summaryrefslogtreecommitdiff
path: root/scene/resources
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/world_boundary_shape_2d.cpp (renamed from scene/resources/world_margin_shape_2d.cpp)36
-rw-r--r--scene/resources/world_boundary_shape_2d.h (renamed from scene/resources/world_margin_shape_2d.h)16
-rw-r--r--scene/resources/world_boundary_shape_3d.cpp (renamed from scene/resources/world_margin_shape_3d.cpp)22
-rw-r--r--scene/resources/world_boundary_shape_3d.h (renamed from scene/resources/world_margin_shape_3d.h)18
4 files changed, 46 insertions, 46 deletions
diff --git a/scene/resources/world_margin_shape_2d.cpp b/scene/resources/world_boundary_shape_2d.cpp
index 3b43681528..39af92793f 100644
--- a/scene/resources/world_margin_shape_2d.cpp
+++ b/scene/resources/world_boundary_shape_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* world_margin_shape_2d.cpp */
+/* world_boundary_shape_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "world_margin_shape_2d.h"
+#include "world_boundary_shape_2d.h"
#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
-bool WorldMarginShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+bool WorldBoundaryShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
Vector2 point = get_distance() * get_normal();
Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } };
@@ -48,7 +48,7 @@ bool WorldMarginShape2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
return false;
}
-void WorldMarginShape2D::_update_shape() {
+void WorldBoundaryShape2D::_update_shape() {
Array arr;
arr.push_back(normal);
arr.push_back(distance);
@@ -56,25 +56,25 @@ void WorldMarginShape2D::_update_shape() {
emit_changed();
}
-void WorldMarginShape2D::set_normal(const Vector2 &p_normal) {
+void WorldBoundaryShape2D::set_normal(const Vector2 &p_normal) {
normal = p_normal;
_update_shape();
}
-void WorldMarginShape2D::set_distance(real_t p_distance) {
+void WorldBoundaryShape2D::set_distance(real_t p_distance) {
distance = p_distance;
_update_shape();
}
-Vector2 WorldMarginShape2D::get_normal() const {
+Vector2 WorldBoundaryShape2D::get_normal() const {
return normal;
}
-real_t WorldMarginShape2D::get_distance() const {
+real_t WorldBoundaryShape2D::get_distance() const {
return distance;
}
-void WorldMarginShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+void WorldBoundaryShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector2 point = get_distance() * get_normal();
Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
@@ -83,7 +83,7 @@ void WorldMarginShape2D::draw(const RID &p_to_rid, const Color &p_color) {
RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
}
-Rect2 WorldMarginShape2D::get_rect() const {
+Rect2 WorldBoundaryShape2D::get_rect() const {
Vector2 point = get_distance() * get_normal();
Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
@@ -96,22 +96,22 @@ Rect2 WorldMarginShape2D::get_rect() const {
return rect;
}
-real_t WorldMarginShape2D::get_enclosing_radius() const {
+real_t WorldBoundaryShape2D::get_enclosing_radius() const {
return distance;
}
-void WorldMarginShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldMarginShape2D::set_normal);
- ClassDB::bind_method(D_METHOD("get_normal"), &WorldMarginShape2D::get_normal);
+void WorldBoundaryShape2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldBoundaryShape2D::set_normal);
+ ClassDB::bind_method(D_METHOD("get_normal"), &WorldBoundaryShape2D::get_normal);
- ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldMarginShape2D::set_distance);
- ClassDB::bind_method(D_METHOD("get_distance"), &WorldMarginShape2D::get_distance);
+ ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldBoundaryShape2D::set_distance);
+ ClassDB::bind_method(D_METHOD("get_distance"), &WorldBoundaryShape2D::get_distance);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance");
}
-WorldMarginShape2D::WorldMarginShape2D() :
- Shape2D(PhysicsServer2D::get_singleton()->world_margin_shape_create()) {
+WorldBoundaryShape2D::WorldBoundaryShape2D() :
+ Shape2D(PhysicsServer2D::get_singleton()->world_boundary_shape_create()) {
_update_shape();
}
diff --git a/scene/resources/world_margin_shape_2d.h b/scene/resources/world_boundary_shape_2d.h
index 3c1d593ffe..4cc60f5985 100644
--- a/scene/resources/world_margin_shape_2d.h
+++ b/scene/resources/world_boundary_shape_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* world_margin_shape_2d.h */
+/* world_boundary_shape_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,15 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef WORLD_MARGIN_SHAPE_2D_H
-#define WORLD_MARGIN_SHAPE_2D_H
+#ifndef WORLD_BOUNDARY_SHAPE_2D_H
+#define WORLD_BOUNDARY_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
-class WorldMarginShape2D : public Shape2D {
- GDCLASS(WorldMarginShape2D, Shape2D);
+class WorldBoundaryShape2D : public Shape2D {
+ GDCLASS(WorldBoundaryShape2D, Shape2D);
- // WorldMarginShape2D is often used for one-way platforms, where the normal pointing up makes sense.
+ // WorldBoundaryShape2D is often used for one-way platforms, where the normal pointing up makes sense.
Vector2 normal = Vector2(0, -1);
real_t distance = 0.0;
@@ -58,7 +58,7 @@ public:
virtual Rect2 get_rect() const override;
virtual real_t get_enclosing_radius() const override;
- WorldMarginShape2D();
+ WorldBoundaryShape2D();
};
-#endif // WORLD_MARGIN_SHAPE_2D_H
+#endif // WORLD_BOUNDARY_SHAPE_2D_H
diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_boundary_shape_3d.cpp
index 28d50e1921..8cde537164 100644
--- a/scene/resources/world_margin_shape_3d.cpp
+++ b/scene/resources/world_boundary_shape_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* world_margin_shape_3d.cpp */
+/* world_boundary_shape_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "world_margin_shape_3d.h"
+#include "world_boundary_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const {
+Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const {
Plane p = get_plane();
Vector<Vector3> points;
@@ -60,29 +60,29 @@ Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const {
return points;
}
-void WorldMarginShape3D::_update_shape() {
+void WorldBoundaryShape3D::_update_shape() {
PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), plane);
Shape3D::_update_shape();
}
-void WorldMarginShape3D::set_plane(Plane p_plane) {
+void WorldBoundaryShape3D::set_plane(const Plane &p_plane) {
plane = p_plane;
_update_shape();
notify_change_to_owners();
}
-Plane WorldMarginShape3D::get_plane() const {
+const Plane &WorldBoundaryShape3D::get_plane() const {
return plane;
}
-void WorldMarginShape3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldMarginShape3D::set_plane);
- ClassDB::bind_method(D_METHOD("get_plane"), &WorldMarginShape3D::get_plane);
+void WorldBoundaryShape3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldBoundaryShape3D::set_plane);
+ ClassDB::bind_method(D_METHOD("get_plane"), &WorldBoundaryShape3D::get_plane);
ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane");
}
-WorldMarginShape3D::WorldMarginShape3D() :
- Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_PLANE)) {
+WorldBoundaryShape3D::WorldBoundaryShape3D() :
+ Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_WORLD_BOUNDARY)) {
set_plane(Plane(0, 1, 0, 0));
}
diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_boundary_shape_3d.h
index 00417c4408..853f555ebc 100644
--- a/scene/resources/world_margin_shape_3d.h
+++ b/scene/resources/world_boundary_shape_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* world_margin_shape_3d.h */
+/* world_boundary_shape_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef WORLD_MARGIN_SHAPE_3D_H
-#define WORLD_MARGIN_SHAPE_3D_H
+#ifndef WORLD_BOUNDARY_SHAPE_3D_H
+#define WORLD_BOUNDARY_SHAPE_3D_H
#include "scene/resources/shape_3d.h"
-class WorldMarginShape3D : public Shape3D {
- GDCLASS(WorldMarginShape3D, Shape3D);
+class WorldBoundaryShape3D : public Shape3D {
+ GDCLASS(WorldBoundaryShape3D, Shape3D);
Plane plane;
protected:
@@ -42,8 +42,8 @@ protected:
virtual void _update_shape() override;
public:
- void set_plane(Plane p_plane);
- Plane get_plane() const;
+ void set_plane(const Plane &p_plane);
+ const Plane &get_plane() const;
virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override {
@@ -51,6 +51,6 @@ public:
return 0;
}
- WorldMarginShape3D();
+ WorldBoundaryShape3D();
};
-#endif // WORLD_MARGIN_SHAPE_H
+#endif // WORLD_BOUNDARY_SHAPE_H