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-rw-r--r--scene/resources/audio_stream_sample.cpp32
-rw-r--r--scene/resources/capsule_shape_2d.cpp2
-rw-r--r--scene/resources/circle_shape_2d.cpp2
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/dynamic_font_stb.cpp5
-rw-r--r--scene/resources/environment.cpp3
-rw-r--r--scene/resources/mesh.cpp13
-rw-r--r--scene/resources/mesh.h2
-rw-r--r--scene/resources/rectangle_shape_2d.cpp2
-rw-r--r--scene/resources/segment_shape_2d.cpp4
-rw-r--r--scene/resources/shape_line_2d.cpp2
-rw-r--r--scene/resources/video_stream.h4
13 files changed, 49 insertions, 26 deletions
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index fdc3b79db6..f81f460521 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -31,17 +31,23 @@
void AudioStreamPlaybackSample::start(float p_from_pos) {
- for (int i = 0; i < 2; i++) {
- ima_adpcm[i].step_index = 0;
- ima_adpcm[i].predictor = 0;
- ima_adpcm[i].loop_step_index = 0;
- ima_adpcm[i].loop_predictor = 0;
- ima_adpcm[i].last_nibble = -1;
- ima_adpcm[i].loop_pos = 0x7FFFFFFF;
- ima_adpcm[i].window_ofs = 0;
+ if (base->format == AudioStreamSample::FORMAT_IMA_ADPCM) {
+ //no seeking in IMA_ADPCM
+ for (int i = 0; i < 2; i++) {
+ ima_adpcm[i].step_index = 0;
+ ima_adpcm[i].predictor = 0;
+ ima_adpcm[i].loop_step_index = 0;
+ ima_adpcm[i].loop_predictor = 0;
+ ima_adpcm[i].last_nibble = -1;
+ ima_adpcm[i].loop_pos = 0x7FFFFFFF;
+ ima_adpcm[i].window_ofs = 0;
+ }
+
+ offset = 0;
+ } else {
+ seek(p_from_pos);
}
- seek(p_from_pos);
sign = 1;
active = true;
}
@@ -373,6 +379,14 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in
dst_buff += target;
}
+
+ if (todo) {
+ //bit was missing from mix
+ int todo_ofs = p_frames - todo;
+ for (int i = todo_ofs; i < p_frames; i++) {
+ p_buffer[i] = AudioFrame(0, 0);
+ }
+ }
}
float AudioStreamPlaybackSample::get_length() const {
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 56a09bc3bf..912150b939 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -98,7 +98,7 @@ void CapsuleShape2D::_bind_methods() {
}
CapsuleShape2D::CapsuleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CAPSULE)) {
+ : Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) {
radius = 10;
height = 20;
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index ecfc98ea60..287bde4bfb 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -77,7 +77,7 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
}
CircleShape2D::CircleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CIRCLE)) {
+ : Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) {
radius = 10;
_update_shape();
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 7f4abf7ae0..bb91e33ec2 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -85,5 +85,5 @@ void ConcavePolygonShape2D::_bind_methods() {
}
ConcavePolygonShape2D::ConcavePolygonShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONCAVE_POLYGON)) {
+ : Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) {
}
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index 7588909d90..a76b6a7cf4 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -87,7 +87,7 @@ Rect2 ConvexPolygonShape2D::get_rect() const {
}
ConvexPolygonShape2D::ConvexPolygonShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON)) {
+ : Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) {
int pcount = 3;
for (int i = 0; i < pcount; i++)
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
index 91263fb125..4aa47cb664 100644
--- a/scene/resources/dynamic_font_stb.cpp
+++ b/scene/resources/dynamic_font_stb.cpp
@@ -333,8 +333,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
//blit to image and texture
{
-
- Image img(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata);
+ Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata));
if (tex.texture.is_null()) {
tex.texture.instance();
@@ -518,7 +517,7 @@ bool ResourceFormatLoaderDynamicFont::handles_type(const String &p_type) const {
String ResourceFormatLoaderDynamicFont::get_resource_type(const String &p_path) const {
- String el = p_path.extension().to_lower();
+ String el = p_path.get_extension().to_lower();
if (el == "ttf")
return "DynamicFontData";
return "";
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 232f690074..fe59450f2e 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1184,7 +1184,8 @@ Environment::Environment() {
bg_energy = 1.0;
bg_canvas_max_layer = 0;
ambient_energy = 1.0;
- ambient_sky_contribution = 1.0;
+ //ambient_sky_contribution = 1.0;
+ set_ambient_light_sky_contribution(1.0);
tone_mapper = TONE_MAPPER_LINEAR;
tonemap_exposure = 1.0;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index db5d87d703..26f5deae1d 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -574,7 +574,6 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!d.has("format"), false);
uint32_t format = d["format"];
- ERR_FAIL_COND_V(!d.has("primitive"), false);
uint32_t primitive = d["primitive"];
ERR_FAIL_COND_V(!d.has("vertex_count"), false);
@@ -598,8 +597,8 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
Rect3 aabb = d["aabb"];
Vector<Rect3> bone_aabb;
- if (d.has("bone_aabb")) {
- Array baabb = d["bone_aabb"];
+ if (d.has("skeleton_aabb")) {
+ Array baabb = d["skeleton_aabb"];
bone_aabb.resize(baabb.size());
for (int i = 0; i < baabb.size(); i++) {
@@ -1090,6 +1089,14 @@ void ArrayMesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
}
+void ArrayMesh::reload_from_file() {
+ for (int i = 0; i < get_surface_count(); i++) {
+ surface_remove(i);
+ }
+ Resource::reload_from_file();
+ String path = get_path();
+}
+
ArrayMesh::ArrayMesh() {
mesh = VisualServer::get_singleton()->mesh_create();
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index f4edb258b6..b11adf50b9 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -213,6 +213,8 @@ public:
void center_geometry();
void regen_normalmaps();
+ virtual void reload_from_file();
+
ArrayMesh();
~ArrayMesh();
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 507dbce861..69dbb76744 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -67,7 +67,7 @@ void RectangleShape2D::_bind_methods() {
}
RectangleShape2D::RectangleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RECTANGLE)) {
+ : Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) {
extents = Vector2(10, 10);
_update_shape();
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 1171db5c02..7c7ec0d112 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -87,7 +87,7 @@ void SegmentShape2D::_bind_methods() {
}
SegmentShape2D::SegmentShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_SEGMENT)) {
+ : Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) {
a = Vector2();
b = Vector2(0, 10);
@@ -146,7 +146,7 @@ real_t RayShape2D::get_length() const {
}
RayShape2D::RayShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RAY)) {
+ : Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
length = 20;
_update_shape();
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp
index 4dcc5ac981..d046ce876c 100644
--- a/scene/resources/shape_line_2d.cpp
+++ b/scene/resources/shape_line_2d.cpp
@@ -96,7 +96,7 @@ void LineShape2D::_bind_methods() {
}
LineShape2D::LineShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_LINE)) {
+ : Shape2D(Physics2DServer::get_singleton()->line_shape_create()) {
normal = Vector2(0, -1);
d = 0;
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index 3f79858056..fbe52909e7 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -40,7 +40,7 @@ protected:
static void _bind_methods();
public:
- typedef int (*AudioMixCallback)(void *p_udata, const int16_t *p_data, int p_frames);
+ typedef int (*AudioMixCallback)(void *p_udata, const float *p_data, int p_frames);
virtual void stop() = 0;
virtual void play() = 0;
@@ -48,7 +48,7 @@ public:
virtual bool is_playing() const = 0;
virtual void set_paused(bool p_paused) = 0;
- virtual bool is_paused(bool p_paused) const = 0;
+ virtual bool is_paused() const = 0;
virtual void set_loop(bool p_enable) = 0;
virtual bool has_loop() const = 0;