diff options
Diffstat (limited to 'scene/resources')
48 files changed, 1556 insertions, 122 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index e58ec9d71e..b49b551252 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -819,15 +819,17 @@ int Animation::_insert(float p_time, T &p_keys, const V &p_value) { while (true) { - if (idx == 0 || p_keys[idx - 1].time < p_time) { - //condition for insertion. - p_keys.insert(idx, p_value); - return idx; - } else if (p_keys[idx - 1].time == p_time) { + // Condition for replacement. + if (idx > 0 && Math::is_equal_approx(p_keys[idx - 1].time, p_time)) { - // condition for replacing. p_keys.write[idx - 1] = p_value; return idx - 1; + + // Condition for insert. + } else if (idx == 0 || p_keys[idx - 1].time < p_time) { + + p_keys.insert(idx, p_value); + return idx; } idx--; @@ -1296,6 +1298,78 @@ float Animation::track_get_key_time(int p_track, int p_key_idx) const { ERR_FAIL_V(-1); } +void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) { + + ERR_FAIL_INDEX(p_track, tracks.size()); + Track *t = tracks[p_track]; + + switch (t->type) { + + case TYPE_TRANSFORM: { + + TransformTrack *tt = static_cast<TransformTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); + TKey<TransformKey> key = tt->transforms[p_key_idx]; + key.time = p_time; + tt->transforms.remove(p_key_idx); + _insert(p_time, tt->transforms, key); + return; + } + case TYPE_VALUE: { + + ValueTrack *vt = static_cast<ValueTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, vt->values.size()); + TKey<Variant> key = vt->values[p_key_idx]; + key.time = p_time; + vt->values.remove(p_key_idx); + _insert(p_time, vt->values, key); + return; + } + case TYPE_METHOD: { + + MethodTrack *mt = static_cast<MethodTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, mt->methods.size()); + MethodKey key = mt->methods[p_key_idx]; + key.time = p_time; + mt->methods.remove(p_key_idx); + _insert(p_time, mt->methods, key); + return; + } + case TYPE_BEZIER: { + + BezierTrack *bt = static_cast<BezierTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, bt->values.size()); + TKey<BezierKey> key = bt->values[p_key_idx]; + key.time = p_time; + bt->values.remove(p_key_idx); + _insert(p_time, bt->values, key); + return; + } + case TYPE_AUDIO: { + + AudioTrack *at = static_cast<AudioTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, at->values.size()); + TKey<AudioKey> key = at->values[p_key_idx]; + key.time = p_time; + at->values.remove(p_key_idx); + _insert(p_time, at->values, key); + return; + } + case TYPE_ANIMATION: { + + AnimationTrack *at = static_cast<AnimationTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, at->values.size()); + TKey<StringName> key = at->values[p_key_idx]; + key.time = p_time; + at->values.remove(p_key_idx); + _insert(p_time, at->values, key); + return; + } + } + + ERR_FAIL(); +} + float Animation::track_get_key_transition(int p_track, int p_key_idx) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); @@ -1477,7 +1551,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const { middle = (low + high) / 2; - if (Math::abs(p_time - keys[middle].time) < CMP_EPSILON) { //match + if (Math::is_equal_approx(p_time, keys[middle].time)) { //match return middle; } else if (p_time < keys[middle].time) high = middle - 1; //search low end of array @@ -1680,10 +1754,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol float delta = p_keys[next].time - p_keys[idx].time; float from = p_time - p_keys[idx].time; - if (Math::absf(delta) > CMP_EPSILON) - c = from / delta; - else + if (Math::is_zero_approx(delta)) c = 0; + else + c = from / delta; } else { @@ -1691,10 +1765,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol float delta = (length - p_keys[idx].time) + p_keys[next].time; float from = p_time - p_keys[idx].time; - if (Math::absf(delta) > CMP_EPSILON) - c = from / delta; - else + if (Math::is_zero_approx(delta)) c = 0; + else + c = from / delta; } } else { @@ -1707,10 +1781,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol float delta = endtime + p_keys[next].time; float from = endtime + p_time; - if (Math::absf(delta) > CMP_EPSILON) - c = from / delta; - else + if (Math::is_zero_approx(delta)) c = 0; + else + c = from / delta; } } else { // no loop @@ -1723,10 +1797,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol float delta = p_keys[next].time - p_keys[idx].time; float from = p_time - p_keys[idx].time; - if (Math::absf(delta) > CMP_EPSILON) - c = from / delta; - else + if (Math::is_zero_approx(delta)) c = 0; + else + c = from / delta; } else { @@ -2559,17 +2633,6 @@ bool Animation::has_loop() const { return loop; } -void Animation::track_move_up(int p_track) { - - if (p_track >= 0 && p_track < (tracks.size() - 1)) { - - SWAP(tracks.write[p_track], tracks.write[p_track + 1]); - } - - emit_changed(); - emit_signal(SceneStringNames::get_singleton()->tracks_changed); -} - void Animation::track_set_imported(int p_track, bool p_imported) { ERR_FAIL_INDEX(p_track, tracks.size()); @@ -2595,12 +2658,40 @@ bool Animation::track_is_enabled(int p_track) const { return tracks[p_track]->enabled; } +void Animation::track_move_up(int p_track) { + + if (p_track >= 0 && p_track < (tracks.size() - 1)) { + + SWAP(tracks.write[p_track], tracks.write[p_track + 1]); + } + + emit_changed(); + emit_signal(SceneStringNames::get_singleton()->tracks_changed); +} + void Animation::track_move_down(int p_track) { if (p_track > 0 && p_track < tracks.size()) { SWAP(tracks.write[p_track], tracks.write[p_track - 1]); } + + emit_changed(); + emit_signal(SceneStringNames::get_singleton()->tracks_changed); +} + +void Animation::track_move_to(int p_track, int p_to_index) { + + ERR_FAIL_INDEX(p_track, tracks.size()); + ERR_FAIL_INDEX(p_to_index, tracks.size() + 1); + if (p_track == p_to_index || p_track == p_to_index - 1) + return; + + Track *track = tracks.get(p_track); + tracks.remove(p_track); + // Take into account that the position of the tracks that come after the one removed will change. + tracks.insert(p_to_index > p_track ? p_to_index - 1 : p_to_index, track); + emit_changed(); emit_signal(SceneStringNames::get_singleton()->tracks_changed); } @@ -2612,6 +2703,7 @@ void Animation::track_swap(int p_track, int p_with_track) { if (p_track == p_with_track) return; SWAP(tracks.write[p_track], tracks.write[p_with_track]); + emit_changed(); emit_signal(SceneStringNames::get_singleton()->tracks_changed); } @@ -2656,6 +2748,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_move_up", "idx"), &Animation::track_move_up); ClassDB::bind_method(D_METHOD("track_move_down", "idx"), &Animation::track_move_down); + ClassDB::bind_method(D_METHOD("track_move_to", "idx", "to_idx"), &Animation::track_move_to); ClassDB::bind_method(D_METHOD("track_swap", "idx", "with_idx"), &Animation::track_swap); ClassDB::bind_method(D_METHOD("track_set_imported", "idx", "imported"), &Animation::track_set_imported); @@ -2670,6 +2763,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "idx", "position"), &Animation::track_remove_key_at_position); ClassDB::bind_method(D_METHOD("track_set_key_value", "idx", "key", "value"), &Animation::track_set_key_value); ClassDB::bind_method(D_METHOD("track_set_key_transition", "idx", "key_idx", "transition"), &Animation::track_set_key_transition); + ClassDB::bind_method(D_METHOD("track_set_key_time", "idx", "key_idx", "time"), &Animation::track_set_key_time); ClassDB::bind_method(D_METHOD("track_get_key_transition", "idx", "key_idx"), &Animation::track_get_key_transition); ClassDB::bind_method(D_METHOD("track_get_key_count", "idx"), &Animation::track_get_key_count); @@ -2774,9 +2868,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons const Vector3 &v1 = t1.value.loc; const Vector3 &v2 = t2.value.loc; - if (v0.distance_to(v2) < CMP_EPSILON) { + if (Math::is_zero_approx(v0.distance_to(v2))) { //0 and 2 are close, let's see if 1 is close - if (v0.distance_to(v1) > CMP_EPSILON) { + if (!Math::is_zero_approx(v0.distance_to(v1))) { //not close, not optimizable return false; } @@ -2813,9 +2907,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons //localize both to rotation from q0 - if ((q0 - q2).length() < CMP_EPSILON) { + if (Math::is_zero_approx((q0 - q2).length())) { - if ((q0 - q1).length() > CMP_EPSILON) + if (!Math::is_zero_approx((q0 - q1).length())) return false; } else { @@ -2863,9 +2957,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons const Vector3 &v1 = t1.value.scale; const Vector3 &v2 = t2.value.scale; - if (v0.distance_to(v2) < CMP_EPSILON) { + if (Math::is_zero_approx(v0.distance_to(v2))) { //0 and 2 are close, let's see if 1 is close - if (v0.distance_to(v1) > CMP_EPSILON) { + if (!Math::is_zero_approx(v0.distance_to(v1))) { //not close, not optimizable return false; } diff --git a/scene/resources/animation.h b/scene/resources/animation.h index b66ae184e9..59f2ae24c7 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -93,7 +93,6 @@ private: template <class T> struct TKey : public Key { - float time; T value; }; @@ -294,6 +293,7 @@ public: void track_move_up(int p_track); void track_move_down(int p_track); + void track_move_to(int p_track, int p_to_index); void track_swap(int p_track, int p_with_track); void track_set_imported(int p_track, bool p_imported); @@ -305,6 +305,7 @@ public: void track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition = 1); void track_set_key_transition(int p_track, int p_key_idx, float p_transition); void track_set_key_value(int p_track, int p_key_idx, const Variant &p_value); + void track_set_key_time(int p_track, int p_key_idx, float p_time); int track_find_key(int p_track, float p_time, bool p_exact = false) const; void track_remove_key(int p_track, int p_idx); void track_remove_key_at_position(int p_track, float p_pos); diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 55264bcdf9..e4a64a1de1 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -595,6 +595,62 @@ Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) con return result_array; } +void BitMap::resize(const Size2 &p_new_size) { + + Ref<BitMap> new_bitmap; + new_bitmap.instance(); + new_bitmap->create(p_new_size); + int lw = MIN(width, p_new_size.width); + int lh = MIN(height, p_new_size.height); + for (int x = 0; x < lw; x++) { + for (int y = 0; y < lh; y++) { + new_bitmap->set_bit(Vector2(x, y), get_bit(Vector2(x, y))); + } + } + + width = new_bitmap->width; + height = new_bitmap->height; + bitmask = new_bitmap->bitmask; +} + +Ref<Image> BitMap::convert_to_image() const { + + Ref<Image> image; + image.instance(); + image->create(width, height, false, Image::FORMAT_L8); + image->lock(); + for (int i = 0; i < width; i++) { + for (int j = 0; j < height; j++) { + image->set_pixel(i, j, get_bit(Point2(i, j)) ? Color(1, 1, 1) : Color(0, 0, 0)); + } + } + + image->unlock(); + + return image; +} +void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) { + + int x = p_pos.x; + int y = p_pos.y; + int w = p_bitmap->get_size().width; + int h = p_bitmap->get_size().height; + + for (int i = 0; i < w; i++) { + for (int j = 0; j < h; j++) { + int px = x + i; + int py = y + j; + if (px < 0 || px >= width) + continue; + if (py < 0 || py >= height) + continue; + if (p_bitmap->get_bit(Vector2(i, j))) { + set_bit(Vector2(x, y), true); + } + } + } +} + void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create); diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index b3c86afd38..daf24affb1 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -64,9 +64,13 @@ public: int get_true_bit_count() const; Size2 get_size() const; + void resize(const Size2 &p_new_size); void grow_mask(int p_pixels, const Rect2 &p_rect); + void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap); + Ref<Image> convert_to_image() const; + Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const; BitMap(); diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index d93754076c..d819e9f776 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -51,6 +51,7 @@ Vector<Vector3> BoxShape::_gen_debug_mesh_lines() { void BoxShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(), extents); + Shape::_update_shape(); } void BoxShape::set_extents(const Vector3 &p_extents) { diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index 3f7bf1e0ec..669b261bfe 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -75,6 +75,7 @@ void CapsuleShape::_update_shape() { d["radius"] = radius; d["height"] = height; PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); + Shape::_update_shape(); } void CapsuleShape::set_radius(float p_radius) { diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index b192d088d8..b4cc38c8c0 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -65,6 +65,7 @@ Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() { } void ConcavePolygonShape::_update_shape() { + Shape::_update_shape(); } void ConcavePolygonShape::set_faces(const PoolVector<Vector3> &p_faces) { diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index 5845e4be50..499688a185 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -58,7 +58,7 @@ Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() { void ConvexPolygonShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(), points); - emit_changed(); + Shape::_update_shape(); } void ConvexPolygonShape::set_points(const PoolVector<Vector3> &p_points) { diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 464ca60d31..950518aa6e 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -268,7 +268,7 @@ void Curve::update_auto_tangents(int i) { } if (i + 1 < _points.size()) { - if (p.right_mode == TANGENT_LINEAR && i + 1 < _points.size()) { + if (p.right_mode == TANGENT_LINEAR) { Vector2 v = (_points[i + 1].pos - p.pos).normalized(); p.right_tangent = v.y / v.x; } @@ -782,7 +782,8 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const { if (idx >= bpc - 1) { return r[bpc - 1]; } else if (idx == bpc - 2) { - frac /= Math::fmod(baked_max_ofs, bake_interval); + if (frac > 0) + frac /= Math::fmod(baked_max_ofs, bake_interval); } else { frac /= bake_interval; } @@ -1352,7 +1353,8 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const { if (idx >= bpc - 1) { return r[bpc - 1]; } else if (idx == bpc - 2) { - frac /= Math::fmod(baked_max_ofs, bake_interval); + if (frac > 0) + frac /= Math::fmod(baked_max_ofs, bake_interval); } else { frac /= bake_interval; } @@ -1396,7 +1398,8 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const { if (idx >= bpc - 1) { return r[bpc - 1]; } else if (idx == bpc - 2) { - frac /= Math::fmod(baked_max_ofs, bake_interval); + if (frac > 0) + frac /= Math::fmod(baked_max_ofs, bake_interval); } else { frac /= bake_interval; } diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp index 4fd829b349..f60f7ab376 100644 --- a/scene/resources/cylinder_shape.cpp +++ b/scene/resources/cylinder_shape.cpp @@ -68,6 +68,7 @@ void CylinderShape::_update_shape() { d["radius"] = radius; d["height"] = height; PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); + Shape::_update_shape(); } void CylinderShape::set_radius(float p_radius) { diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index c7a815d8a4..bdb6c78782 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -359,7 +359,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "CheckButton", focus); theme->set_icon("on", "CheckButton", make_icon(toggle_on_png)); + theme->set_icon("on_disabled", "CheckButton", make_icon(toggle_on_disabled_png)); theme->set_icon("off", "CheckButton", make_icon(toggle_off_png)); + theme->set_icon("off_disabled", "CheckButton", make_icon(toggle_off_disabled_png)); theme->set_font("font", "CheckButton", default_font); @@ -423,6 +425,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); theme->set_icon("tab", "TextEdit", make_icon(tab_png)); + theme->set_icon("space", "TextEdit", make_icon(space_png)); + theme->set_icon("folded", "TextEdit", make_icon(arrow_right_png)); + theme->set_icon("fold", "TextEdit", make_icon(arrow_down_png)); theme->set_font("font", "TextEdit", default_font); @@ -436,7 +441,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color_selected", "TextEdit", Color(0, 0, 0)); theme->set_color("selection_color", "TextEdit", font_color_selection); theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4)); + theme->set_color("bookmark_color", "TextEdit", Color(0.08, 0.49, 0.98)); theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2)); + theme->set_color("executing_line_color", "TextEdit", Color(0.2, 0.8, 0.2, 0.4)); theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); theme->set_color("caret_color", "TextEdit", control_font_color); @@ -795,7 +802,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("bold_italics_font", "RichTextLabel", default_font); theme->set_font("mono_font", "RichTextLabel", default_font); - theme->set_color("default_color", "RichTextLabel", control_font_color); + theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1)); theme->set_color("font_color_selected", "RichTextLabel", font_color_selection); theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8)); @@ -830,14 +837,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("autohide", "HSplitContainer", 1 * scale); theme->set_constant("autohide", "VSplitContainer", 1 * scale); - // ReferenceRect - - Ref<StyleBoxTexture> ttnc = make_stylebox(full_panel_bg_png, 8, 8, 8, 8); - ttnc->set_draw_center(false); - - theme->set_stylebox("panelnc", "Panel", ttnc); - theme->set_stylebox("panelf", "Panel", tc_sb); - Ref<StyleBoxTexture> sb_pc = make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 7, 7, 7, 7); theme->set_stylebox("panel", "PanelContainer", sb_pc); diff --git a/scene/resources/default_theme/space.png b/scene/resources/default_theme/space.png Binary files differnew file mode 100644 index 0000000000..7e458a6c45 --- /dev/null +++ b/scene/resources/default_theme/space.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 2b251e5f81..87b8afd6a3 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -358,6 +358,10 @@ static const unsigned char selection_oof_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2c, 0x2, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xaf, 0xdf, 0x90, 0xa5, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0x3, 0x20, 0x25, 0x16, 0xc, 0x1f, 0x74, 0xbf, 0x74, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x64, 0x54, 0x52, 0x64, 0x60, 0x60, 0x78, 0x77, 0x8f, 0x51, 0x34, 0x8, 0xcc, 0xb8, 0xcd, 0xa8, 0xd9, 0x4, 0x66, 0xdc, 0x60, 0x74, 0x2f, 0x33, 0x4, 0x32, 0xde, 0xce, 0x64, 0xf4, 0x68, 0x53, 0x0, 0x32, 0xfe, 0xcd, 0xa0, 0x90, 0x1, 0x37, 0x10, 0x6e, 0x5, 0xdc, 0x52, 0xb8, 0x33, 0x0, 0xcc, 0x7, 0x26, 0xff, 0x1f, 0x38, 0x23, 0x97, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char space_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x63, 0x60, 0xa0, 0x2a, 0xf8, 0xff, 0xff, 0xbf, 0xe0, 0xff, 0xff, 0xff, 0x5, 0x91, 0xc5, 0x58, 0x90, 0x24, 0x85, 0x18, 0x18, 0x18, 0x14, 0xa0, 0x6c, 0x6, 0x46, 0x46, 0xc6, 0xf7, 0xc, 0xc, 0xc, 0xc, 0x4c, 0x14, 0x5b, 0x41, 0x39, 0x0, 0x0, 0x71, 0x1a, 0x13, 0x5d, 0x87, 0xfe, 0x9e, 0x7d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char spinbox_updown_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0xdc, 0x4f, 0x7f, 0x98, 0x86, 0x47, 0xfa, 0x81, 0xe5, 0x83, 0x1f, 0xf, 0x7e, 0x3d, 0xb2, 0xc5, 0xa5, 0x5b, 0xe2, 0xc1, 0x93, 0x7, 0xff, 0x81, 0xf0, 0xf9, 0x63, 0x69, 0x2c, 0xd2, 0x67, 0x58, 0xef, 0x1f, 0x2, 0x4a, 0x42, 0xe0, 0xf1, 0xdb, 0xec, 0x98, 0xfa, 0x67, 0x2, 0x25, 0xe0, 0xf0, 0xe1, 0x2, 0x86, 0x41, 0x7, 0x30, 0x1d, 0x39, 0x3, 0xbf, 0x37, 0x8f, 0xdd, 0x66, 0x27, 0x29, 0xa0, 0x10, 0x4a, 0x2c, 0xa0, 0x41, 0x8d, 0x1b, 0x3c, 0x4c, 0x3, 0x46, 0x16, 0x69, 0x0, 0x0, 0x87, 0x2a, 0x58, 0xb5, 0x18, 0xe9, 0x80, 0x2c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -402,10 +406,18 @@ static const unsigned char toggle_off_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x20, 0x8, 0x3, 0x0, 0x0, 0x0, 0x95, 0x43, 0x8e, 0xb6, 0x0, 0x0, 0x1, 0x7a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 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0x26, 0x15, 0xa2, 0xa7, 0xb5, 0x6f, 0xf6, 0xb4, 0xbe, 0xe1, 0x89, 0x6d, 0xd3, 0x67, 0xd1, 0xd3, 0xc2, 0x75, 0x7b, 0x2c, 0xe4, 0x8e, 0xeb, 0x5a, 0xce, 0x31, 0x83, 0xca, 0x4, 0x8d, 0xa3, 0xf5, 0x63, 0xef, 0x5a, 0xce, 0x4e, 0x3d, 0xa7, 0x97, 0x4, 0x20, 0xd6, 0xae, 0x25, 0x4c, 0x17, 0x1a, 0x85, 0xbf, 0x22, 0x45, 0x13, 0x89, 0x86, 0x5d, 0xec, 0xa8, 0xd6, 0x3, 0xde, 0xc9, 0x1c, 0x1b, 0x9, 0xa, 0xb2, 0x7f, 0x68, 0x5e, 0x24, 0xe1, 0x26, 0x9d, 0x7e, 0x9b, 0xb3, 0xe3, 0x90, 0x8d, 0x77, 0xd9, 0x97, 0x86, 0xe9, 0x22, 0xb9, 0x90, 0x40, 0x1d, 0x7d, 0x6c, 0xd2, 0x5e, 0x8b, 0x4, 0xf8, 0x34, 0x0, 0xb5, 0x1f, 0x99, 0xf5, 0xbf, 0xe, 0xe3, 0x2, 0xc9, 0xec, 0x8e, 0xfb, 0x99, 0xa4, 0xa7, 0xf4, 0x4, 0xfe, 0x5, 0x72, 0xf1, 0x9c, 0xca, 0xa6, 0xf4, 0x2a, 0x9a, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char toggle_on_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x20, 0x8, 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ClassDB::bind_method(D_METHOD("get_fallback_count"), &DynamicFont::get_fallback_count); ADD_GROUP("Settings", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "size", PROPERTY_HINT_RANGE, "1,255,1"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,255,1"), "set_outline_size", "get_outline_size"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "get_use_mipmaps"); diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 17609ed505..52dfffda5b 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -1294,8 +1294,8 @@ void Environment::_bind_methods() { Environment::Environment() : bg_mode(BG_CLEAR_COLOR), tone_mapper(TONE_MAPPER_LINEAR), - ssao_blur(SSAO_BLUR_DISABLED), - ssao_quality(SSAO_QUALITY_LOW), + ssao_blur(SSAO_BLUR_3x3), + ssao_quality(SSAO_QUALITY_MEDIUM), glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE), dof_blur_far_quality(DOF_BLUR_QUALITY_LOW), dof_blur_near_quality(DOF_BLUR_QUALITY_LOW) { @@ -1346,7 +1346,7 @@ Environment::Environment() : ssao_ao_channel_affect = 0.0; ssao_blur = SSAO_BLUR_3x3; set_ssao_edge_sharpness(4); - set_ssao_quality(SSAO_QUALITY_LOW); + set_ssao_quality(SSAO_QUALITY_MEDIUM); glow_enabled = false; glow_levels = (1 << 2) | (1 << 4); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index c72ccc97db..627397f0ab 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -96,6 +96,7 @@ void Font::_bind_methods() { ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height); ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint); ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size); + ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "p_width"), &Font::get_wordwrap_string_size); ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline); ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate", "outline"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes); @@ -495,9 +496,47 @@ Size2 Font::get_string_size(const String &p_string) const { return Size2(w, get_height()); } + +Size2 Font::get_wordwrap_string_size(const String &p_string, float p_width) const { + + ERR_FAIL_COND_V(p_width <= 0, Vector2(0, get_height())); + + int l = p_string.length(); + if (l == 0) + return Size2(p_width, get_height()); + + float line_w = 0; + float h = 0; + float space_w = get_char_size(' ').width; + Vector<String> lines = p_string.split("\n"); + for (int i = 0; i < lines.size(); i++) { + h += get_height(); + String t = lines[i]; + line_w = 0; + Vector<String> words = t.split(" "); + for (int j = 0; j < words.size(); j++) { + line_w += get_string_size(words[j]).x; + if (line_w > p_width) { + h += get_height(); + line_w = get_string_size(words[j]).x; + } else { + line_w += space_w; + } + } + } + + return Size2(p_width, h); +} + void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) { - ERR_FAIL_COND(p_fallback == this); + for (Ref<BitmapFont> fallback_child = p_fallback; fallback_child != NULL; fallback_child = fallback_child->get_fallback()) { + if (fallback_child == this) { + ERR_EXPLAIN("Can't set as fallback one of its parents to prevent crashes due to recursive loop."); + ERR_FAIL_COND(fallback_child == this); + } + } + fallback = p_fallback; } diff --git a/scene/resources/font.h b/scene/resources/font.h index 6bc8d9b792..def2c2285a 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -53,6 +53,7 @@ public: virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0; Size2 get_string_size(const String &p_string) const; + Size2 get_wordwrap_string_size(const String &p_string, float p_width) const; virtual bool is_distance_field_hint() const = 0; diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp index 32e9c527ef..f763700d52 100644 --- a/scene/resources/height_map_shape.cpp +++ b/scene/resources/height_map_shape.cpp @@ -34,35 +34,43 @@ Vector<Vector3> HeightMapShape::_gen_debug_mesh_lines() { Vector<Vector3> points; - // This will be slow for large maps... - // also we'll have to figure out how well bullet centers this shape... + if ((map_width != 0) && (map_depth != 0)) { - Vector2 size(map_width - 1, map_depth - 1); - Vector2 start = size * -0.5; - int offset = 0; + // This will be slow for large maps... + // also we'll have to figure out how well bullet centers this shape... - PoolRealArray::Read r = map_data.read(); + Vector2 size(map_width - 1, map_depth - 1); + Vector2 start = size * -0.5; - for (int d = 0; d < map_depth; d++) { - Vector3 height(start.x, 0.0, start.y); + PoolRealArray::Read r = map_data.read(); - for (int w = 0; w < map_width; w++) { - height.y = r[offset++]; + // reserve some memory for our points.. + points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2)); - if (w != map_width - 1) { - points.push_back(height); - points.push_back(Vector3(height.x + 1.0, r[offset], height.z)); - } + // now set our points + int r_offset = 0; + int w_offset = 0; + for (int d = 0; d < map_depth; d++) { + Vector3 height(start.x, 0.0, start.y); + + for (int w = 0; w < map_width; w++) { + height.y = r[r_offset++]; + + if (w != map_width - 1) { + points.write[w_offset++] = height; + points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z); + } - if (d != map_depth - 1) { - points.push_back(height); - points.push_back(Vector3(height.x, r[offset + map_width - 1], height.z + 1.0)); + if (d != map_depth - 1) { + points.write[w_offset++] = height; + points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0); + } + + height.x += 1.0; } - height.x += 1.0; + start.y += 1.0; } - - start.y += 1.0; } return points; @@ -77,6 +85,7 @@ void HeightMapShape::_update_shape() { d["min_height"] = min_height; d["max_height"] = max_height; PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); + Shape::_update_shape(); } void HeightMapShape::set_map_width(int p_new) { diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 536eb11a27..ada0ac07a3 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -30,11 +30,20 @@ #include "material.h" +#ifdef TOOLS_ENABLED +#include "editor/editor_settings.h" +#endif + #include "scene/scene_string_names.h" void Material::set_next_pass(const Ref<Material> &p_pass) { - ERR_FAIL_COND(p_pass == this); + for (Ref<Material> pass_child = p_pass; pass_child != NULL; pass_child = pass_child->get_next_pass()) { + if (pass_child == this) { + ERR_EXPLAIN("Can't set as next_pass one of its parents to prevent crashes due to recursive loop."); + ERR_FAIL_COND(pass_child == this); + } + } if (next_pass == p_pass) return; @@ -236,6 +245,12 @@ void ShaderMaterial::_bind_methods() { void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { +#ifdef TOOLS_ENABLED + const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; +#else + const String quote_style = "\""; +#endif + String f = p_function.operator String(); if ((f == "get_shader_param" || f == "set_shader_param") && p_idx == 0) { @@ -243,7 +258,7 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id List<PropertyInfo> pl; shader->get_param_list(&pl); for (List<PropertyInfo>::Element *E = pl.front(); E; E = E->next()) { - r_options->push_back("\"" + E->get().name.replace_first("shader_param/", "") + "\""); + r_options->push_back(quote_style + E->get().name.replace_first("shader_param/", "") + quote_style); } } } @@ -458,6 +473,9 @@ void SpatialMaterial::_update_shader() { if (flags[FLAG_ENSURE_CORRECT_NORMALS]) { code += ",ensure_correct_normals"; } + if (flags[FLAG_USE_SHADOW_TO_OPACITY]) { + code += ",shadow_to_opacity"; + } code += ";\n"; code += "uniform vec4 albedo : hint_color;\n"; @@ -839,7 +857,7 @@ void SpatialMaterial::_update_shader() { code += "\tALBEDO *= 1.0 - ref_amount;\n"; code += "\tALPHA = 1.0;\n"; - } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { + } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { code += "\tALPHA = albedo.a * albedo_tex.a;\n"; } @@ -1339,7 +1357,7 @@ void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) { return; flags[p_flag] = p_enabled; - if (p_flag == FLAG_USE_ALPHA_SCISSOR || p_flag == FLAG_UNSHADED) { + if ((p_flag == FLAG_USE_ALPHA_SCISSOR) || (p_flag == FLAG_UNSHADED) || (p_flag == FLAG_USE_SHADOW_TO_OPACITY)) { _change_notify(); } _queue_shader_change(); @@ -2050,6 +2068,7 @@ void SpatialMaterial::_bind_methods() { ADD_GROUP("Flags", "flags_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_shadow_to_opacity"), "set_flag", "get_flag", FLAG_USE_SHADOW_TO_OPACITY); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_vertex_lighting"), "set_flag", "get_flag", FLAG_USE_VERTEX_LIGHTING); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_no_depth_test"), "set_flag", "get_flag", FLAG_DISABLE_DEPTH_TEST); @@ -2256,6 +2275,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS); BIND_ENUM_CONSTANT(FLAG_DISABLE_AMBIENT_LIGHT); BIND_ENUM_CONSTANT(FLAG_ENSURE_CORRECT_NORMALS); + BIND_ENUM_CONSTANT(FLAG_USE_SHADOW_TO_OPACITY); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); diff --git a/scene/resources/material.h b/scene/resources/material.h index 1f7fc267af..29b45f769b 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -196,6 +196,7 @@ public: FLAG_DONT_RECEIVE_SHADOWS, FLAG_ENSURE_CORRECT_NORMALS, FLAG_DISABLE_AMBIENT_LIGHT, + FLAG_USE_SHADOW_TO_OPACITY, FLAG_MAX }; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 67639858ce..6443b44bb6 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -489,6 +489,7 @@ void Mesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count); ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays); ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays); + ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &Mesh::surface_set_material); ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material); BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); @@ -1305,7 +1306,6 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len); ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format); ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type); - ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &ArrayMesh::surface_set_material); ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name); ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name); ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 1457d283bd..b38791b9a6 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -128,6 +128,7 @@ public: virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0; virtual uint32_t surface_get_format(int p_idx) const = 0; virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0; + virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) = 0; virtual Ref<Material> surface_get_material(int p_idx) const = 0; virtual int get_blend_shape_count() const = 0; virtual StringName get_blend_shape_name(int p_index) const = 0; @@ -215,8 +216,8 @@ public: PrimitiveType surface_get_primitive_type(int p_idx) const; bool surface_is_alpha_sorting_enabled(int p_idx) const; - void surface_set_material(int p_idx, const Ref<Material> &p_material); - Ref<Material> surface_get_material(int p_idx) const; + virtual void surface_set_material(int p_idx, const Ref<Material> &p_material); + virtual Ref<Material> surface_get_material(int p_idx) const; int surface_find_by_name(const String &p_name) const; void surface_set_name(int p_idx, const String &p_name); diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 1b406551ab..5d8adc0c8d 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -32,6 +32,8 @@ #include "servers/visual_server.h" void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { + if (transform_format != TRANSFORM_3D) + return; PoolVector<Vector3> xforms = p_array; int len = xforms.size(); @@ -55,6 +57,9 @@ void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { PoolVector<Vector3> MultiMesh::_get_transform_array() const { + if (transform_format != TRANSFORM_3D) + return PoolVector<Vector3>(); + if (instance_count == 0) return PoolVector<Vector3>(); @@ -75,6 +80,54 @@ PoolVector<Vector3> MultiMesh::_get_transform_array() const { return xforms; } +void MultiMesh::_set_transform_2d_array(const PoolVector<Vector2> &p_array) { + + if (transform_format != TRANSFORM_2D) + return; + + PoolVector<Vector2> xforms = p_array; + int len = xforms.size(); + ERR_FAIL_COND((len / 3) != instance_count); + if (len == 0) + return; + + PoolVector<Vector2>::Read r = xforms.read(); + + for (int i = 0; i < len / 3; i++) { + + Transform2D t; + t.elements[0] = r[i * 3 + 0]; + t.elements[1] = r[i * 3 + 1]; + t.elements[2] = r[i * 3 + 2]; + + set_instance_transform_2d(i, t); + } +} + +PoolVector<Vector2> MultiMesh::_get_transform_2d_array() const { + + if (transform_format != TRANSFORM_2D) + return PoolVector<Vector2>(); + + if (instance_count == 0) + return PoolVector<Vector2>(); + + PoolVector<Vector2> xforms; + xforms.resize(instance_count * 3); + + PoolVector<Vector2>::Write w = xforms.write(); + + for (int i = 0; i < instance_count; i++) { + + Transform2D t = get_instance_transform_2d(i); + w[i * 3 + 0] = t.elements[0]; + w[i * 3 + 1] = t.elements[1]; + w[i * 3 + 2] = t.elements[2]; + } + + return xforms; +} + void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) { PoolVector<Color> colors = p_array; @@ -162,6 +215,16 @@ int MultiMesh::get_instance_count() const { return instance_count; } +void MultiMesh::set_visible_instance_count(int p_count) { + ERR_FAIL_COND(p_count < -1); + VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count); + visible_instance_count = p_count; +} +int MultiMesh::get_visible_instance_count() const { + + return visible_instance_count; +} + void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) { VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform); @@ -200,6 +263,11 @@ Color MultiMesh::get_instance_custom_data(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance); } +void MultiMesh::set_as_bulk_array(const PoolVector<float> &p_array) { + + VisualServer::get_singleton()->multimesh_set_as_bulk_array(multimesh, p_array); +} + AABB MultiMesh::get_aabb() const { return VisualServer::get_singleton()->multimesh_get_aabb(multimesh); @@ -255,6 +323,8 @@ void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count); ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count); + ClassDB::bind_method(D_METHOD("set_visible_instance_count", "count"), &MultiMesh::set_visible_instance_count); + ClassDB::bind_method(D_METHOD("get_visible_instance_count"), &MultiMesh::get_visible_instance_count); ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform); ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d); ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform); @@ -263,10 +333,13 @@ void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color); ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data); ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data); + ClassDB::bind_method(D_METHOD("set_as_bulk_array", "array"), &MultiMesh::set_as_bulk_array); ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb); ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array); ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array); + ClassDB::bind_method(D_METHOD("_set_transform_2d_array"), &MultiMesh::_set_transform_2d_array); + ClassDB::bind_method(D_METHOD("_get_transform_2d_array"), &MultiMesh::_get_transform_2d_array); ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array); ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array); ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array); @@ -276,8 +349,10 @@ void MultiMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format"); ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format"); ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_2d_array", "_get_transform_2d_array"); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array"); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array"); @@ -299,6 +374,7 @@ MultiMesh::MultiMesh() { color_format = COLOR_NONE; custom_data_format = CUSTOM_DATA_NONE; transform_format = TRANSFORM_2D; + visible_instance_count = -1; instance_count = 0; } diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index ac2c69e022..6b17e9278d 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -64,6 +64,7 @@ private: ColorFormat color_format; CustomDataFormat custom_data_format; int instance_count; + int visible_instance_count; protected: static void _bind_methods(); @@ -71,6 +72,9 @@ protected: void _set_transform_array(const PoolVector<Vector3> &p_array); PoolVector<Vector3> _get_transform_array() const; + void _set_transform_2d_array(const PoolVector<Vector2> &p_array); + PoolVector<Vector2> _get_transform_2d_array() const; + void _set_color_array(const PoolVector<Color> &p_array); PoolVector<Color> _get_color_array() const; @@ -93,6 +97,9 @@ public: void set_instance_count(int p_count); int get_instance_count() const; + void set_visible_instance_count(int p_count); + int get_visible_instance_count() const; + void set_instance_transform(int p_instance, const Transform &p_transform); void set_instance_transform_2d(int p_instance, const Transform2D &p_transform); Transform get_instance_transform(int p_instance) const; @@ -104,6 +111,8 @@ public: void set_instance_custom_data(int p_instance, const Color &p_custom_data); Color get_instance_custom_data(int p_instance) const; + void set_as_bulk_array(const PoolVector<float> &p_array); + virtual AABB get_aabb() const; virtual RID get_rid() const; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 626ed9f5b4..2c6f30f429 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -535,7 +535,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map float a = value; float b = original; - if (Math::abs(a - b) < CMP_EPSILON) + if (Math::is_equal_approx(a, b)) continue; } else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) { diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index ef67e6ea80..758475b75e 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -1186,6 +1186,7 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY); BIND_ENUM_CONSTANT(FLAG_ROTATE_Y); + BIND_ENUM_CONSTANT(FLAG_DISABLE_Z); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp index 419ff8f972..08f6ccd764 100644 --- a/scene/resources/plane_shape.cpp +++ b/scene/resources/plane_shape.cpp @@ -64,6 +64,7 @@ Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() { void PlaneShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(), plane); + Shape::_update_shape(); } void PlaneShape::set_plane(Plane p_plane) { diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index db58fe7823..04d13c8869 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -157,6 +157,12 @@ Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const { return primitive_type; } +void PrimitiveMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) { + ERR_FAIL_INDEX(p_idx, 1); + + set_material(p_material); +} + Ref<Material> PrimitiveMesh::surface_get_material(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, 1, NULL); diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 88a26801b7..0045a48736 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -72,6 +72,7 @@ public: virtual Array surface_get_blend_shape_arrays(int p_surface) const; virtual uint32_t surface_get_format(int p_idx) const; virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const; + virtual void surface_set_material(int p_idx, const Ref<Material> &p_material); virtual Ref<Material> surface_get_material(int p_idx) const; virtual int get_blend_shape_count() const; virtual StringName get_blend_shape_name(int p_index) const; diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index b7925d8a58..0acfffdc06 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -47,7 +47,7 @@ void RayShape::_update_shape() { d["length"] = length; d["slips_on_slope"] = slips_on_slope; PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); - emit_changed(); + Shape::_update_shape(); } void RayShape::set_length(float p_length) { diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index e9f90fc85f..6e7bb27e74 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -447,9 +447,8 @@ Error ResourceInteractiveLoaderText::poll() { resource_cache.push_back(res); #ifdef TOOLS_ENABLED //remember ID for saving - res->set_id_for_path(local_path,index); + res->set_id_for_path(local_path, index); #endif - } ExtResource er; @@ -1545,9 +1544,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } { - - - } #ifdef TOOLS_ENABLED @@ -1569,7 +1565,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } int attempt = 1; //start from one, more readable format - while(cached_ids_found.has(attempt)) { + while (cached_ids_found.has(attempt)) { attempt++; } @@ -1577,7 +1573,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r E->get() = attempt; //update also in resource Ref<Resource> res = E->key(); - res->set_id_for_path(local_path,attempt); + res->set_id_for_path(local_path, attempt); } #else //make sure to start from one, as it makes format more readable @@ -1598,7 +1594,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r sorted_er.sort(); - for (int i = 0; i < sorted_er.size(); i++) { String p = sorted_er[i].resource->get_path(); diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h index ab6f94986c..06c841229b 100644 --- a/scene/resources/resource_format_text.h +++ b/scene/resources/resource_format_text.h @@ -172,10 +172,9 @@ class ResourceFormatSaverTextInstance { struct ResourceSort { RES resource; int index; - bool operator<(const ResourceSort& p_right) const { + bool operator<(const ResourceSort &p_right) const { return index < p_right.index; } - }; void _find_resources(const Variant &p_variant, bool p_main = false); diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index 825b7f4c8b..6ba46f066c 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -96,6 +96,11 @@ Ref<ArrayMesh> Shape::get_debug_mesh() { return debug_mesh_cache; } +void Shape::_update_shape() { + emit_changed(); + debug_mesh_cache.unref(); +} + void Shape::_bind_methods() { ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape::set_margin); diff --git a/scene/resources/shape.h b/scene/resources/shape.h index de99a967a8..ba763eaab1 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -51,6 +51,8 @@ protected: Shape(RID p_shape); virtual Vector<Vector3> _gen_debug_mesh_lines() = 0; // { return Vector<Vector3>(); } + virtual void _update_shape(); + public: virtual RID get_rid() const { return shape; } diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp index 48945d4e63..292fdcdbd2 100644 --- a/scene/resources/sky.cpp +++ b/scene/resources/sky.cpp @@ -62,7 +62,7 @@ void Sky::_bind_methods() { } Sky::Sky() { - radiance_size = RADIANCE_SIZE_512; + radiance_size = RADIANCE_SIZE_128; } ///////////////////////////////////////// diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index 492cf3959d..af89413ced 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -58,6 +58,7 @@ Vector<Vector3> SphereShape::_gen_debug_mesh_lines() { void SphereShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(), radius); + Shape::_update_shape(); } void SphereShape::set_radius(float p_radius) { diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 3ba43006a3..496b1b2bdc 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -115,7 +115,7 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) { //ensure vertices are the expected amount ERR_FAIL_COND(vtx.weights.size() != vtx.bones.size()); if (vtx.weights.size() < expected_vertices) { - //less than requred, fill + //less than required, fill for (int i = vtx.weights.size(); i < expected_vertices; i++) { vtx.weights.push_back(0); vtx.bones.push_back(0); @@ -769,6 +769,26 @@ void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) { material = p_existing->surface_get_material(p_surface); } +void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name) { + clear(); + primitive = p_existing->surface_get_primitive_type(p_surface); + Array arr = p_existing->surface_get_blend_shape_arrays(p_surface); + Array blend_shape_names; + int32_t shape_idx = -1; + for (int32_t i = 0; i < p_existing->get_blend_shape_count(); i++) { + String name = p_existing->get_blend_shape_name(i); + if (name == p_blend_shape_name) { + shape_idx = i; + break; + } + } + ERR_FAIL_COND(shape_idx == -1); + ERR_FAIL_COND(shape_idx >= arr.size()); + Array mesh = arr[shape_idx]; + ERR_FAIL_COND(mesh.size() != VS::ARRAY_MAX); + _create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format); +} + void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform) { if (vertex_array.size() == 0) { @@ -1071,8 +1091,10 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear); ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from); + ClassDB::bind_method(D_METHOD("create_from_blend_shape", "existing", "surface", "blend_shape"), &SurfaceTool::create_from_blend_shape); ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from); ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT)); + ClassDB::bind_method(D_METHOD("commit_to_arrays"), &SurfaceTool::commit_to_arrays); } SurfaceTool::SurfaceTool() { diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index c55cade813..c4c71dca13 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -136,6 +136,7 @@ public: static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays); Array commit_to_arrays(); void create_from(const Ref<Mesh> &p_existing, int p_surface); + void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name); void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform); Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 3ca2b56d08..92172912c2 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -34,6 +34,7 @@ #include "core/io/image_loader.h" #include "core/method_bind_ext.gen.inc" #include "core/os/os.h" +#include "mesh.h" #include "scene/resources/bit_map.h" Size2 Texture::get_size() const { @@ -110,10 +111,12 @@ void ImageTexture::reload_from_file() { Ref<Image> img; img.instance(); - Error err = ImageLoader::load_image(path, img); - ERR_FAIL_COND(err != OK); - - create_from_image(img, flags); + if (ImageLoader::load_image(path, img) == OK) { + create_from_image(img, flags); + } else { + Resource::reload_from_file(); + _change_notify(); + } } bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { @@ -637,7 +640,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_ bool mipmaps = df & FORMAT_BIT_HAS_MIPMAPS; if (!mipmaps) { - int size = Image::get_image_data_size(tw, th, format, 0); + int size = Image::get_image_data_size(tw, th, format, false); PoolVector<uint8_t> img_data; img_data.resize(size); @@ -659,7 +662,6 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_ int mipmaps2 = Image::get_image_required_mipmaps(tw, th, format); int total_size = Image::get_image_data_size(tw, th, format, true); int idx = 0; - int ofs = 0; while (mipmaps2 > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) { @@ -669,9 +671,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_ idx++; } - if (idx > 0) { - ofs = Image::get_image_data_size(tw, th, format, idx - 1); - } + int ofs = Image::get_image_mipmap_offset(tw, th, format, idx); if (total_size - ofs <= 0) { memdelete(f); @@ -1133,6 +1133,138 @@ AtlasTexture::AtlasTexture() { filter_clip = false; } +///////////////////////////////////////// + +int MeshTexture::get_width() const { + return size.width; +} +int MeshTexture::get_height() const { + return size.height; +} +RID MeshTexture::get_rid() const { + return RID(); +} + +bool MeshTexture::has_alpha() const { + return false; +} + +void MeshTexture::set_flags(uint32_t p_flags) { +} + +uint32_t MeshTexture::get_flags() const { + return 0; +} + +void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) { + mesh = p_mesh; +} +Ref<Mesh> MeshTexture::get_mesh() const { + return mesh; +} + +void MeshTexture::set_image_size(const Size2 &p_size) { + size = p_size; +} + +Size2 MeshTexture::get_image_size() const { + + return size; +} + +void MeshTexture::set_base_texture(const Ref<Texture> &p_texture) { + base_texture = p_texture; +} + +Ref<Texture> MeshTexture::get_base_texture() const { + return base_texture; +} + +void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { + + if (mesh.is_null() || base_texture.is_null()) { + return; + } + Transform2D xform; + xform.set_origin(p_pos); + if (p_transpose) { + SWAP(xform.elements[0][1], xform.elements[1][0]); + SWAP(xform.elements[0][0], xform.elements[1][1]); + } + RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid); +} +void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { + if (mesh.is_null() || base_texture.is_null()) { + return; + } + Transform2D xform; + Vector2 origin = p_rect.position; + if (p_rect.size.x < 0) { + origin.x += size.x; + } + if (p_rect.size.y < 0) { + origin.y += size.y; + } + xform.set_origin(origin); + xform.set_scale(p_rect.size / size); + + if (p_transpose) { + SWAP(xform.elements[0][1], xform.elements[1][0]); + SWAP(xform.elements[0][0], xform.elements[1][1]); + } + RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid); +} +void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const { + + if (mesh.is_null() || base_texture.is_null()) { + return; + } + Transform2D xform; + Vector2 origin = p_rect.position; + if (p_rect.size.x < 0) { + origin.x += size.x; + } + if (p_rect.size.y < 0) { + origin.y += size.y; + } + xform.set_origin(origin); + xform.set_scale(p_rect.size / size); + + if (p_transpose) { + SWAP(xform.elements[0][1], xform.elements[1][0]); + SWAP(xform.elements[0][0], xform.elements[1][1]); + } + RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid); +} +bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { + r_rect = p_rect; + r_src_rect = p_src_rect; + return true; +} + +bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const { + return true; +} + +void MeshTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh); + ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh); + ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size); + ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size); + ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture); + ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base_texture", "get_base_texture"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size"); +} + +MeshTexture::MeshTexture() { +} + ////////////////////////////////////////// int LargeTexture::get_width() const { diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 281a33929c..58287b7593 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -293,6 +293,49 @@ public: AtlasTexture(); }; +class Mesh; + +class MeshTexture : public Texture { + + GDCLASS(MeshTexture, Texture); + RES_BASE_EXTENSION("meshtex"); + + Ref<Texture> base_texture; + Ref<Mesh> mesh; + Size2i size; + +protected: + static void _bind_methods(); + +public: + virtual int get_width() const; + virtual int get_height() const; + virtual RID get_rid() const; + + virtual bool has_alpha() const; + + virtual void set_flags(uint32_t p_flags); + virtual uint32_t get_flags() const; + + void set_mesh(const Ref<Mesh> &p_mesh); + Ref<Mesh> get_mesh() const; + + void set_image_size(const Size2 &p_size); + Size2 get_image_size() const; + + void set_base_texture(const Ref<Texture> &p_texture); + Ref<Texture> get_base_texture() const; + + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; + virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; + + bool is_pixel_opaque(int p_x, int p_y) const; + + MeshTexture(); +}; + class LargeTexture : public Texture { GDCLASS(LargeTexture, Texture); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 21b2893502..d09fac47f0 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -319,6 +319,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/z_index_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); } p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset")); @@ -600,6 +601,8 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, } List<Vector2> coords; + List<uint32_t> priorities; + uint32_t priority_sum = 0; uint32_t mask; uint16_t mask_; uint16_t mask_ignore; @@ -613,16 +616,64 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, mask_ignore = mask >> 16; if (((mask_ & (~mask_ignore)) == (p_bitmask & (~mask_ignore))) && (((~mask_) | mask_ignore) == ((~p_bitmask) | mask_ignore))) { - for (int i = 0; i < autotile_get_subtile_priority(p_id, E->key()); i++) { - coords.push_back(E->key()); + uint32_t priority = autotile_get_subtile_priority(p_id, E->key()); + priority_sum += priority; + priorities.push_back(priority); + coords.push_back(E->key()); + } + } + + if (coords.size() == 0) { + return autotile_get_icon_coordinate(p_id); + } else { + uint32_t picked_value = Math::rand() % priority_sum; + uint32_t upper_bound; + uint32_t lower_bound = 0; + Vector2 result = coords.front()->get(); + List<Vector2>::Element *coords_E = coords.front(); + List<uint32_t>::Element *priorities_E = priorities.front(); + while (priorities_E) { + upper_bound = lower_bound + priorities_E->get(); + if (lower_bound <= picked_value && picked_value < upper_bound) { + result = coords_E->get(); + break; + } + lower_bound = upper_bound; + priorities_E = priorities_E->next(); + coords_E = coords_E->next(); + } + + return result; + } +} + +Vector2 TileSet::atlastile_get_subtile_by_priority(int p_id, const Node *p_tilemap_node, const Vector2 &p_tile_location) { + + ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); + //First try to forward selection to script + if (get_script_instance() != NULL) { + if (get_script_instance()->has_method("_forward_atlas_subtile_selection")) { + Variant ret = get_script_instance()->call("_forward_atlas_subtile_selection", p_id, p_tilemap_node, p_tile_location); + if (ret.get_type() == Variant::VECTOR2) { + return ret; } } } + Vector2 coord = tile_get_region(p_id).size / autotile_get_size(p_id); + + List<Vector2> coords; + for (int x = 0; x < coord.x; x++) { + for (int y = 0; y < coord.y; y++) { + for (int i = 0; i < autotile_get_subtile_priority(p_id, Vector2(x, y)); i++) { + coords.push_back(Vector2(x, y)); + } + } + } if (coords.size() == 0) { return autotile_get_icon_coordinate(p_id); } else { - return coords[Math::rand() % coords.size()]; + return coords[Math::random(0, (int)coords.size())]; } } @@ -1121,6 +1172,7 @@ void TileSet::_bind_methods() { BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_tile_bound", PropertyInfo(Variant::INT, "drawn_id"), PropertyInfo(Variant::INT, "neighbor_id"))); BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_subtile_selection", PropertyInfo(Variant::INT, "autotile_id"), PropertyInfo(Variant::INT, "bitmask"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location"))); + BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_atlas_subtile_selection", PropertyInfo(Variant::INT, "atlastile_id"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location"))); BIND_ENUM_CONSTANT(BITMASK_2X2); BIND_ENUM_CONSTANT(BITMASK_3X3_MINIMAL); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index fb84cee218..5fc22b9fc6 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -195,6 +195,7 @@ public: uint32_t autotile_get_bitmask(int p_id, Vector2 p_coord); const Map<Vector2, uint32_t> &autotile_get_bitmask_map(int p_id); Vector2 autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2()); + Vector2 atlastile_get_subtile_by_priority(int p_id, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2()); void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape); Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 4229147ba2..9b2e410985 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "visual_shader.h" + #include "core/vmap.h" #include "servers/visual/shader_types.h" @@ -159,6 +160,7 @@ Vector2 VisualShader::get_node_position(Type p_type, int p_id) const { ERR_FAIL_COND_V(!g->nodes.has(p_id), Vector2()); return g->nodes[p_id].position; } + Ref<VisualShaderNode> VisualShader::get_node(Type p_type, int p_id) const { ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Ref<VisualShaderNode>()); const Graph *g = &graph[p_type]; @@ -240,6 +242,9 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po if (!g->nodes.has(p_from_node)) return false; + if (p_from_node == p_to_node) + return false; + if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count()) return false; @@ -266,6 +271,18 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po return true; } +void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { + ERR_FAIL_INDEX(p_type, TYPE_MAX); + Graph *g = &graph[p_type]; + Connection c; + c.from_node = p_from_node; + c.from_port = p_from_port; + c.to_node = p_to_node; + c.to_port = p_to_port; + g->connections.push_back(c); + _queue_update(); +} + Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { ERR_FAIL_INDEX_V(p_type, TYPE_MAX, ERR_CANT_CONNECT); Graph *g = &graph[p_type]; @@ -301,6 +318,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, _queue_update(); return OK; } + void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { ERR_FAIL_INDEX(p_type, TYPE_MAX); Graph *g = &graph[p_type]; @@ -331,6 +349,7 @@ Array VisualShader::_get_node_connections(Type p_type) const { return ret; } + void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connections) const { ERR_FAIL_INDEX(p_type, TYPE_MAX); const Graph *g = &graph[p_type]; @@ -474,6 +493,54 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port #define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_') +String VisualShader::validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const { + String name = p_name; + + while (name.length() && !IS_INITIAL_CHAR(name[0])) { + name = name.substr(1, name.length() - 1); + } + + if (name != String()) { + + String valid_name; + + for (int i = 0; i < name.length(); i++) { + if (IS_SYMBOL_CHAR(name[i])) { + valid_name += String::chr(name[i]); + } else if (name[i] == ' ') { + valid_name += "_"; + } + } + + name = valid_name; + } + + String valid_name = name; + bool is_equal = false; + + for (int i = 0; i < p_input_ports.size(); i++) { + if (name == p_input_ports[i]) { + is_equal = true; + break; + } + } + + if (!is_equal) { + for (int i = 0; i < p_output_ports.size(); i++) { + if (name == p_output_ports[i]) { + is_equal = true; + break; + } + } + } + + if (is_equal) { + name = ""; + } + + return name; +} + String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const { String name = p_name; //validate name first @@ -593,7 +660,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { Vector<int> conns = p_value; if (conns.size() % 4 == 0) { for (int i = 0; i < conns.size(); i += 4) { - connect_nodes(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]); + connect_nodes_forced(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]); } } return true; @@ -608,6 +675,18 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { } else if (what == "position") { set_node_position(type, id, p_value); return true; + } else if (what == "size") { + ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_size(p_value); + return true; + } else if (what == "input_ports") { + ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value); + return true; + } else if (what == "output_ports") { + ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_outputs(p_value); + return true; + } else if (what == "expression") { + ((VisualShaderNodeExpression *)get_node(type, id).ptr())->set_expression(p_value); + return true; } } return false; @@ -665,6 +744,18 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { } else if (what == "position") { r_ret = get_node_position(type, id); return true; + } else if (what == "size") { + r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_size(); + return true; + } else if (what == "input_ports") { + r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs(); + return true; + } else if (what == "output_ports") { + r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_outputs(); + return true; + } else if (what == "expression") { + r_ret = ((VisualShaderNodeExpression *)get_node(type, id).ptr())->get_expression(); + return true; } } return false; @@ -724,6 +815,15 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); } p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + + if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != NULL) { + p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + } + if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != NULL) { + p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + } } p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "nodes/" + String(type_string[i]) + "/connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } @@ -990,26 +1090,33 @@ void VisualShader::_input_type_changed(Type p_type, int p_id) { } } +void VisualShader::rebuild() { + dirty = true; + _update_shader(); +} + void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShader::set_mode); ClassDB::bind_method(D_METHOD("add_node", "type", "node", "position", "id"), &VisualShader::add_node); - ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position); - ClassDB::bind_method(D_METHOD("get_node", "type", "id"), &VisualShader::get_node); + + ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position); ClassDB::bind_method(D_METHOD("get_node_position", "type", "id"), &VisualShader::get_node_position); ClassDB::bind_method(D_METHOD("get_node_list", "type"), &VisualShader::get_node_list); ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id); ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node); + ClassDB::bind_method(D_METHOD("rebuild"), &VisualShader::rebuild); ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection); ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection); ClassDB::bind_method(D_METHOD("connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes); ClassDB::bind_method(D_METHOD("disconnect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::disconnect_nodes); + ClassDB::bind_method(D_METHOD("connect_nodes_forced", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes_forced); ClassDB::bind_method(D_METHOD("get_node_connections", "type"), &VisualShader::_get_node_connections); @@ -1624,3 +1731,555 @@ void VisualShaderNodeUniform::_bind_methods() { VisualShaderNodeUniform::VisualShaderNodeUniform() { } + +////////////// GroupBase + +String VisualShaderNodeGroupBase::get_caption() const { + return "Group"; +} + +void VisualShaderNodeGroupBase::set_size(const Vector2 &p_size) { + size = p_size; +} + +Vector2 VisualShaderNodeGroupBase::get_size() const { + return size; +} + +void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) { + + if (inputs == p_inputs) + return; + + clear_input_ports(); + + inputs = p_inputs; + + Vector<String> input_strings = inputs.split(";", false); + + int input_port_count = input_strings.size(); + + for (int i = 0; i < input_port_count; i++) { + + Vector<String> arr = input_strings[i].split(","); + + int port_idx = arr[0].to_int(); + int port_type = arr[1].to_int(); + String port_name = arr[2]; + + Port port; + port.type = (PortType)port_type; + port.name = port_name; + input_ports[port_idx] = port; + } +} + +String VisualShaderNodeGroupBase::get_inputs() const { + return inputs; +} + +void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) { + + if (outputs == p_outputs) + return; + + clear_output_ports(); + + outputs = p_outputs; + + Vector<String> output_strings = outputs.split(";", false); + + int output_port_count = output_strings.size(); + + for (int i = 0; i < output_port_count; i++) { + + Vector<String> arr = output_strings[i].split(","); + + int port_idx = arr[0].to_int(); + int port_type = arr[1].to_int(); + String port_name = arr[2]; + + Port port; + port.type = (PortType)port_type; + port.name = port_name; + output_ports[port_idx] = port; + } +} + +String VisualShaderNodeGroupBase::get_outputs() const { + return outputs; +} + +void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) { + + String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; + Vector<String> inputs_strings = inputs.split(";", false); + int index = 0; + if (p_id < inputs_strings.size()) { + for (int i = 0; i < inputs_strings.size(); i++) { + if (i == p_id) { + inputs = inputs.insert(index, str); + break; + } + index += inputs_strings[i].size(); + } + } else { + inputs += str; + } + + inputs_strings = inputs.split(";", false); + index = 0; + + for (int i = 0; i < inputs_strings.size(); i++) { + int count = 0; + for (int j = 0; j < inputs_strings[i].size(); j++) { + if (inputs_strings[i][j] == ',') { + break; + } + count++; + } + + inputs.erase(index, count); + inputs = inputs.insert(index, itos(i)); + index += inputs_strings[i].size(); + } + + _apply_port_changes(); +} + +void VisualShaderNodeGroupBase::remove_input_port(int p_id) { + + Vector<String> inputs_strings = inputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < inputs_strings.size(); i++) { + Vector<String> arr = inputs_strings[i].split(","); + if (arr[0].to_int() == p_id) { + count = inputs_strings[i].size(); + break; + } + index += inputs_strings[i].size(); + } + inputs.erase(index, count); + + inputs_strings = inputs.split(";", false); + for (int i = p_id; i < inputs_strings.size(); i++) { + inputs = inputs.replace_first(inputs_strings[i].split(",")[0], itos(i)); + } + + _apply_port_changes(); +} + +int VisualShaderNodeGroupBase::get_input_port_count() const { + return input_ports.size(); +} + +bool VisualShaderNodeGroupBase::has_input_port(int p_id) const { + return input_ports.has(p_id); +} + +void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) { + + String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; + Vector<String> outputs_strings = outputs.split(";", false); + int index = 0; + if (p_id < outputs_strings.size()) { + for (int i = 0; i < outputs_strings.size(); i++) { + if (i == p_id) { + outputs = outputs.insert(index, str); + break; + } + index += outputs_strings[i].size(); + } + } else { + outputs += str; + } + + outputs_strings = outputs.split(";", false); + index = 0; + + for (int i = 0; i < outputs_strings.size(); i++) { + int count = 0; + for (int j = 0; j < outputs_strings[i].size(); j++) { + if (outputs_strings[i][j] == ',') { + break; + } + count++; + } + + outputs.erase(index, count); + outputs = outputs.insert(index, itos(i)); + index += outputs_strings[i].size(); + } + + _apply_port_changes(); +} + +void VisualShaderNodeGroupBase::remove_output_port(int p_id) { + + Vector<String> outputs_strings = outputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < outputs_strings.size(); i++) { + Vector<String> arr = outputs_strings[i].split(","); + if (arr[0].to_int() == p_id) { + count = outputs_strings[i].size(); + break; + } + index += outputs_strings[i].size(); + } + outputs.erase(index, count); + + outputs_strings = outputs.split(";", false); + for (int i = p_id; i < outputs_strings.size(); i++) { + outputs = outputs.replace_first(outputs_strings[i].split(",")[0], itos(i)); + } + + _apply_port_changes(); +} + +int VisualShaderNodeGroupBase::get_output_port_count() const { + return output_ports.size(); +} + +bool VisualShaderNodeGroupBase::has_output_port(int p_id) const { + return output_ports.has(p_id); +} + +void VisualShaderNodeGroupBase::clear_input_ports() { + input_ports.clear(); +} + +void VisualShaderNodeGroupBase::clear_output_ports() { + output_ports.clear(); +} + +void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { + + if (input_ports[p_id].type == p_type) + return; + + Vector<String> inputs_strings = inputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < inputs_strings.size(); i++) { + Vector<String> arr = inputs_strings[i].split(","); + if (arr[0].to_int() == p_id) { + index += arr[0].size(); + count = arr[1].size() - 1; + break; + } + index += inputs_strings[i].size(); + } + + inputs.erase(index, count); + + inputs = inputs.insert(index, itos(p_type)); + + _apply_port_changes(); +} + +VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_type(int p_id) const { + ERR_FAIL_COND_V(!input_ports.has(p_id), (PortType)0); + return input_ports[p_id].type; +} + +void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_name) { + + if (input_ports[p_id].name == p_name) + return; + + Vector<String> inputs_strings = inputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < inputs_strings.size(); i++) { + Vector<String> arr = inputs_strings[i].split(","); + if (arr[0].to_int() == p_id) { + index += arr[0].size() + arr[1].size(); + count = arr[2].size() - 1; + break; + } + index += inputs_strings[i].size(); + } + + inputs.erase(index, count); + + inputs = inputs.insert(index, p_name); + + _apply_port_changes(); +} + +String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const { + ERR_FAIL_COND_V(!input_ports.has(p_id), ""); + return input_ports[p_id].name; +} + +void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { + + if (output_ports[p_id].type == p_type) + return; + + Vector<String> output_strings = outputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < output_strings.size(); i++) { + Vector<String> arr = output_strings[i].split(","); + if (arr[0].to_int() == p_id) { + index += arr[0].size(); + count = arr[1].size() - 1; + break; + } + index += output_strings[i].size(); + } + + outputs.erase(index, count); + + outputs = outputs.insert(index, itos(p_type)); + + _apply_port_changes(); +} + +VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_type(int p_id) const { + ERR_FAIL_COND_V(!output_ports.has(p_id), (PortType)0); + return output_ports[p_id].type; +} + +void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_name) { + if (output_ports[p_id].name == p_name) + return; + + Vector<String> output_strings = outputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < output_strings.size(); i++) { + Vector<String> arr = output_strings[i].split(","); + if (arr[0].to_int() == p_id) { + index += arr[0].size() + arr[1].size(); + count = arr[2].size() - 1; + break; + } + index += output_strings[i].size(); + } + + outputs.erase(index, count); + + outputs = outputs.insert(index, p_name); + + _apply_port_changes(); +} + +String VisualShaderNodeGroupBase::get_output_port_name(int p_id) const { + ERR_FAIL_COND_V(!output_ports.has(p_id), ""); + return output_ports[p_id].name; +} + +int VisualShaderNodeGroupBase::get_free_input_port_id() const { + return input_ports.size(); +} + +int VisualShaderNodeGroupBase::get_free_output_port_id() const { + return output_ports.size(); +} + +void VisualShaderNodeGroupBase::set_control(Control *p_control, int p_index) { + controls[p_index] = p_control; +} + +Control *VisualShaderNodeGroupBase::get_control(int p_index) { + ERR_FAIL_COND_V(!controls.has(p_index), NULL); + return controls[p_index]; +} + +void VisualShaderNodeGroupBase::_apply_port_changes() { + + Vector<String> inputs_strings = inputs.split(";", false); + Vector<String> outputs_strings = outputs.split(";", false); + + clear_input_ports(); + clear_output_ports(); + + for (int i = 0; i < inputs_strings.size(); i++) { + Vector<String> arr = inputs_strings[i].split(","); + Port port; + port.type = (PortType)arr[1].to_int(); + port.name = arr[2]; + input_ports[i] = port; + } + for (int i = 0; i < outputs_strings.size(); i++) { + Vector<String> arr = outputs_strings[i].split(","); + Port port; + port.type = (PortType)arr[1].to_int(); + port.name = arr[2]; + output_ports[i] = port; + } +} + +void VisualShaderNodeGroupBase::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size); + + ClassDB::bind_method(D_METHOD("set_inputs", "inputs"), &VisualShaderNodeGroupBase::set_inputs); + ClassDB::bind_method(D_METHOD("get_inputs"), &VisualShaderNodeGroupBase::get_inputs); + + ClassDB::bind_method(D_METHOD("set_outputs", "outputs"), &VisualShaderNodeGroupBase::set_outputs); + ClassDB::bind_method(D_METHOD("get_outputs"), &VisualShaderNodeGroupBase::get_outputs); + + ClassDB::bind_method(D_METHOD("add_input_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_input_port); + ClassDB::bind_method(D_METHOD("remove_input_port", "id"), &VisualShaderNodeGroupBase::remove_input_port); + ClassDB::bind_method(D_METHOD("get_input_port_count"), &VisualShaderNodeGroupBase::get_input_port_count); + ClassDB::bind_method(D_METHOD("has_input_port", "id"), &VisualShaderNodeGroupBase::has_input_port); + ClassDB::bind_method(D_METHOD("clear_input_ports"), &VisualShaderNodeGroupBase::clear_input_ports); + + ClassDB::bind_method(D_METHOD("add_output_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_output_port); + ClassDB::bind_method(D_METHOD("remove_output_port", "id"), &VisualShaderNodeGroupBase::remove_output_port); + ClassDB::bind_method(D_METHOD("get_output_port_count"), &VisualShaderNodeGroupBase::get_output_port_count); + ClassDB::bind_method(D_METHOD("has_output_port", "id"), &VisualShaderNodeGroupBase::has_output_port); + ClassDB::bind_method(D_METHOD("clear_output_ports"), &VisualShaderNodeGroupBase::clear_output_ports); + + ClassDB::bind_method(D_METHOD("set_input_port_name"), &VisualShaderNodeGroupBase::set_input_port_name); + ClassDB::bind_method(D_METHOD("set_input_port_type"), &VisualShaderNodeGroupBase::set_input_port_type); + ClassDB::bind_method(D_METHOD("set_output_port_name"), &VisualShaderNodeGroupBase::set_output_port_name); + ClassDB::bind_method(D_METHOD("set_output_port_type"), &VisualShaderNodeGroupBase::set_output_port_type); + + ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id); + ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id); + + ClassDB::bind_method(D_METHOD("set_control", "control", "index"), &VisualShaderNodeGroupBase::set_control); + ClassDB::bind_method(D_METHOD("get_control", "index"), &VisualShaderNodeGroupBase::get_control); +} + +String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return ""; +} + +VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() { + size = Size2(0, 0); + inputs = ""; + outputs = ""; +} + +////////////// Expression + +String VisualShaderNodeExpression::get_caption() const { + return "Expression"; +} + +void VisualShaderNodeExpression::set_expression(const String &p_expression) { + expression = p_expression; +} + +void VisualShaderNodeExpression::build() { + emit_changed(); +} + +String VisualShaderNodeExpression::get_expression() const { + return expression; +} + +String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + String _expression = expression; + + _expression = _expression.insert(0, "\n"); + _expression = _expression.replace("\n", "\n\t\t"); + + static Vector<String> pre_symbols; + if (pre_symbols.empty()) { + pre_symbols.push_back("\t"); + pre_symbols.push_back("{"); + pre_symbols.push_back("["); + pre_symbols.push_back("("); + pre_symbols.push_back(" "); + pre_symbols.push_back("-"); + pre_symbols.push_back("*"); + pre_symbols.push_back("/"); + pre_symbols.push_back("+"); + pre_symbols.push_back("="); + pre_symbols.push_back("&"); + pre_symbols.push_back("|"); + pre_symbols.push_back("!"); + } + + static Vector<String> post_symbols; + if (post_symbols.empty()) { + post_symbols.push_back("\0"); + post_symbols.push_back("\t"); + post_symbols.push_back("\n"); + post_symbols.push_back(";"); + post_symbols.push_back("}"); + post_symbols.push_back("]"); + post_symbols.push_back(")"); + post_symbols.push_back(" "); + post_symbols.push_back("."); + post_symbols.push_back("-"); + post_symbols.push_back("*"); + post_symbols.push_back("/"); + post_symbols.push_back("+"); + post_symbols.push_back("="); + post_symbols.push_back("&"); + post_symbols.push_back("|"); + post_symbols.push_back("!"); + } + + for (int i = 0; i < get_input_port_count(); i++) { + for (int j = 0; j < pre_symbols.size(); j++) { + for (int k = 0; k < post_symbols.size(); k++) { + _expression = _expression.replace(pre_symbols[j] + get_input_port_name(i) + post_symbols[k], pre_symbols[j] + p_input_vars[i] + post_symbols[k]); + } + } + } + for (int i = 0; i < get_output_port_count(); i++) { + for (int j = 0; j < pre_symbols.size(); j++) { + for (int k = 0; k < post_symbols.size(); k++) { + _expression = _expression.replace(pre_symbols[j] + get_output_port_name(i) + post_symbols[k], pre_symbols[j] + p_output_vars[i] + post_symbols[k]); + } + } + } + + String output_initializer; + + for (int i = 0; i < get_output_port_count(); i++) { + int port_type = get_output_port_type(i); + String tk = ""; + switch (port_type) { + case PORT_TYPE_SCALAR: + tk = "0.0"; + break; + case PORT_TYPE_VECTOR: + tk = "vec3(0.0, 0.0, 0.0)"; + break; + case PORT_TYPE_BOOLEAN: + tk = "false"; + break; + case PORT_TYPE_TRANSFORM: + tk = "mat4(1.0)"; + break; + default: + continue; + } + output_initializer += "\t" + p_output_vars[i] + "=" + tk + ";\n"; + } + + String code; + code += output_initializer; + code += "\t{"; + code += _expression; + code += "\n\t}"; + + return code; +} + +void VisualShaderNodeExpression::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression); + ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression); + + ClassDB::bind_method(D_METHOD("build"), &VisualShaderNodeExpression::build); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "expression"), "set_expression", "get_expression"); +} + +VisualShaderNodeExpression::VisualShaderNodeExpression() { + expression = ""; +} diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index cf10de9bf5..838c2c618d 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -32,6 +32,7 @@ #define VISUAL_SHADER_H #include "core/string_builder.h" +#include "scene/gui/control.h" #include "scene/resources/shader.h" class VisualShaderNodeUniform; @@ -135,7 +136,9 @@ public: bool can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; Error connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); void disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); + void connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); + void rebuild(); void get_node_connections(Type p_type, List<Connection> *r_connections) const; void set_mode(Mode p_mode); @@ -148,6 +151,7 @@ public: String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const; + String validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const; String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const; VisualShader(); @@ -314,4 +318,93 @@ public: VisualShaderNodeUniform(); }; +class VisualShaderNodeGroupBase : public VisualShaderNode { + GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode) +private: + void _apply_port_changes(); + +protected: + Vector2 size; + String inputs; + String outputs; + + struct Port { + PortType type; + String name; + }; + + Map<int, Port> input_ports; + Map<int, Port> output_ports; + Map<int, Control *> controls; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + void set_size(const Vector2 &p_size); + Vector2 get_size() const; + + void set_inputs(const String &p_inputs); + String get_inputs() const; + + void set_outputs(const String &p_outputs); + String get_outputs() const; + + void add_input_port(int p_id, int p_type, const String &p_name); + void remove_input_port(int p_id); + virtual int get_input_port_count() const; + bool has_input_port(int p_id) const; + void clear_input_ports(); + + void add_output_port(int p_id, int p_type, const String &p_name); + void remove_output_port(int p_id); + virtual int get_output_port_count() const; + bool has_output_port(int p_id) const; + void clear_output_ports(); + + void set_input_port_type(int p_id, int p_type); + virtual PortType get_input_port_type(int p_id) const; + void set_input_port_name(int p_id, const String &p_name); + virtual String get_input_port_name(int p_id) const; + + void set_output_port_type(int p_id, int p_type); + virtual PortType get_output_port_type(int p_id) const; + void set_output_port_name(int p_id, const String &p_name); + virtual String get_output_port_name(int p_id) const; + + int get_free_input_port_id() const; + int get_free_output_port_id() const; + + void set_control(Control *p_control, int p_index); + Control *get_control(int p_index); + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + + VisualShaderNodeGroupBase(); +}; + +class VisualShaderNodeExpression : public VisualShaderNodeGroupBase { + GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase) + +private: + String expression; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + void set_expression(const String &p_expression); + String get_expression() const; + + void build(); + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + + VisualShaderNodeExpression(); +}; + #endif // VISUAL_SHADER_H diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index d02902572c..a44471a365 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -1192,7 +1192,7 @@ String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const { String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *scalar_func_id[FUNC_TRUNC + 1] = { + static const char *scalar_func_id[FUNC_ONEMINUS + 1] = { "sin($)", "cos($)", "tan($)", @@ -1223,7 +1223,8 @@ String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShad "radians($)", "1.0/($)", "roundEven($)", - "trunc($)" + "trunc($)", + "1.0-$" }; return "\t" + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; @@ -1251,7 +1252,7 @@ void VisualShaderNodeScalarFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarFunc::get_function); - ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc"), "set_function", "get_function"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc,OneMinus"), "set_function", "get_function"); BIND_ENUM_CONSTANT(FUNC_SIN); BIND_ENUM_CONSTANT(FUNC_COS); @@ -1284,6 +1285,7 @@ void VisualShaderNodeScalarFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_RECIPROCAL); BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN); BIND_ENUM_CONSTANT(FUNC_TRUNC); + BIND_ENUM_CONSTANT(FUNC_ONEMINUS); } VisualShaderNodeScalarFunc::VisualShaderNodeScalarFunc() { @@ -1319,7 +1321,7 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *vec_func_id[FUNC_TRUNC + 1] = { + static const char *vec_func_id[FUNC_ONEMINUS + 1] = { "normalize($)", "max(min($,vec3(1.0)),vec3(0.0))", "-($)", @@ -1353,7 +1355,8 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad "sqrt($)", "tan($)", "tanh($)", - "trunc($)" + "trunc($)", + "vec3(1.0, 1.0, 1.0)-$" }; String code; @@ -1405,7 +1408,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function); - ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc"), "set_function", "get_function"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function"); BIND_ENUM_CONSTANT(FUNC_NORMALIZE); BIND_ENUM_CONSTANT(FUNC_SATURATE); @@ -1441,6 +1444,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_TAN); BIND_ENUM_CONSTANT(FUNC_TANH); BIND_ENUM_CONSTANT(FUNC_TRUNC); + BIND_ENUM_CONSTANT(FUNC_ONEMINUS); } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { @@ -2350,7 +2354,7 @@ VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() { ////////////// Scalar Interp String VisualShaderNodeScalarInterp::get_caption() const { - return "ScalarInterp"; + return "Mix"; } int VisualShaderNodeScalarInterp::get_input_port_count() const { @@ -2392,7 +2396,7 @@ VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() { ////////////// Vector Interp String VisualShaderNodeVectorInterp::get_caption() const { - return "VectorInterp"; + return "Mix"; } int VisualShaderNodeVectorInterp::get_input_port_count() const { @@ -3085,3 +3089,66 @@ VisualShaderNodeSwitch::VisualShaderNodeSwitch() { set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); } + +////////////// Fresnel + +String VisualShaderNodeFresnel::get_caption() const { + return "Fresnel"; +} + +int VisualShaderNodeFresnel::get_input_port_count() const { + return 4; +} + +VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR; + case 1: + return PORT_TYPE_VECTOR; + case 2: + return PORT_TYPE_BOOLEAN; + case 3: + return PORT_TYPE_SCALAR; + default: + return PORT_TYPE_VECTOR; + } +} + +String VisualShaderNodeFresnel::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "normal"; + case 1: + return "view"; + case 2: + return "invert"; + case 3: + return "power"; + default: + return ""; + } +} + +int VisualShaderNodeFresnel::get_output_port_count() const { + return 1; +} + +VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeFresnel::get_output_port_name(int p_port) const { + return "result"; +} + +String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + "));"; +} + +VisualShaderNodeFresnel::VisualShaderNodeFresnel() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(2, false); + set_input_port_default_value(3, 1.0); +} diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 90c479bd48..852248b9b4 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -562,7 +562,8 @@ public: FUNC_RADIANS, FUNC_RECIPROCAL, FUNC_ROUNDEVEN, - FUNC_TRUNC + FUNC_TRUNC, + FUNC_ONEMINUS }; protected: @@ -635,7 +636,8 @@ public: FUNC_SQRT, FUNC_TAN, FUNC_TANH, - FUNC_TRUNC + FUNC_TRUNC, + FUNC_ONEMINUS }; protected: @@ -1484,4 +1486,26 @@ public: VisualShaderNodeSwitch(); }; +/////////////////////////////////////// +/// FRESNEL +/////////////////////////////////////// + +class VisualShaderNodeFresnel : public VisualShaderNode { + GDCLASS(VisualShaderNodeFresnel, VisualShaderNode) +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + + VisualShaderNodeFresnel(); +}; + #endif // VISUAL_SHADER_NODES_H |