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-rw-r--r--scene/resources/SCsub21
-rw-r--r--scene/resources/animation.cpp6
-rw-r--r--scene/resources/animation.h2
-rw-r--r--scene/resources/default_theme/default_theme.cpp54
-rw-r--r--scene/resources/default_theme/icon_grid_minimap.pngbin0 -> 640 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h4
-rw-r--r--scene/resources/environment.cpp28
-rw-r--r--scene/resources/environment.h7
-rw-r--r--scene/resources/font.cpp147
-rw-r--r--scene/resources/font.h20
-rw-r--r--scene/resources/material.cpp6
-rw-r--r--scene/resources/mesh.cpp280
-rw-r--r--scene/resources/mesh.h85
-rw-r--r--scene/resources/packed_scene.cpp10
-rw-r--r--scene/resources/packed_scene.h1
-rw-r--r--scene/resources/particles_material.cpp64
-rw-r--r--scene/resources/particles_material.h26
-rw-r--r--scene/resources/primitive_meshes.cpp42
-rw-r--r--scene/resources/primitive_meshes.h8
-rw-r--r--scene/resources/resource_format_text.cpp1
-rw-r--r--scene/resources/sky_material.cpp2
-rw-r--r--scene/resources/style_box.cpp10
-rw-r--r--scene/resources/style_box.h1
-rw-r--r--scene/resources/surface_tool.cpp725
-rw-r--r--scene/resources/surface_tool.h81
-rw-r--r--scene/resources/text_line.cpp24
-rw-r--r--scene/resources/text_line.h2
-rw-r--r--scene/resources/text_paragraph.cpp57
-rw-r--r--scene/resources/text_paragraph.h2
-rw-r--r--scene/resources/theme.cpp146
-rw-r--r--scene/resources/theme.h22
-rw-r--r--scene/resources/visual_shader.cpp92
-rw-r--r--scene/resources/visual_shader.h2
33 files changed, 1294 insertions, 684 deletions
diff --git a/scene/resources/SCsub b/scene/resources/SCsub
index 3a86b22835..f4dc7a46fb 100644
--- a/scene/resources/SCsub
+++ b/scene/resources/SCsub
@@ -2,6 +2,25 @@
Import("env")
-env.add_source_files(env.scene_sources, "*.cpp")
+# Thirdparty code
+
+thirdparty_obj = []
+
+thirdparty_sources = "#thirdparty/misc/mikktspace.c"
+
+env_thirdparty = env.Clone()
+env_thirdparty.disable_warnings()
+env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+env.scene_sources += thirdparty_obj
+
+# Godot source files
+
+scene_obj = []
+
+env.add_source_files(scene_obj, "*.cpp")
+env.scene_sources += scene_obj
+
+# Needed to force rebuilding the scene files when the thirdparty code is updated.
+env.Depends(scene_obj, thirdparty_obj)
SConscript("default_theme/SCsub")
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index b2aad97d3b..a7a02361a9 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -810,8 +810,8 @@ int Animation::transform_track_insert_key(int p_track, float p_time, const Vecto
return ret;
}
-void Animation::track_remove_key_at_position(int p_track, float p_pos) {
- int idx = track_find_key(p_track, p_pos, true);
+void Animation::track_remove_key_at_time(int p_track, float p_time) {
+ int idx = track_find_key(p_track, p_time, true);
ERR_FAIL_COND(idx < 0);
track_remove_key(p_track, idx);
}
@@ -2608,7 +2608,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("transform_track_insert_key", "track_idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key);
ClassDB::bind_method(D_METHOD("track_insert_key", "track_idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1));
ClassDB::bind_method(D_METHOD("track_remove_key", "track_idx", "key_idx"), &Animation::track_remove_key);
- ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "track_idx", "position"), &Animation::track_remove_key_at_position);
+ ClassDB::bind_method(D_METHOD("track_remove_key_at_time", "track_idx", "time"), &Animation::track_remove_key_at_time);
ClassDB::bind_method(D_METHOD("track_set_key_value", "track_idx", "key", "value"), &Animation::track_set_key_value);
ClassDB::bind_method(D_METHOD("track_set_key_transition", "track_idx", "key_idx", "transition"), &Animation::track_set_key_transition);
ClassDB::bind_method(D_METHOD("track_set_key_time", "track_idx", "key_idx", "time"), &Animation::track_set_key_time);
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index c52431f5f6..060d1fe2d9 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -293,7 +293,7 @@ public:
void track_set_key_time(int p_track, int p_key_idx, float p_time);
int track_find_key(int p_track, float p_time, bool p_exact = false) const;
void track_remove_key(int p_track, int p_idx);
- void track_remove_key_at_position(int p_track, float p_pos);
+ void track_remove_key_at_time(int p_track, float p_time);
int track_get_key_count(int p_track) const;
Variant track_get_key_value(int p_track, int p_key_idx) const;
float track_get_key_time(int p_track, int p_key_idx) const;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 1d92ed4830..2de28b5e5c 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -77,6 +77,17 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl
return style;
}
+static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
+ Ref<StyleBoxFlat> style(memnew(StyleBoxFlat));
+ style->set_bg_color(p_color);
+ style->set_default_margin(MARGIN_LEFT, p_margin_left * scale);
+ style->set_default_margin(MARGIN_RIGHT, p_margin_right * scale);
+ style->set_default_margin(MARGIN_BOTTOM, p_margin_bottom * scale);
+ style->set_default_margin(MARGIN_TOP, p_margin_top * scale);
+
+ return style;
+}
+
static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, float p_top, float p_right, float p_botton) {
p_sbox->set_expand_margin_size(MARGIN_LEFT, p_left * scale);
p_sbox->set_expand_margin_size(MARGIN_TOP, p_top * scale);
@@ -97,6 +108,25 @@ static Ref<Texture2D> make_icon(T p_src) {
return texture;
}
+static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, bool p_flip_x = false) {
+ if (!p_flip_y && !p_flip_x) {
+ return p_texture;
+ }
+
+ Ref<ImageTexture> texture(memnew(ImageTexture));
+ Ref<Image> img = p_texture->get_data();
+
+ if (p_flip_y) {
+ img->flip_y();
+ }
+ if (p_flip_x) {
+ img->flip_x();
+ }
+
+ texture->create_from_image(img);
+ return texture;
+}
+
static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1) {
Ref<StyleBox> style(memnew(StyleBoxEmpty));
@@ -571,6 +601,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color_accel", "PopupMenu", Color(0.7, 0.7, 0.7, 0.8));
theme->set_color("font_color_disabled", "PopupMenu", Color(0.4, 0.4, 0.4, 0.8));
theme->set_color("font_color_hover", "PopupMenu", control_font_color);
+ theme->set_color("font_color_separator", "PopupMenu", control_font_color);
theme->set_constant("hseparation", "PopupMenu", 4 * scale);
theme->set_constant("vseparation", "PopupMenu", 4 * scale);
@@ -802,6 +833,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_font("bold_italics_font", "RichTextLabel", Ref<Font>());
theme->set_font("mono_font", "RichTextLabel", Ref<Font>());
+ theme->set_font_size("normal_font_size", "RichTextLabel", -1);
+ theme->set_font_size("bold_font_size", "RichTextLabel", -1);
+ theme->set_font_size("italics_font_size", "RichTextLabel", -1);
+ theme->set_font_size("bold_italics_font_size", "RichTextLabel", -1);
+ theme->set_font_size("mono_font_size", "RichTextLabel", -1);
+
theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1));
theme->set_color("font_color_selected", "RichTextLabel", font_color_selection);
theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8));
@@ -816,6 +853,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale);
theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale);
+ theme->set_color("table_odd_row_bg", "RichTextLabel", Color(0, 0, 0, 0));
+ theme->set_color("table_even_row_bg", "RichTextLabel", Color(0, 0, 0, 0));
+ theme->set_color("table_border", "RichTextLabel", Color(0, 0, 0, 0));
// Containers
theme->set_stylebox("bg", "VSplitContainer", make_stylebox(vsplit_bg_png, 1, 1, 1, 1));
@@ -844,6 +884,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("reset", "GraphEdit", make_icon(icon_zoom_reset_png));
theme->set_icon("more", "GraphEdit", make_icon(icon_zoom_more_png));
theme->set_icon("snap", "GraphEdit", make_icon(icon_snap_grid_png));
+ theme->set_icon("minimap", "GraphEdit", make_icon(icon_grid_minimap_png));
theme->set_stylebox("bg", "GraphEdit", make_stylebox(tree_bg_png, 4, 4, 4, 5));
theme->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05));
theme->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2));
@@ -857,6 +898,19 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 48 * scale);
theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale);
+ theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(Color(0.24, 0.24, 0.24), 0, 0, 0, 0));
+ Ref<StyleBoxFlat> style_minimap_camera = make_flat_stylebox(Color(0.65, 0.65, 0.65, 0.2), 0, 0, 0, 0);
+ style_minimap_camera->set_border_color(Color(0.65, 0.65, 0.65, 0.45));
+ style_minimap_camera->set_border_width_all(1);
+ theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera);
+ Ref<StyleBoxFlat> style_minimap_node = make_flat_stylebox(Color(1, 1, 1), 0, 0, 0, 0);
+ style_minimap_node->set_corner_radius_all(2);
+ theme->set_stylebox("node", "GraphEditMinimap", style_minimap_node);
+
+ Ref<Texture2D> resizer_icon = make_icon(window_resizer_png);
+ theme->set_icon("resizer", "GraphEditMinimap", flip_icon(resizer_icon, true, true));
+ theme->set_color("resizer_color", "GraphEditMinimap", Color(1, 1, 1, 0.85));
+
// Theme
default_icon = make_icon(error_icon_png);
diff --git a/scene/resources/default_theme/icon_grid_minimap.png b/scene/resources/default_theme/icon_grid_minimap.png
new file mode 100644
index 0000000000..00a6179d5e
--- /dev/null
+++ b/scene/resources/default_theme/icon_grid_minimap.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 7765348f80..b905c9db69 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -166,6 +166,10 @@ static const unsigned char icon_folder_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x6, 0x78, 0x70, 0xf4, 0xc1, 0x7f, 0x24, 0x78, 0x18, 0x53, 0xc1, 0x7f, 0x54, 0x48, 0x50, 0xc1, 0x43, 0x1b, 0xbc, 0xa, 0x50, 0xad, 0x23, 0xa4, 0xe0, 0xff, 0x70, 0x52, 0x70, 0x18, 0x97, 0xf4, 0xfd, 0x43, 0xd4, 0x88, 0x4a, 0x0, 0x5a, 0xcb, 0x18, 0xab, 0x5e, 0xd9, 0x1a, 0x53, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char icon_grid_minimap_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x2, 0xd, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x75, 0x93, 0x31, 0x68, 0x14, 0x51, 0x10, 0x86, 0xbf, 0xd9, 0xd, 0xbb, 0xde, 0x76, 0x82, 0x21, 0xf8, 0xe0, 0xbc, 0x5d, 0x8b, 0x80, 0x69, 0x6c, 0xd2, 0x5a, 0x6a, 0x91, 0xc3, 0xd2, 0x46, 0x22, 0x8, 0x9, 0x89, 0x70, 0x85, 0x10, 0x41, 0xd, 0x24, 0x45, 0xb0, 0xb, 0x68, 0x11, 0x14, 0x24, 0x10, 0x22, 0x62, 0x21, 0x41, 0xe, 0x4b, 0x21, 0xa4, 0xb7, 0x49, 0x17, 0xb1, 0x8, 0xb9, 0xdd, 0xc7, 0x86, 0x33, 0x21, 0xe1, 0x3a, 0x8f, 0x64, 0x61, 0x6f, 0x2c, 0xbc, 0x3b, 0x36, 0xb9, 0xdc, 0xc0, 0x2b, 0xde, 0xcc, 0xfc, 0xf3, 0xff, 0xfc, 0xcc, 0x48, 0xa3, 0xd1, 0x78, 0x20, 0x22, 0x13, 0xbe, 0xef, 0xaf, 0xdf, 0xac, 0xd7, 0x1f, 0xe1, 0x38, 0xd3, 0xa8, 0x2a, 0xf0, 0x45, 0x6a, 0xb5, 0xcf, 0x5c, 0x11, 0xcd, 0x66, 0x33, 0x38, 0x3f, 0x3f, 0x9f, 0x13, 0x91, 0x7d, 0xb1, 0xd6, 0x6e, 0xaa, 0xea, 0xd3, 0xe0, 0xe8, 0xe8, 0xde, 0xe8, 0xee, 0xee, 0x37, 0xc0, 0xe9, 0xf6, 0x75, 0xf0, 0xfd, 0x9, 0x99, 0x9d, 0x6d, 0x15, 0x81, 0x59, 0x96, 0x3d, 0x3, 0x5e, 0x2, 0x63, 0x22, 0xf2, 0x69, 0xa4, 0x57, 0x1c, 0xdd, 0xdb, 0xfb, 0x5b, 0x0, 0x3, 0x38, 0x67, 0x41, 0x30, 0x11, 0xc7, 0xf1, 0x13, 0x0, 0x11, 0x71, 0xb2, 0x2c, 0x7b, 0xd8, 0xad, 0xad, 0x2, 0x6f, 0xb9, 0x0, 0x38, 0x3c, 0xfc, 0x5, 0x9c, 0xf6, 0xff, 0x22, 0x27, 0x27, 0xe3, 0xe3, 0x7f, 0xa, 0x3, 0x67, 0x45, 0xe4, 0xbb, 0xe7, 0x79, 0xb7, 0xc3, 0x30, 0x7c, 0xd7, 0x67, 0xe9, 0xe3, 0x67, 0x66, 0x5c, 0x60, 0x1, 0x50, 0x40, 0x51, 0x7d, 0x71, 0x6b, 0x72, 0xf2, 0x20, 0x8a, 0xa2, 0xf9, 0x28, 0x8a, 0xe6, 0x1, 0x3a, 0x9d, 0xce, 0x4f, 0x63, 0x4c, 0x3b, 0x4d, 0xd3, 0xd2, 0xc0, 0x80, 0x3c, 0xcf, 0xf, 0x92, 0xa9, 0xa9, 0x31, 0x60, 0x5, 0x58, 0x91, 0x5a, 0xed, 0xc7, 0x15, 0xfe, 0x95, 0xac, 0xb5, 0xcf, 0xf3, 0x3c, 0x3f, 0xe8, 0x25, 0x46, 0xa, 0xc5, 0xd, 0x11, 0x59, 0xb3, 0xd5, 0xea, 0x1b, 0xa0, 0x95, 0x54, 0xab, 0x5b, 0x97, 0xd1, 0x22, 0xb2, 0xa6, 0xaa, 0x6d, 0x60, 0xd, 0x58, 0xba, 0xa0, 0x20, 0xc, 0xc3, 0x65, 0xd7, 0x75, 0x23, 0xe0, 0x2e, 0xb0, 0x1, 0x5c, 0xbf, 0xf4, 0x0, 0xbe, 0xba, 0xae, 0x1b, 0x85, 0x61, 0xb8, 0x3c, 0xa0, 0x20, 0x4d, 0xd3, 0x52, 0xb9, 0x5c, 0x6e, 0xc5, 0x71, 0xbc, 0x23, 0x22, 0xd3, 0x61, 0x18, 0xde, 0x2f, 0xb2, 0x27, 0x49, 0xa2, 0xaa, 0xba, 0x53, 0x2e, 0x97, 0x5b, 0x69, 0x9a, 0x96, 0xf2, 0x3c, 0x1f, 0xf0, 0xc0, 0x5a, 0x6b, 0x5f, 0x1, 0x25, 0x86, 0x84, 0xe3, 0x38, 0x9e, 0xb5, 0x76, 0x2e, 0xcf, 0xf3, 0xfd, 0x1, 0x5, 0x22, 0xb2, 0xa1, 0xaa, 0x4b, 0x22, 0x72, 0xad, 0xcb, 0x38, 0xe0, 0x81, 0xaa, 0x7e, 0x0, 0xce, 0x44, 0xe4, 0xbd, 0xaa, 0xbe, 0xbe, 0xa0, 0xa0, 0x52, 0xa9, 0x2c, 0x7a, 0x9e, 0x17, 0x1, 0x3d, 0xe0, 0x55, 0x1e, 0x6c, 0x79, 0x9e, 0x17, 0x55, 0x2a, 0x95, 0xc5, 0x1, 0x5, 0xcd, 0x66, 0x33, 0x30, 0xc6, 0x9c, 0xc6, 0x71, 0xbc, 0x2d, 0x22, 0x8f, 0x87, 0x78, 0xb0, 0x6d, 0x8c, 0x39, 0xed, 0xae, 0x74, 0xdf, 0x83, 0x3a, 0x70, 0x9c, 0x65, 0x59, 0x23, 0x49, 0x92, 0x5, 0x11, 0x9, 0x86, 0x79, 0x20, 0x22, 0x41, 0x92, 0x24, 0xb, 0x59, 0x96, 0x35, 0x80, 0x63, 0xa0, 0x2e, 0x3d, 0xf6, 0xc2, 0x91, 0xdc, 0x0, 0x5c, 0x55, 0x5d, 0xbf, 0x4, 0x9e, 0x3, 0x72, 0xfe, 0xaf, 0xfb, 0xaa, 0xe7, 0x79, 0x1f, 0x8d, 0x31, 0x6d, 0x29, 0x36, 0xf5, 0xce, 0x14, 0xb8, 0x33, 0x44, 0xc4, 0x6f, 0xdf, 0xf7, 0xd7, 0x8d, 0x31, 0xed, 0x5e, 0xe2, 0x1f, 0xb, 0x5c, 0xe2, 0xcb, 0xd, 0x9b, 0x69, 0xcb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char icon_parent_folder_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x68, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x33, 0xb8, 0x27, 0xfe, 0xe0, 0xfc, 0x83, 0x73, 0xf7, 0xc4, 0x71, 0x48, 0xdf, 0x11, 0x7b, 0x78, 0xe9, 0xc1, 0x3f, 0x20, 0xbc, 0xfe, 0x40, 0x12, 0x8f, 0x34, 0x4c, 0x9, 0xa6, 0xe1, 0x57, 0x80, 0x12, 0x17, 0x81, 0xf8, 0x2f, 0x58, 0xe1, 0x15, 0x34, 0x8b, 0x1e, 0x9c, 0x5, 0xa, 0x5e, 0xb8, 0x23, 0x6, 0x52, 0x70, 0x5b, 0x14, 0xac, 0xf0, 0xc, 0xaa, 0x82, 0x7d, 0xf, 0x8e, 0xde, 0x14, 0xf9, 0xcf, 0x8, 0x52, 0xc0, 0xc0, 0x70, 0x5b, 0xf4, 0xe1, 0xc9, 0x7, 0x47, 0xb1, 0xb8, 0x3, 0xaa, 0x0, 0xa, 0x48, 0x52, 0x80, 0xb0, 0xea, 0xc8, 0xc3, 0x83, 0xc, 0x83, 0xe, 0x0, 0x0, 0xb8, 0x27, 0x55, 0x4c, 0xbe, 0xc0, 0xd2, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index bacdb6be54..1eb78a3679 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -31,6 +31,7 @@
#include "environment.h"
#include "core/config/project_settings.h"
+#include "core/core_string_names.h"
#include "servers/rendering_server.h"
#include "texture.h"
@@ -590,7 +591,7 @@ void Environment::set_glow_level(int p_level, float p_intensity) {
}
float Environment::get_glow_level(int p_level) const {
- ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, false);
+ ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, 0.0);
return glow_levels[p_level];
}
@@ -891,23 +892,38 @@ float Environment::get_adjustment_saturation() const {
return adjustment_saturation;
}
-void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) {
- adjustment_color_correction = p_ramp;
+void Environment::set_adjustment_color_correction(Ref<Texture> p_color_correction) {
+ adjustment_color_correction = p_color_correction;
+ Ref<GradientTexture> grad_tex = p_color_correction;
+ if (grad_tex.is_valid()) {
+ if (!grad_tex->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment))) {
+ grad_tex->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment));
+ }
+ }
+ Ref<Texture2D> adjustment_texture_2d = adjustment_color_correction;
+ if (adjustment_texture_2d.is_valid()) {
+ use_1d_color_correction = true;
+ } else {
+ use_1d_color_correction = false;
+ }
_update_adjustment();
}
-Ref<Texture2D> Environment::get_adjustment_color_correction() const {
+Ref<Texture> Environment::get_adjustment_color_correction() const {
return adjustment_color_correction;
}
void Environment::_update_adjustment() {
+ RID color_correction = adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID();
+
RS::get_singleton()->environment_set_adjustment(
environment,
adjustment_enabled,
adjustment_brightness,
adjustment_contrast,
adjustment_saturation,
- adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
+ use_1d_color_correction,
+ color_correction);
}
// Private methods, constructor and destructor
@@ -1319,7 +1335,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_adjustment_color_correction", "get_adjustment_color_correction");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D,Texture3D"), "set_adjustment_color_correction", "get_adjustment_color_correction");
// Constants
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 23c7f5180c..106ba92bfe 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -211,7 +211,8 @@ private:
float adjustment_brightness = 1.0;
float adjustment_contrast = 1.0;
float adjustment_saturation = 1.0;
- Ref<Texture2D> adjustment_color_correction;
+ bool use_1d_color_correction = true;
+ Ref<Texture> adjustment_color_correction;
void _update_adjustment();
protected:
@@ -402,8 +403,8 @@ public:
float get_adjustment_contrast() const;
void set_adjustment_saturation(float p_saturation);
float get_adjustment_saturation() const;
- void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp);
- Ref<Texture2D> get_adjustment_color_correction() const;
+ void set_adjustment_color_correction(Ref<Texture> p_color_correction);
+ Ref<Texture> get_adjustment_color_correction() const;
Environment();
~Environment();
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index da35137a09..791f260c0e 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -53,6 +53,11 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontData::set_antialiased);
ClassDB::bind_method(D_METHOD("get_antialiased"), &FontData::get_antialiased);
+ ClassDB::bind_method(D_METHOD("get_variation_list"), &FontData::get_variation_list);
+
+ ClassDB::bind_method(D_METHOD("set_variation", "tag", "value"), &FontData::set_variation);
+ ClassDB::bind_method(D_METHOD("get_variation", "tag"), &FontData::get_variation);
+
ClassDB::bind_method(D_METHOD("set_hinting", "hinting"), &FontData::set_hinting);
ClassDB::bind_method(D_METHOD("get_hinting"), &FontData::get_hinting);
@@ -115,6 +120,11 @@ bool FontData::_set(const StringName &p_name, const Variant &p_value) {
set_script_support_override(scr, p_value);
return true;
}
+ if (str.begins_with("variation/")) {
+ String name = str.get_slicec('/', 1);
+ set_variation(name, p_value);
+ return true;
+ }
return false;
}
@@ -137,6 +147,12 @@ bool FontData::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_script_support_override(scr);
return true;
}
+ if (str.begins_with("variation/")) {
+ String name = str.get_slicec('/', 1);
+
+ r_ret = get_variation(name);
+ return true;
+ }
return false;
}
@@ -153,6 +169,12 @@ void FontData::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "script_support_override/" + scr_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE));
}
p_list->push_back(PropertyInfo(Variant::NIL, "script_support_override/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+
+ Dictionary variations = get_variation_list();
+ for (const Variant *ftr = variations.next(nullptr); ftr != nullptr; ftr = variations.next(ftr)) {
+ Vector3i v = variations[*ftr];
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "variation/" + TS->tag_to_name(*ftr), PROPERTY_HINT_RANGE, itos(v.x) + "," + itos(v.y), PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE));
+ }
}
RID FontData::get_rid() const {
@@ -239,6 +261,26 @@ float FontData::get_underline_thickness(int p_size) const {
return TS->font_get_underline_thickness(rid, (p_size < 0) ? base_size : p_size);
}
+Dictionary FontData::get_variation_list() const {
+ if (rid == RID()) {
+ return Dictionary();
+ }
+ return TS->font_get_variation_list(rid);
+}
+
+void FontData::set_variation(const String &p_name, double p_value) {
+ ERR_FAIL_COND(rid == RID());
+ TS->font_set_variation(rid, p_name, p_value);
+ emit_changed();
+}
+
+double FontData::get_variation(const String &p_name) const {
+ if (rid == RID()) {
+ return 0;
+ }
+ return TS->font_get_variation(rid, p_name);
+}
+
void FontData::set_antialiased(bool p_antialiased) {
ERR_FAIL_COND(rid == RID());
TS->font_set_antialiased(rid, p_antialiased);
@@ -472,6 +514,32 @@ void Font::_data_changed() {
bool Font::_set(const StringName &p_name, const Variant &p_value) {
String str = p_name;
+#ifndef DISABLE_DEPRECATED
+ if (str == "font_data") { // Compatibility, DynamicFont main data
+ Ref<FontData> fd = p_value;
+ if (fd.is_valid()) {
+ add_data(fd);
+ return true;
+ }
+ return false;
+ } else if (str.begins_with("fallback/")) { // Compatibility, DynamicFont fallback data
+ Ref<FontData> fd = p_value;
+ if (fd.is_valid()) {
+ add_data(fd);
+ return true;
+ }
+ return false;
+ } else if (str == "fallback") { // Compatibility, BitmapFont fallback
+ Ref<Font> f = p_value;
+ if (f.is_valid()) {
+ for (int i = 0; i < f->get_data_count(); i++) {
+ add_data(f->get_data(i));
+ }
+ return true;
+ }
+ return false;
+ }
+#endif /* DISABLE_DEPRECATED */
if (str.begins_with("data/")) {
int idx = str.get_slicec('/', 1).to_int();
Ref<FontData> fd = p_value;
@@ -595,41 +663,41 @@ Dictionary Font::get_feature_list() const {
float Font::get_height(int p_size) const {
float ret = 0.f;
for (int i = 0; i < data.size(); i++) {
- ret += data[i]->get_height(p_size);
+ ret = MAX(ret, data[i]->get_height(p_size));
}
- return (ret / data.size()) + spacing_top + spacing_bottom;
+ return ret + spacing_top + spacing_bottom;
}
float Font::get_ascent(int p_size) const {
float ret = 0.f;
for (int i = 0; i < data.size(); i++) {
- ret += data[i]->get_ascent(p_size);
+ ret = MAX(ret, data[i]->get_ascent(p_size));
}
- return (ret / data.size()) + spacing_top;
+ return ret + spacing_top;
}
float Font::get_descent(int p_size) const {
float ret = 0.f;
for (int i = 0; i < data.size(); i++) {
- ret += data[i]->get_descent(p_size);
+ ret = MAX(ret, data[i]->get_descent(p_size));
}
- return (ret / data.size()) + spacing_bottom;
+ return ret + spacing_bottom;
}
float Font::get_underline_position(int p_size) const {
float ret = 0.f;
for (int i = 0; i < data.size(); i++) {
- ret += data[i]->get_underline_position(p_size);
+ ret = MAX(ret, data[i]->get_underline_position(p_size));
}
- return (ret / data.size());
+ return ret;
}
float Font::get_underline_thickness(int p_size) const {
float ret = 0.f;
for (int i = 0; i < data.size(); i++) {
- ret += data[i]->get_underline_thickness(p_size);
+ ret = MAX(ret, data[i]->get_underline_thickness(p_size));
}
- return (ret / data.size());
+ return ret;
}
int Font::get_spacing(int p_type) const {
@@ -899,6 +967,23 @@ RES ResourceFormatLoaderFont::load(const String &p_path, const String &p_origina
return dfont;
}
+void ResourceFormatLoaderFont::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
+#ifndef DISABLE_DEPRECATED
+ if (p_type == "DynamicFontData") {
+ p_extensions->push_back("ttf");
+ p_extensions->push_back("otf");
+ p_extensions->push_back("woff");
+ return;
+ }
+ if (p_type == "BitmapFont") { // BitmapFont (*.font, *fnt) is handled by ResourceFormatLoaderCompatFont
+ return;
+ }
+#endif /* DISABLE_DEPRECATED */
+ if (p_type == "" || handles_type(p_type)) {
+ get_recognized_extensions(p_extensions);
+ }
+}
+
void ResourceFormatLoaderFont::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("ttf");
p_extensions->push_back("otf");
@@ -918,3 +1003,45 @@ String ResourceFormatLoaderFont::get_resource_type(const String &p_path) const {
}
return "";
}
+
+#ifndef DISABLE_DEPRECATED
+
+RES ResourceFormatLoaderCompatFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+ if (r_error) {
+ *r_error = ERR_FILE_CANT_OPEN;
+ }
+
+ Ref<FontData> dfont;
+ dfont.instance();
+ dfont->load_resource(p_path);
+
+ Ref<Font> font;
+ font.instance();
+ font->add_data(dfont);
+
+ if (r_error) {
+ *r_error = OK;
+ }
+
+ return font;
+}
+
+void ResourceFormatLoaderCompatFont::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
+ if (p_type == "BitmapFont") {
+ p_extensions->push_back("font");
+ p_extensions->push_back("fnt");
+ }
+}
+
+void ResourceFormatLoaderCompatFont::get_recognized_extensions(List<String> *p_extensions) const {
+}
+
+bool ResourceFormatLoaderCompatFont::handles_type(const String &p_type) const {
+ return (p_type == "Font");
+}
+
+String ResourceFormatLoaderCompatFont::get_resource_type(const String &p_path) const {
+ return "";
+}
+
+#endif /* DISABLE_DEPRECATED */
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 226979c4a0..fe28e1aea5 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -68,6 +68,10 @@ public:
float get_descent(int p_size) const;
Dictionary get_feature_list() const;
+ Dictionary get_variation_list() const;
+
+ void set_variation(const String &p_name, double p_value);
+ double get_variation(const String &p_name) const;
float get_underline_position(int p_size) const;
float get_underline_thickness(int p_size) const;
@@ -198,9 +202,23 @@ VARIANT_ENUM_CAST(Font::SpacingType);
class ResourceFormatLoaderFont : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
+ virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+#ifndef DISABLE_DEPRECATED
+
+class ResourceFormatLoaderCompatFont : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
+ virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
-#endif
+#endif /* DISABLE_DEPRECATED */
+
+#endif /* FONT_H */
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 35c967ce27..6e08af23f5 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -2417,10 +2417,10 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Height", "heightmap_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_enabled"), "set_feature", "get_feature", FEATURE_HEIGHT_MAPPING);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "heightmap_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_heightmap_scale", "get_heightmap_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "heightmap_scale", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_heightmap_scale", "get_heightmap_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_deep_parallax"), "set_heightmap_deep_parallax", "is_heightmap_deep_parallax_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_min_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_heightmap_deep_parallax_min_layers", "get_heightmap_deep_parallax_min_layers");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_max_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_heightmap_deep_parallax_max_layers", "get_heightmap_deep_parallax_max_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_min_layers", PROPERTY_HINT_RANGE, "1,64,1"), "set_heightmap_deep_parallax_min_layers", "get_heightmap_deep_parallax_min_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_max_layers", PROPERTY_HINT_RANGE, "1,64,1"), "set_heightmap_deep_parallax_max_layers", "get_heightmap_deep_parallax_max_layers");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_flip_tangent"), "set_heightmap_deep_parallax_flip_tangent", "get_heightmap_deep_parallax_flip_tangent");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_flip_binormal"), "set_heightmap_deep_parallax_flip_binormal", "get_heightmap_deep_parallax_flip_binormal");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "heightmap_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_HEIGHTMAP);
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 97c0c7a81d..f1c05b8014 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -157,7 +157,7 @@ void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
bool Mesh::surface_is_softbody_friendly(int p_idx) const {
const uint32_t surface_format = surface_get_format(p_idx);
- return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL)));
+ return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE);
}
Vector<Face3> Mesh::get_faces() const {
@@ -480,8 +480,30 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
+ BIND_ENUM_CONSTANT(ARRAY_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM0);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM1);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM2);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM3);
+ BIND_ENUM_CONSTANT(ARRAY_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_MAX);
+
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
@@ -489,31 +511,31 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE);
- BIND_ENUM_CONSTANT(ARRAY_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_BONES);
- BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_MAX);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
+
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
}
void Mesh::clear_cache() const {
@@ -560,11 +582,50 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
Mesh::Mesh() {
}
+#if 0
static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) {
- bool vertex_16bit = p_format & ((1 << (Mesh::ARRAY_VERTEX + Mesh::ARRAY_COMPRESS_BASE)));
- bool has_bones = (p_format & Mesh::ARRAY_FORMAT_BONES);
- bool bone_8 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_INDEX << 2));
- bool weight_32 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_TEX_UV2 << 2));
+ enum ArrayType {
+ OLD_ARRAY_VERTEX = 0,
+ OLD_ARRAY_NORMAL = 1,
+ OLD_ARRAY_TANGENT = 2,
+ OLD_ARRAY_COLOR = 3,
+ OLD_ARRAY_TEX_UV = 4,
+ OLD_ARRAY_TEX_UV2 = 5,
+ OLD_ARRAY_BONES = 6,
+ OLD_ARRAY_WEIGHTS = 7,
+ OLD_ARRAY_INDEX = 8,
+ OLD_ARRAY_MAX = 9
+ };
+
+ enum ArrayFormat {
+ /* OLD_ARRAY FORMAT FLAGS */
+ OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory
+ OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL,
+ OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT,
+ OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR,
+ OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV,
+ OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2,
+ OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES,
+ OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS,
+ OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX,
+
+ OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1),
+ OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_DEFAULT = OLD_ARRAY_COMPRESS_NORMAL | OLD_ARRAY_COMPRESS_TANGENT | OLD_ARRAY_COMPRESS_COLOR | OLD_ARRAY_COMPRESS_TEX_UV | OLD_ARRAY_COMPRESS_TEX_UV2,
+
+ OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1,
+ OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3,
+ };
+
+ bool vertex_16bit = p_format & ((1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE)));
+ bool has_bones = (p_format & OLD_ARRAY_FORMAT_BONES);
+ bool bone_8 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_INDEX << 2));
+ bool weight_32 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_TEX_UV2 << 2));
print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32));
@@ -572,7 +633,7 @@ static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, ui
return p_src;
}
- bool vertex_2d = (p_format & (Mesh::ARRAY_COMPRESS_INDEX << 1));
+ bool vertex_2d = (p_format & (OLD_ARRAY_COMPRESS_INDEX << 1));
uint32_t src_stride = p_src.size() / p_elements;
uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0);
@@ -671,25 +732,11 @@ static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, ui
return ret;
}
+#endif
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
- if (p_name == "blend_shape/names") {
- Vector<String> sk = p_value;
- int sz = sk.size();
- const String *r = sk.ptr();
- for (int i = 0; i < sz; i++) {
- add_blend_shape(r[i]);
- }
- return true;
- }
-
- if (p_name == "blend_shape/mode") {
- set_blend_shape_mode(BlendShapeMode(int(p_value)));
- return true;
- }
-
if (sname.begins_with("surface_")) {
int sl = sname.find("/");
if (sl == -1) {
@@ -727,6 +774,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);
} else if (d.has("array_data")) {
+#if 0
//print_line("array data (old style");
//older format (3.x)
Vector<uint8_t> array_data = d["array_data"];
@@ -793,6 +841,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
+#endif
} else {
ERR_FAIL_V(false);
}
@@ -811,6 +860,28 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
+void ArrayMesh::_set_blend_shape_names(const PackedStringArray &p_names) {
+ ERR_FAIL_COND(surfaces.size() > 0);
+
+ blend_shapes.resize(p_names.size());
+ for (int i = 0; i < p_names.size(); i++) {
+ blend_shapes.write[i] = p_names[i];
+ }
+
+ if (mesh.is_valid()) {
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
+ }
+}
+
+PackedStringArray ArrayMesh::_get_blend_shape_names() const {
+ PackedStringArray sarr;
+ sarr.resize(blend_shapes.size());
+ for (int i = 0; i < blend_shapes.size(); i++) {
+ sarr.write[i] = blend_shapes[i];
+ }
+ return sarr;
+}
+
Array ArrayMesh::_get_surfaces() const {
if (mesh.is_null()) {
return Array();
@@ -824,6 +895,12 @@ Array ArrayMesh::_get_surfaces() const {
data["primitive"] = surface.primitive;
data["vertex_data"] = surface.vertex_data;
data["vertex_count"] = surface.vertex_count;
+ if (surface.skin_data.size()) {
+ data["skin_data"] = surface.skin_data;
+ }
+ if (surface.attribute_data.size()) {
+ data["attribute_data"] = surface.attribute_data;
+ }
data["aabb"] = surface.aabb;
if (surface.index_count) {
data["index_data"] = surface.index_data;
@@ -848,9 +925,8 @@ Array ArrayMesh::_get_surfaces() const {
data["bone_aabbs"] = bone_aabbs;
}
- Array blend_shapes;
- for (int j = 0; j < surface.blend_shapes.size(); j++) {
- blend_shapes.push_back(surface.blend_shapes[j]);
+ if (surface.blend_shape_data.size()) {
+ data["blend_shapes"] = surface.blend_shape_data;
}
if (surfaces[i].material.is_valid()) {
@@ -875,6 +951,7 @@ void ArrayMesh::_create_if_empty() const {
if (!mesh.is_valid()) {
mesh = RS::get_singleton()->mesh_create();
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
}
}
@@ -896,6 +973,12 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
surface.primitive = RS::PrimitiveType(int(d["primitive"]));
surface.vertex_data = d["vertex_data"];
surface.vertex_count = d["vertex_count"];
+ if (d.has("attribute_data")) {
+ surface.attribute_data = d["attribute_data"];
+ }
+ if (d.has("skin_data")) {
+ surface.skin_data = d["skin_data"];
+ }
surface.aabb = d["aabb"];
if (d.has("index_data")) {
@@ -923,10 +1006,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
}
if (d.has("blend_shapes")) {
- Array blend_shapes;
- for (int j = 0; j < blend_shapes.size(); j++) {
- surface.blend_shapes.push_back(blend_shapes[j]);
- }
+ surface.blend_shape_data = d["blend_shapes"];
}
Ref<Material> material;
@@ -946,15 +1026,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
if (d.has("2d")) {
_2d = d["2d"];
}
- /*
- print_line("format: " + itos(surface.format));
- print_line("aabb: " + surface.aabb);
- print_line("array size: " + itos(surface.vertex_data.size()));
- print_line("vertex count: " + itos(surface.vertex_count));
- print_line("index size: " + itos(surface.index_data.size()));
- print_line("index count: " + itos(surface.index_count));
- print_line("primitive: " + itos(surface.primitive));
-*/
+
surface_data.push_back(surface);
surface_materials.push_back(material);
surface_names.push_back(name);
@@ -970,7 +1042,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
} else {
// if mesh does not exist (first time this is loaded, most likely),
// we can create it with a single call, which is a lot more efficient and thread friendly
- mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data);
+ mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data, blend_shapes.size());
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
}
@@ -982,7 +1054,6 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
s.aabb = surface_data[i].aabb;
if (i == 0) {
aabb = s.aabb;
- blend_shapes.resize(surface_data[i].blend_shapes.size());
} else {
aabb.merge_with(s.aabb);
}
@@ -1006,18 +1077,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
}
String sname = p_name;
-
- if (p_name == "blend_shape/names") {
- Vector<String> sk;
- for (int i = 0; i < blend_shapes.size(); i++) {
- sk.push_back(blend_shapes[i]);
- }
- r_ret = sk;
- return true;
- } else if (p_name == "blend_shape/mode") {
- r_ret = get_blend_shape_mode();
- return true;
- } else if (sname.begins_with("surface_")) {
+ if (sname.begins_with("surface_")) {
int sl = sname.find("/");
if (sl == -1) {
return false;
@@ -1040,11 +1100,6 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
return;
}
- if (blend_shapes.size()) {
- p_list->push_back(PropertyInfo(Variant::PACKED_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::INT, "blend_shape/mode", PROPERTY_HINT_ENUM, "Normalized,Relative"));
- }
-
for (int i = 0; i < surfaces.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
if (surfaces[i].is_2d) {
@@ -1070,7 +1125,7 @@ void ArrayMesh::_recompute_aabb() {
#ifndef _MSC_VER
#warning need to add binding to add_surface using future MeshSurfaceData object
#endif
-void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes, const Vector<AABB> &p_bone_aabb, const Vector<RS::SurfaceData::LOD> &p_lods) {
+void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) {
_create_if_empty();
Surface s;
@@ -1090,10 +1145,12 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const
sd.aabb = p_aabb;
sd.vertex_count = p_vertex_count;
sd.vertex_data = p_array;
+ sd.attribute_data = p_attribute_array;
+ sd.skin_data = p_skin_array;
sd.index_count = p_index_count;
sd.index_data = p_index_array;
- sd.blend_shapes = p_blend_shapes;
- sd.bone_aabbs = p_bone_aabb;
+ sd.blend_shape_data = p_blend_shape_data;
+ sd.bone_aabbs = p_bone_aabbs;
sd.lods = p_lods;
RenderingServer::get_singleton()->mesh_add_surface(mesh, sd);
@@ -1111,15 +1168,17 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
Error err = RS::get_singleton()->mesh_create_surface_data_from_arrays(&surface, (RenderingServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_lods, p_flags);
ERR_FAIL_COND(err != OK);
- /* print_line("format: " + itos(surface.format));
+ /* Debug code.
+ print_line("format: " + itos(surface.format));
print_line("aabb: " + surface.aabb);
print_line("array size: " + itos(surface.vertex_data.size()));
print_line("vertex count: " + itos(surface.vertex_count));
print_line("index size: " + itos(surface.index_data.size()));
print_line("index count: " + itos(surface.index_count));
print_line("primitive: " + itos(surface.primitive));
-*/
- add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shapes, surface.bone_aabbs, surface.lods);
+ */
+
+ add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.attribute_data, surface.skin_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shape_data, surface.bone_aabbs, surface.lods);
}
Array ArrayMesh::surface_get_arrays(int p_surface) const {
@@ -1155,7 +1214,10 @@ void ArrayMesh::add_blend_shape(const StringName &p_name) {
}
blend_shapes.push_back(name);
- //RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
+
+ if (mesh.is_valid()) {
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
+ }
}
int ArrayMesh::get_blend_shape_count() const {
@@ -1171,6 +1233,10 @@ void ArrayMesh::clear_blend_shapes() {
ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");
blend_shapes.clear();
+
+ if (mesh.is_valid()) {
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, 0);
+ }
}
void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
@@ -1308,7 +1374,7 @@ bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_v
struct ArrayMeshLightmapSurface {
Ref<Material> material;
- Vector<SurfaceTool::Vertex> vertices;
+ LocalVector<SurfaceTool::Vertex> vertices;
Mesh::PrimitiveType primitive;
uint32_t format;
};
@@ -1349,7 +1415,7 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
Array arrays = surface_get_arrays(i);
s.material = surface_get_material(i);
- s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays);
+ SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices);
Vector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
int vc = rvertices.size();
@@ -1452,29 +1518,29 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_COLOR) {
- surfaces_tools.write[surface]->add_color(v.color);
+ surfaces_tools.write[surface]->set_color(v.color);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
- surfaces_tools.write[surface]->add_uv(v.uv);
+ surfaces_tools.write[surface]->set_uv(v.uv);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
- surfaces_tools.write[surface]->add_normal(v.normal);
+ surfaces_tools.write[surface]->set_normal(v.normal);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
Plane t;
t.normal = v.tangent;
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
- surfaces_tools.write[surface]->add_tangent(t);
+ surfaces_tools.write[surface]->set_tangent(t);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) {
- surfaces_tools.write[surface]->add_bones(v.bones);
+ surfaces_tools.write[surface]->set_bones(v.bones);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
- surfaces_tools.write[surface]->add_weights(v.weights);
+ surfaces_tools.write[surface]->set_weights(v.weights);
}
Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
- surfaces_tools.write[surface]->add_uv2(uv2);
+ surfaces_tools.write[surface]->set_uv2(uv2);
surfaces_tools.write[surface]->add_vertex(v.vertex);
}
@@ -1507,7 +1573,7 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces);
ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region);
ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
@@ -1530,36 +1596,16 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);
+ ClassDB::bind_method(D_METHOD("_set_blend_shape_names", "blend_shape_names"), &ArrayMesh::_set_blend_shape_names);
+ ClassDB::bind_method(D_METHOD("_get_blend_shape_names"), &ArrayMesh::_get_blend_shape_names);
+
ClassDB::bind_method(D_METHOD("_set_surfaces", "surfaces"), &ArrayMesh::_set_surfaces);
ClassDB::bind_method(D_METHOD("_get_surfaces"), &ArrayMesh::_get_surfaces);
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_blend_shape_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_blend_shape_names", "_get_blend_shape_names");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
-
- BIND_CONSTANT(NO_INDEX_ARRAY);
- BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
-
- BIND_ENUM_CONSTANT(ARRAY_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_BONES);
- BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_MAX);
-
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
}
void ArrayMesh::reload_from_file() {
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 642ae7e1b0..b7f60bf814 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -53,7 +53,10 @@ public:
NO_INDEX_ARRAY = RenderingServer::NO_INDEX_ARRAY,
ARRAY_WEIGHTS_SIZE = RenderingServer::ARRAY_WEIGHTS_SIZE
};
-
+ enum BlendShapeMode {
+ BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED,
+ BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE,
+ };
enum ArrayType {
ARRAY_VERTEX = RenderingServer::ARRAY_VERTEX,
ARRAY_NORMAL = RenderingServer::ARRAY_NORMAL,
@@ -61,6 +64,10 @@ public:
ARRAY_COLOR = RenderingServer::ARRAY_COLOR,
ARRAY_TEX_UV = RenderingServer::ARRAY_TEX_UV,
ARRAY_TEX_UV2 = RenderingServer::ARRAY_TEX_UV2,
+ ARRAY_CUSTOM0 = RenderingServer::ARRAY_CUSTOM0,
+ ARRAY_CUSTOM1 = RenderingServer::ARRAY_CUSTOM1,
+ ARRAY_CUSTOM2 = RenderingServer::ARRAY_CUSTOM2,
+ ARRAY_CUSTOM3 = RenderingServer::ARRAY_CUSTOM3,
ARRAY_BONES = RenderingServer::ARRAY_BONES,
ARRAY_WEIGHTS = RenderingServer::ARRAY_WEIGHTS,
ARRAY_INDEX = RenderingServer::ARRAY_INDEX,
@@ -68,30 +75,47 @@ public:
};
+ enum ArrayCustomFormat {
+ ARRAY_CUSTOM_RGBA8_UNORM,
+ ARRAY_CUSTOM_RGBA8_SNORM,
+ ARRAY_CUSTOM_RG_HALF,
+ ARRAY_CUSTOM_RGBA_HALF,
+ ARRAY_CUSTOM_R_FLOAT,
+ ARRAY_CUSTOM_RG_FLOAT,
+ ARRAY_CUSTOM_RGB_FLOAT,
+ ARRAY_CUSTOM_RGBA_FLOAT,
+ ARRAY_CUSTOM_MAX
+ };
+
enum ArrayFormat {
- /* ARRAY FORMAT FLAGS */
- ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX, // mandatory
- ARRAY_FORMAT_NORMAL = 1 << ARRAY_NORMAL,
- ARRAY_FORMAT_TANGENT = 1 << ARRAY_TANGENT,
- ARRAY_FORMAT_COLOR = 1 << ARRAY_COLOR,
- ARRAY_FORMAT_TEX_UV = 1 << ARRAY_TEX_UV,
- ARRAY_FORMAT_TEX_UV2 = 1 << ARRAY_TEX_UV2,
- ARRAY_FORMAT_BONES = 1 << ARRAY_BONES,
- ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS,
- ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX,
-
- ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1),
- ARRAY_COMPRESS_NORMAL = 1 << (ARRAY_NORMAL + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TANGENT = 1 << (ARRAY_TANGENT + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_COLOR = 1 << (ARRAY_COLOR + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TEX_UV = 1 << (ARRAY_TEX_UV + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TEX_UV2 = 1 << (ARRAY_TEX_UV2 + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_INDEX = 1 << (ARRAY_INDEX + ARRAY_COMPRESS_BASE),
-
- ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1,
- ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3,
-
- ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2
+ ARRAY_FORMAT_VERTEX = RS::ARRAY_FORMAT_VERTEX,
+ ARRAY_FORMAT_NORMAL = RS::ARRAY_FORMAT_NORMAL,
+ ARRAY_FORMAT_TANGENT = RS::ARRAY_FORMAT_TANGENT,
+ ARRAY_FORMAT_COLOR = RS::ARRAY_FORMAT_COLOR,
+ ARRAY_FORMAT_TEX_UV = RS::ARRAY_FORMAT_TEX_UV,
+ ARRAY_FORMAT_TEX_UV2 = RS::ARRAY_FORMAT_TEX_UV2,
+ ARRAY_FORMAT_CUSTOM0 = RS::ARRAY_FORMAT_CUSTOM0,
+ ARRAY_FORMAT_CUSTOM1 = RS::ARRAY_FORMAT_CUSTOM1,
+ ARRAY_FORMAT_CUSTOM2 = RS::ARRAY_FORMAT_CUSTOM2,
+ ARRAY_FORMAT_CUSTOM3 = RS::ARRAY_FORMAT_CUSTOM3,
+ ARRAY_FORMAT_BONES = RS::ARRAY_FORMAT_BONES,
+ ARRAY_FORMAT_WEIGHTS = RS::ARRAY_FORMAT_WEIGHTS,
+ ARRAY_FORMAT_INDEX = RS::ARRAY_FORMAT_INDEX,
+
+ ARRAY_FORMAT_BLEND_SHAPE_MASK = RS::ARRAY_FORMAT_BLEND_SHAPE_MASK,
+
+ ARRAY_FORMAT_CUSTOM_BASE = RS::ARRAY_FORMAT_CUSTOM_BASE,
+ ARRAY_FORMAT_CUSTOM0_SHIFT = RS::ARRAY_FORMAT_CUSTOM0_SHIFT,
+ ARRAY_FORMAT_CUSTOM1_SHIFT = RS::ARRAY_FORMAT_CUSTOM1_SHIFT,
+ ARRAY_FORMAT_CUSTOM2_SHIFT = RS::ARRAY_FORMAT_CUSTOM2_SHIFT,
+ ARRAY_FORMAT_CUSTOM3_SHIFT = RS::ARRAY_FORMAT_CUSTOM3_SHIFT,
+
+ ARRAY_FORMAT_CUSTOM_MASK = RS::ARRAY_FORMAT_CUSTOM_MASK,
+ ARRAY_COMPRESS_FLAGS_BASE = RS::ARRAY_COMPRESS_FLAGS_BASE,
+
+ ARRAY_FLAG_USE_2D_VERTICES = RS::ARRAY_FLAG_USE_2D_VERTICES,
+ ARRAY_FLAG_USE_DYNAMIC_UPDATE = RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE,
+ ARRAY_FLAG_USE_8_BONE_WEIGHTS = RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS,
};
@@ -104,11 +128,6 @@ public:
PRIMITIVE_MAX = RenderingServer::PRIMITIVE_MAX,
};
- enum BlendShapeMode {
- BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED,
- BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE,
- };
-
virtual int get_surface_count() const = 0;
virtual int surface_get_array_len(int p_idx) const = 0;
virtual int surface_get_array_index_len(int p_idx) const = 0;
@@ -152,6 +171,9 @@ class ArrayMesh : public Mesh {
GDCLASS(ArrayMesh, Mesh);
RES_BASE_EXTENSION("mesh");
+ PackedStringArray _get_blend_shape_names() const;
+ void _set_blend_shape_names(const PackedStringArray &p_names);
+
Array _get_surfaces() const;
void _set_surfaces(const Array &p_data);
@@ -187,9 +209,9 @@ protected:
static void _bind_methods();
public:
- void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT);
+ void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
- void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes = Vector<Vector<uint8_t>>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
+ void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
Array surface_get_arrays(int p_surface) const override;
Array surface_get_blend_shape_arrays(int p_surface) const override;
@@ -244,6 +266,7 @@ public:
VARIANT_ENUM_CAST(Mesh::ArrayType);
VARIANT_ENUM_CAST(Mesh::ArrayFormat);
+VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat);
VARIANT_ENUM_CAST(Mesh::PrimitiveType);
VARIANT_ENUM_CAST(Mesh::BlendShapeMode);
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 5ce253f970..09674f3465 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -1481,16 +1481,6 @@ int SceneState::add_name(const StringName &p_name) {
return names.size() - 1;
}
-int SceneState::find_name(const StringName &p_name) const {
- for (int i = 0; i < names.size(); i++) {
- if (names[i] == p_name) {
- return i;
- }
- }
-
- return -1;
-}
-
int SceneState::add_value(const Variant &p_value) {
variants.push_back(p_value);
return variants.size() - 1;
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index b8b3f84ecc..fce3891507 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -172,7 +172,6 @@ public:
//build API
int add_name(const StringName &p_name);
- int find_name(const StringName &p_name) const;
int add_value(const Variant &p_value);
int add_node_path(const NodePath &p_path);
int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index);
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index a286184aee..e2f96c54cb 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -329,7 +329,7 @@ void ParticlesMaterial::_update_shader() {
code += " float tex_linear_velocity = 0.0;\n";
}
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
@@ -377,7 +377,7 @@ void ParticlesMaterial::_update_shader() {
code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " mat2 rotm;";
code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
@@ -398,7 +398,7 @@ void ParticlesMaterial::_update_shader() {
code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " VELOCITY.z = 0.0;\n";
code += " TRANSFORM[3].z = 0.0;\n";
}
@@ -413,7 +413,7 @@ void ParticlesMaterial::_update_shader() {
code += " float tex_linear_velocity = 0.0;\n";
}
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
} else {
@@ -471,7 +471,7 @@ void ParticlesMaterial::_update_shader() {
code += " vec3 force = gravity;\n";
code += " vec3 pos = TRANSFORM[3].xyz;\n";
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " pos.z = 0.0;\n";
}
code += " // apply linear acceleration\n";
@@ -481,7 +481,7 @@ void ParticlesMaterial::_update_shader() {
code += " vec3 diff = pos - org;\n";
code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n";
code += " // apply tangential acceleration;\n";
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
} else {
@@ -495,7 +495,7 @@ void ParticlesMaterial::_update_shader() {
code += " // apply attractor forces\n";
code += " VELOCITY += force * DELTA;\n";
code += " // orbit velocity\n";
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n";
code += " if (orbit_amount != 0.0) {\n";
code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
@@ -562,8 +562,8 @@ void ParticlesMaterial::_update_shader() {
}
code += "\n";
- if (flags[FLAG_DISABLE_Z]) {
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
code += " if (length(VELOCITY) > 0.0) {\n";
code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n";
code += " } else {\n";
@@ -579,7 +579,7 @@ void ParticlesMaterial::_update_shader() {
} else {
// orient particle Y towards velocity
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
code += " if (length(VELOCITY) > 0.0) {\n";
code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n";
code += " } else {\n";
@@ -598,7 +598,7 @@ void ParticlesMaterial::_update_shader() {
code += " TRANSFORM[2].xyz = normalize(TRANSFORM[2].xyz);\n";
}
// turn particle by rotation in Y
- if (flags[FLAG_ROTATE_Y]) {
+ if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) {
code += " TRANSFORM = TRANSFORM * mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
}
@@ -611,7 +611,7 @@ void ParticlesMaterial::_update_shader() {
code += " TRANSFORM[0].xyz *= base_scale;\n";
code += " TRANSFORM[1].xyz *= base_scale;\n";
code += " TRANSFORM[2].xyz *= base_scale;\n";
- if (flags[FLAG_DISABLE_Z]) {
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " VELOCITY.z = 0.0;\n";
code += " TRANSFORM[3].z = 0.0;\n";
}
@@ -916,18 +916,18 @@ Ref<Texture2D> ParticlesMaterial::get_color_ramp() const {
return color_ramp;
}
-void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enable;
+void ParticlesMaterial::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
+ ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
+ particle_flags[p_particle_flag] = p_enable;
_queue_shader_change();
- if (p_flag == FLAG_DISABLE_Z) {
+ if (p_particle_flag == PARTICLE_FLAG_DISABLE_Z) {
_change_notify();
}
}
-bool ParticlesMaterial::get_flag(Flags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
+bool ParticlesMaterial::get_particle_flag(ParticleFlags p_particle_flag) const {
+ ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
+ return particle_flags[p_particle_flag];
}
void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) {
@@ -1056,7 +1056,7 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
+ if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
property.usage = 0;
}
}
@@ -1170,8 +1170,8 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp);
- ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &ParticlesMaterial::set_flag);
- ClassDB::bind_method(D_METHOD("get_flag", "flag"), &ParticlesMaterial::get_flag);
+ ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &ParticlesMaterial::set_particle_flag);
+ ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &ParticlesMaterial::get_particle_flag);
ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticlesMaterial::set_emission_shape);
ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticlesMaterial::get_emission_shape);
@@ -1238,10 +1238,10 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_normal_texture", "get_emission_normal_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_color_texture", "get_emission_color_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count");
- ADD_GROUP("Flags", "flag_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_flag", "get_flag", FLAG_DISABLE_Z);
+ ADD_GROUP("ParticleFlags", "particle_flag_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z);
ADD_GROUP("Direction", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
@@ -1327,10 +1327,10 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_MAX);
- BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
- BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
- BIND_ENUM_CONSTANT(FLAG_DISABLE_Z);
- BIND_ENUM_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
@@ -1385,8 +1385,8 @@ ParticlesMaterial::ParticlesMaterial() :
set_param_randomness(Parameter(i), 0);
}
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
+ for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
+ particle_flags[i] = false;
}
set_color(Color(1, 1, 1, 1));
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 12fa53ef29..7e8f05b706 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -61,11 +61,11 @@ public:
PARAM_MAX
};
- enum Flags {
- FLAG_ALIGN_Y_TO_VELOCITY,
- FLAG_ROTATE_Y,
- FLAG_DISABLE_Z,
- FLAG_MAX
+ enum ParticleFlags {
+ PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY,
+ PARTICLE_FLAG_ROTATE_Y,
+ PARTICLE_FLAG_DISABLE_Z,
+ PARTICLE_FLAG_MAX
};
enum EmissionShape {
@@ -90,7 +90,7 @@ private:
struct {
uint32_t texture_mask : 16;
uint32_t texture_color : 1;
- uint32_t flags : 4;
+ uint32_t particle_flags : 4;
uint32_t emission_shape : 2;
uint32_t invalid_key : 1;
uint32_t has_emission_color : 1;
@@ -124,9 +124,9 @@ private:
mk.texture_mask |= (1 << i);
}
}
- for (int i = 0; i < FLAG_MAX; i++) {
- if (flags[i]) {
- mk.flags |= (1 << i);
+ for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
+ if (particle_flags[i]) {
+ mk.particle_flags |= (1 << i);
}
}
@@ -227,7 +227,7 @@ private:
Color color;
Ref<Texture2D> color_ramp;
- bool flags[FLAG_MAX];
+ bool particle_flags[PARTICLE_FLAG_MAX];
EmissionShape emission_shape;
float emission_sphere_radius;
@@ -284,8 +284,8 @@ public:
void set_color_ramp(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_color_ramp() const;
- void set_flag(Flags p_flag, bool p_enable);
- bool get_flag(Flags p_flag) const;
+ void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
+ bool get_particle_flag(ParticleFlags p_particle_flag) const;
void set_emission_shape(EmissionShape p_shape);
void set_emission_sphere_radius(float p_radius);
@@ -349,7 +349,7 @@ public:
};
VARIANT_ENUM_CAST(ParticlesMaterial::Parameter)
-VARIANT_ENUM_CAST(ParticlesMaterial::Flags)
+VARIANT_ENUM_CAST(ParticlesMaterial::ParticleFlags)
VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape)
VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode)
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 8d9c5f07b2..06e181cb99 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -148,7 +148,7 @@ Array PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const {
uint32_t PrimitiveMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, 0);
- return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX | RS::ARRAY_COMPRESS_DEFAULT;
+ return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX;
}
Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const {
@@ -477,10 +477,10 @@ CapsuleMesh::CapsuleMesh() {
}
/**
- CubeMesh
+ BoxMesh
*/
-void CubeMesh::_create_mesh_array(Array &p_arr) const {
+void BoxMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z;
float onethird = 1.0 / 3.0;
@@ -672,16 +672,16 @@ void CubeMesh::_create_mesh_array(Array &p_arr) const {
p_arr[RS::ARRAY_INDEX] = indices;
}
-void CubeMesh::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_size", "size"), &CubeMesh::set_size);
- ClassDB::bind_method(D_METHOD("get_size"), &CubeMesh::get_size);
+void BoxMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxMesh::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &BoxMesh::get_size);
- ClassDB::bind_method(D_METHOD("set_subdivide_width", "subdivide"), &CubeMesh::set_subdivide_width);
- ClassDB::bind_method(D_METHOD("get_subdivide_width"), &CubeMesh::get_subdivide_width);
- ClassDB::bind_method(D_METHOD("set_subdivide_height", "divisions"), &CubeMesh::set_subdivide_height);
- ClassDB::bind_method(D_METHOD("get_subdivide_height"), &CubeMesh::get_subdivide_height);
- ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &CubeMesh::set_subdivide_depth);
- ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &CubeMesh::get_subdivide_depth);
+ ClassDB::bind_method(D_METHOD("set_subdivide_width", "subdivide"), &BoxMesh::set_subdivide_width);
+ ClassDB::bind_method(D_METHOD("get_subdivide_width"), &BoxMesh::get_subdivide_width);
+ ClassDB::bind_method(D_METHOD("set_subdivide_height", "divisions"), &BoxMesh::set_subdivide_height);
+ ClassDB::bind_method(D_METHOD("get_subdivide_height"), &BoxMesh::get_subdivide_height);
+ ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &BoxMesh::set_subdivide_depth);
+ ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &BoxMesh::get_subdivide_depth);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
@@ -689,43 +689,43 @@ void CubeMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
}
-void CubeMesh::set_size(const Vector3 &p_size) {
+void BoxMesh::set_size(const Vector3 &p_size) {
size = p_size;
_request_update();
}
-Vector3 CubeMesh::get_size() const {
+Vector3 BoxMesh::get_size() const {
return size;
}
-void CubeMesh::set_subdivide_width(const int p_divisions) {
+void BoxMesh::set_subdivide_width(const int p_divisions) {
subdivide_w = p_divisions > 0 ? p_divisions : 0;
_request_update();
}
-int CubeMesh::get_subdivide_width() const {
+int BoxMesh::get_subdivide_width() const {
return subdivide_w;
}
-void CubeMesh::set_subdivide_height(const int p_divisions) {
+void BoxMesh::set_subdivide_height(const int p_divisions) {
subdivide_h = p_divisions > 0 ? p_divisions : 0;
_request_update();
}
-int CubeMesh::get_subdivide_height() const {
+int BoxMesh::get_subdivide_height() const {
return subdivide_h;
}
-void CubeMesh::set_subdivide_depth(const int p_divisions) {
+void BoxMesh::set_subdivide_depth(const int p_divisions) {
subdivide_d = p_divisions > 0 ? p_divisions : 0;
_request_update();
}
-int CubeMesh::get_subdivide_depth() const {
+int BoxMesh::get_subdivide_depth() const {
return subdivide_d;
}
-CubeMesh::CubeMesh() {
+BoxMesh::BoxMesh() {
// defaults
size = Vector3(2.0, 2.0, 2.0);
subdivide_w = 0;
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index f0ae611b5e..02aea9c5c8 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -130,10 +130,10 @@ public:
};
/**
- Similar to test cube but with subdivision support and different texture coordinates
+ A box
*/
-class CubeMesh : public PrimitiveMesh {
- GDCLASS(CubeMesh, PrimitiveMesh);
+class BoxMesh : public PrimitiveMesh {
+ GDCLASS(BoxMesh, PrimitiveMesh);
private:
Vector3 size;
@@ -158,7 +158,7 @@ public:
void set_subdivide_depth(const int p_divisions);
int get_subdivide_depth() const;
- CubeMesh();
+ BoxMesh();
};
/**
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index cf8be8fe15..58645dbe65 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -704,7 +704,6 @@ ResourceLoaderText::ResourceLoaderText() {
resources_total = 0;
resource_current = 0;
- use_sub_threads = false;
progress = nullptr;
lines = false;
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 69e8e0b5bd..05bb13a1e0 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -568,7 +568,7 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() {
code += "\tCOLOR = pow(color, vec3(1.0 / (1.2 + (1.2 * sun_fade))));\n";
code += "\tCOLOR *= exposure;\n";
code += "\t// Make optional, eliminates banding\n";
- code += "\tCOLOR += (hash(EYEDIR * 1741.9782) * 0.08 - 0.04) * 0.008 * dither_strength;\n";
+ code += "\tCOLOR += (hash(EYEDIR * 1741.9782) * 0.08 - 0.04) * 0.016 * dither_strength;\n";
code += "}\n";
shader = RS::get_singleton()->shader_create();
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index a8bf44c5c0..14197c6c68 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -404,16 +404,6 @@ void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const
emit_changed();
}
-int StyleBoxFlat::get_corner_radius_min() const {
- int smallest = corner_radius[0];
- for (int i = 1; i < 4; i++) {
- if (smallest > corner_radius[i]) {
- smallest = corner_radius[i];
- }
- }
- return smallest;
-}
-
void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) {
ERR_FAIL_INDEX((int)p_corner, 4);
corner_radius[p_corner] = radius;
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index a1237776c6..7dd806e840 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -184,7 +184,6 @@ public:
//CORNER
void set_corner_radius_all(int radius);
void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left);
- int get_corner_radius_min() const;
void set_corner_radius(Corner p_corner, const int radius);
int get_corner_radius(Corner p_corner) const;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index ff14a5a292..50308d641a 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -33,6 +33,9 @@
#define _VERTEX_SNAP 0.0001
#define EQ_VERTEX_DIST 0.00001
+SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr;
+SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr;
+
bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const {
if (vertex != p_vertex.vertex) {
return false;
@@ -74,6 +77,16 @@ bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const {
}
}
+ for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
+ if (custom[i] != p_vertex.custom[i]) {
+ return false;
+ }
+ }
+
+ if (smooth_group != p_vertex.smooth_group) {
+ return false;
+ }
+
return true;
}
@@ -87,6 +100,8 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
h = hash_djb2_buffer((const uint8_t *)&p_vtx.color, sizeof(real_t) * 4, h);
h = hash_djb2_buffer((const uint8_t *)p_vtx.bones.ptr(), p_vtx.bones.size() * sizeof(int), h);
h = hash_djb2_buffer((const uint8_t *)p_vtx.weights.ptr(), p_vtx.weights.size() * sizeof(float), h);
+ h = hash_djb2_buffer((const uint8_t *)&p_vtx.custom[0], sizeof(Color) * RS::ARRAY_CUSTOM_COUNT, h);
+ h = hash_djb2_one_32(p_vtx.smooth_group, h);
return h;
}
@@ -111,8 +126,13 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
vtx.bones = last_bones;
vtx.tangent = last_tangent.normal;
vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
+ vtx.smooth_group = last_smooth_group;
+
+ for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
+ vtx.custom[i] = last_custom[i];
+ }
- const int expected_vertices = 4;
+ const int expected_vertices = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
if ((format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) && (vtx.weights.size() != expected_vertices || vtx.bones.size() != expected_vertices)) {
//ensure vertices are the expected amount
@@ -163,7 +183,7 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
format |= Mesh::ARRAY_FORMAT_VERTEX;
}
-void SurfaceTool::add_color(Color p_color) {
+void SurfaceTool::set_color(Color p_color) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_COLOR));
@@ -172,7 +192,7 @@ void SurfaceTool::add_color(Color p_color) {
last_color = p_color;
}
-void SurfaceTool::add_normal(const Vector3 &p_normal) {
+void SurfaceTool::set_normal(const Vector3 &p_normal) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_NORMAL));
@@ -181,7 +201,7 @@ void SurfaceTool::add_normal(const Vector3 &p_normal) {
last_normal = p_normal;
}
-void SurfaceTool::add_tangent(const Plane &p_tangent) {
+void SurfaceTool::set_tangent(const Plane &p_tangent) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TANGENT));
@@ -189,7 +209,7 @@ void SurfaceTool::add_tangent(const Plane &p_tangent) {
last_tangent = p_tangent;
}
-void SurfaceTool::add_uv(const Vector2 &p_uv) {
+void SurfaceTool::set_uv(const Vector2 &p_uv) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV));
@@ -197,7 +217,7 @@ void SurfaceTool::add_uv(const Vector2 &p_uv) {
last_uv = p_uv;
}
-void SurfaceTool::add_uv2(const Vector2 &p_uv2) {
+void SurfaceTool::set_uv2(const Vector2 &p_uv2) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV2));
@@ -205,29 +225,45 @@ void SurfaceTool::add_uv2(const Vector2 &p_uv2) {
last_uv2 = p_uv2;
}
-void SurfaceTool::add_bones(const Vector<int> &p_bones) {
+void SurfaceTool::set_custom(int p_index, const Color &p_custom) {
+ ERR_FAIL_INDEX(p_index, RS::ARRAY_CUSTOM_COUNT);
+ ERR_FAIL_COND(!begun);
+ ERR_FAIL_COND(last_custom_format[p_index] == CUSTOM_MAX);
+ static const uint32_t mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 };
+ static const uint32_t shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT };
+ ERR_FAIL_COND(!first && !(format & mask[p_index]));
+
+ if (first) {
+ format |= mask[p_index];
+ format |= last_custom_format[p_index] << shift[p_index];
+ }
+ last_custom[p_index] = p_custom;
+}
+
+void SurfaceTool::set_bones(const Vector<int> &p_bones) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_BONES));
format |= Mesh::ARRAY_FORMAT_BONES;
+ if (skin_weights == SKIN_8_WEIGHTS) {
+ format |= Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
+ }
last_bones = p_bones;
}
-void SurfaceTool::add_weights(const Vector<float> &p_weights) {
+void SurfaceTool::set_weights(const Vector<float> &p_weights) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_WEIGHTS));
format |= Mesh::ARRAY_FORMAT_WEIGHTS;
+ if (skin_weights == SKIN_8_WEIGHTS) {
+ format |= Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
+ }
last_weights = p_weights;
}
-void SurfaceTool::add_smooth_group(bool p_smooth) {
- ERR_FAIL_COND(!begun);
- if (index_array.size()) {
- smooth_groups[index_array.size()] = p_smooth;
- } else {
- smooth_groups[vertex_array.size()] = p_smooth;
- }
+void SurfaceTool::set_smooth_group(uint32_t p_group) {
+ last_smooth_group = p_group;
}
void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
@@ -238,15 +274,15 @@ void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vect
#define ADD_POINT(n) \
{ \
if (p_colors.size() > n) \
- add_color(p_colors[n]); \
+ set_color(p_colors[n]); \
if (p_uvs.size() > n) \
- add_uv(p_uvs[n]); \
+ set_uv(p_uvs[n]); \
if (p_uv2s.size() > n) \
- add_uv2(p_uv2s[n]); \
+ set_uv2(p_uv2s[n]); \
if (p_normals.size() > n) \
- add_normal(p_normals[n]); \
+ set_normal(p_normals[n]); \
if (p_tangents.size() > n) \
- add_tangent(p_tangents[n]); \
+ set_tangent(p_tangents[n]); \
add_vertex(p_vertices[n]); \
}
@@ -284,9 +320,8 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len);
Vector3 *w = array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
switch (i) {
case Mesh::ARRAY_VERTEX: {
@@ -308,9 +343,8 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len);
Vector2 *w = array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
switch (i) {
case Mesh::ARRAY_TEX_UV: {
@@ -329,9 +363,8 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len * 4);
float *w = array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
w[idx + 0] = v.tangent.x;
w[idx + 1] = v.tangent.y;
@@ -350,27 +383,165 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len);
Color *w = array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
w[idx] = v.color;
}
a[i] = array;
} break;
+ case Mesh::ARRAY_CUSTOM0:
+ case Mesh::ARRAY_CUSTOM1:
+ case Mesh::ARRAY_CUSTOM2:
+ case Mesh::ARRAY_CUSTOM3: {
+ int fmt = i - Mesh::ARRAY_CUSTOM0;
+ switch (last_custom_format[fmt]) {
+ case CUSTOM_RGBA8_UNORM: {
+ Vector<uint8_t> array;
+ array.resize(varr_len * 4);
+ uint8_t *w = array.ptrw();
+
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
+ const Color &c = v.custom[idx];
+ w[idx * 4 + 0] = CLAMP(int32_t(c.r * 255.0), 0, 255);
+ w[idx * 4 + 1] = CLAMP(int32_t(c.g * 255.0), 0, 255);
+ w[idx * 4 + 2] = CLAMP(int32_t(c.b * 255.0), 0, 255);
+ w[idx * 4 + 3] = CLAMP(int32_t(c.a * 255.0), 0, 255);
+ }
+
+ a[i] = array;
+ } break;
+ case CUSTOM_RGBA8_SNORM: {
+ Vector<uint8_t> array;
+ array.resize(varr_len * 4);
+ uint8_t *w = array.ptrw();
+
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
+ const Color &c = v.custom[idx];
+ w[idx * 4 + 0] = uint8_t(int8_t(CLAMP(int32_t(c.r * 127.0), -128, 127)));
+ w[idx * 4 + 1] = uint8_t(int8_t(CLAMP(int32_t(c.g * 127.0), -128, 127)));
+ w[idx * 4 + 2] = uint8_t(int8_t(CLAMP(int32_t(c.b * 127.0), -128, 127)));
+ w[idx * 4 + 3] = uint8_t(int8_t(CLAMP(int32_t(c.a * 127.0), -128, 127)));
+ }
+
+ a[i] = array;
+ } break;
+ case CUSTOM_RG_HALF: {
+ Vector<uint8_t> array;
+ array.resize(varr_len * 4);
+ uint16_t *w = (uint16_t *)array.ptrw();
+
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
+ const Color &c = v.custom[idx];
+ w[idx * 2 + 0] = Math::make_half_float(c.r);
+ w[idx * 2 + 1] = Math::make_half_float(c.g);
+ }
+
+ a[i] = array;
+ } break;
+ case CUSTOM_RGBA_HALF: {
+ Vector<uint8_t> array;
+ array.resize(varr_len * 8);
+ uint16_t *w = (uint16_t *)array.ptrw();
+
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
+ const Color &c = v.custom[idx];
+ w[idx * 4 + 0] = Math::make_half_float(c.r);
+ w[idx * 4 + 1] = Math::make_half_float(c.g);
+ w[idx * 4 + 2] = Math::make_half_float(c.b);
+ w[idx * 4 + 3] = Math::make_half_float(c.a);
+ }
+
+ a[i] = array;
+ } break;
+ case CUSTOM_R_FLOAT: {
+ Vector<float> array;
+ array.resize(varr_len);
+ float *w = (float *)array.ptrw();
+
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
+ const Color &c = v.custom[idx];
+ w[idx] = c.r;
+ }
+
+ a[i] = array;
+ } break;
+ case CUSTOM_RG_FLOAT: {
+ Vector<float> array;
+ array.resize(varr_len * 2);
+ float *w = (float *)array.ptrw();
+
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
+ const Color &c = v.custom[idx];
+ w[idx * 2 + 0] = c.r;
+ w[idx * 2 + 1] = c.g;
+ }
+
+ a[i] = array;
+ } break;
+ case CUSTOM_RGB_FLOAT: {
+ Vector<float> array;
+ array.resize(varr_len * 3);
+ float *w = (float *)array.ptrw();
+
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
+ const Color &c = v.custom[idx];
+ w[idx * 3 + 0] = c.r;
+ w[idx * 3 + 1] = c.g;
+ w[idx * 3 + 2] = c.b;
+ }
+
+ a[i] = array;
+ } break;
+ case CUSTOM_RGBA_FLOAT: {
+ Vector<float> array;
+ array.resize(varr_len * 4);
+ float *w = (float *)array.ptrw();
+
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
+ const Color &c = v.custom[idx];
+ w[idx * 4 + 0] = c.r;
+ w[idx * 4 + 1] = c.g;
+ w[idx * 4 + 2] = c.b;
+ w[idx * 4 + 3] = c.a;
+ }
+
+ a[i] = array;
+ } break;
+ default: {
+ } //unreachable but compiler warning anyway
+ }
+ } break;
case Mesh::ARRAY_BONES: {
+ int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
Vector<int> array;
- array.resize(varr_len * 4);
+ array.resize(varr_len * count);
int *w = array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
- ERR_CONTINUE(v.bones.size() != 4);
+ ERR_CONTINUE(v.bones.size() != count);
- for (int j = 0; j < 4; j++) {
- w[idx + j] = v.bones[j];
+ for (int j = 0; j < count; j++) {
+ w[idx * count + j] = v.bones[j];
}
}
@@ -379,16 +550,18 @@ Array SurfaceTool::commit_to_arrays() {
} break;
case Mesh::ARRAY_WEIGHTS: {
Vector<float> array;
- array.resize(varr_len * 4);
+ int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
+
+ array.resize(varr_len * count);
float *w = array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
- const Vertex &v = E->get();
- ERR_CONTINUE(v.weights.size() != 4);
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
+ ERR_CONTINUE(v.weights.size() != count);
- for (int j = 0; j < 4; j++) {
- w[idx + j] = v.weights[j];
+ for (int j = 0; j < count; j++) {
+ w[idx * count + j] = v.weights[j];
}
}
@@ -402,9 +575,8 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(index_array.size());
int *w = array.ptrw();
- int idx = 0;
- for (List<int>::Element *E = index_array.front(); E; E = E->next(), idx++) {
- w[idx] = E->get();
+ for (uint32_t idx = 0; idx < index_array.size(); idx++) {
+ w[idx] = index_array[idx];
}
a[i] = array;
@@ -451,15 +623,16 @@ void SurfaceTool::index() {
}
HashMap<Vertex, int, VertexHasher> indices;
- List<Vertex> new_vertices;
+ LocalVector<Vertex> old_vertex_array = vertex_array;
+ vertex_array.clear();
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
- int *idxptr = indices.getptr(E->get());
+ for (uint32_t i = 0; i < old_vertex_array.size(); i++) {
+ int *idxptr = indices.getptr(old_vertex_array[i]);
int idx;
if (!idxptr) {
idx = indices.size();
- new_vertices.push_back(E->get());
- indices[E->get()] = idx;
+ vertex_array.push_back(old_vertex_array[i]);
+ indices[old_vertex_array[i]] = idx;
} else {
idx = *idxptr;
}
@@ -467,9 +640,6 @@ void SurfaceTool::index() {
index_array.push_back(idx);
}
- vertex_array.clear();
- vertex_array = new_vertices;
-
format |= Mesh::ARRAY_FORMAT_INDEX;
}
@@ -477,29 +647,26 @@ void SurfaceTool::deindex() {
if (index_array.size() == 0) {
return; //nothing to deindex
}
- Vector<Vertex> varr;
- varr.resize(vertex_array.size());
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
- varr.write[idx++] = E->get();
- }
+
+ LocalVector<Vertex> old_vertex_array = vertex_array;
vertex_array.clear();
- for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
- ERR_FAIL_INDEX(E->get(), varr.size());
- vertex_array.push_back(varr[E->get()]);
+ for (uint32_t i = 0; i < index_array.size(); i++) {
+ uint32_t index = index_array[i];
+ ERR_FAIL_COND(index >= old_vertex_array.size());
+ vertex_array.push_back(old_vertex_array[index]);
}
format &= ~Mesh::ARRAY_FORMAT_INDEX;
index_array.clear();
}
-void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) {
+void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat) {
Array arr = p_existing->surface_get_arrays(p_surface);
ERR_FAIL_COND(arr.size() != RS::ARRAY_MAX);
_create_list_from_arrays(arr, r_vertex, r_index, lformat);
}
-Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays) {
- Vector<SurfaceTool::Vertex> ret;
+void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector<SurfaceTool::Vertex> &ret, uint32_t *r_format) {
+ ret.clear();
Vector<Vector3> varr = p_arrays[RS::ARRAY_VERTEX];
Vector<Vector3> narr = p_arrays[RS::ARRAY_NORMAL];
@@ -509,10 +676,14 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array
Vector<Vector2> uv2arr = p_arrays[RS::ARRAY_TEX_UV2];
Vector<int> barr = p_arrays[RS::ARRAY_BONES];
Vector<float> warr = p_arrays[RS::ARRAY_WEIGHTS];
+ Vector<float> custom_float[RS::ARRAY_CUSTOM_COUNT];
int vc = varr.size();
if (vc == 0) {
- return ret;
+ if (r_format) {
+ *r_format = 0;
+ }
+ return;
}
int lformat = 0;
@@ -534,100 +705,40 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array
if (uv2arr.size()) {
lformat |= RS::ARRAY_FORMAT_TEX_UV2;
}
- if (barr.size()) {
+ int wcount = 0;
+ if (barr.size() && warr.size()) {
lformat |= RS::ARRAY_FORMAT_BONES;
- }
- if (warr.size()) {
lformat |= RS::ARRAY_FORMAT_WEIGHTS;
- }
- for (int i = 0; i < vc; i++) {
- Vertex v;
- if (lformat & RS::ARRAY_FORMAT_VERTEX) {
- v.vertex = varr[i];
- }
- if (lformat & RS::ARRAY_FORMAT_NORMAL) {
- v.normal = narr[i];
- }
- if (lformat & RS::ARRAY_FORMAT_TANGENT) {
- Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]);
- v.tangent = p.normal;
- v.binormal = p.normal.cross(v.tangent).normalized() * p.d;
- }
- if (lformat & RS::ARRAY_FORMAT_COLOR) {
- v.color = carr[i];
- }
- if (lformat & RS::ARRAY_FORMAT_TEX_UV) {
- v.uv = uvarr[i];
- }
- if (lformat & RS::ARRAY_FORMAT_TEX_UV2) {
- v.uv2 = uv2arr[i];
+ wcount = barr.size() / varr.size();
+ if (wcount == 8) {
+ lformat |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
}
- if (lformat & RS::ARRAY_FORMAT_BONES) {
- Vector<int> b;
- b.resize(4);
- b.write[0] = barr[i * 4 + 0];
- b.write[1] = barr[i * 4 + 1];
- b.write[2] = barr[i * 4 + 2];
- b.write[3] = barr[i * 4 + 3];
- v.bones = b;
- }
- if (lformat & RS::ARRAY_FORMAT_WEIGHTS) {
- Vector<float> w;
- w.resize(4);
- w.write[0] = warr[i * 4 + 0];
- w.write[1] = warr[i * 4 + 1];
- w.write[2] = warr[i * 4 + 2];
- w.write[3] = warr[i * 4 + 3];
- v.weights = w;
- }
-
- ret.push_back(v);
}
- return ret;
-}
-
-void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) {
- Vector<Vector3> varr = arr[RS::ARRAY_VERTEX];
- Vector<Vector3> narr = arr[RS::ARRAY_NORMAL];
- Vector<float> tarr = arr[RS::ARRAY_TANGENT];
- Vector<Color> carr = arr[RS::ARRAY_COLOR];
- Vector<Vector2> uvarr = arr[RS::ARRAY_TEX_UV];
- Vector<Vector2> uv2arr = arr[RS::ARRAY_TEX_UV2];
- Vector<int> barr = arr[RS::ARRAY_BONES];
- Vector<float> warr = arr[RS::ARRAY_WEIGHTS];
-
- int vc = varr.size();
- if (vc == 0) {
- return;
- }
-
- lformat = 0;
- if (varr.size()) {
- lformat |= RS::ARRAY_FORMAT_VERTEX;
- }
- if (narr.size()) {
- lformat |= RS::ARRAY_FORMAT_NORMAL;
- }
- if (tarr.size()) {
- lformat |= RS::ARRAY_FORMAT_TANGENT;
- }
- if (carr.size()) {
- lformat |= RS::ARRAY_FORMAT_COLOR;
- }
- if (uvarr.size()) {
- lformat |= RS::ARRAY_FORMAT_TEX_UV;
- }
- if (uv2arr.size()) {
- lformat |= RS::ARRAY_FORMAT_TEX_UV2;
- }
- if (barr.size()) {
- lformat |= RS::ARRAY_FORMAT_BONES;
- }
if (warr.size()) {
lformat |= RS::ARRAY_FORMAT_WEIGHTS;
}
+ static const uint32_t custom_mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 };
+ static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT };
+
+ for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
+ ERR_CONTINUE_MSG(p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_BYTE_ARRAY, "Extracting Byte/Half formats is not supported");
+ if (p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_FLOAT32_ARRAY) {
+ lformat |= custom_mask[i];
+ custom_float[i] = p_arrays[RS::ARRAY_CUSTOM0 + i];
+ int fmt = custom_float[i].size() / varr.size();
+ if (fmt == 1) {
+ lformat |= CUSTOM_R_FLOAT << custom_shift[i];
+ } else if (fmt == 2) {
+ lformat |= CUSTOM_RG_FLOAT << custom_shift[i];
+ } else if (fmt == 3) {
+ lformat |= CUSTOM_RGB_FLOAT << custom_shift[i];
+ } else if (fmt == 4) {
+ lformat |= CUSTOM_RGBA_FLOAT << custom_shift[i];
+ }
+ }
+ }
for (int i = 0; i < vc; i++) {
Vertex v;
@@ -653,27 +764,44 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li
}
if (lformat & RS::ARRAY_FORMAT_BONES) {
Vector<int> b;
- b.resize(4);
- b.write[0] = barr[i * 4 + 0];
- b.write[1] = barr[i * 4 + 1];
- b.write[2] = barr[i * 4 + 2];
- b.write[3] = barr[i * 4 + 3];
+ b.resize(wcount);
+ for (int j = 0; j < wcount; j++) {
+ b.write[j] = barr[i * wcount + j];
+ }
v.bones = b;
}
if (lformat & RS::ARRAY_FORMAT_WEIGHTS) {
Vector<float> w;
- w.resize(4);
- w.write[0] = warr[i * 4 + 0];
- w.write[1] = warr[i * 4 + 1];
- w.write[2] = warr[i * 4 + 2];
- w.write[3] = warr[i * 4 + 3];
+ w.resize(wcount);
+ for (int j = 0; j < wcount; j++) {
+ w.write[j] = warr[i * wcount + j];
+ }
v.weights = w;
}
- r_vertex->push_back(v);
+ for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
+ if (lformat & custom_mask[j]) {
+ int cc = custom_float[j].size() / varr.size();
+ for (int k = 0; k < cc; k++) {
+ v.custom[j][k] = custom_float[j][i * cc + k];
+ }
+ }
+ }
+
+ ret.push_back(v);
}
+ if (r_format) {
+ *r_format = lformat;
+ }
+}
+
+void SurfaceTool::_create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat) {
+ create_vertex_array_from_triangle_arrays(arr, *r_vertex, &lformat);
+ ERR_FAIL_COND(r_vertex->size() == 0);
+
//indices
+ r_index->clear();
Vector<int> idx = arr[RS::ARRAY_INDEX];
int is = idx.size();
@@ -725,15 +853,15 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
format = 0;
}
- int nformat;
- List<Vertex> nvertices;
- List<int> nindices;
+ uint32_t nformat;
+ LocalVector<Vertex> nvertices;
+ LocalVector<int> nindices;
_create_list(p_existing, p_surface, &nvertices, &nindices, nformat);
format |= nformat;
int vfrom = vertex_array.size();
- for (List<Vertex>::Element *E = nvertices.front(); E; E = E->next()) {
- Vertex v = E->get();
+ for (uint32_t vi = 0; vi < nvertices.size(); vi++) {
+ Vertex v = nvertices[vi];
v.vertex = p_xform.xform(v.vertex);
if (nformat & RS::ARRAY_FORMAT_NORMAL) {
v.normal = p_xform.basis.xform(v.normal);
@@ -746,8 +874,8 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
vertex_array.push_back(v);
}
- for (List<int>::Element *E = nindices.front(); E; E = E->next()) {
- int dst_index = E->get() + vfrom;
+ for (uint32_t i = 0; i < nindices.size(); i++) {
+ int dst_index = nindices[i] + vfrom;
index_array.push_back(dst_index);
}
if (index_array.size() % 3) {
@@ -758,18 +886,18 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
//mikktspace callbacks
namespace {
struct TangentGenerationContextUserData {
- Vector<List<SurfaceTool::Vertex>::Element *> vertices;
- Vector<List<int>::Element *> indices;
+ LocalVector<SurfaceTool::Vertex> *vertices;
+ LocalVector<int> *indices;
};
} // namespace
int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext *pContext) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
- if (triangle_data.indices.size() > 0) {
- return triangle_data.indices.size() / 3;
+ if (triangle_data.indices->size() > 0) {
+ return triangle_data.indices->size() / 3;
} else {
- return triangle_data.vertices.size() / 3;
+ return triangle_data.vertices->size() / 3;
}
}
@@ -780,13 +908,13 @@ int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, c
void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vector3 v;
- if (triangle_data.indices.size() > 0) {
- int index = triangle_data.indices[iFace * 3 + iVert]->get();
- if (index < triangle_data.vertices.size()) {
- v = triangle_data.vertices[index]->get().vertex;
+ if (triangle_data.indices->size() > 0) {
+ uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
+ if (index < triangle_data.vertices->size()) {
+ v = triangle_data.vertices->operator[](index).vertex;
}
} else {
- v = triangle_data.vertices[iFace * 3 + iVert]->get().vertex;
+ v = triangle_data.vertices->operator[](iFace * 3 + iVert).vertex;
}
fvPosOut[0] = v.x;
@@ -797,13 +925,13 @@ void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvP
void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vector3 v;
- if (triangle_data.indices.size() > 0) {
- int index = triangle_data.indices[iFace * 3 + iVert]->get();
- if (index < triangle_data.vertices.size()) {
- v = triangle_data.vertices[index]->get().normal;
+ if (triangle_data.indices->size() > 0) {
+ uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
+ if (index < triangle_data.vertices->size()) {
+ v = triangle_data.vertices->operator[](index).normal;
}
} else {
- v = triangle_data.vertices[iFace * 3 + iVert]->get().normal;
+ v = triangle_data.vertices->operator[](iFace * 3 + iVert).normal;
}
fvNormOut[0] = v.x;
@@ -814,13 +942,13 @@ void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNor
void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vector2 v;
- if (triangle_data.indices.size() > 0) {
- int index = triangle_data.indices[iFace * 3 + iVert]->get();
- if (index < triangle_data.vertices.size()) {
- v = triangle_data.vertices[index]->get().uv;
+ if (triangle_data.indices->size() > 0) {
+ uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
+ if (index < triangle_data.vertices->size()) {
+ v = triangle_data.vertices->operator[](index).uv;
}
} else {
- v = triangle_data.vertices[iFace * 3 + iVert]->get().uv;
+ v = triangle_data.vertices->operator[](iFace * 3 + iVert).uv;
}
fvTexcOut[0] = v.x;
@@ -831,13 +959,13 @@ void SurfaceTool::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, cons
const tbool bIsOrientationPreserving, const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vertex *vtx = nullptr;
- if (triangle_data.indices.size() > 0) {
- int index = triangle_data.indices[iFace * 3 + iVert]->get();
- if (index < triangle_data.vertices.size()) {
- vtx = &triangle_data.vertices[index]->get();
+ if (triangle_data.indices->size() > 0) {
+ uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
+ if (index < triangle_data.vertices->size()) {
+ vtx = &triangle_data.vertices->operator[](index);
}
} else {
- vtx = &triangle_data.vertices[iFace * 3 + iVert]->get();
+ vtx = &triangle_data.vertices->operator[](iFace * 3 + iVert);
}
if (vtx != nullptr) {
@@ -863,18 +991,12 @@ void SurfaceTool::generate_tangents() {
msc.m_pInterface = &mkif;
TangentGenerationContextUserData triangle_data;
- triangle_data.vertices.resize(vertex_array.size());
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
- triangle_data.vertices.write[idx++] = E;
- E->get().binormal = Vector3();
- E->get().tangent = Vector3();
- }
- triangle_data.indices.resize(index_array.size());
- idx = 0;
- for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
- triangle_data.indices.write[idx++] = E;
+ triangle_data.vertices = &vertex_array;
+ for (uint32_t i = 0; i < vertex_array.size(); i++) {
+ vertex_array[i].binormal = Vector3();
+ vertex_array[i].tangent = Vector3();
}
+ triangle_data.indices = &index_array;
msc.m_pUserData = &triangle_data;
bool res = genTangSpaceDefault(&msc);
@@ -890,66 +1012,36 @@ void SurfaceTool::generate_normals(bool p_flip) {
deindex();
- HashMap<Vertex, Vector3, VertexHasher> vertex_hash;
+ ERR_FAIL_COND((vertex_array.size() % 3) != 0);
- int count = 0;
- bool smooth = false;
- if (smooth_groups.has(0)) {
- smooth = smooth_groups[0];
- }
+ HashMap<Vertex, Vector3, VertexHasher> vertex_hash;
- List<Vertex>::Element *B = vertex_array.front();
- for (List<Vertex>::Element *E = B; E;) {
- List<Vertex>::Element *v[3];
- v[0] = E;
- v[1] = v[0]->next();
- ERR_FAIL_COND(!v[1]);
- v[2] = v[1]->next();
- ERR_FAIL_COND(!v[2]);
- E = v[2]->next();
+ for (uint32_t vi = 0; vi < vertex_array.size(); vi += 3) {
+ Vertex *v = &vertex_array[vi];
Vector3 normal;
if (!p_flip) {
- normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal;
- } else {
- normal = Plane(v[2]->get().vertex, v[1]->get().vertex, v[0]->get().vertex).normal;
- }
-
- if (smooth) {
- for (int i = 0; i < 3; i++) {
- Vector3 *lv = vertex_hash.getptr(v[i]->get());
- if (!lv) {
- vertex_hash.set(v[i]->get(), normal);
- } else {
- (*lv) += normal;
- }
- }
+ normal = Plane(v[0].vertex, v[1].vertex, v[2].vertex).normal;
} else {
- for (int i = 0; i < 3; i++) {
- v[i]->get().normal = normal;
- }
+ normal = Plane(v[2].vertex, v[1].vertex, v[0].vertex).normal;
}
- count += 3;
-
- if (smooth_groups.has(count) || !E) {
- if (vertex_hash.size()) {
- while (B != E) {
- Vector3 *lv = vertex_hash.getptr(B->get());
- if (lv) {
- B->get().normal = lv->normalized();
- }
-
- B = B->next();
- }
+ for (int i = 0; i < 3; i++) {
+ Vector3 *lv = vertex_hash.getptr(v[i]);
+ if (!lv) {
+ vertex_hash.set(v[i], normal);
} else {
- B = E;
+ (*lv) += normal;
}
+ }
+ }
- vertex_hash.clear();
- if (E) {
- smooth = smooth_groups[count];
- }
+ for (uint32_t vi = 0; vi < vertex_array.size(); vi++) {
+ Vector3 *lv = vertex_hash.getptr(vertex_array[vi]);
+ if (!lv) {
+ vertex_array[vi].normal = Vector3();
+ } else {
+ vertex_array[vi].normal = lv->normalized();
}
}
@@ -957,7 +1049,6 @@ void SurfaceTool::generate_normals(bool p_flip) {
if (was_indexed) {
index();
- smooth_groups.clear();
}
}
@@ -973,22 +1064,97 @@ void SurfaceTool::clear() {
last_weights.clear();
index_array.clear();
vertex_array.clear();
- smooth_groups.clear();
material.unref();
+ last_smooth_group = 0;
+ for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
+ last_custom_format[i] = CUSTOM_MAX;
+ }
+ skin_weights = SKIN_4_WEIGHTS;
+}
+
+void SurfaceTool::set_skin_weight_count(SkinWeightCount p_weights) {
+ ERR_FAIL_COND(begun);
+ skin_weights = p_weights;
+}
+SurfaceTool::SkinWeightCount SurfaceTool::get_skin_weight_count() const {
+ return skin_weights;
+}
+
+void SurfaceTool::set_custom_format(int p_index, CustomFormat p_format) {
+ ERR_FAIL_INDEX(p_index, RS::ARRAY_CUSTOM_COUNT);
+ ERR_FAIL_COND(begun);
+ last_custom_format[p_index] = p_format;
+}
+SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, RS::ARRAY_CUSTOM_COUNT, CUSTOM_MAX);
+ return last_custom_format[p_index];
+}
+void SurfaceTool::optimize_indices_for_cache() {
+ ERR_FAIL_COND(optimize_vertex_cache_func == nullptr);
+ ERR_FAIL_COND(index_array.size() == 0);
+
+ LocalVector old_index_array = index_array;
+ zeromem(index_array.ptr(), index_array.size() * sizeof(int));
+ optimize_vertex_cache_func((unsigned int *)index_array.ptr(), (unsigned int *)old_index_array.ptr(), old_index_array.size(), vertex_array.size());
+}
+
+float SurfaceTool::get_max_axis_length() const {
+ ERR_FAIL_COND_V(vertex_array.size() == 0, 0);
+
+ AABB aabb;
+ for (uint32_t i = 0; i < vertex_array.size(); i++) {
+ if (i == 0) {
+ aabb.position = vertex_array[i].vertex;
+ } else {
+ aabb.expand_to(vertex_array[i].vertex);
+ }
+ }
+
+ return aabb.get_longest_axis_size();
+}
+Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_count) {
+ Vector<int> lod;
+
+ ERR_FAIL_COND_V(simplify_func == nullptr, lod);
+ ERR_FAIL_COND_V(vertex_array.size() == 0, lod);
+ ERR_FAIL_COND_V(index_array.size() == 0, lod);
+
+ lod.resize(index_array.size());
+ LocalVector<float> vertices; //uses floats
+ vertices.resize(vertex_array.size() * 3);
+ for (uint32_t i = 0; i < vertex_array.size(); i++) {
+ vertices[i * 3 + 0] = vertex_array[i].vertex.x;
+ vertices[i * 3 + 1] = vertex_array[i].vertex.y;
+ vertices[i * 3 + 2] = vertex_array[i].vertex.z;
+ }
+
+ float error;
+ uint32_t index_count = simplify_func((unsigned int *)lod.ptrw(), (unsigned int *)index_array.ptr(), index_array.size(), vertices.ptr(), vertex_array.size(), sizeof(float) * 3, p_target_index_count, p_threshold, &error);
+ ERR_FAIL_COND_V(index_count == 0, lod);
+ lod.resize(index_count);
+
+ return lod;
}
void SurfaceTool::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_skin_weight_count", "count"), &SurfaceTool::set_skin_weight_count);
+ ClassDB::bind_method(D_METHOD("get_skin_weight_count"), &SurfaceTool::get_skin_weight_count);
+
+ ClassDB::bind_method(D_METHOD("set_custom_format", "index", "format"), &SurfaceTool::set_custom_format);
+ ClassDB::bind_method(D_METHOD("get_custom_format", "index"), &SurfaceTool::get_custom_format);
+
ClassDB::bind_method(D_METHOD("begin", "primitive"), &SurfaceTool::begin);
ClassDB::bind_method(D_METHOD("add_vertex", "vertex"), &SurfaceTool::add_vertex);
- ClassDB::bind_method(D_METHOD("add_color", "color"), &SurfaceTool::add_color);
- ClassDB::bind_method(D_METHOD("add_normal", "normal"), &SurfaceTool::add_normal);
- ClassDB::bind_method(D_METHOD("add_tangent", "tangent"), &SurfaceTool::add_tangent);
- ClassDB::bind_method(D_METHOD("add_uv", "uv"), &SurfaceTool::add_uv);
- ClassDB::bind_method(D_METHOD("add_uv2", "uv2"), &SurfaceTool::add_uv2);
- ClassDB::bind_method(D_METHOD("add_bones", "bones"), &SurfaceTool::add_bones);
- ClassDB::bind_method(D_METHOD("add_weights", "weights"), &SurfaceTool::add_weights);
- ClassDB::bind_method(D_METHOD("add_smooth_group", "smooth"), &SurfaceTool::add_smooth_group);
+ ClassDB::bind_method(D_METHOD("set_color", "color"), &SurfaceTool::set_color);
+ ClassDB::bind_method(D_METHOD("set_normal", "normal"), &SurfaceTool::set_normal);
+ ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &SurfaceTool::set_tangent);
+ ClassDB::bind_method(D_METHOD("set_uv", "uv"), &SurfaceTool::set_uv);
+ ClassDB::bind_method(D_METHOD("set_uv2", "uv2"), &SurfaceTool::set_uv2);
+ ClassDB::bind_method(D_METHOD("set_bones", "bones"), &SurfaceTool::set_bones);
+ ClassDB::bind_method(D_METHOD("set_weights", "weights"), &SurfaceTool::set_weights);
+ ClassDB::bind_method(D_METHOD("set_custom", "index", "custom"), &SurfaceTool::set_custom);
+ ClassDB::bind_method(D_METHOD("set_smooth_group", "index"), &SurfaceTool::set_smooth_group);
ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
@@ -999,6 +1165,11 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &SurfaceTool::generate_normals, DEFVAL(false));
ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents);
+ ClassDB::bind_method(D_METHOD("optimize_indices_for_cache"), &SurfaceTool::optimize_indices_for_cache);
+
+ ClassDB::bind_method(D_METHOD("get_max_axis_length"), &SurfaceTool::get_max_axis_length);
+ ClassDB::bind_method(D_METHOD("generate_lod", "nd_threshold", "target_index_count"), &SurfaceTool::generate_lod, DEFVAL(3));
+
ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material);
ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
@@ -1006,13 +1177,29 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from);
ClassDB::bind_method(D_METHOD("create_from_blend_shape", "existing", "surface", "blend_shape"), &SurfaceTool::create_from_blend_shape);
ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from);
- ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("commit_to_arrays"), &SurfaceTool::commit_to_arrays);
+
+ BIND_ENUM_CONSTANT(CUSTOM_RGBA8_UNORM);
+ BIND_ENUM_CONSTANT(CUSTOM_RGBA8_SNORM);
+ BIND_ENUM_CONSTANT(CUSTOM_RG_HALF);
+ BIND_ENUM_CONSTANT(CUSTOM_RGBA_HALF);
+ BIND_ENUM_CONSTANT(CUSTOM_R_FLOAT);
+ BIND_ENUM_CONSTANT(CUSTOM_RG_FLOAT);
+ BIND_ENUM_CONSTANT(CUSTOM_RGB_FLOAT);
+ BIND_ENUM_CONSTANT(CUSTOM_RGBA_FLOAT);
+ BIND_ENUM_CONSTANT(CUSTOM_MAX);
+ BIND_ENUM_CONSTANT(SKIN_4_WEIGHTS);
+ BIND_ENUM_CONSTANT(SKIN_8_WEIGHTS);
}
SurfaceTool::SurfaceTool() {
first = false;
begun = false;
+ for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
+ last_custom_format[i] = CUSTOM_MAX;
+ }
primitive = Mesh::PRIMITIVE_LINES;
+ skin_weights = SKIN_4_WEIGHTS;
format = 0;
}
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index d7b255e695..0e60bfe389 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -31,8 +31,8 @@
#ifndef SURFACE_TOOL_H
#define SURFACE_TOOL_H
+#include "core/templates/local_vector.h"
#include "scene/resources/mesh.h"
-
#include "thirdparty/misc/mikktspace.h"
class SurfaceTool : public Reference {
@@ -49,12 +49,36 @@ public:
Vector2 uv2;
Vector<int> bones;
Vector<float> weights;
+ Color custom[RS::ARRAY_CUSTOM_COUNT];
+ uint32_t smooth_group = 0;
bool operator==(const Vertex &p_vertex) const;
Vertex() {}
};
+ enum CustomFormat {
+ CUSTOM_RGBA8_UNORM = RS::ARRAY_CUSTOM_RGBA8_UNORM,
+ CUSTOM_RGBA8_SNORM = RS::ARRAY_CUSTOM_RGBA8_SNORM,
+ CUSTOM_RG_HALF = RS::ARRAY_CUSTOM_RG_HALF,
+ CUSTOM_RGBA_HALF = RS::ARRAY_CUSTOM_RGBA_HALF,
+ CUSTOM_R_FLOAT = RS::ARRAY_CUSTOM_R_FLOAT,
+ CUSTOM_RG_FLOAT = RS::ARRAY_CUSTOM_RG_FLOAT,
+ CUSTOM_RGB_FLOAT = RS::ARRAY_CUSTOM_RGB_FLOAT,
+ CUSTOM_RGBA_FLOAT = RS::ARRAY_CUSTOM_RGBA_FLOAT,
+ CUSTOM_MAX = RS::ARRAY_CUSTOM_MAX
+ };
+
+ enum SkinWeightCount {
+ SKIN_4_WEIGHTS,
+ SKIN_8_WEIGHTS
+ };
+
+ typedef void (*OptimizeVertexCacheFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, size_t vertex_count);
+ static OptimizeVertexCacheFunc optimize_vertex_cache_func;
+ typedef size_t (*SimplifyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_error);
+ static SimplifyFunc simplify_func;
+
private:
struct VertexHasher {
static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx);
@@ -71,12 +95,11 @@ private:
bool begun;
bool first;
Mesh::PrimitiveType primitive;
- int format;
+ uint32_t format;
Ref<Material> material;
//arrays
- List<Vertex> vertex_array;
- List<int> index_array;
- Map<int, bool> smooth_groups;
+ LocalVector<Vertex> vertex_array;
+ LocalVector<int> index_array;
//memory
Color last_color;
@@ -86,9 +109,16 @@ private:
Vector<int> last_bones;
Vector<float> last_weights;
Plane last_tangent;
+ uint32_t last_smooth_group = 0;
+
+ SkinWeightCount skin_weights;
- void _create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat);
- void _create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat);
+ Color last_custom[RS::ARRAY_CUSTOM_COUNT];
+
+ CustomFormat last_custom_format[RS::ARRAY_CUSTOM_COUNT];
+
+ void _create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat);
+ void _create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat);
//mikktspace callbacks
static int mikktGetNumFaces(const SMikkTSpaceContext *pContext);
@@ -103,17 +133,25 @@ protected:
static void _bind_methods();
public:
+ void set_skin_weight_count(SkinWeightCount p_weights);
+ SkinWeightCount get_skin_weight_count() const;
+
+ void set_custom_format(int p_index, CustomFormat p_format);
+ CustomFormat get_custom_format(int p_index) const;
+
void begin(Mesh::PrimitiveType p_primitive);
+ void set_color(Color p_color);
+ void set_normal(const Vector3 &p_normal);
+ void set_tangent(const Plane &p_tangent);
+ void set_uv(const Vector2 &p_uv);
+ void set_uv2(const Vector2 &p_uv2);
+ void set_custom(int p_index, const Color &p_custom);
+ void set_bones(const Vector<int> &p_bones);
+ void set_weights(const Vector<float> &p_weights);
+ void set_smooth_group(uint32_t p_group);
+
void add_vertex(const Vector3 &p_vertex);
- void add_color(Color p_color);
- void add_normal(const Vector3 &p_normal);
- void add_tangent(const Plane &p_tangent);
- void add_uv(const Vector2 &p_uv);
- void add_uv2(const Vector2 &p_uv2);
- void add_bones(const Vector<int> &p_bones);
- void add_weights(const Vector<float> &p_weights);
- void add_smooth_group(bool p_smooth);
void add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>());
@@ -124,21 +162,28 @@ public:
void generate_normals(bool p_flip = false);
void generate_tangents();
+ void optimize_indices_for_cache();
+ float get_max_axis_length() const;
+ Vector<int> generate_lod(float p_threshold, int p_target_index_count = 3);
+
void set_material(const Ref<Material> &p_material);
void clear();
- List<Vertex> &get_vertex_array() { return vertex_array; }
+ LocalVector<Vertex> &get_vertex_array() { return vertex_array; }
void create_from_triangle_arrays(const Array &p_arrays);
- static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays);
+ static void create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector<Vertex> &ret, uint32_t *r_format = nullptr);
Array commit_to_arrays();
void create_from(const Ref<Mesh> &p_existing, int p_surface);
void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name);
void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
- Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT);
+ Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = 0);
SurfaceTool();
};
+VARIANT_ENUM_CAST(SurfaceTool::CustomFormat)
+VARIANT_ENUM_CAST(SurfaceTool::SkinWeightCount)
+
#endif
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index 5a419bb232..cc9b6758b6 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -113,6 +113,8 @@ RID TextLine::get_rid() const {
void TextLine::clear() {
TS->shaped_text_clear(rid);
+ spacing_top = 0;
+ spacing_bottom = 0;
}
void TextLine::set_preserve_invalid(bool p_enabled) {
@@ -166,6 +168,8 @@ void TextLine::set_bidi_override(const Vector<Vector2i> &p_override) {
bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) {
bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language);
+ spacing_top = p_fonts->get_spacing(Font::SPACING_TOP);
+ spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM);
dirty = true;
return res;
}
@@ -233,17 +237,21 @@ float TextLine::get_width() const {
Size2 TextLine::get_size() const {
const_cast<TextLine *>(this)->_shape();
- return TS->shaped_text_get_size(rid);
+ if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ return Size2(TS->shaped_text_get_size(rid).x, TS->shaped_text_get_size(rid).y + spacing_top + spacing_bottom);
+ } else {
+ return Size2(TS->shaped_text_get_size(rid).x + spacing_top + spacing_bottom, TS->shaped_text_get_size(rid).y);
+ }
}
float TextLine::get_line_ascent() const {
const_cast<TextLine *>(this)->_shape();
- return TS->shaped_text_get_ascent(rid);
+ return TS->shaped_text_get_ascent(rid) + spacing_top;
}
float TextLine::get_line_descent() const {
const_cast<TextLine *>(this)->_shape();
- return TS->shaped_text_get_descent(rid);
+ return TS->shaped_text_get_descent(rid) + spacing_bottom;
}
float TextLine::get_line_width() const {
@@ -291,10 +299,10 @@ void TextLine::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color) co
float clip_l;
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
- ofs.y += TS->shaped_text_get_ascent(rid);
+ ofs.y += TS->shaped_text_get_ascent(rid) + spacing_top;
clip_l = MAX(0, p_pos.x - ofs.x);
} else {
- ofs.x += TS->shaped_text_get_ascent(rid);
+ ofs.x += TS->shaped_text_get_ascent(rid) + spacing_top;
clip_l = MAX(0, p_pos.y - ofs.y);
}
return TS->shaped_text_draw(rid, p_canvas, ofs, clip_l, clip_l + width, p_color);
@@ -330,10 +338,10 @@ void TextLine::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_si
float clip_l;
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
- ofs.y += TS->shaped_text_get_ascent(rid);
+ ofs.y += TS->shaped_text_get_ascent(rid) + spacing_top;
clip_l = MAX(0, p_pos.x - ofs.x);
} else {
- ofs.x += TS->shaped_text_get_ascent(rid);
+ ofs.x += TS->shaped_text_get_ascent(rid) + spacing_top;
clip_l = MAX(0, p_pos.y - ofs.y);
}
return TS->shaped_text_draw_outline(rid, p_canvas, ofs, clip_l, clip_l + width, p_outline_size, p_color);
@@ -347,6 +355,8 @@ int TextLine::hit_test(float p_coords) const {
TextLine::TextLine(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, TextServer::Direction p_direction, TextServer::Orientation p_orientation) {
rid = TS->create_shaped_text(p_direction, p_orientation);
+ spacing_top = p_fonts->get_spacing(Font::SPACING_TOP);
+ spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM);
TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language);
}
diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h
index ffa06cc5c1..6ed3558bd9 100644
--- a/scene/resources/text_line.h
+++ b/scene/resources/text_line.h
@@ -40,6 +40,8 @@ class TextLine : public Reference {
GDCLASS(TextLine, Reference);
RID rid;
+ int spacing_top = 0;
+ int spacing_bottom = 0;
bool dirty = true;
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index d4f96ff9e8..fd6dd071eb 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -140,6 +140,8 @@ RID TextParagraph::get_line_rid(int p_line) const {
}
void TextParagraph::clear() {
+ spacing_top = 0;
+ spacing_bottom = 0;
for (int i = 0; i < lines.size(); i++) {
TS->free(lines[i]);
}
@@ -187,6 +189,8 @@ TextServer::Orientation TextParagraph::get_orientation() const {
bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) {
bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language);
+ spacing_top = p_fonts->get_spacing(Font::SPACING_TOP);
+ spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM);
dirty_lines = true;
return res;
}
@@ -260,7 +264,11 @@ float TextParagraph::get_width() const {
Size2 TextParagraph::get_non_wraped_size() const {
const_cast<TextParagraph *>(this)->_shape_lines();
- return TS->shaped_text_get_size(rid);
+ if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ return Size2(TS->shaped_text_get_size(rid).x, TS->shaped_text_get_size(rid).y + spacing_top + spacing_bottom);
+ } else {
+ return Size2(TS->shaped_text_get_size(rid).x + spacing_top + spacing_bottom, TS->shaped_text_get_size(rid).y);
+ }
}
Size2 TextParagraph::get_size() const {
@@ -270,9 +278,9 @@ Size2 TextParagraph::get_size() const {
Size2 lsize = TS->shaped_text_get_size(lines[i]);
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
size.x = MAX(size.x, lsize.x);
- size.y += lsize.y;
+ size.y += lsize.y + spacing_top + spacing_bottom;
} else {
- size.x += lsize.x;
+ size.x += lsize.x + spacing_top + spacing_bottom;
size.y = MAX(size.y, lsize.y);
}
}
@@ -297,9 +305,9 @@ Rect2 TextParagraph::get_line_object_rect(int p_line, Variant p_key) const {
for (int i = 0; i < p_line; i++) {
Size2 lsize = TS->shaped_text_get_size(lines[i]);
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
- xrect.position.y += lsize.y;
+ xrect.position.y += lsize.y + spacing_top + spacing_bottom;
} else {
- xrect.position.x += lsize.x;
+ xrect.position.x += lsize.x + spacing_top + spacing_bottom;
}
}
return xrect;
@@ -308,7 +316,11 @@ Rect2 TextParagraph::get_line_object_rect(int p_line, Variant p_key) const {
Size2 TextParagraph::get_line_size(int p_line) const {
const_cast<TextParagraph *>(this)->_shape_lines();
ERR_FAIL_COND_V(p_line < 0 || p_line >= lines.size(), Size2());
- return TS->shaped_text_get_size(lines[p_line]);
+ if (TS->shaped_text_get_orientation(lines[p_line]) == TextServer::ORIENTATION_HORIZONTAL) {
+ return Size2(TS->shaped_text_get_size(lines[p_line]).x, TS->shaped_text_get_size(lines[p_line]).y + spacing_top + spacing_bottom);
+ } else {
+ return Size2(TS->shaped_text_get_size(lines[p_line]).x + spacing_top + spacing_bottom, TS->shaped_text_get_size(lines[p_line]).y);
+ }
}
Vector2i TextParagraph::get_line_range(int p_line) const {
@@ -320,13 +332,13 @@ Vector2i TextParagraph::get_line_range(int p_line) const {
float TextParagraph::get_line_ascent(int p_line) const {
const_cast<TextParagraph *>(this)->_shape_lines();
ERR_FAIL_COND_V(p_line < 0 || p_line >= lines.size(), 0.f);
- return TS->shaped_text_get_ascent(lines[p_line]);
+ return TS->shaped_text_get_ascent(lines[p_line]) + spacing_top;
}
float TextParagraph::get_line_descent(int p_line) const {
const_cast<TextParagraph *>(this)->_shape_lines();
ERR_FAIL_COND_V(p_line < 0 || p_line >= lines.size(), 0.f);
- return TS->shaped_text_get_descent(lines[p_line]);
+ return TS->shaped_text_get_descent(lines[p_line]) + spacing_bottom;
}
float TextParagraph::get_line_width(int p_line) const {
@@ -353,10 +365,10 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
for (int i = 0; i < lines.size(); i++) {
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x = p_pos.x;
- ofs.y += TS->shaped_text_get_ascent(lines[i]);
+ ofs.y += TS->shaped_text_get_ascent(lines[i]) + spacing_top;
} else {
ofs.y = p_pos.y;
- ofs.x += TS->shaped_text_get_ascent(lines[i]);
+ ofs.x += TS->shaped_text_get_ascent(lines[i]) + spacing_top;
}
float length = TS->shaped_text_get_width(lines[i]);
if (width > 0) {
@@ -389,10 +401,10 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
TS->shaped_text_draw(lines[i], p_canvas, ofs, clip_l, clip_l + width, p_color);
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x = p_pos.x;
- ofs.y += TS->shaped_text_get_descent(lines[i]);
+ ofs.y += TS->shaped_text_get_descent(lines[i]) + spacing_bottom;
} else {
ofs.y = p_pos.y;
- ofs.x += TS->shaped_text_get_descent(lines[i]);
+ ofs.x += TS->shaped_text_get_descent(lines[i]) + spacing_bottom;
}
}
}
@@ -403,10 +415,10 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
for (int i = 0; i < lines.size(); i++) {
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x = p_pos.x;
- ofs.y += TS->shaped_text_get_ascent(lines[i]);
+ ofs.y += TS->shaped_text_get_ascent(lines[i]) + spacing_top;
} else {
ofs.y = p_pos.y;
- ofs.x += TS->shaped_text_get_ascent(lines[i]);
+ ofs.x += TS->shaped_text_get_ascent(lines[i]) + spacing_top;
}
float length = TS->shaped_text_get_width(lines[i]);
if (width > 0) {
@@ -439,10 +451,10 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
TS->shaped_text_draw_outline(lines[i], p_canvas, ofs, clip_l, clip_l + width, p_outline_size, p_color);
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x = p_pos.x;
- ofs.y += TS->shaped_text_get_descent(lines[i]);
+ ofs.y += TS->shaped_text_get_descent(lines[i]) + spacing_bottom;
} else {
ofs.y = p_pos.y;
- ofs.x += TS->shaped_text_get_descent(lines[i]);
+ ofs.x += TS->shaped_text_get_descent(lines[i]) + spacing_bottom;
}
}
}
@@ -462,10 +474,12 @@ int TextParagraph::hit_test(const Point2 &p_coords) const {
if ((p_coords.y >= ofs.y) && (p_coords.y <= ofs.y + TS->shaped_text_get_size(lines[i]).y)) {
return TS->shaped_text_hit_test_position(lines[i], p_coords.x);
}
+ ofs.y += TS->shaped_text_get_size(lines[i]).y + spacing_bottom + spacing_top;
} else {
if ((p_coords.x >= ofs.x) && (p_coords.x <= ofs.x + TS->shaped_text_get_size(lines[i]).x)) {
return TS->shaped_text_hit_test_position(lines[i], p_coords.y);
}
+ ofs.y += TS->shaped_text_get_size(lines[i]).x + spacing_bottom + spacing_top;
}
}
return TS->shaped_text_get_range(rid).y;
@@ -477,9 +491,9 @@ void TextParagraph::draw_line(RID p_canvas, const Vector2 &p_pos, int p_line, co
Vector2 ofs = p_pos;
if (TS->shaped_text_get_orientation(lines[p_line]) == TextServer::ORIENTATION_HORIZONTAL) {
- ofs.y += TS->shaped_text_get_ascent(lines[p_line]);
+ ofs.y += TS->shaped_text_get_ascent(lines[p_line]) + spacing_top;
} else {
- ofs.x += TS->shaped_text_get_ascent(lines[p_line]);
+ ofs.x += TS->shaped_text_get_ascent(lines[p_line]) + spacing_top;
}
return TS->shaped_text_draw(lines[p_line], p_canvas, ofs, -1, -1, p_color);
}
@@ -490,9 +504,9 @@ void TextParagraph::draw_line_outline(RID p_canvas, const Vector2 &p_pos, int p_
Vector2 ofs = p_pos;
if (TS->shaped_text_get_orientation(lines[p_line]) == TextServer::ORIENTATION_HORIZONTAL) {
- ofs.y += TS->shaped_text_get_ascent(lines[p_line]);
+ ofs.y += TS->shaped_text_get_ascent(lines[p_line]) + spacing_top;
} else {
- ofs.x += TS->shaped_text_get_ascent(lines[p_line]);
+ ofs.x += TS->shaped_text_get_ascent(lines[p_line]) + spacing_top;
}
return TS->shaped_text_draw_outline(lines[p_line], p_canvas, ofs, -1, -1, p_outline_size, p_color);
}
@@ -500,8 +514,9 @@ void TextParagraph::draw_line_outline(RID p_canvas, const Vector2 &p_pos, int p_
TextParagraph::TextParagraph(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, float p_width, TextServer::Direction p_direction, TextServer::Orientation p_orientation) {
rid = TS->create_shaped_text(p_direction, p_orientation);
TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language);
+ spacing_top = p_fonts->get_spacing(Font::SPACING_TOP);
+ spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM);
width = p_width;
- dirty_lines = true;
}
TextParagraph::TextParagraph() {
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index 587bb6bfc1..f7f49e9058 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -41,6 +41,8 @@ class TextParagraph : public Reference {
RID rid;
Vector<RID> lines;
+ int spacing_top = 0;
+ int spacing_bottom = 0;
bool dirty_lines = true;
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index d130470275..c8bfcdfab4 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -51,6 +51,21 @@ Vector<String> Theme::_get_icon_list(const String &p_node_type) const {
return ilret;
}
+Vector<String> Theme::_get_icon_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_icon_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
Vector<String> Theme::_get_stylebox_list(const String &p_node_type) const {
Vector<String> ilret;
List<StringName> il;
@@ -66,11 +81,11 @@ Vector<String> Theme::_get_stylebox_list(const String &p_node_type) const {
return ilret;
}
-Vector<String> Theme::_get_stylebox_types() const {
+Vector<String> Theme::_get_stylebox_type_list() const {
Vector<String> ilret;
List<StringName> il;
- get_stylebox_types(&il);
+ get_stylebox_type_list(&il);
ilret.resize(il.size());
int i = 0;
@@ -96,6 +111,21 @@ Vector<String> Theme::_get_font_list(const String &p_node_type) const {
return ilret;
}
+Vector<String> Theme::_get_font_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_font_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
Vector<String> Theme::_get_font_size_list(const String &p_node_type) const {
Vector<String> ilret;
List<StringName> il;
@@ -126,6 +156,21 @@ Vector<String> Theme::_get_color_list(const String &p_node_type) const {
return ilret;
}
+Vector<String> Theme::_get_color_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_color_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
Vector<String> Theme::_get_constant_list(const String &p_node_type) const {
Vector<String> ilret;
List<StringName> il;
@@ -141,7 +186,22 @@ Vector<String> Theme::_get_constant_list(const String &p_node_type) const {
return ilret;
}
-Vector<String> Theme::_get_type_list(const String &p_node_type) const {
+Vector<String> Theme::_get_constant_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_constant_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+Vector<String> Theme::_get_type_list() const {
Vector<String> ilret;
List<StringName> il;
@@ -421,48 +481,11 @@ void Theme::get_icon_list(StringName p_node_type, List<StringName> *p_list) cons
}
}
-void Theme::set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader) {
- bool new_value = !shader_map.has(p_node_type) || !shader_map[p_node_type].has(p_name);
-
- shader_map[p_node_type][p_name] = p_shader;
-
- if (new_value) {
- _change_notify();
- emit_changed();
- }
-}
-
-Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_node_type) const {
- if (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid()) {
- return shader_map[p_node_type][p_name];
- } else {
- return nullptr;
- }
-}
-
-bool Theme::has_shader(const StringName &p_name, const StringName &p_node_type) const {
- return (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid());
-}
-
-void Theme::clear_shader(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!shader_map.has(p_node_type));
- ERR_FAIL_COND(!shader_map[p_node_type].has(p_name));
-
- shader_map[p_node_type].erase(p_name);
- _change_notify();
- emit_changed();
-}
-
-void Theme::get_shader_list(const StringName &p_node_type, List<StringName> *p_list) const {
+void Theme::get_icon_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- if (!shader_map.has(p_node_type)) {
- return;
- }
-
const StringName *key = nullptr;
-
- while ((key = shader_map[p_node_type].next(key))) {
+ while ((key = icon_map.next(key))) {
p_list->push_back(*key);
}
}
@@ -528,7 +551,7 @@ void Theme::get_stylebox_list(StringName p_node_type, List<StringName> *p_list)
}
}
-void Theme::get_stylebox_types(List<StringName> *p_list) const {
+void Theme::get_stylebox_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
const StringName *key = nullptr;
@@ -599,6 +622,15 @@ void Theme::get_font_list(StringName p_node_type, List<StringName> *p_list) cons
}
}
+void Theme::get_font_type_list(List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
+ const StringName *key = nullptr;
+ while ((key = font_map.next(key))) {
+ p_list->push_back(*key);
+ }
+}
+
void Theme::set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size) {
bool new_value = !font_size_map.has(p_node_type) || !font_size_map[p_node_type].has(p_name);
@@ -693,6 +725,15 @@ void Theme::get_color_list(StringName p_node_type, List<StringName> *p_list) con
}
}
+void Theme::get_color_type_list(List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
+ const StringName *key = nullptr;
+ while ((key = color_map.next(key))) {
+ p_list->push_back(*key);
+ }
+}
+
void Theme::set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant) {
bool new_value = !constant_map.has(p_node_type) || !constant_map[p_node_type].has(p_name);
constant_map[p_node_type][p_name] = p_constant;
@@ -738,6 +779,15 @@ void Theme::get_constant_list(StringName p_node_type, List<StringName> *p_list)
}
}
+void Theme::get_constant_type_list(List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
+ const StringName *key = nullptr;
+ while ((key = constant_map.next(key))) {
+ p_list->push_back(*key);
+ }
+}
+
void Theme::clear() {
//these need disconnecting
{
@@ -782,7 +832,6 @@ void Theme::clear() {
icon_map.clear();
style_map.clear();
font_map.clear();
- shader_map.clear();
color_map.clear();
constant_map.clear();
@@ -837,7 +886,6 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
color_map = p_other->color_map;
constant_map = p_other->constant_map;
- shader_map = p_other->shader_map;
_change_notify();
emit_changed();
@@ -888,19 +936,21 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_icon", "name", "node_type"), &Theme::has_icon);
ClassDB::bind_method(D_METHOD("clear_icon", "name", "node_type"), &Theme::clear_icon);
ClassDB::bind_method(D_METHOD("get_icon_list", "node_type"), &Theme::_get_icon_list);
+ ClassDB::bind_method(D_METHOD("get_icon_type_list"), &Theme::_get_icon_type_list);
ClassDB::bind_method(D_METHOD("set_stylebox", "name", "node_type", "texture"), &Theme::set_stylebox);
ClassDB::bind_method(D_METHOD("get_stylebox", "name", "node_type"), &Theme::get_stylebox);
ClassDB::bind_method(D_METHOD("has_stylebox", "name", "node_type"), &Theme::has_stylebox);
ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "node_type"), &Theme::clear_stylebox);
ClassDB::bind_method(D_METHOD("get_stylebox_list", "node_type"), &Theme::_get_stylebox_list);
- ClassDB::bind_method(D_METHOD("get_stylebox_types"), &Theme::_get_stylebox_types);
+ ClassDB::bind_method(D_METHOD("get_stylebox_type_list"), &Theme::_get_stylebox_type_list);
ClassDB::bind_method(D_METHOD("set_font", "name", "node_type", "font"), &Theme::set_font);
ClassDB::bind_method(D_METHOD("get_font", "name", "node_type"), &Theme::get_font);
ClassDB::bind_method(D_METHOD("has_font", "name", "node_type"), &Theme::has_font);
ClassDB::bind_method(D_METHOD("clear_font", "name", "node_type"), &Theme::clear_font);
ClassDB::bind_method(D_METHOD("get_font_list", "node_type"), &Theme::_get_font_list);
+ ClassDB::bind_method(D_METHOD("get_font_type_list"), &Theme::_get_font_type_list);
ClassDB::bind_method(D_METHOD("set_font_size", "name", "node_type", "font_size"), &Theme::set_font_size);
ClassDB::bind_method(D_METHOD("get_font_size", "name", "node_type"), &Theme::get_font_size);
@@ -913,12 +963,14 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_color", "name", "node_type"), &Theme::has_color);
ClassDB::bind_method(D_METHOD("clear_color", "name", "node_type"), &Theme::clear_color);
ClassDB::bind_method(D_METHOD("get_color_list", "node_type"), &Theme::_get_color_list);
+ ClassDB::bind_method(D_METHOD("get_color_type_list"), &Theme::_get_color_type_list);
ClassDB::bind_method(D_METHOD("set_constant", "name", "node_type", "constant"), &Theme::set_constant);
ClassDB::bind_method(D_METHOD("get_constant", "name", "node_type"), &Theme::get_constant);
ClassDB::bind_method(D_METHOD("has_constant", "name", "node_type"), &Theme::has_constant);
ClassDB::bind_method(D_METHOD("clear_constant", "name", "node_type"), &Theme::clear_constant);
ClassDB::bind_method(D_METHOD("get_constant_list", "node_type"), &Theme::_get_constant_list);
+ ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list);
ClassDB::bind_method(D_METHOD("clear"), &Theme::clear);
@@ -928,7 +980,7 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_font_size", "font_size"), &Theme::set_default_theme_font_size);
ClassDB::bind_method(D_METHOD("get_default_font_size"), &Theme::get_default_theme_font_size);
- ClassDB::bind_method(D_METHOD("get_type_list", "node_type"), &Theme::_get_type_list);
+ ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list);
ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme);
ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme);
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 4175e19112..ad05e0e2f5 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -34,7 +34,6 @@
#include "core/io/resource.h"
#include "core/io/resource_loader.h"
#include "scene/resources/font.h"
-#include "scene/resources/shader.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
@@ -48,18 +47,21 @@ class Theme : public Resource {
HashMap<StringName, HashMap<StringName, Ref<StyleBox>>> style_map;
HashMap<StringName, HashMap<StringName, Ref<Font>>> font_map;
HashMap<StringName, HashMap<StringName, int>> font_size_map;
- HashMap<StringName, HashMap<StringName, Ref<Shader>>> shader_map;
HashMap<StringName, HashMap<StringName, Color>> color_map;
HashMap<StringName, HashMap<StringName, int>> constant_map;
Vector<String> _get_icon_list(const String &p_node_type) const;
+ Vector<String> _get_icon_type_list() const;
Vector<String> _get_stylebox_list(const String &p_node_type) const;
- Vector<String> _get_stylebox_types() const;
+ Vector<String> _get_stylebox_type_list() const;
Vector<String> _get_font_list(const String &p_node_type) const;
+ Vector<String> _get_font_type_list() const;
Vector<String> _get_font_size_list(const String &p_node_type) const;
Vector<String> _get_color_list(const String &p_node_type) const;
+ Vector<String> _get_color_type_list() const;
Vector<String> _get_constant_list(const String &p_node_type) const;
- Vector<String> _get_type_list(const String &p_node_type) const;
+ Vector<String> _get_constant_type_list() const;
+ Vector<String> _get_type_list() const;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -101,25 +103,21 @@ public:
bool has_icon(const StringName &p_name, const StringName &p_node_type) const;
void clear_icon(const StringName &p_name, const StringName &p_node_type);
void get_icon_list(StringName p_node_type, List<StringName> *p_list) const;
-
- void set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader);
- Ref<Shader> get_shader(const StringName &p_name, const StringName &p_node_type) const;
- bool has_shader(const StringName &p_name, const StringName &p_node_type) const;
- void clear_shader(const StringName &p_name, const StringName &p_node_type);
- void get_shader_list(const StringName &p_node_type, List<StringName> *p_list) const;
+ void get_icon_type_list(List<StringName> *p_list) const;
void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style);
Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const;
bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const;
void clear_stylebox(const StringName &p_name, const StringName &p_node_type);
void get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const;
- void get_stylebox_types(List<StringName> *p_list) const;
+ void get_stylebox_type_list(List<StringName> *p_list) const;
void set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font);
Ref<Font> get_font(const StringName &p_name, const StringName &p_node_type) const;
bool has_font(const StringName &p_name, const StringName &p_node_type) const;
void clear_font(const StringName &p_name, const StringName &p_node_type);
void get_font_list(StringName p_node_type, List<StringName> *p_list) const;
+ void get_font_type_list(List<StringName> *p_list) const;
void set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size);
int get_font_size(const StringName &p_name, const StringName &p_node_type) const;
@@ -132,12 +130,14 @@ public:
bool has_color(const StringName &p_name, const StringName &p_node_type) const;
void clear_color(const StringName &p_name, const StringName &p_node_type);
void get_color_list(StringName p_node_type, List<StringName> *p_list) const;
+ void get_color_type_list(List<StringName> *p_list) const;
void set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant);
int get_constant(const StringName &p_name, const StringName &p_node_type) const;
bool has_constant(const StringName &p_name, const StringName &p_node_type) const;
void clear_constant(const StringName &p_name, const StringName &p_node_type);
void get_constant_list(StringName p_node_type, List<StringName> *p_list) const;
+ void get_constant_type_list(List<StringName> *p_list) const;
void get_type_list(List<StringName> *p_list) const;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 283d89e5cf..34129e35da 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -811,8 +811,12 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
#define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_')
-String VisualShader::validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const {
- String name = p_name;
+String VisualShader::validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const {
+ String name = p_port_name;
+
+ if (name == String()) {
+ return String();
+ }
while (name.length() && !IS_INITIAL_CHAR(name[0])) {
name = name.substr(1, name.length() - 1);
@@ -830,29 +834,28 @@ String VisualShader::validate_port_name(const String &p_name, const List<String>
}
name = valid_name;
+ } else {
+ return String();
}
- String valid_name = name;
- bool is_equal = false;
+ List<String> input_names;
+ List<String> output_names;
- for (int i = 0; i < p_input_ports.size(); i++) {
- if (name == p_input_ports[i]) {
- is_equal = true;
- break;
+ for (int i = 0; i < p_node->get_input_port_count(); i++) {
+ if (!p_output && i == p_port_id) {
+ continue;
}
- }
-
- if (!is_equal) {
- for (int i = 0; i < p_output_ports.size(); i++) {
- if (name == p_output_ports[i]) {
- is_equal = true;
- break;
- }
+ if (name == p_node->get_input_port_name(i)) {
+ return String();
}
}
-
- if (is_equal) {
- name = "";
+ for (int i = 0; i < p_node->get_output_port_count(); i++) {
+ if (p_output && i == p_port_id) {
+ continue;
+ }
+ if (name == p_node->get_output_port_name(i)) {
+ return String();
+ }
}
return name;
@@ -1706,9 +1709,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "attenuation", "ATTENUATION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation", "ATTENUATION" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "transmission", "TRANSMISSION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
@@ -1724,17 +1727,17 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
// Canvas Item, Vertex
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "extra", "EXTRA_MATRIX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "canvas", "CANVAS_MATRIX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen", "SCREEN_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" },
// Canvas Item, Fragment
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
@@ -1745,29 +1748,34 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_pixel_size", "vec3(SCREEN_PIXEL_SIZE, 1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture", "NORMAL_TEXTURE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" },
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vec", "vec3(LIGHT_VEC, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_height", "LIGHT_HEIGHT" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT_COLOR.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_uv", "vec3(LIGHT_UV, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_COLOR.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_COLOR.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_vec", "vec3(SHADOW_VEC, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_color_alpha", "LIGHT_COLOR.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_position", "LIGHT_POSITION" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_MODULATE.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_MODULATE.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" },
// Particles, Emit
{ Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
@@ -1862,7 +1870,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "1.0" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0,1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" },
// Spatial, Light
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" },
@@ -1954,7 +1962,7 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
code = "\t" + p_output_vars[0] + " = vec3(0.0);\n";
} break;
case PORT_TYPE_TRANSFORM: {
- code = "\t" + p_output_vars[0] + " = mat4( vec4(1.0,0.0,0.0,0.0), vec4(0.0,1.0,0.0,0.0), vec4(0.0,0.0,1.0,0.0), vec4(0.0,0.0,0.0,1.0) );\n";
+ code = "\t" + p_output_vars[0] + " = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
} break;
case PORT_TYPE_BOOLEAN: {
code = "\t" + p_output_vars[0] + " = false;\n";
@@ -2361,9 +2369,9 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "anisotropy", "ANISOTROPY" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "anisotropy_flow", "ANISOTROPY_FLOW:xy" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "subsurf_scatter", "SSS_STRENGTH" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "transmission", "TRANSMISSION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_scissor", "ALPHA_SCISSOR" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_scissor_threshold", "ALPHA_SCISSOR_THRESHOLD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" },
// Spatial, Light
@@ -2481,7 +2489,7 @@ String VisualShaderNodeOutput::get_output_port_name(int p_port) const {
bool VisualShaderNodeOutput::is_port_separator(int p_index) const {
if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_FRAGMENT) {
String name = get_input_port_name(p_index);
- return (name == "Normal" || name == "Rim" || name == "Alpha Scissor");
+ return (name == "Normal" || name == "Rim" || name == "Alpha Scissor Threshold");
}
return false;
}
@@ -2762,8 +2770,10 @@ void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
inputs.erase(index, count);
inputs_strings = inputs.split(";", false);
+ inputs = inputs.substr(0, index);
+
for (int i = p_id; i < inputs_strings.size(); i++) {
- inputs = inputs.replace_first(inputs_strings[i].split(",")[0], itos(i));
+ inputs += inputs_strings[i].replace_first(inputs_strings[i].split(",")[0], itos(i)) + ";";
}
_apply_port_changes();
@@ -2832,8 +2842,10 @@ void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
outputs.erase(index, count);
outputs_strings = outputs.split(";", false);
+ outputs = outputs.substr(0, index);
+
for (int i = p_id; i < outputs_strings.size(); i++) {
- outputs = outputs.replace_first(outputs_strings[i].split(",")[0], itos(i));
+ outputs += outputs_strings[i].replace_first(outputs_strings[i].split(",")[0], itos(i)) + ";";
}
_apply_port_changes();
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 41c4642ee3..a38c2886e2 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -175,7 +175,7 @@ public:
String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const;
- String validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const;
+ String validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const;
String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const;
VisualShader();