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-rw-r--r--scene/resources/default_theme/default_theme.cpp1180
-rw-r--r--scene/resources/visual_shader.cpp278
-rw-r--r--scene/resources/visual_shader.h6
-rw-r--r--scene/resources/visual_shader_nodes.cpp118
-rw-r--r--scene/resources/visual_shader_nodes.h2
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp205
-rw-r--r--scene/resources/visual_shader_particle_nodes.h14
-rw-r--r--scene/resources/visual_shader_sdf_nodes.cpp32
8 files changed, 948 insertions, 887 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 670b141080..c77efcc6db 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -139,8 +139,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
}
// Panel
- theme->set_stylebox("panel", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
- theme->set_stylebox("panel_fg", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
+ theme->set_stylebox(SNAME("panel"), SNAME("Panel"), make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
+ theme->set_stylebox(SNAME("panel_fg"), SNAME("Panel"), make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
// Button
@@ -152,108 +152,108 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
// Make the focus outline appear to be flush with the buttons it's focusing.
focus->set_expand_margin_size_all(2 * scale);
- theme->set_stylebox("normal", "Button", button_normal);
- theme->set_stylebox("hover", "Button", button_hover);
- theme->set_stylebox("pressed", "Button", button_pressed);
- theme->set_stylebox("disabled", "Button", button_disabled);
- theme->set_stylebox("focus", "Button", focus);
-
- theme->set_font("font", "Button", Ref<Font>());
- theme->set_font_size("font_size", "Button", -1);
- theme->set_constant("outline_size", "Button", 0 * scale);
-
- theme->set_color("font_color", "Button", control_font_color);
- theme->set_color("font_pressed_color", "Button", control_font_pressed_color);
- theme->set_color("font_hover_color", "Button", control_font_hover_color);
- theme->set_color("font_focus_color", "Button", control_font_focus_color);
- theme->set_color("font_hover_pressed_color", "Button", control_font_pressed_color);
- theme->set_color("font_disabled_color", "Button", control_font_disabled_color);
- theme->set_color("font_outline_color", "Button", Color(1, 1, 1));
-
- theme->set_color("icon_normal_color", "Button", Color(1, 1, 1, 1));
- theme->set_color("icon_pressed_color", "Button", Color(1, 1, 1, 1));
- theme->set_color("icon_hover_color", "Button", Color(1, 1, 1, 1));
- theme->set_color("icon_hover_pressed_color", "Button", Color(1, 1, 1, 1));
- theme->set_color("icon_focus_color", "Button", Color(1, 1, 1, 1));
- theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 1));
-
- theme->set_constant("hseparation", "Button", 2 * scale);
+ theme->set_stylebox(SNAME("normal"), SNAME("Button"), button_normal);
+ theme->set_stylebox(SNAME("hover"), SNAME("Button"), button_hover);
+ theme->set_stylebox(SNAME("pressed"), SNAME("Button"), button_pressed);
+ theme->set_stylebox(SNAME("disabled"), SNAME("Button"), button_disabled);
+ theme->set_stylebox(SNAME("focus"), SNAME("Button"), focus);
+
+ theme->set_font(SNAME("font"), SNAME("Button"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("Button"), -1);
+ theme->set_constant(SNAME("outline_size"), SNAME("Button"), 0 * scale);
+
+ theme->set_color(SNAME("font_color"), SNAME("Button"), control_font_color);
+ theme->set_color(SNAME("font_pressed_color"), SNAME("Button"), control_font_pressed_color);
+ theme->set_color(SNAME("font_hover_color"), SNAME("Button"), control_font_hover_color);
+ theme->set_color(SNAME("font_focus_color"), SNAME("Button"), control_font_focus_color);
+ theme->set_color(SNAME("font_hover_pressed_color"), SNAME("Button"), control_font_pressed_color);
+ theme->set_color(SNAME("font_disabled_color"), SNAME("Button"), control_font_disabled_color);
+ theme->set_color(SNAME("font_outline_color"), SNAME("Button"), Color(1, 1, 1));
+
+ theme->set_color(SNAME("icon_normal_color"), SNAME("Button"), Color(1, 1, 1, 1));
+ theme->set_color(SNAME("icon_pressed_color"), SNAME("Button"), Color(1, 1, 1, 1));
+ theme->set_color(SNAME("icon_hover_color"), SNAME("Button"), Color(1, 1, 1, 1));
+ theme->set_color(SNAME("icon_hover_pressed_color"), SNAME("Button"), Color(1, 1, 1, 1));
+ theme->set_color(SNAME("icon_focus_color"), SNAME("Button"), Color(1, 1, 1, 1));
+ theme->set_color(SNAME("icon_disabled_color"), SNAME("Button"), Color(1, 1, 1, 1));
+
+ theme->set_constant(SNAME("hseparation"), SNAME("Button"), 2 * scale);
// LinkButton
- theme->set_stylebox("focus", "LinkButton", focus);
+ theme->set_stylebox(SNAME("focus"), SNAME("LinkButton"), focus);
- theme->set_font("font", "LinkButton", Ref<Font>());
- theme->set_font_size("font_size", "LinkButton", -1);
+ theme->set_font(SNAME("font"), SNAME("LinkButton"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("LinkButton"), -1);
- theme->set_color("font_color", "LinkButton", control_font_color);
- theme->set_color("font_pressed_color", "LinkButton", control_font_pressed_color);
- theme->set_color("font_hover_color", "LinkButton", control_font_hover_color);
- theme->set_color("font_focus_color", "LinkButton", control_font_focus_color);
- theme->set_color("font_outline_color", "LinkButton", Color(1, 1, 1));
+ theme->set_color(SNAME("font_color"), SNAME("LinkButton"), control_font_color);
+ theme->set_color(SNAME("font_pressed_color"), SNAME("LinkButton"), control_font_pressed_color);
+ theme->set_color(SNAME("font_hover_color"), SNAME("LinkButton"), control_font_hover_color);
+ theme->set_color(SNAME("font_focus_color"), SNAME("LinkButton"), control_font_focus_color);
+ theme->set_color(SNAME("font_outline_color"), SNAME("LinkButton"), Color(1, 1, 1));
- theme->set_constant("outline_size", "LinkButton", 0);
- theme->set_constant("underline_spacing", "LinkButton", 2 * scale);
+ theme->set_constant(SNAME("outline_size"), SNAME("LinkButton"), 0);
+ theme->set_constant(SNAME("underline_spacing"), SNAME("LinkButton"), 2 * scale);
// OptionButton
- theme->set_stylebox("focus", "OptionButton", focus);
+ theme->set_stylebox(SNAME("focus"), SNAME("OptionButton"), focus);
Ref<StyleBox> sb_optbutton_normal = make_flat_stylebox(style_normal_color, 2 * default_margin, default_margin, 21, default_margin);
Ref<StyleBox> sb_optbutton_hover = make_flat_stylebox(style_hover_color, 2 * default_margin, default_margin, 21, default_margin);
Ref<StyleBox> sb_optbutton_pressed = make_flat_stylebox(style_pressed_color, 2 * default_margin, default_margin, 21, default_margin);
Ref<StyleBox> sb_optbutton_disabled = make_flat_stylebox(style_disabled_color, 2 * default_margin, default_margin, 21, default_margin);
- theme->set_stylebox("normal", "OptionButton", sb_optbutton_normal);
- theme->set_stylebox("hover", "OptionButton", sb_optbutton_hover);
- theme->set_stylebox("pressed", "OptionButton", sb_optbutton_pressed);
- theme->set_stylebox("disabled", "OptionButton", sb_optbutton_disabled);
+ theme->set_stylebox(SNAME("normal"), SNAME("OptionButton"), sb_optbutton_normal);
+ theme->set_stylebox(SNAME("hover"), SNAME("OptionButton"), sb_optbutton_hover);
+ theme->set_stylebox(SNAME("pressed"), SNAME("OptionButton"), sb_optbutton_pressed);
+ theme->set_stylebox(SNAME("disabled"), SNAME("OptionButton"), sb_optbutton_disabled);
Ref<StyleBox> sb_optbutton_normal_mirrored = make_flat_stylebox(style_normal_color, 21, default_margin, 2 * default_margin, default_margin);
Ref<StyleBox> sb_optbutton_hover_mirrored = make_flat_stylebox(style_hover_color, 21, default_margin, 2 * default_margin, default_margin);
Ref<StyleBox> sb_optbutton_pressed_mirrored = make_flat_stylebox(style_pressed_color, 21, default_margin, 2 * default_margin, default_margin);
Ref<StyleBox> sb_optbutton_disabled_mirrored = make_flat_stylebox(style_disabled_color, 21, default_margin, 2 * default_margin, default_margin);
- theme->set_stylebox("normal_mirrored", "OptionButton", sb_optbutton_normal_mirrored);
- theme->set_stylebox("hover_mirrored", "OptionButton", sb_optbutton_hover_mirrored);
- theme->set_stylebox("pressed_mirrored", "OptionButton", sb_optbutton_pressed_mirrored);
- theme->set_stylebox("disabled_mirrored", "OptionButton", sb_optbutton_disabled_mirrored);
+ theme->set_stylebox(SNAME("normal_mirrored"), SNAME("OptionButton"), sb_optbutton_normal_mirrored);
+ theme->set_stylebox(SNAME("hover_mirrored"), SNAME("OptionButton"), sb_optbutton_hover_mirrored);
+ theme->set_stylebox(SNAME("pressed_mirrored"), SNAME("OptionButton"), sb_optbutton_pressed_mirrored);
+ theme->set_stylebox(SNAME("disabled_mirrored"), SNAME("OptionButton"), sb_optbutton_disabled_mirrored);
- theme->set_icon("arrow", "OptionButton", icons["option_button_arrow"]);
+ theme->set_icon(SNAME("arrow"), SNAME("OptionButton"), icons["option_button_arrow"]);
- theme->set_font("font", "OptionButton", Ref<Font>());
- theme->set_font_size("font_size", "OptionButton", -1);
+ theme->set_font(SNAME("font"), SNAME("OptionButton"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("OptionButton"), -1);
- theme->set_color("font_color", "OptionButton", control_font_color);
- theme->set_color("font_pressed_color", "OptionButton", control_font_pressed_color);
- theme->set_color("font_hover_color", "OptionButton", control_font_hover_color);
- theme->set_color("font_focus_color", "OptionButton", control_font_focus_color);
- theme->set_color("font_disabled_color", "OptionButton", control_font_disabled_color);
- theme->set_color("font_outline_color", "OptionButton", Color(1, 1, 1));
+ theme->set_color(SNAME("font_color"), SNAME("OptionButton"), control_font_color);
+ theme->set_color(SNAME("font_pressed_color"), SNAME("OptionButton"), control_font_pressed_color);
+ theme->set_color(SNAME("font_hover_color"), SNAME("OptionButton"), control_font_hover_color);
+ theme->set_color(SNAME("font_focus_color"), SNAME("OptionButton"), control_font_focus_color);
+ theme->set_color(SNAME("font_disabled_color"), SNAME("OptionButton"), control_font_disabled_color);
+ theme->set_color(SNAME("font_outline_color"), SNAME("OptionButton"), Color(1, 1, 1));
- theme->set_constant("hseparation", "OptionButton", 2 * scale);
- theme->set_constant("arrow_margin", "OptionButton", 4 * scale);
- theme->set_constant("outline_size", "OptionButton", 0);
+ theme->set_constant(SNAME("hseparation"), SNAME("OptionButton"), 2 * scale);
+ theme->set_constant(SNAME("arrow_margin"), SNAME("OptionButton"), 4 * scale);
+ theme->set_constant(SNAME("outline_size"), SNAME("OptionButton"), 0);
// MenuButton
- theme->set_stylebox("normal", "MenuButton", button_normal);
- theme->set_stylebox("pressed", "MenuButton", button_pressed);
- theme->set_stylebox("hover", "MenuButton", button_hover);
- theme->set_stylebox("disabled", "MenuButton", button_disabled);
- theme->set_stylebox("focus", "MenuButton", focus);
+ theme->set_stylebox(SNAME("normal"), SNAME("MenuButton"), button_normal);
+ theme->set_stylebox(SNAME("pressed"), SNAME("MenuButton"), button_pressed);
+ theme->set_stylebox(SNAME("hover"), SNAME("MenuButton"), button_hover);
+ theme->set_stylebox(SNAME("disabled"), SNAME("MenuButton"), button_disabled);
+ theme->set_stylebox(SNAME("focus"), SNAME("MenuButton"), focus);
- theme->set_font("font", "MenuButton", Ref<Font>());
- theme->set_font_size("font_size", "MenuButton", -1);
+ theme->set_font(SNAME("font"), SNAME("MenuButton"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("MenuButton"), -1);
- theme->set_color("font_color", "MenuButton", control_font_color);
- theme->set_color("font_pressed_color", "MenuButton", control_font_pressed_color);
- theme->set_color("font_hover_color", "MenuButton", control_font_hover_color);
- theme->set_color("font_focus_color", "MenuButton", control_font_focus_color);
- theme->set_color("font_disabled_color", "MenuButton", Color(1, 1, 1, 0.3));
- theme->set_color("font_outline_color", "MenuButton", Color(1, 1, 1));
+ theme->set_color(SNAME("font_color"), SNAME("MenuButton"), control_font_color);
+ theme->set_color(SNAME("font_pressed_color"), SNAME("MenuButton"), control_font_pressed_color);
+ theme->set_color(SNAME("font_hover_color"), SNAME("MenuButton"), control_font_hover_color);
+ theme->set_color(SNAME("font_focus_color"), SNAME("MenuButton"), control_font_focus_color);
+ theme->set_color(SNAME("font_disabled_color"), SNAME("MenuButton"), Color(1, 1, 1, 0.3));
+ theme->set_color(SNAME("font_outline_color"), SNAME("MenuButton"), Color(1, 1, 1));
- theme->set_constant("hseparation", "MenuButton", 3 * scale);
- theme->set_constant("outline_size", "MenuButton", 0);
+ theme->set_constant(SNAME("hseparation"), SNAME("MenuButton"), 3 * scale);
+ theme->set_constant(SNAME("outline_size"), SNAME("MenuButton"), 0);
// CheckBox
@@ -268,36 +268,36 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
cbx_focus->set_default_margin(SIDE_TOP, 4 * scale);
cbx_focus->set_default_margin(SIDE_BOTTOM, 4 * scale);
- theme->set_stylebox("normal", "CheckBox", cbx_empty);
- theme->set_stylebox("pressed", "CheckBox", cbx_empty);
- theme->set_stylebox("disabled", "CheckBox", cbx_empty);
- theme->set_stylebox("hover", "CheckBox", cbx_empty);
- theme->set_stylebox("hover_pressed", "CheckBox", cbx_empty);
- theme->set_stylebox("focus", "CheckBox", cbx_focus);
-
- theme->set_icon("checked", "CheckBox", icons["checked"]);
- theme->set_icon("checked_disabled", "CheckBox", icons["checked"]);
- theme->set_icon("unchecked", "CheckBox", icons["unchecked"]);
- theme->set_icon("unchecked_disabled", "CheckBox", icons["unchecked"]);
- theme->set_icon("radio_checked", "CheckBox", icons["radio_checked"]);
- theme->set_icon("radio_checked_disabled", "CheckBox", icons["radio_checked"]);
- theme->set_icon("radio_unchecked", "CheckBox", icons["radio_unchecked"]);
- theme->set_icon("radio_unchecked_disabled", "CheckBox", icons["radio_unchecked"]);
-
- theme->set_font("font", "CheckBox", Ref<Font>());
- theme->set_font_size("font_size", "CheckBox", -1);
-
- theme->set_color("font_color", "CheckBox", control_font_color);
- theme->set_color("font_pressed_color", "CheckBox", control_font_pressed_color);
- theme->set_color("font_hover_color", "CheckBox", control_font_hover_color);
- theme->set_color("font_hover_pressed_color", "CheckBox", control_font_pressed_color);
- theme->set_color("font_focus_color", "CheckBox", control_font_focus_color);
- theme->set_color("font_disabled_color", "CheckBox", control_font_disabled_color);
- theme->set_color("font_outline_color", "CheckBox", Color(1, 1, 1));
-
- theme->set_constant("hseparation", "CheckBox", 4 * scale);
- theme->set_constant("check_vadjust", "CheckBox", 0 * scale);
- theme->set_constant("outline_size", "CheckBox", 0);
+ theme->set_stylebox(SNAME("normal"), SNAME("CheckBox"), cbx_empty);
+ theme->set_stylebox(SNAME("pressed"), SNAME("CheckBox"), cbx_empty);
+ theme->set_stylebox(SNAME("disabled"), SNAME("CheckBox"), cbx_empty);
+ theme->set_stylebox(SNAME("hover"), SNAME("CheckBox"), cbx_empty);
+ theme->set_stylebox(SNAME("hover_pressed"), SNAME("CheckBox"), cbx_empty);
+ theme->set_stylebox(SNAME("focus"), SNAME("CheckBox"), cbx_focus);
+
+ theme->set_icon(SNAME("checked"), SNAME("CheckBox"), icons["checked"]);
+ theme->set_icon(SNAME("checked_disabled"), SNAME("CheckBox"), icons["checked"]);
+ theme->set_icon(SNAME("unchecked"), SNAME("CheckBox"), icons["unchecked"]);
+ theme->set_icon(SNAME("unchecked_disabled"), SNAME("CheckBox"), icons["unchecked"]);
+ theme->set_icon(SNAME("radio_checked"), SNAME("CheckBox"), icons["radio_checked"]);
+ theme->set_icon(SNAME("radio_checked_disabled"), SNAME("CheckBox"), icons["radio_checked"]);
+ theme->set_icon(SNAME("radio_unchecked"), SNAME("CheckBox"), icons["radio_unchecked"]);
+ theme->set_icon(SNAME("radio_unchecked_disabled"), SNAME("CheckBox"), icons["radio_unchecked"]);
+
+ theme->set_font(SNAME("font"), SNAME("CheckBox"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("CheckBox"), -1);
+
+ theme->set_color(SNAME("font_color"), SNAME("CheckBox"), control_font_color);
+ theme->set_color(SNAME("font_pressed_color"), SNAME("CheckBox"), control_font_pressed_color);
+ theme->set_color(SNAME("font_hover_color"), SNAME("CheckBox"), control_font_hover_color);
+ theme->set_color(SNAME("font_hover_pressed_color"), SNAME("CheckBox"), control_font_pressed_color);
+ theme->set_color(SNAME("font_focus_color"), SNAME("CheckBox"), control_font_focus_color);
+ theme->set_color(SNAME("font_disabled_color"), SNAME("CheckBox"), control_font_disabled_color);
+ theme->set_color(SNAME("font_outline_color"), SNAME("CheckBox"), Color(1, 1, 1));
+
+ theme->set_constant(SNAME("hseparation"), SNAME("CheckBox"), 4 * scale);
+ theme->set_constant(SNAME("check_vadjust"), SNAME("CheckBox"), 0 * scale);
+ theme->set_constant(SNAME("outline_size"), SNAME("CheckBox"), 0);
// CheckButton
@@ -307,62 +307,62 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
cb_empty->set_default_margin(SIDE_TOP, 4 * scale);
cb_empty->set_default_margin(SIDE_BOTTOM, 4 * scale);
- theme->set_stylebox("normal", "CheckButton", cb_empty);
- theme->set_stylebox("pressed", "CheckButton", cb_empty);
- theme->set_stylebox("disabled", "CheckButton", cb_empty);
- theme->set_stylebox("hover", "CheckButton", cb_empty);
- theme->set_stylebox("hover_pressed", "CheckButton", cb_empty);
- theme->set_stylebox("focus", "CheckButton", focus);
-
- theme->set_icon("on", "CheckButton", icons["toggle_on"]);
- theme->set_icon("on_disabled", "CheckButton", icons["toggle_on_disabled"]);
- theme->set_icon("off", "CheckButton", icons["toggle_off"]);
- theme->set_icon("off_disabled", "CheckButton", icons["toggle_off_disabled"]);
-
- theme->set_icon("on_mirrored", "CheckButton", icons["toggle_on_mirrored"]);
- theme->set_icon("on_disabled_mirrored", "CheckButton", icons["toggle_on_disabled_mirrored"]);
- theme->set_icon("off_mirrored", "CheckButton", icons["toggle_off_mirrored"]);
- theme->set_icon("off_disabled_mirrored", "CheckButton", icons["toggle_off_disabled_mirrored"]);
-
- theme->set_font("font", "CheckButton", Ref<Font>());
- theme->set_font_size("font_size", "CheckButton", -1);
-
- theme->set_color("font_color", "CheckButton", control_font_color);
- theme->set_color("font_pressed_color", "CheckButton", control_font_pressed_color);
- theme->set_color("font_hover_color", "CheckButton", control_font_hover_color);
- theme->set_color("font_hover_pressed_color", "CheckButton", control_font_pressed_color);
- theme->set_color("font_focus_color", "CheckButton", control_font_focus_color);
- theme->set_color("font_disabled_color", "CheckButton", control_font_disabled_color);
- theme->set_color("font_outline_color", "CheckButton", Color(1, 1, 1));
-
- theme->set_constant("hseparation", "CheckButton", 4 * scale);
- theme->set_constant("check_vadjust", "CheckButton", 0 * scale);
- theme->set_constant("outline_size", "CheckButton", 0);
+ theme->set_stylebox(SNAME("normal"), SNAME("CheckButton"), cb_empty);
+ theme->set_stylebox(SNAME("pressed"), SNAME("CheckButton"), cb_empty);
+ theme->set_stylebox(SNAME("disabled"), SNAME("CheckButton"), cb_empty);
+ theme->set_stylebox(SNAME("hover"), SNAME("CheckButton"), cb_empty);
+ theme->set_stylebox(SNAME("hover_pressed"), SNAME("CheckButton"), cb_empty);
+ theme->set_stylebox(SNAME("focus"), SNAME("CheckButton"), focus);
+
+ theme->set_icon(SNAME("on"), SNAME("CheckButton"), icons["toggle_on"]);
+ theme->set_icon(SNAME("on_disabled"), SNAME("CheckButton"), icons["toggle_on_disabled"]);
+ theme->set_icon(SNAME("off"), SNAME("CheckButton"), icons["toggle_off"]);
+ theme->set_icon(SNAME("off_disabled"), SNAME("CheckButton"), icons["toggle_off_disabled"]);
+
+ theme->set_icon(SNAME("on_mirrored"), SNAME("CheckButton"), icons["toggle_on_mirrored"]);
+ theme->set_icon(SNAME("on_disabled_mirrored"), SNAME("CheckButton"), icons["toggle_on_disabled_mirrored"]);
+ theme->set_icon(SNAME("off_mirrored"), SNAME("CheckButton"), icons["toggle_off_mirrored"]);
+ theme->set_icon(SNAME("off_disabled_mirrored"), SNAME("CheckButton"), icons["toggle_off_disabled_mirrored"]);
+
+ theme->set_font(SNAME("font"), SNAME("CheckButton"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("CheckButton"), -1);
+
+ theme->set_color(SNAME("font_color"), SNAME("CheckButton"), control_font_color);
+ theme->set_color(SNAME("font_pressed_color"), SNAME("CheckButton"), control_font_pressed_color);
+ theme->set_color(SNAME("font_hover_color"), SNAME("CheckButton"), control_font_hover_color);
+ theme->set_color(SNAME("font_hover_pressed_color"), SNAME("CheckButton"), control_font_pressed_color);
+ theme->set_color(SNAME("font_focus_color"), SNAME("CheckButton"), control_font_focus_color);
+ theme->set_color(SNAME("font_disabled_color"), SNAME("CheckButton"), control_font_disabled_color);
+ theme->set_color(SNAME("font_outline_color"), SNAME("CheckButton"), Color(1, 1, 1));
+
+ theme->set_constant(SNAME("hseparation"), SNAME("CheckButton"), 4 * scale);
+ theme->set_constant(SNAME("check_vadjust"), SNAME("CheckButton"), 0 * scale);
+ theme->set_constant(SNAME("outline_size"), SNAME("CheckButton"), 0);
// Label
- theme->set_stylebox("normal", "Label", memnew(StyleBoxEmpty));
- theme->set_font("font", "Label", Ref<Font>());
- theme->set_font_size("font_size", "Label", -1);
+ theme->set_stylebox(SNAME("normal"), SNAME("Label"), memnew(StyleBoxEmpty));
+ theme->set_font(SNAME("font"), SNAME("Label"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("Label"), -1);
- theme->set_color("font_color", "Label", Color(1, 1, 1));
- theme->set_color("font_shadow_color", "Label", Color(0, 0, 0, 0));
- theme->set_color("font_outline_color", "Label", Color(1, 1, 1));
+ theme->set_color(SNAME("font_color"), SNAME("Label"), Color(1, 1, 1));
+ theme->set_color(SNAME("font_shadow_color"), SNAME("Label"), Color(0, 0, 0, 0));
+ theme->set_color(SNAME("font_outline_color"), SNAME("Label"), Color(1, 1, 1));
- theme->set_constant("shadow_offset_x", "Label", 1 * scale);
- theme->set_constant("shadow_offset_y", "Label", 1 * scale);
- theme->set_constant("outline_size", "Label", 0);
- theme->set_constant("shadow_outline_size", "Label", 1 * scale);
- theme->set_constant("line_spacing", "Label", 3 * scale);
+ theme->set_constant(SNAME("shadow_offset_x"), SNAME("Label"), 1 * scale);
+ theme->set_constant(SNAME("shadow_offset_y"), SNAME("Label"), 1 * scale);
+ theme->set_constant(SNAME("outline_size"), SNAME("Label"), 0);
+ theme->set_constant(SNAME("shadow_outline_size"), SNAME("Label"), 1 * scale);
+ theme->set_constant(SNAME("line_spacing"), SNAME("Label"), 3 * scale);
- theme->set_type_variation("HeaderSmall", "Label");
- theme->set_font_size("font_size", "HeaderSmall", default_font_size + 4);
+ theme->set_type_variation(SNAME("HeaderSmall"), SNAME("Label"));
+ theme->set_font_size(SNAME("font_size"), SNAME("HeaderSmall"), default_font_size + 4);
- theme->set_type_variation("HeaderMedium", "Label");
- theme->set_font_size("font_size", "HeaderMedium", default_font_size + 8);
+ theme->set_type_variation(SNAME("HeaderMedium"), SNAME("Label"));
+ theme->set_font_size(SNAME("font_size"), SNAME("HeaderMedium"), default_font_size + 8);
- theme->set_type_variation("HeaderLarge", "Label");
- theme->set_font_size("font_size", "HeaderLarge", default_font_size + 12);
+ theme->set_type_variation(SNAME("HeaderLarge"), SNAME("Label"));
+ theme->set_font_size(SNAME("font_size"), SNAME("HeaderLarge"), default_font_size + 12);
// LineEdit
@@ -370,129 +370,129 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
// Add a line at the bottom to make LineEdits distinguishable from Buttons.
style_line_edit->set_border_width(SIDE_BOTTOM, 2);
style_line_edit->set_border_color(style_pressed_color);
- theme->set_stylebox("normal", "LineEdit", style_line_edit);
+ theme->set_stylebox(SNAME("normal"), SNAME("LineEdit"), style_line_edit);
- theme->set_stylebox("focus", "LineEdit", focus);
+ theme->set_stylebox(SNAME("focus"), SNAME("LineEdit"), focus);
Ref<StyleBoxFlat> style_line_edit_read_only = make_flat_stylebox(style_disabled_color);
// Add a line at the bottom to make LineEdits distinguishable from Buttons.
style_line_edit_read_only->set_border_width(SIDE_BOTTOM, 2);
style_line_edit_read_only->set_border_color(style_pressed_color * Color(1, 1, 1, 0.5));
- theme->set_stylebox("read_only", "LineEdit", style_line_edit_read_only);
+ theme->set_stylebox(SNAME("read_only"), SNAME("LineEdit"), style_line_edit_read_only);
- theme->set_font("font", "LineEdit", Ref<Font>());
- theme->set_font_size("font_size", "LineEdit", -1);
+ theme->set_font(SNAME("font"), SNAME("LineEdit"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("LineEdit"), -1);
- theme->set_color("font_color", "LineEdit", control_font_color);
- theme->set_color("font_selected_color", "LineEdit", control_font_pressed_color);
- theme->set_color("font_uneditable_color", "LineEdit", control_font_disabled_color);
- theme->set_color("font_placeholder_color", "LineEdit", control_font_placeholder_color);
- theme->set_color("font_outline_color", "LineEdit", Color(1, 1, 1));
- theme->set_color("caret_color", "LineEdit", control_font_hover_color);
- theme->set_color("selection_color", "LineEdit", control_selection_color);
- theme->set_color("clear_button_color", "LineEdit", control_font_color);
- theme->set_color("clear_button_color_pressed", "LineEdit", control_font_pressed_color);
+ theme->set_color(SNAME("font_color"), SNAME("LineEdit"), control_font_color);
+ theme->set_color(SNAME("font_selected_color"), SNAME("LineEdit"), control_font_pressed_color);
+ theme->set_color(SNAME("font_uneditable_color"), SNAME("LineEdit"), control_font_disabled_color);
+ theme->set_color(SNAME("font_placeholder_color"), SNAME("LineEdit"), control_font_placeholder_color);
+ theme->set_color(SNAME("font_outline_color"), SNAME("LineEdit"), Color(1, 1, 1));
+ theme->set_color(SNAME("caret_color"), SNAME("LineEdit"), control_font_hover_color);
+ theme->set_color(SNAME("selection_color"), SNAME("LineEdit"), control_selection_color);
+ theme->set_color(SNAME("clear_button_color"), SNAME("LineEdit"), control_font_color);
+ theme->set_color(SNAME("clear_button_color_pressed"), SNAME("LineEdit"), control_font_pressed_color);
- theme->set_constant("minimum_character_width", "LineEdit", 4);
- theme->set_constant("outline_size", "LineEdit", 0);
- theme->set_constant("caret_width", "LineEdit", 1);
+ theme->set_constant(SNAME("minimum_character_width"), SNAME("LineEdit"), 4);
+ theme->set_constant(SNAME("outline_size"), SNAME("LineEdit"), 0);
+ theme->set_constant(SNAME("caret_width"), SNAME("LineEdit"), 1);
- theme->set_icon("clear", "LineEdit", icons["line_edit_clear"]);
+ theme->set_icon(SNAME("clear"), SNAME("LineEdit"), icons["line_edit_clear"]);
// ProgressBar
- theme->set_stylebox("bg", "ProgressBar", make_flat_stylebox(style_disabled_color, 2, 2, 2, 2, 6));
- theme->set_stylebox("fg", "ProgressBar", make_flat_stylebox(style_progress_color, 2, 2, 2, 2, 6));
+ theme->set_stylebox(SNAME("bg"), SNAME("ProgressBar"), make_flat_stylebox(style_disabled_color, 2, 2, 2, 2, 6));
+ theme->set_stylebox(SNAME("fg"), SNAME("ProgressBar"), make_flat_stylebox(style_progress_color, 2, 2, 2, 2, 6));
- theme->set_font("font", "ProgressBar", Ref<Font>());
- theme->set_font_size("font_size", "ProgressBar", -1);
+ theme->set_font(SNAME("font"), SNAME("ProgressBar"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("ProgressBar"), -1);
- theme->set_color("font_color", "ProgressBar", control_font_hover_color);
- theme->set_color("font_shadow_color", "ProgressBar", Color(0, 0, 0));
- theme->set_color("font_outline_color", "ProgressBar", Color(1, 1, 1));
+ theme->set_color(SNAME("font_color"), SNAME("ProgressBar"), control_font_hover_color);
+ theme->set_color(SNAME("font_shadow_color"), SNAME("ProgressBar"), Color(0, 0, 0));
+ theme->set_color(SNAME("font_outline_color"), SNAME("ProgressBar"), Color(1, 1, 1));
- theme->set_constant("outline_size", "ProgressBar", 0);
+ theme->set_constant(SNAME("outline_size"), SNAME("ProgressBar"), 0);
// TextEdit
- theme->set_stylebox("normal", "TextEdit", style_line_edit);
- theme->set_stylebox("focus", "TextEdit", focus);
- theme->set_stylebox("read_only", "TextEdit", style_line_edit_read_only);
-
- theme->set_icon("tab", "TextEdit", icons["text_edit_tab"]);
- theme->set_icon("space", "TextEdit", icons["text_edit_space"]);
-
- theme->set_font("font", "TextEdit", Ref<Font>());
- theme->set_font_size("font_size", "TextEdit", -1);
-
- theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0));
- theme->set_color("font_color", "TextEdit", control_font_color);
- theme->set_color("font_selected_color", "TextEdit", control_font_pressed_color);
- theme->set_color("font_readonly_color", "TextEdit", control_font_disabled_color);
- theme->set_color("font_placeholder_color", "TextEdit", control_font_placeholder_color);
- theme->set_color("font_outline_color", "TextEdit", Color(1, 1, 1));
- theme->set_color("selection_color", "TextEdit", control_selection_color);
- theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
- theme->set_color("caret_color", "TextEdit", control_font_color);
- theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0));
- theme->set_color("word_highlighted_color", "TextEdit", Color(0.5, 0.5, 0.5, 0.25));
- theme->set_color("search_result_color", "TextEdit", Color(0.3, 0.3, 0.3));
- theme->set_color("search_result_border_color", "TextEdit", Color(0.3, 0.3, 0.3, 0.4));
-
- theme->set_constant("line_spacing", "TextEdit", 4 * scale);
- theme->set_constant("outline_size", "TextEdit", 0);
- theme->set_constant("caret_width", "TextEdit", 1);
+ theme->set_stylebox(SNAME("normal"), SNAME("TextEdit"), style_line_edit);
+ theme->set_stylebox(SNAME("focus"), SNAME("TextEdit"), focus);
+ theme->set_stylebox(SNAME("read_only"), SNAME("TextEdit"), style_line_edit_read_only);
+
+ theme->set_icon(SNAME("tab"), SNAME("TextEdit"), icons["text_edit_tab"]);
+ theme->set_icon(SNAME("space"), SNAME("TextEdit"), icons["text_edit_space"]);
+
+ theme->set_font(SNAME("font"), SNAME("TextEdit"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("TextEdit"), -1);
+
+ theme->set_color(SNAME("background_color"), SNAME("TextEdit"), Color(0, 0, 0, 0));
+ theme->set_color(SNAME("font_color"), SNAME("TextEdit"), control_font_color);
+ theme->set_color(SNAME("font_selected_color"), SNAME("TextEdit"), control_font_pressed_color);
+ theme->set_color(SNAME("font_readonly_color"), SNAME("TextEdit"), control_font_disabled_color);
+ theme->set_color(SNAME("font_placeholder_color"), SNAME("TextEdit"), control_font_placeholder_color);
+ theme->set_color(SNAME("font_outline_color"), SNAME("TextEdit"), Color(1, 1, 1));
+ theme->set_color(SNAME("selection_color"), SNAME("TextEdit"), control_selection_color);
+ theme->set_color(SNAME("current_line_color"), SNAME("TextEdit"), Color(0.25, 0.25, 0.26, 0.8));
+ theme->set_color(SNAME("caret_color"), SNAME("TextEdit"), control_font_color);
+ theme->set_color(SNAME("caret_background_color"), SNAME("TextEdit"), Color(0, 0, 0));
+ theme->set_color(SNAME("word_highlighted_color"), SNAME("TextEdit"), Color(0.5, 0.5, 0.5, 0.25));
+ theme->set_color(SNAME("search_result_color"), SNAME("TextEdit"), Color(0.3, 0.3, 0.3));
+ theme->set_color(SNAME("search_result_border_color"), SNAME("TextEdit"), Color(0.3, 0.3, 0.3, 0.4));
+
+ theme->set_constant(SNAME("line_spacing"), SNAME("TextEdit"), 4 * scale);
+ theme->set_constant(SNAME("outline_size"), SNAME("TextEdit"), 0);
+ theme->set_constant(SNAME("caret_width"), SNAME("TextEdit"), 1);
// CodeEdit
- theme->set_stylebox("normal", "CodeEdit", style_line_edit);
- theme->set_stylebox("focus", "CodeEdit", focus);
- theme->set_stylebox("read_only", "CodeEdit", style_line_edit_read_only);
- theme->set_stylebox("completion", "CodeEdit", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
-
- theme->set_icon("tab", "CodeEdit", icons["text_edit_tab"]);
- theme->set_icon("space", "CodeEdit", icons["text_edit_space"]);
- theme->set_icon("breakpoint", "CodeEdit", icons["breakpoint"]);
- theme->set_icon("bookmark", "CodeEdit", icons["bookmark"]);
- theme->set_icon("executing_line", "CodeEdit", icons["arrow_right"]);
- theme->set_icon("can_fold", "CodeEdit", icons["arrow_down"]);
- theme->set_icon("folded", "CodeEdit", icons["arrow_right"]);
- theme->set_icon("folded_eol_icon", "CodeEdit", icons["text_edit_ellipsis"]);
-
- theme->set_font("font", "CodeEdit", Ref<Font>());
- theme->set_font_size("font_size", "CodeEdit", -1);
-
- theme->set_color("background_color", "CodeEdit", Color(0, 0, 0, 0));
- theme->set_color("completion_background_color", "CodeEdit", Color(0.17, 0.16, 0.2));
- theme->set_color("completion_selected_color", "CodeEdit", Color(0.26, 0.26, 0.27));
- theme->set_color("completion_existing_color", "CodeEdit", Color(0.87, 0.87, 0.87, 0.13));
- theme->set_color("completion_scroll_color", "CodeEdit", control_font_pressed_color);
- theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67));
- theme->set_color("font_color", "CodeEdit", control_font_color);
- theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0));
- theme->set_color("font_readonly_color", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
- theme->set_color("font_placeholder_color", "CodeEdit", control_font_placeholder_color);
- theme->set_color("font_outline_color", "CodeEdit", Color(1, 1, 1));
- theme->set_color("selection_color", "CodeEdit", control_selection_color);
- theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8));
- theme->set_color("breakpoint_color", "CodeEdit", Color(0.9, 0.29, 0.3));
- theme->set_color("executing_line_color", "CodeEdit", Color(0.98, 0.89, 0.27));
- theme->set_color("current_line_color", "CodeEdit", Color(0.25, 0.25, 0.26, 0.8));
- theme->set_color("code_folding_color", "CodeEdit", Color(0.8, 0.8, 0.8, 0.8));
- theme->set_color("caret_color", "CodeEdit", control_font_color);
- theme->set_color("caret_background_color", "CodeEdit", Color(0, 0, 0));
- theme->set_color("brace_mismatch_color", "CodeEdit", Color(1, 0.2, 0.2));
- theme->set_color("line_number_color", "CodeEdit", Color(0.67, 0.67, 0.67, 0.4));
- theme->set_color("word_highlighted_color", "CodeEdit", Color(0.8, 0.9, 0.9, 0.15));
- theme->set_color("line_length_guideline_color", "CodeEdit", Color(0.3, 0.5, 0.8, 0.1));
- theme->set_color("search_result_color", "CodeEdit", Color(0.3, 0.3, 0.3));
- theme->set_color("search_result_border_color", "CodeEdit", Color(0.3, 0.3, 0.3, 0.4));
-
- theme->set_constant("completion_lines", "CodeEdit", 7);
- theme->set_constant("completion_max_width", "CodeEdit", 50);
- theme->set_constant("completion_scroll_width", "CodeEdit", 3);
- theme->set_constant("line_spacing", "CodeEdit", 4 * scale);
- theme->set_constant("outline_size", "CodeEdit", 0);
+ theme->set_stylebox(SNAME("normal"), SNAME("CodeEdit"), style_line_edit);
+ theme->set_stylebox(SNAME("focus"), SNAME("CodeEdit"), focus);
+ theme->set_stylebox(SNAME("read_only"), SNAME("CodeEdit"), style_line_edit_read_only);
+ theme->set_stylebox(SNAME("completion"), SNAME("CodeEdit"), make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
+
+ theme->set_icon(SNAME("tab"), SNAME("CodeEdit"), icons["text_edit_tab"]);
+ theme->set_icon(SNAME("space"), SNAME("CodeEdit"), icons["text_edit_space"]);
+ theme->set_icon(SNAME("breakpoint"), SNAME("CodeEdit"), icons["breakpoint"]);
+ theme->set_icon(SNAME("bookmark"), SNAME("CodeEdit"), icons["bookmark"]);
+ theme->set_icon(SNAME("executing_line"), SNAME("CodeEdit"), icons["arrow_right"]);
+ theme->set_icon(SNAME("can_fold"), SNAME("CodeEdit"), icons["arrow_down"]);
+ theme->set_icon(SNAME("folded"), SNAME("CodeEdit"), icons["arrow_right"]);
+ theme->set_icon(SNAME("folded_eol_icon"), SNAME("CodeEdit"), icons["text_edit_ellipsis"]);
+
+ theme->set_font(SNAME("font"), SNAME("CodeEdit"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("CodeEdit"), -1);
+
+ theme->set_color(SNAME("background_color"), SNAME("CodeEdit"), Color(0, 0, 0, 0));
+ theme->set_color(SNAME("completion_background_color"), SNAME("CodeEdit"), Color(0.17, 0.16, 0.2));
+ theme->set_color(SNAME("completion_selected_color"), SNAME("CodeEdit"), Color(0.26, 0.26, 0.27));
+ theme->set_color(SNAME("completion_existing_color"), SNAME("CodeEdit"), Color(0.87, 0.87, 0.87, 0.13));
+ theme->set_color(SNAME("completion_scroll_color"), SNAME("CodeEdit"), control_font_pressed_color);
+ theme->set_color(SNAME("completion_font_color"), SNAME("CodeEdit"), Color(0.67, 0.67, 0.67));
+ theme->set_color(SNAME("font_color"), SNAME("CodeEdit"), control_font_color);
+ theme->set_color(SNAME("font_selected_color"), SNAME("CodeEdit"), Color(0, 0, 0));
+ theme->set_color(SNAME("font_readonly_color"), SNAME("CodeEdit"), Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
+ theme->set_color(SNAME("font_placeholder_color"), SNAME("CodeEdit"), control_font_placeholder_color);
+ theme->set_color(SNAME("font_outline_color"), SNAME("CodeEdit"), Color(1, 1, 1));
+ theme->set_color(SNAME("selection_color"), SNAME("CodeEdit"), control_selection_color);
+ theme->set_color(SNAME("bookmark_color"), SNAME("CodeEdit"), Color(0.5, 0.64, 1, 0.8));
+ theme->set_color(SNAME("breakpoint_color"), SNAME("CodeEdit"), Color(0.9, 0.29, 0.3));
+ theme->set_color(SNAME("executing_line_color"), SNAME("CodeEdit"), Color(0.98, 0.89, 0.27));
+ theme->set_color(SNAME("current_line_color"), SNAME("CodeEdit"), Color(0.25, 0.25, 0.26, 0.8));
+ theme->set_color(SNAME("code_folding_color"), SNAME("CodeEdit"), Color(0.8, 0.8, 0.8, 0.8));
+ theme->set_color(SNAME("caret_color"), SNAME("CodeEdit"), control_font_color);
+ theme->set_color(SNAME("caret_background_color"), SNAME("CodeEdit"), Color(0, 0, 0));
+ theme->set_color(SNAME("brace_mismatch_color"), SNAME("CodeEdit"), Color(1, 0.2, 0.2));
+ theme->set_color(SNAME("line_number_color"), SNAME("CodeEdit"), Color(0.67, 0.67, 0.67, 0.4));
+ theme->set_color(SNAME("word_highlighted_color"), SNAME("CodeEdit"), Color(0.8, 0.9, 0.9, 0.15));
+ theme->set_color(SNAME("line_length_guideline_color"), SNAME("CodeEdit"), Color(0.3, 0.5, 0.8, 0.1));
+ theme->set_color(SNAME("search_result_color"), SNAME("CodeEdit"), Color(0.3, 0.3, 0.3));
+ theme->set_color(SNAME("search_result_border_color"), SNAME("CodeEdit"), Color(0.3, 0.3, 0.3, 0.4));
+
+ theme->set_constant(SNAME("completion_lines"), SNAME("CodeEdit"), 7);
+ theme->set_constant(SNAME("completion_max_width"), SNAME("CodeEdit"), 50);
+ theme->set_constant(SNAME("completion_scroll_width"), SNAME("CodeEdit"), 3);
+ theme->set_constant(SNAME("line_spacing"), SNAME("CodeEdit"), 4 * scale);
+ theme->set_constant(SNAME("outline_size"), SNAME("CodeEdit"), 0);
Ref<Texture2D> empty_icon = memnew(ImageTexture);
@@ -503,33 +503,33 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
// HScrollBar
- theme->set_stylebox("scroll", "HScrollBar", style_scrollbar);
- theme->set_stylebox("scroll_focus", "HScrollBar", focus);
- theme->set_stylebox("grabber", "HScrollBar", style_scrollbar_grabber);
- theme->set_stylebox("grabber_highlight", "HScrollBar", style_scrollbar_grabber_highlight);
- theme->set_stylebox("grabber_pressed", "HScrollBar", style_scrollbar_grabber_pressed);
+ theme->set_stylebox(SNAME("scroll"), SNAME("HScrollBar"), style_scrollbar);
+ theme->set_stylebox(SNAME("scroll_focus"), SNAME("HScrollBar"), focus);
+ theme->set_stylebox(SNAME("grabber"), SNAME("HScrollBar"), style_scrollbar_grabber);
+ theme->set_stylebox(SNAME("grabber_highlight"), SNAME("HScrollBar"), style_scrollbar_grabber_highlight);
+ theme->set_stylebox(SNAME("grabber_pressed"), SNAME("HScrollBar"), style_scrollbar_grabber_pressed);
- theme->set_icon("increment", "HScrollBar", empty_icon);
- theme->set_icon("increment_highlight", "HScrollBar", empty_icon);
- theme->set_icon("increment_pressed", "HScrollBar", empty_icon);
- theme->set_icon("decrement", "HScrollBar", empty_icon);
- theme->set_icon("decrement_highlight", "HScrollBar", empty_icon);
- theme->set_icon("decrement_pressed", "HScrollBar", empty_icon);
+ theme->set_icon(SNAME("increment"), SNAME("HScrollBar"), empty_icon);
+ theme->set_icon(SNAME("increment_highlight"), SNAME("HScrollBar"), empty_icon);
+ theme->set_icon(SNAME("increment_pressed"), SNAME("HScrollBar"), empty_icon);
+ theme->set_icon(SNAME("decrement"), SNAME("HScrollBar"), empty_icon);
+ theme->set_icon(SNAME("decrement_highlight"), SNAME("HScrollBar"), empty_icon);
+ theme->set_icon(SNAME("decrement_pressed"), SNAME("HScrollBar"), empty_icon);
// VScrollBar
- theme->set_stylebox("scroll", "VScrollBar", style_scrollbar);
- theme->set_stylebox("scroll_focus", "VScrollBar", focus);
- theme->set_stylebox("grabber", "VScrollBar", style_scrollbar_grabber);
- theme->set_stylebox("grabber_highlight", "VScrollBar", style_scrollbar_grabber_highlight);
- theme->set_stylebox("grabber_pressed", "VScrollBar", style_scrollbar_grabber_pressed);
+ theme->set_stylebox(SNAME("scroll"), SNAME("VScrollBar"), style_scrollbar);
+ theme->set_stylebox(SNAME("scroll_focus"), SNAME("VScrollBar"), focus);
+ theme->set_stylebox(SNAME("grabber"), SNAME("VScrollBar"), style_scrollbar_grabber);
+ theme->set_stylebox(SNAME("grabber_highlight"), SNAME("VScrollBar"), style_scrollbar_grabber_highlight);
+ theme->set_stylebox(SNAME("grabber_pressed"), SNAME("VScrollBar"), style_scrollbar_grabber_pressed);
- theme->set_icon("increment", "VScrollBar", empty_icon);
- theme->set_icon("increment_highlight", "VScrollBar", empty_icon);
- theme->set_icon("increment_pressed", "VScrollBar", empty_icon);
- theme->set_icon("decrement", "VScrollBar", empty_icon);
- theme->set_icon("decrement_highlight", "VScrollBar", empty_icon);
- theme->set_icon("decrement_pressed", "VScrollBar", empty_icon);
+ theme->set_icon(SNAME("increment"), SNAME("VScrollBar"), empty_icon);
+ theme->set_icon(SNAME("increment_highlight"), SNAME("VScrollBar"), empty_icon);
+ theme->set_icon(SNAME("increment_pressed"), SNAME("VScrollBar"), empty_icon);
+ theme->set_icon(SNAME("decrement"), SNAME("VScrollBar"), empty_icon);
+ theme->set_icon(SNAME("decrement_highlight"), SNAME("VScrollBar"), empty_icon);
+ theme->set_icon(SNAME("decrement_pressed"), SNAME("VScrollBar"), empty_icon);
const Ref<StyleBoxFlat> style_slider = make_flat_stylebox(style_normal_color, 4, 4, 4, 4, 4);
const Ref<StyleBoxFlat> style_slider_grabber = make_flat_stylebox(style_progress_color, 4, 4, 4, 4, 4);
@@ -537,83 +537,83 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
// HSlider
- theme->set_stylebox("slider", "HSlider", style_slider);
- theme->set_stylebox("grabber_area", "HSlider", style_slider_grabber);
- theme->set_stylebox("grabber_area_highlight", "HSlider", style_slider_grabber_highlight);
+ theme->set_stylebox(SNAME("slider"), SNAME("HSlider"), style_slider);
+ theme->set_stylebox(SNAME("grabber_area"), SNAME("HSlider"), style_slider_grabber);
+ theme->set_stylebox(SNAME("grabber_area_highlight"), SNAME("HSlider"), style_slider_grabber_highlight);
- theme->set_icon("grabber", "HSlider", icons["slider_grabber"]);
- theme->set_icon("grabber_highlight", "HSlider", icons["slider_grabber_hl"]);
- theme->set_icon("grabber_disabled", "HSlider", icons["slider_grabber_disabled"]);
- theme->set_icon("tick", "HSlider", icons["hslider_tick"]);
+ theme->set_icon(SNAME("grabber"), SNAME("HSlider"), icons["slider_grabber"]);
+ theme->set_icon(SNAME("grabber_highlight"), SNAME("HSlider"), icons["slider_grabber_hl"]);
+ theme->set_icon(SNAME("grabber_disabled"), SNAME("HSlider"), icons["slider_grabber_disabled"]);
+ theme->set_icon(SNAME("tick"), SNAME("HSlider"), icons["hslider_tick"]);
// VSlider
- theme->set_stylebox("slider", "VSlider", style_slider);
- theme->set_stylebox("grabber_area", "VSlider", style_slider_grabber);
- theme->set_stylebox("grabber_area_highlight", "VSlider", style_slider_grabber_highlight);
+ theme->set_stylebox(SNAME("slider"), SNAME("VSlider"), style_slider);
+ theme->set_stylebox(SNAME("grabber_area"), SNAME("VSlider"), style_slider_grabber);
+ theme->set_stylebox(SNAME("grabber_area_highlight"), SNAME("VSlider"), style_slider_grabber_highlight);
- theme->set_icon("grabber", "VSlider", icons["slider_grabber"]);
- theme->set_icon("grabber_highlight", "VSlider", icons["slider_grabber_hl"]);
- theme->set_icon("grabber_disabled", "VSlider", icons["slider_grabber_disabled"]);
- theme->set_icon("tick", "VSlider", icons["vslider_tick"]);
+ theme->set_icon(SNAME("grabber"), SNAME("VSlider"), icons["slider_grabber"]);
+ theme->set_icon(SNAME("grabber_highlight"), SNAME("VSlider"), icons["slider_grabber_hl"]);
+ theme->set_icon(SNAME("grabber_disabled"), SNAME("VSlider"), icons["slider_grabber_disabled"]);
+ theme->set_icon(SNAME("tick"), SNAME("VSlider"), icons["vslider_tick"]);
// SpinBox
- theme->set_icon("updown", "SpinBox", icons["updown"]);
+ theme->set_icon(SNAME("updown"), SNAME("SpinBox"), icons["updown"]);
// ScrollContainer
Ref<StyleBoxEmpty> empty;
empty.instantiate();
- theme->set_stylebox("bg", "ScrollContainer", empty);
+ theme->set_stylebox(SNAME("bg"), SNAME("ScrollContainer"), empty);
// Window
- theme->set_stylebox("embedded_border", "Window", sb_expand(make_flat_stylebox(style_popup_color, 10, 28, 10, 8), 8, 32, 8, 6));
- theme->set_constant("scaleborder_size", "Window", 4 * scale);
+ theme->set_stylebox(SNAME("embedded_border"), SNAME("Window"), sb_expand(make_flat_stylebox(style_popup_color, 10, 28, 10, 8), 8, 32, 8, 6));
+ theme->set_constant(SNAME("scaleborder_size"), SNAME("Window"), 4 * scale);
- theme->set_font("title_font", "Window", Ref<Font>());
- theme->set_font_size("title_font_size", "Window", -1);
- theme->set_color("title_color", "Window", control_font_color);
- theme->set_color("title_outline_modulate", "Window", Color(1, 1, 1));
- theme->set_constant("title_outline_size", "Window", 0);
- theme->set_constant("title_height", "Window", 36 * scale);
- theme->set_constant("resize_margin", "Window", 4 * scale);
+ theme->set_font(SNAME("title_font"), SNAME("Window"), Ref<Font>());
+ theme->set_font_size(SNAME("title_font_size"), SNAME("Window"), -1);
+ theme->set_color(SNAME("title_color"), SNAME("Window"), control_font_color);
+ theme->set_color(SNAME("title_outline_modulate"), SNAME("Window"), Color(1, 1, 1));
+ theme->set_constant(SNAME("title_outline_size"), SNAME("Window"), 0);
+ theme->set_constant(SNAME("title_height"), SNAME("Window"), 36 * scale);
+ theme->set_constant(SNAME("resize_margin"), SNAME("Window"), 4 * scale);
- theme->set_icon("close", "Window", icons["close"]);
- theme->set_icon("close_pressed", "Window", icons["close_hl"]);
- theme->set_constant("close_h_ofs", "Window", 18 * scale);
- theme->set_constant("close_v_ofs", "Window", 24 * scale);
+ theme->set_icon(SNAME("close"), SNAME("Window"), icons["close"]);
+ theme->set_icon(SNAME("close_pressed"), SNAME("Window"), icons["close_hl"]);
+ theme->set_constant(SNAME("close_h_ofs"), SNAME("Window"), 18 * scale);
+ theme->set_constant(SNAME("close_v_ofs"), SNAME("Window"), 24 * scale);
// Dialogs
- theme->set_constant("margin", "Dialogs", 8 * scale);
- theme->set_constant("button_margin", "Dialogs", 32 * scale);
+ theme->set_constant(SNAME("margin"), SNAME("Dialogs"), 8 * scale);
+ theme->set_constant(SNAME("button_margin"), SNAME("Dialogs"), 32 * scale);
// AcceptDialog
- theme->set_stylebox("panel", "AcceptDialog", make_flat_stylebox(style_popup_color, 0, 0, 0, 0));
+ theme->set_stylebox(SNAME("panel"), SNAME("AcceptDialog"), make_flat_stylebox(style_popup_color, 0, 0, 0, 0));
// File Dialog
- theme->set_icon("parent_folder", "FileDialog", icons["folder_up"]);
- theme->set_icon("back_folder", "FileDialog", icons["arrow_left"]);
- theme->set_icon("forward_folder", "FileDialog", icons["arrow_right"]);
- theme->set_icon("reload", "FileDialog", icons["reload"]);
- theme->set_icon("toggle_hidden", "FileDialog", icons["visibility_visible"]);
- theme->set_icon("folder", "FileDialog", icons["folder"]);
- theme->set_icon("file", "FileDialog", icons["file"]);
- theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1));
- theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1));
- theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7));
+ theme->set_icon(SNAME("parent_folder"), SNAME("FileDialog"), icons["folder_up"]);
+ theme->set_icon(SNAME("back_folder"), SNAME("FileDialog"), icons["arrow_left"]);
+ theme->set_icon(SNAME("forward_folder"), SNAME("FileDialog"), icons["arrow_right"]);
+ theme->set_icon(SNAME("reload"), SNAME("FileDialog"), icons["reload"]);
+ theme->set_icon(SNAME("toggle_hidden"), SNAME("FileDialog"), icons["visibility_visible"]);
+ theme->set_icon(SNAME("folder"), SNAME("FileDialog"), icons["folder"]);
+ theme->set_icon(SNAME("file"), SNAME("FileDialog"), icons["file"]);
+ theme->set_color(SNAME("folder_icon_modulate"), SNAME("FileDialog"), Color(1, 1, 1));
+ theme->set_color(SNAME("file_icon_modulate"), SNAME("FileDialog"), Color(1, 1, 1));
+ theme->set_color(SNAME("files_disabled"), SNAME("FileDialog"), Color(0, 0, 0, 0.7));
// Popup
- theme->set_stylebox("panel", "PopupPanel", make_flat_stylebox(style_normal_color));
+ theme->set_stylebox(SNAME("panel"), SNAME("PopupPanel"), make_flat_stylebox(style_normal_color));
// PopupDialog
- theme->set_stylebox("panel", "PopupDialog", make_flat_stylebox(style_normal_color));
+ theme->set_stylebox(SNAME("panel"), SNAME("PopupDialog"), make_flat_stylebox(style_normal_color));
// PopupMenu
@@ -638,35 +638,35 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
Ref<StyleBoxFlat> style_popup_panel_disabled = style_popup_panel->duplicate();
style_popup_panel_disabled->set_bg_color(style_disabled_color);
- theme->set_stylebox("panel", "PopupMenu", style_popup_panel);
- theme->set_stylebox("panel_disabled", "PopupMenu", style_popup_panel_disabled);
- theme->set_stylebox("hover", "PopupMenu", make_flat_stylebox(style_popup_hover_color));
- theme->set_stylebox("separator", "PopupMenu", separator_horizontal);
- theme->set_stylebox("labeled_separator_left", "PopupMenu", separator_horizontal);
- theme->set_stylebox("labeled_separator_right", "PopupMenu", separator_horizontal);
-
- theme->set_icon("checked", "PopupMenu", icons["checked"]);
- theme->set_icon("unchecked", "PopupMenu", icons["unchecked"]);
- theme->set_icon("radio_checked", "PopupMenu", icons["radio_checked"]);
- theme->set_icon("radio_unchecked", "PopupMenu", icons["radio_unchecked"]);
- theme->set_icon("submenu", "PopupMenu", icons["arrow_right"]);
- theme->set_icon("submenu_mirrored", "PopupMenu", icons["arrow_left"]);
-
- theme->set_font("font", "PopupMenu", Ref<Font>());
- theme->set_font_size("font_size", "PopupMenu", -1);
-
- theme->set_color("font_color", "PopupMenu", control_font_color);
- theme->set_color("font_accelerator_color", "PopupMenu", Color(0.7, 0.7, 0.7, 0.8));
- theme->set_color("font_disabled_color", "PopupMenu", Color(0.4, 0.4, 0.4, 0.8));
- theme->set_color("font_hover_color", "PopupMenu", control_font_color);
- theme->set_color("font_separator_color", "PopupMenu", control_font_color);
- theme->set_color("font_outline_color", "PopupMenu", Color(1, 1, 1));
-
- theme->set_constant("hseparation", "PopupMenu", 4 * scale);
- theme->set_constant("vseparation", "PopupMenu", 4 * scale);
- theme->set_constant("outline_size", "PopupMenu", 0);
- theme->set_constant("item_start_padding", "PopupMenu", 2 * scale);
- theme->set_constant("item_end_padding", "PopupMenu", 2 * scale);
+ theme->set_stylebox(SNAME("panel"), SNAME("PopupMenu"), style_popup_panel);
+ theme->set_stylebox(SNAME("panel_disabled"), SNAME("PopupMenu"), style_popup_panel_disabled);
+ theme->set_stylebox(SNAME("hover"), SNAME("PopupMenu"), make_flat_stylebox(style_popup_hover_color));
+ theme->set_stylebox(SNAME("separator"), SNAME("PopupMenu"), separator_horizontal);
+ theme->set_stylebox(SNAME("labeled_separator_left"), SNAME("PopupMenu"), separator_horizontal);
+ theme->set_stylebox(SNAME("labeled_separator_right"), SNAME("PopupMenu"), separator_horizontal);
+
+ theme->set_icon(SNAME("checked"), SNAME("PopupMenu"), icons["checked"]);
+ theme->set_icon(SNAME("unchecked"), SNAME("PopupMenu"), icons["unchecked"]);
+ theme->set_icon(SNAME("radio_checked"), SNAME("PopupMenu"), icons["radio_checked"]);
+ theme->set_icon(SNAME("radio_unchecked"), SNAME("PopupMenu"), icons["radio_unchecked"]);
+ theme->set_icon(SNAME("submenu"), SNAME("PopupMenu"), icons["arrow_right"]);
+ theme->set_icon(SNAME("submenu_mirrored"), SNAME("PopupMenu"), icons["arrow_left"]);
+
+ theme->set_font(SNAME("font"), SNAME("PopupMenu"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("PopupMenu"), -1);
+
+ theme->set_color(SNAME("font_color"), SNAME("PopupMenu"), control_font_color);
+ theme->set_color(SNAME("font_accelerator_color"), SNAME("PopupMenu"), Color(0.7, 0.7, 0.7, 0.8));
+ theme->set_color(SNAME("font_disabled_color"), SNAME("PopupMenu"), Color(0.4, 0.4, 0.4, 0.8));
+ theme->set_color(SNAME("font_hover_color"), SNAME("PopupMenu"), control_font_color);
+ theme->set_color(SNAME("font_separator_color"), SNAME("PopupMenu"), control_font_color);
+ theme->set_color(SNAME("font_outline_color"), SNAME("PopupMenu"), Color(1, 1, 1));
+
+ theme->set_constant(SNAME("hseparation"), SNAME("PopupMenu"), 4 * scale);
+ theme->set_constant(SNAME("vseparation"), SNAME("PopupMenu"), 4 * scale);
+ theme->set_constant(SNAME("outline_size"), SNAME("PopupMenu"), 0);
+ theme->set_constant(SNAME("item_start_padding"), SNAME("PopupMenu"), 2 * scale);
+ theme->set_constant(SNAME("item_end_padding"), SNAME("PopupMenu"), 2 * scale);
// GraphNode
Ref<StyleBoxFlat> graphnode_normal = make_flat_stylebox(style_normal_color, 18, 42, 18, 12);
@@ -683,101 +683,101 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
Ref<StyleBoxFlat> graphnode_position = make_flat_stylebox(style_pressed_color, 18, 42, 18, 12, 6, true, 4);
graphnode_position->set_border_color(Color(0.98, 0.89, 0.27));
- theme->set_stylebox("frame", "GraphNode", graphnode_normal);
- theme->set_stylebox("selectedframe", "GraphNode", graphnode_selected);
- theme->set_stylebox("comment", "GraphNode", graphnode_comment_normal);
- theme->set_stylebox("commentfocus", "GraphNode", graphnode_comment_selected);
- theme->set_stylebox("breakpoint", "GraphNode", graphnode_breakpoint);
- theme->set_stylebox("position", "GraphNode", graphnode_position);
-
- theme->set_icon("port", "GraphNode", icons["graph_port"]);
- theme->set_icon("close", "GraphNode", icons["close"]);
- theme->set_icon("resizer", "GraphNode", icons["resizer_se"]);
- theme->set_font("title_font", "GraphNode", Ref<Font>());
- theme->set_color("title_color", "GraphNode", control_font_color);
- theme->set_color("close_color", "GraphNode", control_font_color);
- theme->set_color("resizer_color", "GraphNode", control_font_color);
- theme->set_constant("separation", "GraphNode", 2 * scale);
- theme->set_constant("title_offset", "GraphNode", 26 * scale);
- theme->set_constant("close_offset", "GraphNode", 22 * scale);
- theme->set_constant("port_offset", "GraphNode", 0);
+ theme->set_stylebox(SNAME("frame"), SNAME("GraphNode"), graphnode_normal);
+ theme->set_stylebox(SNAME("selectedframe"), SNAME("GraphNode"), graphnode_selected);
+ theme->set_stylebox(SNAME("comment"), SNAME("GraphNode"), graphnode_comment_normal);
+ theme->set_stylebox(SNAME("commentfocus"), SNAME("GraphNode"), graphnode_comment_selected);
+ theme->set_stylebox(SNAME("breakpoint"), SNAME("GraphNode"), graphnode_breakpoint);
+ theme->set_stylebox(SNAME("position"), SNAME("GraphNode"), graphnode_position);
+
+ theme->set_icon(SNAME("port"), SNAME("GraphNode"), icons["graph_port"]);
+ theme->set_icon(SNAME("close"), SNAME("GraphNode"), icons["close"]);
+ theme->set_icon(SNAME("resizer"), SNAME("GraphNode"), icons["resizer_se"]);
+ theme->set_font(SNAME("title_font"), SNAME("GraphNode"), Ref<Font>());
+ theme->set_color(SNAME("title_color"), SNAME("GraphNode"), control_font_color);
+ theme->set_color(SNAME("close_color"), SNAME("GraphNode"), control_font_color);
+ theme->set_color(SNAME("resizer_color"), SNAME("GraphNode"), control_font_color);
+ theme->set_constant(SNAME("separation"), SNAME("GraphNode"), 2 * scale);
+ theme->set_constant(SNAME("title_offset"), SNAME("GraphNode"), 26 * scale);
+ theme->set_constant(SNAME("close_offset"), SNAME("GraphNode"), 22 * scale);
+ theme->set_constant(SNAME("port_offset"), SNAME("GraphNode"), 0);
// Tree
- theme->set_stylebox("bg", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 5));
- theme->set_stylebox("bg_focus", "Tree", focus);
- theme->set_stylebox("selected", "Tree", make_flat_stylebox(style_selected_color));
- theme->set_stylebox("selected_focus", "Tree", make_flat_stylebox(style_selected_color));
- theme->set_stylebox("cursor", "Tree", focus);
- theme->set_stylebox("cursor_unfocused", "Tree", focus);
- theme->set_stylebox("button_pressed", "Tree", button_pressed);
- theme->set_stylebox("title_button_normal", "Tree", make_flat_stylebox(style_pressed_color, 4, 4, 4, 4));
- theme->set_stylebox("title_button_pressed", "Tree", make_flat_stylebox(style_hover_color, 4, 4, 4, 4));
- theme->set_stylebox("title_button_hover", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 4));
- theme->set_stylebox("custom_button", "Tree", button_normal);
- theme->set_stylebox("custom_button_pressed", "Tree", button_pressed);
- theme->set_stylebox("custom_button_hover", "Tree", button_hover);
-
- theme->set_icon("checked", "Tree", icons["checked"]);
- theme->set_icon("unchecked", "Tree", icons["unchecked"]);
- theme->set_icon("indeterminate", "Tree", icons["indeterminate"]);
- theme->set_icon("updown", "Tree", icons["updown"]);
- theme->set_icon("select_arrow", "Tree", icons["option_button_arrow"]);
- theme->set_icon("arrow", "Tree", icons["arrow_down"]);
- theme->set_icon("arrow_collapsed", "Tree", icons["arrow_right"]);
- theme->set_icon("arrow_collapsed_mirrored", "Tree", icons["arrow_left"]);
-
- theme->set_font("title_button_font", "Tree", Ref<Font>());
- theme->set_font("font", "Tree", Ref<Font>());
- theme->set_font_size("font_size", "Tree", -1);
-
- theme->set_color("title_button_color", "Tree", control_font_color);
- theme->set_color("font_color", "Tree", control_font_low_color);
- theme->set_color("font_selected_color", "Tree", control_font_pressed_color);
- theme->set_color("font_outline_color", "Tree", Color(1, 1, 1));
- theme->set_color("guide_color", "Tree", Color(0.7, 0.7, 0.7, 0.25));
- theme->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2));
- theme->set_color("relationship_line_color", "Tree", Color(0.27, 0.27, 0.27));
- theme->set_color("parent_hl_line_color", "Tree", Color(0.27, 0.27, 0.27));
- theme->set_color("children_hl_line_color", "Tree", Color(0.27, 0.27, 0.27));
- theme->set_color("custom_button_font_highlight", "Tree", control_font_hover_color);
-
- theme->set_constant("hseparation", "Tree", 4 * scale);
- theme->set_constant("vseparation", "Tree", 4 * scale);
- theme->set_constant("item_margin", "Tree", 16 * scale);
- theme->set_constant("button_margin", "Tree", 4 * scale);
- theme->set_constant("draw_relationship_lines", "Tree", 0);
- theme->set_constant("relationship_line_width", "Tree", 1);
- theme->set_constant("parent_hl_line_width", "Tree", 1);
- theme->set_constant("children_hl_line_width", "Tree", 1);
- theme->set_constant("parent_hl_line_margin", "Tree", 0);
- theme->set_constant("draw_guides", "Tree", 1);
- theme->set_constant("scroll_border", "Tree", 4);
- theme->set_constant("scroll_speed", "Tree", 12);
- theme->set_constant("outline_size", "Tree", 0);
+ theme->set_stylebox(SNAME("bg"), SNAME("Tree"), make_flat_stylebox(style_normal_color, 4, 4, 4, 5));
+ theme->set_stylebox(SNAME("bg_focus"), SNAME("Tree"), focus);
+ theme->set_stylebox(SNAME("selected"), SNAME("Tree"), make_flat_stylebox(style_selected_color));
+ theme->set_stylebox(SNAME("selected_focus"), SNAME("Tree"), make_flat_stylebox(style_selected_color));
+ theme->set_stylebox(SNAME("cursor"), SNAME("Tree"), focus);
+ theme->set_stylebox(SNAME("cursor_unfocused"), SNAME("Tree"), focus);
+ theme->set_stylebox(SNAME("button_pressed"), SNAME("Tree"), button_pressed);
+ theme->set_stylebox(SNAME("title_button_normal"), SNAME("Tree"), make_flat_stylebox(style_pressed_color, 4, 4, 4, 4));
+ theme->set_stylebox(SNAME("title_button_pressed"), SNAME("Tree"), make_flat_stylebox(style_hover_color, 4, 4, 4, 4));
+ theme->set_stylebox(SNAME("title_button_hover"), SNAME("Tree"), make_flat_stylebox(style_normal_color, 4, 4, 4, 4));
+ theme->set_stylebox(SNAME("custom_button"), SNAME("Tree"), button_normal);
+ theme->set_stylebox(SNAME("custom_button_pressed"), SNAME("Tree"), button_pressed);
+ theme->set_stylebox(SNAME("custom_button_hover"), SNAME("Tree"), button_hover);
+
+ theme->set_icon(SNAME("checked"), SNAME("Tree"), icons["checked"]);
+ theme->set_icon(SNAME("unchecked"), SNAME("Tree"), icons["unchecked"]);
+ theme->set_icon(SNAME("indeterminate"), SNAME("Tree"), icons["indeterminate"]);
+ theme->set_icon(SNAME("updown"), SNAME("Tree"), icons["updown"]);
+ theme->set_icon(SNAME("select_arrow"), SNAME("Tree"), icons["option_button_arrow"]);
+ theme->set_icon(SNAME("arrow"), SNAME("Tree"), icons["arrow_down"]);
+ theme->set_icon(SNAME("arrow_collapsed"), SNAME("Tree"), icons["arrow_right"]);
+ theme->set_icon(SNAME("arrow_collapsed_mirrored"), SNAME("Tree"), icons["arrow_left"]);
+
+ theme->set_font(SNAME("title_button_font"), SNAME("Tree"), Ref<Font>());
+ theme->set_font(SNAME("font"), SNAME("Tree"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("Tree"), -1);
+
+ theme->set_color(SNAME("title_button_color"), SNAME("Tree"), control_font_color);
+ theme->set_color(SNAME("font_color"), SNAME("Tree"), control_font_low_color);
+ theme->set_color(SNAME("font_selected_color"), SNAME("Tree"), control_font_pressed_color);
+ theme->set_color(SNAME("font_outline_color"), SNAME("Tree"), Color(1, 1, 1));
+ theme->set_color(SNAME("guide_color"), SNAME("Tree"), Color(0.7, 0.7, 0.7, 0.25));
+ theme->set_color(SNAME("drop_position_color"), SNAME("Tree"), Color(1, 0.3, 0.2));
+ theme->set_color(SNAME("relationship_line_color"), SNAME("Tree"), Color(0.27, 0.27, 0.27));
+ theme->set_color(SNAME("parent_hl_line_color"), SNAME("Tree"), Color(0.27, 0.27, 0.27));
+ theme->set_color(SNAME("children_hl_line_color"), SNAME("Tree"), Color(0.27, 0.27, 0.27));
+ theme->set_color(SNAME("custom_button_font_highlight"), SNAME("Tree"), control_font_hover_color);
+
+ theme->set_constant(SNAME("hseparation"), SNAME("Tree"), 4 * scale);
+ theme->set_constant(SNAME("vseparation"), SNAME("Tree"), 4 * scale);
+ theme->set_constant(SNAME("item_margin"), SNAME("Tree"), 16 * scale);
+ theme->set_constant(SNAME("button_margin"), SNAME("Tree"), 4 * scale);
+ theme->set_constant(SNAME("draw_relationship_lines"), SNAME("Tree"), 0);
+ theme->set_constant(SNAME("relationship_line_width"), SNAME("Tree"), 1);
+ theme->set_constant(SNAME("parent_hl_line_width"), SNAME("Tree"), 1);
+ theme->set_constant(SNAME("children_hl_line_width"), SNAME("Tree"), 1);
+ theme->set_constant(SNAME("parent_hl_line_margin"), SNAME("Tree"), 0);
+ theme->set_constant(SNAME("draw_guides"), SNAME("Tree"), 1);
+ theme->set_constant(SNAME("scroll_border"), SNAME("Tree"), 4);
+ theme->set_constant(SNAME("scroll_speed"), SNAME("Tree"), 12);
+ theme->set_constant(SNAME("outline_size"), SNAME("Tree"), 0);
// ItemList
- theme->set_stylebox("bg", "ItemList", make_flat_stylebox(style_normal_color));
- theme->set_stylebox("bg_focus", "ItemList", focus);
- theme->set_constant("hseparation", "ItemList", 4);
- theme->set_constant("vseparation", "ItemList", 2);
- theme->set_constant("icon_margin", "ItemList", 4);
- theme->set_constant("line_separation", "ItemList", 2 * scale);
+ theme->set_stylebox(SNAME("bg"), SNAME("ItemList"), make_flat_stylebox(style_normal_color));
+ theme->set_stylebox(SNAME("bg_focus"), SNAME("ItemList"), focus);
+ theme->set_constant(SNAME("hseparation"), SNAME("ItemList"), 4);
+ theme->set_constant(SNAME("vseparation"), SNAME("ItemList"), 2);
+ theme->set_constant(SNAME("icon_margin"), SNAME("ItemList"), 4);
+ theme->set_constant(SNAME("line_separation"), SNAME("ItemList"), 2 * scale);
- theme->set_font("font", "ItemList", Ref<Font>());
- theme->set_font_size("font_size", "ItemList", -1);
+ theme->set_font(SNAME("font"), SNAME("ItemList"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("ItemList"), -1);
- theme->set_color("font_color", "ItemList", control_font_lower_color);
- theme->set_color("font_selected_color", "ItemList", control_font_pressed_color);
- theme->set_color("font_outline_color", "ItemList", Color(1, 1, 1));
- theme->set_color("guide_color", "ItemList", Color(0, 0, 0, 0.1));
- theme->set_stylebox("selected", "ItemList", make_flat_stylebox(style_selected_color));
- theme->set_stylebox("selected_focus", "ItemList", make_flat_stylebox(style_selected_color));
- theme->set_stylebox("cursor", "ItemList", focus);
- theme->set_stylebox("cursor_unfocused", "ItemList", focus);
+ theme->set_color(SNAME("font_color"), SNAME("ItemList"), control_font_lower_color);
+ theme->set_color(SNAME("font_selected_color"), SNAME("ItemList"), control_font_pressed_color);
+ theme->set_color(SNAME("font_outline_color"), SNAME("ItemList"), Color(1, 1, 1));
+ theme->set_color(SNAME("guide_color"), SNAME("ItemList"), Color(0, 0, 0, 0.1));
+ theme->set_stylebox(SNAME("selected"), SNAME("ItemList"), make_flat_stylebox(style_selected_color));
+ theme->set_stylebox(SNAME("selected_focus"), SNAME("ItemList"), make_flat_stylebox(style_selected_color));
+ theme->set_stylebox(SNAME("cursor"), SNAME("ItemList"), focus);
+ theme->set_stylebox(SNAME("cursor_unfocused"), SNAME("ItemList"), focus);
- theme->set_constant("outline_size", "ItemList", 0);
+ theme->set_constant(SNAME("outline_size"), SNAME("ItemList"), 0);
// TabContainer
@@ -792,105 +792,105 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
Ref<StyleBoxFlat> style_tab_disabled = style_tab_unselected->duplicate();
style_tab_disabled->set_bg_color(style_disabled_color);
- theme->set_stylebox("tab_selected", "TabContainer", style_tab_selected);
- theme->set_stylebox("tab_unselected", "TabContainer", style_tab_unselected);
- theme->set_stylebox("tab_disabled", "TabContainer", style_tab_disabled);
- theme->set_stylebox("panel", "TabContainer", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
+ theme->set_stylebox(SNAME("tab_selected"), SNAME("TabContainer"), style_tab_selected);
+ theme->set_stylebox(SNAME("tab_unselected"), SNAME("TabContainer"), style_tab_unselected);
+ theme->set_stylebox(SNAME("tab_disabled"), SNAME("TabContainer"), style_tab_disabled);
+ theme->set_stylebox(SNAME("panel"), SNAME("TabContainer"), make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
- theme->set_icon("increment", "TabContainer", icons["scroll_button_right"]);
- theme->set_icon("increment_highlight", "TabContainer", icons["scroll_button_right_hl"]);
- theme->set_icon("decrement", "TabContainer", icons["scroll_button_left"]);
- theme->set_icon("decrement_highlight", "TabContainer", icons["scroll_button_left_hl"]);
- theme->set_icon("menu", "TabContainer", icons["tabs_menu"]);
- theme->set_icon("menu_highlight", "TabContainer", icons["tabs_menu_hl"]);
+ theme->set_icon(SNAME("increment"), SNAME("TabContainer"), icons["scroll_button_right"]);
+ theme->set_icon(SNAME("increment_highlight"), SNAME("TabContainer"), icons["scroll_button_right_hl"]);
+ theme->set_icon(SNAME("decrement"), SNAME("TabContainer"), icons["scroll_button_left"]);
+ theme->set_icon(SNAME("decrement_highlight"), SNAME("TabContainer"), icons["scroll_button_left_hl"]);
+ theme->set_icon(SNAME("menu"), SNAME("TabContainer"), icons["tabs_menu"]);
+ theme->set_icon(SNAME("menu_highlight"), SNAME("TabContainer"), icons["tabs_menu_hl"]);
- theme->set_font("font", "TabContainer", Ref<Font>());
- theme->set_font_size("font_size", "TabContainer", -1);
+ theme->set_font(SNAME("font"), SNAME("TabContainer"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("TabContainer"), -1);
- theme->set_color("font_selected_color", "TabContainer", control_font_hover_color);
- theme->set_color("font_unselected_color", "TabContainer", control_font_low_color);
- theme->set_color("font_disabled_color", "TabContainer", control_font_disabled_color);
- theme->set_color("font_outline_color", "TabContainer", Color(1, 1, 1));
+ theme->set_color(SNAME("font_selected_color"), SNAME("TabContainer"), control_font_hover_color);
+ theme->set_color(SNAME("font_unselected_color"), SNAME("TabContainer"), control_font_low_color);
+ theme->set_color(SNAME("font_disabled_color"), SNAME("TabContainer"), control_font_disabled_color);
+ theme->set_color(SNAME("font_outline_color"), SNAME("TabContainer"), Color(1, 1, 1));
- theme->set_constant("side_margin", "TabContainer", 8 * scale);
- theme->set_constant("icon_separation", "TabContainer", 4 * scale);
- theme->set_constant("outline_size", "TabContainer", 0);
+ theme->set_constant(SNAME("side_margin"), SNAME("TabContainer"), 8 * scale);
+ theme->set_constant(SNAME("icon_separation"), SNAME("TabContainer"), 4 * scale);
+ theme->set_constant(SNAME("outline_size"), SNAME("TabContainer"), 0);
// TabBar
- theme->set_stylebox("tab_selected", "TabBar", style_tab_selected);
- theme->set_stylebox("tab_unselected", "TabBar", style_tab_unselected);
- theme->set_stylebox("tab_disabled", "TabBar", style_tab_disabled);
- theme->set_stylebox("button_pressed", "TabBar", button_pressed);
- theme->set_stylebox("button_highlight", "TabBar", button_normal);
+ theme->set_stylebox(SNAME("tab_selected"), SNAME("TabBar"), style_tab_selected);
+ theme->set_stylebox(SNAME("tab_unselected"), SNAME("TabBar"), style_tab_unselected);
+ theme->set_stylebox(SNAME("tab_disabled"), SNAME("TabBar"), style_tab_disabled);
+ theme->set_stylebox(SNAME("button_pressed"), SNAME("TabBar"), button_pressed);
+ theme->set_stylebox(SNAME("button_highlight"), SNAME("TabBar"), button_normal);
- theme->set_icon("increment", "TabBar", icons["scroll_button_right"]);
- theme->set_icon("increment_highlight", "TabBar", icons["scroll_button_right_hl"]);
- theme->set_icon("decrement", "TabBar", icons["scroll_button_left"]);
- theme->set_icon("decrement_highlight", "TabBar", icons["scroll_button_left_hl"]);
- theme->set_icon("close", "TabBar", icons["close"]);
+ theme->set_icon(SNAME("increment"), SNAME("TabBar"), icons["scroll_button_right"]);
+ theme->set_icon(SNAME("increment_highlight"), SNAME("TabBar"), icons["scroll_button_right_hl"]);
+ theme->set_icon(SNAME("decrement"), SNAME("TabBar"), icons["scroll_button_left"]);
+ theme->set_icon(SNAME("decrement_highlight"), SNAME("TabBar"), icons["scroll_button_left_hl"]);
+ theme->set_icon(SNAME("close"), SNAME("TabBar"), icons["close"]);
- theme->set_font("font", "TabBar", Ref<Font>());
- theme->set_font_size("font_size", "TabBar", -1);
+ theme->set_font(SNAME("font"), SNAME("TabBar"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("TabBar"), -1);
- theme->set_color("font_selected_color", "TabBar", control_font_hover_color);
- theme->set_color("font_unselected_color", "TabBar", control_font_low_color);
- theme->set_color("font_disabled_color", "TabBar", control_font_disabled_color);
- theme->set_color("font_outline_color", "TabBar", Color(1, 1, 1));
+ theme->set_color(SNAME("font_selected_color"), SNAME("TabBar"), control_font_hover_color);
+ theme->set_color(SNAME("font_unselected_color"), SNAME("TabBar"), control_font_low_color);
+ theme->set_color(SNAME("font_disabled_color"), SNAME("TabBar"), control_font_disabled_color);
+ theme->set_color(SNAME("font_outline_color"), SNAME("TabBar"), Color(1, 1, 1));
- theme->set_constant("hseparation", "TabBar", 4 * scale);
- theme->set_constant("outline_size", "TabBar", 0);
+ theme->set_constant(SNAME("hseparation"), SNAME("TabBar"), 4 * scale);
+ theme->set_constant(SNAME("outline_size"), SNAME("TabBar"), 0);
// Separators
- theme->set_stylebox("separator", "HSeparator", separator_horizontal);
- theme->set_stylebox("separator", "VSeparator", separator_vertical);
+ theme->set_stylebox(SNAME("separator"), SNAME("HSeparator"), separator_horizontal);
+ theme->set_stylebox(SNAME("separator"), SNAME("VSeparator"), separator_vertical);
- theme->set_icon("close", "Icons", icons["close"]);
- theme->set_font("normal", "Fonts", Ref<Font>());
- theme->set_font("large", "Fonts", Ref<Font>());
+ theme->set_icon(SNAME("close"), SNAME("Icons"), icons["close"]);
+ theme->set_font(SNAME("normal"), SNAME("Fonts"), Ref<Font>());
+ theme->set_font(SNAME("large"), SNAME("Fonts"), Ref<Font>());
- theme->set_constant("separation", "HSeparator", 4 * scale);
- theme->set_constant("separation", "VSeparator", 4 * scale);
+ theme->set_constant(SNAME("separation"), SNAME("HSeparator"), 4 * scale);
+ theme->set_constant(SNAME("separation"), SNAME("VSeparator"), 4 * scale);
// ColorPicker
- theme->set_constant("margin", "ColorPicker", 4 * scale);
- theme->set_constant("sv_width", "ColorPicker", 256 * scale);
- theme->set_constant("sv_height", "ColorPicker", 256 * scale);
- theme->set_constant("h_width", "ColorPicker", 30 * scale);
- theme->set_constant("label_width", "ColorPicker", 10 * scale);
-
- theme->set_icon("screen_picker", "ColorPicker", icons["color_picker_pipette"]);
- theme->set_icon("add_preset", "ColorPicker", icons["add"]);
- theme->set_icon("color_hue", "ColorPicker", icons["color_picker_hue"]);
- theme->set_icon("color_sample", "ColorPicker", icons["color_picker_sample"]);
- theme->set_icon("sample_bg", "ColorPicker", icons["mini_checkerboard"]);
- theme->set_icon("overbright_indicator", "ColorPicker", icons["color_picker_overbright"]);
- theme->set_icon("bar_arrow", "ColorPicker", icons["color_picker_bar_arrow"]);
- theme->set_icon("picker_cursor", "ColorPicker", icons["color_picker_cursor"]);
+ theme->set_constant(SNAME("margin"), SNAME("ColorPicker"), 4 * scale);
+ theme->set_constant(SNAME("sv_width"), SNAME("ColorPicker"), 256 * scale);
+ theme->set_constant(SNAME("sv_height"), SNAME("ColorPicker"), 256 * scale);
+ theme->set_constant(SNAME("h_width"), SNAME("ColorPicker"), 30 * scale);
+ theme->set_constant(SNAME("label_width"), SNAME("ColorPicker"), 10 * scale);
+
+ theme->set_icon(SNAME("screen_picker"), SNAME("ColorPicker"), icons["color_picker_pipette"]);
+ theme->set_icon(SNAME("add_preset"), SNAME("ColorPicker"), icons["add"]);
+ theme->set_icon(SNAME("color_hue"), SNAME("ColorPicker"), icons["color_picker_hue"]);
+ theme->set_icon(SNAME("color_sample"), SNAME("ColorPicker"), icons["color_picker_sample"]);
+ theme->set_icon(SNAME("sample_bg"), SNAME("ColorPicker"), icons["mini_checkerboard"]);
+ theme->set_icon(SNAME("overbright_indicator"), SNAME("ColorPicker"), icons["color_picker_overbright"]);
+ theme->set_icon(SNAME("bar_arrow"), SNAME("ColorPicker"), icons["color_picker_bar_arrow"]);
+ theme->set_icon(SNAME("picker_cursor"), SNAME("ColorPicker"), icons["color_picker_cursor"]);
// ColorPickerButton
- theme->set_icon("bg", "ColorPickerButton", icons["mini_checkerboard"]);
- theme->set_stylebox("normal", "ColorPickerButton", button_normal);
- theme->set_stylebox("pressed", "ColorPickerButton", button_pressed);
- theme->set_stylebox("hover", "ColorPickerButton", button_hover);
- theme->set_stylebox("disabled", "ColorPickerButton", button_disabled);
- theme->set_stylebox("focus", "ColorPickerButton", focus);
+ theme->set_icon(SNAME("bg"), SNAME("ColorPickerButton"), icons["mini_checkerboard"]);
+ theme->set_stylebox(SNAME("normal"), SNAME("ColorPickerButton"), button_normal);
+ theme->set_stylebox(SNAME("pressed"), SNAME("ColorPickerButton"), button_pressed);
+ theme->set_stylebox(SNAME("hover"), SNAME("ColorPickerButton"), button_hover);
+ theme->set_stylebox(SNAME("disabled"), SNAME("ColorPickerButton"), button_disabled);
+ theme->set_stylebox(SNAME("focus"), SNAME("ColorPickerButton"), focus);
- theme->set_font("font", "ColorPickerButton", Ref<Font>());
- theme->set_font_size("font_size", "ColorPickerButton", -1);
+ theme->set_font(SNAME("font"), SNAME("ColorPickerButton"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("ColorPickerButton"), -1);
- theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1));
- theme->set_color("font_pressed_color", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1));
- theme->set_color("font_hover_color", "ColorPickerButton", Color(1, 1, 1, 1));
- theme->set_color("font_focus_color", "ColorPickerButton", Color(1, 1, 1, 1));
- theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3));
- theme->set_color("font_outline_color", "ColorPickerButton", Color(1, 1, 1));
+ theme->set_color(SNAME("font_color"), SNAME("ColorPickerButton"), Color(1, 1, 1, 1));
+ theme->set_color(SNAME("font_pressed_color"), SNAME("ColorPickerButton"), Color(0.8, 0.8, 0.8, 1));
+ theme->set_color(SNAME("font_hover_color"), SNAME("ColorPickerButton"), Color(1, 1, 1, 1));
+ theme->set_color(SNAME("font_focus_color"), SNAME("ColorPickerButton"), Color(1, 1, 1, 1));
+ theme->set_color(SNAME("font_disabled_color"), SNAME("ColorPickerButton"), Color(0.9, 0.9, 0.9, 0.3));
+ theme->set_color(SNAME("font_outline_color"), SNAME("ColorPickerButton"), Color(1, 1, 1));
- theme->set_constant("hseparation", "ColorPickerButton", 2 * scale);
- theme->set_constant("outline_size", "ColorPickerButton", 0);
+ theme->set_constant(SNAME("hseparation"), SNAME("ColorPickerButton"), 2 * scale);
+ theme->set_constant(SNAME("outline_size"), SNAME("ColorPickerButton"), 0);
// ColorPresetButton
@@ -899,118 +899,118 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
preset_sb->set_corner_detail(2);
preset_sb->set_anti_aliased(false);
- theme->set_stylebox("preset_fg", "ColorPresetButton", preset_sb);
- theme->set_icon("preset_bg", "ColorPresetButton", icons["mini_checkerboard"]);
- theme->set_icon("overbright_indicator", "ColorPresetButton", icons["color_picker_overbright"]);
+ theme->set_stylebox(SNAME("preset_fg"), SNAME("ColorPresetButton"), preset_sb);
+ theme->set_icon(SNAME("preset_bg"), SNAME("ColorPresetButton"), icons["mini_checkerboard"]);
+ theme->set_icon(SNAME("overbright_indicator"), SNAME("ColorPresetButton"), icons["color_picker_overbright"]);
// TooltipPanel + TooltipLabel
- theme->set_stylebox("panel", "TooltipPanel",
+ theme->set_stylebox(SNAME("panel"), SNAME("TooltipPanel"),
make_flat_stylebox(Color(0, 0, 0, 0.5), 2 * default_margin, 0.5 * default_margin, 2 * default_margin, 0.5 * default_margin));
- theme->set_font("font", "TooltipLabel", Ref<Font>());
- theme->set_font_size("font_size", "TooltipLabel", -1);
+ theme->set_font(SNAME("font"), SNAME("TooltipLabel"), Ref<Font>());
+ theme->set_font_size(SNAME("font_size"), SNAME("TooltipLabel"), -1);
- theme->set_color("font_color", "TooltipLabel", control_font_color);
- theme->set_color("font_shadow_color", "TooltipLabel", Color(0, 0, 0, 0));
- theme->set_color("font_outline_color", "TooltipLabel", Color(0, 0, 0, 0));
+ theme->set_color(SNAME("font_color"), SNAME("TooltipLabel"), control_font_color);
+ theme->set_color(SNAME("font_shadow_color"), SNAME("TooltipLabel"), Color(0, 0, 0, 0));
+ theme->set_color(SNAME("font_outline_color"), SNAME("TooltipLabel"), Color(0, 0, 0, 0));
- theme->set_constant("shadow_offset_x", "TooltipLabel", 1);
- theme->set_constant("shadow_offset_y", "TooltipLabel", 1);
- theme->set_constant("outline_size", "TooltipLabel", 0);
+ theme->set_constant(SNAME("shadow_offset_x"), SNAME("TooltipLabel"), 1);
+ theme->set_constant(SNAME("shadow_offset_y"), SNAME("TooltipLabel"), 1);
+ theme->set_constant(SNAME("outline_size"), SNAME("TooltipLabel"), 0);
// RichTextLabel
- theme->set_stylebox("focus", "RichTextLabel", focus);
- theme->set_stylebox("normal", "RichTextLabel", make_empty_stylebox(0, 0, 0, 0));
+ theme->set_stylebox(SNAME("focus"), SNAME("RichTextLabel"), focus);
+ theme->set_stylebox(SNAME("normal"), SNAME("RichTextLabel"), make_empty_stylebox(0, 0, 0, 0));
- theme->set_font("normal_font", "RichTextLabel", Ref<Font>());
- theme->set_font("bold_font", "RichTextLabel", Ref<Font>());
- theme->set_font("italics_font", "RichTextLabel", Ref<Font>());
- theme->set_font("bold_italics_font", "RichTextLabel", Ref<Font>());
- theme->set_font("mono_font", "RichTextLabel", Ref<Font>());
+ theme->set_font(SNAME("normal_font"), SNAME("RichTextLabel"), Ref<Font>());
+ theme->set_font(SNAME("bold_font"), SNAME("RichTextLabel"), Ref<Font>());
+ theme->set_font(SNAME("italics_font"), SNAME("RichTextLabel"), Ref<Font>());
+ theme->set_font(SNAME("bold_italics_font"), SNAME("RichTextLabel"), Ref<Font>());
+ theme->set_font(SNAME("mono_font"), SNAME("RichTextLabel"), Ref<Font>());
- theme->set_font_size("normal_font_size", "RichTextLabel", -1);
- theme->set_font_size("bold_font_size", "RichTextLabel", -1);
- theme->set_font_size("italics_font_size", "RichTextLabel", -1);
- theme->set_font_size("bold_italics_font_size", "RichTextLabel", -1);
- theme->set_font_size("mono_font_size", "RichTextLabel", -1);
+ theme->set_font_size(SNAME("normal_font_size"), SNAME("RichTextLabel"), -1);
+ theme->set_font_size(SNAME("bold_font_size"), SNAME("RichTextLabel"), -1);
+ theme->set_font_size(SNAME("italics_font_size"), SNAME("RichTextLabel"), -1);
+ theme->set_font_size(SNAME("bold_italics_font_size"), SNAME("RichTextLabel"), -1);
+ theme->set_font_size(SNAME("mono_font_size"), SNAME("RichTextLabel"), -1);
- theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1));
- theme->set_color("font_selected_color", "RichTextLabel", Color(0, 0, 0));
- theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8));
+ theme->set_color(SNAME("default_color"), SNAME("RichTextLabel"), Color(1, 1, 1));
+ theme->set_color(SNAME("font_selected_color"), SNAME("RichTextLabel"), Color(0, 0, 0));
+ theme->set_color(SNAME("selection_color"), SNAME("RichTextLabel"), Color(0.1, 0.1, 1, 0.8));
- theme->set_color("font_shadow_color", "RichTextLabel", Color(0, 0, 0, 0));
+ theme->set_color(SNAME("font_shadow_color"), SNAME("RichTextLabel"), Color(0, 0, 0, 0));
- theme->set_color("font_outline_color", "RichTextLabel", Color(1, 1, 1));
+ theme->set_color(SNAME("font_outline_color"), SNAME("RichTextLabel"), Color(1, 1, 1));
- theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * scale);
- theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale);
- theme->set_constant("shadow_outline_size", "RichTextLabel", 1 * scale);
+ theme->set_constant(SNAME("shadow_offset_x"), SNAME("RichTextLabel"), 1 * scale);
+ theme->set_constant(SNAME("shadow_offset_y"), SNAME("RichTextLabel"), 1 * scale);
+ theme->set_constant(SNAME("shadow_outline_size"), SNAME("RichTextLabel"), 1 * scale);
- theme->set_constant("line_separation", "RichTextLabel", 0 * scale);
- theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale);
- theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale);
+ theme->set_constant(SNAME("line_separation"), SNAME("RichTextLabel"), 0 * scale);
+ theme->set_constant(SNAME("table_hseparation"), SNAME("RichTextLabel"), 3 * scale);
+ theme->set_constant(SNAME("table_vseparation"), SNAME("RichTextLabel"), 3 * scale);
- theme->set_constant("outline_size", "RichTextLabel", 0);
+ theme->set_constant(SNAME("outline_size"), SNAME("RichTextLabel"), 0);
- theme->set_color("table_odd_row_bg", "RichTextLabel", Color(0, 0, 0, 0));
- theme->set_color("table_even_row_bg", "RichTextLabel", Color(0, 0, 0, 0));
- theme->set_color("table_border", "RichTextLabel", Color(0, 0, 0, 0));
+ theme->set_color(SNAME("table_odd_row_bg"), SNAME("RichTextLabel"), Color(0, 0, 0, 0));
+ theme->set_color(SNAME("table_even_row_bg"), SNAME("RichTextLabel"), Color(0, 0, 0, 0));
+ theme->set_color(SNAME("table_border"), SNAME("RichTextLabel"), Color(0, 0, 0, 0));
// Containers
- theme->set_icon("grabber", "VSplitContainer", icons["vsplitter"]);
- theme->set_icon("grabber", "HSplitContainer", icons["hsplitter"]);
-
- theme->set_constant("separation", "HBoxContainer", 4 * scale);
- theme->set_constant("separation", "VBoxContainer", 4 * scale);
- theme->set_constant("margin_left", "MarginContainer", 0 * scale);
- theme->set_constant("margin_top", "MarginContainer", 0 * scale);
- theme->set_constant("margin_right", "MarginContainer", 0 * scale);
- theme->set_constant("margin_bottom", "MarginContainer", 0 * scale);
- theme->set_constant("hseparation", "GridContainer", 4 * scale);
- theme->set_constant("vseparation", "GridContainer", 4 * scale);
- theme->set_constant("separation", "HSplitContainer", 12 * scale);
- theme->set_constant("separation", "VSplitContainer", 12 * scale);
- theme->set_constant("autohide", "HSplitContainer", 1 * scale);
- theme->set_constant("autohide", "VSplitContainer", 1 * scale);
- theme->set_constant("hseparation", "HFlowContainer", 4 * scale);
- theme->set_constant("vseparation", "HFlowContainer", 4 * scale);
- theme->set_constant("hseparation", "VFlowContainer", 4 * scale);
- theme->set_constant("vseparation", "VFlowContainer", 4 * scale);
-
- theme->set_stylebox("panel", "PanelContainer", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
-
- theme->set_icon("minus", "GraphEdit", icons["zoom_less"]);
- theme->set_icon("reset", "GraphEdit", icons["zoom_reset"]);
- theme->set_icon("more", "GraphEdit", icons["zoom_more"]);
- theme->set_icon("snap", "GraphEdit", icons["grid_snap"]);
- theme->set_icon("minimap", "GraphEdit", icons["grid_minimap"]);
- theme->set_icon("layout", "GraphEdit", icons["grid_layout"]);
- theme->set_stylebox("bg", "GraphEdit", make_flat_stylebox(style_normal_color, 4, 4, 4, 5));
- theme->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05));
- theme->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2));
- theme->set_color("selection_fill", "GraphEdit", Color(1, 1, 1, 0.3));
- theme->set_color("selection_stroke", "GraphEdit", Color(1, 1, 1, 0.8));
- theme->set_color("activity", "GraphEdit", Color(1, 1, 1));
- theme->set_constant("bezier_len_pos", "GraphEdit", 80 * scale);
- theme->set_constant("bezier_len_neg", "GraphEdit", 160 * scale);
+ theme->set_icon(SNAME("grabber"), SNAME("VSplitContainer"), icons["vsplitter"]);
+ theme->set_icon(SNAME("grabber"), SNAME("HSplitContainer"), icons["hsplitter"]);
+
+ theme->set_constant(SNAME("separation"), SNAME("HBoxContainer"), 4 * scale);
+ theme->set_constant(SNAME("separation"), SNAME("VBoxContainer"), 4 * scale);
+ theme->set_constant(SNAME("margin_left"), SNAME("MarginContainer"), 0 * scale);
+ theme->set_constant(SNAME("margin_top"), SNAME("MarginContainer"), 0 * scale);
+ theme->set_constant(SNAME("margin_right"), SNAME("MarginContainer"), 0 * scale);
+ theme->set_constant(SNAME("margin_bottom"), SNAME("MarginContainer"), 0 * scale);
+ theme->set_constant(SNAME("hseparation"), SNAME("GridContainer"), 4 * scale);
+ theme->set_constant(SNAME("vseparation"), SNAME("GridContainer"), 4 * scale);
+ theme->set_constant(SNAME("separation"), SNAME("HSplitContainer"), 12 * scale);
+ theme->set_constant(SNAME("separation"), SNAME("VSplitContainer"), 12 * scale);
+ theme->set_constant(SNAME("autohide"), SNAME("HSplitContainer"), 1 * scale);
+ theme->set_constant(SNAME("autohide"), SNAME("VSplitContainer"), 1 * scale);
+ theme->set_constant(SNAME("hseparation"), SNAME("HFlowContainer"), 4 * scale);
+ theme->set_constant(SNAME("vseparation"), SNAME("HFlowContainer"), 4 * scale);
+ theme->set_constant(SNAME("hseparation"), SNAME("VFlowContainer"), 4 * scale);
+ theme->set_constant(SNAME("vseparation"), SNAME("VFlowContainer"), 4 * scale);
+
+ theme->set_stylebox(SNAME("panel"), SNAME("PanelContainer"), make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
+
+ theme->set_icon(SNAME("minus"), SNAME("GraphEdit"), icons["zoom_less"]);
+ theme->set_icon(SNAME("reset"), SNAME("GraphEdit"), icons["zoom_reset"]);
+ theme->set_icon(SNAME("more"), SNAME("GraphEdit"), icons["zoom_more"]);
+ theme->set_icon(SNAME("snap"), SNAME("GraphEdit"), icons["grid_snap"]);
+ theme->set_icon(SNAME("minimap"), SNAME("GraphEdit"), icons["grid_minimap"]);
+ theme->set_icon(SNAME("layout"), SNAME("GraphEdit"), icons["grid_layout"]);
+ theme->set_stylebox(SNAME("bg"), SNAME("GraphEdit"), make_flat_stylebox(style_normal_color, 4, 4, 4, 5));
+ theme->set_color(SNAME("grid_minor"), SNAME("GraphEdit"), Color(1, 1, 1, 0.05));
+ theme->set_color(SNAME("grid_major"), SNAME("GraphEdit"), Color(1, 1, 1, 0.2));
+ theme->set_color(SNAME("selection_fill"), SNAME("GraphEdit"), Color(1, 1, 1, 0.3));
+ theme->set_color(SNAME("selection_stroke"), SNAME("GraphEdit"), Color(1, 1, 1, 0.8));
+ theme->set_color(SNAME("activity"), SNAME("GraphEdit"), Color(1, 1, 1));
+ theme->set_constant(SNAME("bezier_len_pos"), SNAME("GraphEdit"), 80 * scale);
+ theme->set_constant(SNAME("bezier_len_neg"), SNAME("GraphEdit"), 160 * scale);
// Visual Node Ports
- theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 24 * scale);
- theme->set_constant("port_grab_distance_vertical", "GraphEdit", 26 * scale);
+ theme->set_constant(SNAME("port_grab_distance_horizontal"), SNAME("GraphEdit"), 24 * scale);
+ theme->set_constant(SNAME("port_grab_distance_vertical"), SNAME("GraphEdit"), 26 * scale);
- theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(Color(0.24, 0.24, 0.24), 0, 0, 0, 0));
+ theme->set_stylebox(SNAME("bg"), SNAME("GraphEditMinimap"), make_flat_stylebox(Color(0.24, 0.24, 0.24), 0, 0, 0, 0));
Ref<StyleBoxFlat> style_minimap_camera = make_flat_stylebox(Color(0.65, 0.65, 0.65, 0.2), 0, 0, 0, 0, 0);
style_minimap_camera->set_border_color(Color(0.65, 0.65, 0.65, 0.45));
style_minimap_camera->set_border_width_all(1);
- theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera);
- theme->set_stylebox("node", "GraphEditMinimap", make_flat_stylebox(Color(1, 1, 1), 0, 0, 0, 0, 2));
+ theme->set_stylebox(SNAME("camera"), SNAME("GraphEditMinimap"), style_minimap_camera);
+ theme->set_stylebox(SNAME("node"), SNAME("GraphEditMinimap"), make_flat_stylebox(Color(1, 1, 1), 0, 0, 0, 0, 2));
- theme->set_icon("resizer", "GraphEditMinimap", icons["resizer_nw"]);
- theme->set_color("resizer_color", "GraphEditMinimap", Color(1, 1, 1, 0.85));
+ theme->set_icon(SNAME("resizer"), SNAME("GraphEditMinimap"), icons["resizer_nw"]);
+ theme->set_color(SNAME("resizer_color"), SNAME("GraphEditMinimap"), Color(1, 1, 1, 0.85));
// Theme
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index dd2f3d2202..dae61c8609 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -131,7 +131,7 @@ void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p
} break;
case Variant::VECTOR2: {
Vector2 pv = p_prev_value;
- value = Vector3(pv.x, pv.y, 0.0);
+ value = Vector3(pv.x, pv.y, pv.y);
} break;
case Variant::VECTOR3: {
value = p_prev_value;
@@ -250,7 +250,7 @@ int VisualShaderNode::get_expanded_output_port_count() const {
case PORT_TYPE_VECTOR_2D: {
count2 += 2;
} break;
- case PORT_TYPE_VECTOR: {
+ case PORT_TYPE_VECTOR_3D: {
count2 += 3;
} break;
default:
@@ -289,7 +289,7 @@ String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type
return String();
}
-String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
return String();
}
@@ -359,7 +359,7 @@ void VisualShaderNode::_bind_methods() {
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR);
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT);
BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_2D);
- BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN);
BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER);
@@ -472,7 +472,7 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
return code;
}
-String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String ret;
if (GDVIRTUAL_CALL(_get_global_code, p_mode, ret)) {
String code = "// " + get_caption() + "\n";
@@ -1088,7 +1088,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ", 0.0);\n";
} break;
- case VisualShaderNode::PORT_TYPE_VECTOR: {
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
} break;
default: {
@@ -1485,7 +1485,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
class_name = vsnode->get_script_instance()->get_script()->get_path();
}
if (!r_classes.has(class_name)) {
- global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);
+ global_code_per_node += vsnode->generate_global_per_node(get_mode(), node);
for (int i = 0; i < TYPE_MAX; i++) {
global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
}
@@ -1549,7 +1549,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
inputs[i] = "dot(" + src_var + ", vec2(0.333333, 0.333333))";
} break;
- case VisualShaderNode::PORT_TYPE_VECTOR: {
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))";
} break;
default:
@@ -1567,7 +1567,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
inputs[i] = "dot(float(" + src_var + "), vec2(0.333333, 0.333333))";
} break;
- case VisualShaderNode::PORT_TYPE_VECTOR: {
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))";
} break;
default:
@@ -1585,7 +1585,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
inputs[i] = "all(bvec2(" + src_var + "))";
} break;
- case VisualShaderNode::PORT_TYPE_VECTOR: {
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
inputs[i] = "all(bvec3(" + src_var + "))";
} break;
default:
@@ -1603,7 +1603,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_BOOLEAN: {
inputs[i] = "vec2(" + src_var + " ? 1.0 : 0.0)";
} break;
- case VisualShaderNode::PORT_TYPE_VECTOR: {
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
inputs[i] = "vec2(" + src_var + ".xy)";
} break;
default:
@@ -1611,7 +1611,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
} break;
- case VisualShaderNode::PORT_TYPE_VECTOR: {
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
switch (out_type) {
case VisualShaderNode::PORT_TYPE_SCALAR: {
inputs[i] = "vec3(" + src_var + ")";
@@ -1695,7 +1695,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
output_count += 2;
} break;
- case VisualShaderNode::PORT_TYPE_VECTOR: {
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
output_count += 3;
} break;
default:
@@ -1722,7 +1722,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR_2D:
outputs[i] = "vec2 " + var_name;
break;
- case VisualShaderNode::PORT_TYPE_VECTOR:
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D:
outputs[i] = "vec3 " + var_name;
break;
case VisualShaderNode::PORT_TYPE_BOOLEAN:
@@ -1739,7 +1739,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
j += 2;
} break;
- case VisualShaderNode::PORT_TYPE_VECTOR: {
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
j += 3;
} break;
default:
@@ -1761,7 +1761,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR_2D:
code += " vec2 " + outputs[i] + ";\n";
break;
- case VisualShaderNode::PORT_TYPE_VECTOR:
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D:
code += " vec3 " + outputs[i] + ";\n";
break;
case VisualShaderNode::PORT_TYPE_BOOLEAN:
@@ -1778,7 +1778,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
j += 2;
} break;
- case VisualShaderNode::PORT_TYPE_VECTOR: {
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
j += 3;
} break;
default:
@@ -1822,7 +1822,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
i += 2;
} break;
- case VisualShaderNode::PORT_TYPE_VECTOR: {
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component
if (!new_line_inserted) {
code += "\n";
@@ -2146,7 +2146,11 @@ void VisualShader::_update_shader() const {
global_compute_code += " return __rand_from_seed(seed) * (to - from) + from;\n";
global_compute_code += "}\n\n";
- global_compute_code += "vec3 __randv_range(inout uint seed, vec3 from, vec3 to) {\n";
+ global_compute_code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n";
+ global_compute_code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n";
global_compute_code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n";
global_compute_code += "}\n\n";
@@ -2322,17 +2326,17 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
// Node3D
// Node3D, Vertex
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id", "INSTANCE_ID" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "instance_custom", "INSTANCE_CUSTOM.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
@@ -2346,15 +2350,15 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
// Node3D, Fragment
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view", "VIEW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
@@ -2372,18 +2376,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "depth_texture", "DEPTH_TEXTURE" },
// Node3D, Light
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view", "VIEW" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation", "ATTENUATION" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
@@ -2400,7 +2404,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
// Canvas Item, Vertex
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" },
@@ -2409,13 +2413,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen", "SCREEN_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "instance_custom", "INSTANCE_CUSTOM.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" },
// Canvas Item, Fragment
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" },
@@ -2426,41 +2430,41 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture", "NORMAL_TEXTURE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
// Canvas Item, Light
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_color_alpha", "LIGHT_COLOR.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_position", "LIGHT_POSITION" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow", "SHADOW_MODULATE.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position", "LIGHT_POSITION" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "shadow", "SHADOW_MODULATE.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_MODULATE.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" },
// Particles, Start
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
@@ -2470,13 +2474,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles, Start (Custom)
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
@@ -2486,13 +2490,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles, Process
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
@@ -2502,13 +2506,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles, Process (Custom)
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
@@ -2518,15 +2522,15 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles, Collide
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "collision_depth", "COLLISION_DEPTH" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "collision_normal", "COLLISION_NORMAL" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "collision_normal", "COLLISION_NORMAL" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
@@ -2539,27 +2543,27 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "eyedir", "EYEDIR" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "half_res_color", "HALF_RES_COLOR.rgb" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "eyedir", "EYEDIR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "half_res_color", "HALF_RES_COLOR.rgb" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_color", "LIGHT0_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_direction", "LIGHT0_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_color", "LIGHT0_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_direction", "LIGHT0_DIRECTION" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light0_energy", "LIGHT0_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_color", "LIGHT1_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_direction", "LIGHT1_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light1_color", "LIGHT1_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light1_direction", "LIGHT1_DIRECTION" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light1_enabled", "LIGHT1_ENABLED" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light1_energy", "LIGHT1_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_color", "LIGHT2_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_direction", "LIGHT2_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light2_color", "LIGHT2_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light2_direction", "LIGHT2_DIRECTION" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light2_enabled", "LIGHT2_ENABLED" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light2_energy", "LIGHT2_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_color", "LIGHT3_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_direction", "LIGHT3_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light3_color", "LIGHT3_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light3_direction", "LIGHT3_DIRECTION" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "position", "POSITION" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "position", "POSITION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "quarter_res_color", "QUARTER_RES_COLOR.rgb" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
@@ -2568,10 +2572,10 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
// Fog, Fog
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "world_position", "WORLD_POSITION" },
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "object_position", "OBJECT_POSITION" },
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "uvw", "UVW" },
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "extents", "EXTENTS" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "world_position", "WORLD_POSITION" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "object_position", "OBJECT_POSITION" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "uvw", "UVW" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "extents", "EXTENTS" },
{ Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "sdf", "SDF" },
{ Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
@@ -2581,25 +2585,25 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
// Spatial, Vertex
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "vec3(0.0, 1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Spatial, Fragment
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "vec3(0.0, 1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" },
@@ -2607,8 +2611,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
// Spatial, Light
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" },
@@ -2618,25 +2622,25 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Canvas Item, Fragment
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Canvas Item, Light
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
@@ -2718,7 +2722,7 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
case PORT_TYPE_VECTOR_2D: {
code = " " + p_output_vars[0] + " = vec2(0.0);\n";
} break;
- case PORT_TYPE_VECTOR: {
+ case PORT_TYPE_VECTOR_3D: {
code = " " + p_output_vars[0] + " = vec3(0.0);\n";
} break;
case PORT_TYPE_BOOLEAN: {
@@ -2960,12 +2964,12 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port
case UniformType::UNIFORM_TYPE_VECTOR2:
return PortType::PORT_TYPE_VECTOR_2D;
case UniformType::UNIFORM_TYPE_VECTOR3:
- return PortType::PORT_TYPE_VECTOR;
+ return PortType::PORT_TYPE_VECTOR_3D;
case UniformType::UNIFORM_TYPE_TRANSFORM:
return PortType::PORT_TYPE_TRANSFORM;
case UniformType::UNIFORM_TYPE_COLOR:
if (p_port == 0) {
- return PortType::PORT_TYPE_VECTOR;
+ return PortType::PORT_TYPE_VECTOR_3D;
} else if (p_port == 1) {
return PORT_TYPE_SCALAR;
}
@@ -3061,11 +3065,11 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_b
case UniformType::UNIFORM_TYPE_VECTOR2:
return PORT_TYPE_VECTOR_2D;
case UniformType::UNIFORM_TYPE_VECTOR3:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case UniformType::UNIFORM_TYPE_TRANSFORM:
return PORT_TYPE_TRANSFORM;
case UniformType::UNIFORM_TYPE_COLOR:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -3131,29 +3135,29 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
////////////////////////////////////////////////////////////////////////
// Node3D, Vertex.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_view_matrix", "MODELVIEW_MATRIX" },
////////////////////////////////////////////////////////////////////////
// Node3D, Fragment.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular", "SPECULAR" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "emission", "EMISSION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao", "AO" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim", "RIM" },
@@ -3163,15 +3167,15 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "anisotropy", "ANISOTROPY" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "anisotropy_flow", "ANISOTROPY_FLOW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "subsurf_scatter", "SSS_STRENGTH" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_scissor_threshold", "ALPHA_SCISSOR_THRESHOLD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" },
////////////////////////////////////////////////////////////////////////
// Node3D, Light.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
////////////////////////////////////////////////////////////////////////
@@ -3181,39 +3185,39 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
////////////////////////////////////////////////////////////////////////
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
////////////////////////////////////////////////////////////////////////
// Canvas Item, Fragment.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "shadow_vertex", "SHADOW_VERTEX" },
////////////////////////////////////////////////////////////////////////
// Canvas Item, Light.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
////////////////////////////////////////////////////////////////////////
// Sky, Sky.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "fog", "FOG.rgb" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fog", "FOG.rgb" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "fog_alpha", "FOG.a" },
////////////////////////////////////////////////////////////////////////
// Fog, Fog.
////////////////////////////////////////////////////////////////////////
{ Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "density", "DENSITY" },
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" },
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "emission", "EMISSION" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" },
////////////////////////////////////////////////////////////////////////
{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
@@ -4147,7 +4151,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
case PORT_TYPE_VECTOR_2D:
tk = "vec2(0.0, 0.0)";
break;
- case PORT_TYPE_VECTOR:
+ case PORT_TYPE_VECTOR_3D:
tk = "vec3(0.0, 0.0, 0.0)";
break;
case PORT_TYPE_BOOLEAN:
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 9f877e08a5..d3b5365893 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -215,7 +215,7 @@ public:
PORT_TYPE_SCALAR,
PORT_TYPE_SCALAR_INT,
PORT_TYPE_VECTOR_2D,
- PORT_TYPE_VECTOR,
+ PORT_TYPE_VECTOR_3D,
PORT_TYPE_BOOLEAN,
PORT_TYPE_TRANSFORM,
PORT_TYPE_SAMPLER,
@@ -275,7 +275,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
// If no output is connected, the output var passed will be empty. If no input is connected and input is NIL, the input var passed will be empty.
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0;
@@ -335,7 +335,7 @@ protected:
void _set_input_port_default_value(int p_port, const Variant &p_value);
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
static void _bind_methods();
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 9a714fd3dd..f2479199ee 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -37,7 +37,7 @@ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_
case OP_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -49,7 +49,7 @@ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port
case OP_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -291,7 +291,7 @@ int VisualShaderNodeColorConstant::get_input_port_count() const {
}
VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const {
@@ -303,7 +303,7 @@ int VisualShaderNodeColorConstant::get_output_port_count() const {
}
VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const {
@@ -426,7 +426,7 @@ int VisualShaderNodeVec3Constant::get_input_port_count() const {
}
VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const {
@@ -438,7 +438,7 @@ int VisualShaderNodeVec3Constant::get_output_port_count() const {
}
VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const {
@@ -488,7 +488,7 @@ int VisualShaderNodeTransformConstant::get_input_port_count() const {
}
VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const {
@@ -591,7 +591,7 @@ VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(
if (p_port == 0 && source == SOURCE_DEPTH) {
return PORT_TYPE_SCALAR;
}
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
@@ -1064,7 +1064,7 @@ int VisualShaderNodeCurveXYZTexture::get_output_port_count() const {
}
VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeCurveXYZTexture::get_output_port_name(int p_port) const {
@@ -1135,7 +1135,7 @@ int VisualShaderNodeSample3D::get_input_port_count() const {
VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_input_port_type(int p_port) const {
switch (p_port) {
case 0:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 1:
return PORT_TYPE_SCALAR;
case 2:
@@ -1161,7 +1161,7 @@ int VisualShaderNodeSample3D::get_output_port_count() const {
}
VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeSample3D::get_output_port_name(int p_port) const {
@@ -1398,7 +1398,7 @@ int VisualShaderNodeCubemap::get_input_port_count() const {
VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_input_port_type(int p_port) const {
switch (p_port) {
case 0:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 1:
return PORT_TYPE_SCALAR;
case 2:
@@ -1426,7 +1426,7 @@ int VisualShaderNodeCubemap::get_output_port_count() const {
}
VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeCubemap::get_output_port_name(int p_port) const {
@@ -2020,7 +2020,7 @@ int VisualShaderNodeColorOp::get_input_port_count() const {
}
VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeColorOp::get_input_port_name(int p_port) const {
@@ -2032,7 +2032,7 @@ int VisualShaderNodeColorOp::get_output_port_count() const {
}
VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeColorOp::get_output_port_name(int p_port) const {
@@ -2293,7 +2293,7 @@ int VisualShaderNodeTransformVecMult::get_input_port_count() const {
}
VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_input_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR;
+ return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const {
@@ -2305,7 +2305,7 @@ int VisualShaderNodeTransformVecMult::get_output_port_count() const {
}
VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const {
@@ -2815,7 +2815,7 @@ int VisualShaderNodeColorFunc::get_input_port_count() const {
}
VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeColorFunc::get_input_port_name(int p_port) const {
@@ -2827,7 +2827,7 @@ int VisualShaderNodeColorFunc::get_output_port_count() const {
}
VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const {
@@ -3124,7 +3124,7 @@ int VisualShaderNodeDotProduct::get_input_port_count() const {
}
VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const {
@@ -3258,7 +3258,7 @@ VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_inp
case OP_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -3278,7 +3278,7 @@ VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_out
case OP_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -3389,7 +3389,7 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p
case OP_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -3418,7 +3418,7 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int
case OP_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -3570,7 +3570,7 @@ int VisualShaderNodeOuterProduct::get_input_port_count() const {
}
VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeOuterProduct::get_input_port_name(int p_port) const {
@@ -3625,10 +3625,10 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_p
}
break;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case OP_TYPE_VECTOR_3D_SCALAR:
if (p_port == 1) {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
break;
default:
@@ -3658,9 +3658,9 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_
case OP_TYPE_VECTOR_2D_SCALAR:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case OP_TYPE_VECTOR_3D_SCALAR:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -3757,10 +3757,10 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_
}
break;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case OP_TYPE_VECTOR_3D_SCALAR:
if (p_port == 2) {
- return PORT_TYPE_VECTOR; // x
+ return PORT_TYPE_VECTOR_3D; // x
}
break;
default:
@@ -3792,9 +3792,9 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port
case OP_TYPE_VECTOR_2D_SCALAR:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case OP_TYPE_VECTOR_3D_SCALAR:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -3954,7 +3954,7 @@ VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_input
return PORT_TYPE_SCALAR;
}
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeVectorRefract::get_input_port_name(int p_port) const {
@@ -3974,7 +3974,7 @@ int VisualShaderNodeVectorRefract::get_output_port_count() const {
}
VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeVectorRefract::get_output_port_name(int p_port) const {
@@ -4011,12 +4011,12 @@ VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_por
}
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case OP_TYPE_VECTOR_3D_SCALAR:
if (p_port == 2) {
break;
}
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -4044,9 +4044,9 @@ VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_po
case OP_TYPE_VECTOR_2D_SCALAR:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case OP_TYPE_VECTOR_3D_SCALAR:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -4245,7 +4245,7 @@ int VisualShaderNodeTransformCompose::get_input_port_count() const {
}
VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const {
@@ -4402,7 +4402,7 @@ int VisualShaderNodeTransformDecompose::get_output_port_count() const {
}
VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const {
@@ -4933,7 +4933,7 @@ int VisualShaderNodeColorUniform::get_input_port_count() const {
}
VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const {
@@ -4945,7 +4945,7 @@ int VisualShaderNodeColorUniform::get_output_port_count() const {
}
VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const {
@@ -5137,7 +5137,7 @@ int VisualShaderNodeVec3Uniform::get_input_port_count() const {
}
VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const {
@@ -5149,7 +5149,7 @@ int VisualShaderNodeVec3Uniform::get_output_port_count() const {
}
VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const {
@@ -5237,7 +5237,7 @@ int VisualShaderNodeTransformUniform::get_input_port_count() const {
}
VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const {
@@ -5358,7 +5358,7 @@ int VisualShaderNodeTextureUniform::get_output_port_count() const {
VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const {
switch (p_port) {
case 0:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 1:
return PORT_TYPE_SCALAR;
case 2:
@@ -5680,7 +5680,7 @@ int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const {
VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const {
if (p_port == 0 || p_port == 1) {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
return PORT_TYPE_SCALAR;
}
@@ -5694,7 +5694,7 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port)
return "";
}
-String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
code += "// TRIPLANAR FUNCTION GLOBAL CODE\n";
@@ -5996,7 +5996,7 @@ VisualShaderNodeIf::PortType VisualShaderNodeIf::get_input_port_type(int p_port)
if (p_port == 0 || p_port == 1 || p_port == 2) {
return PORT_TYPE_SCALAR;
}
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeIf::get_input_port_name(int p_port) const {
@@ -6023,7 +6023,7 @@ int VisualShaderNodeIf::get_output_port_count() const {
}
VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeIf::get_output_port_name(int p_port) const {
@@ -6078,7 +6078,7 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int
case OP_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case OP_TYPE_BOOLEAN:
return PORT_TYPE_BOOLEAN;
case OP_TYPE_TRANSFORM:
@@ -6114,7 +6114,7 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in
case OP_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case OP_TYPE_BOOLEAN:
return PORT_TYPE_BOOLEAN;
case OP_TYPE_TRANSFORM:
@@ -6224,15 +6224,15 @@ int VisualShaderNodeFresnel::get_input_port_count() const {
VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_input_port_type(int p_port) const {
switch (p_port) {
case 0:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 1:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 2:
return PORT_TYPE_BOOLEAN;
case 3:
return PORT_TYPE_SCALAR;
default:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
}
@@ -6418,7 +6418,7 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i
case CTYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case CTYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case CTYPE_BOOLEAN:
return PORT_TYPE_BOOLEAN;
case CTYPE_TRANSFORM:
@@ -6670,7 +6670,7 @@ VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_por
case OP_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -6697,7 +6697,7 @@ VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_po
case OP_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 5c7a674d34..eeeb91a3ee 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -2136,7 +2136,7 @@ public:
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index fbac92a06d..1885211d57 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -39,7 +39,10 @@ int VisualShaderNodeParticleEmitter::get_output_port_count() const {
}
VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ if (mode_2d) {
+ return PORT_TYPE_VECTOR_2D;
+ }
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const {
@@ -54,6 +57,9 @@ bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const
}
void VisualShaderNodeParticleEmitter::set_mode_2d(bool p_enabled) {
+ if (mode_2d == p_enabled) {
+ return;
+ }
mode_2d = p_enabled;
emit_changed();
}
@@ -111,7 +117,7 @@ String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) co
return String();
}
-String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
code += "vec2 __get_random_point_in_circle(inout uint seed, float radius, float inner_radius) {\n";
@@ -129,7 +135,7 @@ String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode,
String code;
if (mode_2d) {
- code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n";
+ code += " " + p_output_vars[0] + " = __get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
} else {
code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
}
@@ -154,11 +160,27 @@ int VisualShaderNodeParticleBoxEmitter::get_input_port_count() const {
VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleBoxEmitter::get_input_port_type(int p_port) const {
if (p_port == 0) {
- return PORT_TYPE_VECTOR;
+ if (mode_2d) {
+ return PORT_TYPE_VECTOR_2D;
+ }
+ return PORT_TYPE_VECTOR_3D;
}
return PORT_TYPE_SCALAR;
}
+void VisualShaderNodeParticleBoxEmitter::set_mode_2d(bool p_enabled) {
+ if (mode_2d == p_enabled) {
+ return;
+ }
+ if (p_enabled) {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ } else {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ }
+ mode_2d = p_enabled;
+ emit_changed();
+}
+
String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "extents";
@@ -166,7 +188,7 @@ String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const
return String();
}
-String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
code += "vec2 __get_random_point_in_box2d(inout uint seed, vec2 extents) {\n";
@@ -185,7 +207,7 @@ String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode
String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
if (mode_2d) {
- code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ".xy), 0.0);\n";
+ code += " " + p_output_vars[0] + " = __get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n";
} else {
code += " " + p_output_vars[0] + " = __get_random_point_in_box3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n";
}
@@ -221,7 +243,7 @@ String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) cons
return String();
}
-String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
code += "vec2 __get_random_point_on_ring2d(inout uint seed, float radius, float inner_radius) {\n";
@@ -243,7 +265,7 @@ String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, V
String code;
if (mode_2d) {
- code = " " + p_output_vars[0] + " = vec3(__get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n";
+ code = " " + p_output_vars[0] + " = __get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
} else {
code = " " + p_output_vars[0] + " = __get_random_point_on_ring3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n";
}
@@ -269,18 +291,24 @@ int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const {
VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const {
switch (p_port) {
- case 0:
- return PORT_TYPE_VECTOR; // position
- case 1:
- return PORT_TYPE_VECTOR; // normal
- case 2:
- return PORT_TYPE_VECTOR; // color
- case 3:
- return PORT_TYPE_SCALAR; // alpha
- case 4:
- return PORT_TYPE_VECTOR; // uv
- case 5:
- return PORT_TYPE_VECTOR; // uv2
+ case 0: // position
+ if (mode_2d) {
+ return PORT_TYPE_VECTOR_2D;
+ }
+ return PORT_TYPE_VECTOR_3D;
+ case 1: // normal
+ if (mode_2d) {
+ return PORT_TYPE_VECTOR_2D;
+ }
+ return PORT_TYPE_VECTOR_3D;
+ case 2: // color
+ return PORT_TYPE_VECTOR_3D;
+ case 3: // alpha
+ return PORT_TYPE_SCALAR;
+ case 4: // uv
+ return PORT_TYPE_VECTOR_2D;
+ case 5: // uv2
+ return PORT_TYPE_VECTOR_2D;
}
return PORT_TYPE_SCALAR;
}
@@ -341,18 +369,22 @@ String VisualShaderNodeParticleMeshEmitter::generate_global(Shader::Mode p_mode,
return code;
}
-String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d) const {
+String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const {
String code;
if (is_output_port_connected(p_index)) {
- if (mode_2d && !p_ignore_mode2d) {
- code += " " + p_output_vars[p_index] + " = vec3(";
- code += "texelFetch(";
- code += make_unique_id(p_type, p_id, p_texture_name) + ", ";
- code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n";
- } else {
- code += " " + p_output_vars[p_index] + " = texelFetch(";
- code += make_unique_id(p_type, p_id, p_texture_name) + ", ";
- code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n";
+ switch (p_port_type) {
+ case PORT_TYPE_VECTOR_2D: {
+ code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name));
+ } break;
+ case PORT_TYPE_VECTOR_3D: {
+ if (mode_2d) {
+ code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name));
+ } else {
+ code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xyz;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name));
+ }
+ } break;
+ default:
+ break;
}
}
return code;
@@ -362,27 +394,22 @@ String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, V
String code;
code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n";
- code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx");
- code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm");
+ code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx", VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm", VisualShaderNode::PORT_TYPE_VECTOR_3D);
if (is_output_port_connected(2) || is_output_port_connected(3)) {
- code += " __vec4_buff = texelFetch(";
- code += make_unique_id(p_type, p_id, "mesh_col") + ", ";
- code += "ivec2(__scalar_ibuff, 0), 0);\n";
+ code += vformat(" __vec4_buff = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0);\n", make_unique_id(p_type, p_id, "mesh_col"));
+
if (is_output_port_connected(2)) {
code += " " + p_output_vars[2] + " = __vec4_buff.rgb;\n";
- } else {
- code += " " + p_output_vars[2] + " = vec3(0.0);\n";
}
if (is_output_port_connected(3)) {
code += " " + p_output_vars[3] + " = __vec4_buff.a;\n";
- } else {
- code += " " + p_output_vars[3] + " = 0.0;\n";
}
}
- code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", true);
- code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", true);
+ code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", VisualShaderNode::PORT_TYPE_VECTOR_2D);
+ code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", VisualShaderNode::PORT_TYPE_VECTOR_2D);
return code;
}
@@ -731,7 +758,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_count() const {
VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_type(int p_port) const {
if (p_port == 0 || p_port == 1) { // position, rotation_axis
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
return PORT_TYPE_SCALAR; // angle (degrees/radians)
}
@@ -762,7 +789,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const {
}
VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const {
@@ -815,7 +842,7 @@ int VisualShaderNodeParticleConeVelocity::get_input_port_count() const {
VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_input_port_type(int p_port) const {
if (p_port == 0) {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
} else if (p_port == 1) {
return PORT_TYPE_SCALAR;
}
@@ -836,7 +863,7 @@ int VisualShaderNodeParticleConeVelocity::get_output_port_count() const {
}
VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const {
@@ -876,10 +903,11 @@ void VisualShaderNodeParticleRandomness::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeParticleRandomness::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeParticleRandomness::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -898,8 +926,13 @@ int VisualShaderNodeParticleRandomness::get_output_port_count() const {
}
VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const {
- if (op_type == OP_TYPE_VECTOR) {
- return PORT_TYPE_VECTOR;
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ default:
+ break;
}
return PORT_TYPE_SCALAR;
}
@@ -913,8 +946,13 @@ int VisualShaderNodeParticleRandomness::get_input_port_count() const {
}
VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const {
- if (op_type == OP_TYPE_VECTOR) {
- return PORT_TYPE_VECTOR;
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ default:
+ break;
}
return PORT_TYPE_SCALAR;
}
@@ -930,10 +968,18 @@ String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const
String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- if (op_type == OP_TYPE_SCALAR) {
- code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
- } else if (op_type == OP_TYPE_VECTOR) {
- code += vformat(" %s = __randv_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
+ switch (op_type) {
+ case OP_TYPE_SCALAR: {
+ code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
+ } break;
+ case OP_TYPE_VECTOR_2D: {
+ code += vformat(" %s = __randv2_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ code += vformat(" %s = __randv3_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
+ } break;
+ default:
+ break;
}
return code;
}
@@ -943,12 +989,21 @@ void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) {
if (op_type == p_op_type) {
return;
}
- if (p_op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 1.0);
- } else {
- set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0));
- set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
+ switch (p_op_type) {
+ case OP_TYPE_SCALAR: {
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1));
+ } break;
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ } break;
+ default:
+ break;
}
op_type = p_op_type;
emit_changed();
@@ -963,7 +1018,7 @@ bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) con
}
VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() {
- set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(0, -1.0);
set_input_port_default_value(1, 1.0);
}
@@ -996,7 +1051,7 @@ int VisualShaderNodeParticleAccelerator::get_output_port_count() const {
}
VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const {
@@ -1009,11 +1064,11 @@ int VisualShaderNodeParticleAccelerator::get_input_port_count() const {
VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_input_port_type(int p_port) const {
if (p_port == 0) {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
} else if (p_port == 1) {
return PORT_TYPE_SCALAR;
} else if (p_port == 2) {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
return PORT_TYPE_SCALAR;
}
@@ -1106,19 +1161,19 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp
switch (p_port) {
case 0:
if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return PORT_TYPE_VECTOR; // custom.rgb
+ return PORT_TYPE_VECTOR_3D; // custom.rgb
}
return PORT_TYPE_BOOLEAN; // active
case 1:
if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
break; // custom.a (scalar)
}
- return PORT_TYPE_VECTOR; // velocity
+ return PORT_TYPE_VECTOR_3D; // velocity
case 2:
- return PORT_TYPE_VECTOR; // color & velocity
+ return PORT_TYPE_VECTOR_3D; // color & velocity
case 3:
if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return PORT_TYPE_VECTOR; // color
+ return PORT_TYPE_VECTOR_3D; // color
}
break; // alpha (scalar)
case 4:
@@ -1131,18 +1186,18 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp
if (shader_type == VisualShader::TYPE_COLLIDE) {
return PORT_TYPE_TRANSFORM; // transform
}
- return PORT_TYPE_VECTOR; // position
+ return PORT_TYPE_VECTOR_3D; // position
case 5:
if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
return PORT_TYPE_TRANSFORM; // transform
}
if (shader_type == VisualShader::TYPE_PROCESS) {
- return PORT_TYPE_VECTOR; // rotation_axis
+ return PORT_TYPE_VECTOR_3D; // rotation_axis
}
break; // scale (scalar)
case 6:
if (shader_type == VisualShader::TYPE_START) {
- return PORT_TYPE_VECTOR; // rotation_axis
+ return PORT_TYPE_VECTOR_3D; // rotation_axis
}
break;
case 7:
@@ -1372,13 +1427,13 @@ VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_input_p
case 1:
return PORT_TYPE_TRANSFORM;
case 2:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 3:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 4:
return PORT_TYPE_SCALAR;
case 5:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 6:
return PORT_TYPE_SCALAR;
}
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index ce0d896c01..0b91cba5e0 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -48,7 +48,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual bool has_output_port_preview(int p_port) const override;
- void set_mode_2d(bool p_enabled);
+ virtual void set_mode_2d(bool p_enabled);
bool is_mode_2d() const;
Vector<StringName> get_editable_properties() const override;
@@ -68,7 +68,7 @@ public:
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeParticleSphereEmitter();
@@ -83,8 +83,9 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
+ virtual void set_mode_2d(bool p_enabled) override;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeParticleBoxEmitter();
@@ -100,7 +101,7 @@ public:
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeParticleRingEmitter();
@@ -118,7 +119,7 @@ class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitt
Ref<ImageTexture> uv_texture;
Ref<ImageTexture> uv2_texture;
- String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d = false) const;
+ String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const;
void _update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture);
void _update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture);
@@ -213,7 +214,8 @@ class VisualShaderNodeParticleRandomness : public VisualShaderNode {
public:
enum OpType {
OP_TYPE_SCALAR,
- OP_TYPE_VECTOR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
OP_TYPE_MAX,
};
diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp
index 6654e2319b..cbd3ebd83b 100644
--- a/scene/resources/visual_shader_sdf_nodes.cpp
+++ b/scene/resources/visual_shader_sdf_nodes.cpp
@@ -41,7 +41,7 @@ int VisualShaderNodeSDFToScreenUV::get_input_port_count() const {
}
VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeSDFToScreenUV::get_input_port_name(int p_port) const {
@@ -53,7 +53,7 @@ int VisualShaderNodeSDFToScreenUV::get_output_port_count() const {
}
VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const {
@@ -61,7 +61,7 @@ String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const {
}
String VisualShaderNodeSDFToScreenUV::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = sdf_to_screen_uv(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n";
}
VisualShaderNodeSDFToScreenUV::VisualShaderNodeSDFToScreenUV() {
@@ -78,7 +78,7 @@ int VisualShaderNodeScreenUVToSDF::get_input_port_count() const {
}
VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeScreenUVToSDF::get_input_port_name(int p_port) const {
@@ -90,7 +90,7 @@ int VisualShaderNodeScreenUVToSDF::get_output_port_count() const {
}
VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const {
@@ -105,7 +105,7 @@ bool VisualShaderNodeScreenUVToSDF::is_input_port_default(int p_port, Shader::Mo
}
String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = screen_uv_to_sdf(" + (p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0]) + ");\n";
}
VisualShaderNodeScreenUVToSDF::VisualShaderNodeScreenUVToSDF() {
@@ -122,7 +122,7 @@ int VisualShaderNodeTextureSDF::get_input_port_count() const {
}
VisualShaderNodeTextureSDF::PortType VisualShaderNodeTextureSDF::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeTextureSDF::get_input_port_name(int p_port) const {
@@ -142,7 +142,7 @@ String VisualShaderNodeTextureSDF::get_output_port_name(int p_port) const {
}
String VisualShaderNodeTextureSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n";
+ return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n";
}
VisualShaderNodeTextureSDF::VisualShaderNodeTextureSDF() {
@@ -159,7 +159,7 @@ int VisualShaderNodeTextureSDFNormal::get_input_port_count() const {
}
VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeTextureSDFNormal::get_input_port_name(int p_port) const {
@@ -171,7 +171,7 @@ int VisualShaderNodeTextureSDFNormal::get_output_port_count() const {
}
VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const {
@@ -179,7 +179,7 @@ String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const
}
String VisualShaderNodeTextureSDFNormal::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = texture_sdf_normal(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n";
}
VisualShaderNodeTextureSDFNormal::VisualShaderNodeTextureSDFNormal() {
@@ -197,7 +197,7 @@ int VisualShaderNodeSDFRaymarch::get_input_port_count() const {
VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_input_port_type(int p_port) const {
if (p_port == 0 || p_port == 1) {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
return PORT_TYPE_SCALAR;
}
@@ -221,7 +221,7 @@ VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_output_po
} else if (p_port == 1) {
return PORT_TYPE_BOOLEAN;
} else if (p_port == 2) {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
return PORT_TYPE_SCALAR;
}
@@ -245,13 +245,13 @@ String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualSha
if (p_input_vars[0].is_empty()) {
code += " vec2 __from_pos = vec2(0.0f);\n";
} else {
- code += " vec2 __from_pos = " + p_input_vars[0] + ".xy;\n";
+ code += " vec2 __from_pos = " + p_input_vars[0] + ";\n";
}
if (p_input_vars[1].is_empty()) {
code += " vec2 __to_pos = vec2(0.0f);\n";
} else {
- code += " vec2 __to_pos = " + p_input_vars[1] + ".xy;\n";
+ code += " vec2 __to_pos = " + p_input_vars[1] + ";\n";
}
code += "\n vec2 __at = __from_pos;\n";
@@ -271,7 +271,7 @@ String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualSha
code += " float __dist = min(__max_dist, __accum);\n";
code += " " + p_output_vars[0] + " = __dist;\n";
code += " " + p_output_vars[1] + " = __accum < __max_dist;\n";
- code += " " + p_output_vars[2] + " = vec3(__from_pos + __dir * __dist, 0.0f);\n";
+ code += " " + p_output_vars[2] + " = __from_pos + __dir * __dist;\n";
code += " }\n";