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-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/default_theme/default_theme.cpp6
-rw-r--r--scene/resources/material.cpp12
-rw-r--r--scene/resources/material.h4
-rw-r--r--scene/resources/packed_scene.cpp14
-rw-r--r--scene/resources/particles_material.cpp2
-rw-r--r--scene/resources/skin.cpp30
-rw-r--r--scene/resources/skin.h12
-rw-r--r--scene/resources/texture.cpp11
-rw-r--r--scene/resources/theme.cpp28
-rw-r--r--scene/resources/visual_shader.cpp17
11 files changed, 84 insertions, 54 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 6177356e9a..dc3b18646e 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1048,7 +1048,7 @@ void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key
ERR_FAIL_COND(p_key.get_type() != Variant::DICTIONARY);
Dictionary d = p_key;
- ERR_FAIL_COND(!d.has("method") || d["method"].get_type() != Variant::STRING);
+ ERR_FAIL_COND(!d.has("method") || (d["method"].get_type() != Variant::STRING_NAME && d["method"].get_type() != Variant::STRING));
ERR_FAIL_COND(!d.has("args") || !d["args"].is_array());
MethodKey k;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 5a6a8dc286..04bc95ade6 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -706,9 +706,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color_disabled", "TabContainer", control_font_color_disabled);
theme->set_constant("side_margin", "TabContainer", 8 * scale);
- theme->set_constant("top_margin", "TabContainer", 24 * scale);
- theme->set_constant("label_valign_fg", "TabContainer", 0 * scale);
- theme->set_constant("label_valign_bg", "TabContainer", 2 * scale);
theme->set_constant("hseparation", "TabContainer", 4 * scale);
// Tabs
@@ -732,9 +729,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color_bg", "Tabs", control_font_color_low);
theme->set_color("font_color_disabled", "Tabs", control_font_color_disabled);
- theme->set_constant("top_margin", "Tabs", 24 * scale);
- theme->set_constant("label_valign_fg", "Tabs", 0 * scale);
- theme->set_constant("label_valign_bg", "Tabs", 2 * scale);
theme->set_constant("hseparation", "Tabs", 4 * scale);
// Separators
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 6e2fe01834..246b372eb0 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -197,7 +197,7 @@ void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) {
// This can be a slow operation, and `_change_notify()` (which is called by `_shader_changed()`)
// does nothing in non-editor builds anyway. See GH-34741 for details.
if (shader.is_valid() && Engine::get_singleton()->is_editor_hint()) {
- shader->disconnect("changed", this, "_shader_changed");
+ shader->disconnect_compat("changed", this, "_shader_changed");
}
shader = p_shader;
@@ -207,7 +207,7 @@ void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) {
rid = shader->get_rid();
if (Engine::get_singleton()->is_editor_hint()) {
- shader->connect("changed", this, "_shader_changed");
+ shader->connect_compat("changed", this, "_shader_changed");
}
}
@@ -419,9 +419,9 @@ void BaseMaterial3D::_update_shader() {
switch (texture_filter) {
case TEXTURE_FILTER_NEAREST: texfilter_str = "filter_nearest"; break;
case TEXTURE_FILTER_LINEAR: texfilter_str = "filter_linear"; break;
- case TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS: texfilter_str = "filter_nearest_mipmap"; break;
+ case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: texfilter_str = "filter_nearest_mipmap"; break;
case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: texfilter_str = "filter_linear_mipmap"; break;
- case TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC: texfilter_str = "filter_nearest_mipmap_aniso"; break;
+ case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: texfilter_str = "filter_nearest_mipmap_aniso"; break;
case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: texfilter_str = "filter_linear_mipmap_aniso"; break;
case TEXTURE_FILTER_MAX: break; // Internal value, skip.
}
@@ -2397,9 +2397,9 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST);
BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR);
- BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS);
+ BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
- BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC);
+ BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC);
BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC);
BIND_ENUM_CONSTANT(TEXTURE_FILTER_MAX);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 8c5a648058..927334c74d 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -138,9 +138,9 @@ public:
enum TextureFilter {
TEXTURE_FILTER_NEAREST,
TEXTURE_FILTER_LINEAR,
- TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS,
+ TEXTURE_FILTER_NEAREST_WITH_MIPMAPS,
TEXTURE_FILTER_LINEAR_WITH_MIPMAPS,
- TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC,
+ TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC,
TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC,
TEXTURE_FILTER_MAX
};
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index c018ab2029..910f61b956 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -331,7 +331,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
binds.write[j] = props[c.binds[j]];
}
- cfrom->connect(snames[c.signal], cto, snames[c.method], binds, CONNECT_PERSIST | c.flags);
+ cfrom->connect_compat(snames[c.signal], cto, snames[c.method], binds, CONNECT_PERSIST | c.flags);
}
//Node *s = ret_nodes[0];
@@ -702,7 +702,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
// only connections that originate or end into main saved scene are saved
// everything else is discarded
- Node *target = Object::cast_to<Node>(c.target);
+ Node *target = Object::cast_to<Node>(c.callable.get_object());
if (!target) {
continue;
@@ -734,7 +734,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
NodePath signal_from = common_parent->get_path_to(p_node);
NodePath signal_to = common_parent->get_path_to(target);
- if (ps->has_connection(signal_from, c.signal, signal_to, c.method)) {
+ if (ps->has_connection(signal_from, c.signal.get_name(), signal_to, c.callable.get_method())) {
exists = true;
break;
}
@@ -766,7 +766,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
- if (state->is_connection(from_node, c.signal, to_node, c.method)) {
+ if (state->is_connection(from_node, c.signal.get_name(), to_node, c.callable.get_method())) {
exists2 = true;
break;
}
@@ -784,7 +784,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
- if (state->is_connection(from_node, c.signal, to_node, c.method)) {
+ if (state->is_connection(from_node, c.signal.get_name(), to_node, c.callable.get_method())) {
exists2 = true;
break;
}
@@ -831,8 +831,8 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
ConnectionData cd;
cd.from = src_id;
cd.to = target_id;
- cd.method = _nm_get_string(c.method, name_map);
- cd.signal = _nm_get_string(c.signal, name_map);
+ cd.method = _nm_get_string(c.callable.get_method(), name_map);
+ cd.signal = _nm_get_string(c.signal.get_name(), name_map);
cd.flags = c.flags;
for (int i = 0; i < c.binds.size(); i++) {
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index d852dca7fa..cb8f14c109 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -189,7 +189,7 @@ void ParticlesMaterial::_update_shader() {
} break;
case EMISSION_SHAPE_DIRECTED_POINTS: {
code += "uniform sampler2D emission_texture_normal : hint_black;\n";
- FALLTHROUGH;
+ [[fallthrough]];
}
case EMISSION_SHAPE_POINTS: {
code += "uniform sampler2D emission_texture_points : hint_black;\n";
diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp
index 9c8710a59c..df0620b6c4 100644
--- a/scene/resources/skin.cpp
+++ b/scene/resources/skin.cpp
@@ -45,6 +45,24 @@ void Skin::add_bind(int p_bone, const Transform &p_pose) {
set_bind_pose(index, p_pose);
}
+void Skin::add_named_bind(const String &p_name, const Transform &p_pose) {
+
+ uint32_t index = bind_count;
+ set_bind_count(bind_count + 1);
+ set_bind_name(index, p_name);
+ set_bind_pose(index, p_pose);
+}
+
+void Skin::set_bind_name(int p_index, const StringName &p_name) {
+ ERR_FAIL_INDEX(p_index, bind_count);
+ bool notify_change = (binds_ptr[p_index].name != StringName()) != (p_name != StringName());
+ binds_ptr[p_index].name = p_name;
+ emit_changed();
+ if (notify_change) {
+ _change_notify();
+ }
+}
+
void Skin::set_bind_bone(int p_index, int p_bone) {
ERR_FAIL_INDEX(p_index, bind_count);
binds_ptr[p_index].bone = p_bone;
@@ -75,6 +93,9 @@ bool Skin::_set(const StringName &p_name, const Variant &p_value) {
if (what == "bone") {
set_bind_bone(index, p_value);
return true;
+ } else if (what == "name") {
+ set_bind_name(index, p_value);
+ return true;
} else if (what == "pose") {
set_bind_pose(index, p_value);
return true;
@@ -95,6 +116,9 @@ bool Skin::_get(const StringName &p_name, Variant &r_ret) const {
if (what == "bone") {
r_ret = get_bind_bone(index);
return true;
+ } else if (what == "name") {
+ r_ret = get_bind_name(index);
+ return true;
} else if (what == "pose") {
r_ret = get_bind_pose(index);
return true;
@@ -105,7 +129,8 @@ bool Skin::_get(const StringName &p_name, Variant &r_ret) const {
void Skin::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "bind_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"));
for (int i = 0; i < get_bind_count(); i++) {
- p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bind/" + itos(i) + "/name"));
+ p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater", get_bind_name(i) != StringName() ? PROPERTY_USAGE_NOEDITOR : PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, "bind/" + itos(i) + "/pose"));
}
}
@@ -120,6 +145,9 @@ void Skin::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bind_pose", "bind_index", "pose"), &Skin::set_bind_pose);
ClassDB::bind_method(D_METHOD("get_bind_pose", "bind_index"), &Skin::get_bind_pose);
+ ClassDB::bind_method(D_METHOD("set_bind_name", "bind_index", "name"), &Skin::set_bind_name);
+ ClassDB::bind_method(D_METHOD("get_bind_name", "bind_index"), &Skin::get_bind_name);
+
ClassDB::bind_method(D_METHOD("set_bind_bone", "bind_index", "bone"), &Skin::set_bind_bone);
ClassDB::bind_method(D_METHOD("get_bind_bone", "bind_index"), &Skin::get_bind_bone);
diff --git a/scene/resources/skin.h b/scene/resources/skin.h
index ddc7c655f5..57aaf1afd4 100644
--- a/scene/resources/skin.h
+++ b/scene/resources/skin.h
@@ -37,7 +37,8 @@ class Skin : public Resource {
GDCLASS(Skin, Resource)
struct Bind {
- int bone;
+ int bone = -1;
+ StringName name;
Transform pose;
};
@@ -58,9 +59,11 @@ public:
inline int get_bind_count() const { return bind_count; }
void add_bind(int p_bone, const Transform &p_pose);
+ void add_named_bind(const String &p_name, const Transform &p_pose);
void set_bind_bone(int p_index, int p_bone);
void set_bind_pose(int p_index, const Transform &p_pose);
+ void set_bind_name(int p_index, const StringName &p_name);
inline int get_bind_bone(int p_index) const {
#ifdef DEBUG_ENABLED
@@ -69,6 +72,13 @@ public:
return binds_ptr[p_index].bone;
}
+ inline StringName get_bind_name(int p_index) const {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_INDEX_V(p_index, bind_count, StringName());
+#endif
+ return binds_ptr[p_index].name;
+ }
+
inline Transform get_bind_pose(int p_index) const {
#ifdef DEBUG_ENABLED
ERR_FAIL_INDEX_V(p_index, bind_count, Transform());
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 60a9ca8f0f..160061ed05 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -405,7 +405,6 @@ Ref<Image> StreamTexture::load_image_from_file(FileAccess *f, int p_size_limit)
}
if (img.is_null() || img->empty()) {
- memdelete(f);
ERR_FAIL_COND_V(img.is_null() || img->empty(), Ref<Image>());
}
@@ -1410,11 +1409,11 @@ void CurveTexture::ensure_default_setup(float p_min, float p_max) {
void CurveTexture::set_curve(Ref<Curve> p_curve) {
if (_curve != p_curve) {
if (_curve.is_valid()) {
- _curve->disconnect(CoreStringNames::get_singleton()->changed, this, "_update");
+ _curve->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_update");
}
_curve = p_curve;
if (_curve.is_valid()) {
- _curve->connect(CoreStringNames::get_singleton()->changed, this, "_update");
+ _curve->connect_compat(CoreStringNames::get_singleton()->changed, this, "_update");
}
_update();
}
@@ -1515,11 +1514,11 @@ void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
if (p_gradient == gradient)
return;
if (gradient.is_valid()) {
- gradient->disconnect(CoreStringNames::get_singleton()->changed, this, "_update");
+ gradient->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_update");
}
gradient = p_gradient;
if (gradient.is_valid()) {
- gradient->connect(CoreStringNames::get_singleton()->changed, this, "_update");
+ gradient->connect_compat(CoreStringNames::get_singleton()->changed, this, "_update");
}
_update();
emit_changed();
@@ -1868,7 +1867,7 @@ AnimatedTexture::AnimatedTexture() {
fps = 4;
prev_ticks = 0;
current_frame = 0;
- VisualServer::get_singleton()->connect("frame_pre_draw", this, "_update_proxy");
+ VisualServer::get_singleton()->connect_compat("frame_pre_draw", this, "_update_proxy");
#ifndef NO_THREADS
rw_lock = RWLock::create();
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index aa05e41b16..5db521bc20 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -302,13 +302,13 @@ void Theme::set_default_theme_font(const Ref<Font> &p_default_font) {
return;
if (default_theme_font.is_valid()) {
- default_theme_font->disconnect("changed", this, "_emit_theme_changed");
+ default_theme_font->disconnect_compat("changed", this, "_emit_theme_changed");
}
default_theme_font = p_default_font;
if (default_theme_font.is_valid()) {
- default_theme_font->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
+ default_theme_font->connect_compat("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
_change_notify();
@@ -366,13 +366,13 @@ void Theme::set_icon(const StringName &p_name, const StringName &p_type, const R
bool new_value = !icon_map.has(p_type) || !icon_map[p_type].has(p_name);
if (icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid()) {
- icon_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
+ icon_map[p_type][p_name]->disconnect_compat("changed", this, "_emit_theme_changed");
}
icon_map[p_type][p_name] = p_icon;
if (p_icon.is_valid()) {
- icon_map[p_type][p_name]->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
+ icon_map[p_type][p_name]->connect_compat("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
if (new_value) {
@@ -401,7 +401,7 @@ void Theme::clear_icon(const StringName &p_name, const StringName &p_type) {
ERR_FAIL_COND(!icon_map[p_type].has(p_name));
if (icon_map[p_type][p_name].is_valid()) {
- icon_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
+ icon_map[p_type][p_name]->disconnect_compat("changed", this, "_emit_theme_changed");
}
icon_map[p_type].erase(p_name);
@@ -479,13 +479,13 @@ void Theme::set_stylebox(const StringName &p_name, const StringName &p_type, con
bool new_value = !style_map.has(p_type) || !style_map[p_type].has(p_name);
if (style_map[p_type].has(p_name) && style_map[p_type][p_name].is_valid()) {
- style_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
+ style_map[p_type][p_name]->disconnect_compat("changed", this, "_emit_theme_changed");
}
style_map[p_type][p_name] = p_style;
if (p_style.is_valid()) {
- style_map[p_type][p_name]->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
+ style_map[p_type][p_name]->connect_compat("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
if (new_value)
@@ -514,7 +514,7 @@ void Theme::clear_stylebox(const StringName &p_name, const StringName &p_type) {
ERR_FAIL_COND(!style_map[p_type].has(p_name));
if (style_map[p_type][p_name].is_valid()) {
- style_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
+ style_map[p_type][p_name]->disconnect_compat("changed", this, "_emit_theme_changed");
}
style_map[p_type].erase(p_name);
@@ -554,13 +554,13 @@ void Theme::set_font(const StringName &p_name, const StringName &p_type, const R
bool new_value = !font_map.has(p_type) || !font_map[p_type].has(p_name);
if (font_map[p_type][p_name].is_valid()) {
- font_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
+ font_map[p_type][p_name]->disconnect_compat("changed", this, "_emit_theme_changed");
}
font_map[p_type][p_name] = p_font;
if (p_font.is_valid()) {
- font_map[p_type][p_name]->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
+ font_map[p_type][p_name]->connect_compat("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
if (new_value) {
@@ -589,7 +589,7 @@ void Theme::clear_font(const StringName &p_name, const StringName &p_type) {
ERR_FAIL_COND(!font_map[p_type].has(p_name));
if (font_map[p_type][p_name].is_valid()) {
- font_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
+ font_map[p_type][p_name]->disconnect_compat("changed", this, "_emit_theme_changed");
}
font_map[p_type].erase(p_name);
@@ -722,7 +722,7 @@ void Theme::clear() {
while ((L = icon_map[*K].next(L))) {
Ref<Texture2D> icon = icon_map[*K][*L];
if (icon.is_valid()) {
- icon->disconnect("changed", this, "_emit_theme_changed");
+ icon->disconnect_compat("changed", this, "_emit_theme_changed");
}
}
}
@@ -735,7 +735,7 @@ void Theme::clear() {
while ((L = style_map[*K].next(L))) {
Ref<StyleBox> style = style_map[*K][*L];
if (style.is_valid()) {
- style->disconnect("changed", this, "_emit_theme_changed");
+ style->disconnect_compat("changed", this, "_emit_theme_changed");
}
}
}
@@ -748,7 +748,7 @@ void Theme::clear() {
while ((L = font_map[*K].next(L))) {
Ref<Font> font = font_map[*K][*L];
if (font.is_valid()) {
- font->disconnect("changed", this, "_emit_theme_changed");
+ font->disconnect_compat("changed", this, "_emit_theme_changed");
}
}
}
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 38b7c5cda0..edd65f60e2 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -266,14 +266,13 @@ void VisualShaderNodeCustom::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category"));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_subcategory"));
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_return_icon_type"));
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_count"));
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_type", PropertyInfo(Variant::INT, "port")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_input_port_name", PropertyInfo(Variant::INT, "port")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING_NAME, "_get_input_port_name", PropertyInfo(Variant::INT, "port")));
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_count"));
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_type", PropertyInfo(Variant::INT, "port")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_output_port_name", PropertyInfo(Variant::INT, "port")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING_NAME, "_get_output_port_name", PropertyInfo(Variant::INT, "port")));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_code", PropertyInfo(Variant::ARRAY, "input_vars"), PropertyInfo(Variant::ARRAY, "output_vars"), PropertyInfo(Variant::INT, "mode"), PropertyInfo(Variant::INT, "type")));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_global_code", PropertyInfo(Variant::INT, "mode")));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_highend"));
@@ -305,10 +304,10 @@ void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, co
if (input.is_valid()) {
input->shader_mode = shader_mode;
input->shader_type = p_type;
- input->connect("input_type_changed", this, "_input_type_changed", varray(p_type, p_id));
+ input->connect_compat("input_type_changed", this, "_input_type_changed", varray(p_type, p_id));
}
- n.node->connect("changed", this, "_queue_update");
+ n.node->connect_compat("changed", this, "_queue_update");
Ref<VisualShaderNodeCustom> custom = n.node;
if (custom.is_valid()) {
@@ -375,10 +374,10 @@ void VisualShader::remove_node(Type p_type, int p_id) {
Ref<VisualShaderNodeInput> input = g->nodes[p_id].node;
if (input.is_valid()) {
- input->disconnect("input_type_changed", this, "_input_type_changed");
+ input->disconnect_compat("input_type_changed", this, "_input_type_changed");
}
- g->nodes[p_id].node->disconnect("changed", this, "_queue_update");
+ g->nodes[p_id].node->disconnect_compat("changed", this, "_queue_update");
g->nodes.erase(p_id);
@@ -1847,7 +1846,7 @@ void VisualShaderNodeInput::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_input_name"), &VisualShaderNodeInput::get_input_name);
ClassDB::bind_method(D_METHOD("get_input_real_name"), &VisualShaderNodeInput::get_input_real_name);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "input_name", PROPERTY_HINT_ENUM, ""), "set_input_name", "get_input_name");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "input_name", PROPERTY_HINT_ENUM, ""), "set_input_name", "get_input_name");
ADD_SIGNAL(MethodInfo("input_type_changed"));
}
VisualShaderNodeInput::VisualShaderNodeInput() {
@@ -2047,7 +2046,7 @@ void VisualShaderNodeUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name);
ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "uniform_name"), "set_uniform_name", "get_uniform_name");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name"), "set_uniform_name", "get_uniform_name");
}
VisualShaderNodeUniform::VisualShaderNodeUniform() {