diff options
Diffstat (limited to 'scene/resources')
25 files changed, 1066 insertions, 3422 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 7041b62487..58e6db3f5e 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2906,8 +2906,6 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons //able to optimize more erase = false; } else { - - //print_line(itos(i)+"because of interp"); } } } diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp index 85e36abf4e..5694099754 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_mask.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "bit_mask.h" + #include "io/image_loader.h" void BitMap::create(const Size2 &p_size) { @@ -189,13 +190,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) { //square value /* - checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent - +---+---+ - | 1 | 2 | - +---+---+ - | 4 | 8 | <- current pixel (curx,cury) - +---+---+ - */ + checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent + +---+---+ + | 1 | 2 | + +---+---+ + | 4 | 8 | <- current pixel (curx,cury) + +---+---+ + */ //NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel Rect2i fixed_rect = Rect2i(rect.position, rect.size - Size2i(2, 2)); Point2i tl = Point2i(curx - 1, cury - 1); @@ -215,13 +216,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) case 5: case 13: /* going UP with these cases: - 1 5 13 - +---+---+ +---+---+ +---+---+ - | 1 | | | 1 | | | 1 | | - +---+---+ +---+---+ +---+---+ - | | | | 4 | | | 4 | 8 | - +---+---+ +---+---+ +---+---+ - */ + 1 5 13 + +---+---+ +---+---+ +---+---+ + | 1 | | | 1 | | | 1 | | + +---+---+ +---+---+ +---+---+ + | | | | 4 | | | 4 | 8 | + +---+---+ +---+---+ +---+---+ + */ stepx = 0; stepy = -1; break; @@ -230,13 +231,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) case 10: case 11: /* going DOWN with these cases: - 8 10 11 - +---+---+ +---+---+ +---+---+ - | | | | | 2 | | 1 | 2 | - +---+---+ +---+---+ +---+---+ - | | 8 | | | 8 | | | 8 | - +---+---+ +---+---+ +---+---+ - */ + 8 10 11 + +---+---+ +---+---+ +---+---+ + | | | | | 2 | | 1 | 2 | + +---+---+ +---+---+ +---+---+ + | | 8 | | | 8 | | | 8 | + +---+---+ +---+---+ +---+---+ + */ stepx = 0; stepy = 1; break; @@ -245,13 +246,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) case 12: case 14: /* going LEFT with these cases: - 4 12 14 - +---+---+ +---+---+ +---+---+ - | | | | | | | | 2 | - +---+---+ +---+---+ +---+---+ - | 4 | | | 4 | 8 | | 4 | 8 | - +---+---+ +---+---+ +---+---+ - */ + 4 12 14 + +---+---+ +---+---+ +---+---+ + | | | | | | | | 2 | + +---+---+ +---+---+ +---+---+ + | 4 | | | 4 | 8 | | 4 | 8 | + +---+---+ +---+---+ +---+---+ + */ stepx = -1; stepy = 0; break; @@ -260,25 +261,25 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) case 3: case 7: /* going RIGHT with these cases: - 2 3 7 - +---+---+ +---+---+ +---+---+ - | | 2 | | 1 | 2 | | 1 | 2 | - +---+---+ +---+---+ +---+---+ - | | | | | | | 4 | | - +---+---+ +---+---+ +---+---+ - */ + 2 3 7 + +---+---+ +---+---+ +---+---+ + | | 2 | | 1 | 2 | | 1 | 2 | + +---+---+ +---+---+ +---+---+ + | | | | | | | 4 | | + +---+---+ +---+---+ +---+---+ + */ stepx = 1; stepy = 0; break; case 9: /* - +---+---+ - | 1 | | - +---+---+ - | | 8 | - +---+---+ - this should normally go UP, but if we already been here, we go down - */ + +---+---+ + | 1 | | + +---+---+ + | | 8 | + +---+---+ + this should normally go UP, but if we already been here, we go down + */ if (case9s.has(Point2i(curx, cury))) { //found, so we go down, and delete from case9s; stepx = 0; @@ -293,14 +294,14 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) break; case 6: /* - 6 - +---+---+ - | | 2 | - +---+---+ - | 4 | | - +---+---+ - this normally go RIGHT, but if its coming from UP, it should go LEFT - */ + 6 + +---+---+ + | | 2 | + +---+---+ + | 4 | | + +---+---+ + this normally go RIGHT, but if its coming from UP, it should go LEFT + */ if (case6s.has(Point2i(curx, cury))) { //found, so we go down, and delete from case6s; stepx = -1; @@ -418,31 +419,87 @@ static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, return result; } +struct FillBitsStackEntry { + Point2i pos; + int i; + int j; +}; + static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) { - for (int i = p_pos.x - 1; i <= p_pos.x + 1; i++) { - for (int j = p_pos.y - 1; j <= p_pos.y + 1; j++) { + // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps + PoolVector<FillBitsStackEntry> stack; + // Tracking size since we won't be shrinking the stack vector + int stack_size = 0; - if (i < rect.position.x || i >= rect.position.x + rect.size.x) - continue; - if (j < rect.position.y || j >= rect.position.y + rect.size.y) - continue; + Point2i pos = p_pos; + int next_i; + int next_j; - if (p_map->get_bit(Vector2(i, j))) - continue; + bool reenter = true; + bool popped = false; + do { + if (reenter) { + next_i = pos.x - 1; + next_j = pos.y - 1; + reenter = false; + } + + for (int i = next_i; i <= pos.x + 1; i++) { + for (int j = next_j; j <= pos.y + 1; j++) { + if (popped) { + // The next loop over j must start normally + next_j = pos.y; + popped = false; + // Skip because an iteration was already executed with current counter values + continue; + } - else if (p_src->get_bit(Vector2(i, j))) { - p_map->set_bit(Vector2(i, j), true); - fill_bits(p_src, p_map, Point2i(i, j), rect); + if (i < rect.position.x || i >= rect.position.x + rect.size.x) + continue; + if (j < rect.position.y || j >= rect.position.y + rect.size.y) + continue; + + if (p_map->get_bit(Vector2(i, j))) + continue; + + else if (p_src->get_bit(Vector2(i, j))) { + p_map->set_bit(Vector2(i, j), true); + + FillBitsStackEntry se = { pos, i, j }; + stack.resize(MAX(stack_size + 1, stack.size())); + stack.set(stack_size, se); + stack_size++; + + pos = Point2i(i, j); + reenter = true; + break; + } + } + if (reenter) { + break; } } - } + if (!reenter) { + if (stack_size) { + FillBitsStackEntry se = stack.get(stack_size - 1); + stack_size--; + pos = se.pos; + next_i = se.i; + next_j = se.j; + popped = true; + } + } + } while (reenter || popped); + + print_verbose("BitMap: Max stack size: " + itos(stack.size())); } + Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const { Rect2i r = Rect2i(0, 0, width, height).clip(p_rect); + print_verbose("BitMap: Rect: " + r); - print_line("Rect: " + r); Point2i from; Ref<BitMap> fill; fill.instance(); @@ -454,9 +511,9 @@ Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, fl if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) { Vector<Vector2> polygon = _march_square(r, Point2i(j, i)); - print_line("pre reduce: " + itos(polygon.size())); + print_verbose("BitMap: Pre reduce: " + itos(polygon.size())); polygon = reduce(polygon, r, p_epsilon); - print_line("post reduce: " + itos(polygon.size())); + print_verbose("BitMap: Post reduce: " + itos(polygon.size())); polygons.push_back(polygon); fill_bits(this, fill, Point2i(j, i), r); } @@ -510,6 +567,34 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { } } +Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const { + + Vector<Vector<Vector2> > result = clip_opaque_to_polygons(p_rect, p_epsilon); + + // Convert result to bindable types + + Array result_array; + result_array.resize(result.size()); + for (int i = 0; i < result.size(); i++) { + + const Vector<Vector2> &polygon = result[i]; + + PoolVector2Array polygon_array; + polygon_array.resize(polygon.size()); + + { + PoolVector2Array::Write w = polygon_array.write(); + for (int j = 0; j < polygon.size(); j++) { + w[j] = polygon[j]; + } + } + + result_array[i] = polygon_array; + } + + return result_array; +} + void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create); @@ -526,6 +611,9 @@ void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_data"), &BitMap::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &BitMap::_get_data); + ClassDB::bind_method(D_METHOD("grow_mask", "pixels", "rect"), &BitMap::grow_mask); + ClassDB::bind_method(D_METHOD("opaque_to_polygons", "rect", "epsilon"), &BitMap::_opaque_to_polygons_bind, DEFVAL(2.0)); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); } diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h index dcd5edb4fb..40f0bfb04a 100644 --- a/scene/resources/bit_mask.h +++ b/scene/resources/bit_mask.h @@ -46,6 +46,8 @@ class BitMap : public Resource { Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const; + Array _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const; + protected: void _set_data(const Dictionary &p_d); Dictionary _get_data() const; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 601f6fb558..0eee2ae393 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -434,9 +434,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color_selected", "LineEdit", Color(0, 0, 0)); theme->set_color("cursor_color", "LineEdit", control_font_color_hover); theme->set_color("selection_color", "LineEdit", font_color_selection); + theme->set_color("clear_button_color", "LineEdit", control_font_color); + theme->set_color("clear_button_color_pressed", "LineEdit", control_font_color_pressed); theme->set_constant("minimum_spaces", "LineEdit", 12 * scale); + theme->set_icon("clear", "LineEdit", make_icon(line_edit_clear_png)); + // ProgressBar theme->set_stylebox("bg", "ProgressBar", make_stylebox(progress_bar_png, 4, 4, 4, 4, 0, 0, 0, 0)); @@ -863,7 +867,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<StyleBoxTexture> ttnc = make_stylebox(full_panel_bg_png, 8, 8, 8, 8); ttnc->set_draw_center(false); - theme->set_stylebox("border", "ReferenceRect", make_stylebox(reference_border_png, 4, 4, 4, 4)); theme->set_stylebox("panelnc", "Panel", ttnc); theme->set_stylebox("panelf", "Panel", tc_sb); diff --git a/scene/resources/default_theme/line_edit_clear.png b/scene/resources/default_theme/line_edit_clear.png Binary files differnew file mode 100644 index 0000000000..af2775a132 --- /dev/null +++ b/scene/resources/default_theme/line_edit_clear.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index c6b37cad5a..353e7eddbe 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -3,35 +3,35 @@ // png image block static const unsigned char arrow_down_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x6d, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0x63, 0x60, 0x18, 0x74, 0x80, 0x11, 0xc6, 0x78, 0xf0, 0xe0, 0xc1, 0x7f, 0x7c, 0xa, 0x15, 0x14, 0x14, 0x18, 0x19, 0x18, 0x18, 0x18, 0x98, 0x48, 0xb5, 0x81, 0x7c, 0xd, 0x8c, 0x8c, 0x8c, 0xf1, 0xc, 0xc, 0xc, 0x5f, 0xb1, 0xa8, 0xf9, 0xce, 0xc8, 0xc8, 0x98, 0xe, 0x57, 0x87, 0x2c, 0x73, 0xff, 0xfe, 0x7d, 0xd, 0x6, 0x6, 0x86, 0x55, 0x8c, 0x8c, 0x8c, 0xba, 0x50, 0xa1, 0x1b, 0xcc, 0xcc, 0xcc, 0x61, 0xb2, 0xb2, 0xb2, 0x97, 0xb1, 0x6a, 0x60, 0x60, 0x60, 0x60, 0x78, 0xf1, 0xe2, 0x5, 0xf7, 0xcf, 0x9f, 0x3f, 0xa7, 0x30, 0x30, 0x30, 0x30, 0xb0, 0xb3, 0xb3, 0xe7, 0x48, 0x48, 0x48, 0x60, 0xb3, 0x75, 0x30, 0x1, 0x0, 0x28, 0x20, 0x14, 0xc2, 0x1b, 0xd0, 0x7c, 0xca, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x34, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x32, 0x78, 0xf0, 0x1f, 0x15, 0x52, 0x20, 0xf1, 0x30, 0xee, 0xc1, 0x17, 0xb8, 0xf0, 0xb7, 0x87, 0x69, 0x48, 0xb6, 0xdc, 0xd7, 0xb8, 0x7f, 0x9, 0x2c, 0x7c, 0xfd, 0xb1, 0x2e, 0x9a, 0x3, 0x5e, 0x70, 0x3f, 0x9c, 0xff, 0x70, 0xfe, 0xb, 0x6e, 0x6, 0xea, 0x3, 0x0, 0xfb, 0x81, 0x48, 0xb8, 0x4d, 0xe4, 0x75, 0xd9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char arrow_right_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x6c, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0x63, 0x60, 0xa0, 0x35, 0x60, 0x44, 0xe6, 0x3c, 0x78, 0xf0, 0xe0, 0x3f, 0x8c, 0xfd, 0xff, 0xff, 0xff, 0x44, 0x45, 0x45, 0xc5, 0x5, 0xe8, 0x1a, 0x98, 0x70, 0x9a, 0xc4, 0xc8, 0x38, 0xe5, 0xe1, 0xc3, 0x87, 0xda, 0x44, 0x6b, 0x60, 0x60, 0x60, 0xe0, 0xfe, 0xff, 0xff, 0xff, 0xaa, 0x17, 0x2f, 0x5e, 0x70, 0x13, 0xab, 0x81, 0x81, 0x81, 0x81, 0x41, 0xeb, 0xe7, 0xcf, 0x9f, 0x53, 0x48, 0xd1, 0x80, 0x1, 0x8, 0x69, 0xb8, 0xc6, 0xce, 0xce, 0x9e, 0x43, 0xac, 0x86, 0xaf, 0x8c, 0x8c, 0x8c, 0x61, 0x12, 0x12, 0x12, 0x5f, 0x89, 0xd2, 0xf0, 0xff, 0xff, 0xff, 0x1c, 0x79, 0x79, 0xf9, 0xab, 0x84, 0x1d, 0x49, 0x6d, 0x0, 0x0, 0x8f, 0x30, 0x1e, 0x10, 0x6e, 0x79, 0xda, 0xf9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char background_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x3, 0x0, 0x0, 0x0, 0x44, 0xa4, 0x8a, 0xc6, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 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0xa4, 0x78, 0xa, 0xc0, 0x28, 0x1c, 0x91, 0x46, 0x50, 0xa3, 0x34, 0xcb, 0x63, 0xfa, 0xeb, 0xb8, 0xd8, 0x5e, 0x9e, 0xde, 0x2b, 0xa3, 0xda, 0x35, 0xd3, 0x62, 0xc4, 0x8e, 0xca, 0x39, 0xf0, 0xb1, 0x7a, 0xd6, 0x69, 0x5f, 0x5, 0xa1, 0xa4, 0xa3, 0x3a, 0xdf, 0x8, 0xd8, 0xcf, 0x62, 0xf7, 0x14, 0x4f, 0x5a, 0x87, 0xa5, 0xc1, 0x22, 0x51, 0xe2, 0xd5, 0x9a, 0xc1, 0x1c, 0x37, 0x5e, 0xd6, 0x7f, 0xed, 0xfb, 0x41, 0x5e, 0xb7, 0xf, 0x7c, 0xe3, 0xba, 0x7b, 0xd0, 0xa5, 0x3a, 0xb3, 0x8c, 0xd7, 0x2e, 0x4e, 0xd7, 0xba, 0xbb, 0xd7, 0xc6, 0xb, 0x8d, 0x17, 0x1f, 0xe3, 0x46, 0x9, 0x49, 0xa1, 0x8c, 0x13, 0x63, 0x4c, 0xa6, 0xfa, 0x2a, 0x8c, 0x38, 0x88, 0x6a, 0xc9, 0x32, 0x4c, 0x1b, 0xa3, 0x44, 0x43, 0xd9, 0x55, 0xdb, 0xce, 0xc1, 0xe9, 0x92, 0x2f, 0x4a, 0x25, 0x59, 0x36, 0x52, 0x52, 0x41, 0xc4, 0x16, 0x2, 0x41, 0x32, 0x7a, 0x73, 0x4b, 0x21, 0xb, 0x8, 0x57, 0x89, 0xc2, 0x90, 0x65, 0xa8, 0xdc, 0x46, 0x56, 0x14, 0x15, 0x8e, 0xc1, 0x20, 0xd7, 0xcc, 0x40, 0x76, 0x42, 0x3a, 0x83, 0xf, 0x83, 0x46, 0xf5, 0x27, 0xa7, 0x80, 0x7e, 0xcf, 0xd2, 0x74, 0xd0, 0x78, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char base_green_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x1, 0x3, 0x0, 0x0, 0x0, 0x49, 0xb4, 0xe8, 0xb7, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x90, 0xc9, 0xab, 0xff, 0xff, 0xff, 0xc6, 0xd0, 0x9d, 0x30, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x1, 0xff, 0x2, 0x2d, 0xde, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0xc, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x18, 0xdc, 0x0, 0x0, 0x0, 0xa0, 0x0, 0x1, 0x61, 0x25, 0x7d, 0x47, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x1, 0x3, 0x0, 0x0, 0x0, 0x49, 0xb4, 0xe8, 0xb7, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x90, 0xc9, 0xab, 0xff, 0xff, 0xff, 0xc6, 0xd0, 0x9d, 0x30, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0xe4, 0x0, 0x0, 0x0, 0xa0, 0x0, 0x1, 0xf3, 0xdb, 0xea, 0x79, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char button_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0xd9, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x7d, 0x91, 0x41, 0x4e, 0xc3, 0x30, 0x14, 0x44, 0x9f, 0xed, 0x8f, 0x6d, 0x35, 0x8b, 0x9a, 0x6d, 0xb9, 0x6, 0xfb, 0xde, 0x81, 0xd3, 0xe4, 0x8, 0xf4, 0x32, 0xbd, 0x1, 0xb, 0x6e, 0xc0, 0x25, 0x60, 0x83, 0xa8, 0x2, 0x6a, 0xa4, 0xc6, 0x49, 0xfc, 0xbb, 0x88, 0x54, 0x11, 0x94, 0x30, 0xb3, 0xf9, 0xd2, 0x9f, 0x19, 0x8d, 0x34, 0x6, 0xc1, 0x13, 0x88, 0x78, 0x1c, 0x96, 0x9, 0x85, 0x91, 0xcc, 0x85, 0x8e, 0x2c, 0x78, 0x2a, 0x12, 0x5b, 0x2a, 0x2, 0x6, 0x3, 0x28, 0x4a, 0x47, 0xcb, 0x37, 0xd, 0x8, 0x81, 0xb4, 0x7f, 0x7a, 0xa8, 0x87, 0xc4, 0xc, 0xd2, 0xbc, 0x3f, 0xbf, 0x1e, 0x19, 0x84, 0xc8, 0x76, 0x57, 0x9f, 0xd2, 0x80, 0xfe, 0x7a, 0x1b, 0x24, 0xed, 0x6a, 0x5e, 0x38, 0xb, 0x9e, 0xaa, 0x4f, 0xfd, 0xdc, 0x8e, 0xd2, 0xd3, 0x27, 0x2a, 0xbc, 0xe0, 0x8, 0x65, 0xe6, 0xe6, 0xd6, 0x94, 0x80, 0x13, 0x2c, 0x46, 0x29, 0xb, 0x2, 0x5, 0x83, 0x15, 0xc0, 0xac, 0x26, 0x18, 0x90, 0xe9, 0x5c, 0x11, 0x30, 0x9, 0x54, 0x17, 0x5, 0xa, 0xa, 0x42, 0x41, 0xcb, 0x62, 0x87, 0x2, 0x4a, 0x11, 0x46, 0xba, 0xd5, 0x84, 0x8e, 0xd1, 0x92, 0x69, 0x6d, 0xe3, 0xd0, 0x3f, 0x74, 0xd8, 0x86, 0x96, 0xec, 0xb8, 0xc3, 0xa5, 0xaf, 0xfb, 0x47, 0x1f, 0x3d, 0xe1, 0xc6, 0x48, 0x3c, 0x7d, 0x1e, 0x3e, 0xde, 0xf8, 0x31, 0x6c, 0xfe, 0x1d, 0xab, 0x15, 0x32, 0x30, 0x70, 0x5e, 0x9b, 0xfb, 0xa, 0xbb, 0x7c, 0x61, 0xa2, 0x50, 0x44, 0x45, 0xca, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xc7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xd0, 0x81, 0x66, 0x43, 0x31, 0x14, 0x87, 0xf1, 0xf, 0x5, 0x17, 0xb8, 0x28, 0x2e, 0x8, 0x71, 0xf3, 0x6, 0x19, 0xb6, 0xb9, 0xcb, 0xac, 0x95, 0xa4, 0xb7, 0xad, 0x6a, 0xd5, 0x68, 0x5f, 0xe4, 0x3e, 0x76, 0x1e, 0xe1, 0xbf, 0x21, 0xa6, 0xab, 0xf8, 0x1, 0x7c, 0x9c, 0x73, 0xe, 0xac, 0xe8, 0xe8, 0x19, 0x30, 0x58, 0xc6, 0xca, 0x62, 0x18, 0xe8, 0xe9, 0x58, 0x41, 0xc7, 0x1a, 0x87, 0x27, 0x10, 0x49, 0xe4, 0x5f, 0x89, 0x48, 0xc0, 0xe3, 0x58, 0xd3, 0x41, 0x8f, 0xb, 0xcb, 0xbd, 0x7c, 0xeb, 0xbf, 0x7b, 0x9, 0xb, 0x8e, 0x1e, 0x6, 0xfc, 0xad, 0x64, 0x6d, 0xb5, 0x79, 0xb0, 0x55, 0xd6, 0xad, 0xe0, 0x19, 0xc0, 0x10, 0xae, 0xda, 0x34, 0x5c, 0x45, 0xc0, 0x80, 0x25, 0x5e, 0xf4, 0xd5, 0x70, 0x11, 0x11, 0xb, 0x23, 0xe9, 0xac, 0xcf, 0x86, 0xb3, 0x48, 0x8c, 0x30, 0x92, 0x4f, 0xa, 0xd, 0x27, 0x91, 0x6b, 0x70, 0xd4, 0x47, 0xc3, 0xf1, 0x2f, 0x48, 0x7, 0x4d, 0xd, 0x87, 0x3a, 0xc2, 0x12, 0x67, 0xbd, 0x37, 0xcc, 0x75, 0x49, 0x43, 0xd8, 0xe9, 0xad, 0x61, 0x57, 0xcf, 0x1c, 0xf0, 0xfb, 0x32, 0xe9, 0xf5, 0xc9, 0xa4, 0x7d, 0x7d, 0x54, 0x8f, 0x7b, 0x59, 0xe6, 0x92, 0x14, 0x1f, 0x24, 0xcd, 0x3f, 0x7b, 0x6b, 0xa, 0xe, 0x6a, 0x82, 0x91, 0x45, 0x30, 0xba, 0x1, 0x4a, 0x51, 0xc4, 0x35, 0x1f, 0xe5, 0xa1, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char button_focus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0xff, 0xff, 0xff, 0xb9, 0xa2, 0x9b, 0xc9, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xe, 0x39, 0x68, 0x7a, 0x7b, 0x3a, 0x74, 0x10, 0x8, 0x69, 0xf, 0x6, 0x75, 0x11, 0xb8, 0x16, 0x0, 0x1, 0x0, 0x0, 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0x6, 0x75, 0x11, 0xb8, 0x16, 0x0, 0x1, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xc0, 0x2, 0x84, 0x4c, 0x42, 0x43, 0x9d, 0x15, 0x81, 0x8c, 0xf4, 0xce, 0x99, 0x33, 0x67, 0x94, 0x1, 0x19, 0xab, 0x41, 0xc2, 0xbb, 0x80, 0x38, 0x6, 0xc4, 0x38, 0xa, 0xc4, 0x91, 0x20, 0xc6, 0x54, 0x3c, 0xc, 0xb8, 0x62, 0x98, 0x76, 0x29, 0x20, 0xce, 0xdd, 0x39, 0x73, 0xe6, 0x3c, 0x90, 0x81, 0x62, 0x10, 0x2b, 0x30, 0x1, 0x0, 0xec, 0xe0, 0x11, 0x6d, 0xb5, 0xe0, 0x8c, 0x99, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char button_hover_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 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0x4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char button_normal_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x8a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3c, 0x3a, 0x44, 0x56, 0x53, 0x61, 0x56, 0x52, 0x60, 0x47, 0x44, 0x52, 0x33, 0x31, 0x39, 0x47, 0x44, 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0x24, 0xcf, 0x15, 0x54, 0xab, 0x78, 0xee, 0x53, 0x30, 0x4a, 0x85, 0xa6, 0xfc, 0xf1, 0x87, 0x11, 0xb2, 0x9a, 0x15, 0x9a, 0x37, 0x13, 0x74, 0xce, 0xb4, 0xd4, 0x77, 0xcb, 0xe, 0xb4, 0x96, 0x99, 0x10, 0x34, 0x81, 0x42, 0x50, 0x21, 0x9d, 0x41, 0x23, 0xf8, 0xc, 0x56, 0xe1, 0x10, 0x9c, 0x40, 0x4e, 0xfe, 0x6e, 0x72, 0x96, 0x7e, 0xd7, 0xdf, 0x3f, 0xb3, 0x79, 0x90, 0xcd, 0xf1, 0xc4, 0x26, 0x1e, 0x8e, 0x78, 0xfc, 0x1, 0xf5, 0x61, 0x3f, 0x44, 0xe8, 0xf1, 0xdd, 0xba, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char button_pressed_png[] = { @@ -39,19 +39,19 @@ static const unsigned char button_pressed_png[] = { }; static const unsigned char checked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 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0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0xe1, 0x64, 0xe1, 0x57, 0x0, 0x0, 0x0, 0x14, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xfc, 0xcf, 0xc0, 0xc0, 0xd0, 0x0, 0xc4, 0xf8, 0x18, 0xf5, 0x84, 0x19, 0x0, 0x9f, 0x5f, 0xa, 0x1, 0xf8, 0xef, 0x65, 0xf4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char close_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x9b, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0x92, 0x31, 0xe, 0xc2, 0x30, 0x10, 0x4, 0x17, 0xaa, 0x3d, 0x67, 0xdb, 0x58, 0xd0, 0xd3, 0xf0, 0xa3, 0x7c, 0x36, 0x3c, 0x82, 0x48, 0x44, 0x22, 0x6f, 0xb1, 0x4d, 0x85, 0x14, 0x81, 0xf, 0x2c, 0x28, 0xe0, 0xda, 0xd5, 0x8c, 0x4e, 0x77, 0xb, 0xfc, 0xd5, 0x98, 0xd9, 0x20, 0x29, 0x7a, 0xb9, 0xa4, 0x68, 0x66, 0x83, 0xb, 0x93, 0xcc, 0x24, 0xa7, 0x9a, 0x44, 0x52, 0x24, 0x39, 0x91, 0xcc, 0x55, 0x89, 0xa4, 0xde, 0xcc, 0xce, 0x24, 0xb, 0xc9, 0x39, 0x84, 0xb0, 0xf7, 0xb2, 0xae, 0xeb, 0x76, 0xde, 0x8a, 0x4f, 0x92, 0x66, 0xd8, 0x91, 0x5c, 0x49, 0x5e, 0x9a, 0xe1, 0xb5, 0x64, 0x5, 0x16, 0x92, 0x8b, 0x7, 0x6f, 0x9b, 0x8c, 0x0, 0x4a, 0x29, 0x9b, 0x26, 0x81, 0xa4, 0x3e, 0xa5, 0x34, 0x2, 0x38, 0x2, 0x58, 0x0, 0xcc, 0x0, 0xe, 0x39, 0xe7, 0xd3, 0xfa, 0xb0, 0xee, 0xea, 0x8f, 0x7, 0x7b, 0xf5, 0x9d, 0xb7, 0xb0, 0x97, 0x55, 0x25, 0x5f, 0x17, 0xe9, 0x2e, 0xf9, 0xb8, 0xca, 0x3f, 0x9b, 0x1b, 0x1a, 0xe3, 0x40, 0x47, 0xa0, 0xda, 0xda, 0x61, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x62, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x16, 0xe0, 0x8c, 0xe0, 0x11, 0x43, 0xe6, 0xf3, 0x88, 0x71, 0x46, 0xa0, 0x48, 0x73, 0xfc, 0xe3, 0xb8, 0xcc, 0x23, 0x86, 0x90, 0xe6, 0xb8, 0xcc, 0xf1, 0xf, 0x49, 0x9, 0x8f, 0x28, 0xe7, 0x25, 0x8e, 0xff, 0x1c, 0xd7, 0xb9, 0x24, 0x91, 0x79, 0xdc, 0x12, 0x40, 0xe, 0xa6, 0x12, 0x54, 0x69, 0x4c, 0x25, 0xb7, 0x38, 0xae, 0x21, 0xa4, 0x31, 0x94, 0x80, 0x24, 0x81, 0xf0, 0x36, 0x48, 0x1a, 0xaf, 0x2, 0x88, 0x5b, 0xf0, 0x5a, 0x81, 0xa1, 0x4, 0xe1, 0x34, 0x84, 0x73, 0xb1, 0x4a, 0xa3, 0x7b, 0x9a, 0x70, 0x40, 0x11, 0xe, 0x6a, 0xca, 0x1, 0x0, 0x2a, 0x28, 0x37, 0x83, 0x3e, 0x27, 0xb0, 0x34, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char close_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x9b, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0x92, 0x31, 0xe, 0xc2, 0x30, 0x10, 0x4, 0x17, 0xaa, 0x3d, 0x67, 0xdb, 0x58, 0xd0, 0xd3, 0xf0, 0xa3, 0x7c, 0x36, 0x3c, 0x82, 0x48, 0x44, 0x22, 0x6f, 0xb1, 0x4d, 0x85, 0x14, 0x81, 0xf, 0x2c, 0x28, 0xe0, 0xda, 0xd5, 0x8c, 0x4e, 0x77, 0xb, 0xfc, 0xd5, 0x98, 0xd9, 0x20, 0x29, 0x7a, 0xb9, 0xa4, 0x68, 0x66, 0x83, 0xb, 0x93, 0xcc, 0x24, 0xa7, 0x9a, 0x44, 0x52, 0x24, 0x39, 0x91, 0xcc, 0x55, 0x89, 0xa4, 0xde, 0xcc, 0xce, 0x24, 0xb, 0xc9, 0x39, 0x84, 0xb0, 0xf7, 0xb2, 0xae, 0xeb, 0x76, 0xde, 0x8a, 0x4f, 0x92, 0x66, 0xd8, 0x91, 0x5c, 0x49, 0x5e, 0x9a, 0xe1, 0xb5, 0x64, 0x5, 0x16, 0x92, 0x8b, 0x7, 0x6f, 0x9b, 0x8c, 0x0, 0x4a, 0x29, 0x9b, 0x26, 0x81, 0xa4, 0x3e, 0xa5, 0x34, 0x2, 0x38, 0x2, 0x58, 0x0, 0xcc, 0x0, 0xe, 0x39, 0xe7, 0xd3, 0xfa, 0xb0, 0xee, 0xea, 0x8f, 0x7, 0x7b, 0xf5, 0x9d, 0xb7, 0xb0, 0x97, 0x55, 0x25, 0x5f, 0x17, 0xe9, 0x2e, 0xf9, 0xb8, 0xca, 0x3f, 0x9b, 0x1b, 0x1a, 0xe3, 0x40, 0x47, 0xa0, 0xda, 0xda, 0x61, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x62, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x16, 0xe0, 0x8c, 0xe0, 0x11, 0x43, 0xe6, 0xf3, 0x88, 0x71, 0x46, 0xa0, 0x48, 0x73, 0xfc, 0xe3, 0xb8, 0xcc, 0x23, 0x86, 0x90, 0xe6, 0xb8, 0xcc, 0xf1, 0xf, 0x49, 0x9, 0x8f, 0x28, 0xe7, 0x25, 0x8e, 0xff, 0x1c, 0xd7, 0xb9, 0x24, 0x91, 0x79, 0xdc, 0x12, 0x40, 0xe, 0xa6, 0x12, 0x54, 0x69, 0x4c, 0x25, 0xb7, 0x38, 0xae, 0x21, 0xa4, 0x31, 0x94, 0x80, 0x24, 0x81, 0xf0, 0x36, 0x48, 0x1a, 0xaf, 0x2, 0x88, 0x5b, 0xf0, 0x5a, 0x81, 0xa1, 0x4, 0xe1, 0x34, 0x84, 0x73, 0xb1, 0x4a, 0xa3, 0x7b, 0x9a, 0x70, 0x40, 0x11, 0xe, 0x6a, 0xca, 0x1, 0x0, 0x2a, 0x28, 0x37, 0x83, 0x3e, 0x27, 0xb0, 0x34, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char color_picker_hue_png[] = { @@ -59,31 +59,31 @@ static const unsigned char color_picker_hue_png[] = { }; static const unsigned char color_picker_sample_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x14, 0x8, 0x2, 0x0, 0x0, 0x0, 0xed, 0x20, 0x74, 0x8, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x9, 0x18, 0xc, 0x27, 0x37, 0x29, 0x4f, 0x42, 0x2d, 0x0, 0x0, 0x0, 0x61, 0x49, 0x44, 0x41, 0x54, 0x68, 0xde, 0xed, 0xd9, 0xb1, 0xd, 0x0, 0x21, 0xc, 0x3, 0x40, 0x40, 0xbf, 0x5f, 0x66, 0xcd, 0x84, 0xf9, 0x96, 0x19, 0xf0, 0x5d, 0x87, 0x5c, 0x5b, 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0x2e, 0x21, 0x33, 0x99, 0x89, 0x96, 0x6, 0xb9, 0xc2, 0xfc, 0x75, 0x88, 0x5f, 0x40, 0xb3, 0x76, 0xe0, 0xd, 0x46, 0x91, 0x51, 0x2e, 0x72, 0xf6, 0xe6, 0xec, 0x17, 0x16, 0xc1, 0x96, 0x5, 0x18, 0xad, 0xb0, 0x43, 0x7e, 0xf, 0x13, 0xe0, 0xd1, 0xba, 0xfc, 0xe7, 0x77, 0xd3, 0x3b, 0xd0, 0xc3, 0x78, 0xf3, 0xb9, 0x22, 0xa2, 0xd3, 0x7b, 0x40, 0x6d, 0x3c, 0xc9, 0x35, 0xa7, 0x94, 0xb4, 0xec, 0x90, 0x47, 0x75, 0x15, 0x58, 0xf3, 0x3, 0xe, 0x1d, 0x38, 0x34, 0xf0, 0x4a, 0xb5, 0xe, 0x61, 0xa8, 0xb0, 0x90, 0xba, 0x57, 0xb0, 0x2e, 0xf3, 0xe2, 0x35, 0xbc, 0x82, 0xfe, 0x94, 0xfd, 0xca, 0xaa, 0x3b, 0xc8, 0x45, 0xee, 0x46, 0xe2, 0x74, 0x2c, 0xf5, 0x62, 0x6f, 0xdf, 0x87, 0xc1, 0x9e, 0x7d, 0xf7, 0xfb, 0xcf, 0x18, 0xe4, 0xa0, 0xf4, 0xf, 0x22, 0x3c, 0x3d, 0xa, 0x46, 0x1, 0x0, 0x24, 0x3a, 0x65, 0x42, 0x42, 0xc7, 0x4f, 0x7c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char dropdown_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x64, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x60, 0xf8, 0xc0, 0xcc, 0x0, 0x5, 0x1f, 0x98, 0x19, 0x18, 0x18, 0x3f, 0x30, 0xff, 0xd3, 0x83, 0x70, 0xff, 0x33, 0x33, 0x30, 0x8, 0x9f, 0x61, 0xf9, 0x6b, 0xff, 0x65, 0x2f, 0x3, 0x1c, 0xbc, 0xea, 0x66, 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0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x4c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x60, 0xf8, 0xc0, 0xcc, 0x0, 0x2, 0x60, 0x16, 0x98, 0x78, 0x67, 0x8, 0x81, 0x6f, 0x4d, 0xde, 0x9a, 0x0, 0x5, 0xde, 0x3a, 0x3d, 0xfc, 0x8f, 0x80, 0xaf, 0xba, 0x18, 0xde, 0x29, 0x2, 0x19, 0xbf, 0x61, 0x2, 0x6f, 0x62, 0x18, 0x3e, 0xb0, 0xbd, 0x97, 0x4, 0x32, 0xff, 0x80, 0xb9, 0xb1, 0x20, 0x93, 0xc0, 0x42, 0x8, 0x2e, 0x54, 0xe8, 0x9d, 0xdc, 0x9b, 0x54, 0x10, 0xb, 0x21, 0xc4, 0x4, 0x63, 0x1, 0x0, 0x86, 0x1f, 0x3b, 0x1e, 0x92, 0x22, 0x3f, 0x40, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char error_icon_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x4, 0x0, 0x0, 0x0, 0xd9, 0x73, 0xb2, 0x7f, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x5d, 0x49, 0x44, 0x41, 0x54, 0x48, 0xc7, 0xed, 0x94, 0xc1, 0xe, 0x80, 0x20, 0xc, 0x43, 0x5b, 0xe3, 0xff, 0xff, 0x72, 0x3d, 0xcc, 0x85, 0xa1, 0xbb, 0x18, 0xf4, 0x62, 0xca, 0xa9, 0x74, 0xe3, 0x65, 0xd, 0x1, 0xa, 0x6b, 0x6b, 0x5b, 0x3c, 0x6f, 0x80, 0x1, 0x7f, 0x1, 0xec, 0x29, 0x78, 0xbe, 0x2a, 0x31, 0x94, 0x98, 0x9e, 0x98, 0xf5, 0xab, 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0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x4, 0x0, 0x0, 0x0, 0xd9, 0x73, 0xb2, 0x7f, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x36, 0x18, 0x5, 0xa3, 0x60, 0x14, 0xfc, 0x87, 0x40, 0x38, 0xb, 0x21, 0x6, 0x6, 0x18, 0x62, 0x98, 0x6, 0xa0, 0xb1, 0xfe, 0xe3, 0x67, 0xd1, 0xc2, 0x0, 0x10, 0xc4, 0xc5, 0x82, 0x91, 0x43, 0xc0, 0xb, 0xb8, 0x15, 0x63, 0x78, 0x6, 0x5, 0x8c, 0x82, 0x51, 0x30, 0xa, 0x0, 0x35, 0xa3, 0x4c, 0xb4, 0x7c, 0x8a, 0x7, 0x6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char focus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x4, 0x3, 0x0, 0x0, 0x0, 0xa4, 0x5b, 0x41, 0xd4, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 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unsigned char graph_node_position_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x40, 0x8, 0x6, 0x0, 0x0, 0x0, 0x13, 0x7d, 0xf7, 0x96, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x8, 0x6, 0xf, 0x3b, 0x3b, 0x49, 0x6e, 0xe4, 0x1e, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x90, 0x49, 0x44, 0x41, 0x54, 0x58, 0xc3, 0xed, 0xd7, 0xbd, 0x9, 0xc0, 0x20, 0x10, 0x5, 0xe0, 0x53, 0x2c, 0xdd, 0x40, 0x47, 0x70, 0x7, 0x67, 0x77, 0x7, 0x47, 0x88, 0x1b, 0xd8, 0x9b, 0xe6, 0x84, 0x53, 0x48, 0x10, 0x14, 0x52, 0xe4, 0x5d, 0x25, 0xfe, 0x7c, 0x9e, 0x58, 0x3d, 0xa2, 0xcd, 0x52, 0x7d, 0x50, 0x63, 0xb8, 0x88, 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0xd0, 0x16, 0x41, 0xfe, 0x6c, 0xe6, 0x83, 0xc0, 0x33, 0x8f, 0xf2, 0xc4, 0xc6, 0x3b, 0x5a, 0x99, 0x75, 0xc7, 0xe3, 0x49, 0xc7, 0x7f, 0xe5, 0x25, 0x30, 0x4f, 0xa2, 0xd3, 0x6b, 0x74, 0x8a, 0xfb, 0x31, 0x1a, 0x2f, 0x51, 0xfb, 0x26, 0x66, 0x35, 0x1a, 0x5e, 0xff, 0x58, 0x84, 0xd5, 0xa8, 0x37, 0x2c, 0xc6, 0x76, 0xfb, 0x9e, 0x8c, 0x19, 0x17, 0x97, 0x48, 0x44, 0xdf, 0x7, 0xad, 0x5c, 0x2e, 0x93, 0x7a, 0x7e, 0x68, 0x67, 0x74, 0x8c, 0x24, 0x1a, 0x95, 0xb4, 0xf, 0xba, 0x3f, 0x56, 0x94, 0xa6, 0x72, 0xc9, 0xf9, 0xda, 0xf8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char hseparator_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x2, 0x3, 0x0, 0x0, 0x0, 0xb9, 0x61, 0x56, 0x18, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 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0xf5, 0x92, 0x2f, 0xa7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char hslider_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x4e, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x40, 0x3e, 0x4a, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x20, 0x20, 0x24, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 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char hslider_grabber_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe1, 0x7, 0xa, 0x13, 0x2f, 0x7, 0x5e, 0x49, 0xee, 0x14, 0x0, 0x0, 0x0, 0x1d, 0x69, 0x54, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x0, 0x0, 0x0, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x64, 0x2e, 0x65, 0x7, 0x0, 0x0, 0x0, 0xea, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x20, 0x1a, 0x30, 0x33, 0xf0, 0x32, 0xc8, 0x30, 0xa8, 0x3, 0xa1, 0xc, 0x90, 0xc5, 0x8c, 0x29, 0x2d, 0x66, 0x9c, 0xe7, 0x7a, 0xd0, 0xe7, 0xbd, 0xcf, 0x7b, 0xd7, 0x83, 0xc6, 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hslider_grabber_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0xc6, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x48, 0x83, 0x83, 0x60, 0xaf, 0xb1, 0x65, 0xbb, 0xca, 0x61, 0xb3, 0xc2, 0x0, 0x0, 0x0, 0x63, 0xb7, 0xc8, 0x63, 0xb7, 0xc7, 0x0, 0x0, 0x0, 0x61, 0xb3, 0xbc, 0x60, 0xb1, 0xbc, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x5b, 0xa6, 0xa5, 0x63, 0xb4, 0xb6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3a, 0x69, 0x69, 0x5e, 0xb1, 0xcd, 0x5e, 0xb0, 0xcd, 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0x27, 0x29, 0xff, 0xff, 0xff, 0x11, 0xab, 0xb9, 0xf3, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char hsplitter_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x40, 0x8, 0x0, 0x0, 0x0, 0x0, 0x2, 0x6f, 0x69, 0x56, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 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0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0xa0, 0x25, 0x78, 0xf0, 0xe0, 0xc1, 0xff, 0x7, 0xf, 0x1e, 0xfc, 0xc7, 0xa7, 0x86, 0x89, 0x52, 0x4b, 0x46, 0xd, 0x60, 0x60, 0x60, 0x64, 0x60, 0x80, 0x84, 0x36, 0x39, 0x9a, 0x15, 0x14, 0x14, 0x18, 0x29, 0x76, 0x1, 0x5e, 0x30, 0x9a, 0xe, 0xe8, 0x64, 0x0, 0xc5, 0x0, 0x0, 0xc7, 0x6e, 0x12, 0x94, 0xf9, 0x26, 0x2e, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1d, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x3c, 0xf8, 0xff, 0xe0, 0xff, 0xd0, 0x52, 0x80, 0x10, 0xc4, 0xd, 0x9, 0x2a, 0x18, 0x26, 0xe1, 0x40, 0x18, 0x0, 0x0, 0x5b, 0x26, 0x61, 0x4d, 0xc9, 0xc1, 0x48, 0x81, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_close_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x9b, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0x92, 0x31, 0xe, 0xc2, 0x30, 0x10, 0x4, 0x17, 0xaa, 0x3d, 0x67, 0xdb, 0x58, 0xd0, 0xd3, 0xf0, 0xa3, 0x7c, 0x36, 0x3c, 0x82, 0x48, 0x44, 0x22, 0x6f, 0xb1, 0x4d, 0x85, 0x14, 0x81, 0xf, 0x2c, 0x28, 0xe0, 0xda, 0xd5, 0x8c, 0x4e, 0x77, 0xb, 0xfc, 0xd5, 0x98, 0xd9, 0x20, 0x29, 0x7a, 0xb9, 0xa4, 0x68, 0x66, 0x83, 0xb, 0x93, 0xcc, 0x24, 0xa7, 0x9a, 0x44, 0x52, 0x24, 0x39, 0x91, 0xcc, 0x55, 0x89, 0xa4, 0xde, 0xcc, 0xce, 0x24, 0xb, 0xc9, 0x39, 0x84, 0xb0, 0xf7, 0xb2, 0xae, 0xeb, 0x76, 0xde, 0x8a, 0x4f, 0x92, 0x66, 0xd8, 0x91, 0x5c, 0x49, 0x5e, 0x9a, 0xe1, 0xb5, 0x64, 0x5, 0x16, 0x92, 0x8b, 0x7, 0x6f, 0x9b, 0x8c, 0x0, 0x4a, 0x29, 0x9b, 0x26, 0x81, 0xa4, 0x3e, 0xa5, 0x34, 0x2, 0x38, 0x2, 0x58, 0x0, 0xcc, 0x0, 0xe, 0x39, 0xe7, 0xd3, 0xfa, 0xb0, 0xee, 0xea, 0x8f, 0x7, 0x7b, 0xf5, 0x9d, 0xb7, 0xb0, 0x97, 0x55, 0x25, 0x5f, 0x17, 0xe9, 0x2e, 0xf9, 0xb8, 0xca, 0x3f, 0x9b, 0x1b, 0x1a, 0xe3, 0x40, 0x47, 0xa0, 0xda, 0xda, 0x61, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x62, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x16, 0xe0, 0x8c, 0xe0, 0x11, 0x43, 0xe6, 0xf3, 0x88, 0x71, 0x46, 0xa0, 0x48, 0x73, 0xfc, 0xe3, 0xb8, 0xcc, 0x23, 0x86, 0x90, 0xe6, 0xb8, 0xcc, 0xf1, 0xf, 0x49, 0x9, 0x8f, 0x28, 0xe7, 0x25, 0x8e, 0xff, 0x1c, 0xd7, 0xb9, 0x24, 0x91, 0x79, 0xdc, 0x12, 0x40, 0xe, 0xa6, 0x12, 0x54, 0x69, 0x4c, 0x25, 0xb7, 0x38, 0xae, 0x21, 0xa4, 0x31, 0x94, 0x80, 0x24, 0x81, 0xf0, 0x36, 0x48, 0x1a, 0xaf, 0x2, 0x88, 0x5b, 0xf0, 0x5a, 0x81, 0xa1, 0x4, 0xe1, 0x34, 0x84, 0x73, 0xb1, 0x4a, 0xa3, 0x7b, 0x9a, 0x70, 0x40, 0x11, 0xe, 0x6a, 0xca, 0x1, 0x0, 0x2a, 0x28, 0x37, 0x83, 0x3e, 0x27, 0xb0, 0x34, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_color_pick_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x1, 0x55, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xb5, 0x92, 0xb1, 0x4a, 0x3, 0x41, 0x14, 0x45, 0xef, 0xdb, 0x6c, 0xac, 0xf2, 0x1, 0xda, 0xcd, 0x40, 0x4, 0x25, 0x11, 0x4, 0x8b, 0x80, 0x8d, 0x20, 0x88, 0x5d, 0x20, 0x88, 0x90, 0x22, 0x9d, 0x9d, 0xa0, 0x85, 0x58, 0xeb, 0x7, 0x88, 0xe0, 0x7, 0x58, 0x8b, 0x36, 0x5a, 0x88, 0xa0, 0xa5, 0x85, 0xa5, 0x60, 0x61, 0xb0, 0x70, 0xb2, 0xef, 0x8d, 0x44, 0x41, 0x21, 0x1f, 0x20, 0x6c, 0xf2, 0x2c, 0xcc, 0xc2, 0x12, 0x92, 0x8d, 0x45, 0xbc, 0xe5, 0xdc, 0xb9, 0x67, 0xee, 0xbc, 0x19, 0xe0, 0xbf, 0xe5, 0xbd, 0x2f, 0x35, 0x9b, 0xcd, 0x29, 0x0, 0x10, 0x91, 0x9a, 0x88, 0x7c, 0x88, 0xc8, 0xa7, 0x88, 0xd4, 0x0, 0x80, 0xb2, 0xc2, 0xcc, 0x5c, 0x21, 0xa2, 0x5b, 0x22, 0xba, 0xef, 0x76, 0xbb, 0x97, 0x44, 0x74, 0x4a, 0x44, 0x61, 0xdf, 0xfe, 0x32, 0xc6, 0x4c, 0x87, 0x59, 0x0, 0x0, 0xdf, 0x0, 0x62, 0x55, 0xad, 0x6, 0x41, 0x50, 0x1d, 0xf0, 0x62, 0x0, 0x8, 0xb2, 0xd2, 0xd6, 0xda, 0x27, 0x0, 0x27, 0x83, 0xeb, 0xaa, 0x1a, 0x3, 0xd8, 0x19, 0xb, 0x60, 0xe6, 0x3a, 0x80, 0x6d, 0x0, 0xd, 0x0, 0x9d, 0x14, 0x60, 0xcb, 0x18, 0x73, 0x95, 0x9, 0x60, 0xe6, 0x3a, 0x11, 0x1d, 0xc7, 0x71, 0xbc, 0x6e, 0x8c, 0x39, 0x53, 0xd5, 0xdd, 0xc4, 0xcb, 0xe5, 0x72, 0x1b, 0xc9, 0x60, 0x87, 0x2, 0xd2, 0xe1, 0x62, 0xb1, 0xf8, 0xec, 0xbd, 0x2f, 0x11, 0xd1, 0x51, 0xaf, 0xd7, 0x3b, 0x0, 0xd0, 0x51, 0xd5, 0x95, 0x42, 0xa1, 0x30, 0x3b, 0xf2, 0x64, 0x11, 0x79, 0x77, 0xce, 0x95, 0x81, 0xdf, 0x67, 0x14, 0x91, 0x76, 0xff, 0x3a, 0x60, 0xe6, 0x45, 0x66, 0xae, 0xc, 0xd, 0x47, 0x51, 0xb4, 0x29, 0x22, 0xed, 0x56, 0xab, 0xb5, 0xd0, 0xdf, 0x3c, 0xe7, 0xbd, 0x7f, 0x8b, 0xa2, 0xa8, 0x31, 0x7a, 0x52, 0x93, 0x8, 0x8b, 0xc8, 0x72, 0xba, 0xb6, 0x73, 0xae, 0x9c, 0xae, 0x9d, 0xa5, 0x0, 0x0, 0x88, 0x68, 0xd, 0xc0, 0x8b, 0xaa, 0xbe, 0x3a, 0xe7, 0xca, 0x61, 0x18, 0xde, 0xa9, 0xea, 0xbe, 0xb5, 0xf6, 0x7c, 0x1c, 0x20, 0xf9, 0x89, 0x4b, 0x0, 0x56, 0xf3, 0xf9, 0xfc, 0xd, 0x80, 0x79, 0x55, 0xdd, 0xb3, 0xd6, 0x5e, 0x8c, 0xad, 0x9e, 0x0, 0x54, 0x75, 0x86, 0x88, 0xae, 0x1, 0x3c, 0x2, 0x38, 0x34, 0xc6, 0x3c, 0xfc, 0x25, 0x3c, 0x11, 0xfd, 0x0, 0x28, 0x54, 0xbb, 0xfe, 0xad, 0x99, 0xe5, 0xb8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xaa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x9d, 0x8e, 0x35, 0x82, 0x2, 0x41, 0x10, 0x45, 0x3b, 0xda, 0x3d, 0xca, 0xba, 0x44, 0x2b, 0x70, 0x9, 0xdc, 0xe1, 0x20, 0xe8, 0x91, 0x90, 0x78, 0x6e, 0x40, 0x4c, 0x82, 0x74, 0xff, 0xc2, 0x9d, 0x18, 0xa7, 0x6, 0x77, 0x7b, 0x23, 0x2d, 0xaf, 0x4c, 0xdc, 0xc, 0xbd, 0x65, 0x1e, 0x84, 0x80, 0x19, 0x55, 0x34, 0x60, 0x3e, 0xd0, 0xea, 0x17, 0x3d, 0x4a, 0xc8, 0x80, 0x1a, 0x60, 0xc2, 0x4f, 0xfd, 0x30, 0xe0, 0x1b, 0x2d, 0x16, 0xab, 0xa7, 0x2c, 0xe, 0x41, 0x68, 0xa5, 0xb9, 0xca, 0x91, 0x16, 0x2e, 0x54, 0xe0, 0x59, 0x54, 0x91, 0xfe, 0xa3, 0x3a, 0xff, 0xce, 0xab, 0x5b, 0xf, 0xa0, 0x4, 0x8f, 0x7b, 0x4c, 0xd3, 0x1b, 0xca, 0x32, 0xcc, 0x55, 0x7a, 0xf4, 0x76, 0x42, 0x2b, 0x97, 0x3e, 0xae, 0xfa, 0xdd, 0xd2, 0xd2, 0x8e, 0x72, 0xe1, 0x83, 0xaf, 0x9f, 0xa9, 0x28, 0x7d, 0x5b, 0xe2, 0x2a, 0xd, 0xc3, 0xa2, 0x78, 0xfe, 0x7d, 0x51, 0xfc, 0x0, 0x8a, 0x41, 0xcb, 0x3d, 0xb2, 0xae, 0x1c, 0xd3, 0xc, 0xa5, 0x30, 0x81, 0xc6, 0xda, 0x29, 0x8e, 0x83, 0x34, 0x25, 0x29, 0x4a, 0x46, 0x71, 0x1f, 0x33, 0xbe, 0x51, 0x89, 0xaf, 0x78, 0xe3, 0x97, 0x7e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_folder_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x8f, 0xc1, 0xd, 0x80, 0x30, 0x8, 0x45, 0x9f, 0x9d, 0x84, 0x39, 0x4c, 0x3b, 0xbd, 0x75, 0x8f, 0x32, 0x9, 0x5e, 0xec, 0xa5, 0x9, 0xa4, 0xc6, 0x26, 0x5e, 0x7c, 0x17, 0xe, 0xc0, 0xe3, 0x3, 0x5f, 0xb3, 0x1, 0xb4, 0xd6, 0x4e, 0x60, 0x77, 0x66, 0xaa, 0x88, 0x14, 0x4f, 0x90, 0xee, 0xea, 0x2d, 0x3, 0xe4, 0x28, 0x41, 0x8a, 0x9a, 0x1d, 0x55, 0x75, 0x25, 0xfd, 0x5, 0x9b, 0x11, 0xd, 0x54, 0x11, 0x29, 0x53, 0x9, 0x1c, 0x32, 0x4c, 0xbe, 0x10, 0xf1, 0xb, 0x16, 0xa, 0xea, 0xd3, 0x45, 0x33, 0x3b, 0xde, 0x1e, 0x5f, 0xc3, 0x5, 0x1f, 0xc5, 0x12, 0x2c, 0xc5, 0x88, 0xe1, 0xb4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x6, 0x78, 0x70, 0xf4, 0xc1, 0x7f, 0x24, 0x78, 0x18, 0x53, 0xc1, 0x7f, 0x54, 0x48, 0x50, 0xc1, 0x43, 0x1b, 0xbc, 0xa, 0x50, 0xad, 0x23, 0xa4, 0xe0, 0xff, 0x70, 0x52, 0x70, 0x18, 0x97, 0xf4, 0xfd, 0x43, 0xd4, 0x88, 0x4a, 0x0, 0x5a, 0xcb, 0x18, 0xab, 0x5e, 0xd9, 0x1a, 0x53, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_parent_folder_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0xc6, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xdd, 0x90, 0xbd, 0x6a, 0x2, 0x51, 0x10, 0x46, 0xcf, 0x8c, 0xbb, 0xaf, 0x10, 0xdb, 0xcb, 0x2e, 0x4b, 0x40, 0xf2, 0x14, 0x51, 0x8b, 0x3c, 0x70, 0x44, 0x48, 0x48, 0x15, 0x4c, 0x61, 0x67, 0xd2, 0x4, 0x96, 0xb, 0x5b, 0x89, 0x58, 0x59, 0xee, 0x8f, 0x3b, 0x36, 0xbb, 0x8d, 0x78, 0xa3, 0x92, 0x4a, 0x4f, 0xf9, 0xcd, 0xcc, 0x99, 0x61, 0xe0, 0xe6, 0x91, 0x50, 0xc1, 0x7b, 0x3f, 0x54, 0xd5, 0x39, 0x60, 0x6d, 0xdb, 0xbe, 0x24, 0x49, 0xb2, 0xb9, 0x58, 0x90, 0xe7, 0xf9, 0x43, 0x1c, 0xc7, 0xef, 0x66, 0xf6, 0xd4, 0x45, 0xbf, 0xc0, 0xb3, 0x73, 0x6e, 0x7d, 0x56, 0x70, 0x62, 0xb8, 0xe7, 0xa4, 0x44, 0x8f, 0xcf, 0x8e, 0xa2, 0xe8, 0xa3, 0x1b, 0xfe, 0xee, 0x62, 0x13, 0x91, 0x1f, 0xe0, 0x11, 0x78, 0xf3, 0xde, 0xf, 0x83, 0x2, 0x55, 0x9d, 0x1, 0x23, 0x60, 0xd5, 0x34, 0xcd, 0xb4, 0xcf, 0xab, 0xaa, 0x1a, 0x77, 0xc2, 0x91, 0xaa, 0xbe, 0x6, 0x5, 0xc0, 0xe, 0xf8, 0x2a, 0xcb, 0x72, 0x92, 0xa6, 0xe9, 0xb6, 0xf, 0xb3, 0x2c, 0xdb, 0xd6, 0x75, 0x3d, 0x11, 0x91, 0x25, 0x50, 0xfe, 0xf9, 0x83, 0x1e, 0x33, 0x93, 0xa2, 0x28, 0xf6, 0x80, 0x39, 0xe7, 0x6, 0xa1, 0xbe, 0xe3, 0xb, 0xae, 0x26, 0x28, 0x10, 0x11, 0x3, 0x16, 0x22, 0xf2, 0xf9, 0xdf, 0x25, 0xf7, 0xce, 0x1, 0x9e, 0x13, 0x48, 0xe9, 0x87, 0xc5, 0x3a, 0xd2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x68, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x33, 0xb8, 0x27, 0xfe, 0xe0, 0xfc, 0x83, 0x73, 0xf7, 0xc4, 0x71, 0x48, 0xdf, 0x11, 0x7b, 0x78, 0xe9, 0xc1, 0x3f, 0x20, 0xbc, 0xfe, 0x40, 0x12, 0x8f, 0x34, 0x4c, 0x9, 0xa6, 0xe1, 0x57, 0x80, 0x12, 0x17, 0x81, 0xf8, 0x2f, 0x58, 0xe1, 0x15, 0x34, 0x8b, 0x1e, 0x9c, 0x5, 0xa, 0x5e, 0xb8, 0x23, 0x6, 0x52, 0x70, 0x5b, 0x14, 0xac, 0xf0, 0xc, 0xaa, 0x82, 0x7d, 0xf, 0x8e, 0xde, 0x14, 0xf9, 0xcf, 0x8, 0x52, 0xc0, 0xc0, 0x70, 0x5b, 0xf4, 0xe1, 0xc9, 0x7, 0x47, 0xb1, 0xb8, 0x3, 0xaa, 0x0, 0xa, 0x48, 0x52, 0x80, 0xb0, 0xea, 0xc8, 0xc3, 0x83, 0xc, 0x83, 0xe, 0x0, 0x0, 0xb8, 0x27, 0x55, 0x4c, 0xbe, 0xc0, 0xd2, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_play_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xa2, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0x18, 0xf2, 0x80, 0x11, 0x99, 0xf3, 0xe0, 0xc1, 0x83, 0xc3, 0xc, 0xc, 0xc, 0xc2, 0xc, 0xc, 0xc, 0xa5, 0xa, 0xa, 0xa, 0x5b, 0xc9, 0x31, 0xe0, 0x3f, 0x5c, 0x82, 0x91, 0x71, 0x27, 0x3, 0x3, 0x43, 0x91, 0xbc, 0xbc, 0xfc, 0x35, 0x7c, 0x6, 0x30, 0xe1, 0x92, 0xf8, 0xff, 0xff, 0xbf, 0xfb, 0xff, 0xff, 0xff, 0x2f, 0x3e, 0x78, 0xf0, 0x60, 0xca, 0x93, 0x27, 0x4f, 0x84, 0x49, 0x76, 0x1, 0x1a, 0xf8, 0xc0, 0xc8, 0xc8, 0xd8, 0xf1, 0xeb, 0xd7, 0xaf, 0x9, 0xaa, 0xaa, 0xaa, 0x3f, 0x89, 0x72, 0x1, 0x1a, 0x10, 0xf8, 0xff, 0xff, 0x7f, 0x7, 0x2b, 0x2b, 0xeb, 0x1e, 0x74, 0x9, 0x62, 0xd, 0xc0, 0x9, 0x88, 0x35, 0xe0, 0x3d, 0x23, 0x23, 0x63, 0xc5, 0xef, 0xdf, 0xbf, 0x5d, 0xd0, 0x25, 0x58, 0x8, 0x68, 0xfc, 0xc3, 0xc0, 0xc0, 0x30, 0x93, 0x85, 0x85, 0xa5, 0x5e, 0x46, 0x46, 0xe6, 0x2d, 0x36, 0x5, 0x38, 0xd, 0x20, 0x36, 0x1a, 0xd1, 0xd, 0x38, 0xc2, 0x0, 0x4d, 0x48, 0xf2, 0xf2, 0xf2, 0x44, 0x25, 0xa4, 0x61, 0x0, 0x0, 0x1e, 0x57, 0x33, 0x3c, 0xcc, 0xe7, 0x34, 0x69, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x41, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x1b, 0x78, 0x70, 0xf8, 0xc1, 0xb5, 0x7, 0xde, 0xf8, 0x14, 0xfc, 0x7, 0xc1, 0x87, 0x3b, 0x1e, 0x6a, 0xe1, 0x54, 0x0, 0x85, 0xbf, 0x1f, 0x4c, 0x79, 0x22, 0x8c, 0x5d, 0x1, 0x2, 0xbe, 0x7f, 0x58, 0x7e, 0x9b, 0x1d, 0x43, 0x1, 0x1a, 0x3c, 0x4c, 0x91, 0x82, 0x77, 0x8, 0x2b, 0x8, 0x3b, 0x12, 0xd3, 0x9b, 0x84, 0x3, 0x8a, 0xfe, 0x0, 0x0, 0xa4, 0x15, 0x70, 0xca, 0x48, 0x40, 0x6f, 0xa6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_reload_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x1, 0x59, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0x92, 0x31, 0x4b, 0x3, 0x31, 0x18, 0x86, 0x9f, 0x5c, 0xe, 0xec, 0x20, 0x76, 0x70, 0x39, 0xd0, 0xe3, 0xba, 0x74, 0x51, 0x41, 0xdd, 0xfc, 0x7, 0xba, 0xb8, 0x8, 0x52, 0xec, 0x2e, 0x4e, 0x3a, 0x88, 0x3f, 0xa3, 0xa3, 0x53, 0x7, 0x47, 0x67, 0x41, 0x17, 0xdd, 0x9c, 0x5c, 0x3b, 0xd8, 0x82, 0x64, 0x68, 0xca, 0xd5, 0x55, 0x11, 0x3c, 0x1a, 0x87, 0x24, 0x2e, 0xd7, 0x72, 0x9e, 0x9e, 0xab, 0xbe, 0xd3, 0xc7, 0x1b, 0x9e, 0x37, 0xf9, 0xbe, 0x7c, 0xf0, 0xd7, 0x12, 0x3f, 0x99, 0x4a, 0xa9, 0xb9, 0x30, 0xc, 0x8f, 0x84, 0x10, 0x7, 0xc0, 0x5a, 0x6e, 0x3f, 0x3a, 0xe7, 0x2e, 0xad, 0xb5, 0xdd, 0x66, 0xb3, 0xf9, 0x51, 0x19, 0x90, 0xa6, 0xe9, 0x92, 0xb5, 0xf6, 0x6, 0x58, 0xaf, 0xb8, 0xb4, 0x27, 0xa5, 0xdc, 0x8d, 0xe3, 0xf8, 0x19, 0x20, 0x28, 0xdf, 0x5c, 0x80, 0x53, 0x60, 0xdf, 0x18, 0x53, 0x37, 0xc6, 0xd4, 0xbd, 0xf7, 0x7b, 0xc0, 0x13, 0xb0, 0x61, 0xad, 0xbd, 0x56, 0x4a, 0xcd, 0x1, 0x84, 0xc5, 0x80, 0x30, 0xc, 0x8f, 0xa6, 0xb0, 0x94, 0x72, 0x33, 0x8e, 0xe3, 0x97, 0xc2, 0xf1, 0xd5, 0x68, 0x34, 0xba, 0xf7, 0xde, 0xf7, 0x80, 0xd, 0x29, 0xe5, 0x21, 0x70, 0xfe, 0xe5, 0x5, 0x42, 0x88, 0x76, 0x5e, 0x9e, 0x96, 0x60, 0x0, 0x92, 0x24, 0x79, 0x75, 0xce, 0x9d, 0x1, 0x4, 0x41, 0xd0, 0xfe, 0xd6, 0x2, 0xb0, 0x2, 0x60, 0x8c, 0xb9, 0xab, 0xe8, 0x1f, 0x6b, 0xed, 0x6d, 0x5e, 0xae, 0xce, 0x2, 0xb4, 0xd6, 0x17, 0x5a, 0x6b, 0x7, 0xcc, 0x3, 0xd4, 0x6a, 0xb5, 0x37, 0xad, 0xf5, 0xc5, 0x4f, 0x1, 0x41, 0x10, 0x7c, 0x19, 0x7c, 0x90, 0x3, 0xc7, 0xc0, 0xa0, 0xe0, 0xf, 0x72, 0xef, 0x9b, 0x84, 0x10, 0xdb, 0x79, 0xd9, 0x9f, 0x5, 0x44, 0x51, 0x94, 0x9, 0x21, 0x5a, 0x40, 0x6, 0x64, 0x42, 0x88, 0x56, 0x14, 0x45, 0x59, 0x19, 0x1e, 0x8f, 0xc7, 0x8b, 0x52, 0xca, 0xe, 0x80, 0x73, 0xee, 0x12, 0xa, 0xbf, 0x90, 0x24, 0x49, 0x7f, 0x38, 0x1c, 0x1e, 0x3, 0x34, 0x1a, 0x8d, 0x7e, 0x11, 0x54, 0x4a, 0x2d, 0x48, 0x29, 0x77, 0xac, 0xb5, 0x1d, 0xef, 0xfd, 0x32, 0xd0, 0x9b, 0x4c, 0x26, 0x5d, 0xa8, 0xd8, 0xc4, 0xb2, 0xf2, 0xf9, 0x4c, 0x55, 0xbd, 0x48, 0xbf, 0xe8, 0x1d, 0x78, 0x70, 0xce, 0x9d, 0x64, 0x59, 0xb6, 0x35, 0x85, 0xff, 0x87, 0x3e, 0x1, 0x53, 0x7, 0x87, 0x11, 0xd3, 0x3a, 0x9b, 0x9e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xb1, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x50, 0x35, 0xba, 0xc2, 0x40, 0x10, 0x7e, 0xcd, 0x33, 0x5c, 0xca, 0x1c, 0x21, 0x87, 0xc1, 0xa9, 0xd3, 0x23, 0x47, 0xca, 0x69, 0xb0, 0x6, 0x77, 0xdb, 0xfd, 0x17, 0x2f, 0x91, 0x3e, 0xee, 0xd2, 0xc1, 0x4e, 0xb5, 0xdf, 0xcc, 0xaf, 0x5f, 0x9f, 0x7c, 0xdb, 0x5f, 0xda, 0x44, 0x17, 0x2f, 0x75, 0xba, 0xa4, 0xb1, 0xfd, 0xf5, 0xad, 0x8f, 0x1c, 0x86, 0x90, 0x5c, 0x33, 0x38, 0x72, 0x1e, 0xb4, 0xbe, 0x66, 0x28, 0xad, 0xe2, 0xab, 0x38, 0xcd, 0x63, 0xa9, 0x9d, 0xb8, 0x58, 0x68, 0x53, 0x5b, 0x1f, 0x33, 0xd6, 0x9f, 0xa5, 0xc1, 0x20, 0x91, 0xba, 0x7d, 0x80, 0x1e, 0x24, 0x94, 0xdc, 0x92, 0xa4, 0x2, 0x9, 0x1d, 0xe7, 0xe0, 0x9, 0x69, 0x15, 0xf7, 0x58, 0x4e, 0x40, 0xc2, 0xc3, 0x58, 0x8a, 0xb6, 0x31, 0xd1, 0x39, 0xd8, 0x27, 0xed, 0x83, 0x5b, 0x14, 0x33, 0x7d, 0x3d, 0xbb, 0x45, 0x5d, 0x12, 0x55, 0x97, 0x4, 0xe3, 0xb5, 0xf4, 0x8c, 0x77, 0xd6, 0xa7, 0x2c, 0x3b, 0x78, 0x4c, 0x52, 0x81, 0xa, 0x8e, 0x3a, 0xa9, 0x6a, 0x6b, 0xc, 0xe6, 0x3f, 0xa1, 0x8d, 0x86, 0x16, 0xe5, 0x39, 0x78, 0xa2, 0x4d, 0xea, 0xe, 0xfa, 0xdd, 0xa7, 0x0, 0x90, 0x4f, 0x8b, 0xd0, 0xe1, 0x9e, 0x1b, 0xc2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_snap_grid_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 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0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_stop_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x4, 0x4e, 0x1d, 0x2, 0xaf, 0x0, 0x0, 0x0, 0x2b, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x20, 0xc, 0x3e, 0x30, 0xe3, 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0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x2, 0x7c, 0x60, 0x26, 0x28, 0xf3, 0xf0, 0x3f, 0x76, 0x8, 0x94, 0xa2, 0x97, 0x82, 0x51, 0x5, 0x84, 0x23, 0x8b, 0x30, 0x0, 0x0, 0x66, 0x60, 0x11, 0xdc, 0x92, 0xb3, 0xb7, 0xe7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_zoom_less_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x25, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0x18, 0x5, 0xc3, 0x0, 0x30, 0x32, 0x30, 0x30, 0x30, 0x3c, 0x78, 0xf0, 0xe0, 0x3f, 0x39, 0x9a, 0x15, 0x14, 0x14, 0x18, 0x99, 0xa8, 0xeb, 0x9e, 0x51, 0x30, 0x44, 0x1, 0x0, 0xff, 0xa9, 0x4, 0x4, 0x4a, 0xae, 0x20, 0xfa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x13, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0x31, 0xe0, 0xc1, 0x7f, 0x3c, 0x90, 0xb0, 0x82, 0x11, 0x2, 0x0, 0xbf, 0x57, 0x36, 0x25, 0x52, 0x24, 0x7b, 0x26, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_zoom_more_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0xa0, 0x25, 0x78, 0xf0, 0xe0, 0xc1, 0xff, 0x7, 0xf, 0x1e, 0xfc, 0xc7, 0xa7, 0x86, 0x89, 0x52, 0x4b, 0x46, 0xd, 0x60, 0x60, 0x60, 0x64, 0x60, 0x80, 0x84, 0x36, 0x39, 0x9a, 0x15, 0x14, 0x14, 0x18, 0x29, 0x76, 0x1, 0x5e, 0x30, 0x9a, 0xe, 0xe8, 0x64, 0x0, 0xc5, 0x0, 0x0, 0xc7, 0x6e, 0x12, 0x94, 0xf9, 0x26, 0x2e, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x3c, 0xf8, 0xf, 0x84, 0x43, 0x4a, 0x1, 0x42, 0x10, 0xf, 0x24, 0xa8, 0x60, 0x78, 0x84, 0x3, 0x61, 0x0, 0x0, 0xca, 0x3a, 0x6d, 0x8d, 0x50, 0x1e, 0x9a, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_zoom_reset_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x6f, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xdd, 0x91, 0xbb, 0xd, 0x80, 0x30, 0x10, 0x43, 0x1f, 0x11, 0x23, 0x20, 0xea, 0x4c, 0xc5, 0x62, 0x48, 0xec, 0xc0, 0x56, 0x97, 0x26, 0x43, 0xa4, 0x31, 0x15, 0x12, 0x45, 0x72, 0x8a, 0x14, 0xa, 0x84, 0xab, 0xfb, 0x58, 0x3e, 0xeb, 0xc, 0x83, 0x98, 0xee, 0x22, 0xa5, 0xb4, 0x49, 0x3a, 0x1, 0x62, 0x8c, 0x53, 0x8d, 0x5c, 0xe3, 0x4, 0x80, 0x9c, 0xf3, 0x22, 0x69, 0xf7, 0x2e, 0xb5, 0x38, 0x1, 0xa0, 0x94, 0x72, 0x0, 0xab, 0x27, 0xd0, 0xc3, 0xc1, 0xcc, 0x64, 0x66, 0x6a, 0xf5, 0xb5, 0x59, 0x70, 0x15, 0x3b, 0x30, 0x7b, 0xcb, 0xd6, 0x33, 0x9f, 0x18, 0x76, 0xf0, 0x71, 0x81, 0x5a, 0xa, 0xaf, 0x3b, 0xf8, 0x41, 0xa, 0xc3, 0xb8, 0x0, 0x6c, 0x9c, 0x3f, 0xb8, 0x84, 0xfc, 0x5b, 0x85, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0xa, 0x3c, 0xc, 0x7b, 0xf0, 0xff, 0xc1, 0x7f, 0x9c, 0x22, 0xcf, 0x44, 0x1e, 0xbc, 0x84, 0x72, 0xb1, 0x8b, 0x3c, 0x58, 0x5, 0xe4, 0x40, 0xb8, 0x38, 0x45, 0x18, 0x60, 0x5c, 0x84, 0x30, 0x59, 0xa, 0xa0, 0x80, 0x6e, 0xa, 0x86, 0x92, 0x2f, 0x8, 0x3, 0x0, 0x69, 0xc8, 0x86, 0x87, 0x72, 0xca, 0x85, 0x23, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char line_edit_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 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0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + +static const unsigned char line_edit_clear_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x90, 0x1, 0x6, 0xc0, 0x30, 0xc, 0x45, 0x77, 0x89, 0xd5, 0x76, 0xb3, 0x9e, 0x7b, 0x65, 0x63, 0xd, 0xf9, 0xbb, 0x48, 0x3b, 0xb3, 0x92, 0x54, 0x42, 0xb1, 0x5, 0x88, 0xf7, 0xc8, 0xcf, 0x9f, 0xfe, 0x1a, 0x8e, 0x14, 0xf4, 0x4e, 0x81, 0x63, 0x87, 0x51, 0x90, 0x28, 0x8, 0x46, 0x42, 0x51, 0x4a, 0x9e, 0x79, 0x43, 0xc5, 0x81, 0x55, 0x6f, 0xbc, 0x34, 0xdc, 0x2b, 0x2e, 0x16, 0xe5, 0x3a, 0xb1, 0xb, 0xb6, 0xca, 0x3, 0x2b, 0xb2, 0xc2, 0xbe, 0xf0, 0x66, 0x71, 0x4f, 0x70, 0x3b, 0x61, 0x14, 0x89, 0x26, 0x71, 0x5d, 0x6c, 0x9f, 0x1e, 0x17, 0x35, 0xae, 0xfa, 0xeb, 0xdc, 0x62, 0xc3, 0x84, 0x2d, 0x77, 0x22, 0xda, 0x98, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char line_edit_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x64, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x95, 0xce, 0x31, 0x12, 0x2, 0x21, 0x10, 0x44, 0xd1, 0x3f, 0x40, 0xa1, 0x44, 0xa6, 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0x32, 0xb3, 0x23, 0x39, 0xfe, 0xfb, 0xaf, 0x46, 0x0, 0xee, 0x2a, 0x2f, 0xce, 0x4c, 0x47, 0x66, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char line_edit_focus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0xab, 0x50, 0x4c, 0x54, 0x45, 0x1b, 0x17, 0x18, 0x1b, 0x17, 0x18, 0x1b, 0x17, 0x18, 0xc8, 0x68, 0x12, 0xef, 0xed, 0xe7, 0xef, 0xed, 0xe8, 0xf0, 0xed, 0xe8, 0xf0, 0xee, 0xe8, 0xf0, 0xed, 0xe7, 0xed, 0xeb, 0xe5, 0xee, 0xeb, 0xe5, 0xee, 0xeb, 0xe6, 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0x91, 0x5, 0x6c, 0x1b, 0xae, 0x2b, 0x33, 0x2f, 0xfc, 0x49, 0xec, 0xd1, 0x90, 0x34, 0xc0, 0x58, 0x9, 0x45, 0xf0, 0xe1, 0x42, 0xb8, 0x1e, 0x4e, 0x1e, 0x89, 0x5f, 0x48, 0xa1, 0x80, 0x1b, 0xd2, 0x50, 0x7f, 0x80, 0x29, 0xb2, 0x12, 0xb4, 0x8c, 0x6d, 0x94, 0xc1, 0xcc, 0xb, 0x79, 0xd8, 0x4c, 0xfe, 0x34, 0xbd, 0x5c, 0x25, 0x11, 0x9a, 0xc0, 0x7c, 0xcb, 0xf6, 0x33, 0xb4, 0xa6, 0x98, 0xe3, 0xc1, 0xdc, 0x4, 0xc1, 0xff, 0x53, 0x74, 0x2b, 0x3e, 0x73, 0x7b, 0xe5, 0x2f, 0x89, 0xf0, 0x68, 0x3f, 0x8b, 0xd3, 0xdd, 0x27, 0x8f, 0x7f, 0x85, 0xfe, 0x1b, 0x7e, 0xc6, 0xfe, 0x1a, 0xfd, 0x21, 0xbc, 0xcc, 0x69, 0xf, 0xd0, 0xf, 0x33, 0x77, 0x2b, 0xf6, 0xfe, 0x2b, 0x1d, 0xfa, 0xe4, 0xd2, 0x5e, 0x65, 0x48, 0x22, 0x9c, 0xe4, 0xa9, 0x38, 0xd1, 0x77, 0xc2, 0x43, 0xd8, 0x77, 0xc0, 0x35, 0x70, 0x16, 0xff, 0x60, 0xf9, 0x70, 0xd8, 0x3, 0x7b, 0xd, 0xae, 0xcd, 0xe2, 0x95, 0xbd, 0x24, 0x92, 0x48, 0x22, 0x89, 0x24, 0x92, 0x48, 0x22, 0x89, 0x24, 0x92, 0x48, 0x22, 0x89, 0xfc, 0xb, 0x31, 0x1b, 0x93, 0xfa, 0xac, 0xe1, 0x98, 0xc3, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char mini_checkerboard_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x7c, 0xf0, 0xe0, 0xc1, 0x7f, 0x6, 0x3c, 0x40, 0x5e, 0x5e, 0x1e, 0x9f, 0x34, 0x3, 0x13, 0x5e, 0x59, 0x22, 0xc0, 0xa8, 0x1, 0x83, 0xc1, 0x0, 0xc6, 0xff, 0xff, 0xff, 0xe3, 0x4d, 0x7, 0xf, 0x1f, 0x3e, 0xa4, 0xad, 0xb, 0x46, 0xd, 0x18, 0xc, 0x6, 0x0, 0x0, 0x6e, 0x41, 0xa, 0xba, 0x94, 0xaa, 0x47, 0x57, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x0, 0x0, 0x0, 0x0, 0x3a, 0x98, 0xa0, 0xbd, 0x0, 0x0, 0x0, 0x17, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x78, 0x0, 0x5, 0xff, 0xa1, 0x60, 0xa0, 0x4, 0x60, 0xc, 0x98, 0xc4, 0x0, 0x9, 0x0, 0x0, 0x44, 0x81, 0xef, 0x81, 0xc1, 0x26, 0x8e, 0x8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char option_arrow_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x98, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xbd, 0x91, 0xb1, 0xd, 0xc2, 0x30, 0x10, 0x45, 0xdf, 0xd1, 0xb8, 0xf0, 0x2, 0xee, 0xdc, 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0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x2, 0xdc, 0x4f, 0xb8, 0x9f, 0x80, 0x45, 0xf8, 0xa1, 0xf6, 0x83, 0x2f, 0xf, 0xbe, 0x3c, 0xd4, 0x46, 0x13, 0x7e, 0xc1, 0xfd, 0xe0, 0xea, 0x83, 0xff, 0x40, 0x78, 0xf5, 0x5, 0x37, 0xaa, 0xfa, 0xf9, 0x40, 0x41, 0x30, 0x7c, 0x38, 0x9f, 0x81, 0x12, 0x80, 0x69, 0x14, 0x61, 0xcb, 0x11, 0xce, 0xc5, 0xe5, 0x41, 0xc2, 0x0, 0x0, 0x95, 0x48, 0x37, 0x91, 0x1f, 0xec, 0x77, 0x5, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char option_button_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 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0x5b, 0xc8, 0x33, 0xa9, 0xc7, 0xbc, 0x7f, 0xa4, 0x22, 0x6a, 0xb5, 0x90, 0xcb, 0xb2, 0x1a, 0x25, 0x67, 0x8b, 0x8f, 0x6f, 0xf8, 0x64, 0xa8, 0x35, 0x7a, 0x25, 0xa8, 0xa7, 0x1, 0x38, 0xc, 0xcc, 0xab, 0x4c, 0x5, 0xea, 0xe3, 0x76, 0x2f, 0x54, 0x93, 0xf3, 0xf, 0x4f, 0x10, 0x8d, 0x4c, 0x16, 0x9d, 0xcf, 0x1f, 0xd1, 0xf9, 0x3, 0x34, 0xc8, 0x4a, 0xb4, 0x1d, 0xb, 0xcd, 0x83, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char popup_checked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xa3, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcd, 0xa1, 0xa, 0xc2, 0x50, 0x0, 0x85, 0xe1, 0xff, 0xdc, 0x5d, 0xd8, 0x14, 0x4, 0xab, 0x69, 0x37, 0xac, 0x98, 0xd5, 0x27, 0xb0, 0x89, 0x16, 0x8b, 0xd5, 0xf7, 0xd0, 0xec, 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0xe0, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0x5a, 0xfa, 0x3d, 0xf9, 0xfa, 0xe2, 0x64, 0xe2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char scroll_button_down_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xce, 0xce, 0xce, 0x59, 0x59, 0x59, 0xb8, 0xf5, 0x6d, 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0x51, 0x19, 0x33, 0xa1, 0x8c, 0xae, 0x55, 0x50, 0xc6, 0x2e, 0x28, 0xa3, 0x7b, 0xf7, 0x6e, 0x8, 0xa3, 0xe7, 0xcc, 0x19, 0xa8, 0x14, 0x9c, 0xd1, 0x7b, 0x17, 0xa6, 0xfd, 0x1d, 0x86, 0x81, 0x60, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0xcc, 0x4e, 0x3f, 0xd1, 0x4, 0x90, 0xbf, 0x60, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char scroll_button_left_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 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0x60, 0x82 }; static const unsigned char scroll_button_right_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x36, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xc9, 0xc9, 0xc9, 0xc8, 0xc8, 0xc8, 0xc6, 0xc6, 0xc6, 0xc7, 0xc7, 0xc7, 0xc5, 0xc5, 0xc5, 0xc4, 0xc4, 0xc4, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0x59, 0x59, 0x59, 0x56, 0xec, 0x9e, 0xdc, 0x0, 0x0, 0x0, 0x5, 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scroll_button_up_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0x59, 0x59, 0x59, 0xb3, 0x52, 0xf2, 0x5, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0xa, 0x68, 0xd0, 0xf4, 0x56, 0x0, 0x0, 0x0, 0x9, 0x70, 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0x36, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xb1, 0x33, 0x3a, 0x67, 0x40, 0x19, 0x33, 0x67, 0x42, 0x18, 0x9d, 0x33, 0x67, 0xce, 0x0, 0x33, 0x66, 0x2, 0x1, 0x2a, 0x3, 0x9f, 0x39, 0x10, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0x59, 0xc8, 0x3d, 0xf9, 0xf, 0x68, 0xc5, 0xa9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char scroll_button_up_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 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0x44, 0x41, 0x54, 0x78, 0xda, 0x64, 0xc7, 0xb1, 0x11, 0x80, 0x40, 0x8, 0x45, 0x41, 0xff, 0x83, 0x2, 0xe, 0xfb, 0x2f, 0x13, 0xe2, 0xf3, 0x6, 0x12, 0x1d, 0x37, 0x5b, 0xae, 0x97, 0x5f, 0x84, 0xdd, 0x68, 0xe2, 0x1e, 0x41, 0xb8, 0x77, 0x58, 0x6, 0xb6, 0xe8, 0x88, 0xd1, 0xe1, 0x93, 0xad, 0x63, 0xab, 0xa3, 0x3a, 0xa3, 0x26, 0xa9, 0x4a, 0x52, 0xf9, 0xc, 0x62, 0xcf, 0xa7, 0x8f, 0x1f, 0x1e, 0xbd, 0xff, 0x84, 0xee, 0x2, 0x0, 0x54, 0x76, 0x10, 0x19, 0x1e, 0xd7, 0x1d, 0x9b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char scroll_grabber_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 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0xca, 0xdc, 0x95, 0xd0, 0xdd, 0x83, 0xbb, 0xd3, 0x8b, 0xc8, 0xd7, 0x79, 0xb5, 0xcb, 0x78, 0xb4, 0xca, 0x73, 0xb0, 0xc7, 0x73, 0xb0, 0xc7, 0x7b, 0xc0, 0xcf, 0x79, 0xc5, 0xd1, 0x6b, 0xae, 0xc1, 0x75, 0xc6, 0xcf, 0x70, 0xbc, 0xca, 0x64, 0xa6, 0xbc, 0x71, 0xbc, 0xc9, 0x82, 0xba, 0xd4, 0x6a, 0xa2, 0xc6, 0x62, 0x9a, 0xc2, 0x61, 0x9a, 0xc1, 0x68, 0x9f, 0xc2, 0x5d, 0x92, 0xbb, 0x5c, 0x92, 0xb8, 0x58, 0x8d, 0xb6, 0x59, 0x8e, 0xb3, 0x56, 0x89, 0xb0, 0x5c, 0x91, 0xb2, 0x53, 0x84, 0xa9, 0x58, 0x8f, 0xae, 0x54, 0x83, 0xa4, 0x57, 0x8e, 0xad, 0x64, 0xa5, 0xba, 0x17, 0x3b, 0xfc, 0x67, 0x0, 0x0, 0x0, 0x13, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x25, 0xad, 0xf1, 0xad, 0x27, 0xef, 0xad, 0xf1, 0xf3, 0xf1, 0xf3, 0xad, 0x28, 0xef, 0x27, 0xad, 0xf2, 0xad, 0xcd, 0x8a, 0x27, 0xfe, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x75, 0xc7, 0xa5, 0x1, 0x3, 0x1, 0x0, 0x4, 0xc1, 0xdd, 0xb, 0x9a, 0x60, 0xff, 0x3d, 0x6, 0x54, 0xe0, 0x59, 0x3d, 0x8f, 0x9b, 0xb0, 0x66, 0x3, 0x98, 0xdc, 0xff, 0x35, 0x20, 0xec, 0x3c, 0x6b, 0xf5, 0xae, 0xff, 0x6c, 0xda, 0xdc, 0x36, 0x31, 0xc7, 0x6f, 0xc9, 0x16, 0x8c, 0x40, 0x1d, 0xba, 0x64, 0x21, 0x42, 0xc0, 0x97, 0xc9, 0xe6, 0x25, 0x8, 0x5c, 0xf4, 0xf6, 0x2c, 0x5f, 0x8c, 0x39, 0x4c, 0x3, 0xfe, 0x9a, 0x10, 0x43, 0x82, 0xcf, 0x27, 0x93, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char scroll_grabber_pressed_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xd, 0xd7, 0x0, 0x0, 0xd, 0xd7, 0x1, 0x42, 0x28, 0x9b, 0x78, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x66, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xcd, 0x91, 0xb1, 0xa, 0xc0, 0x20, 0x10, 0x43, 0x63, 0x71, 0xbf, 0x5f, 0x12, 0x9c, 0xfd, 0x1a, 0x3f, 0xcd, 0xa9, 0x83, 0xe0, 0x2f, 0x65, 0x2f, 0x9c, 0x8b, 0x83, 0x47, 0xed, 0x60, 0xbb, 0x34, 0xdb, 0x3d, 0x12, 0x48, 0x38, 0xa7, 0xaa, 0xd8, 0xd1, 0xb1, 0xe5, 0x7e, 0x13, 0xf0, 0xf3, 0xd1, 0x5a, 0xf3, 0x24, 0x23, 0x80, 0x34, 0x50, 0x11, 0x91, 0x1a, 0x42, 0xb8, 0x96, 0x1, 0x92, 0x51, 0x55, 0xf3, 0x84, 0x32, 0x49, 0x0, 0x38, 0x9f, 0x2a, 0x25, 0xdc, 0x65, 0xd8, 0xe7, 0xd1, 0x65, 0xe1, 0x31, 0xcc, 0x6c, 0x10, 0x91, 0x3a, 0x3a, 0x9b, 0xd1, 0xb3, 0xc7, 0xfd, 0xef, 0x71, 0x1d, 0x42, 0xe6, 0x21, 0x43, 0xf5, 0x2b, 0xd8, 0x6c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x3a, 0xd8, 0xcf, 0xb2, 0xc1, 0x7d, 0xc3, 0x14, 0x20, 0x74, 0xdf, 0xcf, 0x82, 0x22, 0xb1, 0xc1, 0x7d, 0xfd, 0x2e, 0x8, 0xdc, 0xe0, 0x8e, 0x2a, 0x31, 0x5, 0x2e, 0x31, 0x85, 0x90, 0x4, 0xa6, 0x51, 0xb8, 0x2d, 0xa7, 0x36, 0x0, 0x0, 0x7b, 0xcd, 0x2b, 0x75, 0x45, 0x5e, 0xf8, 0x88, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char selection_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xfd, 0xfb, 0xff, 0xfd, 0xf7, 0xff, 0xfd, 0xf7, 0xff, 0xfd, 0xf7, 0xff, 0xfd, 0xf6, 0xff, 0xf6, 0xf4, 0xff, 0x15, 0x15, 0x17, 0xff, 0x70, 0xc0, 0x21, 0x0, 0x0, 0x0, 0xe, 0x74, 0x52, 0x4e, 0x53, 0x6, 0xf, 0x16, 0x18, 0x2a, 0x3b, 0x40, 0x3c, 0x6, 0x3d, 0x44, 0x3e, 0x31, 0x25, 0x8, 0x3d, 0x16, 0xb4, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0xe, 0x6f, 0xbd, 0x30, 0x4f, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x6, 0x2, 0x23, 0x1, 0x6, 0x91, 0xb0, 0x34, 0x20, 0x48, 0x75, 0x64, 0x50, 0xef, 0x5c, 0x5, 0x4, 0x33, 0x8a, 0x18, 0xcc, 0xf6, 0xdc, 0x5, 0x82, 0xd3, 0xc9, 0xc, 0x66, 0x6b, 0x41, 0x8c, 0x5b, 0x94, 0x33, 0x60, 0x6, 0xc2, 0xad, 0x80, 0x5b, 0xa, 0x73, 0x6, 0x0, 0x45, 0x34, 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0x2f, 0x33, 0x4, 0x32, 0xde, 0xce, 0x64, 0xf4, 0x68, 0x53, 0x0, 0x32, 0xfe, 0xcd, 0xa0, 0x90, 0x1, 0x37, 0x10, 0x6e, 0x5, 0xdc, 0x52, 0xb8, 0x33, 0x0, 0xcc, 0x7, 0x26, 0xff, 0x1f, 0x38, 0x23, 0x97, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char spinbox_updown_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xcd, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xe5, 0x53, 0x31, 0xe, 0x82, 0x40, 0x10, 0x9c, 0x5d, 0x22, 0x3e, 0x80, 0x86, 0xc4, 0x0, 0xe1, 0xf, 0x16, 0x5a, 0x58, 0xf9, 0x5, 0xe3, 0x13, 0xd0, 0xc2, 0xc4, 0xcf, 0xd8, 0xf0, 0x5, 0xe3, 0x1f, 0x2c, 0x2c, 0x6c, 0xf8, 0x1, 0xc5, 0x72, 0x85, 0x9, 0xd, 0xf, 0x10, 0x43, 0xce, 0x86, 0x82, 0xe0, 0xe9, 0x19, 0x8d, 0x95, 0x53, 0xce, 0xce, 0x6e, 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0x1f, 0x8d, 0x6a, 0x0, 0x2b, 0x25, 0xc1, 0x20, 0xa2, 0x69, 0x98, 0xba, 0xb6, 0x45, 0x9a, 0x2b, 0xbd, 0xe9, 0xd5, 0x69, 0xda, 0x0, 0xa9, 0x94, 0x9f, 0x68, 0x7, 0xc5, 0xd2, 0x50, 0x4a, 0x69, 0x71, 0x18, 0x63, 0xb3, 0x18, 0x7a, 0x71, 0x2e, 0xa3, 0xfd, 0x1b, 0xff, 0xc9, 0xff, 0x34, 0x86, 0x31, 0x3, 0x12, 0xb2, 0x4c, 0x6a, 0xfb, 0x60, 0xc7, 0xdc, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char tab_close_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xfa, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0x92, 0x5f, 0x4a, 0xc4, 0x30, 0x10, 0x87, 0xbf, 0xb1, 0xb9, 0xc2, 0x16, 0x7c, 0x6b, 0xc1, 0xa2, 0x85, 0x7a, 0x4, 0x2d, 0xfe, 0x39, 0xc4, 0x9e, 0x70, 0x4f, 0x61, 0xc5, 0x3d, 0x83, 0x5, 0x95, 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0x42, 0x60, 0x82 }; static const unsigned char vseparator_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x2, 0x3, 0x0, 0x0, 0x0, 0xb9, 0x61, 0x56, 0x18, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0xc, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x73, 0x9b, 0xaa, 0xce, 0xdc, 0xe1, 0xff, 0xff, 0xff, 0x64, 0x6c, 0x1, 0xd2, 0x0, 0x0, 0x0, 0x3, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xb3, 0xb3, 0x67, 0xf6, 0xdb, 0x93, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x3, 0x11, 0xc, 0x4c, 0xf2, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 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0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x2, 0x3, 0x0, 0x0, 0x0, 0xb9, 0x61, 0x56, 0x18, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x73, 0x9b, 0xaa, 0xce, 0xdc, 0xe1, 0xeb, 0x64, 0x9a, 0x78, 0x0, 0x0, 0x0, 0x3, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xb3, 0xb3, 0x67, 0xf6, 0xdb, 0x93, 0x0, 0x0, 0x0, 0xf, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x80, 0x83, 0xac, 0x95, 0xc, 0x48, 0x0, 0x0, 0xe, 0x79, 0x1, 0x14, 0x17, 0x9a, 0x55, 0x26, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char vslider_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 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0x90, 0x80, 0xa8, 0x94, 0x24, 0x33, 0x19, 0x2, 0x18, 0x86, 0xa2, 0x5b, 0x8b, 0xe9, 0x30, 0x4c, 0xa7, 0x63, 0x7a, 0xe, 0xc3, 0xfb, 0x0, 0x89, 0x5c, 0xa, 0x6b, 0x4f, 0x78, 0xac, 0x83, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char vslider_grabber_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xb7, 0xff, 0x88, 0x5, 0x1d, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe1, 0x1, 0x12, 0x1, 0x36, 0x8, 0x50, 0xb9, 0xa7, 0x53, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 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0xae, 0x42, 0x60, 0x82 }; static const unsigned char vslider_grabber_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe1, 0x7, 0xa, 0x13, 0x2e, 0x39, 0x86, 0x33, 0xc2, 0xfe, 0x0, 0x0, 0x0, 0x1d, 0x69, 0x54, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x0, 0x0, 0x0, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x64, 0x2e, 0x65, 0x7, 0x0, 0x0, 0x0, 0xb7, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0xa0, 0x13, 0x60, 0x66, 0xe0, 0x65, 0x90, 0x61, 0x50, 0x67, 0xd0, 0x60, 0x50, 0x62, 0x10, 0x67, 0xe0, 0x2, 0xf2, 0x19, 0x51, 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0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0x6c, 0x9, 0xa6, 0x3, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x18, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x1c, 0x2c, 0x48, 0xa5, 0xc, 0x33, 0xa4, 0x5a, 0x53, 0x86, 0x29, 0x7, 0xa3, 0x61, 0x0, 0x0, 0x18, 0x61, 0x34, 0xa1, 0xba, 0xa4, 0x4d, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char window_resizer_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x8, 0x19, 0x11, 0x33, 0x13, 0xaa, 0xc0, 0xf, 0x5f, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x38, 0xcb, 0x63, 0x60, 0x18, 0x5, 0x24, 0x81, 0x17, 0x2f, 0x5e, 0xf4, 0xa3, 0x8b, 0x31, 0x91, 0xa2, 0xb9, 0xb9, 0xb9, 0x99, 0x7c, 0x9b, 0xb3, 0xb3, 0xb3, 0xfb, 0x87, 0x81, 0x66, 0x6c, 0x81, 0x48, 0x92, 0x66, 0xa2, 0x5c, 0x43, 0x91, 0xe6, 0x11, 0xa, 0x0, 0x73, 0x5b, 0x34, 0x19, 0x10, 0xa0, 0xb6, 0x7d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0xbc, 0xe0, 0x45, 0x3f, 0x1, 0xe9, 0xec, 0xfe, 0x81, 0x94, 0x86, 0xb1, 0x70, 0x48, 0x23, 0x58, 0x84, 0xa4, 0x7, 0x15, 0x0, 0x0, 0xed, 0x9f, 0x18, 0xe8, 0xcd, 0x91, 0xd8, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; // shaders block diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 2f2abd4e08..4df849df6a 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -435,8 +435,6 @@ DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyp break; } - //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" X: "+itos(tex_x)+" Y: "+itos(tex_y)); - if (ret.index == -1) { //could not find texture to fit, create one ret.x = 0; @@ -1036,6 +1034,8 @@ SelfList<DynamicFont>::List DynamicFont::dynamic_fonts; DynamicFont::DynamicFont() : font_list(this) { + cache_id.size = 16; + outline_cache_id.size = 16; spacing_top = 0; spacing_bottom = 0; spacing_char = 0; diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp index 29f1106d16..be394e19c4 100644 --- a/scene/resources/dynamic_font_stb.cpp +++ b/scene/resources/dynamic_font_stb.cpp @@ -214,7 +214,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) { int advance; stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0); - //print_line("char has no bitmap: "+itos(p_char)+" but advance is "+itos(advance*scale)); Character ch; ch.texture_idx = -1; ch.advance = advance * scale; @@ -279,8 +278,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) { break; } - //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" X: "+itos(tex_x)+" Y: "+itos(tex_y)); - if (tex_index == -1) { //could not find texture to fit, create one tex_x = 0; @@ -364,8 +361,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) { chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); - //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" RECT: "+chr.rect+" X OFS: "+itos(xofs)+" Y OFS: "+itos(yofs)); - char_map[p_char] = chr; stbtt_FreeBitmap(cpbitmap, NULL); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index df5bbe9e6c..b6d1916b2c 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -34,6 +34,8 @@ void Material::set_next_pass(const Ref<Material> &p_pass) { + ERR_FAIL_COND(p_pass == this); + if (next_pass == p_pass) return; @@ -398,8 +400,10 @@ void SpatialMaterial::_update_shader() { if (flags[FLAG_USE_VERTEX_LIGHTING]) { code += ",vertex_lighting"; } + bool using_world = false; if (flags[FLAG_TRIPLANAR_USE_WORLD] && (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR])) { code += ",world_vertex_coords"; + using_world = true; } if (flags[FLAG_DONT_RECEIVE_SHADOWS]) { code += ",shadows_disabled"; @@ -423,7 +427,7 @@ void SpatialMaterial::_update_shader() { if (proximity_fade_enabled) { code += "uniform float proximity_fade_distance;\n"; } - if (distance_fade_enabled) { + if (distance_fade != DISTANCE_FADE_DISABLED) { code += "uniform float distance_fade_min;\n"; code += "uniform float distance_fade_max;\n"; } @@ -782,7 +786,7 @@ void SpatialMaterial::_update_shader() { code += "\tALBEDO *= 1.0 - ref_amount;\n"; code += "\tALPHA = 1.0;\n"; - } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || distance_fade_enabled || proximity_fade_enabled) { + } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { code += "\tALPHA = albedo.a * albedo_tex.a;\n"; } @@ -793,8 +797,47 @@ void SpatialMaterial::_update_shader() { code += "\tALPHA*=clamp(1.0-smoothstep(world_pos.z+proximity_fade_distance,world_pos.z,VERTEX.z),0.0,1.0);\n"; } - if (distance_fade_enabled) { - code += "\tALPHA*=clamp(smoothstep(distance_fade_min,distance_fade_max,-VERTEX.z),0.0,1.0);\n"; + if (distance_fade != DISTANCE_FADE_DISABLED) { + if (distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER) { + + code += "\t{\n"; + if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) { + code += "\t\tfloat fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n"; + + } else { + code += "\t\tfloat fade_distance=-VERTEX.z;\n"; + } + + code += "\t\tfloat fade=clamp(smoothstep(distance_fade_min,distance_fade_max,fade_distance),0.0,1.0);\n"; + code += "\t\tint x = int(FRAGCOORD.x) % 4;\n"; + code += "\t\tint y = int(FRAGCOORD.y) % 4;\n"; + code += "\t\tint index = x + y * 4;\n"; + code += "\t\tfloat limit = 0.0;\n\n"; + code += "\t\tif (x < 8) {\n"; + code += "\t\t\tif (index == 0) limit = 0.0625;\n"; + code += "\t\t\tif (index == 1) limit = 0.5625;\n"; + code += "\t\t\tif (index == 2) limit = 0.1875;\n"; + code += "\t\t\tif (index == 3) limit = 0.6875;\n"; + code += "\t\t\tif (index == 4) limit = 0.8125;\n"; + code += "\t\t\tif (index == 5) limit = 0.3125;\n"; + code += "\t\t\tif (index == 6) limit = 0.9375;\n"; + code += "\t\t\tif (index == 7) limit = 0.4375;\n"; + code += "\t\t\tif (index == 8) limit = 0.25;\n"; + code += "\t\t\tif (index == 9) limit = 0.75;\n"; + code += "\t\t\tif (index == 10) limit = 0.125;\n"; + code += "\t\t\tif (index == 11) limit = 0.625;\n"; + code += "\t\t\tif (index == 12) limit = 1.0;\n"; + code += "\t\t\tif (index == 13) limit = 0.5;\n"; + code += "\t\t\tif (index == 14) limit = 0.875;\n"; + code += "\t\t\tif (index == 15) limit = 0.375;\n"; + code += "\t\t}\n\n"; + code += "\tif (fade < limit)\n"; + code += "\t\tdiscard;\n"; + code += "\t}\n\n"; + + } else { + code += "\tALPHA*=clamp(smoothstep(distance_fade_min,distance_fade_max,-VERTEX.z),0.0,1.0);\n"; + } } if (features[FEATURE_RIM]) { @@ -1324,7 +1367,7 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const { property.usage = 0; } - if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && !distance_fade_enabled) { + if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) { property.usage = 0; } @@ -1645,15 +1688,15 @@ float SpatialMaterial::get_proximity_fade_distance() const { return proximity_fade_distance; } -void SpatialMaterial::set_distance_fade(bool p_enable) { +void SpatialMaterial::set_distance_fade(DistanceFadeMode p_mode) { - distance_fade_enabled = p_enable; + distance_fade = p_mode; _queue_shader_change(); _change_notify(); } -bool SpatialMaterial::is_distance_fade_enabled() const { +SpatialMaterial::DistanceFadeMode SpatialMaterial::get_distance_fade() const { - return distance_fade_enabled; + return distance_fade; } void SpatialMaterial::set_distance_fade_max_distance(float p_distance) { @@ -1859,8 +1902,8 @@ void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &SpatialMaterial::set_proximity_fade_distance); ClassDB::bind_method(D_METHOD("get_proximity_fade_distance"), &SpatialMaterial::get_proximity_fade_distance); - ClassDB::bind_method(D_METHOD("set_distance_fade", "enabled"), &SpatialMaterial::set_distance_fade); - ClassDB::bind_method(D_METHOD("is_distance_fade_enabled"), &SpatialMaterial::is_distance_fade_enabled); + ClassDB::bind_method(D_METHOD("set_distance_fade", "mode"), &SpatialMaterial::set_distance_fade); + ClassDB::bind_method(D_METHOD("get_distance_fade"), &SpatialMaterial::get_distance_fade); ClassDB::bind_method(D_METHOD("set_distance_fade_max_distance", "distance"), &SpatialMaterial::set_distance_fade_max_distance); ClassDB::bind_method(D_METHOD("get_distance_fade_max_distance"), &SpatialMaterial::get_distance_fade_max_distance); @@ -1892,7 +1935,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "params_depth_draw_mode", PROPERTY_HINT_ENUM, "Opaque Only,Always,Never,Opaque Pre-Pass"), "set_depth_draw_mode", "get_depth_draw_mode"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_line_width", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_line_width", "get_line_width"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_point_size", "get_point_size"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "params_billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard1"), "set_billboard_mode", "get_billboard_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "params_billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard"), "set_billboard_mode", "get_billboard_mode"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_billboard_keep_scale"), "set_flag", "get_flag", FLAG_BILLBOARD_KEEP_SCALE); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params_grow"), "set_grow_enabled", "is_grow_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,10,0.01"), "set_grow", "get_grow"); @@ -2003,7 +2046,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_proximity_fade_distance", "get_proximity_fade_distance"); ADD_GROUP("Distance Fade", "distance_fade_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enable"), "set_distance_fade", "is_distance_fade_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "distance_fade_mode", PROPERTY_HINT_ENUM, "Disabled,PixelAlpha,PixelDither,ObjectDither"), "set_distance_fade", "get_distance_fade"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_min_distance", "get_distance_fade_min_distance"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_max_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_max_distance", "get_distance_fade_max_distance"); @@ -2101,15 +2144,20 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_OP_ADD); BIND_ENUM_CONSTANT(EMISSION_OP_MULTIPLY); + + BIND_ENUM_CONSTANT(DISTANCE_FADE_DISABLED); + BIND_ENUM_CONSTANT(DISTANCE_FADE_PIXEL_ALPHA); + BIND_ENUM_CONSTANT(DISTANCE_FADE_PIXEL_DITHER); + BIND_ENUM_CONSTANT(DISTANCE_FADE_OBJECT_DITHER); } SpatialMaterial::SpatialMaterial() : element(this) { - //initialize to right values + // Initialize to the same values as the shader set_albedo(Color(1.0, 1.0, 1.0, 1.0)); set_specular(0.5); - set_roughness(0.0); + set_roughness(1.0); set_metallic(0.0); set_emission(Color(0, 0, 0)); set_emission_energy(1.0); @@ -2139,7 +2187,7 @@ SpatialMaterial::SpatialMaterial() : emission_op = EMISSION_OP_ADD; proximity_fade_enabled = false; - distance_fade_enabled = false; + distance_fade = DISTANCE_FADE_DISABLED; set_proximity_fade_distance(1); set_distance_fade_min_distance(0); set_distance_fade_max_distance(10); diff --git a/scene/resources/material.h b/scene/resources/material.h index 7a1a4acfbf..f43d240a53 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -233,6 +233,13 @@ public: EMISSION_OP_MULTIPLY }; + enum DistanceFadeMode { + DISTANCE_FADE_DISABLED, + DISTANCE_FADE_PIXEL_ALPHA, + DISTANCE_FADE_PIXEL_DITHER, + DISTANCE_FADE_OBJECT_DITHER, + }; + private: union MaterialKey { @@ -251,7 +258,7 @@ private: uint64_t billboard_mode : 2; uint64_t grow : 1; uint64_t proximity_fade : 1; - uint64_t distance_fade : 1; + uint64_t distance_fade : 2; uint64_t emission_op : 1; }; @@ -296,7 +303,7 @@ private: mk.deep_parallax = deep_parallax ? 1 : 0; mk.grow = grow_enabled; mk.proximity_fade = proximity_fade_enabled; - mk.distance_fade = distance_fade_enabled; + mk.distance_fade = distance_fade; mk.emission_op = emission_op; return mk; @@ -402,7 +409,7 @@ private: bool proximity_fade_enabled; float proximity_fade_distance; - bool distance_fade_enabled; + DistanceFadeMode distance_fade; float distance_fade_max_distance; float distance_fade_min_distance; @@ -583,8 +590,8 @@ public: void set_proximity_fade_distance(float p_distance); float get_proximity_fade_distance() const; - void set_distance_fade(bool p_enable); - bool is_distance_fade_enabled() const; + void set_distance_fade(DistanceFadeMode p_mode); + DistanceFadeMode get_distance_fade() const; void set_distance_fade_max_distance(float p_distance); float get_distance_fade_max_distance() const; @@ -630,6 +637,7 @@ VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode) VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode) VARIANT_ENUM_CAST(SpatialMaterial::TextureChannel) VARIANT_ENUM_CAST(SpatialMaterial::EmissionOperator) +VARIANT_ENUM_CAST(SpatialMaterial::DistanceFadeMode) ////////////////////// diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 4e6004709e..042cf28fec 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1241,7 +1241,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe surfaces_tools.push_back(st); //stay there } - print_line("gen indices: " + itos(gen_index_count)); + print_verbose("Mesh: Gen indices: " + itos(gen_index_count)); //go through all indices for (int i = 0; i < gen_index_count; i += 3) { @@ -1334,7 +1334,7 @@ void ArrayMesh::_bind_methods() { ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps); ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); - ClassDB::bind_method(D_METHOD("lightmap_unwrap"), &ArrayMesh::lightmap_unwrap); + ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap); ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces); ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh); diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 446b2b0e68..f034e07ff9 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -106,7 +106,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const { if (i == 0 && base_scene_idx >= 0) { //scene inheritance on root node - //print_line("scene inherit"); Ref<PackedScene> sdata = props[base_scene_idx]; ERR_FAIL_COND_V(!sdata.is_valid(), NULL); node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state @@ -117,7 +116,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } else if (n.instance >= 0) { //instance a scene into this node - //print_line("instance"); if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) { String path = props[n.instance & FLAG_MASK]; @@ -141,7 +139,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } } else if (n.type == TYPE_INSTANCED) { - //print_line("instanced"); //get the node from somewhere, it likely already exists from another instance if (parent) { node = parent->_get_child_by_name(snames[n.name]); @@ -152,7 +149,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const { #endif } } else if (ClassDB::is_class_enabled(snames[n.type])) { - //print_line("created"); //node belongs to this scene and must be created Object *obj = ClassDB::instance(snames[n.type]); if (!Object::cast_to<Node>(obj)) { @@ -395,7 +391,15 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map nd.name = _nm_get_string(p_node->get_name(), name_map); nd.instance = -1; //not instanced by default - nd.index = p_node->get_index(); + + //really convoluted condition, but it basically checks that index is only saved when part of an inherited scene OR the node parent is from the edited scene + if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) { + //do not save index, because it belongs to saved scene and scene is not inherited + nd.index = -1; + } else { + //part of an inherited scene, or parent is from an instanced scene + nd.index = p_node->get_index(); + } // if this node is part of an instanced scene or sub-instanced scene // we need to get the corresponding instance states. @@ -483,15 +487,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map if (E->get().usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) { isdefault = true; //is script default value } - /* - if (nd.instance<0 && ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && value.is_zero()) || ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && value.is_one())) { - continue; - } - */ - - //print_line("PASSED!"); - //print_line("at: "+String(p_node->get_name())+"::"+name+": - nz: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONZERO)+" no: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONONE)); - //print_line("value: "+String(value)+" is zero: "+itos(value.is_zero())+" is one" +itos(value.is_one())); if (pack_state_stack.size()) { // we are on part of an instanced subscene diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp index de3cfd1371..dc5ca1aef6 100644 --- a/scene/resources/physics_material.cpp +++ b/scene/resources/physics_material.cpp @@ -29,66 +29,48 @@ /*************************************************************************/ #include "physics_material.h" -bool PhysicsMaterial::_set(const StringName &p_name, const Variant &p_value) { - if (p_name == "bounce") { - set_bounce(p_value); - } else if (p_name == "bounce_combine_mode") { - set_bounce_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value))); - } else if (p_name == "friction") { - set_friction(p_value); - } else if (p_name == "friction_combine_mode") { - set_friction_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value))); - } else { - return false; - } +void PhysicsMaterial::_bind_methods() { - emit_changed(); - return true; -} + ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicsMaterial::set_friction); + ClassDB::bind_method(D_METHOD("get_friction"), &PhysicsMaterial::get_friction); -bool PhysicsMaterial::_get(const StringName &p_name, Variant &r_ret) const { - if (p_name == "bounce") { - r_ret = bounce; - } else if (p_name == "bounce_combine_mode") { - r_ret = int(bounce_combine_mode); - } else if (p_name == "friction") { - r_ret = friction; - } else if (p_name == "friction_combine_mode") { - r_ret = int(friction_combine_mode); - } else { - return false; - } + ClassDB::bind_method(D_METHOD("set_rough", "rough"), &PhysicsMaterial::set_rough); + ClassDB::bind_method(D_METHOD("is_rough"), &PhysicsMaterial::is_rough); - return true; -} + ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicsMaterial::set_bounce); + ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicsMaterial::get_bounce); -void PhysicsMaterial::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::REAL, "bounce")); - p_list->push_back(PropertyInfo(Variant::INT, "bounce_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average")); - p_list->push_back(PropertyInfo(Variant::REAL, "friction")); - p_list->push_back(PropertyInfo(Variant::INT, "friction_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average")); -} + ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent); + ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent); -void PhysicsMaterial::_bind_methods() {} + ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction"), "set_friction", "get_friction"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce"), "set_bounce", "get_bounce"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent"); +} -void PhysicsMaterial::set_bounce(real_t p_val) { - bounce = p_val; +void PhysicsMaterial::set_friction(real_t p_val) { + friction = p_val; + emit_changed(); } -void PhysicsMaterial::set_bounce_combine_mode(PhysicsServer::CombineMode p_val) { - bounce_combine_mode = p_val; +void PhysicsMaterial::set_rough(bool p_val) { + rough = p_val; + emit_changed(); } -void PhysicsMaterial::set_friction(real_t p_val) { - friction = p_val; +void PhysicsMaterial::set_bounce(real_t p_val) { + bounce = p_val; + emit_changed(); } -void PhysicsMaterial::set_friction_combine_mode(PhysicsServer::CombineMode p_val) { - friction_combine_mode = p_val; +void PhysicsMaterial::set_absorbent(bool p_val) { + absorbent = p_val; + emit_changed(); } PhysicsMaterial::PhysicsMaterial() : + friction(1), + rough(false), bounce(0), - bounce_combine_mode(PhysicsServer::COMBINE_MODE_MAX), - friction(0), - friction_combine_mode(PhysicsServer::COMBINE_MODE_MULTIPLY) {} + absorbent(false) {} diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h index a6cb8c288e..c69e44a7da 100644 --- a/scene/resources/physics_material.h +++ b/scene/resources/physics_material.h @@ -37,32 +37,36 @@ class PhysicsMaterial : public Resource { GDCLASS(PhysicsMaterial, Resource); OBJ_SAVE_TYPE(PhysicsMaterial); - RES_BASE_EXTENSION("PhyMat"); + RES_BASE_EXTENSION("phymat"); - real_t bounce; - PhysicsServer::CombineMode bounce_combine_mode; real_t friction; - PhysicsServer::CombineMode friction_combine_mode; + bool rough; + real_t bounce; + bool absorbent; protected: - bool _set(const StringName &p_name, const Variant &p_value); - bool _get(const StringName &p_name, Variant &r_ret) const; - void _get_property_list(List<PropertyInfo> *p_list) const; - static void _bind_methods(); public: + void set_friction(real_t p_val); + _FORCE_INLINE_ real_t get_friction() const { return friction; } + + void set_rough(bool p_val); + _FORCE_INLINE_ bool is_rough() const { return rough; } + + _FORCE_INLINE_ real_t computed_friction() const { + return rough ? -friction : friction; + } + void set_bounce(real_t p_val); _FORCE_INLINE_ real_t get_bounce() const { return bounce; } - void set_bounce_combine_mode(PhysicsServer::CombineMode p_val); - _FORCE_INLINE_ PhysicsServer::CombineMode get_bounce_combine_mode() const { return bounce_combine_mode; } - - void set_friction(real_t p_val); - _FORCE_INLINE_ real_t get_friction() const { return friction; } + void set_absorbent(bool p_val); + _FORCE_INLINE_ bool is_absorbent() const { return absorbent; } - void set_friction_combine_mode(PhysicsServer::CombineMode p_val); - _FORCE_INLINE_ PhysicsServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; } + _FORCE_INLINE_ real_t computed_bounce() const { + return absorbent ? -bounce : bounce; + } PhysicsMaterial(); }; diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp deleted file mode 100644 index 070cc84863..0000000000 --- a/scene/resources/shader_graph.cpp +++ /dev/null @@ -1,2596 +0,0 @@ -/*************************************************************************/ -/* shader_graph.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "shader_graph.h" - -#include "scene/scene_string_names.h" - -// FIXME: Needs to be ported to the new 3.0 shader API -#if 0 -Array ShaderGraph::_get_node_list(ShaderType p_type) const { - - List<int> nodes; - get_node_list(p_type,&nodes); - Array arr(true); - for (List<int>::Element *E=nodes.front();E;E=E->next()) - arr.push_back(E->get()); - return arr; -} -Array ShaderGraph::_get_connections(ShaderType p_type) const { - - List<Connection> connections; - get_node_connections(p_type,&connections); - Array arr(true); - for (List<Connection>::Element *E=connections.front();E;E=E->next()) { - - Dictionary d(true); - d["src_id"]=E->get().src_id; - d["src_slot"]=E->get().src_slot; - d["dst_id"]=E->get().dst_id; - d["dst_slot"]=E->get().dst_slot; - arr.push_back(d); - - } - return arr; -} - -void ShaderGraph::_set_data(const Dictionary &p_data) { - - Dictionary d=p_data; - ERR_FAIL_COND(!d.has("shaders")); - Array sh=d["shaders"]; - ERR_FAIL_COND(sh.size()!=3); - - for(int t=0;t<3;t++) { - Array data=sh[t]; - ERR_FAIL_COND((data.size()%6)!=0); - shader[t].node_map.clear(); - for(int i=0;i<data.size();i+=6) { - - Node n; - n.id=data[i+0]; - n.type=NodeType(int(data[i+1])); - n.pos=data[i+2]; - n.param1=data[i+3]; - n.param2=data[i+4]; - - Array conns=data[i+5]; - ERR_FAIL_COND((conns.size()%3)!=0); - - for(int j=0;j<conns.size();j+=3) { - SourceSlot ss; - int ls=conns[j+0]; - if (ls == SLOT_DEFAULT_VALUE) { - n.defaults[conns[j+1]]=conns[j+2]; - } else { - ss.id=conns[j+1]; - ss.slot=conns[j+2]; - n.connections[ls]=ss; - } - } - shader[t].node_map[n.id]=n; - - } - } - - _pending_update_shader=true; - _update_shader(); - -} - -Dictionary ShaderGraph::_get_data() const { - - Array sh; - for(int i=0;i<3;i++) { - Array data; - int ec = shader[i].node_map.size(); - data.resize(ec*6); - int idx=0; - for (Map<int,Node>::Element*E=shader[i].node_map.front();E;E=E->next()) { - - data[idx+0]=E->key(); - data[idx+1]=E->get().type; - data[idx+2]=E->get().pos; - data[idx+3]=E->get().param1; - data[idx+4]=E->get().param2; - - Array conns; - conns.resize(E->get().connections.size()*3+E->get().defaults.size()*3); - int idx2=0; - for(Map<int,SourceSlot>::Element*F=E->get().connections.front();F;F=F->next()) { - - conns[idx2+0]=F->key(); - conns[idx2+1]=F->get().id; - conns[idx2+2]=F->get().slot; - idx2+=3; - } - for(Map<int,Variant>::Element*F=E->get().defaults.front();F;F=F->next()) { - - conns[idx2+0]=SLOT_DEFAULT_VALUE; - conns[idx2+1]=F->key(); - conns[idx2+2]=F->get(); - idx2+=3; - } - - data[idx+5]=conns; - idx+=6; - } - sh.push_back(data); - } - - Dictionary data; - data["shaders"]=sh; - return data; -} - - - -ShaderGraph::GraphError ShaderGraph::get_graph_error(ShaderType p_type) const { - - ERR_FAIL_INDEX_V(p_type,3,GRAPH_OK); - return shader[p_type].error; -} - -int ShaderGraph::node_count(ShaderType p_which, int p_type) -{ - int count=0; - for (Map<int,Node>::Element *E=shader[p_which].node_map.front();E;E=E->next()) - if (E->get().type==p_type) - count++; - return count; -} - -void ShaderGraph::_bind_methods() { - - ClassDB::bind_method(D_METHOD("_update_shader"),&ShaderGraph::_update_shader); - - ClassDB::bind_method(D_METHOD("node_add","shader_type","node_type","id"),&ShaderGraph::node_add); - ClassDB::bind_method(D_METHOD("node_remove","shader_type","id"),&ShaderGraph::node_remove); - ClassDB::bind_method(D_METHOD("node_set_position","shader_type","id","position"),&ShaderGraph::node_set_position); - ClassDB::bind_method(D_METHOD("node_get_position","shader_type","id"),&ShaderGraph::node_get_position); - - ClassDB::bind_method(D_METHOD("node_get_type","shader_type","id"),&ShaderGraph::node_get_type); - - ClassDB::bind_method(D_METHOD("get_node_list","shader_type"),&ShaderGraph::_get_node_list); - - ClassDB::bind_method(D_METHOD("default_set_value","shader_type","id","param_id","value"), &ShaderGraph::default_set_value); - ClassDB::bind_method(D_METHOD("default_get_value","shader_type","id","param_id"), &ShaderGraph::default_get_value); - - ClassDB::bind_method(D_METHOD("scalar_const_node_set_value","shader_type","id","value"),&ShaderGraph::scalar_const_node_set_value); - ClassDB::bind_method(D_METHOD("scalar_const_node_get_value","shader_type","id"),&ShaderGraph::scalar_const_node_get_value); - - ClassDB::bind_method(D_METHOD("vec_const_node_set_value","shader_type","id","value"),&ShaderGraph::vec_const_node_set_value); - ClassDB::bind_method(D_METHOD("vec_const_node_get_value","shader_type","id"),&ShaderGraph::vec_const_node_get_value); - - ClassDB::bind_method(D_METHOD("rgb_const_node_set_value","shader_type","id","value"),&ShaderGraph::rgb_const_node_set_value); - ClassDB::bind_method(D_METHOD("rgb_const_node_get_value","shader_type","id"),&ShaderGraph::rgb_const_node_get_value); - - ClassDB::bind_method(D_METHOD("xform_const_node_set_value","shader_type","id","value"),&ShaderGraph::xform_const_node_set_value); - ClassDB::bind_method(D_METHOD("xform_const_node_get_value","shader_type","id"),&ShaderGraph::xform_const_node_get_value); - - - //void get_node_list(ShaderType p_which,List<int> *p_node_list) const; - - ClassDB::bind_method(D_METHOD("texture_node_set_filter_size","shader_type","id","filter_size"),&ShaderGraph::texture_node_set_filter_size); - ClassDB::bind_method(D_METHOD("texture_node_get_filter_size","shader_type","id"),&ShaderGraph::texture_node_get_filter_size); - - ClassDB::bind_method(D_METHOD("texture_node_set_filter_strength","shader_type","id","filter_strength"),&ShaderGraph::texture_node_set_filter_strength); - ClassDB::bind_method(D_METHOD("texture_node_get_filter_strength","shader_type","id"),&ShaderGraph::texture_node_get_filter_strength); - - ClassDB::bind_method(D_METHOD("scalar_op_node_set_op","shader_type","id","op"),&ShaderGraph::scalar_op_node_set_op); - ClassDB::bind_method(D_METHOD("scalar_op_node_get_op","shader_type","id"),&ShaderGraph::scalar_op_node_get_op); - - ClassDB::bind_method(D_METHOD("vec_op_node_set_op","shader_type","id","op"),&ShaderGraph::vec_op_node_set_op); - ClassDB::bind_method(D_METHOD("vec_op_node_get_op","shader_type","id"),&ShaderGraph::vec_op_node_get_op); - - ClassDB::bind_method(D_METHOD("vec_scalar_op_node_set_op","shader_type","id","op"),&ShaderGraph::vec_scalar_op_node_set_op); - ClassDB::bind_method(D_METHOD("vec_scalar_op_node_get_op","shader_type","id"),&ShaderGraph::vec_scalar_op_node_get_op); - - ClassDB::bind_method(D_METHOD("rgb_op_node_set_op","shader_type","id","op"),&ShaderGraph::rgb_op_node_set_op); - ClassDB::bind_method(D_METHOD("rgb_op_node_get_op","shader_type","id"),&ShaderGraph::rgb_op_node_get_op); - - - ClassDB::bind_method(D_METHOD("xform_vec_mult_node_set_no_translation","shader_type","id","disable"),&ShaderGraph::xform_vec_mult_node_set_no_translation); - ClassDB::bind_method(D_METHOD("xform_vec_mult_node_get_no_translation","shader_type","id"),&ShaderGraph::xform_vec_mult_node_get_no_translation); - - ClassDB::bind_method(D_METHOD("scalar_func_node_set_function","shader_type","id","func"),&ShaderGraph::scalar_func_node_set_function); - ClassDB::bind_method(D_METHOD("scalar_func_node_get_function","shader_type","id"),&ShaderGraph::scalar_func_node_get_function); - - ClassDB::bind_method(D_METHOD("vec_func_node_set_function","shader_type","id","func"),&ShaderGraph::vec_func_node_set_function); - ClassDB::bind_method(D_METHOD("vec_func_node_get_function","shader_type","id"),&ShaderGraph::vec_func_node_get_function); - - ClassDB::bind_method(D_METHOD("input_node_set_name","shader_type","id","name"),&ShaderGraph::input_node_set_name); - ClassDB::bind_method(D_METHOD("input_node_get_name","shader_type","id"),&ShaderGraph::input_node_get_name); - - ClassDB::bind_method(D_METHOD("scalar_input_node_set_value","shader_type","id","value"),&ShaderGraph::scalar_input_node_set_value); - ClassDB::bind_method(D_METHOD("scalar_input_node_get_value","shader_type","id"),&ShaderGraph::scalar_input_node_get_value); - - ClassDB::bind_method(D_METHOD("vec_input_node_set_value","shader_type","id","value"),&ShaderGraph::vec_input_node_set_value); - ClassDB::bind_method(D_METHOD("vec_input_node_get_value","shader_type","id"),&ShaderGraph::vec_input_node_get_value); - - ClassDB::bind_method(D_METHOD("rgb_input_node_set_value","shader_type","id","value"),&ShaderGraph::rgb_input_node_set_value); - ClassDB::bind_method(D_METHOD("rgb_input_node_get_value","shader_type","id"),&ShaderGraph::rgb_input_node_get_value); - - ClassDB::bind_method(D_METHOD("xform_input_node_set_value","shader_type","id","value"),&ShaderGraph::xform_input_node_set_value); - ClassDB::bind_method(D_METHOD("xform_input_node_get_value","shader_type","id"),&ShaderGraph::xform_input_node_get_value); - - ClassDB::bind_method(D_METHOD("texture_input_node_set_value","shader_type","id","value"),&ShaderGraph::texture_input_node_set_value); - ClassDB::bind_method(D_METHOD("texture_input_node_get_value","shader_type","id"),&ShaderGraph::texture_input_node_get_value); - - ClassDB::bind_method(D_METHOD("cubemap_input_node_set_value","shader_type","id","value"),&ShaderGraph::cubemap_input_node_set_value); - ClassDB::bind_method(D_METHOD("cubemap_input_node_get_value","shader_type","id"),&ShaderGraph::cubemap_input_node_get_value); - - ClassDB::bind_method(D_METHOD("comment_node_set_text","shader_type","id","text"),&ShaderGraph::comment_node_set_text); - ClassDB::bind_method(D_METHOD("comment_node_get_text","shader_type","id"),&ShaderGraph::comment_node_get_text); - - ClassDB::bind_method(D_METHOD("color_ramp_node_set_ramp","shader_type","id","colors","offsets"),&ShaderGraph::color_ramp_node_set_ramp); - ClassDB::bind_method(D_METHOD("color_ramp_node_get_colors","shader_type","id"),&ShaderGraph::color_ramp_node_get_colors); - ClassDB::bind_method(D_METHOD("color_ramp_node_get_offsets","shader_type","id"),&ShaderGraph::color_ramp_node_get_offsets); - - ClassDB::bind_method(D_METHOD("curve_map_node_set_points","shader_type","id","points"),&ShaderGraph::curve_map_node_set_points); - ClassDB::bind_method(D_METHOD("curve_map_node_get_points","shader_type","id"),&ShaderGraph::curve_map_node_get_points); - - ClassDB::bind_method(D_METHOD("connect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::connect_node); - ClassDB::bind_method(D_METHOD("is_node_connected","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::is_node_connected); - ClassDB::bind_method(D_METHOD("disconnect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::disconnect_node); - ClassDB::bind_method(D_METHOD("get_node_connections","shader_type"),&ShaderGraph::_get_connections); - - ClassDB::bind_method(D_METHOD("clear","shader_type"),&ShaderGraph::clear); - - ClassDB::bind_method(D_METHOD("node_set_state","shader_type","id","state"),&ShaderGraph::node_set_state); - ClassDB::bind_method(D_METHOD("node_get_state","shader_type","id"),&ShaderGraph::node_get_state); - - ClassDB::bind_method(D_METHOD("_set_data"),&ShaderGraph::_set_data); - ClassDB::bind_method(D_METHOD("_get_data"),&ShaderGraph::_get_data); - - ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data","_get_data"); - - //void get_connections(ShaderType p_which,List<Connection> *p_connections) const; - - - BIND_ENUM_CONSTANT( NODE_INPUT ); // all inputs (shader type dependent) - BIND_ENUM_CONSTANT( NODE_SCALAR_CONST ); //scalar constant - BIND_ENUM_CONSTANT( NODE_VEC_CONST ); //vec3 constant - BIND_ENUM_CONSTANT( NODE_RGB_CONST ); //rgb constant (shows a color picker instead) - BIND_ENUM_CONSTANT( NODE_XFORM_CONST ); // 4x4 matrix constant - BIND_ENUM_CONSTANT( NODE_TIME ); // time in seconds - BIND_ENUM_CONSTANT( NODE_SCREEN_TEX ); // screen texture sampler (takes UV) (only usable in fragment shader) - BIND_ENUM_CONSTANT( NODE_SCALAR_OP ); // scalar vs scalar op (mul ); add ); div ); etc) - BIND_ENUM_CONSTANT( NODE_VEC_OP ); // vec3 vs vec3 op (mul );ad );div );crossprod );etc) - BIND_ENUM_CONSTANT( NODE_VEC_SCALAR_OP ); // vec3 vs scalar op (mul ); add ); div ); etc) - BIND_ENUM_CONSTANT( NODE_RGB_OP ); // vec3 vs vec3 rgb op (with scalar amount) ); like brighten ); darken ); burn ); dodge ); multiply ); etc. - BIND_ENUM_CONSTANT( NODE_XFORM_MULT ); // mat4 x mat4 - BIND_ENUM_CONSTANT( NODE_XFORM_VEC_MULT ); // mat4 x vec3 mult (with no-translation option) - BIND_ENUM_CONSTANT( NODE_XFORM_VEC_INV_MULT ); // mat4 x vec3 inverse mult (with no-translation option) - BIND_ENUM_CONSTANT( NODE_SCALAR_FUNC ); // scalar function (sin ); cos ); etc) - BIND_ENUM_CONSTANT( NODE_VEC_FUNC ); // vector function (normalize ); negate ); reciprocal ); rgb2hsv ); hsv2rgb ); etc ); etc) - BIND_ENUM_CONSTANT( NODE_VEC_LEN ); // vec3 length - BIND_ENUM_CONSTANT( NODE_DOT_PROD ); // vec3 . vec3 (dot product -> scalar output) - BIND_ENUM_CONSTANT( NODE_VEC_TO_SCALAR ); // 1 vec3 input ); 3 scalar outputs - BIND_ENUM_CONSTANT( NODE_SCALAR_TO_VEC ); // 3 scalar input ); 1 vec3 output - BIND_ENUM_CONSTANT( NODE_VEC_TO_XFORM ); // 3 vec input ); 1 xform output - BIND_ENUM_CONSTANT( NODE_XFORM_TO_VEC ); // 3 vec input ); 1 xform output - BIND_ENUM_CONSTANT( NODE_SCALAR_INTERP ); // scalar interpolation (with optional curve) - BIND_ENUM_CONSTANT( NODE_VEC_INTERP ); // vec3 interpolation (with optional curve) - BIND_ENUM_CONSTANT( NODE_COLOR_RAMP ); - BIND_ENUM_CONSTANT( NODE_CURVE_MAP ); - BIND_ENUM_CONSTANT( NODE_SCALAR_INPUT ); // scalar uniform (assignable in material) - BIND_ENUM_CONSTANT( NODE_VEC_INPUT ); // vec3 uniform (assignable in material) - BIND_ENUM_CONSTANT( NODE_RGB_INPUT ); // color uniform (assignable in material) - BIND_ENUM_CONSTANT( NODE_XFORM_INPUT ); // mat4 uniform (assignable in material) - BIND_ENUM_CONSTANT( NODE_TEXTURE_INPUT ); // texture input (assignable in material) - BIND_ENUM_CONSTANT( NODE_CUBEMAP_INPUT ); // cubemap input (assignable in material) - BIND_ENUM_CONSTANT( NODE_DEFAULT_TEXTURE ); - BIND_ENUM_CONSTANT( NODE_OUTPUT ); // output (shader type dependent) - BIND_ENUM_CONSTANT( NODE_COMMENT ); // comment - BIND_ENUM_CONSTANT( NODE_TYPE_MAX ); - - BIND_ENUM_CONSTANT( SLOT_TYPE_SCALAR ); - BIND_ENUM_CONSTANT( SLOT_TYPE_VEC ); - BIND_ENUM_CONSTANT( SLOT_TYPE_XFORM ); - BIND_ENUM_CONSTANT( SLOT_TYPE_TEXTURE ); - BIND_ENUM_CONSTANT( SLOT_MAX ); - - BIND_ENUM_CONSTANT( SHADER_TYPE_VERTEX ); - BIND_ENUM_CONSTANT( SHADER_TYPE_FRAGMENT ); - BIND_ENUM_CONSTANT( SHADER_TYPE_LIGHT ); - BIND_ENUM_CONSTANT( SHADER_TYPE_MAX ); - - - BIND_ENUM_CONSTANT( SLOT_IN ); - BIND_ENUM_CONSTANT( SLOT_OUT ); - - BIND_ENUM_CONSTANT( GRAPH_OK ); - BIND_ENUM_CONSTANT( GRAPH_ERROR_CYCLIC ); - BIND_ENUM_CONSTANT( GRAPH_ERROR_MISSING_CONNECTIONS ); - - BIND_ENUM_CONSTANT( SCALAR_OP_ADD ); - BIND_ENUM_CONSTANT( SCALAR_OP_SUB ); - BIND_ENUM_CONSTANT( SCALAR_OP_MUL ); - BIND_ENUM_CONSTANT( SCALAR_OP_DIV ); - BIND_ENUM_CONSTANT( SCALAR_OP_MOD ); - BIND_ENUM_CONSTANT( SCALAR_OP_POW ); - BIND_ENUM_CONSTANT( SCALAR_OP_MAX ); - BIND_ENUM_CONSTANT( SCALAR_OP_MIN ); - BIND_ENUM_CONSTANT( SCALAR_OP_ATAN2 ); - BIND_ENUM_CONSTANT( SCALAR_MAX_OP ); - - BIND_ENUM_CONSTANT( VEC_OP_ADD ); - BIND_ENUM_CONSTANT( VEC_OP_SUB ); - BIND_ENUM_CONSTANT( VEC_OP_MUL ); - BIND_ENUM_CONSTANT( VEC_OP_DIV ); - BIND_ENUM_CONSTANT( VEC_OP_MOD ); - BIND_ENUM_CONSTANT( VEC_OP_POW ); - BIND_ENUM_CONSTANT( VEC_OP_MAX ); - BIND_ENUM_CONSTANT( VEC_OP_MIN ); - BIND_ENUM_CONSTANT( VEC_OP_CROSS ); - BIND_ENUM_CONSTANT( VEC_MAX_OP ); - - BIND_ENUM_CONSTANT( VEC_SCALAR_OP_MUL ); - BIND_ENUM_CONSTANT( VEC_SCALAR_OP_DIV ); - BIND_ENUM_CONSTANT( VEC_SCALAR_OP_POW ); - BIND_ENUM_CONSTANT( VEC_SCALAR_MAX_OP ); - - BIND_ENUM_CONSTANT( RGB_OP_SCREEN ); - BIND_ENUM_CONSTANT( RGB_OP_DIFFERENCE ); - BIND_ENUM_CONSTANT( RGB_OP_DARKEN ); - BIND_ENUM_CONSTANT( RGB_OP_LIGHTEN ); - BIND_ENUM_CONSTANT( RGB_OP_OVERLAY ); - BIND_ENUM_CONSTANT( RGB_OP_DODGE ); - BIND_ENUM_CONSTANT( RGB_OP_BURN ); - BIND_ENUM_CONSTANT( RGB_OP_SOFT_LIGHT ); - BIND_ENUM_CONSTANT( RGB_OP_HARD_LIGHT ); - BIND_ENUM_CONSTANT( RGB_MAX_OP ); - - BIND_ENUM_CONSTANT( SCALAR_FUNC_SIN ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_COS ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_TAN ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_ASIN ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_ACOS ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_ATAN ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_SINH ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_COSH ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_TANH ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_LOG ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_EXP ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_SQRT ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_ABS ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_SIGN ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_FLOOR ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_ROUND ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_CEIL ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_FRAC ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_SATURATE ); - BIND_ENUM_CONSTANT( SCALAR_FUNC_NEGATE ); - BIND_ENUM_CONSTANT( SCALAR_MAX_FUNC ); - - BIND_ENUM_CONSTANT( VEC_FUNC_NORMALIZE ); - BIND_ENUM_CONSTANT( VEC_FUNC_SATURATE ); - BIND_ENUM_CONSTANT( VEC_FUNC_NEGATE ); - BIND_ENUM_CONSTANT( VEC_FUNC_RECIPROCAL ); - BIND_ENUM_CONSTANT( VEC_FUNC_RGB2HSV ); - BIND_ENUM_CONSTANT( VEC_FUNC_HSV2RGB ); - BIND_ENUM_CONSTANT( VEC_MAX_FUNC ); - - ADD_SIGNAL(MethodInfo("updated")); -} - - -String ShaderGraph::_find_unique_name(const String& p_base) { - - - - int idx=1; - while(true) { - String tocmp=p_base; - if (idx>1) { - tocmp+="_"+itos(idx); - } - bool valid=true; - for(int i=0;i<3;i++) { - if (!valid) - break; - for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) { - if (E->get().type!=NODE_SCALAR_INPUT && E->get().type!=NODE_VEC_INPUT && E->get().type==NODE_RGB_INPUT && E->get().type==NODE_XFORM_INPUT && E->get().type==NODE_TEXTURE_INPUT && E->get().type==NODE_CUBEMAP_INPUT) - continue; - String name = E->get().param1; - if (name==tocmp) { - valid=false; - break; - } - - } - } - - if (!valid) { - idx++; - continue; - } - return tocmp; - } - return String(); -} - -void ShaderGraph::node_add(ShaderType p_type, NodeType p_node_type,int p_id) { - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(p_id==0); - ERR_FAIL_COND(p_node_type==NODE_OUTPUT); //can't create output - ERR_FAIL_COND( shader[p_type].node_map.has(p_id ) ); - ERR_FAIL_INDEX( p_node_type, NODE_TYPE_MAX ); - Node node; - - if (p_node_type==NODE_INPUT) { - //see if it already exists - for(Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) { - if (E->get().type==NODE_INPUT) { - ERR_EXPLAIN("Only one input node can be added to the graph."); - ERR_FAIL_COND(E->get().type==NODE_INPUT); - } - } - } - node.type=p_node_type; - node.id=p_id; - - switch(p_node_type) { - case NODE_INPUT: {} break; // all inputs (shader type dependent) - case NODE_SCALAR_CONST: { node.param1=0;} break; //scalar constant - case NODE_VEC_CONST: {node.param1=Vector3();} break; //vec3 constant - case NODE_RGB_CONST: {node.param1=Color();} break; //rgb constant (shows a color picker instead) - case NODE_XFORM_CONST: {node.param1=Transform();} break; // 4x4 matrix constant - case NODE_TIME: {} break; // time in seconds - case NODE_SCREEN_TEX: {Array arr; arr.push_back(0); arr.push_back(0); node.param2=arr;} break; // screen texture sampler (takes UV) (only usable in fragment shader) - case NODE_SCALAR_OP: {node.param1=SCALAR_OP_ADD;} break; // scalar vs scalar op (mul: {} break; add: {} break; div: {} break; etc) - case NODE_VEC_OP: {node.param1=VEC_OP_ADD;} break; // vec3 vs vec3 op (mul: {} break;ad: {} break;div: {} break;crossprod: {} break;etc) - case NODE_VEC_SCALAR_OP: {node.param1=VEC_SCALAR_OP_MUL;} break; // vec3 vs scalar op (mul: {} break; add: {} break; div: {} break; etc) - case NODE_RGB_OP: {node.param1=RGB_OP_SCREEN;} break; // vec3 vs vec3 rgb op (with scalar amount): {} break; like brighten: {} break; darken: {} break; burn: {} break; dodge: {} break; multiply: {} break; etc. - case NODE_XFORM_MULT: {} break; // mat4 x mat4 - case NODE_XFORM_VEC_MULT: {} break; // mat4 x vec3 mult (with no-translation option) - case NODE_XFORM_VEC_INV_MULT: {} break; // mat4 x vec3 inverse mult (with no-translation option) - case NODE_SCALAR_FUNC: {node.param1=SCALAR_FUNC_SIN;} break; // scalar function (sin: {} break; cos: {} break; etc) - case NODE_VEC_FUNC: {node.param1=VEC_FUNC_NORMALIZE;} break; // vector function (normalize: {} break; negate: {} break; reciprocal: {} break; rgb2hsv: {} break; hsv2rgb: {} break; etc: {} break; etc) - case NODE_VEC_LEN: {} break; // vec3 length - case NODE_DOT_PROD: {} break; // vec3 . vec3 (dot product -> scalar output) - case NODE_VEC_TO_SCALAR: {} break; // 1 vec3 input: {} break; 3 scalar outputs - case NODE_SCALAR_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output - case NODE_VEC_TO_XFORM: {} break; // 3 scalar input: {} break; 1 vec3 output - case NODE_XFORM_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output - case NODE_SCALAR_INTERP: {} break; // scalar interpolation (with optional curve) - case NODE_VEC_INTERP: {} break; // vec3 interpolation (with optional curve) - case NODE_COLOR_RAMP: { node.param1=PoolVector<Color>(); node.param2=PoolVector<real_t>();} break; // vec3 interpolation (with optional curve) - case NODE_CURVE_MAP: { node.param1=PoolVector<Vector2>();} break; // vec3 interpolation (with optional curve) - case NODE_SCALAR_INPUT: {node.param1=_find_unique_name("Scalar"); node.param2=0;} break; // scalar uniform (assignable in material) - case NODE_VEC_INPUT: {node.param1=_find_unique_name("Vec3");node.param2=Vector3();} break; // vec3 uniform (assignable in material) - case NODE_RGB_INPUT: {node.param1=_find_unique_name("Color");node.param2=Color();} break; // color uniform (assignable in material) - case NODE_XFORM_INPUT: {node.param1=_find_unique_name("XForm"); node.param2=Transform();} break; // mat4 uniform (assignable in material) - case NODE_TEXTURE_INPUT: {node.param1=_find_unique_name("Tex"); } break; // texture input (assignable in material) - case NODE_CUBEMAP_INPUT: {node.param1=_find_unique_name("Cube"); } break; // cubemap input (assignable in material) - case NODE_DEFAULT_TEXTURE: {}; break; - case NODE_OUTPUT: {} break; // output (shader type dependent) - case NODE_COMMENT: {} break; // comment - case NODE_TYPE_MAX: {}; - } - - shader[p_type].node_map[p_id]=node; - _request_update(); -} - -void ShaderGraph::node_set_position(ShaderType p_type,int p_id, const Vector2& p_pos) { - ERR_FAIL_INDEX(p_type,3); - - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - shader[p_type].node_map[p_id].pos=p_pos; - _request_update(); - -} -Vector2 ShaderGraph::node_get_position(ShaderType p_type,int p_id) const { - ERR_FAIL_INDEX_V(p_type,3,Vector2()); - - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector2()); - return shader[p_type].node_map[p_id].pos; -} - - -void ShaderGraph::node_remove(ShaderType p_type,int p_id) { - - ERR_FAIL_COND(p_id==0); - ERR_FAIL_INDEX(p_type,3); - - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - - //erase connections associated with node - for(Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) { - if (E->key()==p_id) - continue; //no self - - for (Map<int,SourceSlot>::Element *F=E->get().connections.front();F;) { - Map<int,SourceSlot>::Element *N=F->next(); - - if (F->get().id==p_id) { - E->get().connections.erase(F); - } - - F=N; - } - } - - shader[p_type].node_map.erase(p_id); - - _request_update(); - -} - - - -void ShaderGraph::get_node_list(ShaderType p_type,List<int> *p_node_list) const { - - ERR_FAIL_INDEX(p_type,3); - - Map<int,Node>::Element *E = shader[p_type].node_map.front(); - - while(E) { - - p_node_list->push_back(E->key()); - E=E->next(); - } -} - - -ShaderGraph::NodeType ShaderGraph::node_get_type(ShaderType p_type,int p_id) const { - - ERR_FAIL_INDEX_V(p_type,3,NODE_TYPE_MAX); - - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),NODE_TYPE_MAX); - return shader[p_type].node_map[p_id].type; -} - - -Error ShaderGraph::connect_node(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { - ERR_FAIL_INDEX_V(p_type,3,ERR_INVALID_PARAMETER); - - ERR_FAIL_COND_V(p_src_id==p_dst_id, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_src_id), ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_dst_id), ERR_INVALID_PARAMETER); - NodeType type_src=shader[p_type].node_map[p_src_id].type; - NodeType type_dst=shader[p_type].node_map[p_dst_id].type; - ERR_FAIL_INDEX_V( p_src_slot, get_node_output_slot_count(get_mode(),p_type,type_src), ERR_INVALID_PARAMETER ); - ERR_FAIL_INDEX_V( p_dst_slot, get_node_input_slot_count(get_mode(),p_type,type_dst), ERR_INVALID_PARAMETER ); - ERR_FAIL_COND_V(get_node_output_slot_type(get_mode(),p_type,type_src,p_src_slot) != get_node_input_slot_type(get_mode(),p_type,type_dst,p_dst_slot), ERR_INVALID_PARAMETER ); - - - SourceSlot ts; - ts.id=p_src_id; - ts.slot=p_src_slot; - shader[p_type].node_map[p_dst_id].connections[p_dst_slot]=ts; - _request_update(); - - return OK; -} - -bool ShaderGraph::is_node_connected(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const { - - ERR_FAIL_INDEX_V(p_type,3,false); - - SourceSlot ts; - ts.id=p_src_id; - ts.slot=p_src_slot; - return shader[p_type].node_map.has(p_dst_id) && shader[p_type].node_map[p_dst_id].connections.has(p_dst_slot) && - shader[p_type].node_map[p_dst_id].connections[p_dst_slot]==ts; -} - -void ShaderGraph::disconnect_node(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { - ERR_FAIL_INDEX(p_type,3); - - SourceSlot ts; - ts.id=p_src_id; - ts.slot=p_src_slot; - if (shader[p_type].node_map.has(p_dst_id) && shader[p_type].node_map[p_dst_id].connections.has(p_dst_slot) && - shader[p_type].node_map[p_dst_id].connections[p_dst_slot]==ts) { - shader[p_type].node_map[p_dst_id].connections.erase(p_dst_slot); - - } - _request_update(); - -} - -void ShaderGraph::get_node_connections(ShaderType p_type,List<Connection> *p_connections) const { - - ERR_FAIL_INDEX(p_type,3); - - for(const Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) { - for (const Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) { - - Connection c; - c.dst_id=E->key(); - c.dst_slot=F->key(); - c.src_id=F->get().id; - c.src_slot=F->get().slot; - p_connections->push_back(c); - } - } -} - -bool ShaderGraph::is_slot_connected(ShaderGraph::ShaderType p_type, int p_dst_id, int slot_id) -{ - for(const Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) { - for (const Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) { - - if (p_dst_id == E->key() && slot_id==F->key()) - return true; - } - } - return false; -} - - -void ShaderGraph::clear(ShaderType p_type) { - - ERR_FAIL_INDEX(p_type,3); - shader[p_type].node_map.clear(); - Node out; - out.pos=Vector2(300,300); - out.type=NODE_OUTPUT; - shader[p_type].node_map.insert(0,out); - - _request_update(); - -} - - -void ShaderGraph::scalar_const_node_set_value(ShaderType p_type,int p_id,float p_value) { - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_SCALAR_CONST); - n.param1=p_value; - _request_update(); - -} - -float ShaderGraph::scalar_const_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,0); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_SCALAR_CONST,0); - return n.param1; -} - -void ShaderGraph::vec_const_node_set_value(ShaderType p_type,int p_id,const Vector3& p_value){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_VEC_CONST); - n.param1=p_value; - _request_update(); - - -} -Vector3 ShaderGraph::vec_const_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Vector3()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector3()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_VEC_CONST,Vector3()); - return n.param1; - -} - -void ShaderGraph::rgb_const_node_set_value(ShaderType p_type,int p_id,const Color& p_value){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_RGB_CONST); - n.param1=p_value; - _request_update(); - -} -Color ShaderGraph::rgb_const_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Color()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Color()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_RGB_CONST,Color()); - return n.param1; - -} - -void ShaderGraph::xform_const_node_set_value(ShaderType p_type,int p_id,const Transform& p_value){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_XFORM_CONST); - n.param1=p_value; - _request_update(); - -} -Transform ShaderGraph::xform_const_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Transform()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Transform()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_XFORM_CONST,Transform()); - return n.param1; - -} - -void ShaderGraph::texture_node_set_filter_size(ShaderType p_type,int p_id,int p_size){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX); - Array arr = n.param2; - arr[0]=p_size; - n.param2=arr; - _request_update(); - -} -int ShaderGraph::texture_node_get_filter_size(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,0); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX,0); - Array arr = n.param2; - return arr[0]; - -} - -void ShaderGraph::texture_node_set_filter_strength(ShaderType p_type,float p_id,float p_strength){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX); - Array arr = n.param2; - arr[1]=p_strength; - n.param2=arr; - _request_update(); - -} -float ShaderGraph::texture_node_get_filter_strength(ShaderType p_type,float p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,0); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX,0); - Array arr = n.param2; - return arr[1]; -} - -void ShaderGraph::duplicate_nodes(ShaderType p_which, List<int> &p_nodes) -{ - //Create new node IDs - Map<int,int> duplicates = Map<int,int>(); - int i=1; - for(List<int>::Element *E=p_nodes.front();E; E=E->next()) { - while (shader[p_which].node_map.has(i)) - i++; - duplicates.insert(E->get(), i); - i++; - } - - for(List<int>::Element *E = p_nodes.front();E; E=E->next()) { - - const Node &n=shader[p_which].node_map[E->get()]; - Node nn=n; - nn.id=duplicates.find(n.id)->get(); - nn.pos += Vector2(0,100); - for (Map<int,SourceSlot>::Element *C=nn.connections.front();C;C=C->next()) { - SourceSlot &c=C->get(); - if (p_nodes.find(c.id)) - c.id=duplicates.find(c.id)->get(); - } - shader[p_which].node_map[nn.id]=nn; - } - _request_update(); -} - -List<int> ShaderGraph::generate_ids(ShaderType p_type, int count) -{ - List<int> ids = List<int>(); - int i=1; - while (ids.size() < count) { - while (shader[p_type].node_map.has(i)) - i++; - ids.push_back(i); - i++; - } - return ids; -} - - -void ShaderGraph::scalar_op_node_set_op(ShaderType p_type,float p_id,ScalarOp p_op){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_SCALAR_OP); - n.param1=p_op; - _request_update(); - -} -ShaderGraph::ScalarOp ShaderGraph::scalar_op_node_get_op(ShaderType p_type,float p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,SCALAR_MAX_OP); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),SCALAR_MAX_OP); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_SCALAR_OP,SCALAR_MAX_OP); - int op = n.param1; - return ScalarOp(op); - -} - - -void ShaderGraph::vec_op_node_set_op(ShaderType p_type,float p_id,VecOp p_op){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_VEC_OP); - n.param1=p_op; - _request_update(); - -} -ShaderGraph::VecOp ShaderGraph::vec_op_node_get_op(ShaderType p_type,float p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,VEC_MAX_OP); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_MAX_OP); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_VEC_OP,VEC_MAX_OP); - int op = n.param1; - return VecOp(op); - -} - - -void ShaderGraph::vec_scalar_op_node_set_op(ShaderType p_type,float p_id,VecScalarOp p_op){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_VEC_SCALAR_OP); - n.param1=p_op; - _request_update(); - -} -ShaderGraph::VecScalarOp ShaderGraph::vec_scalar_op_node_get_op(ShaderType p_type,float p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,VEC_SCALAR_MAX_OP); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_SCALAR_MAX_OP); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_VEC_SCALAR_OP,VEC_SCALAR_MAX_OP); - int op = n.param1; - return VecScalarOp(op); - -} - -void ShaderGraph::rgb_op_node_set_op(ShaderType p_type,float p_id,RGBOp p_op){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_RGB_OP); - n.param1=p_op; - - _request_update(); - -} -ShaderGraph::RGBOp ShaderGraph::rgb_op_node_get_op(ShaderType p_type,float p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,RGB_MAX_OP); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),RGB_MAX_OP); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_RGB_OP,RGB_MAX_OP); - int op = n.param1; - return RGBOp(op); - -} - - -void ShaderGraph::xform_vec_mult_node_set_no_translation(ShaderType p_type,int p_id,bool p_no_translation){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_XFORM_VEC_MULT && n.type!=NODE_XFORM_VEC_INV_MULT); - n.param1=p_no_translation; - _request_update(); - -} -bool ShaderGraph::xform_vec_mult_node_get_no_translation(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,false); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),false); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_XFORM_VEC_MULT && n.type!=NODE_XFORM_VEC_INV_MULT,false); - return n.param1; - -} - -void ShaderGraph::scalar_func_node_set_function(ShaderType p_type,int p_id,ScalarFunc p_func){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_SCALAR_FUNC); - int func = p_func; - ERR_FAIL_INDEX(func,SCALAR_MAX_FUNC); - n.param1=func; - _request_update(); - -} -ShaderGraph::ScalarFunc ShaderGraph::scalar_func_node_get_function(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,SCALAR_MAX_FUNC); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),SCALAR_MAX_FUNC); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_SCALAR_FUNC,SCALAR_MAX_FUNC); - int func = n.param1; - return ScalarFunc(func); -} - -void ShaderGraph::default_set_value(ShaderGraph::ShaderType p_which, int p_id, int p_param, const Variant &p_value) -{ - ERR_FAIL_INDEX(p_which,3); - ERR_FAIL_COND(!shader[p_which].node_map.has(p_id)); - Node& n = shader[p_which].node_map[p_id]; - if(p_value.get_type()==Variant::NIL) - n.defaults.erase(n.defaults.find(p_param)); - else - n.defaults[p_param]=p_value; - - _request_update(); - -} - -Variant ShaderGraph::default_get_value(ShaderGraph::ShaderType p_which, int p_id, int p_param) -{ - ERR_FAIL_INDEX_V(p_which,3,Variant()); - ERR_FAIL_COND_V(!shader[p_which].node_map.has(p_id),Variant()); - const Node& n = shader[p_which].node_map[p_id]; - - if (!n.defaults.has(p_param)) - return Variant(); - return n.defaults[p_param]; -} - - - -void ShaderGraph::vec_func_node_set_function(ShaderType p_type,int p_id,VecFunc p_func){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_VEC_FUNC); - int func = p_func; - ERR_FAIL_INDEX(func,VEC_MAX_FUNC); - n.param1=func; - - _request_update(); - -} -ShaderGraph::VecFunc ShaderGraph::vec_func_node_get_function(ShaderType p_type, int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,VEC_MAX_FUNC); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_MAX_FUNC); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_VEC_FUNC,VEC_MAX_FUNC); - int func = n.param1; - return VecFunc(func); -} - -void ShaderGraph::color_ramp_node_set_ramp(ShaderType p_type,int p_id,const PoolVector<Color>& p_colors, const PoolVector<real_t>& p_offsets){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - ERR_FAIL_COND(p_colors.size()!=p_offsets.size()); - Node& n = shader[p_type].node_map[p_id]; - n.param1=p_colors; - n.param2=p_offsets; - _request_update(); - -} - -PoolVector<Color> ShaderGraph::color_ramp_node_get_colors(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,PoolVector<Color>()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),PoolVector<Color>()); - const Node& n = shader[p_type].node_map[p_id]; - return n.param1; - - -} - -PoolVector<real_t> ShaderGraph::color_ramp_node_get_offsets(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,PoolVector<real_t>()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),PoolVector<real_t>()); - const Node& n = shader[p_type].node_map[p_id]; - return n.param2; - -} - - -void ShaderGraph::curve_map_node_set_points(ShaderType p_type,int p_id,const PoolVector<Vector2>& p_points) { - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - n.param1=p_points; - _request_update(); - -} - -PoolVector<Vector2> ShaderGraph::curve_map_node_get_points(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,PoolVector<Vector2>()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),PoolVector<Vector2>()); - const Node& n = shader[p_type].node_map[p_id]; - return n.param1; - -} - - - -void ShaderGraph::input_node_set_name(ShaderType p_type,int p_id,const String& p_name){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - ERR_FAIL_COND(!p_name.is_valid_identifier()); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_SCALAR_INPUT && n.type!=NODE_VEC_INPUT && n.type==NODE_RGB_INPUT && n.type==NODE_XFORM_INPUT && n.type==NODE_TEXTURE_INPUT && n.type==NODE_CUBEMAP_INPUT); - - n.param1=""; - n.param1=_find_unique_name(p_name); - _request_update(); - -} -String ShaderGraph::input_node_get_name(ShaderType p_type,int p_id){ - - ERR_FAIL_INDEX_V(p_type,3,String()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),String()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_SCALAR_INPUT && n.type!=NODE_VEC_INPUT && n.type==NODE_RGB_INPUT && n.type==NODE_XFORM_INPUT && n.type==NODE_TEXTURE_INPUT && n.type==NODE_CUBEMAP_INPUT,String()); - return n.param1; -} - - -void ShaderGraph::scalar_input_node_set_value(ShaderType p_type,int p_id,float p_value) { - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_SCALAR_INPUT); - n.param2=p_value; - _request_update(); - -} - -float ShaderGraph::scalar_input_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,0); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_SCALAR_INPUT,0); - - return n.param2; -} - -void ShaderGraph::vec_input_node_set_value(ShaderType p_type,int p_id,const Vector3& p_value){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_VEC_INPUT); - - n.param2=p_value; - _request_update(); - -} -Vector3 ShaderGraph::vec_input_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Vector3()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector3()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_VEC_INPUT,Vector3()); - return n.param2; -} - -void ShaderGraph::rgb_input_node_set_value(ShaderType p_type,int p_id,const Color& p_value){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_RGB_INPUT); - n.param2=p_value; - _request_update(); - -} -Color ShaderGraph::rgb_input_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Color()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Color()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_RGB_INPUT,Color()); - return n.param2; -} - -void ShaderGraph::xform_input_node_set_value(ShaderType p_type,int p_id,const Transform& p_value){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_XFORM_INPUT); - n.param2=p_value; - _request_update(); - -} -Transform ShaderGraph::xform_input_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Transform()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Transform()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_XFORM_INPUT,Transform()); - return n.param2; -} - - -void ShaderGraph::texture_input_node_set_value(ShaderType p_type,int p_id,const Ref<Texture>& p_texture) { - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT); - n.param2=p_texture; - _request_update(); - -} - -Ref<Texture> ShaderGraph::texture_input_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Ref<Texture>()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Ref<Texture>()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT,Ref<Texture>()); - return n.param2; -} - -void ShaderGraph::cubemap_input_node_set_value(ShaderType p_type,int p_id,const Ref<CubeMap>& p_cubemap){ - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_CUBEMAP_INPUT); - n.param2=p_cubemap; - _request_update(); - -} - -Ref<CubeMap> ShaderGraph::cubemap_input_node_get_value(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,Ref<CubeMap>()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Ref<CubeMap>()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_CUBEMAP_INPUT,Ref<CubeMap>()); - return n.param2; - -} - - -void ShaderGraph::comment_node_set_text(ShaderType p_type,int p_id,const String& p_comment) { - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND(n.type!=NODE_COMMENT); - n.param1=p_comment; - -} - -String ShaderGraph::comment_node_get_text(ShaderType p_type,int p_id) const{ - - ERR_FAIL_INDEX_V(p_type,3,String()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),String()); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_COMMENT,String()); - return n.param1; - -} - -void ShaderGraph::_request_update() { - - if (_pending_update_shader) - return; - - _pending_update_shader=true; - call_deferred("_update_shader"); - -} - -Variant ShaderGraph::node_get_state(ShaderType p_type,int p_id) const { - - ERR_FAIL_INDEX_V(p_type,3,Variant()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Variant()); - const Node& n = shader[p_type].node_map[p_id]; - Dictionary s; - s["position"]=n.pos; - s["param1"]=n.param1; - s["param2"]=n.param2; - Array keys; - for (Map<int,Variant>::Element *E=n.defaults.front();E;E=E->next()) { - keys.append(E->key()); - s[E->key()]=E->get(); - } - s["default_keys"]=keys; - return s; - -} -void ShaderGraph::node_set_state(ShaderType p_type,int p_id,const Variant& p_state) { - - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - Dictionary d = p_state; - ERR_FAIL_COND(!d.has("position")); - ERR_FAIL_COND(!d.has("param1")); - ERR_FAIL_COND(!d.has("param2")); - ERR_FAIL_COND(!d.has("default_keys")); - - n.pos=d["position"]; - n.param1=d["param1"]; - n.param2=d["param2"]; - Array keys = d["default_keys"]; - for(int i=0;i<keys.size();i++) { - n.defaults[keys[i]]=d[keys[i]]; - } -} - -ShaderGraph::ShaderGraph(Mode p_mode) : Shader(p_mode) { - - //shader = VisualServer::get_singleton()->shader_create(); - _pending_update_shader=false; - - Node input; - input.id=1; - input.pos=Vector2(50,40); - input.type=NODE_INPUT; - - Node output; - output.id=0; - output.pos=Vector2(350,40); - output.type=NODE_OUTPUT; - - for(int i=0;i<3;i++) { - - shader[i].node_map.insert(0,output); - shader[i].node_map.insert(1,input); - } -} - -ShaderGraph::~ShaderGraph() { - - //VisualServer::get_singleton()->free(shader); -} - - -const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ - //material vertex in - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","SRC_VERTEX","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","SRC_NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","SRC_TANGENT","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"BinormalF","SRC_BINORMALF","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Color","SRC_COLOR","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Alpha","SRC_ALPHA","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV","SRC_UV","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV2","SRC_UV2","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"WorldMatrix","WORLD_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"InvCameraMatrix","INV_CAMERA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"ProjectionMatrix","PROJECTION_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"ModelviewMatrix","MODELVIEW_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"InstanceID","INSTANCE_ID","",SLOT_TYPE_SCALAR,SLOT_IN}, - - //material vertex out - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","VERTEX","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV","UV",".xy",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV2","UV2",".xy",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"SpecExp","SPEC_EXP","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE","",SLOT_TYPE_SCALAR,SLOT_OUT}, - //pixel vertex in - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Vertex","VERTEX","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Position","POSITION.xyz","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","IN_NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV2","vec3(UV2,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UVScreen","vec3(SCREEN_UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"InvCameraMatrix","INV_CAMERA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - //pixel vertex out - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Diffuse","DIFFUSE_OUT","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"DiffuseAlpha","ALPHA_OUT","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPEC_EXP","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Emission","EMISSION","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Glow","GLOW","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMap","NORMALMAP","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMapDepth","NORMALMAP_DEPTH","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Discard","DISCARD",">0.5",SLOT_TYPE_SCALAR,SLOT_OUT}, - //light in - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightDir","LIGHT_DIR","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightDiffuse","LIGHT_DIFFUSE","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightSpecular","LIGHT_SPECULAR","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"EyeVec","EYE_VEC","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Diffuse","DIFFUSE","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"SpecExp","SPECULAR_EXP","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_IN}, - //light out - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Light","LIGHT","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Shadow", "SHADOW", "",SLOT_TYPE_VEC, SLOT_OUT }, - //canvas item vertex in - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Vertex","vec3(SRC_VERTEX,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"UV","SRC_UV","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Color","SRC_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Alpha","SRC_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"WorldMatrix","WORLD_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"ExtraMatrix","EXTRA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"ProjectionMatrix","PROJECTION_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, - //canvas item vertex out - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Vertex","VERTEX",".xy",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"UV","UV",".xy",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE","",SLOT_TYPE_SCALAR,SLOT_OUT}, - //canvas item fragment in - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","SRC_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","SRC_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"UVScreen","vec3(SCREEN_UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"TexPixelSize","vec3(TEXTURE_PIXEL_SIZE,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Position","POSITION","",SLOT_TYPE_VEC,SLOT_IN}, - //canvas item fragment out - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"NormalMap","NORMALMAP","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"NormalMapDepth","NORMALMAP_DEPTH","",SLOT_TYPE_SCALAR,SLOT_OUT}, - //canvas item light in - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightHeight","LIGHT_HEIGHT","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowColor","LIGHT_SHADOW.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowAlpha","LIGHT_SHADOW.a","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"TexPixelSize","vec3(TEXTURE_PIXEL_SIZE,0)","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Position","POSITION","",SLOT_TYPE_VEC,SLOT_IN}, - //canvas item light out - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowColor","SHADOW.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowAlpha","SHADOW.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, - //end - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,NULL,NULL,NULL,SLOT_TYPE_SCALAR,SLOT_OUT}, - - - -}; - -void ShaderGraph::get_input_output_node_slot_info(Mode p_mode, ShaderType p_type, List<SlotInfo> *r_slots) { - - const InOutParamInfo* iop = &inout_param_info[0]; - while(iop->name) { - if (p_mode==iop->shader_mode && p_type==iop->shader_type) { - - SlotInfo si; - si.dir=iop->dir; - si.name=iop->name; - si.type=iop->slot_type; - r_slots->push_back(si); - } - iop++; - } -} - - -const ShaderGraph::NodeSlotInfo ShaderGraph::node_slot_info[]= { - - {NODE_SCALAR_CONST,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, //scalar constant - {NODE_VEC_CONST,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, //vec3 constant - {NODE_RGB_CONST,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, //rgb constant (shows a color picker instead) - {NODE_XFORM_CONST,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // 4x4 matrix constant - {NODE_TIME,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // time in seconds - {NODE_SCREEN_TEX,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // screen texture sampler (takes UV) (only usable in fragment shader) - {NODE_SCALAR_OP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) - {NODE_VEC_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) - {NODE_VEC_SCALAR_OP,{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) - {NODE_RGB_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) - {NODE_XFORM_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 x mat4 - {NODE_XFORM_VEC_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 mult (with no-translation option) - {NODE_XFORM_VEC_INV_MULT,{SLOT_TYPE_VEC,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 inverse mult (with no-translation option) - {NODE_SCALAR_FUNC,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar function (sin,{SLOT_MAX},{SLOT_MAX}}, cos,{SLOT_MAX},{SLOT_MAX}}, etc) - {NODE_VEC_FUNC,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vector function (normalize,{SLOT_MAX},{SLOT_MAX}}, negate,{SLOT_MAX},{SLOT_MAX}}, reciprocal,{SLOT_MAX},{SLOT_MAX}}, rgb2hsv,{SLOT_MAX},{SLOT_MAX}}, hsv2rgb,{SLOT_MAX},{SLOT_MAX}}, etc,{SLOT_MAX},{SLOT_MAX}}, etc) - {NODE_VEC_LEN,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 length - {NODE_DOT_PROD,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 . vec3 (dot product -> scalar output) - {NODE_VEC_TO_SCALAR,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR}}, // 1 vec3 input,{SLOT_MAX},{SLOT_MAX}}, 3 scalar outputs - {NODE_SCALAR_TO_VEC,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // 3 scalar input,{SLOT_MAX},{SLOT_MAX}}, 1 vec3 output - {NODE_SCALAR_INTERP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar interpolation (with optional curve) - {NODE_VEC_INTERP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 interpolation (with optional curve) - {NODE_COLOR_RAMP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation (with optional curve) - {NODE_CURVE_MAP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation (with optional curve) - {NODE_SCALAR_INPUT,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar uniform (assignable in material) - {NODE_VEC_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 uniform (assignable in material) - {NODE_RGB_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // color uniform (assignable in material) - {NODE_XFORM_INPUT,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 uniform (assignable in material) - {NODE_TEXTURE_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // texture input (assignable in material) - {NODE_CUBEMAP_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // cubemap input (assignable in material) - {NODE_DEFAULT_TEXTURE,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // cubemap input (assignable in material) - {NODE_COMMENT,{SLOT_MAX},{SLOT_MAX}}, // comment - {NODE_TYPE_MAX,{SLOT_MAX},{SLOT_MAX}} -}; - -int ShaderGraph::get_node_input_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type) { - - if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) { - - const InOutParamInfo* iop = &inout_param_info[0]; - int pc=0; - while(iop->name) { - if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) { - - if (iop->dir==SLOT_OUT) - pc++; - } - iop++; - } - return pc; - } else if (p_type==NODE_VEC_TO_XFORM){ - return 4; - } else if (p_type==NODE_XFORM_TO_VEC){ - return 1; - } else { - - const NodeSlotInfo*nsi=&node_slot_info[0]; - while(nsi->type!=NODE_TYPE_MAX) { - - if (nsi->type==p_type) { - int pc=0; - for(int i=0;i<NodeSlotInfo::MAX_INS;i++) { - if (nsi->ins[i]==SLOT_MAX) - break; - pc++; - } - return pc; - } - - nsi++; - } - - return 0; - - } -} - -int ShaderGraph::get_node_output_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type){ - - if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) { - - const InOutParamInfo* iop = &inout_param_info[0]; - int pc=0; - while(iop->name) { - if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) { - - if (iop->dir==SLOT_IN) - pc++; - } - iop++; - } - return pc; - } else if (p_type==NODE_VEC_TO_XFORM){ - return 1; - } else if (p_type==NODE_XFORM_TO_VEC){ - return 4; - } else { - - const NodeSlotInfo*nsi=&node_slot_info[0]; - while(nsi->type!=NODE_TYPE_MAX) { - - if (nsi->type==p_type) { - int pc=0; - for(int i=0;i<NodeSlotInfo::MAX_OUTS;i++) { - if (nsi->outs[i]==SLOT_MAX) - break; - pc++; - } - return pc; - } - - nsi++; - } - - return 0; - - } -} -ShaderGraph::SlotType ShaderGraph::get_node_input_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx){ - - if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) { - - const InOutParamInfo* iop = &inout_param_info[0]; - int pc=0; - while(iop->name) { - if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) { - - if (iop->dir==SLOT_OUT) { - if (pc==p_idx) - return iop->slot_type; - pc++; - } - } - iop++; - } - ERR_FAIL_V(SLOT_MAX); - } else if (p_type==NODE_VEC_TO_XFORM){ - return SLOT_TYPE_VEC; - } else if (p_type==NODE_XFORM_TO_VEC){ - return SLOT_TYPE_XFORM; - } else { - - const NodeSlotInfo*nsi=&node_slot_info[0]; - while(nsi->type!=NODE_TYPE_MAX) { - - if (nsi->type==p_type) { - for(int i=0;i<NodeSlotInfo::MAX_INS;i++) { - - if (nsi->ins[i]==SLOT_MAX) - break; - if (i==p_idx) - return nsi->ins[i]; - } - } - - nsi++; - } - - ERR_FAIL_V(SLOT_MAX); - - } -} -ShaderGraph::SlotType ShaderGraph::get_node_output_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx){ - - if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) { - - const InOutParamInfo* iop = &inout_param_info[0]; - int pc=0; - while(iop->name) { - if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) { - - if (iop->dir==SLOT_IN) { - if (pc==p_idx) - return iop->slot_type; - pc++; - } - } - iop++; - } - ERR_FAIL_V(SLOT_MAX); - } else if (p_type==NODE_VEC_TO_XFORM){ - return SLOT_TYPE_XFORM; - } else if (p_type==NODE_XFORM_TO_VEC){ - return SLOT_TYPE_VEC; - } else { - - const NodeSlotInfo*nsi=&node_slot_info[0]; - while(nsi->type!=NODE_TYPE_MAX) { - - if (nsi->type==p_type) { - for(int i=0;i<NodeSlotInfo::MAX_OUTS;i++) { - if (nsi->outs[i]==SLOT_MAX) - break; - if (i==p_idx) - return nsi->outs[i]; - } - } - - nsi++; - } - - ERR_FAIL_V(SLOT_MAX); - } -} - - - - - -void ShaderGraph::_update_shader() { - - - String code[3]; - - List<StringName> names; - get_default_texture_param_list(&names); - - for (List<StringName>::Element *E=names.front();E;E=E->next()) { - - set_default_texture_param(E->get(),Ref<Texture>()); - } - - - for(int i=0;i<3;i++) { - - int idx=0; - for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) { - - E->get().sort_order=idx++; - } - //simple method for graph solving using bubblesort derived algorithm - int iters=0; - int iter_max=shader[i].node_map.size()*shader[i].node_map.size(); - - while(true) { - if (iters>iter_max) - break; - - int swaps=0; - for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) { - - for(Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) { - - //this is kinda slow, could be sped up - Map<int,Node>::Element *G = shader[i].node_map.find(F->get().id); - ERR_FAIL_COND(!G); - if (G->get().sort_order > E->get().sort_order) { - - SWAP(G->get().sort_order,E->get().sort_order); - swaps++; - } - } - } - - iters++; - if (swaps==0) { - iters=0; - break; - } - } - - if (iters>0) { - - shader[i].error=GRAPH_ERROR_CYCLIC; - continue; - } - - Vector<Node*> order; - order.resize(shader[i].node_map.size()); - - for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) { - - order[E->get().sort_order]=&E->get(); - } - - //generate code for the ordered graph - bool failed=false; - - if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) { - code[i]+="vec3 DIFFUSE_OUT=vec3(0,0,0);\n"; - code[i]+="float ALPHA_OUT=0;\n"; - } - - - Map<String,String> inputs_xlate; - Map<String,String> input_names_xlate; - Set<String> inputs_used; - - for(int j=0;j<order.size();j++) { - - Node *n=order[j]; - if (n->type==NODE_INPUT) { - - const InOutParamInfo* iop = &inout_param_info[0]; - int idx=0; - while(iop->name) { - if (get_mode()==iop->shader_mode && i==iop->shader_type && SLOT_IN==iop->dir) { - - const char *typestr[4]={"float","vec3","mat4","texture"}; - - String vname=("nd"+itos(n->id)+"sl"+itos(idx)); - inputs_xlate[vname]=String(typestr[iop->slot_type])+" "+vname+"="+iop->variable+";\n"; - input_names_xlate[vname]=iop->variable; - idx++; - } - iop++; - } - - } else if (n->type==NODE_OUTPUT) { - - - bool use_alpha=false; - const InOutParamInfo* iop = &inout_param_info[0]; - int idx=0; - while(iop->name) { - if (get_mode()==iop->shader_mode && i==iop->shader_type && SLOT_OUT==iop->dir) { - - if (n->connections.has(idx)) { - String iname=("nd"+itos(n->connections[idx].id)+"sl"+itos(n->connections[idx].slot)); - if (node_get_type(ShaderType(i),n->connections[idx].id)==NODE_INPUT) - inputs_used.insert(iname); - code[i]+=String(iop->variable)+"="+iname+String(iop->postfix)+";\n"; - if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL && String(iop->name)=="DiffuseAlpha") - use_alpha=true; - } - idx++; - } - iop++; - } - - if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) { - - if (use_alpha) { - code[i]+="DIFFUSE_ALPHA=vec4(DIFFUSE_OUT,ALPHA_OUT);\n"; - } else { - code[i]+="DIFFUSE=DIFFUSE_OUT;\n"; - } - } - - } else { - Vector<String> inputs; - int max = get_node_input_slot_count(get_mode(),ShaderType(i),n->type); - for(int k=0;k<max;k++) { - String iname; - if (!n->connections.has(k)) { - iname="nd"+itos(n->id)+"sl"+itos(k)+"def"; - } else { - iname="nd"+itos(n->connections[k].id)+"sl"+itos(n->connections[k].slot); - if (node_get_type(ShaderType(i),n->connections[k].id)==NODE_INPUT) { - inputs_used.insert(iname); - } - - } - inputs.push_back(iname); - } - - if (failed) - break; - - if (n->type==NODE_TEXTURE_INPUT || n->type==NODE_CUBEMAP_INPUT) { - - set_default_texture_param(n->param1,n->param2); - - } - _add_node_code(ShaderType(i),n,inputs,code[i]); - } - - } - - if (failed) - continue; - - - for(Set<String>::Element *E=inputs_used.front();E;E=E->next()) { - - ERR_CONTINUE( !inputs_xlate.has(E->get())); - code[i]=inputs_xlate[E->get()]+code[i]; - String name=input_names_xlate[E->get()]; - - if (i==SHADER_TYPE_VERTEX && get_mode()==MODE_MATERIAL) { - if (name==("SRC_COLOR")) - code[i]="vec3 SRC_COLOR=COLOR.rgb;\n"+code[i]; - if (name==("SRC_ALPHA")) - code[i]="float SRC_ALPHA=COLOR.a;\n"+code[i]; - if (name==("SRC_UV")) - code[i]="vec3 SRC_UV=vec3(UV,0);\n"+code[i]; - if (name==("SRC_UV2")) - code[i]="float SRC_UV2=vec3(UV2,0);\n"+code[i]; - } else if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) { - if (name==("IN_NORMAL")) - code[i]="vec3 IN_NORMAL=NORMAL;\n"+code[i]; - } else if (i==SHADER_TYPE_VERTEX && get_mode()==MODE_CANVAS_ITEM) { - if (name==("SRC_COLOR")) - code[i]="vec3 SRC_COLOR=COLOR.rgb;\n"+code[i]; - if (name==("SRC_UV")) - code[i]="vec3 SRC_UV=vec3(UV,0);\n"+code[i]; - } - - } - - - - shader[i].error=GRAPH_OK; - - } - - bool all_ok=true; - for(int i=0;i<3;i++) { - if (shader[i].error!=GRAPH_OK) - all_ok=false; - } - - /*print_line("VERTEX: \n"+code[0]); - print_line("FRAGMENT: \n"+code[1]); - print_line("LIGHT: \n"+code[2]);*/ - - if (all_ok) { - set_code(code[0],code[1],code[2]); - } - //do shader here - - _pending_update_shader=false; - emit_signal(SceneStringNames::get_singleton()->updated); -} - -void ShaderGraph::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds) { - - float geometry[4][4]; - float tmp1[4][4]; - float tmp2[4][4]; - float deltas[4][4]; - double x, dx, dx2, dx3; - double y, dy, dy2, dy3; - double d, d2, d3; - int lastx, lasty; - int newx, newy; - int ntimes; - int i,j; - - int xmax=255; - int ymax=255; - - /* construct the geometry matrix from the segment */ - for (i = 0; i < 4; i++) { - geometry[i][2] = 0; - geometry[i][3] = 0; - } - - geometry[0][0] = (p_a[0] * xmax); - geometry[1][0] = (p_b[0] * xmax); - geometry[2][0] = (p_c[0] * xmax); - geometry[3][0] = (p_d[0] * xmax); - - geometry[0][1] = (p_a[1] * ymax); - geometry[1][1] = (p_b[1] * ymax); - geometry[2][1] = (p_c[1] * ymax); - geometry[3][1] = (p_d[1] * ymax); - - /* subdivide the curve ntimes (1000) times */ - ntimes = 4 * xmax; - /* ntimes can be adjusted to give a finer or coarser curve */ - d = 1.0 / ntimes; - d2 = d * d; - d3 = d * d * d; - - /* construct a temporary matrix for determining the forward differencing deltas */ - tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1; - tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0; - tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0; - tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0; - - /* compose the basis and geometry matrices */ - - static const float CR_basis[4][4] = { - { -0.5, 1.5, -1.5, 0.5 }, - { 1.0, -2.5, 2.0, -0.5 }, - { -0.5, 0.0, 0.5, 0.0 }, - { 0.0, 1.0, 0.0, 0.0 }, - }; - - for (i = 0; i < 4; i++) - { - for (j = 0; j < 4; j++) - { - tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] + - CR_basis[i][1] * geometry[1][j] + - CR_basis[i][2] * geometry[2][j] + - CR_basis[i][3] * geometry[3][j]); - } - } - /* compose the above results to get the deltas matrix */ - - for (i = 0; i < 4; i++) - { - for (j = 0; j < 4; j++) - { - deltas[i][j] = (tmp2[i][0] * tmp1[0][j] + - tmp2[i][1] * tmp1[1][j] + - tmp2[i][2] * tmp1[2][j] + - tmp2[i][3] * tmp1[3][j]); - } - } - - - /* extract the x deltas */ - x = deltas[0][0]; - dx = deltas[1][0]; - dx2 = deltas[2][0]; - dx3 = deltas[3][0]; - - /* extract the y deltas */ - y = deltas[0][1]; - dy = deltas[1][1]; - dy2 = deltas[2][1]; - dy3 = deltas[3][1]; - - - lastx = CLAMP (x, 0, xmax); - lasty = CLAMP (y, 0, ymax); - - p_heights[lastx] = lasty; - p_useds[lastx] = true; - - /* loop over the curve */ - for (i = 0; i < ntimes; i++) - { - /* increment the x values */ - x += dx; - dx += dx2; - dx2 += dx3; - - /* increment the y values */ - y += dy; - dy += dy2; - dy2 += dy3; - - newx = CLAMP ((Math::round (x)), 0, xmax); - newy = CLAMP ((Math::round (y)), 0, ymax); - - /* if this point is different than the last one...then draw it */ - if ((lastx != newx) || (lasty != newy)) - { - p_useds[newx]=true; - p_heights[newx]=newy; - } - - lastx = newx; - lasty = newy; - } -} - - -void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code) { - - - const char *typestr[4]={"float","vec3","mat4","texture"}; -#define OUTNAME(id, slot) (String(typestr[get_node_output_slot_type(get_mode(), p_type, p_node->type, slot)]) + " " + ("nd" + itos(id) + "sl" + itos(slot))) -#define OUTVAR(id, slot) ("nd" + itos(id) + "sl" + itos(slot)) -#define DEF_VEC(slot) \ - if (p_inputs[slot].ends_with("def")) { \ - Vector3 v = p_node->defaults[slot]; \ - code += String(typestr[1]) + " " + p_inputs[slot] + "=vec3(" + v + ");\n"; \ - } -#define DEF_SCALAR(slot) \ - if (p_inputs[slot].ends_with("def")) { \ - double v = p_node->defaults[slot]; \ - code += String(typestr[0]) + " " + p_inputs[slot] + "=" + rtos(v) + ";\n"; \ - } -#define DEF_COLOR(slot) \ - if (p_inputs[slot].ends_with("def")) { \ - Color col = p_node->defaults[slot]; \ - code += String(typestr[1]) + " " + p_inputs[slot] + "=vec3(" + rtos(col.r) + "," + rtos(col.g) + "," + rtos(col.b) + ");\n"; \ - } -#define DEF_MATRIX(slot) \ - if (p_inputs[slot].ends_with("def")) { \ - Transform xf = p_node->defaults[slot]; \ - code += String(typestr[2]) + " " + p_inputs[slot] + "=mat4(\n"; \ - code += "\tvec4(vec3(" + rtos(xf.basis.get_axis(0).x) + "," + rtos(xf.basis.get_axis(0).y) + "," + rtos(xf.basis.get_axis(0).z) + "),0),\n"; \ - code += "\tvec4(vec3(" + rtos(xf.basis.get_axis(1).x) + "," + rtos(xf.basis.get_axis(1).y) + "," + rtos(xf.basis.get_axis(1).z) + "),0),\n"; \ - code += "\tvec4(vec3(" + rtos(xf.basis.get_axis(2).x) + "," + rtos(xf.basis.get_axis(2).y) + "," + rtos(xf.basis.get_axis(2).z) + "),0),\n"; \ - code += "\tvec4(vec3(" + rtos(xf.origin.x) + "," + rtos(xf.origin.y) + "," + rtos(xf.origin.z) + "),1)\n"; \ - code += ");\n"; \ - } - - switch(p_node->type) { - - case NODE_INPUT: { - - - }break; - case NODE_SCALAR_CONST: { - - double scalar = p_node->param1; - code+=OUTNAME(p_node->id,0)+"="+rtos(scalar)+";\n"; - }break; - case NODE_VEC_CONST: { - Vector3 vec = p_node->param1; - code+=OUTNAME(p_node->id,0)+"=vec3("+rtos(vec.x)+","+rtos(vec.y)+","+rtos(vec.z)+");\n"; - }break; - case NODE_RGB_CONST: { - Color col = p_node->param1; - code+=OUTNAME(p_node->id,0)+"=vec3("+rtos(col.r)+","+rtos(col.g)+","+rtos(col.b)+");\n"; - code+=OUTNAME(p_node->id,1)+"="+rtos(col.a)+";\n"; - }break; - case NODE_XFORM_CONST: { - - Transform xf = p_node->param1; - code+=OUTNAME(p_node->id,0)+"=mat4(\n"; - code+="\tvec4(vec3("+rtos(xf.basis.get_axis(0).x)+","+rtos(xf.basis.get_axis(0).y)+","+rtos(xf.basis.get_axis(0).z)+"),0),\n"; - code+="\tvec4(vec3("+rtos(xf.basis.get_axis(1).x)+","+rtos(xf.basis.get_axis(1).y)+","+rtos(xf.basis.get_axis(1).z)+"),0),\n"; - code+="\tvec4(vec3("+rtos(xf.basis.get_axis(2).x)+","+rtos(xf.basis.get_axis(2).y)+","+rtos(xf.basis.get_axis(2).z)+"),0),\n"; - code+="\tvec4(vec3("+rtos(xf.origin.x)+","+rtos(xf.origin.y)+","+rtos(xf.origin.z)+"),1)\n"; - code+=");"; - - }break; - case NODE_TIME: { - code+=OUTNAME(p_node->id,0)+"=TIME;\n"; - }break; - case NODE_SCREEN_TEX: { - DEF_VEC(0); - code+=OUTNAME(p_node->id,0)+"=texscreen("+p_inputs[0]+".xy);\n"; - }break; - case NODE_SCALAR_OP: { - DEF_SCALAR(0); - DEF_SCALAR(1); - int op = p_node->param1; - String optxt; - switch(op) { - - case SCALAR_OP_ADD: optxt = p_inputs[0]+"+"+p_inputs[1]+";"; break; - case SCALAR_OP_SUB: optxt = p_inputs[0]+"-"+p_inputs[1]+";"; break; - case SCALAR_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break; - case SCALAR_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break; - case SCALAR_OP_MOD: optxt = "mod("+p_inputs[0]+","+p_inputs[1]+");"; break; - case SCALAR_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break; - case SCALAR_OP_MAX: optxt = "max("+p_inputs[0]+","+p_inputs[1]+");"; break; - case SCALAR_OP_MIN: optxt = "min("+p_inputs[0]+","+p_inputs[1]+");"; break; - case SCALAR_OP_ATAN2: optxt = "atan2("+p_inputs[0]+","+p_inputs[1]+");"; break; - - } - code+=OUTNAME(p_node->id,0)+"="+optxt+"\n"; - - }break; - case NODE_VEC_OP: { - DEF_VEC(0); - DEF_VEC(1); - int op = p_node->param1; - String optxt; - switch(op) { - case VEC_OP_ADD: optxt = p_inputs[0]+"+"+p_inputs[1]+";"; break; - case VEC_OP_SUB: optxt = p_inputs[0]+"-"+p_inputs[1]+";"; break; - case VEC_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break; - case VEC_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break; - case VEC_OP_MOD: optxt = "mod("+p_inputs[0]+","+p_inputs[1]+");"; break; - case VEC_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break; - case VEC_OP_MAX: optxt = "max("+p_inputs[0]+","+p_inputs[1]+");"; break; - case VEC_OP_MIN: optxt = "min("+p_inputs[0]+","+p_inputs[1]+");"; break; - case VEC_OP_CROSS: optxt = "cross("+p_inputs[0]+","+p_inputs[1]+");"; break; - } - code+=OUTNAME(p_node->id,0)+"="+optxt+"\n"; - - }break; - case NODE_VEC_SCALAR_OP: { - DEF_VEC(0); - DEF_SCALAR(1); - int op = p_node->param1; - String optxt; - switch(op) { - case VEC_SCALAR_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break; - case VEC_SCALAR_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break; - case VEC_SCALAR_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break; - } - code+=OUTNAME(p_node->id,0)+"="+optxt+"\n"; - - }break; - case NODE_RGB_OP: { - DEF_COLOR(0); - DEF_COLOR(1); - - int op = p_node->param1; - static const char*axisn[3]={"x","y","z"}; - switch(op) { - case RGB_OP_SCREEN: { - - code += OUTNAME(p_node->id,0)+"=vec3(1.0)-(vec3(1.0)-"+p_inputs[0]+")*(vec3(1.0)-"+p_inputs[1]+");\n"; - } break; - case RGB_OP_DIFFERENCE: { - - code += OUTNAME(p_node->id,0)+"=abs("+p_inputs[0]+"-"+p_inputs[1]+");\n"; - } break; - case RGB_OP_DARKEN: { - - code += OUTNAME(p_node->id,0)+"=min("+p_inputs[0]+","+p_inputs[1]+");\n"; - } break; - case RGB_OP_LIGHTEN: { - - code += OUTNAME(p_node->id,0)+"=max("+p_inputs[0]+","+p_inputs[1]+");\n"; - - } break; - case RGB_OP_OVERLAY: { - - code += OUTNAME(p_node->id,0)+";\n"; - for(int i=0;i<3;i++) { - code += "{\n"; - code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n"; - code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n"; - code += "\tif (base < 0.5) {\n"; - code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = 2.0 * base * blend;\n"; - code += "\t} else {\n"; - code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n"; - code += "\t}\n"; - code += "}\n"; - } - - } break; - case RGB_OP_DODGE: { - - code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+")/(vec3(1.0)-"+p_inputs[1]+");\n"; - - } break; - case RGB_OP_BURN: { - - code += OUTNAME(p_node->id,0)+"=vec3(1.0)-(vec3(1.0)-"+p_inputs[0]+")/("+p_inputs[1]+");\n"; - } break; - case RGB_OP_SOFT_LIGHT: { - - code += OUTNAME(p_node->id,0)+";\n"; - for(int i=0;i<3;i++) { - code += "{\n"; - code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n"; - code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n"; - code += "\tif (base < 0.5) {\n"; - code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (base * (blend+0.5));\n"; - code += "\t} else {\n"; - code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (1 - (1-base) * (1-(blend-0.5)));\n"; - code += "\t}\n"; - code += "}\n"; - } - - } break; - case RGB_OP_HARD_LIGHT: { - - code += OUTNAME(p_node->id,0)+";\n"; - for(int i=0;i<3;i++) { - code += "{\n"; - code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n"; - code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n"; - code += "\tif (base < 0.5) {\n"; - code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (base * (2*blend));\n"; - code += "\t} else {\n"; - code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (1 - (1-base) * (1-2*(blend-0.5)));\n"; - code += "\t}\n"; - code += "}\n"; - } - - } break; - } - }break; - case NODE_XFORM_MULT: { - DEF_MATRIX(0); - DEF_MATRIX(1); - - code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+"*"+p_inputs[1]+";\n"; - - }break; - case NODE_XFORM_VEC_MULT: { - DEF_MATRIX(0); - DEF_VEC(1); - - bool no_translation = p_node->param1; - if (no_translation) { - code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+"*vec4("+p_inputs[1]+",0)).xyz;\n"; - } else { - code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+"*vec4("+p_inputs[1]+",1)).xyz;\n"; - } - - }break; - case NODE_XFORM_VEC_INV_MULT: { - DEF_VEC(0); - DEF_MATRIX(1); - bool no_translation = p_node->param1; - if (no_translation) { - code += OUTNAME(p_node->id,0)+"=("+p_inputs[1]+"*vec4("+p_inputs[0]+",0)).xyz;\n"; - } else { - code += OUTNAME(p_node->id,0)+"=("+p_inputs[1]+"*vec4("+p_inputs[0]+",1)).xyz;\n"; - } - }break; - case NODE_SCALAR_FUNC: { - DEF_SCALAR(0); - static const char*scalar_func_id[SCALAR_MAX_FUNC]={ - "sin($)", - "cos($)", - "tan($)", - "asin($)", - "acos($)", - "atan($)", - "sinh($)", - "cosh($)", - "tanh($)", - "log($)", - "exp($)", - "sqrt($)", - "abs($)", - "sign($)", - "floor($)", - "round($)", - "ceil($)", - "fract($)", - "min(max($,0),1)", - "-($)", - }; - - int func = p_node->param1; - ERR_FAIL_INDEX(func,SCALAR_MAX_FUNC); - code += OUTNAME(p_node->id,0)+"="+String(scalar_func_id[func]).replace("$",p_inputs[0])+";\n"; - - } break; - case NODE_VEC_FUNC: { - DEF_VEC(0); - static const char*vec_func_id[VEC_MAX_FUNC]={ - "normalize($)", - "max(min($,vec3(1,1,1)),vec3(0,0,0))", - "-($)", - "1.0/($)", - "", - "", - }; - - - int func = p_node->param1; - ERR_FAIL_INDEX(func,VEC_MAX_FUNC); - if (func==VEC_FUNC_RGB2HSV) { - code += OUTNAME(p_node->id,0)+";\n"; - code+="{\n"; - code+="\tvec3 c = "+p_inputs[0]+";\n"; - code+="\tvec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; - code+="\tvec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n"; - code+="\tvec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n"; - code+="\tfloat d = q.x - min(q.w, q.y);\n"; - code+="\tfloat e = 1.0e-10;\n"; - code+="\t"+OUTVAR(p_node->id,0)+"=vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; - code+="}\n"; - } else if (func==VEC_FUNC_HSV2RGB) { - code += OUTNAME(p_node->id,0)+";\n"; - code+="{\n"; - code+="\tvec3 c = "+p_inputs[0]+";\n"; - code+="\tvec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; - code+="\tvec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n"; - code+="\t"+OUTVAR(p_node->id,0)+"=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n"; - code+="}\n"; - - } else { - code += OUTNAME(p_node->id,0)+"="+String(vec_func_id[func]).replace("$",p_inputs[0])+";\n"; - } - }break; - case NODE_VEC_LEN: { - DEF_VEC(0); - - code += OUTNAME(p_node->id,0)+"=length("+p_inputs[0]+");\n"; - - }break; - case NODE_DOT_PROD: { - DEF_VEC(0); - DEF_VEC(1); - code += OUTNAME(p_node->id,0)+"=dot("+p_inputs[1]+","+p_inputs[0]+");\n"; - - }break; - case NODE_VEC_TO_SCALAR: { - DEF_VEC(0); - code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+".x;\n"; - code += OUTNAME(p_node->id,1)+"="+p_inputs[0]+".y;\n"; - code += OUTNAME(p_node->id,2)+"="+p_inputs[0]+".z;\n"; - - }break; - case NODE_SCALAR_TO_VEC: { - DEF_SCALAR(0); - DEF_SCALAR(1); - DEF_SCALAR(2); - code += OUTNAME(p_node->id,0)+"=vec3("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+""+");\n"; - - }break; - case NODE_VEC_TO_XFORM: { - DEF_VEC(0); - DEF_VEC(1); - DEF_VEC(2); - DEF_VEC(3); - code += OUTNAME(p_node->id, 0) + "=mat4(" + - "vec4(" + p_inputs[0] + ".x," + p_inputs[0] + ".y," + p_inputs[0] + ".z, 0.0)," - "vec4(" + p_inputs[1] + ".x," + p_inputs[1] + ".y," + p_inputs[1] + ".z, 0.0)," - "vec4(" + p_inputs[2] + ".x," + p_inputs[2] + ".y," + p_inputs[2] + ".z, 0.0)," - "vec4(" + p_inputs[3] + ".x," + p_inputs[3] + ".y," + p_inputs[3] + ".z, 1.0));\n"; - - }break; - case NODE_XFORM_TO_VEC: { - DEF_MATRIX(0); - code += OUTNAME(p_node->id, 0) + ";\n"; - code += OUTNAME(p_node->id, 1) + ";\n"; - code += OUTNAME(p_node->id, 2) + ";\n"; - code += OUTNAME(p_node->id, 3) + ";\n"; - code += "{\n"; - code += "\tvec4 xform_row_01=" + p_inputs[0] + ".x;\n"; - code += "\tvec4 xform_row_02=" + p_inputs[0] + ".y;\n"; - code += "\tvec4 xform_row_03=" + p_inputs[0] + ".z;\n"; - code += "\tvec4 xform_row_04=" + p_inputs[0] + ".w;\n"; - code += "\t" + OUTVAR(p_node->id, 0) + "=vec3(xform_row_01.x, xform_row_01.y, xform_row_01.z);\n"; - code += "\t" + OUTVAR(p_node->id, 1) + "=vec3(xform_row_02.x, xform_row_02.y, xform_row_02.z);\n"; - code += "\t" + OUTVAR(p_node->id, 2) + "=vec3(xform_row_03.x, xform_row_03.y, xform_row_03.z);\n"; - code += "\t" + OUTVAR(p_node->id, 3) + "=vec3(xform_row_04.x, xform_row_04.y, xform_row_04.z);\n"; - code += "}\n"; - }break; - case NODE_SCALAR_INTERP: { - DEF_SCALAR(0); - DEF_SCALAR(1); - DEF_SCALAR(2); - - code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n"; - - }break; - case NODE_VEC_INTERP: { - DEF_VEC(0); - DEF_VEC(1); - DEF_SCALAR(2); - code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n"; - - }break; - case NODE_COLOR_RAMP: { - DEF_SCALAR(0); - - static const int color_ramp_len=512; - PoolVector<uint8_t> cramp; - cramp.resize(color_ramp_len*4); - { - - PoolVector<Color> colors=p_node->param1; - PoolVector<real_t> offsets=p_node->param2; - int cc =colors.size(); - PoolVector<uint8_t>::Write crw = cramp.write(); - PoolVector<Color>::Read cr = colors.read(); - PoolVector<real_t>::Read ofr = offsets.read(); - - int at=0; - Color color_at(0,0,0,1); - for(int i=0;i<=cc;i++) { - - int pos; - Color to; - if (i==cc) { - if (at==color_ramp_len) - break; - pos=color_ramp_len; - to=Color(1,1,1,1); - } else { - to=cr[i]; - pos= MIN(ofr[i]*color_ramp_len,color_ramp_len); - } - for(int j=at;j<pos;j++) { - float t = (j-at)/float(pos-at); - Color c = color_at.linear_interpolate(to,t); - crw[j*4+0]=Math::fast_ftoi( CLAMP(c.r*255.0,0,255) ); - crw[j*4+1]=Math::fast_ftoi( CLAMP(c.g*255.0,0,255) ); - crw[j*4+2]=Math::fast_ftoi( CLAMP(c.b*255.0,0,255) ); - crw[j*4+3]=Math::fast_ftoi( CLAMP(c.a*255.0,0,255) ); - } - - at=pos; - color_at=to; - } - } - - Image gradient(color_ramp_len,1,0,Image::FORMAT_RGBA8,cramp); - Ref<ImageTexture> it = memnew( ImageTexture ); - it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS); - - String crampname= "cramp_"+itos(p_node->id); - set_default_texture_param(crampname,it); - - code +="uniform texture "+crampname+";\n"; - code +="vec4 "+crampname+"_r=tex("+crampname+",vec2("+p_inputs[0]+",0));\n"; - code += OUTNAME(p_node->id,0)+"="+crampname+"_r.rgb;\n"; - code += OUTNAME(p_node->id,1)+"="+crampname+"_r.a;\n"; - - }break; - case NODE_CURVE_MAP: { - DEF_SCALAR(0); - static const int curve_map_len=256; - bool mapped[256]; - zeromem(mapped,sizeof(mapped)); - PoolVector<uint8_t> cmap; - cmap.resize(curve_map_len); - { - - PoolVector<Point2> points=p_node->param1; - int pc =points.size(); - PoolVector<uint8_t>::Write cmw = cmap.write(); - PoolVector<Point2>::Read pr = points.read(); - - Vector2 prev=Vector2(0,0); - Vector2 prev2=Vector2(0,0); - - for(int i=-1;i<pc;i++) { - - Vector2 next; - Vector2 next2; - if (i+1>=pc) { - next=Vector2(1,1); - } else { - next=Vector2(pr[i+1].x,pr[i+1].y); - } - - if (i+2>=pc) { - next2=Vector2(1,1); - } else { - next2=Vector2(pr[i+2].x,pr[i+2].y); - } - - /*if (i==-1 && prev.offset==next.offset) { - prev=next; - continue; - }*/ - - _plot_curve(prev2,prev,next,next2,cmw.ptr(),mapped); - - prev2=prev; - prev=next; - } - - uint8_t pp=0; - for(int i=0;i<curve_map_len;i++) { - - if (!mapped[i]) { - cmw[i]=pp; - } else { - pp=cmw[i]; - } - } - } - - - - Image gradient(curve_map_len,1,0,Image::FORMAT_L8,cmap); - Ref<ImageTexture> it = memnew( ImageTexture ); - it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS); - - String cmapname= "cmap_"+itos(p_node->id); - set_default_texture_param(cmapname,it); - - code +="uniform texture "+cmapname+";\n"; - code += OUTNAME(p_node->id,0)+"=tex("+cmapname+",vec2("+p_inputs[0]+",0)).r;\n"; - - }break; - case NODE_SCALAR_INPUT: { - String name = p_node->param1; - float dv=p_node->param2; - code +="uniform float "+name+"="+rtos(dv)+";\n"; - code += OUTNAME(p_node->id,0)+"="+name+";\n"; - }break; - case NODE_VEC_INPUT: { - - String name = p_node->param1; - Vector3 dv=p_node->param2; - code +="uniform vec3 "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n"; - code += OUTNAME(p_node->id,0)+"="+name+";\n"; - }break; - case NODE_RGB_INPUT: { - - String name = p_node->param1; - Color dv= p_node->param2; - - code +="uniform color "+name+"=vec4("+rtos(dv.r)+","+rtos(dv.g)+","+rtos(dv.b)+","+rtos(dv.a)+");\n"; - code += OUTNAME(p_node->id,0)+"="+name+".rgb;\n"; - code += OUTNAME(p_node->id,1)+"="+name+".a;\n"; - - }break; - case NODE_XFORM_INPUT: { - - String name = p_node->param1; - Transform dv= p_node->param2; - - code +="uniform mat4 "+name+"=mat4(\n"; - code+="\tvec4(vec3("+rtos(dv.basis.get_axis(0).x)+","+rtos(dv.basis.get_axis(0).y)+","+rtos(dv.basis.get_axis(0).z)+"),0),\n"; - code+="\tvec4(vec3("+rtos(dv.basis.get_axis(1).x)+","+rtos(dv.basis.get_axis(1).y)+","+rtos(dv.basis.get_axis(1).z)+"),0),\n"; - code+="\tvec4(vec3("+rtos(dv.basis.get_axis(2).x)+","+rtos(dv.basis.get_axis(2).y)+","+rtos(dv.basis.get_axis(2).z)+"),0),\n"; - code+="\tvec4(vec3("+rtos(dv.origin.x)+","+rtos(dv.origin.y)+","+rtos(dv.origin.z)+"),1)\n"; - code+=");"; - - code += OUTNAME(p_node->id,0)+"="+name+";\n"; - - }break; - case NODE_TEXTURE_INPUT: { - DEF_VEC(0); - String name = p_node->param1; - String rname="rt_read_tex"+itos(p_node->id); - code +="uniform texture "+name+";"; - code +="vec4 "+rname+"=tex("+name+","+p_inputs[0]+".xy);\n"; - code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n"; - code += OUTNAME(p_node->id,1)+"="+rname+".a;\n"; - - }break; - case NODE_CUBEMAP_INPUT: { - DEF_VEC(0); - String name = p_node->param1; - code +="uniform cubemap "+name+";"; - String rname="rt_read_tex"+itos(p_node->id); - code +="vec4 "+rname+"=texcube("+name+","+p_inputs[0]+".xy);\n"; - code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n"; - code += OUTNAME(p_node->id,1)+"="+rname+".a;\n"; - }break; - case NODE_DEFAULT_TEXTURE: { - DEF_VEC(0); - - if (get_mode()==MODE_CANVAS_ITEM && p_type==SHADER_TYPE_FRAGMENT) { - - String rname="rt_default_tex"+itos(p_node->id); - code +="vec4 "+rname+"=tex(TEXTURE,"+p_inputs[0]+".xy);\n"; - code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n"; - code += OUTNAME(p_node->id,1)+"="+rname+".a;\n"; - - } else { - //not supported - code += OUTNAME(p_node->id,0)+"=vec3(0,0,0);\n"; - code += OUTNAME(p_node->id,1)+"=1.0;\n"; - - } - } break; - case NODE_OUTPUT: { - - - }break; - case NODE_COMMENT: { - - }break; - case NODE_TYPE_MAX: { - - } - } -#undef DEF_SCALAR -#undef DEF_COLOR -#undef DEF_MATRIX -#undef DEF_VEC -} - -#endif diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h deleted file mode 100644 index e3a68f8572..0000000000 --- a/scene/resources/shader_graph.h +++ /dev/null @@ -1,446 +0,0 @@ -/*************************************************************************/ -/* shader_graph.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SHADER_GRAPH_H -#define SHADER_GRAPH_H - -// FIXME: Needs to be ported to the new 3.0 shader API -#if 0 -#include "map.h" -#include "scene/resources/shader.h" - -class ShaderGraph : public Shader { - - GDCLASS( ShaderGraph, Shader ); - RES_BASE_EXTENSION("vshader"); - -public: - - enum NodeType { - NODE_INPUT, // all inputs (shader type dependent) - NODE_SCALAR_CONST, //scalar constant - NODE_VEC_CONST, //vec3 constant - NODE_RGB_CONST, //rgb constant (shows a color picker instead) - NODE_XFORM_CONST, // 4x4 matrix constant - NODE_TIME, // time in seconds - NODE_SCREEN_TEX, // screen texture sampler (takes UV) (only usable in fragment shader) - NODE_SCALAR_OP, // scalar vs scalar op (mul, add, div, etc) - NODE_VEC_OP, // vec3 vs vec3 op (mul,ad,div,crossprod,etc) - NODE_VEC_SCALAR_OP, // vec3 vs scalar op (mul, add, div, etc) - NODE_RGB_OP, // vec3 vs vec3 rgb op (with scalar amount), like brighten, darken, burn, dodge, multiply, etc. - NODE_XFORM_MULT, // mat4 x mat4 - NODE_XFORM_VEC_MULT, // mat4 x vec3 mult (with no-translation option) - NODE_XFORM_VEC_INV_MULT, // mat4 x vec3 inverse mult (with no-translation option) - NODE_SCALAR_FUNC, // scalar function (sin, cos, etc) - NODE_VEC_FUNC, // vector function (normalize, negate, reciprocal, rgb2hsv, hsv2rgb, etc, etc) - NODE_VEC_LEN, // vec3 length - NODE_DOT_PROD, // vec3 . vec3 (dot product -> scalar output) - NODE_VEC_TO_SCALAR, // 1 vec3 input, 3 scalar outputs - NODE_SCALAR_TO_VEC, // 3 scalar input, 1 vec3 output - NODE_XFORM_TO_VEC, // 3 vec input, 1 xform output - NODE_VEC_TO_XFORM, // 3 vec input, 1 xform output - NODE_SCALAR_INTERP, // scalar interpolation (with optional curve) - NODE_VEC_INTERP, // vec3 interpolation (with optional curve) - NODE_COLOR_RAMP, //take scalar, output vec3 - NODE_CURVE_MAP, //take scalar, otput scalar - NODE_SCALAR_INPUT, // scalar uniform (assignable in material) - NODE_VEC_INPUT, // vec3 uniform (assignable in material) - NODE_RGB_INPUT, // color uniform (assignable in material) - NODE_XFORM_INPUT, // mat4 uniform (assignable in material) - NODE_TEXTURE_INPUT, // texture input (assignable in material) - NODE_CUBEMAP_INPUT, // cubemap input (assignable in material) - NODE_DEFAULT_TEXTURE, - NODE_OUTPUT, // output (shader type dependent) - NODE_COMMENT, // comment - NODE_TYPE_MAX - }; - - - struct Connection { - - int src_id; - int src_slot; - int dst_id; - int dst_slot; - }; - - enum SlotType { - - SLOT_TYPE_SCALAR, - SLOT_TYPE_VEC, - SLOT_TYPE_XFORM, - SLOT_TYPE_TEXTURE, - SLOT_MAX - }; - - enum ShaderType { - SHADER_TYPE_VERTEX, - SHADER_TYPE_FRAGMENT, - SHADER_TYPE_LIGHT, - SHADER_TYPE_MAX - }; - - enum SlotDir { - SLOT_IN, - SLOT_OUT - }; - - enum GraphError { - GRAPH_OK, - GRAPH_ERROR_CYCLIC, - GRAPH_ERROR_MISSING_CONNECTIONS - }; - -private: - - String _find_unique_name(const String& p_base); - - enum {SLOT_DEFAULT_VALUE = 0x7FFFFFFF}; - struct SourceSlot { - - int id; - int slot; - bool operator==(const SourceSlot& p_slot) const { - return id==p_slot.id && slot==p_slot.slot; - } - }; - - struct Node { - - Vector2 pos; - NodeType type; - Variant param1; - Variant param2; - Map<int, Variant> defaults; - int id; - mutable int order; // used for sorting - int sort_order; - Map<int,SourceSlot> connections; - - }; - - struct ShaderData { - Map<int,Node> node_map; - GraphError error; - } shader[3]; - - - - struct InOutParamInfo { - Mode shader_mode; - ShaderType shader_type; - const char *name; - const char *variable; - const char *postfix; - SlotType slot_type; - SlotDir dir; - }; - - static const InOutParamInfo inout_param_info[]; - - struct NodeSlotInfo { - - enum { MAX_INS=3, MAX_OUTS=3 }; - NodeType type; - const SlotType ins[MAX_INS]; - const SlotType outs[MAX_OUTS]; - }; - - static const NodeSlotInfo node_slot_info[]; - - bool _pending_update_shader; - void _update_shader(); - void _request_update(); - - void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds); - void _add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code); - - Array _get_node_list(ShaderType p_type) const; - Array _get_connections(ShaderType p_type) const; - - void _set_data(const Dictionary& p_data); - Dictionary _get_data() const; -protected: - - static void _bind_methods(); - -public: - - - void node_add(ShaderType p_type, NodeType p_node_type, int p_id); - void node_remove(ShaderType p_which,int p_id); - void node_set_position(ShaderType p_which,int p_id,const Point2& p_pos); - Point2 node_get_position(ShaderType p_which,int p_id) const; - - void get_node_list(ShaderType p_which,List<int> *p_node_list) const; - NodeType node_get_type(ShaderType p_which,int p_id) const; - - void scalar_const_node_set_value(ShaderType p_which,int p_id,float p_value); - float scalar_const_node_get_value(ShaderType p_which,int p_id) const; - - void vec_const_node_set_value(ShaderType p_which,int p_id,const Vector3& p_value); - Vector3 vec_const_node_get_value(ShaderType p_which,int p_id) const; - - void rgb_const_node_set_value(ShaderType p_which,int p_id,const Color& p_value); - Color rgb_const_node_get_value(ShaderType p_which,int p_id) const; - - void xform_const_node_set_value(ShaderType p_which,int p_id,const Transform& p_value); - Transform xform_const_node_get_value(ShaderType p_which,int p_id) const; - - void texture_node_set_filter_size(ShaderType p_which,int p_id,int p_size); - int texture_node_get_filter_size(ShaderType p_which,int p_id) const; - - void texture_node_set_filter_strength(ShaderType p_which,float p_id,float p_strength); - float texture_node_get_filter_strength(ShaderType p_which,float p_id) const; - - void duplicate_nodes(ShaderType p_which, List<int> &p_nodes); - - List<int> generate_ids(ShaderType p_type, int count); - - enum ScalarOp { - SCALAR_OP_ADD, - SCALAR_OP_SUB, - SCALAR_OP_MUL, - SCALAR_OP_DIV, - SCALAR_OP_MOD, - SCALAR_OP_POW, - SCALAR_OP_MAX, - SCALAR_OP_MIN, - SCALAR_OP_ATAN2, - SCALAR_MAX_OP - }; - - void scalar_op_node_set_op(ShaderType p_which,float p_id,ScalarOp p_op); - ScalarOp scalar_op_node_get_op(ShaderType p_which,float p_id) const; - - enum VecOp { - VEC_OP_ADD, - VEC_OP_SUB, - VEC_OP_MUL, - VEC_OP_DIV, - VEC_OP_MOD, - VEC_OP_POW, - VEC_OP_MAX, - VEC_OP_MIN, - VEC_OP_CROSS, - VEC_MAX_OP - }; - - void vec_op_node_set_op(ShaderType p_which,float p_id,VecOp p_op); - VecOp vec_op_node_get_op(ShaderType p_which,float p_id) const; - - enum VecScalarOp { - VEC_SCALAR_OP_MUL, - VEC_SCALAR_OP_DIV, - VEC_SCALAR_OP_POW, - VEC_SCALAR_MAX_OP - }; - - void vec_scalar_op_node_set_op(ShaderType p_which,float p_id,VecScalarOp p_op); - VecScalarOp vec_scalar_op_node_get_op(ShaderType p_which,float p_id) const; - - enum RGBOp { - RGB_OP_SCREEN, - RGB_OP_DIFFERENCE, - RGB_OP_DARKEN, - RGB_OP_LIGHTEN, - RGB_OP_OVERLAY, - RGB_OP_DODGE, - RGB_OP_BURN, - RGB_OP_SOFT_LIGHT, - RGB_OP_HARD_LIGHT, - RGB_MAX_OP - }; - - void rgb_op_node_set_op(ShaderType p_which,float p_id,RGBOp p_op); - RGBOp rgb_op_node_get_op(ShaderType p_which,float p_id) const; - - void xform_vec_mult_node_set_no_translation(ShaderType p_which,int p_id,bool p_no_translation); - bool xform_vec_mult_node_get_no_translation(ShaderType p_which,int p_id) const; - - enum ScalarFunc { - SCALAR_FUNC_SIN, - SCALAR_FUNC_COS, - SCALAR_FUNC_TAN, - SCALAR_FUNC_ASIN, - SCALAR_FUNC_ACOS, - SCALAR_FUNC_ATAN, - SCALAR_FUNC_SINH, - SCALAR_FUNC_COSH, - SCALAR_FUNC_TANH, - SCALAR_FUNC_LOG, - SCALAR_FUNC_EXP, - SCALAR_FUNC_SQRT, - SCALAR_FUNC_ABS, - SCALAR_FUNC_SIGN, - SCALAR_FUNC_FLOOR, - SCALAR_FUNC_ROUND, - SCALAR_FUNC_CEIL, - SCALAR_FUNC_FRAC, - SCALAR_FUNC_SATURATE, - SCALAR_FUNC_NEGATE, - SCALAR_MAX_FUNC - }; - - void scalar_func_node_set_function(ShaderType p_which,int p_id,ScalarFunc p_func); - ScalarFunc scalar_func_node_get_function(ShaderType p_which,int p_id) const; - - enum VecFunc { - VEC_FUNC_NORMALIZE, - VEC_FUNC_SATURATE, - VEC_FUNC_NEGATE, - VEC_FUNC_RECIPROCAL, - VEC_FUNC_RGB2HSV, - VEC_FUNC_HSV2RGB, - VEC_MAX_FUNC - }; - - void default_set_value(ShaderType p_which,int p_id,int p_param, const Variant& p_value); - Variant default_get_value(ShaderType p_which,int p_id,int p_param); - - void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func); - VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const; - - void color_ramp_node_set_ramp(ShaderType p_which,int p_id,const PoolVector<Color>& p_colors, const PoolVector<real_t>& p_offsets); - PoolVector<Color> color_ramp_node_get_colors(ShaderType p_which,int p_id) const; - PoolVector<real_t> color_ramp_node_get_offsets(ShaderType p_which,int p_id) const; - - void curve_map_node_set_points(ShaderType p_which, int p_id, const PoolVector<Vector2>& p_points); - PoolVector<Vector2> curve_map_node_get_points(ShaderType p_which,int p_id) const; - - void input_node_set_name(ShaderType p_which,int p_id,const String& p_name); - String input_node_get_name(ShaderType p_which,int p_id); - - void scalar_input_node_set_value(ShaderType p_which,int p_id,float p_value); - float scalar_input_node_get_value(ShaderType p_which,int p_id) const; - - void vec_input_node_set_value(ShaderType p_which,int p_id,const Vector3& p_value); - Vector3 vec_input_node_get_value(ShaderType p_which,int p_id) const; - - void rgb_input_node_set_value(ShaderType p_which,int p_id,const Color& p_value); - Color rgb_input_node_get_value(ShaderType p_which,int p_id) const; - - void xform_input_node_set_value(ShaderType p_which,int p_id,const Transform& p_value); - Transform xform_input_node_get_value(ShaderType p_which,int p_id) const; - - void texture_input_node_set_value(ShaderType p_which,int p_id,const Ref<Texture>& p_texture); - Ref<Texture> texture_input_node_get_value(ShaderType p_which,int p_id) const; - - void cubemap_input_node_set_value(ShaderType p_which,int p_id,const Ref<CubeMap>& p_cubemap); - Ref<CubeMap> cubemap_input_node_get_value(ShaderType p_which,int p_id) const; - - void comment_node_set_text(ShaderType p_which,int p_id,const String& p_comment); - String comment_node_get_text(ShaderType p_which,int p_id) const; - - Error connect_node(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); - bool is_node_connected(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const; - void disconnect_node(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); - - void get_node_connections(ShaderType p_which,List<Connection> *p_connections) const; - - bool is_slot_connected(ShaderType p_which,int p_dst_id,int slot_id); - - void clear(ShaderType p_which); - - Variant node_get_state(ShaderType p_type, int p_node) const; - void node_set_state(ShaderType p_type, int p_id, const Variant& p_state); - - GraphError get_graph_error(ShaderType p_type) const; - - int node_count(ShaderType p_which, int p_type); - - static int get_type_input_count(NodeType p_type); - static int get_type_output_count(NodeType p_type); - static SlotType get_type_input_type(NodeType p_type,int p_idx); - static SlotType get_type_output_type(NodeType p_type,int p_idx); - static bool is_type_valid(Mode p_mode,ShaderType p_type); - - - struct SlotInfo { - String name; - SlotType type; - SlotDir dir; - }; - - static void get_input_output_node_slot_info(Mode p_mode, ShaderType p_type, List<SlotInfo> *r_slots); - - static int get_node_input_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type); - static int get_node_output_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type); - static SlotType get_node_input_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx); - static SlotType get_node_output_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx); - - - ShaderGraph(Mode p_mode); - ~ShaderGraph(); -}; - -//helper functions - - - - -VARIANT_ENUM_CAST( ShaderGraph::NodeType ); -VARIANT_ENUM_CAST( ShaderGraph::ShaderType ); -VARIANT_ENUM_CAST( ShaderGraph::SlotType ); -VARIANT_ENUM_CAST( ShaderGraph::ScalarOp ); -VARIANT_ENUM_CAST( ShaderGraph::VecOp ); -VARIANT_ENUM_CAST( ShaderGraph::VecScalarOp ); -VARIANT_ENUM_CAST( ShaderGraph::RGBOp ); -VARIANT_ENUM_CAST( ShaderGraph::ScalarFunc ); -VARIANT_ENUM_CAST( ShaderGraph::VecFunc ); -VARIANT_ENUM_CAST( ShaderGraph::GraphError ); - - -class MaterialShaderGraph : public ShaderGraph { - - GDCLASS( MaterialShaderGraph, ShaderGraph ); - -public: - - - MaterialShaderGraph() : ShaderGraph(MODE_MATERIAL) { - - } -}; - -class CanvasItemShaderGraph : public ShaderGraph { - - GDCLASS( CanvasItemShaderGraph, ShaderGraph ); - -public: - - - CanvasItemShaderGraph() : ShaderGraph(MODE_CANVAS_ITEM) { - - } -}; - -#endif -#endif // SHADER_GRAPH_H diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index 418d8ce819..a48ce0564b 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -50,6 +50,15 @@ void Shape::add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p } } +real_t Shape::get_margin() const { + return margin; +} + +void Shape::set_margin(real_t p_margin) { + margin = p_margin; + PhysicsServer::get_singleton()->shape_set_margin(shape, margin); +} + Ref<ArrayMesh> Shape::get_debug_mesh() { if (debug_mesh_cache.is_valid()) @@ -87,12 +96,22 @@ Ref<ArrayMesh> Shape::get_debug_mesh() { return debug_mesh_cache; } -Shape::Shape() { +void Shape::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape::set_margin); + ClassDB::bind_method(D_METHOD("get_margin"), &Shape::get_margin); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0.04,10,0.01"), "set_margin", "get_margin"); +} + +Shape::Shape() : + margin(0.04) { ERR_PRINT("Constructor must not be called!"); } -Shape::Shape(RID p_shape) { +Shape::Shape(RID p_shape) : + margin(0.04) { shape = p_shape; } diff --git a/scene/resources/shape.h b/scene/resources/shape.h index ad87a69679..0c44b86e92 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -40,10 +40,13 @@ class Shape : public Resource { OBJ_SAVE_TYPE(Shape); RES_BASE_EXTENSION("shape"); RID shape; + real_t margin; Ref<ArrayMesh> debug_mesh_cache; protected: + static void _bind_methods(); + _FORCE_INLINE_ RID get_shape() const { return shape; } Shape(RID p_shape); @@ -55,6 +58,9 @@ public: void add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform); + real_t get_margin() const; + void set_margin(real_t p_margin); + Shape(); ~Shape(); }; diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp index f2d5cb3516..4176aed4d8 100644 --- a/scene/resources/sky_box.cpp +++ b/scene/resources/sky_box.cpp @@ -405,7 +405,7 @@ void ProceduralSky::_update_sky() { } else { Ref<Image> image = _generate_sky(); - VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); + VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); VS::get_singleton()->texture_set_data(texture, image); _radiance_changed(); } @@ -422,7 +422,7 @@ void ProceduralSky::_queue_update() { void ProceduralSky::_thread_done(const Ref<Image> &p_image) { - VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); + VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); VS::get_singleton()->texture_set_data(texture, p_image); _radiance_changed(); Thread::wait_to_finish(sky_thread); @@ -532,14 +532,14 @@ ProceduralSky::ProceduralSky() { texture = VS::get_singleton()->texture_create(); update_queued = false; - sky_top_color = Color::hex(0x0c74f9ff); - sky_horizon_color = Color::hex(0x8ed2e8ff); - sky_curve = 0.25; + sky_top_color = Color::hex(0xa5d6f1ff); + sky_horizon_color = Color::hex(0xd6eafaff); + sky_curve = 0.09; sky_energy = 1; - ground_bottom_color = Color::hex(0x1a2530ff); - ground_horizon_color = Color::hex(0x7bc9f3ff); - ground_curve = 0.01; + ground_bottom_color = Color::hex(0x282f36ff); + ground_horizon_color = Color::hex(0x6c655fff); + ground_curve = 0.02; ground_energy = 1; sun_color = Color(1, 1, 1); diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index ec489e5c5b..81fabf40fe 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -755,15 +755,11 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const for (List<int>::Element *E = nindices.front(); E; E = E->next()) { int dst_index = E->get() + vfrom; - /* - if (dst_index <0 || dst_index>=vertex_array.size()) { - print_line("invalid index!"); - } - */ index_array.push_back(dst_index); } - if (index_array.size() % 3) - print_line("IA not div of 3?"); + if (index_array.size() % 3) { + WARN_PRINT("SurfaceTool: Index array not a multiple of 3."); + } } //mikktspace callbacks diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index c8d12b88fc..811e5c3d2c 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "texture.h" +#include "bit_mask.h" #include "core/method_bind_ext.gen.inc" #include "core/os/os.h" #include "core_string_names.h" @@ -39,6 +40,9 @@ Size2 Texture::get_size() const { return Size2(get_width(), get_height()); } +bool Texture::is_pixel_opaque(int p_x, int p_y) const { + return true; +} void Texture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); @@ -124,7 +128,7 @@ bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { Size2 s = p_value; w = s.width; h = s.height; - VisualServer::get_singleton()->texture_set_size_override(texture, w, h); + VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0); } else if (p_name == "_data") { _set_data(p_value); } else @@ -151,13 +155,6 @@ bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const { void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const { - PropertyHint img_hint = PROPERTY_HINT_NONE; - if (storage == STORAGE_COMPRESS_LOSSY) { - img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSY; - } else if (storage == STORAGE_COMPRESS_LOSSLESS) { - img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS; - } - p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat")); p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image")); p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "")); @@ -183,7 +180,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) { void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { flags = p_flags; - VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, p_format, p_flags); + VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, 0, p_format, VS::TEXTURE_TYPE_2D, p_flags); format = p_format; w = p_width; h = p_height; @@ -196,7 +193,7 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags h = p_image->get_height(); format = p_image->get_format(); - VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), p_flags); + VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags); VisualServer::get_singleton()->texture_set_data(texture, p_image); _change_notify(); } @@ -221,9 +218,10 @@ Image::Format ImageTexture::get_format() const { return format; } - +#ifndef DISABLE_DEPRECATED Error ImageTexture::load(const String &p_path) { + WARN_DEPRECATED Ref<Image> img; img.instance(); Error err = img->load(p_path); @@ -232,7 +230,7 @@ Error ImageTexture::load(const String &p_path) { } return err; } - +#endif void ImageTexture::set_data(const Ref<Image> &p_image) { ERR_FAIL_COND(p_image.is_null()); @@ -240,6 +238,7 @@ void ImageTexture::set_data(const Ref<Image> &p_image) { VisualServer::get_singleton()->texture_set_data(texture, p_image); _change_notify(); + alpha_cache.unref(); } void ImageTexture::_resource_path_changed() { @@ -294,6 +293,41 @@ void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv); } +bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const { + + if (!alpha_cache.is_valid()) { + Ref<Image> img = get_data(); + if (img.is_valid()) { + if (img->is_compressed()) { //must decompress, if compressed + Ref<Image> decom = img->duplicate(); + decom->decompress(); + img = decom; + } + alpha_cache.instance(); + alpha_cache->create_from_image_alpha(img); + } + } + + if (alpha_cache.is_valid()) { + + int aw = int(alpha_cache->get_size().width); + int ah = int(alpha_cache->get_size().height); + if (aw == 0 || ah == 0) { + return true; + } + + int x = p_x * aw / w; + int y = p_y * ah / h; + + x = CLAMP(x, 0, aw); + y = CLAMP(y, 0, aw); + + return alpha_cache->get_bit(Point2(x, y)); + } + + return true; +} + void ImageTexture::set_size_override(const Size2 &p_size) { Size2 s = p_size; @@ -301,7 +335,7 @@ void ImageTexture::set_size_override(const Size2 &p_size) { w = s.x; if (s.y != 0) h = s.y; - VisualServer::get_singleton()->texture_set_size_override(texture, w, h); + VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0); } void ImageTexture::set_path(const String &p_path, bool p_take_over) { @@ -352,7 +386,9 @@ void ImageTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "width", "height", "format", "flags"), &ImageTexture::create, DEFVAL(FLAGS_DEFAULT)); ClassDB::bind_method(D_METHOD("create_from_image", "image", "flags"), &ImageTexture::create_from_image, DEFVAL(FLAGS_DEFAULT)); ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format); +#ifndef DISABLE_DEPRECATED ClassDB::bind_method(D_METHOD("load", "path"), &ImageTexture::load); +#endif ClassDB::bind_method(D_METHOD("set_data", "image"), &ImageTexture::set_data); ClassDB::bind_method(D_METHOD("set_storage", "mode"), &ImageTexture::set_storage); ClassDB::bind_method(D_METHOD("get_storage"), &ImageTexture::get_storage); @@ -425,6 +461,8 @@ Image::Format StreamTexture::get_format() const { Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> &image, int p_size_limit) { + alpha_cache.unref(); + ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER); FileAccess *f = FileAccess::open(p_path, FileAccess::READ); @@ -442,7 +480,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla flags = f->get_32(); //texture flags! uint32_t df = f->get_32(); //data format -/* + /* print_line("width: " + itos(tw)); print_line("height: " + itos(th)); print_line("flags: " + itos(flags)); @@ -592,7 +630,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla int sh = th; int mipmaps = Image::get_image_required_mipmaps(tw, th, format); - int total_size = Image::get_image_data_size(tw, th, format, mipmaps); + int total_size = Image::get_image_data_size(tw, th, format, true); int idx = 0; int ofs = 0; @@ -625,7 +663,11 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla memdelete(f); - if (bytes != total_size - ofs) { + int expected = total_size - ofs; + if (bytes < expected) { + //this is a compatibility workaround for older format, which saved less mipmaps. It is still recommended the image is reimported. + zeromem(w.ptr() + bytes, (expected - bytes)); + } else if (bytes != expected) { ERR_FAIL_V(ERR_FILE_CORRUPT); } } @@ -648,7 +690,7 @@ Error StreamTexture::load(const String &p_path) { if (err) return err; - VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), image->get_format(), lflags); + VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags); VS::get_singleton()->texture_set_data(texture, image); w = lw; @@ -709,6 +751,40 @@ Ref<Image> StreamTexture::get_data() const { return VS::get_singleton()->texture_get_data(texture); } +bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const { + + if (!alpha_cache.is_valid()) { + Ref<Image> img = get_data(); + if (img.is_valid()) { + if (img->is_compressed()) { //must decompress, if compressed + Ref<Image> decom = img->duplicate(); + decom->decompress(); + img = decom; + } + alpha_cache.instance(); + alpha_cache->create_from_image_alpha(img); + } + } + + if (alpha_cache.is_valid()) { + + int aw = int(alpha_cache->get_size().width); + int ah = int(alpha_cache->get_size().height); + if (aw == 0 || ah == 0) { + return true; + } + + int x = p_x * aw / w; + int y = p_y * ah / h; + + x = CLAMP(x, 0, aw); + y = CLAMP(y, 0, aw); + + return alpha_cache->get_bit(Point2(x, y)); + } + + return true; +} void StreamTexture::set_flags(uint32_t p_flags) { flags = p_flags; VS::get_singleton()->texture_set_flags(texture, flags); @@ -946,30 +1022,12 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const { //this might not necessarily work well if using a rect, needs to be fixed properly - Rect2 rc = region; - if (!atlas.is_valid()) return; - Rect2 src = p_src_rect; - src.position += (rc.position - margin.position); - Rect2 src_c = rc.clip(src); - if (src_c.size == Size2()) - return; - Vector2 ofs = (src_c.position - src.position); - - Vector2 scale = p_rect.size / p_src_rect.size; - if (scale.x < 0) { - float mx = (margin.size.width - margin.position.x); - mx -= margin.position.x; - ofs.x = -(ofs.x + mx); - } - if (scale.y < 0) { - float my = margin.size.height - margin.position.y; - my -= margin.position.y; - ofs.y = -(ofs.y + my); - } - Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale); + Rect2 dr; + Rect2 src_c; + get_rect_region(p_rect, p_src_rect, dr, src_c); RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, filter_clip); @@ -983,13 +1041,17 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, return false; Rect2 src = p_src_rect; + if (src.size == Size2()) { + src.size = rc.size; + } + Vector2 scale = p_rect.size / src.size; + src.position += (rc.position - margin.position); Rect2 src_c = rc.clip(src); if (src_c.size == Size2()) return false; Vector2 ofs = (src_c.position - src.position); - Vector2 scale = p_rect.size / p_src_rect.size; if (scale.x < 0) { float mx = (margin.size.width - margin.position.x); mx -= margin.position.x; @@ -1007,6 +1069,15 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, return true; } +bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const { + + if (atlas.is_valid()) { + return atlas->is_pixel_opaque(p_x + region.position.x + margin.position.x, p_x + region.position.y + margin.position.y); + } + + return true; +} + AtlasTexture::AtlasTexture() { filter_clip = false; } @@ -1155,7 +1226,6 @@ void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile Size2 scale = p_rect.size / size; - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); for (int i = 0; i < pieces.size(); i++) { // TODO @@ -1170,7 +1240,6 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons Size2 scale = p_rect.size / p_src_rect.size; - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); for (int i = 0; i < pieces.size(); i++) { // TODO @@ -1186,6 +1255,23 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons } } +bool LargeTexture::is_pixel_opaque(int p_x, int p_y) const { + + for (int i = 0; i < pieces.size(); i++) { + + // TODO + if (!pieces[i].texture.is_valid()) + continue; + + Rect2 rect(pieces[i].offset, pieces[i].texture->get_size()); + if (rect.has_point(Point2(p_x, p_y))) { + return pieces[i].texture->is_pixel_opaque(p_x - rect.position.x, p_y - rect.position.y); + } + } + + return true; +} + LargeTexture::LargeTexture() { } @@ -1195,7 +1281,7 @@ void CubeMap::set_flags(uint32_t p_flags) { flags = p_flags; if (_is_valid()) - VS::get_singleton()->texture_set_flags(cubemap, flags | VS::TEXTURE_FLAG_CUBEMAP); + VS::get_singleton()->texture_set_flags(cubemap, flags); } uint32_t CubeMap::get_flags() const { @@ -1211,7 +1297,7 @@ void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) { format = p_image->get_format(); w = p_image->get_width(); h = p_image->get_height(); - VS::get_singleton()->texture_allocate(cubemap, w, h, p_image->get_format(), flags | VS::TEXTURE_FLAG_CUBEMAP); + VS::get_singleton()->texture_allocate(cubemap, w, h, 0, p_image->get_format(), VS::TEXTURE_TYPE_CUBEMAP, flags); } VS::get_singleton()->texture_set_data(cubemap, p_image, VS::CubeMapSide(p_side)); @@ -1322,13 +1408,6 @@ bool CubeMap::_get(const StringName &p_name, Variant &r_ret) const { void CubeMap::_get_property_list(List<PropertyInfo> *p_list) const { - PropertyHint img_hint = PROPERTY_HINT_NONE; - if (storage == STORAGE_COMPRESS_LOSSY) { - img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSY; - } else if (storage == STORAGE_COMPRESS_LOSSLESS) { - img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS; - } - p_list->push_back(PropertyInfo(Variant::OBJECT, "side/left", PROPERTY_HINT_RESOURCE_TYPE, "Image")); p_list->push_back(PropertyInfo(Variant::OBJECT, "side/right", PROPERTY_HINT_RESOURCE_TYPE, "Image")); p_list->push_back(PropertyInfo(Variant::OBJECT, "side/bottom", PROPERTY_HINT_RESOURCE_TYPE, "Image")); @@ -1474,7 +1553,7 @@ void CurveTexture::_update() { Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data)); - VS::get_singleton()->texture_allocate(_texture, _width, 1, Image::FORMAT_RF, VS::TEXTURE_FLAG_FILTER); + VS::get_singleton()->texture_allocate(_texture, _width, 1, 0, Image::FORMAT_RF, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); VS::get_singleton()->texture_set_data(_texture, image); emit_changed(); @@ -1583,7 +1662,7 @@ void GradientTexture::_update() { Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); - VS::get_singleton()->texture_allocate(texture, width, 1, Image::FORMAT_RGBA8, VS::TEXTURE_FLAG_FILTER); + VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); VS::get_singleton()->texture_set_data(texture, image); emit_changed(); @@ -1675,7 +1754,7 @@ ProxyTexture::~ProxyTexture() { void AnimatedTexture::_update_proxy() { - _THREAD_SAFE_METHOD_ + RWLockRead r(rw_lock); float delta; if (prev_ticks == 0) { @@ -1721,7 +1800,7 @@ void AnimatedTexture::_update_proxy() { void AnimatedTexture::set_frames(int p_frames) { ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES); - _THREAD_SAFE_METHOD_ + RWLockWrite r(rw_lock); frame_count = p_frames; } @@ -1732,14 +1811,14 @@ int AnimatedTexture::get_frames() const { void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) { ERR_FAIL_INDEX(p_frame, MAX_FRAMES); - _THREAD_SAFE_METHOD_ + RWLockWrite w(rw_lock); frames[p_frame].texture = p_texture; } Ref<Texture> AnimatedTexture::get_frame_texture(int p_frame) const { ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture>()); - _THREAD_SAFE_METHOD_ + RWLockRead r(rw_lock); return frames[p_frame].texture; } @@ -1747,14 +1826,14 @@ Ref<Texture> AnimatedTexture::get_frame_texture(int p_frame) const { void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) { ERR_FAIL_INDEX(p_frame, MAX_FRAMES); - _THREAD_SAFE_METHOD_ + RWLockRead r(rw_lock); frames[p_frame].delay_sec = p_delay_sec; } float AnimatedTexture::get_frame_delay(int p_frame) const { ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0); - _THREAD_SAFE_METHOD_ + RWLockRead r(rw_lock); return frames[p_frame].delay_sec; } @@ -1769,8 +1848,7 @@ float AnimatedTexture::get_fps() const { } int AnimatedTexture::get_width() const { - - _THREAD_SAFE_METHOD_ + RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return 1; @@ -1779,8 +1857,7 @@ int AnimatedTexture::get_width() const { return frames[current_frame].texture->get_width(); } int AnimatedTexture::get_height() const { - - _THREAD_SAFE_METHOD_ + RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return 1; @@ -1794,7 +1871,7 @@ RID AnimatedTexture::get_rid() const { bool AnimatedTexture::has_alpha() const { - _THREAD_SAFE_METHOD_ + RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return false; @@ -1805,7 +1882,7 @@ bool AnimatedTexture::has_alpha() const { Ref<Image> AnimatedTexture::get_data() const { - _THREAD_SAFE_METHOD_ + RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return Ref<Image>(); @@ -1814,11 +1891,21 @@ Ref<Image> AnimatedTexture::get_data() const { return frames[current_frame].texture->get_data(); } +bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const { + + RWLockRead r(rw_lock); + + if (frames[current_frame].texture.is_valid()) { + return frames[current_frame].texture->is_pixel_opaque(p_x, p_y); + } + return true; +} + void AnimatedTexture::set_flags(uint32_t p_flags) { } uint32_t AnimatedTexture::get_flags() const { - _THREAD_SAFE_METHOD_ + RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return 0; @@ -1871,8 +1958,341 @@ AnimatedTexture::AnimatedTexture() { prev_ticks = 0; current_frame = 0; VisualServer::get_singleton()->connect("frame_pre_draw", this, "_update_proxy"); + +#ifndef NO_THREADS + rw_lock = RWLock::create(); +#else + rw_lock = NULL; +#endif } AnimatedTexture::~AnimatedTexture() { VS::get_singleton()->free(proxy); + if (rw_lock) { + memdelete(rw_lock); + } +} +/////////////////////////////// + +void TextureLayered::set_flags(uint32_t p_flags) { + flags = p_flags; + + if (texture.is_valid()) { + VS::get_singleton()->texture_set_flags(texture, flags); + } +} + +uint32_t TextureLayered::get_flags() const { + return flags; +} + +Image::Format TextureLayered::get_format() const { + return format; +} + +uint32_t TextureLayered::get_width() const { + return width; +} + +uint32_t TextureLayered::get_height() const { + return height; +} + +uint32_t TextureLayered::get_depth() const { + return depth; +} + +void TextureLayered::_set_data(const Dictionary &p_data) { + ERR_FAIL_COND(!p_data.has("width")); + ERR_FAIL_COND(!p_data.has("height")); + ERR_FAIL_COND(!p_data.has("depth")); + ERR_FAIL_COND(!p_data.has("format")); + ERR_FAIL_COND(!p_data.has("flags")); + ERR_FAIL_COND(!p_data.has("layers")); + int w = p_data["width"]; + int h = p_data["height"]; + int d = p_data["depth"]; + Image::Format format = Image::Format(int(p_data["format"])); + int flags = p_data["flags"]; + Array layers = p_data["layers"]; + ERR_FAIL_COND(layers.size() != d); + + create(w, h, d, format, flags); + + for (int i = 0; i < layers.size(); i++) { + Ref<Image> img = layers[i]; + ERR_CONTINUE(!img.is_valid()); + ERR_CONTINUE(img->get_format() != format); + ERR_CONTINUE(img->get_width() != w); + ERR_CONTINUE(img->get_height() != h); + set_layer_data(img, i); + } +} + +Dictionary TextureLayered::_get_data() const { + Dictionary d; + d["width"] = width; + d["height"] = height; + d["depth"] = depth; + d["flags"] = flags; + d["format"] = format; + + Array layers; + for (int i = 0; i < depth; i++) { + layers.push_back(get_layer_data(i)); + } + d["layers"] = layers; + return d; +} + +void TextureLayered::create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags) { + VS::get_singleton()->texture_allocate(texture, p_width, p_height, p_depth, p_format, is_3d ? VS::TEXTURE_TYPE_3D : VS::TEXTURE_TYPE_2D_ARRAY, p_flags); + + width = p_width; + height = p_height; + depth = p_depth; + + flags = p_flags; +} + +void TextureLayered::set_layer_data(const Ref<Image> &p_image, int p_layer) { + ERR_FAIL_COND(!texture.is_valid()); + VS::get_singleton()->texture_set_data(texture, p_image, p_layer); +} + +Ref<Image> TextureLayered::get_layer_data(int p_layer) const { + + ERR_FAIL_COND_V(!texture.is_valid(), Ref<Image>()); + return VS::get_singleton()->texture_get_data(texture, p_layer); +} + +void TextureLayered::set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap) { + ERR_FAIL_COND(!texture.is_valid()); + VS::get_singleton()->texture_set_data_partial(texture, p_image, 0, 0, p_image->get_width(), p_image->get_height(), p_x_ofs, p_y_ofs, p_mipmap, p_z); +} + +RID TextureLayered::get_rid() const { + return texture; +} + +void TextureLayered::set_path(const String &p_path, bool p_take_over) { + if (texture.is_valid()) { + VS::get_singleton()->texture_set_path(texture, p_path); + } + + Resource::set_path(p_path, p_take_over); +} + +void TextureLayered::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_flags", "flags"), &TextureLayered::set_flags); + ClassDB::bind_method(D_METHOD("get_flags"), &TextureLayered::get_flags); + + ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format); + + ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width); + ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height); + ClassDB::bind_method(D_METHOD("get_depth"), &TextureLayered::get_depth); + + ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &TextureLayered::create, DEFVAL(FLAGS_DEFAULT)); + ClassDB::bind_method(D_METHOD("set_layer_data", "image", "layer"), &TextureLayered::set_layer_data); + ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data); + ClassDB::bind_method(D_METHOD("set_data_partial", "image", "x_offset", "y_offset", "layer", "mipmap"), &TextureLayered::set_data_partial, DEFVAL(0)); + + ClassDB::bind_method(D_METHOD("_set_data", "data"), &TextureLayered::_set_data); + ClassDB::bind_method(D_METHOD("_get_data"), &TextureLayered::_get_data); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data"); + + BIND_ENUM_CONSTANT(FLAG_MIPMAPS); + BIND_ENUM_CONSTANT(FLAG_REPEAT); + BIND_ENUM_CONSTANT(FLAG_FILTER); + BIND_ENUM_CONSTANT(FLAGS_DEFAULT); +} + +TextureLayered::TextureLayered(bool p_3d) { + is_3d = p_3d; + format = Image::FORMAT_MAX; + flags = FLAGS_DEFAULT; + + width = 0; + height = 0; + depth = 0; + + texture = VS::get_singleton()->texture_create(); +} + +TextureLayered::~TextureLayered() { + if (texture.is_valid()) { + VS::get_singleton()->free(texture); + } +} + +RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error) { + + if (r_error) { + *r_error = ERR_CANT_OPEN; + } + + Ref<TextureLayered> lt; + Ref<Texture3D> tex3d; + Ref<TextureArray> texarr; + + if (p_path.ends_with("tex3d")) { + tex3d.instance(); + lt = tex3d; + } else if (p_path.ends_with("texarr")) { + texarr.instance(); + lt = texarr; + } else { + ERR_EXPLAIN("Unrecognized layered texture extension"); + ERR_FAIL_V(RES()); + } + + FileAccess *f = FileAccess::open(p_path, FileAccess::READ); + ERR_FAIL_COND_V(!f, RES()); + + uint8_t header[5] = { 0, 0, 0, 0, 0 }; + f->get_buffer(header, 4); + + if (header[0] == 'G' && header[1] == 'D' && header[2] == '3' && header[3] == 'T') { + if (tex3d.is_null()) { + memdelete(f); + ERR_FAIL_COND_V(tex3d.is_null(), RES()) + } + } else if (header[0] == 'G' && header[1] == 'D' && header[2] == 'A' && header[3] == 'T') { + if (texarr.is_null()) { + memdelete(f); + ERR_FAIL_COND_V(texarr.is_null(), RES()) + } + } else { + + ERR_EXPLAIN("Unrecognized layered texture file format: " + String((const char *)header)); + ERR_FAIL_V(RES()); + } + + int tw = f->get_32(); + int th = f->get_32(); + int td = f->get_32(); + int flags = f->get_32(); //texture flags! + Image::Format format = Image::Format(f->get_32()); + uint32_t compression = f->get_32(); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed + + lt->create(tw, th, td, format, flags); + + for (int layer = 0; layer < td; layer++) { + + Ref<Image> image; + image.instance(); + + if (compression == COMPRESSION_LOSSLESS) { + //look for a PNG file inside + + int mipmaps = f->get_32(); + Vector<Ref<Image> > mipmap_images; + + for (int i = 0; i < mipmaps; i++) { + uint32_t size = f->get_32(); + + PoolVector<uint8_t> pv; + pv.resize(size); + { + PoolVector<uint8_t>::Write w = pv.write(); + f->get_buffer(w.ptr(), size); + } + + Ref<Image> img = Image::lossless_unpacker(pv); + + if (img.is_null() || img->empty() || format != img->get_format()) { + if (r_error) { + *r_error = ERR_FILE_CORRUPT; + } + memdelete(f); + ERR_FAIL_V(RES()); + } + + mipmap_images.push_back(img); + } + + if (mipmap_images.size() == 1) { + + image = mipmap_images[0]; + + } else { + int total_size = Image::get_image_data_size(tw, th, format, true); + PoolVector<uint8_t> img_data; + img_data.resize(total_size); + + { + PoolVector<uint8_t>::Write w = img_data.write(); + + int ofs = 0; + for (int i = 0; i < mipmap_images.size(); i++) { + + PoolVector<uint8_t> id = mipmap_images[i]->get_data(); + int len = id.size(); + PoolVector<uint8_t>::Read r = id.read(); + copymem(&w[ofs], r.ptr(), len); + ofs += len; + } + } + + image->create(tw, th, true, format, img_data); + if (image->empty()) { + if (r_error) { + *r_error = ERR_FILE_CORRUPT; + } + memdelete(f); + ERR_FAIL_V(RES()); + } + } + + } else { + + //look for regular format + bool mipmaps = (flags & Texture::FLAG_MIPMAPS); + int total_size = Image::get_image_data_size(tw, th, format, mipmaps); + + PoolVector<uint8_t> img_data; + img_data.resize(total_size); + + { + PoolVector<uint8_t>::Write w = img_data.write(); + int bytes = f->get_buffer(w.ptr(), total_size); + if (bytes != total_size) { + if (r_error) { + *r_error = ERR_FILE_CORRUPT; + memdelete(f); + } + ERR_FAIL_V(RES()); + } + } + + image->create(tw, th, mipmaps, format, img_data); + } + + lt->set_layer_data(image, layer); + } + + if (r_error) + *r_error = OK; + + return lt; +} + +void ResourceFormatLoaderTextureLayered::get_recognized_extensions(List<String> *p_extensions) const { + + p_extensions->push_back("tex3d"); + p_extensions->push_back("texarr"); +} +bool ResourceFormatLoaderTextureLayered::handles_type(const String &p_type) const { + return p_type == "Texture3D" || p_type == "TextureArray"; +} +String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_path) const { + + if (p_path.get_extension().to_lower() == "tex3d") + return "Texture3D"; + if (p_path.get_extension().to_lower() == "texarr") + return "TextureArray"; + return ""; } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index c994bdad5f..79e6d2cdf9 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -33,9 +33,10 @@ #include "curve.h" #include "io/resource_loader.h" -#include "math_2d.h" #include "os/mutex.h" +#include "os/rw_lock.h" #include "os/thread_safe.h" +#include "rect2.h" #include "resource.h" #include "scene/resources/color_ramp.h" #include "servers/visual_server.h" @@ -67,6 +68,8 @@ public: virtual Size2 get_size() const; virtual RID get_rid() const = 0; + virtual bool is_pixel_opaque(int p_x, int p_y) const; + virtual bool has_alpha() const = 0; virtual void set_flags(uint32_t p_flags) = 0; @@ -84,6 +87,8 @@ public: VARIANT_ENUM_CAST(Texture::Flags); +class BitMap; + class ImageTexture : public Texture { GDCLASS(ImageTexture, Texture); @@ -104,6 +109,7 @@ private: Storage storage; Size2 size_override; float lossy_storage_quality; + mutable Ref<BitMap> alpha_cache; protected: virtual void reload_from_file(); @@ -125,7 +131,9 @@ public: void set_flags(uint32_t p_flags); uint32_t get_flags() const; Image::Format get_format() const; +#ifndef DISABLE_DEPRECATED Error load(const String &p_path); +#endif void set_data(const Ref<Image> &p_image); Ref<Image> get_data() const; @@ -141,6 +149,8 @@ public: void set_storage(Storage p_storage); Storage get_storage() const; + bool is_pixel_opaque(int p_x, int p_y) const; + void set_lossy_storage_quality(float p_lossy_storage_quality); float get_lossy_storage_quality() const; @@ -181,6 +191,7 @@ private: Image::Format format; uint32_t flags; int w, h; + mutable Ref<BitMap> alpha_cache; virtual void reload_from_file(); @@ -213,6 +224,7 @@ public: virtual bool has_alpha() const; virtual void set_flags(uint32_t p_flags); + bool is_pixel_opaque(int p_x, int p_y) const; virtual Ref<Image> get_data() const; @@ -270,6 +282,8 @@ public: virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; + bool is_pixel_opaque(int p_x, int p_y) const; + AtlasTexture(); }; @@ -317,6 +331,8 @@ public: virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; + bool is_pixel_opaque(int p_x, int p_y) const; + LargeTexture(); }; @@ -401,6 +417,88 @@ VARIANT_ENUM_CAST(CubeMap::Flags) VARIANT_ENUM_CAST(CubeMap::Side) VARIANT_ENUM_CAST(CubeMap::Storage) +class TextureLayered : public Resource { + + GDCLASS(TextureLayered, Resource) + +public: + enum Flags { + FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS, + FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT, + FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER, + FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR, + FLAGS_DEFAULT = FLAG_FILTER, + }; + +private: + bool is_3d; + RID texture; + Image::Format format; + uint32_t flags; + + int width; + int height; + int depth; + + void _set_data(const Dictionary &p_data); + Dictionary _get_data() const; + +protected: + static void _bind_methods(); + +public: + void set_flags(uint32_t p_flags); + uint32_t get_flags() const; + + Image::Format get_format() const; + uint32_t get_width() const; + uint32_t get_height() const; + uint32_t get_depth() const; + + void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT); + void set_layer_data(const Ref<Image> &p_image, int p_layer); + Ref<Image> get_layer_data(int p_layer) const; + void set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap = 0); + + virtual RID get_rid() const; + virtual void set_path(const String &p_path, bool p_take_over = false); + + TextureLayered(bool p_3d = false); + ~TextureLayered(); +}; + +VARIANT_ENUM_CAST(TextureLayered::Flags) + +class Texture3D : public TextureLayered { + + GDCLASS(Texture3D, TextureLayered) +public: + Texture3D() : + TextureLayered(true) {} +}; + +class TextureArray : public TextureLayered { + + GDCLASS(TextureArray, TextureLayered) +public: + TextureArray() : + TextureLayered(false) {} +}; + +class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader { +public: + enum Compression { + COMPRESSION_LOSSLESS, + COMPRESSION_VRAM, + COMPRESSION_UNCOMPRESSED + }; + + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; +}; + class CurveTexture : public Texture { GDCLASS(CurveTexture, Texture) @@ -525,7 +623,8 @@ public: class AnimatedTexture : public Texture { GDCLASS(AnimatedTexture, Texture) - _THREAD_SAFE_CLASS_ + //use readers writers lock for this, since its far more times read than written to + RWLock *rw_lock; private: enum { @@ -584,6 +683,8 @@ public: virtual Ref<Image> get_data() const; + bool is_pixel_opaque(int p_x, int p_y) const; + AnimatedTexture(); ~AnimatedTexture(); }; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index dd50671fa0..3d2b6c36de 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -262,7 +262,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial")); p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate")); p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region")); - p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE")); + p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE,ATLAS_TILE")); if (tile_get_tile_mode(id) == AUTO_TILE) { p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3 (minimal),3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); @@ -272,6 +272,12 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + } else if (tile_get_tile_mode(id) == ATLAS_TILE) { + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); } p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D")); @@ -494,8 +500,21 @@ uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) { const Map<Vector2, uint16_t> &TileSet::autotile_get_bitmask_map(int p_id) { static Map<Vector2, uint16_t> dummy; + static Map<Vector2, uint16_t> dummy_atlas; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); - return tile_map[p_id].autotile_data.flags; + if (tile_get_tile_mode(p_id) == ATLAS_TILE) { + dummy_atlas = Map<Vector2, uint16_t>(); + Rect2 region = tile_get_region(p_id); + Size2 size = autotile_get_size(p_id); + float spacing = autotile_get_spacing(p_id); + for (int x = 0; x < (region.size.x / (size.x + spacing)); x++) { + for (int y = 0; y < (region.size.y / (size.y + spacing)); y++) { + dummy_atlas.insert(Vector2(x, y), 0); + } + } + return dummy_atlas; + } else + return tile_map[p_id].autotile_data.flags; } Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node, const Vector2 &p_tile_location) { @@ -976,7 +995,7 @@ void TileSet::_bind_methods() { BIND_ENUM_CONSTANT(SINGLE_TILE); BIND_ENUM_CONSTANT(AUTO_TILE); - BIND_ENUM_CONSTANT(ANIMATED_TILE); + BIND_ENUM_CONSTANT(ATLAS_TILE); } TileSet::TileSet() { diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index ec635ee5cc..40eee2700d 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -75,7 +75,7 @@ public: enum TileMode { SINGLE_TILE, AUTO_TILE, - ANIMATED_TILE + ATLAS_TILE }; struct AutotileData { diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index d8fc3677fb..dac12205b6 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -431,7 +431,6 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port global_code += "\n\n"; String final_code = global_code; final_code += code; - //print_line(final_code); return final_code; } @@ -914,7 +913,6 @@ void VisualShader::_update_shader() const { String final_code = global_code; final_code += code; const_cast<VisualShader *>(this)->set_code(final_code); - //print_line(final_code); for (int i = 0; i < default_tex_params.size(); i++) { const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param); } |