diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/world_boundary_shape_2d.cpp (renamed from scene/resources/world_margin_shape_2d.cpp) | 36 | ||||
-rw-r--r-- | scene/resources/world_boundary_shape_2d.h (renamed from scene/resources/world_margin_shape_2d.h) | 16 | ||||
-rw-r--r-- | scene/resources/world_boundary_shape_3d.cpp (renamed from scene/resources/world_margin_shape_3d.cpp) | 22 | ||||
-rw-r--r-- | scene/resources/world_boundary_shape_3d.h (renamed from scene/resources/world_margin_shape_3d.h) | 18 |
4 files changed, 46 insertions, 46 deletions
diff --git a/scene/resources/world_margin_shape_2d.cpp b/scene/resources/world_boundary_shape_2d.cpp index 3b43681528..39af92793f 100644 --- a/scene/resources/world_margin_shape_2d.cpp +++ b/scene/resources/world_boundary_shape_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* world_margin_shape_2d.cpp */ +/* world_boundary_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "world_margin_shape_2d.h" +#include "world_boundary_shape_2d.h" #include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" -bool WorldMarginShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { +bool WorldBoundaryShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { Vector2 point = get_distance() * get_normal(); Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } }; @@ -48,7 +48,7 @@ bool WorldMarginShape2D::_edit_is_selected_on_click(const Point2 &p_point, doubl return false; } -void WorldMarginShape2D::_update_shape() { +void WorldBoundaryShape2D::_update_shape() { Array arr; arr.push_back(normal); arr.push_back(distance); @@ -56,25 +56,25 @@ void WorldMarginShape2D::_update_shape() { emit_changed(); } -void WorldMarginShape2D::set_normal(const Vector2 &p_normal) { +void WorldBoundaryShape2D::set_normal(const Vector2 &p_normal) { normal = p_normal; _update_shape(); } -void WorldMarginShape2D::set_distance(real_t p_distance) { +void WorldBoundaryShape2D::set_distance(real_t p_distance) { distance = p_distance; _update_shape(); } -Vector2 WorldMarginShape2D::get_normal() const { +Vector2 WorldBoundaryShape2D::get_normal() const { return normal; } -real_t WorldMarginShape2D::get_distance() const { +real_t WorldBoundaryShape2D::get_distance() const { return distance; } -void WorldMarginShape2D::draw(const RID &p_to_rid, const Color &p_color) { +void WorldBoundaryShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector2 point = get_distance() * get_normal(); Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; @@ -83,7 +83,7 @@ void WorldMarginShape2D::draw(const RID &p_to_rid, const Color &p_color) { RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3); } -Rect2 WorldMarginShape2D::get_rect() const { +Rect2 WorldBoundaryShape2D::get_rect() const { Vector2 point = get_distance() * get_normal(); Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; @@ -96,22 +96,22 @@ Rect2 WorldMarginShape2D::get_rect() const { return rect; } -real_t WorldMarginShape2D::get_enclosing_radius() const { +real_t WorldBoundaryShape2D::get_enclosing_radius() const { return distance; } -void WorldMarginShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldMarginShape2D::set_normal); - ClassDB::bind_method(D_METHOD("get_normal"), &WorldMarginShape2D::get_normal); +void WorldBoundaryShape2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldBoundaryShape2D::set_normal); + ClassDB::bind_method(D_METHOD("get_normal"), &WorldBoundaryShape2D::get_normal); - ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldMarginShape2D::set_distance); - ClassDB::bind_method(D_METHOD("get_distance"), &WorldMarginShape2D::get_distance); + ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldBoundaryShape2D::set_distance); + ClassDB::bind_method(D_METHOD("get_distance"), &WorldBoundaryShape2D::get_distance); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance"); } -WorldMarginShape2D::WorldMarginShape2D() : - Shape2D(PhysicsServer2D::get_singleton()->world_margin_shape_create()) { +WorldBoundaryShape2D::WorldBoundaryShape2D() : + Shape2D(PhysicsServer2D::get_singleton()->world_boundary_shape_create()) { _update_shape(); } diff --git a/scene/resources/world_margin_shape_2d.h b/scene/resources/world_boundary_shape_2d.h index 3c1d593ffe..4cc60f5985 100644 --- a/scene/resources/world_margin_shape_2d.h +++ b/scene/resources/world_boundary_shape_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* world_margin_shape_2d.h */ +/* world_boundary_shape_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,15 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef WORLD_MARGIN_SHAPE_2D_H -#define WORLD_MARGIN_SHAPE_2D_H +#ifndef WORLD_BOUNDARY_SHAPE_2D_H +#define WORLD_BOUNDARY_SHAPE_2D_H #include "scene/resources/shape_2d.h" -class WorldMarginShape2D : public Shape2D { - GDCLASS(WorldMarginShape2D, Shape2D); +class WorldBoundaryShape2D : public Shape2D { + GDCLASS(WorldBoundaryShape2D, Shape2D); - // WorldMarginShape2D is often used for one-way platforms, where the normal pointing up makes sense. + // WorldBoundaryShape2D is often used for one-way platforms, where the normal pointing up makes sense. Vector2 normal = Vector2(0, -1); real_t distance = 0.0; @@ -58,7 +58,7 @@ public: virtual Rect2 get_rect() const override; virtual real_t get_enclosing_radius() const override; - WorldMarginShape2D(); + WorldBoundaryShape2D(); }; -#endif // WORLD_MARGIN_SHAPE_2D_H +#endif // WORLD_BOUNDARY_SHAPE_2D_H diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_boundary_shape_3d.cpp index 28d50e1921..8cde537164 100644 --- a/scene/resources/world_margin_shape_3d.cpp +++ b/scene/resources/world_boundary_shape_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* world_margin_shape_3d.cpp */ +/* world_boundary_shape_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "world_margin_shape_3d.h" +#include "world_boundary_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const { +Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const { Plane p = get_plane(); Vector<Vector3> points; @@ -60,29 +60,29 @@ Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const { return points; } -void WorldMarginShape3D::_update_shape() { +void WorldBoundaryShape3D::_update_shape() { PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), plane); Shape3D::_update_shape(); } -void WorldMarginShape3D::set_plane(Plane p_plane) { +void WorldBoundaryShape3D::set_plane(const Plane &p_plane) { plane = p_plane; _update_shape(); notify_change_to_owners(); } -Plane WorldMarginShape3D::get_plane() const { +const Plane &WorldBoundaryShape3D::get_plane() const { return plane; } -void WorldMarginShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldMarginShape3D::set_plane); - ClassDB::bind_method(D_METHOD("get_plane"), &WorldMarginShape3D::get_plane); +void WorldBoundaryShape3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldBoundaryShape3D::set_plane); + ClassDB::bind_method(D_METHOD("get_plane"), &WorldBoundaryShape3D::get_plane); ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane"); } -WorldMarginShape3D::WorldMarginShape3D() : - Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_PLANE)) { +WorldBoundaryShape3D::WorldBoundaryShape3D() : + Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_WORLD_BOUNDARY)) { set_plane(Plane(0, 1, 0, 0)); } diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_boundary_shape_3d.h index 00417c4408..853f555ebc 100644 --- a/scene/resources/world_margin_shape_3d.h +++ b/scene/resources/world_boundary_shape_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* world_margin_shape_3d.h */ +/* world_boundary_shape_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef WORLD_MARGIN_SHAPE_3D_H -#define WORLD_MARGIN_SHAPE_3D_H +#ifndef WORLD_BOUNDARY_SHAPE_3D_H +#define WORLD_BOUNDARY_SHAPE_3D_H #include "scene/resources/shape_3d.h" -class WorldMarginShape3D : public Shape3D { - GDCLASS(WorldMarginShape3D, Shape3D); +class WorldBoundaryShape3D : public Shape3D { + GDCLASS(WorldBoundaryShape3D, Shape3D); Plane plane; protected: @@ -42,8 +42,8 @@ protected: virtual void _update_shape() override; public: - void set_plane(Plane p_plane); - Plane get_plane() const; + void set_plane(const Plane &p_plane); + const Plane &get_plane() const; virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override { @@ -51,6 +51,6 @@ public: return 0; } - WorldMarginShape3D(); + WorldBoundaryShape3D(); }; -#endif // WORLD_MARGIN_SHAPE_H +#endif // WORLD_BOUNDARY_SHAPE_H |