diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 15 | ||||
-rw-r--r-- | scene/resources/material.h | 2 | ||||
-rw-r--r-- | scene/resources/particles_material.cpp | 15 | ||||
-rw-r--r-- | scene/resources/particles_material.h | 2 |
4 files changed, 22 insertions, 12 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 5327ed318f..65ee242ff8 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -258,7 +258,7 @@ ShaderMaterial::~ShaderMaterial() { ///////////////////////////////// Mutex *SpatialMaterial::material_mutex = NULL; -SelfList<SpatialMaterial>::List SpatialMaterial::dirty_materials; +SelfList<SpatialMaterial>::List *SpatialMaterial::dirty_materials = NULL; Map<SpatialMaterial::MaterialKey, SpatialMaterial::ShaderData> SpatialMaterial::shader_map; SpatialMaterial::ShaderNames *SpatialMaterial::shader_names = NULL; @@ -268,6 +268,8 @@ void SpatialMaterial::init_shaders() { material_mutex = Mutex::create(); #endif + dirty_materials = memnew(SelfList<SpatialMaterial>::List); + shader_names = memnew(ShaderNames); shader_names->albedo = "albedo"; @@ -348,12 +350,15 @@ void SpatialMaterial::finish_shaders() { memdelete(material_mutex); #endif + memdelete(dirty_materials); + dirty_materials = NULL; + memdelete(shader_names); } void SpatialMaterial::_update_shader() { - dirty_materials.remove(&element); + dirty_materials->remove(&element); MaterialKey mk = _compute_key(); if (mk.key == current_key.key) @@ -1002,9 +1007,9 @@ void SpatialMaterial::flush_changes() { if (material_mutex) material_mutex->lock(); - while (dirty_materials.first()) { + while (dirty_materials->first()) { - dirty_materials.first()->self()->_update_shader(); + dirty_materials->first()->self()->_update_shader(); } if (material_mutex) @@ -1017,7 +1022,7 @@ void SpatialMaterial::_queue_shader_change() { material_mutex->lock(); if (!element.in_list()) { - dirty_materials.add(&element); + dirty_materials->add(&element); } if (material_mutex) diff --git a/scene/resources/material.h b/scene/resources/material.h index 54fceaddc1..921f3baeaa 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -360,7 +360,7 @@ private: }; static Mutex *material_mutex; - static SelfList<SpatialMaterial>::List dirty_materials; + static SelfList<SpatialMaterial>::List *dirty_materials; static ShaderNames *shader_names; SelfList<SpatialMaterial> element; diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index dae01e8d96..92c185712a 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -31,7 +31,7 @@ #include "particles_material.h" Mutex *ParticlesMaterial::material_mutex = NULL; -SelfList<ParticlesMaterial>::List ParticlesMaterial::dirty_materials; +SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = NULL; Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map; ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = NULL; @@ -41,6 +41,8 @@ void ParticlesMaterial::init_shaders() { material_mutex = Mutex::create(); #endif + dirty_materials = memnew(SelfList<ParticlesMaterial>::List); + shader_names = memnew(ShaderNames); shader_names->spread = "spread"; @@ -106,12 +108,15 @@ void ParticlesMaterial::finish_shaders() { memdelete(material_mutex); #endif + memdelete(dirty_materials); + dirty_materials = NULL; + memdelete(shader_names); } void ParticlesMaterial::_update_shader() { - dirty_materials.remove(&element); + dirty_materials->remove(&element); MaterialKey mk = _compute_key(); if (mk.key == current_key.key) @@ -584,9 +589,9 @@ void ParticlesMaterial::flush_changes() { if (material_mutex) material_mutex->lock(); - while (dirty_materials.first()) { + while (dirty_materials->first()) { - dirty_materials.first()->self()->_update_shader(); + dirty_materials->first()->self()->_update_shader(); } if (material_mutex) @@ -599,7 +604,7 @@ void ParticlesMaterial::_queue_shader_change() { material_mutex->lock(); if (!element.in_list()) { - dirty_materials.add(&element); + dirty_materials->add(&element); } if (material_mutex) diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 06ebb3c4dc..20b505532e 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -126,7 +126,7 @@ private: } static Mutex *material_mutex; - static SelfList<ParticlesMaterial>::List dirty_materials; + static SelfList<ParticlesMaterial>::List *dirty_materials; struct ShaderNames { StringName spread; |