle].time) high = middle - 1; //search low end of array @@ -1577,8 +1667,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Vector2 pb = p_post_b; return a.cubic_interpolate(b, pa, pb, p_c); - - } break; + } case Variant::RECT2: { Rect2 a = p_a; @@ -1589,8 +1678,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a return Rect2( a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c), a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c)); - - } break; + } case Variant::VECTOR3: { Vector3 a = p_a; @@ -1599,8 +1687,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Vector3 pb = p_post_b; return a.cubic_interpolate(b, pa, pb, p_c); - - } break; + } case Variant::QUAT: { Quat a = p_a; @@ -1609,8 +1696,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Quat pb = p_post_b; return a.cubic_slerp(b, pa, pb, p_c); - - } break; + } case Variant::AABB: { AABB a = p_a; @@ -1621,14 +1707,12 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a return AABB( a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c), a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c)); - } break; + } default: { return _interpolate(p_a, p_b, p_c); } } - - return Variant(); } float Animation::_cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const { @@ -1672,10 +1756,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol float delta = p_keys[next].time - p_keys[idx].time; float from = p_time - p_keys[idx].time; - if (Math::absf(delta) > CMP_EPSILON) - c = from / delta; - else + if (Math::is_zero_approx(delta)) c = 0; + else + c = from / delta; } else { @@ -1683,10 +1767,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol float delta = (length - p_keys[idx].time) + p_keys[next].time; float from = p_time - p_keys[idx].time; - if (Math::absf(delta) > CMP_EPSILON) - c = from / delta; - else + if (Math::is_zero_approx(delta)) c = 0; + else + c = from / delta; } } else { @@ -1699,10 +1783,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol float delta = endtime + p_keys[next].time; float from = endtime + p_time; - if (Math::absf(delta) > CMP_EPSILON) - c = from / delta; - else + if (Math::is_zero_approx(delta)) c = 0; + else + c = from / delta; } } else { // no loop @@ -1715,17 +1799,17 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol float delta = p_keys[next].time - p_keys[idx].time; float from = p_time - p_keys[idx].time; - if (Math::absf(delta) > CMP_EPSILON) - c = from / delta; - else + if (Math::is_zero_approx(delta)) c = 0; + else + c = from / delta; } else { next = idx; } - } else if (idx < 0) { + } else { // only allow extending first key to anim start if looping if (loop) @@ -1828,9 +1912,14 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const { void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) - to_time = length * 1.01; //include a little more if at the end + to_time = length * 1.001; //include a little more if at the end int to = _find(vt->values, to_time); + if (to >= 0 && from_time == to_time && vt->values[to].time == from_time) { + //find exact (0 delta), return if found + p_indices->push_back(to); + return; + } // can't really send the events == time, will be sent in the next frame. // if event>=len then it will probably never be requested by the anim player. @@ -1876,7 +1965,7 @@ void Animation::value_track_get_key_indices(int p_track, float p_time, float p_d if (from_time > to_time) { // handle loop by splitting - _value_track_get_key_indices_in_range(vt, length - from_time, length, p_indices); + _value_track_get_key_indices_in_range(vt, from_time, length, p_indices); _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices); return; } @@ -2546,16 +2635,6 @@ bool Animation::has_loop() const { return loop; } -void Animation::track_move_up(int p_track) { - - if (p_track >= 0 && p_track < (tracks.size() - 1)) { - - SWAP(tracks.write[p_track], tracks.write[p_track + 1]); - } - - emit_changed(); -} - void Animation::track_set_imported(int p_track, bool p_imported) { ERR_FAIL_INDEX(p_track, tracks.size()); @@ -2581,13 +2660,42 @@ bool Animation::track_is_enabled(int p_track) const { return tracks[p_track]->enabled; } +void Animation::track_move_up(int p_track) { + + if (p_track >= 0 && p_track < (tracks.size() - 1)) { + + SWAP(tracks.write[p_track], tracks.write[p_track + 1]); + } + + emit_changed(); + emit_signal(SceneStringNames::get_singleton()->tracks_changed); +} + void Animation::track_move_down(int p_track) { if (p_track > 0 && p_track < tracks.size()) { SWAP(tracks.write[p_track], tracks.write[p_track - 1]); } + + emit_changed(); + emit_signal(SceneStringNames::get_singleton()->tracks_changed); +} + +void Animation::track_move_to(int p_track, int p_to_index) { + + ERR_FAIL_INDEX(p_track, tracks.size()); + ERR_FAIL_INDEX(p_to_index, tracks.size() + 1); + if (p_track == p_to_index || p_track == p_to_index - 1) + return; + + Track *track = tracks.get(p_track); + tracks.remove(p_track); + // Take into account that the position of the tracks that come after the one removed will change. + tracks.insert(p_to_index > p_track ? p_to_index - 1 : p_to_index, track); + emit_changed(); + emit_signal(SceneStringNames::get_singleton()->tracks_changed); } void Animation::track_swap(int p_track, int p_with_track) { @@ -2597,7 +2705,9 @@ void Animation::track_swap(int p_track, int p_with_track) { if (p_track == p_with_track) return; SWAP(tracks.write[p_track], tracks.write[p_with_track]); + emit_changed(); + emit_signal(SceneStringNames::get_singleton()->tracks_changed); } void Animation::set_step(float p_step) { @@ -2622,6 +2732,7 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) { p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track)); p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track)); p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track)); + p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track)); for (int i = 0; i < track_get_key_count(p_track); i++) { p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i)); } @@ -2639,6 +2750,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_move_up", "idx"), &Animation::track_move_up); ClassDB::bind_method(D_METHOD("track_move_down", "idx"), &Animation::track_move_down); + ClassDB::bind_method(D_METHOD("track_move_to", "idx", "to_idx"), &Animation::track_move_to); ClassDB::bind_method(D_METHOD("track_swap", "idx", "with_idx"), &Animation::track_swap); ClassDB::bind_method(D_METHOD("track_set_imported", "idx", "imported"), &Animation::track_set_imported); @@ -2653,6 +2765,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "idx", "position"), &Animation::track_remove_key_at_position); ClassDB::bind_method(D_METHOD("track_set_key_value", "idx", "key", "value"), &Animation::track_set_key_value); ClassDB::bind_method(D_METHOD("track_set_key_transition", "idx", "key_idx", "transition"), &Animation::track_set_key_transition); + ClassDB::bind_method(D_METHOD("track_set_key_time", "idx", "key_idx", "time"), &Animation::track_set_key_time); ClassDB::bind_method(D_METHOD("track_get_key_transition", "idx", "key_idx"), &Animation::track_get_key_transition); ClassDB::bind_method(D_METHOD("track_get_key_count", "idx"), &Animation::track_get_key_count); @@ -2716,6 +2829,8 @@ void Animation::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step"); + ADD_SIGNAL(MethodInfo("tracks_changed")); + BIND_ENUM_CONSTANT(TYPE_VALUE); BIND_ENUM_CONSTANT(TYPE_TRANSFORM); BIND_ENUM_CONSTANT(TYPE_METHOD); @@ -2740,6 +2855,8 @@ void Animation::clear() { tracks.clear(); loop = false; length = 1; + emit_changed(); + emit_signal(SceneStringNames::get_singleton()->tracks_changed); } bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err, float p_alowed_angular_err, float p_max_optimizable_angle, const Vector3 &p_norm) { @@ -2753,9 +2870,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons const Vector3 &v1 = t1.value.loc; const Vector3 &v2 = t2.value.loc; - if (v0.distance_to(v2) < CMP_EPSILON) { + if (v0 == v2) { //0 and 2 are close, let's see if 1 is close - if (v0.distance_to(v1) > CMP_EPSILON) { + if (v0 != v1) { //not close, not optimizable return false; } @@ -2792,9 +2909,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons //localize both to rotation from q0 - if ((q0 - q2).length() < CMP_EPSILON) { + if (Math::is_zero_approx((q0 - q2).length())) { - if ((q0 - q1).length() > CMP_EPSILON) + if (!Math::is_zero_approx((q0 - q1).length())) return false; } else { @@ -2842,9 +2959,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons const Vector3 &v1 = t1.value.scale; const Vector3 &v2 = t2.value.scale; - if (v0.distance_to(v2) < CMP_EPSILON) { + if (v0 == v2) { //0 and 2 are close, let's see if 1 is close - if (v0.distance_to(v1) > CMP_EPSILON) { + if (v0 != v1) { //not close, not optimizable return false; } @@ -2905,7 +3022,6 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons //this could be done as a second pass and would be //able to optimize more erase = false; - } else { } } } diff --git a/scene/resources/animation.h b/scene/resources/animation.h index b66ae184e9..d59dfab2c8 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -32,9 +32,7 @@ #define ANIMATION_H #include "core/resource.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class Animation : public Resource { GDCLASS(Animation, Resource); @@ -93,7 +91,6 @@ private: template <class T> struct TKey : public Key { - float time; T value; }; @@ -294,6 +291,7 @@ public: void track_move_up(int p_track); void track_move_down(int p_track); + void track_move_to(int p_track, int p_to_index); void track_swap(int p_track, int p_with_track); void track_set_imported(int p_track, bool p_imported); @@ -305,6 +303,7 @@ public: void track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition = 1); void track_set_key_transition(int p_track, int p_key_idx, float p_transition); void track_set_key_value(int p_track, int p_key_idx, const Variant &p_value); + void track_set_key_time(int p_track, int p_key_idx, float p_time); int track_find_key(int p_track, float p_time, bool p_exact = false) const; void track_remove_key(int p_track, int p_idx); void track_remove_key_at_position(int p_track, float p_pos); @@ -313,7 +312,7 @@ public: float track_get_key_time(int p_track, int p_key_idx) const; float track_get_key_transition(int p_track, int p_key_idx) const; - int transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3()); + int transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3()); Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const; void track_set_interpolation_type(int p_track, InterpolationType p_interp); InterpolationType track_get_interpolation_type(int p_track) const; diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index a89cf108bc..5b61654c5d 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -515,10 +515,10 @@ PoolVector<uint8_t> AudioStreamSample::get_data() const { return pv; } -void AudioStreamSample::save_to_wav(String p_path) { +Error AudioStreamSample::save_to_wav(const String &p_path) { if (format == AudioStreamSample::FORMAT_IMA_ADPCM) { WARN_PRINTS("Saving IMA_ADPC samples are not supported yet"); - return; + return ERR_UNAVAILABLE; } int sub_chunk_2_size = data_bytes; //Subchunk2Size = Size of data in bytes @@ -544,8 +544,9 @@ void AudioStreamSample::save_to_wav(String p_path) { file_path += ".wav"; } - Error err; - FileAccess *file = FileAccess::open(file_path, FileAccess::WRITE, &err); //Overrides existing file if present + FileAccessRef file = FileAccess::open(file_path, FileAccess::WRITE); //Overrides existing file if present + + ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE); // Create WAV Header file->store_string("RIFF"); //ChunkID @@ -563,7 +564,8 @@ void AudioStreamSample::save_to_wav(String p_path) { file->store_32(sub_chunk_2_size); //Subchunk2Size // Add data - PoolVector<uint8_t>::Read read_data = get_data().read(); + PoolVector<uint8_t> data = get_data(); + PoolVector<uint8_t>::Read read_data = data.read(); switch (format) { case AudioStreamSample::FORMAT_8_BITS: for (unsigned int i = 0; i < data_bytes; i++) { @@ -583,6 +585,8 @@ void AudioStreamSample::save_to_wav(String p_path) { } file->close(); + + return OK; } Ref<AudioStreamPlayback> AudioStreamSample::instance_playback() { diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index bd701ddd12..bb25b60835 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -37,7 +37,7 @@ class AudioStreamSample; class AudioStreamPlaybackSample : public AudioStreamPlayback { - GDCLASS(AudioStreamPlaybackSample, AudioStreamPlayback) + GDCLASS(AudioStreamPlaybackSample, AudioStreamPlayback); enum { MIX_FRAC_BITS = 13, MIX_FRAC_LEN = (1 << MIX_FRAC_BITS), @@ -81,7 +81,7 @@ public: }; class AudioStreamSample : public AudioStream { - GDCLASS(AudioStreamSample, AudioStream) + GDCLASS(AudioStreamSample, AudioStream); RES_BASE_EXTENSION("sample") public: @@ -141,7 +141,7 @@ public: void set_data(const PoolVector<uint8_t> &p_data); PoolVector<uint8_t> get_data() const; - void save_to_wav(String p_path); + Error save_to_wav(const String &p_path); virtual Ref<AudioStreamPlayback> instance_playback(); virtual String get_stream_name() const; diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_map.cpp index 0e2152f244..e4a64a1de1 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_map.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* bit_mask.cpp */ +/* bit_map.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "bit_mask.h" +#include "bit_map.h" #include "core/io/image_loader.h" @@ -96,7 +96,7 @@ int BitMap::get_true_bit_count() const { const uint8_t *d = bitmask.ptr(); int c = 0; - //fast, almot branchless version + //fast, almost branchless version for (int i = 0; i < ds; i++) { @@ -106,6 +106,7 @@ int BitMap::get_true_bit_count() const { c += (d[i] & (1 << 4)) >> 4; c += (d[i] & (1 << 3)) >> 3; c += (d[i] & (1 << 2)) >> 2; + c += (d[i] & (1 << 1)) >> 1; c += d[i] & 1; } @@ -332,7 +333,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) prevx = stepx; prevy = stepy; - ERR_FAIL_COND_V(count > width * height, _points); + ERR_FAIL_COND_V((int)count > width * height, _points); } while (curx != startx || cury != starty); return _points; } @@ -594,6 +595,62 @@ Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) con return result_array; } +void BitMap::resize(const Size2 &p_new_size) { + + Ref<BitMap> new_bitmap; + new_bitmap.instance(); + new_bitmap->create(p_new_size); + int lw = MIN(width, p_new_size.width); + int lh = MIN(height, p_new_size.height); + for (int x = 0; x < lw; x++) { + for (int y = 0; y < lh; y++) { + new_bitmap->set_bit(Vector2(x, y), get_bit(Vector2(x, y))); + } + } + + width = new_bitmap->width; + height = new_bitmap->height; + bitmask = new_bitmap->bitmask; +} + +Ref<Image> BitMap::convert_to_image() const { + + Ref<Image> image; + image.instance(); + image->create(width, height, false, Image::FORMAT_L8); + image->lock(); + for (int i = 0; i < width; i++) { + for (int j = 0; j < height; j++) { + image->set_pixel(i, j, get_bit(Point2(i, j)) ? Color(1, 1, 1) : Color(0, 0, 0)); + } + } + + image->unlock(); + + return image; +} +void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) { + + int x = p_pos.x; + int y = p_pos.y; + int w = p_bitmap->get_size().width; + int h = p_bitmap->get_size().height; + + for (int i = 0; i < w; i++) { + for (int j = 0; j < h; j++) { + int px = x + i; + int py = y + j; + if (px < 0 || px >= width) + continue; + if (py < 0 || py >= height) + continue; + if (p_bitmap->get_bit(Vector2(i, j))) { + set_bit(Vector2(x, y), true); + } + } + } +} + void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create); diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_map.h index 4575064260..daf24affb1 100644 --- a/scene/resources/bit_mask.h +++ b/scene/resources/bit_map.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* bit_mask.h */ +/* bit_map.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef BIT_MASK_H -#define BIT_MASK_H +#ifndef BIT_MAP_H +#define BIT_MAP_H #include "core/image.h" #include "core/io/resource_loader.h" @@ -64,12 +64,16 @@ public: int get_true_bit_count() const; Size2 get_size() const; + void resize(const Size2 &p_new_size); void grow_mask(int p_pixels, const Rect2 &p_rect); + void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap); + Ref<Image> convert_to_image() const; + Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const; BitMap(); }; -#endif // BIT_MASK_H +#endif // BIT_MAP_H diff --git a/scene/resources/bounds.cpp b/scene/resources/bounds.cpp deleted file mode 100644 index e6fa5b818d..0000000000 --- a/scene/resources/bounds.cpp +++ /dev/null @@ -1,52 +0,0 @@ -/*************************************************************************/ -/* bounds.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "bounds.h" - -void Bounds::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_bsp_tree", "bsp_tree"), &Bounds::set_bsp_tree); - ClassDB::bind_method(D_METHOD("get_bsp_tree"), &Bounds::get_bsp_tree); - - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bsp_tree"), "set_bsp_tree", "get_bsp_tree"); -} - -void Bounds::set_bsp_tree(const BSP_Tree &p_bsp_tree) { - - bsp_tree = p_bsp_tree; -} - -BSP_Tree Bounds::get_bsp_tree() const { - - return bsp_tree; -} - -Bounds::Bounds() { -} diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index d93754076c..d819e9f776 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -51,6 +51,7 @@ Vector<Vector3> BoxShape::_gen_debug_mesh_lines() { void BoxShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(), extents); + Shape::_update_shape(); } void BoxShape::set_extents(const Vector3 &p_extents) { diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index 3f7bf1e0ec..669b261bfe 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -75,6 +75,7 @@ void CapsuleShape::_update_shape() { d["radius"] = radius; d["height"] = height; PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); + Shape::_update_shape(); } void CapsuleShape::set_radius(float p_radius) { diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index b192d088d8..b4cc38c8c0 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -65,6 +65,7 @@ Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() { } void ConcavePolygonShape::_update_shape() { + Shape::_update_shape(); } void ConcavePolygonShape::set_faces(const PoolVector<Vector3> &p_faces) { diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index 51dd91fff5..de853f0c30 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -104,4 +104,6 @@ void ConcavePolygonShape2D::_bind_methods() { ConcavePolygonShape2D::ConcavePolygonShape2D() : Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) { + PoolVector<Vector2> empty; + set_segments(empty); } diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index 98d3460ed2..499688a185 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -58,7 +58,7 @@ Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() { void ConvexPolygonShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(), points); - emit_changed(); + Shape::_update_shape(); } void ConvexPolygonShape::set_points(const PoolVector<Vector3> &p_points) { @@ -83,6 +83,4 @@ void ConvexPolygonShape::_bind_methods() { ConvexPolygonShape::ConvexPolygonShape() : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) { - - //set_points(Vector3(1,1,1)); } diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index f275405de2..d424fb2814 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -99,10 +99,4 @@ Rect2 ConvexPolygonShape2D::get_rect() const { ConvexPolygonShape2D::ConvexPolygonShape2D() : Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) { - - int pcount = 3; - for (int i = 0; i < pcount; i++) - points.push_back(Vector2(Math::sin(i * Math_PI * 2 / pcount), -Math::cos(i * Math_PI * 2 / pcount)) * 10); - - _update_shape(); } diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 464ca60d31..bb14cf3ab1 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -51,6 +51,7 @@ Curve::Curve() { _baked_cache_dirty = false; _min_value = 0; _max_value = 1; + _minmax_set_once = 0b00; } int Curve::add_point(Vector2 p_pos, real_t left_tangent, real_t right_tangent, TangentMode left_mode, TangentMode right_mode) { @@ -268,7 +269,7 @@ void Curve::update_auto_tangents(int i) { } if (i + 1 < _points.size()) { - if (p.right_mode == TANGENT_LINEAR && i + 1 < _points.size()) { + if (p.right_mode == TANGENT_LINEAR) { Vector2 v = (_points[i + 1].pos - p.pos).normalized(); p.right_tangent = v.y / v.x; } @@ -282,20 +283,24 @@ void Curve::update_auto_tangents(int i) { #define MIN_Y_RANGE 0.01 void Curve::set_min_value(float p_min) { - if (p_min > _max_value - MIN_Y_RANGE) + if (_minmax_set_once & 0b11 && p_min > _max_value - MIN_Y_RANGE) { _min_value = _max_value - MIN_Y_RANGE; - else + } else { + _minmax_set_once |= 0b10; // first bit is "min set" _min_value = p_min; + } // Note: min and max are indicative values, // it's still possible that existing points are out of range at this point. emit_signal(SIGNAL_RANGE_CHANGED); } void Curve::set_max_value(float p_max) { - if (p_max < _min_value + MIN_Y_RANGE) + if (_minmax_set_once & 0b11 && p_max < _min_value + MIN_Y_RANGE) { _max_value = _min_value + MIN_Y_RANGE; - else + } else { + _minmax_set_once |= 0b01; // second bit is "max set" _max_value = p_max; + } emit_signal(SIGNAL_RANGE_CHANGED); } @@ -760,10 +765,7 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const { //validate// int pc = baked_point_cache.size(); - if (pc == 0) { - ERR_EXPLAIN("No points in Curve2D."); - ERR_FAIL_V(Vector2()); - } + ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D."); if (pc == 1) return baked_point_cache.get(0); @@ -782,7 +784,8 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const { if (idx >= bpc - 1) { return r[bpc - 1]; } else if (idx == bpc - 2) { - frac /= Math::fmod(baked_max_ofs, bake_interval); + if (frac > 0) + frac /= Math::fmod(baked_max_ofs, bake_interval); } else { frac /= bake_interval; } @@ -825,10 +828,7 @@ Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const { //validate// int pc = baked_point_cache.size(); - if (pc == 0) { - ERR_EXPLAIN("No points in Curve2D."); - ERR_FAIL_V(Vector2()); - } + ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D."); if (pc == 1) return baked_point_cache.get(0); @@ -864,10 +864,7 @@ float Curve2D::get_closest_offset(const Vector2 &p_to_point) const { //validate// int pc = baked_point_cache.size(); - if (pc == 0) { - ERR_EXPLAIN("No points in Curve2D."); - ERR_FAIL_V(0.0f); - } + ERR_FAIL_COND_V_MSG(pc == 0, 0.0f, "No points in Curve2D."); if (pc == 1) return 0.0f; @@ -1330,10 +1327,7 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const { //validate// int pc = baked_point_cache.size(); - if (pc == 0) { - ERR_EXPLAIN("No points in Curve3D."); - ERR_FAIL_V(Vector3()); - } + ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D."); if (pc == 1) return baked_point_cache.get(0); @@ -1352,7 +1346,8 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const { if (idx >= bpc - 1) { return r[bpc - 1]; } else if (idx == bpc - 2) { - frac /= Math::fmod(baked_max_ofs, bake_interval); + if (frac > 0) + frac /= Math::fmod(baked_max_ofs, bake_interval); } else { frac /= bake_interval; } @@ -1374,10 +1369,7 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const { //validate// int pc = baked_tilt_cache.size(); - if (pc == 0) { - ERR_EXPLAIN("No tilts in Curve3D."); - ERR_FAIL_V(0); - } + ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D."); if (pc == 1) return baked_tilt_cache.get(0); @@ -1396,7 +1388,8 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const { if (idx >= bpc - 1) { return r[bpc - 1]; } else if (idx == bpc - 2) { - frac /= Math::fmod(baked_max_ofs, bake_interval); + if (frac > 0) + frac /= Math::fmod(baked_max_ofs, bake_interval); } else { frac /= bake_interval; } @@ -1412,10 +1405,7 @@ Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt) //validate// // curve may not have baked up vectors int count = baked_up_vector_cache.size(); - if (count == 0) { - ERR_EXPLAIN("No up vectors in Curve3D."); - ERR_FAIL_V(Vector3(0, 1, 0)); - } + ERR_FAIL_COND_V_MSG(count == 0, Vector3(0, 1, 0), "No up vectors in Curve3D."); if (count == 1) return baked_up_vector_cache.get(0); @@ -1483,10 +1473,7 @@ Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const { //validate// int pc = baked_point_cache.size(); - if (pc == 0) { - ERR_EXPLAIN("No points in Curve3D."); - ERR_FAIL_V(Vector3()); - } + ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D."); if (pc == 1) return baked_point_cache.get(0); @@ -1522,10 +1509,7 @@ float Curve3D::get_closest_offset(const Vector3 &p_to_point) const { //validate// int pc = baked_point_cache.size(); - if (pc == 0) { - ERR_EXPLAIN("No points in Curve3D."); - ERR_FAIL_V(0.0f); - } + ERR_FAIL_COND_V_MSG(pc == 0, 0.0f, "No points in Curve3D."); if (pc == 1) return 0.0f; diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 911a440567..b677097e86 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -35,7 +35,8 @@ // y(x) curve class Curve : public Resource { - GDCLASS(Curve, Resource) + GDCLASS(Curve, Resource); + public: static const int MIN_X = 0.f; static const int MAX_X = 1.f; @@ -142,6 +143,7 @@ private: int _bake_resolution; float _min_value; float _max_value; + int _minmax_set_once; // Encodes whether min and max have been set a first time, first bit for min and second for max. }; VARIANT_ENUM_CAST(Curve::TangentMode) diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp index 4fd829b349..f60f7ab376 100644 --- a/scene/resources/cylinder_shape.cpp +++ b/scene/resources/cylinder_shape.cpp @@ -68,6 +68,7 @@ void CylinderShape::_update_shape() { d["radius"] = radius; d["height"] = height; PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); + Shape::_update_shape(); } void CylinderShape::set_radius(float p_radius) { diff --git a/scene/resources/default_theme/background.png b/scene/resources/default_theme/background.png Binary files differdeleted file mode 100644 index 6c5f43e3ce..0000000000 --- a/scene/resources/default_theme/background.png +++ /dev/null diff --git a/scene/resources/default_theme/base_green.png b/scene/resources/default_theme/base_green.png Binary files differdeleted file mode 100644 index 03a5b313d7..0000000000 --- a/scene/resources/default_theme/base_green.png +++ /dev/null diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 7ed51a2f8f..1a5f57ce48 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -177,13 +177,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Font Colors - Color control_font_color = Color::html("e0e0e0"); - Color control_font_color_lower = Color::html("a0a0a0"); - Color control_font_color_low = Color::html("b0b0b0"); - Color control_font_color_hover = Color::html("f0f0f0"); + Color control_font_color = Color(0.88, 0.88, 0.88); + Color control_font_color_lower = Color(0.63, 0.63, 0.63); + Color control_font_color_low = Color(0.69, 0.69, 0.69); + Color control_font_color_hover = Color(0.94, 0.94, 0.94); Color control_font_color_disabled = Color(0.9, 0.9, 0.9, 0.2); - Color control_font_color_pressed = Color::html("ffffff"); - Color font_color_selection = Color::html("7d7d7d"); + Color control_font_color_pressed = Color(1, 1, 1); + Color font_color_selection = Color(0.49, 0.49, 0.49); // Panel @@ -359,7 +359,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "CheckButton", focus); theme->set_icon("on", "CheckButton", make_icon(toggle_on_png)); + theme->set_icon("on_disabled", "CheckButton", make_icon(toggle_on_disabled_png)); theme->set_icon("off", "CheckButton", make_icon(toggle_off_png)); + theme->set_icon("off_disabled", "CheckButton", make_icon(toggle_off_disabled_png)); theme->set_font("font", "CheckButton", default_font); @@ -396,6 +398,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "LineEdit", control_font_color); theme->set_color("font_color_selected", "LineEdit", Color(0, 0, 0)); + theme->set_color("font_color_uneditable", "LineEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); theme->set_color("cursor_color", "LineEdit", control_font_color_hover); theme->set_color("selection_color", "LineEdit", font_color_selection); theme->set_color("clear_button_color", "LineEdit", control_font_color); @@ -423,31 +426,37 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); theme->set_icon("tab", "TextEdit", make_icon(tab_png)); + theme->set_icon("space", "TextEdit", make_icon(space_png)); + theme->set_icon("folded", "TextEdit", make_icon(arrow_right_png)); + theme->set_icon("fold", "TextEdit", make_icon(arrow_down_png)); theme->set_font("font", "TextEdit", default_font); - theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0)); - theme->set_color("completion_background_color", "TextEdit", Color::html("2C2A32")); - theme->set_color("completion_selected_color", "TextEdit", Color::html("434244")); - theme->set_color("completion_existing_color", "TextEdit", Color::html("21dfdfdf")); + theme->set_color("background_color", "TextEdit", Color(0, 0, 0)); + theme->set_color("completion_background_color", "TextEdit", Color(0.17, 0.16, 0.2)); + theme->set_color("completion_selected_color", "TextEdit", Color(0.26, 0.26, 0.27)); + theme->set_color("completion_existing_color", "TextEdit", Color(0.87, 0.87, 0.87, 0.13)); theme->set_color("completion_scroll_color", "TextEdit", control_font_color_pressed); - theme->set_color("completion_font_color", "TextEdit", Color::html("aaaaaa")); + theme->set_color("completion_font_color", "TextEdit", Color(0.67, 0.67, 0.67)); theme->set_color("font_color", "TextEdit", control_font_color); theme->set_color("font_color_selected", "TextEdit", Color(0, 0, 0)); + theme->set_color("font_color_readonly", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); theme->set_color("selection_color", "TextEdit", font_color_selection); theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4)); + theme->set_color("bookmark_color", "TextEdit", Color(0.08, 0.49, 0.98)); theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2)); + theme->set_color("executing_line_color", "TextEdit", Color(0.2, 0.8, 0.2, 0.4)); theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); theme->set_color("caret_color", "TextEdit", control_font_color); - theme->set_color("caret_background_color", "TextEdit", Color::html("000000")); + theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0)); theme->set_color("symbol_color", "TextEdit", control_font_color_hover); theme->set_color("brace_mismatch_color", "TextEdit", Color(1, 0.2, 0.2)); - theme->set_color("line_number_color", "TextEdit", Color::html("66aaaaaa")); - theme->set_color("safe_line_number_color", "TextEdit", Color::html("99aac8aa")); - theme->set_color("function_color", "TextEdit", Color::html("66a2ce")); - theme->set_color("member_variable_color", "TextEdit", Color::html("e64e59")); - theme->set_color("number_color", "TextEdit", Color::html("EB9532")); + theme->set_color("line_number_color", "TextEdit", Color(0.67, 0.67, 0.67, 0.4)); + theme->set_color("safe_line_number_color", "TextEdit", Color(0.67, 0.78, 0.67, 0.6)); + theme->set_color("function_color", "TextEdit", Color(0.4, 0.64, 0.81)); + theme->set_color("member_variable_color", "TextEdit", Color(0.9, 0.31, 0.35)); + theme->set_color("number_color", "TextEdit", Color(0.92, 0.58, 0.2)); theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15)); theme->set_constant("completion_lines", "TextEdit", 7); @@ -534,8 +543,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // File Dialog - theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png)); theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png)); + theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png)); + theme->set_icon("toggle_hidden", "FileDialog", make_icon(icon_visibility_png)); // Popup @@ -575,14 +585,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // GraphNode - Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png, 6, 24, 6, 5, 16, 24, 16, 5); - Ref<StyleBoxTexture> graphsbcomment = make_stylebox(graph_node_comment_png, 6, 24, 6, 5, 16, 24, 16, 5); - Ref<StyleBoxTexture> graphsbcommentselected = make_stylebox(graph_node_comment_focus_png, 6, 24, 6, 5, 16, 24, 16, 5); - Ref<StyleBoxTexture> graphsbselected = make_stylebox(graph_node_selected_png, 6, 24, 6, 5, 16, 24, 16, 5); + Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png, 6, 24, 6, 5, 16, 24, 16, 6); + Ref<StyleBoxTexture> graphsbcomment = make_stylebox(graph_node_comment_png, 6, 24, 6, 5, 16, 24, 16, 6); + Ref<StyleBoxTexture> graphsbcommentselected = make_stylebox(graph_node_comment_focus_png, 6, 24, 6, 5, 16, 24, 16, 6); + Ref<StyleBoxTexture> graphsbselected = make_stylebox(graph_node_selected_png, 6, 24, 6, 5, 16, 24, 16, 6); Ref<StyleBoxTexture> graphsbdefault = make_stylebox(graph_node_default_png, 4, 4, 4, 4, 6, 4, 4, 4); Ref<StyleBoxTexture> graphsbdeffocus = make_stylebox(graph_node_default_focus_png, 4, 4, 4, 4, 6, 4, 4, 4); - Ref<StyleBoxTexture> graph_bpoint = make_stylebox(graph_node_breakpoint_png, 6, 24, 6, 5, 16, 24, 16, 5); - Ref<StyleBoxTexture> graph_position = make_stylebox(graph_node_position_png, 6, 24, 6, 5, 16, 24, 16, 5); + Ref<StyleBoxTexture> graph_bpoint = make_stylebox(graph_node_breakpoint_png, 6, 24, 6, 5, 16, 24, 16, 6); + Ref<StyleBoxTexture> graph_position = make_stylebox(graph_node_position_png, 6, 24, 6, 5, 16, 24, 16, 6); //graphsb->set_expand_margin_size(MARGIN_LEFT,10); //graphsb->set_expand_margin_size(MARGIN_RIGHT,10); @@ -641,7 +651,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("cursor_color", "Tree", Color(0, 0, 0)); theme->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1)); theme->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2)); - theme->set_color("relationship_line_color", "Tree", Color::html("464646")); + theme->set_color("relationship_line_color", "Tree", Color(0.27, 0.27, 0.27)); theme->set_color("custom_button_font_highlight", "Tree", control_font_color_hover); theme->set_constant("hseparation", "Tree", 4 * scale); @@ -682,6 +692,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("tab_fg", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2)); theme->set_stylebox("tab_bg", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); + theme->set_stylebox("tab_disabled", "TabContainer", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); theme->set_stylebox("panel", "TabContainer", tc_sb); theme->set_icon("increment", "TabContainer", make_icon(scroll_button_right_png)); @@ -707,6 +718,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("tab_fg", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2)); theme->set_stylebox("tab_bg", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3)); + theme->set_stylebox("tab_disabled", "Tabs", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); theme->set_stylebox("panel", "Tabs", tc_sb); theme->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4)); theme->set_stylebox("button", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4)); @@ -748,6 +760,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // FileDialog theme->set_icon("folder", "FileDialog", make_icon(icon_folder_png)); + theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1)); theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7)); // colorPicker @@ -793,7 +806,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("bold_italics_font", "RichTextLabel", default_font); theme->set_font("mono_font", "RichTextLabel", default_font); - theme->set_color("default_color", "RichTextLabel", control_font_color); + theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1)); theme->set_color("font_color_selected", "RichTextLabel", font_color_selection); theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8)); @@ -828,14 +841,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("autohide", "HSplitContainer", 1 * scale); theme->set_constant("autohide", "VSplitContainer", 1 * scale); - // ReferenceRect - - Ref<StyleBoxTexture> ttnc = make_stylebox(full_panel_bg_png, 8, 8, 8, 8); - ttnc->set_draw_center(false); - - theme->set_stylebox("panelnc", "Panel", ttnc); - theme->set_stylebox("panelf", "Panel", tc_sb); - Ref<StyleBoxTexture> sb_pc = make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 7, 7, 7, 7); theme->set_stylebox("panel", "PanelContainer", sb_pc); @@ -850,8 +855,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("bezier_len_pos", "GraphEdit", 80 * scale); theme->set_constant("bezier_len_neg", "GraphEdit", 160 * scale); - theme->set_icon("logo", "Icons", make_icon(logo_png)); - // Visual Node Ports theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 48 * scale); theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale); @@ -890,8 +893,9 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { void clear_default_theme() { - Theme::set_default(Ref<Theme>()); - Theme::set_default_icon(Ref<Texture>()); - Theme::set_default_style(Ref<StyleBox>()); - Theme::set_default_font(Ref<Font>()); + Theme::set_project_default(NULL); + Theme::set_default(NULL); + Theme::set_default_icon(NULL); + Theme::set_default_style(NULL); + Theme::set_default_font(NULL); } diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index cbf0cc1b79..e7d80ffb3d 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -32,9 +32,6 @@ #define DEFAULT_THEME_H #include "scene/resources/theme.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture> &default_icon, Ref<StyleBox> &default_style, float p_scale); void make_default_theme(bool p_hidpi, Ref<Font> p_font); diff --git a/scene/resources/default_theme/dosfont.png b/scene/resources/default_theme/dosfont.png Binary files differdeleted file mode 100644 index e2739b94ea..0000000000 --- a/scene/resources/default_theme/dosfont.png +++ /dev/null diff --git a/scene/resources/default_theme/font_hidpi.inc b/scene/resources/default_theme/font_hidpi.inc index 2fc0f56c3f..4860149e6b 100644 --- a/scene/resources/default_theme/font_hidpi.inc +++ b/scene/resources/default_theme/font_hidpi.inc @@ -1,3 +1,4 @@ +/* clang-format off */ static const int _hidpi_font_height=25; static const int _hidpi_font_ascent=19; static const int _hidpi_font_charcount=191; @@ -25459,3 +25460,4 @@ static const unsigned char _hidpi_font_img_data[25255]={ 96, 130, }; +/* clang-format on */ diff --git a/scene/resources/default_theme/font_lodpi.inc b/scene/resources/default_theme/font_lodpi.inc index 8eae45a8a7..959e2c1d7b 100644 --- a/scene/resources/default_theme/font_lodpi.inc +++ b/scene/resources/default_theme/font_lodpi.inc @@ -1,3 +1,4 @@ +/* clang-format off */ static const int _lodpi_font_height=14; static const int _lodpi_font_ascent=11; static const int _lodpi_font_charcount=191; @@ -13113,3 +13114,4 @@ static const unsigned char _lodpi_font_img_data[12909]={ 96, 130, }; +/* clang-format on */ diff --git a/scene/resources/default_theme/frame_focus.png b/scene/resources/default_theme/frame_focus.png Binary files differdeleted file mode 100644 index 1b24ba47d8..0000000000 --- a/scene/resources/default_theme/frame_focus.png +++ /dev/null diff --git a/scene/resources/default_theme/full_panel_bg.png b/scene/resources/default_theme/full_panel_bg.png Binary files differdeleted file mode 100644 index 85f753cc13..0000000000 --- a/scene/resources/default_theme/full_panel_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_play.png b/scene/resources/default_theme/icon_play.png Binary files differdeleted file mode 100644 index b9ed6e6d5b..0000000000 --- a/scene/resources/default_theme/icon_play.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_stop.png b/scene/resources/default_theme/icon_stop.png Binary files differdeleted file mode 100644 index 0c1371ceb9..0000000000 --- a/scene/resources/default_theme/icon_stop.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_visibility.png b/scene/resources/default_theme/icon_visibility.png Binary files differnew file mode 100644 index 0000000000..6402571f3e --- /dev/null +++ b/scene/resources/default_theme/icon_visibility.png diff --git a/scene/resources/default_theme/line_edit_focus.png b/scene/resources/default_theme/line_edit_focus.png Binary files differdeleted file mode 100644 index 1d74b74068..0000000000 --- a/scene/resources/default_theme/line_edit_focus.png +++ /dev/null diff --git a/scene/resources/default_theme/logo.png b/scene/resources/default_theme/logo.png Binary files differdeleted file mode 100644 index d0ef9d8aa7..0000000000 --- a/scene/resources/default_theme/logo.png +++ /dev/null diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py index 73b1ae0b0b..cf0ccf1c3a 100755 --- a/scene/resources/default_theme/make_header.py +++ b/scene/resources/default_theme/make_header.py @@ -1,11 +1,14 @@ #!/usr/bin/env python -import os import glob -import string +import os enc = "utf-8" +# Change to the directory where the script is located, +# so that the script can be run from any location +os.chdir(os.path.dirname(os.path.realpath(__file__))) + # Generate include files f = open("theme_data.h", "wb") diff --git a/scene/resources/default_theme/option_button_focus.png b/scene/resources/default_theme/option_button_focus.png Binary files differdeleted file mode 100644 index 402670f9a2..0000000000 --- a/scene/resources/default_theme/option_button_focus.png +++ /dev/null diff --git a/scene/resources/default_theme/popup_checked.png b/scene/resources/default_theme/popup_checked.png Binary files differdeleted file mode 100644 index b7b05640e1..0000000000 --- a/scene/resources/default_theme/popup_checked.png +++ /dev/null diff --git a/scene/resources/default_theme/popup_hover.png b/scene/resources/default_theme/popup_hover.png Binary files differdeleted file mode 100644 index bdb6ae8bd0..0000000000 --- a/scene/resources/default_theme/popup_hover.png +++ /dev/null diff --git a/scene/resources/default_theme/popup_unchecked.png b/scene/resources/default_theme/popup_unchecked.png Binary files differdeleted file mode 100644 index ff922335c3..0000000000 --- a/scene/resources/default_theme/popup_unchecked.png +++ /dev/null diff --git a/scene/resources/default_theme/reference_border.png b/scene/resources/default_theme/reference_border.png Binary files differdeleted file mode 100644 index 6a680f393c..0000000000 --- a/scene/resources/default_theme/reference_border.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_down.png b/scene/resources/default_theme/scroll_button_down.png Binary files differdeleted file mode 100644 index 1df4ef5b6b..0000000000 --- a/scene/resources/default_theme/scroll_button_down.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_down_hl.png b/scene/resources/default_theme/scroll_button_down_hl.png Binary files differdeleted file mode 100644 index ba79087393..0000000000 --- a/scene/resources/default_theme/scroll_button_down_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_up.png b/scene/resources/default_theme/scroll_button_up.png Binary files differdeleted file mode 100644 index f425412f50..0000000000 --- a/scene/resources/default_theme/scroll_button_up.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_up_hl.png b/scene/resources/default_theme/scroll_button_up_hl.png Binary files differdeleted file mode 100644 index 615a236c52..0000000000 --- a/scene/resources/default_theme/scroll_button_up_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/space.png b/scene/resources/default_theme/space.png Binary files differnew file mode 100644 index 0000000000..7e458a6c45 --- /dev/null +++ b/scene/resources/default_theme/space.png diff --git a/scene/resources/default_theme/tab_disabled.png b/scene/resources/default_theme/tab_disabled.png Binary files differnew file mode 100644 index 0000000000..97157a58dd --- /dev/null +++ b/scene/resources/default_theme/tab_disabled.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 353e7eddbe..11904b7aff 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -10,14 +10,6 @@ static const unsigned char arrow_right_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char background_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x3, 0x0, 0x0, 0x0, 0x44, 0xa4, 0x8a, 0xc6, 0x0, 0x0, 0x1, 0xe, 0x50, 0x4c, 0x54, 0x45, 0x91, 0xc9, 0xab, 0x90, 0xc9, 0xab, 0x90, 0xc9, 0xaa, 0x90, 0xc8, 0xab, 0x91, 0xc9, 0xaa, 0x91, 0xc8, 0xab, 0x90, 0xc8, 0xaa, 0x8f, 0xc8, 0xab, 0x8f, 0xc9, 0xab, 0x8f, 0xc8, 0xaa, 0x90, 0xc7, 0xaa, 0x90, 0xc7, 0xab, 0x8f, 0xc7, 0xaa, 0x8f, 0xc7, 0xab, 0x8e, 0xc7, 0xab, 0x8e, 0xc6, 0xab, 0x8f, 0xc6, 0xab, 0x8e, 0xc6, 0xaa, 0x8f, 0xc6, 0xaa, 0x8e, 0xc7, 0xaa, 0x8e, 0xc5, 0xaa, 0x8e, 0xc5, 0xab, 0x8d, 0xc5, 0xaa, 0x8d, 0xc5, 0xab, 0x8d, 0xc6, 0xaa, 0x8d, 0xc6, 0xab, 0x8d, 0xc4, 0xaa, 0x8e, 0xc4, 0xab, 0x8d, 0xc4, 0xab, 0x8e, 0xc4, 0xaa, 0x8c, 0xc4, 0xaa, 0x8c, 0xc5, 0xaa, 0x8d, 0xc3, 0xab, 0x8d, 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0x68, 0x3, 0xd5, 0xc2, 0x69, 0xa4, 0x5b, 0x22, 0xbb, 0x35, 0xdc, 0x45, 0x72, 0x94, 0xba, 0x85, 0xee, 0x82, 0x54, 0x0, 0xcb, 0x45, 0xa4, 0x78, 0xa, 0xc0, 0x28, 0x1c, 0x91, 0x46, 0x50, 0xa3, 0x34, 0xcb, 0x63, 0xfa, 0xeb, 0xb8, 0xd8, 0x5e, 0x9e, 0xde, 0x2b, 0xa3, 0xda, 0x35, 0xd3, 0x62, 0xc4, 0x8e, 0xca, 0x39, 0xf0, 0xb1, 0x7a, 0xd6, 0x69, 0x5f, 0x5, 0xa1, 0xa4, 0xa3, 0x3a, 0xdf, 0x8, 0xd8, 0xcf, 0x62, 0xf7, 0x14, 0x4f, 0x5a, 0x87, 0xa5, 0xc1, 0x22, 0x51, 0xe2, 0xd5, 0x9a, 0xc1, 0x1c, 0x37, 0x5e, 0xd6, 0x7f, 0xed, 0xfb, 0x41, 0x5e, 0xb7, 0xf, 0x7c, 0xe3, 0xba, 0x7b, 0xd0, 0xa5, 0x3a, 0xb3, 0x8c, 0xd7, 0x2e, 0x4e, 0xd7, 0xba, 0xbb, 0xd7, 0xc6, 0xb, 0x8d, 0x17, 0x1f, 0xe3, 0x46, 0x9, 0x49, 0xa1, 0x8c, 0x13, 0x63, 0x4c, 0xa6, 0xfa, 0x2a, 0x8c, 0x38, 0x88, 0x6a, 0xc9, 0x32, 0x4c, 0x1b, 0xa3, 0x44, 0x43, 0xd9, 0x55, 0xdb, 0xce, 0xc1, 0xe9, 0x92, 0x2f, 0x4a, 0x25, 0x59, 0x36, 0x52, 0x52, 0x41, 0xc4, 0x16, 0x2, 0x41, 0x32, 0x7a, 0x73, 0x4b, 0x21, 0xb, 0x8, 0x57, 0x89, 0xc2, 0x90, 0x65, 0xa8, 0xdc, 0x46, 0x56, 0x14, 0x15, 0x8e, 0xc1, 0x20, 0xd7, 0xcc, 0x40, 0x76, 0x42, 0x3a, 0x83, 0xf, 0x83, 0x46, 0xf5, 0x27, 0xa7, 0x80, 0x7e, 0xcf, 0xd2, 0x74, 0xd0, 0x78, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char base_green_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x1, 0x3, 0x0, 0x0, 0x0, 0x49, 0xb4, 0xe8, 0xb7, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x90, 0xc9, 0xab, 0xff, 0xff, 0xff, 0xc6, 0xd0, 0x9d, 0x30, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0xe4, 0x0, 0x0, 0x0, 0xa0, 0x0, 0x1, 0xf3, 0xdb, 0xea, 0x79, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char button_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xc7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xd0, 0x81, 0x66, 0x43, 0x31, 0x14, 0x87, 0xf1, 0xf, 0x5, 0x17, 0xb8, 0x28, 0x2e, 0x8, 0x71, 0xf3, 0x6, 0x19, 0xb6, 0xb9, 0xcb, 0xac, 0x95, 0xa4, 0xb7, 0xad, 0x6a, 0xd5, 0x68, 0x5f, 0xe4, 0x3e, 0x76, 0x1e, 0xe1, 0xbf, 0x21, 0xa6, 0xab, 0xf8, 0x1, 0x7c, 0x9c, 0x73, 0xe, 0xac, 0xe8, 0xe8, 0x19, 0x30, 0x58, 0xc6, 0xca, 0x62, 0x18, 0xe8, 0xe9, 0x58, 0x41, 0xc7, 0x1a, 0x87, 0x27, 0x10, 0x49, 0xe4, 0x5f, 0x89, 0x48, 0xc0, 0xe3, 0x58, 0xd3, 0x41, 0x8f, 0xb, 0xcb, 0xbd, 0x7c, 0xeb, 0xbf, 0x7b, 0x9, 0xb, 0x8e, 0x1e, 0x6, 0xfc, 0xad, 0x64, 0x6d, 0xb5, 0x79, 0xb0, 0x55, 0xd6, 0xad, 0xe0, 0x19, 0xc0, 0x10, 0xae, 0xda, 0x34, 0x5c, 0x45, 0xc0, 0x80, 0x25, 0x5e, 0xf4, 0xd5, 0x70, 0x11, 0x11, 0xb, 0x23, 0xe9, 0xac, 0xcf, 0x86, 0xb3, 0x48, 0x8c, 0x30, 0x92, 0x4f, 0xa, 0xd, 0x27, 0x91, 0x6b, 0x70, 0xd4, 0x47, 0xc3, 0xf1, 0x2f, 0x48, 0x7, 0x4d, 0xd, 0x87, 0x3a, 0xc2, 0x12, 0x67, 0xbd, 0x37, 0xcc, 0x75, 0x49, 0x43, 0xd8, 0xe9, 0xad, 0x61, 0x57, 0xcf, 0x1c, 0xf0, 0xfb, 0x32, 0xe9, 0xf5, 0xc9, 0xa4, 0x7d, 0x7d, 0x54, 0x8f, 0x7b, 0x59, 0xe6, 0x92, 0x14, 0x1f, 0x24, 0xcd, 0x3f, 0x7b, 0x6b, 0xa, 0xe, 0x6a, 0x82, 0x91, 0x45, 0x30, 0xba, 0x1, 0x4a, 0x51, 0xc4, 0x35, 0x1f, 0xe5, 0xa1, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -62,30 +54,18 @@ static const unsigned char color_picker_sample_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x14, 0x8, 0x0, 0x0, 0x0, 0x0, 0x47, 0x29, 0xbc, 0x83, 0x0, 0x0, 0x0, 0x3c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0xd5, 0x21, 0x11, 0x0, 0x30, 0xc, 0x4, 0xc1, 0xfa, 0x57, 0x53, 0x87, 0xed, 0x4, 0x45, 0xc4, 0xed, 0xa3, 0xc3, 0x4b, 0xfe, 0xbc, 0xd9, 0x9d, 0x35, 0x2b, 0xe, 0x0, 0x0, 0x0, 0x80, 0xed, 0x66, 0xc5, 0x1, 0x0, 0x0, 0x0, 0xe0, 0x6, 0x1, 0x0, 0x0, 0x90, 0x6, 0x70, 0x83, 0x0, 0x0, 0x0, 0x28, 0x3, 0x7c, 0x54, 0x93, 0xd6, 0xf1, 0xd1, 0x16, 0x8a, 0x17, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char dosfont_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x80, 0x1, 0x0, 0x0, 0x0, 0x0, 0xeb, 0x45, 0x5c, 0x66, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x2, 0x64, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xbc, 0xd4, 0x81, 0x86, 0x2c, 0x47, 0x14, 0xc6, 0xf1, 0xcf, 0x45, 0x81, 0x32, 0x2, 0x38, 0x58, 0x17, 0xe4, 0x1, 0xa, 0x44, 0x8b, 0x7a, 0x98, 0xb2, 0xe2, 0xb8, 0x28, 0x2c, 0x68, 0x8d, 0x63, 0x5c, 0xb0, 0xef, 0x90, 0xb7, 0xe9, 0x6c, 0x71, 0x40, 0x9, 0x20, 0xd0, 0x63, 0x2d, 0x98, 0x0, 0xc, 0x88, 0x60, 0x54, 0xa7, 0xaa, 0xba, 0xef, 0x66, 0x67, 0x5d, 0x10, 0x37, 0xf7, 0xf, 0xc3, 0x4f, 0x39, 0x53, 0x87, 0xd2, 0xf8, 0x5a, 0x84, 0x9b, 0xb8, 0x81, 0xc3, 0x6b, 0xc4, 0x90, 0x1, 0xce, 0xee, 0xe4, 0xe1, 0x39, 0x6a, 0x84, 0x23, 0xda, 0x80, 0xe1, 0x7f, 0x8c, 0x4f, 0xf1, 0x29, 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0x17, 0xdc, 0x61, 0xc0, 0xb, 0x99, 0x97, 0x61, 0x83, 0x0, 0x8b, 0x88, 0x40, 0x26, 0xd0, 0xbf, 0xf0, 0xb, 0x2, 0xb0, 0xc3, 0x34, 0x89, 0x97, 0x30, 0xc6, 0xe1, 0xc0, 0x74, 0x3e, 0xc9, 0x9, 0x36, 0x6a, 0xd4, 0x4b, 0x1e, 0xc9, 0x44, 0x5a, 0x59, 0x19, 0xc2, 0x73, 0x2e, 0x21, 0x33, 0x99, 0x89, 0x96, 0x6, 0xb9, 0xc2, 0xfc, 0x75, 0x88, 0x5f, 0x40, 0xb3, 0x76, 0xe0, 0xd, 0x46, 0x91, 0x51, 0x2e, 0x72, 0xf6, 0xe6, 0xec, 0x17, 0x16, 0xc1, 0x96, 0x5, 0x18, 0xad, 0xb0, 0x43, 0x7e, 0xf, 0x13, 0xe0, 0xd1, 0xba, 0xfc, 0xe7, 0x77, 0xd3, 0x3b, 0xd0, 0xc3, 0x78, 0xf3, 0xb9, 0x22, 0xa2, 0xd3, 0x7b, 0x40, 0x6d, 0x3c, 0xc9, 0x35, 0xa7, 0x94, 0xb4, 0xec, 0x90, 0x47, 0x75, 0x15, 0x58, 0xf3, 0x3, 0xe, 0x1d, 0x38, 0x34, 0xf0, 0x4a, 0xb5, 0xe, 0x61, 0xa8, 0xb0, 0x90, 0xba, 0x57, 0xb0, 0x2e, 0xf3, 0xe2, 0x35, 0xbc, 0x82, 0xfe, 0x94, 0xfd, 0xca, 0xaa, 0x3b, 0xc8, 0x45, 0xee, 0x46, 0xe2, 0x74, 0x2c, 0xf5, 0x62, 0x6f, 0xdf, 0x87, 0xc1, 0x9e, 0x7d, 0xf7, 0xfb, 0xcf, 0x18, 0xe4, 0xa0, 0xf4, 0xf, 0x22, 0x3c, 0x3d, 0xa, 0x46, 0x1, 0x0, 0x24, 0x3a, 0x65, 0x42, 0x42, 0xc7, 0x4f, 0x7c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char dropdown_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x4c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x60, 0xf8, 0xc0, 0xcc, 0x0, 0x2, 0x60, 0x16, 0x98, 0x78, 0x67, 0x8, 0x81, 0x6f, 0x4d, 0xde, 0x9a, 0x0, 0x5, 0xde, 0x3a, 0x3d, 0xfc, 0x8f, 0x80, 0xaf, 0xba, 0x18, 0xde, 0x29, 0x2, 0x19, 0xbf, 0x61, 0x2, 0x6f, 0x62, 0x18, 0x3e, 0xb0, 0xbd, 0x97, 0x4, 0x32, 0xff, 0x80, 0xb9, 0xb1, 0x20, 0x93, 0xc0, 0x42, 0x8, 0x2e, 0x54, 0xe8, 0x9d, 0xdc, 0x9b, 0x54, 0x10, 0xb, 0x21, 0xc4, 0x4, 0x63, 0x1, 0x0, 0x86, 0x1f, 0x3b, 0x1e, 0x92, 0x22, 0x3f, 0x40, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char error_icon_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x4, 0x0, 0x0, 0x0, 0xd9, 0x73, 0xb2, 0x7f, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x36, 0x18, 0x5, 0xa3, 0x60, 0x14, 0xfc, 0x87, 0x40, 0x38, 0xb, 0x21, 0x6, 0x6, 0x18, 0x62, 0x98, 0x6, 0xa0, 0xb1, 0xfe, 0xe3, 0x67, 0xd1, 0xc2, 0x0, 0x10, 0xc4, 0xc5, 0x82, 0x91, 0x43, 0xc0, 0xb, 0xb8, 0x15, 0x63, 0x78, 0x6, 0x5, 0x8c, 0x82, 0x51, 0x30, 0xa, 0x0, 0x35, 0xa3, 0x4c, 0xb4, 0x7c, 0x8a, 0x7, 0x6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe2, 0xb, 0xf, 0x0, 0x22, 0x18, 0xc, 0x35, 0xef, 0x18, 0x0, 0x0, 0x0, 0xe, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x18, 0x5, 0xa3, 0x0, 0x1, 0x0, 0x2, 0x10, 0x0, 0x1, 0x14, 0xc2, 0xc0, 0x92, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char focus_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x4, 0x3, 0x0, 0x0, 0x0, 0xa4, 0x5b, 0x41, 0xd4, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0xff, 0xff, 0xff, 0xb9, 0xa2, 0x9b, 0xc9, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xe, 0x39, 0x68, 0x7a, 0x7b, 0x3a, 0x74, 0x10, 0x8, 0x69, 0xf, 0x6, 0x75, 0x11, 0xb8, 0x16, 0x0, 0x1, 0x0, 0x0, 0x0, 0x38, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x10, 0x32, 0x9, 0xd, 0x75, 0x56, 0x64, 0x48, 0xef, 0x9c, 0x39, 0x73, 0x46, 0x19, 0xc3, 0x6a, 0x6, 0x20, 0xd8, 0xc5, 0x10, 0x3, 0xa2, 0x8e, 0x32, 0x44, 0x82, 0xa8, 0xa9, 0xd8, 0x29, 0xa8, 0x12, 0xb0, 0x6, 0x29, 0x86, 0xdc, 0x9d, 0x33, 0x67, 0xce, 0x2b, 0x63, 0x10, 0x3, 0x1b, 0x6, 0x0, 0xdf, 0xc6, 0x11, 0x6d, 0xb8, 0xf4, 0x9c, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char frame_focus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x4, 0x3, 0x0, 0x0, 0x0, 0xa4, 0x5b, 0x41, 0xd4, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0xff, 0xff, 0xff, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0xff, 0xff, 0xff, 0xcc, 0x40, 0x27, 0xb9, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xe, 0x39, 0x68, 0x7a, 0x7b, 0x3a, 0x74, 0x10, 0x8, 0x69, 0xf, 0x6, 0x75, 0x11, 0xb8, 0x16, 0x0, 0x1, 0x0, 0x0, 0x0, 0x38, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x10, 0x32, 0x9, 0xd, 0x75, 0x56, 0x64, 0x48, 0xef, 0x9c, 0x39, 0x73, 0x46, 0x19, 0xc3, 0x6a, 0x6, 0x20, 0xd8, 0xc5, 0x10, 0x3, 0xa2, 0x8e, 0x32, 0x44, 0x82, 0xa8, 0xa9, 0xd8, 0x29, 0xa8, 0x12, 0xb0, 0x6, 0x29, 0x86, 0xdc, 0x9d, 0x33, 0x67, 0xce, 0x2b, 0x63, 0x10, 0x3, 0x1b, 0x6, 0x0, 0xdf, 0xc6, 0x11, 0x6d, 0xb8, 0xf4, 0x9c, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char full_panel_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x4, 0x3, 0x0, 0x0, 0x0, 0x81, 0x54, 0x67, 0xc7, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0x26, 0x26, 0x28, 0x25, 0x25, 0x27, 0x24, 0x24, 0x26, 0x23, 0x23, 0x25, 0x22, 0x22, 0x24, 0x21, 0x21, 0x23, 0x1e, 0x1e, 0x20, 0x1d, 0x1d, 0x1f, 0x1c, 0x1c, 0x1e, 0x31, 0x30, 0x32, 0x50, 0x4e, 0x54, 0x4e, 0x4c, 0x50, 0x4c, 0x4a, 0x4e, 0x3d, 0x3b, 0x3f, 0x38, 0x36, 0x3a, 0xb3, 0xde, 0x6f, 0x4d, 0x0, 0x0, 0x0, 0x5a, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x60, 0x14, 0x52, 0x82, 0x3, 0x45, 0x1, 0x20, 0x5f, 0xd9, 0x35, 0xd, 0xe, 0x42, 0x8c, 0x4, 0x18, 0x98, 0xcc, 0x2a, 0x66, 0xc2, 0x41, 0x7b, 0xb2, 0x2, 0x83, 0x70, 0xd6, 0x9e, 0xbb, 0x70, 0x70, 0x7a, 0x99, 0x21, 0x83, 0x48, 0xf5, 0xfb, 0xff, 0x70, 0xf0, 0x6f, 0xbb, 0x23, 0x83, 0x6a, 0xcf, 0x7f, 0x24, 0x70, 0x22, 0x88, 0x41, 0x6d, 0x2e, 0xb2, 0xc0, 0xcd, 0x24, 0x8a, 0x5, 0x46, 0x5, 0x30, 0x2, 0x19, 0x23, 0x1a, 0x30, 0x22, 0xa, 0x23, 0x2a, 0x31, 0x22, 0x1b, 0x23, 0x39, 0x0, 0x0, 0x8c, 0xb1, 0x80, 0xd2, 0x41, 0x59, 0x8c, 0x74, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char graph_node_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x40, 0x8, 0x6, 0x0, 0x0, 0x0, 0x13, 0x7d, 0xf7, 0x96, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x8, 0x17, 0xd, 0x5, 0x12, 0xa1, 0x38, 0x83, 0x9b, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x2, 0x74, 0x49, 0x44, 0x41, 0x54, 0x58, 0xc3, 0xed, 0x97, 0x3d, 0x6f, 0xd3, 0x60, 0x10, 0xc7, 0x7f, 0x17, 0x9b, 0x26, 0x25, 0x22, 0xad, 0xa, 0x8, 0xf1, 0x52, 0x75, 0x0, 0x16, 0x24, 0x90, 0x2a, 0x96, 0x7c, 0x1, 0x6, 0xc4, 0xce, 0xc4, 0x17, 0x0, 0x31, 0xb0, 0x30, 0x0, 0x23, 0x82, 0x85, 0x5, 0x9, 0x4, 0x5f, 0x80, 0x89, 0x1d, 0x31, 0xf0, 0x5, 0x58, 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0x6b, 0x35, 0x67, 0x1f, 0x37, 0xea, 0xd3, 0x67, 0x3c, 0xcf, 0x2b, 0x15, 0xd7, 0x18, 0x63, 0x83, 0x70, 0xf0, 0xbe, 0xbf, 0xd1, 0xbb, 0xe, 0xbc, 0x5, 0xd6, 0x25, 0xb3, 0xc2, 0xb5, 0x80, 0x63, 0xc0, 0x21, 0xa0, 0x3e, 0x66, 0xf9, 0xe, 0x81, 0x9f, 0xc0, 0x37, 0xb7, 0x47, 0x1b, 0x29, 0x8, 0xea, 0x27, 0xfb, 0xe0, 0x98, 0x2a, 0xd4, 0x95, 0x1c, 0xed, 0x51, 0xf8, 0x51, 0xfb, 0xb, 0x1, 0xbe, 0x20, 0x9f, 0x90, 0x81, 0x17, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -178,10 +158,6 @@ static const unsigned char icon_parent_folder_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x68, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x33, 0xb8, 0x27, 0xfe, 0xe0, 0xfc, 0x83, 0x73, 0xf7, 0xc4, 0x71, 0x48, 0xdf, 0x11, 0x7b, 0x78, 0xe9, 0xc1, 0x3f, 0x20, 0xbc, 0xfe, 0x40, 0x12, 0x8f, 0x34, 0x4c, 0x9, 0xa6, 0xe1, 0x57, 0x80, 0x12, 0x17, 0x81, 0xf8, 0x2f, 0x58, 0xe1, 0x15, 0x34, 0x8b, 0x1e, 0x9c, 0x5, 0xa, 0x5e, 0xb8, 0x23, 0x6, 0x52, 0x70, 0x5b, 0x14, 0xac, 0xf0, 0xc, 0xaa, 0x82, 0x7d, 0xf, 0x8e, 0xde, 0x14, 0xf9, 0xcf, 0x8, 0x52, 0xc0, 0xc0, 0x70, 0x5b, 0xf4, 0xe1, 0xc9, 0x7, 0x47, 0xb1, 0xb8, 0x3, 0xaa, 0x0, 0xa, 0x48, 0x52, 0x80, 0xb0, 0xea, 0xc8, 0xc3, 0x83, 0xc, 0x83, 0xe, 0x0, 0x0, 0xb8, 0x27, 0x55, 0x4c, 0xbe, 0xc0, 0xd2, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char icon_play_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x41, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x1b, 0x78, 0x70, 0xf8, 0xc1, 0xb5, 0x7, 0xde, 0xf8, 0x14, 0xfc, 0x7, 0xc1, 0x87, 0x3b, 0x1e, 0x6a, 0xe1, 0x54, 0x0, 0x85, 0xbf, 0x1f, 0x4c, 0x79, 0x22, 0x8c, 0x5d, 0x1, 0x2, 0xbe, 0x7f, 0x58, 0x7e, 0x9b, 0x1d, 0x43, 0x1, 0x1a, 0x3c, 0x4c, 0x91, 0x82, 0x77, 0x8, 0x2b, 0x8, 0x3b, 0x12, 0xd3, 0x9b, 0x84, 0x3, 0x8a, 0xfe, 0x0, 0x0, 0xa4, 0x15, 0x70, 0xca, 0x48, 0x40, 0x6f, 0xa6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char icon_reload_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xb1, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x50, 0x35, 0xba, 0xc2, 0x40, 0x10, 0x7e, 0xcd, 0x33, 0x5c, 0xca, 0x1c, 0x21, 0x87, 0xc1, 0xa9, 0xd3, 0x23, 0x47, 0xca, 0x69, 0xb0, 0x6, 0x77, 0xdb, 0xfd, 0x17, 0x2f, 0x91, 0x3e, 0xee, 0xd2, 0xc1, 0x4e, 0xb5, 0xdf, 0xcc, 0xaf, 0x5f, 0x9f, 0x7c, 0xdb, 0x5f, 0xda, 0x44, 0x17, 0x2f, 0x75, 0xba, 0xa4, 0xb1, 0xfd, 0xf5, 0xad, 0x8f, 0x1c, 0x86, 0x90, 0x5c, 0x33, 0x38, 0x72, 0x1e, 0xb4, 0xbe, 0x66, 0x28, 0xad, 0xe2, 0xab, 0x38, 0xcd, 0x63, 0xa9, 0x9d, 0xb8, 0x58, 0x68, 0x53, 0x5b, 0x1f, 0x33, 0xd6, 0x9f, 0xa5, 0xc1, 0x20, 0x91, 0xba, 0x7d, 0x80, 0x1e, 0x24, 0x94, 0xdc, 0x92, 0xa4, 0x2, 0x9, 0x1d, 0xe7, 0xe0, 0x9, 0x69, 0x15, 0xf7, 0x58, 0x4e, 0x40, 0xc2, 0xc3, 0x58, 0x8a, 0xb6, 0x31, 0xd1, 0x39, 0xd8, 0x27, 0xed, 0x83, 0x5b, 0x14, 0x33, 0x7d, 0x3d, 0xbb, 0x45, 0x5d, 0x12, 0x55, 0x97, 0x4, 0xe3, 0xb5, 0xf4, 0x8c, 0x77, 0xd6, 0xa7, 0x2c, 0x3b, 0x78, 0x4c, 0x52, 0x81, 0xa, 0x8e, 0x3a, 0xa9, 0x6a, 0x6b, 0xc, 0xe6, 0x3f, 0xa1, 0x8d, 0x86, 0x16, 0xe5, 0x39, 0x78, 0xa2, 0x4d, 0xea, 0xe, 0xfa, 0xdd, 0xa7, 0x0, 0x90, 0x4f, 0x8b, 0xd0, 0xe1, 0x9e, 0x1b, 0xc2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -190,8 +166,8 @@ static const unsigned char icon_snap_grid_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xf3, 0xf3, 0xf3, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x85, 0x85, 0xff, 0x83, 0x83, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x80, 0x80, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0xff, 0xff, 0xa, 0xa5, 0x43, 0x1, 0x0, 0x0, 0x0, 0x10, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xff, 0x1d, 0xac, 0xf2, 0xaf, 0x27, 0xed, 0xff, 0xee, 0xb4, 0x1b, 0x1c, 0xb6, 0xaa, 0xf1, 0x50, 0xa6, 0xdd, 0x5f, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x2, 0x40, 0x23, 0xd3, 0x60, 0x0, 0x40, 0xc, 0x3, 0xaf, 0x76, 0x93, 0xfd, 0x97, 0x7d, 0x9b, 0x55, 0x70, 0x12, 0x62, 0xaf, 0x68, 0x0, 0xc4, 0xe9, 0x3c, 0x1, 0x67, 0xf7, 0x17, 0x20, 0x95, 0xd6, 0xc6, 0xee, 0x80, 0x74, 0xde, 0x7b, 0x1f, 0x24, 0xb0, 0x64, 0x29, 0x1f, 0x53, 0x2e, 0xbe, 0x6e, 0x80, 0xf6, 0x19, 0x90, 0x9e, 0x36, 0x8b, 0xf7, 0xc0, 0x5c, 0xdf, 0x0, 0x66, 0x60, 0xae, 0xf3, 0xb9, 0x1, 0xfb, 0xe9, 0x1, 0xa6, 0x26, 0x1, 0xcd, 0x30, 0x66, 0x63, 0x6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char icon_stop_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x2, 0x7c, 0x60, 0x26, 0x28, 0xf3, 0xf0, 0x3f, 0x76, 0x8, 0x94, 0xa2, 0x97, 0x82, 0x51, 0x5, 0x84, 0x23, 0x8b, 0x30, 0x0, 0x0, 0x66, 0x60, 0x11, 0xdc, 0x92, 0xb3, 0xb7, 0xe7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +static const unsigned char icon_visibility_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x3, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0xdb, 0xe1, 0x4f, 0xe0, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 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0x6c, 0x2b, 0x1b, 0x93, 0x4a, 0x17, 0xa0, 0x94, 0x2, 0xac, 0x64, 0x8, 0xa5, 0x12, 0x78, 0x48, 0x1, 0x56, 0x32, 0x8c, 0xa4, 0x7, 0x70, 0x93, 0x76, 0xc4, 0xd6, 0x6c, 0xc8, 0xa4, 0x2b, 0x30, 0xac, 0x54, 0x8c, 0x69, 0x4d, 0xad, 0xcc, 0x90, 0xd6, 0xba, 0x91, 0x49, 0xc3, 0x30, 0xb3, 0x6a, 0x22, 0x9c, 0xd5, 0x5b, 0xce, 0x2b, 0xa2, 0xe3, 0x9f, 0xf2, 0xba, 0xce, 0x8f, 0x3e, 0xbd, 0xfc, 0x1, 0xdb, 0xf3, 0x10, 0xc5, 0x78, 0x85, 0x14, 0x89, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_zoom_less_png[] = { @@ -218,14 +194,6 @@ static const unsigned char line_edit_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x94, 0xc8, 0x67, 0x6b, 0x60, 0xe6, 0x60, 0x64, 0x80, 0x80, 0xff, 0xc, 0x7f, 0x7f, 0xfc, 0x6a, 0x60, 0x94, 0xfb, 0xc0, 0xce, 0xcf, 0xc2, 0x80, 0x10, 0xfc, 0xc3, 0xf0, 0xf3, 0x23, 0xa3, 0xe2, 0x4f, 0xe, 0x36, 0x54, 0xc1, 0x1f, 0xbf, 0x18, 0x95, 0xbe, 0x73, 0x70, 0xb0, 0x30, 0xc0, 0x1, 0x48, 0xf0, 0x7, 0x85, 0x82, 0x58, 0x2d, 0xc2, 0xe6, 0xa4, 0x4f, 0x20, 0xc7, 0x37, 0x32, 0xb3, 0x23, 0x39, 0xfe, 0xfb, 0xaf, 0x46, 0x0, 0xee, 0x2a, 0x2f, 0xce, 0x4c, 0x47, 0x66, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char line_edit_focus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0xa8, 0x50, 0x4c, 0x54, 0x45, 0x1b, 0x17, 0x18, 0x1b, 0x17, 0x18, 0x1b, 0x17, 0x18, 0xc8, 0x68, 0x12, 0xef, 0xed, 0xe7, 0xef, 0xed, 0xe8, 0xf0, 0xed, 0xe8, 0xf0, 0xee, 0xe8, 0xf0, 0xed, 0xe7, 0xed, 0xeb, 0xe5, 0xee, 0xeb, 0xe5, 0xee, 0xeb, 0xe6, 0xec, 0xe9, 0xe3, 0xeb, 0xe9, 0xe3, 0xeb, 0xe9, 0xe2, 0xec, 0xe9, 0xe2, 0xe9, 0xe6, 0xe0, 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0x70, 0x16, 0xff, 0x60, 0xf9, 0x70, 0xd8, 0x3, 0x7b, 0xd, 0xae, 0xcd, 0xe2, 0x95, 0xbd, 0x24, 0x92, 0x48, 0x22, 0x89, 0x24, 0x92, 0x48, 0x22, 0x89, 0x24, 0x92, 0x48, 0x22, 0x89, 0xfc, 0xb, 0x31, 0x1b, 0x93, 0xfa, 0xac, 0xe1, 0x98, 0xc3, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char mini_checkerboard_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x0, 0x0, 0x0, 0x0, 0x3a, 0x98, 0xa0, 0xbd, 0x0, 0x0, 0x0, 0x17, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x78, 0x0, 0x5, 0xff, 0xa1, 0x60, 0xa0, 0x4, 0x60, 0xc, 0x98, 0xc4, 0x0, 0x9, 0x0, 0x0, 0x44, 0x81, 0xef, 0x81, 0xc1, 0x26, 0x8e, 0x8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -238,10 +206,6 @@ static const unsigned char option_button_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 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0xcf, 0xc9, 0xd, 0x74, 0x87, 0x8b, 0x5e, 0x56, 0x22, 0x24, 0xf7, 0x6d, 0xc2, 0xd1, 0x80, 0x26, 0x27, 0x5d, 0x5b, 0x67, 0x7d, 0x2f, 0x80, 0x4d, 0xc9, 0x7f, 0x9, 0x63, 0xa7, 0x61, 0x23, 0xc7, 0x74, 0x3d, 0xf, 0xae, 0x41, 0x84, 0x6f, 0x13, 0xe6, 0x26, 0xfa, 0x36, 0x46, 0x73, 0xbc, 0xba, 0x3b, 0xd6, 0xca, 0x8, 0xd0, 0xd6, 0x36, 0x4e, 0x35, 0xeb, 0xad, 0xd7, 0xb0, 0x60, 0x72, 0xdc, 0xda, 0x9c, 0x2, 0x67, 0x76, 0x64, 0x82, 0x99, 0x9b, 0xb6, 0x80, 0xb0, 0x7e, 0x8d, 0xf6, 0x5a, 0xdd, 0xe1, 0xb5, 0xba, 0xba, 0xb1, 0x0, 0xcd, 0xc7, 0x50, 0x23, 0xeb, 0xfb, 0x7f, 0xb4, 0xc8, 0x22, 0x18, 0xdd, 0x0, 0xd5, 0xec, 0x4e, 0x53, 0xc6, 0x18, 0x44, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char option_button_focus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0xb1, 0x50, 0x4c, 0x54, 0x45, 0x95, 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0x8a, 0x42, 0x80, 0x39, 0xc1, 0xae, 0x6c, 0x7c, 0xb9, 0xe2, 0x8f, 0x43, 0xf4, 0x9f, 0xb3, 0x17, 0x98, 0xa8, 0x1a, 0xb6, 0xa7, 0xd9, 0xa6, 0x4e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char option_button_hover_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x41, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x42, 0x40, 0x4b, 0x5f, 0x5a, 0x6c, 0x2b, 0x2b, 0x31, 0x2e, 0x2e, 0x34, 0x5f, 0x5a, 0x6b, 0x2a, 0x2a, 0x30, 0x56, 0x53, 0x64, 0x22, 0x22, 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0xcb, 0xb2, 0x1a, 0x25, 0x67, 0x8b, 0x8f, 0x6f, 0xf8, 0x64, 0xa8, 0x35, 0x7a, 0x25, 0xa8, 0xa7, 0x1, 0x38, 0xc, 0xcc, 0xab, 0x4c, 0x5, 0xea, 0xe3, 0x76, 0x2f, 0x54, 0x93, 0xf3, 0xf, 0x4f, 0x10, 0x8d, 0x4c, 0x16, 0x9d, 0xcf, 0x1f, 0xd1, 0xf9, 0x3, 0x34, 0xc8, 0x4a, 0xb4, 0x1d, 0xb, 0xcd, 0x83, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char popup_checked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x56, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xc0, 0x3, 0x6e, 0xf0, 0xde, 0x3f, 0xf5, 0xe0, 0x30, 0x9c, 0xfb, 0x9f, 0xf1, 0xc1, 0xda, 0x7, 0xff, 0x1f, 0x9c, 0x85, 0xb, 0x3c, 0xa8, 0x1, 0x72, 0xdf, 0x3d, 0x56, 0x61, 0x78, 0x70, 0xf8, 0xc1, 0x99, 0x3b, 0x62, 0xf, 0xbc, 0x1e, 0xfc, 0x5, 0x42, 0x2f, 0xa0, 0xcc, 0xfd, 0x53, 0x40, 0x99, 0x6b, 0xf, 0xde, 0x3, 0xc9, 0x6a, 0xb0, 0x52, 0xa0, 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0x9a, 0x40, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -298,22 +250,10 @@ static const unsigned char radio_unchecked_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0x2b, 0x6e, 0xf2, 0xbf, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x2, 0x61, 0x15, 0xed, 0xa9, 0x20, 0x5a, 0x72, 0xf5, 0x99, 0x33, 0xbb, 0x26, 0x1, 0x19, 0x73, 0xcf, 0x0, 0xc1, 0x4d, 0x6, 0x6, 0xd6, 0x35, 0x20, 0xc6, 0xa9, 0x0, 0x6, 0xb6, 0x3d, 0x20, 0xc6, 0xe9, 0x4, 0x6, 0xf6, 0x33, 0x60, 0x50, 0xc0, 0xc0, 0x1, 0x61, 0x34, 0xc0, 0x19, 0x70, 0x29, 0xb8, 0x62, 0xb8, 0x76, 0x84, 0x81, 0xc, 0x96, 0x20, 0x2b, 0xa6, 0xc0, 0x2d, 0x45, 0x0, 0x0, 0x37, 0xca, 0x3d, 0x81, 0xb4, 0x84, 0xb6, 0x80, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char reference_border_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x2, 0x3, 0x0, 0x0, 0x0, 0x62, 0x9d, 0x17, 0xf2, 0x0, 0x0, 0x0, 0xc, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xff, 0xd1, 0xd1, 0xff, 0xb7, 0xb7, 0xff, 0x41, 0x41, 0x2b, 0x2, 0x77, 0xea, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x25, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x58, 0xff, 0xff, 0xff, 0x2f, 0x86, 0x6, 0x6, 0x6, 0x26, 0x86, 0xa3, 0xa1, 0xa1, 0xc1, 0xc, 0x47, 0x18, 0x18, 0x84, 0x49, 0x22, 0xc0, 0xda, 0xc0, 0x6, 0x80, 0x8d, 0x2, 0x0, 0x36, 0x2b, 0x14, 0x3d, 0x85, 0x39, 0x85, 0x31, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char scroll_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x40, 0x3e, 0x4a, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x20, 0x20, 0x24, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1e, 0x1e, 0x23, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x14, 0xee, 0x69, 0x20, 0x0, 0x0, 0x0, 0x11, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x4, 0x19, 0x40, 0x5d, 0x66, 0x28, 0x93, 0xf0, 0xfc, 0x94, 0xfc, 0xfd, 0x67, 0x1a, 0x96, 0x95, 0x1c, 0xf0, 0x43, 0x52, 0x0, 0x0, 0x0, 0x55, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0x8e, 0x45, 0x2, 0x80, 0x50, 0x10, 0x42, 0xc1, 0xee, 0xfb, 0x5f, 0xd4, 0xd6, 0xdf, 0xfd, 0x36, 0xd3, 0x3, 0x4, 0xd, 0x90, 0x6, 0xb2, 0x25, 0x39, 0xe0, 0xd2, 0xf9, 0xcb, 0x6a, 0x60, 0x6f, 0x27, 0xb7, 0xbc, 0x58, 0xb7, 0x53, 0x4d, 0x0, 0xf2, 0x3f, 0x5e, 0x36, 0x43, 0x5f, 0xc3, 0xf0, 0xdf, 0x17, 0xd7, 0xa6, 0xae, 0x60, 0x10, 0xff, 0x57, 0x16, 0xc5, 0x5a, 0xf1, 0x60, 0xe3, 0xe7, 0x5f, 0x37, 0x46, 0x74, 0xba, 0x9a, 0x16, 0xef, 0x37, 0x1c, 0x6f, 0x61, 0x47, 0x1, 0xa5, 0xc7, 0x32, 0x47, 0x38, 0x12, 0x92, 0xb1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char scroll_button_down_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0x59, 0x59, 0x59, 0xb3, 0x52, 0xf2, 0x5, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xf1, 0x33, 0x66, 0x2, 0x1, 0x2a, 0xa3, 0x73, 0xe6, 0xcc, 0x19, 0x10, 0x35, 0x40, 0x1, 0x8, 0xa3, 0x73, 0x6, 0x1, 0x73, 0xe0, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0x5a, 0xfa, 0x3d, 0xf9, 0xfa, 0xe2, 0x64, 0xe2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_button_down_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xce, 0xce, 0xce, 0x59, 0x59, 0x59, 0xb8, 0xf5, 0x6d, 0x48, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xf1, 0x33, 0x66, 0x2, 0x1, 0x2a, 0xa3, 0x73, 0xe6, 0xcc, 0x19, 0x10, 0x35, 0x40, 0x1, 0x8, 0xa3, 0x73, 0x6, 0x1, 0x73, 0xe0, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0x5a, 0xfa, 0x3d, 0xf9, 0xfa, 0xe2, 0x64, 0xe2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char scroll_button_left_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0xc1, 0xc1, 0xc1, 0xc0, 0xc0, 0xc0, 0xbf, 0xbf, 0xbf, 0xbe, 0xbe, 0xbe, 0x59, 0x59, 0x59, 0x8e, 0x47, 0x76, 0xf1, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0x51, 0x19, 0x33, 0xa1, 0x8c, 0xae, 0x55, 0x50, 0xc6, 0x2e, 0x28, 0xa3, 0x7b, 0xf7, 0x6e, 0x8, 0xa3, 0xe7, 0xcc, 0x19, 0xa8, 0x14, 0x9c, 0xd1, 0x7b, 0x17, 0xa6, 0xfd, 0x1d, 0x86, 0x81, 0x60, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0xcc, 0x4e, 0x3f, 0xd1, 0x4, 0x90, 0xbf, 0x60, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -330,14 +270,6 @@ static const unsigned char scroll_button_right_hl_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xc9, 0xc9, 0xc9, 0xc8, 0xc8, 0xc8, 0xc6, 0xc6, 0xc6, 0xc7, 0xc7, 0xc7, 0xc5, 0xc5, 0xc5, 0xc4, 0xc4, 0xc4, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0x2e, 0x3d, 0xb1, 0x1e, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0xc8, 0x31, 0x16, 0x2, 0x20, 0x10, 0x43, 0xc1, 0xe4, 0x83, 0xdc, 0xff, 0xb8, 0x88, 0xf, 0x57, 0xb, 0x8b, 0x80, 0x53, 0xe, 0xf2, 0x23, 0x18, 0xc6, 0x68, 0x61, 0x74, 0xca, 0xa, 0x2e, 0x74, 0xf9, 0x85, 0xfd, 0x17, 0x5c, 0x81, 0xfb, 0x11, 0x2a, 0xaa, 0x65, 0x80, 0x20, 0xc3, 0x5f, 0xaf, 0x2b, 0x96, 0xce, 0x78, 0xea, 0x88, 0x39, 0x95, 0x91, 0x70, 0x29, 0x94, 0xd9, 0x6b, 0x87, 0xf5, 0xfe, 0x0, 0xc6, 0xa7, 0x1b, 0x66, 0x7b, 0x42, 0xf1, 0x14, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char scroll_button_up_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0x59, 0x59, 0x59, 0xb3, 0x52, 0xf2, 0x5, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xb1, 0x33, 0x3a, 0x67, 0x40, 0x19, 0x33, 0x67, 0x42, 0x18, 0x9d, 0x33, 0x67, 0xce, 0x0, 0x33, 0x66, 0x2, 0x1, 0x2a, 0x3, 0x9f, 0x39, 0x10, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0x59, 0xc8, 0x3d, 0xf9, 0xf, 0x68, 0xc5, 0xa9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_button_up_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xce, 0xce, 0xce, 0x59, 0x59, 0x59, 0xb8, 0xf5, 0x6d, 0x48, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xb1, 0x33, 0x3a, 0x67, 0x40, 0x19, 0x33, 0x67, 0x42, 0x18, 0x9d, 0x33, 0x67, 0xce, 0x0, 0x33, 0x66, 0x2, 0x1, 0x2a, 0x3, 0x9f, 0x39, 0x10, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0x59, 0xc8, 0x3d, 0xf9, 0xf, 0x68, 0xc5, 0xa9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char scroll_grabber_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x5d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x5b, 0x59, 0x61, 0x5b, 0x59, 0x61, 0x5a, 0x58, 0x60, 0x59, 0x57, 0x5f, 0x5a, 0x58, 0x60, 0x5a, 0x58, 0x60, 0x57, 0x56, 0x5e, 0x58, 0x56, 0x5e, 0x56, 0x55, 0x5d, 0x57, 0x55, 0x5d, 0x57, 0x55, 0x5d, 0x55, 0x53, 0x5b, 0x55, 0x53, 0x5b, 0x54, 0x53, 0x5b, 0x55, 0x54, 0x5c, 0x54, 0x52, 0x5a, 0x55, 0x53, 0x5b, 0x5a, 0x58, 0x60, 0x56, 0x54, 0x5c, 0x54, 0x53, 0x5a, 0x55, 0x53, 0x5b, 0x53, 0x51, 0x59, 0x52, 0x51, 0x59, 0x52, 0x50, 0x58, 0x51, 0x50, 0x58, 0x51, 0x4f, 0x57, 0x50, 0x4e, 0x56, 0x4f, 0x4d, 0x55, 0x50, 0x4f, 0x57, 0x54, 0x52, 0x5a, 0xae, 0x55, 0xff, 0xf7, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x2c, 0xb8, 0xf4, 0x2e, 0xf2, 0xb8, 0xf4, 0xf5, 0xf4, 0xf5, 0xb8, 0x2f, 0xf2, 0x2e, 0xb8, 0xf4, 0xb8, 0x66, 0xf6, 0xf7, 0x12, 0x0, 0x0, 0x0, 0x48, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x64, 0xc7, 0xb1, 0x11, 0x80, 0x40, 0x8, 0x45, 0x41, 0xff, 0x83, 0x2, 0xe, 0xfb, 0x2f, 0x13, 0xe2, 0xf3, 0x6, 0x12, 0x1d, 0x37, 0x5b, 0xae, 0x97, 0x5f, 0x84, 0xdd, 0x68, 0xe2, 0x1e, 0x41, 0xb8, 0x77, 0x58, 0x6, 0xb6, 0xe8, 0x88, 0xd1, 0xe1, 0x93, 0xad, 0x63, 0xab, 0xa3, 0x3a, 0xa3, 0x26, 0xa9, 0x4a, 0x52, 0xf9, 0xc, 0x62, 0xcf, 0xa7, 0x8f, 0x1f, 0x1e, 0xbd, 0xff, 0x84, 0xee, 0x2, 0x0, 0x54, 0x76, 0x10, 0x19, 0x1e, 0xd7, 0x1d, 0x9b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -358,6 +290,10 @@ static const unsigned char selection_oof_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2c, 0x2, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xaf, 0xdf, 0x90, 0xa5, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0x3, 0x20, 0x25, 0x16, 0xc, 0x1f, 0x74, 0xbf, 0x74, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x64, 0x54, 0x52, 0x64, 0x60, 0x60, 0x78, 0x77, 0x8f, 0x51, 0x34, 0x8, 0xcc, 0xb8, 0xcd, 0xa8, 0xd9, 0x4, 0x66, 0xdc, 0x60, 0x74, 0x2f, 0x33, 0x4, 0x32, 0xde, 0xce, 0x64, 0xf4, 0x68, 0x53, 0x0, 0x32, 0xfe, 0xcd, 0xa0, 0x90, 0x1, 0x37, 0x10, 0x6e, 0x5, 0xdc, 0x52, 0xb8, 0x33, 0x0, 0xcc, 0x7, 0x26, 0xff, 0x1f, 0x38, 0x23, 0x97, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char space_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x63, 0x60, 0xa0, 0x2a, 0xf8, 0xff, 0xff, 0xbf, 0xe0, 0xff, 0xff, 0xff, 0x5, 0x91, 0xc5, 0x58, 0x90, 0x24, 0x85, 0x18, 0x18, 0x18, 0x14, 0xa0, 0x6c, 0x6, 0x46, 0x46, 0xc6, 0xf7, 0xc, 0xc, 0xc, 0xc, 0x4c, 0x14, 0x5b, 0x41, 0x39, 0x0, 0x0, 0x71, 0x1a, 0x13, 0x5d, 0x87, 0xfe, 0x9e, 0x7d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char spinbox_updown_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0xdc, 0x4f, 0x7f, 0x98, 0x86, 0x47, 0xfa, 0x81, 0xe5, 0x83, 0x1f, 0xf, 0x7e, 0x3d, 0xb2, 0xc5, 0xa5, 0x5b, 0xe2, 0xc1, 0x93, 0x7, 0xff, 0x81, 0xf0, 0xf9, 0x63, 0x69, 0x2c, 0xd2, 0x67, 0x58, 0xef, 0x1f, 0x2, 0x4a, 0x42, 0xe0, 0xf1, 0xdb, 0xec, 0x98, 0xfa, 0x67, 0x2, 0x25, 0xe0, 0xf0, 0xe1, 0x2, 0x86, 0x41, 0x7, 0x30, 0x1d, 0x39, 0x3, 0xbf, 0x37, 0x8f, 0xdd, 0x66, 0x27, 0x29, 0xa0, 0x10, 0x4a, 0x2c, 0xa0, 0x41, 0x8d, 0x1b, 0x3c, 0x4c, 0x3, 0x46, 0x16, 0x69, 0x0, 0x0, 0x87, 0x2a, 0x58, 0xb5, 0x18, 0xe9, 0x80, 0x2c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -386,6 +322,10 @@ static const unsigned char tab_current_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3f, 0x3d, 0x48, 0x5b, 0x58, 0x66, 0x5b, 0x57, 0x65, 0x57, 0x54, 0x62, 0x55, 0x53, 0x62, 0x4a, 0x46, 0x52, 0x46, 0x41, 0x4e, 0x45, 0x41, 0x4d, 0x55, 0x52, 0x60, 0x44, 0x41, 0x4c, 0x53, 0x50, 0x5e, 0x43, 0x40, 0x4b, 0x52, 0x4e, 0x5d, 0x41, 0x3e, 0x4a, 0x4f, 0x4d, 0x5a, 0x3f, 0x3d, 0x48, 0x4e, 0x4b, 0x59, 0x3e, 0x3c, 0x47, 0x4d, 0x4a, 0x58, 0x3d, 0x3b, 0x46, 0x4b, 0x49, 0x54, 0x3c, 0x3a, 0x44, 0x4b, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x3b, 0x39, 0x42, 0x3b, 0x38, 0x43, 0x3b, 0x38, 0x42, 0x3a, 0x37, 0x41, 0x39, 0x37, 0x41, 0x3a, 0x38, 0x41, 0x39, 0x36, 0x3f, 0x38, 0x36, 0x3f, 0x39, 0x36, 0x40, 0x38, 0x36, 0x40, 0x37, 0x35, 0x3e, 0x37, 0x34, 0x3e, 0x36, 0x35, 0x3d, 0xd7, 0x41, 0xa4, 0x19, 0x0, 0x0, 0x0, 0x11, 0x74, 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0x90, 0x54, 0x6c, 0xba, 0x96, 0x0, 0xc9, 0x2, 0xc2, 0xfc, 0xe0, 0xac, 0xbe, 0xe, 0x38, 0x38, 0x83, 0xbf, 0x35, 0x30, 0x94, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char tab_menu_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x5, 0xa3, 0xe0, 0xc1, 0x7f, 0x54, 0x48, 0x3, 0x5, 0xf, 0xe3, 0x1e, 0x7c, 0x81, 0x4b, 0x7f, 0x7b, 0x98, 0x86, 0xc5, 0x15, 0xf7, 0x35, 0xee, 0x5f, 0x2, 0x4b, 0x5f, 0x7f, 0xac, 0x8b, 0xc3, 0xa1, 0x2f, 0xb8, 0x1f, 0xce, 0x7f, 0x38, 0xff, 0x5, 0x37, 0x75, 0xbd, 0xf, 0x0, 0x52, 0xd4, 0x48, 0xb8, 0x2d, 0x78, 0x5a, 0x91, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -398,12 +338,16 @@ static const unsigned char toggle_off_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 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0x2c, 0x5b, 0x3, 0x94, 0xdc, 0xad, 0x42, 0x9f, 0x76, 0xf3, 0xbc, 0x59, 0x87, 0xaf, 0xe1, 0x9f, 0x2f, 0xd5, 0x5, 0x76, 0xe, 0x1e, 0x60, 0xc0, 0xe9, 0x59, 0x7, 0xa0, 0xd6, 0x2, 0xe8, 0xb4, 0xe6, 0xcf, 0xc1, 0x83, 0x90, 0x40, 0x7e, 0x79, 0x12, 0xfb, 0xbb, 0x90, 0x59, 0x7d, 0x17, 0x1e, 0xd9, 0x5d, 0xf8, 0xd5, 0x6d, 0xec, 0xdf, 0x83, 0xa7, 0xe7, 0xf8, 0x2a, 0xf7, 0x20, 0xfe, 0xfc, 0xc2, 0xde, 0x83, 0xfe, 0x45, 0x62, 0x36, 0x5f, 0xdf, 0x60, 0x69, 0xde, 0x5e, 0x37, 0x19, 0xc5, 0xe8, 0x4d, 0xd3, 0x51, 0xc2, 0x2d, 0xb1, 0xe4, 0xd8, 0x8, 0xb, 0x31, 0x1e, 0x4b, 0xc4, 0x5b, 0x42, 0x4a, 0x87, 0x8e, 0x5f, 0xe5, 0x8, 0xbd, 0xb1, 0x5b, 0xb8, 0x7a, 0xe7, 0x2d, 0xe0, 0xfd, 0xaa, 0xb0, 0xbb, 0x41, 0x47, 0x70, 0x64, 0xf2, 0xab, 0x14, 0x89, 0xbd, 0xf, 0xe5, 0xe2, 0xbf, 0xa0, 0xfc, 0xd8, 0x23, 0x8a, 0x28, 0x32, 0xe3, 0x33, 0xe1, 0x4b, 0xc0, 0x7e, 0xa6, 0xff, 0x87, 0xcf, 0xb, 0x94, 0xb9, 0x37, 0x3c, 0xc6, 0xd8, 0xcd, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char tooltip_bg_png[] = { @@ -418,18 +362,6 @@ static const unsigned char tree_bg_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x94, 0xc8, 0x67, 0x6b, 0x60, 0xe6, 0x60, 0x64, 0x80, 0x80, 0xff, 0xc, 0x7f, 0x7f, 0xfc, 0x6a, 0x60, 0x94, 0xfb, 0xc0, 0xce, 0xcf, 0xc2, 0x80, 0x10, 0xfc, 0xc3, 0xf0, 0xf3, 0x23, 0xa3, 0xe2, 0x4f, 0xe, 0x36, 0x54, 0xc1, 0x1f, 0xbf, 0x18, 0x95, 0xbe, 0x73, 0x70, 0xb0, 0x30, 0xc0, 0x1, 0x48, 0xf0, 0x7, 0x85, 0x82, 0x58, 0x2d, 0xc2, 0xe6, 0xa4, 0x4f, 0x20, 0xc7, 0x37, 0x32, 0xb3, 0x23, 0x39, 0xfe, 0xfb, 0xaf, 0x46, 0x0, 0xee, 0x2a, 0x2f, 0xce, 0x4c, 0x47, 0x66, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char tree_bg_focus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 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0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tree_cursor_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xe, 0x0, 0x0, 0x0, 0xe, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x96, 0xdd, 0xe3, 0x0, 0x0, 0x0, 0xc3, 0x50, 0x4c, 0x54, 0x45, 0xd4, 0xab, 0x9e, 0xd3, 0xaa, 0x9d, 0xd4, 0xab, 0x9e, 0xd3, 0xaa, 0x9d, 0xd4, 0xab, 0x9c, 0xd4, 0xac, 0x9e, 0xd5, 0xaf, 0xa3, 0xd5, 0xb0, 0xa3, 0xd5, 0xaf, 0xa3, 0xd5, 0xad, 0xa1, 0xd5, 0xaf, 0xa3, 0xd5, 0xad, 0xa1, 0xd5, 0xb0, 0xa3, 0xd6, 0xad, 0xa0, 0xd6, 0xad, 0xa0, 0xd5, 0xb0, 0xa3, 0xd7, 0xb1, 0xa5, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa5, 0xd7, 0xb1, 0xa5, 0xd8, 0xb3, 0xa8, 0xd8, 0xb5, 0xaa, 0xda, 0xb3, 0xa8, 0xda, 0xb3, 0xa8, 0xd8, 0xb3, 0xa8, 0xd8, 0xb5, 0xaa, 0xda, 0xb3, 0xa8, 0xd8, 0xb3, 0xa8, 0xdb, 0xb7, 0xad, 0xda, 0xb8, 0xae, 0xdb, 0xb9, 0xad, 0xdb, 0xb9, 0xad, 0xdb, 0xb7, 0xad, 0xdd, 0xba, 0xb1, 0xdd, 0xbb, 0xb1, 0xdd, 0xbd, 0xb1, 0xdd, 0xbf, 0xb3, 0xdd, 0xbd, 0xb3, 0xdf, 0xc1, 0xb7, 0xdf, 0xc0, 0xb5, 0xdf, 0xbf, 0xb5, 0xe1, 0xc3, 0xb9, 0xe1, 0xc3, 0xbb, 0xe1, 0xc5, 0xbb, 0xe2, 0xc7, 0xbe, 0xe1, 0xc5, 0xbd, 0xe4, 0xcb, 0xc2, 0xe3, 0xca, 0xc1, 0xe3, 0xcb, 0xc3, 0xe6, 0xce, 0xc6, 0xe6, 0xd0, 0xc6, 0xe8, 0xd1, 0xca, 0xe8, 0xd1, 0xca, 0xe8, 0xd0, 0xca, 0xe8, 0xcf, 0xca, 0xb7, 0x7d, 0x69, 0xb1, 0x77, 0x63, 0xac, 0x73, 0x5c, 0xa6, 0x69, 0x56, 0x9c, 0x67, 0x54, 0x93, 0x62, 0x51, 0x88, 0x60, 0x50, 0x9e, 0xe4, 0xa3, 0x87, 0x0, 0x0, 0x0, 0x3a, 0x74, 0x52, 0x4e, 0x53, 0x32, 0x2f, 0x30, 0x33, 0x38, 0x40, 0x32, 0x2f, 0x2f, 0x2f, 0x31, 0x33, 0x33, 0x33, 0x36, 0x38, 0x31, 0x2f, 0x30, 0x31, 0x33, 0x33, 0x35, 0x2f, 0x2f, 0x2f, 0x30, 0x32, 0x33, 0x33, 0x33, 0x2f, 0x2f, 0x2f, 0x30, 0x30, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x32, 0x2f, 0x2f, 0x2f, 0xb8, 0xf, 0x95, 0x41, 0x0, 0x0, 0x0, 0x64, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x4d, 0xc9, 0x1, 0xa, 0x2, 0x31, 0xc, 0x44, 0xd1, 0xff, 0xdb, 0xec, 0x2a, 0x1e, 0x48, 0xc0, 0xfb, 0x7b, 0x2c, 0x3b, 0x96, 0x2c, 0x88, 0x3, 0x19, 0x78, 0x19, 0x5f, 0xfc, 0xa7, 0x7c, 0xb, 0x78, 0xd5, 0xb3, 0x3c, 0x45, 0xf5, 0xea, 0xf2, 0x21, 0xb4, 0xc2, 0xd8, 0xbc, 0x19, 0xcd, 0xb0, 0xab, 0xbc, 0x83, 0xa4, 0x1f, 0x6c, 0x1e, 0x82, 0xca, 0x67, 0x2c, 0x2d, 0xe, 0x25, 0x31, 0x67, 0x6a, 0x51, 0x99, 0xc0, 0xc8, 0xbe, 0x35, 0xcc, 0x45, 0xc, 0xca, 0xdc, 0x1c, 0x6, 0x70, 0x8f, 0xa1, 0xd7, 0x36, 0x13, 0xe8, 0xb5, 0x6d, 0x18, 0x6b, 0xb3, 0xf8, 0x65, 0xe6, 0xb, 0x36, 0x5c, 0x24, 0xde, 0x86, 0x96, 0x3a, 0xaf, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tree_cursor_unfocus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xe, 0x0, 0x0, 0x0, 0xe, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x96, 0xdd, 0xe3, 0x0, 0x0, 0x0, 0x96, 0x50, 0x4c, 0x54, 0x45, 0xc0, 0xb5, 0xb2, 0xbf, 0xb4, 0xb1, 0xc0, 0xb5, 0xb2, 0xbf, 0xb4, 0xb1, 0xbf, 0xb5, 0xb1, 0xc0, 0xb5, 0xb2, 0xc3, 0xb8, 0xb5, 0xc3, 0xb8, 0xb5, 0xc2, 0xb7, 0xb4, 0xc3, 0xb8, 0xb5, 0xc2, 0xb7, 0xb4, 0xc3, 0xb8, 0xb5, 0xc2, 0xb7, 0xb4, 0xc3, 0xb8, 0xb5, 0xc5, 0xba, 0xb7, 0xc5, 0xbc, 0xb9, 0xc5, 0xbc, 0xb9, 0xc5, 0xbc, 0xb9, 0xc5, 0xbc, 0xb9, 0xc5, 0xba, 0xb7, 0xc5, 0xba, 0xb7, 0xc6, 0xbd, 0xba, 0xc7, 0xbe, 0xbb, 0xc7, 0xbe, 0xbb, 0xc6, 0xbd, 0xba, 0xc7, 0xbe, 0xbb, 0xc6, 0xbd, 0xba, 0xca, 0xc1, 0xbe, 0xca, 0xc1, 0xbe, 0xcd, 0xc4, 0xc1, 0xcd, 0xc6, 0xc3, 0xd0, 0xc9, 0xc6, 0xcf, 0xc8, 0xc5, 0xd2, 0xcb, 0xc8, 0xd3, 0xcb, 0xc9, 0xd3, 0xcc, 0xc9, 0xd5, 0xcd, 0xcb, 0xd4, 0xcc, 0xca, 0xd7, 0xd1, 0xcf, 0xd6, 0xd0, 0xce, 0xda, 0xd4, 0xd2, 0xdd, 0xd7, 0xd5, 0xdd, 0xd7, 0xd5, 0x9a, 0x8b, 0x86, 0x94, 0x85, 0x80, 0x8e, 0x80, 0x7a, 0x88, 0x79, 0x74, 0x81, 0x75, 0x6f, 0x7a, 0x6f, 0x6a, 0x73, 0x69, 0x65, 0x9a, 0x51, 0xd2, 0xe3, 0x0, 0x0, 0x0, 0x2b, 0x74, 0x52, 0x4e, 0x53, 0x32, 0x2f, 0x30, 0x33, 0x38, 0x40, 0x32, 0x2f, 0x2f, 0x31, 0x33, 0x33, 0x36, 0x38, 0x31, 0x2f, 0x30, 0x31, 0x33, 0x33, 0x35, 0x2f, 0x2f, 0x30, 0x32, 0x33, 0x33, 0x2f, 0x30, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x32, 0x2f, 0x82, 0xd8, 0x8a, 0x2f, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0xd1, 0x66, 0x40, 0x6, 0x2c, 0x8c, 0x57, 0x0, 0x2d, 0xc9, 0x87, 0x15, 0x4, 0x51, 0x8, 0x42, 0xd1, 0x7, 0x13, 0x3b, 0xd9, 0xfe, 0x1b, 0x1c, 0x16, 0xcf, 0xf, 0xa6, 0xab, 0x6a, 0xd3, 0x2a, 0xbf, 0x53, 0xb7, 0x66, 0xa8, 0x63, 0xe9, 0xd4, 0xbb, 0x88, 0x82, 0xcb, 0x47, 0xd9, 0xb, 0x54, 0xde, 0xec, 0x57, 0x97, 0xde, 0x63, 0x94, 0x12, 0xab, 0xec, 0xec, 0x56, 0xce, 0x69, 0x28, 0xc8, 0x9f, 0xbf, 0x9c, 0x39, 0xd8, 0x16, 0x47, 0x69, 0x65, 0xc, 0xe, 0xc3, 0x8e, 0xeb, 0x69, 0x28, 0x1, 0x0, 0xb0, 0xae, 0x0, 0x0, 0x90, 0x3f, 0xa6, 0x5b, 0x1b, 0xad, 0x12, 0x69, 0xd7, 0x5c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char tree_title_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x1, 0x3, 0x0, 0x0, 0x0, 0x25, 0x3d, 0x6d, 0x22, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x23, 0x25, 0x4c, 0x4a, 0x4e, 0x1, 0xf9, 0x98, 0x2e, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x0, 0x0, 0x0, 0x30, 0x0, 0x1, 0x6e, 0xa6, 0xf, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/default_theme/toggle_off_disabled.png b/scene/resources/default_theme/toggle_off_disabled.png Binary files differnew file mode 100644 index 0000000000..250cd29b66 --- /dev/null +++ b/scene/resources/default_theme/toggle_off_disabled.png diff --git a/scene/resources/default_theme/toggle_on_disabled.png b/scene/resources/default_theme/toggle_on_disabled.png Binary files differnew file mode 100644 index 0000000000..b1dacbaf32 --- /dev/null +++ b/scene/resources/default_theme/toggle_on_disabled.png diff --git a/scene/resources/default_theme/tool_button_pressed.png b/scene/resources/default_theme/tool_button_pressed.png Binary files differdeleted file mode 100644 index 5494475792..0000000000 --- a/scene/resources/default_theme/tool_button_pressed.png +++ /dev/null diff --git a/scene/resources/default_theme/tree_bg_focus.png b/scene/resources/default_theme/tree_bg_focus.png Binary files differdeleted file mode 100644 index aadc6b0db4..0000000000 --- a/scene/resources/default_theme/tree_bg_focus.png +++ /dev/null diff --git a/scene/resources/default_theme/tree_cursor.png b/scene/resources/default_theme/tree_cursor.png Binary files differdeleted file mode 100644 index 2b8722d066..0000000000 --- a/scene/resources/default_theme/tree_cursor.png +++ /dev/null diff --git a/scene/resources/default_theme/tree_cursor_unfocus.png b/scene/resources/default_theme/tree_cursor_unfocus.png Binary files differdeleted file mode 100644 index bfaebbea85..0000000000 --- a/scene/resources/default_theme/tree_cursor_unfocus.png +++ /dev/null diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index fd7b67a218..2364a4a8a3 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -118,8 +118,7 @@ Error DynamicFontAtSize::_load() { int error = FT_Init_FreeType(&library); - ERR_EXPLAIN(TTR("Error initializing FreeType.")); - ERR_FAIL_COND_V(error != 0, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(error != 0, ERR_CANT_CREATE, "Error initializing FreeType."); // FT_OPEN_STREAM is extremely slow only on Android. if (OS::get_singleton()->get_name() == "Android" && font->font_mem == NULL && font->font_path != String()) { @@ -177,32 +176,23 @@ Error DynamicFontAtSize::_load() { error = FT_Open_Face(library, &fargs, 0, &face); } else { - ERR_EXPLAIN("DynamicFont uninitialized"); - ERR_FAIL_V(ERR_UNCONFIGURED); + ERR_FAIL_V_MSG(ERR_UNCONFIGURED, "DynamicFont uninitialized."); } //error = FT_New_Face( library, src_path.utf8().get_data(),0,&face ); if (error == FT_Err_Unknown_File_Format) { - ERR_EXPLAIN(TTR("Unknown font format.")); + ERR_EXPLAIN("Unknown font format."); FT_Done_FreeType(library); } else if (error) { - ERR_EXPLAIN(TTR("Error loading font.")); + ERR_EXPLAIN("Error loading font."); FT_Done_FreeType(library); } ERR_FAIL_COND_V(error, ERR_FILE_CANT_OPEN); - /*error = FT_Set_Char_Size(face,0,64*size,512,512); - - if ( error ) { - FT_Done_FreeType( library ); - ERR_EXPLAIN(TTR("Invalid font size.")); - ERR_FAIL_COND_V( error, ERR_INVALID_PARAMETER ); - }*/ - if (FT_HAS_COLOR(face)) { int best_match = 0; int diff = ABS(id.size - ((int64_t)face->available_sizes[0].width)); @@ -494,7 +484,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b int byte = i * bitmap.pitch + (j >> 3); int bit = 1 << (7 - (j % 8)); wr[ofs + 0] = 255; //grayscale as 1 - wr[ofs + 1] = bitmap.buffer[byte] & bit ? 255 : 0; + wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0; } break; case FT_PIXEL_MODE_GRAY: wr[ofs + 0] = 255; //grayscale as 1 @@ -509,8 +499,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b } break; // TODO: FT_PIXEL_MODE_LCD default: - ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(bitmap.pixel_mode)); - ERR_FAIL_V(Character::not_found()); + ERR_FAIL_V_MSG(Character::not_found(), "Font uses unsupported pixel format: " + itos(bitmap.pixel_mode) + "."); break; } } @@ -1008,7 +997,7 @@ void DynamicFont::_bind_methods() { ClassDB::bind_method(D_METHOD("get_fallback_count"), &DynamicFont::get_fallback_count); ADD_GROUP("Settings", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "size", PROPERTY_HINT_RANGE, "1,255,1"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,255,1"), "set_outline_size", "get_outline_size"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "get_use_mipmaps"); diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index 39e81ca43d..d0a709a2d3 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -54,8 +54,9 @@ public: struct { uint32_t size : 16; uint32_t outline_size : 8; - bool mipmaps : 1; - bool filter : 1; + uint32_t mipmaps : 1; + uint32_t filter : 1; + uint32_t unused : 6; }; uint32_t key; }; @@ -109,7 +110,7 @@ VARIANT_ENUM_CAST(DynamicFontData::Hinting); class DynamicFontAtSize : public Reference { - GDCLASS(DynamicFontAtSize, Reference) + GDCLASS(DynamicFontAtSize, Reference); _THREAD_SAFE_CLASS_ @@ -302,7 +303,6 @@ VARIANT_ENUM_CAST(DynamicFont::SpacingType); ///////////// class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader { - GDCLASS(ResourceFormatLoaderDynamicFont, ResourceFormatLoader) public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual void get_recognized_extensions(List<String> *p_extensions) const; diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp index 3b44f05b94..ccff617a16 100644 --- a/scene/resources/dynamic_font_stb.cpp +++ b/scene/resources/dynamic_font_stb.cpp @@ -55,7 +55,7 @@ void DynamicFontData::lock() { void DynamicFontData::unlock() { - fr = PoolVector<uint8_t>::Read(); + fr.release(); } void DynamicFontData::set_font_data(const PoolVector<uint8_t> &p_font) { diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h index 4c98487600..caee6e7e32 100644 --- a/scene/resources/dynamic_font_stb.h +++ b/scene/resources/dynamic_font_stb.h @@ -180,7 +180,6 @@ public: ///////////// class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader { - GDCLASS(ResourceFormatLoaderDynamicFont, ResourceFormatLoader) public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual void get_recognized_extensions(List<String> *p_extensions) const; diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index a57b7bbb42..afb7f1102b 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -111,6 +111,11 @@ void Environment::set_ambient_light_sky_contribution(float p_energy) { VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, ambient_energy, ambient_sky_contribution); } +void Environment::set_camera_feed_id(int p_camera_feed_id) { + camera_feed_id = p_camera_feed_id; + VS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id); +}; + Environment::BGMode Environment::get_background() const { return bg_mode; @@ -165,6 +170,10 @@ float Environment::get_ambient_light_sky_contribution() const { return ambient_sky_contribution; } +int Environment::get_camera_feed_id(void) const { + + return camera_feed_id; +} void Environment::set_tonemapper(ToneMapper p_tone_mapper) { @@ -303,7 +312,7 @@ Ref<Texture> Environment::get_adjustment_color_correction() const { void Environment::_validate_property(PropertyInfo &property) const { - if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "background_sky_orientation" || property.name == "ambient_light/sky_contribution") { + if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "background_sky_orientation" || property.name == "background_sky_rotation" || property.name == "background_sky_rotation_degrees" || property.name == "ambient_light/sky_contribution") { if (bg_mode != BG_SKY && bg_mode != BG_COLOR_SKY) { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } @@ -321,6 +330,12 @@ void Environment::_validate_property(PropertyInfo &property) const { } } + if (property.name == "background_camera_feed_id") { + if (bg_mode != BG_CAMERA_FEED) { + property.usage = PROPERTY_USAGE_NOEDITOR; + } + } + static const char *hide_prefixes[] = { "fog_", "auto_exposure_", @@ -946,6 +961,7 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color); ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy); ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "energy"), &Environment::set_ambient_light_sky_contribution); + ClassDB::bind_method(D_METHOD("set_camera_feed_id", "camera_feed_id"), &Environment::set_camera_feed_id); ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background); ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky); @@ -959,9 +975,10 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color); ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy); ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution); + ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id); ADD_GROUP("Background", "background_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Color+Sky,Canvas,Keep"), "set_background", "get_background"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Color+Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "background_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov"); ADD_PROPERTY(PropertyInfo(Variant::BASIS, "background_sky_orientation"), "set_sky_orientation", "get_sky_orientation"); @@ -970,6 +987,7 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy"); ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id"); ADD_GROUP("Ambient Light", "ambient_light_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy"); @@ -1029,8 +1047,8 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1"), "set_fog_height_min", "get_fog_height_min"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1"), "set_fog_height_max", "get_fog_height_max"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_min", "get_fog_height_min"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_max", "get_fog_height_max"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve"); ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper); @@ -1265,6 +1283,7 @@ void Environment::_bind_methods() { BIND_ENUM_CONSTANT(BG_SKY); BIND_ENUM_CONSTANT(BG_COLOR_SKY); BIND_ENUM_CONSTANT(BG_CANVAS); + BIND_ENUM_CONSTANT(BG_CAMERA_FEED); BIND_ENUM_CONSTANT(BG_MAX); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE); @@ -1291,7 +1310,14 @@ void Environment::_bind_methods() { BIND_ENUM_CONSTANT(SSAO_QUALITY_HIGH); } -Environment::Environment() { +Environment::Environment() : + bg_mode(BG_CLEAR_COLOR), + tone_mapper(TONE_MAPPER_LINEAR), + ssao_blur(SSAO_BLUR_3x3), + ssao_quality(SSAO_QUALITY_MEDIUM), + glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE), + dof_blur_far_quality(DOF_BLUR_QUALITY_LOW), + dof_blur_near_quality(DOF_BLUR_QUALITY_LOW) { environment = VS::get_singleton()->environment_create(); @@ -1303,6 +1329,7 @@ Environment::Environment() { ambient_energy = 1.0; //ambient_sky_contribution = 1.0; set_ambient_light_sky_contribution(1.0); + set_camera_feed_id(1); tone_mapper = TONE_MAPPER_LINEAR; tonemap_exposure = 1.0; @@ -1339,7 +1366,7 @@ Environment::Environment() { ssao_ao_channel_affect = 0.0; ssao_blur = SSAO_BLUR_3x3; set_ssao_edge_sharpness(4); - set_ssao_quality(SSAO_QUALITY_LOW); + set_ssao_quality(SSAO_QUALITY_MEDIUM); glow_enabled = false; glow_levels = (1 << 2) | (1 << 4); @@ -1372,15 +1399,15 @@ Environment::Environment() { fog_depth_enabled = true; fog_depth_begin = 10; - fog_depth_end = 0; + fog_depth_end = 100; fog_depth_curve = 1; fog_transmit_enabled = false; fog_transmit_curve = 1; fog_height_enabled = false; - fog_height_min = 0; - fog_height_max = 100; + fog_height_min = 10; + fog_height_max = 0; fog_height_curve = 1; set_fog_color(Color(0.5, 0.6, 0.7)); diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 666112b473..acce9c09a2 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -32,7 +32,7 @@ #define ENVIRONMENT_H #include "core/resource.h" -#include "scene/resources/sky_box.h" +#include "scene/resources/sky.h" #include "scene/resources/texture.h" #include "servers/visual_server.h" @@ -49,6 +49,7 @@ public: BG_COLOR_SKY, BG_CANVAS, BG_KEEP, + BG_CAMERA_FEED, BG_MAX }; @@ -98,6 +99,7 @@ private: Color ambient_color; float ambient_energy; float ambient_sky_contribution; + int camera_feed_id; ToneMapper tone_mapper; float tonemap_exposure; @@ -192,6 +194,7 @@ public: void set_ambient_light_color(const Color &p_color); void set_ambient_light_energy(float p_energy); void set_ambient_light_sky_contribution(float p_energy); + void set_camera_feed_id(int p_camera_feed_id); BGMode get_background() const; Ref<Sky> get_sky() const; @@ -205,6 +208,7 @@ public: Color get_ambient_light_color() const; float get_ambient_light_energy() const; float get_ambient_light_sky_contribution() const; + int get_camera_feed_id(void) const; void set_tonemapper(ToneMapper p_tone_mapper); ToneMapper get_tonemapper() const; diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 7ecf9a2b16..cff77acdd7 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -96,6 +96,7 @@ void Font::_bind_methods() { ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height); ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint); ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size); + ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "p_width"), &Font::get_wordwrap_string_size); ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline); ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate", "outline"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes); @@ -132,6 +133,7 @@ PoolVector<int> BitmapFont::_get_chars() const { while ((key = char_map.next(key))) { const Character *c = char_map.getptr(*key); + ERR_FAIL_COND_V(!c, PoolVector<int>()); chars.push_back(*key); chars.push_back(c->texture_idx); chars.push_back(c->rect.position.x); @@ -200,10 +202,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) { FileAccess *f = FileAccess::open(p_file, FileAccess::READ); - if (!f) { - ERR_EXPLAIN("Can't open font: " + p_file); - ERR_FAIL_V(ERR_FILE_NOT_FOUND); - } + ERR_FAIL_COND_V_MSG(!f, ERR_FILE_NOT_FOUND, "Can't open font: " + p_file + "."); clear(); @@ -495,8 +494,44 @@ Size2 Font::get_string_size(const String &p_string) const { return Size2(w, get_height()); } + +Size2 Font::get_wordwrap_string_size(const String &p_string, float p_width) const { + + ERR_FAIL_COND_V(p_width <= 0, Vector2(0, get_height())); + + int l = p_string.length(); + if (l == 0) + return Size2(p_width, get_height()); + + float line_w = 0; + float h = 0; + float space_w = get_char_size(' ').width; + Vector<String> lines = p_string.split("\n"); + for (int i = 0; i < lines.size(); i++) { + h += get_height(); + String t = lines[i]; + line_w = 0; + Vector<String> words = t.split(" "); + for (int j = 0; j < words.size(); j++) { + line_w += get_string_size(words[j]).x; + if (line_w > p_width) { + h += get_height(); + line_w = get_string_size(words[j]).x; + } else { + line_w += space_w; + } + } + } + + return Size2(p_width, h); +} + void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) { + for (Ref<BitmapFont> fallback_child = p_fallback; fallback_child != NULL; fallback_child = fallback_child->get_fallback()) { + ERR_FAIL_COND_MSG(fallback_child == this, "Can't set as fallback one of its parents to prevent crashes due to recursive loop."); + } + fallback = p_fallback; } diff --git a/scene/resources/font.h b/scene/resources/font.h index 6bc8d9b792..9b99b85d22 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -34,9 +34,6 @@ #include "core/map.h" #include "core/resource.h" #include "scene/resources/texture.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class Font : public Resource { @@ -53,6 +50,7 @@ public: virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0; Size2 get_string_size(const String &p_string) const; + Size2 get_wordwrap_string_size(const String &p_string, float p_width) const; virtual bool is_distance_field_hint() const = 0; @@ -201,7 +199,6 @@ public: }; class ResourceFormatLoaderBMFont : public ResourceFormatLoader { - GDCLASS(ResourceFormatLoaderBMFont, ResourceFormatLoader) public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual void get_recognized_extensions(List<String> *p_extensions) const; diff --git a/scene/resources/color_ramp.cpp b/scene/resources/gradient.cpp index 845a1474a4..1ff02c2f82 100644 --- a/scene/resources/color_ramp.cpp +++ b/scene/resources/gradient.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* color_ramp.cpp */ +/* gradient.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "color_ramp.h" +#include "gradient.h" + #include "core/core_string_names.h" //setter and getter names for property serialization @@ -142,6 +143,8 @@ void Gradient::set_points(Vector<Gradient::Point> &p_points) { } void Gradient::set_offset(int pos, const float offset) { + + ERR_FAIL_COND(pos < 0); if (points.size() <= pos) points.resize(pos + 1); points.write[pos].offset = offset; @@ -150,12 +153,12 @@ void Gradient::set_offset(int pos, const float offset) { } float Gradient::get_offset(int pos) const { - if (points.size() && points.size() > pos) - return points[pos].offset; - return 0; //TODO: Maybe throw some error instead? + ERR_FAIL_INDEX_V(pos, points.size(), 0.0); + return points[pos].offset; } void Gradient::set_color(int pos, const Color &color) { + ERR_FAIL_COND(pos < 0); if (points.size() <= pos) { points.resize(pos + 1); is_sorted = false; @@ -165,9 +168,8 @@ void Gradient::set_color(int pos, const Color &color) { } Color Gradient::get_color(int pos) const { - if (points.size() && points.size() > pos) - return points[pos].color; - return Color(0, 0, 0, 1); //TODO: Maybe throw some error instead? + ERR_FAIL_INDEX_V(pos, points.size(), Color()); + return points[pos].color; } int Gradient::get_points_count() const { diff --git a/scene/resources/color_ramp.h b/scene/resources/gradient.h index 7a96bb429b..7e7fc99a5d 100644 --- a/scene/resources/color_ramp.h +++ b/scene/resources/gradient.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* color_ramp.h */ +/* gradient.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SCENE_RESOURCES_COLOR_RAMP_H_ -#define SCENE_RESOURCES_COLOR_RAMP_H_ +#ifndef GRADIENT_H +#define GRADIENT_H #include "core/resource.h" @@ -91,7 +91,7 @@ public: int high = points.size() - 1; int middle = 0; -#if DEBUG_ENABLED +#ifdef DEBUG_ENABLED if (low > high) ERR_PRINT("low > high, this may be a bug"); #endif @@ -126,4 +126,4 @@ public: int get_points_count() const; }; -#endif /* SCENE_RESOURCES_COLOR_RAMP_H_ */ +#endif // GRADIENT_H diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp new file mode 100644 index 0000000000..f763700d52 --- /dev/null +++ b/scene/resources/height_map_shape.cpp @@ -0,0 +1,205 @@ +/*************************************************************************/ +/* height_map_shape.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "height_map_shape.h" +#include "servers/physics_server.h" + +Vector<Vector3> HeightMapShape::_gen_debug_mesh_lines() { + Vector<Vector3> points; + + if ((map_width != 0) && (map_depth != 0)) { + + // This will be slow for large maps... + // also we'll have to figure out how well bullet centers this shape... + + Vector2 size(map_width - 1, map_depth - 1); + Vector2 start = size * -0.5; + + PoolRealArray::Read r = map_data.read(); + + // reserve some memory for our points.. + points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2)); + + // now set our points + int r_offset = 0; + int w_offset = 0; + for (int d = 0; d < map_depth; d++) { + Vector3 height(start.x, 0.0, start.y); + + for (int w = 0; w < map_width; w++) { + height.y = r[r_offset++]; + + if (w != map_width - 1) { + points.write[w_offset++] = height; + points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z); + } + + if (d != map_depth - 1) { + points.write[w_offset++] = height; + points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0); + } + + height.x += 1.0; + } + + start.y += 1.0; + } + } + + return points; +} + +void HeightMapShape::_update_shape() { + + Dictionary d; + d["width"] = map_width; + d["depth"] = map_depth; + d["heights"] = map_data; + d["min_height"] = min_height; + d["max_height"] = max_height; + PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); + Shape::_update_shape(); +} + +void HeightMapShape::set_map_width(int p_new) { + if (p_new < 1) { + // ignore + } else if (map_width != p_new) { + int was_size = map_width * map_depth; + map_width = p_new; + + int new_size = map_width * map_depth; + map_data.resize(map_width * map_depth); + + PoolRealArray::Write w = map_data.write(); + while (was_size < new_size) { + w[was_size++] = 0.0; + } + + _update_shape(); + notify_change_to_owners(); + _change_notify("map_width"); + _change_notify("map_data"); + } +} + +int HeightMapShape::get_map_width() const { + return map_width; +} + +void HeightMapShape::set_map_depth(int p_new) { + if (p_new < 1) { + // ignore + } else if (map_depth != p_new) { + int was_size = map_width * map_depth; + map_depth = p_new; + + int new_size = map_width * map_depth; + map_data.resize(new_size); + + PoolRealArray::Write w = map_data.write(); + while (was_size < new_size) { + w[was_size++] = 0.0; + } + + _update_shape(); + notify_change_to_owners(); + _change_notify("map_depth"); + _change_notify("map_data"); + } +} + +int HeightMapShape::get_map_depth() const { + return map_depth; +} + +void HeightMapShape::set_map_data(PoolRealArray p_new) { + int size = (map_width * map_depth); + if (p_new.size() != size) { + // fail + return; + } + + // copy + PoolRealArray::Write w = map_data.write(); + PoolRealArray::Read r = p_new.read(); + for (int i = 0; i < size; i++) { + float val = r[i]; + w[i] = val; + if (i == 0) { + min_height = val; + max_height = val; + } else { + if (min_height > val) + min_height = val; + + if (max_height < val) + max_height = val; + } + } + + _update_shape(); + notify_change_to_owners(); + _change_notify("map_data"); +} + +PoolRealArray HeightMapShape::get_map_data() const { + return map_data; +} + +void HeightMapShape::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape::set_map_width); + ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape::get_map_width); + ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape::set_map_depth); + ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape::get_map_depth); + ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape::set_map_data); + ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape::get_map_data); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_width", "get_map_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_depth", "get_map_depth"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_REAL_ARRAY, "map_data"), "set_map_data", "get_map_data"); +} + +HeightMapShape::HeightMapShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_HEIGHTMAP)) { + + map_width = 2; + map_depth = 2; + map_data.resize(map_width * map_depth); + PoolRealArray::Write w = map_data.write(); + w[0] = 0.0; + w[1] = 0.0; + w[2] = 0.0; + w[3] = 0.0; + min_height = 0.0; + max_height = 0.0; + + _update_shape(); +} diff --git a/scene/resources/bounds.h b/scene/resources/height_map_shape.h index 9a1801f23d..b062f4e893 100644 --- a/scene/resources/bounds.h +++ b/scene/resources/height_map_shape.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* bounds.h */ +/* height_map_shape.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,25 +28,35 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef BOUNDS_H -#define BOUNDS_H +#ifndef HEIGHT_MAP_SHAPE_H +#define HEIGHT_MAP_SHAPE_H -#include "core/math/bsp_tree.h" -#include "core/resource.h" +#include "scene/resources/shape.h" -class Bounds : public Resource { +class HeightMapShape : public Shape { + GDCLASS(HeightMapShape, Shape); - GDCLASS(Bounds, Resource); - BSP_Tree bsp_tree; + int map_width; + int map_depth; + PoolRealArray map_data; + float min_height; + float max_height; protected: static void _bind_methods(); + virtual void _update_shape(); -public: - void set_bsp_tree(const BSP_Tree &p_bsp_tree); - BSP_Tree get_bsp_tree() const; + virtual Vector<Vector3> _gen_debug_mesh_lines(); - Bounds(); +public: + void set_map_width(int p_new); + int get_map_width() const; + void set_map_depth(int p_new); + int get_map_depth() const; + void set_map_data(PoolRealArray p_new); + PoolRealArray get_map_data() const; + + HeightMapShape(); }; -#endif // BOUNDS_H +#endif /* !HEIGHT_MAP_SHAPE_H */ diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/line_shape_2d.cpp index 4ca535658f..f5d5fb561a 100644 --- a/scene/resources/shape_line_2d.cpp +++ b/scene/resources/line_shape_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* shape_line_2d.cpp */ +/* line_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "shape_line_2d.h" +#include "line_shape_2d.h" + #include "servers/physics_2d_server.h" #include "servers/visual_server.h" diff --git a/scene/resources/shape_line_2d.h b/scene/resources/line_shape_2d.h index dd3dbe3a43..f684862025 100644 --- a/scene/resources/shape_line_2d.h +++ b/scene/resources/line_shape_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* shape_line_2d.h */ +/* line_shape_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SHAPE_LINE_2D_H -#define SHAPE_LINE_2D_H +#ifndef LINE_SHAPE_2D_H +#define LINE_SHAPE_2D_H #include "scene/resources/shape_2d.h" @@ -59,4 +59,4 @@ public: LineShape2D(); }; -#endif // SHAPE_LINE_2D_H +#endif // LINE_SHAPE_2D_H diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 5ffaf41581..0de462d616 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -30,11 +30,17 @@ #include "material.h" +#ifdef TOOLS_ENABLED +#include "editor/editor_settings.h" +#endif + #include "scene/scene_string_names.h" void Material::set_next_pass(const Ref<Material> &p_pass) { - ERR_FAIL_COND(p_pass == this); + for (Ref<Material> pass_child = p_pass; pass_child != NULL; pass_child = pass_child->get_next_pass()) { + ERR_FAIL_COND_MSG(pass_child == this, "Can't set as next_pass one of its parents to prevent crashes due to recursive loop."); + } if (next_pass == p_pass) return; @@ -113,6 +119,9 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { if (n.find("param/") == 0) { //backwards compatibility pr = n.substr(6, n.length()); } + if (n.find("shader_param/") == 0) { //backwards compatibility + pr = n.replace_first("shader_param/", ""); + } } if (pr) { VisualServer::get_singleton()->material_set_param(_get_material(), pr, p_value); @@ -128,6 +137,16 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const { if (shader.is_valid()) { StringName pr = shader->remap_param(p_name); + if (!pr) { + String n = p_name; + if (n.find("param/") == 0) { //backwards compatibility + pr = n.substr(6, n.length()); + } + if (n.find("shader_param/") == 0) { //backwards compatibility + pr = n.replace_first("shader_param/", ""); + } + } + if (pr) { r_ret = VisualServer::get_singleton()->material_get_param(_get_material(), pr); return true; @@ -223,6 +242,12 @@ void ShaderMaterial::_bind_methods() { void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { +#ifdef TOOLS_ENABLED + const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; +#else + const String quote_style = "\""; +#endif + String f = p_function.operator String(); if ((f == "get_shader_param" || f == "set_shader_param") && p_idx == 0) { @@ -230,7 +255,7 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id List<PropertyInfo> pl; shader->get_param_list(&pl); for (List<PropertyInfo>::Element *E = pl.front(); E; E = E->next()) { - r_options->push_back("\"" + E->get().name.replace_first("shader_param/", "") + "\""); + r_options->push_back(quote_style + E->get().name.replace_first("shader_param/", "") + quote_style); } } } @@ -445,6 +470,9 @@ void SpatialMaterial::_update_shader() { if (flags[FLAG_ENSURE_CORRECT_NORMALS]) { code += ",ensure_correct_normals"; } + if (flags[FLAG_USE_SHADOW_TO_OPACITY]) { + code += ",shadow_to_opacity"; + } code += ";\n"; code += "uniform vec4 albedo : hint_color;\n"; @@ -594,17 +622,17 @@ void SpatialMaterial::_update_shader() { code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],CAMERA_MATRIX[1],CAMERA_MATRIX[2],WORLD_MATRIX[3]);\n"; if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { - code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz),0,0,0),vec4(0,length(WORLD_MATRIX[1].xyz),0,0),vec4(0,0,length(WORLD_MATRIX[2].xyz),0),vec4(0,0,0,1));\n"; + code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n"; } } break; case BILLBOARD_FIXED_Y: { - code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)),0.0),WORLD_MATRIX[3]);\n"; + code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)), 0.0),WORLD_MATRIX[3]);\n"; if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { - code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz),0,0,0),vec4(0,1,0,0),vec4(0,0,length(WORLD_MATRIX[2].xyz),0),vec4(0,0,0,1));\n"; + code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, 1.0, 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } else { - code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1,0,0,0),vec4(0,1.0/length(WORLD_MATRIX[1].xyz),0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n"; + code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1.0, 0.0, 0.0, 0.0),vec4(0.0, 1.0/length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0 ,1.0));\n"; } } break; case BILLBOARD_PARTICLES: { @@ -612,16 +640,22 @@ void SpatialMaterial::_update_shader() { //make billboard code += "\tmat4 mat_world = mat4(normalize(CAMERA_MATRIX[0])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[1])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[2])*length(WORLD_MATRIX[2]),WORLD_MATRIX[3]);\n"; //rotate by rotation - code += "\tmat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x),0.0,0.0), vec4(sin(INSTANCE_CUSTOM.x),cos(INSTANCE_CUSTOM.x),0.0,0.0),vec4(0.0,0.0,1.0,0.0),vec4(0.0,0.0,0.0,1.0));\n"; + code += "\tmat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0),vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n"; //set modelview code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n"; //handle animation + code += "\tfloat h_frames = float(particles_anim_h_frames);\n"; + code += "\tfloat v_frames = float(particles_anim_v_frames);\n"; code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; - code += "\tif (!particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n"; - code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n"; - code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames), floor(particle_frame / float(particles_anim_h_frames)) / float(particles_anim_v_frames));\n"; + code += "\tif (!particles_anim_loop) {\n"; + code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n"; + code += "\t} else {\n"; + code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n"; + code += "\t}"; + code += "\tUV /= vec2(h_frames, v_frames);\n"; + code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; } break; } @@ -654,9 +688,9 @@ void SpatialMaterial::_update_shader() { code += "\tTANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.z);\n"; code += "\tTANGENT = normalize(TANGENT);\n"; - code += "\tBINORMAL = vec3(0.0,1.0,0.0) * abs(NORMAL.x);\n"; - code += "\tBINORMAL+= vec3(0.0,0.0,-1.0) * abs(NORMAL.y);\n"; - code += "\tBINORMAL+= vec3(0.0,1.0,0.0) * abs(NORMAL.z);\n"; + code += "\tBINORMAL = vec3(0.0,-1.0,0.0) * abs(NORMAL.x);\n"; + code += "\tBINORMAL+= vec3(0.0,0.0,1.0) * abs(NORMAL.y);\n"; + code += "\tBINORMAL+= vec3(0.0,-1.0,0.0) * abs(NORMAL.z);\n"; code += "\tBINORMAL = normalize(BINORMAL);\n"; } @@ -702,7 +736,7 @@ void SpatialMaterial::_update_shader() { code += "\tvec2 base_uv2 = UV2;\n"; } - if (features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar + if (!VisualServer::get_singleton()->is_low_end() && features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar code += "\t{\n"; code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,-BINORMAL*depth_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-) @@ -820,11 +854,11 @@ void SpatialMaterial::_update_shader() { code += "\tALBEDO *= 1.0 - ref_amount;\n"; code += "\tALPHA = 1.0;\n"; - } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { + } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { code += "\tALPHA = albedo.a * albedo_tex.a;\n"; } - if (!VisualServer::get_singleton()->is_low_end() && proximity_fade_enabled) { + if (proximity_fade_enabled) { code += "\tfloat depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n"; code += "\tvec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n"; code += "\tworld_pos.xyz/=world_pos.w;\n"; @@ -1320,7 +1354,7 @@ void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) { return; flags[p_flag] = p_enabled; - if (p_flag == FLAG_USE_ALPHA_SCISSOR || p_flag == FLAG_UNSHADED) { + if ((p_flag == FLAG_USE_ALPHA_SCISSOR) || (p_flag == FLAG_UNSHADED) || (p_flag == FLAG_USE_SHADOW_TO_OPACITY)) { _change_notify(); } _queue_shader_change(); @@ -1738,7 +1772,7 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_refraction_texture_channel( return refraction_texture_channel; } -RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass) { +RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y) { int version = 0; if (p_shaded) @@ -1751,6 +1785,10 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, version |= 8; if (p_double_sided) version |= 16; + if (p_billboard) + version |= 32; + if (p_billboard_y) + version |= 64; if (materials_for_2d[version].is_valid()) { return materials_for_2d[version]->get_rid(); @@ -1766,6 +1804,11 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, material->set_flag(FLAG_SRGB_VERTEX_COLOR, true); material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true); material->set_flag(FLAG_USE_ALPHA_SCISSOR, p_cut_alpha); + if (p_billboard) { + material->set_billboard_mode(BILLBOARD_ENABLED); + } else if (p_billboard_y) { + material->set_billboard_mode(BILLBOARD_FIXED_Y); + } materials_for_2d[version] = material; @@ -2031,6 +2074,7 @@ void SpatialMaterial::_bind_methods() { ADD_GROUP("Flags", "flags_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_shadow_to_opacity"), "set_flag", "get_flag", FLAG_USE_SHADOW_TO_OPACITY); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_vertex_lighting"), "set_flag", "get_flag", FLAG_USE_VERTEX_LIGHTING); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_no_depth_test"), "set_flag", "get_flag", FLAG_DISABLE_DEPTH_TEST); @@ -2056,7 +2100,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "params_billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard"), "set_billboard_mode", "get_billboard_mode"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_billboard_keep_scale"), "set_flag", "get_flag", FLAG_BILLBOARD_KEEP_SCALE); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params_grow"), "set_grow_enabled", "is_grow_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,10,0.01"), "set_grow", "get_grow"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_grow", "get_grow"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_use_alpha_scissor"), "set_flag", "get_flag", FLAG_USE_ALPHA_SCISSOR); ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); ADD_GROUP("Particles Anim", "particles_anim_"); @@ -2082,7 +2126,7 @@ void SpatialMaterial::_bind_methods() { ADD_GROUP("Emission", "emission_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_emission_energy", "get_emission_energy"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_on_uv2"), "set_flag", "get_flag", FLAG_EMISSION_ON_UV2); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION); @@ -2164,11 +2208,11 @@ void SpatialMaterial::_bind_methods() { ADD_GROUP("Proximity Fade", "proximity_fade_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_proximity_fade_distance", "get_proximity_fade_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance"); ADD_GROUP("Distance Fade", "distance_fade_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "distance_fade_mode", PROPERTY_HINT_ENUM, "Disabled,PixelAlpha,PixelDither,ObjectDither"), "set_distance_fade", "get_distance_fade"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_min_distance", "get_distance_fade_min_distance"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_max_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_max_distance", "get_distance_fade_max_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_distance_fade_min_distance", "get_distance_fade_min_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_distance_fade_max_distance", "get_distance_fade_max_distance"); BIND_ENUM_CONSTANT(TEXTURE_ALBEDO); BIND_ENUM_CONSTANT(TEXTURE_METALLIC); @@ -2237,6 +2281,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS); BIND_ENUM_CONSTANT(FLAG_DISABLE_AMBIENT_LIGHT); BIND_ENUM_CONSTANT(FLAG_ENSURE_CORRECT_NORMALS); + BIND_ENUM_CONSTANT(FLAG_USE_SHADOW_TO_OPACITY); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); diff --git a/scene/resources/material.h b/scene/resources/material.h index 1f7fc267af..2423d6d48b 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -37,13 +37,10 @@ #include "scene/resources/texture.h" #include "servers/visual/shader_language.h" #include "servers/visual_server.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class Material : public Resource { - GDCLASS(Material, Resource) + GDCLASS(Material, Resource); RES_BASE_EXTENSION("material") OBJ_SAVE_TYPE(Material) @@ -111,7 +108,7 @@ public: class SpatialMaterial : public Material { - GDCLASS(SpatialMaterial, Material) + GDCLASS(SpatialMaterial, Material); public: enum TextureParam { @@ -196,6 +193,7 @@ public: FLAG_DONT_RECEIVE_SHADOWS, FLAG_ENSURE_CORRECT_NORMALS, FLAG_DISABLE_AMBIENT_LIGHT, + FLAG_USE_SHADOW_TO_OPACITY, FLAG_MAX }; @@ -439,9 +437,7 @@ private: _FORCE_INLINE_ void _validate_feature(const String &text, Feature feature, PropertyInfo &property) const; - enum { - MAX_MATERIALS_FOR_2D = 32 - }; + static const int MAX_MATERIALS_FOR_2D = 128; static Ref<SpatialMaterial> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff @@ -628,7 +624,7 @@ public: static void finish_shaders(); static void flush_changes(); - static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass); + static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false); RID get_shader_rid() const; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 805d30245a..4afb07cb6f 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -37,6 +37,8 @@ #include <stdlib.h> +Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = NULL; + Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { if (triangle_mesh.is_valid()) @@ -84,19 +86,19 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { PoolVector<int> indices = a[ARRAY_INDEX]; PoolVector<int>::Read ir = indices.read(); - for (int i = 0; i < ic; i++) { - int index = ir[i]; + for (int j = 0; j < ic; j++) { + int index = ir[j]; facesw[widx++] = vr[index]; } } else { - for (int i = 0; i < vc; i++) - facesw[widx++] = vr[i]; + for (int j = 0; j < vc; j++) + facesw[widx++] = vr[j]; } } - facesw = PoolVector<Vector3>::Write(); + facesw.release(); triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh)); triangle_mesh->create(faces); @@ -434,7 +436,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { r[i] = t; } - r = PoolVector<Vector3>::Write(); + r.release(); arrays[ARRAY_VERTEX] = vertices; if (!has_indices) { @@ -450,7 +452,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { iw[j + 2] = j + 1; } - iw = PoolVector<int>::Write(); + iw.release(); arrays[ARRAY_INDEX] = new_indices; } else { @@ -459,7 +461,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { SWAP(ir[j + 1], ir[j + 2]); } - ir = PoolVector<int>::Write(); + ir.release(); arrays[ARRAY_INDEX] = indices; } } @@ -487,6 +489,7 @@ void Mesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count); ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays); ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays); + ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &Mesh::surface_set_material); ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material); BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); @@ -543,6 +546,49 @@ void Mesh::clear_cache() const { debug_lines.clear(); } +Vector<Ref<Shape> > Mesh::convex_decompose() const { + + ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape> >()); + + PoolVector<Face3> faces = get_faces(); + Vector<Face3> f3; + f3.resize(faces.size()); + PoolVector<Face3>::Read f = faces.read(); + for (int i = 0; i < f3.size(); i++) { + f3.write[i] = f[i]; + } + + Vector<Vector<Face3> > decomposed = convex_composition_function(f3); + + Vector<Ref<Shape> > ret; + + for (int i = 0; i < decomposed.size(); i++) { + Set<Vector3> points; + for (int j = 0; j < decomposed[i].size(); j++) { + points.insert(decomposed[i][j].vertex[0]); + points.insert(decomposed[i][j].vertex[1]); + points.insert(decomposed[i][j].vertex[2]); + } + + PoolVector<Vector3> convex_points; + convex_points.resize(points.size()); + { + PoolVector<Vector3>::Write w = convex_points.write(); + int idx = 0; + for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) { + w[idx++] = E->get(); + } + } + + Ref<ConvexPolygonShape> shape; + shape.instance(); + shape->set_points(convex_points); + ret.push_back(shape); + } + + return ret; +} + Mesh::Mesh() { } @@ -787,7 +833,6 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array & Surface s; VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_flags); - surfaces.push_back(s); /* make aABB? */ { @@ -808,8 +853,9 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array & aabb.expand_to(vtx[i]); } - surfaces.write[surfaces.size() - 1].aabb = aabb; - surfaces.write[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY; + s.aabb = aabb; + s.is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY; + surfaces.push_back(s); _recompute_aabb(); } @@ -837,10 +883,7 @@ int ArrayMesh::get_surface_count() const { void ArrayMesh::add_blend_shape(const StringName &p_name) { - if (surfaces.size()) { - ERR_EXPLAIN("Can't add a shape key count if surfaces are already created."); - ERR_FAIL_COND(surfaces.size()); - } + ERR_FAIL_COND_MSG(surfaces.size(), "Can't add a shape key count if surfaces are already created."); StringName name = p_name; @@ -868,10 +911,7 @@ StringName ArrayMesh::get_blend_shape_name(int p_index) const { } void ArrayMesh::clear_blend_shapes() { - if (surfaces.size()) { - ERR_EXPLAIN("Can't set shape key count if surfaces are already created."); - ERR_FAIL_COND(surfaces.size()); - } + ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created."); blend_shapes.clear(); } @@ -1028,34 +1068,6 @@ AABB ArrayMesh::get_custom_aabb() const { return custom_aabb; } -void ArrayMesh::center_geometry() { - - /* - Vector3 ofs = aabb.pos+aabb.size*0.5; - - for(int i=0;i<get_surface_count();i++) { - - PoolVector<Vector3> geom = surface_get_array(i,ARRAY_VERTEX); - int gc =geom.size(); - PoolVector<Vector3>::Write w = geom.write(); - surfaces[i].aabb.pos-=ofs; - - for(int i=0;i<gc;i++) { - - w[i]-=ofs; - } - - w = PoolVector<Vector3>::Write(); - - surface_set_array(i,ARRAY_VERTEX,geom); - - } - - aabb.pos-=ofs; - -*/ -} - void ArrayMesh::regen_normalmaps() { Vector<Ref<SurfaceTool> > surfs; @@ -1091,8 +1103,7 @@ struct ArrayMeshLightmapSurface { Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) { ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED); - ERR_EXPLAIN("Can't unwrap mesh with blend shapes"); - ERR_FAIL_COND_V(blend_shapes.size() != 0, ERR_UNAVAILABLE); + ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes."); Vector<float> vertices; Vector<float> normals; @@ -1106,15 +1117,9 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe ArrayMeshLightmapSurface s; s.primitive = surface_get_primitive_type(i); - if (s.primitive != Mesh::PRIMITIVE_TRIANGLES) { - ERR_EXPLAIN("Only triangles are supported for lightmap unwrap"); - ERR_FAIL_V(ERR_UNAVAILABLE); - } + ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap."); s.format = surface_get_format(i); - if (!(s.format & ARRAY_FORMAT_NORMAL)) { - ERR_EXPLAIN("Normals are required for lightmap unwrap"); - ERR_FAIL_V(ERR_UNAVAILABLE); - } + ERR_FAIL_COND_V_MSG(!(s.format & ARRAY_FORMAT_NORMAL), ERR_UNAVAILABLE, "Normals are required for lightmap unwrap."); Array arrays = surface_get_arrays(i); s.material = surface_get_material(i); @@ -1288,15 +1293,12 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len); ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format); ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type); - ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &ArrayMesh::surface_set_material); ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name); ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name); ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name); ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape); ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape); ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline); - ClassDB::bind_method(D_METHOD("center_geometry"), &ArrayMesh::center_geometry); - ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps); ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 2d0aef8ab0..6b6ee8a209 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -31,14 +31,12 @@ #ifndef MESH_H #define MESH_H +#include "core/math/face3.h" #include "core/math/triangle_mesh.h" #include "core/resource.h" #include "scene/resources/material.h" #include "scene/resources/shape.h" #include "servers/visual_server.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class Mesh : public Resource { GDCLASS(Mesh, Resource); @@ -127,6 +125,7 @@ public: virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0; virtual uint32_t surface_get_format(int p_idx) const = 0; virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0; + virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) = 0; virtual Ref<Material> surface_get_material(int p_idx) const = 0; virtual int get_blend_shape_count() const = 0; virtual StringName get_blend_shape_name(int p_index) const = 0; @@ -147,6 +146,12 @@ public: Size2 get_lightmap_size_hint() const; void clear_cache() const; + typedef Vector<Vector<Face3> > (*ConvexDecompositionFunc)(const Vector<Face3> &); + + static ConvexDecompositionFunc convex_composition_function; + + Vector<Ref<Shape> > convex_decompose() const; + Mesh(); }; @@ -208,8 +213,8 @@ public: PrimitiveType surface_get_primitive_type(int p_idx) const; bool surface_is_alpha_sorting_enabled(int p_idx) const; - void surface_set_material(int p_idx, const Ref<Material> &p_material); - Ref<Material> surface_get_material(int p_idx) const; + virtual void surface_set_material(int p_idx, const Ref<Material> &p_material); + virtual Ref<Material> surface_get_material(int p_idx) const; int surface_find_by_name(const String &p_name) const; void surface_set_name(int p_idx, const String &p_name); @@ -223,7 +228,6 @@ public: AABB get_aabb() const; virtual RID get_rid() const; - void center_geometry(); void regen_normalmaps(); Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05); diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index c5125d576d..d40a5dee2e 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -56,6 +56,8 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { set_item_preview(idx, p_value); else if (what == "navmesh") set_item_navmesh(idx, p_value); + else if (what == "navmesh_transform") + set_item_navmesh_transform(idx, p_value); else return false; @@ -80,6 +82,8 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const { r_ret = _get_item_shapes(idx); else if (what == "navmesh") r_ret = get_item_navmesh(idx); + else if (what == "navmesh_transform") + r_ret = get_item_navmesh_transform(idx); else if (what == "preview") r_ret = get_item_preview(idx); else @@ -95,8 +99,10 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const { String name = "item/" + itos(E->key()) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, name + "name")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "mesh_transform")); p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "navmesh_transform")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER)); } } @@ -116,6 +122,7 @@ void MeshLibrary::set_item_name(int p_item, const String &p_name) { emit_changed(); _change_notify(); } + void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { ERR_FAIL_COND(!item_map.has(p_item)); @@ -145,6 +152,15 @@ void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navm _change_notify(); } +void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) { + + ERR_FAIL_COND(!item_map.has(p_item)); + item_map[p_item].navmesh_transform = p_transform; + notify_change_to_owners(); + emit_changed(); + _change_notify(); +} + void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) { ERR_FAIL_COND(!item_map.has(p_item)); @@ -152,11 +168,13 @@ void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) { emit_changed(); _change_notify(); } + String MeshLibrary::get_item_name(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item), ""); return item_map[p_item].name; } + Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Mesh>()); @@ -175,6 +193,12 @@ Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const { return item_map[p_item].navmesh; } +Transform MeshLibrary::get_item_navmesh_transform(int p_item) const { + + ERR_FAIL_COND_V(!item_map.has(p_item), Transform()); + return item_map[p_item].navmesh_transform; +} + Ref<Texture> MeshLibrary::get_item_preview(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Texture>()); @@ -268,11 +292,13 @@ void MeshLibrary::_bind_methods() { ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name); ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh); ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh); + ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform); ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes); ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview); ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name); ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh); ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh); + ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform); ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes); ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview); ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item); diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 849a0577eb..4ae4fc6483 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -52,6 +52,7 @@ public: Ref<Mesh> mesh; Vector<ShapeData> shapes; Ref<Texture> preview; + Transform navmesh_transform; Ref<NavigationMesh> navmesh; }; @@ -72,11 +73,13 @@ public: void set_item_name(int p_item, const String &p_name); void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh); void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh); + void set_item_navmesh_transform(int p_item, const Transform &p_transform); void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes); void set_item_preview(int p_item, const Ref<Texture> &p_preview); String get_item_name(int p_item) const; Ref<Mesh> get_item_mesh(int p_item) const; Ref<NavigationMesh> get_item_navmesh(int p_item) const; + Transform get_item_navmesh_transform(int p_item) const; Vector<ShapeData> get_item_shapes(int p_item) const; Ref<Texture> get_item_preview(int p_item) const; diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 7084c3b4e1..99a17fb5b9 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -32,8 +32,10 @@ #include "servers/visual_server.h" void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { + if (transform_format != TRANSFORM_3D) + return; - PoolVector<Vector3> xforms = p_array; + const PoolVector<Vector3> &xforms = p_array; int len = xforms.size(); ERR_FAIL_COND((len / 4) != instance_count); if (len == 0) @@ -55,6 +57,9 @@ void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { PoolVector<Vector3> MultiMesh::_get_transform_array() const { + if (transform_format != TRANSFORM_3D) + return PoolVector<Vector3>(); + if (instance_count == 0) return PoolVector<Vector3>(); @@ -75,9 +80,57 @@ PoolVector<Vector3> MultiMesh::_get_transform_array() const { return xforms; } +void MultiMesh::_set_transform_2d_array(const PoolVector<Vector2> &p_array) { + + if (transform_format != TRANSFORM_2D) + return; + + const PoolVector<Vector2> &xforms = p_array; + int len = xforms.size(); + ERR_FAIL_COND((len / 3) != instance_count); + if (len == 0) + return; + + PoolVector<Vector2>::Read r = xforms.read(); + + for (int i = 0; i < len / 3; i++) { + + Transform2D t; + t.elements[0] = r[i * 3 + 0]; + t.elements[1] = r[i * 3 + 1]; + t.elements[2] = r[i * 3 + 2]; + + set_instance_transform_2d(i, t); + } +} + +PoolVector<Vector2> MultiMesh::_get_transform_2d_array() const { + + if (transform_format != TRANSFORM_2D) + return PoolVector<Vector2>(); + + if (instance_count == 0) + return PoolVector<Vector2>(); + + PoolVector<Vector2> xforms; + xforms.resize(instance_count * 3); + + PoolVector<Vector2>::Write w = xforms.write(); + + for (int i = 0; i < instance_count; i++) { + + Transform2D t = get_instance_transform_2d(i); + w[i * 3 + 0] = t.elements[0]; + w[i * 3 + 1] = t.elements[1]; + w[i * 3 + 2] = t.elements[2]; + } + + return xforms; +} + void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) { - PoolVector<Color> colors = p_array; + const PoolVector<Color> &colors = p_array; int len = colors.size(); if (len == 0) return; @@ -109,7 +162,7 @@ PoolVector<Color> MultiMesh::_get_color_array() const { void MultiMesh::_set_custom_data_array(const PoolVector<Color> &p_array) { - PoolVector<Color> custom_datas = p_array; + const PoolVector<Color> &custom_datas = p_array; int len = custom_datas.size(); if (len == 0) return; @@ -162,15 +215,36 @@ int MultiMesh::get_instance_count() const { return instance_count; } +void MultiMesh::set_visible_instance_count(int p_count) { + ERR_FAIL_COND(p_count < -1); + VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count); + visible_instance_count = p_count; +} +int MultiMesh::get_visible_instance_count() const { + + return visible_instance_count; +} + void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) { VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform); } + +void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) { + + VisualServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform); +} + Transform MultiMesh::get_instance_transform(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance); } +Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const { + + return VisualServer::get_singleton()->multimesh_instance_get_transform_2d(multimesh, p_instance); +} + void MultiMesh::set_instance_color(int p_instance, const Color &p_color) { VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color); @@ -189,6 +263,11 @@ Color MultiMesh::get_instance_custom_data(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance); } +void MultiMesh::set_as_bulk_array(const PoolVector<float> &p_array) { + + VisualServer::get_singleton()->multimesh_set_as_bulk_array(multimesh, p_array); +} + AABB MultiMesh::get_aabb() const { return VisualServer::get_singleton()->multimesh_get_aabb(multimesh); @@ -244,16 +323,23 @@ void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count); ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count); + ClassDB::bind_method(D_METHOD("set_visible_instance_count", "count"), &MultiMesh::set_visible_instance_count); + ClassDB::bind_method(D_METHOD("get_visible_instance_count"), &MultiMesh::get_visible_instance_count); ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform); + ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d); ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform); + ClassDB::bind_method(D_METHOD("get_instance_transform_2d", "instance"), &MultiMesh::get_instance_transform_2d); ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color); ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color); ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data); ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data); + ClassDB::bind_method(D_METHOD("set_as_bulk_array", "array"), &MultiMesh::set_as_bulk_array); ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb); ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array); ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array); + ClassDB::bind_method(D_METHOD("_set_transform_2d_array"), &MultiMesh::_set_transform_2d_array); + ClassDB::bind_method(D_METHOD("_get_transform_2d_array"), &MultiMesh::_get_transform_2d_array); ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array); ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array); ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array); @@ -263,8 +349,10 @@ void MultiMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format"); ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format"); ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_2d_array", "_get_transform_2d_array"); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array"); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array"); @@ -286,6 +374,7 @@ MultiMesh::MultiMesh() { color_format = COLOR_NONE; custom_data_format = CUSTOM_DATA_NONE; transform_format = TRANSFORM_2D; + visible_instance_count = -1; instance_count = 0; } diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 4e70907399..6b17e9278d 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -64,6 +64,7 @@ private: ColorFormat color_format; CustomDataFormat custom_data_format; int instance_count; + int visible_instance_count; protected: static void _bind_methods(); @@ -71,6 +72,9 @@ protected: void _set_transform_array(const PoolVector<Vector3> &p_array); PoolVector<Vector3> _get_transform_array() const; + void _set_transform_2d_array(const PoolVector<Vector2> &p_array); + PoolVector<Vector2> _get_transform_2d_array() const; + void _set_color_array(const PoolVector<Color> &p_array); PoolVector<Color> _get_color_array() const; @@ -93,8 +97,13 @@ public: void set_instance_count(int p_count); int get_instance_count() const; + void set_visible_instance_count(int p_count); + int get_visible_instance_count() const; + void set_instance_transform(int p_instance, const Transform &p_transform); + void set_instance_transform_2d(int p_instance, const Transform2D &p_transform); Transform get_instance_transform(int p_instance) const; + Transform2D get_instance_transform_2d(int p_instance) const; void set_instance_color(int p_instance, const Color &p_color); Color get_instance_color(int p_instance) const; @@ -102,6 +111,8 @@ public: void set_instance_custom_data(int p_instance, const Color &p_custom_data); Color get_instance_custom_data(int p_instance) const; + void set_as_bulk_array(const PoolVector<float> &p_array); + virtual AABB get_aabb() const; virtual RID get_rid() const; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index ea810edf8c..7d62873bbd 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -55,7 +55,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { Node *p_name; \ if (p_id & FLAG_ID_IS_PATH) { \ NodePath np = node_paths[p_id & FLAG_MASK]; \ - p_name = ret_nodes[0]->_get_node(np); \ + p_name = ret_nodes[0]->get_node_or_null(np); \ } else { \ ERR_FAIL_INDEX_V(p_id &FLAG_MASK, nc, NULL); \ p_name = ret_nodes[p_id & FLAG_MASK]; \ @@ -92,6 +92,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { if (i > 0) { + ERR_FAIL_COND_V_MSG(n.parent == -1, NULL, vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name])); NODE_FROM_ID(nparent, n.parent); #ifdef DEBUG_ENABLED if (!nparent && (n.parent & FLAG_ID_IS_PATH)) { @@ -175,8 +176,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const { node = Object::cast_to<Node>(obj); } else { - print_line("Class is disabled for: " + itos(n.type)); - print_line("name: " + String(snames[n.type])); + //print_line("Class is disabled for: " + itos(n.type)); + //print_line("name: " + String(snames[n.type])); } if (node) { @@ -236,8 +237,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } else { //for instances, a copy must be made - Node *base = i == 0 ? node : ret_nodes[0]; - Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene); + Node *base2 = i == 0 ? node : ret_nodes[0]; + Ref<Resource> local_dupe = res->duplicate_for_local_scene(base2, resources_local_to_scene); resources_local_to_scene[res] = local_dupe; res = local_dupe; value = local_dupe; @@ -296,8 +297,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const { ret_nodes[i] = node; if (node && gen_node_path_cache && ret_nodes[0]) { - NodePath n = ret_nodes[0]->get_path_to(node); - node_path_cache[n] = i; + NodePath n2 = ret_nodes[0]->get_path_to(node); + node_path_cache[n2] = i; } } @@ -342,7 +343,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } for (int i = 0; i < editable_instances.size(); i++) { - Node *ei = ret_nodes[0]->_get_node(editable_instances[i]); + Node *ei = ret_nodes[0]->get_node_or_null(editable_instances[i]); if (ei) { ret_nodes[0]->set_editable_instance(ei, true); } @@ -533,7 +534,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map float a = value; float b = original; - if (Math::abs(a - b) < CMP_EPSILON) + if (Math::is_equal_approx(a, b)) continue; } else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) { @@ -749,7 +750,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName { Node *nl = p_node; - bool exists = false; + bool exists2 = false; while (nl) { @@ -763,7 +764,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName if (from_node >= 0 && to_node >= 0) { //this one has state for this node, save if (state->is_connection(from_node, c.signal, to_node, c.method)) { - exists = true; + exists2 = true; break; } } @@ -781,7 +782,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName if (from_node >= 0 && to_node >= 0) { //this one has state for this node, save if (state->is_connection(from_node, c.signal, to_node, c.method)) { - exists = true; + exists2 = true; break; } } @@ -791,7 +792,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName } } - if (exists) { + if (exists2) { continue; } } @@ -1091,10 +1092,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { if (p_dictionary.has("version")) version = p_dictionary["version"]; - if (version > PACK_VERSION) { - ERR_EXPLAIN("Save format version too new!"); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(version > PACK_VERSION, "Save format version too new."); PoolVector<String> snames = p_dictionary["names"]; if (snames.size()) { @@ -1688,10 +1686,7 @@ bool PackedScene::can_instance() const { Node *PackedScene::instance(GenEditState p_edit_state) const { #ifndef TOOLS_ENABLED - if (p_edit_state != GEN_EDIT_STATE_DISABLED) { - ERR_EXPLAIN("Edit state is only for editors, does not work without tools compiled"); - ERR_FAIL_COND_V(p_edit_state != GEN_EDIT_STATE_DISABLED, NULL); - } + ERR_FAIL_COND_V_MSG(p_edit_state != GEN_EDIT_STATE_DISABLED, NULL, "Edit state is only for editors, does not work without tools compiled."); #endif Node *s = state->instance((SceneState::GenEditState)p_edit_state); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 59fde7787e..dc6ef2b49c 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -45,6 +45,7 @@ void ParticlesMaterial::init_shaders() { shader_names = memnew(ShaderNames); + shader_names->direction = "direction"; shader_names->spread = "spread"; shader_names->flatness = "flatness"; shader_names->initial_linear_velocity = "initial_linear_velocity"; @@ -100,6 +101,8 @@ void ParticlesMaterial::init_shaders() { shader_names->trail_color_modifier = "trail_color_modifier"; shader_names->gravity = "gravity"; + + shader_names->lifetime_randomness = "lifetime_randomness"; } void ParticlesMaterial::finish_shaders() { @@ -144,6 +147,7 @@ void ParticlesMaterial::_update_shader() { String code = "shader_type particles;\n"; + code += "uniform vec3 direction;\n"; code += "uniform float spread;\n"; code += "uniform float flatness;\n"; code += "uniform float initial_linear_velocity;\n"; @@ -171,6 +175,7 @@ void ParticlesMaterial::_update_shader() { code += "uniform float hue_variation_random;\n"; code += "uniform float anim_speed_random;\n"; code += "uniform float anim_offset_random;\n"; + code += "uniform float lifetime_randomness;\n"; switch (emission_shape) { case EMISSION_SHAPE_POINT: { @@ -184,7 +189,8 @@ void ParticlesMaterial::_update_shader() { } break; case EMISSION_SHAPE_DIRECTED_POINTS: { code += "uniform sampler2D emission_texture_normal : hint_black;\n"; - } //fallthrough + FALLTHROUGH; + } case EMISSION_SHAPE_POINTS: { code += "uniform sampler2D emission_texture_points : hint_black;\n"; code += "uniform int emission_texture_point_count;\n"; @@ -282,7 +288,11 @@ void ParticlesMaterial::_update_shader() { code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; } - code += " if (RESTART) {\n"; + code += " bool restart = false;\n"; + code += " if (CUSTOM.y > CUSTOM.w) {\n"; + code += " restart = true;\n"; + code += " }\n\n"; + code += " if (RESTART || restart) {\n"; if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; @@ -303,25 +313,26 @@ void ParticlesMaterial::_update_shader() { if (flags[FLAG_DISABLE_Z]) { - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle1_rad = atan(direction.y, direction.x) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } else { //initiate velocity spread in 3D - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; - code += " vec3 direction_xz = vec3(sin(angle1_rad), 0, cos(angle1_rad));\n"; - code += " vec3 direction_yz = vec3(0, sin(angle2_rad), cos(angle2_rad));\n"; + code += " float angle1_rad = atan(direction.x, direction.z) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle2_rad = atan(direction.y, abs(direction.z)) + rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; + code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; - code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; - code += " direction = normalize(direction);\n"; - code += " VELOCITY = direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; + code += " vec_direction = normalize(vec_direction);\n"; + code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle code += " CUSTOM.y = 0.0;\n"; // phase + code += " CUSTOM.w = LIFETIME * (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1) switch (emission_shape) { @@ -329,7 +340,10 @@ void ParticlesMaterial::_update_shader() { //do none } break; case EMISSION_SHAPE_SPHERE: { - code += " TRANSFORM[3].xyz = normalize(vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0)) * emission_sphere_radius;\n"; + code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; + code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; + code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; + code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; } break; case EMISSION_SHAPE_BOX: { code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; @@ -347,7 +361,7 @@ void ParticlesMaterial::_update_shader() { code += " VELOCITY.xy = rotm * VELOCITY.xy;\n"; } else { code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n"; - code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n"; + code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n"; code += " vec3 tangent = normalize(cross(v0, normal));\n"; code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; code += " VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n"; @@ -570,6 +584,9 @@ void ParticlesMaterial::_update_shader() { code += " VELOCITY.z = 0.0;\n"; code += " TRANSFORM[3].z = 0.0;\n"; } + code += " if (CUSTOM.y > CUSTOM.w) {"; + code += " ACTIVE = false;\n"; + code += " }\n"; code += "}\n"; code += "\n"; @@ -626,6 +643,17 @@ bool ParticlesMaterial::_is_shader_dirty() const { return dirty; } +void ParticlesMaterial::set_direction(Vector3 p_direction) { + + direction = p_direction; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->direction, direction); +} + +Vector3 ParticlesMaterial::get_direction() const { + + return direction; +} + void ParticlesMaterial::set_spread(float p_spread) { spread = p_spread; @@ -997,6 +1025,17 @@ Vector3 ParticlesMaterial::get_gravity() const { return gravity; } +void ParticlesMaterial::set_lifetime_randomness(float p_lifetime) { + + lifetime_randomness = p_lifetime; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->lifetime_randomness, lifetime_randomness); +} + +float ParticlesMaterial::get_lifetime_randomness() const { + + return lifetime_randomness; +} + RID ParticlesMaterial::get_shader_rid() const { ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); @@ -1041,6 +1080,9 @@ Shader::Mode ParticlesMaterial::get_shader_mode() const { void ParticlesMaterial::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_direction", "degrees"), &ParticlesMaterial::set_direction); + ClassDB::bind_method(D_METHOD("get_direction"), &ParticlesMaterial::get_direction); + ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread); ClassDB::bind_method(D_METHOD("get_spread"), &ParticlesMaterial::get_spread); @@ -1098,6 +1140,11 @@ void ParticlesMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity); ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity); + ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness); + ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness); + + ADD_GROUP("Time", ""); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); ADD_GROUP("Trail", "trail_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier"); @@ -1114,7 +1161,8 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_flag", "get_flag", FLAG_DISABLE_Z); - ADD_GROUP("Spread", ""); + ADD_GROUP("Direction", ""); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness"); ADD_GROUP("Gravity", ""); @@ -1186,6 +1234,7 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY); BIND_ENUM_CONSTANT(FLAG_ROTATE_Y); + BIND_ENUM_CONSTANT(FLAG_DISABLE_Z); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); @@ -1198,9 +1247,11 @@ void ParticlesMaterial::_bind_methods() { ParticlesMaterial::ParticlesMaterial() : element(this) { + set_direction(Vector3(1, 0, 0)); set_spread(45); set_flatness(0); set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0); + set_param(PARAM_ANGULAR_VELOCITY, 0); set_param(PARAM_ORBIT_VELOCITY, 0); set_param(PARAM_LINEAR_ACCEL, 0); set_param(PARAM_RADIAL_ACCEL, 0); @@ -1216,6 +1267,7 @@ ParticlesMaterial::ParticlesMaterial() : set_emission_box_extents(Vector3(1, 1, 1)); set_trail_divisor(1); set_gravity(Vector3(0, -9.8, 0)); + set_lifetime_randomness(0); emission_point_count = 1; for (int i = 0; i < PARAM_MAX; i++) { diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 8b3248a9cb..6fe381db0a 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -36,7 +36,7 @@ class ParticlesMaterial : public Material { - GDCLASS(ParticlesMaterial, Material) + GDCLASS(ParticlesMaterial, Material); public: enum Parameter { @@ -129,6 +129,7 @@ private: static SelfList<ParticlesMaterial>::List *dirty_materials; struct ShaderNames { + StringName direction; StringName spread; StringName flatness; StringName initial_linear_velocity; @@ -184,6 +185,8 @@ private: StringName trail_color_modifier; StringName gravity; + + StringName lifetime_randomness; }; static ShaderNames *shader_names; @@ -194,6 +197,7 @@ private: _FORCE_INLINE_ void _queue_shader_change(); _FORCE_INLINE_ bool _is_shader_dirty() const; + Vector3 direction; float spread; float flatness; @@ -223,6 +227,8 @@ private: Vector3 gravity; + float lifetime_randomness; + //do not save emission points here protected: @@ -230,6 +236,9 @@ protected: virtual void _validate_property(PropertyInfo &property) const; public: + void set_direction(Vector3 p_direction); + Vector3 get_direction() const; + void set_spread(float p_spread); float get_spread() const; @@ -282,6 +291,9 @@ public: void set_gravity(const Vector3 &p_gravity); Vector3 get_gravity() const; + void set_lifetime_randomness(float p_lifetime); + float get_lifetime_randomness() const; + static void init_shaders(); static void finish_shaders(); static void flush_changes(); diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp index 419ff8f972..08f6ccd764 100644 --- a/scene/resources/plane_shape.cpp +++ b/scene/resources/plane_shape.cpp @@ -64,6 +64,7 @@ Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() { void PlaneShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(), plane); + Shape::_update_shape(); } void PlaneShape::set_plane(Plane p_plane) { diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index a45a55a258..52fc21ac11 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -441,9 +441,9 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) { PoolVector<float> penalties = p_data["penalties"]; if (penalties.size() == pc) { - PoolVector<float>::Read pr = penalties.read(); + PoolVector<float>::Read pr2 = penalties.read(); for (int i = 0; i < pc; i++) { - points.write[i].penalty = pr[i]; + points.write[i].penalty = pr2[i]; } } } diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 9ef12aa4e6..24fdaafbe1 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -157,6 +157,12 @@ Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const { return primitive_type; } +void PrimitiveMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) { + ERR_FAIL_INDEX(p_idx, 1); + + set_material(p_material); +} + Ref<Material> PrimitiveMesh::surface_get_material(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, 1, NULL); @@ -376,17 +382,17 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { z = radius * cos(0.5 * Math_PI * v); for (i = 0; i <= radial_segments; i++) { - float u = i; - u /= radial_segments; + float u2 = i; + u2 /= radial_segments; - x = sin(u * (Math_PI * 2.0)); - y = -cos(u * (Math_PI * 2.0)); + x = sin(u2 * (Math_PI * 2.0)); + y = -cos(u2 * (Math_PI * 2.0)); Vector3 p = Vector3(x * radius * w, y * radius * w, z); points.push_back(p + Vector3(0.0, 0.0, -0.5 * mid_height)); normals.push_back(p.normalized()); ADD_TANGENT(-y, x, 0.0, 1.0) - uvs.push_back(Vector2(u, twothirds + ((v - 1.0) * onethird))); + uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird))); point++; if (i > 0 && j > 0) { @@ -737,8 +743,6 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { int i, j, prevrow, thisrow, point; float x, y, z, u, v, radius; - radius = bottom_radius > top_radius ? bottom_radius : top_radius; - PoolVector<Vector3> points; PoolVector<Vector3> normals; PoolVector<float> tangents; @@ -1568,3 +1572,19 @@ SphereMesh::SphereMesh() { rings = 32; is_hemisphere = false; } + +/** + PointMesh +*/ + +void PointMesh::_create_mesh_array(Array &p_arr) const { + PoolVector<Vector3> faces; + faces.resize(1); + faces.set(0, Vector3(0.0, 0.0, 0.0)); + + p_arr[VS::ARRAY_VERTEX] = faces; +} + +PointMesh::PointMesh() { + primitive_type = PRIMITIVE_POINTS; +} diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 88a26801b7..fad49f9642 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -72,6 +72,7 @@ public: virtual Array surface_get_blend_shape_arrays(int p_surface) const; virtual uint32_t surface_get_format(int p_idx) const; virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const; + virtual void surface_set_material(int p_idx, const Ref<Material> &p_material); virtual Ref<Material> surface_get_material(int p_idx) const; virtual int get_blend_shape_count() const; virtual StringName get_blend_shape_name(int p_index) const; @@ -268,7 +269,7 @@ public: class QuadMesh : public PrimitiveMesh { - GDCLASS(QuadMesh, PrimitiveMesh) + GDCLASS(QuadMesh, PrimitiveMesh); private: Size2 size; @@ -321,4 +322,19 @@ public: SphereMesh(); }; +/** + A single point for use in particle systems +*/ + +class PointMesh : public PrimitiveMesh { + + GDCLASS(PointMesh, PrimitiveMesh) + +protected: + virtual void _create_mesh_array(Array &p_arr) const; + +public: + PointMesh(); +}; + #endif diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index b7925d8a58..0acfffdc06 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -47,7 +47,7 @@ void RayShape::_update_shape() { d["length"] = length; d["slips_on_slope"] = slips_on_slope; PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); - emit_changed(); + Shape::_update_shape(); } void RayShape::set_length(float p_length) { diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/resource_format_text.cpp index 558810d92a..cd229732ba 100644 --- a/scene/resources/scene_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* scene_format_text.cpp */ +/* resource_format_text.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene_format_text.h" +#include "resource_format_text.h" + #include "core/io/resource_format_binary.h" #include "core/os/dir_access.h" #include "core/project_settings.h" @@ -444,6 +445,10 @@ Error ResourceInteractiveLoaderText::poll() { } else { resource_cache.push_back(res); +#ifdef TOOLS_ENABLED + //remember ID for saving + res->set_id_for_path(local_path, index); +#endif } ExtResource er; @@ -1220,10 +1225,7 @@ Ref<ResourceInteractiveLoader> ResourceFormatLoaderText::load_interactive(const Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - if (err != OK) { - - ERR_FAIL_COND_V(err != OK, Ref<ResourceInteractiveLoader>()); - } + ERR_FAIL_COND_V(err != OK, Ref<ResourceInteractiveLoader>()); Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText); String path = p_original_path != "" ? p_original_path : p_path; @@ -1319,13 +1321,10 @@ Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, Error err; FileAccess *f = FileAccess::open(p_src_path, FileAccess::READ, &err); - if (err != OK) { - - ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN); - } + ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN); Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText); - String path = p_src_path; + const String &path = p_src_path; ria->local_path = ProjectSettings::get_singleton()->localize_path(path); ria->res_path = ria->local_path; //ria->set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) ); @@ -1354,24 +1353,23 @@ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) { if (external_resources.has(res)) { - return "ExtResource( " + itos(external_resources[res] + 1) + " )"; + return "ExtResource( " + itos(external_resources[res]) + " )"; } else { if (internal_resources.has(res)) { return "SubResource( " + itos(internal_resources[res]) + " )"; } else if (res->get_path().length() && res->get_path().find("::") == -1) { - + if (res->get_path() == local_path) { //circular reference attempt + return "null"; + } //external resource String path = relative_paths ? local_path.path_to_file(res->get_path()) : res->get_path(); return "Resource( \"" + path + "\" )"; } else { - ERR_EXPLAIN("Resource was not pre cached for the resource section, bug?"); - ERR_FAIL_V("null"); + ERR_FAIL_V_MSG("null", "Resource was not pre cached for the resource section, bug?"); //internal resource } } - - return "null"; } void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, bool p_main) { @@ -1385,6 +1383,10 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, return; if (!p_main && (!bundle_resources) && res->get_path().length() && res->get_path().find("::") == -1) { + if (res->get_path() == local_path) { + ERR_PRINTS("Circular reference to resource being saved found: '" + local_path + "' will be null next time it's loaded."); + return; + } int index = external_resources.size(); external_resources[res] = index; return; @@ -1407,7 +1409,20 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, if (pi.usage & PROPERTY_USAGE_STORAGE) { Variant v = res->get(I->get().name); - _find_resources(v); + + if (pi.usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) { + RES sres = v; + if (sres.is_valid()) { + NonPersistentKey npk; + npk.base = res; + npk.property = pi.name; + non_persistent_map[npk] = sres; + resource_set.insert(sres); + saved_resources.push_back(sres); + } + } else { + _find_resources(v); + } } I = I->next(); @@ -1423,7 +1438,7 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, int len = varray.size(); for (int i = 0; i < len; i++) { - Variant v = varray.get(i); + const Variant &v = varray.get(i); _find_resources(v); } @@ -1439,7 +1454,8 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, _find_resources(v); } } break; - default: {} + default: { + } } } @@ -1495,8 +1511,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } } - ERR_FAIL_COND_V(err != OK, err); - { String title = packed_scene.is_valid() ? "[gd_scene " : "[gd_resource "; if (packed_scene.is_null()) @@ -1518,18 +1532,58 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r f->store_line("]\n"); //one empty line } - Vector<RES> sorted_er; - sorted_er.resize(external_resources.size()); +#ifdef TOOLS_ENABLED + //keep order from cached ids + Set<int> cached_ids_found; + for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { + int cached_id = E->key()->get_id_for_path(local_path); + if (cached_id < 0 || cached_ids_found.has(cached_id)) { + E->get() = -1; //reset + } else { + E->get() = cached_id; + cached_ids_found.insert(cached_id); + } + } + //create IDs for non cached resources + for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { + if (cached_ids_found.has(E->get())) { //already cached, go on + continue; + } + + int attempt = 1; //start from one, more readable format + while (cached_ids_found.has(attempt)) { + attempt++; + } + cached_ids_found.insert(attempt); + E->get() = attempt; + //update also in resource + Ref<Resource> res = E->key(); + res->set_id_for_path(local_path, attempt); + } +#else + //make sure to start from one, as it makes format more readable for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { + E->get() = E->get() + 1; + } +#endif + + Vector<ResourceSort> sorted_er; - sorted_er.write[E->get()] = E->key(); + for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { + + ResourceSort rs; + rs.resource = E->key(); + rs.index = E->get(); + sorted_er.push_back(rs); } + sorted_er.sort(); + for (int i = 0; i < sorted_er.size(); i++) { - String p = sorted_er[i]->get_path(); + String p = sorted_er[i].resource->get_path(); - f->store_string("[ext_resource path=\"" + p + "\" type=\"" + sorted_er[i]->get_save_class() + "\" id=" + itos(i + 1) + "]\n"); //bundled + f->store_string("[ext_resource path=\"" + p + "\" type=\"" + sorted_er[i].resource->get_save_class() + "\" id=" + itos(sorted_er[i].index) + "]\n"); //bundled } if (external_resources.size()) @@ -1562,7 +1616,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r break; //save as a scene if (main) { - f->store_line("[resource]\n"); + f->store_line("[resource]"); } else { String line = "[sub_resource "; if (res->get_subindex() == 0) { @@ -1577,7 +1631,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r int idx = res->get_subindex(); line += "type=\"" + res->get_class() + "\" id=" + itos(idx); - f->store_line(line + "]\n"); + f->store_line(line + "]"); if (takeover_paths) { res->set_path(p_path + "::" + itos(idx), true); } @@ -1599,7 +1653,17 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r if (PE->get().usage & PROPERTY_USAGE_STORAGE) { String name = PE->get().name; - Variant value = res->get(name); + Variant value; + if (PE->get().usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) { + NonPersistentKey npk; + npk.base = res; + npk.property = name; + if (non_persistent_map.has(npk)) { + value = non_persistent_map[npk]; + } + } else { + value = res->get(name); + } Variant default_value = ClassDB::class_get_default_property_value(res->get_class(), name); if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) { @@ -1615,7 +1679,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } } - f->store_string("\n"); + if (E->next()) + f->store_line(String()); } if (packed_scene.is_valid()) { @@ -1633,15 +1698,15 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r Vector<StringName> groups = state->get_node_groups(i); String header = "[node"; - header += " name=\"" + String(name) + "\""; + header += " name=\"" + String(name).c_escape() + "\""; if (type != StringName()) { header += " type=\"" + String(type) + "\""; } if (path != NodePath()) { - header += " parent=\"" + String(path.simplified()) + "\""; + header += " parent=\"" + String(path.simplified()).c_escape() + "\""; } if (owner != NodePath() && owner != NodePath(".")) { - header += " owner=\"" + String(owner.simplified()) + "\""; + header += " owner=\"" + String(owner.simplified()).c_escape() + "\""; } if (index >= 0) { header += " index=\"" + itos(index) + "\""; @@ -1684,7 +1749,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r f->store_string(_valprop(String(state->get_node_property_name(i, j))) + " = " + vars + "\n"); } - f->store_line(String()); + if (i < state->get_node_count() - 1) + f->store_line(String()); } for (int i = 0; i < state->get_connection_count(); i++) { diff --git a/scene/resources/scene_format_text.h b/scene/resources/resource_format_text.h index 8fedbd0dd6..0041989f09 100644 --- a/scene/resources/scene_format_text.h +++ b/scene/resources/resource_format_text.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* scene_format_text.h */ +/* resource_format_text.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SCENE_FORMAT_TEXT_H -#define SCENE_FORMAT_TEXT_H +#ifndef RESOURCE_FORMAT_TEXT_H +#define RESOURCE_FORMAT_TEXT_H #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" @@ -128,7 +128,6 @@ public: }; class ResourceFormatLoaderText : public ResourceFormatLoader { - GDCLASS(ResourceFormatLoaderText, ResourceFormatLoader) public: static ResourceFormatLoaderText *singleton; virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); @@ -155,11 +154,28 @@ class ResourceFormatSaverTextInstance { bool bundle_resources; bool skip_editor; FileAccess *f; + + struct NonPersistentKey { //for resource properties generated on the fly + RES base; + StringName property; + bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; } + }; + + Map<NonPersistentKey, RES> non_persistent_map; + Set<RES> resource_set; List<RES> saved_resources; Map<RES, int> external_resources; Map<RES, int> internal_resources; + struct ResourceSort { + RES resource; + int index; + bool operator<(const ResourceSort &p_right) const { + return index < p_right.index; + } + }; + void _find_resources(const Variant &p_variant, bool p_main = false); static String _write_resources(void *ud, const RES &p_resource); @@ -170,7 +186,6 @@ public: }; class ResourceFormatSaverText : public ResourceFormatSaver { - GDCLASS(ResourceFormatSaverText, ResourceFormatSaver) public: static ResourceFormatSaverText *singleton; virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); @@ -180,4 +195,4 @@ public: ResourceFormatSaverText(); }; -#endif // SCENE_FORMAT_TEXT_H +#endif // RESOURCE_FORMAT_TEXT_H diff --git a/scene/resources/room.h b/scene/resources/room.h index 8990056f46..2c53ea1aed 100644 --- a/scene/resources/room.h +++ b/scene/resources/room.h @@ -33,9 +33,6 @@ #include "core/math/bsp_tree.h" #include "core/resource.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ // FIXME: left for reference but will be removed when portals are reimplemented using Area #if 0 diff --git a/scene/resources/shader.h b/scene/resources/shader.h index fb493046fc..6e7447839f 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -100,7 +100,6 @@ public: VARIANT_ENUM_CAST(Shader::Mode); class ResourceFormatLoaderShader : public ResourceFormatLoader { - GDCLASS(ResourceFormatLoaderShader, ResourceFormatLoader) public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual void get_recognized_extensions(List<String> *p_extensions) const; @@ -109,7 +108,6 @@ public: }; class ResourceFormatSaverShader : public ResourceFormatSaver { - GDCLASS(ResourceFormatSaverShader, ResourceFormatSaver) public: virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index 825b7f4c8b..6ba46f066c 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -96,6 +96,11 @@ Ref<ArrayMesh> Shape::get_debug_mesh() { return debug_mesh_cache; } +void Shape::_update_shape() { + emit_changed(); + debug_mesh_cache.unref(); +} + void Shape::_bind_methods() { ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape::set_margin); diff --git a/scene/resources/shape.h b/scene/resources/shape.h index de99a967a8..ba763eaab1 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -51,6 +51,8 @@ protected: Shape(RID p_shape); virtual Vector<Vector3> _gen_debug_mesh_lines() = 0; // { return Vector<Vector3>(); } + virtual void _update_shape(); + public: virtual RID get_rid() const { return shape; } diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky.cpp index d9da85310e..292fdcdbd2 100644 --- a/scene/resources/sky_box.cpp +++ b/scene/resources/sky.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* sky_box.cpp */ +/* sky.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "sky_box.h" +#include "sky.h" + #include "core/io/image_loader.h" void Sky::set_radiance_size(RadianceSize p_size) { @@ -61,7 +62,7 @@ void Sky::_bind_methods() { } Sky::Sky() { - radiance_size = RADIANCE_SIZE_512; + radiance_size = RADIANCE_SIZE_128; } ///////////////////////////////////////// @@ -155,7 +156,10 @@ Ref<Image> ProceduralSky::_generate_sky() { Color ground_bottom_linear = ground_bottom_color.to_linear(); Color ground_horizon_linear = ground_horizon_color.to_linear(); - //Color sun_linear = sun_color.to_linear(); + Color sun_linear; + sun_linear.r = sun_color.r * sun_energy; + sun_linear.g = sun_color.g * sun_energy; + sun_linear.b = sun_color.b * sun_energy; Vector3 sun(0, 0, -1); @@ -203,13 +207,13 @@ Ref<Image> ProceduralSky::_generate_sky() { float sun_angle = Math::rad2deg(Math::acos(CLAMP(sun.dot(normal), -1.0, 1.0))); if (sun_angle < sun_angle_min) { - color = color.blend(sun_color); + color = color.blend(sun_linear); } else if (sun_angle < sun_angle_max) { float c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min); c2 = Math::ease(c2, sun_curve); - color = color.blend(sun_color).linear_interpolate(color, c2); + color = color.blend(sun_linear).linear_interpolate(color, c2); } } @@ -532,7 +536,7 @@ void ProceduralSky::_bind_methods() { BIND_ENUM_CONSTANT(TEXTURE_SIZE_MAX); } -ProceduralSky::ProceduralSky() { +ProceduralSky::ProceduralSky(bool p_desaturate) { sky = VS::get_singleton()->sky_create(); texture = VS::get_singleton()->texture_create(); @@ -548,13 +552,19 @@ ProceduralSky::ProceduralSky() { ground_curve = 0.02; ground_energy = 1; + if (p_desaturate) { + sky_top_color.set_hsv(sky_top_color.get_h(), 0, sky_top_color.get_v()); + sky_horizon_color.set_hsv(sky_horizon_color.get_h(), 0, sky_horizon_color.get_v()); + ground_bottom_color.set_hsv(ground_bottom_color.get_h(), 0, ground_bottom_color.get_v()); + ground_horizon_color.set_hsv(ground_horizon_color.get_h(), 0, ground_horizon_color.get_v()); + } sun_color = Color(1, 1, 1); sun_latitude = 35; sun_longitude = 0; sun_angle_min = 1; sun_angle_max = 100; sun_curve = 0.05; - sun_energy = 16; + sun_energy = 1; texture_size = TEXTURE_SIZE_1024; sky_thread = NULL; diff --git a/scene/resources/sky_box.h b/scene/resources/sky.h index af10803b36..3a6f44e11b 100644 --- a/scene/resources/sky_box.h +++ b/scene/resources/sky.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* sky_box.h */ +/* sky.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,11 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SKY_BOX_H -#define SKY_BOX_H +#ifndef SKY_H +#define SKY_H #include "core/os/thread.h" #include "scene/resources/texture.h" + class Sky : public Resource { GDCLASS(Sky, Resource); @@ -190,10 +191,10 @@ public: virtual RID get_rid() const; - ProceduralSky(); + ProceduralSky(bool p_desaturate = false); ~ProceduralSky(); }; VARIANT_ENUM_CAST(ProceduralSky::TextureSize) -#endif // SKY_BOX_H +#endif // SKY_H diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index 492cf3959d..af89413ced 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -58,6 +58,7 @@ Vector<Vector3> SphereShape::_gen_debug_mesh_lines() { void SphereShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(), radius); + Shape::_update_shape(); } void SphereShape::set_radius(float p_radius) { diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index affe9a3e24..5dd429fa75 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -368,25 +368,14 @@ Color StyleBoxFlat::get_bg_color() const { return bg_color; } -void StyleBoxFlat::set_border_color_all(const Color &p_color) { - for (int i = 0; i < 4; i++) { +void StyleBoxFlat::set_border_color(const Color &p_color) { - border_color.write()[i] = p_color; - } + border_color = p_color; emit_changed(); } -Color StyleBoxFlat::get_border_color_all() const { +Color StyleBoxFlat::get_border_color() const { - return border_color[MARGIN_TOP]; -} -void StyleBoxFlat::set_border_color(Margin p_border, const Color &p_color) { - - border_color.write()[p_border] = p_color; - emit_changed(); -} -Color StyleBoxFlat::get_border_color(Margin p_border) const { - - return border_color[p_border]; + return border_color; } void StyleBoxFlat::set_border_width_all(int p_size) { @@ -511,6 +500,16 @@ int StyleBoxFlat::get_shadow_size() const { return shadow_size; } +void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) { + + shadow_offset = p_offset; + emit_changed(); +} +Point2 StyleBoxFlat::get_shadow_offset() const { + + return shadow_offset; +} + void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) { anti_aliased = p_anti_aliased; emit_changed(); @@ -552,7 +551,7 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re inner_corner_radius[0] = MAX(corner_radius[0] - rad, 0); //tr - rad = MIN(border_top, border_bottom); + rad = MIN(border_top, border_right); inner_corner_radius[1] = MAX(corner_radius[1] - rad, 0); //br @@ -565,12 +564,13 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re } inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 style_rect, const int corner_radius[4], - const Rect2 ring_rect, const int border_width[4], const Color inner_color[4], const Color outer_color[4], const int corner_detail) { + const Rect2 ring_rect, const int border_width[4], const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) { int vert_offset = verts.size(); if (!vert_offset) { vert_offset = 0; } + int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail; int ring_corner_radius[4]; @@ -585,10 +585,11 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color Rect2 inner_rect; inner_rect = ring_rect.grow_individual(-border_width[MARGIN_LEFT], -border_width[MARGIN_TOP], -border_width[MARGIN_RIGHT], -border_width[MARGIN_BOTTOM]); + int inner_corner_radius[4]; + set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius); Vector<Point2> inner_points; - set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius); inner_points.push_back(inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0])); //tl inner_points.push_back(Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1])); //tr inner_points.push_back(inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2])); //br @@ -603,11 +604,11 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color Point2 corner_point; if (inner_outer == 0) { radius = inner_corner_radius[corner_index]; - color = *inner_color; + color = inner_color; corner_point = inner_points[corner_index]; } else { radius = ring_corner_radius[corner_index]; - color = *outer_color; + color = outer_color; corner_point = outer_points[corner_index]; } float x = radius * (float)cos((double)corner_index * Math_PI / 2.0 + (double)detail / (double)adapted_corner_detail * Math_PI / 2.0 + Math_PI) + corner_point.x; @@ -618,17 +619,28 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color } } - int vert_count = (adapted_corner_detail + 1) * 4 * 2; + int ring_vert_count = verts.size() - vert_offset; + //fill the indices and the colors for the border - for (int i = 0; i < vert_count; i++) { - //poly 1 - indices.push_back(vert_offset + ((i + 0) % vert_count)); - indices.push_back(vert_offset + ((i + 2) % vert_count)); - indices.push_back(vert_offset + ((i + 1) % vert_count)); - //poly 2 - indices.push_back(vert_offset + ((i + 1) % vert_count)); - indices.push_back(vert_offset + ((i + 2) % vert_count)); - indices.push_back(vert_offset + ((i + 3) % vert_count)); + for (int i = 0; i < ring_vert_count; i++) { + indices.push_back(vert_offset + ((i + 0) % ring_vert_count)); + indices.push_back(vert_offset + ((i + 2) % ring_vert_count)); + indices.push_back(vert_offset + ((i + 1) % ring_vert_count)); + } + + if (fill_center) { + //fill the indices and the colors for the center + for (int index = 0; index < ring_vert_count / 2; index += 2) { + int i = index; + //poly 1 + indices.push_back(vert_offset + i); + indices.push_back(vert_offset + ring_vert_count - 4 - i); + indices.push_back(vert_offset + i + 2); + //poly 2 + indices.push_back(vert_offset + i); + indices.push_back(vert_offset + ring_vert_count - 2 - i); + indices.push_back(vert_offset + ring_vert_count - 4 - i); + } } } @@ -657,13 +669,29 @@ inline void adapt_values(int p_index_a, int p_index_b, int *adapted_values, cons void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { //PREPARATIONS + bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0); + bool draw_shadow = (shadow_size > 0); + if (!draw_border && !draw_center && !draw_shadow) { + return; + } bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); bool aa_on = rounded_corners && anti_aliased; + Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0); + + bool blend_on = blend_border && draw_border; + Rect2 style_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]); - if (aa_on) { - style_rect = style_rect.grow(-((aa_size + 1) / 2)); + Rect2 border_style_rect = style_rect; + if (aa_on && !blend_on) { + float aa_size_grow = 0.5 * ((aa_size + 1) / 2); + style_rect = style_rect.grow(-aa_size_grow); + for (int i = 0; i < 4; i++) { + if (border_width[i] > 0) { + border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow); + } + } } //adapt borders (prevent weird overlapping/glitchy drawings) @@ -686,79 +714,93 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { Vector<int> indices; Vector<Color> colors; - //DRAWING - VisualServer *vs = VisualServer::get_singleton(); - //DRAW SHADOW - if (shadow_size > 0) { + if (draw_shadow) { int shadow_width[4] = { shadow_size, shadow_size, shadow_size, shadow_size }; - Color shadow_colors[4] = { shadow_color, shadow_color, shadow_color, shadow_color }; - Color shadow_colors_transparent[4]; - for (int i = 0; i < 4; i++) { - shadow_colors_transparent[i] = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); + + Rect2 shadow_inner_rect = style_rect; + shadow_inner_rect.position += shadow_offset; + + Rect2 shadow_rect = style_rect.grow(shadow_size); + shadow_rect.position += shadow_offset; + + Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); + + draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner, + shadow_rect, shadow_width, shadow_color, shadow_color_transparent, corner_detail); + + if (draw_center) { + int no_border[4] = { 0, 0, 0, 0 }; + draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner, + shadow_inner_rect, no_border, shadow_color, shadow_color, corner_detail, true); } - draw_ring(verts, indices, colors, style_rect, adapted_corner, - style_rect.grow(shadow_size), shadow_width, shadow_colors, shadow_colors_transparent, corner_detail); } //DRAW border - Color bg_color_array[4] = { bg_color, bg_color, bg_color, bg_color }; - const Color *inner_color = ((blend_border) ? bg_color_array : border_color.read().ptr()); - draw_ring(verts, indices, colors, style_rect, adapted_corner, - style_rect, adapted_border, inner_color, border_color.read().ptr(), corner_detail); + if (draw_border) { + draw_ring(verts, indices, colors, border_style_rect, adapted_corner, + border_style_rect, adapted_border, blend_on ? (draw_center ? bg_color : border_color_alpha) : border_color, border_color, corner_detail); + } //DRAW INFILL if (draw_center) { - int temp_vert_offset = verts.size(); int no_border[4] = { 0, 0, 0, 0 }; draw_ring(verts, indices, colors, style_rect, adapted_corner, - infill_rect, no_border, &bg_color, &bg_color, corner_detail); - int added_vert_count = verts.size() - temp_vert_offset; - //fill the indices and the colors for the center - for (int index = 0; index <= added_vert_count / 2; index += 2) { - int i = index; - //poly 1 - indices.push_back(temp_vert_offset + i); - indices.push_back(temp_vert_offset + added_vert_count - 4 - i); - indices.push_back(temp_vert_offset + i + 2); - //poly 1 - indices.push_back(temp_vert_offset + i); - indices.push_back(temp_vert_offset + added_vert_count - 2 - i); - indices.push_back(temp_vert_offset + added_vert_count - 4 - i); - } + infill_rect, no_border, bg_color, bg_color, corner_detail, true); } if (aa_on) { - - //HELPER ARRAYS - Color border_color_alpha[4]; - for (int i = 0; i < 4; i++) { - Color c = border_color.read().ptr()[i]; - border_color_alpha[i] = Color(c.r, c.g, c.b, 0); + Rect2 border_inner_rect = infill_rect; + int aa_border_width[4]; + int aa_fill_width[4]; + if (draw_border) { + border_inner_rect = border_style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]); + for (int i = 0; i < 4; i++) { + if (border_width[i] > 0) { + aa_border_width[i] = aa_size; + aa_fill_width[i] = 0; + } else { + aa_border_width[i] = 0; + aa_fill_width[i] = aa_size; + } + } + } else { + for (int i = 0; i < 4; i++) { + aa_fill_width[i] = aa_size; + } } - Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0); - Color bg_color_array_alpha[4] = { alpha_bg, alpha_bg, alpha_bg, alpha_bg }; - - int aa_border_width[4] = { aa_size, aa_size, aa_size, aa_size }; if (draw_center) { - if (!blend_border) { + if (!draw_border || !blend_on) { + Rect2 aa_rect = infill_rect.grow_individual(aa_fill_width[MARGIN_LEFT], aa_fill_width[MARGIN_TOP], + aa_fill_width[MARGIN_RIGHT], aa_fill_width[MARGIN_BOTTOM]); + + Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0); + //INFILL AA draw_ring(verts, indices, colors, style_rect, adapted_corner, - infill_rect.grow(aa_size), aa_border_width, bg_color_array, bg_color_array_alpha, corner_detail); + aa_rect, aa_fill_width, bg_color, alpha_bg, corner_detail); } - } else if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) { - //DRAW INNER BORDER AA - draw_ring(verts, indices, colors, style_rect, adapted_corner, - infill_rect, aa_border_width, border_color_alpha, border_color.read().ptr(), corner_detail); } - //DRAW OUTER BORDER AA - if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) { - draw_ring(verts, indices, colors, style_rect, adapted_corner, - style_rect.grow(aa_size), aa_border_width, border_color.read().ptr(), border_color_alpha, corner_detail); + + if (draw_border) { + if (!blend_on) { + //DRAW INNER BORDER AA + draw_ring(verts, indices, colors, border_style_rect, adapted_corner, + border_inner_rect, aa_border_width, border_color_alpha, border_color, corner_detail); + } + + Rect2 aa_rect = border_style_rect.grow_individual(aa_border_width[MARGIN_LEFT], aa_border_width[MARGIN_TOP], + aa_border_width[MARGIN_RIGHT], aa_border_width[MARGIN_BOTTOM]); + + //DRAW OUTER BORDER AA + draw_ring(verts, indices, colors, border_style_rect, adapted_corner, + aa_rect, aa_border_width, border_color, border_color_alpha, corner_detail); } } + //DRAWING + VisualServer *vs = VisualServer::get_singleton(); vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors); } @@ -770,8 +812,8 @@ void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color); ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color); - ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color_all); - ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color_all); + ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color); + ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color); ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all); ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min); @@ -802,6 +844,9 @@ void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size); ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size); + ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset); + ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset); + ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased); ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased); @@ -843,6 +888,7 @@ void StyleBoxFlat::_bind_methods() { ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size"), "set_shadow_size", "get_shadow_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset"), "set_shadow_offset", "get_shadow_offset"); ADD_GROUP("Anti Aliasing", "anti_aliasing_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased"); @@ -853,17 +899,14 @@ StyleBoxFlat::StyleBoxFlat() { bg_color = Color(0.6, 0.6, 0.6); shadow_color = Color(0, 0, 0, 0.6); - - border_color.append(Color(0.8, 0.8, 0.8)); - border_color.append(Color(0.8, 0.8, 0.8)); - border_color.append(Color(0.8, 0.8, 0.8)); - border_color.append(Color(0.8, 0.8, 0.8)); + border_color = Color(0.8, 0.8, 0.8); blend_border = false; draw_center = true; anti_aliased = true; shadow_size = 0; + shadow_offset = Point2(0, 0); corner_detail = 8; aa_size = 1; @@ -903,6 +946,7 @@ int StyleBoxLine::get_thickness() const { void StyleBoxLine::set_vertical(bool p_vertical) { vertical = p_vertical; + emit_changed(); } bool StyleBoxLine::is_vertical() const { return vertical; diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 9062270765..d02e107480 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -34,9 +34,7 @@ #include "core/resource.h" #include "scene/resources/texture.h" #include "servers/visual_server.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class CanvasItem; class StyleBox : public Resource { @@ -149,7 +147,7 @@ class StyleBoxFlat : public StyleBox { Color bg_color; Color shadow_color; - PoolVector<Color> border_color; + Color border_color; int border_width[4]; int expand_margin[4]; @@ -161,6 +159,7 @@ class StyleBoxFlat : public StyleBox { int corner_detail; int shadow_size; + Point2 shadow_offset; int aa_size; protected: @@ -173,10 +172,8 @@ public: Color get_bg_color() const; //Border Color - void set_border_color_all(const Color &p_color); - Color get_border_color_all() const; - void set_border_color(Margin p_border, const Color &p_color); - Color get_border_color(Margin p_border) const; + void set_border_color(const Color &p_color); + Color get_border_color() const; //BORDER //width @@ -218,6 +215,9 @@ public: void set_shadow_size(const int &p_size); int get_shadow_size() const; + void set_shadow_offset(const Point2 &p_offset); + Point2 get_shadow_offset() const; + //ANTI_ALIASING void set_anti_aliased(const bool &p_anti_aliased); bool is_anti_aliased() const; diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 2116dd0b1e..b294991248 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -108,8 +108,55 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) { vtx.bones = last_bones; vtx.tangent = last_tangent.normal; vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d; + + const int expected_vertices = 4; + + if ((format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) && (vtx.weights.size() != expected_vertices || vtx.bones.size() != expected_vertices)) { + //ensure vertices are the expected amount + ERR_FAIL_COND(vtx.weights.size() != vtx.bones.size()); + if (vtx.weights.size() < expected_vertices) { + //less than required, fill + for (int i = vtx.weights.size(); i < expected_vertices; i++) { + vtx.weights.push_back(0); + vtx.bones.push_back(0); + } + } else if (vtx.weights.size() > expected_vertices) { + //more than required, sort, cap and normalize. + Vector<WeightSort> weights; + for (int i = 0; i < vtx.weights.size(); i++) { + WeightSort ws; + ws.index = vtx.bones[i]; + ws.weight = vtx.weights[i]; + weights.push_back(ws); + } + + //sort + weights.sort(); + //cap + weights.resize(expected_vertices); + //renormalize + float total = 0; + for (int i = 0; i < expected_vertices; i++) { + total += weights[i].weight; + } + + vtx.weights.resize(expected_vertices); + vtx.bones.resize(expected_vertices); + + for (int i = 0; i < expected_vertices; i++) { + if (total > 0) { + vtx.weights.write[i] = weights[i].weight / total; + } else { + vtx.weights.write[i] = 0; + } + vtx.bones.write[i] = weights[i].index; + } + } + } + vertex_array.push_back(vtx); first = false; + format |= Mesh::ARRAY_FORMAT_VERTEX; } void SurfaceTool::add_color(Color p_color) { @@ -161,7 +208,6 @@ void SurfaceTool::add_uv2(const Vector2 &p_uv2) { void SurfaceTool::add_bones(const Vector<int> &p_bones) { ERR_FAIL_COND(!begun); - ERR_FAIL_COND(p_bones.size() != 4); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_BONES)); format |= Mesh::ARRAY_FORMAT_BONES; @@ -171,8 +217,6 @@ void SurfaceTool::add_bones(const Vector<int> &p_bones) { void SurfaceTool::add_weights(const Vector<float> &p_weights) { ERR_FAIL_COND(!begun); - - ERR_FAIL_COND(p_weights.size() != 4); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_WEIGHTS)); format |= Mesh::ARRAY_FORMAT_WEIGHTS; @@ -190,10 +234,10 @@ void SurfaceTool::add_smooth_group(bool p_smooth) { } } -void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) { +void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES); - ERR_FAIL_COND(p_vertexes.size() < 3); + ERR_FAIL_COND(p_vertices.size() < 3); #define ADD_POINT(n) \ { \ @@ -207,10 +251,10 @@ void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vect add_normal(p_normals[n]); \ if (p_tangents.size() > n) \ add_tangent(p_tangents[n]); \ - add_vertex(p_vertexes[n]); \ + add_vertex(p_vertices[n]); \ } - for (int i = 0; i < p_vertexes.size() - 2; i++) { + for (int i = 0; i < p_vertices.size() - 2; i++) { ADD_POINT(0); ADD_POINT(i + 1); ADD_POINT(i + 2); @@ -263,7 +307,7 @@ Array SurfaceTool::commit_to_arrays() { } } - w = PoolVector<Vector3>::Write(); + w.release(); a[i] = array; } break; @@ -291,7 +335,7 @@ Array SurfaceTool::commit_to_arrays() { } } - w = PoolVector<Vector2>::Write(); + w.release(); a[i] = array; } break; case Mesh::ARRAY_TANGENT: { @@ -314,7 +358,7 @@ Array SurfaceTool::commit_to_arrays() { w[idx + 3] = d < 0 ? -1 : 1; } - w = PoolVector<float>::Write(); + w.release(); a[i] = array; } break; @@ -331,7 +375,7 @@ Array SurfaceTool::commit_to_arrays() { w[idx] = v.color; } - w = PoolVector<Color>::Write(); + w.release(); a[i] = array; } break; case Mesh::ARRAY_BONES: { @@ -352,7 +396,7 @@ Array SurfaceTool::commit_to_arrays() { } } - w = PoolVector<int>::Write(); + w.release(); a[i] = array; } break; @@ -374,7 +418,7 @@ Array SurfaceTool::commit_to_arrays() { } } - w = PoolVector<float>::Write(); + w.release(); a[i] = array; } break; @@ -392,12 +436,13 @@ Array SurfaceTool::commit_to_arrays() { w[idx] = E->get(); } - w = PoolVector<int>::Write(); + w.release(); a[i] = array; } break; - default: {} + default: { + } } } @@ -724,6 +769,26 @@ void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) { material = p_existing->surface_get_material(p_surface); } +void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name) { + clear(); + primitive = p_existing->surface_get_primitive_type(p_surface); + Array arr = p_existing->surface_get_blend_shape_arrays(p_surface); + Array blend_shape_names; + int32_t shape_idx = -1; + for (int32_t i = 0; i < p_existing->get_blend_shape_count(); i++) { + String name = p_existing->get_blend_shape_name(i); + if (name == p_blend_shape_name) { + shape_idx = i; + break; + } + } + ERR_FAIL_COND(shape_idx == -1); + ERR_FAIL_COND(shape_idx >= arr.size()); + Array mesh = arr[shape_idx]; + ERR_FAIL_COND(mesh.size() != VS::ARRAY_MAX); + _create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format); +} + void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform) { if (vertex_array.size() == 0) { @@ -1012,7 +1077,7 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("add_weights", "weights"), &SurfaceTool::add_weights); ClassDB::bind_method(D_METHOD("add_smooth_group", "smooth"), &SurfaceTool::add_smooth_group); - ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertexes", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>())); + ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>())); ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index); @@ -1026,8 +1091,10 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear); ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from); + ClassDB::bind_method(D_METHOD("create_from_blend_shape", "existing", "surface", "blend_shape"), &SurfaceTool::create_from_blend_shape); ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from); ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT)); + ClassDB::bind_method(D_METHOD("commit_to_arrays"), &SurfaceTool::commit_to_arrays); } SurfaceTool::SurfaceTool() { diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index ef13238c13..e3aec6ce0e 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -62,6 +62,14 @@ private: static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx); }; + struct WeightSort { + int index; + float weight; + bool operator<(const WeightSort &p_right) const { + return weight < p_right.weight; + } + }; + bool begun; bool first; Mesh::PrimitiveType primitive; @@ -109,7 +117,7 @@ public: void add_weights(const Vector<float> &p_weights); void add_smooth_group(bool p_smooth); - void add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>()); + void add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>()); void add_index(int p_index); @@ -128,6 +136,7 @@ public: static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays); Array commit_to_arrays(); void create_from(const Ref<Mesh> &p_existing, int p_surface); + void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name); void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform); Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT); diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index 37bdd691b4..b84f3f1f9e 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -67,10 +67,7 @@ Error TextFile::load_text(const String &p_path) { w[len] = 0; String s; - if (s.parse_utf8((const char *)w.ptr())) { - ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode."); - ERR_FAIL_V(ERR_INVALID_DATA); - } + ERR_FAIL_COND_V_MSG(s.parse_utf8((const char *)w.ptr()), ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode."); text = s; path = p_path; return OK; diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h index 91bb98a3b1..7127eaeb93 100644 --- a/scene/resources/text_file.h +++ b/scene/resources/text_file.h @@ -36,7 +36,7 @@ class TextFile : public Resource { - GDCLASS(TextFile, Resource) + GDCLASS(TextFile, Resource); private: String text; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 26036c08a9..e44b17584b 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -34,7 +34,9 @@ #include "core/io/image_loader.h" #include "core/method_bind_ext.gen.inc" #include "core/os/os.h" -#include "scene/resources/bit_mask.h" +#include "mesh.h" +#include "scene/resources/bit_map.h" +#include "servers/camera/camera_feed.h" Size2 Texture::get_size() const { @@ -110,10 +112,12 @@ void ImageTexture::reload_from_file() { Ref<Image> img; img.instance(); - Error err = ImageLoader::load_image(path, img); - ERR_FAIL_COND(err != OK); - - create_from_image(img, flags); + if (ImageLoader::load_image(path, img) == OK) { + create_from_image(img, flags); + } else { + Resource::reload_from_file(); + _change_notify(); + } } bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { @@ -157,7 +161,7 @@ bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const { void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat")); - p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image")); + p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)); p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "")); } @@ -178,12 +182,6 @@ void ImageTexture::_reload_hook(const RID &p_hook) { _change_notify(); } -bool ImageTexture::keep_images_cached = false; - -void ImageTexture::set_keep_images_cached(bool p_enable) { - keep_images_cached = p_enable; -} - void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { flags = p_flags; @@ -205,9 +203,7 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags VisualServer::get_singleton()->texture_set_data(texture, p_image); _change_notify(); - if (keep_images_cached) { - image_cache = p_image; - } + image_stored = true; } void ImageTexture::set_flags(uint32_t p_flags) { @@ -237,7 +233,7 @@ Image::Format ImageTexture::get_format() const { #ifndef DISABLE_DEPRECATED Error ImageTexture::load(const String &p_path) { - WARN_DEPRECATED + WARN_DEPRECATED; Ref<Image> img; img.instance(); Error err = img->load(p_path); @@ -255,10 +251,7 @@ void ImageTexture::set_data(const Ref<Image> &p_image) { _change_notify(); alpha_cache.unref(); - - if (keep_images_cached) { - image_cache = p_image; - } + image_stored = true; } void ImageTexture::_resource_path_changed() { @@ -268,10 +261,10 @@ void ImageTexture::_resource_path_changed() { Ref<Image> ImageTexture::get_data() const { - if (image_cache.is_valid()) { - return image_cache; - } else { + if (image_stored) { return VisualServer::get_singleton()->texture_get_data(texture); + } else { + return Ref<Image>(); } } @@ -437,6 +430,8 @@ ImageTexture::ImageTexture() { texture = VisualServer::get_singleton()->texture_create(); storage = STORAGE_RAW; lossy_storage_quality = 0.7; + image_stored = false; + format = Image::FORMAT_L8; } ImageTexture::~ImageTexture() { @@ -492,7 +487,7 @@ Image::Format StreamTexture::get_format() const { return format; } -Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> &image, int p_size_limit) { +Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit) { alpha_cache.unref(); @@ -508,8 +503,11 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T', ERR_FILE_CORRUPT); } - tw = f->get_32(); - th = f->get_32(); + tw = f->get_16(); + tw_custom = f->get_16(); + th = f->get_16(); + th_custom = f->get_16(); + flags = f->get_32(); //texture flags! uint32_t df = f->get_32(); //data format @@ -643,7 +641,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla bool mipmaps = df & FORMAT_BIT_HAS_MIPMAPS; if (!mipmaps) { - int size = Image::get_image_data_size(tw, th, format, 0); + int size = Image::get_image_data_size(tw, th, format, false); PoolVector<uint8_t> img_data; img_data.resize(size); @@ -662,22 +660,19 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla int sw = tw; int sh = th; - int mipmaps = Image::get_image_required_mipmaps(tw, th, format); + int mipmaps2 = Image::get_image_required_mipmaps(tw, th, format); int total_size = Image::get_image_data_size(tw, th, format, true); int idx = 0; - int ofs = 0; - while (mipmaps > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) { + while (mipmaps2 > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) { sw = MAX(sw >> 1, 1); sh = MAX(sh >> 1, 1); - mipmaps--; + mipmaps2--; idx++; } - if (idx > 0) { - ofs = Image::get_image_data_size(tw, th, format, idx - 1); - } + int ofs = Image::get_image_mipmap_offset(tw, th, format, idx); if (total_size - ofs <= 0) { memdelete(f); @@ -698,7 +693,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla int expected = total_size - ofs; if (bytes < expected) { - //this is a compatibility workaround for older format, which saved less mipmaps. It is still recommended the image is reimported. + //this is a compatibility workaround for older format, which saved less mipmaps2. It is still recommended the image is reimported. zeromem(w.ptr() + bytes, (expected - bytes)); } else if (bytes != expected) { ERR_FAIL_V(ERR_FILE_CORRUPT); @@ -716,18 +711,26 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla Error StreamTexture::load(const String &p_path) { - int lw, lh, lflags; + int lw, lh, lwc, lhc, lflags; Ref<Image> image; image.instance(); - Error err = _load_data(p_path, lw, lh, lflags, image); + Error err = _load_data(p_path, lw, lh, lwc, lhc, lflags, image); if (err) return err; + if (get_path() == String()) { + //temporarily set path if no path set for resource, helps find errors + VisualServer::get_singleton()->texture_set_path(texture, p_path); + } VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags); VS::get_singleton()->texture_set_data(texture, image); + if (lwc || lhc) { + VS::get_singleton()->texture_set_size_override(texture, lwc, lhc, 0); + } else { + } - w = lw; - h = lh; + w = lwc ? lwc : lw; + h = lhc ? lhc : lh; flags = lflags; path_to_file = p_path; format = image->get_format(); @@ -795,6 +798,7 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const { decom->decompress(); img = decom; } + alpha_cache.instance(); alpha_cache->create_from_image_alpha(img); } @@ -839,6 +843,12 @@ void StreamTexture::reload_from_file() { load(path); } +void StreamTexture::_validate_property(PropertyInfo &property) const { + if (property.name == "flags") { + property.usage = PROPERTY_USAGE_NOEDITOR; + } +} + void StreamTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture::load); @@ -943,6 +953,7 @@ uint32_t AtlasTexture::get_flags() const { void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) { + ERR_FAIL_COND(p_atlas == this); if (atlas == p_atlas) return; atlas = p_atlas; @@ -1123,6 +1134,138 @@ AtlasTexture::AtlasTexture() { filter_clip = false; } +///////////////////////////////////////// + +int MeshTexture::get_width() const { + return size.width; +} +int MeshTexture::get_height() const { + return size.height; +} +RID MeshTexture::get_rid() const { + return RID(); +} + +bool MeshTexture::has_alpha() const { + return false; +} + +void MeshTexture::set_flags(uint32_t p_flags) { +} + +uint32_t MeshTexture::get_flags() const { + return 0; +} + +void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) { + mesh = p_mesh; +} +Ref<Mesh> MeshTexture::get_mesh() const { + return mesh; +} + +void MeshTexture::set_image_size(const Size2 &p_size) { + size = p_size; +} + +Size2 MeshTexture::get_image_size() const { + + return size; +} + +void MeshTexture::set_base_texture(const Ref<Texture> &p_texture) { + base_texture = p_texture; +} + +Ref<Texture> MeshTexture::get_base_texture() const { + return base_texture; +} + +void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { + + if (mesh.is_null() || base_texture.is_null()) { + return; + } + Transform2D xform; + xform.set_origin(p_pos); + if (p_transpose) { + SWAP(xform.elements[0][1], xform.elements[1][0]); + SWAP(xform.elements[0][0], xform.elements[1][1]); + } + RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid); +} +void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { + if (mesh.is_null() || base_texture.is_null()) { + return; + } + Transform2D xform; + Vector2 origin = p_rect.position; + if (p_rect.size.x < 0) { + origin.x += size.x; + } + if (p_rect.size.y < 0) { + origin.y += size.y; + } + xform.set_origin(origin); + xform.set_scale(p_rect.size / size); + + if (p_transpose) { + SWAP(xform.elements[0][1], xform.elements[1][0]); + SWAP(xform.elements[0][0], xform.elements[1][1]); + } + RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid); +} +void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const { + + if (mesh.is_null() || base_texture.is_null()) { + return; + } + Transform2D xform; + Vector2 origin = p_rect.position; + if (p_rect.size.x < 0) { + origin.x += size.x; + } + if (p_rect.size.y < 0) { + origin.y += size.y; + } + xform.set_origin(origin); + xform.set_scale(p_rect.size / size); + + if (p_transpose) { + SWAP(xform.elements[0][1], xform.elements[1][0]); + SWAP(xform.elements[0][0], xform.elements[1][1]); + } + RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid); +} +bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { + r_rect = p_rect; + r_src_rect = p_src_rect; + return true; +} + +bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const { + return true; +} + +void MeshTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh); + ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh); + ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size); + ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size); + ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture); + ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base_texture", "get_base_texture"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size"); +} + +MeshTexture::MeshTexture() { +} + ////////////////////////////////////////// int LargeTexture::get_width() const { @@ -1182,6 +1325,7 @@ void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) { void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) { + ERR_FAIL_COND(p_texture == this); ERR_FAIL_INDEX(p_idx, pieces.size()); pieces.write[p_idx].texture = p_texture; }; @@ -1343,8 +1487,10 @@ uint32_t CubeMap::get_flags() const { void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) { + ERR_FAIL_COND(p_image.is_null()); ERR_FAIL_COND(p_image->empty()); ERR_FAIL_INDEX(p_side, 6); + if (!_is_valid()) { format = p_image->get_format(); w = p_image->get_width(); @@ -1358,6 +1504,7 @@ void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) { Ref<Image> CubeMap::get_side(Side p_side) const { + ERR_FAIL_INDEX_V(p_side, 6, Ref<Image>()); if (!valid[p_side]) return Ref<Image>(); return VS::get_singleton()->texture_get_data(cubemap, VS::CubeMapSide(p_side)); @@ -1511,6 +1658,7 @@ CubeMap::CubeMap() { cubemap = VisualServer::get_singleton()->texture_create(); storage = STORAGE_RAW; lossy_storage_quality = 0.7; + format = Image::FORMAT_BPTC_RGBA; } CubeMap::~CubeMap() { @@ -1747,6 +1895,7 @@ void ProxyTexture::_bind_methods() { void ProxyTexture::set_base(const Ref<Texture> &p_texture) { + ERR_FAIL_COND(p_texture == this); base = p_texture; if (base.is_valid()) { VS::get_singleton()->texture_set_proxy(proxy, base->get_rid()); @@ -1862,6 +2011,8 @@ int AnimatedTexture::get_frames() const { } void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) { + + ERR_FAIL_COND(p_texture == this); ERR_FAIL_INDEX(p_frame, MAX_FRAMES); RWLockWrite w(rw_lock); @@ -2000,6 +2151,8 @@ void AnimatedTexture::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i); } + + BIND_CONSTANT(MAX_FRAMES); } AnimatedTexture::AnimatedTexture() { @@ -2198,8 +2351,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String texarr.instance(); lt = texarr; } else { - ERR_EXPLAIN("Unrecognized layered texture extension"); - ERR_FAIL_V(RES()); + ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture extension."); } FileAccess *f = FileAccess::open(p_path, FileAccess::READ); @@ -2220,8 +2372,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String } } else { - ERR_EXPLAIN("Unrecognized layered texture file format: " + String((const char *)header)); - ERR_FAIL_V(RES()); + ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format: " + String((const char *)header) + "."); } int tw = f->get_32(); @@ -2349,3 +2500,107 @@ String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_pat return "TextureArray"; return ""; } + +void CameraTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id); + ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id); + + ClassDB::bind_method(D_METHOD("set_which_feed", "which_feed"), &CameraTexture::set_which_feed); + ClassDB::bind_method(D_METHOD("get_which_feed"), &CameraTexture::get_which_feed); + + ClassDB::bind_method(D_METHOD("set_camera_active", "active"), &CameraTexture::set_camera_active); + ClassDB::bind_method(D_METHOD("get_camera_active"), &CameraTexture::get_camera_active); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "camera_feed_id"), "set_camera_feed_id", "get_camera_feed_id"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "which_feed"), "set_which_feed", "get_which_feed"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_is_active"), "set_camera_active", "get_camera_active"); +} + +int CameraTexture::get_width() const { + Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); + if (feed.is_valid()) { + return feed->get_base_width(); + } else { + return 0; + } +} + +int CameraTexture::get_height() const { + Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); + if (feed.is_valid()) { + return feed->get_base_height(); + } else { + return 0; + } +} + +bool CameraTexture::has_alpha() const { + return false; +} + +RID CameraTexture::get_rid() const { + Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); + if (feed.is_valid()) { + return feed->get_texture(which_feed); + } else { + return RID(); + } +} + +void CameraTexture::set_flags(uint32_t p_flags) { + // not supported +} + +uint32_t CameraTexture::get_flags() const { + // not supported + return 0; +} + +Ref<Image> CameraTexture::get_data() const { + // not (yet) supported + return Ref<Image>(); +} + +void CameraTexture::set_camera_feed_id(int p_new_id) { + camera_feed_id = p_new_id; + _change_notify(); +} + +int CameraTexture::get_camera_feed_id() const { + return camera_feed_id; +} + +void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) { + which_feed = p_which; + _change_notify(); +} + +CameraServer::FeedImage CameraTexture::get_which_feed() const { + return which_feed; +} + +void CameraTexture::set_camera_active(bool p_active) { + Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); + if (feed.is_valid()) { + feed->set_active(p_active); + _change_notify(); + } +} + +bool CameraTexture::get_camera_active() const { + Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); + if (feed.is_valid()) { + return feed->is_active(); + } else { + return false; + } +} + +CameraTexture::CameraTexture() { + camera_feed_id = 0; + which_feed = CameraServer::FEED_RGBA_IMAGE; +} + +CameraTexture::~CameraTexture() { + // nothing to do here yet +} diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 4b5b504510..e535f7544a 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -37,14 +37,11 @@ #include "core/os/rw_lock.h" #include "core/os/thread_safe.h" #include "core/resource.h" -#include "scene/resources/color_ramp.h" #include "scene/resources/curve.h" +#include "scene/resources/gradient.h" +#include "servers/camera_server.h" #include "servers/visual_server.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class Texture : public Resource { GDCLASS(Texture, Resource); @@ -111,7 +108,7 @@ private: Size2 size_override; float lossy_storage_quality; mutable Ref<BitMap> alpha_cache; - Ref<Image> image_cache; + bool image_stored; protected: virtual void reload_from_file(); @@ -126,11 +123,7 @@ protected: void _set_data(Dictionary p_data); - static bool keep_images_cached; - public: - static void set_keep_images_cached(bool p_enable); - void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT); void create_from_image(const Ref<Image> &p_image, uint32_t p_flags = FLAGS_DEFAULT); @@ -191,7 +184,7 @@ public: }; private: - Error _load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> &image, int p_size_limit = 0); + Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit = 0); String path_to_file; RID texture; Image::Format format; @@ -207,6 +200,7 @@ private: protected: static void _bind_methods(); + void _validate_property(PropertyInfo &property) const; public: typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture> &); @@ -241,7 +235,6 @@ public: }; class ResourceFormatLoaderStreamTexture : public ResourceFormatLoader { - GDCLASS(ResourceFormatLoaderStreamTexture, ResourceFormatLoader) public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual void get_recognized_extensions(List<String> *p_extensions) const; @@ -296,6 +289,49 @@ public: AtlasTexture(); }; +class Mesh; + +class MeshTexture : public Texture { + + GDCLASS(MeshTexture, Texture); + RES_BASE_EXTENSION("meshtex"); + + Ref<Texture> base_texture; + Ref<Mesh> mesh; + Size2i size; + +protected: + static void _bind_methods(); + +public: + virtual int get_width() const; + virtual int get_height() const; + virtual RID get_rid() const; + + virtual bool has_alpha() const; + + virtual void set_flags(uint32_t p_flags); + virtual uint32_t get_flags() const; + + void set_mesh(const Ref<Mesh> &p_mesh); + Ref<Mesh> get_mesh() const; + + void set_image_size(const Size2 &p_size); + Size2 get_image_size() const; + + void set_base_texture(const Ref<Texture> &p_texture); + Ref<Texture> get_base_texture() const; + + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; + virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; + + bool is_pixel_opaque(int p_x, int p_y) const; + + MeshTexture(); +}; + class LargeTexture : public Texture { GDCLASS(LargeTexture, Texture); @@ -429,7 +465,7 @@ VARIANT_ENUM_CAST(CubeMap::Storage) class TextureLayered : public Resource { - GDCLASS(TextureLayered, Resource) + GDCLASS(TextureLayered, Resource); public: enum Flags { @@ -481,7 +517,8 @@ VARIANT_ENUM_CAST(TextureLayered::Flags) class Texture3D : public TextureLayered { - GDCLASS(Texture3D, TextureLayered) + GDCLASS(Texture3D, TextureLayered); + public: Texture3D() : TextureLayered(true) {} @@ -489,14 +526,14 @@ public: class TextureArray : public TextureLayered { - GDCLASS(TextureArray, TextureLayered) + GDCLASS(TextureArray, TextureLayered); + public: TextureArray() : TextureLayered(false) {} }; class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader { - GDCLASS(ResourceFormatLoaderTextureLayered, ResourceFormatLoader) public: enum Compression { COMPRESSION_LOSSLESS, @@ -512,7 +549,7 @@ public: class CurveTexture : public Texture { - GDCLASS(CurveTexture, Texture) + GDCLASS(CurveTexture, Texture); RES_BASE_EXTENSION("curvetex") private: @@ -560,7 +597,7 @@ public: //VARIANT_ENUM_CAST( Texture::CubeMapSide ); class GradientTexture : public Texture { - GDCLASS(GradientTexture, Texture) + GDCLASS(GradientTexture, Texture); public: struct Point { @@ -605,7 +642,7 @@ public: }; class ProxyTexture : public Texture { - GDCLASS(ProxyTexture, Texture) + GDCLASS(ProxyTexture, Texture); private: RID proxy; @@ -632,7 +669,7 @@ public: }; class AnimatedTexture : public Texture { - GDCLASS(AnimatedTexture, Texture) + GDCLASS(AnimatedTexture, Texture); //use readers writers lock for this, since its far more times read than written to RWLock *rw_lock; @@ -700,4 +737,38 @@ public: ~AnimatedTexture(); }; +class CameraTexture : public Texture { + GDCLASS(CameraTexture, Texture); + +private: + int camera_feed_id; + CameraServer::FeedImage which_feed; + +protected: + static void _bind_methods(); + +public: + virtual int get_width() const; + virtual int get_height() const; + virtual RID get_rid() const; + virtual bool has_alpha() const; + + virtual void set_flags(uint32_t p_flags); + virtual uint32_t get_flags() const; + + virtual Ref<Image> get_data() const; + + void set_camera_feed_id(int p_new_id); + int get_camera_feed_id() const; + + void set_which_feed(CameraServer::FeedImage p_which); + CameraServer::FeedImage get_which_feed() const; + + void set_camera_active(bool p_active); + bool get_camera_active() const; + + CameraTexture(); + ~CameraTexture(); +}; + #endif diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 87b40d5447..ae18be1695 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -32,8 +32,6 @@ #include "core/os/file_access.h" #include "core/print_string.h" -Ref<Theme> Theme::default_theme; - void Theme::_emit_theme_changed() { emit_changed(); @@ -186,11 +184,6 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { } } -Ref<Theme> Theme::get_default() { - - return default_theme; -} - void Theme::set_default_theme_font(const Ref<Font> &p_default_font) { if (default_theme_font == p_default_font) @@ -215,14 +208,31 @@ Ref<Font> Theme::get_default_theme_font() const { return default_theme_font; } +Ref<Theme> Theme::project_default_theme; +Ref<Theme> Theme::default_theme; +Ref<Texture> Theme::default_icon; +Ref<StyleBox> Theme::default_style; +Ref<Font> Theme::default_font; + +Ref<Theme> Theme::get_default() { + + return default_theme; +} + void Theme::set_default(const Ref<Theme> &p_default) { default_theme = p_default; } -Ref<Texture> Theme::default_icon; -Ref<StyleBox> Theme::default_style; -Ref<Font> Theme::default_font; +Ref<Theme> Theme::get_project_default() { + + return project_default_theme; +} + +void Theme::set_project_default(const Ref<Theme> &p_project_default) { + + project_default_theme = p_project_default; +} void Theme::set_default_icon(const Ref<Texture> &p_icon) { @@ -621,8 +631,8 @@ void Theme::clear() { void Theme::copy_default_theme() { - Ref<Theme> default_theme = get_default(); - copy_theme(default_theme); + Ref<Theme> default_theme2 = get_default(); + copy_theme(default_theme2); } void Theme::copy_theme(const Ref<Theme> &p_other) { @@ -756,7 +766,7 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("_emit_theme_changed"), &Theme::_emit_theme_changed); ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme); - ClassDB::bind_method("copy_theme", &Theme::copy_theme); + ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font"); } diff --git a/scene/resources/theme.h b/scene/resources/theme.h index fb59073cbe..187694de65 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -38,15 +38,11 @@ #include "scene/resources/style_box.h" #include "scene/resources/texture.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class Theme : public Resource { GDCLASS(Theme, Resource); RES_BASE_EXTENSION("theme"); - static Ref<Theme> default_theme; void _emit_theme_changed(); HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map; @@ -61,6 +57,8 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + static Ref<Theme> project_default_theme; + static Ref<Theme> default_theme; static Ref<Texture> default_icon; static Ref<StyleBox> default_style; static Ref<Font> default_font; @@ -137,6 +135,9 @@ public: static Ref<Theme> get_default(); static void set_default(const Ref<Theme> &p_default); + static Ref<Theme> get_project_default(); + static void set_project_default(const Ref<Theme> &p_project_default); + static void set_default_icon(const Ref<Texture> &p_icon); static void set_default_style(const Ref<StyleBox> &p_style); static void set_default_font(const Ref<Font> &p_font); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 5a2e7245a2..24122a8d99 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -30,6 +30,7 @@ #include "tile_set.h" #include "core/array.h" +#include "core/engine.h" bool TileSet::_set(const StringName &p_name, const Variant &p_value) { @@ -147,15 +148,20 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { } } } else if (what == "shape") - tile_set_shape(id, 0, p_value); + for (int i = 0; i < tile_get_shape_count(id); i++) + tile_set_shape(id, i, p_value); else if (what == "shape_offset") - tile_set_shape_offset(id, 0, p_value); + for (int i = 0; i < tile_get_shape_count(id); i++) + tile_set_shape_offset(id, i, p_value); else if (what == "shape_transform") - tile_set_shape_transform(id, 0, p_value); + for (int i = 0; i < tile_get_shape_count(id); i++) + tile_set_shape_transform(id, i, p_value); else if (what == "shape_one_way") - tile_set_shape_one_way(id, 0, p_value); + for (int i = 0; i < tile_get_shape_count(id); i++) + tile_set_shape_one_way(id, i, p_value); else if (what == "shape_one_way_margin") - tile_set_shape_one_way_margin(id, 0, p_value); + for (int i = 0; i < tile_get_shape_count(id); i++) + tile_set_shape_one_way_margin(id, i, p_value); else if (what == "shapes") _tile_set_shapes(id, p_value); else if (what == "occluder") @@ -214,7 +220,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = autotile_get_spacing(id); else if (what == "bitmask_flags") { Array p; - for (Map<Vector2, uint16_t>::Element *E = tile_map[id].autotile_data.flags.front(); E; E = E->next()) { + for (Map<Vector2, uint32_t>::Element *E = tile_map[id].autotile_data.flags.front(); E; E = E->next()) { p.push_back(E->key()); p.push_back(E->value()); } @@ -318,6 +324,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/z_index_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); } p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset")); @@ -543,7 +550,7 @@ const Map<Vector2, int> &TileSet::autotile_get_z_index_map(int p_id) const { return tile_map[p_id].autotile_data.z_index_map; } -void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) { +void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint32_t p_flag) { ERR_FAIL_COND(!tile_map.has(p_id)); if (p_flag == 0) { @@ -554,7 +561,7 @@ void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) { } } -uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) { +uint32_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) { ERR_FAIL_COND_V(!tile_map.has(p_id), 0); if (!tile_map[p_id].autotile_data.flags.has(p_coord)) { @@ -563,13 +570,13 @@ uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) { return tile_map[p_id].autotile_data.flags[p_coord]; } -const Map<Vector2, uint16_t> &TileSet::autotile_get_bitmask_map(int p_id) { +const Map<Vector2, uint32_t> &TileSet::autotile_get_bitmask_map(int p_id) { - static Map<Vector2, uint16_t> dummy; - static Map<Vector2, uint16_t> dummy_atlas; + static Map<Vector2, uint32_t> dummy; + static Map<Vector2, uint32_t> dummy_atlas; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); if (tile_get_tile_mode(p_id) == ATLAS_TILE) { - dummy_atlas = Map<Vector2, uint16_t>(); + dummy_atlas = Map<Vector2, uint32_t>(); Rect2 region = tile_get_region(p_id); Size2 size = autotile_get_size(p_id); float spacing = autotile_get_spacing(p_id); @@ -599,15 +606,72 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, } List<Vector2> coords; - uint16_t mask; - for (Map<Vector2, uint16_t>::Element *E = tile_map[p_id].autotile_data.flags.front(); E; E = E->next()) { + List<uint32_t> priorities; + uint32_t priority_sum = 0; + uint32_t mask; + uint16_t mask_; + uint16_t mask_ignore; + for (Map<Vector2, uint32_t>::Element *E = tile_map[p_id].autotile_data.flags.front(); E; E = E->next()) { mask = E->get(); if (tile_map[p_id].autotile_data.bitmask_mode == BITMASK_2X2) { - mask &= (BIND_BOTTOMLEFT | BIND_BOTTOMRIGHT | BIND_TOPLEFT | BIND_TOPRIGHT); + mask |= (BIND_IGNORE_TOP | BIND_IGNORE_LEFT | BIND_IGNORE_CENTER | BIND_IGNORE_RIGHT | BIND_IGNORE_BOTTOM); + } + + mask_ = mask & 0xFFFF; + mask_ignore = mask >> 16; + + if (((mask_ & (~mask_ignore)) == (p_bitmask & (~mask_ignore))) && (((~mask_) | mask_ignore) == ((~p_bitmask) | mask_ignore))) { + uint32_t priority = autotile_get_subtile_priority(p_id, E->key()); + priority_sum += priority; + priorities.push_back(priority); + coords.push_back(E->key()); + } + } + + if (coords.size() == 0) { + return autotile_get_icon_coordinate(p_id); + } else { + uint32_t picked_value = Math::rand() % priority_sum; + uint32_t upper_bound; + uint32_t lower_bound = 0; + Vector2 result = coords.front()->get(); + List<Vector2>::Element *coords_E = coords.front(); + List<uint32_t>::Element *priorities_E = priorities.front(); + while (priorities_E) { + upper_bound = lower_bound + priorities_E->get(); + if (lower_bound <= picked_value && picked_value < upper_bound) { + result = coords_E->get(); + break; + } + lower_bound = upper_bound; + priorities_E = priorities_E->next(); + coords_E = coords_E->next(); + } + + return result; + } +} + +Vector2 TileSet::atlastile_get_subtile_by_priority(int p_id, const Node *p_tilemap_node, const Vector2 &p_tile_location) { + + ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); + //First try to forward selection to script + if (get_script_instance() != NULL) { + if (get_script_instance()->has_method("_forward_atlas_subtile_selection")) { + Variant ret = get_script_instance()->call("_forward_atlas_subtile_selection", p_id, p_tilemap_node, p_tile_location); + if (ret.get_type() == Variant::VECTOR2) { + return ret; + } } - if (mask == p_bitmask) { - for (int i = 0; i < autotile_get_subtile_priority(p_id, E->key()); i++) { - coords.push_back(E->key()); + } + + Vector2 coord = tile_get_region(p_id).size / autotile_get_size(p_id); + + List<Vector2> coords; + for (int x = 0; x < coord.x; x++) { + for (int y = 0; y < coord.y; y++) { + for (int i = 0; i < autotile_get_subtile_priority(p_id, Vector2(x, y)); i++) { + coords.push_back(Vector2(x, y)); } } } @@ -633,6 +697,8 @@ String TileSet::tile_get_name(int p_id) const { } void TileSet::tile_clear_shapes(int p_id) { + + ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].shapes_data.clear(); } @@ -652,23 +718,27 @@ void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transf int TileSet::tile_get_shape_count(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), 0); - return tile_map[p_id].shapes_data.size(); } void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape) { ERR_FAIL_COND(!tile_map.has(p_id)); - if (tile_map[p_id].shapes_data.size() <= p_shape_id) + ERR_FAIL_COND(p_shape_id < 0); + + if (p_shape_id >= tile_map[p_id].shapes_data.size()) tile_map[p_id].shapes_data.resize(p_shape_id + 1); tile_map[p_id].shapes_data.write[p_shape_id].shape = p_shape; + _decompose_convex_shape(p_shape); emit_changed(); } Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Shape2D>()); - if (tile_map[p_id].shapes_data.size() > p_shape_id) + ERR_FAIL_COND_V(p_shape_id < 0, Ref<Shape2D>()); + + if (p_shape_id < tile_map[p_id].shapes_data.size()) return tile_map[p_id].shapes_data[p_shape_id].shape; return Ref<Shape2D>(); @@ -677,7 +747,9 @@ Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const { void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); - if (tile_map[p_id].shapes_data.size() <= p_shape_id) + ERR_FAIL_COND(p_shape_id < 0); + + if (p_shape_id >= tile_map[p_id].shapes_data.size()) tile_map[p_id].shapes_data.resize(p_shape_id + 1); tile_map[p_id].shapes_data.write[p_shape_id].shape_transform = p_offset; emit_changed(); @@ -686,7 +758,9 @@ void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Transform2D()); - if (tile_map[p_id].shapes_data.size() > p_shape_id) + ERR_FAIL_COND_V(p_shape_id < 0, Transform2D()); + + if (p_shape_id < tile_map[p_id].shapes_data.size()) return tile_map[p_id].shapes_data[p_shape_id].shape_transform; return Transform2D(); @@ -705,7 +779,9 @@ Vector2 TileSet::tile_get_shape_offset(int p_id, int p_shape_id) const { void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_way) { ERR_FAIL_COND(!tile_map.has(p_id)); - if (tile_map[p_id].shapes_data.size() <= p_shape_id) + ERR_FAIL_COND(p_shape_id < 0); + + if (p_shape_id >= tile_map[p_id].shapes_data.size()) tile_map[p_id].shapes_data.resize(p_shape_id + 1); tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision = p_one_way; emit_changed(); @@ -714,23 +790,31 @@ void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_ bool TileSet::tile_get_shape_one_way(int p_id, int p_shape_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), false); - if (tile_map[p_id].shapes_data.size() > p_shape_id) + ERR_FAIL_COND_V(p_shape_id < 0, false); + + if (p_shape_id < tile_map[p_id].shapes_data.size()) return tile_map[p_id].shapes_data[p_shape_id].one_way_collision; return false; } void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin) { + ERR_FAIL_COND(!tile_map.has(p_id)); - if (tile_map[p_id].shapes_data.size() <= p_shape_id) + ERR_FAIL_COND(p_shape_id < 0); + + if (p_shape_id >= tile_map[p_id].shapes_data.size()) tile_map[p_id].shapes_data.resize(p_shape_id + 1); tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision_margin = p_margin; emit_changed(); } float TileSet::tile_get_shape_one_way_margin(int p_id, int p_shape_id) const { + ERR_FAIL_COND_V(!tile_map.has(p_id), 0); - if (tile_map[p_id].shapes_data.size() > p_shape_id) + ERR_FAIL_COND_V(p_shape_id < 0, 0); + + if (p_shape_id < tile_map[p_id].shapes_data.size()) return tile_map[p_id].shapes_data[p_shape_id].one_way_collision_margin; return 0; @@ -760,7 +844,9 @@ void TileSet::autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> } Ref<OccluderPolygon2D> TileSet::autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const { + ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>()); + if (!tile_map[p_id].autotile_data.occluder_map.has(p_coord)) { return Ref<OccluderPolygon2D>(); } else { @@ -844,6 +930,9 @@ void TileSet::tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].shapes_data = p_shapes; + for (int i = 0; i < p_shapes.size(); i++) { + _decompose_convex_shape(p_shapes[i].shape); + } emit_changed(); } @@ -888,9 +977,10 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { } else if (p_shapes[i].get_type() == Variant::DICTIONARY) { Dictionary d = p_shapes[i]; - if (d.has("shape") && d["shape"].get_type() == Variant::OBJECT) + if (d.has("shape") && d["shape"].get_type() == Variant::OBJECT) { s.shape = d["shape"]; - else + _decompose_convex_shape(s.shape); + } else continue; if (d.has("shape_transform") && d["shape_transform"].get_type() == Variant::TRANSFORM2D) @@ -916,8 +1006,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { s.autotile_coord = default_autotile_coord; } else { - ERR_EXPLAIN("Expected an array of objects or dictionaries for tile_set_shapes"); - ERR_CONTINUE(true); + ERR_CONTINUE_MSG(true, "Expected an array of objects or dictionaries for tile_set_shapes."); } shapes_data.push_back(s); @@ -956,6 +1045,26 @@ Array TileSet::_get_tiles_ids() const { return arr; } +void TileSet::_decompose_convex_shape(Ref<Shape2D> p_shape) { + if (Engine::get_singleton()->is_editor_hint()) + return; + Ref<ConvexPolygonShape2D> convex = p_shape; + if (!convex.is_valid()) + return; + Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(convex->get_points()); + if (decomp.size() > 1) { + Array sub_shapes; + for (int i = 0; i < decomp.size(); i++) { + Ref<ConvexPolygonShape2D> _convex = memnew(ConvexPolygonShape2D); + _convex->set_points(decomp[i]); + sub_shapes.append(_convex); + } + convex->set_meta("decomposed", sub_shapes); + } else { + convex->set_meta("decomposed", Variant()); + } +} + void TileSet::get_tile_list(List<int> *p_tiles) const { for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) { @@ -1088,6 +1197,7 @@ void TileSet::_bind_methods() { BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_tile_bound", PropertyInfo(Variant::INT, "drawn_id"), PropertyInfo(Variant::INT, "neighbor_id"))); BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_subtile_selection", PropertyInfo(Variant::INT, "autotile_id"), PropertyInfo(Variant::INT, "bitmask"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location"))); + BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_atlas_subtile_selection", PropertyInfo(Variant::INT, "atlastile_id"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location"))); BIND_ENUM_CONSTANT(BITMASK_2X2); BIND_ENUM_CONSTANT(BITMASK_3X3_MINIMAL); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 4800371d3c..5fc22b9fc6 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -35,6 +35,7 @@ #include "core/resource.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/navigation_polygon.h" +#include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/shape_2d.h" #include "scene/resources/texture.h" @@ -71,7 +72,17 @@ public: BIND_RIGHT = 32, BIND_BOTTOMLEFT = 64, BIND_BOTTOM = 128, - BIND_BOTTOMRIGHT = 256 + BIND_BOTTOMRIGHT = 256, + + BIND_IGNORE_TOPLEFT = 1 << 16, + BIND_IGNORE_TOP = 1 << 17, + BIND_IGNORE_TOPRIGHT = 1 << 18, + BIND_IGNORE_LEFT = 1 << 19, + BIND_IGNORE_CENTER = 1 << 20, + BIND_IGNORE_RIGHT = 1 << 21, + BIND_IGNORE_BOTTOMLEFT = 1 << 22, + BIND_IGNORE_BOTTOM = 1 << 23, + BIND_IGNORE_BOTTOMRIGHT = 1 << 24 }; enum TileMode { @@ -85,7 +96,7 @@ public: Size2 size; int spacing; Vector2 icon_coord; - Map<Vector2, uint16_t> flags; + Map<Vector2, uint32_t> flags; Map<Vector2, Ref<OccluderPolygon2D> > occluder_map; Map<Vector2, Ref<NavigationPolygon> > navpoly_map; Map<Vector2, int> priority_map; @@ -134,6 +145,7 @@ protected: void _tile_set_shapes(int p_id, const Array &p_shapes); Array _tile_get_shapes(int p_id) const; Array _get_tiles_ids() const; + void _decompose_convex_shape(Ref<Shape2D> p_shape); static void _bind_methods(); @@ -179,10 +191,11 @@ public: int autotile_get_z_index(int p_id, const Vector2 &p_coord); const Map<Vector2, int> &autotile_get_z_index_map(int p_id) const; - void autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag); - uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord); - const Map<Vector2, uint16_t> &autotile_get_bitmask_map(int p_id); + void autotile_set_bitmask(int p_id, Vector2 p_coord, uint32_t p_flag); + uint32_t autotile_get_bitmask(int p_id, Vector2 p_coord); + const Map<Vector2, uint32_t> &autotile_get_bitmask_map(int p_id); Vector2 autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2()); + Vector2 atlastile_get_subtile_by_priority(int p_id, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2()); void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape); Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 931ee98e47..699410719c 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "visual_shader.h" + #include "core/vmap.h" #include "servers/visual/shader_types.h" @@ -66,6 +67,14 @@ String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type return String(); } +String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return String(); +} + +String VisualShaderNode::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return String(); +} + Vector<StringName> VisualShaderNode::get_editable_properties() const { return Vector<StringName>(); } @@ -108,6 +117,12 @@ void VisualShaderNode::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_default_input_values", "_get_default_input_values"); ADD_SIGNAL(MethodInfo("editor_refresh_request")); + + BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR); + BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR); + BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN); + BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM); + BIND_ENUM_CONSTANT(PORT_TYPE_ICON_COLOR); } VisualShaderNode::VisualShaderNode() { @@ -116,6 +131,147 @@ VisualShaderNode::VisualShaderNode() { ///////////////////////////////////////////////////////// +void VisualShaderNodeCustom::update_ports() { + ERR_FAIL_COND(!get_script_instance()); + + input_ports.clear(); + if (get_script_instance()->has_method("_get_input_port_count")) { + int input_port_count = (int)get_script_instance()->call("_get_input_port_count"); + bool has_name = get_script_instance()->has_method("_get_input_port_name"); + bool has_type = get_script_instance()->has_method("_get_input_port_type"); + for (int i = 0; i < input_port_count; i++) { + Port port; + if (has_name) { + port.name = (String)get_script_instance()->call("_get_input_port_name", i); + } else { + port.name = "in" + itos(i); + } + if (has_type) { + port.type = (int)get_script_instance()->call("_get_input_port_type", i); + } else { + port.type = (int)PortType::PORT_TYPE_SCALAR; + } + input_ports.push_back(port); + } + } + output_ports.clear(); + if (get_script_instance()->has_method("_get_output_port_count")) { + int output_port_count = (int)get_script_instance()->call("_get_output_port_count"); + bool has_name = get_script_instance()->has_method("_get_output_port_name"); + bool has_type = get_script_instance()->has_method("_get_output_port_type"); + for (int i = 0; i < output_port_count; i++) { + Port port; + if (has_name) { + port.name = (String)get_script_instance()->call("_get_output_port_name", i); + } else { + port.name = "out" + itos(i); + } + if (has_type) { + port.type = (int)get_script_instance()->call("_get_output_port_type", i); + } else { + port.type = (int)PortType::PORT_TYPE_SCALAR; + } + output_ports.push_back(port); + } + } +} + +String VisualShaderNodeCustom::get_caption() const { + ERR_FAIL_COND_V(!get_script_instance(), ""); + if (get_script_instance()->has_method("_get_name")) { + return (String)get_script_instance()->call("_get_name"); + } + return "Unnamed"; +} + +int VisualShaderNodeCustom::get_input_port_count() const { + return input_ports.size(); +} + +VisualShaderNodeCustom::PortType VisualShaderNodeCustom::get_input_port_type(int p_port) const { + ERR_FAIL_INDEX_V(p_port, input_ports.size(), PORT_TYPE_SCALAR); + return (PortType)input_ports[p_port].type; +} + +String VisualShaderNodeCustom::get_input_port_name(int p_port) const { + ERR_FAIL_INDEX_V(p_port, input_ports.size(), ""); + return input_ports[p_port].name; +} + +int VisualShaderNodeCustom::get_output_port_count() const { + return output_ports.size(); +} + +VisualShaderNodeCustom::PortType VisualShaderNodeCustom::get_output_port_type(int p_port) const { + ERR_FAIL_INDEX_V(p_port, output_ports.size(), PORT_TYPE_SCALAR); + return (PortType)output_ports[p_port].type; +} + +String VisualShaderNodeCustom::get_output_port_name(int p_port) const { + ERR_FAIL_INDEX_V(p_port, output_ports.size(), ""); + return output_ports[p_port].name; +} + +String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + ERR_FAIL_COND_V(!get_script_instance(), ""); + ERR_FAIL_COND_V(!get_script_instance()->has_method("_get_code"), ""); + Array input_vars; + for (int i = 0; i < get_input_port_count(); i++) { + input_vars.push_back(p_input_vars[i]); + } + Array output_vars; + for (int i = 0; i < get_output_port_count(); i++) { + output_vars.push_back(p_output_vars[i]); + } + String code = "\t{\n"; + String _code = (String)get_script_instance()->call("_get_code", input_vars, output_vars, (int)p_mode, (int)p_type); + bool nend = _code.ends_with("\n"); + _code = _code.insert(0, "\t\t"); + _code = _code.replace("\n", "\n\t\t"); + code += _code; + if (!nend) { + code += "\n\t}"; + } else { + code.remove(code.size() - 1); + code += "}"; + } + return code; +} + +String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + ERR_FAIL_COND_V(!get_script_instance(), ""); + if (get_script_instance()->has_method("_get_global_code")) { + String code = "// " + get_caption() + "\n"; + code += (String)get_script_instance()->call("_get_global_code", (int)p_mode); + code += "\n"; + return code; + } + return ""; +} + +void VisualShaderNodeCustom::_bind_methods() { + + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name")); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description")); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category")); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_subcategory")); + BIND_VMETHOD(MethodInfo(Variant::INT, "_get_return_icon_type")); + BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_count")); + BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_type", PropertyInfo(Variant::INT, "port"))); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_input_port_name", PropertyInfo(Variant::INT, "port"))); + BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_count")); + BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_type", PropertyInfo(Variant::INT, "port"))); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_output_port_name", PropertyInfo(Variant::INT, "port"))); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_code", PropertyInfo(Variant::ARRAY, "input_vars"), PropertyInfo(Variant::ARRAY, "output_vars"), PropertyInfo(Variant::INT, "mode"), PropertyInfo(Variant::INT, "type"))); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_global_code", PropertyInfo(Variant::INT, "mode"))); +} + +VisualShaderNodeCustom::VisualShaderNodeCustom() { +} + +///////////////////////////////////////////////////////// + void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id) { ERR_FAIL_COND(p_node.is_null()); ERR_FAIL_COND(p_id < 2); @@ -141,6 +297,11 @@ void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, co n.node->connect("changed", this, "_queue_update"); + Ref<VisualShaderNodeCustom> custom = n.node; + if (custom.is_valid()) { + custom->update_ports(); + } + g->nodes[p_id] = n; _queue_update(); @@ -159,6 +320,7 @@ Vector2 VisualShader::get_node_position(Type p_type, int p_id) const { ERR_FAIL_COND_V(!g->nodes.has(p_id), Vector2()); return g->nodes[p_id].position; } + Ref<VisualShaderNode> VisualShader::get_node(Type p_type, int p_id) const { ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Ref<VisualShaderNode>()); const Graph *g = &graph[p_type]; @@ -240,6 +402,9 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po if (!g->nodes.has(p_from_node)) return false; + if (p_from_node == p_to_node) + return false; + if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count()) return false; @@ -252,7 +417,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port); VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port); - if (MAX(0, from_port_type - 1) != (MAX(0, to_port_type - 1))) { + if (!is_port_types_compatible(from_port_type, to_port_type)) { return false; } @@ -266,6 +431,22 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po return true; } +bool VisualShader::is_port_types_compatible(int p_a, int p_b) const { + return MAX(0, p_a - 2) == (MAX(0, p_b - 2)); +} + +void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { + ERR_FAIL_INDEX(p_type, TYPE_MAX); + Graph *g = &graph[p_type]; + Connection c; + c.from_node = p_from_node; + c.from_port = p_from_port; + c.to_node = p_to_node; + c.to_port = p_to_port; + g->connections.push_back(c); + _queue_update(); +} + Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { ERR_FAIL_INDEX_V(p_type, TYPE_MAX, ERR_CANT_CONNECT); Graph *g = &graph[p_type]; @@ -278,11 +459,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port); VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port); - if (MAX(0, from_port_type - 1) != (MAX(0, to_port_type - 1))) { - ERR_EXPLAIN("Incompatible port types (scalar/vec with transform"); - ERR_FAIL_V(ERR_INVALID_PARAMETER) - return ERR_INVALID_PARAMETER; - } + ERR_FAIL_COND_V_MSG(!is_port_types_compatible(from_port_type, to_port_type), ERR_INVALID_PARAMETER, "Incompatible port types (scalar/vec/bool) with transform."); for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { @@ -301,6 +478,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, _queue_update(); return OK; } + void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { ERR_FAIL_INDEX(p_type, TYPE_MAX); Graph *g = &graph[p_type]; @@ -331,6 +509,7 @@ Array VisualShader::_get_node_connections(Type p_type) const { return ret; } + void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connections) const { ERR_FAIL_INDEX(p_type, TYPE_MAX); const Graph *g = &graph[p_type]; @@ -426,10 +605,32 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port ERR_FAIL_COND_V(node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_TRANSFORM, String()); StringBuilder global_code; + StringBuilder global_code_per_node; + Map<Type, StringBuilder> global_code_per_func; StringBuilder code; + Set<StringName> classes; global_code += String() + "shader_type canvas_item;\n"; + String global_expressions; + for (int i = 0, index = 0; i < TYPE_MAX; i++) { + for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { + Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr()); + if (global_expression.is_valid()) { + + String expr = ""; + expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n"; + expr += global_expression->generate_global(get_mode(), Type(i), -1); + expr = expr.replace("\n", "\n\t"); + expr += "\n"; + global_expressions += expr; + } + } + } + + global_code += "\n"; + global_code += global_expressions; + //make it faster to go around through shader VMap<ConnectionKey, const List<Connection>::Element *> input_connections; VMap<ConnectionKey, const List<Connection>::Element *> output_connections; @@ -451,11 +652,13 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port code += "\nvoid fragment() {\n"; Set<int> processed; - Error err = _write_node(p_type, global_code, code, default_tex_params, input_connections, output_connections, p_node, processed, true); + Error err = _write_node(p_type, global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes); ERR_FAIL_COND_V(err != OK, String()); if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) { code += "\tCOLOR.rgb = vec3( n_out" + itos(p_node) + "p" + itos(p_port) + " );\n"; + } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_BOOLEAN) { + code += "\tCOLOR.rgb = vec3( n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0 );\n"; } else { code += "\tCOLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; } @@ -464,6 +667,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port //set code secretly global_code += "\n\n"; String final_code = global_code; + final_code += global_code_per_node; final_code += code; return final_code; } @@ -472,6 +676,54 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port #define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_') +String VisualShader::validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const { + String name = p_name; + + while (name.length() && !IS_INITIAL_CHAR(name[0])) { + name = name.substr(1, name.length() - 1); + } + + if (name != String()) { + + String valid_name; + + for (int i = 0; i < name.length(); i++) { + if (IS_SYMBOL_CHAR(name[i])) { + valid_name += String::chr(name[i]); + } else if (name[i] == ' ') { + valid_name += "_"; + } + } + + name = valid_name; + } + + String valid_name = name; + bool is_equal = false; + + for (int i = 0; i < p_input_ports.size(); i++) { + if (name == p_input_ports[i]) { + is_equal = true; + break; + } + } + + if (!is_equal) { + for (int i = 0; i < p_output_ports.size(); i++) { + if (name == p_output_ports[i]) { + is_equal = true; + break; + } + } + } + + if (is_equal) { + name = ""; + } + + return name; +} + String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const { String name = p_name; //validate name first @@ -569,7 +821,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { String mode = name.get_slicec('/', 1); int value = p_value; if (value == 0) { - modes.erase(mode); //means its default anyway, so dont store it + modes.erase(mode); //means it's default anyway, so don't store it } else { modes[mode] = value; } @@ -591,7 +843,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { Vector<int> conns = p_value; if (conns.size() % 4 == 0) { for (int i = 0; i < conns.size(); i += 4) { - connect_nodes(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]); + connect_nodes_forced(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]); } } return true; @@ -606,6 +858,18 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { } else if (what == "position") { set_node_position(type, id, p_value); return true; + } else if (what == "size") { + ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_size(p_value); + return true; + } else if (what == "input_ports") { + ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value); + return true; + } else if (what == "output_ports") { + ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_outputs(p_value); + return true; + } else if (what == "expression") { + ((VisualShaderNodeExpression *)get_node(type, id).ptr())->set_expression(p_value); + return true; } } return false; @@ -663,6 +927,18 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { } else if (what == "position") { r_ret = get_node_position(type, id); return true; + } else if (what == "size") { + r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_size(); + return true; + } else if (what == "input_ports") { + r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs(); + return true; + } else if (what == "output_ports") { + r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_outputs(); + return true; + } else if (what == "expression") { + r_ret = ((VisualShaderNodeExpression *)get_node(type, id).ptr())->get_expression(); + return true; } } return false; @@ -722,12 +998,21 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); } p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + + if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != NULL) { + p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + } + if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != NULL) { + p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + } } p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "nodes/" + String(type_string[i]) + "/connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } } -Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview) const { +Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const { const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node; @@ -744,7 +1029,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui continue; } - Error err = _write_node(type, global_code, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview); + Error err = _write_node(type, global_code, global_code_per_node, global_code_per_func, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview, r_classes); if (err) return err; } @@ -779,6 +1064,14 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui inputs[i] = "dot(" + src_var + ",vec3(0.333333,0.333333,0.333333))"; } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { inputs[i] = "vec3(" + src_var + ")"; + } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { + inputs[i] = "all(bvec3(" + src_var + "))"; + } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { + inputs[i] = src_var + ">0.0?true:false"; + } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { + inputs[i] = src_var + "?1.0:0.0"; + } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { + inputs[i] = "vec3(" + src_var + "?1.0:0.0)"; } } else { @@ -787,6 +1080,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui float val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); code += "\tfloat " + inputs[i] + " = " + vformat("%.5f", val) + ";\n"; + } else if (defval.get_type() == Variant::BOOL) { + bool val = defval; + inputs[i] = "n_in" + itos(node) + "p" + itos(i); + code += "\nbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; } else if (defval.get_type() == Variant::VECTOR3) { Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); @@ -823,8 +1120,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui switch (vsnode->get_output_port_type(i)) { case VisualShaderNode::PORT_TYPE_SCALAR: code += String() + "\tfloat " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_VECTOR: code += String() + "\tvec3 " + outputs[i] + ";\n"; break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: code += String() + "\tbool " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_TRANSFORM: code += String() + "\tmat4 " + outputs[i] + ";\n"; break; - default: {} + default: { + } } } @@ -837,10 +1136,18 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui bool skip_global = input.is_valid() && for_preview; if (!skip_global) { + global_code += vsnode->generate_global(get_mode(), type, node); + + if (!r_classes.has(vsnode->get_class_name())) { + global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); + for (int i = 0; i < TYPE_MAX; i++) { + global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); + } + r_classes.insert(vsnode->get_class_name()); + } } - //handle normally code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview); code += "\n"; // @@ -856,8 +1163,12 @@ void VisualShader::_update_shader() const { dirty = false; StringBuilder global_code; + StringBuilder global_code_per_node; + Map<Type, StringBuilder> global_code_per_func; StringBuilder code; Vector<VisualShader::DefaultTextureParam> default_tex_params; + Set<StringName> classes; + List<int> insertion_pos; static const char *shader_mode_str[Shader::MODE_MAX] = { "spatial", "canvas_item", "particles" }; global_code += String() + "shader_type " + shader_mode_str[shader_mode] + ";\n"; @@ -913,6 +1224,22 @@ void VisualShader::_update_shader() const { static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" }; + String global_expressions; + for (int i = 0, index = 0; i < TYPE_MAX; i++) { + for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { + Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr()); + if (global_expression.is_valid()) { + + String expr = ""; + expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n"; + expr += global_expression->generate_global(get_mode(), Type(i), -1); + expr = expr.replace("\n", "\n\t"); + expr += "\n"; + global_expressions += expr; + } + } + } + for (int i = 0; i < TYPE_MAX; i++) { //make it faster to go around through shader @@ -936,8 +1263,9 @@ void VisualShader::_update_shader() const { code += "\nvoid " + String(func_name[i]) + "() {\n"; Set<int> processed; - Error err = _write_node(Type(i), global_code, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false); + Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); ERR_FAIL_COND(err != OK); + insertion_pos.push_back(code.get_string_length()); code += "}\n"; } @@ -945,11 +1273,22 @@ void VisualShader::_update_shader() const { //set code secretly global_code += "\n\n"; String final_code = global_code; - final_code += code; + final_code += global_code_per_node; + final_code += global_expressions; + String tcode = code; + for (int i = 0; i < TYPE_MAX; i++) { + tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]); + } + final_code += tcode; + const_cast<VisualShader *>(this)->set_code(final_code); for (int i = 0; i < default_tex_params.size(); i++) { const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param); } + if (previous_code != final_code) { + const_cast<VisualShader *>(this)->emit_signal("changed"); + } + previous_code = final_code; } void VisualShader::_queue_update() { @@ -974,26 +1313,33 @@ void VisualShader::_input_type_changed(Type p_type, int p_id) { } } +void VisualShader::rebuild() { + dirty = true; + _update_shader(); +} + void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShader::set_mode); ClassDB::bind_method(D_METHOD("add_node", "type", "node", "position", "id"), &VisualShader::add_node); - ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position); - ClassDB::bind_method(D_METHOD("get_node", "type", "id"), &VisualShader::get_node); + + ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position); ClassDB::bind_method(D_METHOD("get_node_position", "type", "id"), &VisualShader::get_node_position); ClassDB::bind_method(D_METHOD("get_node_list", "type"), &VisualShader::get_node_list); ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id); ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node); + ClassDB::bind_method(D_METHOD("rebuild"), &VisualShader::rebuild); ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection); ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection); ClassDB::bind_method(D_METHOD("connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes); ClassDB::bind_method(D_METHOD("disconnect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::disconnect_nodes); + ClassDB::bind_method(D_METHOD("connect_nodes_forced", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes_forced); ClassDB::bind_method(D_METHOD("get_node_connections", "type"), &VisualShader::_get_node_connections); @@ -1046,32 +1392,40 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview", "MODELVIEW_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" }, // Spatial, Fragment + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2,0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "float(FRONT_FACING ? 1.0 : 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, // Spatial, Light + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" }, @@ -1079,19 +1433,24 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "attenuation", "ATTENUATION" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "transmission", "TRANSMISSION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, // Canvas Item, Vertex { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, @@ -1099,14 +1458,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" }, // Canvas Item, Fragment + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_pixel_size", "vec3(SCREEN_PIXEL_SIZE, 1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" }, // Canvas Item, Light + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, @@ -1117,10 +1480,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_alpha", "LIGHT_COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_uv", "vec3(LIGHT_UV,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_COLOR.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Particles, Vertex { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, @@ -1151,16 +1515,16 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "1.0" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(1.0,1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0,1.0, 0.0)" }, // Spatial, Light { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0,0.0,1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, // Canvas Item, Vertex { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, @@ -1171,7 +1535,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, @@ -1179,7 +1543,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Vertex { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, @@ -1244,6 +1608,11 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T case PORT_TYPE_TRANSFORM: { code = "\t" + p_output_vars[0] + " = mat4( vec4(1.0,0.0,0.0,0.0), vec4(0.0,1.0,0.0,0.0), vec4(0.0,0.0,1.0,0.0), vec4(0.0,0.0,0.0,1.0) );\n"; } break; //default (none found) is scalar + case PORT_TYPE_BOOLEAN: { + code = "\t" + p_output_vars[0] + " = false;\n"; + } break; + default: + break; } } @@ -1585,3 +1954,623 @@ void VisualShaderNodeUniform::_bind_methods() { VisualShaderNodeUniform::VisualShaderNodeUniform() { } + +////////////// GroupBase + +String VisualShaderNodeGroupBase::get_caption() const { + return "Group"; +} + +void VisualShaderNodeGroupBase::set_size(const Vector2 &p_size) { + size = p_size; +} + +Vector2 VisualShaderNodeGroupBase::get_size() const { + return size; +} + +void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) { + + if (inputs == p_inputs) + return; + + clear_input_ports(); + + inputs = p_inputs; + + Vector<String> input_strings = inputs.split(";", false); + + int input_port_count = input_strings.size(); + + for (int i = 0; i < input_port_count; i++) { + + Vector<String> arr = input_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); + + int port_idx = arr[0].to_int(); + int port_type = arr[1].to_int(); + String port_name = arr[2]; + + Port port; + port.type = (PortType)port_type; + port.name = port_name; + input_ports[port_idx] = port; + } +} + +String VisualShaderNodeGroupBase::get_inputs() const { + return inputs; +} + +void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) { + + if (outputs == p_outputs) + return; + + clear_output_ports(); + + outputs = p_outputs; + + Vector<String> output_strings = outputs.split(";", false); + + int output_port_count = output_strings.size(); + + for (int i = 0; i < output_port_count; i++) { + + Vector<String> arr = output_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); + + int port_idx = arr[0].to_int(); + int port_type = arr[1].to_int(); + String port_name = arr[2]; + + Port port; + port.type = (PortType)port_type; + port.name = port_name; + output_ports[port_idx] = port; + } +} + +String VisualShaderNodeGroupBase::get_outputs() const { + return outputs; +} + +bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const { + if (!p_name.is_valid_identifier()) { + return false; + } + for (int i = 0; i < get_input_port_count(); i++) { + if (get_input_port_name(i) == p_name) { + return false; + } + } + for (int i = 0; i < get_output_port_count(); i++) { + if (get_output_port_name(i) == p_name) { + return false; + } + } + return true; +} + +void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) { + + String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; + Vector<String> inputs_strings = inputs.split(";", false); + int index = 0; + if (p_id < inputs_strings.size()) { + for (int i = 0; i < inputs_strings.size(); i++) { + if (i == p_id) { + inputs = inputs.insert(index, str); + break; + } + index += inputs_strings[i].size(); + } + } else { + inputs += str; + } + + inputs_strings = inputs.split(";", false); + index = 0; + + for (int i = 0; i < inputs_strings.size(); i++) { + int count = 0; + for (int j = 0; j < inputs_strings[i].size(); j++) { + if (inputs_strings[i][j] == ',') { + break; + } + count++; + } + + inputs.erase(index, count); + inputs = inputs.insert(index, itos(i)); + index += inputs_strings[i].size(); + } + + _apply_port_changes(); +} + +void VisualShaderNodeGroupBase::remove_input_port(int p_id) { + + ERR_FAIL_COND(!has_input_port(p_id)); + + Vector<String> inputs_strings = inputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < inputs_strings.size(); i++) { + Vector<String> arr = inputs_strings[i].split(","); + if (arr[0].to_int() == p_id) { + count = inputs_strings[i].size(); + break; + } + index += inputs_strings[i].size(); + } + inputs.erase(index, count); + + inputs_strings = inputs.split(";", false); + for (int i = p_id; i < inputs_strings.size(); i++) { + inputs = inputs.replace_first(inputs_strings[i].split(",")[0], itos(i)); + } + + _apply_port_changes(); +} + +int VisualShaderNodeGroupBase::get_input_port_count() const { + return input_ports.size(); +} + +bool VisualShaderNodeGroupBase::has_input_port(int p_id) const { + return input_ports.has(p_id); +} + +void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) { + + String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; + Vector<String> outputs_strings = outputs.split(";", false); + int index = 0; + if (p_id < outputs_strings.size()) { + for (int i = 0; i < outputs_strings.size(); i++) { + if (i == p_id) { + outputs = outputs.insert(index, str); + break; + } + index += outputs_strings[i].size(); + } + } else { + outputs += str; + } + + outputs_strings = outputs.split(";", false); + index = 0; + + for (int i = 0; i < outputs_strings.size(); i++) { + int count = 0; + for (int j = 0; j < outputs_strings[i].size(); j++) { + if (outputs_strings[i][j] == ',') { + break; + } + count++; + } + + outputs.erase(index, count); + outputs = outputs.insert(index, itos(i)); + index += outputs_strings[i].size(); + } + + _apply_port_changes(); +} + +void VisualShaderNodeGroupBase::remove_output_port(int p_id) { + + ERR_FAIL_COND(!has_output_port(p_id)); + + Vector<String> outputs_strings = outputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < outputs_strings.size(); i++) { + Vector<String> arr = outputs_strings[i].split(","); + if (arr[0].to_int() == p_id) { + count = outputs_strings[i].size(); + break; + } + index += outputs_strings[i].size(); + } + outputs.erase(index, count); + + outputs_strings = outputs.split(";", false); + for (int i = p_id; i < outputs_strings.size(); i++) { + outputs = outputs.replace_first(outputs_strings[i].split(",")[0], itos(i)); + } + + _apply_port_changes(); +} + +int VisualShaderNodeGroupBase::get_output_port_count() const { + return output_ports.size(); +} + +bool VisualShaderNodeGroupBase::has_output_port(int p_id) const { + return output_ports.has(p_id); +} + +void VisualShaderNodeGroupBase::clear_input_ports() { + input_ports.clear(); +} + +void VisualShaderNodeGroupBase::clear_output_ports() { + output_ports.clear(); +} + +void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { + + ERR_FAIL_COND(!has_input_port(p_id)); + ERR_FAIL_COND(p_type < 0 || p_type > PORT_TYPE_TRANSFORM); + + if (input_ports[p_id].type == p_type) + return; + + Vector<String> inputs_strings = inputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < inputs_strings.size(); i++) { + Vector<String> arr = inputs_strings[i].split(","); + if (arr[0].to_int() == p_id) { + index += arr[0].size(); + count = arr[1].size() - 1; + break; + } + index += inputs_strings[i].size(); + } + + inputs.erase(index, count); + + inputs = inputs.insert(index, itos(p_type)); + + _apply_port_changes(); +} + +VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_type(int p_id) const { + ERR_FAIL_COND_V(!input_ports.has(p_id), (PortType)0); + return input_ports[p_id].type; +} + +void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_name) { + + ERR_FAIL_COND(!has_input_port(p_id)); + ERR_FAIL_COND(!is_valid_port_name(p_name)); + + if (input_ports[p_id].name == p_name) + return; + + Vector<String> inputs_strings = inputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < inputs_strings.size(); i++) { + Vector<String> arr = inputs_strings[i].split(","); + if (arr[0].to_int() == p_id) { + index += arr[0].size() + arr[1].size(); + count = arr[2].size() - 1; + break; + } + index += inputs_strings[i].size(); + } + + inputs.erase(index, count); + + inputs = inputs.insert(index, p_name); + + _apply_port_changes(); +} + +String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const { + ERR_FAIL_COND_V(!input_ports.has(p_id), ""); + return input_ports[p_id].name; +} + +void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { + + ERR_FAIL_COND(!has_output_port(p_id)); + ERR_FAIL_COND(p_type < 0 || p_type > PORT_TYPE_TRANSFORM); + + if (output_ports[p_id].type == p_type) + return; + + Vector<String> output_strings = outputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < output_strings.size(); i++) { + Vector<String> arr = output_strings[i].split(","); + if (arr[0].to_int() == p_id) { + index += arr[0].size(); + count = arr[1].size() - 1; + break; + } + index += output_strings[i].size(); + } + + outputs.erase(index, count); + + outputs = outputs.insert(index, itos(p_type)); + + _apply_port_changes(); +} + +VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_type(int p_id) const { + ERR_FAIL_COND_V(!output_ports.has(p_id), (PortType)0); + return output_ports[p_id].type; +} + +void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_name) { + + ERR_FAIL_COND(!has_output_port(p_id)); + ERR_FAIL_COND(!is_valid_port_name(p_name)); + + if (output_ports[p_id].name == p_name) + return; + + Vector<String> output_strings = outputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < output_strings.size(); i++) { + Vector<String> arr = output_strings[i].split(","); + if (arr[0].to_int() == p_id) { + index += arr[0].size() + arr[1].size(); + count = arr[2].size() - 1; + break; + } + index += output_strings[i].size(); + } + + outputs.erase(index, count); + + outputs = outputs.insert(index, p_name); + + _apply_port_changes(); +} + +String VisualShaderNodeGroupBase::get_output_port_name(int p_id) const { + ERR_FAIL_COND_V(!output_ports.has(p_id), ""); + return output_ports[p_id].name; +} + +int VisualShaderNodeGroupBase::get_free_input_port_id() const { + return input_ports.size(); +} + +int VisualShaderNodeGroupBase::get_free_output_port_id() const { + return output_ports.size(); +} + +void VisualShaderNodeGroupBase::set_control(Control *p_control, int p_index) { + controls[p_index] = p_control; +} + +Control *VisualShaderNodeGroupBase::get_control(int p_index) { + ERR_FAIL_COND_V(!controls.has(p_index), NULL); + return controls[p_index]; +} + +void VisualShaderNodeGroupBase::_apply_port_changes() { + + Vector<String> inputs_strings = inputs.split(";", false); + Vector<String> outputs_strings = outputs.split(";", false); + + clear_input_ports(); + clear_output_ports(); + + for (int i = 0; i < inputs_strings.size(); i++) { + Vector<String> arr = inputs_strings[i].split(","); + Port port; + port.type = (PortType)arr[1].to_int(); + port.name = arr[2]; + input_ports[i] = port; + } + for (int i = 0; i < outputs_strings.size(); i++) { + Vector<String> arr = outputs_strings[i].split(","); + Port port; + port.type = (PortType)arr[1].to_int(); + port.name = arr[2]; + output_ports[i] = port; + } +} + +void VisualShaderNodeGroupBase::set_editable(bool p_enabled) { + editable = p_enabled; +} + +bool VisualShaderNodeGroupBase::is_editable() const { + return editable; +} + +void VisualShaderNodeGroupBase::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size); + + ClassDB::bind_method(D_METHOD("set_inputs", "inputs"), &VisualShaderNodeGroupBase::set_inputs); + ClassDB::bind_method(D_METHOD("get_inputs"), &VisualShaderNodeGroupBase::get_inputs); + + ClassDB::bind_method(D_METHOD("set_outputs", "outputs"), &VisualShaderNodeGroupBase::set_outputs); + ClassDB::bind_method(D_METHOD("get_outputs"), &VisualShaderNodeGroupBase::get_outputs); + + ClassDB::bind_method(D_METHOD("is_valid_port_name", "name"), &VisualShaderNodeGroupBase::is_valid_port_name); + + ClassDB::bind_method(D_METHOD("add_input_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_input_port); + ClassDB::bind_method(D_METHOD("remove_input_port", "id"), &VisualShaderNodeGroupBase::remove_input_port); + ClassDB::bind_method(D_METHOD("get_input_port_count"), &VisualShaderNodeGroupBase::get_input_port_count); + ClassDB::bind_method(D_METHOD("has_input_port", "id"), &VisualShaderNodeGroupBase::has_input_port); + ClassDB::bind_method(D_METHOD("clear_input_ports"), &VisualShaderNodeGroupBase::clear_input_ports); + + ClassDB::bind_method(D_METHOD("add_output_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_output_port); + ClassDB::bind_method(D_METHOD("remove_output_port", "id"), &VisualShaderNodeGroupBase::remove_output_port); + ClassDB::bind_method(D_METHOD("get_output_port_count"), &VisualShaderNodeGroupBase::get_output_port_count); + ClassDB::bind_method(D_METHOD("has_output_port", "id"), &VisualShaderNodeGroupBase::has_output_port); + ClassDB::bind_method(D_METHOD("clear_output_ports"), &VisualShaderNodeGroupBase::clear_output_ports); + + ClassDB::bind_method(D_METHOD("set_input_port_name"), &VisualShaderNodeGroupBase::set_input_port_name); + ClassDB::bind_method(D_METHOD("set_input_port_type"), &VisualShaderNodeGroupBase::set_input_port_type); + ClassDB::bind_method(D_METHOD("set_output_port_name"), &VisualShaderNodeGroupBase::set_output_port_name); + ClassDB::bind_method(D_METHOD("set_output_port_type"), &VisualShaderNodeGroupBase::set_output_port_type); + + ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id); + ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id); + + ClassDB::bind_method(D_METHOD("set_control", "control", "index"), &VisualShaderNodeGroupBase::set_control); + ClassDB::bind_method(D_METHOD("get_control", "index"), &VisualShaderNodeGroupBase::get_control); + + ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &VisualShaderNodeGroupBase::set_editable); + ClassDB::bind_method(D_METHOD("is_editable"), &VisualShaderNodeGroupBase::is_editable); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable"); +} + +String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return ""; +} + +VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() { + size = Size2(0, 0); + inputs = ""; + outputs = ""; + editable = false; +} + +////////////// Expression + +String VisualShaderNodeExpression::get_caption() const { + return "Expression"; +} + +void VisualShaderNodeExpression::set_expression(const String &p_expression) { + expression = p_expression; +} + +void VisualShaderNodeExpression::build() { + emit_changed(); +} + +String VisualShaderNodeExpression::get_expression() const { + return expression; +} + +String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + String _expression = expression; + + _expression = _expression.insert(0, "\n"); + _expression = _expression.replace("\n", "\n\t\t"); + + static Vector<String> pre_symbols; + if (pre_symbols.empty()) { + pre_symbols.push_back("\t"); + pre_symbols.push_back(","); + pre_symbols.push_back("{"); + pre_symbols.push_back("["); + pre_symbols.push_back("("); + pre_symbols.push_back(" "); + pre_symbols.push_back("-"); + pre_symbols.push_back("*"); + pre_symbols.push_back("/"); + pre_symbols.push_back("+"); + pre_symbols.push_back("="); + pre_symbols.push_back("&"); + pre_symbols.push_back("|"); + pre_symbols.push_back("!"); + } + + static Vector<String> post_symbols; + if (post_symbols.empty()) { + post_symbols.push_back("\0"); + post_symbols.push_back("\t"); + post_symbols.push_back("\n"); + post_symbols.push_back(";"); + post_symbols.push_back("}"); + post_symbols.push_back("]"); + post_symbols.push_back(")"); + post_symbols.push_back(" "); + post_symbols.push_back("."); + post_symbols.push_back("-"); + post_symbols.push_back("*"); + post_symbols.push_back("/"); + post_symbols.push_back("+"); + post_symbols.push_back("="); + post_symbols.push_back("&"); + post_symbols.push_back("|"); + post_symbols.push_back("!"); + } + + for (int i = 0; i < get_input_port_count(); i++) { + for (int j = 0; j < pre_symbols.size(); j++) { + for (int k = 0; k < post_symbols.size(); k++) { + _expression = _expression.replace(pre_symbols[j] + get_input_port_name(i) + post_symbols[k], pre_symbols[j] + p_input_vars[i] + post_symbols[k]); + } + } + } + for (int i = 0; i < get_output_port_count(); i++) { + for (int j = 0; j < pre_symbols.size(); j++) { + for (int k = 0; k < post_symbols.size(); k++) { + _expression = _expression.replace(pre_symbols[j] + get_output_port_name(i) + post_symbols[k], pre_symbols[j] + p_output_vars[i] + post_symbols[k]); + } + } + } + + String output_initializer; + + for (int i = 0; i < get_output_port_count(); i++) { + int port_type = get_output_port_type(i); + String tk = ""; + switch (port_type) { + case PORT_TYPE_SCALAR: + tk = "0.0"; + break; + case PORT_TYPE_VECTOR: + tk = "vec3(0.0, 0.0, 0.0)"; + break; + case PORT_TYPE_BOOLEAN: + tk = "false"; + break; + case PORT_TYPE_TRANSFORM: + tk = "mat4(1.0)"; + break; + default: + continue; + } + output_initializer += "\t" + p_output_vars[i] + "=" + tk + ";\n"; + } + + String code; + code += output_initializer; + code += "\t{"; + code += _expression; + code += "\n\t}"; + + return code; +} + +void VisualShaderNodeExpression::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression); + ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression); + + ClassDB::bind_method(D_METHOD("build"), &VisualShaderNodeExpression::build); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "expression"), "set_expression", "get_expression"); +} + +VisualShaderNodeExpression::VisualShaderNodeExpression() { + expression = ""; + set_editable(true); +} + +////////////// Global Expression + +String VisualShaderNodeGlobalExpression::get_caption() const { + return "GlobalExpression"; +} + +String VisualShaderNodeGlobalExpression::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return expression; +} + +VisualShaderNodeGlobalExpression::VisualShaderNodeGlobalExpression() { + set_editable(false); +} diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 4792038351..45beb8e6ca 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -32,13 +32,15 @@ #define VISUAL_SHADER_H #include "core/string_builder.h" +#include "scene/gui/control.h" #include "scene/resources/shader.h" class VisualShaderNodeUniform; class VisualShaderNode; class VisualShader : public Shader { - GDCLASS(VisualShader, Shader) + GDCLASS(VisualShader, Shader); + public: enum Type { TYPE_VERTEX, @@ -71,6 +73,7 @@ private: } graph[TYPE_MAX]; Shader::Mode shader_mode; + mutable String previous_code; Array _get_node_connections(Type p_type) const; @@ -101,7 +104,7 @@ private: } }; - Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview) const; + Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const; void _input_type_changed(Type p_type, int p_id); @@ -135,7 +138,10 @@ public: bool can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; Error connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); void disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); + void connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); + bool is_port_types_compatible(int p_a, int p_b) const; + void rebuild(); void get_node_connections(Type p_type, List<Connection> *r_connections) const; void set_mode(Mode p_mode); @@ -148,6 +154,7 @@ public: String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const; + String validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const; String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const; VisualShader(); @@ -159,7 +166,7 @@ VARIANT_ENUM_CAST(VisualShader::Type) /// class VisualShaderNode : public Resource { - GDCLASS(VisualShaderNode, Resource) + GDCLASS(VisualShaderNode, Resource); int port_preview; @@ -175,7 +182,9 @@ public: enum PortType { PORT_TYPE_SCALAR, PORT_TYPE_VECTOR, + PORT_TYPE_BOOLEAN, PORT_TYPE_TRANSFORM, + PORT_TYPE_ICON_COLOR // just a hint for node tree icons, do not use it as actual port type ! }; virtual String get_caption() const = 0; @@ -200,16 +209,56 @@ public: virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; VisualShaderNode(); }; + +VARIANT_ENUM_CAST(VisualShaderNode::PortType) + +class VisualShaderNodeCustom : public VisualShaderNode { + GDCLASS(VisualShaderNodeCustom, VisualShaderNode); + + struct Port { + String name; + int type; + }; + + List<Port> input_ports; + List<Port> output_ports; + + friend class VisualShaderEditor; + +protected: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + +protected: + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + + static void _bind_methods(); + +public: + VisualShaderNodeCustom(); + void update_ports(); +}; + ///// class VisualShaderNodeInput : public VisualShaderNode { - GDCLASS(VisualShaderNodeInput, VisualShaderNode) + GDCLASS(VisualShaderNodeInput, VisualShaderNode); friend class VisualShader; VisualShader::Type shader_type; @@ -262,7 +311,8 @@ public: /// class VisualShaderNodeOutput : public VisualShaderNode { - GDCLASS(VisualShaderNodeOutput, VisualShaderNode) + GDCLASS(VisualShaderNodeOutput, VisualShaderNode); + public: friend class VisualShader; VisualShader::Type shader_type; @@ -298,7 +348,7 @@ public: }; class VisualShaderNodeUniform : public VisualShaderNode { - GDCLASS(VisualShaderNodeUniform, VisualShaderNode) + GDCLASS(VisualShaderNodeUniform, VisualShaderNode); String uniform_name; @@ -312,4 +362,110 @@ public: VisualShaderNodeUniform(); }; +class VisualShaderNodeGroupBase : public VisualShaderNode { + GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode); + +private: + void _apply_port_changes(); + +protected: + Vector2 size; + String inputs; + String outputs; + bool editable; + + struct Port { + PortType type; + String name; + }; + + Map<int, Port> input_ports; + Map<int, Port> output_ports; + Map<int, Control *> controls; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + void set_size(const Vector2 &p_size); + Vector2 get_size() const; + + void set_inputs(const String &p_inputs); + String get_inputs() const; + + void set_outputs(const String &p_outputs); + String get_outputs() const; + + bool is_valid_port_name(const String &p_name) const; + + void add_input_port(int p_id, int p_type, const String &p_name); + void remove_input_port(int p_id); + virtual int get_input_port_count() const; + bool has_input_port(int p_id) const; + void clear_input_ports(); + + void add_output_port(int p_id, int p_type, const String &p_name); + void remove_output_port(int p_id); + virtual int get_output_port_count() const; + bool has_output_port(int p_id) const; + void clear_output_ports(); + + void set_input_port_type(int p_id, int p_type); + virtual PortType get_input_port_type(int p_id) const; + void set_input_port_name(int p_id, const String &p_name); + virtual String get_input_port_name(int p_id) const; + + void set_output_port_type(int p_id, int p_type); + virtual PortType get_output_port_type(int p_id) const; + void set_output_port_name(int p_id, const String &p_name); + virtual String get_output_port_name(int p_id) const; + + int get_free_input_port_id() const; + int get_free_output_port_id() const; + + void set_control(Control *p_control, int p_index); + Control *get_control(int p_index); + + void set_editable(bool p_enabled); + bool is_editable() const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + + VisualShaderNodeGroupBase(); +}; + +class VisualShaderNodeExpression : public VisualShaderNodeGroupBase { + GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase); + +protected: + String expression; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + void set_expression(const String &p_expression); + String get_expression() const; + + void build(); + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + + VisualShaderNodeExpression(); +}; + +class VisualShaderNodeGlobalExpression : public VisualShaderNodeExpression { + GDCLASS(VisualShaderNodeGlobalExpression, VisualShaderNodeExpression); + +public: + virtual String get_caption() const; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + + VisualShaderNodeGlobalExpression(); +}; + #endif // VISUAL_SHADER_H diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a89b70d1ea..9195d80cfc 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -88,6 +88,67 @@ VisualShaderNodeScalarConstant::VisualShaderNodeScalarConstant() { constant = 0; } +////////////// Boolean + +String VisualShaderNodeBooleanConstant::get_caption() const { + return "Boolean"; +} + +int VisualShaderNodeBooleanConstant::get_input_port_count() const { + return 0; +} + +VisualShaderNodeBooleanConstant::PortType VisualShaderNodeBooleanConstant::get_input_port_type(int p_port) const { + return PORT_TYPE_BOOLEAN; +} + +String VisualShaderNodeBooleanConstant::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeBooleanConstant::get_output_port_count() const { + return 1; +} + +VisualShaderNodeBooleanConstant::PortType VisualShaderNodeBooleanConstant::get_output_port_type(int p_port) const { + return PORT_TYPE_BOOLEAN; +} + +String VisualShaderNodeBooleanConstant::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeBooleanConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = " + (constant ? "true" : "false") + ";\n"; +} + +void VisualShaderNodeBooleanConstant::set_constant(bool p_value) { + constant = p_value; + emit_changed(); +} + +bool VisualShaderNodeBooleanConstant::get_constant() const { + return constant; +} + +Vector<StringName> VisualShaderNodeBooleanConstant::get_editable_properties() const { + Vector<StringName> props; + props.push_back("constant"); + return props; +} + +void VisualShaderNodeBooleanConstant::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeBooleanConstant::set_constant); + ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeBooleanConstant::get_constant); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant"), "set_constant", "get_constant"); +} + +VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() { + constant = false; +} + ////////////// Color String VisualShaderNodeColorConstant::get_caption() const { @@ -296,9 +357,13 @@ int VisualShaderNodeTexture::get_output_port_count() const { return 2; } VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const { + if (p_port == 0 && source == SOURCE_DEPTH) + return PORT_TYPE_SCALAR; return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } String VisualShaderNodeTexture::get_output_port_name(int p_port) const { + if (p_port == 0 && source == SOURCE_DEPTH) + return "depth"; return p_port == 0 ? "rgb" : "alpha"; } @@ -324,7 +389,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade String u = "uniform sampler2D " + make_unique_id(p_type, p_id, "tex"); switch (texture_type) { case TYPE_DATA: break; - case TYPE_COLOR: u += " : hint_color"; break; + case TYPE_COLOR: u += " : hint_albedo"; break; case TYPE_NORMALMAP: u += " : hint_normal"; break; } return u + ";"; @@ -414,6 +479,41 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: return code; } + if (p_for_preview) // DEPTH_TEXTURE is not supported in preview(canvas_item) shader + { + if (source == SOURCE_DEPTH) { + String code; + code += "\t" + p_output_vars[0] + " = 0.0;\n"; + code += "\t" + p_output_vars[1] + " = 1.0;\n"; + return code; + } + } + + if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { + + String code = "\t{\n"; + if (p_input_vars[0] == String()) { //none bound, do nothing + + code += "\t\tfloat _depth = 0.0;\n"; + + } else if (p_input_vars[1] == String()) { + //no lod + code += "\t\tfloat _depth = texture( DEPTH_TEXTURE , " + p_input_vars[0] + ".xy ).r;\n"; + } else { + code += "\t\tfloat _depth = textureLod( DEPTH_TEXTURE , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " ).r;\n"; + } + + code += "\t\t" + p_output_vars[0] + " = _depth;\n"; + code += "\t\t" + p_output_vars[1] + " = 1.0;\n"; + code += "\t}\n"; + return code; + } else if (source == SOURCE_DEPTH) { + String code; + code += "\t" + p_output_vars[0] + " = 0.0;\n"; + code += "\t" + p_output_vars[1] + " = 1.0;\n"; + return code; + } + //none String code; code += "\t" + p_output_vars[0] + " = vec3(0.0);\n"; @@ -482,6 +582,14 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T return String(); // all good } + if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { + + if (get_output_port_for_preview() == 0) { // DEPTH_TEXTURE is not supported in preview(canvas_item) shader + return TTR("Invalid source for preview."); + } + return String(); // all good + } + return TTR("Invalid source for shader."); } @@ -496,7 +604,7 @@ void VisualShaderNodeTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeTexture::set_texture_type); ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D"), "set_source", "get_source"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth"), "set_source", "get_source"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type"); @@ -504,6 +612,7 @@ void VisualShaderNodeTexture::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_SCREEN); BIND_ENUM_CONSTANT(SOURCE_2D_TEXTURE); BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL); + BIND_ENUM_CONSTANT(SOURCE_DEPTH); BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMALMAP); @@ -554,7 +663,7 @@ String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShade String u = "uniform sampler2DCube " + make_unique_id(p_type, p_id, "cube"); switch (texture_type) { case TYPE_DATA: break; - case TYPE_COLOR: u += " : hint_color"; break; + case TYPE_COLOR: u += " : hint_albedo"; break; case TYPE_NORMALMAP: u += " : hint_normal"; break; } return u + ";"; @@ -666,6 +775,7 @@ String VisualShaderNodeScalarOp::generate_code(Shader::Mode p_mode, VisualShader case OP_MAX: code += "max( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; case OP_MIN: code += "min( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; case OP_ATAN2: code += "atan( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_STEP: code += "step( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; } return code; @@ -693,7 +803,7 @@ void VisualShaderNodeScalarOp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeScalarOp::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeScalarOp::get_operator); - ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Atan2"), "set_operator", "get_operator"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Atan2,Step"), "set_operator", "get_operator"); BIND_ENUM_CONSTANT(OP_ADD); BIND_ENUM_CONSTANT(OP_SUB); @@ -704,6 +814,7 @@ void VisualShaderNodeScalarOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_MAX); BIND_ENUM_CONSTANT(OP_MIN); BIND_ENUM_CONSTANT(OP_ATAN2); + BIND_ENUM_CONSTANT(OP_STEP); } VisualShaderNodeScalarOp::VisualShaderNodeScalarOp() { @@ -752,6 +863,9 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader case OP_MAX: code += "max( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; case OP_MIN: code += "min( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; case OP_CROSS: code += "cross( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_ATAN2: code += "atan( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_REFLECT: code += "reflect( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_STEP: code += "step( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; } return code; @@ -779,7 +893,7 @@ void VisualShaderNodeVectorOp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeVectorOp::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeVectorOp::get_operator); - ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Cross"), "set_operator", "get_operator"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Cross,Atan2,Reflect,Step"), "set_operator", "get_operator"); BIND_ENUM_CONSTANT(OP_ADD); BIND_ENUM_CONSTANT(OP_SUB); @@ -790,6 +904,9 @@ void VisualShaderNodeVectorOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_MAX); BIND_ENUM_CONSTANT(OP_MIN); BIND_ENUM_CONSTANT(OP_CROSS); + BIND_ENUM_CONSTANT(OP_ATAN2); + BIND_ENUM_CONSTANT(OP_REFLECT); + BIND_ENUM_CONSTANT(OP_STEP); } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { @@ -976,8 +1093,12 @@ String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualS if (op == OP_AxB) { return "\t" + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; - } else { + } else if (op == OP_BxA) { return "\t" + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n"; + } else if (op == OP_AxB_COMP) { + return "\t" + p_output_vars[0] + " = matrixCompMult( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; + } else { + return "\t" + p_output_vars[0] + " = matrixCompMult( " + p_input_vars[1] + " , " + p_input_vars[0] + " );\n"; } } @@ -1003,10 +1124,12 @@ void VisualShaderNodeTransformMult::_bind_methods() { ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformMult::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformMult::get_operator); - ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A"), "set_operator", "get_operator"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A,A x B(per component),B x A(per component)"), "set_operator", "get_operator"); BIND_ENUM_CONSTANT(OP_AxB); BIND_ENUM_CONSTANT(OP_BxA); + BIND_ENUM_CONSTANT(OP_AxB_COMP); + BIND_ENUM_CONSTANT(OP_BxA_COMP); } VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() { @@ -1117,7 +1240,7 @@ String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const { String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *scalar_func_id[FUNC_NEGATE + 1] = { + static const char *scalar_func_id[FUNC_ONEMINUS + 1] = { "sin($)", "cos($)", "tan($)", @@ -1136,8 +1259,20 @@ String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShad "round($)", "ceil($)", "fract($)", - "min(max($,0),1)", + "min(max($,0.0),1.0)", "-($)", + "acosh($)", + "asinh($)", + "atanh($)", + "degrees($)", + "exp2($)", + "inversesqrt($)", + "log2($)", + "radians($)", + "1.0/($)", + "roundEven($)", + "trunc($)", + "1.0-$" }; return "\t" + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; @@ -1165,7 +1300,7 @@ void VisualShaderNodeScalarFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarFunc::get_function); - ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate"), "set_function", "get_function"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc,OneMinus"), "set_function", "get_function"); BIND_ENUM_CONSTANT(FUNC_SIN); BIND_ENUM_CONSTANT(FUNC_COS); @@ -1187,6 +1322,18 @@ void VisualShaderNodeScalarFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_FRAC); BIND_ENUM_CONSTANT(FUNC_SATURATE); BIND_ENUM_CONSTANT(FUNC_NEGATE); + BIND_ENUM_CONSTANT(FUNC_ACOSH); + BIND_ENUM_CONSTANT(FUNC_ASINH); + BIND_ENUM_CONSTANT(FUNC_ATANH); + BIND_ENUM_CONSTANT(FUNC_DEGREES); + BIND_ENUM_CONSTANT(FUNC_EXP2); + BIND_ENUM_CONSTANT(FUNC_INVERSE_SQRT); + BIND_ENUM_CONSTANT(FUNC_LOG2); + BIND_ENUM_CONSTANT(FUNC_RADIANS); + BIND_ENUM_CONSTANT(FUNC_RECIPROCAL); + BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN); + BIND_ENUM_CONSTANT(FUNC_TRUNC); + BIND_ENUM_CONSTANT(FUNC_ONEMINUS); } VisualShaderNodeScalarFunc::VisualShaderNodeScalarFunc() { @@ -1222,13 +1369,42 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *vec_func_id[FUNC_HSV2RGB + 1] = { + static const char *vec_func_id[FUNC_ONEMINUS + 1] = { "normalize($)", "max(min($,vec3(1.0)),vec3(0.0))", "-($)", "1.0/($)", "", "", + "abs($)", + "acos($)", + "acosh($)", + "asin($)", + "asinh($)", + "atan($)", + "atanh($)", + "ceil($)", + "cos($)", + "cosh($)", + "degrees($)", + "exp($)", + "exp2($)", + "floor($)", + "fract($)", + "inversesqrt($)", + "log($)", + "log2($)", + "radians($)", + "round($)", + "roundEven($)", + "sign($)", + "sin($)", + "sinh($)", + "sqrt($)", + "tan($)", + "tanh($)", + "trunc($)", + "vec3(1.0, 1.0, 1.0)-$" }; String code; @@ -1280,7 +1456,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function); - ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB"), "set_function", "get_function"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function"); BIND_ENUM_CONSTANT(FUNC_NORMALIZE); BIND_ENUM_CONSTANT(FUNC_SATURATE); @@ -1288,6 +1464,35 @@ void VisualShaderNodeVectorFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_RECIPROCAL); BIND_ENUM_CONSTANT(FUNC_RGB2HSV); BIND_ENUM_CONSTANT(FUNC_HSV2RGB); + BIND_ENUM_CONSTANT(FUNC_ABS); + BIND_ENUM_CONSTANT(FUNC_ACOS); + BIND_ENUM_CONSTANT(FUNC_ACOSH); + BIND_ENUM_CONSTANT(FUNC_ASIN); + BIND_ENUM_CONSTANT(FUNC_ASINH); + BIND_ENUM_CONSTANT(FUNC_ATAN); + BIND_ENUM_CONSTANT(FUNC_ATANH); + BIND_ENUM_CONSTANT(FUNC_CEIL); + BIND_ENUM_CONSTANT(FUNC_COS); + BIND_ENUM_CONSTANT(FUNC_COSH); + BIND_ENUM_CONSTANT(FUNC_DEGREES); + BIND_ENUM_CONSTANT(FUNC_EXP); + BIND_ENUM_CONSTANT(FUNC_EXP2); + BIND_ENUM_CONSTANT(FUNC_FLOOR); + BIND_ENUM_CONSTANT(FUNC_FRAC); + BIND_ENUM_CONSTANT(FUNC_INVERSE_SQRT); + BIND_ENUM_CONSTANT(FUNC_LOG); + BIND_ENUM_CONSTANT(FUNC_LOG2); + BIND_ENUM_CONSTANT(FUNC_RADIANS); + BIND_ENUM_CONSTANT(FUNC_ROUND); + BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN); + BIND_ENUM_CONSTANT(FUNC_SIGN); + BIND_ENUM_CONSTANT(FUNC_SIN); + BIND_ENUM_CONSTANT(FUNC_SINH); + BIND_ENUM_CONSTANT(FUNC_SQRT); + BIND_ENUM_CONSTANT(FUNC_TAN); + BIND_ENUM_CONSTANT(FUNC_TANH); + BIND_ENUM_CONSTANT(FUNC_TRUNC); + BIND_ENUM_CONSTANT(FUNC_ONEMINUS); } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { @@ -1295,6 +1500,172 @@ VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { set_input_port_default_value(0, Vector3()); } +////////////// ColorFunc + +String VisualShaderNodeColorFunc::get_caption() const { + return "ColorFunc"; +} + +int VisualShaderNodeColorFunc::get_input_port_count() const { + return 1; +} + +VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeColorFunc::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeColorFunc::get_output_port_count() const { + return 1; +} + +VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + String code; + + switch (func) { + case FUNC_GRAYSCALE: + code += "\t{\n"; + code += "\t\tvec3 c = " + p_input_vars[0] + ";\n"; + code += "\t\tfloat max1 = max(c.r, c.g);\n"; + code += "\t\tfloat max2 = max(max1, c.b);\n"; + code += "\t\tfloat max3 = max(max1, max2);\n"; + code += "\t\t" + p_output_vars[0] + " = vec3(max3, max3, max3);\n"; + code += "\t}\n"; + break; + case FUNC_SEPIA: + code += "\t{\n"; + code += "\t\tvec3 c = " + p_input_vars[0] + ";\n"; + code += "\t\tfloat r = (c.r * .393) + (c.g *.769) + (c.b * .189);\n"; + code += "\t\tfloat g = (c.r * .349) + (c.g *.686) + (c.b * .168);\n"; + code += "\t\tfloat b = (c.r * .272) + (c.g *.534) + (c.b * .131);\n"; + code += "\t\t" + p_output_vars[0] + " = vec3(r, g, b);\n"; + code += "\t}\n"; + break; + } + + return code; +} + +void VisualShaderNodeColorFunc::set_function(Function p_func) { + + func = p_func; + emit_changed(); +} + +VisualShaderNodeColorFunc::Function VisualShaderNodeColorFunc::get_function() const { + + return func; +} + +Vector<StringName> VisualShaderNodeColorFunc::get_editable_properties() const { + Vector<StringName> props; + props.push_back("function"); + return props; +} + +void VisualShaderNodeColorFunc::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeColorFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeColorFunc::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Grayscale,Sepia"), "set_function", "get_function"); + + BIND_ENUM_CONSTANT(FUNC_GRAYSCALE); + BIND_ENUM_CONSTANT(FUNC_SEPIA); +} + +VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() { + func = FUNC_GRAYSCALE; + set_input_port_default_value(0, Vector3()); +} + +////////////// Transform Func + +String VisualShaderNodeTransformFunc::get_caption() const { + return "TransformFunc"; +} + +int VisualShaderNodeTransformFunc::get_input_port_count() const { + return 1; +} + +VisualShaderNodeTransformFunc::PortType VisualShaderNodeTransformFunc::get_input_port_type(int p_port) const { + return PORT_TYPE_TRANSFORM; +} + +String VisualShaderNodeTransformFunc::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeTransformFunc::get_output_port_count() const { + return 1; +} + +VisualShaderNodeTransformFunc::PortType VisualShaderNodeTransformFunc::get_output_port_type(int p_port) const { + return PORT_TYPE_TRANSFORM; +} + +String VisualShaderNodeTransformFunc::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeTransformFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + static const char *funcs[FUNC_TRANSPOSE + 1] = { + "inverse($)", + "transpose($)" + }; + + String code; + code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + return code; +} + +void VisualShaderNodeTransformFunc::set_function(Function p_func) { + + func = p_func; + emit_changed(); +} + +VisualShaderNodeTransformFunc::Function VisualShaderNodeTransformFunc::get_function() const { + + return func; +} + +Vector<StringName> VisualShaderNodeTransformFunc::get_editable_properties() const { + Vector<StringName> props; + props.push_back("function"); + return props; +} + +void VisualShaderNodeTransformFunc::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeTransformFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeTransformFunc::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Inverse,Transpose"), "set_function", "get_function"); + + BIND_ENUM_CONSTANT(FUNC_INVERSE); + BIND_ENUM_CONSTANT(FUNC_TRANSPOSE); +} + +VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { + func = FUNC_INVERSE; + set_input_port_default_value(0, Transform()); +} + ////////////// Dot Product String VisualShaderNodeDotProduct::get_caption() const { @@ -1364,34 +1735,702 @@ VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() { set_input_port_default_value(0, Vector3()); } -////////////// Scalar Interp +////////////// Determinant + +String VisualShaderNodeDeterminant::get_caption() const { + return "Determinant"; +} + +int VisualShaderNodeDeterminant::get_input_port_count() const { + return 1; +} + +VisualShaderNodeScalarClamp::PortType VisualShaderNodeDeterminant::get_input_port_type(int p_port) const { + return PORT_TYPE_TRANSFORM; +} + +String VisualShaderNodeDeterminant::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeDeterminant::get_output_port_count() const { + return 1; +} + +VisualShaderNodeDeterminant::PortType VisualShaderNodeDeterminant::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeDeterminant::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeDeterminant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = determinant( " + p_input_vars[0] + " );\n"; +} + +VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() { + set_input_port_default_value(0, Transform()); +} + +////////////// Scalar Derivative Function + +String VisualShaderNodeScalarDerivativeFunc::get_caption() const { + return "ScalarDerivativeFunc"; +} + +int VisualShaderNodeScalarDerivativeFunc::get_input_port_count() const { + return 1; +} + +VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeScalarDerivativeFunc::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeScalarDerivativeFunc::get_output_port_count() const { + return 1; +} + +VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + static const char *funcs[FUNC_Y + 1] = { + "fwidth($)", + "dFdx($)", + "dFdy($)" + }; + + String code; + code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + return code; +} + +void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) { + + func = p_func; + emit_changed(); +} + +VisualShaderNodeScalarDerivativeFunc::Function VisualShaderNodeScalarDerivativeFunc::get_function() const { + + return func; +} + +Vector<StringName> VisualShaderNodeScalarDerivativeFunc::get_editable_properties() const { + Vector<StringName> props; + props.push_back("function"); + return props; +} + +void VisualShaderNodeScalarDerivativeFunc::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarDerivativeFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarDerivativeFunc::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function"); + + BIND_ENUM_CONSTANT(FUNC_SUM); + BIND_ENUM_CONSTANT(FUNC_X); + BIND_ENUM_CONSTANT(FUNC_Y); +} + +VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() { + func = FUNC_SUM; + set_input_port_default_value(0, 0.0); +} + +////////////// Vector Derivative Function + +String VisualShaderNodeVectorDerivativeFunc::get_caption() const { + return "VectorDerivativeFunc"; +} + +int VisualShaderNodeVectorDerivativeFunc::get_input_port_count() const { + return 1; +} + +VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorDerivativeFunc::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeVectorDerivativeFunc::get_output_port_count() const { + return 1; +} + +VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + static const char *funcs[FUNC_Y + 1] = { + "fwidth($)", + "dFdx($)", + "dFdy($)" + }; + + String code; + code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + return code; +} + +void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) { + + func = p_func; + emit_changed(); +} + +VisualShaderNodeVectorDerivativeFunc::Function VisualShaderNodeVectorDerivativeFunc::get_function() const { + + return func; +} + +Vector<StringName> VisualShaderNodeVectorDerivativeFunc::get_editable_properties() const { + Vector<StringName> props; + props.push_back("function"); + return props; +} + +void VisualShaderNodeVectorDerivativeFunc::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorDerivativeFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorDerivativeFunc::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function"); + + BIND_ENUM_CONSTANT(FUNC_SUM); + BIND_ENUM_CONSTANT(FUNC_X); + BIND_ENUM_CONSTANT(FUNC_Y); +} + +VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() { + func = FUNC_SUM; + set_input_port_default_value(0, Vector3()); +} + +////////////// Scalar Clamp + +String VisualShaderNodeScalarClamp::get_caption() const { + return "ScalarClamp"; +} + +int VisualShaderNodeScalarClamp::get_input_port_count() const { + return 3; +} + +VisualShaderNodeScalarClamp::PortType VisualShaderNodeScalarClamp::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeScalarClamp::get_input_port_name(int p_port) const { + if (p_port == 0) + return ""; + else if (p_port == 1) + return "min"; + else if (p_port == 2) + return "max"; + return ""; +} + +int VisualShaderNodeScalarClamp::get_output_port_count() const { + return 1; +} + +VisualShaderNodeScalarClamp::PortType VisualShaderNodeScalarClamp::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeScalarClamp::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeScalarClamp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = clamp( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeScalarClamp::VisualShaderNodeScalarClamp() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 1.0); +} + +////////////// Vector Clamp + +String VisualShaderNodeVectorClamp::get_caption() const { + return "VectorClamp"; +} + +int VisualShaderNodeVectorClamp::get_input_port_count() const { + return 3; +} + +VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorClamp::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorClamp::get_input_port_name(int p_port) const { + if (p_port == 0) + return ""; + else if (p_port == 1) + return "min"; + else if (p_port == 2) + return "max"; + return ""; +} + +int VisualShaderNodeVectorClamp::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorClamp::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorClamp::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeVectorClamp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = clamp( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeVectorClamp::VisualShaderNodeVectorClamp() { + set_input_port_default_value(0, Vector3(0, 0, 0)); + set_input_port_default_value(1, Vector3(0, 0, 0)); + set_input_port_default_value(2, Vector3(1, 1, 1)); +} + +////////////// FaceForward + +String VisualShaderNodeFaceForward::get_caption() const { + return "FaceForward"; +} + +int VisualShaderNodeFaceForward::get_input_port_count() const { + return 3; +} + +VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeFaceForward::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "N"; + case 1: + return "I"; + case 2: + return "Nref"; + default: + return ""; + } +} + +int VisualShaderNodeFaceForward::get_output_port_count() const { + return 1; +} + +VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeFaceForward::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeFaceForward::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = faceforward( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeFaceForward::VisualShaderNodeFaceForward() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Outer Product + +String VisualShaderNodeOuterProduct::get_caption() const { + return "OuterProduct"; +} + +int VisualShaderNodeOuterProduct::get_input_port_count() const { + return 2; +} + +VisualShaderNodeFaceForward::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeOuterProduct::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "c"; + case 1: + return "r"; + default: + return ""; + } +} + +int VisualShaderNodeOuterProduct::get_output_port_count() const { + return 1; +} + +VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_output_port_type(int p_port) const { + return PORT_TYPE_TRANSFORM; +} + +String VisualShaderNodeOuterProduct::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeOuterProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = outerProduct( vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0) );\n"; +} + +VisualShaderNodeOuterProduct::VisualShaderNodeOuterProduct() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Vector-Scalar Step + +String VisualShaderNodeVectorScalarStep::get_caption() const { + return "VectorScalarStep"; +} + +int VisualShaderNodeVectorScalarStep::get_input_port_count() const { + return 2; +} + +VisualShaderNodeVectorScalarStep::PortType VisualShaderNodeVectorScalarStep::get_input_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_SCALAR; + } + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarStep::get_input_port_name(int p_port) const { + if (p_port == 0) + return "edge"; + else if (p_port == 1) + return "x"; + return ""; +} + +int VisualShaderNodeVectorScalarStep::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorScalarStep::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarStep::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeVectorScalarStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = step( " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n"; +} + +VisualShaderNodeVectorScalarStep::VisualShaderNodeVectorScalarStep() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Scalar SmoothStep + +String VisualShaderNodeScalarSmoothStep::get_caption() const { + return "ScalarSmoothStep"; +} + +int VisualShaderNodeScalarSmoothStep::get_input_port_count() const { + return 3; +} + +VisualShaderNodeScalarSmoothStep::PortType VisualShaderNodeScalarSmoothStep::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeScalarSmoothStep::get_input_port_name(int p_port) const { + if (p_port == 0) + return "edge0"; + else if (p_port == 1) + return "edge1"; + else if (p_port == 2) + return "x"; + return ""; +} + +int VisualShaderNodeScalarSmoothStep::get_output_port_count() const { + return 1; +} + +VisualShaderNodeScalarSmoothStep::PortType VisualShaderNodeScalarSmoothStep::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeScalarSmoothStep::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeScalarSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = smoothstep( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeScalarSmoothStep::VisualShaderNodeScalarSmoothStep() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 0.0); +} + +////////////// Vector SmoothStep + +String VisualShaderNodeVectorSmoothStep::get_caption() const { + return "VectorSmoothStep"; +} + +int VisualShaderNodeVectorSmoothStep::get_input_port_count() const { + return 3; +} + +VisualShaderNodeVectorSmoothStep::PortType VisualShaderNodeVectorSmoothStep::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorSmoothStep::get_input_port_name(int p_port) const { + if (p_port == 0) + return "edge0"; + else if (p_port == 1) + return "edge1"; + else if (p_port == 2) + return "x"; + return ""; +} + +int VisualShaderNodeVectorSmoothStep::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorSmoothStep::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorSmoothStep::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeVectorSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = smoothstep( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeVectorSmoothStep::VisualShaderNodeVectorSmoothStep() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Vector-Scalar SmoothStep + +String VisualShaderNodeVectorScalarSmoothStep::get_caption() const { + return "VectorScalarSmoothStep"; +} + +int VisualShaderNodeVectorScalarSmoothStep::get_input_port_count() const { + return 3; +} + +VisualShaderNodeVectorScalarSmoothStep::PortType VisualShaderNodeVectorScalarSmoothStep::get_input_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_SCALAR; + } else if (p_port == 1) { + return PORT_TYPE_SCALAR; + } + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarSmoothStep::get_input_port_name(int p_port) const { + if (p_port == 0) + return "edge0"; + else if (p_port == 1) + return "edge1"; + else if (p_port == 2) + return "x"; + return ""; +} + +int VisualShaderNodeVectorScalarSmoothStep::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorScalarSmoothStep::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarSmoothStep::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeVectorScalarSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = smoothstep( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeVectorScalarSmoothStep::VisualShaderNodeVectorScalarSmoothStep() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Distance + +String VisualShaderNodeVectorDistance::get_caption() const { + return "Distance"; +} + +int VisualShaderNodeVectorDistance::get_input_port_count() const { + return 2; +} + +VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorDistance::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "p0"; + } else if (p_port == 1) { + return "p1"; + } + return ""; +} + +int VisualShaderNodeVectorDistance::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeVectorDistance::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeVectorDistance::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = distance( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; +} + +VisualShaderNodeVectorDistance::VisualShaderNodeVectorDistance() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Refract Vector + +String VisualShaderNodeVectorRefract::get_caption() const { + return "Refract"; +} + +int VisualShaderNodeVectorRefract::get_input_port_count() const { + return 3; +} + +VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_input_port_type(int p_port) const { + + if (p_port == 2) { + return PORT_TYPE_SCALAR; + } + + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorRefract::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "I"; + } else if (p_port == 1) { + return "N"; + } else if (p_port == 2) { + return "eta"; + } + return ""; +} + +int VisualShaderNodeVectorRefract::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorRefract::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeVectorRefract::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = refract( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(2, 0.0); +} + +////////////// Scalar Mix String VisualShaderNodeScalarInterp::get_caption() const { - return "ScalarInterp"; + return "ScalarMix"; } int VisualShaderNodeScalarInterp::get_input_port_count() const { return 3; } + VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarInterp::get_input_port_name(int p_port) const { if (p_port == 0) { return "a"; } else if (p_port == 1) { return "b"; } else { - return "c"; + return "weight"; } } int VisualShaderNodeScalarInterp::get_output_port_count() const { return 1; } + VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarInterp::get_output_port_name(int p_port) const { return "mix"; } @@ -1402,38 +2441,42 @@ String VisualShaderNodeScalarInterp::generate_code(Shader::Mode p_mode, VisualSh VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() { set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(1, 1.0); + set_input_port_default_value(2, 0.5); } -////////////// Vector Interp +////////////// Vector Mix String VisualShaderNodeVectorInterp::get_caption() const { - return "VectorInterp"; + return "VectorMix"; } int VisualShaderNodeVectorInterp::get_input_port_count() const { return 3; } + VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorInterp::get_input_port_name(int p_port) const { if (p_port == 0) { return "a"; } else if (p_port == 1) { return "b"; } else { - return "c"; + return "weight"; } } int VisualShaderNodeVectorInterp::get_output_port_count() const { return 1; } + VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorInterp::get_output_port_name(int p_port) const { return "mix"; } @@ -1443,9 +2486,57 @@ String VisualShaderNodeVectorInterp::generate_code(Shader::Mode p_mode, VisualSh } VisualShaderNodeVectorInterp::VisualShaderNodeVectorInterp() { - set_input_port_default_value(0, Vector3()); - set_input_port_default_value(1, Vector3()); - set_input_port_default_value(2, Vector3()); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); + set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5)); +} + +////////////// Vector Mix (by scalar) + +String VisualShaderNodeVectorScalarMix::get_caption() const { + return "VectorScalarMix"; +} + +int VisualShaderNodeVectorScalarMix::get_input_port_count() const { + return 3; +} + +VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_input_port_type(int p_port) const { + if (p_port == 2) + return PORT_TYPE_SCALAR; + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarMix::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "a"; + } else if (p_port == 1) { + return "b"; + } else { + return "weight"; + } +} + +int VisualShaderNodeVectorScalarMix::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarMix::get_output_port_name(int p_port) const { + return "mix"; +} + +String VisualShaderNodeVectorScalarMix::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = mix( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeVectorScalarMix::VisualShaderNodeVectorScalarMix() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); + set_input_port_default_value(2, 0.5); } ////////////// Vector Compose @@ -1662,6 +2753,47 @@ String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualS VisualShaderNodeScalarUniform::VisualShaderNodeScalarUniform() { } +////////////// Boolean Uniform + +String VisualShaderNodeBooleanUniform::get_caption() const { + return "BooleanUniform"; +} + +int VisualShaderNodeBooleanUniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_input_port_type(int p_port) const { + return PORT_TYPE_BOOLEAN; +} + +String VisualShaderNodeBooleanUniform::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeBooleanUniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_output_port_type(int p_port) const { + return PORT_TYPE_BOOLEAN; +} + +String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return "uniform bool " + get_uniform_name() + ";\n"; +} + +String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +} + +VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() { +} + ////////////// Color Uniform String VisualShaderNodeColorUniform::get_caption() const { @@ -1892,6 +3024,98 @@ VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { color_default = COLOR_DEFAULT_WHITE; } +////////////// Texture Uniform (Triplanar) + +String VisualShaderNodeTextureUniformTriplanar::get_caption() const { + return "TextureUniformTriplanar"; +} + +int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const { + return 2; +} + +VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_VECTOR; + } else if (p_port == 1) { + return PORT_TYPE_VECTOR; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "weights"; + } else if (p_port == 1) { + return "pos"; + } + return ""; +} + +String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + + String code; + + code += "// TRIPLANAR FUNCTION GLOBAL CODE\n"; + code += "\tvec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n"; + code += "\t\tvec4 samp = vec4(0.0);\n"; + code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n"; + code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xz) * p_weights.y;\n"; + code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.zy * vec2(-1.0, 1.0)) * p_weights.x;\n"; + code += "\t\treturn samp;\n"; + code += "\t}\n"; + code += "\n"; + code += "\tuniform vec3 triplanar_scale = vec3(1.0, 1.0, 1.0);\n"; + code += "\tuniform vec3 triplanar_offset;\n"; + code += "\tuniform float triplanar_sharpness = 0.5;\n"; + code += "\n"; + code += "\tvarying vec3 triplanar_power_normal;\n"; + code += "\tvarying vec3 triplanar_pos;\n"; + + return code; +} + +String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + + String code; + + if (p_type == VisualShader::TYPE_VERTEX) { + + code += "\t// TRIPLANAR FUNCTION VERTEX CODE\n"; + code += "\t\ttriplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n"; + code += "\t\ttriplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n"; + code += "\t\ttriplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n"; + code += "\t\ttriplanar_pos *= vec3(1.0, -1.0, 1.0);\n"; + } + + return code; +} + +String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + String id = get_uniform_name(); + String code = "\t{\n"; + + if (p_input_vars[0] == String() && p_input_vars[1] == String()) { + code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal, triplanar_pos );\n"; + } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) { + code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", triplanar_pos );\n"; + } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) { + code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal," + p_input_vars[1] + " );\n"; + } else { + code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n"; + } + + code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n"; + code += "\t\t" + p_output_vars[1] + " = n_tex_read.a;\n"; + code += "\t}\n"; + + return code; +} + +VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() { +} + ////////////// CubeMap Uniform String VisualShaderNodeCubeMapUniform::get_caption() const { @@ -1924,3 +3148,517 @@ String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, Visual VisualShaderNodeCubeMapUniform::VisualShaderNodeCubeMapUniform() { } + +////////////// If + +String VisualShaderNodeIf::get_caption() const { + return "If"; +} + +int VisualShaderNodeIf::get_input_port_count() const { + return 6; +} + +VisualShaderNodeIf::PortType VisualShaderNodeIf::get_input_port_type(int p_port) const { + if (p_port == 0 || p_port == 1 || p_port == 2) { + return PORT_TYPE_SCALAR; + } + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeIf::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "a"; + case 1: + return "b"; + case 2: + return "tolerance"; + case 3: + return "a == b"; + case 4: + return "a > b"; + case 5: + return "a < b"; + default: + return ""; + } +} + +int VisualShaderNodeIf::get_output_port_count() const { + return 1; +} + +VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeIf::get_output_port_name(int p_port) const { + return "result"; +} + +String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + String code; + code += "\tif(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b + code += "\t{\n"; + code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[3] + ";\n"; + code += "\t}\n"; + code += "\telse if(" + p_input_vars[0] + "<" + p_input_vars[1] + ")\n"; // a < b + code += "\t{\n"; + code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[5] + ";\n"; + code += "\t}\n"; + code += "\telse\n"; // a > b (or a >= b if abs(a - b) < tolerance is false) + code += "\t{\n"; + code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[4] + ";\n"; + code += "\t}\n"; + return code; +} + +VisualShaderNodeIf::VisualShaderNodeIf() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, CMP_EPSILON); + set_input_port_default_value(3, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(4, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(5, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Switch + +String VisualShaderNodeSwitch::get_caption() const { + return "Switch"; +} + +int VisualShaderNodeSwitch::get_input_port_count() const { + return 3; +} + +VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_BOOLEAN; + } + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeSwitch::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "value"; + case 1: + return "true"; + case 2: + return "false"; + default: + return ""; + } +} + +int VisualShaderNodeSwitch::get_output_port_count() const { + return 1; +} + +VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeSwitch::get_output_port_name(int p_port) const { + return "result"; +} + +String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + String code; + code += "\tif(" + p_input_vars[0] + ")\n"; + code += "\t{\n"; + code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n"; + code += "\t}\n"; + code += "\telse\n"; + code += "\t{\n"; + code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[2] + ";\n"; + code += "\t}\n"; + return code; +} + +VisualShaderNodeSwitch::VisualShaderNodeSwitch() { + set_input_port_default_value(0, false); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Fresnel + +String VisualShaderNodeFresnel::get_caption() const { + return "Fresnel"; +} + +int VisualShaderNodeFresnel::get_input_port_count() const { + return 4; +} + +VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR; + case 1: + return PORT_TYPE_VECTOR; + case 2: + return PORT_TYPE_BOOLEAN; + case 3: + return PORT_TYPE_SCALAR; + default: + return PORT_TYPE_VECTOR; + } +} + +String VisualShaderNodeFresnel::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "normal"; + case 1: + return "view"; + case 2: + return "invert"; + case 3: + return "power"; + default: + return ""; + } +} + +int VisualShaderNodeFresnel::get_output_port_count() const { + return 1; +} + +VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeFresnel::get_output_port_name(int p_port) const { + return "result"; +} + +String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + "));"; +} + +VisualShaderNodeFresnel::VisualShaderNodeFresnel() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(2, false); + set_input_port_default_value(3, 1.0); +} + +////////////// Is + +String VisualShaderNodeIs::get_caption() const { + + return "Is"; +} + +int VisualShaderNodeIs::get_input_port_count() const { + + return 1; +} + +VisualShaderNodeIs::PortType VisualShaderNodeIs::get_input_port_type(int p_port) const { + + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeIs::get_input_port_name(int p_port) const { + + return ""; +} + +int VisualShaderNodeIs::get_output_port_count() const { + + return 1; +} + +VisualShaderNodeIs::PortType VisualShaderNodeIs::get_output_port_type(int p_port) const { + + return PORT_TYPE_BOOLEAN; +} + +String VisualShaderNodeIs::get_output_port_name(int p_port) const { + + return ""; +} + +String VisualShaderNodeIs::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + static const char *funcs[FUNC_IS_NAN + 1] = { + "isinf($)", + "isnan($)" + }; + + String code; + code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + return code; +} + +void VisualShaderNodeIs::set_function(Function p_func) { + + func = p_func; + emit_changed(); +} + +VisualShaderNodeIs::Function VisualShaderNodeIs::get_function() const { + + return func; +} + +Vector<StringName> VisualShaderNodeIs::get_editable_properties() const { + + Vector<StringName> props; + props.push_back("function"); + return props; +} + +void VisualShaderNodeIs::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeIs::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeIs::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Inf,NaN"), "set_function", "get_function"); + + BIND_ENUM_CONSTANT(FUNC_IS_INF); + BIND_ENUM_CONSTANT(FUNC_IS_NAN); +} + +VisualShaderNodeIs::VisualShaderNodeIs() { + + func = FUNC_IS_INF; + set_input_port_default_value(0, 0.0); +} + +////////////// Compare + +String VisualShaderNodeCompare::get_caption() const { + + return "Compare"; +} + +int VisualShaderNodeCompare::get_input_port_count() const { + + if (ctype == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) { + return 3; + } + return 2; +} + +VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const { + + if (p_port == 2) + return PORT_TYPE_SCALAR; + switch (ctype) { + case CTYPE_SCALAR: + return PORT_TYPE_SCALAR; + case CTYPE_VECTOR: + return PORT_TYPE_VECTOR; + case CTYPE_BOOLEAN: + return PORT_TYPE_BOOLEAN; + case CTYPE_TRANSFORM: + return PORT_TYPE_TRANSFORM; + } + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeCompare::get_input_port_name(int p_port) const { + if (p_port == 0) + return "a"; + else if (p_port == 1) + return "b"; + else if (p_port == 2) + return "tolerance"; + return ""; +} + +int VisualShaderNodeCompare::get_output_port_count() const { + return 1; +} + +VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_output_port_type(int p_port) const { + return PORT_TYPE_BOOLEAN; +} + +String VisualShaderNodeCompare::get_output_port_name(int p_port) const { + if (p_port == 0) + return "result"; + return ""; +} + +String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + + if (ctype == CTYPE_BOOLEAN || ctype == CTYPE_TRANSFORM) { + if (func > FUNC_NOT_EQUAL) { + return TTR("Invalid comparison function for that type."); + } + } + + return ""; +} + +String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + static const char *ops[FUNC_LESS_THAN_EQUAL + 1] = { + "==", + "!=", + ">", + ">=", + "<", + "<=", + }; + + static const char *funcs[FUNC_LESS_THAN_EQUAL + 1] = { + "equal($)", + "notEqual($)", + "greaterThan($)", + "greaterThanEqual($)", + "lessThan($)", + "lessThanEqual($)", + }; + + static const char *conds[COND_ANY + 1] = { + "all($)", + "any($)", + }; + + String code; + switch (ctype) { + case CTYPE_SCALAR: + if (func == FUNC_EQUAL) { + code += "\t" + p_output_vars[0] + "=(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ");"; + } else if (func == FUNC_NOT_EQUAL) { + code += "\t" + p_output_vars[0] + "=!(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ");"; + } else { + code += "\t" + p_output_vars[0] + "=" + (p_input_vars[0] + "$" + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + } + break; + + case CTYPE_VECTOR: + code += "\t{\n"; + code += "\t\tbvec3 _bv=" + String(funcs[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; + code += "\t\t" + p_output_vars[0] + "=" + String(conds[condition]).replace("$", "_bv") + ";\n"; + code += "\t}\n"; + break; + + case CTYPE_BOOLEAN: + if (func > FUNC_NOT_EQUAL) + return "\t" + p_output_vars[0] + "=false;\n"; + code += "\t" + p_output_vars[0] + "=" + (p_input_vars[0] + "$" + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + break; + + case CTYPE_TRANSFORM: + if (func > FUNC_NOT_EQUAL) + return "\t" + p_output_vars[0] + "=false;\n"; + code += "\t" + p_output_vars[0] + "=" + (p_input_vars[0] + "$" + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + break; + + default: + break; + } + return code; +} + +void VisualShaderNodeCompare::set_comparsion_type(ComparsionType p_type) { + + ctype = p_type; + + switch (ctype) { + case CTYPE_SCALAR: + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + break; + case CTYPE_VECTOR: + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + break; + case CTYPE_BOOLEAN: + set_input_port_default_value(0, false); + set_input_port_default_value(1, false); + break; + case CTYPE_TRANSFORM: + set_input_port_default_value(0, Transform()); + set_input_port_default_value(1, Transform()); + break; + } + emit_changed(); +} + +VisualShaderNodeCompare::ComparsionType VisualShaderNodeCompare::get_comparsion_type() const { + + return ctype; +} + +void VisualShaderNodeCompare::set_function(Function p_func) { + + func = p_func; + emit_changed(); +} + +VisualShaderNodeCompare::Function VisualShaderNodeCompare::get_function() const { + + return func; +} + +void VisualShaderNodeCompare::set_condition(Condition p_cond) { + + condition = p_cond; + emit_changed(); +} + +VisualShaderNodeCompare::Condition VisualShaderNodeCompare::get_condition() const { + + return condition; +} + +Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const { + Vector<StringName> props; + props.push_back("type"); + props.push_back("function"); + if (ctype == CTYPE_VECTOR) + props.push_back("condition"); + return props; +} + +void VisualShaderNodeCompare::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_comparsion_type", "type"), &VisualShaderNodeCompare::set_comparsion_type); + ClassDB::bind_method(D_METHOD("get_comparsion_type"), &VisualShaderNodeCompare::get_comparsion_type); + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeCompare::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeCompare::get_function); + + ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition); + ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Scalar,Vector,Boolean,Transform"), "set_comparsion_type", "get_comparsion_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition"); + + BIND_ENUM_CONSTANT(CTYPE_SCALAR); + BIND_ENUM_CONSTANT(CTYPE_VECTOR); + BIND_ENUM_CONSTANT(CTYPE_BOOLEAN); + BIND_ENUM_CONSTANT(CTYPE_TRANSFORM); + + BIND_ENUM_CONSTANT(FUNC_EQUAL); + BIND_ENUM_CONSTANT(FUNC_NOT_EQUAL); + BIND_ENUM_CONSTANT(FUNC_GREATER_THAN); + BIND_ENUM_CONSTANT(FUNC_GREATER_THAN_EQUAL); + BIND_ENUM_CONSTANT(FUNC_LESS_THAN); + BIND_ENUM_CONSTANT(FUNC_LESS_THAN_EQUAL); + + BIND_ENUM_CONSTANT(COND_ALL); + BIND_ENUM_CONSTANT(COND_ANY); +} + +VisualShaderNodeCompare::VisualShaderNodeCompare() { + ctype = CTYPE_SCALAR; + func = FUNC_EQUAL; + condition = COND_ALL; + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, CMP_EPSILON); +} diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 27b557494a..f7efa396dc 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -33,10 +33,12 @@ #include "scene/resources/visual_shader.h" -/// CONSTANTS /// +/////////////////////////////////////// +/// CONSTANTS +/////////////////////////////////////// class VisualShaderNodeScalarConstant : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarConstant, VisualShaderNode) + GDCLASS(VisualShaderNodeScalarConstant, VisualShaderNode); float constant; protected: @@ -63,8 +65,40 @@ public: VisualShaderNodeScalarConstant(); }; +/////////////////////////////////////// + +class VisualShaderNodeBooleanConstant : public VisualShaderNode { + GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode); + bool constant; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_constant(bool p_value); + bool get_constant() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeBooleanConstant(); +}; + +/////////////////////////////////////// + class VisualShaderNodeColorConstant : public VisualShaderNode { - GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode) + GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode); Color constant; protected: @@ -91,8 +125,10 @@ public: VisualShaderNodeColorConstant(); }; +/////////////////////////////////////// + class VisualShaderNodeVec3Constant : public VisualShaderNode { - GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNode) + GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNode); Vector3 constant; protected: @@ -119,8 +155,10 @@ public: VisualShaderNodeVec3Constant(); }; +/////////////////////////////////////// + class VisualShaderNodeTransformConstant : public VisualShaderNode { - GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNode) + GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNode); Transform constant; protected: @@ -147,10 +185,12 @@ public: VisualShaderNodeTransformConstant(); }; -////////////////////////////////// +/////////////////////////////////////// +/// TEXTURES +/////////////////////////////////////// class VisualShaderNodeTexture : public VisualShaderNode { - GDCLASS(VisualShaderNodeTexture, VisualShaderNode) + GDCLASS(VisualShaderNodeTexture, VisualShaderNode); Ref<Texture> texture; public: @@ -158,7 +198,8 @@ public: SOURCE_TEXTURE, SOURCE_SCREEN, SOURCE_2D_TEXTURE, - SOURCE_2D_NORMAL + SOURCE_2D_NORMAL, + SOURCE_DEPTH }; enum TextureType { @@ -208,10 +249,10 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeTexture::TextureType) VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source) -////////////////////////////////// +/////////////////////////////////////// class VisualShaderNodeCubeMap : public VisualShaderNode { - GDCLASS(VisualShaderNodeCubeMap, VisualShaderNode) + GDCLASS(VisualShaderNodeCubeMap, VisualShaderNode); Ref<CubeMap> cube_map; public: @@ -254,10 +295,13 @@ public: }; VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::TextureType) + +/////////////////////////////////////// +/// OPS /////////////////////////////////////// class VisualShaderNodeScalarOp : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarOp, VisualShaderNode) + GDCLASS(VisualShaderNodeScalarOp, VisualShaderNode); public: enum Operator { @@ -269,7 +313,8 @@ public: OP_POW, OP_MAX, OP_MIN, - OP_ATAN2 + OP_ATAN2, + OP_STEP }; protected: @@ -301,7 +346,7 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeScalarOp::Operator) class VisualShaderNodeVectorOp : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode); public: enum Operator { @@ -313,8 +358,10 @@ public: OP_POW, OP_MAX, OP_MIN, - OP_CROSS - + OP_CROSS, + OP_ATAN2, + OP_REFLECT, + OP_STEP }; protected: @@ -345,8 +392,10 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeVectorOp::Operator) +/////////////////////////////////////// + class VisualShaderNodeColorOp : public VisualShaderNode { - GDCLASS(VisualShaderNodeColorOp, VisualShaderNode) + GDCLASS(VisualShaderNodeColorOp, VisualShaderNode); public: enum Operator { @@ -358,7 +407,7 @@ public: OP_DODGE, OP_BURN, OP_SOFT_LIGHT, - OP_HARD_LIGHT, + OP_HARD_LIGHT }; protected: @@ -389,13 +438,19 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator) +/////////////////////////////////////// +/// TRANSFORM-TRANSFORM MULTIPLICATION +/////////////////////////////////////// + class VisualShaderNodeTransformMult : public VisualShaderNode { - GDCLASS(VisualShaderNodeTransformMult, VisualShaderNode) + GDCLASS(VisualShaderNodeTransformMult, VisualShaderNode); public: enum Operator { OP_AxB, OP_BxA, + OP_AxB_COMP, + OP_BxA_COMP }; protected: @@ -426,8 +481,12 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeTransformMult::Operator) +/////////////////////////////////////// +/// TRANSFORM-VECTOR MULTIPLICATION +/////////////////////////////////////// + class VisualShaderNodeTransformVecMult : public VisualShaderNode { - GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode) + GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode); public: enum Operator { @@ -466,9 +525,11 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeTransformVecMult::Operator) /////////////////////////////////////// +/// SCALAR FUNC +/////////////////////////////////////// class VisualShaderNodeScalarFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarFunc, VisualShaderNode) + GDCLASS(VisualShaderNodeScalarFunc, VisualShaderNode); public: enum Function { @@ -492,6 +553,18 @@ public: FUNC_FRAC, FUNC_SATURATE, FUNC_NEGATE, + FUNC_ACOSH, + FUNC_ASINH, + FUNC_ATANH, + FUNC_DEGREES, + FUNC_EXP2, + FUNC_INVERSE_SQRT, + FUNC_LOG2, + FUNC_RADIANS, + FUNC_RECIPROCAL, + FUNC_ROUNDEVEN, + FUNC_TRUNC, + FUNC_ONEMINUS }; protected: @@ -523,9 +596,11 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeScalarFunc::Function) /////////////////////////////////////// +/// VECTOR FUNC +/////////////////////////////////////// class VisualShaderNodeVectorFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode); public: enum Function { @@ -535,6 +610,35 @@ public: FUNC_RECIPROCAL, FUNC_RGB2HSV, FUNC_HSV2RGB, + FUNC_ABS, + FUNC_ACOS, + FUNC_ACOSH, + FUNC_ASIN, + FUNC_ASINH, + FUNC_ATAN, + FUNC_ATANH, + FUNC_CEIL, + FUNC_COS, + FUNC_COSH, + FUNC_DEGREES, + FUNC_EXP, + FUNC_EXP2, + FUNC_FLOOR, + FUNC_FRAC, + FUNC_INVERSE_SQRT, + FUNC_LOG, + FUNC_LOG2, + FUNC_RADIANS, + FUNC_ROUND, + FUNC_ROUNDEVEN, + FUNC_SIGN, + FUNC_SIN, + FUNC_SINH, + FUNC_SQRT, + FUNC_TAN, + FUNC_TANH, + FUNC_TRUNC, + FUNC_ONEMINUS }; protected: @@ -566,9 +670,93 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeVectorFunc::Function) /////////////////////////////////////// +/// COLOR FUNC +/////////////////////////////////////// + +class VisualShaderNodeColorFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeColorFunc, VisualShaderNode); + +public: + enum Function { + FUNC_GRAYSCALE, + FUNC_SEPIA + }; + +protected: + Function func; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_function(Function p_func); + Function get_function() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeColorFunc(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeColorFunc::Function) + +/////////////////////////////////////// +/// TRANSFORM FUNC +/////////////////////////////////////// + +class VisualShaderNodeTransformFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeTransformFunc, VisualShaderNode); + +public: + enum Function { + FUNC_INVERSE, + FUNC_TRANSPOSE + }; + +protected: + Function func; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_function(Function p_func); + Function get_function() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeTransformFunc(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function) + +/////////////////////////////////////// +/// DOT +/////////////////////////////////////// class VisualShaderNodeDotProduct : public VisualShaderNode { - GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode) + GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode); public: virtual String get_caption() const; @@ -587,9 +775,11 @@ public: }; /////////////////////////////////////// +/// LENGTH +/////////////////////////////////////// class VisualShaderNodeVectorLen : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode); public: virtual String get_caption() const; @@ -608,9 +798,340 @@ public: }; /////////////////////////////////////// +/// DETERMINANT +/////////////////////////////////////// + +class VisualShaderNodeDeterminant : public VisualShaderNode { + GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeDeterminant(); +}; + +/////////////////////////////////////// +/// CLAMP +/////////////////////////////////////// + +class VisualShaderNodeScalarClamp : public VisualShaderNode { + GDCLASS(VisualShaderNodeScalarClamp, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeScalarClamp(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeVectorClamp : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorClamp, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorClamp(); +}; + +/////////////////////////////////////// +/// DERIVATIVE FUNCTIONS +/////////////////////////////////////// + +class VisualShaderNodeScalarDerivativeFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeScalarDerivativeFunc, VisualShaderNode); + +public: + enum Function { + FUNC_SUM, + FUNC_X, + FUNC_Y + }; + +protected: + Function func; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_function(Function p_func); + Function get_function() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeScalarDerivativeFunc(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeScalarDerivativeFunc::Function) + +/////////////////////////////////////// + +class VisualShaderNodeVectorDerivativeFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorDerivativeFunc, VisualShaderNode); + +public: + enum Function { + FUNC_SUM, + FUNC_X, + FUNC_Y + }; + +protected: + Function func; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_function(Function p_func); + Function get_function() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeVectorDerivativeFunc(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeVectorDerivativeFunc::Function) + +/////////////////////////////////////// +/// FACEFORWARD +/////////////////////////////////////// + +class VisualShaderNodeFaceForward : public VisualShaderNode { + GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeFaceForward(); +}; + +/////////////////////////////////////// +/// OUTER PRODUCT +/////////////////////////////////////// + +class VisualShaderNodeOuterProduct : public VisualShaderNode { + GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeOuterProduct(); +}; + +/////////////////////////////////////// +/// STEP +/////////////////////////////////////// + +class VisualShaderNodeVectorScalarStep : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorScalarStep, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorScalarStep(); +}; + +/////////////////////////////////////// +/// SMOOTHSTEP +/////////////////////////////////////// + +class VisualShaderNodeScalarSmoothStep : public VisualShaderNode { + GDCLASS(VisualShaderNodeScalarSmoothStep, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeScalarSmoothStep(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeVectorSmoothStep : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorSmoothStep, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorSmoothStep(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeVectorScalarSmoothStep : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorScalarSmoothStep, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorScalarSmoothStep(); +}; + +/////////////////////////////////////// +/// DISTANCE +/////////////////////////////////////// + +class VisualShaderNodeVectorDistance : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorDistance(); +}; + +/////////////////////////////////////// +/// REFRACT +/////////////////////////////////////// + +class VisualShaderNodeVectorRefract : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorRefract(); +}; + +/////////////////////////////////////// +/// MIX +/////////////////////////////////////// class VisualShaderNodeScalarInterp : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarInterp, VisualShaderNode) + GDCLASS(VisualShaderNodeScalarInterp, VisualShaderNode); public: virtual String get_caption() const; @@ -631,7 +1152,7 @@ public: /////////////////////////////////////// class VisualShaderNodeVectorInterp : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorInterp, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorInterp, VisualShaderNode); public: virtual String get_caption() const; @@ -651,8 +1172,31 @@ public: /////////////////////////////////////// +class VisualShaderNodeVectorScalarMix : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorScalarMix, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorScalarMix(); +}; + +/////////////////////////////////////// +/// COMPOSE +/////////////////////////////////////// + class VisualShaderNodeVectorCompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode); public: virtual String get_caption() const; @@ -673,7 +1217,7 @@ public: /////////////////////////////////////// class VisualShaderNodeTransformCompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode) + GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode); public: virtual String get_caption() const; @@ -692,9 +1236,11 @@ public: }; /////////////////////////////////////// +/// DECOMPOSE +/////////////////////////////////////// class VisualShaderNodeVectorDecompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode); public: virtual String get_caption() const; @@ -715,7 +1261,7 @@ public: /////////////////////////////////////// class VisualShaderNodeTransformDecompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode) + GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode); public: virtual String get_caption() const; @@ -734,9 +1280,11 @@ public: }; /////////////////////////////////////// +/// UNIFORMS +/////////////////////////////////////// class VisualShaderNodeScalarUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeScalarUniform, VisualShaderNodeUniform) + GDCLASS(VisualShaderNodeScalarUniform, VisualShaderNodeUniform); public: virtual String get_caption() const; @@ -755,8 +1303,32 @@ public: VisualShaderNodeScalarUniform(); }; +/////////////////////////////////////// + +class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform { + GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeBooleanUniform(); +}; + +/////////////////////////////////////// + class VisualShaderNodeColorUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform) + GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform); public: virtual String get_caption() const; @@ -775,8 +1347,10 @@ public: VisualShaderNodeColorUniform(); }; +/////////////////////////////////////// + class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform) + GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform); public: virtual String get_caption() const; @@ -795,8 +1369,10 @@ public: VisualShaderNodeVec3Uniform(); }; +/////////////////////////////////////// + class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform) + GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform); public: virtual String get_caption() const; @@ -815,10 +1391,11 @@ public: VisualShaderNodeTransformUniform(); }; -////////////////////////////////// +/////////////////////////////////////// class VisualShaderNodeTextureUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeTextureUniform, VisualShaderNodeUniform) + GDCLASS(VisualShaderNodeTextureUniform, VisualShaderNodeUniform); + public: enum TextureType { TYPE_DATA, @@ -867,10 +1444,29 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureType) VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault) -////////////////////////////////// +/////////////////////////////////////// + +class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeTextureUniformTriplanar(); +}; + +/////////////////////////////////////// class VisualShaderNodeCubeMapUniform : public VisualShaderNode { - GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode) + GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode); public: virtual String get_caption() const; @@ -888,4 +1484,184 @@ public: VisualShaderNodeCubeMapUniform(); }; +/////////////////////////////////////// +/// IF +/////////////////////////////////////// + +class VisualShaderNodeIf : public VisualShaderNode { + GDCLASS(VisualShaderNodeIf, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + + VisualShaderNodeIf(); +}; + +/////////////////////////////////////// +/// SWITCH +/////////////////////////////////////// + +class VisualShaderNodeSwitch : public VisualShaderNode { + GDCLASS(VisualShaderNodeSwitch, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + + VisualShaderNodeSwitch(); +}; + +/////////////////////////////////////// +/// FRESNEL +/////////////////////////////////////// + +class VisualShaderNodeFresnel : public VisualShaderNode { + GDCLASS(VisualShaderNodeFresnel, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + + VisualShaderNodeFresnel(); +}; + +/////////////////////////////////////// +/// Is +/////////////////////////////////////// + +class VisualShaderNodeIs : public VisualShaderNode { + GDCLASS(VisualShaderNodeIs, VisualShaderNode); + +public: + enum Function { + FUNC_IS_INF, + FUNC_IS_NAN, + }; + +protected: + Function func; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_function(Function p_func); + Function get_function() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeIs(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeIs::Function) + +/////////////////////////////////////// +/// Compare +/////////////////////////////////////// + +class VisualShaderNodeCompare : public VisualShaderNode { + GDCLASS(VisualShaderNodeCompare, VisualShaderNode); + +public: + enum ComparsionType { + CTYPE_SCALAR, + CTYPE_VECTOR, + CTYPE_BOOLEAN, + CTYPE_TRANSFORM + }; + + enum Function { + FUNC_EQUAL, + FUNC_NOT_EQUAL, + FUNC_GREATER_THAN, + FUNC_GREATER_THAN_EQUAL, + FUNC_LESS_THAN, + FUNC_LESS_THAN_EQUAL, + }; + + enum Condition { + COND_ALL, + COND_ANY, + }; + +protected: + ComparsionType ctype; + Function func; + Condition condition; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_comparsion_type(ComparsionType p_type); + ComparsionType get_comparsion_type() const; + + void set_function(Function p_func); + Function get_function() const; + + void set_condition(Condition p_cond); + Condition get_condition() const; + + virtual Vector<StringName> get_editable_properties() const; + virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; + + VisualShaderNodeCompare(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparsionType) +VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function) +VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition) + #endif // VISUAL_SHADER_NODES_H |