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-rw-r--r--scene/resources/animation.cpp6
-rw-r--r--scene/resources/capsule_shape_2d.cpp3
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp3
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp8
-rw-r--r--scene/resources/convex_polygon_shape_3d.cpp2
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/font.cpp3
-rw-r--r--scene/resources/line_shape_2d.cpp3
-rw-r--r--scene/resources/polygon_path_finder.cpp20
-rw-r--r--scene/resources/primitive_meshes.cpp2
-rw-r--r--scene/resources/ray_shape_2d.cpp105
-rw-r--r--scene/resources/ray_shape_2d.h61
-rw-r--r--scene/resources/segment_shape_2d.cpp77
-rw-r--r--scene/resources/segment_shape_2d.h25
-rw-r--r--scene/resources/tile_set.cpp4
15 files changed, 198 insertions, 126 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index c9fc68233d..014b773298 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -31,7 +31,7 @@
#include "animation.h"
#include "scene/scene_string_names.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#define ANIM_MIN_LENGTH 0.001
@@ -2730,7 +2730,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
}
Vector3 s[2] = { v0, v2 };
- real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1);
+ real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_alowed_linear_err) {
return false; //beyond allowed error for colinearity
@@ -2820,7 +2820,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
}
Vector3 s[2] = { v0, v2 };
- real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1);
+ real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_alowed_linear_err) {
return false; //beyond allowed error for colinearity
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 0e784e04ff..e519970f38 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -30,6 +30,7 @@
#include "capsule_shape_2d.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
@@ -48,7 +49,7 @@ Vector<Vector2> CapsuleShape2D::_get_points() const {
}
bool CapsuleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point, _get_points());
+ return Geometry2D::is_point_in_polygon(p_point, _get_points());
}
void CapsuleShape2D::_update_shape() {
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 2154633111..eecf8afa8f 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -30,6 +30,7 @@
#include "concave_polygon_shape_2d.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
@@ -42,7 +43,7 @@ bool ConcavePolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, do
const Vector2 *r = s.ptr();
for (int i = 0; i < len; i += 2) {
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, &r[i]);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, &r[i]);
if (p_point.distance_to(closest) < p_tolerance) {
return true;
}
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index 7df7c3ac72..2b7531c630 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -30,17 +30,17 @@
#include "convex_polygon_shape_2d.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point, points);
+ return Geometry2D::is_point_in_polygon(p_point, points);
}
void ConvexPolygonShape2D::_update_shape() {
Vector<Vector2> final_points = points;
- if (Geometry::is_polygon_clockwise(final_points)) { //needs to be counter clockwise
+ if (Geometry2D::is_polygon_clockwise(final_points)) { //needs to be counter clockwise
final_points.invert();
}
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), final_points);
@@ -48,7 +48,7 @@ void ConvexPolygonShape2D::_update_shape() {
}
void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) {
- Vector<Point2> hull = Geometry::convex_hull_2d(p_points);
+ Vector<Point2> hull = Geometry2D::convex_hull(p_points);
ERR_FAIL_COND(hull.size() < 3);
set_points(hull);
}
diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp
index e52df73663..affeb05a8f 100644
--- a/scene/resources/convex_polygon_shape_3d.cpp
+++ b/scene/resources/convex_polygon_shape_3d.cpp
@@ -37,7 +37,7 @@ Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() {
if (points.size() > 3) {
Vector<Vector3> varr = Variant(points);
- Geometry::MeshData md;
+ Geometry3D::MeshData md;
Error err = QuickHull::build(varr, md);
if (err == OK) {
Vector<Vector3> lines;
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 3b4e4b73f8..3d99556a10 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -567,7 +567,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_ch
if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) {
goto cleanup_glyph;
}
- if (FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, nullptr, 1) != 0) {
+ if (FT_Glyph_To_Bitmap(&glyph, font->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO, nullptr, 1) != 0) {
goto cleanup_glyph;
}
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 1878b174e8..ccab88a153 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -93,6 +93,7 @@ void Font::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_descent"), &Font::get_descent);
ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height);
ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint);
+ ClassDB::bind_method(D_METHOD("get_char_size", "char", "next"), &Font::get_char_size, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size);
ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "width"), &Font::get_wordwrap_string_size);
ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline);
@@ -596,8 +597,6 @@ void BitmapFont::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture_count"), &BitmapFont::get_texture_count);
ClassDB::bind_method(D_METHOD("get_texture", "idx"), &BitmapFont::get_texture);
- ClassDB::bind_method(D_METHOD("get_char_size", "char", "next"), &BitmapFont::get_char_size, DEFVAL(0));
-
ClassDB::bind_method(D_METHOD("set_distance_field_hint", "enable"), &BitmapFont::set_distance_field_hint);
ClassDB::bind_method(D_METHOD("clear"), &BitmapFont::clear);
diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp
index 802ccaaee6..58653c5f4a 100644
--- a/scene/resources/line_shape_2d.cpp
+++ b/scene/resources/line_shape_2d.cpp
@@ -30,6 +30,7 @@
#include "line_shape_2d.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
@@ -38,7 +39,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tol
Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } };
for (int i = 0; i < 2; i++) {
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l[i]);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l[i]);
if (p_point.distance_to(closest) < p_tolerance) {
return true;
}
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 0546c92948..df98d4cfd4 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "polygon_path_finder.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const {
int crosses = 0;
@@ -40,7 +40,7 @@ bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const {
Vector2 a = points[e.points[0]].pos;
Vector2 b = points[e.points[1]].pos;
- if (Geometry::segment_intersects_segment_2d(a, b, p_point, outside_point, nullptr)) {
+ if (Geometry2D::segment_intersects_segment(a, b, p_point, outside_point, nullptr)) {
crosses++;
}
}
@@ -114,7 +114,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
Vector2 a = points[e.points[0]].pos;
Vector2 b = points[e.points[1]].pos;
- if (Geometry::segment_intersects_segment_2d(a, b, from, to, nullptr)) {
+ if (Geometry2D::segment_intersects_segment(a, b, from, to, nullptr)) {
valid = false;
break;
}
@@ -147,7 +147,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
points[e.points[1]].pos
};
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(from, seg);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(from, seg);
float d = from.distance_squared_to(closest);
if (d < closest_dist) {
@@ -171,7 +171,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
points[e.points[1]].pos
};
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(to, seg);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(to, seg);
float d = to.distance_squared_to(closest);
if (d < closest_dist) {
@@ -200,7 +200,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
Vector2 a = points[e.points[0]].pos;
Vector2 b = points[e.points[1]].pos;
- if (Geometry::segment_intersects_segment_2d(a, b, from, to, nullptr)) {
+ if (Geometry2D::segment_intersects_segment(a, b, from, to, nullptr)) {
can_see_eachother = false;
break;
}
@@ -255,7 +255,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
e.points[1] != ignore_from_edge.points[1] &&
e.points[0] != ignore_from_edge.points[0] &&
e.points[1] != ignore_from_edge.points[0]) {
- if (Geometry::segment_intersects_segment_2d(a, b, from, points[i].pos, nullptr)) {
+ if (Geometry2D::segment_intersects_segment(a, b, from, points[i].pos, nullptr)) {
valid_a = false;
}
}
@@ -266,7 +266,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
e.points[1] != ignore_to_edge.points[1] &&
e.points[0] != ignore_to_edge.points[0] &&
e.points[1] != ignore_to_edge.points[0]) {
- if (Geometry::segment_intersects_segment_2d(a, b, to, points[i].pos, nullptr)) {
+ if (Geometry2D::segment_intersects_segment(a, b, to, points[i].pos, nullptr)) {
valid_b = false;
}
}
@@ -499,7 +499,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
points[e.points[1]].pos
};
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, seg);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, seg);
float d = p_point.distance_squared_to(closest);
if (d < closest_dist) {
@@ -521,7 +521,7 @@ Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, cons
Vector2 b = points[E->get().points[1]].pos;
Vector2 res;
- if (Geometry::segment_intersects_segment_2d(a, b, p_from, p_to, &res)) {
+ if (Geometry2D::segment_intersects_segment(a, b, p_from, p_to, &res)) {
inters.push_back(res);
}
}
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 99edf26dc1..8d9c5f07b2 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -204,7 +204,7 @@ void PrimitiveMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces);
ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
}
diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp
new file mode 100644
index 0000000000..67c4f84749
--- /dev/null
+++ b/scene/resources/ray_shape_2d.cpp
@@ -0,0 +1,105 @@
+/*************************************************************************/
+/* ray_shape_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "ray_shape_2d.h"
+
+#include "servers/physics_server_2d.h"
+#include "servers/rendering_server.h"
+
+void RayShape2D::_update_shape() {
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d);
+ emit_changed();
+}
+
+void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+ Vector2 tip = Vector2(0, get_length());
+ RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
+ Vector<Vector2> pts;
+ float tsize = 4;
+ pts.push_back(tip + Vector2(0, tsize));
+ pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
+ pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
+ Vector<Color> cols;
+ for (int i = 0; i < 3; i++) {
+ cols.push_back(p_color);
+ }
+ RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
+}
+
+Rect2 RayShape2D::get_rect() const {
+ Rect2 rect;
+ rect.position = Vector2();
+ rect.expand_to(Vector2(0, length));
+ rect = rect.grow(Math_SQRT12 * 4);
+ return rect;
+}
+
+real_t RayShape2D::get_enclosing_radius() const {
+ return length;
+}
+
+void RayShape2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
+ ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
+
+ ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
+ ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
+}
+
+void RayShape2D::set_length(real_t p_length) {
+ length = p_length;
+ _update_shape();
+}
+
+real_t RayShape2D::get_length() const {
+ return length;
+}
+
+void RayShape2D::set_slips_on_slope(bool p_active) {
+ slips_on_slope = p_active;
+ _update_shape();
+}
+
+bool RayShape2D::get_slips_on_slope() const {
+ return slips_on_slope;
+}
+
+RayShape2D::RayShape2D() :
+ Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) {
+ length = 20;
+ slips_on_slope = false;
+ _update_shape();
+}
diff --git a/scene/resources/ray_shape_2d.h b/scene/resources/ray_shape_2d.h
new file mode 100644
index 0000000000..9a209d2907
--- /dev/null
+++ b/scene/resources/ray_shape_2d.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* ray_shape_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RAY_SHAPE_2D_H
+#define RAY_SHAPE_2D_H
+
+#include "scene/resources/shape_2d.h"
+
+class RayShape2D : public Shape2D {
+ GDCLASS(RayShape2D, Shape2D);
+
+ real_t length;
+ bool slips_on_slope;
+
+ void _update_shape();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_length(real_t p_length);
+ real_t get_length() const;
+
+ void set_slips_on_slope(bool p_active);
+ bool get_slips_on_slope() const;
+
+ virtual void draw(const RID &p_to_rid, const Color &p_color);
+ virtual Rect2 get_rect() const;
+ virtual real_t get_enclosing_radius() const;
+
+ RayShape2D();
+};
+
+#endif // RAY_SHAPE_2D_H
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 7b409eebbb..b1001203a1 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -30,12 +30,13 @@
#include "segment_shape_2d.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
Vector2 l[2] = { a, b };
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l);
return p_point.distance_to(closest) < p_tolerance;
}
@@ -97,77 +98,3 @@ SegmentShape2D::SegmentShape2D() :
b = Vector2(0, 10);
_update_shape();
}
-
-////////////////////////////////////////////////////////////
-
-void RayShape2D::_update_shape() {
- Dictionary d;
- d["length"] = length;
- d["slips_on_slope"] = slips_on_slope;
- PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d);
- emit_changed();
-}
-
-void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector2 tip = Vector2(0, get_length());
- RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
- Vector<Vector2> pts;
- float tsize = 4;
- pts.push_back(tip + Vector2(0, tsize));
- pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
- pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(p_color);
- }
-
- RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
-}
-
-Rect2 RayShape2D::get_rect() const {
- Rect2 rect;
- rect.position = Vector2();
- rect.expand_to(Vector2(0, length));
- rect = rect.grow(Math_SQRT12 * 4);
- return rect;
-}
-
-real_t RayShape2D::get_enclosing_radius() const {
- return length;
-}
-
-void RayShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
- ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
-
- ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
- ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
-}
-
-void RayShape2D::set_length(real_t p_length) {
- length = p_length;
- _update_shape();
-}
-
-real_t RayShape2D::get_length() const {
- return length;
-}
-
-void RayShape2D::set_slips_on_slope(bool p_active) {
- slips_on_slope = p_active;
- _update_shape();
-}
-
-bool RayShape2D::get_slips_on_slope() const {
- return slips_on_slope;
-}
-
-RayShape2D::RayShape2D() :
- Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) {
- length = 20;
- slips_on_slope = false;
- _update_shape();
-}
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index ca10c24f07..39c297b040 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -60,29 +60,4 @@ public:
SegmentShape2D();
};
-class RayShape2D : public Shape2D {
- GDCLASS(RayShape2D, Shape2D);
-
- real_t length;
- bool slips_on_slope;
-
- void _update_shape();
-
-protected:
- static void _bind_methods();
-
-public:
- void set_length(real_t p_length);
- real_t get_length() const;
-
- void set_slips_on_slope(bool p_active);
- bool get_slips_on_slope() const;
-
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
-
- RayShape2D();
-};
-
#endif // SEGMENT_SHAPE_2D_H
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index c17b6f8817..6992360df7 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -29,8 +29,10 @@
/*************************************************************************/
#include "tile_set.h"
+
#include "core/array.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
String n = p_name;
@@ -1033,7 +1035,7 @@ void TileSet::_decompose_convex_shape(Ref<Shape2D> p_shape) {
if (!convex.is_valid()) {
return;
}
- Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(convex->get_points());
+ Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(convex->get_points());
if (decomp.size() > 1) {
Array sub_shapes;
for (int i = 0; i < decomp.size(); i++) {