diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 5 | ||||
-rw-r--r-- | scene/resources/material.h | 3 |
2 files changed, 7 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 5e7569586a..654d7b884e 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -393,6 +393,9 @@ void SpatialMaterial::_update_shader() { if (flags[FLAG_DONT_RECEIVE_SHADOWS]) { code += ",shadows_disabled"; } + if (flags[FLAG_ENSURE_CORRECT_NORMALS]) { + code += ",ensure_correct_normals"; + } code += ";\n"; code += "uniform vec4 albedo : hint_color;\n"; @@ -1852,6 +1855,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_do_not_receive_shadows"), "set_flag", "get_flag", FLAG_DONT_RECEIVE_SHADOWS); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_ensure_correct_normals"), "set_flag", "get_flag", FLAG_ENSURE_CORRECT_NORMALS); ADD_GROUP("Vertex Color", "vertex_color"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR); @@ -2042,6 +2046,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD); BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB); BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS); + BIND_ENUM_CONSTANT(FLAG_ENSURE_CORRECT_NORMALS); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); diff --git a/scene/resources/material.h b/scene/resources/material.h index ce733bfb8d..87594213bc 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -189,6 +189,7 @@ public: FLAG_USE_ALPHA_SCISSOR, FLAG_ALBEDO_TEXTURE_FORCE_SRGB, FLAG_DONT_RECEIVE_SHADOWS, + FLAG_ENSURE_CORRECT_NORMALS, FLAG_MAX }; @@ -237,7 +238,7 @@ private: uint64_t blend_mode : 2; uint64_t depth_draw_mode : 2; uint64_t cull_mode : 2; - uint64_t flags : 15; + uint64_t flags : 16; uint64_t detail_blend_mode : 2; uint64_t diffuse_mode : 3; uint64_t specular_mode : 2; |