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-rw-r--r--scene/resources/default_theme/default_theme.cpp35
-rw-r--r--scene/resources/sky_material.cpp17
-rw-r--r--scene/resources/sky_material.h4
3 files changed, 27 insertions, 29 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 67617a946f..de39fac627 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -52,20 +52,9 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl
} else {
texture = Ref<ImageTexture>(memnew(ImageTexture));
Ref<Image> img = memnew(Image(p_src));
-
- if (scale > 1) {
- Size2 orig_size = Size2(img->get_width(), img->get_height());
-
- img->convert(Image::FORMAT_RGBA8);
- img->expand_x2_hq2x();
- if (scale != 2.0) {
- img->resize(orig_size.x * scale, orig_size.y * scale);
- }
- } else if (scale < 1) {
- Size2 orig_size = Size2(img->get_width(), img->get_height());
- img->convert(Image::FORMAT_RGBA8);
- img->resize(orig_size.x * scale, orig_size.y * scale);
- }
+ const Size2 orig_size = Size2(img->get_width(), img->get_height());
+ img->convert(Image::FORMAT_RGBA8);
+ img->resize(orig_size.x * scale, orig_size.y * scale);
texture->create_from_image(img);
(*tex_cache)[p_src] = texture;
@@ -98,19 +87,9 @@ template <class T>
static Ref<Texture2D> make_icon(T p_src) {
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = memnew(Image(p_src));
- if (scale > 1) {
- Size2 orig_size = Size2(img->get_width(), img->get_height());
-
- img->convert(Image::FORMAT_RGBA8);
- img->expand_x2_hq2x();
- if (scale != 2.0) {
- img->resize(orig_size.x * scale, orig_size.y * scale);
- }
- } else if (scale < 1) {
- Size2 orig_size = Size2(img->get_width(), img->get_height());
- img->convert(Image::FORMAT_RGBA8);
- img->resize(orig_size.x * scale, orig_size.y * scale);
- }
+ const Size2 orig_size = Size2(img->get_width(), img->get_height());
+ img->convert(Image::FORMAT_RGBA8);
+ img->resize(orig_size.x * scale, orig_size.y * scale);
texture->create_from_image(img);
return texture;
@@ -702,7 +681,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color_disabled", "TabContainer", control_font_color_disabled);
theme->set_constant("side_margin", "TabContainer", 8 * scale);
- theme->set_constant("hseparation", "TabContainer", 4 * scale);
+ theme->set_constant("icon_separation", "TabContainer", 4 * scale);
// Tabs
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 92c5151d7a..69e8e0b5bd 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -410,6 +410,15 @@ float PhysicalSkyMaterial::get_dither_strength() const {
return dither_strength;
}
+void PhysicalSkyMaterial::set_night_sky(const Ref<Texture2D> &p_night_sky) {
+ night_sky = p_night_sky;
+ RS::get_singleton()->material_set_param(_get_material(), "night_sky", night_sky);
+}
+
+Ref<Texture2D> PhysicalSkyMaterial::get_night_sky() const {
+ return night_sky;
+}
+
bool PhysicalSkyMaterial::_can_do_next_pass() const {
return false;
}
@@ -453,6 +462,9 @@ void PhysicalSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_dither_strength", "strength"), &PhysicalSkyMaterial::set_dither_strength);
ClassDB::bind_method(D_METHOD("get_dither_strength"), &PhysicalSkyMaterial::get_dither_strength);
+ ClassDB::bind_method(D_METHOD("set_night_sky", "night_sky"), &PhysicalSkyMaterial::set_night_sky);
+ ClassDB::bind_method(D_METHOD("get_night_sky"), &PhysicalSkyMaterial::get_night_sky);
+
ADD_GROUP("Rayleigh", "rayleigh_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rayleigh_coefficient", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_rayleigh_coefficient", "get_rayleigh_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "rayleigh_color"), "set_rayleigh_color", "get_rayleigh_color");
@@ -467,6 +479,7 @@ void PhysicalSkyMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_color"), "set_ground_color", "get_ground_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_exposure", "get_exposure");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dither_strength", PROPERTY_HINT_RANGE, "0,10,0.01"), "set_dither_strength", "get_dither_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "night_sky", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_night_sky", "get_night_sky");
}
PhysicalSkyMaterial::PhysicalSkyMaterial() {
@@ -484,6 +497,8 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() {
code += "uniform float exposure : hint_range(0, 128) = 0.1;\n";
code += "uniform float dither_strength : hint_range(0, 10) = 1.0;\n\n";
+ code += "uniform sampler2D night_sky : hint_black;";
+
code += "const float PI = 3.141592653589793238462643383279502884197169;\n";
code += "const vec3 UP = vec3( 0.0, 1.0, 0.0 );\n\n";
@@ -547,7 +562,7 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() {
code += "\tfloat sunAngularDiameterCos2 = cos(LIGHT0_SIZE * sun_disk_scale*0.5);\n";
code += "\tfloat sundisk = smoothstep(sunAngularDiameterCos, sunAngularDiameterCos2, cos_theta);\n";
code += "\tvec3 L0 = (sun_energy * 1900.0 * extinction) * sundisk * LIGHT0_COLOR;\n";
- code += "\t// Note: Add nightime here: L0 += night_sky * extinction\n\n";
+ code += "\tL0 += texture(night_sky, SKY_COORDS).xyz * extinction;\n\n";
code += "\tvec3 color = (Lin + L0) * 0.04;\n";
code += "\tCOLOR = pow(color, vec3(1.0 / (1.2 + (1.2 * sun_fade))));\n";
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index cd245a2897..e470137d9e 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -139,6 +139,7 @@ private:
Color ground_color;
float exposure;
float dither_strength;
+ Ref<Texture2D> night_sky;
protected:
static void _bind_methods();
@@ -175,6 +176,9 @@ public:
void set_dither_strength(float p_dither_strength);
float get_dither_strength() const;
+ void set_night_sky(const Ref<Texture2D> &p_night_sky);
+ Ref<Texture2D> get_night_sky() const;
+
virtual Shader::Mode get_shader_mode() const;
RID get_shader_rid() const;