diff options
Diffstat (limited to 'scene/resources')
115 files changed, 9201 insertions, 6481 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index aa4c9bf225..b2aad97d3b 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -31,43 +31,33 @@ #include "animation.h" #include "scene/scene_string_names.h" -#include "core/math/geometry.h" +#include "core/math/geometry_3d.h" #define ANIM_MIN_LENGTH 0.001 bool Animation::_set(const StringName &p_name, const Variant &p_value) { - String name = p_name; if (name.begins_with("tracks/")) { - int track = name.get_slicec('/', 1).to_int(); String what = name.get_slicec('/', 2); if (tracks.size() == track && what == "type") { - String type = p_value; if (type == "transform") { - add_track(TYPE_TRANSFORM); } else if (type == "value") { - add_track(TYPE_VALUE); } else if (type == "method") { - add_track(TYPE_METHOD); } else if (type == "bezier") { - add_track(TYPE_BEZIER); } else if (type == "audio") { - add_track(TYPE_AUDIO); } else if (type == "animation") { - add_track(TYPE_ANIMATION); } else { - return false; } @@ -76,20 +66,18 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_INDEX_V(track, tracks.size(), false); - if (what == "path") + if (what == "path") { track_set_path(track, p_value); - else if (what == "interp") + } else if (what == "interp") { track_set_interpolation_type(track, InterpolationType(p_value.operator int())); - else if (what == "loop_wrap") + } else if (what == "loop_wrap") { track_set_interpolation_loop_wrap(track, p_value); - else if (what == "imported") + } else if (what == "imported") { track_set_imported(track, p_value); - else if (what == "enabled") + } else if (what == "enabled") { track_set_enabled(track, p_value); - else if (what == "keys" || what == "key_values") { - + } else if (what == "keys" || what == "key_values") { if (track_get_type(track) == TYPE_TRANSFORM) { - TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]); Vector<float> values = p_value; int vcount = values.size(); @@ -100,7 +88,6 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { tt->transforms.resize(vcount / 12); for (int i = 0; i < (vcount / 12); i++) { - TKey<TransformKey> &tk = tt->transforms.write[i]; const float *ofs = &r[i * 12]; tk.time = ofs[0]; @@ -121,7 +108,6 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { } } else if (track_get_type(track) == TYPE_VALUE) { - ValueTrack *vt = static_cast<ValueTrack *>(tracks[track]); Dictionary d = p_value; ERR_FAIL_COND_V(!d.has("times"), false); @@ -133,10 +119,11 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { if (d.has("update")) { int um = d["update"]; - if (um < 0) + if (um < 0) { um = 0; - else if (um > 3) + } else if (um > 3) { um = 3; + } vt->update_mode = UpdateMode(um); } @@ -146,7 +133,6 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(times.size() != values.size(), false); if (times.size()) { - int valcount = times.size(); const float *rt = times.ptr(); @@ -154,20 +140,17 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { vt->values.resize(valcount); for (int i = 0; i < valcount; i++) { - vt->values.write[i].time = rt[i]; vt->values.write[i].value = values[i]; } if (d.has("transitions")) { - Vector<float> transitions = d["transitions"]; ERR_FAIL_COND_V(transitions.size() != valcount, false); const float *rtr = transitions.ptr(); for (int i = 0; i < valcount; i++) { - vt->values.write[i].transition = rtr[i]; } } @@ -176,9 +159,9 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { return true; } else if (track_get_type(track) == TYPE_METHOD) { - - while (track_get_key_count(track)) + while (track_get_key_count(track)) { track_remove_key(track, 0); //well shouldn't be set anyway + } Dictionary d = p_value; ERR_FAIL_COND_V(!d.has("times"), false); @@ -190,31 +173,26 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(times.size() != values.size(), false); if (times.size()) { - int valcount = times.size(); const float *rt = times.ptr(); for (int i = 0; i < valcount; i++) { - track_insert_key(track, rt[i], values[i]); } if (d.has("transitions")) { - Vector<float> transitions = d["transitions"]; ERR_FAIL_COND_V(transitions.size() != valcount, false); const float *rtr = transitions.ptr(); for (int i = 0; i < valcount; i++) { - track_set_key_transition(track, i, rtr[i]); } } } } else if (track_get_type(track) == TYPE_BEZIER) { - BezierTrack *bt = static_cast<BezierTrack *>(tracks[track]); Dictionary d = p_value; ERR_FAIL_COND_V(!d.has("times"), false); @@ -226,7 +204,6 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(times.size() * 5 != values.size(), false); if (times.size()) { - int valcount = times.size(); const float *rt = times.ptr(); @@ -235,7 +212,6 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { bt->values.resize(valcount); for (int i = 0; i < valcount; i++) { - bt->values.write[i].time = rt[i]; bt->values.write[i].transition = 0; //unused in bezier bt->values.write[i].value.value = rv[i * 5 + 0]; @@ -248,7 +224,6 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { return true; } else if (track_get_type(track) == TYPE_AUDIO) { - AudioTrack *ad = static_cast<AudioTrack *>(tracks[track]); Dictionary d = p_value; ERR_FAIL_COND_V(!d.has("times"), false); @@ -260,7 +235,6 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(clips.size() != times.size(), false); if (times.size()) { - int valcount = times.size(); const float *rt = times.ptr(); @@ -268,14 +242,16 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { ad->values.clear(); for (int i = 0; i < valcount; i++) { - Dictionary d2 = clips[i]; - if (!d2.has("start_offset")) + if (!d2.has("start_offset")) { continue; - if (!d2.has("end_offset")) + } + if (!d2.has("end_offset")) { continue; - if (!d2.has("stream")) + } + if (!d2.has("stream")) { continue; + } TKey<AudioKey> ak; ak.time = rt[i]; @@ -289,7 +265,6 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { return true; } else if (track_get_type(track) == TYPE_ANIMATION) { - AnimationTrack *an = static_cast<AnimationTrack *>(tracks[track]); Dictionary d = p_value; ERR_FAIL_COND_V(!d.has("times"), false); @@ -301,7 +276,6 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(clips.size() != times.size(), false); if (times.size()) { - int valcount = times.size(); const float *rt = times.ptr(); @@ -310,7 +284,6 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { an->values.resize(valcount); for (int i = 0; i < valcount; i++) { - TKey<StringName> ak; ak.time = rt[i]; ak.value = rc[i]; @@ -322,57 +295,65 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { } else { return false; } - } else + } else { return false; - } else + } + } else { return false; + } return true; } bool Animation::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; - if (name == "length") + if (name == "length") { r_ret = length; - else if (name == "loop") + } else if (name == "loop") { r_ret = loop; - else if (name == "step") + } else if (name == "step") { r_ret = step; - else if (name.begins_with("tracks/")) { - + } else if (name.begins_with("tracks/")) { int track = name.get_slicec('/', 1).to_int(); String what = name.get_slicec('/', 2); ERR_FAIL_INDEX_V(track, tracks.size(), false); if (what == "type") { - switch (track_get_type(track)) { - - case TYPE_TRANSFORM: r_ret = "transform"; break; - case TYPE_VALUE: r_ret = "value"; break; - case TYPE_METHOD: r_ret = "method"; break; - case TYPE_BEZIER: r_ret = "bezier"; break; - case TYPE_AUDIO: r_ret = "audio"; break; - case TYPE_ANIMATION: r_ret = "animation"; break; + case TYPE_TRANSFORM: + r_ret = "transform"; + break; + case TYPE_VALUE: + r_ret = "value"; + break; + case TYPE_METHOD: + r_ret = "method"; + break; + case TYPE_BEZIER: + r_ret = "bezier"; + break; + case TYPE_AUDIO: + r_ret = "audio"; + break; + case TYPE_ANIMATION: + r_ret = "animation"; + break; } return true; - } else if (what == "path") + } else if (what == "path") { r_ret = track_get_path(track); - else if (what == "interp") + } else if (what == "interp") { r_ret = track_get_interpolation_type(track); - else if (what == "loop_wrap") + } else if (what == "loop_wrap") { r_ret = track_get_interpolation_loop_wrap(track); - else if (what == "imported") + } else if (what == "imported") { r_ret = track_is_imported(track); - else if (what == "enabled") + } else if (what == "enabled") { r_ret = track_is_enabled(track); - else if (what == "keys") { - + } else if (what == "keys") { if (track_get_type(track) == TYPE_TRANSFORM) { - Vector<float> keys; int kk = track_get_key_count(track); keys.resize(kk * 12); @@ -381,7 +362,6 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { int idx = 0; for (int i = 0; i < track_get_key_count(track); i++) { - Vector3 loc; Quat rot; Vector3 scale; @@ -407,7 +387,6 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { return true; } else if (track_get_type(track) == TYPE_VALUE) { - const ValueTrack *vt = static_cast<const ValueTrack *>(tracks[track]); Dictionary d; @@ -430,7 +409,6 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { const TKey<Variant> *vls = vt->values.ptr(); for (int i = 0; i < kk; i++) { - wti[idx] = vls[i].time; wtr[idx] = vls[i].transition; key_values[idx] = vls[i].value; @@ -449,7 +427,6 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { return true; } else if (track_get_type(track) == TYPE_METHOD) { - Dictionary d; Vector<float> key_times; @@ -467,7 +444,6 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { int idx = 0; for (int i = 0; i < track_get_key_count(track); i++) { - wti[idx] = track_get_key_time(track, i); wtr[idx] = track_get_key_transition(track, i); key_values[idx] = track_get_key_value(track, i); @@ -485,7 +461,6 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { return true; } else if (track_get_type(track) == TYPE_BEZIER) { - const BezierTrack *bt = static_cast<const BezierTrack *>(tracks[track]); Dictionary d; @@ -506,7 +481,6 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { const TKey<BezierKey> *vls = bt->values.ptr(); for (int i = 0; i < kk; i++) { - wti[idx] = vls[i].time; wpo[idx * 5 + 0] = vls[i].value.value; wpo[idx * 5 + 1] = vls[i].value.in_handle.x; @@ -523,7 +497,6 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { return true; } else if (track_get_type(track) == TYPE_AUDIO) { - const AudioTrack *ad = static_cast<const AudioTrack *>(tracks[track]); Dictionary d; @@ -542,7 +515,6 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { const TKey<AudioKey> *vls = ad->values.ptr(); for (int i = 0; i < kk; i++) { - wti[idx] = vls[i].time; Dictionary clip; clip["start_offset"] = vls[i].value.start_offset; @@ -559,7 +531,6 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { return true; } else if (track_get_type(track) == TYPE_ANIMATION) { - const AnimationTrack *an = static_cast<const AnimationTrack *>(tracks[track]); Dictionary d; @@ -578,7 +549,6 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { const TKey<StringName> *vls = an->values.ptr(); for (int i = 0; i < kk; i++) { - wti[i] = vls[i].time; wcl[i] = vls[i].value; } @@ -590,17 +560,18 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { return true; } - } else + } else { return false; - } else + } + } else { return false; + } return true; } void Animation::_get_property_list(List<PropertyInfo> *p_list) const { for (int i = 0; i < tracks.size(); i++) { - p_list->push_back(PropertyInfo(Variant::STRING, "tracks/" + itos(i) + "/type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tracks/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/interp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); @@ -612,44 +583,36 @@ void Animation::_get_property_list(List<PropertyInfo> *p_list) const { } int Animation::add_track(TrackType p_type, int p_at_pos) { - - if (p_at_pos < 0 || p_at_pos >= tracks.size()) + if (p_at_pos < 0 || p_at_pos >= tracks.size()) { p_at_pos = tracks.size(); + } switch (p_type) { - case TYPE_TRANSFORM: { - TransformTrack *tt = memnew(TransformTrack); tracks.insert(p_at_pos, tt); } break; case TYPE_VALUE: { - tracks.insert(p_at_pos, memnew(ValueTrack)); } break; case TYPE_METHOD: { - tracks.insert(p_at_pos, memnew(MethodTrack)); } break; case TYPE_BEZIER: { - tracks.insert(p_at_pos, memnew(BezierTrack)); } break; case TYPE_AUDIO: { - tracks.insert(p_at_pos, memnew(AudioTrack)); } break; case TYPE_ANIMATION: { - tracks.insert(p_at_pos, memnew(AnimationTrack)); } break; default: { - ERR_PRINT("Unknown track type"); } } @@ -659,44 +622,36 @@ int Animation::add_track(TrackType p_type, int p_at_pos) { } void Animation::remove_track(int p_track) { - ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM: { - TransformTrack *tt = static_cast<TransformTrack *>(t); _clear(tt->transforms); } break; case TYPE_VALUE: { - ValueTrack *vt = static_cast<ValueTrack *>(t); _clear(vt->values); } break; case TYPE_METHOD: { - MethodTrack *mt = static_cast<MethodTrack *>(t); _clear(mt->methods); } break; case TYPE_BEZIER: { - BezierTrack *bz = static_cast<BezierTrack *>(t); _clear(bz->values); } break; case TYPE_AUDIO: { - AudioTrack *ad = static_cast<AudioTrack *>(t); _clear(ad->values); } break; case TYPE_ANIMATION: { - AnimationTrack *an = static_cast<AnimationTrack *>(t); _clear(an->values); @@ -710,18 +665,15 @@ void Animation::remove_track(int p_track) { } int Animation::get_track_count() const { - return tracks.size(); } Animation::TrackType Animation::track_get_type(int p_track) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), TYPE_TRANSFORM); return tracks[p_track]->type; } void Animation::track_set_path(int p_track, const NodePath &p_path) { - ERR_FAIL_INDEX(p_track, tracks.size()); tracks[p_track]->path = p_path; emit_changed(); @@ -729,23 +681,20 @@ void Animation::track_set_path(int p_track, const NodePath &p_path) { } NodePath Animation::track_get_path(int p_track) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), NodePath()); return tracks[p_track]->path; } int Animation::find_track(const NodePath &p_path) const { - for (int i = 0; i < tracks.size(); i++) { - - if (tracks[i]->path == p_path) + if (tracks[i]->path == p_path) { return i; + } }; return -1; }; void Animation::track_set_interpolation_type(int p_track, InterpolationType p_interp) { - ERR_FAIL_INDEX(p_track, tracks.size()); ERR_FAIL_INDEX(p_interp, 3); tracks[p_track]->interpolation = p_interp; @@ -753,7 +702,6 @@ void Animation::track_set_interpolation_type(int p_track, InterpolationType p_in } Animation::InterpolationType Animation::track_get_interpolation_type(int p_track) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), INTERPOLATION_NEAREST); return tracks[p_track]->interpolation; } @@ -765,7 +713,6 @@ void Animation::track_set_interpolation_loop_wrap(int p_track, bool p_enable) { } bool Animation::track_get_interpolation_loop_wrap(int p_track) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), INTERPOLATION_NEAREST); return tracks[p_track]->loop_wrap; } @@ -774,7 +721,6 @@ bool Animation::track_get_interpolation_loop_wrap(int p_track) const { /* template<class T> int Animation::_insert_pos(float p_time, T& p_keys) { - // simple, linear time inset that should be fast enough in reality. int idx=p_keys.size(); @@ -787,32 +733,29 @@ int Animation::_insert_pos(float p_time, T& p_keys) { p_keys.insert(idx,T()); return idx; } else if (p_keys[idx-1].time == p_time) { - // condition for replacing. return idx-1; } idx--; } - } + */ template <class T, class V> int Animation::_insert(float p_time, T &p_keys, const V &p_value) { - int idx = p_keys.size(); while (true) { - // Condition for replacement. if (idx > 0 && Math::is_equal_approx(p_keys[idx - 1].time, p_time)) { - + float transition = p_keys[idx - 1].transition; p_keys.write[idx - 1] = p_value; + p_keys.write[idx - 1].transition = transition; return idx - 1; // Condition for insert. } else if (idx == 0 || p_keys[idx - 1].time < p_time) { - p_keys.insert(idx, p_value); return idx; } @@ -825,12 +768,10 @@ int Animation::_insert(float p_time, T &p_keys, const V &p_value) { template <class T> void Animation::_clear(T &p_keys) { - p_keys.clear(); } Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); Track *t = tracks[p_track]; @@ -838,18 +779,20 @@ Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM, ERR_INVALID_PARAMETER); ERR_FAIL_INDEX_V(p_key, tt->transforms.size(), ERR_INVALID_PARAMETER); - if (r_loc) + if (r_loc) { *r_loc = tt->transforms[p_key].value.loc; - if (r_rot) + } + if (r_rot) { *r_rot = tt->transforms[p_key].value.rot; - if (r_scale) + } + if (r_scale) { *r_scale = tt->transforms[p_key].value.scale; + } return OK; } int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quat &p_rot, const Vector3 &p_scale) { - ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM, -1); @@ -868,55 +811,47 @@ int Animation::transform_track_insert_key(int p_track, float p_time, const Vecto } void Animation::track_remove_key_at_position(int p_track, float p_pos) { - int idx = track_find_key(p_track, p_pos, true); ERR_FAIL_COND(idx < 0); track_remove_key(p_track, idx); } void Animation::track_remove_key(int p_track, int p_idx) { - ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; switch (t->type) { case TYPE_TRANSFORM: { - TransformTrack *tt = static_cast<TransformTrack *>(t); ERR_FAIL_INDEX(p_idx, tt->transforms.size()); tt->transforms.remove(p_idx); } break; case TYPE_VALUE: { - ValueTrack *vt = static_cast<ValueTrack *>(t); ERR_FAIL_INDEX(p_idx, vt->values.size()); vt->values.remove(p_idx); } break; case TYPE_METHOD: { - MethodTrack *mt = static_cast<MethodTrack *>(t); ERR_FAIL_INDEX(p_idx, mt->methods.size()); mt->methods.remove(p_idx); } break; case TYPE_BEZIER: { - BezierTrack *bz = static_cast<BezierTrack *>(t); ERR_FAIL_INDEX(p_idx, bz->values.size()); bz->values.remove(p_idx); } break; case TYPE_AUDIO: { - AudioTrack *ad = static_cast<AudioTrack *>(t); ERR_FAIL_INDEX(p_idx, ad->values.size()); ad->values.remove(p_idx); } break; case TYPE_ANIMATION: { - AnimationTrack *an = static_cast<AnimationTrack *>(t); ERR_FAIL_INDEX(p_idx, an->values.size()); an->values.remove(p_idx); @@ -928,74 +863,79 @@ void Animation::track_remove_key(int p_track, int p_idx) { } int Animation::track_find_key(int p_track, float p_time, bool p_exact) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; switch (t->type) { case TYPE_TRANSFORM: { - TransformTrack *tt = static_cast<TransformTrack *>(t); int k = _find(tt->transforms, p_time); - if (k < 0 || k >= tt->transforms.size()) + if (k < 0 || k >= tt->transforms.size()) { return -1; - if (tt->transforms[k].time != p_time && p_exact) + } + if (tt->transforms[k].time != p_time && p_exact) { return -1; + } return k; } break; case TYPE_VALUE: { - ValueTrack *vt = static_cast<ValueTrack *>(t); int k = _find(vt->values, p_time); - if (k < 0 || k >= vt->values.size()) + if (k < 0 || k >= vt->values.size()) { return -1; - if (vt->values[k].time != p_time && p_exact) + } + if (vt->values[k].time != p_time && p_exact) { return -1; + } return k; } break; case TYPE_METHOD: { - MethodTrack *mt = static_cast<MethodTrack *>(t); int k = _find(mt->methods, p_time); - if (k < 0 || k >= mt->methods.size()) + if (k < 0 || k >= mt->methods.size()) { return -1; - if (mt->methods[k].time != p_time && p_exact) + } + if (mt->methods[k].time != p_time && p_exact) { return -1; + } return k; } break; case TYPE_BEZIER: { - BezierTrack *bt = static_cast<BezierTrack *>(t); int k = _find(bt->values, p_time); - if (k < 0 || k >= bt->values.size()) + if (k < 0 || k >= bt->values.size()) { return -1; - if (bt->values[k].time != p_time && p_exact) + } + if (bt->values[k].time != p_time && p_exact) { return -1; + } return k; } break; case TYPE_AUDIO: { - AudioTrack *at = static_cast<AudioTrack *>(t); int k = _find(at->values, p_time); - if (k < 0 || k >= at->values.size()) + if (k < 0 || k >= at->values.size()) { return -1; - if (at->values[k].time != p_time && p_exact) + } + if (at->values[k].time != p_time && p_exact) { return -1; + } return k; } break; case TYPE_ANIMATION: { - AnimationTrack *at = static_cast<AnimationTrack *>(t); int k = _find(at->values, p_time); - if (k < 0 || k >= at->values.size()) + if (k < 0 || k >= at->values.size()) { return -1; - if (at->values[k].time != p_time && p_exact) + } + if (at->values[k].time != p_time && p_exact) { return -1; + } return k; } break; @@ -1005,33 +945,32 @@ int Animation::track_find_key(int p_track, float p_time, bool p_exact) const { } void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition) { - ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM: { - Dictionary d = p_key; Vector3 loc; - if (d.has("location")) + if (d.has("location")) { loc = d["location"]; + } Quat rot; - if (d.has("rotation")) + if (d.has("rotation")) { rot = d["rotation"]; + } Vector3 scale; - if (d.has("scale")) + if (d.has("scale")) { scale = d["scale"]; + } int idx = transform_track_insert_key(p_track, p_time, loc, rot, scale); track_set_key_transition(p_track, idx, p_transition); } break; case TYPE_VALUE: { - ValueTrack *vt = static_cast<ValueTrack *>(t); TKey<Variant> k; @@ -1042,7 +981,6 @@ void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key } break; case TYPE_METHOD: { - MethodTrack *mt = static_cast<MethodTrack *>(t); ERR_FAIL_COND(p_key.get_type() != Variant::DICTIONARY); @@ -1062,7 +1000,6 @@ void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key } break; case TYPE_BEZIER: { - BezierTrack *bt = static_cast<BezierTrack *>(t); Array arr = p_key; @@ -1079,7 +1016,6 @@ void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key } break; case TYPE_AUDIO: { - AudioTrack *at = static_cast<AudioTrack *>(t); Dictionary k = p_key; @@ -1096,7 +1032,6 @@ void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key } break; case TYPE_ANIMATION: { - AnimationTrack *at = static_cast<AnimationTrack *>(t); TKey<StringName> ak; @@ -1112,40 +1047,32 @@ void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key } int Animation::track_get_key_count(int p_track) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM: { - TransformTrack *tt = static_cast<TransformTrack *>(t); return tt->transforms.size(); } break; case TYPE_VALUE: { - ValueTrack *vt = static_cast<ValueTrack *>(t); return vt->values.size(); } break; case TYPE_METHOD: { - MethodTrack *mt = static_cast<MethodTrack *>(t); return mt->methods.size(); } break; case TYPE_BEZIER: { - BezierTrack *bt = static_cast<BezierTrack *>(t); return bt->values.size(); } break; case TYPE_AUDIO: { - AudioTrack *at = static_cast<AudioTrack *>(t); return at->values.size(); } break; case TYPE_ANIMATION: { - AnimationTrack *at = static_cast<AnimationTrack *>(t); return at->values.size(); } break; @@ -1155,14 +1082,11 @@ int Animation::track_get_key_count(int p_track) const { } Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), Variant()); Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM: { - TransformTrack *tt = static_cast<TransformTrack *>(t); ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), Variant()); @@ -1174,14 +1098,12 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { return d; } break; case TYPE_VALUE: { - ValueTrack *vt = static_cast<ValueTrack *>(t); ERR_FAIL_INDEX_V(p_key_idx, vt->values.size(), Variant()); return vt->values[p_key_idx].value; } break; case TYPE_METHOD: { - MethodTrack *mt = static_cast<MethodTrack *>(t); ERR_FAIL_INDEX_V(p_key_idx, mt->methods.size(), Variant()); Dictionary d; @@ -1191,7 +1113,6 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { } break; case TYPE_BEZIER: { - BezierTrack *bt = static_cast<BezierTrack *>(t); ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), Variant()); @@ -1206,7 +1127,6 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { } break; case TYPE_AUDIO: { - AudioTrack *at = static_cast<AudioTrack *>(t); ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), Variant()); @@ -1218,7 +1138,6 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { } break; case TYPE_ANIMATION: { - AnimationTrack *at = static_cast<AnimationTrack *>(t); ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), Variant()); @@ -1231,48 +1150,40 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { } float Animation::track_get_key_time(int p_track, int p_key_idx) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM: { - TransformTrack *tt = static_cast<TransformTrack *>(t); ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), -1); return tt->transforms[p_key_idx].time; } break; case TYPE_VALUE: { - ValueTrack *vt = static_cast<ValueTrack *>(t); ERR_FAIL_INDEX_V(p_key_idx, vt->values.size(), -1); return vt->values[p_key_idx].time; } break; case TYPE_METHOD: { - MethodTrack *mt = static_cast<MethodTrack *>(t); ERR_FAIL_INDEX_V(p_key_idx, mt->methods.size(), -1); return mt->methods[p_key_idx].time; } break; case TYPE_BEZIER: { - BezierTrack *bt = static_cast<BezierTrack *>(t); ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), -1); return bt->values[p_key_idx].time; } break; case TYPE_AUDIO: { - AudioTrack *at = static_cast<AudioTrack *>(t); ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), -1); return at->values[p_key_idx].time; } break; case TYPE_ANIMATION: { - AnimationTrack *at = static_cast<AnimationTrack *>(t); ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), -1); return at->values[p_key_idx].time; @@ -1284,14 +1195,11 @@ float Animation::track_get_key_time(int p_track, int p_key_idx) const { } void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) { - ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM: { - TransformTrack *tt = static_cast<TransformTrack *>(t); ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); TKey<TransformKey> key = tt->transforms[p_key_idx]; @@ -1301,7 +1209,6 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) { return; } case TYPE_VALUE: { - ValueTrack *vt = static_cast<ValueTrack *>(t); ERR_FAIL_INDEX(p_key_idx, vt->values.size()); TKey<Variant> key = vt->values[p_key_idx]; @@ -1311,7 +1218,6 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) { return; } case TYPE_METHOD: { - MethodTrack *mt = static_cast<MethodTrack *>(t); ERR_FAIL_INDEX(p_key_idx, mt->methods.size()); MethodKey key = mt->methods[p_key_idx]; @@ -1321,7 +1227,6 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) { return; } case TYPE_BEZIER: { - BezierTrack *bt = static_cast<BezierTrack *>(t); ERR_FAIL_INDEX(p_key_idx, bt->values.size()); TKey<BezierKey> key = bt->values[p_key_idx]; @@ -1331,7 +1236,6 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) { return; } case TYPE_AUDIO: { - AudioTrack *at = static_cast<AudioTrack *>(t); ERR_FAIL_INDEX(p_key_idx, at->values.size()); TKey<AudioKey> key = at->values[p_key_idx]; @@ -1341,7 +1245,6 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) { return; } case TYPE_ANIMATION: { - AnimationTrack *at = static_cast<AnimationTrack *>(t); ERR_FAIL_INDEX(p_key_idx, at->values.size()); TKey<StringName> key = at->values[p_key_idx]; @@ -1356,42 +1259,34 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) { } float Animation::track_get_key_transition(int p_track, int p_key_idx) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM: { - TransformTrack *tt = static_cast<TransformTrack *>(t); ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), -1); return tt->transforms[p_key_idx].transition; } break; case TYPE_VALUE: { - ValueTrack *vt = static_cast<ValueTrack *>(t); ERR_FAIL_INDEX_V(p_key_idx, vt->values.size(), -1); return vt->values[p_key_idx].transition; } break; case TYPE_METHOD: { - MethodTrack *mt = static_cast<MethodTrack *>(t); ERR_FAIL_INDEX_V(p_key_idx, mt->methods.size(), -1); return mt->methods[p_key_idx].transition; } break; case TYPE_BEZIER: { - return 1; //bezier does not really use transitions } break; case TYPE_AUDIO: { - return 1; //audio does not really use transitions } break; case TYPE_ANIMATION: { - return 1; //animation does not really use transitions } break; } @@ -1400,29 +1295,28 @@ float Animation::track_get_key_transition(int p_track, int p_key_idx) const { } void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p_value) { - ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM: { - TransformTrack *tt = static_cast<TransformTrack *>(t); ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); Dictionary d = p_value; - if (d.has("location")) + if (d.has("location")) { tt->transforms.write[p_key_idx].value.loc = d["location"]; - if (d.has("rotation")) + } + if (d.has("rotation")) { tt->transforms.write[p_key_idx].value.rot = d["rotation"]; - if (d.has("scale")) + } + if (d.has("scale")) { tt->transforms.write[p_key_idx].value.scale = d["scale"]; + } } break; case TYPE_VALUE: { - ValueTrack *vt = static_cast<ValueTrack *>(t); ERR_FAIL_INDEX(p_key_idx, vt->values.size()); @@ -1430,20 +1324,20 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p } break; case TYPE_METHOD: { - MethodTrack *mt = static_cast<MethodTrack *>(t); ERR_FAIL_INDEX(p_key_idx, mt->methods.size()); Dictionary d = p_value; - if (d.has("method")) + if (d.has("method")) { mt->methods.write[p_key_idx].method = d["method"]; - if (d.has("args")) + } + if (d.has("args")) { mt->methods.write[p_key_idx].params = d["args"]; + } } break; case TYPE_BEZIER: { - BezierTrack *bt = static_cast<BezierTrack *>(t); ERR_FAIL_INDEX(p_key_idx, bt->values.size()); @@ -1458,7 +1352,6 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p } break; case TYPE_AUDIO: { - AudioTrack *at = static_cast<AudioTrack *>(t); ERR_FAIL_INDEX(p_key_idx, at->values.size()); @@ -1473,7 +1366,6 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p } break; case TYPE_ANIMATION: { - AnimationTrack *at = static_cast<AnimationTrack *>(t); ERR_FAIL_INDEX(p_key_idx, at->values.size()); @@ -1486,27 +1378,22 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p } void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_transition) { - ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM: { - TransformTrack *tt = static_cast<TransformTrack *>(t); ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); tt->transforms.write[p_key_idx].transition = p_transition; } break; case TYPE_VALUE: { - ValueTrack *vt = static_cast<ValueTrack *>(t); ERR_FAIL_INDEX(p_key_idx, vt->values.size()); vt->values.write[p_key_idx].transition = p_transition; } break; case TYPE_METHOD: { - MethodTrack *mt = static_cast<MethodTrack *>(t); ERR_FAIL_INDEX(p_key_idx, mt->methods.size()); mt->methods.write[p_key_idx].transition = p_transition; @@ -1524,42 +1411,43 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra template <class K> int Animation::_find(const Vector<K> &p_keys, float p_time) const { - int len = p_keys.size(); - if (len == 0) + if (len == 0) { return -2; + } int low = 0; int high = len - 1; int middle = 0; #ifdef DEBUG_ENABLED - if (low > high) + if (low > high) { ERR_PRINT("low > high, this may be a bug"); + } #endif const K *keys = &p_keys[0]; while (low <= high) { - middle = (low + high) / 2; if (Math::is_equal_approx(p_time, keys[middle].time)) { //match return middle; - } else if (p_time < keys[middle].time) + } else if (p_time < keys[middle].time) { high = middle - 1; //search low end of array - else + } else { low = middle + 1; //search high end of array + } } - if (keys[middle].time > p_time) + if (keys[middle].time > p_time) { middle--; + } return middle; } Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, float p_c) const { - TransformKey ret; ret.loc = _interpolate(p_a.loc, p_b.loc, p_c); ret.rot = _interpolate(p_a.rot, p_b.rot, p_c); @@ -1569,27 +1457,24 @@ Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p } Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const { - - return p_a.linear_interpolate(p_b, p_c); + return p_a.lerp(p_b, p_c); } -Quat Animation::_interpolate(const Quat &p_a, const Quat &p_b, float p_c) const { +Quat Animation::_interpolate(const Quat &p_a, const Quat &p_b, float p_c) const { return p_a.slerp(p_b, p_c); } -Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, float p_c) const { +Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, float p_c) const { Variant dst; Variant::interpolate(p_a, p_b, p_c, dst); return dst; } float Animation::_interpolate(const float &p_a, const float &p_b, float p_c) const { - return p_a * (1.0 - p_c) + p_b * p_c; } Animation::TransformKey Animation::_cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, float p_c) const { - Animation::TransformKey tk; tk.loc = p_a.loc.cubic_interpolate(p_b.loc, p_pre_a.loc, p_post_b.loc, p_c); @@ -1598,16 +1483,16 @@ Animation::TransformKey Animation::_cubic_interpolate(const Animation::Transform return tk; } -Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, float p_c) const { +Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, float p_c) const { return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c); } -Quat Animation::_cubic_interpolate(const Quat &p_pre_a, const Quat &p_a, const Quat &p_b, const Quat &p_post_b, float p_c) const { +Quat Animation::_cubic_interpolate(const Quat &p_pre_a, const Quat &p_a, const Quat &p_b, const Quat &p_post_b, float p_c) const { return p_a.cubic_slerp(p_b, p_pre_a, p_post_b, p_c); } -Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, float p_c) const { +Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, float p_c) const { Variant::Type type_a = p_a.get_type(); Variant::Type type_b = p_b.get_type(); Variant::Type type_pa = p_pre_a.get_type(); @@ -1638,14 +1523,11 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); } else if ((vformat & (vformat - 1))) { - return p_a; //can't interpolate, mix of types } switch (type_a) { - case Variant::VECTOR2: { - Vector2 a = p_a; Vector2 b = p_b; Vector2 pa = p_pre_a; @@ -1654,7 +1536,6 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a return a.cubic_interpolate(b, pa, pb, p_c); } case Variant::RECT2: { - Rect2 a = p_a; Rect2 b = p_b; Rect2 pa = p_pre_a; @@ -1665,7 +1546,6 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c)); } case Variant::VECTOR3: { - Vector3 a = p_a; Vector3 b = p_b; Vector3 pa = p_pre_a; @@ -1674,7 +1554,6 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a return a.cubic_interpolate(b, pa, pb, p_c); } case Variant::QUAT: { - Quat a = p_a; Quat b = p_b; Quat pa = p_pre_a; @@ -1683,7 +1562,6 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a return a.cubic_slerp(b, pa, pb, p_c); } case Variant::AABB: { - AABB a = p_a; AABB b = p_b; AABB pa = p_pre_a; @@ -1694,31 +1572,31 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c)); } default: { - return _interpolate(p_a, p_b, p_c); } } } -float Animation::_cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const { +float Animation::_cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const { return _interpolate(p_a, p_b, p_c); } template <class T> T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const { - int len = _find(p_keys, length) + 1; // try to find last key (there may be more past the end) if (len <= 0) { // (-1 or -2 returned originally) (plus one above) // meaning no keys, or only key time is larger than length - if (p_ok) + if (p_ok) { *p_ok = false; + } return T(); } else if (len == 1) { // one key found (0+1), return it - if (p_ok) + if (p_ok) { *p_ok = true; + } return p_keys[0].value; } @@ -1734,28 +1612,27 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola if (loop && p_loop_wrap) { // loop if (idx >= 0) { - if ((idx + 1) < len) { - next = idx + 1; float delta = p_keys[next].time - p_keys[idx].time; float from = p_time - p_keys[idx].time; - if (Math::is_zero_approx(delta)) + if (Math::is_zero_approx(delta)) { c = 0; - else + } else { c = from / delta; + } } else { - next = 0; float delta = (length - p_keys[idx].time) + p_keys[next].time; float from = p_time - p_keys[idx].time; - if (Math::is_zero_approx(delta)) + if (Math::is_zero_approx(delta)) { c = 0; - else + } else { c = from / delta; + } } } else { @@ -1763,51 +1640,53 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola idx = len - 1; next = 0; float endtime = (length - p_keys[idx].time); - if (endtime < 0) // may be keys past the end + if (endtime < 0) { // may be keys past the end endtime = 0; + } float delta = endtime + p_keys[next].time; float from = endtime + p_time; - if (Math::is_zero_approx(delta)) + if (Math::is_zero_approx(delta)) { c = 0; - else + } else { c = from / delta; + } } } else { // no loop if (idx >= 0) { - if ((idx + 1) < len) { - next = idx + 1; float delta = p_keys[next].time - p_keys[idx].time; float from = p_time - p_keys[idx].time; - if (Math::is_zero_approx(delta)) + if (Math::is_zero_approx(delta)) { c = 0; - else + } else { c = from / delta; + } } else { - next = idx; } } else { - // only allow extending first key to anim start if looping - if (loop) + if (loop) { idx = next = 0; - else + } else { result = false; + } } } - if (p_ok) + if (p_ok) { *p_ok = result; - if (!result) + } + if (!result) { return T(); + } float tr = p_keys[idx].transition; @@ -1817,39 +1696,37 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola } if (tr != 1.0) { - c = Math::ease(c, tr); } switch (p_interp) { - case INTERPOLATION_NEAREST: { - return p_keys[idx].value; } break; case INTERPOLATION_LINEAR: { - return _interpolate(p_keys[idx].value, p_keys[next].value, c); } break; case INTERPOLATION_CUBIC: { int pre = idx - 1; - if (pre < 0) + if (pre < 0) { pre = 0; + } int post = next + 1; - if (post >= len) + if (post >= len) { post = next; + } return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c); } break; - default: return p_keys[idx].value; + default: + return p_keys[idx].value; } // do a barrel roll } Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM, ERR_INVALID_PARAMETER); @@ -1860,23 +1737,26 @@ Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3 TransformKey tk = _interpolate(tt->transforms, p_time, tt->interpolation, tt->loop_wrap, &ok); - if (!ok) + if (!ok) { return ERR_UNAVAILABLE; + } - if (r_loc) + if (r_loc) { *r_loc = tk.loc; + } - if (r_rot) + if (r_rot) { *r_rot = tk.rot; + } - if (r_scale) + if (r_scale) { *r_scale = tk.scale; + } return OK; } Variant Animation::value_track_interpolate(int p_track, float p_time) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_VALUE, Variant()); @@ -1887,7 +1767,6 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const { Variant res = _interpolate(vt->values, p_time, (vt->update_mode == UPDATE_CONTINUOUS || vt->update_mode == UPDATE_CAPTURE) ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok); if (ok) { - return res; } @@ -1895,9 +1774,9 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const { } void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const { - - if (from_time != length && to_time == length) + if (from_time != length && to_time == length) { to_time = length * 1.001; //include a little more if at the end + } int to = _find(vt->values, to_time); if (to >= 0 && from_time == to_time && vt->values[to].time == from_time) { @@ -1908,29 +1787,30 @@ void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, floa // can't really send the events == time, will be sent in the next frame. // if event>=len then it will probably never be requested by the anim player. - if (to >= 0 && vt->values[to].time >= to_time) + if (to >= 0 && vt->values[to].time >= to_time) { to--; + } - if (to < 0) + if (to < 0) { return; // not bother + } int from = _find(vt->values, from_time); // position in the right first event.+ - if (from < 0 || vt->values[from].time < from_time) + if (from < 0 || vt->values[from].time < from_time) { from++; + } int max = vt->values.size(); for (int i = from; i <= to; i++) { - ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen p_indices->push_back(i); } } void Animation::value_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const { - ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_VALUE); @@ -1940,11 +1820,11 @@ void Animation::value_track_get_key_indices(int p_track, float p_time, float p_d float from_time = p_time - p_delta; float to_time = p_time; - if (from_time > to_time) + if (from_time > to_time) { SWAP(from_time, to_time); + } if (loop) { - from_time = Math::fposmod(from_time, length); to_time = Math::fposmod(to_time, length); @@ -1955,23 +1835,25 @@ void Animation::value_track_get_key_indices(int p_track, float p_time, float p_d return; } } else { - - if (from_time < 0) + if (from_time < 0) { from_time = 0; - if (from_time > length) + } + if (from_time > length) { from_time = length; + } - if (to_time < 0) + if (to_time < 0) { to_time = 0; - if (to_time > length) + } + if (to_time > length) { to_time = length; + } } _value_track_get_key_indices_in_range(vt, from_time, to_time, p_indices); } void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) { - ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_VALUE); @@ -1982,7 +1864,6 @@ void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) { } Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), UPDATE_CONTINUOUS); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_VALUE, UPDATE_CONTINUOUS); @@ -1993,97 +1874,93 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const template <class T> void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, float from_time, float to_time, List<int> *p_indices) const { - - if (from_time != length && to_time == length) + if (from_time != length && to_time == length) { to_time = length * 1.01; //include a little more if at the end + } int to = _find(p_array, to_time); // can't really send the events == time, will be sent in the next frame. // if event>=len then it will probably never be requested by the anim player. - if (to >= 0 && p_array[to].time >= to_time) + if (to >= 0 && p_array[to].time >= to_time) { to--; + } - if (to < 0) + if (to < 0) { return; // not bother + } int from = _find(p_array, from_time); // position in the right first event.+ - if (from < 0 || p_array[from].time < from_time) + if (from < 0 || p_array[from].time < from_time) { from++; + } int max = p_array.size(); for (int i = from; i <= to; i++) { - ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen p_indices->push_back(i); } } void Animation::track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List<int> *p_indices) const { - ERR_FAIL_INDEX(p_track, tracks.size()); const Track *t = tracks[p_track]; float from_time = p_time - p_delta; float to_time = p_time; - if (from_time > to_time) + if (from_time > to_time) { SWAP(from_time, to_time); + } if (loop) { - - if (from_time > length || from_time < 0) + if (from_time > length || from_time < 0) { from_time = Math::fposmod(from_time, length); + } - if (to_time > length || to_time < 0) + if (to_time > length || to_time < 0) { to_time = Math::fposmod(to_time, length); + } if (from_time > to_time) { // handle loop by splitting switch (t->type) { - case TYPE_TRANSFORM: { - const TransformTrack *tt = static_cast<const TransformTrack *>(t); _track_get_key_indices_in_range(tt->transforms, from_time, length, p_indices); _track_get_key_indices_in_range(tt->transforms, 0, to_time, p_indices); } break; case TYPE_VALUE: { - const ValueTrack *vt = static_cast<const ValueTrack *>(t); _track_get_key_indices_in_range(vt->values, from_time, length, p_indices); _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices); } break; case TYPE_METHOD: { - const MethodTrack *mt = static_cast<const MethodTrack *>(t); _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices); _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices); } break; case TYPE_BEZIER: { - const BezierTrack *bz = static_cast<const BezierTrack *>(t); _track_get_key_indices_in_range(bz->values, from_time, length, p_indices); _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices); } break; case TYPE_AUDIO: { - const AudioTrack *ad = static_cast<const AudioTrack *>(t); _track_get_key_indices_in_range(ad->values, from_time, length, p_indices); _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices); } break; case TYPE_ANIMATION: { - const AnimationTrack *an = static_cast<const AnimationTrack *>(t); _track_get_key_indices_in_range(an->values, from_time, length, p_indices); _track_get_key_indices_in_range(an->values, 0, to_time, p_indices); @@ -2093,52 +1970,48 @@ void Animation::track_get_key_indices_in_range(int p_track, float p_time, float return; } } else { - - if (from_time < 0) + if (from_time < 0) { from_time = 0; - if (from_time > length) + } + if (from_time > length) { from_time = length; + } - if (to_time < 0) + if (to_time < 0) { to_time = 0; - if (to_time > length) + } + if (to_time > length) { to_time = length; + } } switch (t->type) { - case TYPE_TRANSFORM: { - const TransformTrack *tt = static_cast<const TransformTrack *>(t); _track_get_key_indices_in_range(tt->transforms, from_time, to_time, p_indices); } break; case TYPE_VALUE: { - const ValueTrack *vt = static_cast<const ValueTrack *>(t); _track_get_key_indices_in_range(vt->values, from_time, to_time, p_indices); } break; case TYPE_METHOD: { - const MethodTrack *mt = static_cast<const MethodTrack *>(t); _track_get_key_indices_in_range(mt->methods, from_time, to_time, p_indices); } break; case TYPE_BEZIER: { - const BezierTrack *bz = static_cast<const BezierTrack *>(t); _track_get_key_indices_in_range(bz->values, from_time, to_time, p_indices); } break; case TYPE_AUDIO: { - const AudioTrack *ad = static_cast<const AudioTrack *>(t); _track_get_key_indices_in_range(ad->values, from_time, to_time, p_indices); } break; case TYPE_ANIMATION: { - const AnimationTrack *an = static_cast<const AnimationTrack *>(t); _track_get_key_indices_in_range(an->values, from_time, to_time, p_indices); @@ -2147,38 +2020,39 @@ void Animation::track_get_key_indices_in_range(int p_track, float p_time, float } void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, float from_time, float to_time, List<int> *p_indices) const { - - if (from_time != length && to_time == length) + if (from_time != length && to_time == length) { to_time = length * 1.01; //include a little more if at the end + } int to = _find(mt->methods, to_time); // can't really send the events == time, will be sent in the next frame. // if event>=len then it will probably never be requested by the anim player. - if (to >= 0 && mt->methods[to].time >= to_time) + if (to >= 0 && mt->methods[to].time >= to_time) { to--; + } - if (to < 0) + if (to < 0) { return; // not bother + } int from = _find(mt->methods, from_time); // position in the right first event.+ - if (from < 0 || mt->methods[from].time < from_time) + if (from < 0 || mt->methods[from].time < from_time) { from++; + } int max = mt->methods.size(); for (int i = from; i <= to; i++) { - ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen p_indices->push_back(i); } } void Animation::method_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const { - ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_METHOD); @@ -2188,16 +2062,18 @@ void Animation::method_track_get_key_indices(int p_track, float p_time, float p_ float from_time = p_time - p_delta; float to_time = p_time; - if (from_time > to_time) + if (from_time > to_time) { SWAP(from_time, to_time); + } if (loop) { - - if (from_time > length || from_time < 0) + if (from_time > length || from_time < 0) { from_time = Math::fposmod(from_time, length); + } - if (to_time > length || to_time < 0) + if (to_time > length || to_time < 0) { to_time = Math::fposmod(to_time, length); + } if (from_time > to_time) { // handle loop by splitting @@ -2206,22 +2082,25 @@ void Animation::method_track_get_key_indices(int p_track, float p_time, float p_ return; } } else { - - if (from_time < 0) + if (from_time < 0) { from_time = 0; - if (from_time > length) + } + if (from_time > length) { from_time = length; + } - if (to_time < 0) + if (to_time < 0) { to_time = 0; - if (to_time > length) + } + if (to_time > length) { to_time = length; + } } _method_track_get_key_indices_in_range(mt, from_time, to_time, p_indices); } -Vector<Variant> Animation::method_track_get_params(int p_track, int p_key_idx) const { +Vector<Variant> Animation::method_track_get_params(int p_track, int p_key_idx) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector<Variant>()); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_METHOD, Vector<Variant>()); @@ -2234,8 +2113,8 @@ Vector<Variant> Animation::method_track_get_params(int p_track, int p_key_idx) c return mk.params; } -StringName Animation::method_track_get_name(int p_track, int p_key_idx) const { +StringName Animation::method_track_get_name(int p_track, int p_key_idx) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), StringName()); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_METHOD, StringName()); @@ -2248,7 +2127,6 @@ StringName Animation::method_track_get_name(int p_track, int p_key_idx) const { } int Animation::bezier_track_insert_key(int p_track, float p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) { - ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1); @@ -2275,7 +2153,6 @@ int Animation::bezier_track_insert_key(int p_track, float p_time, float p_value, } void Animation::bezier_track_set_key_value(int p_track, int p_index, float p_value) { - ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_BEZIER); @@ -2289,7 +2166,6 @@ void Animation::bezier_track_set_key_value(int p_track, int p_index, float p_val } void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle) { - ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_BEZIER); @@ -2304,8 +2180,8 @@ void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const V } emit_changed(); } -void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle) { +void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_BEZIER); @@ -2320,8 +2196,8 @@ void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const } emit_changed(); } -float Animation::bezier_track_get_key_value(int p_track, int p_index) const { +float Animation::bezier_track_get_key_value(int p_track, int p_index) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_BEZIER, 0); @@ -2332,8 +2208,8 @@ float Animation::bezier_track_get_key_value(int p_track, int p_index) const { return bt->values[p_index].value.value; } -Vector2 Animation::bezier_track_get_key_in_handle(int p_track, int p_index) const { +Vector2 Animation::bezier_track_get_key_in_handle(int p_track, int p_index) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector2()); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_BEZIER, Vector2()); @@ -2344,8 +2220,8 @@ Vector2 Animation::bezier_track_get_key_in_handle(int p_track, int p_index) cons return bt->values[p_index].value.in_handle; } -Vector2 Animation::bezier_track_get_key_out_handle(int p_track, int p_index) const { +Vector2 Animation::bezier_track_get_key_out_handle(int p_track, int p_index) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector2()); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_BEZIER, Vector2()); @@ -2415,7 +2291,6 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const { //narrow high and low as much as possible for (int i = 0; i < iterations; i++) { - middle = (low + high) / 2; Vector2 interp = _bezier_interp(middle, start, start_out, end_in, end); @@ -2432,11 +2307,10 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const { Vector2 high_pos = _bezier_interp(high, start, start_out, end_in, end); float c = (t - low_pos.x) / (high_pos.x - low_pos.x); - return low_pos.linear_interpolate(high_pos, c).y; + return low_pos.lerp(high_pos, c).y; } int Animation::audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset, float p_end_offset) { - ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_AUDIO, -1); @@ -2447,11 +2321,13 @@ int Animation::audio_track_insert_key(int p_track, float p_time, const RES &p_st k.time = p_time; k.value.stream = p_stream; k.value.start_offset = p_start_offset; - if (k.value.start_offset < 0) + if (k.value.start_offset < 0) { k.value.start_offset = 0; + } k.value.end_offset = p_end_offset; - if (k.value.end_offset < 0) + if (k.value.end_offset < 0) { k.value.end_offset = 0; + } int key = _insert(p_time, at->values, k); @@ -2461,7 +2337,6 @@ int Animation::audio_track_insert_key(int p_track, float p_time, const RES &p_st } void Animation::audio_track_set_key_stream(int p_track, int p_key, const RES &p_stream) { - ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_AUDIO); @@ -2476,7 +2351,6 @@ void Animation::audio_track_set_key_stream(int p_track, int p_key, const RES &p_ } void Animation::audio_track_set_key_start_offset(int p_track, int p_key, float p_offset) { - ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_AUDIO); @@ -2485,8 +2359,9 @@ void Animation::audio_track_set_key_start_offset(int p_track, int p_key, float p ERR_FAIL_INDEX(p_key, at->values.size()); - if (p_offset < 0) + if (p_offset < 0) { p_offset = 0; + } at->values.write[p_key].value.start_offset = p_offset; @@ -2494,7 +2369,6 @@ void Animation::audio_track_set_key_start_offset(int p_track, int p_key, float p } void Animation::audio_track_set_key_end_offset(int p_track, int p_key, float p_offset) { - ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_AUDIO); @@ -2503,8 +2377,9 @@ void Animation::audio_track_set_key_end_offset(int p_track, int p_key, float p_o ERR_FAIL_INDEX(p_key, at->values.size()); - if (p_offset < 0) + if (p_offset < 0) { p_offset = 0; + } at->values.write[p_key].value.end_offset = p_offset; @@ -2512,7 +2387,6 @@ void Animation::audio_track_set_key_end_offset(int p_track, int p_key, float p_o } RES Animation::audio_track_get_key_stream(int p_track, int p_key) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), RES()); const Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_AUDIO, RES()); @@ -2523,8 +2397,8 @@ RES Animation::audio_track_get_key_stream(int p_track, int p_key) const { return at->values[p_key].value.stream; } -float Animation::audio_track_get_key_start_offset(int p_track, int p_key) const { +float Animation::audio_track_get_key_start_offset(int p_track, int p_key) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); const Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0); @@ -2535,8 +2409,8 @@ float Animation::audio_track_get_key_start_offset(int p_track, int p_key) const return at->values[p_key].value.start_offset; } -float Animation::audio_track_get_key_end_offset(int p_track, int p_key) const { +float Animation::audio_track_get_key_end_offset(int p_track, int p_key) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); const Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0); @@ -2551,7 +2425,6 @@ float Animation::audio_track_get_key_end_offset(int p_track, int p_key) const { // int Animation::animation_track_insert_key(int p_track, float p_time, const StringName &p_animation) { - ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_ANIMATION, -1); @@ -2570,7 +2443,6 @@ int Animation::animation_track_insert_key(int p_track, float p_time, const Strin } void Animation::animation_track_set_key_animation(int p_track, int p_key, const StringName &p_animation) { - ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_ANIMATION); @@ -2585,7 +2457,6 @@ void Animation::animation_track_set_key_animation(int p_track, int p_key, const } StringName Animation::animation_track_get_key_animation(int p_track, int p_key) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), StringName()); const Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_ANIMATION, StringName()); @@ -2598,57 +2469,49 @@ StringName Animation::animation_track_get_key_animation(int p_track, int p_key) } void Animation::set_length(float p_length) { - if (p_length < ANIM_MIN_LENGTH) { p_length = ANIM_MIN_LENGTH; } length = p_length; emit_changed(); } -float Animation::get_length() const { +float Animation::get_length() const { return length; } void Animation::set_loop(bool p_enabled) { - loop = p_enabled; emit_changed(); } -bool Animation::has_loop() const { +bool Animation::has_loop() const { return loop; } void Animation::track_set_imported(int p_track, bool p_imported) { - ERR_FAIL_INDEX(p_track, tracks.size()); tracks[p_track]->imported = p_imported; } bool Animation::track_is_imported(int p_track) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), false); return tracks[p_track]->imported; } void Animation::track_set_enabled(int p_track, bool p_enabled) { - ERR_FAIL_INDEX(p_track, tracks.size()); tracks[p_track]->enabled = p_enabled; emit_changed(); } bool Animation::track_is_enabled(int p_track) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), false); return tracks[p_track]->enabled; } void Animation::track_move_up(int p_track) { - if (p_track >= 0 && p_track < (tracks.size() - 1)) { - SWAP(tracks.write[p_track], tracks.write[p_track + 1]); } @@ -2657,9 +2520,7 @@ void Animation::track_move_up(int p_track) { } void Animation::track_move_down(int p_track) { - if (p_track > 0 && p_track < tracks.size()) { - SWAP(tracks.write[p_track], tracks.write[p_track - 1]); } @@ -2668,11 +2529,11 @@ void Animation::track_move_down(int p_track) { } void Animation::track_move_to(int p_track, int p_to_index) { - ERR_FAIL_INDEX(p_track, tracks.size()); ERR_FAIL_INDEX(p_to_index, tracks.size() + 1); - if (p_track == p_to_index || p_track == p_to_index - 1) + if (p_track == p_to_index || p_track == p_to_index - 1) { return; + } Track *track = tracks.get(p_track); tracks.remove(p_track); @@ -2684,11 +2545,11 @@ void Animation::track_move_to(int p_track, int p_to_index) { } void Animation::track_swap(int p_track, int p_with_track) { - ERR_FAIL_INDEX(p_track, tracks.size()); ERR_FAIL_INDEX(p_with_track, tracks.size()); - if (p_track == p_with_track) + if (p_track == p_with_track) { return; + } SWAP(tracks.write[p_track], tracks.write[p_with_track]); emit_changed(); @@ -2696,13 +2557,11 @@ void Animation::track_swap(int p_track, int p_with_track) { } void Animation::set_step(float p_step) { - step = p_step; emit_changed(); } float Animation::get_step() const { - return step; } @@ -2717,14 +2576,16 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) { p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track)); p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track)); p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track)); - p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track)); + if (track_get_type(p_track) == TYPE_VALUE) { + p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track)); + } + for (int i = 0; i < track_get_key_count(p_track); i++) { p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i)); } } void Animation::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_track", "type", "at_position"), &Animation::add_track, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("remove_track", "track_idx"), &Animation::remove_track); ClassDB::bind_method(D_METHOD("get_track_count"), &Animation::get_track_count); @@ -2769,6 +2630,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode); ClassDB::bind_method(D_METHOD("value_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_value_track_get_key_indices); + ClassDB::bind_method(D_METHOD("value_track_interpolate", "track_idx", "time_sec"), &Animation::value_track_interpolate); ClassDB::bind_method(D_METHOD("method_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_method_track_get_key_indices); ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name); @@ -2834,9 +2696,9 @@ void Animation::_bind_methods() { } void Animation::clear() { - - for (int i = 0; i < tracks.size(); i++) + for (int i = 0; i < tracks.size(); i++) { memdelete(tracks[i]); + } tracks.clear(); loop = false; length = 1; @@ -2845,7 +2707,6 @@ void Animation::clear() { } bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err, float p_alowed_angular_err, float p_max_optimizable_angle, const Vector3 &p_norm) { - real_t c = (t1.time - t0.time) / (t2.time - t0.time); real_t t[3] = { -1, -1, -1 }; @@ -2863,7 +2724,6 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons } } else { - Vector3 pd = (v2 - v0); float d0 = pd.dot(v0); float d1 = pd.dot(v1); @@ -2873,14 +2733,15 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons } Vector3 s[2] = { v0, v2 }; - real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1); + real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); if (d > pd.length() * p_alowed_linear_err) { return false; //beyond allowed error for colinearity } - if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_alowed_angular_err) + if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_alowed_angular_err) { return false; + } t[0] = (d1 - d0) / (d2 - d0); } @@ -2895,12 +2756,11 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons //localize both to rotation from q0 if (q0.is_equal_approx(q2)) { - - if (!q0.is_equal_approx(q1)) + if (!q0.is_equal_approx(q1)) { return false; + } } else { - Quat r02 = (q0.inverse() * q2).normalized(); Quat r01 = (q0.inverse() * q1).normalized(); @@ -2910,8 +2770,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons r02.get_axis_angle(v02, a02); r01.get_axis_angle(v01, a01); - if (Math::abs(a02) > p_max_optimizable_angle) + if (Math::abs(a02) > p_max_optimizable_angle) { return false; + } if (v01.dot(v02) < 0) { //make sure both rotations go the same way to compare @@ -2931,8 +2792,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons } real_t tr = a01 / a02; - if (tr < 0 || tr > 1) + if (tr < 0 || tr > 1) { return false; //rotating too much or too less + } t[1] = tr; } @@ -2952,7 +2814,6 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons } } else { - Vector3 pd = (v2 - v0); float d0 = pd.dot(v0); float d1 = pd.dot(v1); @@ -2962,7 +2823,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons } Vector3 s[2] = { v0, v2 }; - real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1); + real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); if (d > pd.length() * p_alowed_linear_err) { return false; //beyond allowed error for colinearity @@ -2974,10 +2835,8 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons bool erase = false; if (t[0] == -1 && t[1] == -1 && t[2] == -1) { - erase = true; } else { - erase = true; real_t lt = -1; for (int j = 0; j < 3; j++) { @@ -2986,8 +2845,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons lt = t[j]; //official t //validate rest for (int k = j + 1; k < 3; k++) { - if (t[k] == -1) + if (t[k] == -1) { continue; + } if (Math::abs(lt - t[k]) > p_alowed_linear_err) { erase = false; @@ -3001,7 +2861,6 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons ERR_FAIL_COND_V(lt == -1, false); if (erase) { - if (Math::abs(lt - c) > p_alowed_linear_err) { //todo, evaluate changing the transition if this fails? //this could be done as a second pass and would be @@ -3015,7 +2874,6 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons } void Animation::_transform_track_optimize(int p_idx, float p_allowed_linear_err, float p_allowed_angular_err, float p_max_optimizable_angle) { - ERR_FAIL_INDEX(p_idx, tracks.size()); ERR_FAIL_COND(tracks[p_idx]->type != TYPE_TRANSFORM); TransformTrack *tt = static_cast<TransformTrack *>(tracks[p_idx]); @@ -3025,7 +2883,6 @@ void Animation::_transform_track_optimize(int p_idx, float p_allowed_linear_err, Vector3 norm; for (int i = 1; i < tt->transforms.size() - 1; i++) { - TKey<TransformKey> &t0 = tt->transforms.write[i - 1]; TKey<TransformKey> &t1 = tt->transforms.write[i]; TKey<TransformKey> &t2 = tt->transforms.write[i + 1]; @@ -3041,7 +2898,6 @@ void Animation::_transform_track_optimize(int p_idx, float p_allowed_linear_err, } if (erase) { - if (!prev_erased) { first_erased = t1; prev_erased = true; @@ -3058,23 +2914,21 @@ void Animation::_transform_track_optimize(int p_idx, float p_allowed_linear_err, } void Animation::optimize(float p_allowed_linear_err, float p_allowed_angular_err, float p_max_optimizable_angle) { - for (int i = 0; i < tracks.size(); i++) { - - if (tracks[i]->type == TYPE_TRANSFORM) + if (tracks[i]->type == TYPE_TRANSFORM) { _transform_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle); + } } } Animation::Animation() { - step = 0.1; loop = false; length = 1; } Animation::~Animation() { - - for (int i = 0; i < tracks.size(); i++) + for (int i = 0; i < tracks.size(); i++) { memdelete(tracks[i]); + } } diff --git a/scene/resources/animation.h b/scene/resources/animation.h index e4e5177a8c..c52431f5f6 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -31,10 +31,9 @@ #ifndef ANIMATION_H #define ANIMATION_H -#include "core/resource.h" +#include "core/io/resource.h" class Animation : public Resource { - GDCLASS(Animation, Resource); RES_BASE_EXTENSION("anim"); @@ -64,7 +63,6 @@ public: private: struct Track { - TrackType type; InterpolationType interpolation; bool loop_wrap; @@ -81,7 +79,6 @@ private: }; struct Key { - float transition; float time; // time in secs Key() { @@ -93,12 +90,10 @@ private: // transform key holds either Vector3 or Quaternion template <class T> struct TKey : public Key { - T value; }; struct TransformKey { - Vector3 loc; Quat rot; Vector3 scale; @@ -107,7 +102,6 @@ private: /* TRANSFORM TRACK */ struct TransformTrack : public Track { - Vector<TKey<TransformKey>> transforms; TransformTrack() { type = TYPE_TRANSFORM; } @@ -116,7 +110,6 @@ private: /* PROPERTY VALUE TRACK */ struct ValueTrack : public Track { - UpdateMode update_mode; bool update_on_seek; Vector<TKey<Variant>> values; @@ -130,13 +123,11 @@ private: /* METHOD TRACK */ struct MethodKey : public Key { - StringName method; Vector<Variant> params; }; struct MethodTrack : public Track { - Vector<MethodKey> methods; MethodTrack() { type = TYPE_METHOD; } }; @@ -150,7 +141,6 @@ private: }; struct BezierTrack : public Track { - Vector<TKey<BezierKey>> values; BezierTrack() { @@ -171,7 +161,6 @@ private: }; struct AudioTrack : public Track { - Vector<TKey<AudioKey>> values; AudioTrack() { @@ -182,7 +171,6 @@ private: /* AUDIO TRACK */ struct AnimationTrack : public Track { - Vector<TKey<StringName>> values; AnimationTrack() { @@ -246,25 +234,21 @@ private: } Vector<int> _value_track_get_key_indices(int p_track, float p_time, float p_delta) const { - List<int> idxs; value_track_get_key_indices(p_track, p_time, p_delta, &idxs); Vector<int> idxr; for (List<int>::Element *E = idxs.front(); E; E = E->next()) { - idxr.push_back(E->get()); } return idxr; } Vector<int> _method_track_get_key_indices(int p_track, float p_time, float p_delta) const { - List<int> idxs; method_track_get_key_indices(p_track, p_time, p_delta, &idxs); Vector<int> idxr; for (List<int>::Element *E = idxs.front(); E; E = E->next()) { - idxr.push_back(E->get()); } return idxr; diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index d630a1f3ee..600a859894 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -34,7 +34,6 @@ #include "core/os/file_access.h" void AudioStreamPlaybackSample::start(float p_from_pos) { - if (base->format == AudioStreamSample::FORMAT_IMA_ADPCM) { //no seeking in IMA_ADPCM for (int i = 0; i < 2; i++) { @@ -57,28 +56,25 @@ void AudioStreamPlaybackSample::start(float p_from_pos) { } void AudioStreamPlaybackSample::stop() { - active = false; } bool AudioStreamPlaybackSample::is_playing() const { - return active; } int AudioStreamPlaybackSample::get_loop_count() const { - return 0; } float AudioStreamPlaybackSample::get_playback_position() const { - return float(offset >> MIX_FRAC_BITS) / base->mix_rate; } -void AudioStreamPlaybackSample::seek(float p_time) { - if (base->format == AudioStreamSample::FORMAT_IMA_ADPCM) +void AudioStreamPlaybackSample::seek(float p_time) { + if (base->format == AudioStreamSample::FORMAT_IMA_ADPCM) { return; //no seeking in ima-adpcm + } float max = base->get_length(); if (p_time < 0) { @@ -92,22 +88,20 @@ void AudioStreamPlaybackSample::seek(float p_time) { template <class Depth, bool is_stereo, bool is_ima_adpcm> void AudioStreamPlaybackSample::do_resample(const Depth *p_src, AudioFrame *p_dst, int64_t &offset, int32_t &increment, uint32_t amount, IMA_ADPCM_State *ima_adpcm) { - // this function will be compiled branchless by any decent compiler int32_t final, final_r, next, next_r; while (amount) { amount--; int64_t pos = offset >> MIX_FRAC_BITS; - if (is_stereo && !is_ima_adpcm) + if (is_stereo && !is_ima_adpcm) { pos <<= 1; + } if (is_ima_adpcm) { - int64_t sample_pos = pos + ima_adpcm[0].window_ofs; while (sample_pos > ima_adpcm[0].last_nibble) { - static const int16_t _ima_adpcm_step_table[89] = { 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, @@ -126,7 +120,6 @@ void AudioStreamPlaybackSample::do_resample(const Depth *p_src, AudioFrame *p_ds }; for (int i = 0; i < (is_stereo ? 2 : 1); i++) { - int16_t nibble, diff, step; ima_adpcm[i].last_nibble++; @@ -138,30 +131,36 @@ void AudioStreamPlaybackSample::do_resample(const Depth *p_src, AudioFrame *p_ds step = _ima_adpcm_step_table[ima_adpcm[i].step_index]; ima_adpcm[i].step_index += _ima_adpcm_index_table[nibble]; - if (ima_adpcm[i].step_index < 0) + if (ima_adpcm[i].step_index < 0) { ima_adpcm[i].step_index = 0; - if (ima_adpcm[i].step_index > 88) + } + if (ima_adpcm[i].step_index > 88) { ima_adpcm[i].step_index = 88; + } diff = step >> 3; - if (nibble & 1) + if (nibble & 1) { diff += step >> 2; - if (nibble & 2) + } + if (nibble & 2) { diff += step >> 1; - if (nibble & 4) + } + if (nibble & 4) { diff += step; - if (nibble & 8) + } + if (nibble & 8) { diff = -diff; + } ima_adpcm[i].predictor += diff; - if (ima_adpcm[i].predictor < -0x8000) + if (ima_adpcm[i].predictor < -0x8000) { ima_adpcm[i].predictor = -0x8000; - else if (ima_adpcm[i].predictor > 0x7FFF) + } else if (ima_adpcm[i].predictor > 0x7FFF) { ima_adpcm[i].predictor = 0x7FFF; + } /* store loop if there */ if (ima_adpcm[i].last_nibble == ima_adpcm[i].loop_pos) { - ima_adpcm[i].loop_step_index = ima_adpcm[i].step_index; ima_adpcm[i].loop_predictor = ima_adpcm[i].predictor; } @@ -177,17 +176,18 @@ void AudioStreamPlaybackSample::do_resample(const Depth *p_src, AudioFrame *p_ds } else { final = p_src[pos]; - if (is_stereo) + if (is_stereo) { final_r = p_src[pos + 1]; + } if (sizeof(Depth) == 1) { /* conditions will not exist anymore when compiled! */ final <<= 8; - if (is_stereo) + if (is_stereo) { final_r <<= 8; + } } if (is_stereo) { - next = p_src[pos + 2]; next_r = p_src[pos + 3]; } else { @@ -196,15 +196,17 @@ void AudioStreamPlaybackSample::do_resample(const Depth *p_src, AudioFrame *p_ds if (sizeof(Depth) == 1) { next <<= 8; - if (is_stereo) + if (is_stereo) { next_r <<= 8; + } } int32_t frac = int64_t(offset & MIX_FRAC_MASK); final = final + ((next - final) * frac >> MIX_FRAC_BITS); - if (is_stereo) + if (is_stereo) { final_r = final_r + ((next_r - final_r) * frac >> MIX_FRAC_BITS); + } } if (!is_stereo) { @@ -220,7 +222,6 @@ void AudioStreamPlaybackSample::do_resample(const Depth *p_src, AudioFrame *p_ds } void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) { - if (!base->data || !active) { for (int i = 0; i < p_frames; i++) { p_buffer[i] = AudioFrame(0, 0); @@ -230,9 +231,15 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in int len = base->data_bytes; switch (base->format) { - case AudioStreamSample::FORMAT_8_BITS: len /= 1; break; - case AudioStreamSample::FORMAT_16_BITS: len /= 2; break; - case AudioStreamSample::FORMAT_IMA_ADPCM: len *= 2; break; + case AudioStreamSample::FORMAT_8_BITS: + len /= 1; + break; + case AudioStreamSample::FORMAT_16_BITS: + len /= 2; + break; + case AudioStreamSample::FORMAT_IMA_ADPCM: + len *= 2; + break; } if (base->stereo) { @@ -254,7 +261,8 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in sign = -1; } - float base_rate = AudioServer::get_singleton()->get_mix_rate(); + float global_rate_scale = AudioServer::get_singleton()->get_global_rate_scale(); + float base_rate = AudioServer::get_singleton()->get_mix_rate() * global_rate_scale; float srate = base->mix_rate; srate *= p_rate_scale; float fincrement = srate / base_rate; @@ -273,7 +281,6 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in AudioFrame *dst_buff = p_buffer; if (format == AudioStreamSample::FORMAT_IMA_ADPCM) { - if (loop_format != AudioStreamSample::LOOP_DISABLED) { ima_adpcm[0].loop_pos = loop_begin_fp >> MIX_FRAC_BITS; ima_adpcm[1].loop_pos = loop_begin_fp >> MIX_FRAC_BITS; @@ -282,7 +289,6 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in } while (todo > 0) { - int64_t limit = 0; int32_t target = 0, aux = 0; @@ -305,7 +311,6 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in } else { /* check for sample not reaching beginning */ if (offset < 0) { - active = false; break; } @@ -337,7 +342,6 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in } else { /* no loop, check for end of sample */ if (offset >= length_fp) { - active = false; break; } @@ -363,24 +367,26 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in switch (base->format) { case AudioStreamSample::FORMAT_8_BITS: { - - if (is_stereo) + if (is_stereo) { do_resample<int8_t, true, false>((int8_t *)data, dst_buff, offset, increment, target, ima_adpcm); - else + } else { do_resample<int8_t, false, false>((int8_t *)data, dst_buff, offset, increment, target, ima_adpcm); + } } break; case AudioStreamSample::FORMAT_16_BITS: { - if (is_stereo) + if (is_stereo) { do_resample<int16_t, true, false>((int16_t *)data, dst_buff, offset, increment, target, ima_adpcm); - else + } else { do_resample<int16_t, false, false>((int16_t *)data, dst_buff, offset, increment, target, ima_adpcm); + } } break; case AudioStreamSample::FORMAT_IMA_ADPCM: { - if (is_stereo) + if (is_stereo) { do_resample<int8_t, true, true>((int8_t *)data, dst_buff, offset, increment, target, ima_adpcm); - else + } else { do_resample<int8_t, false, true>((int8_t *)data, dst_buff, offset, increment, target, ima_adpcm); + } } break; } @@ -398,7 +404,6 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in } AudioStreamPlaybackSample::AudioStreamPlaybackSample() { - active = false; offset = 0; sign = 1; @@ -407,67 +412,66 @@ AudioStreamPlaybackSample::AudioStreamPlaybackSample() { ///////////////////// void AudioStreamSample::set_format(Format p_format) { - format = p_format; } AudioStreamSample::Format AudioStreamSample::get_format() const { - return format; } void AudioStreamSample::set_loop_mode(LoopMode p_loop_mode) { - loop_mode = p_loop_mode; } -AudioStreamSample::LoopMode AudioStreamSample::get_loop_mode() const { +AudioStreamSample::LoopMode AudioStreamSample::get_loop_mode() const { return loop_mode; } void AudioStreamSample::set_loop_begin(int p_frame) { - loop_begin = p_frame; } -int AudioStreamSample::get_loop_begin() const { +int AudioStreamSample::get_loop_begin() const { return loop_begin; } void AudioStreamSample::set_loop_end(int p_frame) { - loop_end = p_frame; } -int AudioStreamSample::get_loop_end() const { +int AudioStreamSample::get_loop_end() const { return loop_end; } void AudioStreamSample::set_mix_rate(int p_hz) { - ERR_FAIL_COND(p_hz == 0); mix_rate = p_hz; } -int AudioStreamSample::get_mix_rate() const { +int AudioStreamSample::get_mix_rate() const { return mix_rate; } -void AudioStreamSample::set_stereo(bool p_enable) { +void AudioStreamSample::set_stereo(bool p_enable) { stereo = p_enable; } -bool AudioStreamSample::is_stereo() const { +bool AudioStreamSample::is_stereo() const { return stereo; } float AudioStreamSample::get_length() const { - int len = data_bytes; switch (format) { - case AudioStreamSample::FORMAT_8_BITS: len /= 1; break; - case AudioStreamSample::FORMAT_16_BITS: len /= 2; break; - case AudioStreamSample::FORMAT_IMA_ADPCM: len *= 2; break; + case AudioStreamSample::FORMAT_8_BITS: + len /= 1; + break; + case AudioStreamSample::FORMAT_16_BITS: + len /= 2; + break; + case AudioStreamSample::FORMAT_IMA_ADPCM: + len *= 2; + break; } if (stereo) { @@ -478,7 +482,6 @@ float AudioStreamSample::get_length() const { } void AudioStreamSample::set_data(const Vector<uint8_t> &p_data) { - AudioServer::get_singleton()->lock(); if (data) { memfree(data); @@ -488,7 +491,6 @@ void AudioStreamSample::set_data(const Vector<uint8_t> &p_data) { int datalen = p_data.size(); if (datalen) { - const uint8_t *r = p_data.ptr(); int alloc_len = datalen + DATA_PAD * 2; data = memalloc(alloc_len); //alloc with some padding for interpolation @@ -500,14 +502,13 @@ void AudioStreamSample::set_data(const Vector<uint8_t> &p_data) { AudioServer::get_singleton()->unlock(); } -Vector<uint8_t> AudioStreamSample::get_data() const { +Vector<uint8_t> AudioStreamSample::get_data() const { Vector<uint8_t> pv; if (data) { pv.resize(data_bytes); { - uint8_t *w = pv.ptrw(); uint8_t *dataptr = (uint8_t *)data; copymem(w, dataptr + DATA_PAD, data_bytes); @@ -536,9 +537,15 @@ Error AudioStreamSample::save_to_wav(const String &p_path) { int byte_pr_sample = 0; switch (format) { - case AudioStreamSample::FORMAT_8_BITS: byte_pr_sample = 1; break; - case AudioStreamSample::FORMAT_16_BITS: byte_pr_sample = 2; break; - case AudioStreamSample::FORMAT_IMA_ADPCM: byte_pr_sample = 4; break; + case AudioStreamSample::FORMAT_8_BITS: + byte_pr_sample = 1; + break; + case AudioStreamSample::FORMAT_16_BITS: + byte_pr_sample = 2; + break; + case AudioStreamSample::FORMAT_IMA_ADPCM: + byte_pr_sample = 4; + break; } String file_path = p_path; @@ -592,7 +599,6 @@ Error AudioStreamSample::save_to_wav(const String &p_path) { } Ref<AudioStreamPlayback> AudioStreamSample::instance_playback() { - Ref<AudioStreamPlaybackSample> sample; sample.instance(); sample->base = Ref<AudioStreamSample>(this); @@ -600,12 +606,10 @@ Ref<AudioStreamPlayback> AudioStreamSample::instance_playback() { } String AudioStreamSample::get_stream_name() const { - return ""; } void AudioStreamSample::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_data", "data"), &AudioStreamSample::set_data); ClassDB::bind_method(D_METHOD("get_data"), &AudioStreamSample::get_data); diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index 0b46bc1c75..d91cdef57d 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -36,7 +36,6 @@ class AudioStreamSample; class AudioStreamPlaybackSample : public AudioStreamPlayback { - GDCLASS(AudioStreamPlaybackSample, AudioStreamPlayback); enum { MIX_FRAC_BITS = 13, @@ -45,7 +44,6 @@ class AudioStreamPlaybackSample : public AudioStreamPlayback { }; struct IMA_ADPCM_State { - int16_t step_index; int32_t predictor; /* values at loop point */ @@ -66,16 +64,16 @@ class AudioStreamPlaybackSample : public AudioStreamPlayback { void do_resample(const Depth *p_src, AudioFrame *p_dst, int64_t &offset, int32_t &increment, uint32_t amount, IMA_ADPCM_State *ima_adpcm); public: - virtual void start(float p_from_pos = 0.0); - virtual void stop(); - virtual bool is_playing() const; + virtual void start(float p_from_pos = 0.0) override; + virtual void stop() override; + virtual bool is_playing() const override; - virtual int get_loop_count() const; //times it looped + virtual int get_loop_count() const override; //times it looped - virtual float get_playback_position() const; - virtual void seek(float p_time); + virtual float get_playback_position() const override; + virtual void seek(float p_time) override; - virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames); + virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override; AudioStreamPlaybackSample(); }; @@ -136,15 +134,15 @@ public: void set_stereo(bool p_enable); bool is_stereo() const; - virtual float get_length() const; //if supported, otherwise return 0 + virtual float get_length() const override; //if supported, otherwise return 0 void set_data(const Vector<uint8_t> &p_data); Vector<uint8_t> get_data() const; Error save_to_wav(const String &p_path); - virtual Ref<AudioStreamPlayback> instance_playback(); - virtual String get_stream_name() const; + virtual Ref<AudioStreamPlayback> instance_playback() override; + virtual String get_stream_name() const override; AudioStreamSample(); ~AudioStreamSample(); diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index d45f36dfd1..10f0de8ff8 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -33,7 +33,6 @@ #include "core/io/image_loader.h" void BitMap::create(const Size2 &p_size) { - ERR_FAIL_COND(p_size.width < 1); ERR_FAIL_COND(p_size.height < 1); @@ -44,7 +43,6 @@ void BitMap::create(const Size2 &p_size) { } void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshold) { - ERR_FAIL_COND(p_image.is_null() || p_image->empty()); Ref<Image> img = p_image->duplicate(); img->convert(Image::FORMAT_LA8); @@ -56,7 +54,6 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol uint8_t *w = bitmask.ptrw(); for (int i = 0; i < width * height; i++) { - int bbyte = i / 8; int bbit = i % 8; if (r[i * 2 + 1] / 255.0 > p_threshold) { @@ -66,24 +63,22 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol } void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) { - Rect2i current = Rect2i(0, 0, width, height).clip(p_rect); uint8_t *data = bitmask.ptrw(); for (int i = current.position.x; i < current.position.x + current.size.x; i++) { - for (int j = current.position.y; j < current.position.y + current.size.y; j++) { - int ofs = width * j + i; int bbyte = ofs / 8; int bbit = ofs % 8; uint8_t b = data[bbyte]; - if (p_value) + if (p_value) { b |= (1 << bbit); - else + } else { b &= ~(1 << bbit); + } data[bbyte] = b; } @@ -91,7 +86,6 @@ void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) { } int BitMap::get_true_bit_count() const { - int ds = bitmask.size(); const uint8_t *d = bitmask.ptr(); int c = 0; @@ -99,7 +93,6 @@ int BitMap::get_true_bit_count() const { //fast, almost branchless version for (int i = 0; i < ds; i++) { - c += (d[i] & (1 << 7)) >> 7; c += (d[i] & (1 << 6)) >> 6; c += (d[i] & (1 << 5)) >> 5; @@ -114,7 +107,6 @@ int BitMap::get_true_bit_count() const { } void BitMap::set_bit(const Point2 &p_pos, bool p_value) { - int x = p_pos.x; int y = p_pos.y; @@ -127,16 +119,16 @@ void BitMap::set_bit(const Point2 &p_pos, bool p_value) { uint8_t b = bitmask[bbyte]; - if (p_value) + if (p_value) { b |= (1 << bbit); - else + } else { b &= ~(1 << bbit); + } bitmask.write[bbyte] = b; } bool BitMap::get_bit(const Point2 &p_pos) const { - int x = Math::fast_ftoi(p_pos.x); int y = Math::fast_ftoi(p_pos.y); ERR_FAIL_INDEX_V(x, width, false); @@ -150,12 +142,10 @@ bool BitMap::get_bit(const Point2 &p_pos) const { } Size2 BitMap::get_size() const { - return Size2(width, height); } void BitMap::_set_data(const Dictionary &p_d) { - ERR_FAIL_COND(!p_d.has("size")); ERR_FAIL_COND(!p_d.has("data")); @@ -164,7 +154,6 @@ void BitMap::_set_data(const Dictionary &p_d) { } Dictionary BitMap::_get_data() const { - Dictionary d; d["size"] = get_size(); d["data"] = bitmask; @@ -172,7 +161,6 @@ Dictionary BitMap::_get_data() const { } Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) const { - int stepx = 0; int stepy = 0; int prevx = 0; @@ -209,7 +197,6 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) } switch (sv) { - case 1: case 5: case 13: @@ -354,8 +341,9 @@ static float perpendicular_distance(const Vector2 &i, const Vector2 &start, cons } static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) { - if (v.size() < 3) + if (v.size() < 3) { return v; + } int index = -1; float dist = 0; @@ -368,7 +356,6 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) { } } if (dist > optimization) { - Vector<Vector2> left, right; left.resize(index); for (int i = 0; i < index; i++) { @@ -424,7 +411,6 @@ struct FillBitsStackEntry { }; static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) { - // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps Vector<FillBitsStackEntry> stack; // Tracking size since we won't be shrinking the stack vector @@ -453,15 +439,17 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ continue; } - if (i < rect.position.x || i >= rect.position.x + rect.size.x) + if (i < rect.position.x || i >= rect.position.x + rect.size.x) { continue; - if (j < rect.position.y || j >= rect.position.y + rect.size.y) + } + if (j < rect.position.y || j >= rect.position.y + rect.size.y) { continue; + } - if (p_map->get_bit(Vector2(i, j))) + if (p_map->get_bit(Vector2(i, j))) { continue; - else if (p_src->get_bit(Vector2(i, j))) { + } else if (p_src->get_bit(Vector2(i, j))) { p_map->set_bit(Vector2(i, j), true); FillBitsStackEntry se = { pos, i, j }; @@ -494,7 +482,6 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ } Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const { - Rect2i r = Rect2i(0, 0, width, height).clip(p_rect); print_verbose("BitMap: Rect: " + r); @@ -507,7 +494,6 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo for (int i = r.position.y; i < r.position.y + r.size.height; i++) { for (int j = r.position.x; j < r.position.x + r.size.width; j++) { if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) { - fill_bits(this, fill, Point2i(j, i), r); Vector<Vector2> polygon = _march_square(r, Point2i(j, i)); @@ -529,7 +515,6 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo } void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { - if (p_pixels == 0) { return; } @@ -546,35 +531,38 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { for (int i = r.position.y; i < r.position.y + r.size.height; i++) { for (int j = r.position.x; j < r.position.x + r.size.width; j++) { - if (bit_value == get_bit(Point2(j, i))) + if (bit_value == get_bit(Point2(j, i))) { continue; + } bool found = false; for (int y = i - p_pixels; y <= i + p_pixels; y++) { for (int x = j - p_pixels; x <= j + p_pixels; x++) { - bool outside = false; if ((x < p_rect.position.x) || (x >= p_rect.position.x + p_rect.size.x) || (y < p_rect.position.y) || (y >= p_rect.position.y + p_rect.size.y)) { // outside of rectangle counts as bit not set - if (!bit_value) + if (!bit_value) { outside = true; - else + } else { continue; + } } float d = Point2(j, i).distance_to(Point2(x, y)) - CMP_EPSILON; - if (d > p_pixels) + if (d > p_pixels) { continue; + } if (outside || (bit_value == copy->get_bit(Point2(x, y)))) { found = true; break; } } - if (found) + if (found) { break; + } } if (found) { @@ -585,12 +573,10 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { } void BitMap::shrink_mask(int p_pixels, const Rect2 &p_rect) { - grow_mask(-p_pixels, p_rect); } Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const { - Vector<Vector<Vector2>> result = clip_opaque_to_polygons(p_rect, p_epsilon); // Convert result to bindable types @@ -598,7 +584,6 @@ Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) con Array result_array; result_array.resize(result.size()); for (int i = 0; i < result.size(); i++) { - const Vector<Vector2> &polygon = result[i]; PackedVector2Array polygon_array; @@ -618,7 +603,6 @@ Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) con } void BitMap::resize(const Size2 &p_new_size) { - Ref<BitMap> new_bitmap; new_bitmap.instance(); new_bitmap->create(p_new_size); @@ -636,7 +620,6 @@ void BitMap::resize(const Size2 &p_new_size) { } Ref<Image> BitMap::convert_to_image() const { - Ref<Image> image; image.instance(); image->create(width, height, false, Image::FORMAT_L8); @@ -649,8 +632,8 @@ Ref<Image> BitMap::convert_to_image() const { return image; } -void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) { +void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) { int x = p_pos.x; int y = p_pos.y; int w = p_bitmap->get_size().width; @@ -660,10 +643,12 @@ void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) { for (int j = 0; j < h; j++) { int px = x + i; int py = y + j; - if (px < 0 || px >= width) + if (px < 0 || px >= width) { continue; - if (py < 0 || py >= height) + } + if (py < 0 || py >= height) { continue; + } if (p_bitmap->get_bit(Vector2(i, j))) { set_bit(Vector2(x, y), true); } @@ -672,7 +657,6 @@ void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) { } void BitMap::_bind_methods() { - ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create); ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1)); @@ -694,7 +678,6 @@ void BitMap::_bind_methods() { } BitMap::BitMap() { - width = 0; height = 0; } diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index 05313a0cff..56ff72c094 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -31,12 +31,11 @@ #ifndef BIT_MAP_H #define BIT_MAP_H -#include "core/image.h" +#include "core/io/image.h" +#include "core/io/resource.h" #include "core/io/resource_loader.h" -#include "core/resource.h" class BitMap : public Resource { - GDCLASS(BitMap, Resource); OBJ_SAVE_TYPE(BitMap); diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp index 64c821a011..e1c8a377c0 100644 --- a/scene/resources/box_shape_3d.cpp +++ b/scene/resources/box_shape_3d.cpp @@ -31,8 +31,7 @@ #include "box_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> BoxShape3D::get_debug_mesh_lines() { - +Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const { Vector<Vector3> lines; AABB aabb; aabb.position = -get_extents(); @@ -53,13 +52,11 @@ real_t BoxShape3D::get_enclosing_radius() const { } void BoxShape3D::_update_shape() { - PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), extents); Shape3D::_update_shape(); } void BoxShape3D::set_extents(const Vector3 &p_extents) { - extents = p_extents; _update_shape(); notify_change_to_owners(); @@ -67,12 +64,10 @@ void BoxShape3D::set_extents(const Vector3 &p_extents) { } Vector3 BoxShape3D::get_extents() const { - return extents; } void BoxShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BoxShape3D::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &BoxShape3D::get_extents); @@ -81,6 +76,5 @@ void BoxShape3D::_bind_methods() { BoxShape3D::BoxShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) { - set_extents(Vector3(1, 1, 1)); } diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h index a93fd8d33a..fe634ce568 100644 --- a/scene/resources/box_shape_3d.h +++ b/scene/resources/box_shape_3d.h @@ -34,21 +34,20 @@ #include "scene/resources/shape_3d.h" class BoxShape3D : public Shape3D { - GDCLASS(BoxShape3D, Shape3D); Vector3 extents; protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_extents(const Vector3 &p_extents); Vector3 get_extents() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; BoxShape3D(); }; diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp new file mode 100644 index 0000000000..6b6ed51ed0 --- /dev/null +++ b/scene/resources/camera_effects.cpp @@ -0,0 +1,197 @@ +/*************************************************************************/ +/* camera_effects.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "camera_effects.h" + +#include "servers/rendering_server.h" + +RID CameraEffects::get_rid() const { + return camera_effects; +} + +// DOF blur + +void CameraEffects::set_dof_blur_far_enabled(bool p_enabled) { + dof_blur_far_enabled = p_enabled; + _update_dof_blur(); + _change_notify(); +} + +bool CameraEffects::is_dof_blur_far_enabled() const { + return dof_blur_far_enabled; +} + +void CameraEffects::set_dof_blur_far_distance(float p_distance) { + dof_blur_far_distance = p_distance; + _update_dof_blur(); +} + +float CameraEffects::get_dof_blur_far_distance() const { + return dof_blur_far_distance; +} + +void CameraEffects::set_dof_blur_far_transition(float p_distance) { + dof_blur_far_transition = p_distance; + _update_dof_blur(); +} + +float CameraEffects::get_dof_blur_far_transition() const { + return dof_blur_far_transition; +} + +void CameraEffects::set_dof_blur_near_enabled(bool p_enabled) { + dof_blur_near_enabled = p_enabled; + _update_dof_blur(); + _change_notify(); +} + +bool CameraEffects::is_dof_blur_near_enabled() const { + return dof_blur_near_enabled; +} + +void CameraEffects::set_dof_blur_near_distance(float p_distance) { + dof_blur_near_distance = p_distance; + _update_dof_blur(); +} + +float CameraEffects::get_dof_blur_near_distance() const { + return dof_blur_near_distance; +} + +void CameraEffects::set_dof_blur_near_transition(float p_distance) { + dof_blur_near_transition = p_distance; + _update_dof_blur(); +} + +float CameraEffects::get_dof_blur_near_transition() const { + return dof_blur_near_transition; +} + +void CameraEffects::set_dof_blur_amount(float p_amount) { + dof_blur_amount = p_amount; + _update_dof_blur(); +} + +float CameraEffects::get_dof_blur_amount() const { + return dof_blur_amount; +} + +void CameraEffects::_update_dof_blur() { + RS::get_singleton()->camera_effects_set_dof_blur( + camera_effects, + dof_blur_far_enabled, + dof_blur_far_distance, + dof_blur_far_transition, + dof_blur_near_enabled, + dof_blur_near_distance, + dof_blur_near_transition, + dof_blur_amount); +} + +// Custom exposure + +void CameraEffects::set_override_exposure_enabled(bool p_enabled) { + override_exposure_enabled = p_enabled; + _update_override_exposure(); +} + +bool CameraEffects::is_override_exposure_enabled() const { + return override_exposure_enabled; +} + +void CameraEffects::set_override_exposure(float p_exposure) { + override_exposure = p_exposure; + _update_override_exposure(); +} + +float CameraEffects::get_override_exposure() const { + return override_exposure; +} + +void CameraEffects::_update_override_exposure() { + RS::get_singleton()->camera_effects_set_custom_exposure( + camera_effects, + override_exposure_enabled, + override_exposure); +} + +// Private methods, constructor and destructor + +void CameraEffects::_bind_methods() { + // DOF blur + + ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled); + ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled); + ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraEffects::set_dof_blur_far_distance); + ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance); + ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraEffects::set_dof_blur_far_transition); + ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition); + + ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled); + ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled); + ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraEffects::set_dof_blur_near_distance); + ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance); + ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraEffects::set_dof_blur_near_transition); + ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition); + + ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraEffects::set_dof_blur_amount); + ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount); + + ADD_GROUP("DOF Blur", "dof_blur_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount"); + + // Override exposure + + ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enabled"), &CameraEffects::set_override_exposure_enabled); + ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled); + ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure); + ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure); + + ADD_GROUP("Override Exposure", "override_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enabled"), "set_override_exposure_enabled", "is_override_exposure_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure"); +} + +CameraEffects::CameraEffects() { + camera_effects = RS::get_singleton()->camera_effects_create(); + + _update_dof_blur(); + _update_override_exposure(); +} + +CameraEffects::~CameraEffects() { + RS::get_singleton()->free(camera_effects); +} diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h new file mode 100644 index 0000000000..9a26f3d0b2 --- /dev/null +++ b/scene/resources/camera_effects.h @@ -0,0 +1,94 @@ +/*************************************************************************/ +/* camera_effects.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CAMERA_EFFECTS_H +#define CAMERA_EFFECTS_H + +#include "core/io/resource.h" +#include "core/templates/rid.h" + +class CameraEffects : public Resource { + GDCLASS(CameraEffects, Resource); + +private: + RID camera_effects; + + // DOF blur + bool dof_blur_far_enabled = false; + float dof_blur_far_distance = 10; + float dof_blur_far_transition = 5; + + bool dof_blur_near_enabled = false; + float dof_blur_near_distance = 2; + float dof_blur_near_transition = 1; + + float dof_blur_amount = 0.1; + void _update_dof_blur(); + + // Override exposure + bool override_exposure_enabled = false; + float override_exposure = 1.0; + void _update_override_exposure(); + +protected: + static void _bind_methods(); + +public: + virtual RID get_rid() const override; + + // DOF blur + void set_dof_blur_far_enabled(bool p_enabled); + bool is_dof_blur_far_enabled() const; + void set_dof_blur_far_distance(float p_distance); + float get_dof_blur_far_distance() const; + void set_dof_blur_far_transition(float p_distance); + float get_dof_blur_far_transition() const; + + void set_dof_blur_near_enabled(bool p_enabled); + bool is_dof_blur_near_enabled() const; + void set_dof_blur_near_distance(float p_distance); + float get_dof_blur_near_distance() const; + void set_dof_blur_near_transition(float p_distance); + float get_dof_blur_near_transition() const; + + void set_dof_blur_amount(float p_amount); + float get_dof_blur_amount() const; + + // Override exposure + void set_override_exposure_enabled(bool p_enabled); + bool is_override_exposure_enabled() const; + void set_override_exposure(float p_exposure); + float get_override_exposure() const; + + CameraEffects(); + ~CameraEffects(); +}; + +#endif // CAMERA_EFFECTS_H diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index ab2657c892..e519970f38 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -30,58 +30,56 @@ #include "capsule_shape_2d.h" +#include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" Vector<Vector2> CapsuleShape2D::_get_points() const { - Vector<Vector2> points; for (int i = 0; i < 24; i++) { Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -get_height() * 0.5 : get_height() * 0.5); points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() + ofs); - if (i == 6 || i == 18) + if (i == 6 || i == 18) { points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() - ofs); + } } return points; } bool CapsuleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - - return Geometry::is_point_in_polygon(p_point, _get_points()); + return Geometry2D::is_point_in_polygon(p_point, _get_points()); } void CapsuleShape2D::_update_shape() { - PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), Vector2(radius, height)); emit_changed(); } void CapsuleShape2D::set_radius(real_t p_radius) { - radius = p_radius; _update_shape(); } real_t CapsuleShape2D::get_radius() const { - return radius; } void CapsuleShape2D::set_height(real_t p_height) { - height = p_height; + if (height < 0) { + height = 0; + } + _update_shape(); } real_t CapsuleShape2D::get_height() const { - return height; } void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) { - Vector<Vector2> points = _get_points(); Vector<Color> col; col.push_back(p_color); @@ -89,7 +87,6 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) { } Rect2 CapsuleShape2D::get_rect() const { - Vector2 he = Point2(get_radius(), get_radius() + get_height() * 0.5); Rect2 rect; rect.position = -he; @@ -102,7 +99,6 @@ real_t CapsuleShape2D::get_enclosing_radius() const { } void CapsuleShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape2D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape2D::get_radius); @@ -115,7 +111,6 @@ void CapsuleShape2D::_bind_methods() { CapsuleShape2D::CapsuleShape2D() : Shape2D(PhysicsServer2D::get_singleton()->capsule_shape_create()) { - radius = 10; height = 20; _update_shape(); diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h index fe401a610c..1caa6c68b8 100644 --- a/scene/resources/capsule_shape_2d.h +++ b/scene/resources/capsule_shape_2d.h @@ -46,7 +46,7 @@ protected: static void _bind_methods(); public: - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; void set_height(real_t p_height); real_t get_height() const; @@ -54,9 +54,9 @@ public: void set_radius(real_t p_radius); real_t get_radius() const; - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; CapsuleShape2D(); }; diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp index da3ffcb306..5da7f682e5 100644 --- a/scene/resources/capsule_shape_3d.cpp +++ b/scene/resources/capsule_shape_3d.cpp @@ -31,8 +31,7 @@ #include "capsule_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() { - +Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const { float radius = get_radius(); float height = get_height(); @@ -40,7 +39,6 @@ Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() { Vector3 d(0, height * 0.5, 0); for (int i = 0; i < 360; i++) { - float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; @@ -53,7 +51,6 @@ Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() { points.push_back(Vector3(b.x, 0, b.y) - d); if (i % 90 == 0) { - points.push_back(Vector3(a.x, 0, a.y) + d); points.push_back(Vector3(a.x, 0, a.y) - d); } @@ -74,7 +71,6 @@ real_t CapsuleShape3D::get_enclosing_radius() const { } void CapsuleShape3D::_update_shape() { - Dictionary d; d["radius"] = radius; d["height"] = height; @@ -83,7 +79,6 @@ void CapsuleShape3D::_update_shape() { } void CapsuleShape3D::set_radius(float p_radius) { - radius = p_radius; _update_shape(); notify_change_to_owners(); @@ -91,12 +86,10 @@ void CapsuleShape3D::set_radius(float p_radius) { } float CapsuleShape3D::get_radius() const { - return radius; } void CapsuleShape3D::set_height(float p_height) { - height = p_height; _update_shape(); notify_change_to_owners(); @@ -104,24 +97,21 @@ void CapsuleShape3D::set_height(float p_height) { } float CapsuleShape3D::get_height() const { - return height; } void CapsuleShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape3D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape3D::get_radius); ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape3D::set_height); ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape3D::get_height); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height"); } CapsuleShape3D::CapsuleShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CAPSULE)) { - radius = 1.0; height = 1.0; _update_shape(); diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h index dca7a6c983..432ca5654e 100644 --- a/scene/resources/capsule_shape_3d.h +++ b/scene/resources/capsule_shape_3d.h @@ -34,7 +34,6 @@ #include "scene/resources/shape_3d.h" class CapsuleShape3D : public Shape3D { - GDCLASS(CapsuleShape3D, Shape3D); float radius; float height; @@ -42,7 +41,7 @@ class CapsuleShape3D : public Shape3D { protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_radius(float p_radius); @@ -50,8 +49,8 @@ public: void set_height(float p_height); float get_height() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; CapsuleShape3D(); }; diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index afb7597280..dc1bf3b185 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -34,29 +34,24 @@ #include "servers/rendering_server.h" bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - return p_point.length() < get_radius() + p_tolerance; } void CircleShape2D::_update_shape() { - PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), radius); emit_changed(); } void CircleShape2D::set_radius(real_t p_radius) { - radius = p_radius; _update_shape(); } real_t CircleShape2D::get_radius() const { - return radius; } void CircleShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius); @@ -75,10 +70,8 @@ real_t CircleShape2D::get_enclosing_radius() const { } void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { - Vector<Vector2> points; for (int i = 0; i < 24; i++) { - points.push_back(Vector2(Math::cos(i * Math_PI * 2 / 24.0), Math::sin(i * Math_PI * 2 / 24.0)) * get_radius()); } @@ -89,7 +82,6 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { CircleShape2D::CircleShape2D() : Shape2D(PhysicsServer2D::get_singleton()->circle_shape_create()) { - radius = 10; _update_shape(); } diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h index 8b064f4d9f..ac8757e781 100644 --- a/scene/resources/circle_shape_2d.h +++ b/scene/resources/circle_shape_2d.h @@ -43,14 +43,14 @@ protected: static void _bind_methods(); public: - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; void set_radius(real_t p_radius); real_t get_radius() const; - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; CircleShape2D(); }; diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index c8fec3b72d..eecf8afa8f 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -30,43 +30,43 @@ #include "concave_polygon_shape_2d.h" +#include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" bool ConcavePolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - Vector<Vector2> s = get_segments(); int len = s.size(); - if (len == 0 || (len % 2) == 1) + if (len == 0 || (len % 2) == 1) { return false; + } const Vector2 *r = s.ptr(); for (int i = 0; i < len; i += 2) { - Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, &r[i]); - if (p_point.distance_to(closest) < p_tolerance) + Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, &r[i]); + if (p_point.distance_to(closest) < p_tolerance) { return true; + } } return false; } void ConcavePolygonShape2D::set_segments(const Vector<Vector2> &p_segments) { - PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), p_segments); emit_changed(); } Vector<Vector2> ConcavePolygonShape2D::get_segments() const { - return PhysicsServer2D::get_singleton()->shape_get_data(get_rid()); } void ConcavePolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { - Vector<Vector2> s = get_segments(); int len = s.size(); - if (len == 0 || (len % 2) == 1) + if (len == 0 || (len % 2) == 1) { return; + } const Vector2 *r = s.ptr(); for (int i = 0; i < len; i += 2) { @@ -75,20 +75,21 @@ void ConcavePolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { } Rect2 ConcavePolygonShape2D::get_rect() const { - Vector<Vector2> s = get_segments(); int len = s.size(); - if (len == 0) + if (len == 0) { return Rect2(); + } Rect2 rect; const Vector2 *r = s.ptr(); for (int i = 0; i < len; i++) { - if (i == 0) + if (i == 0) { rect.position = r[i]; - else + } else { rect.expand_to(r[i]); + } } return rect; @@ -105,7 +106,6 @@ real_t ConcavePolygonShape2D::get_enclosing_radius() const { } void ConcavePolygonShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_segments", "segments"), &ConcavePolygonShape2D::set_segments); ClassDB::bind_method(D_METHOD("get_segments"), &ConcavePolygonShape2D::get_segments); diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h index f89995567e..df8cc9920f 100644 --- a/scene/resources/concave_polygon_shape_2d.h +++ b/scene/resources/concave_polygon_shape_2d.h @@ -40,14 +40,14 @@ protected: static void _bind_methods(); public: - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; void set_segments(const Vector<Vector2> &p_segments); Vector<Vector2> get_segments() const; - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; ConcavePolygonShape2D(); }; diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp index 42e06a49b6..7cbafcbc4d 100644 --- a/scene/resources/concave_polygon_shape_3d.cpp +++ b/scene/resources/concave_polygon_shape_3d.cpp @@ -32,8 +32,7 @@ #include "servers/physics_server_3d.h" -Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() { - +Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const { Set<DrawEdge> edges; Vector<Vector3> data = get_faces(); @@ -43,9 +42,7 @@ Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() { const Vector3 *r = data.ptr(); for (int i = 0; i < datalen; i += 3) { - for (int j = 0; j < 3; j++) { - DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]); edges.insert(de); } @@ -55,7 +52,6 @@ Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() { points.resize(edges.size() * 2); int idx = 0; for (Set<DrawEdge>::Element *E = edges.front(); E; E = E->next()) { - points.write[idx + 0] = E->get().a; points.write[idx + 1] = E->get().b; idx += 2; @@ -79,18 +75,15 @@ void ConcavePolygonShape3D::_update_shape() { } void ConcavePolygonShape3D::set_faces(const Vector<Vector3> &p_faces) { - PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), p_faces); notify_change_to_owners(); } Vector<Vector3> ConcavePolygonShape3D::get_faces() const { - return PhysicsServer3D::get_singleton()->shape_get_data(get_shape()); } void ConcavePolygonShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape3D::set_faces); ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape3D::get_faces); ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces"); @@ -98,6 +91,5 @@ void ConcavePolygonShape3D::_bind_methods() { ConcavePolygonShape3D::ConcavePolygonShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON)) { - //set_planes(Vector3(1,1,1)); } diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h index b4e96c662f..c17765b9ef 100644 --- a/scene/resources/concave_polygon_shape_3d.h +++ b/scene/resources/concave_polygon_shape_3d.h @@ -34,18 +34,17 @@ #include "scene/resources/shape_3d.h" class ConcavePolygonShape3D : public Shape3D { - GDCLASS(ConcavePolygonShape3D, Shape3D); struct DrawEdge { - Vector3 a; Vector3 b; bool operator<(const DrawEdge &p_edge) const { - if (a == p_edge.a) + if (a == p_edge.a) { return b < p_edge.b; - else + } else { return a < p_edge.a; + } } DrawEdge(const Vector3 &p_a = Vector3(), const Vector3 &p_b = Vector3()) { @@ -60,14 +59,14 @@ class ConcavePolygonShape3D : public Shape3D { protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_faces(const Vector<Vector3> &p_faces); Vector<Vector3> get_faces() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; ConcavePolygonShape3D(); }; diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index 6b1ddec507..2b7531c630 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -30,19 +30,17 @@ #include "convex_polygon_shape_2d.h" -#include "core/math/geometry.h" +#include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - - return Geometry::is_point_in_polygon(p_point, points); + return Geometry2D::is_point_in_polygon(p_point, points); } void ConvexPolygonShape2D::_update_shape() { - Vector<Vector2> final_points = points; - if (Geometry::is_polygon_clockwise(final_points)) { //needs to be counter clockwise + if (Geometry2D::is_polygon_clockwise(final_points)) { //needs to be counter clockwise final_points.invert(); } PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), final_points); @@ -50,26 +48,22 @@ void ConvexPolygonShape2D::_update_shape() { } void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) { - - Vector<Point2> hull = Geometry::convex_hull_2d(p_points); + Vector<Point2> hull = Geometry2D::convex_hull(p_points); ERR_FAIL_COND(hull.size() < 3); set_points(hull); } void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) { - points = p_points; _update_shape(); } Vector<Vector2> ConvexPolygonShape2D::get_points() const { - return points; } void ConvexPolygonShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_point_cloud", "point_cloud"), &ConvexPolygonShape2D::set_point_cloud); ClassDB::bind_method(D_METHOD("set_points", "points"), &ConvexPolygonShape2D::set_points); ClassDB::bind_method(D_METHOD("get_points"), &ConvexPolygonShape2D::get_points); @@ -78,20 +72,19 @@ void ConvexPolygonShape2D::_bind_methods() { } void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { - Vector<Color> col; col.push_back(p_color); RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); } Rect2 ConvexPolygonShape2D::get_rect() const { - Rect2 rect; for (int i = 0; i < points.size(); i++) { - if (i == 0) + if (i == 0) { rect.position = points[i]; - else + } else { rect.expand_to(points[i]); + } } return rect; diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h index 83c250c0ce..294157bec5 100644 --- a/scene/resources/convex_polygon_shape_2d.h +++ b/scene/resources/convex_polygon_shape_2d.h @@ -43,15 +43,15 @@ protected: static void _bind_methods(); public: - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; void set_point_cloud(const Vector<Vector2> &p_points); void set_points(const Vector<Vector2> &p_points); Vector<Vector2> get_points() const; - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; ConvexPolygonShape2D(); }; diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp index ec9ab68015..29549e1114 100644 --- a/scene/resources/convex_polygon_shape_3d.cpp +++ b/scene/resources/convex_polygon_shape_3d.cpp @@ -32,14 +32,12 @@ #include "core/math/quick_hull.h" #include "servers/physics_server_3d.h" -Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() { - +Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const { Vector<Vector3> points = get_points(); if (points.size() > 3) { - Vector<Vector3> varr = Variant(points); - Geometry::MeshData md; + Geometry3D::MeshData md; Error err = QuickHull::build(varr, md); if (err == OK) { Vector<Vector3> lines; @@ -66,25 +64,21 @@ real_t ConvexPolygonShape3D::get_enclosing_radius() const { } void ConvexPolygonShape3D::_update_shape() { - PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), points); Shape3D::_update_shape(); } void ConvexPolygonShape3D::set_points(const Vector<Vector3> &p_points) { - points = p_points; _update_shape(); notify_change_to_owners(); } Vector<Vector3> ConvexPolygonShape3D::get_points() const { - return points; } void ConvexPolygonShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_points", "points"), &ConvexPolygonShape3D::set_points); ClassDB::bind_method(D_METHOD("get_points"), &ConvexPolygonShape3D::get_points); diff --git a/scene/resources/convex_polygon_shape_3d.h b/scene/resources/convex_polygon_shape_3d.h index 51e4c8eb0b..f436d2f5d4 100644 --- a/scene/resources/convex_polygon_shape_3d.h +++ b/scene/resources/convex_polygon_shape_3d.h @@ -34,21 +34,20 @@ #include "scene/resources/shape_3d.h" class ConvexPolygonShape3D : public Shape3D { - GDCLASS(ConvexPolygonShape3D, Shape3D); Vector<Vector3> points; protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_points(const Vector<Vector3> &p_points); Vector<Vector3> get_points() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; ConvexPolygonShape3D(); }; diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index d19eae0d4f..de076670cf 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -58,10 +58,11 @@ int Curve::add_point(Vector2 p_pos, real_t left_tangent, real_t right_tangent, T // Add a point and preserve order // Curve bounds is in 0..1 - if (p_pos.x > MAX_X) + if (p_pos.x > MAX_X) { p_pos.x = MAX_X; - else if (p_pos.x < MIN_X) + } else if (p_pos.x < MIN_X) { p_pos.x = MIN_X; + } int ret = -1; @@ -83,7 +84,6 @@ int Curve::add_point(Vector2 p_pos, real_t left_tangent, real_t right_tangent, T } } else { - int i = get_index(p_pos.x); if (i == 0 && p_pos.x < _points[0].pos.x) { @@ -106,7 +106,6 @@ int Curve::add_point(Vector2 p_pos, real_t left_tangent, real_t right_tangent, T } int Curve::get_index(real_t offset) const { - // Lower-bound float binary search int imin = 0; @@ -130,13 +129,13 @@ int Curve::get_index(real_t offset) const { } // Will happen if the offset is out of bounds - if (offset > _points[imax].pos.x) + if (offset > _points[imax].pos.x) { return imax; + } return imin; } void Curve::clean_dupes() { - bool dirty = false; for (int i = 1; i < _points.size(); ++i) { @@ -148,8 +147,9 @@ void Curve::clean_dupes() { } } - if (dirty) + if (dirty) { mark_dirty(); + } } void Curve::set_point_left_tangent(int i, real_t tangent) { @@ -237,8 +237,9 @@ int Curve::set_point_offset(int p_index, float offset) { _points.write[i].right_tangent = p.right_tangent; _points.write[i].left_mode = p.left_mode; _points.write[i].right_mode = p.right_mode; - if (p_index != i) + if (p_index != i) { update_auto_tangents(p_index); + } update_auto_tangents(i); return i; } @@ -254,7 +255,6 @@ Curve::Point Curve::get_point(int p_index) const { } void Curve::update_auto_tangents(int i) { - Point &p = _points.write[i]; if (i > 0) { @@ -305,26 +305,29 @@ void Curve::set_max_value(float p_max) { } real_t Curve::interpolate(real_t offset) const { - if (_points.size() == 0) + if (_points.size() == 0) { return 0; - if (_points.size() == 1) + } + if (_points.size() == 1) { return _points[0].pos.y; + } int i = get_index(offset); - if (i == _points.size() - 1) + if (i == _points.size() - 1) { return _points[i].pos.y; + } real_t local = offset - _points[i].pos.x; - if (i == 0 && local <= 0) + if (i == 0 && local <= 0) { return _points[0].pos.y; + } return interpolate_local_nocheck(i, local); } real_t Curve::interpolate_local_nocheck(int index, real_t local_offset) const { - const Point a = _points[index]; const Point b = _points[index + 1]; @@ -344,8 +347,9 @@ real_t Curve::interpolate_local_nocheck(int index, real_t local_offset) const { // Control points are chosen at equal distances real_t d = b.pos.x - a.pos.x; - if (Math::abs(d) <= CMP_EPSILON) + if (Math::abs(d) <= CMP_EPSILON) { return b.pos.y; + } local_offset /= d; d /= 3.0; real_t yac = a.pos.y + d * a.right_tangent; @@ -362,13 +366,11 @@ void Curve::mark_dirty() { } Array Curve::get_data() const { - Array output; const unsigned int ELEMS = 5; output.resize(_points.size() * ELEMS); for (int j = 0; j < _points.size(); ++j) { - const Point p = _points[j]; int i = j * ELEMS; @@ -406,7 +408,6 @@ void Curve::set_data(Array input) { _points.resize(input.size() / ELEMS); for (int j = 0; j < _points.size(); ++j) { - Point &p = _points.write[j]; int i = j * ELEMS; @@ -457,8 +458,9 @@ real_t Curve::interpolate_baked(real_t offset) { // Special cases if the cache is too small if (_baked_cache.size() == 0) { - if (_points.size() == 0) + if (_points.size() == 0) { return 0; + } return _points[0].pos.y; } else if (_baked_cache.size() == 1) { return _baked_cache[0]; @@ -486,7 +488,6 @@ real_t Curve::interpolate_baked(real_t offset) { void Curve::ensure_default_setup(float p_min, float p_max) { if (_points.size() == 0 && _min_value == 0 && _max_value == 1) { - add_point(Vector2(0, 1)); add_point(Vector2(1, 1)); set_min_value(p_min); @@ -495,7 +496,6 @@ void Curve::ensure_default_setup(float p_min, float p_max) { } void Curve::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_point_count"), &Curve::get_point_count); ClassDB::bind_method(D_METHOD("add_point", "position", "left_tangent", "right_tangent", "left_mode", "right_mode"), &Curve::add_point, DEFVAL(0), DEFVAL(0), DEFVAL(TANGENT_FREE), DEFVAL(TANGENT_FREE)); ClassDB::bind_method(D_METHOD("remove_point", "index"), &Curve::remove_point); @@ -537,54 +537,51 @@ void Curve::_bind_methods() { } int Curve2D::get_point_count() const { - return points.size(); } -void Curve2D::add_point(const Vector2 &p_pos, const Vector2 &p_in, const Vector2 &p_out, int p_atpos) { +void Curve2D::add_point(const Vector2 &p_pos, const Vector2 &p_in, const Vector2 &p_out, int p_atpos) { Point n; n.pos = p_pos; n.in = p_in; n.out = p_out; - if (p_atpos >= 0 && p_atpos < points.size()) + if (p_atpos >= 0 && p_atpos < points.size()) { points.insert(p_atpos, n); - else + } else { points.push_back(n); + } baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } void Curve2D::set_point_position(int p_index, const Vector2 &p_pos) { - ERR_FAIL_INDEX(p_index, points.size()); points.write[p_index].pos = p_pos; baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } -Vector2 Curve2D::get_point_position(int p_index) const { +Vector2 Curve2D::get_point_position(int p_index) const { ERR_FAIL_INDEX_V(p_index, points.size(), Vector2()); return points[p_index].pos; } void Curve2D::set_point_in(int p_index, const Vector2 &p_in) { - ERR_FAIL_INDEX(p_index, points.size()); points.write[p_index].in = p_in; baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } -Vector2 Curve2D::get_point_in(int p_index) const { +Vector2 Curve2D::get_point_in(int p_index) const { ERR_FAIL_INDEX_V(p_index, points.size(), Vector2()); return points[p_index].in; } void Curve2D::set_point_out(int p_index, const Vector2 &p_out) { - ERR_FAIL_INDEX(p_index, points.size()); points.write[p_index].out = p_out; @@ -593,13 +590,11 @@ void Curve2D::set_point_out(int p_index, const Vector2 &p_out) { } Vector2 Curve2D::get_point_out(int p_index) const { - ERR_FAIL_INDEX_V(p_index, points.size(), Vector2()); return points[p_index].out; } void Curve2D::remove_point(int p_index) { - ERR_FAIL_INDEX(p_index, points.size()); points.remove(p_index); baked_cache_dirty = true; @@ -615,14 +610,14 @@ void Curve2D::clear_points() { } Vector2 Curve2D::interpolate(int p_index, float p_offset) const { - int pc = points.size(); ERR_FAIL_COND_V(pc == 0, Vector2()); - if (p_index >= pc - 1) + if (p_index >= pc - 1) { return points[pc - 1].pos; - else if (p_index < 0) + } else if (p_index < 0) { return points[0].pos; + } Vector2 p0 = points[p_index].pos; Vector2 p1 = p0 + points[p_index].out; @@ -633,17 +628,16 @@ Vector2 Curve2D::interpolate(int p_index, float p_offset) const { } Vector2 Curve2D::interpolatef(real_t p_findex) const { - - if (p_findex < 0) + if (p_findex < 0) { p_findex = 0; - else if (p_findex >= points.size()) + } else if (p_findex >= points.size()) { p_findex = points.size(); + } return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0)); } void Curve2D::_bake_segment2d(Map<float, Vector2> &r_bake, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, float p_tol) const { - float mp = p_begin + (p_end - p_begin) * 0.5; Vector2 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b); Vector2 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b); @@ -654,7 +648,6 @@ void Curve2D::_bake_segment2d(Map<float, Vector2> &r_bake, float p_begin, float float dp = na.dot(nb); if (dp < Math::cos(Math::deg2rad(p_tol))) { - r_bake[mp] = mid; } @@ -665,9 +658,9 @@ void Curve2D::_bake_segment2d(Map<float, Vector2> &r_bake, float p_begin, float } void Curve2D::_bake() const { - - if (!baked_cache_dirty) + if (!baked_cache_dirty) { return; + } baked_max_ofs = 0; baked_cache_dirty = false; @@ -678,7 +671,6 @@ void Curve2D::_bake() const { } if (points.size() == 1) { - baked_point_cache.resize(1); baked_point_cache.set(0, points[0].pos); return; @@ -690,15 +682,14 @@ void Curve2D::_bake() const { pointlist.push_back(pos); //start always from origin for (int i = 0; i < points.size() - 1; i++) { - float step = 0.1; // at least 10 substeps ought to be enough? float p = 0; while (p < 1.0) { - float np = p + step; - if (np > 1.0) + if (np > 1.0) { np = 1.0; + } Vector2 npp = _bezier_interp(np, points[i].pos, points[i].pos + points[i].out, points[i + 1].pos + points[i + 1].in, points[i + 1].pos); float d = pos.distance_to(npp); @@ -713,14 +704,14 @@ void Curve2D::_bake() const { float mid = low + (hi - low) * 0.5; for (int j = 0; j < iterations; j++) { - npp = _bezier_interp(mid, points[i].pos, points[i].pos + points[i].out, points[i + 1].pos + points[i + 1].in, points[i + 1].pos); d = pos.distance_to(npp); - if (bake_interval < d) + if (bake_interval < d) { hi = mid; - else + } else { low = mid; + } mid = low + (hi - low) * 0.5; } @@ -728,7 +719,6 @@ void Curve2D::_bake() const { p = mid; pointlist.push_back(pos); } else { - p = np; } } @@ -745,38 +735,41 @@ void Curve2D::_bake() const { int idx = 0; for (List<Vector2>::Element *E = pointlist.front(); E; E = E->next()) { - w[idx] = E->get(); idx++; } } float Curve2D::get_baked_length() const { - - if (baked_cache_dirty) + if (baked_cache_dirty) { _bake(); + } return baked_max_ofs; } -Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const { - if (baked_cache_dirty) +Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const { + if (baked_cache_dirty) { _bake(); + } //validate// int pc = baked_point_cache.size(); ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D."); - if (pc == 1) + if (pc == 1) { return baked_point_cache.get(0); + } int bpc = baked_point_cache.size(); const Vector2 *r = baked_point_cache.ptr(); - if (p_offset < 0) + if (p_offset < 0) { return r[0]; - if (p_offset >= baked_max_ofs) + } + if (p_offset >= baked_max_ofs) { return r[bpc - 1]; + } int idx = Math::floor((double)p_offset / (double)bake_interval); float frac = Math::fmod(p_offset, (float)bake_interval); @@ -784,54 +777,54 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const { if (idx >= bpc - 1) { return r[bpc - 1]; } else if (idx == bpc - 2) { - if (frac > 0) + if (frac > 0) { frac /= Math::fmod(baked_max_ofs, bake_interval); + } } else { frac /= bake_interval; } if (p_cubic) { - Vector2 pre = idx > 0 ? r[idx - 1] : r[idx]; Vector2 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1]; return r[idx].cubic_interpolate(r[idx + 1], pre, post, frac); } else { - return r[idx].linear_interpolate(r[idx + 1], frac); + return r[idx].lerp(r[idx + 1], frac); } } PackedVector2Array Curve2D::get_baked_points() const { - - if (baked_cache_dirty) + if (baked_cache_dirty) { _bake(); + } return baked_point_cache; } void Curve2D::set_bake_interval(float p_tolerance) { - bake_interval = p_tolerance; baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } float Curve2D::get_bake_interval() const { - return bake_interval; } Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const { // Brute force method - if (baked_cache_dirty) + if (baked_cache_dirty) { _bake(); + } //validate// int pc = baked_point_cache.size(); ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D."); - if (pc == 1) + if (pc == 1) { return baked_point_cache.get(0); + } const Vector2 *r = baked_point_cache.ptr(); @@ -859,15 +852,17 @@ Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const { float Curve2D::get_closest_offset(const Vector2 &p_to_point) const { // Brute force method - if (baked_cache_dirty) + if (baked_cache_dirty) { _bake(); + } //validate// int pc = baked_point_cache.size(); ERR_FAIL_COND_V_MSG(pc == 0, 0.0f, "No points in Curve2D."); - if (pc == 1) + if (pc == 1) { return 0.0f; + } const Vector2 *r = baked_point_cache.ptr(); @@ -896,7 +891,6 @@ float Curve2D::get_closest_offset(const Vector2 &p_to_point) const { } Dictionary Curve2D::_get_data() const { - Dictionary dc; PackedVector2Array d; @@ -904,7 +898,6 @@ Dictionary Curve2D::_get_data() const { Vector2 *w = d.ptrw(); for (int i = 0; i < points.size(); i++) { - w[i * 3 + 0] = points[i].in; w[i * 3 + 1] = points[i].out; w[i * 3 + 2] = points[i].pos; @@ -914,8 +907,8 @@ Dictionary Curve2D::_get_data() const { return dc; } -void Curve2D::_set_data(const Dictionary &p_data) { +void Curve2D::_set_data(const Dictionary &p_data) { ERR_FAIL_COND(!p_data.has("points")); PackedVector2Array rp = p_data["points"]; @@ -925,7 +918,6 @@ void Curve2D::_set_data(const Dictionary &p_data) { const Vector2 *r = rp.ptr(); for (int i = 0; i < points.size(); i++) { - points.write[i].in = r[i * 3 + 0]; points.write[i].out = r[i * 3 + 1]; points.write[i].pos = r[i * 3 + 2]; @@ -935,7 +927,6 @@ void Curve2D::_set_data(const Dictionary &p_data) { } PackedVector2Array Curve2D::tessellate(int p_max_stages, float p_tolerance) const { - PackedVector2Array tess; if (points.size() == 0) { @@ -947,7 +938,6 @@ PackedVector2Array Curve2D::tessellate(int p_max_stages, float p_tolerance) cons int pc = 1; for (int i = 0; i < points.size() - 1; i++) { - _bake_segment2d(midpoints.write[i], 0, 1, points[i].pos, points[i].out, points[i + 1].pos, points[i + 1].in, 0, p_max_stages, p_tolerance); pc++; pc += midpoints[i].size(); @@ -959,9 +949,7 @@ PackedVector2Array Curve2D::tessellate(int p_max_stages, float p_tolerance) cons int pidx = 0; for (int i = 0; i < points.size() - 1; i++) { - for (Map<float, Vector2>::Element *E = midpoints[i].front(); E; E = E->next()) { - pidx++; bpw[pidx] = E->get(); } @@ -974,7 +962,6 @@ PackedVector2Array Curve2D::tessellate(int p_max_stages, float p_tolerance) cons } void Curve2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_point_count"), &Curve2D::get_point_count); ClassDB::bind_method(D_METHOD("add_point", "position", "in", "out", "at_position"), &Curve2D::add_point, DEFVAL(Vector2()), DEFVAL(Vector2()), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("set_point_position", "idx", "position"), &Curve2D::set_point_position); @@ -1022,67 +1009,64 @@ Curve2D::Curve2D() { /***********************************************************************************/ int Curve3D::get_point_count() const { - return points.size(); } -void Curve3D::add_point(const Vector3 &p_pos, const Vector3 &p_in, const Vector3 &p_out, int p_atpos) { +void Curve3D::add_point(const Vector3 &p_pos, const Vector3 &p_in, const Vector3 &p_out, int p_atpos) { Point n; n.pos = p_pos; n.in = p_in; n.out = p_out; - if (p_atpos >= 0 && p_atpos < points.size()) + if (p_atpos >= 0 && p_atpos < points.size()) { points.insert(p_atpos, n); - else + } else { points.push_back(n); + } baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } -void Curve3D::set_point_position(int p_index, const Vector3 &p_pos) { +void Curve3D::set_point_position(int p_index, const Vector3 &p_pos) { ERR_FAIL_INDEX(p_index, points.size()); points.write[p_index].pos = p_pos; baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } -Vector3 Curve3D::get_point_position(int p_index) const { +Vector3 Curve3D::get_point_position(int p_index) const { ERR_FAIL_INDEX_V(p_index, points.size(), Vector3()); return points[p_index].pos; } void Curve3D::set_point_tilt(int p_index, float p_tilt) { - ERR_FAIL_INDEX(p_index, points.size()); points.write[p_index].tilt = p_tilt; baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } -float Curve3D::get_point_tilt(int p_index) const { +float Curve3D::get_point_tilt(int p_index) const { ERR_FAIL_INDEX_V(p_index, points.size(), 0); return points[p_index].tilt; } void Curve3D::set_point_in(int p_index, const Vector3 &p_in) { - ERR_FAIL_INDEX(p_index, points.size()); points.write[p_index].in = p_in; baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } -Vector3 Curve3D::get_point_in(int p_index) const { +Vector3 Curve3D::get_point_in(int p_index) const { ERR_FAIL_INDEX_V(p_index, points.size(), Vector3()); return points[p_index].in; } void Curve3D::set_point_out(int p_index, const Vector3 &p_out) { - ERR_FAIL_INDEX(p_index, points.size()); points.write[p_index].out = p_out; @@ -1091,13 +1075,11 @@ void Curve3D::set_point_out(int p_index, const Vector3 &p_out) { } Vector3 Curve3D::get_point_out(int p_index) const { - ERR_FAIL_INDEX_V(p_index, points.size(), Vector3()); return points[p_index].out; } void Curve3D::remove_point(int p_index) { - ERR_FAIL_INDEX(p_index, points.size()); points.remove(p_index); baked_cache_dirty = true; @@ -1105,7 +1087,6 @@ void Curve3D::remove_point(int p_index) { } void Curve3D::clear_points() { - if (!points.empty()) { points.clear(); baked_cache_dirty = true; @@ -1114,14 +1095,14 @@ void Curve3D::clear_points() { } Vector3 Curve3D::interpolate(int p_index, float p_offset) const { - int pc = points.size(); ERR_FAIL_COND_V(pc == 0, Vector3()); - if (p_index >= pc - 1) + if (p_index >= pc - 1) { return points[pc - 1].pos; - else if (p_index < 0) + } else if (p_index < 0) { return points[0].pos; + } Vector3 p0 = points[p_index].pos; Vector3 p1 = p0 + points[p_index].out; @@ -1132,17 +1113,16 @@ Vector3 Curve3D::interpolate(int p_index, float p_offset) const { } Vector3 Curve3D::interpolatef(real_t p_findex) const { - - if (p_findex < 0) + if (p_findex < 0) { p_findex = 0; - else if (p_findex >= points.size()) + } else if (p_findex >= points.size()) { p_findex = points.size(); + } return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0)); } void Curve3D::_bake_segment3d(Map<float, Vector3> &r_bake, float p_begin, float p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, float p_tol) const { - float mp = p_begin + (p_end - p_begin) * 0.5; Vector3 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b); Vector3 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b); @@ -1153,7 +1133,6 @@ void Curve3D::_bake_segment3d(Map<float, Vector3> &r_bake, float p_begin, float float dp = na.dot(nb); if (dp < Math::cos(Math::deg2rad(p_tol))) { - r_bake[mp] = mid; } if (p_depth < p_max_depth) { @@ -1163,9 +1142,9 @@ void Curve3D::_bake_segment3d(Map<float, Vector3> &r_bake, float p_begin, float } void Curve3D::_bake() const { - - if (!baked_cache_dirty) + if (!baked_cache_dirty) { return; + } baked_max_ofs = 0; baked_cache_dirty = false; @@ -1178,18 +1157,17 @@ void Curve3D::_bake() const { } if (points.size() == 1) { - baked_point_cache.resize(1); baked_point_cache.set(0, points[0].pos); baked_tilt_cache.resize(1); baked_tilt_cache.set(0, points[0].tilt); if (up_vector_enabled) { - baked_up_vector_cache.resize(1); baked_up_vector_cache.set(0, Vector3(0, 1, 0)); - } else + } else { baked_up_vector_cache.resize(0); + } return; } @@ -1199,15 +1177,14 @@ void Curve3D::_bake() const { pointlist.push_back(Plane(pos, points[0].tilt)); for (int i = 0; i < points.size() - 1; i++) { - float step = 0.1; // at least 10 substeps ought to be enough? float p = 0; while (p < 1.0) { - float np = p + step; - if (np > 1.0) + if (np > 1.0) { np = 1.0; + } Vector3 npp = _bezier_interp(np, points[i].pos, points[i].pos + points[i].out, points[i + 1].pos + points[i + 1].in, points[i + 1].pos); float d = pos.distance_to(npp); @@ -1222,14 +1199,14 @@ void Curve3D::_bake() const { float mid = low + (hi - low) * 0.5; for (int j = 0; j < iterations; j++) { - npp = _bezier_interp(mid, points[i].pos, points[i].pos + points[i].out, points[i + 1].pos + points[i + 1].in, points[i + 1].pos); d = pos.distance_to(npp); - if (bake_interval < d) + if (bake_interval < d) { hi = mid; - else + } else { low = mid; + } mid = low + (hi - low) * 0.5; } @@ -1240,7 +1217,6 @@ void Curve3D::_bake() const { post.d = Math::lerp(points[i].tilt, points[i + 1].tilt, mid); pointlist.push_back(post); } else { - p = np; } } @@ -1272,7 +1248,6 @@ void Curve3D::_bake() const { Vector3 prev_forward = Vector3(0, 0, 1); for (List<Plane>::Element *E = pointlist.front(); E; E = E->next()) { - w[idx] = E->get().normal; wt[idx] = E->get().d; @@ -1296,8 +1271,9 @@ void Curve3D::_bake() const { up = forward.cross(sideways).normalized(); } - if (idx == 1) + if (idx == 1) { up_write[0] = up; + } up_write[idx] = up; @@ -1310,31 +1286,35 @@ void Curve3D::_bake() const { } float Curve3D::get_baked_length() const { - - if (baked_cache_dirty) + if (baked_cache_dirty) { _bake(); + } return baked_max_ofs; } -Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const { - if (baked_cache_dirty) +Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const { + if (baked_cache_dirty) { _bake(); + } //validate// int pc = baked_point_cache.size(); ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D."); - if (pc == 1) + if (pc == 1) { return baked_point_cache.get(0); + } int bpc = baked_point_cache.size(); const Vector3 *r = baked_point_cache.ptr(); - if (p_offset < 0) + if (p_offset < 0) { return r[0]; - if (p_offset >= baked_max_ofs) + } + if (p_offset >= baked_max_ofs) { return r[bpc - 1]; + } int idx = Math::floor((double)p_offset / (double)bake_interval); float frac = Math::fmod(p_offset, bake_interval); @@ -1342,41 +1322,44 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const { if (idx >= bpc - 1) { return r[bpc - 1]; } else if (idx == bpc - 2) { - if (frac > 0) + if (frac > 0) { frac /= Math::fmod(baked_max_ofs, bake_interval); + } } else { frac /= bake_interval; } if (p_cubic) { - Vector3 pre = idx > 0 ? r[idx - 1] : r[idx]; Vector3 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1]; return r[idx].cubic_interpolate(r[idx + 1], pre, post, frac); } else { - return r[idx].linear_interpolate(r[idx + 1], frac); + return r[idx].lerp(r[idx + 1], frac); } } float Curve3D::interpolate_baked_tilt(float p_offset) const { - - if (baked_cache_dirty) + if (baked_cache_dirty) { _bake(); + } //validate// int pc = baked_tilt_cache.size(); ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D."); - if (pc == 1) + if (pc == 1) { return baked_tilt_cache.get(0); + } int bpc = baked_tilt_cache.size(); const real_t *r = baked_tilt_cache.ptr(); - if (p_offset < 0) + if (p_offset < 0) { return r[0]; - if (p_offset >= baked_max_ofs) + } + if (p_offset >= baked_max_ofs) { return r[bpc - 1]; + } int idx = Math::floor((double)p_offset / (double)bake_interval); float frac = Math::fmod(p_offset, bake_interval); @@ -1384,8 +1367,9 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const { if (idx >= bpc - 1) { return r[bpc - 1]; } else if (idx == bpc - 2) { - if (frac > 0) + if (frac > 0) { frac /= Math::fmod(baked_max_ofs, bake_interval); + } } else { frac /= bake_interval; } @@ -1394,17 +1378,18 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const { } Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt) const { - - if (baked_cache_dirty) + if (baked_cache_dirty) { _bake(); + } //validate// // curve may not have baked up vectors int count = baked_up_vector_cache.size(); ERR_FAIL_COND_V_MSG(count == 0, Vector3(0, 1, 0), "No up vectors in Curve3D."); - if (count == 1) + if (count == 1) { return baked_up_vector_cache.get(0); + } const Vector3 *r = baked_up_vector_cache.ptr(); const Vector3 *rp = baked_point_cache.ptr(); @@ -1415,8 +1400,9 @@ Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt) int idx = Math::floor((double)offset / (double)bake_interval); float frac = Math::fmod(offset, bake_interval) / bake_interval; - if (idx == count - 1) + if (idx == count - 1) { return p_apply_tilt ? r[idx].rotated((rp[idx] - rp[idx - 1]).normalized(), rt[idx]) : r[idx]; + } Vector3 forward = (rp[idx + 1] - rp[idx]).normalized(); Vector3 up = r[idx]; @@ -1429,34 +1415,35 @@ Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt) Vector3 axis = up.cross(up1); - if (axis.length_squared() < CMP_EPSILON2) + if (axis.length_squared() < CMP_EPSILON2) { axis = forward; - else + } else { axis.normalize(); + } return up.rotated(axis, up.angle_to(up1) * frac); } PackedVector3Array Curve3D::get_baked_points() const { - - if (baked_cache_dirty) + if (baked_cache_dirty) { _bake(); + } return baked_point_cache; } PackedFloat32Array Curve3D::get_baked_tilts() const { - - if (baked_cache_dirty) + if (baked_cache_dirty) { _bake(); + } return baked_tilt_cache; } PackedVector3Array Curve3D::get_baked_up_vectors() const { - - if (baked_cache_dirty) + if (baked_cache_dirty) { _bake(); + } return baked_up_vector_cache; } @@ -1464,15 +1451,17 @@ PackedVector3Array Curve3D::get_baked_up_vectors() const { Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const { // Brute force method - if (baked_cache_dirty) + if (baked_cache_dirty) { _bake(); + } //validate// int pc = baked_point_cache.size(); ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D."); - if (pc == 1) + if (pc == 1) { return baked_point_cache.get(0); + } const Vector3 *r = baked_point_cache.ptr(); @@ -1500,15 +1489,17 @@ Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const { float Curve3D::get_closest_offset(const Vector3 &p_to_point) const { // Brute force method - if (baked_cache_dirty) + if (baked_cache_dirty) { _bake(); + } //validate// int pc = baked_point_cache.size(); ERR_FAIL_COND_V_MSG(pc == 0, 0.0f, "No points in Curve3D."); - if (pc == 1) + if (pc == 1) { return 0.0f; + } const Vector3 *r = baked_point_cache.ptr(); @@ -1537,31 +1528,26 @@ float Curve3D::get_closest_offset(const Vector3 &p_to_point) const { } void Curve3D::set_bake_interval(float p_tolerance) { - bake_interval = p_tolerance; baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } float Curve3D::get_bake_interval() const { - return bake_interval; } void Curve3D::set_up_vector_enabled(bool p_enable) { - up_vector_enabled = p_enable; baked_cache_dirty = true; emit_signal(CoreStringNames::get_singleton()->changed); } bool Curve3D::is_up_vector_enabled() const { - return up_vector_enabled; } Dictionary Curve3D::_get_data() const { - Dictionary dc; PackedVector3Array d; @@ -1572,7 +1558,6 @@ Dictionary Curve3D::_get_data() const { real_t *wt = t.ptrw(); for (int i = 0; i < points.size(); i++) { - w[i * 3 + 0] = points[i].in; w[i * 3 + 1] = points[i].out; w[i * 3 + 2] = points[i].pos; @@ -1584,8 +1569,8 @@ Dictionary Curve3D::_get_data() const { return dc; } -void Curve3D::_set_data(const Dictionary &p_data) { +void Curve3D::_set_data(const Dictionary &p_data) { ERR_FAIL_COND(!p_data.has("points")); ERR_FAIL_COND(!p_data.has("tilts")); @@ -1598,7 +1583,6 @@ void Curve3D::_set_data(const Dictionary &p_data) { const real_t *rt = rtl.ptr(); for (int i = 0; i < points.size(); i++) { - points.write[i].in = r[i * 3 + 0]; points.write[i].out = r[i * 3 + 1]; points.write[i].pos = r[i * 3 + 2]; @@ -1609,7 +1593,6 @@ void Curve3D::_set_data(const Dictionary &p_data) { } PackedVector3Array Curve3D::tessellate(int p_max_stages, float p_tolerance) const { - PackedVector3Array tess; if (points.size() == 0) { @@ -1621,7 +1604,6 @@ PackedVector3Array Curve3D::tessellate(int p_max_stages, float p_tolerance) cons int pc = 1; for (int i = 0; i < points.size() - 1; i++) { - _bake_segment3d(midpoints.write[i], 0, 1, points[i].pos, points[i].out, points[i + 1].pos, points[i + 1].in, 0, p_max_stages, p_tolerance); pc++; pc += midpoints[i].size(); @@ -1633,9 +1615,7 @@ PackedVector3Array Curve3D::tessellate(int p_max_stages, float p_tolerance) cons int pidx = 0; for (int i = 0; i < points.size() - 1; i++) { - for (Map<float, Vector3>::Element *E = midpoints[i].front(); E; E = E->next()) { - pidx++; bpw[pidx] = E->get(); } @@ -1648,7 +1628,6 @@ PackedVector3Array Curve3D::tessellate(int p_max_stages, float p_tolerance) cons } void Curve3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_point_count"), &Curve3D::get_point_count); ClassDB::bind_method(D_METHOD("add_point", "position", "in", "out", "at_position"), &Curve3D::add_point, DEFVAL(Vector3()), DEFVAL(Vector3()), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("set_point_position", "idx", "position"), &Curve3D::set_point_position); diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 7dcbf1ceff..6c5f4b7057 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -31,7 +31,7 @@ #ifndef CURVE_H #define CURVE_H -#include "core/resource.h" +#include "core/io/resource.h" // y(x) curve class Curve : public Resource { @@ -68,7 +68,6 @@ public: real_t p_right = 0, TangentMode p_left_mode = TANGENT_FREE, TangentMode p_right_mode = TANGENT_FREE) { - pos = p_pos; left_tangent = p_left; right_tangent = p_right; @@ -149,11 +148,9 @@ private: VARIANT_ENUM_CAST(Curve::TangentMode) class Curve2D : public Resource { - GDCLASS(Curve2D, Resource); struct Point { - Vector2 in; Vector2 out; Vector2 pos; @@ -162,7 +159,6 @@ class Curve2D : public Resource { Vector<Point> points; struct BakedPoint { - float ofs; Vector2 point; }; @@ -212,11 +208,9 @@ public: }; class Curve3D : public Resource { - GDCLASS(Curve3D, Resource); struct Point { - Vector3 in; Vector3 out; Vector3 pos; @@ -228,7 +222,6 @@ class Curve3D : public Resource { Vector<Point> points; struct BakedPoint { - float ofs; Vector3 point; }; diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp index 19f0542818..bb8c27a60d 100644 --- a/scene/resources/cylinder_shape_3d.cpp +++ b/scene/resources/cylinder_shape_3d.cpp @@ -31,8 +31,7 @@ #include "cylinder_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() { - +Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const { float radius = get_radius(); float height = get_height(); @@ -40,7 +39,6 @@ Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() { Vector3 d(0, height * 0.5, 0); for (int i = 0; i < 360; i++) { - float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; @@ -53,7 +51,6 @@ Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() { points.push_back(Vector3(b.x, 0, b.y) - d); if (i % 90 == 0) { - points.push_back(Vector3(a.x, 0, a.y) + d); points.push_back(Vector3(a.x, 0, a.y) - d); } @@ -67,7 +64,6 @@ real_t CylinderShape3D::get_enclosing_radius() const { } void CylinderShape3D::_update_shape() { - Dictionary d; d["radius"] = radius; d["height"] = height; @@ -76,7 +72,6 @@ void CylinderShape3D::_update_shape() { } void CylinderShape3D::set_radius(float p_radius) { - radius = p_radius; _update_shape(); notify_change_to_owners(); @@ -84,12 +79,10 @@ void CylinderShape3D::set_radius(float p_radius) { } float CylinderShape3D::get_radius() const { - return radius; } void CylinderShape3D::set_height(float p_height) { - height = p_height; _update_shape(); notify_change_to_owners(); @@ -97,24 +90,21 @@ void CylinderShape3D::set_height(float p_height) { } float CylinderShape3D::get_height() const { - return height; } void CylinderShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CylinderShape3D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &CylinderShape3D::get_radius); ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderShape3D::set_height); ClassDB::bind_method(D_METHOD("get_height"), &CylinderShape3D::get_height); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height"); } CylinderShape3D::CylinderShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CYLINDER)) { - radius = 1.0; height = 2.0; _update_shape(); diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h index 7b37f733e0..e579e1f7cf 100644 --- a/scene/resources/cylinder_shape_3d.h +++ b/scene/resources/cylinder_shape_3d.h @@ -34,14 +34,13 @@ #include "scene/resources/shape_3d.h" class CylinderShape3D : public Shape3D { - GDCLASS(CylinderShape3D, Shape3D); float radius; float height; protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_radius(float p_radius); @@ -49,8 +48,8 @@ public: void set_height(float p_height); float get_height() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; CylinderShape3D(); }; diff --git a/scene/resources/default_theme/bookmark.png b/scene/resources/default_theme/bookmark.png Binary files differnew file mode 100644 index 0000000000..9718cf53b6 --- /dev/null +++ b/scene/resources/default_theme/bookmark.png diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index a1e8bf51bd..f65f78b332 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -45,29 +45,16 @@ static float scale = 1; template <class T> static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) { - Ref<ImageTexture> texture; if (tex_cache->has(p_src)) { texture = (*tex_cache)[p_src]; } else { - texture = Ref<ImageTexture>(memnew(ImageTexture)); Ref<Image> img = memnew(Image(p_src)); - - if (scale > 1) { - Size2 orig_size = Size2(img->get_width(), img->get_height()); - - img->convert(Image::FORMAT_RGBA8); - img->expand_x2_hq2x(); - if (scale != 2.0) { - img->resize(orig_size.x * scale, orig_size.y * scale); - } - } else if (scale < 1) { - Size2 orig_size = Size2(img->get_width(), img->get_height()); - img->convert(Image::FORMAT_RGBA8); - img->resize(orig_size.x * scale, orig_size.y * scale); - } + const Size2 orig_size = Size2(img->get_width(), img->get_height()); + img->convert(Image::FORMAT_RGBA8); + img->resize(orig_size.x * scale, orig_size.y * scale); texture->create_from_image(img); (*tex_cache)[p_src] = texture; @@ -89,7 +76,6 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl } static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, float p_top, float p_right, float p_botton) { - p_sbox->set_expand_margin_size(MARGIN_LEFT, p_left * scale); p_sbox->set_expand_margin_size(MARGIN_TOP, p_top * scale); p_sbox->set_expand_margin_size(MARGIN_RIGHT, p_right * scale); @@ -99,29 +85,17 @@ static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, template <class T> static Ref<Texture2D> make_icon(T p_src) { - Ref<ImageTexture> texture(memnew(ImageTexture)); Ref<Image> img = memnew(Image(p_src)); - if (scale > 1) { - Size2 orig_size = Size2(img->get_width(), img->get_height()); - - img->convert(Image::FORMAT_RGBA8); - img->expand_x2_hq2x(); - if (scale != 2.0) { - img->resize(orig_size.x * scale, orig_size.y * scale); - } - } else if (scale < 1) { - Size2 orig_size = Size2(img->get_width(), img->get_height()); - img->convert(Image::FORMAT_RGBA8); - img->resize(orig_size.x * scale, orig_size.y * scale); - } + const Size2 orig_size = Size2(img->get_width(), img->get_height()); + img->convert(Image::FORMAT_RGBA8); + img->resize(orig_size.x * scale, orig_size.y * scale); texture->create_from_image(img); return texture; } static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) { - Ref<BitmapFont> font(memnew(BitmapFont)); Ref<Image> image = memnew(Image(p_img)); @@ -131,7 +105,6 @@ static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_charcount, co font->add_texture(tex); for (int i = 0; i < p_charcount; i++) { - const int *c = &p_char_rects[i * 8]; int chr = c[0]; @@ -147,7 +120,6 @@ static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_charcount, co } for (int i = 0; i < p_kerning_count; i++) { - font->add_kerning_pair(p_kernings[i * 3 + 0], p_kernings[i * 3 + 1], p_kernings[i * 3 + 2]); } @@ -158,7 +130,6 @@ static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_charcount, co } static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1) { - Ref<StyleBox> style(memnew(StyleBoxEmpty)); style->set_default_margin(MARGIN_LEFT, p_margin_left * scale); @@ -170,7 +141,6 @@ static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margi } void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale) { - scale = p_scale; tex_cache = memnew(TexCacheMap); @@ -211,7 +181,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("disabled", "Button", sb_button_disabled); theme->set_stylebox("focus", "Button", sb_button_focus); - theme->set_font("font", "Button", default_font); + theme->set_font("font", "Button", Ref<Font>()); theme->set_color("font_color", "Button", control_font_color); theme->set_color("font_color_pressed", "Button", control_font_color_pressed); @@ -224,7 +194,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "LinkButton", focus); - theme->set_font("font", "LinkButton", default_font); + theme->set_font("font", "LinkButton", Ref<Font>()); theme->set_color("font_color", "LinkButton", control_font_color); theme->set_color("font_color_pressed", "LinkButton", control_font_color_pressed); @@ -240,7 +210,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("disabled", "ColorPickerButton", sb_button_disabled); theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus); - theme->set_font("font", "ColorPickerButton", default_font); + theme->set_font("font", "ColorPickerButton", Ref<Font>()); theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1)); theme->set_color("font_color_pressed", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1)); @@ -249,22 +219,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("hseparation", "ColorPickerButton", 2 * scale); - // ToolButton - - theme->set_stylebox("normal", "ToolButton", make_empty_stylebox(6, 4, 6, 4)); - theme->set_stylebox("pressed", "ToolButton", make_stylebox(button_pressed_png, 4, 4, 4, 4, 6, 4, 6, 4)); - theme->set_stylebox("hover", "ToolButton", make_stylebox(button_normal_png, 4, 4, 4, 4, 6, 4, 6, 4)); - theme->set_stylebox("disabled", "ToolButton", make_empty_stylebox(6, 4, 6, 4)); - theme->set_stylebox("focus", "ToolButton", focus); - theme->set_font("font", "ToolButton", default_font); - - theme->set_color("font_color", "ToolButton", control_font_color); - theme->set_color("font_color_pressed", "ToolButton", control_font_color_pressed); - theme->set_color("font_color_hover", "ToolButton", control_font_color_hover); - theme->set_color("font_color_disabled", "ToolButton", Color(0.9, 0.95, 1, 0.3)); - - theme->set_constant("hseparation", "ToolButton", 3); - // OptionButton Ref<StyleBox> sb_optbutton_normal = sb_expand(make_stylebox(option_button_normal_png, 4, 4, 21, 4, 6, 3, 9, 3), 2, 2, 2, 2); @@ -281,7 +235,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("arrow", "OptionButton", make_icon(option_arrow_png)); - theme->set_font("font", "OptionButton", default_font); + theme->set_font("font", "OptionButton", Ref<Font>()); theme->set_color("font_color", "OptionButton", control_font_color); theme->set_color("font_color_pressed", "OptionButton", control_font_color_pressed); @@ -299,7 +253,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("disabled", "MenuButton", sb_button_disabled); theme->set_stylebox("focus", "MenuButton", sb_button_focus); - theme->set_font("font", "MenuButton", default_font); + theme->set_font("font", "MenuButton", Ref<Font>()); theme->set_color("font_color", "MenuButton", control_font_color); theme->set_color("font_color_pressed", "MenuButton", control_font_color_pressed); @@ -333,7 +287,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png)); theme->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png)); - theme->set_font("font", "CheckBox", default_font); + theme->set_font("font", "CheckBox", Ref<Font>()); theme->set_color("font_color", "CheckBox", control_font_color); theme->set_color("font_color_pressed", "CheckBox", control_font_color_pressed); @@ -364,7 +318,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("off", "CheckButton", make_icon(toggle_off_png)); theme->set_icon("off_disabled", "CheckButton", make_icon(toggle_off_disabled_png)); - theme->set_font("font", "CheckButton", default_font); + theme->set_font("font", "CheckButton", Ref<Font>()); theme->set_color("font_color", "CheckButton", control_font_color); theme->set_color("font_color_pressed", "CheckButton", control_font_color_pressed); @@ -378,7 +332,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Label theme->set_stylebox("normal", "Label", memnew(StyleBoxEmpty)); - theme->set_font("font", "Label", default_font); + theme->set_font("font", "Label", Ref<Font>()); theme->set_color("font_color", "Label", Color(1, 1, 1)); theme->set_color("font_color_shadow", "Label", Color(0, 0, 0, 0)); @@ -395,7 +349,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "LineEdit", focus); theme->set_stylebox("read_only", "LineEdit", make_stylebox(line_edit_disabled_png, 6, 6, 6, 6)); - theme->set_font("font", "LineEdit", default_font); + theme->set_font("font", "LineEdit", Ref<Font>()); theme->set_color("font_color", "LineEdit", control_font_color); theme->set_color("font_color_selected", "LineEdit", Color(0, 0, 0)); @@ -414,7 +368,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("bg", "ProgressBar", make_stylebox(progress_bar_png, 4, 4, 4, 4, 0, 0, 0, 0)); theme->set_stylebox("fg", "ProgressBar", make_stylebox(progress_fill_png, 6, 6, 6, 6, 2, 1, 2, 1)); - theme->set_font("font", "ProgressBar", default_font); + theme->set_font("font", "ProgressBar", Ref<Font>()); theme->set_color("font_color", "ProgressBar", control_font_color_hover); theme->set_color("font_color_shadow", "ProgressBar", Color(0, 0, 0)); @@ -428,10 +382,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("tab", "TextEdit", make_icon(tab_png)); theme->set_icon("space", "TextEdit", make_icon(space_png)); - theme->set_icon("folded", "TextEdit", make_icon(arrow_right_png)); - theme->set_icon("fold", "TextEdit", make_icon(arrow_down_png)); - theme->set_font("font", "TextEdit", default_font); + theme->set_font("font", "TextEdit", Ref<Font>()); theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0)); theme->set_color("completion_background_color", "TextEdit", Color(0.17, 0.16, 0.2)); @@ -444,20 +396,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color_readonly", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); theme->set_color("selection_color", "TextEdit", font_color_selection); theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4)); - theme->set_color("bookmark_color", "TextEdit", Color(0.08, 0.49, 0.98)); - theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2)); - theme->set_color("executing_line_color", "TextEdit", Color(0.2, 0.8, 0.2, 0.4)); theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); theme->set_color("caret_color", "TextEdit", control_font_color); theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0)); - theme->set_color("symbol_color", "TextEdit", control_font_color_hover); theme->set_color("brace_mismatch_color", "TextEdit", Color(1, 0.2, 0.2)); - theme->set_color("line_number_color", "TextEdit", Color(0.67, 0.67, 0.67, 0.4)); - theme->set_color("safe_line_number_color", "TextEdit", Color(0.67, 0.78, 0.67, 0.6)); - theme->set_color("function_color", "TextEdit", Color(0.4, 0.64, 0.81)); - theme->set_color("member_variable_color", "TextEdit", Color(0.9, 0.31, 0.35)); - theme->set_color("number_color", "TextEdit", Color(0.92, 0.58, 0.2)); theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15)); theme->set_constant("completion_lines", "TextEdit", 7); @@ -465,6 +408,50 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("completion_scroll_width", "TextEdit", 3); theme->set_constant("line_spacing", "TextEdit", 4 * scale); + // CodeEdit + theme->set_stylebox("normal", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); + theme->set_stylebox("focus", "CodeEdit", focus); + theme->set_stylebox("read_only", "CodeEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4, 0, 0, 0, 0)); + theme->set_stylebox("completion", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); + + theme->set_icon("tab", "CodeEdit", make_icon(tab_png)); + theme->set_icon("space", "CodeEdit", make_icon(space_png)); + theme->set_icon("breakpoint", "CodeEdit", make_icon(graph_port_png)); + theme->set_icon("bookmark", "CodeEdit", make_icon(bookmark_png)); + theme->set_icon("executing_line", "CodeEdit", make_icon(arrow_right_png)); + theme->set_icon("can_fold", "CodeEdit", make_icon(arrow_down_png)); + theme->set_icon("folded", "CodeEdit", make_icon(arrow_right_png)); + + theme->set_font("font", "CodeEdit", Ref<Font>()); + + theme->set_color("background_color", "CodeEdit", Color(0, 0, 0, 0)); + theme->set_color("completion_background_color", "CodeEdit", Color(0.17, 0.16, 0.2)); + theme->set_color("completion_selected_color", "CodeEdit", Color(0.26, 0.26, 0.27)); + theme->set_color("completion_existing_color", "CodeEdit", Color(0.87, 0.87, 0.87, 0.13)); + theme->set_color("completion_scroll_color", "CodeEdit", control_font_color_pressed); + theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67)); + theme->set_color("font_color", "CodeEdit", control_font_color); + theme->set_color("font_color_selected", "CodeEdit", Color(0, 0, 0)); + theme->set_color("font_color_readonly", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("selection_color", "CodeEdit", font_color_selection); + theme->set_color("mark_color", "CodeEdit", Color(1.0, 0.4, 0.4, 0.4)); + theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8)); + theme->set_color("breakpoint_color", "CodeEdit", Color(0.9, 0.29, 0.3)); + theme->set_color("executing_line_color", "CodeEdit", Color(0.98, 0.89, 0.27)); + theme->set_color("code_folding_color", "CodeEdit", Color(0.8, 0.8, 0.8, 0.8)); + theme->set_color("current_line_color", "CodeEdit", Color(0.25, 0.25, 0.26, 0.8)); + theme->set_color("caret_color", "CodeEdit", control_font_color); + theme->set_color("caret_background_color", "CodeEdit", Color(0, 0, 0)); + theme->set_color("brace_mismatch_color", "CodeEdit", Color(1, 0.2, 0.2)); + theme->set_color("line_number_color", "CodeEdit", Color(0.67, 0.67, 0.67, 0.4)); + theme->set_color("safe_line_number_color", "CodeEdit", Color(0.67, 0.78, 0.67, 0.6)); + theme->set_color("word_highlighted_color", "CodeEdit", Color(0.8, 0.9, 0.9, 0.15)); + + theme->set_constant("completion_lines", "CodeEdit", 7); + theme->set_constant("completion_max_width", "CodeEdit", 50); + theme->set_constant("completion_scroll_width", "CodeEdit", 3); + theme->set_constant("line_spacing", "CodeEdit", 4 * scale); + Ref<Texture2D> empty_icon = memnew(ImageTexture); // HScrollBar @@ -577,7 +564,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("radio_unchecked", "PopupMenu", make_icon(radio_unchecked_png)); theme->set_icon("submenu", "PopupMenu", make_icon(submenu_png)); - theme->set_font("font", "PopupMenu", default_font); + theme->set_font("font", "PopupMenu", Ref<Font>()); theme->set_color("font_color", "PopupMenu", control_font_color); theme->set_color("font_color_accel", "PopupMenu", Color(0.7, 0.7, 0.7, 0.8)); @@ -612,7 +599,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("port", "GraphNode", make_icon(graph_port_png)); theme->set_icon("close", "GraphNode", make_icon(graph_node_close_png)); theme->set_icon("resizer", "GraphNode", make_icon(window_resizer_png)); - theme->set_font("title_font", "GraphNode", default_font); + theme->set_font("title_font", "GraphNode", Ref<Font>()); theme->set_color("title_color", "GraphNode", Color(0, 0, 0, 1)); theme->set_color("close_color", "GraphNode", Color(0, 0, 0, 1)); theme->set_color("resizer_color", "GraphNode", Color(0, 0, 0, 1)); @@ -646,8 +633,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("arrow", "Tree", make_icon(arrow_down_png)); theme->set_icon("arrow_collapsed", "Tree", make_icon(arrow_right_png)); - theme->set_font("title_button_font", "Tree", default_font); - theme->set_font("font", "Tree", default_font); + theme->set_font("title_button_font", "Tree", Ref<Font>()); + theme->set_font("font", "Tree", Ref<Font>()); theme->set_color("title_button_color", "Tree", control_font_color); theme->set_color("font_color", "Tree", control_font_color_low); @@ -676,7 +663,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("vseparation", "ItemList", 2); theme->set_constant("icon_margin", "ItemList", 4); theme->set_constant("line_separation", "ItemList", 2 * scale); - theme->set_font("font", "ItemList", default_font); + theme->set_font("font", "ItemList", Ref<Font>()); theme->set_color("font_color", "ItemList", control_font_color_lower); theme->set_color("font_color_selected", "ItemList", control_font_color_pressed); theme->set_color("guide_color", "ItemList", Color(0, 0, 0, 0.1)); @@ -704,14 +691,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("menu", "TabContainer", make_icon(tab_menu_png)); theme->set_icon("menu_highlight", "TabContainer", make_icon(tab_menu_hl_png)); - theme->set_font("font", "TabContainer", default_font); + theme->set_font("font", "TabContainer", Ref<Font>()); theme->set_color("font_color_fg", "TabContainer", control_font_color_hover); theme->set_color("font_color_bg", "TabContainer", control_font_color_low); theme->set_color("font_color_disabled", "TabContainer", control_font_color_disabled); theme->set_constant("side_margin", "TabContainer", 8 * scale); - theme->set_constant("hseparation", "TabContainer", 4 * scale); + theme->set_constant("icon_separation", "TabContainer", 4 * scale); // Tabs @@ -728,7 +715,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("decrement_highlight", "Tabs", make_icon(scroll_button_left_hl_png)); theme->set_icon("close", "Tabs", make_icon(tab_close_png)); - theme->set_font("font", "Tabs", default_font); + theme->set_font("font", "Tabs", Ref<Font>()); theme->set_color("font_color_fg", "Tabs", control_font_color_hover); theme->set_color("font_color_bg", "Tabs", control_font_color_low); @@ -742,7 +729,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("separator", "VSeparator", make_stylebox(hseparator_png, 3, 3, 3, 3)); theme->set_icon("close", "Icons", make_icon(icon_close_png)); - theme->set_font("normal", "Fonts", default_font); + theme->set_font("normal", "Fonts", Ref<Font>()); theme->set_font("large", "Fonts", large_font); theme->set_constant("separation", "HSeparator", 4 * scale); @@ -756,7 +743,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // FileDialog theme->set_icon("folder", "FileDialog", make_icon(icon_folder_png)); + theme->set_icon("file", "FileDialog", make_icon(icon_file_png)); theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1)); + theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1)); theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7)); // ColorPicker @@ -779,12 +768,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // TooltipPanel Ref<StyleBoxTexture> style_tt = make_stylebox(tooltip_bg_png, 4, 4, 4, 4); - for (int i = 0; i < 4; i++) + for (int i = 0; i < 4; i++) { style_tt->set_expand_margin_size((Margin)i, 4 * scale); + } theme->set_stylebox("panel", "TooltipPanel", style_tt); - theme->set_font("font", "TooltipLabel", default_font); + theme->set_font("font", "TooltipLabel", Ref<Font>()); theme->set_color("font_color", "TooltipLabel", Color(0, 0, 0)); theme->set_color("font_color_shadow", "TooltipLabel", Color(0, 0, 0, 0.1)); @@ -797,11 +787,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "RichTextLabel", focus); theme->set_stylebox("normal", "RichTextLabel", make_empty_stylebox(0, 0, 0, 0)); - theme->set_font("normal_font", "RichTextLabel", default_font); - theme->set_font("bold_font", "RichTextLabel", default_font); - theme->set_font("italics_font", "RichTextLabel", default_font); - theme->set_font("bold_italics_font", "RichTextLabel", default_font); - theme->set_font("mono_font", "RichTextLabel", default_font); + theme->set_font("normal_font", "RichTextLabel", Ref<Font>()); + theme->set_font("bold_font", "RichTextLabel", Ref<Font>()); + theme->set_font("italics_font", "RichTextLabel", Ref<Font>()); + theme->set_font("bold_italics_font", "RichTextLabel", Ref<Font>()); + theme->set_font("mono_font", "RichTextLabel", Ref<Font>()); theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1)); theme->set_color("font_color_selected", "RichTextLabel", font_color_selection); @@ -867,7 +857,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const } void make_default_theme(bool p_hidpi, Ref<Font> p_font) { - Ref<Theme> t; t.instance(); @@ -891,7 +880,6 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { } void clear_default_theme() { - Theme::set_project_default(nullptr); Theme::set_default(nullptr); Theme::set_default_icon(nullptr); diff --git a/scene/resources/default_theme/icon_file.png b/scene/resources/default_theme/icon_file.png Binary files differnew file mode 100644 index 0000000000..bb4c361a8d --- /dev/null +++ b/scene/resources/default_theme/icon_file.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 0a4e557451..a15efb593a 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -10,6 +10,10 @@ static const unsigned char arrow_right_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char bookmark_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x93, 0x31, 0xa, 0xc0, 0x30, 0xc, 0x3, 0xa5, 0xd0, 0xff, 0x7f, 0x59, 0x1d, 0x8a, 0x42, 0x8, 0x9, 0x95, 0xc9, 0xd2, 0xa1, 0x9a, 0x8c, 0xf1, 0xdd, 0x62, 0x1b, 0x38, 0xc, 0x87, 0x5a, 0x5, 0xae, 0x79, 0xde, 0x2, 0x1, 0x80, 0x94, 0x39, 0x48, 0x76, 0x49, 0x17, 0xa4, 0xf0, 0x24, 0x61, 0x2b, 0x51, 0x8b, 0xfc, 0x82, 0xcf, 0xb, 0x48, 0x7a, 0xdf, 0x75, 0x81, 0xf, 0xe5, 0x29, 0xf7, 0x92, 0x6b, 0x3, 0x1a, 0x1e, 0xda, 0x7c, 0x3d, 0x77, 0x21, 0x7b, 0xa8, 0x74, 0x2e, 0xcb, 0xd, 0xc8, 0x75, 0x13, 0x28, 0x9, 0xed, 0xc2, 0xc8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char button_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xc7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xd0, 0x81, 0x66, 0x43, 0x31, 0x14, 0x87, 0xf1, 0xf, 0x5, 0x17, 0xb8, 0x28, 0x2e, 0x8, 0x71, 0xf3, 0x6, 0x19, 0xb6, 0xb9, 0xcb, 0xac, 0x95, 0xa4, 0xb7, 0xad, 0x6a, 0xd5, 0x68, 0x5f, 0xe4, 0x3e, 0x76, 0x1e, 0xe1, 0xbf, 0x21, 0xa6, 0xab, 0xf8, 0x1, 0x7c, 0x9c, 0x73, 0xe, 0xac, 0xe8, 0xe8, 0x19, 0x30, 0x58, 0xc6, 0xca, 0x62, 0x18, 0xe8, 0xe9, 0x58, 0x41, 0xc7, 0x1a, 0x87, 0x27, 0x10, 0x49, 0xe4, 0x5f, 0x89, 0x48, 0xc0, 0xe3, 0x58, 0xd3, 0x41, 0x8f, 0xb, 0xcb, 0xbd, 0x7c, 0xeb, 0xbf, 0x7b, 0x9, 0xb, 0x8e, 0x1e, 0x6, 0xfc, 0xad, 0x64, 0x6d, 0xb5, 0x79, 0xb0, 0x55, 0xd6, 0xad, 0xe0, 0x19, 0xc0, 0x10, 0xae, 0xda, 0x34, 0x5c, 0x45, 0xc0, 0x80, 0x25, 0x5e, 0xf4, 0xd5, 0x70, 0x11, 0x11, 0xb, 0x23, 0xe9, 0xac, 0xcf, 0x86, 0xb3, 0x48, 0x8c, 0x30, 0x92, 0x4f, 0xa, 0xd, 0x27, 0x91, 0x6b, 0x70, 0xd4, 0x47, 0xc3, 0xf1, 0x2f, 0x48, 0x7, 0x4d, 0xd, 0x87, 0x3a, 0xc2, 0x12, 0x67, 0xbd, 0x37, 0xcc, 0x75, 0x49, 0x43, 0xd8, 0xe9, 0xad, 0x61, 0x57, 0xcf, 0x1c, 0xf0, 0xfb, 0x32, 0xe9, 0xf5, 0xc9, 0xa4, 0x7d, 0x7d, 0x54, 0x8f, 0x7b, 0x59, 0xe6, 0x92, 0x14, 0x1f, 0x24, 0xcd, 0x3f, 0x7b, 0x6b, 0xa, 0xe, 0x6a, 0x82, 0x91, 0x45, 0x30, 0xba, 0x1, 0x4a, 0x51, 0xc4, 0x35, 0x1f, 0xe5, 0xa1, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -150,6 +154,10 @@ static const unsigned char icon_color_pick_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xaa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x9d, 0x8e, 0x35, 0x82, 0x2, 0x41, 0x10, 0x45, 0x3b, 0xda, 0x3d, 0xca, 0xba, 0x44, 0x2b, 0x70, 0x9, 0xdc, 0xe1, 0x20, 0xe8, 0x91, 0x90, 0x78, 0x6e, 0x40, 0x4c, 0x82, 0x74, 0xff, 0xc2, 0x9d, 0x18, 0xa7, 0x6, 0x77, 0x7b, 0x23, 0x2d, 0xaf, 0x4c, 0xdc, 0xc, 0xbd, 0x65, 0x1e, 0x84, 0x80, 0x19, 0x55, 0x34, 0x60, 0x3e, 0xd0, 0xea, 0x17, 0x3d, 0x4a, 0xc8, 0x80, 0x1a, 0x60, 0xc2, 0x4f, 0xfd, 0x30, 0xe0, 0x1b, 0x2d, 0x16, 0xab, 0xa7, 0x2c, 0xe, 0x41, 0x68, 0xa5, 0xb9, 0xca, 0x91, 0x16, 0x2e, 0x54, 0xe0, 0x59, 0x54, 0x91, 0xfe, 0xa3, 0x3a, 0xff, 0xce, 0xab, 0x5b, 0xf, 0xa0, 0x4, 0x8f, 0x7b, 0x4c, 0xd3, 0x1b, 0xca, 0x32, 0xcc, 0x55, 0x7a, 0xf4, 0x76, 0x42, 0x2b, 0x97, 0x3e, 0xae, 0xfa, 0xdd, 0xd2, 0xd2, 0x8e, 0x72, 0xe1, 0x83, 0xaf, 0x9f, 0xa9, 0x28, 0x7d, 0x5b, 0xe2, 0x2a, 0xd, 0xc3, 0xa2, 0x78, 0xfe, 0x7d, 0x51, 0xfc, 0x0, 0x8a, 0x41, 0xcb, 0x3d, 0xb2, 0xae, 0x1c, 0xd3, 0xc, 0xa5, 0x30, 0x81, 0xc6, 0xda, 0x29, 0x8e, 0x83, 0x34, 0x25, 0x29, 0x4a, 0x46, 0x71, 0x1f, 0x33, 0xbe, 0x51, 0x89, 0xaf, 0x78, 0xe3, 0x97, 0x7e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char icon_file_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x2, 0x3, 0x0, 0x0, 0x0, 0x62, 0x9d, 0x17, 0xf2, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0x42, 0xf, 0xc7, 0x49, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x88, 0x95, 0xf0, 0xc6, 0x2a, 0x0, 0x0, 0x0, 0x21, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x0, 0x1, 0xae, 0x55, 0x2d, 0x20, 0xa2, 0x13, 0x44, 0x74, 0x39, 0x80, 0x88, 0x9, 0x40, 0xa2, 0x1, 0xc4, 0x5d, 0xb5, 0x80, 0x68, 0x2, 0x4, 0x0, 0x95, 0x34, 0x18, 0xe4, 0x5e, 0x46, 0xf7, 0x27, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char icon_folder_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x6, 0x78, 0x70, 0xf4, 0xc1, 0x7f, 0x24, 0x78, 0x18, 0x53, 0xc1, 0x7f, 0x54, 0x48, 0x50, 0xc1, 0x43, 0x1b, 0xbc, 0xa, 0x50, 0xad, 0x23, 0xa4, 0xe0, 0xff, 0x70, 0x52, 0x70, 0x18, 0x97, 0xf4, 0xfd, 0x43, 0xd4, 0x88, 0x4a, 0x0, 0x5a, 0xcb, 0x18, 0xab, 0x5e, 0xd9, 0x1a, 0x53, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index eea4d12d0e..d76d364737 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -46,7 +46,6 @@ bool DynamicFontData::CacheID::operator<(CacheID right) const { } Ref<DynamicFontAtSize> DynamicFontData::_get_dynamic_font_at_size(CacheID p_cache_id) { - if (size_cache.has(p_cache_id)) { return Ref<DynamicFontAtSize>(size_cache[p_cache_id]); } @@ -65,13 +64,11 @@ Ref<DynamicFontAtSize> DynamicFontData::_get_dynamic_font_at_size(CacheID p_cach } void DynamicFontData::set_font_ptr(const uint8_t *p_font_mem, int p_font_mem_size) { - font_mem = p_font_mem; font_mem_size = p_font_mem_size; } void DynamicFontData::set_font_path(const String &p_path) { - font_path = p_path; } @@ -80,7 +77,6 @@ String DynamicFontData::get_font_path() const { } void DynamicFontData::set_force_autohinter(bool p_force) { - force_autohinter = p_force; } @@ -103,7 +99,6 @@ void DynamicFontData::_bind_methods() { } DynamicFontData::DynamicFontData() { - antialiased = true; force_autohinter = false; hinting = DynamicFontData::HINTING_NORMAL; @@ -118,7 +113,6 @@ DynamicFontData::~DynamicFontData() { HashMap<String, Vector<uint8_t>> DynamicFontAtSize::_fontdata; Error DynamicFontAtSize::_load() { - int error = FT_Init_FreeType(&library); ERR_FAIL_COND_V_MSG(error != 0, ERR_CANT_CREATE, "Error initializing FreeType."); @@ -127,11 +121,9 @@ Error DynamicFontAtSize::_load() { if (OS::get_singleton()->get_name() == "Android" && font->font_mem == nullptr && font->font_path != String()) { // cache font only once for each font->font_path if (_fontdata.has(font->font_path)) { - font->set_font_ptr(_fontdata[font->font_path].ptr(), _fontdata[font->font_path].size()); } else { - FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ); if (!f) { FT_Done_FreeType(library); @@ -149,7 +141,6 @@ Error DynamicFontAtSize::_load() { } if (font->font_mem == nullptr && font->font_path != String()) { - FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ); if (!f) { FT_Done_FreeType(library); @@ -170,7 +161,6 @@ Error DynamicFontAtSize::_load() { fargs.stream = &stream; error = FT_Open_Face(library, &fargs, 0, &face); } else if (font->font_mem) { - memset(&stream, 0, sizeof(FT_StreamRec)); stream.base = (unsigned char *)font->font_mem; stream.size = font->font_mem_size; @@ -192,12 +182,10 @@ Error DynamicFontAtSize::_load() { //error = FT_New_Face( library, src_path.utf8().get_data(),0,&face ); if (error == FT_Err_Unknown_File_Format) { - FT_Done_FreeType(library); ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Unknown font format."); } else if (error) { - FT_Done_FreeType(library); ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Error loading font."); } @@ -221,6 +209,8 @@ Error DynamicFontAtSize::_load() { ascent = (face->size->metrics.ascender / 64.0) / oversampling * scale_color_font; descent = (-face->size->metrics.descender / 64.0) / oversampling * scale_color_font; + underline_position = -face->underline_position / 64.0 / oversampling * scale_color_font; + underline_thickness = face->underline_thickness / 64.0 / oversampling * scale_color_font; linegap = 0; valid = true; @@ -230,38 +220,44 @@ Error DynamicFontAtSize::_load() { float DynamicFontAtSize::font_oversampling = 1.0; float DynamicFontAtSize::get_height() const { - return ascent + descent; } float DynamicFontAtSize::get_ascent() const { - return ascent; } -float DynamicFontAtSize::get_descent() const { +float DynamicFontAtSize::get_descent() const { return descent; } -const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { +float DynamicFontAtSize::get_underline_position() const { + return underline_position; +} + +float DynamicFontAtSize::get_underline_thickness() const { + return underline_thickness; +} + +const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { const Character *chr = char_map.getptr(p_char); ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(nullptr, nullptr))); if (!chr->found) { - //not found, try in fallbacks for (int i = 0; i < p_fallbacks.size(); i++) { - DynamicFontAtSize *fb = const_cast<DynamicFontAtSize *>(p_fallbacks[i].ptr()); - if (!fb->valid) + if (!fb->valid) { continue; + } fb->_update_char(p_char); const Character *fallback_chr = fb->char_map.getptr(p_char); ERR_CONTINUE(!fallback_chr); - if (!fallback_chr->found) + if (!fallback_chr->found) { continue; + } return Pair<const Character *, DynamicFontAtSize *>(fallback_chr, fb); } @@ -275,10 +271,10 @@ const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFon return Pair<const Character *, DynamicFontAtSize *>(chr, const_cast<DynamicFontAtSize *>(this)); } -Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { - - if (!valid) +Size2 DynamicFontAtSize::get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { + if (!valid) { return Size2(1, 1); + } const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); Pair<const Character *, DynamicFontAtSize *> char_pair_with_font = _find_char_with_font(p_char, p_fallbacks); @@ -294,10 +290,25 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V return ret; } -float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const { +String DynamicFontAtSize::get_available_chars() const { + String chars; + + FT_UInt gindex; + FT_ULong charcode = FT_Get_First_Char(face, &gindex); + while (gindex != 0) { + if (charcode != 0) { + chars += char32_t(charcode); + } + charcode = FT_Get_Next_Char(face, charcode, &gindex); + } + + return chars; +} - if (!valid) +float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const { + if (!valid) { return 0; + } const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); @@ -336,7 +347,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT modulate.r = modulate.g = modulate.b = 1.0; } RID texture = font->textures[ch->texture_idx].texture->get_rid(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), texture, ch->rect_uv, modulate, false, RID(), RID(), Color(1, 1, 1, 1), false); + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), texture, ch->rect_uv, modulate, false, false); } advance = ch->advance; @@ -346,20 +357,20 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT } unsigned long DynamicFontAtSize::_ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count) { - FileAccess *f = (FileAccess *)stream->descriptor.pointer; if (f->get_position() != offset) { f->seek(offset); } - if (count == 0) + if (count == 0) { return 0; + } return f->get_buffer(buffer, count); } -void DynamicFontAtSize::_ft_stream_close(FT_Stream stream) { +void DynamicFontAtSize::_ft_stream_close(FT_Stream stream) { FileAccess *f = (FileAccess *)stream->descriptor.pointer; f->close(); memdelete(f); @@ -385,27 +396,27 @@ DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyp int mh = p_height; for (int i = 0; i < textures.size(); i++) { - const CharTexture &ct = textures[i]; - if (ct.texture->get_format() != p_image_format) + if (ct.texture->get_format() != p_image_format) { continue; + } - if (mw > ct.texture_size || mh > ct.texture_size) //too big for this texture + if (mw > ct.texture_size || mh > ct.texture_size) { //too big for this texture continue; + } ret.y = 0x7FFFFFFF; ret.x = 0; for (int j = 0; j < ct.texture_size - mw; j++) { - int max_y = 0; for (int k = j; k < j + mw; k++) { - int y = ct.offsets[k]; - if (y > max_y) + if (y > max_y) { max_y = y; + } } if (max_y < ret.y) { @@ -414,8 +425,9 @@ DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyp } } - if (ret.y == 0x7FFFFFFF || ret.y + mh > ct.texture_size) + if (ret.y == 0x7FFFFFFF || ret.y + mh > ct.texture_size) { continue; //fail, could not fit it here + } ret.index = i; break; @@ -427,10 +439,12 @@ DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyp ret.y = 0; int texsize = MAX(id.size * oversampling * 8, 256); - if (mw > texsize) + if (mw > texsize) { texsize = mw; //special case, adapt to it? - if (mh > texsize) + } + if (mh > texsize) { texsize = mh; //special case, adapt to it? + } texsize = next_power_of_2(texsize); @@ -444,13 +458,27 @@ DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyp //zero texture uint8_t *w = tex.imgdata.ptrw(); ERR_FAIL_COND_V(texsize * texsize * p_color_size > tex.imgdata.size(), ret); - for (int i = 0; i < texsize * texsize * p_color_size; i++) { - w[i] = 0; + + // Initialize the texture to all-white pixels to prevent artifacts when the + // font is displayed at a non-default scale with filtering enabled. + if (p_color_size == 2) { + for (int i = 0; i < texsize * texsize * p_color_size; i += 2) { + w[i + 0] = 255; + w[i + 1] = 0; + } + } else { + for (int i = 0; i < texsize * texsize * p_color_size; i += 4) { + w[i + 0] = 255; + w[i + 1] = 255; + w[i + 2] = 255; + w[i + 3] = 0; + } } } tex.offsets.resize(texsize); - for (int i = 0; i < texsize; i++) //zero offsets + for (int i = 0; i < texsize; i++) { //zero offsets tex.offsets.write[i] = 0; + } textures.push_back(tex); ret.index = textures.size() - 1; @@ -484,7 +512,6 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { - int ofs = ((i + tex_pos.y + rect_margin) * tex.texture_size + j + tex_pos.x + rect_margin) * color_size; ERR_FAIL_COND_V(ofs >= tex.imgdata.size(), Character::not_found()); switch (bitmap.pixel_mode) { @@ -516,7 +543,6 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b //blit to image and texture { - Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, require_format, tex.imgdata)); if (tex.texture.is_null()) { @@ -547,26 +573,31 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b return chr; } -DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_char) { +DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(char32_t p_char) { Character ret = Character::not_found(); - if (FT_Load_Char(face, p_char, FT_LOAD_NO_BITMAP | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)) != 0) + if (FT_Load_Char(face, p_char, FT_LOAD_NO_BITMAP | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)) != 0) { return ret; + } FT_Stroker stroker; - if (FT_Stroker_New(library, &stroker) != 0) + if (FT_Stroker_New(library, &stroker) != 0) { return ret; + } FT_Stroker_Set(stroker, (int)(id.outline_size * oversampling * 64.0), FT_STROKER_LINECAP_BUTT, FT_STROKER_LINEJOIN_ROUND, 0); FT_Glyph glyph; FT_BitmapGlyph glyph_bitmap; - if (FT_Get_Glyph(face->glyph, &glyph) != 0) + if (FT_Get_Glyph(face->glyph, &glyph) != 0) { goto cleanup_stroker; - if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) + } + if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) { goto cleanup_glyph; - if (FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, nullptr, 1) != 0) + } + if (FT_Glyph_To_Bitmap(&glyph, font->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO, nullptr, 1) != 0) { goto cleanup_glyph; + } glyph_bitmap = (FT_BitmapGlyph)glyph; ret = _bitmap_to_character(glyph_bitmap->bitmap, glyph_bitmap->top, glyph_bitmap->left, glyph->advance.x / 65536.0); @@ -578,10 +609,10 @@ cleanup_stroker: return ret; } -void DynamicFontAtSize::_update_char(CharType p_char) { - - if (char_map.has(p_char)) +void DynamicFontAtSize::_update_char(char32_t p_char) { + if (char_map.has(p_char)) { return; + } _THREAD_SAFE_METHOD_ @@ -618,16 +649,18 @@ void DynamicFontAtSize::_update_char(CharType p_char) { character = _make_outline_char(p_char); } else { error = FT_Render_Glyph(face->glyph, font->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO); - if (!error) + if (!error) { character = _bitmap_to_character(slot->bitmap, slot->bitmap_top, slot->bitmap_left, slot->advance.x / 64.0); + } } char_map[p_char] = character; } void DynamicFontAtSize::update_oversampling() { - if (oversampling == font_oversampling || !valid) + if (oversampling == font_oversampling || !valid) { return; + } FT_Done_FreeType(library); textures.clear(); @@ -638,7 +671,6 @@ void DynamicFontAtSize::update_oversampling() { } DynamicFontAtSize::DynamicFontAtSize() { - valid = false; rect_margin = 1; ascent = 1; @@ -649,7 +681,6 @@ DynamicFontAtSize::DynamicFontAtSize() { } DynamicFontAtSize::~DynamicFontAtSize() { - if (valid) { FT_Done_FreeType(library); } @@ -660,7 +691,6 @@ DynamicFontAtSize::~DynamicFontAtSize() { ///////////////////////// void DynamicFont::_reload_cache() { - ERR_FAIL_COND(cache_id.size < 1); if (!data.is_valid()) { data_at_size.unref(); @@ -682,8 +712,9 @@ void DynamicFont::_reload_cache() { for (int i = 0; i < fallbacks.size(); i++) { fallback_data_at_size.write[i] = fallbacks.write[i]->_get_dynamic_font_at_size(cache_id); - if (outline_cache_id.outline_size > 0) + if (outline_cache_id.outline_size > 0) { fallback_outline_data_at_size.write[i] = fallbacks.write[i]->_get_dynamic_font_at_size(outline_cache_id); + } } emit_changed(); @@ -691,7 +722,6 @@ void DynamicFont::_reload_cache() { } void DynamicFont::set_font_data(const Ref<DynamicFontData> &p_data) { - data = p_data; _reload_cache(); @@ -700,27 +730,26 @@ void DynamicFont::set_font_data(const Ref<DynamicFontData> &p_data) { } Ref<DynamicFontData> DynamicFont::get_font_data() const { - return data; } void DynamicFont::set_size(int p_size) { - - if (cache_id.size == p_size) + if (cache_id.size == p_size) { return; + } cache_id.size = p_size; outline_cache_id.size = p_size; _reload_cache(); } int DynamicFont::get_size() const { - return cache_id.size; } void DynamicFont::set_outline_size(int p_size) { - if (outline_cache_id.outline_size == p_size) + if (outline_cache_id.outline_size == p_size) { return; + } ERR_FAIL_COND(p_size < 0 || p_size > UINT8_MAX); outline_cache_id.outline_size = p_size; _reload_cache(); @@ -743,31 +772,28 @@ Color DynamicFont::get_outline_color() const { } bool DynamicFontData::is_antialiased() const { - return antialiased; } void DynamicFontData::set_antialiased(bool p_antialiased) { - - if (antialiased == p_antialiased) + if (antialiased == p_antialiased) { return; + } antialiased = p_antialiased; } DynamicFontData::Hinting DynamicFontData::get_hinting() const { - return hinting; } void DynamicFontData::set_hinting(Hinting p_hinting) { - - if (hinting == p_hinting) + if (hinting == p_hinting) { return; + } hinting = p_hinting; } int DynamicFont::get_spacing(int p_type) const { - if (p_type == SPACING_TOP) { return spacing_top; } else if (p_type == SPACING_BOTTOM) { @@ -782,7 +808,6 @@ int DynamicFont::get_spacing(int p_type) const { } void DynamicFont::set_spacing(int p_type, int p_value) { - if (p_type == SPACING_TOP) { spacing_top = p_value; } else if (p_type == SPACING_BOTTOM) { @@ -798,45 +823,80 @@ void DynamicFont::set_spacing(int p_type, int p_value) { } float DynamicFont::get_height() const { - - if (!data_at_size.is_valid()) + if (!data_at_size.is_valid()) { return 1; + } return data_at_size->get_height() + spacing_top + spacing_bottom; } float DynamicFont::get_ascent() const { - - if (!data_at_size.is_valid()) + if (!data_at_size.is_valid()) { return 1; + } return data_at_size->get_ascent() + spacing_top; } float DynamicFont::get_descent() const { - - if (!data_at_size.is_valid()) + if (!data_at_size.is_valid()) { return 1; + } return data_at_size->get_descent() + spacing_bottom; } -Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const { +float DynamicFont::get_underline_position() const { + if (!data_at_size.is_valid()) { + return 2; + } + + return data_at_size->get_underline_position(); +} + +float DynamicFont::get_underline_thickness() const { + if (!data_at_size.is_valid()) { + return 1; + } + + return data_at_size->get_underline_thickness(); +} - if (!data_at_size.is_valid()) +Size2 DynamicFont::get_char_size(char32_t p_char, char32_t p_next) const { + if (!data_at_size.is_valid()) { return Size2(1, 1); + } Size2 ret = data_at_size->get_char_size(p_char, p_next, fallback_data_at_size); - if (p_char == ' ') + if (p_char == ' ') { ret.width += spacing_space + spacing_char; - else if (p_next) + } else if (p_next) { ret.width += spacing_char; + } return ret; } -bool DynamicFont::is_distance_field_hint() const { +String DynamicFont::get_available_chars() const { + if (!data_at_size.is_valid()) { + return ""; + } + + String chars = data_at_size->get_available_chars(); + for (int i = 0; i < fallback_data_at_size.size(); i++) { + String fallback_chars = fallback_data_at_size[i]->get_available_chars(); + for (int j = 0; j < fallback_chars.length(); j++) { + if (chars.find_char(fallback_chars[j]) == -1) { + chars += fallback_chars[j]; + } + } + } + + return chars; +} + +bool DynamicFont::is_distance_field_hint() const { return false; } @@ -844,11 +904,12 @@ bool DynamicFont::has_outline() const { return outline_cache_id.outline_size > 0; } -float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { +float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const { const Ref<DynamicFontAtSize> &font_at_size = p_outline && outline_cache_id.outline_size > 0 ? outline_data_at_size : data_at_size; - if (!font_at_size.is_valid()) + if (!font_at_size.is_valid()) { return 0; + } const Vector<Ref<DynamicFontAtSize>> &fallbacks = p_outline && outline_cache_id.outline_size > 0 ? fallback_outline_data_at_size : fallback_data_at_size; Color color = p_outline && outline_cache_id.outline_size > 0 ? p_modulate * outline_color : p_modulate; @@ -859,7 +920,6 @@ float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_ } void DynamicFont::set_fallback(int p_idx, const Ref<DynamicFontData> &p_data) { - ERR_FAIL_COND(p_data.is_null()); ERR_FAIL_INDEX(p_idx, fallbacks.size()); fallbacks.write[p_idx] = p_data; @@ -867,12 +927,12 @@ void DynamicFont::set_fallback(int p_idx, const Ref<DynamicFontData> &p_data) { } void DynamicFont::add_fallback(const Ref<DynamicFontData> &p_data) { - ERR_FAIL_COND(p_data.is_null()); fallbacks.push_back(p_data); fallback_data_at_size.push_back(fallbacks.write[fallbacks.size() - 1]->_get_dynamic_font_at_size(cache_id)); //const.. - if (outline_cache_id.outline_size > 0) + if (outline_cache_id.outline_size > 0) { fallback_outline_data_at_size.push_back(fallbacks.write[fallbacks.size() - 1]->_get_dynamic_font_at_size(outline_cache_id)); + } _change_notify(); emit_changed(); @@ -882,14 +942,14 @@ void DynamicFont::add_fallback(const Ref<DynamicFontData> &p_data) { int DynamicFont::get_fallback_count() const { return fallbacks.size(); } -Ref<DynamicFontData> DynamicFont::get_fallback(int p_idx) const { +Ref<DynamicFontData> DynamicFont::get_fallback(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, fallbacks.size(), Ref<DynamicFontData>()); return fallbacks[p_idx]; } -void DynamicFont::remove_fallback(int p_idx) { +void DynamicFont::remove_fallback(int p_idx) { ERR_FAIL_INDEX(p_idx, fallbacks.size()); fallbacks.remove(p_idx); fallback_data_at_size.remove(p_idx); @@ -898,7 +958,6 @@ void DynamicFont::remove_fallback(int p_idx) { } bool DynamicFont::_set(const StringName &p_name, const Variant &p_value) { - String str = p_name; if (str.begins_with("fallback/")) { int idx = str.get_slicec('/', 1).to_int(); @@ -924,7 +983,6 @@ bool DynamicFont::_set(const StringName &p_name, const Variant &p_value) { } bool DynamicFont::_get(const StringName &p_name, Variant &r_ret) const { - String str = p_name; if (str.begins_with("fallback/")) { int idx = str.get_slicec('/', 1).to_int(); @@ -940,8 +998,8 @@ bool DynamicFont::_get(const StringName &p_name, Variant &r_ret) const { return false; } -void DynamicFont::_get_property_list(List<PropertyInfo> *p_list) const { +void DynamicFont::_get_property_list(List<PropertyInfo> *p_list) const { for (int i = 0; i < fallbacks.size(); i++) { p_list->push_back(PropertyInfo(Variant::OBJECT, "fallback/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "DynamicFontData")); } @@ -950,10 +1008,11 @@ void DynamicFont::_get_property_list(List<PropertyInfo> *p_list) const { } void DynamicFont::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_font_data", "data"), &DynamicFont::set_font_data); ClassDB::bind_method(D_METHOD("get_font_data"), &DynamicFont::get_font_data); + ClassDB::bind_method(D_METHOD("get_available_chars"), &DynamicFont::get_available_chars); + ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size); ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size); @@ -996,7 +1055,6 @@ SelfList<DynamicFont>::List *DynamicFont::dynamic_fonts = nullptr; DynamicFont::DynamicFont() : font_list(this) { - valid = false; cache_id.size = 16; outline_cache_id.size = 16; @@ -1025,14 +1083,12 @@ void DynamicFont::finish_dynamic_fonts() { } void DynamicFont::update_oversampling() { - Vector<Ref<DynamicFont>> changed; { MutexLock lock(dynamic_font_mutex); SelfList<DynamicFont> *E = dynamic_fonts->first(); while (E) { - if (E->self()->data_at_size.is_valid()) { E->self()->data_at_size->update_oversampling(); @@ -1065,36 +1121,35 @@ void DynamicFont::update_oversampling() { ///////////////////////// RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { - - if (r_error) + if (r_error) { *r_error = ERR_FILE_CANT_OPEN; + } Ref<DynamicFontData> dfont; dfont.instance(); dfont->set_font_path(p_path); - if (r_error) + if (r_error) { *r_error = OK; + } return dfont; } void ResourceFormatLoaderDynamicFont::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("ttf"); p_extensions->push_back("otf"); } bool ResourceFormatLoaderDynamicFont::handles_type(const String &p_type) const { - return (p_type == "DynamicFontData"); } String ResourceFormatLoaderDynamicFont::get_resource_type(const String &p_path) const { - String el = p_path.get_extension().to_lower(); - if (el == "ttf" || el == "otf") + if (el == "ttf" || el == "otf") { return "DynamicFontData"; + } return ""; } diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index ef4b9dd9d0..73ba42f8a7 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -37,7 +37,7 @@ #include "core/io/resource_loader.h" #include "core/os/mutex.h" #include "core/os/thread_safe.h" -#include "core/pair.h" +#include "core/templates/pair.h" #include "scene/resources/font.h" #include <ft2build.h> @@ -47,7 +47,6 @@ class DynamicFontAtSize; class DynamicFont; class DynamicFontData : public Resource { - GDCLASS(DynamicFontData, Resource); public: @@ -109,7 +108,6 @@ public: VARIANT_ENUM_CAST(DynamicFontData::Hinting); class DynamicFontAtSize : public Reference { - GDCLASS(DynamicFontAtSize, Reference); _THREAD_SAFE_CLASS_ @@ -124,11 +122,12 @@ class DynamicFontAtSize : public Reference { float rect_margin; float oversampling; float scale_color_font; + float underline_position; + float underline_thickness; bool valid; struct CharTexture { - Vector<uint8_t> imgdata; int texture_size; Vector<int> offsets; @@ -138,7 +137,6 @@ class DynamicFontAtSize : public Reference { Vector<CharTexture> textures; struct Character { - bool found; int texture_idx; Rect2 rect; @@ -161,17 +159,17 @@ class DynamicFontAtSize : public Reference { int y; }; - const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; - Character _make_outline_char(CharType p_char); + const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; + Character _make_outline_char(char32_t p_char); TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height); Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance); static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count); static void _ft_stream_close(FT_Stream stream); - HashMap<CharType, Character> char_map; + HashMap<char32_t, Character> char_map; - _FORCE_INLINE_ void _update_char(CharType p_char); + _FORCE_INLINE_ void _update_char(char32_t p_char); friend class DynamicFontData; Ref<DynamicFontData> font; @@ -187,10 +185,13 @@ public: float get_ascent() const; float get_descent() const; + float get_underline_position() const; + float get_underline_thickness() const; - Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; + Size2 get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; + String get_available_chars() const; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const; + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const; void set_texture_flags(uint32_t p_flags); void update_oversampling(); @@ -202,7 +203,6 @@ public: /////////////// class DynamicFont : public Font { - GDCLASS(DynamicFont, Font); public: @@ -270,18 +270,21 @@ public: Ref<DynamicFontData> get_fallback(int p_idx) const; void remove_fallback(int p_idx); - virtual float get_height() const; + virtual float get_height() const override; - virtual float get_ascent() const; - virtual float get_descent() const; + virtual float get_ascent() const override; + virtual float get_descent() const override; + virtual float get_underline_position() const override; + virtual float get_underline_thickness() const override; - virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const; + virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override; + String get_available_chars() const; - virtual bool is_distance_field_hint() const; + virtual bool is_distance_field_hint() const override; - virtual bool has_outline() const; + virtual bool has_outline() const override; - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; SelfList<DynamicFont> font_list; diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 02ea5b24b8..bacdb6be54 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -29,768 +29,975 @@ /*************************************************************************/ #include "environment.h" -#include "core/project_settings.h" + +#include "core/config/project_settings.h" #include "servers/rendering_server.h" #include "texture.h" RID Environment::get_rid() const { - return environment; } -void Environment::set_background(BGMode p_bg) { +// Background +void Environment::set_background(BGMode p_bg) { bg_mode = p_bg; RS::get_singleton()->environment_set_background(environment, RS::EnvironmentBG(p_bg)); _change_notify(); + if (bg_mode != BG_SKY) { + set_fog_aerial_perspective(0.0); + } } -void Environment::set_sky(const Ref<Sky> &p_sky) { +Environment::BGMode Environment::get_background() const { + return bg_mode; +} +void Environment::set_sky(const Ref<Sky> &p_sky) { bg_sky = p_sky; - RID sb_rid; - if (bg_sky.is_valid()) + if (bg_sky.is_valid()) { sb_rid = bg_sky->get_rid(); - + } RS::get_singleton()->environment_set_sky(environment, sb_rid); } -void Environment::set_sky_custom_fov(float p_scale) { +Ref<Sky> Environment::get_sky() const { + return bg_sky; +} +void Environment::set_sky_custom_fov(float p_scale) { bg_sky_custom_fov = p_scale; RS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale); } -void Environment::set_bg_color(const Color &p_color) { +float Environment::get_sky_custom_fov() const { + return bg_sky_custom_fov; +} + +void Environment::set_sky_rotation(const Vector3 &p_rotation) { + bg_sky_rotation = p_rotation; + RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation)); +} + +Vector3 Environment::get_sky_rotation() const { + return bg_sky_rotation; +} + +void Environment::set_bg_color(const Color &p_color) { bg_color = p_color; RS::get_singleton()->environment_set_bg_color(environment, p_color); } -void Environment::set_bg_energy(float p_energy) { - bg_energy = p_energy; - RS::get_singleton()->environment_set_bg_energy(environment, p_energy); +Color Environment::get_bg_color() const { + return bg_color; } -void Environment::set_canvas_max_layer(int p_max_layer) { - bg_canvas_max_layer = p_max_layer; - RS::get_singleton()->environment_set_canvas_max_layer(environment, p_max_layer); +void Environment::set_bg_energy(float p_energy) { + bg_energy = p_energy; + RS::get_singleton()->environment_set_bg_energy(environment, p_energy); } -void Environment::set_ambient_light_color(const Color &p_color) { - ambient_color = p_color; - RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color); +float Environment::get_bg_energy() const { + return bg_energy; } -void Environment::set_ambient_light_energy(float p_energy) { - ambient_energy = p_energy; - RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color); +void Environment::set_canvas_max_layer(int p_max_layer) { + bg_canvas_max_layer = p_max_layer; + RS::get_singleton()->environment_set_canvas_max_layer(environment, p_max_layer); } -void Environment::set_ambient_light_sky_contribution(float p_energy) { - ambient_sky_contribution = p_energy; - RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color); +int Environment::get_canvas_max_layer() const { + return bg_canvas_max_layer; } -void Environment::set_camera_feed_id(int p_camera_feed_id) { - camera_feed_id = p_camera_feed_id; +void Environment::set_camera_feed_id(int p_id) { + bg_camera_feed_id = p_id; // FIXME: Disabled during Vulkan refactoring, should be ported. #if 0 RS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id); #endif -}; - -void Environment::set_ambient_source(AmbientSource p_source) { - ambient_source = p_source; - RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color); } -Environment::AmbientSource Environment::get_ambient_source() const { - return ambient_source; -} -void Environment::set_reflection_source(ReflectionSource p_source) { - reflection_source = p_source; - RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color); -} -Environment::ReflectionSource Environment::get_reflection_source() const { - return reflection_source; +int Environment::get_camera_feed_id() const { + return bg_camera_feed_id; } -Environment::BGMode Environment::get_background() const { +// Ambient light - return bg_mode; +void Environment::set_ambient_light_color(const Color &p_color) { + ambient_color = p_color; + _update_ambient_light(); } -Ref<Sky> Environment::get_sky() const { - return bg_sky; +Color Environment::get_ambient_light_color() const { + return ambient_color; } -float Environment::get_sky_custom_fov() const { - - return bg_sky_custom_fov; +void Environment::set_ambient_source(AmbientSource p_source) { + ambient_source = p_source; + _update_ambient_light(); + _change_notify(); } -void Environment::set_sky_rotation(const Vector3 &p_rotation) { - sky_rotation = p_rotation; - RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation)); +Environment::AmbientSource Environment::get_ambient_source() const { + return ambient_source; } -Vector3 Environment::get_sky_rotation() const { - - return sky_rotation; +void Environment::set_ambient_light_energy(float p_energy) { + ambient_energy = p_energy; + _update_ambient_light(); } -Color Environment::get_bg_color() const { +float Environment::get_ambient_light_energy() const { + return ambient_energy; +} - return bg_color; +void Environment::set_ambient_light_sky_contribution(float p_ratio) { + ambient_sky_contribution = p_ratio; + _update_ambient_light(); } -float Environment::get_bg_energy() const { - return bg_energy; +float Environment::get_ambient_light_sky_contribution() const { + return ambient_sky_contribution; } -int Environment::get_canvas_max_layer() const { - return bg_canvas_max_layer; +void Environment::set_reflection_source(ReflectionSource p_source) { + reflection_source = p_source; + _update_ambient_light(); + _change_notify(); } -Color Environment::get_ambient_light_color() const { - return ambient_color; +Environment::ReflectionSource Environment::get_reflection_source() const { + return reflection_source; } -float Environment::get_ambient_light_energy() const { - return ambient_energy; +void Environment::set_ao_color(const Color &p_color) { + ao_color = p_color; + _update_ambient_light(); } -float Environment::get_ambient_light_sky_contribution() const { - return ambient_sky_contribution; +Color Environment::get_ao_color() const { + return ao_color; } -int Environment::get_camera_feed_id(void) const { - return camera_feed_id; +void Environment::_update_ambient_light() { + RS::get_singleton()->environment_set_ambient_light( + environment, + ambient_color, + RS::EnvironmentAmbientSource(ambient_source), + ambient_energy, + ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), + ao_color); } -void Environment::set_tonemapper(ToneMapper p_tone_mapper) { +// Tonemap +void Environment::set_tonemapper(ToneMapper p_tone_mapper) { tone_mapper = p_tone_mapper; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); + _update_tonemap(); } Environment::ToneMapper Environment::get_tonemapper() const { - return tone_mapper; } void Environment::set_tonemap_exposure(float p_exposure) { - tonemap_exposure = p_exposure; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); + _update_tonemap(); } float Environment::get_tonemap_exposure() const { - return tonemap_exposure; } void Environment::set_tonemap_white(float p_white) { - tonemap_white = p_white; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); + _update_tonemap(); } -float Environment::get_tonemap_white() const { +float Environment::get_tonemap_white() const { return tonemap_white; } -void Environment::set_tonemap_auto_exposure(bool p_enabled) { - - tonemap_auto_exposure = p_enabled; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); +void Environment::set_tonemap_auto_exposure_enabled(bool p_enabled) { + tonemap_auto_exposure_enabled = p_enabled; + _update_tonemap(); _change_notify(); } -bool Environment::get_tonemap_auto_exposure() const { - return tonemap_auto_exposure; +bool Environment::is_tonemap_auto_exposure_enabled() const { + return tonemap_auto_exposure_enabled; } -void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) { - - tonemap_auto_exposure_max = p_auto_exposure_max; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); +void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) { + tonemap_auto_exposure_min = p_auto_exposure_min; + _update_tonemap(); } -float Environment::get_tonemap_auto_exposure_max() const { - return tonemap_auto_exposure_max; +float Environment::get_tonemap_auto_exposure_min() const { + return tonemap_auto_exposure_min; } -void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) { - - tonemap_auto_exposure_min = p_auto_exposure_min; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); +void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) { + tonemap_auto_exposure_max = p_auto_exposure_max; + _update_tonemap(); } -float Environment::get_tonemap_auto_exposure_min() const { - return tonemap_auto_exposure_min; +float Environment::get_tonemap_auto_exposure_max() const { + return tonemap_auto_exposure_max; } void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) { - tonemap_auto_exposure_speed = p_auto_exposure_speed; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); + _update_tonemap(); } -float Environment::get_tonemap_auto_exposure_speed() const { +float Environment::get_tonemap_auto_exposure_speed() const { return tonemap_auto_exposure_speed; } void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) { - tonemap_auto_exposure_grey = p_auto_exposure_grey; - RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey); + _update_tonemap(); } -float Environment::get_tonemap_auto_exposure_grey() const { +float Environment::get_tonemap_auto_exposure_grey() const { return tonemap_auto_exposure_grey; } -void Environment::set_adjustment_enable(bool p_enable) { - - adjustment_enabled = p_enable; - RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID()); - _change_notify(); -} - -bool Environment::is_adjustment_enabled() const { - - return adjustment_enabled; -} - -void Environment::set_adjustment_brightness(float p_brightness) { - - adjustment_brightness = p_brightness; - RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID()); -} -float Environment::get_adjustment_brightness() const { - - return adjustment_brightness; -} - -void Environment::set_adjustment_contrast(float p_contrast) { - - adjustment_contrast = p_contrast; - RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID()); -} -float Environment::get_adjustment_contrast() const { - - return adjustment_contrast; -} - -void Environment::set_adjustment_saturation(float p_saturation) { - - adjustment_saturation = p_saturation; - RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID()); -} -float Environment::get_adjustment_saturation() const { - - return adjustment_saturation; -} - -void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) { - - adjustment_color_correction = p_ramp; - RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID()); -} -Ref<Texture2D> Environment::get_adjustment_color_correction() const { - - return adjustment_color_correction; -} - -void Environment::_validate_property(PropertyInfo &property) const { - - if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") { - if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - } - } - - if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - } - - if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - } - - if (property.name == "background_color") { - if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - } - } - - if (property.name == "background_canvas_max_layer") { - if (bg_mode != BG_CANVAS) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - } - } - - if (property.name == "background_camera_feed_id") { - if (bg_mode != BG_CAMERA_FEED) { - property.usage = PROPERTY_USAGE_NOEDITOR; - } - } - - static const char *hide_prefixes[] = { - "fog_", - "auto_exposure_", - "ss_reflections_", - "ssao_", - "glow_", - "adjustment_", - nullptr - - }; - - static const char *high_end_prefixes[] = { - "auto_exposure_", - "tonemap_", - "ss_reflections_", - "ssao_", - nullptr - - }; - - const char **prefixes = hide_prefixes; - while (*prefixes) { - String prefix = String(*prefixes); - - String enabled = prefix + "enabled"; - if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - return; - } - - prefixes++; - } - - if (RenderingServer::get_singleton()->is_low_end()) { - prefixes = high_end_prefixes; - while (*prefixes) { - String prefix = String(*prefixes); - - if (property.name.begins_with(prefix)) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - return; - } - - prefixes++; - } - } +void Environment::_update_tonemap() { + RS::get_singleton()->environment_set_tonemap( + environment, + RS::EnvironmentToneMapper(tone_mapper), + tonemap_exposure, + tonemap_white, + tonemap_auto_exposure_enabled, + tonemap_auto_exposure_min, + tonemap_auto_exposure_max, + tonemap_auto_exposure_speed, + tonemap_auto_exposure_grey); } -void Environment::set_ssr_enabled(bool p_enable) { +// SSR - ssr_enabled = p_enable; - RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance); +void Environment::set_ssr_enabled(bool p_enabled) { + ssr_enabled = p_enabled; + _update_ssr(); _change_notify(); } bool Environment::is_ssr_enabled() const { - return ssr_enabled; } void Environment::set_ssr_max_steps(int p_steps) { - ssr_max_steps = p_steps; - RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance); + _update_ssr(); } -int Environment::get_ssr_max_steps() const { +int Environment::get_ssr_max_steps() const { return ssr_max_steps; } void Environment::set_ssr_fade_in(float p_fade_in) { - ssr_fade_in = p_fade_in; - RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance); + _update_ssr(); } -float Environment::get_ssr_fade_in() const { +float Environment::get_ssr_fade_in() const { return ssr_fade_in; } void Environment::set_ssr_fade_out(float p_fade_out) { - ssr_fade_out = p_fade_out; - RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance); + _update_ssr(); } -float Environment::get_ssr_fade_out() const { +float Environment::get_ssr_fade_out() const { return ssr_fade_out; } void Environment::set_ssr_depth_tolerance(float p_depth_tolerance) { - ssr_depth_tolerance = p_depth_tolerance; - RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance); + _update_ssr(); } -float Environment::get_ssr_depth_tolerance() const { +float Environment::get_ssr_depth_tolerance() const { return ssr_depth_tolerance; } -void Environment::set_ssao_enabled(bool p_enable) { +void Environment::_update_ssr() { + RS::get_singleton()->environment_set_ssr( + environment, + ssr_enabled, + ssr_max_steps, + ssr_fade_in, + ssr_fade_out, + ssr_depth_tolerance); +} + +// SSAO - ssao_enabled = p_enable; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); +void Environment::set_ssao_enabled(bool p_enabled) { + ssao_enabled = p_enabled; + _update_ssao(); _change_notify(); } bool Environment::is_ssao_enabled() const { - return ssao_enabled; } void Environment::set_ssao_radius(float p_radius) { - ssao_radius = p_radius; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + _update_ssao(); } -float Environment::get_ssao_radius() const { +float Environment::get_ssao_radius() const { return ssao_radius; } void Environment::set_ssao_intensity(float p_intensity) { - ssao_intensity = p_intensity; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + _update_ssao(); } float Environment::get_ssao_intensity() const { - return ssao_intensity; } void Environment::set_ssao_bias(float p_bias) { - ssao_bias = p_bias; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + _update_ssao(); } -float Environment::get_ssao_bias() const { +float Environment::get_ssao_bias() const { return ssao_bias; } void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) { - ssao_direct_light_affect = p_direct_light_affect; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + _update_ssao(); } -float Environment::get_ssao_direct_light_affect() const { +float Environment::get_ssao_direct_light_affect() const { return ssao_direct_light_affect; } void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) { - ssao_ao_channel_affect = p_ao_channel_affect; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); + _update_ssao(); } -float Environment::get_ssao_ao_channel_affect() const { +float Environment::get_ssao_ao_channel_affect() const { return ssao_ao_channel_affect; } -void Environment::set_ao_color(const Color &p_color) { +void Environment::set_ssao_blur(SSAOBlur p_blur) { + ssao_blur = p_blur; + _update_ssao(); +} - ao_color = p_color; - RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color); +Environment::SSAOBlur Environment::get_ssao_blur() const { + return ssao_blur; } -Color Environment::get_ao_color() const { +void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) { + ssao_edge_sharpness = p_edge_sharpness; + _update_ssao(); +} - return ao_color; +float Environment::get_ssao_edge_sharpness() const { + return ssao_edge_sharpness; } -void Environment::set_ssao_blur(SSAOBlur p_blur) { +void Environment::_update_ssao() { + RS::get_singleton()->environment_set_ssao( + environment, + ssao_enabled, + ssao_radius, + ssao_intensity, + ssao_bias, + ssao_direct_light_affect, + ssao_ao_channel_affect, + RS::EnvironmentSSAOBlur(ssao_blur), + ssao_edge_sharpness); +} - ssao_blur = p_blur; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); +// SDFGI + +void Environment::set_sdfgi_enabled(bool p_enabled) { + sdfgi_enabled = p_enabled; + _update_sdfgi(); } -Environment::SSAOBlur Environment::get_ssao_blur() const { - return ssao_blur; +bool Environment::is_sdfgi_enabled() const { + return sdfgi_enabled; } -void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) { +void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) { + sdfgi_cascades = p_cascades; + _update_sdfgi(); +} - ssao_edge_sharpness = p_edge_sharpness; - RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness); +Environment::SDFGICascades Environment::get_sdfgi_cascades() const { + return sdfgi_cascades; } -float Environment::get_ssao_edge_sharpness() const { +void Environment::set_sdfgi_min_cell_size(float p_size) { + sdfgi_min_cell_size = p_size; + _change_notify("sdfgi_max_distance"); + _change_notify("sdfgi_cascade0_distance"); + _update_sdfgi(); +} - return ssao_edge_sharpness; +float Environment::get_sdfgi_min_cell_size() const { + return sdfgi_min_cell_size; } -void Environment::set_glow_enabled(bool p_enabled) { +void Environment::set_sdfgi_max_distance(float p_distance) { + p_distance /= 64.0; + int cc[3] = { 4, 6, 8 }; + int cascades = cc[sdfgi_cascades]; + for (int i = 0; i < cascades; i++) { + p_distance *= 0.5; //halve for each cascade + } + sdfgi_min_cell_size = p_distance; + _change_notify("sdfgi_min_cell_size"); + _change_notify("sdfgi_cascade0_distance"); + _update_sdfgi(); +} + +float Environment::get_sdfgi_max_distance() const { + float md = sdfgi_min_cell_size; + md *= 64.0; + int cc[3] = { 4, 6, 8 }; + int cascades = cc[sdfgi_cascades]; + for (int i = 0; i < cascades; i++) { + md *= 2.0; + } + return md; +} + +void Environment::set_sdfgi_cascade0_distance(float p_distance) { + sdfgi_min_cell_size = p_distance / 64.0; + _change_notify("sdfgi_min_cell_size"); + _change_notify("sdfgi_max_distance"); + _update_sdfgi(); +} + +float Environment::get_sdfgi_cascade0_distance() const { + return sdfgi_min_cell_size * 64.0; +} + +void Environment::set_sdfgi_y_scale(SDFGIYScale p_y_scale) { + sdfgi_y_scale = p_y_scale; + _update_sdfgi(); +} + +Environment::SDFGIYScale Environment::get_sdfgi_y_scale() const { + return sdfgi_y_scale; +} + +void Environment::set_sdfgi_use_occlusion(bool p_enabled) { + sdfgi_use_occlusion = p_enabled; + _update_sdfgi(); +} + +bool Environment::is_sdfgi_using_occlusion() const { + return sdfgi_use_occlusion; +} + +void Environment::set_sdfgi_use_multi_bounce(bool p_enabled) { + sdfgi_use_multibounce = p_enabled; + _update_sdfgi(); +} + +bool Environment::is_sdfgi_using_multi_bounce() const { + return sdfgi_use_multibounce; +} + +void Environment::set_sdfgi_read_sky_light(bool p_enabled) { + sdfgi_read_sky_light = p_enabled; + _update_sdfgi(); +} + +bool Environment::is_sdfgi_reading_sky_light() const { + return sdfgi_read_sky_light; +} +void Environment::set_sdfgi_energy(float p_energy) { + sdfgi_energy = p_energy; + _update_sdfgi(); +} + +float Environment::get_sdfgi_energy() const { + return sdfgi_energy; +} + +void Environment::set_sdfgi_normal_bias(float p_bias) { + sdfgi_normal_bias = p_bias; + _update_sdfgi(); +} + +float Environment::get_sdfgi_normal_bias() const { + return sdfgi_normal_bias; +} + +void Environment::set_sdfgi_probe_bias(float p_bias) { + sdfgi_probe_bias = p_bias; + _update_sdfgi(); +} + +float Environment::get_sdfgi_probe_bias() const { + return sdfgi_probe_bias; +} + +void Environment::_update_sdfgi() { + RS::get_singleton()->environment_set_sdfgi( + environment, + sdfgi_enabled, + RS::EnvironmentSDFGICascades(sdfgi_cascades), + sdfgi_min_cell_size, + RS::EnvironmentSDFGIYScale(sdfgi_y_scale), + sdfgi_use_occlusion, + sdfgi_use_multibounce, + sdfgi_read_sky_light, + sdfgi_energy, + sdfgi_normal_bias, + sdfgi_probe_bias); +} + +// Glow + +void Environment::set_glow_enabled(bool p_enabled) { glow_enabled = p_enabled; - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); _change_notify(); } bool Environment::is_glow_enabled() const { - return glow_enabled; } -void Environment::set_glow_level(int p_level, bool p_enabled) { - +void Environment::set_glow_level(int p_level, float p_intensity) { ERR_FAIL_INDEX(p_level, RS::MAX_GLOW_LEVELS); - if (p_enabled) - glow_levels |= (1 << p_level); - else - glow_levels &= ~(1 << p_level); + glow_levels.write[p_level] = p_intensity; - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); } -bool Environment::is_glow_level_enabled(int p_level) const { +float Environment::get_glow_level(int p_level) const { ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, false); - return glow_levels & (1 << p_level); + return glow_levels[p_level]; } -void Environment::set_glow_intensity(float p_intensity) { +void Environment::set_glow_normalized(bool p_normalized) { + glow_normalize_levels = p_normalized; - glow_intensity = p_intensity; + _update_glow(); +} - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); +bool Environment::is_glow_normalized() const { + return glow_normalize_levels; +} + +void Environment::set_glow_intensity(float p_intensity) { + glow_intensity = p_intensity; + _update_glow(); } -float Environment::get_glow_intensity() const { +float Environment::get_glow_intensity() const { return glow_intensity; } void Environment::set_glow_strength(float p_strength) { - glow_strength = p_strength; - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); } -float Environment::get_glow_strength() const { +float Environment::get_glow_strength() const { return glow_strength; } void Environment::set_glow_mix(float p_mix) { - glow_mix = p_mix; - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); } -float Environment::get_glow_mix() const { +float Environment::get_glow_mix() const { return glow_mix; } void Environment::set_glow_bloom(float p_threshold) { - glow_bloom = p_threshold; - - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); } -float Environment::get_glow_bloom() const { +float Environment::get_glow_bloom() const { return glow_bloom; } void Environment::set_glow_blend_mode(GlowBlendMode p_mode) { - glow_blend_mode = p_mode; - - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); _change_notify(); } -Environment::GlowBlendMode Environment::get_glow_blend_mode() const { +Environment::GlowBlendMode Environment::get_glow_blend_mode() const { return glow_blend_mode; } void Environment::set_glow_hdr_bleed_threshold(float p_threshold) { - glow_hdr_bleed_threshold = p_threshold; - - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + _update_glow(); } -float Environment::get_glow_hdr_bleed_threshold() const { +float Environment::get_glow_hdr_bleed_threshold() const { return glow_hdr_bleed_threshold; } -void Environment::set_glow_hdr_luminance_cap(float p_amount) { +void Environment::set_glow_hdr_bleed_scale(float p_scale) { + glow_hdr_bleed_scale = p_scale; + _update_glow(); +} - glow_hdr_luminance_cap = p_amount; +float Environment::get_glow_hdr_bleed_scale() const { + return glow_hdr_bleed_scale; +} - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); +void Environment::set_glow_hdr_luminance_cap(float p_amount) { + glow_hdr_luminance_cap = p_amount; + _update_glow(); } -float Environment::get_glow_hdr_luminance_cap() const { +float Environment::get_glow_hdr_luminance_cap() const { return glow_hdr_luminance_cap; } -void Environment::set_glow_hdr_bleed_scale(float p_scale) { - - glow_hdr_bleed_scale = p_scale; +void Environment::_update_glow() { + Vector<float> normalized_levels; + if (glow_normalize_levels) { + normalized_levels.resize(7); + float size = 0.0; + for (int i = 0; i < glow_levels.size(); i++) { + size += glow_levels[i]; + } + for (int i = 0; i < glow_levels.size(); i++) { + normalized_levels.write[i] = glow_levels[i] / size; + } + } else { + normalized_levels = glow_levels; + } - RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap); + RS::get_singleton()->environment_set_glow( + environment, + glow_enabled, + normalized_levels, + glow_intensity, + glow_strength, + glow_mix, + glow_bloom, + RS::EnvironmentGlowBlendMode(glow_blend_mode), + glow_hdr_bleed_threshold, + glow_hdr_bleed_scale, + glow_hdr_luminance_cap); } -float Environment::get_glow_hdr_bleed_scale() const { - return glow_hdr_bleed_scale; -} +// Fog void Environment::set_fog_enabled(bool p_enabled) { - fog_enabled = p_enabled; - RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount); + _update_fog(); _change_notify(); } bool Environment::is_fog_enabled() const { - return fog_enabled; } -void Environment::set_fog_color(const Color &p_color) { +void Environment::set_fog_light_color(const Color &p_light_color) { + fog_light_color = p_light_color; + _update_fog(); +} +Color Environment::get_fog_light_color() const { + return fog_light_color; +} +void Environment::set_fog_light_energy(float p_amount) { + fog_light_energy = p_amount; + _update_fog(); +} +float Environment::get_fog_light_energy() const { + return fog_light_energy; +} +void Environment::set_fog_sun_scatter(float p_amount) { + fog_sun_scatter = p_amount; + _update_fog(); +} +float Environment::get_fog_sun_scatter() const { + return fog_sun_scatter; +} +void Environment::set_fog_density(float p_amount) { + fog_density = p_amount; + _update_fog(); +} +float Environment::get_fog_density() const { + return fog_density; +} +void Environment::set_fog_height(float p_amount) { + fog_height = p_amount; + _update_fog(); +} +float Environment::get_fog_height() const { + return fog_height; +} +void Environment::set_fog_height_density(float p_amount) { + fog_height_density = p_amount; + _update_fog(); +} +float Environment::get_fog_height_density() const { + return fog_height_density; +} - fog_color = p_color; - RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount); +void Environment::set_fog_aerial_perspective(float p_aerial_perspective) { + fog_aerial_perspective = p_aerial_perspective; + _update_fog(); +} +float Environment::get_fog_aerial_perspective() const { + return fog_aerial_perspective; } -Color Environment::get_fog_color() const { - return fog_color; +void Environment::_update_fog() { + RS::get_singleton()->environment_set_fog( + environment, + fog_enabled, + fog_light_color, + fog_light_energy, + fog_sun_scatter, + fog_density, + fog_height, + fog_height_density, + fog_aerial_perspective); } -void Environment::set_fog_sun_color(const Color &p_color) { +// Volumetric Fog - fog_sun_color = p_color; - RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount); +void Environment::_update_volumetric_fog() { + RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, RS::EnvVolumetricFogShadowFilter(volumetric_fog_shadow_filter)); } -Color Environment::get_fog_sun_color() const { - return fog_sun_color; +void Environment::set_volumetric_fog_enabled(bool p_enable) { + volumetric_fog_enabled = p_enable; + _update_volumetric_fog(); + _change_notify(); } -void Environment::set_fog_sun_amount(float p_amount) { - - fog_sun_amount = p_amount; - RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount); +bool Environment::is_volumetric_fog_enabled() const { + return volumetric_fog_enabled; } -float Environment::get_fog_sun_amount() const { - - return fog_sun_amount; +void Environment::set_volumetric_fog_density(float p_density) { + p_density = CLAMP(p_density, 0.0000001, 1.0); + volumetric_fog_density = p_density; + _update_volumetric_fog(); +} +float Environment::get_volumetric_fog_density() const { + return volumetric_fog_density; +} +void Environment::set_volumetric_fog_light(Color p_color) { + volumetric_fog_light = p_color; + _update_volumetric_fog(); +} +Color Environment::get_volumetric_fog_light() const { + return volumetric_fog_light; +} +void Environment::set_volumetric_fog_light_energy(float p_begin) { + volumetric_fog_light_energy = p_begin; + _update_volumetric_fog(); +} +float Environment::get_volumetric_fog_light_energy() const { + return volumetric_fog_light_energy; +} +void Environment::set_volumetric_fog_length(float p_length) { + volumetric_fog_length = p_length; + _update_volumetric_fog(); +} +float Environment::get_volumetric_fog_length() const { + return volumetric_fog_length; +} +void Environment::set_volumetric_fog_detail_spread(float p_detail_spread) { + volumetric_fog_detail_spread = p_detail_spread; + _update_volumetric_fog(); +} +float Environment::get_volumetric_fog_detail_spread() const { + return volumetric_fog_detail_spread; } -void Environment::set_fog_depth_enabled(bool p_enabled) { +void Environment::set_volumetric_fog_gi_inject(float p_gi_inject) { + volumetric_fog_gi_inject = p_gi_inject; + _update_volumetric_fog(); +} +float Environment::get_volumetric_fog_gi_inject() const { + return volumetric_fog_gi_inject; +} - fog_depth_enabled = p_enabled; - RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +void Environment::set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter) { + volumetric_fog_shadow_filter = p_filter; + _update_volumetric_fog(); } -bool Environment::is_fog_depth_enabled() const { - return fog_depth_enabled; +Environment::VolumetricFogShadowFilter Environment::get_volumetric_fog_shadow_filter() const { + return volumetric_fog_shadow_filter; } -void Environment::set_fog_depth_begin(float p_distance) { +// Adjustment - fog_depth_begin = p_distance; - RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +void Environment::set_adjustment_enabled(bool p_enabled) { + adjustment_enabled = p_enabled; + _update_adjustment(); + _change_notify(); } -float Environment::get_fog_depth_begin() const { - return fog_depth_begin; +bool Environment::is_adjustment_enabled() const { + return adjustment_enabled; } -void Environment::set_fog_depth_end(float p_distance) { - - fog_depth_end = p_distance; - RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +void Environment::set_adjustment_brightness(float p_brightness) { + adjustment_brightness = p_brightness; + _update_adjustment(); } -float Environment::get_fog_depth_end() const { +float Environment::get_adjustment_brightness() const { + return adjustment_brightness; +} - return fog_depth_end; +void Environment::set_adjustment_contrast(float p_contrast) { + adjustment_contrast = p_contrast; + _update_adjustment(); } -void Environment::set_fog_depth_curve(float p_curve) { +float Environment::get_adjustment_contrast() const { + return adjustment_contrast; +} - fog_depth_curve = p_curve; - RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +void Environment::set_adjustment_saturation(float p_saturation) { + adjustment_saturation = p_saturation; + _update_adjustment(); } -float Environment::get_fog_depth_curve() const { - return fog_depth_curve; +float Environment::get_adjustment_saturation() const { + return adjustment_saturation; } -void Environment::set_fog_transmit_enabled(bool p_enabled) { +void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) { + adjustment_color_correction = p_ramp; + _update_adjustment(); +} - fog_transmit_enabled = p_enabled; - RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); +Ref<Texture2D> Environment::get_adjustment_color_correction() const { + return adjustment_color_correction; } -bool Environment::is_fog_transmit_enabled() const { - return fog_transmit_enabled; +void Environment::_update_adjustment() { + RS::get_singleton()->environment_set_adjustment( + environment, + adjustment_enabled, + adjustment_brightness, + adjustment_contrast, + adjustment_saturation, + adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID()); } -void Environment::set_fog_transmit_curve(float p_curve) { +// Private methods, constructor and destructor - fog_transmit_curve = p_curve; - RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve); -} -float Environment::get_fog_transmit_curve() const { +void Environment::_validate_property(PropertyInfo &property) const { + if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") { + if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } - return fog_transmit_curve; -} + if (property.name == "fog_aerial_perspective") { + if (bg_mode != BG_SKY) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } -void Environment::set_fog_height_enabled(bool p_enabled) { + if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } - fog_height_enabled = p_enabled; - RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve); -} -bool Environment::is_fog_height_enabled() const { + if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } - return fog_height_enabled; -} + if (property.name == "background_color") { + if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } -void Environment::set_fog_height_min(float p_distance) { + if (property.name == "background_canvas_max_layer") { + if (bg_mode != BG_CANVAS) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } - fog_height_min = p_distance; - RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve); -} -float Environment::get_fog_height_min() const { + if (property.name == "background_camera_feed_id") { + if (bg_mode != BG_CAMERA_FEED) { + property.usage = PROPERTY_USAGE_NOEDITOR; + } + } - return fog_height_min; -} + static const char *hide_prefixes[] = { + "fog_", + "volumetric_fog_", + "auto_exposure_", + "ss_reflections_", + "ssao_", + "glow_", + "adjustment_", + nullptr -void Environment::set_fog_height_max(float p_distance) { + }; - fog_height_max = p_distance; - RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve); -} -float Environment::get_fog_height_max() const { + static const char *high_end_prefixes[] = { + "auto_exposure_", + "tonemap_", + "ss_reflections_", + "ssao_", + nullptr - return fog_height_max; -} + }; -void Environment::set_fog_height_curve(float p_distance) { + const char **prefixes = hide_prefixes; + while (*prefixes) { + String prefix = String(*prefixes); - fog_height_curve = p_distance; - RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve); -} -float Environment::get_fog_height_curve() const { + String enabled = prefix + "enabled"; + if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + return; + } + + prefixes++; + } - return fog_height_curve; + if (RenderingServer::get_singleton()->is_low_end()) { + prefixes = high_end_prefixes; + while (*prefixes) { + String prefix = String(*prefixes); + + if (property.name.begins_with(prefix)) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + return; + } + + prefixes++; + } + } } #ifndef DISABLE_DEPRECATED @@ -813,161 +1020,102 @@ bool Environment::_set(const StringName &p_name, const Variant &p_value) { #endif void Environment::_bind_methods() { + // Background ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background); - ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky); - ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov); - ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation); - ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color); - ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy); - ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer); - ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color); - ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy); - ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "energy"), &Environment::set_ambient_light_sky_contribution); - ClassDB::bind_method(D_METHOD("set_camera_feed_id", "camera_feed_id"), &Environment::set_camera_feed_id); - ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source); - ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source); - ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background); + ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky); ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky); + ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov); ClassDB::bind_method(D_METHOD("get_sky_custom_fov"), &Environment::get_sky_custom_fov); + ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation); ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation); + ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color); ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color); + ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy); ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy); + ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer); ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer); - ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color); - ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy); - ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution); + ClassDB::bind_method(D_METHOD("set_camera_feed_id", "id"), &Environment::set_camera_feed_id); ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id); - ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source); - ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source); - ClassDB::bind_method(D_METHOD("set_ao_color", "color"), &Environment::set_ao_color); - ClassDB::bind_method(D_METHOD("get_ao_color"), &Environment::get_ao_color); ADD_GROUP("Background", "background_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id"); + ADD_GROUP("Sky", "sky_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation"), "set_sky_rotation", "get_sky_rotation"); + + // Ambient light + + ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color); + ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color); + ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source); + ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source); + ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy); + ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy); + ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "ratio"), &Environment::set_ambient_light_sky_contribution); + ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution); + ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source); + ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source); + ClassDB::bind_method(D_METHOD("set_ao_color", "color"), &Environment::set_ao_color); + ClassDB::bind_method(D_METHOD("get_ao_color"), &Environment::get_ao_color); + ADD_GROUP("Ambient Light", "ambient_light_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Color,Sky"), "set_ambient_source", "get_ambient_source"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_sky_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_sky_contribution", "get_ambient_light_sky_contribution"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_occlusion_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ao_color", "get_ao_color"); + ADD_GROUP("Reflected Light", "reflected_light_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "reflected_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Sky"), "set_reflection_source", "get_reflection_source"); - ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled); - ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled); - - ClassDB::bind_method(D_METHOD("set_fog_color", "color"), &Environment::set_fog_color); - ClassDB::bind_method(D_METHOD("get_fog_color"), &Environment::get_fog_color); - - ClassDB::bind_method(D_METHOD("set_fog_sun_color", "color"), &Environment::set_fog_sun_color); - ClassDB::bind_method(D_METHOD("get_fog_sun_color"), &Environment::get_fog_sun_color); - - ClassDB::bind_method(D_METHOD("set_fog_sun_amount", "amount"), &Environment::set_fog_sun_amount); - ClassDB::bind_method(D_METHOD("get_fog_sun_amount"), &Environment::get_fog_sun_amount); - - ClassDB::bind_method(D_METHOD("set_fog_depth_enabled", "enabled"), &Environment::set_fog_depth_enabled); - ClassDB::bind_method(D_METHOD("is_fog_depth_enabled"), &Environment::is_fog_depth_enabled); - - ClassDB::bind_method(D_METHOD("set_fog_depth_begin", "distance"), &Environment::set_fog_depth_begin); - ClassDB::bind_method(D_METHOD("get_fog_depth_begin"), &Environment::get_fog_depth_begin); - - ClassDB::bind_method(D_METHOD("set_fog_depth_end", "distance"), &Environment::set_fog_depth_end); - ClassDB::bind_method(D_METHOD("get_fog_depth_end"), &Environment::get_fog_depth_end); - - ClassDB::bind_method(D_METHOD("set_fog_depth_curve", "curve"), &Environment::set_fog_depth_curve); - ClassDB::bind_method(D_METHOD("get_fog_depth_curve"), &Environment::get_fog_depth_curve); - - ClassDB::bind_method(D_METHOD("set_fog_transmit_enabled", "enabled"), &Environment::set_fog_transmit_enabled); - ClassDB::bind_method(D_METHOD("is_fog_transmit_enabled"), &Environment::is_fog_transmit_enabled); - - ClassDB::bind_method(D_METHOD("set_fog_transmit_curve", "curve"), &Environment::set_fog_transmit_curve); - ClassDB::bind_method(D_METHOD("get_fog_transmit_curve"), &Environment::get_fog_transmit_curve); - - ClassDB::bind_method(D_METHOD("set_fog_height_enabled", "enabled"), &Environment::set_fog_height_enabled); - ClassDB::bind_method(D_METHOD("is_fog_height_enabled"), &Environment::is_fog_height_enabled); - - ClassDB::bind_method(D_METHOD("set_fog_height_min", "height"), &Environment::set_fog_height_min); - ClassDB::bind_method(D_METHOD("get_fog_height_min"), &Environment::get_fog_height_min); - - ClassDB::bind_method(D_METHOD("set_fog_height_max", "height"), &Environment::set_fog_height_max); - ClassDB::bind_method(D_METHOD("get_fog_height_max"), &Environment::get_fog_height_max); - - ClassDB::bind_method(D_METHOD("set_fog_height_curve", "curve"), &Environment::set_fog_height_curve); - ClassDB::bind_method(D_METHOD("get_fog_height_curve"), &Environment::get_fog_height_curve); - - ADD_GROUP("Fog", "fog_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_color"), "set_fog_color", "get_fog_color"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_sun_color"), "set_fog_sun_color", "get_fog_sun_color"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fog_sun_amount", "get_fog_sun_amount"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_depth_enabled"), "set_fog_depth_enabled", "is_fog_depth_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_begin", PROPERTY_HINT_RANGE, "0,4000,0.1"), "set_fog_depth_begin", "get_fog_depth_begin"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_end", PROPERTY_HINT_RANGE, "0,4000,0.1,or_greater"), "set_fog_depth_end", "get_fog_depth_end"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_curve", PROPERTY_HINT_EXP_EASING), "set_fog_depth_curve", "get_fog_depth_curve"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_min", "get_fog_height_min"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_max", "get_fog_height_max"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve"); + // Tonemap ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper); ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper); - ClassDB::bind_method(D_METHOD("set_tonemap_exposure", "exposure"), &Environment::set_tonemap_exposure); ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure); - ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white); ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white); - - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure", "auto_exposure"), &Environment::set_tonemap_auto_exposure); - ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure"), &Environment::get_tonemap_auto_exposure); - + ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_enabled", "enabled"), &Environment::set_tonemap_auto_exposure_enabled); + ClassDB::bind_method(D_METHOD("is_tonemap_auto_exposure_enabled"), &Environment::is_tonemap_auto_exposure_enabled); ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max); ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min); ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed); ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed); - ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey); ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey); ADD_GROUP("Tonemap", "tonemap_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,Aces"), "set_tonemapper", "get_tonemapper"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white"); ADD_GROUP("Auto Exposure", "auto_exposure_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure", "get_tonemap_auto_exposure"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure_enabled", "is_tonemap_auto_exposure_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed"); + // SSR + ClassDB::bind_method(D_METHOD("set_ssr_enabled", "enabled"), &Environment::set_ssr_enabled); ClassDB::bind_method(D_METHOD("is_ssr_enabled"), &Environment::is_ssr_enabled); - ClassDB::bind_method(D_METHOD("set_ssr_max_steps", "max_steps"), &Environment::set_ssr_max_steps); ClassDB::bind_method(D_METHOD("get_ssr_max_steps"), &Environment::get_ssr_max_steps); - ClassDB::bind_method(D_METHOD("set_ssr_fade_in", "fade_in"), &Environment::set_ssr_fade_in); ClassDB::bind_method(D_METHOD("get_ssr_fade_in"), &Environment::get_ssr_fade_in); - ClassDB::bind_method(D_METHOD("set_ssr_fade_out", "fade_out"), &Environment::set_ssr_fade_out); ClassDB::bind_method(D_METHOD("get_ssr_fade_out"), &Environment::get_ssr_fade_out); - ClassDB::bind_method(D_METHOD("set_ssr_depth_tolerance", "depth_tolerance"), &Environment::set_ssr_depth_tolerance); ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"), &Environment::get_ssr_depth_tolerance); @@ -978,27 +1126,22 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_fade_out", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_out", "get_ssr_fade_out"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance"); + // SSAO + ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled); ClassDB::bind_method(D_METHOD("is_ssao_enabled"), &Environment::is_ssao_enabled); - ClassDB::bind_method(D_METHOD("set_ssao_radius", "radius"), &Environment::set_ssao_radius); ClassDB::bind_method(D_METHOD("get_ssao_radius"), &Environment::get_ssao_radius); - ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity); ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity); - ClassDB::bind_method(D_METHOD("set_ssao_bias", "bias"), &Environment::set_ssao_bias); ClassDB::bind_method(D_METHOD("get_ssao_bias"), &Environment::get_ssao_bias); - ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect); ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect); - ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect); ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect); - ClassDB::bind_method(D_METHOD("set_ssao_blur", "mode"), &Environment::set_ssao_blur); ClassDB::bind_method(D_METHOD("get_ssao_blur"), &Environment::get_ssao_blur); - ClassDB::bind_method(D_METHOD("set_ssao_edge_sharpness", "edge_sharpness"), &Environment::set_ssao_edge_sharpness); ClassDB::bind_method(D_METHOD("get_ssao_edge_sharpness"), &Environment::get_ssao_edge_sharpness); @@ -1012,77 +1155,174 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_edge_sharpness", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_ssao_edge_sharpness", "get_ssao_edge_sharpness"); + // SDFGI + + ClassDB::bind_method(D_METHOD("set_sdfgi_enabled", "enabled"), &Environment::set_sdfgi_enabled); + ClassDB::bind_method(D_METHOD("is_sdfgi_enabled"), &Environment::is_sdfgi_enabled); + ClassDB::bind_method(D_METHOD("set_sdfgi_cascades", "amount"), &Environment::set_sdfgi_cascades); + ClassDB::bind_method(D_METHOD("get_sdfgi_cascades"), &Environment::get_sdfgi_cascades); + ClassDB::bind_method(D_METHOD("set_sdfgi_min_cell_size", "size"), &Environment::set_sdfgi_min_cell_size); + ClassDB::bind_method(D_METHOD("get_sdfgi_min_cell_size"), &Environment::get_sdfgi_min_cell_size); + ClassDB::bind_method(D_METHOD("set_sdfgi_max_distance", "distance"), &Environment::set_sdfgi_max_distance); + ClassDB::bind_method(D_METHOD("get_sdfgi_max_distance"), &Environment::get_sdfgi_max_distance); + ClassDB::bind_method(D_METHOD("set_sdfgi_cascade0_distance", "distance"), &Environment::set_sdfgi_cascade0_distance); + ClassDB::bind_method(D_METHOD("get_sdfgi_cascade0_distance"), &Environment::get_sdfgi_cascade0_distance); + ClassDB::bind_method(D_METHOD("set_sdfgi_y_scale", "scale"), &Environment::set_sdfgi_y_scale); + ClassDB::bind_method(D_METHOD("get_sdfgi_y_scale"), &Environment::get_sdfgi_y_scale); + ClassDB::bind_method(D_METHOD("set_sdfgi_use_occlusion", "enable"), &Environment::set_sdfgi_use_occlusion); + ClassDB::bind_method(D_METHOD("is_sdfgi_using_occlusion"), &Environment::is_sdfgi_using_occlusion); + ClassDB::bind_method(D_METHOD("set_sdfgi_use_multi_bounce", "enable"), &Environment::set_sdfgi_use_multi_bounce); + ClassDB::bind_method(D_METHOD("is_sdfgi_using_multi_bounce"), &Environment::is_sdfgi_using_multi_bounce); + ClassDB::bind_method(D_METHOD("set_sdfgi_read_sky_light", "enable"), &Environment::set_sdfgi_read_sky_light); + ClassDB::bind_method(D_METHOD("is_sdfgi_reading_sky_light"), &Environment::is_sdfgi_reading_sky_light); + ClassDB::bind_method(D_METHOD("set_sdfgi_energy", "amount"), &Environment::set_sdfgi_energy); + ClassDB::bind_method(D_METHOD("get_sdfgi_energy"), &Environment::get_sdfgi_energy); + ClassDB::bind_method(D_METHOD("set_sdfgi_normal_bias", "bias"), &Environment::set_sdfgi_normal_bias); + ClassDB::bind_method(D_METHOD("get_sdfgi_normal_bias"), &Environment::get_sdfgi_normal_bias); + ClassDB::bind_method(D_METHOD("set_sdfgi_probe_bias", "bias"), &Environment::set_sdfgi_probe_bias); + ClassDB::bind_method(D_METHOD("get_sdfgi_probe_bias"), &Environment::get_sdfgi_probe_bias); + + ADD_GROUP("SDFGI", "sdfgi_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_enabled"), "set_sdfgi_enabled", "is_sdfgi_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_multi_bounce"), "set_sdfgi_use_multi_bounce", "is_sdfgi_using_multi_bounce"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_ENUM, "4 Cascades,6 Cascades,8 Cascades"), "set_sdfgi_cascades", "get_sdfgi_cascades"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "Disable,75%,50%"), "set_sdfgi_y_scale", "get_sdfgi_y_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_energy"), "set_sdfgi_energy", "get_sdfgi_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_normal_bias"), "set_sdfgi_normal_bias", "get_sdfgi_normal_bias"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_probe_bias"), "set_sdfgi_probe_bias", "get_sdfgi_probe_bias"); + + // Glow + ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled); ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled); - - ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "enabled"), &Environment::set_glow_level); - ClassDB::bind_method(D_METHOD("is_glow_level_enabled", "idx"), &Environment::is_glow_level_enabled); - + ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "intensity"), &Environment::set_glow_level); + ClassDB::bind_method(D_METHOD("get_glow_level", "idx"), &Environment::get_glow_level); + ClassDB::bind_method(D_METHOD("set_glow_normalized", "normalize"), &Environment::set_glow_normalized); + ClassDB::bind_method(D_METHOD("is_glow_normalized"), &Environment::is_glow_normalized); ClassDB::bind_method(D_METHOD("set_glow_intensity", "intensity"), &Environment::set_glow_intensity); ClassDB::bind_method(D_METHOD("get_glow_intensity"), &Environment::get_glow_intensity); - ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength); ClassDB::bind_method(D_METHOD("get_glow_strength"), &Environment::get_glow_strength); - ClassDB::bind_method(D_METHOD("set_glow_mix", "mix"), &Environment::set_glow_mix); ClassDB::bind_method(D_METHOD("get_glow_mix"), &Environment::get_glow_mix); - ClassDB::bind_method(D_METHOD("set_glow_bloom", "amount"), &Environment::set_glow_bloom); ClassDB::bind_method(D_METHOD("get_glow_bloom"), &Environment::get_glow_bloom); - ClassDB::bind_method(D_METHOD("set_glow_blend_mode", "mode"), &Environment::set_glow_blend_mode); ClassDB::bind_method(D_METHOD("get_glow_blend_mode"), &Environment::get_glow_blend_mode); - ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_threshold", "threshold"), &Environment::set_glow_hdr_bleed_threshold); ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_threshold"), &Environment::get_glow_hdr_bleed_threshold); - - ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap); - ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap); - ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale", "scale"), &Environment::set_glow_hdr_bleed_scale); ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale); + ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap); + ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap); ADD_GROUP("Glow", "glow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/1"), "set_glow_level", "is_glow_level_enabled", 0); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/2"), "set_glow_level", "is_glow_level_enabled", 1); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/3"), "set_glow_level", "is_glow_level_enabled", 2); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/4"), "set_glow_level", "is_glow_level_enabled", 3); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/5"), "set_glow_level", "is_glow_level_enabled", 4); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/6"), "set_glow_level", "is_glow_level_enabled", 5); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/7"), "set_glow_level", "is_glow_level_enabled", 6); - + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/1", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 0); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/2", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 1); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/3", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 2); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/4", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 3); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/5", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 4); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/6", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 5); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/7", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 6); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_normalized"), "set_glow_normalized", "is_glow_normalized"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_bloom", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_bloom", "get_glow_bloom"); ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace,Mix"), "set_glow_blend_mode", "get_glow_blend_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap"); - ClassDB::bind_method(D_METHOD("set_adjustment_enable", "enabled"), &Environment::set_adjustment_enable); - ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled); + // Fog + + ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled); + ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled); + ClassDB::bind_method(D_METHOD("set_fog_light_color", "light_color"), &Environment::set_fog_light_color); + ClassDB::bind_method(D_METHOD("get_fog_light_color"), &Environment::get_fog_light_color); + ClassDB::bind_method(D_METHOD("set_fog_light_energy", "light_energy"), &Environment::set_fog_light_energy); + ClassDB::bind_method(D_METHOD("get_fog_light_energy"), &Environment::get_fog_light_energy); + ClassDB::bind_method(D_METHOD("set_fog_sun_scatter", "sun_scatter"), &Environment::set_fog_sun_scatter); + ClassDB::bind_method(D_METHOD("get_fog_sun_scatter"), &Environment::get_fog_sun_scatter); + ClassDB::bind_method(D_METHOD("set_fog_density", "density"), &Environment::set_fog_density); + ClassDB::bind_method(D_METHOD("get_fog_density"), &Environment::get_fog_density); + + ClassDB::bind_method(D_METHOD("set_fog_height", "height"), &Environment::set_fog_height); + ClassDB::bind_method(D_METHOD("get_fog_height"), &Environment::get_fog_height); + + ClassDB::bind_method(D_METHOD("set_fog_height_density", "height_density"), &Environment::set_fog_height_density); + ClassDB::bind_method(D_METHOD("get_fog_height_density"), &Environment::get_fog_height_density); + + ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective); + ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective); + + ADD_GROUP("Fog", "fog_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter"); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density"); + + ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled); + ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_light", "color"), &Environment::set_volumetric_fog_light); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_light"), &Environment::get_volumetric_fog_light); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_density", "density"), &Environment::set_volumetric_fog_density); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_density"), &Environment::get_volumetric_fog_density); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_light_energy", "begin"), &Environment::set_volumetric_fog_light_energy); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_light_energy"), &Environment::get_volumetric_fog_light_energy); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_length", "length"), &Environment::set_volumetric_fog_length); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_length"), &Environment::get_volumetric_fog_length); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_detail_spread", "detail_spread"), &Environment::set_volumetric_fog_detail_spread); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_shadow_filter", "shadow_filter"), &Environment::set_volumetric_fog_shadow_filter); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_shadow_filter"), &Environment::get_volumetric_fog_shadow_filter); + + ADD_GROUP("Volumetric Fog", "volumetric_fog_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_light", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_light", "get_volumetric_fog_light"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_light_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_light_energy", "get_volumetric_fog_light_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "volumetric_fog_shadow_filter", PROPERTY_HINT_ENUM, "Disabled,Low,Medium,High"), "set_volumetric_fog_shadow_filter", "get_volumetric_fog_shadow_filter"); + + // Adjustment + + ClassDB::bind_method(D_METHOD("set_adjustment_enabled", "enabled"), &Environment::set_adjustment_enabled); + ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled); ClassDB::bind_method(D_METHOD("set_adjustment_brightness", "brightness"), &Environment::set_adjustment_brightness); ClassDB::bind_method(D_METHOD("get_adjustment_brightness"), &Environment::get_adjustment_brightness); - ClassDB::bind_method(D_METHOD("set_adjustment_contrast", "contrast"), &Environment::set_adjustment_contrast); ClassDB::bind_method(D_METHOD("get_adjustment_contrast"), &Environment::get_adjustment_contrast); - ClassDB::bind_method(D_METHOD("set_adjustment_saturation", "saturation"), &Environment::set_adjustment_saturation); ClassDB::bind_method(D_METHOD("get_adjustment_saturation"), &Environment::get_adjustment_saturation); - ClassDB::bind_method(D_METHOD("set_adjustment_color_correction", "color_correction"), &Environment::set_adjustment_color_correction); ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"), &Environment::get_adjustment_color_correction); ADD_GROUP("Adjustments", "adjustment_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enable", "is_adjustment_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enabled", "is_adjustment_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_adjustment_color_correction", "get_adjustment_color_correction"); + // Constants + BIND_ENUM_CONSTANT(BG_CLEAR_COLOR); BIND_ENUM_CONSTANT(BG_COLOR); BIND_ENUM_CONSTANT(BG_SKY); @@ -1100,274 +1340,62 @@ void Environment::_bind_methods() { BIND_ENUM_CONSTANT(REFLECTION_SOURCE_DISABLED); BIND_ENUM_CONSTANT(REFLECTION_SOURCE_SKY); + BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR); + BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT); + BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC); + BIND_ENUM_CONSTANT(TONE_MAPPER_ACES); + BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX); - BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR); - BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT); - BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC); - BIND_ENUM_CONSTANT(TONE_MAPPER_ACES); - BIND_ENUM_CONSTANT(SSAO_BLUR_DISABLED); BIND_ENUM_CONSTANT(SSAO_BLUR_1x1); BIND_ENUM_CONSTANT(SSAO_BLUR_2x2); BIND_ENUM_CONSTANT(SSAO_BLUR_3x3); -} - -Environment::Environment() : - bg_mode(BG_CLEAR_COLOR), - tone_mapper(TONE_MAPPER_LINEAR), - ssao_blur(SSAO_BLUR_3x3), - glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE) { - environment = RS::get_singleton()->environment_create(); - - bg_mode = BG_CLEAR_COLOR; - bg_sky_custom_fov = 0; - bg_energy = 1.0; - bg_canvas_max_layer = 0; - ambient_energy = 1.0; - //ambient_sky_contribution = 1.0; - ambient_source = AMBIENT_SOURCE_BG; - reflection_source = REFLECTION_SOURCE_BG; - set_ambient_light_sky_contribution(1.0); - set_camera_feed_id(1); - - tone_mapper = TONE_MAPPER_LINEAR; - tonemap_exposure = 1.0; - tonemap_white = 1.0; - tonemap_auto_exposure = false; - tonemap_auto_exposure_max = 8; - tonemap_auto_exposure_min = 0.05; - tonemap_auto_exposure_speed = 0.5; - tonemap_auto_exposure_grey = 0.4; - - set_tonemapper(tone_mapper); //update - - adjustment_enabled = false; - adjustment_contrast = 1.0; - adjustment_saturation = 1.0; - adjustment_brightness = 1.0; - - set_adjustment_enable(adjustment_enabled); //update - - ssr_enabled = false; - ssr_max_steps = 64; - ssr_fade_in = 0.15; - ssr_fade_out = 2.0; - ssr_depth_tolerance = 0.2; - - ssao_enabled = false; - ssao_radius = 1; - ssao_intensity = 1; - ssao_bias = 0.01; - ssao_direct_light_affect = 0.0; - ssao_ao_channel_affect = 0.0; - ssao_blur = SSAO_BLUR_3x3; - set_ssao_edge_sharpness(4); - - glow_enabled = false; - glow_levels = (1 << 2) | (1 << 4); - glow_intensity = 0.8; - glow_strength = 1.0; - glow_mix = 0.05; - glow_bloom = 0.0; - glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT; - glow_hdr_bleed_threshold = 1.0; - glow_hdr_luminance_cap = 12.0; - glow_hdr_bleed_scale = 2.0; - - fog_enabled = false; - fog_color = Color(0.5, 0.5, 0.5); - fog_sun_color = Color(0.8, 0.8, 0.0); - fog_sun_amount = 0; - - fog_depth_enabled = true; - - fog_depth_begin = 10; - fog_depth_end = 100; - fog_depth_curve = 1; - - fog_transmit_enabled = false; - fog_transmit_curve = 1; - - fog_height_enabled = false; - fog_height_min = 10; - fog_height_max = 0; - fog_height_curve = 1; - - set_fog_color(Color(0.5, 0.6, 0.7)); - set_fog_sun_color(Color(1.0, 0.9, 0.7)); -} + BIND_ENUM_CONSTANT(SDFGI_CASCADES_4); + BIND_ENUM_CONSTANT(SDFGI_CASCADES_6); + BIND_ENUM_CONSTANT(SDFGI_CASCADES_8); -Environment::~Environment() { + BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED); + BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT); + BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT); - RS::get_singleton()->free(environment); + BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED); + BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_LOW); + BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM); + BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_HIGH); } -////////////////////// - -void CameraEffects::set_dof_blur_far_enabled(bool p_enable) { - - dof_blur_far_enabled = p_enable; - RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); -} - -bool CameraEffects::is_dof_blur_far_enabled() const { - - return dof_blur_far_enabled; -} - -void CameraEffects::set_dof_blur_far_distance(float p_distance) { - - dof_blur_far_distance = p_distance; - RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); -} -float CameraEffects::get_dof_blur_far_distance() const { - - return dof_blur_far_distance; -} - -void CameraEffects::set_dof_blur_far_transition(float p_distance) { - - dof_blur_far_transition = p_distance; - RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); -} -float CameraEffects::get_dof_blur_far_transition() const { - - return dof_blur_far_transition; -} - -void CameraEffects::set_dof_blur_near_enabled(bool p_enable) { +Environment::Environment() { + environment = RS::get_singleton()->environment_create(); - dof_blur_near_enabled = p_enable; - RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); + set_camera_feed_id(bg_camera_feed_id); + + glow_levels.resize(7); + glow_levels.write[0] = 0.0; + glow_levels.write[1] = 0.0; + glow_levels.write[2] = 1.0; + glow_levels.write[3] = 0.0; + glow_levels.write[4] = 1.0; + glow_levels.write[5] = 0.0; + glow_levels.write[6] = 0.0; + + _update_ambient_light(); + _update_tonemap(); + _update_ssr(); + _update_ssao(); + _update_sdfgi(); + _update_glow(); + _update_fog(); + _update_adjustment(); + _update_volumetric_fog(); _change_notify(); } -bool CameraEffects::is_dof_blur_near_enabled() const { - - return dof_blur_near_enabled; -} - -void CameraEffects::set_dof_blur_near_distance(float p_distance) { - - dof_blur_near_distance = p_distance; - RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); -} - -float CameraEffects::get_dof_blur_near_distance() const { - - return dof_blur_near_distance; -} - -void CameraEffects::set_dof_blur_near_transition(float p_distance) { - - dof_blur_near_transition = p_distance; - RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); -} - -float CameraEffects::get_dof_blur_near_transition() const { - - return dof_blur_near_transition; -} - -void CameraEffects::set_dof_blur_amount(float p_amount) { - - dof_blur_amount = p_amount; - RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); -} -float CameraEffects::get_dof_blur_amount() const { - - return dof_blur_amount; -} - -void CameraEffects::set_override_exposure_enabled(bool p_enabled) { - override_exposure_enabled = p_enabled; - RS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure); -} - -bool CameraEffects::is_override_exposure_enabled() const { - return override_exposure_enabled; -} - -void CameraEffects::set_override_exposure(float p_exposure) { - override_exposure = p_exposure; - RS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure); -} - -float CameraEffects::get_override_exposure() const { - return override_exposure; -} - -RID CameraEffects::get_rid() const { - return camera_effects; -} - -void CameraEffects::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled); - ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled); - - ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "intensity"), &CameraEffects::set_dof_blur_far_distance); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance); - - ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "intensity"), &CameraEffects::set_dof_blur_far_transition); - ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled); - ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "intensity"), &CameraEffects::set_dof_blur_near_distance); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance); - - ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "intensity"), &CameraEffects::set_dof_blur_near_transition); - ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition); - - ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "intensity"), &CameraEffects::set_dof_blur_amount); - ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount); - - ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enable"), &CameraEffects::set_override_exposure_enabled); - ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled); - - ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure); - ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure); - - ADD_GROUP("DOF Blur", "dof_blur_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount"); - ADD_GROUP("Override Exposure", "override_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enable"), "set_override_exposure_enabled", "is_override_exposure_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure"); -} - -CameraEffects::CameraEffects() { - - camera_effects = RS::get_singleton()->camera_effects_create(); - - dof_blur_far_enabled = false; - dof_blur_far_distance = 10; - dof_blur_far_transition = 5; - - dof_blur_near_enabled = false; - dof_blur_near_distance = 2; - dof_blur_near_transition = 1; - - set_dof_blur_amount(0.1); - - override_exposure_enabled = false; - set_override_exposure(1.0); -} - -CameraEffects::~CameraEffects() { - - RS::get_singleton()->free(camera_effects); +Environment::~Environment() { + RS::get_singleton()->free(environment); } diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 02434bc592..23c7f5180c 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -31,18 +31,16 @@ #ifndef ENVIRONMENT_H #define ENVIRONMENT_H -#include "core/resource.h" +#include "core/io/resource.h" #include "scene/resources/sky.h" #include "scene/resources/texture.h" #include "servers/rendering_server.h" class Environment : public Resource { - GDCLASS(Environment, Resource); public: enum BGMode { - BG_CLEAR_COLOR, BG_COLOR, BG_SKY, @@ -69,7 +67,26 @@ public: TONE_MAPPER_LINEAR, TONE_MAPPER_REINHARDT, TONE_MAPPER_FILMIC, - TONE_MAPPER_ACES + TONE_MAPPER_ACES, + }; + + enum SSAOBlur { + SSAO_BLUR_DISABLED, + SSAO_BLUR_1x1, + SSAO_BLUR_2x2, + SSAO_BLUR_3x3, + }; + + enum SDFGICascades { + SDFGI_CASCADES_4, + SDFGI_CASCADES_6, + SDFGI_CASCADES_8, + }; + + enum SDFGIYScale { + SDFGI_Y_SCALE_DISABLED, + SDFGI_Y_SCALE_75_PERCENT, + SDFGI_Y_SCALE_50_PERCENT, }; enum GlowBlendMode { @@ -80,282 +97,313 @@ public: GLOW_BLEND_MODE_MIX, }; - enum SSAOBlur { - SSAO_BLUR_DISABLED, - SSAO_BLUR_1x1, - SSAO_BLUR_2x2, - SSAO_BLUR_3x3 + enum VolumetricFogShadowFilter { + VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED, + VOLUMETRIC_FOG_SHADOW_FILTER_LOW, + VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM, + VOLUMETRIC_FOG_SHADOW_FILTER_HIGH, }; private: RID environment; - BGMode bg_mode; + // Background + BGMode bg_mode = BG_CLEAR_COLOR; Ref<Sky> bg_sky; - float bg_sky_custom_fov; - Vector3 sky_rotation; + float bg_sky_custom_fov = 0; + Vector3 bg_sky_rotation; Color bg_color; - float bg_energy; - int bg_canvas_max_layer; + float bg_energy = 1.0; + int bg_canvas_max_layer = 0; + int bg_camera_feed_id = 1; + + // Ambient light Color ambient_color; - float ambient_energy; + AmbientSource ambient_source = AMBIENT_SOURCE_BG; + float ambient_energy = 1.0; + float ambient_sky_contribution = 1.0; + ReflectionSource reflection_source = REFLECTION_SOURCE_BG; Color ao_color; - float ambient_sky_contribution; - int camera_feed_id; - AmbientSource ambient_source; - ReflectionSource reflection_source; - - ToneMapper tone_mapper; - float tonemap_exposure; - float tonemap_white; - bool tonemap_auto_exposure; - float tonemap_auto_exposure_max; - float tonemap_auto_exposure_min; - float tonemap_auto_exposure_speed; - float tonemap_auto_exposure_grey; - - bool adjustment_enabled; - float adjustment_contrast; - float adjustment_saturation; - float adjustment_brightness; + void _update_ambient_light(); + + // Tonemap + ToneMapper tone_mapper = TONE_MAPPER_LINEAR; + float tonemap_exposure = 1.0; + float tonemap_white = 1.0; + bool tonemap_auto_exposure_enabled = false; + float tonemap_auto_exposure_min = 0.05; + float tonemap_auto_exposure_max = 8; + float tonemap_auto_exposure_speed = 0.5; + float tonemap_auto_exposure_grey = 0.4; + void _update_tonemap(); + + // SSR + bool ssr_enabled = false; + int ssr_max_steps = 64; + float ssr_fade_in = 0.15; + float ssr_fade_out = 2.0; + float ssr_depth_tolerance = 0.2; + void _update_ssr(); + + // SSAO + bool ssao_enabled = false; + float ssao_radius = 1.0; + float ssao_intensity = 1.0; + float ssao_bias = 0.01; + float ssao_direct_light_affect = 0.0; + float ssao_ao_channel_affect = 0.0; + SSAOBlur ssao_blur = SSAO_BLUR_3x3; + float ssao_edge_sharpness = 4.0; + void _update_ssao(); + + // SDFGI + bool sdfgi_enabled = false; + SDFGICascades sdfgi_cascades = SDFGI_CASCADES_6; + float sdfgi_min_cell_size = 0.2; + SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED; + bool sdfgi_use_occlusion = false; + bool sdfgi_use_multibounce = false; + bool sdfgi_read_sky_light = false; + float sdfgi_energy = 1.0; + float sdfgi_normal_bias = 1.1; + float sdfgi_probe_bias = 1.1; + void _update_sdfgi(); + + // Glow + bool glow_enabled = false; + Vector<float> glow_levels; + bool glow_normalize_levels = false; + float glow_intensity = 0.8; + float glow_strength = 1.0; + float glow_mix = 0.05; + float glow_bloom = 0.0; + GlowBlendMode glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT; + float glow_hdr_bleed_threshold = 1.0; + float glow_hdr_bleed_scale = 2.0; + float glow_hdr_luminance_cap = 12.0; + void _update_glow(); + + // Fog + bool fog_enabled = false; + Color fog_light_color = Color(0.5, 0.6, 0.7); + float fog_light_energy = 1.0; + float fog_sun_scatter = 0.0; + float fog_density = 0.001; + float fog_height = 0.0; + float fog_height_density = 0.0; //can be negative to invert effect + float fog_aerial_perspective = 0.0; + + void _update_fog(); + + // Volumetric Fog + bool volumetric_fog_enabled = false; + float volumetric_fog_density = 0.01; + Color volumetric_fog_light = Color(0.0, 0.0, 0.0); + float volumetric_fog_light_energy = 1.0; + float volumetric_fog_length = 64.0; + float volumetric_fog_detail_spread = 2.0; + VolumetricFogShadowFilter volumetric_fog_shadow_filter = VOLUMETRIC_FOG_SHADOW_FILTER_LOW; + float volumetric_fog_gi_inject = 0.0; + void _update_volumetric_fog(); + + // Adjustment + bool adjustment_enabled = false; + float adjustment_brightness = 1.0; + float adjustment_contrast = 1.0; + float adjustment_saturation = 1.0; Ref<Texture2D> adjustment_color_correction; - - bool ssr_enabled; - int ssr_max_steps; - float ssr_fade_in; - float ssr_fade_out; - float ssr_depth_tolerance; - - bool ssao_enabled; - float ssao_radius; - float ssao_intensity; - float ssao_bias; - float ssao_direct_light_affect; - float ssao_ao_channel_affect; - SSAOBlur ssao_blur; - float ssao_edge_sharpness; - - bool glow_enabled; - int glow_levels; - float glow_intensity; - float glow_strength; - float glow_mix; - float glow_bloom; - GlowBlendMode glow_blend_mode; - float glow_hdr_bleed_threshold; - float glow_hdr_bleed_scale; - float glow_hdr_luminance_cap; - - bool fog_enabled; - Color fog_color; - Color fog_sun_color; - float fog_sun_amount; - - bool fog_depth_enabled; - float fog_depth_begin; - float fog_depth_end; - float fog_depth_curve; - - bool fog_transmit_enabled; - float fog_transmit_curve; - - bool fog_height_enabled; - float fog_height_min; - float fog_height_max; - float fog_height_curve; + void _update_adjustment(); protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; #ifndef DISABLE_DEPRECATED // Kept for compatibility from 3.x to 4.0. bool _set(const StringName &p_name, const Variant &p_value); #endif public: - void set_background(BGMode p_bg); + virtual RID get_rid() const override; + // Background + void set_background(BGMode p_bg); + BGMode get_background() const; void set_sky(const Ref<Sky> &p_sky); + Ref<Sky> get_sky() const; void set_sky_custom_fov(float p_scale); + float get_sky_custom_fov() const; void set_sky_rotation(const Vector3 &p_rotation); + Vector3 get_sky_rotation() const; void set_bg_color(const Color &p_color); + Color get_bg_color() const; void set_bg_energy(float p_energy); + float get_bg_energy() const; void set_canvas_max_layer(int p_max_layer); + int get_canvas_max_layer() const; + void set_camera_feed_id(int p_id); + int get_camera_feed_id() const; + + // Ambient light void set_ambient_light_color(const Color &p_color); - void set_ambient_light_energy(float p_energy); - void set_ambient_light_sky_contribution(float p_energy); - void set_camera_feed_id(int p_camera_feed_id); + Color get_ambient_light_color() const; void set_ambient_source(AmbientSource p_source); AmbientSource get_ambient_source() const; - void set_reflection_source(ReflectionSource p_source); - ReflectionSource get_reflection_source() const; - - BGMode get_background() const; - Ref<Sky> get_sky() const; - float get_sky_custom_fov() const; - Vector3 get_sky_rotation() const; - Color get_bg_color() const; - float get_bg_energy() const; - int get_canvas_max_layer() const; - Color get_ambient_light_color() const; + void set_ambient_light_energy(float p_energy); float get_ambient_light_energy() const; + void set_ambient_light_sky_contribution(float p_ratio); float get_ambient_light_sky_contribution() const; - int get_camera_feed_id(void) const; + void set_reflection_source(ReflectionSource p_source); + ReflectionSource get_reflection_source() const; + void set_ao_color(const Color &p_color); + Color get_ao_color() const; + // Tonemap void set_tonemapper(ToneMapper p_tone_mapper); ToneMapper get_tonemapper() const; - void set_tonemap_exposure(float p_exposure); float get_tonemap_exposure() const; - void set_tonemap_white(float p_white); float get_tonemap_white() const; - - void set_tonemap_auto_exposure(bool p_enabled); - bool get_tonemap_auto_exposure() const; - - void set_tonemap_auto_exposure_max(float p_auto_exposure_max); - float get_tonemap_auto_exposure_max() const; - + void set_tonemap_auto_exposure_enabled(bool p_enabled); + bool is_tonemap_auto_exposure_enabled() const; void set_tonemap_auto_exposure_min(float p_auto_exposure_min); float get_tonemap_auto_exposure_min() const; - + void set_tonemap_auto_exposure_max(float p_auto_exposure_max); + float get_tonemap_auto_exposure_max() const; void set_tonemap_auto_exposure_speed(float p_auto_exposure_speed); float get_tonemap_auto_exposure_speed() const; - void set_tonemap_auto_exposure_grey(float p_auto_exposure_grey); float get_tonemap_auto_exposure_grey() const; - void set_adjustment_enable(bool p_enable); - bool is_adjustment_enabled() const; - - void set_adjustment_brightness(float p_brightness); - float get_adjustment_brightness() const; - - void set_adjustment_contrast(float p_contrast); - float get_adjustment_contrast() const; - - void set_adjustment_saturation(float p_saturation); - float get_adjustment_saturation() const; - - void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp); - Ref<Texture2D> get_adjustment_color_correction() const; - - void set_ssr_enabled(bool p_enable); + // SSR + void set_ssr_enabled(bool p_enabled); bool is_ssr_enabled() const; - void set_ssr_max_steps(int p_steps); int get_ssr_max_steps() const; - void set_ssr_fade_in(float p_fade_in); float get_ssr_fade_in() const; - void set_ssr_fade_out(float p_fade_out); float get_ssr_fade_out() const; - void set_ssr_depth_tolerance(float p_depth_tolerance); float get_ssr_depth_tolerance() const; - void set_ssao_enabled(bool p_enable); + // SSAO + void set_ssao_enabled(bool p_enabled); bool is_ssao_enabled() const; - void set_ssao_radius(float p_radius); float get_ssao_radius() const; - void set_ssao_intensity(float p_intensity); float get_ssao_intensity() const; - void set_ssao_bias(float p_bias); float get_ssao_bias() const; - void set_ssao_direct_light_affect(float p_direct_light_affect); float get_ssao_direct_light_affect() const; - void set_ssao_ao_channel_affect(float p_ao_channel_affect); float get_ssao_ao_channel_affect() const; - - void set_ao_color(const Color &p_color); - Color get_ao_color() const; - void set_ssao_blur(SSAOBlur p_blur); SSAOBlur get_ssao_blur() const; - void set_ssao_edge_sharpness(float p_edge_sharpness); float get_ssao_edge_sharpness() const; + // SDFGI + void set_sdfgi_enabled(bool p_enabled); + bool is_sdfgi_enabled() const; + void set_sdfgi_cascades(SDFGICascades p_cascades); + SDFGICascades get_sdfgi_cascades() const; + void set_sdfgi_min_cell_size(float p_size); + float get_sdfgi_min_cell_size() const; + void set_sdfgi_max_distance(float p_distance); + float get_sdfgi_max_distance() const; + void set_sdfgi_cascade0_distance(float p_distance); + float get_sdfgi_cascade0_distance() const; + void set_sdfgi_y_scale(SDFGIYScale p_y_scale); + SDFGIYScale get_sdfgi_y_scale() const; + void set_sdfgi_use_occlusion(bool p_enabled); + bool is_sdfgi_using_occlusion() const; + void set_sdfgi_use_multi_bounce(bool p_enabled); + bool is_sdfgi_using_multi_bounce() const; + void set_sdfgi_read_sky_light(bool p_enabled); + bool is_sdfgi_reading_sky_light() const; + void set_sdfgi_energy(float p_energy); + float get_sdfgi_energy() const; + void set_sdfgi_normal_bias(float p_bias); + float get_sdfgi_normal_bias() const; + void set_sdfgi_probe_bias(float p_bias); + float get_sdfgi_probe_bias() const; + + // Glow void set_glow_enabled(bool p_enabled); bool is_glow_enabled() const; - - void set_glow_level(int p_level, bool p_enabled); - bool is_glow_level_enabled(int p_level) const; - + void set_glow_level(int p_level, float p_intensity); + float get_glow_level(int p_level) const; + void set_glow_normalized(bool p_normalized); + bool is_glow_normalized() const; void set_glow_intensity(float p_intensity); float get_glow_intensity() const; - void set_glow_strength(float p_strength); float get_glow_strength() const; - void set_glow_mix(float p_mix); float get_glow_mix() const; - void set_glow_bloom(float p_threshold); float get_glow_bloom() const; - void set_glow_blend_mode(GlowBlendMode p_mode); GlowBlendMode get_glow_blend_mode() const; - void set_glow_hdr_bleed_threshold(float p_threshold); float get_glow_hdr_bleed_threshold() const; - + void set_glow_hdr_bleed_scale(float p_scale); + float get_glow_hdr_bleed_scale() const; void set_glow_hdr_luminance_cap(float p_amount); float get_glow_hdr_luminance_cap() const; - void set_glow_hdr_bleed_scale(float p_scale); - float get_glow_hdr_bleed_scale() const; + // Fog void set_fog_enabled(bool p_enabled); bool is_fog_enabled() const; - - void set_fog_color(const Color &p_color); - Color get_fog_color() const; - - void set_fog_sun_color(const Color &p_color); - Color get_fog_sun_color() const; - - void set_fog_sun_amount(float p_amount); - float get_fog_sun_amount() const; - - void set_fog_depth_enabled(bool p_enabled); - bool is_fog_depth_enabled() const; - - void set_fog_depth_begin(float p_distance); - float get_fog_depth_begin() const; - - void set_fog_depth_end(float p_distance); - float get_fog_depth_end() const; - - void set_fog_depth_curve(float p_curve); - float get_fog_depth_curve() const; - - void set_fog_transmit_enabled(bool p_enabled); - bool is_fog_transmit_enabled() const; - - void set_fog_transmit_curve(float p_curve); - float get_fog_transmit_curve() const; - - void set_fog_height_enabled(bool p_enabled); - bool is_fog_height_enabled() const; - - void set_fog_height_min(float p_distance); - float get_fog_height_min() const; - - void set_fog_height_max(float p_distance); - float get_fog_height_max() const; - - void set_fog_height_curve(float p_distance); - float get_fog_height_curve() const; - - virtual RID get_rid() const; + void set_fog_light_color(const Color &p_light_color); + Color get_fog_light_color() const; + void set_fog_light_energy(float p_amount); + float get_fog_light_energy() const; + void set_fog_sun_scatter(float p_amount); + float get_fog_sun_scatter() const; + + void set_fog_density(float p_amount); + float get_fog_density() const; + void set_fog_height(float p_amount); + float get_fog_height() const; + void set_fog_height_density(float p_amount); + float get_fog_height_density() const; + void set_fog_aerial_perspective(float p_aerial_perspective); + float get_fog_aerial_perspective() const; + + // Volumetric Fog + void set_volumetric_fog_enabled(bool p_enable); + bool is_volumetric_fog_enabled() const; + void set_volumetric_fog_density(float p_density); + float get_volumetric_fog_density() const; + void set_volumetric_fog_light(Color p_color); + Color get_volumetric_fog_light() const; + void set_volumetric_fog_light_energy(float p_begin); + float get_volumetric_fog_light_energy() const; + void set_volumetric_fog_length(float p_length); + float get_volumetric_fog_length() const; + void set_volumetric_fog_detail_spread(float p_detail_spread); + float get_volumetric_fog_detail_spread() const; + void set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter); + VolumetricFogShadowFilter get_volumetric_fog_shadow_filter() const; + void set_volumetric_fog_gi_inject(float p_gi_inject); + float get_volumetric_fog_gi_inject() const; + + // Adjustment + void set_adjustment_enabled(bool p_enabled); + bool is_adjustment_enabled() const; + void set_adjustment_brightness(float p_brightness); + float get_adjustment_brightness() const; + void set_adjustment_contrast(float p_contrast); + float get_adjustment_contrast() const; + void set_adjustment_saturation(float p_saturation); + float get_adjustment_saturation() const; + void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp); + Ref<Texture2D> get_adjustment_color_correction() const; Environment(); ~Environment(); @@ -365,64 +413,10 @@ VARIANT_ENUM_CAST(Environment::BGMode) VARIANT_ENUM_CAST(Environment::AmbientSource) VARIANT_ENUM_CAST(Environment::ReflectionSource) VARIANT_ENUM_CAST(Environment::ToneMapper) -VARIANT_ENUM_CAST(Environment::GlowBlendMode) VARIANT_ENUM_CAST(Environment::SSAOBlur) - -class CameraEffects : public Resource { - - GDCLASS(CameraEffects, Resource); - -private: - RID camera_effects; - - bool dof_blur_far_enabled; - float dof_blur_far_distance; - float dof_blur_far_transition; - - bool dof_blur_near_enabled; - float dof_blur_near_distance; - float dof_blur_near_transition; - - float dof_blur_amount; - - bool override_exposure_enabled; - float override_exposure; - -protected: - static void _bind_methods(); - -public: - void set_dof_blur_far_enabled(bool p_enable); - bool is_dof_blur_far_enabled() const; - - void set_dof_blur_far_distance(float p_distance); - float get_dof_blur_far_distance() const; - - void set_dof_blur_far_transition(float p_distance); - float get_dof_blur_far_transition() const; - - void set_dof_blur_near_enabled(bool p_enable); - bool is_dof_blur_near_enabled() const; - - void set_dof_blur_near_distance(float p_distance); - float get_dof_blur_near_distance() const; - - void set_dof_blur_near_transition(float p_distance); - float get_dof_blur_near_transition() const; - - void set_dof_blur_amount(float p_amount); - float get_dof_blur_amount() const; - - void set_override_exposure_enabled(bool p_enabled); - bool is_override_exposure_enabled() const; - - void set_override_exposure(float p_exposure); - float get_override_exposure() const; - - virtual RID get_rid() const; - - CameraEffects(); - ~CameraEffects(); -}; +VARIANT_ENUM_CAST(Environment::SDFGICascades) +VARIANT_ENUM_CAST(Environment::SDFGIYScale) +VARIANT_ENUM_CAST(Environment::GlowBlendMode) +VARIANT_ENUM_CAST(Environment::VolumetricFogShadowFilter) #endif // ENVIRONMENT_H diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 267816f267..7bda889e46 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -31,7 +31,6 @@ #include "font.h" #include "core/io/resource_loader.h" -#include "core/method_bind_ext.gen.inc" #include "core/os/file_access.h" void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate, const Color &p_outline_modulate) const { @@ -65,11 +64,11 @@ void Font::draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, co int chars_drawn = 0; bool with_outline = has_outline(); for (int i = 0; i < p_text.length(); i++) { - int width = get_char_size(p_text[i]).width; - if (p_clip_w >= 0 && (ofs.x + width) > p_clip_w) + if (p_clip_w >= 0 && (ofs.x + width) > p_clip_w) { break; //clip + } ofs.x += draw_char(p_canvas_item, p_pos + ofs, p_text[i], p_text[i + 1], with_outline ? p_outline_modulate : p_modulate, with_outline); ++chars_drawn; @@ -84,17 +83,16 @@ void Font::draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, co } void Font::update_changes() { - emit_changed(); } void Font::_bind_methods() { - ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "string", "modulate", "clip_w", "outline_modulate"), &Font::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(-1), DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("get_ascent"), &Font::get_ascent); ClassDB::bind_method(D_METHOD("get_descent"), &Font::get_descent); ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height); ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint); + ClassDB::bind_method(D_METHOD("get_char_size", "char", "next"), &Font::get_char_size, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size); ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "width"), &Font::get_wordwrap_string_size); ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline); @@ -108,30 +106,27 @@ Font::Font() { ///////////////////////////////////////////////////////////////// void BitmapFont::_set_chars(const Vector<int> &p_chars) { - int len = p_chars.size(); //char 1 charsize 1 texture, 4 rect, 2 align, advance 1 ERR_FAIL_COND(len % 9); - if (!len) + if (!len) { return; //none to do + } int chars = len / 9; const int *r = p_chars.ptr(); for (int i = 0; i < chars; i++) { - const int *data = &r[i * 9]; add_char(data[0], data[1], Rect2(data[2], data[3], data[4], data[5]), Size2(data[6], data[7]), data[8]); } } Vector<int> BitmapFont::_get_chars() const { - Vector<int> chars; - const CharType *key = nullptr; + const char32_t *key = nullptr; while ((key = char_map.next(key))) { - const Character *c = char_map.getptr(*key); ERR_FAIL_COND_V(!c, Vector<int>()); chars.push_back(*key); @@ -150,26 +145,23 @@ Vector<int> BitmapFont::_get_chars() const { } void BitmapFont::_set_kernings(const Vector<int> &p_kernings) { - int len = p_kernings.size(); ERR_FAIL_COND(len % 3); - if (!len) + if (!len) { return; + } const int *r = p_kernings.ptr(); for (int i = 0; i < len / 3; i++) { - const int *data = &r[i * 3]; add_kerning_pair(data[0], data[1], data[2]); } } Vector<int> BitmapFont::_get_kernings() const { - Vector<int> kernings; for (Map<KerningPairKey, int>::Element *E = kerning_map.front(); E; E = E->next()) { - kernings.push_back(E->key().A); kernings.push_back(E->key().B); kernings.push_back(E->get()); @@ -179,7 +171,6 @@ Vector<int> BitmapFont::_get_kernings() const { } void BitmapFont::_set_textures(const Vector<Variant> &p_textures) { - textures.clear(); for (int i = 0; i < p_textures.size(); i++) { Ref<Texture2D> tex = p_textures[i]; @@ -189,10 +180,10 @@ void BitmapFont::_set_textures(const Vector<Variant> &p_textures) { } Vector<Variant> BitmapFont::_get_textures() const { - Vector<Variant> rtextures; - for (int i = 0; i < textures.size(); i++) + for (int i = 0; i < textures.size(); i++) { rtextures.push_back(textures[i]); + } return rtextures; } @@ -207,7 +198,6 @@ Error BitmapFont::create_from_fnt(const String &p_file) { clear(); while (true) { - String line = f->get_line(); int delimiter = line.find(" "); @@ -215,59 +205,62 @@ Error BitmapFont::create_from_fnt(const String &p_file) { int pos = delimiter + 1; Map<String, String> keys; - while (pos < line.size() && line[pos] == ' ') + while (pos < line.size() && line[pos] == ' ') { pos++; + } while (pos < line.size()) { - int eq = line.find("=", pos); - if (eq == -1) + if (eq == -1) { break; + } String key = line.substr(pos, eq - pos); int end = -1; String value; if (line[eq + 1] == '"') { end = line.find("\"", eq + 2); - if (end == -1) + if (end == -1) { break; + } value = line.substr(eq + 2, end - 1 - eq - 1); pos = end + 1; } else { end = line.find(" ", eq + 1); - if (end == -1) + if (end == -1) { end = line.size(); + } value = line.substr(eq + 1, end - eq); pos = end; } - while (pos < line.size() && line[pos] == ' ') + while (pos < line.size() && line[pos] == ' ') { pos++; + } keys[key] = value; } if (type == "info") { - - if (keys.has("face")) + if (keys.has("face")) { set_name(keys["face"]); + } /* if (keys.has("size")) font->set_height(keys["size"].to_int()); */ } else if (type == "common") { - - if (keys.has("lineHeight")) + if (keys.has("lineHeight")) { set_height(keys["lineHeight"].to_int()); - if (keys.has("base")) + } + if (keys.has("base")) { set_ascent(keys["base"].to_int()); + } } else if (type == "page") { - if (keys.has("file")) { - String base_dir = p_file.get_base_dir(); String file = base_dir.plus_file(keys["file"]); Ref<Texture2D> tex = ResourceLoader::load(file); @@ -278,55 +271,66 @@ Error BitmapFont::create_from_fnt(const String &p_file) { } } } else if (type == "char") { - - CharType idx = 0; - if (keys.has("id")) + char32_t idx = 0; + if (keys.has("id")) { idx = keys["id"].to_int(); + } Rect2 rect; - if (keys.has("x")) + if (keys.has("x")) { rect.position.x = keys["x"].to_int(); - if (keys.has("y")) + } + if (keys.has("y")) { rect.position.y = keys["y"].to_int(); - if (keys.has("width")) + } + if (keys.has("width")) { rect.size.width = keys["width"].to_int(); - if (keys.has("height")) + } + if (keys.has("height")) { rect.size.height = keys["height"].to_int(); + } Point2 ofs; - if (keys.has("xoffset")) + if (keys.has("xoffset")) { ofs.x = keys["xoffset"].to_int(); - if (keys.has("yoffset")) + } + if (keys.has("yoffset")) { ofs.y = keys["yoffset"].to_int(); + } int texture = 0; - if (keys.has("page")) + if (keys.has("page")) { texture = keys["page"].to_int(); + } int advance = -1; - if (keys.has("xadvance")) + if (keys.has("xadvance")) { advance = keys["xadvance"].to_int(); + } add_char(idx, texture, rect, ofs, advance); } else if (type == "kerning") { - - CharType first = 0, second = 0; + char32_t first = 0, second = 0; int k = 0; - if (keys.has("first")) + if (keys.has("first")) { first = keys["first"].to_int(); - if (keys.has("second")) + } + if (keys.has("second")) { second = keys["second"].to_int(); - if (keys.has("amount")) + } + if (keys.has("amount")) { k = keys["amount"].to_int(); + } add_kerning_pair(first, second, -k); } - if (f->eof_reached()) + if (f->eof_reached()) { break; + } } memdelete(f); @@ -335,65 +339,64 @@ Error BitmapFont::create_from_fnt(const String &p_file) { } void BitmapFont::set_height(float p_height) { - height = p_height; } -float BitmapFont::get_height() const { +float BitmapFont::get_height() const { return height; } void BitmapFont::set_ascent(float p_ascent) { - ascent = p_ascent; } -float BitmapFont::get_ascent() const { +float BitmapFont::get_ascent() const { return ascent; } -float BitmapFont::get_descent() const { +float BitmapFont::get_descent() const { return height - ascent; } -void BitmapFont::add_texture(const Ref<Texture2D> &p_texture) { +float BitmapFont::get_underline_position() const { + return 2; +} +float BitmapFont::get_underline_thickness() const { + return 1; +} + +void BitmapFont::add_texture(const Ref<Texture2D> &p_texture) { ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object."); textures.push_back(p_texture); } int BitmapFont::get_texture_count() const { - return textures.size(); }; Ref<Texture2D> BitmapFont::get_texture(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, textures.size(), Ref<Texture2D>()); return textures[p_idx]; }; int BitmapFont::get_character_count() const { - return char_map.size(); }; -Vector<CharType> BitmapFont::get_char_keys() const { - - Vector<CharType> chars; +Vector<char32_t> BitmapFont::get_char_keys() const { + Vector<char32_t> chars; chars.resize(char_map.size()); - const CharType *ct = nullptr; + const char32_t *ct = nullptr; int count = 0; while ((ct = char_map.next(ct))) { - chars.write[count++] = *ct; }; return chars; }; -BitmapFont::Character BitmapFont::get_character(CharType p_char) const { - +BitmapFont::Character BitmapFont::get_character(char32_t p_char) const { if (!char_map.has(p_char)) { ERR_FAIL_V(Character()); }; @@ -401,10 +404,10 @@ BitmapFont::Character BitmapFont::get_character(CharType p_char) const { return char_map[p_char]; }; -void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { - - if (p_advance < 0) +void BitmapFont::add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { + if (p_advance < 0) { p_advance = p_rect.size.width; + } Character c; c.rect = p_rect; @@ -416,23 +419,19 @@ void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rec char_map[p_char] = c; } -void BitmapFont::add_kerning_pair(CharType p_A, CharType p_B, int p_kerning) { - +void BitmapFont::add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) { KerningPairKey kpk; kpk.A = p_A; kpk.B = p_B; if (p_kerning == 0 && kerning_map.has(kpk)) { - kerning_map.erase(kpk); } else { - kerning_map[kpk] = p_kerning; } } Vector<BitmapFont::KerningPairKey> BitmapFont::get_kerning_pair_keys() const { - Vector<BitmapFont::KerningPairKey> ret; ret.resize(kerning_map.size()); int i = 0; @@ -444,32 +443,29 @@ Vector<BitmapFont::KerningPairKey> BitmapFont::get_kerning_pair_keys() const { return ret; } -int BitmapFont::get_kerning_pair(CharType p_A, CharType p_B) const { - +int BitmapFont::get_kerning_pair(char32_t p_A, char32_t p_B) const { KerningPairKey kpk; kpk.A = p_A; kpk.B = p_B; const Map<KerningPairKey, int>::Element *E = kerning_map.find(kpk); - if (E) + if (E) { return E->get(); + } return 0; } void BitmapFont::set_distance_field_hint(bool p_distance_field) { - distance_field_hint = p_distance_field; emit_changed(); } bool BitmapFont::is_distance_field_hint() const { - return distance_field_hint; } void BitmapFont::clear() { - height = 1; ascent = 0; char_map.clear(); @@ -479,16 +475,15 @@ void BitmapFont::clear() { } Size2 Font::get_string_size(const String &p_string) const { - float w = 0; int l = p_string.length(); - if (l == 0) + if (l == 0) { return Size2(0, get_height()); - const CharType *sptr = &p_string[0]; + } + const char32_t *sptr = &p_string[0]; for (int i = 0; i < l; i++) { - w += get_char_size(sptr[i], sptr[i + 1]).width; } @@ -496,12 +491,12 @@ Size2 Font::get_string_size(const String &p_string) const { } Size2 Font::get_wordwrap_string_size(const String &p_string, float p_width) const { - ERR_FAIL_COND_V(p_width <= 0, Vector2(0, get_height())); int l = p_string.length(); - if (l == 0) + if (l == 0) { return Size2(p_width, get_height()); + } float line_w = 0; float h = 0; @@ -527,7 +522,6 @@ Size2 Font::get_wordwrap_string_size(const String &p_string, float p_width) cons } void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) { - for (Ref<BitmapFont> fallback_child = p_fallback; fallback_child != nullptr; fallback_child = fallback_child->get_fallback()) { ERR_FAIL_COND_MSG(fallback_child == this, "Can't set as fallback one of its parents to prevent crashes due to recursive loop."); } @@ -536,17 +530,16 @@ void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) { } Ref<BitmapFont> BitmapFont::get_fallback() const { - return fallback; } -float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { - +float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const { const Character *c = char_map.getptr(p_char); if (!c) { - if (fallback.is_valid()) + if (fallback.is_valid()) { return fallback->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, p_outline); + } return 0; } @@ -556,33 +549,31 @@ float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_c cpos.x += c->h_align; cpos.y -= ascent; cpos.y += c->v_align; - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx]->get_rid(), c->rect, p_modulate, false, RID(), RID(), Color(1, 1, 1, 1), false); + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx]->get_rid(), c->rect, p_modulate, false, false); } return get_char_size(p_char, p_next).width; } -Size2 BitmapFont::get_char_size(CharType p_char, CharType p_next) const { - +Size2 BitmapFont::get_char_size(char32_t p_char, char32_t p_next) const { const Character *c = char_map.getptr(p_char); if (!c) { - if (fallback.is_valid()) + if (fallback.is_valid()) { return fallback->get_char_size(p_char, p_next); + } return Size2(); } Size2 ret(c->advance, c->rect.size.y); if (p_next) { - KerningPairKey kpk; kpk.A = p_char; kpk.B = p_next; const Map<KerningPairKey, int>::Element *E = kerning_map.find(kpk); if (E) { - ret.width -= E->get(); } } @@ -591,7 +582,6 @@ Size2 BitmapFont::get_char_size(CharType p_char, CharType p_next) const { } void BitmapFont::_bind_methods() { - ClassDB::bind_method(D_METHOD("create_from_fnt", "path"), &BitmapFont::create_from_fnt); ClassDB::bind_method(D_METHOD("set_height", "px"), &BitmapFont::set_height); @@ -606,8 +596,6 @@ void BitmapFont::_bind_methods() { ClassDB::bind_method(D_METHOD("get_texture_count"), &BitmapFont::get_texture_count); ClassDB::bind_method(D_METHOD("get_texture", "idx"), &BitmapFont::get_texture); - ClassDB::bind_method(D_METHOD("get_char_size", "char", "next"), &BitmapFont::get_char_size, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("set_distance_field_hint", "enable"), &BitmapFont::set_distance_field_hint); ClassDB::bind_method(D_METHOD("clear"), &BitmapFont::clear); @@ -635,21 +623,19 @@ void BitmapFont::_bind_methods() { } BitmapFont::BitmapFont() { - clear(); } BitmapFont::~BitmapFont() { - clear(); } //////////// RES ResourceFormatLoaderBMFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { - - if (r_error) + if (r_error) { *r_error = ERR_FILE_CANT_OPEN; + } Ref<BitmapFont> font; font.instance(); @@ -657,8 +643,9 @@ RES ResourceFormatLoaderBMFont::load(const String &p_path, const String &p_origi Error err = font->create_from_fnt(p_path); if (err) { - if (r_error) + if (r_error) { *r_error = err; + } return RES(); } @@ -666,19 +653,17 @@ RES ResourceFormatLoaderBMFont::load(const String &p_path, const String &p_origi } void ResourceFormatLoaderBMFont::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("fnt"); } bool ResourceFormatLoaderBMFont::handles_type(const String &p_type) const { - return (p_type == "BitmapFont"); } String ResourceFormatLoaderBMFont::get_resource_type(const String &p_path) const { - String el = p_path.get_extension().to_lower(); - if (el == "fnt") + if (el == "fnt") { return "BitmapFont"; + } return ""; } diff --git a/scene/resources/font.h b/scene/resources/font.h index c233344529..d8c350bb41 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -31,12 +31,11 @@ #ifndef FONT_H #define FONT_H -#include "core/map.h" -#include "core/resource.h" +#include "core/io/resource.h" +#include "core/templates/map.h" #include "scene/resources/texture.h" class Font : public Resource { - GDCLASS(Font, Resource); protected: @@ -47,8 +46,10 @@ public: virtual float get_ascent() const = 0; virtual float get_descent() const = 0; + virtual float get_underline_position() const = 0; + virtual float get_underline_thickness() const = 0; - virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0; + virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const = 0; Size2 get_string_size(const String &p_string) const; Size2 get_wordwrap_string_size(const String &p_string, float p_width) const; @@ -58,7 +59,7 @@ public: void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1), const Color &p_outline_modulate = Color(1, 1, 1)) const; virtual bool has_outline() const { return false; } - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0; + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0; void update_changes(); Font(); @@ -73,8 +74,8 @@ class FontDrawer { struct PendingDraw { RID canvas_item; Point2 pos; - CharType chr; - CharType next; + char32_t chr; + char32_t next; Color modulate; }; @@ -87,7 +88,7 @@ public: has_outline = p_font->has_outline(); } - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) { + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1)) { if (has_outline) { PendingDraw draw = { p_canvas_item, p_pos, p_char, p_next, p_modulate }; pending_draws.push_back(draw); @@ -104,7 +105,6 @@ public: }; class BitmapFont : public Font { - GDCLASS(BitmapFont, Font); RES_BASE_EXTENSION("font"); @@ -112,7 +112,6 @@ class BitmapFont : public Font { public: struct Character { - int texture_idx; Rect2 rect; float v_align; @@ -126,7 +125,6 @@ public: }; struct KerningPairKey { - union { struct { uint32_t A, B; @@ -139,7 +137,7 @@ public: }; private: - HashMap<CharType, Character> char_map; + HashMap<char32_t, Character> char_map; Map<KerningPairKey, int> kerning_map; float height; @@ -162,27 +160,29 @@ public: Error create_from_fnt(const String &p_file); void set_height(float p_height); - float get_height() const; + float get_height() const override; void set_ascent(float p_ascent); - float get_ascent() const; - float get_descent() const; + float get_ascent() const override; + float get_descent() const override; + float get_underline_position() const override; + float get_underline_thickness() const override; void add_texture(const Ref<Texture2D> &p_texture); - void add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1); + void add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1); int get_character_count() const; - Vector<CharType> get_char_keys() const; - Character get_character(CharType p_char) const; + Vector<char32_t> get_char_keys() const; + Character get_character(char32_t p_char) const; int get_texture_count() const; Ref<Texture2D> get_texture(int p_idx) const; - void add_kerning_pair(CharType p_A, CharType p_B, int p_kerning); - int get_kerning_pair(CharType p_A, CharType p_B) const; + void add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning); + int get_kerning_pair(char32_t p_A, char32_t p_B) const; Vector<KerningPairKey> get_kerning_pair_keys() const; - Size2 get_char_size(CharType p_char, CharType p_next = 0) const; + Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override; void set_fallback(const Ref<BitmapFont> &p_fallback); Ref<BitmapFont> get_fallback() const; @@ -190,9 +190,9 @@ public: void clear(); void set_distance_field_hint(bool p_distance_field); - bool is_distance_field_hint() const; + bool is_distance_field_hint() const override; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; BitmapFont(); ~BitmapFont(); diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp index 7bce04beaf..6b41b97e45 100644 --- a/scene/resources/gradient.cpp +++ b/scene/resources/gradient.cpp @@ -32,14 +32,8 @@ #include "core/core_string_names.h" -//setter and getter names for property serialization -#define COLOR_RAMP_GET_OFFSETS "get_offsets" -#define COLOR_RAMP_GET_COLORS "get_colors" -#define COLOR_RAMP_SET_OFFSETS "set_offsets" -#define COLOR_RAMP_SET_COLORS "set_colors" - Gradient::Gradient() { - //Set initial color ramp transition from black to white + //Set initial gradient transition from black to white points.resize(2); points.write[0].color = Color(0, 0, 0, 1); points.write[0].offset = 0; @@ -52,7 +46,6 @@ Gradient::~Gradient() { } void Gradient::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &Gradient::add_point); ClassDB::bind_method(D_METHOD("remove_point", "offset"), &Gradient::remove_point); @@ -66,14 +59,14 @@ void Gradient::_bind_methods() { ClassDB::bind_method(D_METHOD("get_point_count"), &Gradient::get_points_count); - ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_OFFSETS, "offsets"), &Gradient::set_offsets); - ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_OFFSETS), &Gradient::get_offsets); + ClassDB::bind_method(D_METHOD("set_offsets", "offsets"), &Gradient::set_offsets); + ClassDB::bind_method(D_METHOD("get_offsets"), &Gradient::get_offsets); - ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_COLORS, "colors"), &Gradient::set_colors); - ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_COLORS), &Gradient::get_colors); + ClassDB::bind_method(D_METHOD("set_colors", "colors"), &Gradient::set_colors); + ClassDB::bind_method(D_METHOD("get_colors"), &Gradient::get_colors); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "offsets"), COLOR_RAMP_SET_OFFSETS, COLOR_RAMP_GET_OFFSETS); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "colors"), COLOR_RAMP_SET_COLORS, COLOR_RAMP_GET_COLORS); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "offsets"), "set_offsets", "get_offsets"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "colors"), "set_colors", "get_colors"); } Vector<float> Gradient::get_offsets() const { @@ -104,8 +97,9 @@ void Gradient::set_offsets(const Vector<float> &p_offsets) { } void Gradient::set_colors(const Vector<Color> &p_colors) { - if (points.size() < p_colors.size()) + if (points.size() < p_colors.size()) { is_sorted = false; + } points.resize(p_colors.size()); for (int i = 0; i < points.size(); i++) { points.write[i].color = p_colors[i]; @@ -118,7 +112,6 @@ Vector<Gradient::Point> &Gradient::get_points() { } void Gradient::add_point(float p_offset, const Color &p_color) { - Point p; p.offset = p_offset; p.color = p_color; @@ -129,9 +122,8 @@ void Gradient::add_point(float p_offset, const Color &p_color) { } void Gradient::remove_point(int p_index) { - ERR_FAIL_INDEX(p_index, points.size()); - ERR_FAIL_COND(points.size() <= 2); + ERR_FAIL_COND(points.size() <= 1); points.remove(p_index); emit_signal(CoreStringNames::get_singleton()->changed); } @@ -143,32 +135,29 @@ void Gradient::set_points(Vector<Gradient::Point> &p_points) { } void Gradient::set_offset(int pos, const float offset) { - - ERR_FAIL_COND(pos < 0); - if (points.size() <= pos) - points.resize(pos + 1); + ERR_FAIL_INDEX(pos, points.size()); + _update_sorting(); points.write[pos].offset = offset; is_sorted = false; emit_signal(CoreStringNames::get_singleton()->changed); } -float Gradient::get_offset(int pos) const { +float Gradient::get_offset(int pos) { ERR_FAIL_INDEX_V(pos, points.size(), 0.0); + _update_sorting(); return points[pos].offset; } void Gradient::set_color(int pos, const Color &color) { - ERR_FAIL_COND(pos < 0); - if (points.size() <= pos) { - points.resize(pos + 1); - is_sorted = false; - } + ERR_FAIL_INDEX(pos, points.size()); + _update_sorting(); points.write[pos].color = color; emit_signal(CoreStringNames::get_singleton()->changed); } -Color Gradient::get_color(int pos) const { +Color Gradient::get_color(int pos) { ERR_FAIL_INDEX_V(pos, points.size(), Color()); + _update_sorting(); return points[pos].color; } diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index 2d98f799e2..e839909770 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -31,7 +31,7 @@ #ifndef GRADIENT_H #define GRADIENT_H -#include "core/resource.h" +#include "core/io/resource.h" class Gradient : public Resource { GDCLASS(Gradient, Resource); @@ -39,7 +39,6 @@ class Gradient : public Resource { public: struct Point { - float offset; Color color; bool operator<(const Point &p_ponit) const { @@ -50,6 +49,12 @@ public: private: Vector<Point> points; bool is_sorted; + _FORCE_INLINE_ void _update_sorting() { + if (!is_sorted) { + points.sort(); + is_sorted = true; + } + } protected: static void _bind_methods(); @@ -65,10 +70,10 @@ public: Vector<Point> &get_points(); void set_offset(int pos, const float offset); - float get_offset(int pos) const; + float get_offset(int pos); void set_color(int pos, const Color &color); - Color get_color(int pos) const; + Color get_color(int pos); void set_offsets(const Vector<float> &p_offsets); Vector<float> get_offsets() const; @@ -77,23 +82,21 @@ public: Vector<Color> get_colors() const; _FORCE_INLINE_ Color get_color_at_offset(float p_offset) { - - if (points.empty()) + if (points.empty()) { return Color(0, 0, 0, 1); - - if (!is_sorted) { - points.sort(); - is_sorted = true; } + _update_sorting(); + //binary search int low = 0; int high = points.size() - 1; int middle = 0; #ifdef DEBUG_ENABLED - if (low > high) + if (low > high) { ERR_PRINT("low > high, this may be a bug"); + } #endif while (low <= high) { @@ -114,13 +117,15 @@ public: } int first = middle; int second = middle + 1; - if (second >= points.size()) + if (second >= points.size()) { return points[points.size() - 1].color; - if (first < 0) + } + if (first < 0) { return points[0].color; + } const Point &pointFirst = points[first]; const Point &pointSecond = points[second]; - return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset)); + return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset)); } int get_points_count() const; diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp index 33b6063299..2ae47bcf3c 100644 --- a/scene/resources/height_map_shape_3d.cpp +++ b/scene/resources/height_map_shape_3d.cpp @@ -31,11 +31,10 @@ #include "height_map_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() { +Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const { Vector<Vector3> points; if ((map_width != 0) && (map_depth != 0)) { - // This will be slow for large maps... // also we'll have to figure out how well bullet centers this shape... @@ -81,7 +80,6 @@ real_t HeightMapShape3D::get_enclosing_radius() const { } void HeightMapShape3D::_update_shape() { - Dictionary d; d["width"] = map_width; d["depth"] = map_depth; @@ -161,11 +159,13 @@ void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) { min_height = val; max_height = val; } else { - if (min_height > val) + if (min_height > val) { min_height = val; + } - if (max_height < val) + if (max_height < val) { max_height = val; + } } } @@ -193,7 +193,6 @@ void HeightMapShape3D::_bind_methods() { HeightMapShape3D::HeightMapShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_HEIGHTMAP)) { - map_width = 2; map_depth = 2; map_data.resize(map_width * map_depth); diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h index 291d41a34e..9ee8b49689 100644 --- a/scene/resources/height_map_shape_3d.h +++ b/scene/resources/height_map_shape_3d.h @@ -44,7 +44,7 @@ class HeightMapShape3D : public Shape3D { protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_map_width(int p_new); @@ -54,8 +54,8 @@ public: void set_map_data(PackedFloat32Array p_new); PackedFloat32Array get_map_data() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; HeightMapShape3D(); }; diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp index a1c1b2f9f4..58653c5f4a 100644 --- a/scene/resources/line_shape_2d.cpp +++ b/scene/resources/line_shape_2d.cpp @@ -30,65 +30,61 @@ #include "line_shape_2d.h" +#include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - - Vector2 point = get_d() * get_normal(); + Vector2 point = get_distance() * get_normal(); Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } }; for (int i = 0; i < 2; i++) { - Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l[i]); - if (p_point.distance_to(closest) < p_tolerance) + Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l[i]); + if (p_point.distance_to(closest) < p_tolerance) { return true; + } } return false; } void LineShape2D::_update_shape() { - Array arr; arr.push_back(normal); - arr.push_back(d); + arr.push_back(distance); PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), arr); emit_changed(); } void LineShape2D::set_normal(const Vector2 &p_normal) { - normal = p_normal; _update_shape(); } -void LineShape2D::set_d(real_t p_d) { - - d = p_d; +void LineShape2D::set_distance(real_t p_distance) { + distance = p_distance; _update_shape(); } Vector2 LineShape2D::get_normal() const { - return normal; } -real_t LineShape2D::get_d() const { - return d; +real_t LineShape2D::get_distance() const { + return distance; } void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { - - Vector2 point = get_d() * get_normal(); + Vector2 point = get_distance() * get_normal(); Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3); Vector2 l2[2] = { point, point + get_normal() * 30 }; RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3); } -Rect2 LineShape2D::get_rect() const { - Vector2 point = get_d() * get_normal(); +Rect2 LineShape2D::get_rect() const { + Vector2 point = get_distance() * get_normal(); Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; Vector2 l2[2] = { point, point + get_normal() * 30 }; @@ -101,25 +97,23 @@ Rect2 LineShape2D::get_rect() const { } real_t LineShape2D::get_enclosing_radius() const { - return d; + return distance; } void LineShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal); ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal); - ClassDB::bind_method(D_METHOD("set_d", "d"), &LineShape2D::set_d); - ClassDB::bind_method(D_METHOD("get_d"), &LineShape2D::get_d); + ClassDB::bind_method(D_METHOD("set_distance", "distance"), &LineShape2D::set_distance); + ClassDB::bind_method(D_METHOD("get_distance"), &LineShape2D::get_distance); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "d"), "set_d", "get_d"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance"); } LineShape2D::LineShape2D() : Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) { - normal = Vector2(0, 1); - d = 0; + distance = 0; _update_shape(); } diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h index 5bf9e85bb9..7e67a8f67c 100644 --- a/scene/resources/line_shape_2d.h +++ b/scene/resources/line_shape_2d.h @@ -37,7 +37,7 @@ class LineShape2D : public Shape2D { GDCLASS(LineShape2D, Shape2D); Vector2 normal; - real_t d; + real_t distance; void _update_shape(); @@ -45,17 +45,17 @@ protected: static void _bind_methods(); public: - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; void set_normal(const Vector2 &p_normal); - void set_d(real_t p_d); + void set_distance(real_t p_distance); Vector2 get_normal() const; - real_t get_d() const; + real_t get_distance() const; - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; LineShape2D(); }; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index fd8cff7cd0..35c967ce27 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -30,7 +30,7 @@ #include "material.h" -#include "core/engine.h" +#include "core/config/engine.h" #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" @@ -39,28 +39,27 @@ #include "scene/scene_string_names.h" void Material::set_next_pass(const Ref<Material> &p_pass) { - for (Ref<Material> pass_child = p_pass; pass_child != nullptr; pass_child = pass_child->get_next_pass()) { ERR_FAIL_COND_MSG(pass_child == this, "Can't set as next_pass one of its parents to prevent crashes due to recursive loop."); } - if (next_pass == p_pass) + if (next_pass == p_pass) { return; + } next_pass = p_pass; RID next_pass_rid; - if (next_pass.is_valid()) + if (next_pass.is_valid()) { next_pass_rid = next_pass->get_rid(); + } RS::get_singleton()->material_set_next_pass(material, next_pass_rid); } Ref<Material> Material::get_next_pass() const { - return next_pass; } void Material::set_render_priority(int p_priority) { - ERR_FAIL_COND(p_priority < RENDER_PRIORITY_MIN); ERR_FAIL_COND(p_priority > RENDER_PRIORITY_MAX); render_priority = p_priority; @@ -68,23 +67,20 @@ void Material::set_render_priority(int p_priority) { } int Material::get_render_priority() const { - return render_priority; } RID Material::get_rid() const { - return material; } -void Material::_validate_property(PropertyInfo &property) const { +void Material::_validate_property(PropertyInfo &property) const { if (!_can_do_next_pass() && property.name == "next_pass") { property.usage = 0; } } void Material::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass); ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass); @@ -99,22 +95,18 @@ void Material::_bind_methods() { } Material::Material() { - material = RenderingServer::get_singleton()->material_create(); render_priority = 0; } Material::~Material() { - RenderingServer::get_singleton()->free(material); } /////////////////////////////////// bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { - if (shader.is_valid()) { - StringName pr = shader->remap_param(p_name); if (!pr) { String n = p_name; @@ -135,9 +127,7 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { } bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const { - if (shader.is_valid()) { - StringName pr = shader->remap_param(p_name); if (!pr) { String n = p_name; @@ -159,16 +149,13 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const { } void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { - if (!shader.is_null()) { - shader->get_param_list(p_list); } } bool ShaderMaterial::property_can_revert(const String &p_name) { if (shader.is_valid()) { - StringName pr = shader->remap_param(p_name); if (pr) { Variant default_value = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr); @@ -192,7 +179,6 @@ Variant ShaderMaterial::property_get_revert(const String &p_name) { } void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { - // Only connect/disconnect the signal when running in the editor. // This can be a slow operation, and `_change_notify()` (which is called by `_shader_changed()`) // does nothing in non-editor builds anyway. See GH-34741 for details. @@ -217,17 +203,14 @@ void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { } Ref<Shader> ShaderMaterial::get_shader() const { - return shader; } void ShaderMaterial::set_shader_param(const StringName &p_param, const Variant &p_value) { - RS::get_singleton()->material_set_param(_get_material(), p_param, p_value); } Variant ShaderMaterial::get_shader_param(const StringName &p_param) const { - return RS::get_singleton()->material_get_param(_get_material(), p_param); } @@ -236,7 +219,6 @@ void ShaderMaterial::_shader_changed() { } void ShaderMaterial::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_shader", "shader"), &ShaderMaterial::set_shader); ClassDB::bind_method(D_METHOD("get_shader"), &ShaderMaterial::get_shader); ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param); @@ -248,7 +230,6 @@ void ShaderMaterial::_bind_methods() { } void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { - #ifdef TOOLS_ENABLED const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; #else @@ -257,7 +238,6 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id String f = p_function.operator String(); if ((f == "get_shader_param" || f == "set_shader_param") && p_idx == 0) { - if (shader.is_valid()) { List<PropertyInfo> pl; shader->get_param_list(&pl); @@ -270,15 +250,15 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id } bool ShaderMaterial::_can_do_next_pass() const { - return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL; } Shader::Mode ShaderMaterial::get_shader_mode() const { - if (shader.is_valid()) + if (shader.is_valid()) { return shader->get_mode(); - else + } else { return Shader::MODE_SPATIAL; + } } ShaderMaterial::ShaderMaterial() { @@ -295,7 +275,6 @@ Map<BaseMaterial3D::MaterialKey, BaseMaterial3D::ShaderData> BaseMaterial3D::sha BaseMaterial3D::ShaderNames *BaseMaterial3D::shader_names = nullptr; void BaseMaterial3D::init_shaders() { - dirty_materials = memnew(SelfList<BaseMaterial3D>::List); shader_names = memnew(ShaderNames); @@ -345,7 +324,6 @@ void BaseMaterial3D::init_shaders() { shader_names->rim_texture_channel = "rim_texture_channel"; shader_names->heightmap_texture_channel = "heightmap_texture_channel"; shader_names->refraction_texture_channel = "refraction_texture_channel"; - shader_names->alpha_scissor_threshold = "alpha_scissor_threshold"; shader_names->transmittance_color = "transmittance_color"; shader_names->transmittance_curve = "transmittance_curve"; @@ -370,12 +348,17 @@ void BaseMaterial3D::init_shaders() { shader_names->texture_names[TEXTURE_DETAIL_ALBEDO] = "texture_detail_albedo"; shader_names->texture_names[TEXTURE_DETAIL_NORMAL] = "texture_detail_normal"; shader_names->texture_names[TEXTURE_ORM] = "texture_orm"; + + shader_names->alpha_scissor_threshold = "alpha_scissor_threshold"; + shader_names->alpha_hash_scale = "alpha_hash_scale"; + + shader_names->alpha_antialiasing_edge = "alpha_antialiasing_edge"; + shader_names->albedo_texture_size = "albedo_texture_size"; } Ref<StandardMaterial3D> BaseMaterial3D::materials_for_2d[BaseMaterial3D::MAX_MATERIALS_FOR_2D]; void BaseMaterial3D::finish_shaders() { - for (int i = 0; i < MAX_MATERIALS_FOR_2D; i++) { materials_for_2d[i].unref(); } @@ -387,12 +370,12 @@ void BaseMaterial3D::finish_shaders() { } void BaseMaterial3D::_update_shader() { - dirty_materials->remove(&element); MaterialKey mk = _compute_key(); - if (mk == current_key) + if (mk == current_key) { return; //no update required in the end + } if (shader_map.has(current_key)) { shader_map[current_key].users--; @@ -406,7 +389,6 @@ void BaseMaterial3D::_update_shader() { current_key = mk; if (shader_map.has(mk)) { - RS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader); shader_map[mk].users++; return; @@ -414,13 +396,26 @@ void BaseMaterial3D::_update_shader() { String texfilter_str; switch (texture_filter) { - case TEXTURE_FILTER_NEAREST: texfilter_str = "filter_nearest"; break; - case TEXTURE_FILTER_LINEAR: texfilter_str = "filter_linear"; break; - case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: texfilter_str = "filter_nearest_mipmap"; break; - case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: texfilter_str = "filter_linear_mipmap"; break; - case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: texfilter_str = "filter_nearest_mipmap_aniso"; break; - case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: texfilter_str = "filter_linear_mipmap_aniso"; break; - case TEXTURE_FILTER_MAX: break; // Internal value, skip. + case TEXTURE_FILTER_NEAREST: + texfilter_str = "filter_nearest"; + break; + case TEXTURE_FILTER_LINEAR: + texfilter_str = "filter_linear"; + break; + case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: + texfilter_str = "filter_nearest_mipmap"; + break; + case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: + texfilter_str = "filter_linear_mipmap"; + break; + case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: + texfilter_str = "filter_nearest_mipmap_aniso"; + break; + case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: + texfilter_str = "filter_linear_mipmap_aniso"; + break; + case TEXTURE_FILTER_MAX: + break; // Internal value, skip. } if (flags[FLAG_USE_TEXTURE_REPEAT]) { @@ -433,10 +428,20 @@ void BaseMaterial3D::_update_shader() { String code = "shader_type spatial;\nrender_mode "; switch (blend_mode) { - case BLEND_MODE_MIX: code += "blend_mix"; break; - case BLEND_MODE_ADD: code += "blend_add"; break; - case BLEND_MODE_SUB: code += "blend_sub"; break; - case BLEND_MODE_MUL: code += "blend_mul"; break; + case BLEND_MODE_MIX: + code += "blend_mix"; + break; + case BLEND_MODE_ADD: + code += "blend_add"; + break; + case BLEND_MODE_SUB: + code += "blend_sub"; + break; + case BLEND_MODE_MUL: + code += "blend_mul"; + break; + case BLEND_MODE_MAX: + break; // Internal value, skip. } DepthDrawMode ddm = depth_draw_mode; @@ -445,33 +450,69 @@ void BaseMaterial3D::_update_shader() { } switch (ddm) { - case DEPTH_DRAW_OPAQUE_ONLY: code += ",depth_draw_opaque"; break; - case DEPTH_DRAW_ALWAYS: code += ",depth_draw_always"; break; - case DEPTH_DRAW_DISABLED: code += ",depth_draw_never"; break; - } - - if (transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS) { - code += ",depth_prepass_alpha"; + case DEPTH_DRAW_OPAQUE_ONLY: + code += ",depth_draw_opaque"; + break; + case DEPTH_DRAW_ALWAYS: + code += ",depth_draw_always"; + break; + case DEPTH_DRAW_DISABLED: + code += ",depth_draw_never"; + break; + case DEPTH_DRAW_MAX: + break; // Internal value, skip. } switch (cull_mode) { - case CULL_BACK: code += ",cull_back"; break; - case CULL_FRONT: code += ",cull_front"; break; - case CULL_DISABLED: code += ",cull_disabled"; break; + case CULL_BACK: + code += ",cull_back"; + break; + case CULL_FRONT: + code += ",cull_front"; + break; + case CULL_DISABLED: + code += ",cull_disabled"; + break; + case CULL_MAX: + break; // Internal value, skip. } switch (diffuse_mode) { - case DIFFUSE_BURLEY: code += ",diffuse_burley"; break; - case DIFFUSE_LAMBERT: code += ",diffuse_lambert"; break; - case DIFFUSE_LAMBERT_WRAP: code += ",diffuse_lambert_wrap"; break; - case DIFFUSE_OREN_NAYAR: code += ",diffuse_oren_nayar"; break; - case DIFFUSE_TOON: code += ",diffuse_toon"; break; + case DIFFUSE_BURLEY: + code += ",diffuse_burley"; + break; + case DIFFUSE_LAMBERT: + code += ",diffuse_lambert"; + break; + case DIFFUSE_LAMBERT_WRAP: + code += ",diffuse_lambert_wrap"; + break; + case DIFFUSE_OREN_NAYAR: + code += ",diffuse_oren_nayar"; + break; + case DIFFUSE_TOON: + code += ",diffuse_toon"; + break; + case DIFFUSE_MAX: + break; // Internal value, skip. } switch (specular_mode) { - case SPECULAR_SCHLICK_GGX: code += ",specular_schlick_ggx"; break; - case SPECULAR_BLINN: code += ",specular_blinn"; break; - case SPECULAR_PHONG: code += ",specular_phong"; break; - case SPECULAR_TOON: code += ",specular_toon"; break; - case SPECULAR_DISABLED: code += ",specular_disabled"; break; + case SPECULAR_SCHLICK_GGX: + code += ",specular_schlick_ggx"; + break; + case SPECULAR_BLINN: + code += ",specular_blinn"; + break; + case SPECULAR_PHONG: + code += ",specular_phong"; + break; + case SPECULAR_TOON: + code += ",specular_toon"; + break; + case SPECULAR_DISABLED: + code += ",specular_disabled"; + break; + case SPECULAR_MAX: + break; // Internal value, skip. } if (features[FEATURE_SUBSURFACE_SCATTERING] && flags[FLAG_SUBSURFACE_MODE_SKIN]) { code += ",sss_mode_skin"; @@ -495,6 +536,23 @@ void BaseMaterial3D::_update_shader() { if (flags[FLAG_USE_SHADOW_TO_OPACITY]) { code += ",shadow_to_opacity"; } + + if (transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS) { + code += ",depth_prepass_alpha"; + } + + // Although its technically possible to do alpha antialiasing without using alpha hash or alpha scissor, + // it is restricted in the base material because it has no use, and abusing it with regular Alpha blending can + // saturate the MSAA mask + if (transparency == TRANSPARENCY_ALPHA_HASH || transparency == TRANSPARENCY_ALPHA_SCISSOR) { + // alpha antialiasing is only useful in ALPHA_HASH or ALPHA_SCISSOR + if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) { + code += ",alpha_to_coverage"; + } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) { + code += ",alpha_to_coverage_and_one"; + } + } + code += ";\n"; code += "uniform vec4 albedo : hint_color;\n"; @@ -511,8 +569,18 @@ void BaseMaterial3D::_update_shader() { code += "uniform float distance_fade_max;\n"; } + // alpha scissor is only valid if there is not antialiasing edge + // alpha hash is valid whenever, but not with alpha scissor if (transparency == TRANSPARENCY_ALPHA_SCISSOR) { code += "uniform float alpha_scissor_threshold;\n"; + } else if (transparency == TRANSPARENCY_ALPHA_HASH) { + code += "uniform float alpha_hash_scale;\n"; + } + // if alpha antialiasing isn't off, add in the edge variable + if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF && + (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH)) { + code += "uniform float alpha_antialiasing_edge;\n"; + code += "uniform ivec2 albedo_texture_size;\n"; } code += "uniform float point_size : hint_range(0,128);\n"; @@ -538,6 +606,8 @@ void BaseMaterial3D::_update_shader() { case TEXTURE_CHANNEL_GRAYSCALE: { code += "uniform sampler2D texture_roughness : hint_roughness_gray," + texfilter_str + ";\n"; } break; + case TEXTURE_CHANNEL_MAX: + break; // Internal value, skip. } code += "uniform float specular;\n"; @@ -553,7 +623,6 @@ void BaseMaterial3D::_update_shader() { } if (features[FEATURE_EMISSION]) { - code += "uniform sampler2D texture_emission : hint_black_albedo," + texfilter_str + ";\n"; code += "uniform vec4 emission : hint_color;\n"; code += "uniform float emission_energy;\n"; @@ -596,13 +665,11 @@ void BaseMaterial3D::_update_shader() { } if (features[FEATURE_SUBSURFACE_SCATTERING]) { - code += "uniform float subsurface_scattering_strength : hint_range(0,1);\n"; code += "uniform sampler2D texture_subsurface_scattering : hint_white," + texfilter_str + ";\n"; } if (features[FEATURE_SUBSURFACE_TRANSMITTANCE]) { - code += "uniform vec4 transmittance_color : hint_color;\n"; code += "uniform float transmittance_depth;\n"; code += "uniform sampler2D texture_subsurface_transmittance : hint_white," + texfilter_str + ";\n"; @@ -611,7 +678,6 @@ void BaseMaterial3D::_update_shader() { } if (features[FEATURE_BACKLIGHT]) { - code += "uniform vec4 backlight : hint_color;\n"; code += "uniform sampler2D texture_backlight : hint_black," + texfilter_str + ";\n"; } @@ -649,18 +715,15 @@ void BaseMaterial3D::_update_shader() { code += "void vertex() {\n"; if (flags[FLAG_SRGB_VERTEX_COLOR]) { - code += "\tif (!OUTPUT_IS_SRGB) {\n"; code += "\t\tCOLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) );\n"; code += "\t}\n"; } if (flags[FLAG_USE_POINT_SIZE]) { - code += "\tPOINT_SIZE=point_size;\n"; } if (shading_mode == SHADING_MODE_PER_VERTEX) { - code += "\tROUGHNESS=roughness;\n"; } @@ -670,10 +733,8 @@ void BaseMaterial3D::_update_shader() { switch (billboard_mode) { case BILLBOARD_DISABLED: { - } break; case BILLBOARD_ENABLED: { - code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],CAMERA_MATRIX[1],CAMERA_MATRIX[2],WORLD_MATRIX[3]);\n"; if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { @@ -681,7 +742,6 @@ void BaseMaterial3D::_update_shader() { } } break; case BILLBOARD_FIXED_Y: { - code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)), 0.0),WORLD_MATRIX[3]);\n"; if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { @@ -691,7 +751,6 @@ void BaseMaterial3D::_update_shader() { } } break; case BILLBOARD_PARTICLES: { - //make billboard code += "\tmat4 mat_world = mat4(normalize(CAMERA_MATRIX[0])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[1])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[2])*length(WORLD_MATRIX[2]),WORLD_MATRIX[3]);\n"; //rotate by rotation @@ -712,10 +771,11 @@ void BaseMaterial3D::_update_shader() { code += "\tUV /= vec2(h_frames, v_frames);\n"; code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; } break; + case BILLBOARD_MAX: + break; // Internal value, skip. } if (flags[FLAG_FIXED_SIZE]) { - code += "\tif (PROJECTION_MATRIX[3][3] != 0.0) {\n"; //orthogonal matrix, try to do about the same //with viewport size @@ -750,7 +810,6 @@ void BaseMaterial3D::_update_shader() { } if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n"; code += "\tuv1_power_normal/=dot(uv1_power_normal,vec3(1.0));\n"; code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n"; @@ -758,7 +817,6 @@ void BaseMaterial3D::_update_shader() { } if (flags[FLAG_UV2_USE_TRIPLANAR]) { - code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n"; code += "\tuv2_power_normal/=dot(uv2_power_normal,vec3(1.0));\n"; code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n"; @@ -887,6 +945,8 @@ void BaseMaterial3D::_update_shader() { case TEXTURE_CHANNEL_GRAYSCALE: { code += "\tvec4 roughness_texture_channel = vec4(0.333333,0.333333,0.333333,0.0);\n"; } break; + case TEXTURE_CHANNEL_MAX: + break; // Internal value, skip. } if (flags[FLAG_UV1_USE_TRIPLANAR]) { @@ -939,7 +999,6 @@ void BaseMaterial3D::_update_shader() { } if (features[FEATURE_REFRACTION]) { - if (features[FEATURE_NORMAL_MAPPING]) { code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) );\n"; } else { @@ -955,10 +1014,17 @@ void BaseMaterial3D::_update_shader() { code += "\tALBEDO *= 1.0 - ref_amount;\n"; code += "\tALPHA = 1.0;\n"; - } else if (transparency == TRANSPARENCY_ALPHA || transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { + } else if (transparency != TRANSPARENCY_DISABLED || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { code += "\tALPHA = albedo.a * albedo_tex.a;\n"; + } + if (transparency == TRANSPARENCY_ALPHA_HASH) { + code += "\tALPHA_HASH_SCALE = alpha_hash_scale;\n"; } else if (transparency == TRANSPARENCY_ALPHA_SCISSOR) { - code += "\tif (albedo.a * albedo_tex.a < alpha_scissor_threshold) discard;\n"; + code += "\tALPHA_SCISSOR_THRESHOLD = alpha_scissor_threshold;\n"; + } + if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF && (transparency == TRANSPARENCY_ALPHA_HASH || transparency == TRANSPARENCY_ALPHA_SCISSOR)) { + code += "\tALPHA_ANTIALIASING_EDGE = alpha_antialiasing_edge;\n"; + code += "\tALPHA_TEXTURE_COORDINATE = UV * vec2(albedo_texture_size);\n"; } if (proximity_fade_enabled) { @@ -970,7 +1036,6 @@ void BaseMaterial3D::_update_shader() { if (distance_fade != DISTANCE_FADE_DISABLED) { if ((distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER)) { - if (!RenderingServer::get_singleton()->is_low_end()) { code += "\t{\n"; if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) { @@ -1044,7 +1109,6 @@ void BaseMaterial3D::_update_shader() { } if (features[FEATURE_AMBIENT_OCCLUSION]) { - if (!orm) { if (flags[FLAG_AO_ON_UV2]) { if (flags[FLAG_UV2_USE_TRIPLANAR]) { @@ -1067,7 +1131,6 @@ void BaseMaterial3D::_update_shader() { } if (features[FEATURE_SUBSURFACE_SCATTERING]) { - if (flags[FLAG_UV1_USE_TRIPLANAR]) { code += "\tfloat sss_tex = triplanar_texture(texture_subsurface_scattering,uv1_power_normal,uv1_triplanar_pos).r;\n"; } else { @@ -1077,7 +1140,6 @@ void BaseMaterial3D::_update_shader() { } if (features[FEATURE_SUBSURFACE_TRANSMITTANCE]) { - if (flags[FLAG_UV1_USE_TRIPLANAR]) { code += "\tvec4 trans_color_tex = triplanar_texture(texture_subsurface_transmittance,uv1_power_normal,uv1_triplanar_pos);\n"; } else { @@ -1100,7 +1162,6 @@ void BaseMaterial3D::_update_shader() { } if (features[FEATURE_DETAIL]) { - bool triplanar = (flags[FLAG_UV1_USE_TRIPLANAR] && detail_uv == DETAIL_UV_1) || (flags[FLAG_UV2_USE_TRIPLANAR] && detail_uv == DETAIL_UV_2); if (triplanar) { @@ -1115,7 +1176,6 @@ void BaseMaterial3D::_update_shader() { } if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec4 detail_mask_tex = triplanar_texture(texture_detail_mask,uv1_power_normal,uv1_triplanar_pos);\n"; } else { code += "\tvec4 detail_mask_tex = texture(texture_detail_mask,base_uv);\n"; @@ -1134,6 +1194,8 @@ void BaseMaterial3D::_update_shader() { case BLEND_MODE_MUL: { code += "\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb*detail_tex.rgb,detail_tex.a);\n"; } break; + case BLEND_MODE_MAX: + break; // Internal value, skip. } code += "\tvec3 detail_norm = mix(NORMALMAP,detail_norm_tex.rgb,detail_tex.a);\n"; @@ -1155,17 +1217,14 @@ void BaseMaterial3D::_update_shader() { } void BaseMaterial3D::flush_changes() { - MutexLock lock(material_mutex); while (dirty_materials->first()) { - dirty_materials->first()->self()->_update_shader(); } } void BaseMaterial3D::_queue_shader_change() { - MutexLock lock(material_mutex); if (!element.in_list()) { @@ -1174,167 +1233,144 @@ void BaseMaterial3D::_queue_shader_change() { } bool BaseMaterial3D::_is_shader_dirty() const { - MutexLock lock(material_mutex); return element.in_list(); } -void BaseMaterial3D::set_albedo(const Color &p_albedo) { +void BaseMaterial3D::set_albedo(const Color &p_albedo) { albedo = p_albedo; RS::get_singleton()->material_set_param(_get_material(), shader_names->albedo, p_albedo); } Color BaseMaterial3D::get_albedo() const { - return albedo; } void BaseMaterial3D::set_specular(float p_specular) { - specular = p_specular; RS::get_singleton()->material_set_param(_get_material(), shader_names->specular, p_specular); } float BaseMaterial3D::get_specular() const { - return specular; } void BaseMaterial3D::set_roughness(float p_roughness) { - roughness = p_roughness; RS::get_singleton()->material_set_param(_get_material(), shader_names->roughness, p_roughness); } float BaseMaterial3D::get_roughness() const { - return roughness; } void BaseMaterial3D::set_metallic(float p_metallic) { - metallic = p_metallic; RS::get_singleton()->material_set_param(_get_material(), shader_names->metallic, p_metallic); } float BaseMaterial3D::get_metallic() const { - return metallic; } void BaseMaterial3D::set_emission(const Color &p_emission) { - emission = p_emission; RS::get_singleton()->material_set_param(_get_material(), shader_names->emission, p_emission); } -Color BaseMaterial3D::get_emission() const { +Color BaseMaterial3D::get_emission() const { return emission; } void BaseMaterial3D::set_emission_energy(float p_emission_energy) { - emission_energy = p_emission_energy; RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy); } -float BaseMaterial3D::get_emission_energy() const { +float BaseMaterial3D::get_emission_energy() const { return emission_energy; } void BaseMaterial3D::set_normal_scale(float p_normal_scale) { - normal_scale = p_normal_scale; RS::get_singleton()->material_set_param(_get_material(), shader_names->normal_scale, p_normal_scale); } -float BaseMaterial3D::get_normal_scale() const { +float BaseMaterial3D::get_normal_scale() const { return normal_scale; } void BaseMaterial3D::set_rim(float p_rim) { - rim = p_rim; RS::get_singleton()->material_set_param(_get_material(), shader_names->rim, p_rim); } -float BaseMaterial3D::get_rim() const { +float BaseMaterial3D::get_rim() const { return rim; } void BaseMaterial3D::set_rim_tint(float p_rim_tint) { - rim_tint = p_rim_tint; RS::get_singleton()->material_set_param(_get_material(), shader_names->rim_tint, p_rim_tint); } -float BaseMaterial3D::get_rim_tint() const { +float BaseMaterial3D::get_rim_tint() const { return rim_tint; } void BaseMaterial3D::set_ao_light_affect(float p_ao_light_affect) { - ao_light_affect = p_ao_light_affect; RS::get_singleton()->material_set_param(_get_material(), shader_names->ao_light_affect, p_ao_light_affect); } -float BaseMaterial3D::get_ao_light_affect() const { +float BaseMaterial3D::get_ao_light_affect() const { return ao_light_affect; } void BaseMaterial3D::set_clearcoat(float p_clearcoat) { - clearcoat = p_clearcoat; RS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat, p_clearcoat); } float BaseMaterial3D::get_clearcoat() const { - return clearcoat; } void BaseMaterial3D::set_clearcoat_gloss(float p_clearcoat_gloss) { - clearcoat_gloss = p_clearcoat_gloss; RS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat_gloss, p_clearcoat_gloss); } float BaseMaterial3D::get_clearcoat_gloss() const { - return clearcoat_gloss; } void BaseMaterial3D::set_anisotropy(float p_anisotropy) { - anisotropy = p_anisotropy; RS::get_singleton()->material_set_param(_get_material(), shader_names->anisotropy, p_anisotropy); } -float BaseMaterial3D::get_anisotropy() const { +float BaseMaterial3D::get_anisotropy() const { return anisotropy; } void BaseMaterial3D::set_heightmap_scale(float p_heightmap_scale) { - heightmap_scale = p_heightmap_scale; RS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_scale, p_heightmap_scale); } float BaseMaterial3D::get_heightmap_scale() const { - return heightmap_scale; } void BaseMaterial3D::set_subsurface_scattering_strength(float p_subsurface_scattering_strength) { - subsurface_scattering_strength = p_subsurface_scattering_strength; RS::get_singleton()->material_set_param(_get_material(), shader_names->subsurface_scattering_strength, subsurface_scattering_strength); } float BaseMaterial3D::get_subsurface_scattering_strength() const { - return subsurface_scattering_strength; } @@ -1351,6 +1387,7 @@ void BaseMaterial3D::set_transmittance_depth(float p_depth) { transmittance_depth = p_depth; RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_depth, p_depth); } + float BaseMaterial3D::get_transmittance_depth() const { return transmittance_depth; } @@ -1359,6 +1396,7 @@ void BaseMaterial3D::set_transmittance_curve(float p_curve) { transmittance_curve = p_curve; RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_curve, p_curve); } + float BaseMaterial3D::get_transmittance_curve() const { return transmittance_curve; } @@ -1367,70 +1405,65 @@ void BaseMaterial3D::set_transmittance_boost(float p_boost) { transmittance_boost = p_boost; RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_boost, p_boost); } + float BaseMaterial3D::get_transmittance_boost() const { return transmittance_boost; } void BaseMaterial3D::set_backlight(const Color &p_backlight) { - backlight = p_backlight; RS::get_singleton()->material_set_param(_get_material(), shader_names->backlight, backlight); } Color BaseMaterial3D::get_backlight() const { - return backlight; } void BaseMaterial3D::set_refraction(float p_refraction) { - refraction = p_refraction; RS::get_singleton()->material_set_param(_get_material(), shader_names->refraction, refraction); } float BaseMaterial3D::get_refraction() const { - return refraction; } void BaseMaterial3D::set_detail_uv(DetailUV p_detail_uv) { - - if (detail_uv == p_detail_uv) + if (detail_uv == p_detail_uv) { return; + } detail_uv = p_detail_uv; _queue_shader_change(); } -BaseMaterial3D::DetailUV BaseMaterial3D::get_detail_uv() const { +BaseMaterial3D::DetailUV BaseMaterial3D::get_detail_uv() const { return detail_uv; } void BaseMaterial3D::set_blend_mode(BlendMode p_mode) { - - if (blend_mode == p_mode) + if (blend_mode == p_mode) { return; + } blend_mode = p_mode; _queue_shader_change(); } -BaseMaterial3D::BlendMode BaseMaterial3D::get_blend_mode() const { +BaseMaterial3D::BlendMode BaseMaterial3D::get_blend_mode() const { return blend_mode; } void BaseMaterial3D::set_detail_blend_mode(BlendMode p_mode) { - detail_blend_mode = p_mode; _queue_shader_change(); } -BaseMaterial3D::BlendMode BaseMaterial3D::get_detail_blend_mode() const { +BaseMaterial3D::BlendMode BaseMaterial3D::get_detail_blend_mode() const { return detail_blend_mode; } void BaseMaterial3D::set_transparency(Transparency p_transparency) { - if (transparency == p_transparency) { return; } @@ -1444,8 +1477,21 @@ BaseMaterial3D::Transparency BaseMaterial3D::get_transparency() const { return transparency; } -void BaseMaterial3D::set_shading_mode(ShadingMode p_shading_mode) { +void BaseMaterial3D::set_alpha_antialiasing(AlphaAntiAliasing p_alpha_aa) { + if (alpha_antialiasing_mode == p_alpha_aa) { + return; + } + alpha_antialiasing_mode = p_alpha_aa; + _queue_shader_change(); + _change_notify(); +} + +BaseMaterial3D::AlphaAntiAliasing BaseMaterial3D::get_alpha_antialiasing() const { + return alpha_antialiasing_mode; +} + +void BaseMaterial3D::set_shading_mode(ShadingMode p_shading_mode) { if (shading_mode == p_shading_mode) { return; } @@ -1460,63 +1506,63 @@ BaseMaterial3D::ShadingMode BaseMaterial3D::get_shading_mode() const { } void BaseMaterial3D::set_depth_draw_mode(DepthDrawMode p_mode) { - - if (depth_draw_mode == p_mode) + if (depth_draw_mode == p_mode) { return; + } depth_draw_mode = p_mode; _queue_shader_change(); } -BaseMaterial3D::DepthDrawMode BaseMaterial3D::get_depth_draw_mode() const { +BaseMaterial3D::DepthDrawMode BaseMaterial3D::get_depth_draw_mode() const { return depth_draw_mode; } void BaseMaterial3D::set_cull_mode(CullMode p_mode) { - - if (cull_mode == p_mode) + if (cull_mode == p_mode) { return; + } cull_mode = p_mode; _queue_shader_change(); } -BaseMaterial3D::CullMode BaseMaterial3D::get_cull_mode() const { +BaseMaterial3D::CullMode BaseMaterial3D::get_cull_mode() const { return cull_mode; } void BaseMaterial3D::set_diffuse_mode(DiffuseMode p_mode) { - - if (diffuse_mode == p_mode) + if (diffuse_mode == p_mode) { return; + } diffuse_mode = p_mode; _queue_shader_change(); } -BaseMaterial3D::DiffuseMode BaseMaterial3D::get_diffuse_mode() const { +BaseMaterial3D::DiffuseMode BaseMaterial3D::get_diffuse_mode() const { return diffuse_mode; } void BaseMaterial3D::set_specular_mode(SpecularMode p_mode) { - - if (specular_mode == p_mode) + if (specular_mode == p_mode) { return; + } specular_mode = p_mode; _queue_shader_change(); } -BaseMaterial3D::SpecularMode BaseMaterial3D::get_specular_mode() const { +BaseMaterial3D::SpecularMode BaseMaterial3D::get_specular_mode() const { return specular_mode; } void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) { - ERR_FAIL_INDEX(p_flag, FLAG_MAX); - if (flags[p_flag] == p_enabled) + if (flags[p_flag] == p_enabled) { return; + } flags[p_flag] = p_enabled; if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN) { @@ -1526,16 +1572,15 @@ void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) { } bool BaseMaterial3D::get_flag(Flags p_flag) const { - ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); return flags[p_flag]; } void BaseMaterial3D::set_feature(Feature p_feature, bool p_enabled) { - ERR_FAIL_INDEX(p_feature, FEATURE_MAX); - if (features[p_feature] == p_enabled) + if (features[p_feature] == p_enabled) { return; + } features[p_feature] = p_enabled; _change_notify(); @@ -1543,23 +1588,24 @@ void BaseMaterial3D::set_feature(Feature p_feature, bool p_enabled) { } bool BaseMaterial3D::get_feature(Feature p_feature) const { - ERR_FAIL_INDEX_V(p_feature, FEATURE_MAX, false); return features[p_feature]; } void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture) { - ERR_FAIL_INDEX(p_param, TEXTURE_MAX); textures[p_param] = p_texture; RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid); + if (p_texture.is_valid() && p_param == TEXTURE_ALBEDO) { + RS::get_singleton()->material_set_param(_get_material(), shader_names->albedo_texture_size, + Vector2i(p_texture->get_width(), p_texture->get_height())); + } _change_notify(); _queue_shader_change(); } Ref<Texture2D> BaseMaterial3D::get_texture(TextureParam p_param) const { - ERR_FAIL_INDEX_V(p_param, TEXTURE_MAX, Ref<Texture2D>()); return textures[p_param]; } @@ -1567,8 +1613,9 @@ Ref<Texture2D> BaseMaterial3D::get_texture(TextureParam p_param) const { Ref<Texture2D> BaseMaterial3D::get_texture_by_name(StringName p_name) const { for (int i = 0; i < (int)BaseMaterial3D::TEXTURE_MAX; i++) { TextureParam param = TextureParam(i); - if (p_name == shader_names->texture_names[param]) + if (p_name == shader_names->texture_names[param]) { return textures[param]; + } } return Ref<Texture2D>(); } @@ -1629,10 +1676,34 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { property.usage = 0; } + // you can only enable anti-aliasing (in mataerials) on alpha scissor and alpha hash + const bool can_select_aa = (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH); + // alpha anti aliasiasing is only enabled when you can select aa + const bool alpha_aa_enabled = (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) && can_select_aa; + + // alpha scissor slider isn't needed when alpha antialiasing is enabled if (property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) { property.usage = 0; } + // alpha hash scale slider is only needed if transparency is alpha hash + if (property.name == "alpha_hash_scale" && transparency != TRANSPARENCY_ALPHA_HASH) { + property.usage = 0; + } + + if (property.name == "alpha_antialiasing_mode" && !can_select_aa) { + property.usage = 0; + } + + // we cant choose an antialiasing mode if alpha isnt possible + if (property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) { + property.usage = 0; + } + + if (property.name == "blend_mode" && alpha_aa_enabled) { + property.usage = 0; + } + if ((property.name == "heightmap_min_layers" || property.name == "heightmap_max_layers") && !deep_parallax) { property.usage = 0; } @@ -1642,7 +1713,6 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { } if (orm) { - if (property.name == "shading_mode") { property.hint_string = "Unshaded,PerPixel"; //vertex not supported in ORM mode, since no individual roughness. } @@ -1657,9 +1727,7 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { } if (shading_mode != SHADING_MODE_PER_PIXEL) { - if (shading_mode != SHADING_MODE_PER_VERTEX) { - //these may still work per vertex if (property.name.begins_with("ao")) { property.usage = 0; @@ -1708,176 +1776,148 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { } void BaseMaterial3D::set_point_size(float p_point_size) { - point_size = p_point_size; RS::get_singleton()->material_set_param(_get_material(), shader_names->point_size, p_point_size); } float BaseMaterial3D::get_point_size() const { - return point_size; } void BaseMaterial3D::set_uv1_scale(const Vector3 &p_scale) { - uv1_scale = p_scale; RS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_scale, p_scale); } Vector3 BaseMaterial3D::get_uv1_scale() const { - return uv1_scale; } void BaseMaterial3D::set_uv1_offset(const Vector3 &p_offset) { - uv1_offset = p_offset; RS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_offset, p_offset); } -Vector3 BaseMaterial3D::get_uv1_offset() const { +Vector3 BaseMaterial3D::get_uv1_offset() const { return uv1_offset; } void BaseMaterial3D::set_uv1_triplanar_blend_sharpness(float p_sharpness) { - uv1_triplanar_sharpness = p_sharpness; RS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_blend_sharpness, p_sharpness); } float BaseMaterial3D::get_uv1_triplanar_blend_sharpness() const { - return uv1_triplanar_sharpness; } void BaseMaterial3D::set_uv2_scale(const Vector3 &p_scale) { - uv2_scale = p_scale; RS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_scale, p_scale); } Vector3 BaseMaterial3D::get_uv2_scale() const { - return uv2_scale; } void BaseMaterial3D::set_uv2_offset(const Vector3 &p_offset) { - uv2_offset = p_offset; RS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_offset, p_offset); } Vector3 BaseMaterial3D::get_uv2_offset() const { - return uv2_offset; } void BaseMaterial3D::set_uv2_triplanar_blend_sharpness(float p_sharpness) { - uv2_triplanar_sharpness = p_sharpness; RS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_blend_sharpness, p_sharpness); } float BaseMaterial3D::get_uv2_triplanar_blend_sharpness() const { - return uv2_triplanar_sharpness; } void BaseMaterial3D::set_billboard_mode(BillboardMode p_mode) { - billboard_mode = p_mode; _queue_shader_change(); _change_notify(); } BaseMaterial3D::BillboardMode BaseMaterial3D::get_billboard_mode() const { - return billboard_mode; } void BaseMaterial3D::set_particles_anim_h_frames(int p_frames) { - particles_anim_h_frames = p_frames; RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames); } int BaseMaterial3D::get_particles_anim_h_frames() const { - return particles_anim_h_frames; } -void BaseMaterial3D::set_particles_anim_v_frames(int p_frames) { +void BaseMaterial3D::set_particles_anim_v_frames(int p_frames) { particles_anim_v_frames = p_frames; RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames); } int BaseMaterial3D::get_particles_anim_v_frames() const { - return particles_anim_v_frames; } void BaseMaterial3D::set_particles_anim_loop(bool p_loop) { - particles_anim_loop = p_loop; RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop); } bool BaseMaterial3D::get_particles_anim_loop() const { - return particles_anim_loop; } void BaseMaterial3D::set_heightmap_deep_parallax(bool p_enable) { - deep_parallax = p_enable; _queue_shader_change(); _change_notify(); } bool BaseMaterial3D::is_heightmap_deep_parallax_enabled() const { - return deep_parallax; } void BaseMaterial3D::set_heightmap_deep_parallax_min_layers(int p_layer) { - deep_parallax_min_layers = p_layer; RS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_min_layers, p_layer); } -int BaseMaterial3D::get_heightmap_deep_parallax_min_layers() const { +int BaseMaterial3D::get_heightmap_deep_parallax_min_layers() const { return deep_parallax_min_layers; } void BaseMaterial3D::set_heightmap_deep_parallax_max_layers(int p_layer) { - deep_parallax_max_layers = p_layer; RS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_max_layers, p_layer); } -int BaseMaterial3D::get_heightmap_deep_parallax_max_layers() const { +int BaseMaterial3D::get_heightmap_deep_parallax_max_layers() const { return deep_parallax_max_layers; } void BaseMaterial3D::set_heightmap_deep_parallax_flip_tangent(bool p_flip) { - heightmap_parallax_flip_tangent = p_flip; RS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_flip, Vector2(heightmap_parallax_flip_tangent ? -1 : 1, heightmap_parallax_flip_binormal ? -1 : 1)); } bool BaseMaterial3D::get_heightmap_deep_parallax_flip_tangent() const { - return heightmap_parallax_flip_tangent; } void BaseMaterial3D::set_heightmap_deep_parallax_flip_binormal(bool p_flip) { - heightmap_parallax_flip_binormal = p_flip; RS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_flip, Vector2(heightmap_parallax_flip_tangent ? -1 : 1, heightmap_parallax_flip_binormal ? -1 : 1)); } bool BaseMaterial3D::get_heightmap_deep_parallax_flip_binormal() const { - return heightmap_parallax_flip_binormal; } @@ -1897,17 +1937,33 @@ void BaseMaterial3D::set_alpha_scissor_threshold(float p_threshold) { } float BaseMaterial3D::get_alpha_scissor_threshold() const { - return alpha_scissor_threshold; } +void BaseMaterial3D::set_alpha_hash_scale(float p_scale) { + alpha_hash_scale = p_scale; + RS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_hash_scale, p_scale); +} + +float BaseMaterial3D::get_alpha_hash_scale() const { + return alpha_hash_scale; +} + +void BaseMaterial3D::set_alpha_antialiasing_edge(float p_edge) { + alpha_antialiasing_edge = p_edge; + RS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_antialiasing_edge, p_edge); +} + +float BaseMaterial3D::get_alpha_antialiasing_edge() const { + return alpha_antialiasing_edge; +} + void BaseMaterial3D::set_grow(float p_grow) { grow = p_grow; RS::get_singleton()->material_set_param(_get_material(), shader_names->grow, p_grow); } float BaseMaterial3D::get_grow() const { - return grow; } @@ -1934,7 +1990,6 @@ BaseMaterial3D::TextureChannel BaseMaterial3D::get_metallic_texture_channel() co } void BaseMaterial3D::set_roughness_texture_channel(TextureChannel p_channel) { - ERR_FAIL_INDEX(p_channel, 5); roughness_texture_channel = p_channel; _queue_shader_change(); @@ -1945,7 +2000,6 @@ BaseMaterial3D::TextureChannel BaseMaterial3D::get_roughness_texture_channel() c } void BaseMaterial3D::set_ao_texture_channel(TextureChannel p_channel) { - ERR_FAIL_INDEX(p_channel, 5); ao_texture_channel = p_channel; RS::get_singleton()->material_set_param(_get_material(), shader_names->ao_texture_channel, _get_texture_mask(p_channel)); @@ -1956,7 +2010,6 @@ BaseMaterial3D::TextureChannel BaseMaterial3D::get_ao_texture_channel() const { } void BaseMaterial3D::set_refraction_texture_channel(TextureChannel p_channel) { - ERR_FAIL_INDEX(p_channel, 5); refraction_texture_channel = p_channel; RS::get_singleton()->material_set_param(_get_material(), shader_names->refraction_texture_channel, _get_texture_mask(p_channel)); @@ -1967,22 +2020,28 @@ BaseMaterial3D::TextureChannel BaseMaterial3D::get_refraction_texture_channel() } RID BaseMaterial3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y) { - int version = 0; - if (p_shaded) + if (p_shaded) { version = 1; - if (p_transparent) + } + if (p_transparent) { version |= 2; - if (p_cut_alpha) + } + if (p_cut_alpha) { version |= 4; - if (p_opaque_prepass) + } + if (p_opaque_prepass) { version |= 8; - if (p_double_sided) + } + if (p_double_sided) { version |= 16; - if (p_billboard) + } + if (p_billboard) { version |= 32; - if (p_billboard_y) + } + if (p_billboard_y) { version |= 64; + } if (materials_for_2d[version].is_valid()) { return materials_for_2d[version]->get_rid(); @@ -2013,91 +2072,86 @@ void BaseMaterial3D::set_on_top_of_alpha() { } void BaseMaterial3D::set_proximity_fade(bool p_enable) { - proximity_fade_enabled = p_enable; _queue_shader_change(); _change_notify(); } bool BaseMaterial3D::is_proximity_fade_enabled() const { - return proximity_fade_enabled; } void BaseMaterial3D::set_proximity_fade_distance(float p_distance) { - proximity_fade_distance = p_distance; RS::get_singleton()->material_set_param(_get_material(), shader_names->proximity_fade_distance, p_distance); } -float BaseMaterial3D::get_proximity_fade_distance() const { +float BaseMaterial3D::get_proximity_fade_distance() const { return proximity_fade_distance; } void BaseMaterial3D::set_distance_fade(DistanceFadeMode p_mode) { - distance_fade = p_mode; _queue_shader_change(); _change_notify(); } -BaseMaterial3D::DistanceFadeMode BaseMaterial3D::get_distance_fade() const { +BaseMaterial3D::DistanceFadeMode BaseMaterial3D::get_distance_fade() const { return distance_fade; } void BaseMaterial3D::set_distance_fade_max_distance(float p_distance) { - distance_fade_max_distance = p_distance; RS::get_singleton()->material_set_param(_get_material(), shader_names->distance_fade_max, distance_fade_max_distance); } -float BaseMaterial3D::get_distance_fade_max_distance() const { +float BaseMaterial3D::get_distance_fade_max_distance() const { return distance_fade_max_distance; } void BaseMaterial3D::set_distance_fade_min_distance(float p_distance) { - distance_fade_min_distance = p_distance; RS::get_singleton()->material_set_param(_get_material(), shader_names->distance_fade_min, distance_fade_min_distance); } float BaseMaterial3D::get_distance_fade_min_distance() const { - return distance_fade_min_distance; } void BaseMaterial3D::set_emission_operator(EmissionOperator p_op) { - - if (emission_op == p_op) + if (emission_op == p_op) { return; + } emission_op = p_op; _queue_shader_change(); } BaseMaterial3D::EmissionOperator BaseMaterial3D::get_emission_operator() const { - return emission_op; } RID BaseMaterial3D::get_shader_rid() const { - ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); return shader_map[current_key].shader; } Shader::Mode BaseMaterial3D::get_shader_mode() const { - return Shader::MODE_SPATIAL; } void BaseMaterial3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &BaseMaterial3D::set_albedo); ClassDB::bind_method(D_METHOD("get_albedo"), &BaseMaterial3D::get_albedo); ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &BaseMaterial3D::set_transparency); ClassDB::bind_method(D_METHOD("get_transparency"), &BaseMaterial3D::get_transparency); + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing", "alpha_aa"), &BaseMaterial3D::set_alpha_antialiasing); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing"), &BaseMaterial3D::get_alpha_antialiasing); + + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge", "edge"), &BaseMaterial3D::set_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge"), &BaseMaterial3D::get_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("set_shading_mode", "shading_mode"), &BaseMaterial3D::set_shading_mode); ClassDB::bind_method(D_METHOD("get_shading_mode"), &BaseMaterial3D::get_shading_mode); @@ -2251,6 +2305,9 @@ void BaseMaterial3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &BaseMaterial3D::set_alpha_scissor_threshold); ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &BaseMaterial3D::get_alpha_scissor_threshold); + ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &BaseMaterial3D::set_alpha_hash_scale); + ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &BaseMaterial3D::get_alpha_hash_scale); + ClassDB::bind_method(D_METHOD("set_grow_enabled", "enable"), &BaseMaterial3D::set_grow_enabled); ClassDB::bind_method(D_METHOD("is_grow_enabled"), &BaseMaterial3D::is_grow_enabled); @@ -2282,8 +2339,11 @@ void BaseMaterial3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_distance_fade_min_distance"), &BaseMaterial3D::get_distance_fade_min_distance); ADD_GROUP("Transparency", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "transparency", PROPERTY_HINT_ENUM, "Disabled,Alpha,AlphaScissor,DepthPrePass"), "set_transparency", "get_transparency"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "transparency", PROPERTY_HINT_ENUM, "Disabled,Alpha,Alpha Scissor,Alpha Hash,Depth PrePass"), "set_transparency", "get_transparency"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge"); ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_blend_mode", "get_blend_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mode", PROPERTY_HINT_ENUM, "Back,Front,Disabled"), "set_cull_mode", "get_cull_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_draw_mode", PROPERTY_HINT_ENUM, "Opaque Only,Always,Never"), "set_depth_draw_mode", "get_depth_draw_mode"); @@ -2479,6 +2539,7 @@ void BaseMaterial3D::_bind_methods() { BIND_ENUM_CONSTANT(TRANSPARENCY_DISABLED); BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA); BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_SCISSOR); + BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_HASH); BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_DEPTH_PRE_PASS); BIND_ENUM_CONSTANT(TRANSPARENCY_MAX); @@ -2506,6 +2567,10 @@ void BaseMaterial3D::_bind_methods() { BIND_ENUM_CONSTANT(BLEND_MODE_SUB); BIND_ENUM_CONSTANT(BLEND_MODE_MUL); + BIND_ENUM_CONSTANT(ALPHA_ANTIALIASING_OFF); + BIND_ENUM_CONSTANT(ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE); + BIND_ENUM_CONSTANT(ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE); + BIND_ENUM_CONSTANT(DEPTH_DRAW_OPAQUE_ONLY); BIND_ENUM_CONSTANT(DEPTH_DRAW_ALWAYS); BIND_ENUM_CONSTANT(DEPTH_DRAW_DISABLED); @@ -2569,11 +2634,11 @@ void BaseMaterial3D::_bind_methods() { BaseMaterial3D::BaseMaterial3D(bool p_orm) : element(this) { - orm = p_orm; // Initialize to the same values as the shader - transparency = TRANSPARENCY_DISABLED; shading_mode = SHADING_MODE_PER_PIXEL; + transparency = TRANSPARENCY_DISABLED; + alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF; set_albedo(Color(1.0, 1.0, 1.0, 1.0)); set_specular(0.5); set_roughness(1.0); @@ -2605,9 +2670,14 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : set_particles_anim_h_frames(1); set_particles_anim_v_frames(1); set_particles_anim_loop(false); - set_alpha_scissor_threshold(0.98); emission_op = EMISSION_OP_ADD; + set_transparency(TRANSPARENCY_DISABLED); + set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF); + set_alpha_scissor_threshold(0.05); + set_alpha_hash_scale(1.0); + set_alpha_antialiasing_edge(0.3); + proximity_fade_enabled = false; distance_fade = DISTANCE_FADE_DISABLED; set_proximity_fade_distance(1); @@ -2637,7 +2707,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : depth_draw_mode = DEPTH_DRAW_OPAQUE_ONLY; cull_mode = CULL_BACK; for (int i = 0; i < FLAG_MAX; i++) { - flags[i] = 0; + flags[i] = false; } flags[FLAG_USE_TEXTURE_REPEAT] = true; @@ -2648,15 +2718,12 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : features[i] = false; } - current_key.key0 = 0; - current_key.key1 = 0; - current_key.invalid_key = 1; texture_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; + _queue_shader_change(); } BaseMaterial3D::~BaseMaterial3D() { - MutexLock lock(material_mutex); if (shader_map.has(current_key)) { @@ -2700,6 +2767,12 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value) set_transparency(TRANSPARENCY_ALPHA_SCISSOR); } return true; + } else if (p_name == "params_use_alpha_hash") { + bool use_hash = p_value; + if (use_hash) { + set_transparency(TRANSPARENCY_ALPHA_HASH); + } + return true; } else if (p_name == "params_depth_draw_mode") { int mode = p_value; if (mode == 3) { @@ -2734,6 +2807,8 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value) { "params_grow", "grow" }, { "params_grow_amount", "grow_amount" }, { "params_alpha_scissor_threshold", "alpha_scissor_threshold" }, + { "params_alpha_hash_scale", "alpha_hash_scale" }, + { "params_alpha_antialiasing_edge", "alpha_antialiasing_edge" }, { "depth_scale", "heightmap_scale" }, { "depth_deep_parallax", "heightmap_deep_parallax" }, diff --git a/scene/resources/material.h b/scene/resources/material.h index 241357ba9b..caf28eea18 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -31,15 +31,14 @@ #ifndef MATERIAL_H #define MATERIAL_H -#include "core/resource.h" -#include "core/self_list.h" +#include "core/io/resource.h" +#include "core/templates/self_list.h" #include "scene/resources/shader.h" #include "scene/resources/texture.h" #include "servers/rendering/shader_language.h" #include "servers/rendering_server.h" class Material : public Resource { - GDCLASS(Material, Resource); RES_BASE_EXTENSION("material") OBJ_SAVE_TYPE(Material); @@ -53,7 +52,7 @@ protected: static void _bind_methods(); virtual bool _can_do_next_pass() const { return false; } - void _validate_property(PropertyInfo &property) const; + void _validate_property(PropertyInfo &property) const override; public: enum { @@ -66,7 +65,7 @@ public: void set_render_priority(int p_priority); int get_render_priority() const; - virtual RID get_rid() const; + virtual RID get_rid() const override; virtual Shader::Mode get_shader_mode() const = 0; Material(); @@ -74,7 +73,6 @@ public: }; class ShaderMaterial : public Material { - GDCLASS(ShaderMaterial, Material); Ref<Shader> shader; @@ -87,9 +85,9 @@ protected: static void _bind_methods(); - void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; + void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; - virtual bool _can_do_next_pass() const; + virtual bool _can_do_next_pass() const override; void _shader_changed(); @@ -100,7 +98,7 @@ public: void set_shader_param(const StringName &p_param, const Variant &p_value); Variant get_shader_param(const StringName &p_param) const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; ShaderMaterial(); ~ShaderMaterial(); @@ -109,7 +107,6 @@ public: class StandardMaterial3D; class BaseMaterial3D : public Material { - GDCLASS(BaseMaterial3D, Material); public: @@ -148,17 +145,26 @@ public: enum DetailUV { DETAIL_UV_1, - DETAIL_UV_2 + DETAIL_UV_2, + DETAIL_UV_MAX }; enum Transparency { TRANSPARENCY_DISABLED, TRANSPARENCY_ALPHA, TRANSPARENCY_ALPHA_SCISSOR, + TRANSPARENCY_ALPHA_HASH, TRANSPARENCY_ALPHA_DEPTH_PRE_PASS, TRANSPARENCY_MAX, }; + enum AlphaAntiAliasing { + ALPHA_ANTIALIASING_OFF, + ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE, + ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE, + ALPHA_ANTIALIASING_MAX + }; + enum ShadingMode { SHADING_MODE_UNSHADED, SHADING_MODE_PER_PIXEL, @@ -187,18 +193,21 @@ public: BLEND_MODE_ADD, BLEND_MODE_SUB, BLEND_MODE_MUL, + BLEND_MODE_MAX }; enum DepthDrawMode { DEPTH_DRAW_OPAQUE_ONLY, DEPTH_DRAW_ALWAYS, DEPTH_DRAW_DISABLED, + DEPTH_DRAW_MAX }; enum CullMode { CULL_BACK, CULL_FRONT, - CULL_DISABLED + CULL_DISABLED, + CULL_MAX }; enum Flags { @@ -230,6 +239,7 @@ public: DIFFUSE_LAMBERT_WRAP, DIFFUSE_OREN_NAYAR, DIFFUSE_TOON, + DIFFUSE_MAX }; enum SpecularMode { @@ -238,6 +248,7 @@ public: SPECULAR_PHONG, SPECULAR_TOON, SPECULAR_DISABLED, + SPECULAR_MAX }; enum BillboardMode { @@ -245,6 +256,7 @@ public: BILLBOARD_ENABLED, BILLBOARD_FIXED_Y, BILLBOARD_PARTICLES, + BILLBOARD_MAX }; enum TextureChannel { @@ -252,12 +264,14 @@ public: TEXTURE_CHANNEL_GREEN, TEXTURE_CHANNEL_BLUE, TEXTURE_CHANNEL_ALPHA, - TEXTURE_CHANNEL_GRAYSCALE + TEXTURE_CHANNEL_GRAYSCALE, + TEXTURE_CHANNEL_MAX }; enum EmissionOperator { EMISSION_OP_ADD, - EMISSION_OP_MULTIPLY + EMISSION_OP_MULTIPLY, + EMISSION_OP_MAX }; enum DistanceFadeMode { @@ -265,44 +279,47 @@ public: DISTANCE_FADE_PIXEL_ALPHA, DISTANCE_FADE_PIXEL_DITHER, DISTANCE_FADE_OBJECT_DITHER, + DISTANCE_FADE_MAX }; private: - union MaterialKey { - - struct { - uint64_t feature_mask : FEATURE_MAX; - uint64_t detail_uv : 1; - uint64_t blend_mode : 2; - uint64_t depth_draw_mode : 2; - uint64_t cull_mode : 2; - uint64_t flags : FLAG_MAX; - uint64_t detail_blend_mode : 2; - uint64_t diffuse_mode : 3; - uint64_t specular_mode : 3; - uint64_t invalid_key : 1; - uint64_t deep_parallax : 1; - uint64_t billboard_mode : 2; - uint64_t grow : 1; - uint64_t proximity_fade : 1; - uint64_t distance_fade : 2; - uint64_t emission_op : 1; - uint64_t texture_filter : 3; - uint64_t transparency : 2; - uint64_t shading_mode : 2; - uint64_t roughness_channel : 3; - }; - - struct { - uint64_t key0; - uint64_t key1; - }; + struct MaterialKey { + // enum values + uint64_t texture_filter : get_num_bits(TEXTURE_FILTER_MAX - 1); + uint64_t detail_uv : get_num_bits(DETAIL_UV_MAX - 1); + uint64_t transparency : get_num_bits(TRANSPARENCY_MAX - 1); + uint64_t alpha_antialiasing_mode : get_num_bits(ALPHA_ANTIALIASING_MAX - 1); + uint64_t shading_mode : get_num_bits(SHADING_MODE_MAX - 1); + uint64_t blend_mode : get_num_bits(BLEND_MODE_MAX - 1); + uint64_t depth_draw_mode : get_num_bits(DEPTH_DRAW_MAX - 1); + uint64_t cull_mode : get_num_bits(CULL_MAX - 1); + uint64_t diffuse_mode : get_num_bits(DIFFUSE_MAX - 1); + uint64_t specular_mode : get_num_bits(SPECULAR_MAX - 1); + uint64_t billboard_mode : get_num_bits(BILLBOARD_MAX - 1); + uint64_t detail_blend_mode : get_num_bits(BLEND_MODE_MAX - 1); + uint64_t roughness_channel : get_num_bits(TEXTURE_CHANNEL_MAX - 1); + uint64_t emission_op : get_num_bits(EMISSION_OP_MAX - 1); + uint64_t distance_fade : get_num_bits(DISTANCE_FADE_MAX - 1); + + // flag bitfield + uint64_t feature_mask : FEATURE_MAX - 1; + uint64_t flags : FLAG_MAX - 1; + + // booleans + uint64_t deep_parallax : 1; + uint64_t grow : 1; + uint64_t proximity_fade : 1; + + MaterialKey() { + memset(this, 0, sizeof(MaterialKey)); + } bool operator==(const MaterialKey &p_key) const { - return (key0 == p_key.key0) && (key1 == p_key.key1); + return memcmp(this, &p_key, sizeof(MaterialKey)) == 0; } + bool operator<(const MaterialKey &p_key) const { - return (key0 == p_key.key0) ? (key1 < p_key.key1) : (key0 < p_key.key0); + return memcmp(this, &p_key, sizeof(MaterialKey)) < 0; } }; @@ -316,15 +333,8 @@ private: MaterialKey current_key; _FORCE_INLINE_ MaterialKey _compute_key() const { - MaterialKey mk; - mk.key0 = 0; - mk.key1 = 0; - for (int i = 0; i < FEATURE_MAX; i++) { - if (features[i]) { - mk.feature_mask |= ((uint64_t)1 << i); - } - } + mk.detail_uv = detail_uv; mk.blend_mode = blend_mode; mk.depth_draw_mode = depth_draw_mode; @@ -333,20 +343,28 @@ private: mk.transparency = transparency; mk.shading_mode = shading_mode; mk.roughness_channel = roughness_texture_channel; - for (int i = 0; i < FLAG_MAX; i++) { - if (flags[i]) { - mk.flags |= ((uint64_t)1 << i); - } - } mk.detail_blend_mode = detail_blend_mode; mk.diffuse_mode = diffuse_mode; mk.specular_mode = specular_mode; mk.billboard_mode = billboard_mode; - mk.deep_parallax = deep_parallax ? 1 : 0; + mk.deep_parallax = deep_parallax; mk.grow = grow_enabled; mk.proximity_fade = proximity_fade_enabled; mk.distance_fade = distance_fade; mk.emission_op = emission_op; + mk.alpha_antialiasing_mode = alpha_antialiasing_mode; + + for (int i = 0; i < FEATURE_MAX; i++) { + if (features[i]) { + mk.feature_mask |= ((uint64_t)1 << i); + } + } + + for (int i = 0; i < FLAG_MAX; i++) { + if (flags[i]) { + mk.flags |= ((uint64_t)1 << i); + } + } return mk; } @@ -397,9 +415,14 @@ private: StringName rim_texture_channel; StringName heightmap_texture_channel; StringName refraction_texture_channel; - StringName alpha_scissor_threshold; StringName texture_names[TEXTURE_MAX]; + + StringName alpha_scissor_threshold; + StringName alpha_hash_scale; + + StringName alpha_antialiasing_edge; + StringName albedo_texture_size; }; static Mutex material_mutex; @@ -438,6 +461,8 @@ private: float refraction; float point_size; float alpha_scissor_threshold; + float alpha_hash_scale; + float alpha_antialiasing_edge; bool grow_enabled; float ao_light_affect; float grow; @@ -487,6 +512,8 @@ private: TextureChannel ao_texture_channel; TextureChannel refraction_texture_channel; + AlphaAntiAliasing alpha_antialiasing_mode; + bool features[FEATURE_MAX]; Ref<Texture2D> textures[TEXTURE_MAX]; @@ -501,8 +528,8 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const; - virtual bool _can_do_next_pass() const { return true; } + void _validate_property(PropertyInfo &property) const override; + virtual bool _can_do_next_pass() const override { return true; } public: void set_albedo(const Color &p_albedo); @@ -589,6 +616,12 @@ public: void set_transparency(Transparency p_transparency); Transparency get_transparency() const; + void set_alpha_antialiasing(AlphaAntiAliasing p_alpha_aa); + AlphaAntiAliasing get_alpha_antialiasing() const; + + void set_alpha_antialiasing_edge(float p_edge); + float get_alpha_antialiasing_edge() const; + void set_shading_mode(ShadingMode p_shading_mode); ShadingMode get_shading_mode() const; @@ -665,6 +698,9 @@ public: void set_alpha_scissor_threshold(float p_threshold); float get_alpha_scissor_threshold() const; + void set_alpha_hash_scale(float p_scale); + float get_alpha_hash_scale() const; + void set_on_top_of_alpha(); void set_proximity_fade(bool p_enable); @@ -702,7 +738,7 @@ public: RID get_shader_rid() const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; BaseMaterial3D(bool p_orm); virtual ~BaseMaterial3D(); @@ -712,6 +748,7 @@ VARIANT_ENUM_CAST(BaseMaterial3D::TextureParam) VARIANT_ENUM_CAST(BaseMaterial3D::TextureFilter) VARIANT_ENUM_CAST(BaseMaterial3D::ShadingMode) VARIANT_ENUM_CAST(BaseMaterial3D::Transparency) +VARIANT_ENUM_CAST(BaseMaterial3D::AlphaAntiAliasing) VARIANT_ENUM_CAST(BaseMaterial3D::DetailUV) VARIANT_ENUM_CAST(BaseMaterial3D::Feature) VARIANT_ENUM_CAST(BaseMaterial3D::BlendMode) diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 6bb5be15f3..97c0c7a81d 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -30,7 +30,7 @@ #include "mesh.h" -#include "core/pair.h" +#include "core/templates/pair.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" #include "surface_tool.h" @@ -40,28 +40,27 @@ Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = nullptr; Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { - - if (triangle_mesh.is_valid()) + if (triangle_mesh.is_valid()) { return triangle_mesh; + } int facecount = 0; for (int i = 0; i < get_surface_count(); i++) { - - if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) + if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) { continue; + } if (surface_get_format(i) & ARRAY_FORMAT_INDEX) { - facecount += surface_get_array_index_len(i); } else { - facecount += surface_get_array_len(i); } } - if (facecount == 0 || (facecount % 3) != 0) + if (facecount == 0 || (facecount % 3) != 0) { return triangle_mesh; + } Vector<Vector3> faces; faces.resize(facecount); @@ -70,9 +69,9 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { int widx = 0; for (int i = 0; i < get_surface_count(); i++) { - - if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) + if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) { continue; + } Array a = surface_get_arrays(i); ERR_FAIL_COND_V(a.empty(), Ref<TriangleMesh>()); @@ -82,7 +81,6 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { const Vector3 *vr = vertices.ptr(); if (surface_get_format(i) & ARRAY_FORMAT_INDEX) { - int ic = surface_get_array_index_len(i); Vector<int> indices = a[ARRAY_INDEX]; const int *ir = indices.ptr(); @@ -93,9 +91,9 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { } } else { - - for (int j = 0; j < vc; j++) + for (int j = 0; j < vc; j++) { facesw[widx++] = vr[j]; + } } } @@ -106,15 +104,15 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { } void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) { - if (debug_lines.size() > 0) { r_lines = debug_lines; return; } Ref<TriangleMesh> tm = generate_triangle_mesh(); - if (tm.is_null()) + if (tm.is_null()) { return; + } Vector<int> triangle_indices; tm->get_indices(&triangle_indices); @@ -141,10 +139,12 @@ void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) { r_lines = debug_lines; } + void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) { Ref<TriangleMesh> tm = generate_triangle_mesh(); - if (tm.is_null()) + if (tm.is_null()) { return; + } Vector<Vector3> vertices = tm->get_vertices(); @@ -161,14 +161,13 @@ bool Mesh::surface_is_softbody_friendly(int p_idx) const { } Vector<Face3> Mesh::get_faces() const { - Ref<TriangleMesh> tm = generate_triangle_mesh(); - if (tm.is_valid()) + if (tm.is_valid()) { return tm->get_faces(); + } return Vector<Face3>(); /* for (int i=0;i<surfaces.size();i++) { - if (RenderingServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != RenderingServer::PRIMITIVE_TRIANGLES ) continue; @@ -181,12 +180,10 @@ Vector<Face3> Mesh::get_faces() const { bool has_indices; if (len>0) { - indices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_INDEX); has_indices=true; } else { - len=vertices.size(); has_indices=false; } @@ -210,11 +207,9 @@ Vector<Face3> Mesh::get_faces() const { for (int i=0;i<len/3;i++) { - Face3 face; for (int j=0;j<3;j++) { - int idx=i*3+j; face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx]; } @@ -227,11 +222,9 @@ Vector<Face3> Mesh::get_faces() const { } Ref<Shape3D> Mesh::create_convex_shape() const { - Vector<Vector3> vertices; for (int i = 0; i < get_surface_count(); i++) { - Array a = surface_get_arrays(i); ERR_FAIL_COND_V(a.empty(), Ref<ConvexPolygonShape3D>()); Vector<Vector3> v = a[ARRAY_VERTEX]; @@ -244,16 +237,15 @@ Ref<Shape3D> Mesh::create_convex_shape() const { } Ref<Shape3D> Mesh::create_trimesh_shape() const { - Vector<Face3> faces = get_faces(); - if (faces.size() == 0) + if (faces.size() == 0) { return Ref<Shape3D>(); + } Vector<Vector3> face_points; face_points.resize(faces.size() * 3); for (int i = 0; i < face_points.size(); i += 3) { - Face3 f = faces.get(i / 3); face_points.set(i, f.vertex[0]); face_points.set(i + 1, f.vertex[1]); @@ -266,13 +258,12 @@ Ref<Shape3D> Mesh::create_trimesh_shape() const { } Ref<Mesh> Mesh::create_outline(float p_margin) const { - Array arrays; int index_accum = 0; for (int i = 0; i < get_surface_count(); i++) { - - if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) + if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) { continue; + } Array a = surface_get_arrays(i); ERR_FAIL_COND_V(a.empty(), Ref<ArrayMesh>()); @@ -282,10 +273,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { Vector<Vector3> v = a[ARRAY_VERTEX]; index_accum += v.size(); } else { - int vcount = 0; for (int j = 0; j < arrays.size(); j++) { - if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) { //mismatch, do not use arrays[j] = Variant(); @@ -293,14 +282,13 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { } switch (j) { - case ARRAY_VERTEX: case ARRAY_NORMAL: { - Vector<Vector3> dst = arrays[j]; Vector<Vector3> src = a[j]; - if (j == ARRAY_VERTEX) + if (j == ARRAY_VERTEX) { vcount = src.size(); + } if (dst.size() == 0 || src.size() == 0) { arrays[j] = Variant(); continue; @@ -311,7 +299,6 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { case ARRAY_TANGENT: case ARRAY_BONES: case ARRAY_WEIGHTS: { - Vector<real_t> dst = arrays[j]; Vector<real_t> src = a[j]; if (dst.size() == 0 || src.size() == 0) { @@ -391,7 +378,6 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { //fill normals with triangle normals for (int i = 0; i < vc; i += 3) { - Vector3 t[3]; if (has_indices) { @@ -407,14 +393,14 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { Vector3 n = Plane(t[0], t[1], t[2]).normal; for (int j = 0; j < 3; j++) { - Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]); if (!E) { normal_accum[t[j]] = n; } else { float d = n.dot(E->get()); - if (d < 1.0) + if (d < 1.0) { E->get() += n * (1.0 - d); + } //E->get()+=n; } } @@ -430,7 +416,6 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { int vc2 = vertices.size(); for (int i = 0; i < vc2; i++) { - Vector3 t = r[i]; Map<Vector3, Vector3>::Element *E = normal_accum.find(t); @@ -443,13 +428,11 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { arrays[ARRAY_VERTEX] = vertices; if (!has_indices) { - Vector<int> new_indices; new_indices.resize(vertices.size()); int *iw = new_indices.ptrw(); for (int j = 0; j < vc2; j += 3) { - iw[j] = j; iw[j + 1] = j + 2; iw[j + 2] = j + 1; @@ -458,9 +441,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { arrays[ARRAY_INDEX] = new_indices; } else { - for (int j = 0; j < vc; j += 3) { - SWAP(ir[j + 1], ir[j + 2]); } arrays[ARRAY_INDEX] = indices; @@ -472,21 +453,20 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { return newmesh; } -void Mesh::set_lightmap_size_hint(const Vector2 &p_size) { +void Mesh::set_lightmap_size_hint(const Size2i &p_size) { lightmap_size_hint = p_size; } -Size2 Mesh::get_lightmap_size_hint() const { +Size2i Mesh::get_lightmap_size_hint() const { return lightmap_size_hint; } void Mesh::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint); ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint); ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint"); ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count); ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays); @@ -542,7 +522,6 @@ void Mesh::clear_cache() const { } Vector<Ref<Shape3D>> Mesh::convex_decompose() const { - ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>()); const Vector<Face3> faces = get_faces(); @@ -582,7 +561,6 @@ Mesh::Mesh() { } static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) { - bool vertex_16bit = p_format & ((1 << (Mesh::ARRAY_VERTEX + Mesh::ARRAY_COMPRESS_BASE))); bool has_bones = (p_format & Mesh::ARRAY_FORMAT_BONES); bool bone_8 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_INDEX << 2)); @@ -607,7 +585,6 @@ static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, ui const uint8_t *r = p_src.ptr(); for (uint32_t i = 0; i < p_elements; i++) { - uint32_t remaining = src_stride; const uint8_t *src = (const uint8_t *)(r + src_stride * i); uint8_t *dst = (uint8_t *)(w + dst_stride * i); @@ -642,7 +619,6 @@ static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, ui } if (has_bones) { - remaining -= bone_8 ? 4 : 8; remaining -= weight_32 ? 16 : 8; } @@ -652,12 +628,10 @@ static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, ui } if (has_bones) { - dst += remaining; src += remaining; if (bone_8) { - const uint8_t *src_bones = (const uint8_t *)src; uint16_t *dst_bones = (uint16_t *)dst; @@ -678,7 +652,6 @@ static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, ui dst += 8; if (weight_32) { - const float *src_weights = (const float *)src; uint16_t *dst_weights = (uint16_t *)dst; @@ -700,43 +673,43 @@ static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, ui } bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { - String sname = p_name; if (p_name == "blend_shape/names") { - Vector<String> sk = p_value; int sz = sk.size(); const String *r = sk.ptr(); - for (int i = 0; i < sz; i++) + for (int i = 0; i < sz; i++) { add_blend_shape(r[i]); + } return true; } if (p_name == "blend_shape/mode") { - set_blend_shape_mode(BlendShapeMode(int(p_value))); return true; } if (sname.begins_with("surface_")) { - int sl = sname.find("/"); - if (sl == -1) + if (sl == -1) { return false; + } int idx = sname.substr(8, sl - 8).to_int() - 1; String what = sname.get_slicec('/', 1); - if (what == "material") + if (what == "material") { surface_set_material(idx, p_value); - else if (what == "name") + } else if (what == "name") { surface_set_name(idx, p_value); + } return true; } #ifndef DISABLE_DEPRECATED // Kept for compatibility from 3.x to 4.0. - if (!sname.begins_with("surfaces")) + if (!sname.begins_with("surfaces")) { return false; + } WARN_DEPRECATED_MSG("Mesh uses old surface format, which is deprecated (and loads slower). Consider re-importing or re-saving the scene."); @@ -744,7 +717,6 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { String what = sname.get_slicec('/', 2); if (idx == surfaces.size()) { - //create Dictionary d = p_value; ERR_FAIL_COND_V(!d.has("primitive"), false); @@ -759,8 +731,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { //older format (3.x) Vector<uint8_t> array_data = d["array_data"]; Vector<uint8_t> array_index_data; - if (d.has("array_index_data")) + if (d.has("array_index_data")) { array_index_data = d["array_index_data"]; + } ERR_FAIL_COND_V(!d.has("format"), false); uint32_t format = d["format"]; @@ -785,8 +758,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { array_data = _fix_array_compatibility(array_data, format, vertex_count); int index_count = 0; - if (d.has("index_count")) + if (d.has("index_count")) { index_count = d["index_count"]; + } Vector<Vector<uint8_t>> blend_shapes; @@ -824,7 +798,6 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { } if (d.has("material")) { - surface_set_material(idx, d["material"]); } if (d.has("name")) { @@ -839,7 +812,6 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { } Array ArrayMesh::_get_surfaces() const { - if (mesh.is_null()) { return Array(); } @@ -895,7 +867,6 @@ Array ArrayMesh::_get_surfaces() const { ret.push_back(data); } - print_line("Saving surfaces: " + itos(ret.size())); return ret; } @@ -908,7 +879,6 @@ void ArrayMesh::_create_if_empty() const { } void ArrayMesh::_set_surfaces(const Array &p_surfaces) { - Vector<RS::SurfaceData> surface_data; Vector<Ref<Material>> surface_materials; Vector<String> surface_names; @@ -1031,34 +1001,34 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) { } bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const { - - if (_is_generated()) + if (_is_generated()) { return false; + } String sname = p_name; if (p_name == "blend_shape/names") { - Vector<String> sk; - for (int i = 0; i < blend_shapes.size(); i++) + for (int i = 0; i < blend_shapes.size(); i++) { sk.push_back(blend_shapes[i]); + } r_ret = sk; return true; } else if (p_name == "blend_shape/mode") { - r_ret = get_blend_shape_mode(); return true; } else if (sname.begins_with("surface_")) { - int sl = sname.find("/"); - if (sl == -1) + if (sl == -1) { return false; + } int idx = sname.substr(8, sl - 8).to_int() - 1; String what = sname.get_slicec('/', 1); - if (what == "material") + if (what == "material") { r_ret = surface_get_material(idx); - else if (what == "name") + } else if (what == "name") { r_ret = surface_get_name(idx); + } return true; } @@ -1066,9 +1036,9 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const { } void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const { - - if (_is_generated()) + if (_is_generated()) { return; + } if (blend_shapes.size()) { p_list->push_back(PropertyInfo(Variant::PACKED_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); @@ -1076,7 +1046,6 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const { } for (int i = 0; i < surfaces.size(); i++) { - p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); if (surfaces[i].is_2d) { p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR)); @@ -1087,23 +1056,21 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const { } void ArrayMesh::_recompute_aabb() { - // regenerate AABB aabb = AABB(); for (int i = 0; i < surfaces.size(); i++) { - - if (i == 0) + if (i == 0) { aabb = surfaces[i].aabb; - else + } else { aabb.merge_with(surfaces[i].aabb); + } } } #ifndef _MSC_VER #warning need to add binding to add_surface using future MeshSurfaceData object #endif void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes, const Vector<AABB> &p_bone_aabb, const Vector<RS::SurfaceData::LOD> &p_lods) { - _create_if_empty(); Surface s; @@ -1137,7 +1104,6 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const } void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) { - ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX); RS::SurfaceData surface; @@ -1157,36 +1123,32 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array & } Array ArrayMesh::surface_get_arrays(int p_surface) const { - ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); return RenderingServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface); } -Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const { +Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); return RenderingServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface); } + Dictionary ArrayMesh::surface_get_lods(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Dictionary()); return RenderingServer::get_singleton()->mesh_surface_get_lods(mesh, p_surface); } int ArrayMesh::get_surface_count() const { - return surfaces.size(); } void ArrayMesh::add_blend_shape(const StringName &p_name) { - ERR_FAIL_COND_MSG(surfaces.size(), "Can't add a shape key count if surfaces are already created."); StringName name = p_name; if (blend_shapes.find(name) != -1) { - int count = 2; do { - name = String(p_name) + " " + itos(count); count++; } while (blend_shapes.find(name) != -1); @@ -1197,22 +1159,21 @@ void ArrayMesh::add_blend_shape(const StringName &p_name) { } int ArrayMesh::get_blend_shape_count() const { - return blend_shapes.size(); } + StringName ArrayMesh::get_blend_shape_name(int p_index) const { ERR_FAIL_INDEX_V(p_index, blend_shapes.size(), StringName()); return blend_shapes[p_index]; } -void ArrayMesh::clear_blend_shapes() { +void ArrayMesh::clear_blend_shapes() { ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created."); blend_shapes.clear(); } void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) { - blend_shape_mode = p_mode; if (mesh.is_valid()) { RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)p_mode); @@ -1220,39 +1181,34 @@ void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) { } ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const { - return blend_shape_mode; } int ArrayMesh::surface_get_array_len(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1); return surfaces[p_idx].array_length; } int ArrayMesh::surface_get_array_index_len(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1); return surfaces[p_idx].index_array_length; } uint32_t ArrayMesh::surface_get_format(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0); return surfaces[p_idx].format; } ArrayMesh::PrimitiveType ArrayMesh::surface_get_primitive_type(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES); return surfaces[p_idx].primitive; } void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) { - ERR_FAIL_INDEX(p_idx, surfaces.size()); - if (surfaces[p_idx].material == p_material) + if (surfaces[p_idx].material == p_material) { return; + } surfaces.write[p_idx].material = p_material; RenderingServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid()); @@ -1270,7 +1226,6 @@ int ArrayMesh::surface_find_by_name(const String &p_name) const { } void ArrayMesh::surface_set_name(int p_idx, const String &p_name) { - ERR_FAIL_INDEX(p_idx, surfaces.size()); surfaces.write[p_idx].name = p_name; @@ -1278,20 +1233,17 @@ void ArrayMesh::surface_set_name(int p_idx, const String &p_name) { } String ArrayMesh::surface_get_name(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, surfaces.size(), String()); return surfaces[p_idx].name; } void ArrayMesh::surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) { - ERR_FAIL_INDEX(p_surface, surfaces.size()); RS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data); emit_changed(); } void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) { - ERR_FAIL_INDEX(p_idx, surfaces.size()); surfaces.write[p_idx].aabb = p_aabb; // set custom aabb too? @@ -1299,18 +1251,16 @@ void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) { } Ref<Material> ArrayMesh::surface_get_material(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, surfaces.size(), Ref<Material>()); return surfaces[p_idx].material; } RID ArrayMesh::get_rid() const { - _create_if_empty(); return mesh; } -AABB ArrayMesh::get_aabb() const { +AABB ArrayMesh::get_aabb() const { return aabb; } @@ -1324,7 +1274,6 @@ void ArrayMesh::clear_surfaces() { } void ArrayMesh::set_custom_aabb(const AABB &p_custom) { - _create_if_empty(); custom_aabb = p_custom; RS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb); @@ -1332,18 +1281,15 @@ void ArrayMesh::set_custom_aabb(const AABB &p_custom) { } AABB ArrayMesh::get_custom_aabb() const { - return custom_aabb; } void ArrayMesh::regen_normalmaps() { - if (surfaces.size() == 0) { return; } Vector<Ref<SurfaceTool>> surfs; for (int i = 0; i < get_surface_count(); i++) { - Ref<SurfaceTool> st = memnew(SurfaceTool); st->create_from(Ref<ArrayMesh>(this), i); surfs.push_back(st); @@ -1352,17 +1298,15 @@ void ArrayMesh::regen_normalmaps() { clear_surfaces(); for (int i = 0; i < surfs.size(); i++) { - surfs.write[i]->generate_tangents(); surfs.write[i]->commit(Ref<ArrayMesh>(this)); } } //dirty hack -bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = nullptr; +bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache); struct ArrayMeshLightmapSurface { - Ref<Material> material; Vector<SurfaceTool::Vertex> vertices; Mesh::PrimitiveType primitive; @@ -1370,18 +1314,31 @@ struct ArrayMeshLightmapSurface { }; Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) { + int *cache_data = nullptr; + unsigned int cache_size = 0; + bool use_cache = false; // Don't use cache + return lightmap_unwrap_cached(cache_data, cache_size, use_cache, p_base_transform, p_texel_size); +} +Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size) { ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED); ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes."); Vector<float> vertices; Vector<float> normals; Vector<int> indices; - Vector<int> face_materials; Vector<float> uv; - Vector<Pair<int, int>> uv_index; + Vector<Pair<int, int>> uv_indices; + + Vector<ArrayMeshLightmapSurface> lightmap_surfaces; + + // Keep only the scale + Transform transform = p_base_transform; + transform.origin = Vector3(); + transform.looking_at(Vector3(1, 0, 0), Vector3(0, 1, 0)); + + Basis normal_basis = transform.basis.inverse().transposed(); - Vector<ArrayMeshLightmapSurface> surfaces; for (int i = 0; i < get_surface_count(); i++) { ArrayMeshLightmapSurface s; s.primitive = surface_get_primitive_type(i); @@ -1405,12 +1362,11 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe vertices.resize((vertex_ofs + vc) * 3); normals.resize((vertex_ofs + vc) * 3); - uv_index.resize(vertex_ofs + vc); + uv_indices.resize(vertex_ofs + vc); for (int j = 0; j < vc; j++) { - - Vector3 v = p_base_transform.xform(r[j]); - Vector3 n = p_base_transform.basis.xform(rn[j]).normalized(); + Vector3 v = transform.xform(r[j]); + Vector3 n = normal_basis.xform(rn[j]).normalized(); vertices.write[(j + vertex_ofs) * 3 + 0] = v.x; vertices.write[(j + vertex_ofs) * 3 + 1] = v.y; @@ -1418,38 +1374,37 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe normals.write[(j + vertex_ofs) * 3 + 0] = n.x; normals.write[(j + vertex_ofs) * 3 + 1] = n.y; normals.write[(j + vertex_ofs) * 3 + 2] = n.z; - uv_index.write[j + vertex_ofs] = Pair<int, int>(i, j); + uv_indices.write[j + vertex_ofs] = Pair<int, int>(i, j); } Vector<int> rindices = arrays[Mesh::ARRAY_INDEX]; int ic = rindices.size(); if (ic == 0) { - for (int j = 0; j < vc / 3; j++) { - if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate()) + if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate()) { continue; + } indices.push_back(vertex_ofs + j * 3 + 0); indices.push_back(vertex_ofs + j * 3 + 1); indices.push_back(vertex_ofs + j * 3 + 2); - face_materials.push_back(i); } } else { const int *ri = rindices.ptr(); for (int j = 0; j < ic / 3; j++) { - if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate()) + if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate()) { continue; + } indices.push_back(vertex_ofs + ri[j * 3 + 0]); indices.push_back(vertex_ofs + ri[j * 3 + 1]); indices.push_back(vertex_ofs + ri[j * 3 + 2]); - face_materials.push_back(i); } } - surfaces.push_back(s); + lightmap_surfaces.push_back(s); } //unwrap @@ -1462,7 +1417,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe int size_x; int size_y; - bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y); + bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y, r_cache_data, r_cache_size, r_used_cache); if (!ok) { return ERR_CANT_CREATE; @@ -1474,49 +1429,47 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe //create surfacetools for each surface.. Vector<Ref<SurfaceTool>> surfaces_tools; - for (int i = 0; i < surfaces.size(); i++) { + for (int i = 0; i < lightmap_surfaces.size(); i++) { Ref<SurfaceTool> st; st.instance(); st->begin(Mesh::PRIMITIVE_TRIANGLES); - st->set_material(surfaces[i].material); + st->set_material(lightmap_surfaces[i].material); surfaces_tools.push_back(st); //stay there } print_verbose("Mesh: Gen indices: " + itos(gen_index_count)); //go through all indices for (int i = 0; i < gen_index_count; i += 3) { + ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_indices.size(), ERR_BUG); + ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_indices.size(), ERR_BUG); + ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_indices.size(), ERR_BUG); - ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_index.size(), ERR_BUG); - ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_index.size(), ERR_BUG); - ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_index.size(), ERR_BUG); + ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG); - ERR_FAIL_COND_V(uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 1]]].first || uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG); - - int surface = uv_index[gen_vertices[gen_indices[i + 0]]].first; + int surface = uv_indices[gen_vertices[gen_indices[i + 0]]].first; for (int j = 0; j < 3; j++) { + SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second]; - SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second]; - - if (surfaces[surface].format & ARRAY_FORMAT_COLOR) { + if (lightmap_surfaces[surface].format & ARRAY_FORMAT_COLOR) { surfaces_tools.write[surface]->add_color(v.color); } - if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) { + if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TEX_UV) { surfaces_tools.write[surface]->add_uv(v.uv); } - if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) { + if (lightmap_surfaces[surface].format & ARRAY_FORMAT_NORMAL) { surfaces_tools.write[surface]->add_normal(v.normal); } - if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) { + if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) { Plane t; t.normal = v.tangent; t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1; surfaces_tools.write[surface]->add_tangent(t); } - if (surfaces[surface].format & ARRAY_FORMAT_BONES) { + if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) { surfaces_tools.write[surface]->add_bones(v.bones); } - if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) { + if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) { surfaces_tools.write[surface]->add_weights(v.weights); } @@ -1527,25 +1480,26 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe } } - //free stuff - ::free(gen_vertices); - ::free(gen_indices); - ::free(gen_uvs); - //generate surfaces for (int i = 0; i < surfaces_tools.size(); i++) { surfaces_tools.write[i]->index(); - surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format); + surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), lightmap_surfaces[i].format); } set_lightmap_size_hint(Size2(size_x, size_y)); + if (!r_used_cache) { + //free stuff + ::free(gen_vertices); + ::free(gen_indices); + ::free(gen_uvs); + } + return OK; } void ArrayMesh::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape); ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count); ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name); @@ -1620,14 +1574,12 @@ void ArrayMesh::reload_from_file() { } ArrayMesh::ArrayMesh() { - //mesh is now created on demand //mesh = RenderingServer::get_singleton()->mesh_create(); blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE; } ArrayMesh::~ArrayMesh() { - if (mesh.is_valid()) { RenderingServer::get_singleton()->free(mesh); } diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 25a9722046..642ae7e1b0 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -31,9 +31,9 @@ #ifndef MESH_H #define MESH_H +#include "core/io/resource.h" #include "core/math/face3.h" #include "core/math/triangle_mesh.h" -#include "core/resource.h" #include "scene/resources/material.h" #include "scene/resources/shape_3d.h" #include "servers/rendering_server.h" @@ -43,20 +43,18 @@ class Mesh : public Resource { mutable Ref<TriangleMesh> triangle_mesh; //cached mutable Vector<Vector3> debug_lines; - Size2 lightmap_size_hint; + Size2i lightmap_size_hint; protected: static void _bind_methods(); public: enum { - NO_INDEX_ARRAY = RenderingServer::NO_INDEX_ARRAY, ARRAY_WEIGHTS_SIZE = RenderingServer::ARRAY_WEIGHTS_SIZE }; enum ArrayType { - ARRAY_VERTEX = RenderingServer::ARRAY_VERTEX, ARRAY_NORMAL = RenderingServer::ARRAY_NORMAL, ARRAY_TANGENT = RenderingServer::ARRAY_TANGENT, @@ -107,7 +105,6 @@ public: }; enum BlendShapeMode { - BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED, BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE, }; @@ -138,8 +135,8 @@ public: virtual AABB get_aabb() const = 0; - void set_lightmap_size_hint(const Vector2 &p_size); - Size2 get_lightmap_size_hint() const; + void set_lightmap_size_hint(const Size2i &p_size); + Size2i get_lightmap_size_hint() const; void clear_cache() const; typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &); @@ -152,7 +149,6 @@ public: }; class ArrayMesh : public Mesh { - GDCLASS(ArrayMesh, Mesh); RES_BASE_EXTENSION("mesh"); @@ -195,13 +191,13 @@ public: void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes = Vector<Vector<uint8_t>>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>()); - Array surface_get_arrays(int p_surface) const; - Array surface_get_blend_shape_arrays(int p_surface) const; - Dictionary surface_get_lods(int p_surface) const; + Array surface_get_arrays(int p_surface) const override; + Array surface_get_blend_shape_arrays(int p_surface) const override; + Dictionary surface_get_lods(int p_surface) const override; void add_blend_shape(const StringName &p_name); - int get_blend_shape_count() const; - StringName get_blend_shape_name(int p_index) const; + int get_blend_shape_count() const override; + StringName get_blend_shape_name(int p_index) const override; void clear_blend_shapes(); void set_blend_shape_mode(BlendShapeMode p_mode); @@ -209,21 +205,20 @@ public: void surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data); - int get_surface_count() const; - void surface_remove(int p_idx); + int get_surface_count() const override; void clear_surfaces(); void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver - int surface_get_array_len(int p_idx) const; - int surface_get_array_index_len(int p_idx) const; - uint32_t surface_get_format(int p_idx) const; - PrimitiveType surface_get_primitive_type(int p_idx) const; + int surface_get_array_len(int p_idx) const override; + int surface_get_array_index_len(int p_idx) const override; + uint32_t surface_get_format(int p_idx) const override; + PrimitiveType surface_get_primitive_type(int p_idx) const override; bool surface_is_alpha_sorting_enabled(int p_idx) const; - virtual void surface_set_material(int p_idx, const Ref<Material> &p_material); - virtual Ref<Material> surface_get_material(int p_idx) const; + virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; + virtual Ref<Material> surface_get_material(int p_idx) const override; int surface_find_by_name(const String &p_name) const; void surface_set_name(int p_idx, const String &p_name); @@ -232,14 +227,15 @@ public: void set_custom_aabb(const AABB &p_custom); AABB get_custom_aabb() const; - AABB get_aabb() const; - virtual RID get_rid() const; + AABB get_aabb() const override; + virtual RID get_rid() const override; void regen_normalmaps(); Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05); + Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform = Transform(), float p_texel_size = 0.05); - virtual void reload_from_file(); + virtual void reload_from_file() override; ArrayMesh(); diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index 76d96786bc..a5c360f123 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -31,7 +31,6 @@ #include "mesh_data_tool.h" void MeshDataTool::clear() { - vertices.clear(); edges.clear(); faces.clear(); @@ -40,7 +39,6 @@ void MeshDataTool::clear() { } Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface) { - ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_mesh->surface_get_primitive_type(p_surface) != Mesh::PRIMITIVE_TRIANGLES, ERR_INVALID_PARAMETER); @@ -59,51 +57,61 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf const Vector3 *vr = varray.ptr(); const Vector3 *nr = nullptr; - if (arrays[Mesh::ARRAY_NORMAL].get_type() != Variant::NIL) + if (arrays[Mesh::ARRAY_NORMAL].get_type() != Variant::NIL) { nr = arrays[Mesh::ARRAY_NORMAL].operator Vector<Vector3>().ptr(); + } const real_t *ta = nullptr; - if (arrays[Mesh::ARRAY_TANGENT].get_type() != Variant::NIL) + if (arrays[Mesh::ARRAY_TANGENT].get_type() != Variant::NIL) { ta = arrays[Mesh::ARRAY_TANGENT].operator Vector<real_t>().ptr(); + } const Vector2 *uv = nullptr; - if (arrays[Mesh::ARRAY_TEX_UV].get_type() != Variant::NIL) + if (arrays[Mesh::ARRAY_TEX_UV].get_type() != Variant::NIL) { uv = arrays[Mesh::ARRAY_TEX_UV].operator Vector<Vector2>().ptr(); + } const Vector2 *uv2 = nullptr; - if (arrays[Mesh::ARRAY_TEX_UV2].get_type() != Variant::NIL) + if (arrays[Mesh::ARRAY_TEX_UV2].get_type() != Variant::NIL) { uv2 = arrays[Mesh::ARRAY_TEX_UV2].operator Vector<Vector2>().ptr(); + } const Color *col = nullptr; - if (arrays[Mesh::ARRAY_COLOR].get_type() != Variant::NIL) + if (arrays[Mesh::ARRAY_COLOR].get_type() != Variant::NIL) { col = arrays[Mesh::ARRAY_COLOR].operator Vector<Color>().ptr(); + } const int *bo = nullptr; - if (arrays[Mesh::ARRAY_BONES].get_type() != Variant::NIL) + if (arrays[Mesh::ARRAY_BONES].get_type() != Variant::NIL) { bo = arrays[Mesh::ARRAY_BONES].operator Vector<int>().ptr(); + } const real_t *we = nullptr; - if (arrays[Mesh::ARRAY_WEIGHTS].get_type() != Variant::NIL) + if (arrays[Mesh::ARRAY_WEIGHTS].get_type() != Variant::NIL) { we = arrays[Mesh::ARRAY_WEIGHTS].operator Vector<real_t>().ptr(); + } vertices.resize(vcount); for (int i = 0; i < vcount; i++) { - Vertex v; v.vertex = vr[i]; - if (nr) + if (nr) { v.normal = nr[i]; - if (ta) + } + if (ta) { v.tangent = Plane(ta[i * 4 + 0], ta[i * 4 + 1], ta[i * 4 + 2], ta[i * 4 + 3]); - if (uv) + } + if (uv) { v.uv = uv[i]; - if (uv2) + } + if (uv2) { v.uv2 = uv2[i]; - if (col) + } + if (col) { v.color = col[i]; + } if (we) { - v.weights.push_back(we[i * 4 + 0]); v.weights.push_back(we[i * 4 + 1]); v.weights.push_back(we[i * 4 + 2]); @@ -111,7 +119,6 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf } if (bo) { - v.bones.push_back(bo[i * 4 + 0]); v.bones.push_back(bo[i * 4 + 1]); v.bones.push_back(bo[i * 4 + 2]); @@ -124,14 +131,14 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf Vector<int> indices; if (arrays[Mesh::ARRAY_INDEX].get_type() != Variant::NIL) { - indices = arrays[Mesh::ARRAY_INDEX]; } else { //make code simpler indices.resize(vcount); int *iw = indices.ptrw(); - for (int i = 0; i < vcount; i++) + for (int i = 0; i < vcount; i++) { iw[i] = i; + } } int icount = indices.size(); @@ -140,14 +147,12 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf Map<Point2i, int> edge_indices; for (int i = 0; i < icount; i += 3) { - Vertex *v[3] = { &vertices.write[r[i + 0]], &vertices.write[r[i + 1]], &vertices.write[r[i + 2]] }; int fidx = faces.size(); Face face; for (int j = 0; j < 3; j++) { - face.v[j] = r[i + j]; Point2i edge(r[i + j], r[i + (j + 1) % 3]); @@ -180,7 +185,6 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf } Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) { - ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER); Array arr; arr.resize(Mesh::ARRAY_MAX); @@ -198,7 +202,6 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) { Vector<int> in; { - v.resize(vcount); Vector3 *vr = v.ptrw(); @@ -245,27 +248,29 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) { } for (int i = 0; i < vcount; i++) { - const Vertex &vtx = vertices[i]; vr[i] = vtx.vertex; - if (nr) + if (nr) { nr[i] = vtx.normal; + } if (ta) { ta[i * 4 + 0] = vtx.tangent.normal.x; ta[i * 4 + 1] = vtx.tangent.normal.y; ta[i * 4 + 2] = vtx.tangent.normal.z; ta[i * 4 + 3] = vtx.tangent.d; } - if (uv) + if (uv) { uv[i] = vtx.uv; - if (uv2) + } + if (uv2) { uv2[i] = vtx.uv2; - if (col) + } + if (col) { col[i] = vtx.color; + } if (we) { - we[i * 4 + 0] = vtx.weights[0]; we[i * 4 + 1] = vtx.weights[1]; we[i * 4 + 2] = vtx.weights[2]; @@ -273,7 +278,6 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) { } if (bo) { - bo[i * 4 + 0] = vtx.bones[0]; bo[i * 4 + 1] = vtx.bones[1]; bo[i * 4 + 2] = vtx.bones[2]; @@ -285,7 +289,6 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) { in.resize(fc * 3); int *iw = in.ptrw(); for (int i = 0; i < fc; i++) { - iw[i * 3 + 0] = faces[i].v[0]; iw[i * 3 + 1] = faces[i].v[1]; iw[i * 3 + 2] = faces[i].v[2]; @@ -294,20 +297,27 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) { arr[Mesh::ARRAY_VERTEX] = v; arr[Mesh::ARRAY_INDEX] = in; - if (n.size()) + if (n.size()) { arr[Mesh::ARRAY_NORMAL] = n; - if (c.size()) + } + if (c.size()) { arr[Mesh::ARRAY_COLOR] = c; - if (u.size()) + } + if (u.size()) { arr[Mesh::ARRAY_TEX_UV] = u; - if (u2.size()) + } + if (u2.size()) { arr[Mesh::ARRAY_TEX_UV2] = u2; - if (t.size()) + } + if (t.size()) { arr[Mesh::ARRAY_TANGENT] = t; - if (b.size()) + } + if (b.size()) { arr[Mesh::ARRAY_BONES] = b; - if (w.size()) + } + if (w.size()) { arr[Mesh::ARRAY_WEIGHTS] = w; + } Ref<ArrayMesh> ncmesh = p_mesh; int sc = ncmesh->get_surface_count(); @@ -318,111 +328,102 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) { } int MeshDataTool::get_format() const { - return format; } int MeshDataTool::get_vertex_count() const { - return vertices.size(); } -int MeshDataTool::get_edge_count() const { +int MeshDataTool::get_edge_count() const { return edges.size(); } -int MeshDataTool::get_face_count() const { +int MeshDataTool::get_face_count() const { return faces.size(); } Vector3 MeshDataTool::get_vertex(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector3()); return vertices[p_idx].vertex; } -void MeshDataTool::set_vertex(int p_idx, const Vector3 &p_vertex) { +void MeshDataTool::set_vertex(int p_idx, const Vector3 &p_vertex) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].vertex = p_vertex; } Vector3 MeshDataTool::get_vertex_normal(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector3()); return vertices[p_idx].normal; } -void MeshDataTool::set_vertex_normal(int p_idx, const Vector3 &p_normal) { +void MeshDataTool::set_vertex_normal(int p_idx, const Vector3 &p_normal) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].normal = p_normal; format |= Mesh::ARRAY_FORMAT_NORMAL; } Plane MeshDataTool::get_vertex_tangent(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, vertices.size(), Plane()); return vertices[p_idx].tangent; } -void MeshDataTool::set_vertex_tangent(int p_idx, const Plane &p_tangent) { +void MeshDataTool::set_vertex_tangent(int p_idx, const Plane &p_tangent) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].tangent = p_tangent; format |= Mesh::ARRAY_FORMAT_TANGENT; } Vector2 MeshDataTool::get_vertex_uv(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector2()); return vertices[p_idx].uv; } -void MeshDataTool::set_vertex_uv(int p_idx, const Vector2 &p_uv) { +void MeshDataTool::set_vertex_uv(int p_idx, const Vector2 &p_uv) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].uv = p_uv; format |= Mesh::ARRAY_FORMAT_TEX_UV; } Vector2 MeshDataTool::get_vertex_uv2(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector2()); return vertices[p_idx].uv2; } -void MeshDataTool::set_vertex_uv2(int p_idx, const Vector2 &p_uv2) { +void MeshDataTool::set_vertex_uv2(int p_idx, const Vector2 &p_uv2) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].uv2 = p_uv2; format |= Mesh::ARRAY_FORMAT_TEX_UV2; } Color MeshDataTool::get_vertex_color(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, vertices.size(), Color()); return vertices[p_idx].color; } -void MeshDataTool::set_vertex_color(int p_idx, const Color &p_color) { +void MeshDataTool::set_vertex_color(int p_idx, const Color &p_color) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].color = p_color; format |= Mesh::ARRAY_FORMAT_COLOR; } Vector<int> MeshDataTool::get_vertex_bones(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector<int>()); return vertices[p_idx].bones; } -void MeshDataTool::set_vertex_bones(int p_idx, const Vector<int> &p_bones) { +void MeshDataTool::set_vertex_bones(int p_idx, const Vector<int> &p_bones) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].bones = p_bones; format |= Mesh::ARRAY_FORMAT_BONES; } Vector<float> MeshDataTool::get_vertex_weights(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector<float>()); return vertices[p_idx].weights; } + void MeshDataTool::set_vertex_weights(int p_idx, const Vector<float> &p_weights) { ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].weights = p_weights; @@ -430,75 +431,69 @@ void MeshDataTool::set_vertex_weights(int p_idx, const Vector<float> &p_weights) } Variant MeshDataTool::get_vertex_meta(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, vertices.size(), Variant()); return vertices[p_idx].meta; } void MeshDataTool::set_vertex_meta(int p_idx, const Variant &p_meta) { - ERR_FAIL_INDEX(p_idx, vertices.size()); vertices.write[p_idx].meta = p_meta; } Vector<int> MeshDataTool::get_vertex_edges(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector<int>()); return vertices[p_idx].edges; } -Vector<int> MeshDataTool::get_vertex_faces(int p_idx) const { +Vector<int> MeshDataTool::get_vertex_faces(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, vertices.size(), Vector<int>()); return vertices[p_idx].faces; } int MeshDataTool::get_edge_vertex(int p_edge, int p_vertex) const { - ERR_FAIL_INDEX_V(p_edge, edges.size(), -1); ERR_FAIL_INDEX_V(p_vertex, 2, -1); return edges[p_edge].vertex[p_vertex]; } -Vector<int> MeshDataTool::get_edge_faces(int p_edge) const { +Vector<int> MeshDataTool::get_edge_faces(int p_edge) const { ERR_FAIL_INDEX_V(p_edge, edges.size(), Vector<int>()); return edges[p_edge].faces; } -Variant MeshDataTool::get_edge_meta(int p_idx) const { +Variant MeshDataTool::get_edge_meta(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, edges.size(), Variant()); return edges[p_idx].meta; } -void MeshDataTool::set_edge_meta(int p_idx, const Variant &p_meta) { +void MeshDataTool::set_edge_meta(int p_idx, const Variant &p_meta) { ERR_FAIL_INDEX(p_idx, edges.size()); edges.write[p_idx].meta = p_meta; } int MeshDataTool::get_face_vertex(int p_face, int p_vertex) const { - ERR_FAIL_INDEX_V(p_face, faces.size(), -1); ERR_FAIL_INDEX_V(p_vertex, 3, -1); return faces[p_face].v[p_vertex]; } -int MeshDataTool::get_face_edge(int p_face, int p_vertex) const { +int MeshDataTool::get_face_edge(int p_face, int p_vertex) const { ERR_FAIL_INDEX_V(p_face, faces.size(), -1); ERR_FAIL_INDEX_V(p_vertex, 3, -1); return faces[p_face].edges[p_vertex]; } -Variant MeshDataTool::get_face_meta(int p_face) const { +Variant MeshDataTool::get_face_meta(int p_face) const { ERR_FAIL_INDEX_V(p_face, faces.size(), Variant()); return faces[p_face].meta; } -void MeshDataTool::set_face_meta(int p_face, const Variant &p_meta) { +void MeshDataTool::set_face_meta(int p_face, const Variant &p_meta) { ERR_FAIL_INDEX(p_face, faces.size()); faces.write[p_face].meta = p_meta; } Vector3 MeshDataTool::get_face_normal(int p_face) const { - ERR_FAIL_INDEX_V(p_face, faces.size(), Vector3()); Vector3 v0 = vertices[faces[p_face].v[0]].vertex; Vector3 v1 = vertices[faces[p_face].v[1]].vertex; @@ -508,17 +503,14 @@ Vector3 MeshDataTool::get_face_normal(int p_face) const { } Ref<Material> MeshDataTool::get_material() const { - return material; } void MeshDataTool::set_material(const Ref<Material> &p_material) { - material = p_material; } void MeshDataTool::_bind_methods() { - ClassDB::bind_method(D_METHOD("clear"), &MeshDataTool::clear); ClassDB::bind_method(D_METHOD("create_from_surface", "mesh", "surface"), &MeshDataTool::create_from_surface); ClassDB::bind_method(D_METHOD("commit_to_surface", "mesh"), &MeshDataTool::commit_to_surface); @@ -578,6 +570,5 @@ void MeshDataTool::_bind_methods() { } MeshDataTool::MeshDataTool() { - clear(); } diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h index 5ac2c7e702..bf9f0dd25f 100644 --- a/scene/resources/mesh_data_tool.h +++ b/scene/resources/mesh_data_tool.h @@ -34,7 +34,6 @@ #include "scene/resources/mesh.h" class MeshDataTool : public Reference { - GDCLASS(MeshDataTool, Reference); int format; @@ -55,7 +54,6 @@ class MeshDataTool : public Reference { Vector<Vertex> vertices; struct Edge { - int vertex[2]; Vector<int> faces; Variant meta; @@ -64,7 +62,6 @@ class MeshDataTool : public Reference { Vector<Edge> edges; struct Face { - int v[3]; int edges[3]; Variant meta; diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index fffd192348..09b0d4b038 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -31,20 +31,19 @@ #include "mesh_library.h" bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { - String name = p_name; if (name.begins_with("item/")) { - int idx = name.get_slicec('/', 1).to_int(); String what = name.get_slicec('/', 2); - if (!item_map.has(idx)) + if (!item_map.has(idx)) { create_item(idx); + } - if (what == "name") + if (what == "name") { set_item_name(idx, p_value); - else if (what == "mesh") + } else if (what == "mesh") { set_item_mesh(idx, p_value); - else if (what == "shape") { + } else if (what == "shape") { Vector<ShapeData> shapes; ShapeData sd; sd.shape = p_value; @@ -52,14 +51,15 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { set_item_shapes(idx, shapes); } else if (what == "shapes") { _set_item_shapes(idx, p_value); - } else if (what == "preview") + } else if (what == "preview") { set_item_preview(idx, p_value); - else if (what == "navmesh") + } else if (what == "navmesh") { set_item_navmesh(idx, p_value); - else if (what == "navmesh_transform") + } else if (what == "navmesh_transform") { set_item_navmesh_transform(idx, p_value); - else + } else { return false; + } return true; } @@ -68,34 +68,32 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { } bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; int idx = name.get_slicec('/', 1).to_int(); ERR_FAIL_COND_V(!item_map.has(idx), false); String what = name.get_slicec('/', 2); - if (what == "name") + if (what == "name") { r_ret = get_item_name(idx); - else if (what == "mesh") + } else if (what == "mesh") { r_ret = get_item_mesh(idx); - else if (what == "shapes") + } else if (what == "shapes") { r_ret = _get_item_shapes(idx); - else if (what == "navmesh") + } else if (what == "navmesh") { r_ret = get_item_navmesh(idx); - else if (what == "navmesh_transform") + } else if (what == "navmesh_transform") { r_ret = get_item_navmesh_transform(idx); - else if (what == "preview") + } else if (what == "preview") { r_ret = get_item_preview(idx); - else + } else { return false; + } return true; } void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const { - for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) { - String name = "item/" + itos(E->key()) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, name + "name")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")); @@ -108,7 +106,6 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const { } void MeshLibrary::create_item(int p_item) { - ERR_FAIL_COND(p_item < 0); ERR_FAIL_COND(item_map.has(p_item)); item_map[p_item] = Item(); @@ -116,7 +113,6 @@ void MeshLibrary::create_item(int p_item) { } void MeshLibrary::set_item_name(int p_item, const String &p_name) { - ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].name = p_name; emit_changed(); @@ -124,7 +120,6 @@ void MeshLibrary::set_item_name(int p_item, const String &p_name) { } void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { - ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].mesh = p_mesh; notify_change_to_owners(); @@ -133,7 +128,6 @@ void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { } void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) { - ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].shapes = p_shapes; _change_notify(); @@ -143,7 +137,6 @@ void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) } void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) { - ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].navmesh = p_navmesh; _change_notify(); @@ -153,7 +146,6 @@ void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navm } void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) { - ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].navmesh_transform = p_transform; notify_change_to_owners(); @@ -162,7 +154,6 @@ void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_tran } void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) { - ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].preview = p_preview; emit_changed(); @@ -170,47 +161,40 @@ void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) } String MeshLibrary::get_item_name(int p_item) const { - ERR_FAIL_COND_V_MSG(!item_map.has(p_item), "", "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].name; } Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const { - ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Mesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].mesh; } Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const { - ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].shapes; } Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const { - ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<NavigationMesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].navmesh; } Transform MeshLibrary::get_item_navmesh_transform(int p_item) const { - ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].navmesh_transform; } Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const { - ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture2D>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].preview; } bool MeshLibrary::has_item(int p_item) const { - return item_map.has(p_item); } -void MeshLibrary::remove_item(int p_item) { +void MeshLibrary::remove_item(int p_item) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map.erase(p_item); notify_change_to_owners(); @@ -219,7 +203,6 @@ void MeshLibrary::remove_item(int p_item) { } void MeshLibrary::clear() { - item_map.clear(); notify_change_to_owners(); _change_notify(); @@ -227,12 +210,10 @@ void MeshLibrary::clear() { } Vector<int> MeshLibrary::get_item_list() const { - Vector<int> ret; ret.resize(item_map.size()); int idx = 0; for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) { - ret.write[idx++] = E->key(); } @@ -240,25 +221,23 @@ Vector<int> MeshLibrary::get_item_list() const { } int MeshLibrary::find_item_by_name(const String &p_name) const { - for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) { - - if (E->get().name == p_name) + if (E->get().name == p_name) { return E->key(); + } } return -1; } int MeshLibrary::get_last_unused_item_id() const { - - if (!item_map.size()) + if (!item_map.size()) { return 0; - else + } else { return item_map.back()->key() + 1; + } } void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) { - ERR_FAIL_COND(p_shapes.size() & 1); Vector<ShapeData> shapes; for (int i = 0; i < p_shapes.size(); i += 2) { @@ -275,7 +254,6 @@ void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) { } Array MeshLibrary::_get_item_shapes(int p_item) const { - Vector<ShapeData> shapes = get_item_shapes(p_item); Array ret; for (int i = 0; i < shapes.size(); i++) { @@ -287,7 +265,6 @@ Array MeshLibrary::_get_item_shapes(int p_item) const { } void MeshLibrary::_bind_methods() { - ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item); ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name); ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh); @@ -311,5 +288,6 @@ void MeshLibrary::_bind_methods() { MeshLibrary::MeshLibrary() { } + MeshLibrary::~MeshLibrary() { } diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 55001f2545..0d5fb3005b 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -28,17 +28,16 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GRID_THEME_H -#define GRID_THEME_H +#ifndef MESH_LIBRARY_H +#define MESH_LIBRARY_H -#include "core/map.h" -#include "core/resource.h" +#include "core/io/resource.h" +#include "core/templates/map.h" #include "mesh.h" #include "scene/3d/navigation_region_3d.h" #include "shape_3d.h" class MeshLibrary : public Resource { - GDCLASS(MeshLibrary, Resource); RES_BASE_EXTENSION("meshlib"); @@ -97,4 +96,4 @@ public: ~MeshLibrary(); }; -#endif // CUBE_GRID_THEME_H +#endif // MESH_LIBRARY_H diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index ce561bfaaf..f71cf383e5 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -36,19 +36,20 @@ // Kept for compatibility from 3.x to 4.0. void MultiMesh::_set_transform_array(const Vector<Vector3> &p_array) { - if (transform_format != TRANSFORM_3D) + if (transform_format != TRANSFORM_3D) { return; + } const Vector<Vector3> &xforms = p_array; int len = xforms.size(); ERR_FAIL_COND((len / 4) != instance_count); - if (len == 0) + if (len == 0) { return; + } const Vector3 *r = xforms.ptr(); for (int i = 0; i < len / 4; i++) { - Transform t; t.basis[0] = r[i * 4 + 0]; t.basis[1] = r[i * 4 + 1]; @@ -60,12 +61,13 @@ void MultiMesh::_set_transform_array(const Vector<Vector3> &p_array) { } Vector<Vector3> MultiMesh::_get_transform_array() const { - - if (transform_format != TRANSFORM_3D) + if (transform_format != TRANSFORM_3D) { return Vector<Vector3>(); + } - if (instance_count == 0) + if (instance_count == 0) { return Vector<Vector3>(); + } Vector<Vector3> xforms; xforms.resize(instance_count * 4); @@ -73,7 +75,6 @@ Vector<Vector3> MultiMesh::_get_transform_array() const { Vector3 *w = xforms.ptrw(); for (int i = 0; i < instance_count; i++) { - Transform t = get_instance_transform(i); w[i * 4 + 0] = t.basis[0]; w[i * 4 + 1] = t.basis[1]; @@ -85,20 +86,20 @@ Vector<Vector3> MultiMesh::_get_transform_array() const { } void MultiMesh::_set_transform_2d_array(const Vector<Vector2> &p_array) { - - if (transform_format != TRANSFORM_2D) + if (transform_format != TRANSFORM_2D) { return; + } const Vector<Vector2> &xforms = p_array; int len = xforms.size(); ERR_FAIL_COND((len / 3) != instance_count); - if (len == 0) + if (len == 0) { return; + } const Vector2 *r = xforms.ptr(); for (int i = 0; i < len / 3; i++) { - Transform2D t; t.elements[0] = r[i * 3 + 0]; t.elements[1] = r[i * 3 + 1]; @@ -109,12 +110,13 @@ void MultiMesh::_set_transform_2d_array(const Vector<Vector2> &p_array) { } Vector<Vector2> MultiMesh::_get_transform_2d_array() const { - - if (transform_format != TRANSFORM_2D) + if (transform_format != TRANSFORM_2D) { return Vector<Vector2>(); + } - if (instance_count == 0) + if (instance_count == 0) { return Vector<Vector2>(); + } Vector<Vector2> xforms; xforms.resize(instance_count * 3); @@ -122,7 +124,6 @@ Vector<Vector2> MultiMesh::_get_transform_2d_array() const { Vector2 *w = xforms.ptrw(); for (int i = 0; i < instance_count; i++) { - Transform2D t = get_instance_transform_2d(i); w[i * 3 + 0] = t.elements[0]; w[i * 3 + 1] = t.elements[1]; @@ -133,31 +134,29 @@ Vector<Vector2> MultiMesh::_get_transform_2d_array() const { } void MultiMesh::_set_color_array(const Vector<Color> &p_array) { - const Vector<Color> &colors = p_array; int len = colors.size(); - if (len == 0) + if (len == 0) { return; + } ERR_FAIL_COND(len != instance_count); const Color *r = colors.ptr(); for (int i = 0; i < len; i++) { - set_instance_color(i, r[i]); } } Vector<Color> MultiMesh::_get_color_array() const { - - if (instance_count == 0 || !use_colors) + if (instance_count == 0 || !use_colors) { return Vector<Color>(); + } Vector<Color> colors; colors.resize(instance_count); for (int i = 0; i < instance_count; i++) { - colors.set(i, get_instance_color(i)); } @@ -165,31 +164,29 @@ Vector<Color> MultiMesh::_get_color_array() const { } void MultiMesh::_set_custom_data_array(const Vector<Color> &p_array) { - const Vector<Color> &custom_datas = p_array; int len = custom_datas.size(); - if (len == 0) + if (len == 0) { return; + } ERR_FAIL_COND(len != instance_count); const Color *r = custom_datas.ptr(); for (int i = 0; i < len; i++) { - set_instance_custom_data(i, r[i]); } } Vector<Color> MultiMesh::_get_custom_data_array() const { - - if (instance_count == 0 || !use_custom_data) + if (instance_count == 0 || !use_custom_data) { return Vector<Color>(); + } Vector<Color> custom_datas; custom_datas.resize(instance_count); for (int i = 0; i < instance_count; i++) { - custom_datas.set(i, get_instance_custom_data(i)); } @@ -206,16 +203,15 @@ Vector<float> MultiMesh::get_buffer() const { } void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) { - mesh = p_mesh; - if (!mesh.is_null()) + if (!mesh.is_null()) { RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid()); - else + } else { RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, RID()); + } } Ref<Mesh> MultiMesh::get_mesh() const { - return mesh; } @@ -224,8 +220,8 @@ void MultiMesh::set_instance_count(int p_count) { RenderingServer::get_singleton()->multimesh_allocate(multimesh, p_count, RS::MultimeshTransformFormat(transform_format), use_colors, use_custom_data); instance_count = p_count; } -int MultiMesh::get_instance_count() const { +int MultiMesh::get_instance_count() const { return instance_count; } @@ -235,56 +231,48 @@ void MultiMesh::set_visible_instance_count(int p_count) { RenderingServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count); visible_instance_count = p_count; } -int MultiMesh::get_visible_instance_count() const { +int MultiMesh::get_visible_instance_count() const { return visible_instance_count; } void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) { - RenderingServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform); } void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) { - RenderingServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform); } Transform MultiMesh::get_instance_transform(int p_instance) const { - return RenderingServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance); } Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const { - return RenderingServer::get_singleton()->multimesh_instance_get_transform_2d(multimesh, p_instance); } void MultiMesh::set_instance_color(int p_instance, const Color &p_color) { - RenderingServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color); } -Color MultiMesh::get_instance_color(int p_instance) const { +Color MultiMesh::get_instance_color(int p_instance) const { return RenderingServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance); } void MultiMesh::set_instance_custom_data(int p_instance, const Color &p_custom_data) { - RenderingServer::get_singleton()->multimesh_instance_set_custom_data(multimesh, p_instance, p_custom_data); } -Color MultiMesh::get_instance_custom_data(int p_instance) const { +Color MultiMesh::get_instance_custom_data(int p_instance) const { return RenderingServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance); } AABB MultiMesh::get_aabb() const { - return RenderingServer::get_singleton()->multimesh_get_aabb(multimesh); } RID MultiMesh::get_rid() const { - return multimesh; } @@ -307,17 +295,15 @@ bool MultiMesh::is_using_custom_data() const { } void MultiMesh::set_transform_format(TransformFormat p_transform_format) { - ERR_FAIL_COND(instance_count > 0); transform_format = p_transform_format; } -MultiMesh::TransformFormat MultiMesh::get_transform_format() const { +MultiMesh::TransformFormat MultiMesh::get_transform_format() const { return transform_format; } void MultiMesh::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MultiMesh::set_mesh); ClassDB::bind_method(D_METHOD("get_mesh"), &MultiMesh::get_mesh); ClassDB::bind_method(D_METHOD("set_use_colors", "enable"), &MultiMesh::set_use_colors); @@ -374,7 +360,6 @@ void MultiMesh::_bind_methods() { } MultiMesh::MultiMesh() { - multimesh = RenderingServer::get_singleton()->multimesh_create(); use_colors = false; use_custom_data = false; @@ -384,6 +369,5 @@ MultiMesh::MultiMesh() { } MultiMesh::~MultiMesh() { - RenderingServer::get_singleton()->free(multimesh); } diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index c1e52bc981..16f5998a04 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -35,7 +35,6 @@ #include "servers/rendering_server.h" class MultiMesh : public Resource { - GDCLASS(MultiMesh, Resource); RES_BASE_EXTENSION("multimesh"); @@ -106,7 +105,7 @@ public: virtual AABB get_aabb() const; - virtual RID get_rid() const; + virtual RID get_rid() const override; MultiMesh(); ~MultiMesh(); diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index e0aff2182e..e815da5d45 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -31,19 +31,19 @@ #include "navigation_mesh.h" void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) { - vertices = Vector<Vector3>(); clear_polygons(); for (int i = 0; i < p_mesh->get_surface_count(); i++) { - - if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) + if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; + } Array arr = p_mesh->surface_get_arrays(i); Vector<Vector3> varr = arr[Mesh::ARRAY_VERTEX]; Vector<int> iarr = arr[Mesh::ARRAY_INDEX]; - if (varr.size() == 0 || iarr.size() == 0) + if (varr.size() == 0 || iarr.size() == 0) { continue; + } int from = vertices.size(); vertices.append_array(varr); @@ -82,27 +82,24 @@ int NavigationMesh::get_parsed_geometry_type() const { } void NavigationMesh::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; } uint32_t NavigationMesh::get_collision_mask() const { - return collision_mask; } void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); - if (p_value) + if (p_value) { mask |= 1 << p_bit; - else + } else { mask &= ~(1 << p_bit); + } set_collision_mask(mask); } bool NavigationMesh::get_collision_mask_bit(int p_bit) const { - return get_collision_mask() & (1 << p_bit); } @@ -253,18 +250,15 @@ bool NavigationMesh::get_filter_walkable_low_height_spans() const { } void NavigationMesh::set_vertices(const Vector<Vector3> &p_vertices) { - vertices = p_vertices; _change_notify(); } Vector<Vector3> NavigationMesh::get_vertices() const { - return vertices; } void NavigationMesh::_set_polygons(const Array &p_array) { - polygons.resize(p_array.size()); for (int i = 0; i < p_array.size(); i++) { polygons.write[i].indices = p_array[i]; @@ -273,7 +267,6 @@ void NavigationMesh::_set_polygons(const Array &p_array) { } Array NavigationMesh::_get_polygons() const { - Array ret; ret.resize(polygons.size()); for (int i = 0; i < ret.size(); i++) { @@ -284,30 +277,29 @@ Array NavigationMesh::_get_polygons() const { } void NavigationMesh::add_polygon(const Vector<int> &p_polygon) { - Polygon polygon; polygon.indices = p_polygon; polygons.push_back(polygon); _change_notify(); } -int NavigationMesh::get_polygon_count() const { +int NavigationMesh::get_polygon_count() const { return polygons.size(); } -Vector<int> NavigationMesh::get_polygon(int p_idx) { +Vector<int> NavigationMesh::get_polygon(int p_idx) { ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>()); return polygons[p_idx].indices; } -void NavigationMesh::clear_polygons() { +void NavigationMesh::clear_polygons() { polygons.clear(); } Ref<Mesh> NavigationMesh::get_debug_mesh() { - - if (debug_mesh.is_valid()) + if (debug_mesh.is_valid()) { return debug_mesh; + } Vector<Vector3> vertices = get_vertices(); const Vector3 *vr = vertices.ptr(); @@ -334,26 +326,23 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() { int tidx = 0; for (List<Face3>::Element *E = faces.front(); E; E = E->next()) { - const Face3 &f = E->get(); for (int j = 0; j < 3; j++) { - tw[tidx++] = f.vertex[j]; _EdgeKey ek; ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); - if (ek.from < ek.to) + if (ek.from < ek.to) { SWAP(ek.from, ek.to); + } Map<_EdgeKey, bool>::Element *F = edge_map.find(ek); if (F) { - F->get() = false; } else { - edge_map[ek] = true; } } @@ -362,7 +351,6 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() { List<Vector3> lines; for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) { - if (E->get()) { lines.push_back(E->key().from); lines.push_back(E->key().to); diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h index cc3ac6e3fd..b94f4408e1 100644 --- a/scene/resources/navigation_mesh.h +++ b/scene/resources/navigation_mesh.h @@ -36,7 +36,6 @@ class Mesh; class NavigationMesh : public Resource { - GDCLASS(NavigationMesh, Resource); Vector<Vector3> vertices; @@ -47,7 +46,6 @@ class NavigationMesh : public Resource { Ref<ArrayMesh> debug_mesh; struct _EdgeKey { - Vector3 from; Vector3 to; @@ -56,7 +54,7 @@ class NavigationMesh : public Resource { protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; void _set_polygons(const Array &p_array); Array _get_polygons() const; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 633771506e..5ce253f970 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -30,10 +30,10 @@ #include "packed_scene.h" +#include "core/config/engine.h" +#include "core/config/project_settings.h" #include "core/core_string_names.h" -#include "core/engine.h" #include "core/io/resource_loader.h" -#include "core/project_settings.h" #include "scene/2d/node_2d.h" #include "scene/3d/node_3d.h" #include "scene/gui/control.h" @@ -42,12 +42,10 @@ #define PACKED_SCENE_VERSION 2 bool SceneState::can_instance() const { - return nodes.size() > 0; } Node *SceneState::instance(GenEditState p_edit_state) const { - // nodes where instancing failed (because something is missing) List<Node *> stray_instances; @@ -66,13 +64,15 @@ Node *SceneState::instance(GenEditState p_edit_state) const { const StringName *snames = nullptr; int sname_count = names.size(); - if (sname_count) + if (sname_count) { snames = &names[0]; + } const Variant *props = nullptr; int prop_count = variants.size(); - if (prop_count) + if (prop_count) { props = &variants[0]; + } //Vector<Variant> properties; @@ -85,22 +85,22 @@ Node *SceneState::instance(GenEditState p_edit_state) const { Map<Ref<Resource>, Ref<Resource>> resources_local_to_scene; for (int i = 0; i < nc; i++) { - const NodeData &n = nd[i]; Node *parent = nullptr; if (i > 0) { - ERR_FAIL_COND_V_MSG(n.parent == -1, nullptr, vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name])); NODE_FROM_ID(nparent, n.parent); #ifdef DEBUG_ENABLED if (!nparent && (n.parent & FLAG_ID_IS_PATH)) { - WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data()); } #endif parent = nparent; + } else { + // i == 0 is root node. Confirm that it doesn't have a parent defined. + ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name])); } Node *node = nullptr; @@ -118,10 +118,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } else if (n.instance >= 0) { //instance a scene into this node if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) { - String path = props[n.instance & FLAG_MASK]; if (disable_placeholders) { - Ref<PackedScene> sdata = ResourceLoader::load(path, "PackedScene"); ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); @@ -187,11 +185,9 @@ Node *SceneState::instance(GenEditState p_edit_state) const { //properties int nprop_count = n.properties.size(); if (nprop_count) { - const NodeData::Property *nprops = &n.properties[0]; for (int j = 0; j < nprop_count; j++) { - bool valid; ERR_FAIL_INDEX_V(nprops[j].name, sname_count, nullptr); ERR_FAIL_INDEX_V(nprops[j].value, prop_count, nullptr); @@ -213,7 +209,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const { node->set(E->get().first, E->get().second); } } else { - Variant value = props[nprops[j].value]; if (value.get_type() == Variant::OBJECT) { @@ -221,13 +216,11 @@ Node *SceneState::instance(GenEditState p_edit_state) const { Ref<Resource> res = value; if (res.is_valid()) { if (res->is_local_to_scene()) { - Map<Ref<Resource>, Ref<Resource>>::Element *E = resources_local_to_scene.find(res); if (E) { value = E->get(); } else { - Node *base = i == 0 ? node : ret_nodes[0]; if (p_edit_state == GEN_EDIT_STATE_MAIN) { @@ -259,7 +252,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const { //groups for (int j = 0; j < n.groups.size(); j++) { - ERR_FAIL_INDEX_V(n.groups[j], sname_count, nullptr); node->add_to_group(snames[n.groups[j]], true); } @@ -269,8 +261,9 @@ Node *SceneState::instance(GenEditState p_edit_state) const { if (i > 0) { if (parent) { parent->_add_child_nocheck(node, snames[n.name]); - if (n.index >= 0 && n.index < parent->get_child_count() - 1) + if (n.index >= 0 && n.index < parent->get_child_count() - 1) { parent->move_child(node, n.index); + } } else { //it may be possible that an instanced scene has changed //and the node has nowhere to go anymore @@ -287,10 +280,10 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } if (n.owner >= 0) { - NODE_FROM_ID(owner, n.owner); - if (owner) + if (owner) { node->_set_owner_nocheck(owner); + } } } @@ -303,7 +296,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } for (Map<Ref<Resource>, Ref<Resource>>::Element *E = resources_local_to_scene.front(); E; E = E->next()) { - E->get()->setup_local_to_scene(); } @@ -313,7 +305,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const { const ConnectionData *cdata = connections.ptr(); for (int i = 0; i < cc; i++) { - const ConnectionData &c = cdata[i]; //ERR_FAIL_INDEX_V( c.from, nc, nullptr ); //ERR_FAIL_INDEX_V( c.to, nc, nullptr ); @@ -321,14 +312,16 @@ Node *SceneState::instance(GenEditState p_edit_state) const { NODE_FROM_ID(cfrom, c.from); NODE_FROM_ID(cto, c.to); - if (!cfrom || !cto) + if (!cfrom || !cto) { continue; + } Vector<Variant> binds; if (c.binds.size()) { binds.resize(c.binds.size()); - for (int j = 0; j < c.binds.size(); j++) + for (int j = 0; j < c.binds.size(); j++) { binds.write[j] = props[c.binds[j]]; + } } cfrom->connect(snames[c.signal], Callable(cto, snames[c.method]), binds, CONNECT_PERSIST | c.flags); @@ -353,9 +346,9 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } static int _nm_get_string(const String &p_string, Map<StringName, int> &name_map) { - - if (name_map.has(p_string)) + if (name_map.has(p_string)) { return name_map[p_string]; + } int idx = name_map.size(); name_map[p_string] = idx; @@ -363,9 +356,9 @@ static int _nm_get_string(const String &p_string, Map<StringName, int> &name_map } static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map) { - - if (variant_map.has(p_variant)) + if (variant_map.has(p_variant)) { return variant_map[p_variant]; + } int idx = variant_map.size(); variant_map[p_variant] = idx; @@ -373,20 +366,21 @@ static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, Varia } Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) { - // this function handles all the work related to properly packing scenes, be it // instanced or inherited. // given the complexity of this process, an attempt will be made to properly // document it. if you fail to understand something, please ask! //discard nodes that do not belong to be processed - if (p_node != p_owner && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner())) + if (p_node != p_owner && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner())) { return OK; + } // save the child instanced scenes that are chosen as editable, so they can be restored // upon load back - if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node)) + if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node)) { editable_instances.push_back(p_owner->get_path_to(p_node)); + } NodeData nd; @@ -418,9 +412,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map Node *n = p_node; while (n) { - if (n == p_owner) { - Ref<SceneState> state = n->get_scene_inherited_state(); if (state.is_valid()) { int node = state->find_node_by_path(n->get_path_to(p_node)); @@ -435,7 +427,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map } if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instanced_by_owner) { - if (p_node->get_scene_instance_load_placeholder()) { //it's a placeholder, use the placeholder path nd.instance = _vm_get_variant(p_node->get_filename(), variant_map); @@ -479,7 +470,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map StringName type = p_node->get_class(); for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { continue; } @@ -530,17 +520,16 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map } if (exists) { - //check if already exists and did not change if (value.get_type() == Variant::FLOAT && original.get_type() == Variant::FLOAT) { //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error float a = value; float b = original; - if (Math::is_equal_approx(a, b)) + if (Math::is_equal_approx(a, b)) { continue; + } } else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) { - continue; } } @@ -552,7 +541,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map } } else { - if (isdefault) { //it's the default value, no point in saving it continue; @@ -573,8 +561,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map for (List<Node::GroupInfo>::Element *E = groups.front(); E; E = E->next()) { Node::GroupInfo &gi = E->get(); - if (!gi.persistent) + if (!gi.persistent) { continue; + } /* if (instance_state_node>=0 && instance_state->is_node_in_group(instance_state_node,gi.name)) continue; //group was instanced, don't add here @@ -590,8 +579,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map } } - if (skip) + if (skip) { continue; + } nd.groups.push_back(_nm_get_string(gi.name, name_map)); } @@ -608,7 +598,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map //part of saved scene nd.owner = 0; } else { - nd.owner = -1; } @@ -637,14 +626,12 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map int parent_node = NO_PARENT_SAVED; if (save_node) { - //don't save the node if nothing and subscene node_map[p_node] = idx; //ok validate parent node if (p_parent_idx == NO_PARENT_SAVED) { - int sidx; if (nodepath_map.has(p_node->get_parent())) { sidx = nodepath_map[p_node->get_parent()]; @@ -663,20 +650,20 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map } for (int i = 0; i < p_node->get_child_count(); i++) { - Node *c = p_node->get_child(i); Error err = _parse_node(p_owner, c, parent_node, name_map, variant_map, node_map, nodepath_map); - if (err) + if (err) { return err; + } } return OK; } Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) { - - if (p_node != p_owner && p_node->get_owner() && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner())) + if (p_node != p_owner && p_node->get_owner() && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner())) { return OK; + } List<MethodInfo> _signals; p_node->get_signal_list(&_signals); @@ -686,18 +673,17 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName //NodeData &nd = nodes[node_map[p_node]]; for (List<MethodInfo>::Element *E = _signals.front(); E; E = E->next()) { - List<Node::Connection> conns; p_node->get_signal_connection_list(E->get().name, &conns); conns.sort(); for (List<Node::Connection>::Element *F = conns.front(); F; F = F->next()) { - const Node::Connection &c = F->get(); - if (!(c.flags & CONNECT_PERSIST)) //only persistent connections get saved + if (!(c.flags & CONNECT_PERSIST)) { //only persistent connections get saved continue; + } // only connections that originate or end into main saved scene are saved // everything else is discarded @@ -721,16 +707,15 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName //go through ownership chain to see if this exists while (common_parent) { - Ref<SceneState> ps; - if (common_parent == p_owner) + if (common_parent == p_owner) { ps = common_parent->get_scene_inherited_state(); - else + } else { ps = common_parent->get_scene_instance_state(); + } if (ps.is_valid()) { - NodePath signal_from = common_parent->get_path_to(p_node); NodePath signal_to = common_parent->get_path_to(target); @@ -740,10 +725,11 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName } } - if (common_parent == p_owner) + if (common_parent == p_owner) { break; - else + } else { common_parent = common_parent->get_owner(); + } } if (exists) { //already exists (comes from instance or inheritance), so don't save @@ -756,9 +742,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName bool exists2 = false; while (nl) { - if (nl == p_owner) { - Ref<SceneState> state = nl->get_scene_inherited_state(); if (state.is_valid()) { int from_node = state->find_node_by_path(nl->get_path_to(p_node)); @@ -835,7 +819,6 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName cd.signal = _nm_get_string(c.signal.get_name(), name_map); cd.flags = c.flags; for (int i = 0; i < c.binds.size(); i++) { - cd.binds.push_back(_vm_get_variant(c.binds[i], variant_map)); } connections.push_back(cd); @@ -843,11 +826,11 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName } for (int i = 0; i < p_node->get_child_count(); i++) { - Node *c = p_node->get_child(i); Error err = _parse_connections(p_owner, c, name_map, variant_map, node_map, nodepath_map); - if (err) + if (err) { return err; + } } return OK; @@ -865,17 +848,16 @@ Error SceneState::pack(Node *p_scene) { Map<Node *, int> node_map; Map<Node *, int> nodepath_map; - //if using scene inheritance, pack the scene it inherits from + // If using scene inheritance, pack the scene it inherits from. if (scene->get_scene_inherited_state().is_valid()) { String path = scene->get_scene_inherited_state()->get_path(); Ref<PackedScene> instance = ResourceLoader::load(path); if (instance.is_valid()) { - base_scene_idx = _vm_get_variant(instance, variant_map); } } - //instanced, only direct sub-scnes are supported of course + // Instanced, only direct sub-scenes are supported of course. Error err = _parse_node(scene, scene, -1, name_map, variant_map, node_map, nodepath_map); if (err) { clear(); @@ -891,21 +873,18 @@ Error SceneState::pack(Node *p_scene) { names.resize(name_map.size()); for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) { - names.write[E->get()] = E->key(); } variants.resize(variant_map.size()); const Variant *K = nullptr; while ((K = variant_map.next(K))) { - int idx = variant_map[*K]; variants.write[idx] = *K; } node_paths.resize(nodepath_map.size()); for (Map<Node *, int>::Element *E = nodepath_map.front(); E; E = E->next()) { - node_paths.write[E->get()] = scene->get_path_to(E->key()); } @@ -913,17 +892,14 @@ Error SceneState::pack(Node *p_scene) { } void SceneState::set_path(const String &p_path) { - path = p_path; } String SceneState::get_path() const { - return path; } void SceneState::clear() { - names.clear(); variants.clear(); nodes.clear(); @@ -935,9 +911,7 @@ void SceneState::clear() { } Ref<SceneState> SceneState::_get_base_scene_state() const { - if (base_scene_idx >= 0) { - Ref<PackedScene> ps = variants[base_scene_idx]; if (ps.is_valid()) { return ps->get_state(); @@ -948,7 +922,6 @@ Ref<SceneState> SceneState::_get_base_scene_state() const { } int SceneState::find_node_by_path(const NodePath &p_node) const { - if (!node_path_cache.has(p_node)) { if (_get_base_scene_state().is_valid()) { int idx = _get_base_scene_state()->find_node_by_path(p_node); @@ -980,7 +953,6 @@ int SceneState::find_node_by_path(const NodePath &p_node) const { } int SceneState::_find_base_scene_node_remap_key(int p_idx) const { - for (Map<int, int>::Element *E = base_scene_node_remap.front(); E; E = E->next()) { if (E->value() == p_idx) { return E->key(); @@ -990,7 +962,6 @@ int SceneState::_find_base_scene_node_remap_key(int p_idx) const { } Variant SceneState::get_property_value(int p_node, const StringName &p_property, bool &found) const { - found = false; ERR_FAIL_COND_V(p_node < 0, Variant()); @@ -1019,14 +990,14 @@ Variant SceneState::get_property_value(int p_node, const StringName &p_property, } bool SceneState::is_node_in_group(int p_node, const StringName &p_group) const { - ERR_FAIL_COND_V(p_node < 0, false); if (p_node < nodes.size()) { const StringName *namep = names.ptr(); for (int i = 0; i < nodes[p_node].groups.size(); i++) { - if (namep[nodes[p_node].groups[i]] == p_group) + if (namep[nodes[p_node].groups[i]] == p_group) { return true; + } } } @@ -1040,17 +1011,14 @@ bool SceneState::is_node_in_group(int p_node, const StringName &p_group) const { bool SceneState::disable_placeholders = false; void SceneState::set_disable_placeholders(bool p_disable) { - disable_placeholders = p_disable; } bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_node, const StringName &p_to_method) const { - ERR_FAIL_COND_V(p_node < 0, false); ERR_FAIL_COND_V(p_to_node < 0, false); if (p_node < nodes.size() && p_to_node < nodes.size()) { - int signal_idx = -1; int method_idx = -1; for (int i = 0; i < names.size(); i++) { @@ -1065,9 +1033,7 @@ bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_ //signal and method strings are stored.. for (int i = 0; i < connections.size(); i++) { - if (connections[i].from == p_node && connections[i].to == p_to_node && connections[i].signal == signal_idx && connections[i].method == method_idx) { - return true; } } @@ -1082,7 +1048,6 @@ bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_ } void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { - ERR_FAIL_COND(!p_dictionary.has("names")); ERR_FAIL_COND(!p_dictionary.has("variants")); ERR_FAIL_COND(!p_dictionary.has("node_count")); @@ -1092,8 +1057,9 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { //ERR_FAIL_COND( !p_dictionary.has("path")); int version = 1; - if (p_dictionary.has("version")) + if (p_dictionary.has("version")) { version = p_dictionary["version"]; + } ERR_FAIL_COND_MSG(version > PACKED_SCENE_VERSION, "Save format version too new."); @@ -1107,12 +1073,12 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { Vector<String> snames = p_dictionary["names"]; if (snames.size()) { - int namecount = snames.size(); names.resize(namecount); const String *r = snames.ptr(); - for (int i = 0; i < names.size(); i++) + for (int i = 0; i < names.size(); i++) { names.write[i] = r[i]; + } } Array svariants = p_dictionary["variants"]; @@ -1121,7 +1087,6 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { int varcount = svariants.size(); variants.resize(varcount); for (int i = 0; i < varcount; i++) { - variants.write[i] = svariants[i]; } @@ -1145,13 +1110,11 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { nd.instance = r[idx++]; nd.properties.resize(r[idx++]); for (int j = 0; j < nd.properties.size(); j++) { - nd.properties.write[j].name = r[idx++]; nd.properties.write[j].value = r[idx++]; } nd.groups.resize(r[idx++]); for (int j = 0; j < nd.groups.size(); j++) { - nd.groups.write[j] = r[idx++]; } } @@ -1171,7 +1134,6 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { cd.binds.resize(r[idx++]); for (int j = 0; j < cd.binds.size(); j++) { - cd.binds.write[j] = r[idx++]; } } @@ -1204,16 +1166,15 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { } Dictionary SceneState::get_bundled_scene() const { - Vector<String> rnames; rnames.resize(names.size()); if (names.size()) { - String *r = rnames.ptrw(); - for (int i = 0; i < names.size(); i++) + for (int i = 0; i < names.size(); i++) { r[i] = names[i]; + } } Dictionary d; @@ -1224,7 +1185,6 @@ Dictionary SceneState::get_bundled_scene() const { d["node_count"] = nodes.size(); for (int i = 0; i < nodes.size(); i++) { - const NodeData &nd = nodes[i]; rnodes.push_back(nd.parent); rnodes.push_back(nd.owner); @@ -1237,13 +1197,11 @@ Dictionary SceneState::get_bundled_scene() const { rnodes.push_back(nd.instance); rnodes.push_back(nd.properties.size()); for (int j = 0; j < nd.properties.size(); j++) { - rnodes.push_back(nd.properties[j].name); rnodes.push_back(nd.properties[j].value); } rnodes.push_back(nd.groups.size()); for (int j = 0; j < nd.groups.size(); j++) { - rnodes.push_back(nd.groups[j]); } } @@ -1254,7 +1212,6 @@ Dictionary SceneState::get_bundled_scene() const { d["conn_count"] = connections.size(); for (int i = 0; i < connections.size(); i++) { - const ConnectionData &cd = connections[i]; rconns.push_back(cd.from); rconns.push_back(cd.to); @@ -1262,8 +1219,9 @@ Dictionary SceneState::get_bundled_scene() const { rconns.push_back(cd.method); rconns.push_back(cd.flags); rconns.push_back(cd.binds.size()); - for (int j = 0; j < cd.binds.size(); j++) + for (int j = 0; j < cd.binds.size(); j++) { rconns.push_back(cd.binds[j]); + } } d["conns"] = rconns; @@ -1291,20 +1249,18 @@ Dictionary SceneState::get_bundled_scene() const { } int SceneState::get_node_count() const { - return nodes.size(); } StringName SceneState::get_node_type(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName()); - if (nodes[p_idx].type == TYPE_INSTANCED) + if (nodes[p_idx].type == TYPE_INSTANCED) { return StringName(); + } return names[nodes[p_idx].type]; } StringName SceneState::get_node_name(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName()); return names[nodes[p_idx].name]; } @@ -1315,7 +1271,6 @@ int SceneState::get_node_index(int p_idx) const { } bool SceneState::is_node_instance_placeholder(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, nodes.size(), false); return nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER); @@ -1325,12 +1280,12 @@ Ref<PackedScene> SceneState::get_node_instance(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, nodes.size(), Ref<PackedScene>()); if (nodes[p_idx].instance >= 0) { - if (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER) + if (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER) { return Ref<PackedScene>(); - else + } else { return variants[nodes[p_idx].instance & FLAG_MASK]; + } } else if (nodes[p_idx].parent < 0 || nodes[p_idx].parent == NO_PARENT_SAVED) { - if (base_scene_idx >= 0) { return variants[base_scene_idx]; } @@ -1340,7 +1295,6 @@ Ref<PackedScene> SceneState::get_node_instance(int p_idx) const { } String SceneState::get_node_instance_placeholder(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, nodes.size(), String()); if (nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER)) { @@ -1360,7 +1314,6 @@ Vector<StringName> SceneState::get_node_groups(int p_idx) const { } NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const { - ERR_FAIL_INDEX_V(p_idx, nodes.size(), NodePath()); if (nodes[p_idx].parent < 0 || nodes[p_idx].parent == NO_PARENT_SAVED) { @@ -1376,7 +1329,6 @@ NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const { int nidx = p_idx; while (true) { if (nodes[nidx].parent == NO_PARENT_SAVED || nodes[nidx].parent < 0) { - sub_path.insert(0, "."); break; } @@ -1405,15 +1357,16 @@ NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const { } int SceneState::get_node_property_count(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, nodes.size(), -1); return nodes[p_idx].properties.size(); } + StringName SceneState::get_node_property_name(int p_idx, int p_prop) const { ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName()); ERR_FAIL_INDEX_V(p_prop, nodes[p_idx].properties.size(), StringName()); return names[nodes[p_idx].properties[p_prop].name]; } + Variant SceneState::get_node_property_value(int p_idx, int p_prop) const { ERR_FAIL_INDEX_V(p_idx, nodes.size(), Variant()); ERR_FAIL_INDEX_V(p_prop, nodes[p_idx].properties.size(), Variant()); @@ -1422,10 +1375,10 @@ Variant SceneState::get_node_property_value(int p_idx, int p_prop) const { } NodePath SceneState::get_node_owner_path(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, nodes.size(), NodePath()); - if (nodes[p_idx].owner < 0 || nodes[p_idx].owner == NO_PARENT_SAVED) + if (nodes[p_idx].owner < 0 || nodes[p_idx].owner == NO_PARENT_SAVED) { return NodePath(); //root likely + } if (nodes[p_idx].owner & FLAG_ID_IS_PATH) { return node_paths[nodes[p_idx].owner & FLAG_MASK]; } else { @@ -1434,11 +1387,10 @@ NodePath SceneState::get_node_owner_path(int p_idx) const { } int SceneState::get_connection_count() const { - return connections.size(); } -NodePath SceneState::get_connection_source(int p_idx) const { +NodePath SceneState::get_connection_source(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath()); if (connections[p_idx].from & FLAG_ID_IS_PATH) { return node_paths[connections[p_idx].from & FLAG_MASK]; @@ -1448,12 +1400,11 @@ NodePath SceneState::get_connection_source(int p_idx) const { } StringName SceneState::get_connection_signal(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName()); return names[connections[p_idx].signal]; } -NodePath SceneState::get_connection_target(int p_idx) const { +NodePath SceneState::get_connection_target(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath()); if (connections[p_idx].to & FLAG_ID_IS_PATH) { return node_paths[connections[p_idx].to & FLAG_MASK]; @@ -1461,20 +1412,18 @@ NodePath SceneState::get_connection_target(int p_idx) const { return get_node_path(connections[p_idx].to & FLAG_MASK); } } -StringName SceneState::get_connection_method(int p_idx) const { +StringName SceneState::get_connection_method(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName()); return names[connections[p_idx].method]; } int SceneState::get_connection_flags(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, connections.size(), -1); return connections[p_idx].flags; } Array SceneState::get_connection_binds(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, connections.size(), Array()); Array binds; for (int i = 0; i < connections[p_idx].binds.size(); i++) { @@ -1484,7 +1433,6 @@ Array SceneState::get_connection_binds(int p_idx) const { } bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) { - // this method cannot be const because of this Ref<SceneState> ss = this; @@ -1525,37 +1473,35 @@ bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p Vector<NodePath> SceneState::get_editable_instances() const { return editable_instances; } + //add int SceneState::add_name(const StringName &p_name) { - names.push_back(p_name); return names.size() - 1; } int SceneState::find_name(const StringName &p_name) const { - for (int i = 0; i < names.size(); i++) { - if (names[i] == p_name) + if (names[i] == p_name) { return i; + } } return -1; } int SceneState::add_value(const Variant &p_value) { - variants.push_back(p_value); return variants.size() - 1; } int SceneState::add_node_path(const NodePath &p_path) { - node_paths.push_back(p_path); return (node_paths.size() - 1) | FLAG_ID_IS_PATH; } -int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index) { +int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index) { NodeData nd; nd.parent = p_parent; nd.owner = p_owner; @@ -1568,8 +1514,8 @@ int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int return nodes.size() - 1; } -void SceneState::add_node_property(int p_node, int p_name, int p_value) { +void SceneState::add_node_property(int p_node, int p_name, int p_value) { ERR_FAIL_INDEX(p_node, nodes.size()); ERR_FAIL_INDEX(p_name, names.size()); ERR_FAIL_INDEX(p_value, variants.size()); @@ -1579,19 +1525,19 @@ void SceneState::add_node_property(int p_node, int p_name, int p_value) { prop.value = p_value; nodes.write[p_node].properties.push_back(prop); } -void SceneState::add_node_group(int p_node, int p_group) { +void SceneState::add_node_group(int p_node, int p_group) { ERR_FAIL_INDEX(p_node, nodes.size()); ERR_FAIL_INDEX(p_group, names.size()); nodes.write[p_node].groups.push_back(p_group); } -void SceneState::set_base_scene(int p_idx) { +void SceneState::set_base_scene(int p_idx) { ERR_FAIL_INDEX(p_idx, variants.size()); base_scene_idx = p_idx; } -void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, const Vector<int> &p_binds) { +void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, const Vector<int> &p_binds) { ERR_FAIL_INDEX(p_signal, names.size()); ERR_FAIL_INDEX(p_method, names.size()); @@ -1607,24 +1553,23 @@ void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method c.binds = p_binds; connections.push_back(c); } -void SceneState::add_editable_instance(const NodePath &p_path) { +void SceneState::add_editable_instance(const NodePath &p_path) { editable_instances.push_back(p_path); } Vector<String> SceneState::_get_node_groups(int p_idx) const { - Vector<StringName> groups = get_node_groups(p_idx); Vector<String> ret; - for (int i = 0; i < groups.size(); i++) + for (int i = 0; i < groups.size(); i++) { ret.push_back(groups[i]); + } return ret; } void SceneState::_bind_methods() { - //unbuild API ClassDB::bind_method(D_METHOD("get_node_count"), &SceneState::get_node_count); @@ -1654,7 +1599,6 @@ void SceneState::_bind_methods() { } SceneState::SceneState() { - base_scene_idx = -1; last_modified_time = 0; } @@ -1662,46 +1606,42 @@ SceneState::SceneState() { //////////////// void PackedScene::_set_bundled_scene(const Dictionary &p_scene) { - state->set_bundled_scene(p_scene); } Dictionary PackedScene::_get_bundled_scene() const { - return state->get_bundled_scene(); } Error PackedScene::pack(Node *p_scene) { - return state->pack(p_scene); } void PackedScene::clear() { - state->clear(); } bool PackedScene::can_instance() const { - return state->can_instance(); } Node *PackedScene::instance(GenEditState p_edit_state) const { - #ifndef TOOLS_ENABLED ERR_FAIL_COND_V_MSG(p_edit_state != GEN_EDIT_STATE_DISABLED, nullptr, "Edit state is only for editors, does not work without tools compiled."); #endif Node *s = state->instance((SceneState::GenEditState)p_edit_state); - if (!s) + if (!s) { return nullptr; + } if (p_edit_state != GEN_EDIT_STATE_DISABLED) { s->set_scene_instance_state(state); } - if (get_path() != "" && get_path().find("::") == -1) + if (get_path() != "" && get_path().find("::") == -1) { s->set_filename(get_path()); + } s->notification(Node::NOTIFICATION_INSTANCED); @@ -1709,7 +1649,6 @@ Node *PackedScene::instance(GenEditState p_edit_state) const { } void PackedScene::replace_state(Ref<SceneState> p_by) { - state = p_by; state->set_path(get_path()); #ifdef TOOLS_ENABLED @@ -1718,7 +1657,6 @@ void PackedScene::replace_state(Ref<SceneState> p_by) { } void PackedScene::recreate_state() { - state = Ref<SceneState>(memnew(SceneState)); state->set_path(get_path()); #ifdef TOOLS_ENABLED @@ -1727,18 +1665,15 @@ void PackedScene::recreate_state() { } Ref<SceneState> PackedScene::get_state() { - return state; } void PackedScene::set_path(const String &p_path, bool p_take_over) { - state->set_path(p_path); Resource::set_path(p_path, p_take_over); } void PackedScene::_bind_methods() { - ClassDB::bind_method(D_METHOD("pack", "path"), &PackedScene::pack); ClassDB::bind_method(D_METHOD("instance", "edit_state"), &PackedScene::instance, DEFVAL(GEN_EDIT_STATE_DISABLED)); ClassDB::bind_method(D_METHOD("can_instance"), &PackedScene::can_instance); @@ -1754,6 +1689,5 @@ void PackedScene::_bind_methods() { } PackedScene::PackedScene() { - state = Ref<SceneState>(memnew(SceneState)); } diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index c5873a0792..b8b3f84ecc 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -31,11 +31,10 @@ #ifndef PACKED_SCENE_H #define PACKED_SCENE_H -#include "core/resource.h" +#include "core/io/resource.h" #include "scene/main/node.h" class SceneState : public Reference { - GDCLASS(SceneState, Reference); Vector<StringName> names; @@ -54,7 +53,6 @@ class SceneState : public Reference { }; struct NodeData { - int parent; int owner; int type; @@ -63,7 +61,6 @@ class SceneState : public Reference { int index; struct Property { - int name; int value; }; @@ -81,7 +78,6 @@ class SceneState : public Reference { Vector<NodeData> nodes; struct ConnectionData { - int from; int to; int signal; @@ -195,7 +191,6 @@ public: VARIANT_ENUM_CAST(SceneState::GenEditState) class PackedScene : public Resource { - GDCLASS(PackedScene, Resource); RES_BASE_EXTENSION("scn"); @@ -205,7 +200,7 @@ class PackedScene : public Resource { Dictionary _get_bundled_scene() const; protected: - virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better + virtual bool editor_can_reload_from_file() override { return false; } // this is handled by editor better static void _bind_methods(); public: @@ -225,9 +220,9 @@ public: void recreate_state(); void replace_state(Ref<SceneState> p_by); - virtual void set_path(const String &p_path, bool p_take_over = false); + virtual void set_path(const String &p_path, bool p_take_over = false) override; #ifdef TOOLS_ENABLED - virtual void set_last_modified_time(uint64_t p_time) { state->set_last_modified_time(p_time); } + virtual void set_last_modified_time(uint64_t p_time) override { state->set_last_modified_time(p_time); } #endif Ref<SceneState> get_state(); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 83430aef9e..a286184aee 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -36,7 +36,6 @@ Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMate ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = nullptr; void ParticlesMaterial::init_shaders() { - dirty_materials = memnew(SelfList<ParticlesMaterial>::List); shader_names = memnew(ShaderNames); @@ -92,17 +91,19 @@ void ParticlesMaterial::init_shaders() { shader_names->emission_texture_normal = "emission_texture_normal"; shader_names->emission_texture_color = "emission_texture_color"; - shader_names->trail_divisor = "trail_divisor"; - shader_names->trail_size_modifier = "trail_size_modifier"; - shader_names->trail_color_modifier = "trail_color_modifier"; - shader_names->gravity = "gravity"; shader_names->lifetime_randomness = "lifetime_randomness"; + + shader_names->sub_emitter_frequency = "sub_emitter_frequency"; + shader_names->sub_emitter_amount_at_end = "sub_emitter_amount_at_end"; + shader_names->sub_emitter_keep_velocity = "sub_emitter_keep_velocity"; + + shader_names->collision_friction = "collision_friction"; + shader_names->collision_bounce = "collision_bounce"; } void ParticlesMaterial::finish_shaders() { - memdelete(dirty_materials); dirty_materials = nullptr; @@ -110,12 +111,12 @@ void ParticlesMaterial::finish_shaders() { } void ParticlesMaterial::_update_shader() { - dirty_materials->remove(&element); MaterialKey mk = _compute_key(); - if (mk.key == current_key.key) + if (mk.key == current_key.key) { return; //no update required in the end + } if (shader_map.has(current_key)) { shader_map[current_key].users--; @@ -129,7 +130,6 @@ void ParticlesMaterial::_update_shader() { current_key = mk; if (shader_map.has(mk)) { - RS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader); shader_map[mk].users++; return; @@ -139,6 +139,10 @@ void ParticlesMaterial::_update_shader() { String code = "shader_type particles;\n"; + if (collision_scale) { + code += "render_mode collision_use_scale;\n"; + } + code += "uniform vec3 direction;\n"; code += "uniform float spread;\n"; code += "uniform float flatness;\n"; @@ -195,46 +199,64 @@ void ParticlesMaterial::_update_shader() { } } - code += "uniform vec4 color_value : hint_color;\n"; + if (sub_emitter_mode != SUB_EMITTER_DISABLED) { + if (sub_emitter_mode == SUB_EMITTER_CONSTANT) { + code += "uniform float sub_emitter_frequency;\n"; + } + if (sub_emitter_mode == SUB_EMITTER_AT_END) { + code += "uniform int sub_emitter_amount_at_end;\n"; + } + code += "uniform bool sub_emitter_keep_velocity;\n"; + } - code += "uniform int trail_divisor;\n"; + code += "uniform vec4 color_value : hint_color;\n"; code += "uniform vec3 gravity;\n"; - if (color_ramp.is_valid()) + if (color_ramp.is_valid()) { code += "uniform sampler2D color_ramp;\n"; + } - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { code += "uniform sampler2D linear_velocity_texture;\n"; - if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) + } + if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { code += "uniform sampler2D orbit_velocity_texture;\n"; - if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) + } + if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { code += "uniform sampler2D angular_velocity_texture;\n"; - if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) + } + if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) { code += "uniform sampler2D linear_accel_texture;\n"; - if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) + } + if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) { code += "uniform sampler2D radial_accel_texture;\n"; - if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) + } + if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { code += "uniform sampler2D tangent_accel_texture;\n"; - if (tex_parameters[PARAM_DAMPING].is_valid()) + } + if (tex_parameters[PARAM_DAMPING].is_valid()) { code += "uniform sampler2D damping_texture;\n"; - if (tex_parameters[PARAM_ANGLE].is_valid()) + } + if (tex_parameters[PARAM_ANGLE].is_valid()) { code += "uniform sampler2D angle_texture;\n"; - if (tex_parameters[PARAM_SCALE].is_valid()) + } + if (tex_parameters[PARAM_SCALE].is_valid()) { code += "uniform sampler2D scale_texture;\n"; - if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) + } + if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { code += "uniform sampler2D hue_variation_texture;\n"; - if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) + } + if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { code += "uniform sampler2D anim_speed_texture;\n"; - if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) + } + if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { code += "uniform sampler2D anim_offset_texture;\n"; - - if (trail_size_modifier.is_valid()) { - code += "uniform sampler2D trail_size_modifier;\n"; } - if (trail_color_modifier.is_valid()) { - code += "uniform sampler2D trail_color_modifier;\n"; + if (collision_enabled) { + code += "uniform float collision_friction;\n"; + code += "uniform float collision_bounce;\n"; } //need a random function @@ -267,8 +289,8 @@ void ParticlesMaterial::_update_shader() { code += "}\n"; code += "\n"; - code += "void vertex() {\n"; - code += " uint base_number = NUMBER / uint(trail_divisor);\n"; + code += "void compute() {\n"; + code += " uint base_number = NUMBER;\n"; code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; code += " float angle_rand = rand_from_seed(alt_seed);\n"; code += " float scale_rand = rand_from_seed(alt_seed);\n"; @@ -283,49 +305,50 @@ void ParticlesMaterial::_update_shader() { code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; } - code += " bool restart = false;\n"; - code += " if (CUSTOM.y > CUSTOM.w) {\n"; - code += " restart = true;\n"; - code += " }\n\n"; - code += " if (RESTART || restart) {\n"; - - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) - code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; - else - code += " float tex_linear_velocity = 0.0;\n"; + code += " if (RESTART) {\n"; - if (tex_parameters[PARAM_ANGLE].is_valid()) + if (tex_parameters[PARAM_ANGLE].is_valid()) { code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n"; - else + } else { code += " float tex_angle = 0.0;\n"; + } - if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) + if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n"; - else + } else { code += " float tex_anim_offset = 0.0;\n"; + } code += " float spread_rad = spread * degree_to_rad;\n"; - if (flags[FLAG_DISABLE_Z]) { + code += " if (RESTART_VELOCITY) {\n"; - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; - code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; - code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { + code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; + } else { + code += " float tex_linear_velocity = 0.0;\n"; + } + + if (flags[FLAG_DISABLE_Z]) { + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; + code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; + code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } else { //initiate velocity spread in 3D - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; - code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n"; - code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n"; - code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; - code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; - code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; - code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; - code += " vec_direction = normalize(vec_direction);\n"; - code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n"; + code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n"; + code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; + code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; + code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; + code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; + code += " vec_direction = normalize(vec_direction);\n"; + code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } + code += " }\n"; code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle @@ -333,36 +356,38 @@ void ParticlesMaterial::_update_shader() { code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1) + code += " if (RESTART_POSITION) {\n"; + switch (emission_shape) { case EMISSION_SHAPE_POINT: { - //do none + //do none, identity (will later be multiplied by emission transform) + code += " TRANSFORM = mat4(vec4(1,0,0,0),vec4(0,1,0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n"; } break; case EMISSION_SHAPE_SPHERE: { - code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; - code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; - code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; - code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; + code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; + code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; + code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; + code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; } break; case EMISSION_SHAPE_BOX: { - code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; + code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; } break; case EMISSION_SHAPE_POINTS: case EMISSION_SHAPE_DIRECTED_POINTS: { - code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; + code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { if (flags[FLAG_DISABLE_Z]) { - - code += " mat2 rotm;"; - code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n"; - code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n"; - code += " VELOCITY.xy = rotm * VELOCITY.xy;\n"; + code += " mat2 rotm;"; + code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n"; + code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n"; + code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n"; } else { - code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n"; - code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n"; - code += " vec3 tangent = normalize(cross(v0, normal));\n"; - code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; - code += " VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n"; + code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n"; + code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n"; + code += " vec3 tangent = normalize(cross(v0, normal));\n"; + code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; + code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n"; } } } break; @@ -370,68 +395,79 @@ void ParticlesMaterial::_update_shader() { break; } } - code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; - code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; + + code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; + code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; if (flags[FLAG_DISABLE_Z]) { - code += " VELOCITY.z = 0.0;\n"; - code += " TRANSFORM[3].z = 0.0;\n"; + code += " VELOCITY.z = 0.0;\n"; + code += " TRANSFORM[3].z = 0.0;\n"; } + code += " }\n"; code += " } else {\n"; code += " CUSTOM.y += DELTA / LIFETIME;\n"; - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; - else + } else { code += " float tex_linear_velocity = 0.0;\n"; + } if (flags[FLAG_DISABLE_Z]) { - - if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) + if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; - else + } else { code += " float tex_orbit_velocity = 0.0;\n"; + } } - if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) + if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; - else + } else { code += " float tex_angular_velocity = 0.0;\n"; + } - if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) + if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) { code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; - else + } else { code += " float tex_linear_accel = 0.0;\n"; + } - if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) + if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) { code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; - else + } else { code += " float tex_radial_accel = 0.0;\n"; + } - if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) + if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; - else + } else { code += " float tex_tangent_accel = 0.0;\n"; + } - if (tex_parameters[PARAM_DAMPING].is_valid()) + if (tex_parameters[PARAM_DAMPING].is_valid()) { code += " float tex_damping = textureLod(damping_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; - else + } else { code += " float tex_damping = 0.0;\n"; + } - if (tex_parameters[PARAM_ANGLE].is_valid()) + if (tex_parameters[PARAM_ANGLE].is_valid()) { code += " float tex_angle = textureLod(angle_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; - else + } else { code += " float tex_angle = 0.0;\n"; + } - if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) + if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; - else + } else { code += " float tex_anim_speed = 0.0;\n"; + } - if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) + if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; - else + } else { code += " float tex_anim_offset = 0.0;\n"; + } code += " vec3 force = gravity;\n"; code += " vec3 pos = TRANSFORM[3].xyz;\n"; @@ -452,11 +488,14 @@ void ParticlesMaterial::_update_shader() { code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n"; code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n"; } + if (attractor_interaction_enabled) { + code += " force += ATTRACTOR_FORCE;\n\n"; + } + code += " // apply attractor forces\n"; code += " VELOCITY += force * DELTA;\n"; code += " // orbit velocity\n"; if (flags[FLAG_DISABLE_Z]) { - code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n"; code += " if (orbit_amount != 0.0) {\n"; code += " float ang = orbit_amount * DELTA * pi * 2.0;\n"; @@ -486,15 +525,17 @@ void ParticlesMaterial::_update_shader() { code += " }\n"; // apply color // apply hue rotation - if (tex_parameters[PARAM_SCALE].is_valid()) + if (tex_parameters[PARAM_SCALE].is_valid()) { code += " float tex_scale = textureLod(scale_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; - else + } else { code += " float tex_scale = 1.0;\n"; + } - if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) + if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; - else + } else { code += " float tex_hue_variation = 0.0;\n"; + } code += " float hue_rot_angle = (hue_variation + tex_hue_variation) * pi * 2.0 * mix(1.0, hue_rot_rand * 2.0 - 1.0, hue_variation_random);\n"; code += " float hue_rot_c = cos(hue_rot_angle);\n"; @@ -519,15 +560,9 @@ void ParticlesMaterial::_update_shader() { if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) { code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n"; } - if (trail_color_modifier.is_valid()) { - code += " if (trail_divisor > 1) {\n"; - code += " COLOR *= textureLod(trail_color_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0);\n"; - code += " }\n"; - } code += "\n"; if (flags[FLAG_DISABLE_Z]) { - if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) { code += " if (length(VELOCITY) > 0.0) {\n"; code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n"; @@ -572,11 +607,6 @@ void ParticlesMaterial::_update_shader() { code += " if (base_scale < 0.000001) {\n"; code += " base_scale = 0.000001;\n"; code += " }\n"; - if (trail_size_modifier.is_valid()) { - code += " if (trail_divisor > 1) {\n"; - code += " base_scale *= textureLod(trail_size_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0).r;\n"; - code += " }\n"; - } code += " TRANSFORM[0].xyz *= base_scale;\n"; code += " TRANSFORM[1].xyz *= base_scale;\n"; @@ -585,6 +615,41 @@ void ParticlesMaterial::_update_shader() { code += " VELOCITY.z = 0.0;\n"; code += " TRANSFORM[3].z = 0.0;\n"; } + if (collision_enabled) { + code += " if (COLLIDED) {\n"; + code += " TRANSFORM[3].xyz+=COLLISION_NORMAL * COLLISION_DEPTH;\n"; + code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n"; + code += " VELOCITY = mix(VELOCITY,vec3(0.0),collision_friction * DELTA * 100.0);\n"; + code += " }\n"; + } + if (sub_emitter_mode != SUB_EMITTER_DISABLED) { + code += " int emit_count = 0;\n"; + switch (sub_emitter_mode) { + case SUB_EMITTER_CONSTANT: { + code += " float interval_from = CUSTOM.y * LIFETIME - DELTA;\n"; + code += " float interval_rem = sub_emitter_frequency - mod(interval_from,sub_emitter_frequency);\n"; + code += " if (DELTA >= interval_rem) emit_count = 1;\n"; + } break; + case SUB_EMITTER_AT_COLLISION: { + //not implemented yet + code += " if (COLLIDED) emit_count = 1;\n"; + } break; + case SUB_EMITTER_AT_END: { + //not implemented yet + code += " float unit_delta = DELTA/LIFETIME;\n"; + code += " float end_time = CUSTOM.w * 0.95;\n"; // if we do at the end we might miss it, as it can just get deactivated by emitter + code += " if (CUSTOM.y < end_time && (CUSTOM.y + unit_delta) >= end_time) emit_count = sub_emitter_amount_at_end;\n"; + } break; + default: { + } + } + code += " for(int i=0;i<emit_count;i++) {\n"; + code += " uint flags = FLAG_EMIT_POSITION|FLAG_EMIT_ROT_SCALE;\n"; + code += " if (sub_emitter_keep_velocity) flags|=FLAG_EMIT_VELOCITY;\n"; + code += " emit_particle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n"; + code += " }"; + } + code += " if (CUSTOM.y > CUSTOM.w) {"; code += " ACTIVE = false;\n"; code += " }\n"; @@ -603,17 +668,14 @@ void ParticlesMaterial::_update_shader() { } void ParticlesMaterial::flush_changes() { - MutexLock lock(material_mutex); while (dirty_materials->first()) { - dirty_materials->first()->self()->_update_shader(); } } void ParticlesMaterial::_queue_shader_change() { - MutexLock lock(material_mutex); if (!element.in_list()) { @@ -622,46 +684,39 @@ void ParticlesMaterial::_queue_shader_change() { } bool ParticlesMaterial::_is_shader_dirty() const { - MutexLock lock(material_mutex); return element.in_list(); } void ParticlesMaterial::set_direction(Vector3 p_direction) { - direction = p_direction; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->direction, direction); } Vector3 ParticlesMaterial::get_direction() const { - return direction; } void ParticlesMaterial::set_spread(float p_spread) { - spread = p_spread; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->spread, p_spread); } float ParticlesMaterial::get_spread() const { - return spread; } void ParticlesMaterial::set_flatness(float p_flatness) { - flatness = p_flatness; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->flatness, p_flatness); } -float ParticlesMaterial::get_flatness() const { +float ParticlesMaterial::get_flatness() const { return flatness; } void ParticlesMaterial::set_param(Parameter p_param, float p_value) { - ERR_FAIL_INDEX(p_param, PARAM_MAX); parameters[p_param] = p_value; @@ -703,18 +758,18 @@ void ParticlesMaterial::set_param(Parameter p_param, float p_value) { case PARAM_ANIM_OFFSET: { RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value); } break; - case PARAM_MAX: break; // Can't happen, but silences warning + case PARAM_MAX: + break; // Can't happen, but silences warning } } -float ParticlesMaterial::get_param(Parameter p_param) const { +float ParticlesMaterial::get_param(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return parameters[p_param]; } void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) { - ERR_FAIL_INDEX(p_param, PARAM_MAX); randomness[p_param] = p_value; @@ -756,27 +811,27 @@ void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) { case PARAM_ANIM_OFFSET: { RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value); } break; - case PARAM_MAX: break; // Can't happen, but silences warning + case PARAM_MAX: + break; // Can't happen, but silences warning } } -float ParticlesMaterial::get_param_randomness(Parameter p_param) const { +float ParticlesMaterial::get_param_randomness(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return randomness[p_param]; } static void _adjust_curve_range(const Ref<Texture2D> &p_texture, float p_min, float p_max) { - Ref<CurveTexture> curve_tex = p_texture; - if (!curve_tex.is_valid()) + if (!curve_tex.is_valid()) { return; + } curve_tex->ensure_default_setup(p_min, p_max); } void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture) { - ERR_FAIL_INDEX(p_param, PARAM_MAX); tex_parameters[p_param] = p_texture; @@ -828,31 +883,29 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D case PARAM_ANIM_OFFSET: { RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture); } break; - case PARAM_MAX: break; // Can't happen, but silences warning + case PARAM_MAX: + break; // Can't happen, but silences warning } _queue_shader_change(); } -Ref<Texture2D> ParticlesMaterial::get_param_texture(Parameter p_param) const { +Ref<Texture2D> ParticlesMaterial::get_param_texture(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture2D>()); return tex_parameters[p_param]; } void ParticlesMaterial::set_color(const Color &p_color) { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color, p_color); color = p_color; } Color ParticlesMaterial::get_color() const { - return color; } void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) { - color_ramp = p_texture; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture); _queue_shader_change(); @@ -860,7 +913,6 @@ void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) { } Ref<Texture2D> ParticlesMaterial::get_color_ramp() const { - return color_ramp; } @@ -886,117 +938,65 @@ void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) { } void ParticlesMaterial::set_emission_sphere_radius(float p_radius) { - emission_sphere_radius = p_radius; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_sphere_radius, p_radius); } void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) { - emission_box_extents = p_extents; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_box_extents, p_extents); } void ParticlesMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) { - emission_point_texture = p_points; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points); } void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) { - emission_normal_texture = p_normals; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals); } void ParticlesMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) { - emission_color_texture = p_colors; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors); _queue_shader_change(); } void ParticlesMaterial::set_emission_point_count(int p_count) { - emission_point_count = p_count; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_point_count, p_count); } ParticlesMaterial::EmissionShape ParticlesMaterial::get_emission_shape() const { - return emission_shape; } float ParticlesMaterial::get_emission_sphere_radius() const { - return emission_sphere_radius; } -Vector3 ParticlesMaterial::get_emission_box_extents() const { +Vector3 ParticlesMaterial::get_emission_box_extents() const { return emission_box_extents; } -Ref<Texture2D> ParticlesMaterial::get_emission_point_texture() const { +Ref<Texture2D> ParticlesMaterial::get_emission_point_texture() const { return emission_point_texture; } -Ref<Texture2D> ParticlesMaterial::get_emission_normal_texture() const { +Ref<Texture2D> ParticlesMaterial::get_emission_normal_texture() const { return emission_normal_texture; } Ref<Texture2D> ParticlesMaterial::get_emission_color_texture() const { - return emission_color_texture; } int ParticlesMaterial::get_emission_point_count() const { - return emission_point_count; } -void ParticlesMaterial::set_trail_divisor(int p_divisor) { - - trail_divisor = p_divisor; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor); -} - -int ParticlesMaterial::get_trail_divisor() const { - - return trail_divisor; -} - -void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier) { - - trail_size_modifier = p_trail_size_modifier; - - Ref<CurveTexture> curve = trail_size_modifier; - if (curve.is_valid()) { - curve->ensure_default_setup(); - } - - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve); - _queue_shader_change(); -} - -Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const { - - return trail_size_modifier; -} - -void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) { - - trail_color_modifier = p_trail_color_modifier; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier); - _queue_shader_change(); -} - -Ref<GradientTexture> ParticlesMaterial::get_trail_color_modifier() const { - - return trail_color_modifier; -} - void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) { - gravity = p_gravity; Vector3 gset = gravity; if (gset == Vector3()) { @@ -1006,29 +1006,24 @@ void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) { } Vector3 ParticlesMaterial::get_gravity() const { - return gravity; } void ParticlesMaterial::set_lifetime_randomness(float p_lifetime) { - lifetime_randomness = p_lifetime; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->lifetime_randomness, lifetime_randomness); } float ParticlesMaterial::get_lifetime_randomness() const { - return lifetime_randomness; } RID ParticlesMaterial::get_shader_rid() const { - ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); return shader_map[current_key].shader; } void ParticlesMaterial::_validate_property(PropertyInfo &property) const { - if (property.name == "color" && color_ramp.is_valid()) { property.usage = 0; } @@ -1053,18 +1048,104 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const { property.usage = 0; } + if (property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) { + property.usage = 0; + } + + if (property.name == "sub_emitter_amount_at_end" && sub_emitter_mode != SUB_EMITTER_AT_END) { + property.usage = 0; + } + if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) { property.usage = 0; } } -Shader::Mode ParticlesMaterial::get_shader_mode() const { +void ParticlesMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) { + sub_emitter_mode = p_sub_emitter_mode; + _queue_shader_change(); + _change_notify(); +} +ParticlesMaterial::SubEmitterMode ParticlesMaterial::get_sub_emitter_mode() const { + return sub_emitter_mode; +} + +void ParticlesMaterial::set_sub_emitter_frequency(float p_frequency) { + sub_emitter_frequency = p_frequency; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pas delta instead of frequency, since its easier to compute +} +float ParticlesMaterial::get_sub_emitter_frequency() const { + return sub_emitter_frequency; +} + +void ParticlesMaterial::set_sub_emitter_amount_at_end(int p_amount) { + sub_emitter_amount_at_end = p_amount; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_amount_at_end, p_amount); +} + +int ParticlesMaterial::get_sub_emitter_amount_at_end() const { + return sub_emitter_amount_at_end; +} + +void ParticlesMaterial::set_sub_emitter_keep_velocity(bool p_enable) { + sub_emitter_keep_velocity = p_enable; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_keep_velocity, p_enable); +} +bool ParticlesMaterial::get_sub_emitter_keep_velocity() const { + return sub_emitter_keep_velocity; +} + +void ParticlesMaterial::set_attractor_interaction_enabled(bool p_enable) { + attractor_interaction_enabled = p_enable; + _queue_shader_change(); +} + +bool ParticlesMaterial::is_attractor_interaction_enabled() const { + return attractor_interaction_enabled; +} + +void ParticlesMaterial::set_collision_enabled(bool p_enabled) { + collision_enabled = p_enabled; + _queue_shader_change(); +} + +bool ParticlesMaterial::is_collision_enabled() const { + return collision_enabled; +} + +void ParticlesMaterial::set_collision_use_scale(bool p_scale) { + collision_scale = p_scale; + _queue_shader_change(); +} + +bool ParticlesMaterial::is_collision_using_scale() const { + return collision_scale; +} + +void ParticlesMaterial::set_collision_friction(float p_friction) { + collision_friction = p_friction; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->collision_friction, p_friction); +} + +float ParticlesMaterial::get_collision_friction() const { + return collision_friction; +} + +void ParticlesMaterial::set_collision_bounce(float p_bounce) { + collision_bounce = p_bounce; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->collision_bounce, p_bounce); +} + +float ParticlesMaterial::get_collision_bounce() const { + return collision_bounce; +} + +Shader::Mode ParticlesMaterial::get_shader_mode() const { return Shader::MODE_PARTICLES; } void ParticlesMaterial::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_direction", "degrees"), &ParticlesMaterial::set_direction); ClassDB::bind_method(D_METHOD("get_direction"), &ParticlesMaterial::get_direction); @@ -1113,27 +1194,42 @@ void ParticlesMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count); ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count); - ClassDB::bind_method(D_METHOD("set_trail_divisor", "divisor"), &ParticlesMaterial::set_trail_divisor); - ClassDB::bind_method(D_METHOD("get_trail_divisor"), &ParticlesMaterial::get_trail_divisor); - - ClassDB::bind_method(D_METHOD("set_trail_size_modifier", "texture"), &ParticlesMaterial::set_trail_size_modifier); - ClassDB::bind_method(D_METHOD("get_trail_size_modifier"), &ParticlesMaterial::get_trail_size_modifier); - - ClassDB::bind_method(D_METHOD("set_trail_color_modifier", "texture"), &ParticlesMaterial::set_trail_color_modifier); - ClassDB::bind_method(D_METHOD("get_trail_color_modifier"), &ParticlesMaterial::get_trail_color_modifier); - ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity); ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity); ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness); ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness); + ClassDB::bind_method(D_METHOD("get_sub_emitter_mode"), &ParticlesMaterial::get_sub_emitter_mode); + ClassDB::bind_method(D_METHOD("set_sub_emitter_mode", "mode"), &ParticlesMaterial::set_sub_emitter_mode); + + ClassDB::bind_method(D_METHOD("get_sub_emitter_frequency"), &ParticlesMaterial::get_sub_emitter_frequency); + ClassDB::bind_method(D_METHOD("set_sub_emitter_frequency", "hz"), &ParticlesMaterial::set_sub_emitter_frequency); + + ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end"), &ParticlesMaterial::get_sub_emitter_amount_at_end); + ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end", "amount"), &ParticlesMaterial::set_sub_emitter_amount_at_end); + + ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity"), &ParticlesMaterial::get_sub_emitter_keep_velocity); + ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity", "enable"), &ParticlesMaterial::set_sub_emitter_keep_velocity); + + ClassDB::bind_method(D_METHOD("set_attractor_interaction_enabled", "enabled"), &ParticlesMaterial::set_attractor_interaction_enabled); + ClassDB::bind_method(D_METHOD("is_attractor_interaction_enabled"), &ParticlesMaterial::is_attractor_interaction_enabled); + + ClassDB::bind_method(D_METHOD("set_collision_enabled", "enabled"), &ParticlesMaterial::set_collision_enabled); + ClassDB::bind_method(D_METHOD("is_collision_enabled"), &ParticlesMaterial::is_collision_enabled); + + ClassDB::bind_method(D_METHOD("set_collision_use_scale", "radius"), &ParticlesMaterial::set_collision_use_scale); + ClassDB::bind_method(D_METHOD("is_collision_using_scale"), &ParticlesMaterial::is_collision_using_scale); + + ClassDB::bind_method(D_METHOD("set_collision_friction", "friction"), &ParticlesMaterial::set_collision_friction); + ClassDB::bind_method(D_METHOD("get_collision_friction"), &ParticlesMaterial::get_collision_friction); + + ClassDB::bind_method(D_METHOD("set_collision_bounce", "bounce"), &ParticlesMaterial::set_collision_bounce); + ClassDB::bind_method(D_METHOD("get_collision_bounce"), &ParticlesMaterial::get_collision_bounce); + ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); - ADD_GROUP("Trail", "trail_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier"); + ADD_GROUP("Emission Shape", "emission_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius"); @@ -1203,6 +1299,20 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); + ADD_GROUP("Sub Emitter", "sub_emitter_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,AtEnd,AtCollision"), "set_sub_emitter_mode", "get_sub_emitter_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_sub_emitter_frequency", "get_sub_emitter_frequency"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_end", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_end", "get_sub_emitter_amount_at_end"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity"); + + ADD_GROUP("Attractor Interaction", "attractor_interaction_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "attractor_interaction_enabled"), "set_attractor_interaction_enabled", "is_attractor_interaction_enabled"); + ADD_GROUP("Collision", "collision_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_enabled"), "set_collision_enabled", "is_collision_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_scale"), "set_collision_use_scale", "is_collision_using_scale"); + BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY); @@ -1228,11 +1338,16 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX); + + BIND_ENUM_CONSTANT(SUB_EMITTER_DISABLED); + BIND_ENUM_CONSTANT(SUB_EMITTER_CONSTANT); + BIND_ENUM_CONSTANT(SUB_EMITTER_AT_END); + BIND_ENUM_CONSTANT(SUB_EMITTER_AT_COLLISION); + BIND_ENUM_CONSTANT(SUB_EMITTER_MAX); } ParticlesMaterial::ParticlesMaterial() : element(this) { - set_direction(Vector3(1, 0, 0)); set_spread(45); set_flatness(0); @@ -1251,11 +1366,21 @@ ParticlesMaterial::ParticlesMaterial() : set_emission_shape(EMISSION_SHAPE_POINT); set_emission_sphere_radius(1); set_emission_box_extents(Vector3(1, 1, 1)); - set_trail_divisor(1); set_gravity(Vector3(0, -9.8, 0)); set_lifetime_randomness(0); emission_point_count = 1; + set_sub_emitter_mode(SUB_EMITTER_DISABLED); + set_sub_emitter_frequency(4); + set_sub_emitter_amount_at_end(1); + set_sub_emitter_keep_velocity(false); + + set_attractor_interaction_enabled(true); + set_collision_enabled(true); + set_collision_bounce(0.0); + set_collision_friction(0.0); + set_collision_use_scale(false); + for (int i = 0; i < PARAM_MAX; i++) { set_param_randomness(Parameter(i), 0); } @@ -1273,7 +1398,6 @@ ParticlesMaterial::ParticlesMaterial() : } ParticlesMaterial::~ParticlesMaterial() { - MutexLock lock(material_mutex); if (shader_map.has(current_key)) { diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index c6c8316995..12fa53ef29 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -28,19 +28,24 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/rid.h" +#include "core/templates/rid.h" #include "scene/resources/material.h" #ifndef PARTICLES_MATERIAL_H #define PARTICLES_MATERIAL_H -class ParticlesMaterial : public Material { +/* + TODO: +-Path following +-Emitter positions deformable by bones +-Proper trails +*/ +class ParticlesMaterial : public Material { GDCLASS(ParticlesMaterial, Material); public: enum Parameter { - PARAM_INITIAL_LINEAR_VELOCITY, PARAM_ANGULAR_VELOCITY, PARAM_ORBIT_VELOCITY, @@ -72,18 +77,27 @@ public: EMISSION_SHAPE_MAX }; + enum SubEmitterMode { + SUB_EMITTER_DISABLED, + SUB_EMITTER_CONSTANT, + SUB_EMITTER_AT_END, + SUB_EMITTER_AT_COLLISION, + SUB_EMITTER_MAX + }; + private: union MaterialKey { - struct { uint32_t texture_mask : 16; uint32_t texture_color : 1; uint32_t flags : 4; uint32_t emission_shape : 2; - uint32_t trail_size_texture : 1; - uint32_t trail_color_texture : 1; uint32_t invalid_key : 1; uint32_t has_emission_color : 1; + uint32_t sub_emitter : 2; + uint32_t attractor_enabled : 1; + uint32_t collision_enabled : 1; + uint32_t collision_scale : 1; }; uint32_t key; @@ -103,7 +117,6 @@ private: MaterialKey current_key; _FORCE_INLINE_ MaterialKey _compute_key() const { - MaterialKey mk; mk.key = 0; for (int i = 0; i < PARAM_MAX; i++) { @@ -119,9 +132,11 @@ private: mk.texture_color = color_ramp.is_valid() ? 1 : 0; mk.emission_shape = emission_shape; - mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0; - mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0; mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid(); + mk.sub_emitter = sub_emitter_mode; + mk.collision_enabled = collision_enabled; + mk.attractor_enabled = attractor_interaction_enabled; + mk.collision_scale = collision_scale; return mk; } @@ -181,13 +196,16 @@ private: StringName emission_texture_normal; StringName emission_texture_color; - StringName trail_divisor; - StringName trail_size_modifier; - StringName trail_color_modifier; - StringName gravity; StringName lifetime_randomness; + + StringName sub_emitter_frequency; + StringName sub_emitter_amount_at_end; + StringName sub_emitter_keep_velocity; + + StringName collision_friction; + StringName collision_bounce; }; static ShaderNames *shader_names; @@ -221,20 +239,25 @@ private: bool anim_loop; - int trail_divisor; - - Ref<CurveTexture> trail_size_modifier; - Ref<GradientTexture> trail_color_modifier; - Vector3 gravity; float lifetime_randomness; + SubEmitterMode sub_emitter_mode; + float sub_emitter_frequency; + int sub_emitter_amount_at_end; + bool sub_emitter_keep_velocity; //do not save emission points here + bool attractor_interaction_enabled; + bool collision_enabled; + bool collision_scale; + float collision_friction; + float collision_bounce; + protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; public: void set_direction(Vector3 p_direction); @@ -280,28 +303,46 @@ public: Ref<Texture2D> get_emission_color_texture() const; int get_emission_point_count() const; - void set_trail_divisor(int p_divisor); - int get_trail_divisor() const; - - void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier); - Ref<CurveTexture> get_trail_size_modifier() const; - - void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier); - Ref<GradientTexture> get_trail_color_modifier() const; - void set_gravity(const Vector3 &p_gravity); Vector3 get_gravity() const; void set_lifetime_randomness(float p_lifetime); float get_lifetime_randomness() const; + void set_attractor_interaction_enabled(bool p_enable); + bool is_attractor_interaction_enabled() const; + + void set_collision_enabled(bool p_enabled); + bool is_collision_enabled() const; + + void set_collision_use_scale(bool p_scale); + bool is_collision_using_scale() const; + + void set_collision_friction(float p_friction); + float get_collision_friction() const; + + void set_collision_bounce(float p_bounce); + float get_collision_bounce() const; + static void init_shaders(); static void finish_shaders(); static void flush_changes(); + void set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode); + SubEmitterMode get_sub_emitter_mode() const; + + void set_sub_emitter_frequency(float p_frequency); + float get_sub_emitter_frequency() const; + + void set_sub_emitter_amount_at_end(int p_amount); + int get_sub_emitter_amount_at_end() const; + + void set_sub_emitter_keep_velocity(bool p_enable); + bool get_sub_emitter_keep_velocity() const; + RID get_shader_rid() const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; ParticlesMaterial(); ~ParticlesMaterial(); @@ -310,5 +351,6 @@ public: VARIANT_ENUM_CAST(ParticlesMaterial::Parameter) VARIANT_ENUM_CAST(ParticlesMaterial::Flags) VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape) +VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode) #endif // PARTICLES_MATERIAL_H diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp index 8ac0191452..59bf8c0e13 100644 --- a/scene/resources/physics_material.cpp +++ b/scene/resources/physics_material.cpp @@ -31,7 +31,6 @@ #include "physics_material.h" void PhysicsMaterial::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicsMaterial::set_friction); ClassDB::bind_method(D_METHOD("get_friction"), &PhysicsMaterial::get_friction); @@ -44,9 +43,9 @@ void PhysicsMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent); ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction"), "set_friction", "get_friction"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce"), "set_bounce", "get_bounce"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent"); } @@ -69,9 +68,3 @@ void PhysicsMaterial::set_absorbent(bool p_val) { absorbent = p_val; emit_changed(); } - -PhysicsMaterial::PhysicsMaterial() : - friction(1), - rough(false), - bounce(0), - absorbent(false) {} diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h index f4a77d9854..e9222ffa1b 100644 --- a/scene/resources/physics_material.h +++ b/scene/resources/physics_material.h @@ -28,22 +28,21 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef physics_material_override_H -#define physics_material_override_H +#ifndef PHYSICS_MATERIAL_H +#define PHYSICS_MATERIAL_H -#include "core/resource.h" +#include "core/io/resource.h" #include "servers/physics_server_3d.h" class PhysicsMaterial : public Resource { - GDCLASS(PhysicsMaterial, Resource); OBJ_SAVE_TYPE(PhysicsMaterial); RES_BASE_EXTENSION("phymat"); - real_t friction; - bool rough; - real_t bounce; - bool absorbent; + real_t friction = 1; + bool rough = false; + real_t bounce = 0; + bool absorbent = false; protected: static void _bind_methods(); @@ -69,7 +68,7 @@ public: return absorbent ? -bounce : bounce; } - PhysicsMaterial(); + PhysicsMaterial() {} }; -#endif // physics_material_override_H +#endif // PHYSICS_MATERIAL_H diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index c3daedf918..df98d4cfd4 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -29,20 +29,18 @@ /*************************************************************************/ #include "polygon_path_finder.h" -#include "core/math/geometry.h" +#include "core/math/geometry_2d.h" bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const { - int crosses = 0; for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - const Edge &e = E->get(); Vector2 a = points[e.points[0]].pos; Vector2 b = points[e.points[1]].pos; - if (Geometry::segment_intersects_segment_2d(a, b, p_point, outside_point, nullptr)) { + if (Geometry2D::segment_intersects_segment(a, b, p_point, outside_point, nullptr)) { crosses++; } } @@ -51,7 +49,6 @@ bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const { } void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> &p_connections) { - ERR_FAIL_COND(p_connections.size() & 1); points.clear(); @@ -64,7 +61,6 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> bounds = Rect2(); for (int i = 0; i < p_points.size(); i++) { - points.write[i].pos = p_points[i]; points.write[i].penalty = 0; @@ -84,7 +80,6 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> //insert edges (which are also connetions) for (int i = 0; i < p_connections.size(); i += 2) { - Edge e(p_connections[i], p_connections[i + 1]); ERR_FAIL_INDEX(e.points[0], point_count); ERR_FAIL_INDEX(e.points[1], point_count); @@ -96,30 +91,30 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> //fill the remaining connections based on visibility for (int i = 0; i < point_count; i++) { - for (int j = i + 1; j < point_count; j++) { - - if (edges.has(Edge(i, j))) + if (edges.has(Edge(i, j))) { continue; //if in edge ignore + } Vector2 from = points[i].pos; Vector2 to = points[j].pos; - if (!_is_point_inside(from * 0.5 + to * 0.5)) //connection between points in inside space + if (!_is_point_inside(from * 0.5 + to * 0.5)) { //connection between points in inside space continue; + } bool valid = true; for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - const Edge &e = E->get(); - if (e.points[0] == i || e.points[1] == i || e.points[0] == j || e.points[1] == j) + if (e.points[0] == i || e.points[1] == i || e.points[0] == j || e.points[1] == j) { continue; + } Vector2 a = points[e.points[0]].pos; Vector2 b = points[e.points[1]].pos; - if (Geometry::segment_intersects_segment_2d(a, b, from, to, nullptr)) { + if (Geometry2D::segment_intersects_segment(a, b, from, to, nullptr)) { valid = false; break; } @@ -134,7 +129,6 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> } Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector2 &p_to) { - Vector<Vector2> path; Vector2 from = p_from; @@ -143,19 +137,17 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector Edge ignore_to_edge(-1, -1); if (!_is_point_inside(from)) { - float closest_dist = 1e20; Vector2 closest_point; for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - const Edge &e = E->get(); Vector2 seg[2] = { points[e.points[0]].pos, points[e.points[1]].pos }; - Vector2 closest = Geometry::get_closest_point_to_segment_2d(from, seg); + Vector2 closest = Geometry2D::get_closest_point_to_segment(from, seg); float d = from.distance_squared_to(closest); if (d < closest_dist) { @@ -173,14 +165,13 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector Vector2 closest_point; for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - const Edge &e = E->get(); Vector2 seg[2] = { points[e.points[0]].pos, points[e.points[1]].pos }; - Vector2 closest = Geometry::get_closest_point_to_segment_2d(to, seg); + Vector2 closest = Geometry2D::get_closest_point_to_segment(to, seg); float d = to.distance_squared_to(closest); if (d < closest_dist) { @@ -195,28 +186,27 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector //test direct connection { - bool can_see_eachother = true; for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - const Edge &e = E->get(); - if (e.points[0] == ignore_from_edge.points[0] && e.points[1] == ignore_from_edge.points[1]) + if (e.points[0] == ignore_from_edge.points[0] && e.points[1] == ignore_from_edge.points[1]) { continue; - if (e.points[0] == ignore_to_edge.points[0] && e.points[1] == ignore_to_edge.points[1]) + } + if (e.points[0] == ignore_to_edge.points[0] && e.points[1] == ignore_to_edge.points[1]) { continue; + } Vector2 a = points[e.points[0]].pos; Vector2 b = points[e.points[1]].pos; - if (Geometry::segment_intersects_segment_2d(a, b, from, to, nullptr)) { + if (Geometry2D::segment_intersects_segment(a, b, from, to, nullptr)) { can_see_eachother = false; break; } } if (can_see_eachother) { - path.push_back(from); path.push_back(to); return path; @@ -237,7 +227,6 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector points.write[bidx].penalty = 0; for (int i = 0; i < points.size() - 2; i++) { - bool valid_a = true; bool valid_b = true; points.write[i].prev = -1; @@ -252,43 +241,40 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector } for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - const Edge &e = E->get(); - if (e.points[0] == i || e.points[1] == i) + if (e.points[0] == i || e.points[1] == i) { continue; + } Vector2 a = points[e.points[0]].pos; Vector2 b = points[e.points[1]].pos; if (valid_a) { - if (e.points[0] != ignore_from_edge.points[1] && e.points[1] != ignore_from_edge.points[1] && e.points[0] != ignore_from_edge.points[0] && e.points[1] != ignore_from_edge.points[0]) { - - if (Geometry::segment_intersects_segment_2d(a, b, from, points[i].pos, nullptr)) { + if (Geometry2D::segment_intersects_segment(a, b, from, points[i].pos, nullptr)) { valid_a = false; } } } if (valid_b) { - if (e.points[0] != ignore_to_edge.points[1] && e.points[1] != ignore_to_edge.points[1] && e.points[0] != ignore_to_edge.points[0] && e.points[1] != ignore_to_edge.points[0]) { - - if (Geometry::segment_intersects_segment_2d(a, b, to, points[i].pos, nullptr)) { + if (Geometry2D::segment_intersects_segment(a, b, to, points[i].pos, nullptr)) { valid_b = false; } } } - if (!valid_a && !valid_b) + if (!valid_a && !valid_b) { break; + } } if (valid_a) { @@ -308,7 +294,6 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector points.write[aidx].distance = 0; points.write[aidx].prev = aidx; for (Set<int>::Element *E = points[aidx].connections.front(); E; E = E->next()) { - open_list.insert(E->get()); points.write[E->get()].distance = from.distance_to(points[E->get()].pos); points.write[E->get()].prev = aidx; @@ -317,7 +302,6 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector bool found_route = false; while (true) { - if (open_list.size() == 0) { printf("open list empty\n"); break; @@ -329,14 +313,12 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector //this could be faster (cache previous results) for (Set<int>::Element *E = open_list.front(); E; E = E->next()) { - const Point &p = points[E->get()]; float cost = p.distance; cost += p.pos.distance_to(to); cost += p.penalty; if (cost < least_cost) { - least_cost_point = E->get(); least_cost = cost; } @@ -346,7 +328,6 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector //open the neighbours for search for (Set<int>::Element *E = np.connections.front(); E; E = E->next()) { - Point &p = points.write[E->get()]; float distance = np.pos.distance_to(p.pos) + np.distance; @@ -354,7 +335,6 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector //oh this was visited already, can we win the cost? if (p.distance > distance) { - p.prev = least_cost_point; //reasign previous p.distance = distance; } @@ -373,8 +353,9 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector } } - if (found_route) + if (found_route) { break; + } open_list.erase(least_cost_point); } @@ -391,7 +372,6 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector } for (int i = 0; i < points.size() - 2; i++) { - points.write[i].connections.erase(aidx); points.write[i].connections.erase(bidx); points.write[i].prev = -1; @@ -409,7 +389,6 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector } void PolygonPathFinder::_set_data(const Dictionary &p_data) { - ERR_FAIL_COND(!p_data.has("points")); ERR_FAIL_COND(!p_data.has("connections")); ERR_FAIL_COND(!p_data.has("segments")); @@ -419,8 +398,9 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) { Array c = p_data["connections"]; ERR_FAIL_COND(c.size() != p.size()); - if (c.size()) + if (c.size()) { return; + } int pc = p.size(); points.resize(pc + 2); @@ -432,13 +412,11 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) { const int *cr = con.ptr(); int cc = con.size(); for (int j = 0; j < cc; j++) { - points.write[i].connections.insert(cr[j]); } } if (p_data.has("penalties")) { - Vector<float> penalties = p_data["penalties"]; if (penalties.size() == pc) { const float *pr2 = penalties.ptr(); @@ -453,7 +431,6 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) { ERR_FAIL_COND(sc & 1); const int *sr = segs.ptr(); for (int i = 0; i < sc; i += 2) { - Edge e(sr[i], sr[i + 1]); edges.insert(e); } @@ -461,7 +438,6 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) { } Dictionary PolygonPathFinder::_get_data() const { - Dictionary d; Vector<Vector2> p; Vector<int> ind; @@ -491,7 +467,6 @@ Dictionary PolygonPathFinder::_get_data() const { } } { - int *iw = ind.ptrw(); int idx = 0; for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { @@ -510,24 +485,21 @@ Dictionary PolygonPathFinder::_get_data() const { } bool PolygonPathFinder::is_point_inside(const Vector2 &p_point) const { - return _is_point_inside(p_point); } Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { - float closest_dist = 1e20; Vector2 closest_point; for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - const Edge &e = E->get(); Vector2 seg[2] = { points[e.points[0]].pos, points[e.points[1]].pos }; - Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, seg); + Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, seg); float d = p_point.distance_squared_to(closest); if (d < closest_dist) { @@ -542,7 +514,6 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { } Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, const Vector2 &p_to) const { - Vector<Vector2> inters; for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { @@ -550,7 +521,7 @@ Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, cons Vector2 b = points[E->get().points[1]].pos; Vector2 res; - if (Geometry::segment_intersects_segment_2d(a, b, p_from, p_to, &res)) { + if (Geometry2D::segment_intersects_segment(a, b, p_from, p_to, &res)) { inters.push_back(res); } } @@ -559,24 +530,20 @@ Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, cons } Rect2 PolygonPathFinder::get_bounds() const { - return bounds; } void PolygonPathFinder::set_point_penalty(int p_point, float p_penalty) { - ERR_FAIL_INDEX(p_point, points.size() - 2); points.write[p_point].penalty = p_penalty; } float PolygonPathFinder::get_point_penalty(int p_point) const { - ERR_FAIL_INDEX_V(p_point, points.size() - 2, 0); return points[p_point].penalty; } void PolygonPathFinder::_bind_methods() { - ClassDB::bind_method(D_METHOD("setup", "points", "connections"), &PolygonPathFinder::setup); ClassDB::bind_method(D_METHOD("find_path", "from", "to"), &PolygonPathFinder::find_path); ClassDB::bind_method(D_METHOD("get_intersections", "from", "to"), &PolygonPathFinder::get_intersections); diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h index 2ef5c89e2a..44a97b4294 100644 --- a/scene/resources/polygon_path_finder.h +++ b/scene/resources/polygon_path_finder.h @@ -31,10 +31,9 @@ #ifndef POLYGON_PATH_FINDER_H #define POLYGON_PATH_FINDER_H -#include "core/resource.h" +#include "core/io/resource.h" class PolygonPathFinder : public Resource { - GDCLASS(PolygonPathFinder, Resource); struct Point { @@ -46,19 +45,17 @@ class PolygonPathFinder : public Resource { }; struct Edge { - int points[2]; _FORCE_INLINE_ bool operator<(const Edge &p_edge) const { - - if (points[0] == p_edge.points[0]) + if (points[0] == p_edge.points[0]) { return points[1] < p_edge.points[1]; - else + } else { return points[0] < p_edge.points[0]; + } } Edge(int a = 0, int b = 0) { - if (a > b) { SWAP(a, b); } diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 46e8575018..8d9c5f07b2 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -35,7 +35,6 @@ PrimitiveMesh */ void PrimitiveMesh::_update() const { - Array arr; arr.resize(RS::ARRAY_MAX); _create_mesh_array(arr); @@ -47,13 +46,13 @@ void PrimitiveMesh::_update() const { int pc = points.size(); ERR_FAIL_COND(pc == 0); { - const Vector3 *r = points.ptr(); for (int i = 0; i < pc; i++) { - if (i == 0) + if (i == 0) { aabb.position = r[i]; - else + } else { aabb.expand_to(r[i]); + } } } @@ -63,7 +62,6 @@ void PrimitiveMesh::_update() const { Vector<Vector3> normals = arr[RS::ARRAY_NORMAL]; if (normals.size() && indices.size()) { - { int nc = normals.size(); Vector3 *w = normals.ptrw(); @@ -99,9 +97,9 @@ void PrimitiveMesh::_update() const { } void PrimitiveMesh::_request_update() { - - if (pending_request) + if (pending_request) { return; + } _update(); } @@ -142,8 +140,8 @@ Array PrimitiveMesh::surface_get_arrays(int p_surface) const { Dictionary PrimitiveMesh::surface_get_lods(int p_surface) const { return Dictionary(); //not really supported } -Array PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const { +Array PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const { return Array(); //not really supported } @@ -206,7 +204,7 @@ void PrimitiveMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces); ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces"); } @@ -230,14 +228,12 @@ Array PrimitiveMesh::get_mesh_arrays() const { } void PrimitiveMesh::set_custom_aabb(const AABB &p_custom) { - custom_aabb = p_custom; RS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb); emit_changed(); } AABB PrimitiveMesh::get_custom_aabb() const { - return custom_aabb; } @@ -251,7 +247,6 @@ bool PrimitiveMesh::get_flip_faces() const { } PrimitiveMesh::PrimitiveMesh() { - flip_faces = false; // defaults mesh = RenderingServer::get_singleton()->mesh_create(); @@ -1382,7 +1377,6 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { }; for (int i = 0; i < 6; i++) { - int j = indices[i]; faces.set(i, quad_faces[j]); normals.set(i, Vector3(0, 0, 1)); diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 5f17680c9e..f0ae611b5e 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -42,7 +42,6 @@ This class is set apart that it assumes a single surface is always generated for our mesh. */ class PrimitiveMesh : public Mesh { - GDCLASS(PrimitiveMesh, Mesh); private: @@ -68,20 +67,20 @@ protected: void _request_update(); public: - virtual int get_surface_count() const; - virtual int surface_get_array_len(int p_idx) const; - virtual int surface_get_array_index_len(int p_idx) const; - virtual Array surface_get_arrays(int p_surface) const; - virtual Array surface_get_blend_shape_arrays(int p_surface) const; - virtual Dictionary surface_get_lods(int p_surface) const; - virtual uint32_t surface_get_format(int p_idx) const; - virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const; - virtual void surface_set_material(int p_idx, const Ref<Material> &p_material); - virtual Ref<Material> surface_get_material(int p_idx) const; - virtual int get_blend_shape_count() const; - virtual StringName get_blend_shape_name(int p_index) const; - virtual AABB get_aabb() const; - virtual RID get_rid() const; + virtual int get_surface_count() const override; + virtual int surface_get_array_len(int p_idx) const override; + virtual int surface_get_array_index_len(int p_idx) const override; + virtual Array surface_get_arrays(int p_surface) const override; + virtual Array surface_get_blend_shape_arrays(int p_surface) const override; + virtual Dictionary surface_get_lods(int p_surface) const override; + virtual uint32_t surface_get_format(int p_idx) const override; + virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const override; + virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; + virtual Ref<Material> surface_get_material(int p_idx) const override; + virtual int get_blend_shape_count() const override; + virtual StringName get_blend_shape_name(int p_index) const override; + virtual AABB get_aabb() const override; + virtual RID get_rid() const override; void set_material(const Ref<Material> &p_material); Ref<Material> get_material() const; @@ -112,7 +111,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_radius(const float p_radius); @@ -134,7 +133,6 @@ public: Similar to test cube but with subdivision support and different texture coordinates */ class CubeMesh : public PrimitiveMesh { - GDCLASS(CubeMesh, PrimitiveMesh); private: @@ -145,7 +143,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_size(const Vector3 &p_size); @@ -168,7 +166,6 @@ public: */ class CylinderMesh : public PrimitiveMesh { - GDCLASS(CylinderMesh, PrimitiveMesh); private: @@ -180,7 +177,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_top_radius(const float p_radius); @@ -205,7 +202,6 @@ public: Similar to quadmesh but with tessellation support */ class PlaneMesh : public PrimitiveMesh { - GDCLASS(PlaneMesh, PrimitiveMesh); private: @@ -215,7 +211,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_size(const Size2 &p_size); @@ -234,7 +230,6 @@ public: A prism shapen, handy for ramps, triangles, etc. */ class PrismMesh : public PrimitiveMesh { - GDCLASS(PrismMesh, PrimitiveMesh); private: @@ -246,7 +241,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_left_to_right(const float p_left_to_right); @@ -272,7 +267,6 @@ public: */ class QuadMesh : public PrimitiveMesh { - GDCLASS(QuadMesh, PrimitiveMesh); private: @@ -280,7 +274,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: QuadMesh(); @@ -293,7 +287,6 @@ public: A sphere.. */ class SphereMesh : public PrimitiveMesh { - GDCLASS(SphereMesh, PrimitiveMesh); private: @@ -305,7 +298,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_radius(const float p_radius); @@ -331,11 +324,10 @@ public: */ class PointMesh : public PrimitiveMesh { - GDCLASS(PointMesh, PrimitiveMesh) protected: - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: PointMesh(); diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp new file mode 100644 index 0000000000..67c4f84749 --- /dev/null +++ b/scene/resources/ray_shape_2d.cpp @@ -0,0 +1,105 @@ +/*************************************************************************/ +/* ray_shape_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "ray_shape_2d.h" + +#include "servers/physics_server_2d.h" +#include "servers/rendering_server.h" + +void RayShape2D::_update_shape() { + Dictionary d; + d["length"] = length; + d["slips_on_slope"] = slips_on_slope; + PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d); + emit_changed(); +} + +void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) { + Vector2 tip = Vector2(0, get_length()); + RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3); + Vector<Vector2> pts; + float tsize = 4; + pts.push_back(tip + Vector2(0, tsize)); + pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0)); + pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0)); + Vector<Color> cols; + for (int i = 0; i < 3; i++) { + cols.push_back(p_color); + } + RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID()); +} + +Rect2 RayShape2D::get_rect() const { + Rect2 rect; + rect.position = Vector2(); + rect.expand_to(Vector2(0, length)); + rect = rect.grow(Math_SQRT12 * 4); + return rect; +} + +real_t RayShape2D::get_enclosing_radius() const { + return length; +} + +void RayShape2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length); + ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length); + + ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope); + ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope"); +} + +void RayShape2D::set_length(real_t p_length) { + length = p_length; + _update_shape(); +} + +real_t RayShape2D::get_length() const { + return length; +} + +void RayShape2D::set_slips_on_slope(bool p_active) { + slips_on_slope = p_active; + _update_shape(); +} + +bool RayShape2D::get_slips_on_slope() const { + return slips_on_slope; +} + +RayShape2D::RayShape2D() : + Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) { + length = 20; + slips_on_slope = false; + _update_shape(); +} diff --git a/scene/resources/ray_shape_2d.h b/scene/resources/ray_shape_2d.h new file mode 100644 index 0000000000..c8202ca16c --- /dev/null +++ b/scene/resources/ray_shape_2d.h @@ -0,0 +1,61 @@ +/*************************************************************************/ +/* ray_shape_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RAY_SHAPE_2D_H +#define RAY_SHAPE_2D_H + +#include "scene/resources/shape_2d.h" + +class RayShape2D : public Shape2D { + GDCLASS(RayShape2D, Shape2D); + + real_t length; + bool slips_on_slope; + + void _update_shape(); + +protected: + static void _bind_methods(); + +public: + void set_length(real_t p_length); + real_t get_length() const; + + void set_slips_on_slope(bool p_active); + bool get_slips_on_slope() const; + + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; + + RayShape2D(); +}; + +#endif // RAY_SHAPE_2D_H diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp index 0211c55f46..1705fb0f55 100644 --- a/scene/resources/ray_shape_3d.cpp +++ b/scene/resources/ray_shape_3d.cpp @@ -32,8 +32,7 @@ #include "servers/physics_server_3d.h" -Vector<Vector3> RayShape3D::get_debug_mesh_lines() { - +Vector<Vector3> RayShape3D::get_debug_mesh_lines() const { Vector<Vector3> points; points.push_back(Vector3()); points.push_back(Vector3(0, 0, get_length())); @@ -46,7 +45,6 @@ real_t RayShape3D::get_enclosing_radius() const { } void RayShape3D::_update_shape() { - Dictionary d; d["length"] = length; d["slips_on_slope"] = slips_on_slope; @@ -55,7 +53,6 @@ void RayShape3D::_update_shape() { } void RayShape3D::set_length(float p_length) { - length = p_length; _update_shape(); notify_change_to_owners(); @@ -63,12 +60,10 @@ void RayShape3D::set_length(float p_length) { } float RayShape3D::get_length() const { - return length; } void RayShape3D::set_slips_on_slope(bool p_active) { - slips_on_slope = p_active; _update_shape(); notify_change_to_owners(); @@ -80,20 +75,18 @@ bool RayShape3D::get_slips_on_slope() const { } void RayShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape3D::set_length); ClassDB::bind_method(D_METHOD("get_length"), &RayShape3D::get_length); ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape3D::set_slips_on_slope); ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape3D::get_slips_on_slope); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope"); } RayShape3D::RayShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_RAY)) { - length = 1.0; slips_on_slope = false; diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h index 83bb71cca3..a1a6702564 100644 --- a/scene/resources/ray_shape_3d.h +++ b/scene/resources/ray_shape_3d.h @@ -33,14 +33,13 @@ #include "scene/resources/shape_3d.h" class RayShape3D : public Shape3D { - GDCLASS(RayShape3D, Shape3D); float length; bool slips_on_slope; protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_length(float p_length); @@ -49,8 +48,8 @@ public: void set_slips_on_slope(bool p_active); bool get_slips_on_slope() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; RayShape3D(); }; diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 19e72a65b0..949fddf2e7 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -33,29 +33,24 @@ #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" void RectangleShape2D::_update_shape() { - PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), extents); emit_changed(); } void RectangleShape2D::set_extents(const Vector2 &p_extents) { - extents = p_extents; _update_shape(); } Vector2 RectangleShape2D::get_extents() const { - return extents; } void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) { - RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color); } Rect2 RectangleShape2D::get_rect() const { - return Rect2(-extents, extents * 2.0); } @@ -64,7 +59,6 @@ real_t RectangleShape2D::get_enclosing_radius() const { } void RectangleShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents); @@ -73,7 +67,6 @@ void RectangleShape2D::_bind_methods() { RectangleShape2D::RectangleShape2D() : Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) { - extents = Vector2(10, 10); _update_shape(); } diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index 68fc539085..6efa7ab9c8 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -46,9 +46,9 @@ public: void set_extents(const Vector2 &p_extents); Vector2 get_extents() const; - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; RectangleShape2D(); }; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 41146036f6..1d5f29ab14 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -30,9 +30,9 @@ #include "resource_format_text.h" +#include "core/config/project_settings.h" #include "core/io/resource_format_binary.h" #include "core/os/dir_access.h" -#include "core/project_settings.h" #include "core/version.h" //version 2: changed names for basis, aabb, Vectors, etc. @@ -46,17 +46,14 @@ /// void ResourceLoaderText::set_local_path(const String &p_local_path) { - res_path = p_local_path; } Ref<Resource> ResourceLoaderText::get_resource() { - return resource; } Error ResourceLoaderText::_parse_sub_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { - VariantParser::Token token; VariantParser::get_token(p_stream, token, line, r_err_str); if (token.type != VariantParser::TK_NUMBER) { @@ -86,7 +83,6 @@ Error ResourceLoaderText::_parse_sub_resource_dummy(DummyReadData *p_data, Varia } Error ResourceLoaderText::_parse_ext_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { - VariantParser::Token token; VariantParser::get_token(p_stream, token, line, r_err_str); if (token.type != VariantParser::TK_NUMBER) { @@ -110,7 +106,6 @@ Error ResourceLoaderText::_parse_ext_resource_dummy(DummyReadData *p_data, Varia } Error ResourceLoaderText::_parse_sub_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { - VariantParser::Token token; VariantParser::get_token(p_stream, token, line, r_err_str); if (token.type != VariantParser::TK_NUMBER) { @@ -123,11 +118,9 @@ Error ResourceLoaderText::_parse_sub_resource(VariantParser::Stream *p_stream, R if (use_nocache) { r_res = int_resources[index]; } else { - String path = local_path + "::" + itos(index); if (!ignore_resource_parsing) { - if (!ResourceCache::has(path)) { r_err_str = "Can't load cached sub-resource: " + path; return ERR_PARSE_ERROR; @@ -149,7 +142,6 @@ Error ResourceLoaderText::_parse_sub_resource(VariantParser::Stream *p_stream, R } Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { - VariantParser::Token token; VariantParser::get_token(p_stream, token, line, r_err_str); if (token.type != VariantParser::TK_NUMBER) { @@ -160,7 +152,6 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R int id = token.value; if (!ignore_resource_parsing) { - if (!ext_resources.has(id)) { r_err_str = "Can't load cached ext-resource #" + itos(id); return ERR_PARSE_ERROR; @@ -172,10 +163,8 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R if (ext_resources[id].cache.is_valid()) { r_res = ext_resources[id].cache; } else if (use_sub_threads) { - RES res = ResourceLoader::load_threaded_get(path); if (res.is_null()) { - if (ResourceLoader::get_abort_on_missing_resources()) { error = ERR_FILE_CORRUPT; error_text = "[ext_resource] referenced nonexistent resource at: " + path; @@ -212,9 +201,7 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars packed_scene.instance(); while (true) { - if (next_tag.name == "node") { - int parent = -1; int owner = -1; int type = -1; @@ -240,7 +227,6 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars } if (next_tag.fields.has("instance")) { - instance = packed_scene->get_state()->add_value(next_tag.fields["instance"]); if (packed_scene->get_state()->get_node_count() == 0 && parent == -1) { @@ -250,7 +236,6 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars } if (next_tag.fields.has("instance_placeholder")) { - String path = next_tag.fields["instance_placeholder"]; int path_v = packed_scene->get_state()->add_value(path); @@ -268,8 +253,9 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars if (next_tag.fields.has("owner")) { owner = packed_scene->get_state()->add_node_path(next_tag.fields["owner"]); } else { - if (parent != -1 && !(type == SceneState::TYPE_INSTANCED && instance == -1)) + if (parent != -1 && !(type == SceneState::TYPE_INSTANCED && instance == -1)) { owner = 0; //if no owner, owner is root + } } if (next_tag.fields.has("index")) { @@ -279,7 +265,6 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars int node_id = packed_scene->get_state()->add_node(parent, owner, type, name, instance, index); if (next_tag.fields.has("groups")) { - Array groups = next_tag.fields["groups"]; for (int i = 0; i < groups.size(); i++) { packed_scene->get_state()->add_node_group(node_id, packed_scene->get_state()->add_name(groups[i])); @@ -287,7 +272,6 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars } while (true) { - String assign; Variant value; @@ -313,7 +297,6 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars } } } else if (next_tag.name == "connection") { - if (!next_tag.fields.has("from")) { error = ERR_FILE_CORRUPT; error_text = "missing 'from' field from connection tag"; @@ -378,7 +361,6 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars } } } else if (next_tag.name == "editable") { - if (!next_tag.fields.has("path")) { error = ERR_FILE_CORRUPT; error_text = "missing 'path' field from connection tag"; @@ -402,7 +384,6 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars } } } else { - error = ERR_FILE_CORRUPT; _printerr(); return Ref<PackedScene>(); @@ -411,9 +392,9 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars } Error ResourceLoaderText::load() { - - if (error != OK) + if (error != OK) { return error; + } while (true) { if (next_tag.name != "ext_resource") { @@ -459,7 +440,6 @@ Error ResourceLoaderText::load() { er.type = type; if (use_sub_threads) { - Error err = ResourceLoader::load_threaded_request(path, type, use_sub_threads, local_path); if (err != OK) { @@ -477,7 +457,6 @@ Error ResourceLoaderText::load() { RES res = ResourceLoader::load(path, type); if (res.is_null()) { - if (ResourceLoader::get_abort_on_missing_resources()) { error = ERR_FILE_CORRUPT; error_text = "[ext_resource] referenced nonexistent resource at: " + path; @@ -487,7 +466,6 @@ Error ResourceLoaderText::load() { ResourceLoader::notify_dependency_error(local_path, path, type); } } else { - #ifdef TOOLS_ENABLED //remember ID for saving res->set_id_for_path(local_path, index); @@ -544,7 +522,6 @@ Error ResourceLoaderText::load() { Object *obj = ClassDB::instance(type); if (!obj) { - error_text += "Can't create sub resource of type: " + type; _printerr(); error = ERR_FILE_CORRUPT; @@ -553,7 +530,6 @@ Error ResourceLoaderText::load() { Resource *r = Object::cast_to<Resource>(obj); if (!r) { - error_text += "Can't create sub resource of type, because not a resource: " + type; _printerr(); error = ERR_FILE_CORRUPT; @@ -570,7 +546,6 @@ Error ResourceLoaderText::load() { resource_current++; while (true) { - String assign; Variant value; @@ -587,7 +562,6 @@ Error ResourceLoaderText::load() { } //it's assignment } else if (next_tag.name != String()) { - error = OK; break; } else { @@ -598,7 +572,7 @@ Error ResourceLoaderText::load() { } } - if (progress) { + if (progress && resources_total > 0) { *progress = resource_current / float(resources_total); } } @@ -609,7 +583,6 @@ Error ResourceLoaderText::load() { } if (is_scene) { - error_text += "found the 'resource' tag on a scene file!"; _printerr(); error = ERR_FILE_CORRUPT; @@ -618,7 +591,6 @@ Error ResourceLoaderText::load() { Object *obj = ClassDB::instance(res_type); if (!obj) { - error_text += "Can't create sub resource of type: " + res_type; _printerr(); error = ERR_FILE_CORRUPT; @@ -627,7 +599,6 @@ Error ResourceLoaderText::load() { Resource *r = Object::cast_to<Resource>(obj); if (!r) { - error_text += "Can't create sub resource of type, because not a resource: " + res_type; _printerr(); error = ERR_FILE_CORRUPT; @@ -639,7 +610,6 @@ Error ResourceLoaderText::load() { resource_current++; while (true) { - String assign; Variant value; @@ -664,14 +634,13 @@ Error ResourceLoaderText::load() { resource->set(assign, value); //it's assignment } else if (next_tag.name != String()) { - error = ERR_FILE_CORRUPT; error_text = "Extra tag found when parsing main resource file"; _printerr(); return error; } else { error = OK; - if (progress) { + if (progress && resources_total > 0) { *progress = resource_current / float(resources_total); } @@ -683,9 +652,7 @@ Error ResourceLoaderText::load() { //for scene files if (next_tag.name == "node") { - if (!is_scene) { - error_text += "found the 'node' tag on a resource file!"; _printerr(); error = ERR_FILE_CORRUPT; @@ -694,8 +661,9 @@ Error ResourceLoaderText::load() { Ref<PackedScene> packed_scene = _parse_node_tag(rp); - if (!packed_scene.is_valid()) + if (!packed_scene.is_valid()) { return error; + } error = OK; //get it here @@ -706,7 +674,7 @@ Error ResourceLoaderText::load() { resource_current++; - if (progress) { + if (progress && resources_total > 0) { *progress = resource_current / float(resources_total); } @@ -720,21 +688,18 @@ Error ResourceLoaderText::load() { } int ResourceLoaderText::get_stage() const { - return resource_current; } -int ResourceLoaderText::get_stage_count() const { +int ResourceLoaderText::get_stage_count() const { return resources_total; //+ext_resources; } void ResourceLoaderText::set_translation_remapped(bool p_remapped) { - translation_remapped = p_remapped; } ResourceLoaderText::ResourceLoaderText() { - use_nocache = false; resources_total = 0; @@ -749,18 +714,15 @@ ResourceLoaderText::ResourceLoaderText() { } ResourceLoaderText::~ResourceLoaderText() { - memdelete(f); } void ResourceLoaderText::get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types) { - open(p_f); ignore_resource_parsing = true; ERR_FAIL_COND(error != OK); while (next_tag.name == "ext_resource") { - if (!next_tag.fields.has("type")) { error = ERR_FILE_CORRUPT; error_text = "Missing 'type' in external resource tag"; @@ -801,7 +763,6 @@ void ResourceLoaderText::get_dependencies(FileAccess *p_f, List<String> *p_depen } Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_path, const Map<String, String> &p_map) { - open(p_f, true); ERR_FAIL_COND_V(error != OK, error); ignore_resource_parsing = true; @@ -814,7 +775,6 @@ Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_p uint64_t tag_end = f->get_position(); while (true) { - Error err = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &rp); if (err != OK) { @@ -826,17 +786,15 @@ Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_p } if (next_tag.name != "ext_resource") { - //nothing was done - if (!fw) + if (!fw) { return OK; + } break; } else { - if (!fw) { - fw = FileAccess::open(p_path + ".depren", FileAccess::WRITE); if (is_scene) { fw->store_line("[gd_scene load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + "]\n"); @@ -903,7 +861,6 @@ Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_p } void ResourceLoaderText::open(FileAccess *p_f, bool p_skip_first_tag) { - error = OK; lines = 1; @@ -918,7 +875,6 @@ void ResourceLoaderText::open(FileAccess *p_f, bool p_skip_first_tag) { Error err = VariantParser::parse_tag(&stream, lines, error_text, tag); if (err) { - error = err; _printerr(); return; @@ -961,7 +917,6 @@ void ResourceLoaderText::open(FileAccess *p_f, bool p_skip_first_tag) { } if (!p_skip_first_tag) { - err = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &rp); if (err) { @@ -978,7 +933,6 @@ void ResourceLoaderText::open(FileAccess *p_f, bool p_skip_first_tag) { } static void bs_save_unicode_string(FileAccess *f, const String &p_string, bool p_bit_on_len = false) { - CharString utf8 = p_string.utf8(); if (p_bit_on_len) { f->store_32((utf8.length() + 1) | 0x80000000); @@ -989,9 +943,9 @@ static void bs_save_unicode_string(FileAccess *f, const String &p_string, bool p } Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) { - - if (error) + if (error) { return error; + } FileAccessRef wf = FileAccess::open(p_path, FileAccess::WRITE); if (!wf) { @@ -1011,8 +965,9 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) bs_save_unicode_string(wf.f, is_scene ? "PackedScene" : resource_type); wf->store_64(0); //offset to import metadata, this is no longer used - for (int i = 0; i < 14; i++) + for (int i = 0; i < 14; i++) { wf->store_32(0); // reserved + } wf->store_32(0); //string table size, will not be in use size_t ext_res_count_pos = wf->get_position(); @@ -1028,7 +983,6 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) rp.userdata = &dummy_read; while (next_tag.name == "ext_resource") { - if (!next_tag.fields.has("path")) { error = ERR_FILE_CORRUPT; error_text = "Missing 'path' in external resource tag"; @@ -1092,7 +1046,6 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) Vector<size_t> local_pointers_pos; while (next_tag.name == "sub_resource" || next_tag.name == "resource") { - String type; int id = -1; bool main_res; @@ -1134,7 +1087,6 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) int prop_count = 0; while (true) { - String assign; Variant value; @@ -1151,14 +1103,12 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) } if (assign != String()) { - Map<StringName, int> empty_string_map; //unused bs_save_unicode_string(wf2, assign, true); ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_set, dummy_read.external_resources, empty_string_map); prop_count++; } else if (next_tag.name != String()) { - error = OK; break; } else { @@ -1178,7 +1128,6 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) //this is a node, must save one more! if (!is_scene) { - error_text += "found the 'node' tag on a resource file!"; _printerr(); error = ERR_FILE_CORRUPT; @@ -1187,8 +1136,9 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) Ref<PackedScene> packed_scene = _parse_node_tag(rp); - if (!packed_scene.is_valid()) + if (!packed_scene.is_valid()) { return error; + } error = OK; //get it here @@ -1207,9 +1157,9 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) int prop_count = 0; for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { - - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) + if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { continue; + } String name = E->get().name; Variant value = packed_scene->get(name); @@ -1253,7 +1203,6 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) } String ResourceLoaderText::recognize(FileAccess *p_f) { - error = OK; lines = 1; @@ -1280,11 +1229,13 @@ String ResourceLoaderText::recognize(FileAccess *p_f) { } } - if (tag.name == "gd_scene") + if (tag.name == "gd_scene") { return "PackedScene"; + } - if (tag.name != "gd_resource") + if (tag.name != "gd_resource") { return ""; + } if (!tag.fields.has("type")) { error_text = "Missing 'type' field in 'gd_resource' tag"; @@ -1298,9 +1249,9 @@ String ResourceLoaderText::recognize(FileAccess *p_f) { ///////////////////// RES ResourceFormatLoaderText::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { - - if (r_error) + if (r_error) { *r_error = ERR_CANT_OPEN; + } Error err; @@ -1329,41 +1280,39 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina } void ResourceFormatLoaderText::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const { - if (p_type == "") { get_recognized_extensions(p_extensions); return; } - if (p_type == "PackedScene") + if (p_type == "PackedScene") { p_extensions->push_back("tscn"); - else + } else { p_extensions->push_back("tres"); + } } void ResourceFormatLoaderText::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("tscn"); p_extensions->push_back("tres"); } bool ResourceFormatLoaderText::handles_type(const String &p_type) const { - return true; } -String ResourceFormatLoaderText::get_resource_type(const String &p_path) const { +String ResourceFormatLoaderText::get_resource_type(const String &p_path) const { String ext = p_path.get_extension().to_lower(); - if (ext == "tscn") + if (ext == "tscn") { return "PackedScene"; - else if (ext != "tres") + } else if (ext != "tres") { return String(); + } //for anyhting else must test.. FileAccess *f = FileAccess::open(p_path, FileAccess::READ); if (!f) { - return ""; //could not rwead } @@ -1376,10 +1325,8 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const { } void ResourceFormatLoaderText::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) { - FileAccess *f = FileAccess::open(p_path, FileAccess::READ); if (!f) { - ERR_FAIL(); } @@ -1391,10 +1338,8 @@ void ResourceFormatLoaderText::get_dependencies(const String &p_path, List<Strin } Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const Map<String, String> &p_map) { - FileAccess *f = FileAccess::open(p_path, FileAccess::READ); if (!f) { - ERR_FAIL_V(ERR_CANT_OPEN); } @@ -1408,7 +1353,6 @@ Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const ResourceFormatLoaderText *ResourceFormatLoaderText::singleton = nullptr; Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, const String &p_dst_path) { - Error err; FileAccess *f = FileAccess::open(p_src_path, FileAccess::READ, &err); @@ -1435,18 +1379,14 @@ Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, /*****************************************************************************************************/ String ResourceFormatSaverTextInstance::_write_resources(void *ud, const RES &p_resource) { - ResourceFormatSaverTextInstance *rsi = (ResourceFormatSaverTextInstance *)ud; return rsi->_write_resource(p_resource); } String ResourceFormatSaverTextInstance::_write_resource(const RES &res) { - if (external_resources.has(res)) { - return "ExtResource( " + itos(external_resources[res]) + " )"; } else { - if (internal_resources.has(res)) { return "SubResource( " + itos(internal_resources[res]) + " )"; } else if (res->get_path().length() && res->get_path().find("::") == -1) { @@ -1464,14 +1404,13 @@ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) { } void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, bool p_main) { - switch (p_variant.get_type()) { case Variant::OBJECT: { - RES res = p_variant; - if (res.is_null() || external_resources.has(res)) + if (res.is_null() || external_resources.has(res)) { return; + } if (!p_main && (!bundle_resources) && res->get_path().length() && res->get_path().find("::") == -1) { if (res->get_path() == local_path) { @@ -1483,8 +1422,9 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, return; } - if (resource_set.has(res)) + if (resource_set.has(res)) { return; + } List<PropertyInfo> property_list; @@ -1494,11 +1434,9 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, List<PropertyInfo>::Element *I = property_list.front(); while (I) { - PropertyInfo pi = I->get(); if (pi.usage & PROPERTY_USAGE_STORAGE) { - Variant v = res->get(I->get().name); if (pi.usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) { @@ -1524,23 +1462,19 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, } break; case Variant::ARRAY: { - Array varray = p_variant; int len = varray.size(); for (int i = 0; i < len; i++) { - const Variant &v = varray.get(i); _find_resources(v); } } break; case Variant::DICTIONARY: { - Dictionary d = p_variant; List<Variant> keys; d.get_key_list(&keys); for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { - Variant v = d[E->get()]; _find_resources(v); } @@ -1551,7 +1485,6 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, } Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { - if (p_path.ends_with(".tscn")) { packed_scene = p_resource; } @@ -1577,8 +1510,9 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r if (packed_scene.is_valid()) { //add instances to external resources if saving a packed scene for (int i = 0; i < packed_scene->get_state()->get_node_count(); i++) { - if (packed_scene->get_state()->is_node_instance_placeholder(i)) + if (packed_scene->get_state()->is_node_instance_placeholder(i)) { continue; + } Ref<PackedScene> instance = packed_scene->get_state()->get_node_instance(i); if (instance.is_valid() && !external_resources.has(instance)) { @@ -1590,8 +1524,9 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r { String title = packed_scene.is_valid() ? "[gd_scene " : "[gd_resource "; - if (packed_scene.is_null()) + if (packed_scene.is_null()) { title += "type=\"" + p_resource->get_class() + "\" "; + } int load_steps = saved_resources.size() + external_resources.size(); /* if (packed_scene.is_valid()) { @@ -1648,7 +1583,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r Vector<ResourceSort> sorted_er; for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { - ResourceSort rs; rs.resource = E->key(); rs.index = E->get(); @@ -1663,16 +1597,15 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r f->store_string("[ext_resource path=\"" + p + "\" type=\"" + sorted_er[i].resource->get_save_class() + "\" id=" + itos(sorted_er[i].index) + "]\n"); //bundled } - if (external_resources.size()) + if (external_resources.size()) { f->store_line(String()); //separate + } Set<int> used_indices; for (List<RES>::Element *E = saved_resources.front(); E; E = E->next()) { - RES res = E->get(); if (E->next() && (res->get_path() == "" || res->get_path().find("::") != -1)) { - if (res->get_subindex() != 0) { if (used_indices.has(res->get_subindex())) { res->set_subindex(0); //repeated @@ -1684,13 +1617,13 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } for (List<RES>::Element *E = saved_resources.front(); E; E = E->next()) { - RES res = E->get(); ERR_CONTINUE(!resource_set.has(res)); bool main = (E->next() == nullptr); - if (main && packed_scene.is_valid()) + if (main && packed_scene.is_valid()) { break; //save as a scene + } if (main) { f->store_line("[resource]"); @@ -1723,12 +1656,11 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r res->get_property_list(&property_list); //property_list.sort(); for (List<PropertyInfo>::Element *PE = property_list.front(); PE; PE = PE->next()) { - - if (skip_editor && PE->get().name.begins_with("__editor")) + if (skip_editor && PE->get().name.begins_with("__editor")) { continue; + } if (PE->get().usage & PROPERTY_USAGE_STORAGE) { - String name = PE->get().name; Variant value; if (PE->get().usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) { @@ -1747,8 +1679,9 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r continue; } - if (PE->get().type == Variant::OBJECT && value.is_zero() && !(PE->get().usage & PROPERTY_USAGE_STORE_IF_NULL)) + if (PE->get().type == Variant::OBJECT && value.is_zero() && !(PE->get().usage & PROPERTY_USAGE_STORE_IF_NULL)) { continue; + } String vars; VariantWriter::write_to_string(value, vars, _write_resources, this); @@ -1756,15 +1689,15 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } } - if (E->next()) + if (E->next()) { f->store_line(String()); + } } if (packed_scene.is_valid()) { //if this is a scene, save nodes and connections! Ref<SceneState> state = packed_scene->get_state(); for (int i = 0; i < state->get_node_count(); i++) { - StringName type = state->get_node_type(i); StringName name = state->get_node_name(i); int index = state->get_node_index(i); @@ -1802,7 +1735,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r f->store_string(header); if (instance_placeholder != String()) { - String vars; f->store_string(" instance_placeholder="); VariantWriter::write_to_string(instance_placeholder, vars, _write_resources, this); @@ -1810,7 +1742,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } if (instance.is_valid()) { - String vars; f->store_string(" instance="); VariantWriter::write_to_string(instance, vars, _write_resources, this); @@ -1820,18 +1751,21 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r f->store_line("]"); for (int j = 0; j < state->get_node_property_count(i); j++) { - String vars; VariantWriter::write_to_string(state->get_node_property_value(i, j), vars, _write_resources, this); f->store_string(String(state->get_node_property_name(i, j)).property_name_encode() + " = " + vars + "\n"); } - if (i < state->get_node_count() - 1) + if (i < state->get_node_count() - 1) { f->store_line(String()); + } } for (int i = 0; i < state->get_connection_count(); i++) { + if (i == 0) { + f->store_line(""); + } String connstr = "[connection"; connstr += " signal=\"" + String(state->get_connection_signal(i)) + "\""; @@ -1856,7 +1790,10 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r Vector<NodePath> editable_instances = state->get_editable_instances(); for (int i = 0; i < editable_instances.size(); i++) { - f->store_line("\n[editable path=\"" + editable_instances[i].operator String() + "\"]"); + if (i == 0) { + f->store_line(""); + } + f->store_line("[editable path=\"" + editable_instances[i].operator String() + "\"]"); } } @@ -1872,7 +1809,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } Error ResourceFormatSaverText::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { - if (p_path.ends_with(".sct") && p_resource->get_class() != "PackedScene") { return ERR_FILE_UNRECOGNIZED; } @@ -1882,15 +1818,15 @@ Error ResourceFormatSaverText::save(const String &p_path, const RES &p_resource, } bool ResourceFormatSaverText::recognize(const RES &p_resource) const { - return true; // all recognized! } -void ResourceFormatSaverText::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (p_resource->get_class() == "PackedScene") +void ResourceFormatSaverText::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { + if (p_resource->get_class() == "PackedScene") { p_extensions->push_back("tscn"); //text scene - else + } else { p_extensions->push_back("tres"); //text resource + } } ResourceFormatSaverText *ResourceFormatSaverText::singleton = nullptr; diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h index b9a6db5f36..ca7b0b021f 100644 --- a/scene/resources/resource_format_text.h +++ b/scene/resources/resource_format_text.h @@ -34,11 +34,10 @@ #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/os/file_access.h" -#include "core/variant_parser.h" +#include "core/variant/variant_parser.h" #include "scene/resources/packed_scene.h" class ResourceLoaderText { - bool translation_remapped; String local_path; String res_path; @@ -92,7 +91,6 @@ class ResourceLoaderText { }; struct DummyReadData { - Map<RES, int> external_resources; Map<int, RES> rev_external_resources; Set<RES> resource_set; @@ -150,7 +148,6 @@ public: }; class ResourceFormatSaverTextInstance { - String local_path; Ref<PackedScene> packed_scene; diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index 814c349784..b1001203a1 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -30,18 +30,17 @@ #include "segment_shape_2d.h" +#include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - Vector2 l[2] = { a, b }; - Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l); + Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l); return p_point.distance_to(closest) < p_tolerance; } void SegmentShape2D::_update_shape() { - Rect2 r; r.position = a; r.size = b; @@ -50,32 +49,28 @@ void SegmentShape2D::_update_shape() { } void SegmentShape2D::set_a(const Vector2 &p_a) { - a = p_a; _update_shape(); } -Vector2 SegmentShape2D::get_a() const { +Vector2 SegmentShape2D::get_a() const { return a; } void SegmentShape2D::set_b(const Vector2 &p_b) { - b = p_b; _update_shape(); } -Vector2 SegmentShape2D::get_b() const { +Vector2 SegmentShape2D::get_b() const { return b; } void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) { - RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, a, b, p_color, 3); } Rect2 SegmentShape2D::get_rect() const { - Rect2 rect; rect.position = a; rect.expand_to(b); @@ -87,7 +82,6 @@ real_t SegmentShape2D::get_enclosing_radius() const { } void SegmentShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_a", "a"), &SegmentShape2D::set_a); ClassDB::bind_method(D_METHOD("get_a"), &SegmentShape2D::get_a); @@ -100,88 +94,7 @@ void SegmentShape2D::_bind_methods() { SegmentShape2D::SegmentShape2D() : Shape2D(PhysicsServer2D::get_singleton()->segment_shape_create()) { - a = Vector2(); b = Vector2(0, 10); _update_shape(); } - -//////////////////////////////////////////////////////////// - -void RayShape2D::_update_shape() { - - Dictionary d; - d["length"] = length; - d["slips_on_slope"] = slips_on_slope; - PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d); - emit_changed(); -} - -void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) { - - Vector2 tip = Vector2(0, get_length()); - RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3); - Vector<Vector2> pts; - float tsize = 4; - pts.push_back(tip + Vector2(0, tsize)); - pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0)); - pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0)); - Vector<Color> cols; - for (int i = 0; i < 3; i++) - cols.push_back(p_color); - - RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID()); -} - -Rect2 RayShape2D::get_rect() const { - - Rect2 rect; - rect.position = Vector2(); - rect.expand_to(Vector2(0, length)); - rect = rect.grow(Math_SQRT12 * 4); - return rect; -} - -real_t RayShape2D::get_enclosing_radius() const { - return length; -} - -void RayShape2D::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length); - ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length); - - ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope); - ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope); - - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope"); -} - -void RayShape2D::set_length(real_t p_length) { - - length = p_length; - _update_shape(); -} -real_t RayShape2D::get_length() const { - - return length; -} - -void RayShape2D::set_slips_on_slope(bool p_active) { - - slips_on_slope = p_active; - _update_shape(); -} - -bool RayShape2D::get_slips_on_slope() const { - return slips_on_slope; -} - -RayShape2D::RayShape2D() : - Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) { - - length = 20; - slips_on_slope = false; - _update_shape(); -} diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h index ca10c24f07..31a61ea564 100644 --- a/scene/resources/segment_shape_2d.h +++ b/scene/resources/segment_shape_2d.h @@ -45,7 +45,7 @@ protected: static void _bind_methods(); public: - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; void set_a(const Vector2 &p_a); void set_b(const Vector2 &p_b); @@ -53,36 +53,11 @@ public: Vector2 get_a() const; Vector2 get_b() const; - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; SegmentShape2D(); }; -class RayShape2D : public Shape2D { - GDCLASS(RayShape2D, Shape2D); - - real_t length; - bool slips_on_slope; - - void _update_shape(); - -protected: - static void _bind_methods(); - -public: - void set_length(real_t p_length); - real_t get_length() const; - - void set_slips_on_slope(bool p_active); - bool get_slips_on_slope() const; - - virtual void draw(const RID &p_to_rid, const Color &p_color); - virtual Rect2 get_rect() const; - virtual real_t get_enclosing_radius() const; - - RayShape2D(); -}; - #endif // SEGMENT_SHAPE_2D_H diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 1ac2f7c3c9..76d37eaa71 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "shader.h" + #include "core/os/file_access.h" #include "scene/scene_string_names.h" #include "servers/rendering/shader_language.h" @@ -36,12 +37,10 @@ #include "texture.h" Shader::Mode Shader::get_mode() const { - return mode; } void Shader::set_code(const String &p_code) { - String type = ShaderLanguage::get_shader_type(p_code); if (type == "canvas_item") { @@ -61,13 +60,11 @@ void Shader::set_code(const String &p_code) { } String Shader::get_code() const { - _update_shader(); return RenderingServer::get_singleton()->shader_get_code(shader); } void Shader::get_param_list(List<PropertyInfo> *p_params) const { - _update_shader(); List<PropertyInfo> local; @@ -76,7 +73,6 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const { params_cache_dirty = false; for (List<PropertyInfo>::Element *E = local.front(); E; E = E->next()) { - PropertyInfo pi = E->get(); if (default_textures.has(pi.name)) { //do not show default textures continue; @@ -84,24 +80,22 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const { pi.name = "shader_param/" + pi.name; params_cache[pi.name] = E->get().name; if (p_params) { - //small little hack - if (pi.type == Variant::_RID) + if (pi.type == Variant::RID) { pi.type = Variant::OBJECT; + } p_params->push_back(pi); } } } RID Shader::get_rid() const { - _update_shader(); return shader; } void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) { - if (p_texture.is_valid()) { default_textures[p_param] = p_texture; RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid()); @@ -114,17 +108,15 @@ void Shader::set_default_texture_param(const StringName &p_param, const Ref<Text } Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const { - - if (default_textures.has(p_param)) + if (default_textures.has(p_param)) { return default_textures[p_param]; - else + } else { return Ref<Texture2D>(); + } } void Shader::get_default_texture_param_list(List<StringName> *r_textures) const { - for (const Map<StringName, Ref<Texture2D>>::Element *E = default_textures.front(); E; E = E->next()) { - r_textures->push_back(E->key()); } } @@ -134,15 +126,13 @@ bool Shader::is_text_shader() const { } bool Shader::has_param(const StringName &p_param) const { - - return params_cache.has(p_param); + return params_cache.has("shader_param/" + p_param); } void Shader::_update_shader() const { } void Shader::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_mode"), &Shader::get_mode); ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code); @@ -153,8 +143,6 @@ void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param); - //ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code"); BIND_ENUM_CONSTANT(MODE_SPATIAL); @@ -164,22 +152,21 @@ void Shader::_bind_methods() { } Shader::Shader() { - mode = MODE_SPATIAL; shader = RenderingServer::get_singleton()->shader_create(); params_cache_dirty = true; } Shader::~Shader() { - RenderingServer::get_singleton()->free(shader); } + //////////// RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { - - if (r_error) + if (r_error) { *r_error = ERR_FILE_CANT_OPEN; + } Ref<Shader> shader; shader.instance(); @@ -191,32 +178,30 @@ RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_origi shader->set_code(str); - if (r_error) + if (r_error) { *r_error = OK; + } return shader; } void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("shader"); } bool ResourceFormatLoaderShader::handles_type(const String &p_type) const { - return (p_type == "Shader"); } String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const { - String el = p_path.get_extension().to_lower(); - if (el == "shader") + if (el == "shader") { return "Shader"; + } return ""; } Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { - Ref<Shader> shader = p_resource; ERR_FAIL_COND_V(shader.is_null(), ERR_INVALID_PARAMETER); @@ -239,14 +224,13 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc } void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (const Shader *shader = Object::cast_to<Shader>(*p_resource)) { if (shader->is_text_shader()) { p_extensions->push_back("shader"); } } } -bool ResourceFormatSaverShader::recognize(const RES &p_resource) const { +bool ResourceFormatSaverShader::recognize(const RES &p_resource) const { return p_resource->get_class_name() == "Shader"; //only shader, not inherited } diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 75c38bd561..0feaa179b2 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -31,19 +31,17 @@ #ifndef SHADER_H #define SHADER_H +#include "core/io/resource.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" -#include "core/resource.h" #include "scene/resources/texture.h" class Shader : public Resource { - GDCLASS(Shader, Resource); OBJ_SAVE_TYPE(Shader); public: enum Mode { - MODE_SPATIAL, MODE_CANVAS_ITEM, MODE_PARTICLES, @@ -83,16 +81,18 @@ public: virtual bool is_text_shader() const; _FORCE_INLINE_ StringName remap_param(const StringName &p_param) const { - if (params_cache_dirty) + if (params_cache_dirty) { get_param_list(nullptr); + } const Map<StringName, StringName>::Element *E = params_cache.find(p_param); - if (E) + if (E) { return E->get(); + } return StringName(); } - virtual RID get_rid() const; + virtual RID get_rid() const override; Shader(); ~Shader(); diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index 4fe585053a..94cecc76eb 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -31,23 +31,19 @@ #include "shape_2d.h" #include "servers/physics_server_2d.h" RID Shape2D::get_rid() const { - return shape; } void Shape2D::set_custom_solver_bias(real_t p_bias) { - custom_bias = p_bias; PhysicsServer2D::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias); } real_t Shape2D::get_custom_solver_bias() const { - return custom_bias; } bool Shape2D::collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) { - ERR_FAIL_COND_V(p_shape.is_null(), false); int r; return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, nullptr, 0, r); @@ -60,14 +56,14 @@ bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_sh } Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) { - ERR_FAIL_COND_V(p_shape.is_null(), Array()); const int max_contacts = 16; Vector2 result[max_contacts * 2]; int contacts = 0; - if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, result, max_contacts, contacts)) + if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, result, max_contacts, contacts)) { return Array(); + } Array results; results.resize(contacts * 2); @@ -77,15 +73,16 @@ Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_x return results; } -Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) { +Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) { ERR_FAIL_COND_V(p_shape.is_null(), Array()); const int max_contacts = 16; Vector2 result[max_contacts * 2]; int contacts = 0; - if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), result, max_contacts, contacts)) + if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), result, max_contacts, contacts)) { return Array(); + } Array results; results.resize(contacts * 2); @@ -97,13 +94,13 @@ Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const } void Shape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_custom_solver_bias", "bias"), &Shape2D::set_custom_solver_bias); ClassDB::bind_method(D_METHOD("get_custom_solver_bias"), &Shape2D::get_custom_solver_bias); ClassDB::bind_method(D_METHOD("collide", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide); ClassDB::bind_method(D_METHOD("collide_with_motion", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion); ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts); ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts); + ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias"); } @@ -114,6 +111,5 @@ Shape2D::Shape2D(const RID &p_rid) { } Shape2D::~Shape2D() { - PhysicsServer2D::get_singleton()->free(shape); } diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index e2933ec031..495ffdd38b 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -31,7 +31,7 @@ #ifndef SHAPE_2D_H #define SHAPE_2D_H -#include "core/resource.h" +#include "core/io/resource.h" class Shape2D : public Resource { GDCLASS(Shape2D, Resource); @@ -60,7 +60,7 @@ public: virtual Rect2 get_rect() const { return Rect2(); } /// Returns the radius of a circle that fully enclose this shape virtual real_t get_enclosing_radius() const = 0; - virtual RID get_rid() const; + virtual RID get_rid() const override; Shape2D(); ~Shape2D(); }; diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp index f4a5d91e52..59766f4f1f 100644 --- a/scene/resources/shape_3d.cpp +++ b/scene/resources/shape_3d.cpp @@ -36,11 +36,9 @@ #include "servers/physics_server_3d.h" void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform &p_xform) { - Vector<Vector3> toadd = get_debug_mesh_lines(); if (toadd.size()) { - int base = array.size(); array.resize(base + toadd.size()); Vector3 *w = array.ptrw(); @@ -60,9 +58,9 @@ void Shape3D::set_margin(real_t p_margin) { } Ref<ArrayMesh> Shape3D::get_debug_mesh() { - - if (debug_mesh_cache.is_valid()) + if (debug_mesh_cache.is_valid()) { return debug_mesh_cache; + } Vector<Vector3> lines = get_debug_mesh_lines(); @@ -73,7 +71,6 @@ Ref<ArrayMesh> Shape3D::get_debug_mesh() { Vector<Vector3> array; array.resize(lines.size()); { - Vector3 *w = array.ptrw(); for (int i = 0; i < lines.size(); i++) { w[i] = lines[i]; @@ -102,26 +99,19 @@ void Shape3D::_update_shape() { } void Shape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape3D::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &Shape3D::get_margin); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin"); } -Shape3D::Shape3D() : - margin(0.04) { - - ERR_PRINT("Constructor must not be called!"); +Shape3D::Shape3D() { + ERR_PRINT("Default constructor must not be called!"); } Shape3D::Shape3D(RID p_shape) : - margin(0.04) { - - shape = p_shape; -} + shape(p_shape) {} Shape3D::~Shape3D() { - PhysicsServer3D::get_singleton()->free(shape); } diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h index e7a516412d..5a9c2e3b9c 100644 --- a/scene/resources/shape_3d.h +++ b/scene/resources/shape_3d.h @@ -31,17 +31,16 @@ #ifndef SHAPE_3D_H #define SHAPE_3D_H -#include "core/resource.h" +#include "core/io/resource.h" class ArrayMesh; class Shape3D : public Resource { - GDCLASS(Shape3D, Resource); OBJ_SAVE_TYPE(Shape3D); RES_BASE_EXTENSION("shape"); RID shape; - real_t margin; + real_t margin = 0.04; Ref<ArrayMesh> debug_mesh_cache; @@ -54,10 +53,10 @@ protected: virtual void _update_shape(); public: - virtual RID get_rid() const { return shape; } + virtual RID get_rid() const override { return shape; } Ref<ArrayMesh> get_debug_mesh(); - virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); } + virtual Vector<Vector3> get_debug_mesh_lines() const = 0; // { return Vector<Vector3>(); } /// Returns the radius of a sphere that fully enclose this shape virtual real_t get_enclosing_radius() const = 0; diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp index df0620b6c4..e88841a531 100644 --- a/scene/resources/skin.cpp +++ b/scene/resources/skin.cpp @@ -46,7 +46,6 @@ void Skin::add_bind(int p_bone, const Transform &p_pose) { } void Skin::add_named_bind(const String &p_name, const Transform &p_pose) { - uint32_t index = bind_count; set_bind_count(bind_count + 1); set_bind_name(index, p_name); @@ -105,7 +104,6 @@ bool Skin::_set(const StringName &p_name, const Variant &p_value) { } bool Skin::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; if (name == "bind_count") { r_ret = get_bind_count(); @@ -126,6 +124,7 @@ bool Skin::_get(const StringName &p_name, Variant &r_ret) const { } return false; } + void Skin::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, "bind_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater")); for (int i = 0; i < get_bind_count(); i++) { @@ -136,7 +135,6 @@ void Skin::_get_property_list(List<PropertyInfo> *p_list) const { } void Skin::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_bind_count", "bind_count"), &Skin::set_bind_count); ClassDB::bind_method(D_METHOD("get_bind_count"), &Skin::get_bind_count); diff --git a/scene/resources/skin.h b/scene/resources/skin.h index 57aaf1afd4..e6ed4f1768 100644 --- a/scene/resources/skin.h +++ b/scene/resources/skin.h @@ -31,7 +31,7 @@ #ifndef SKIN_H #define SKIN_H -#include "core/resource.h" +#include "core/io/resource.h" class Skin : public Resource { GDCLASS(Skin, Resource) diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp index cbe86b16b2..7e32516f94 100644 --- a/scene/resources/sky.cpp +++ b/scene/resources/sky.cpp @@ -43,7 +43,6 @@ void Sky::set_radiance_size(RadianceSize p_size) { } Sky::RadianceSize Sky::get_radiance_size() const { - return radiance_size; } @@ -59,8 +58,9 @@ Sky::ProcessMode Sky::get_process_mode() const { void Sky::set_material(const Ref<Material> &p_material) { sky_material = p_material; RID material_rid; - if (sky_material.is_valid()) + if (sky_material.is_valid()) { material_rid = sky_material->get_rid(); + } RS::get_singleton()->sky_set_material(sky, material_rid); } @@ -69,12 +69,10 @@ Ref<Material> Sky::get_material() const { } RID Sky::get_rid() const { - return sky; } void Sky::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_radiance_size", "size"), &Sky::set_radiance_size); ClassDB::bind_method(D_METHOD("get_radiance_size"), &Sky::get_radiance_size); @@ -85,8 +83,8 @@ void Sky::_bind_methods() { ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "HighQuality,RealTime"), "set_process_mode", "get_process_mode"); BIND_ENUM_CONSTANT(RADIANCE_SIZE_32); BIND_ENUM_CONSTANT(RADIANCE_SIZE_64); @@ -97,17 +95,18 @@ void Sky::_bind_methods() { BIND_ENUM_CONSTANT(RADIANCE_SIZE_2048); BIND_ENUM_CONSTANT(RADIANCE_SIZE_MAX); + BIND_ENUM_CONSTANT(PROCESS_MODE_AUTOMATIC); BIND_ENUM_CONSTANT(PROCESS_MODE_QUALITY); + BIND_ENUM_CONSTANT(PROCESS_MODE_INCREMENTAL); BIND_ENUM_CONSTANT(PROCESS_MODE_REALTIME); } Sky::Sky() { - mode = PROCESS_MODE_QUALITY; + mode = PROCESS_MODE_AUTOMATIC; radiance_size = RADIANCE_SIZE_256; sky = RS::get_singleton()->sky_create(); } Sky::~Sky() { - RS::get_singleton()->free(sky); -}
\ No newline at end of file +} diff --git a/scene/resources/sky.h b/scene/resources/sky.h index 37f0a589f9..526ca94317 100644 --- a/scene/resources/sky.h +++ b/scene/resources/sky.h @@ -51,7 +51,9 @@ public: }; enum ProcessMode { + PROCESS_MODE_AUTOMATIC, PROCESS_MODE_QUALITY, + PROCESS_MODE_INCREMENTAL, PROCESS_MODE_REALTIME }; @@ -74,7 +76,7 @@ public: void set_material(const Ref<Material> &p_material); Ref<Material> get_material() const; - virtual RID get_rid() const; + virtual RID get_rid() const override; Sky(); ~Sky(); diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index a0b6ab1e30..69e8e0b5bd 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -31,103 +31,92 @@ #include "sky_material.h" void ProceduralSkyMaterial::set_sky_top_color(const Color &p_sky_top) { - sky_top_color = p_sky_top; RS::get_singleton()->material_set_param(_get_material(), "sky_top_color", sky_top_color.to_linear()); } Color ProceduralSkyMaterial::get_sky_top_color() const { - return sky_top_color; } void ProceduralSkyMaterial::set_sky_horizon_color(const Color &p_sky_horizon) { - sky_horizon_color = p_sky_horizon; RS::get_singleton()->material_set_param(_get_material(), "sky_horizon_color", sky_horizon_color.to_linear()); } -Color ProceduralSkyMaterial::get_sky_horizon_color() const { +Color ProceduralSkyMaterial::get_sky_horizon_color() const { return sky_horizon_color; } void ProceduralSkyMaterial::set_sky_curve(float p_curve) { - sky_curve = p_curve; RS::get_singleton()->material_set_param(_get_material(), "sky_curve", sky_curve); } -float ProceduralSkyMaterial::get_sky_curve() const { +float ProceduralSkyMaterial::get_sky_curve() const { return sky_curve; } void ProceduralSkyMaterial::set_sky_energy(float p_energy) { - sky_energy = p_energy; RS::get_singleton()->material_set_param(_get_material(), "sky_energy", sky_energy); } -float ProceduralSkyMaterial::get_sky_energy() const { +float ProceduralSkyMaterial::get_sky_energy() const { return sky_energy; } void ProceduralSkyMaterial::set_ground_bottom_color(const Color &p_ground_bottom) { - ground_bottom_color = p_ground_bottom; RS::get_singleton()->material_set_param(_get_material(), "ground_bottom_color", ground_bottom_color.to_linear()); } -Color ProceduralSkyMaterial::get_ground_bottom_color() const { +Color ProceduralSkyMaterial::get_ground_bottom_color() const { return ground_bottom_color; } void ProceduralSkyMaterial::set_ground_horizon_color(const Color &p_ground_horizon) { - ground_horizon_color = p_ground_horizon; RS::get_singleton()->material_set_param(_get_material(), "ground_horizon_color", ground_horizon_color.to_linear()); } -Color ProceduralSkyMaterial::get_ground_horizon_color() const { +Color ProceduralSkyMaterial::get_ground_horizon_color() const { return ground_horizon_color; } void ProceduralSkyMaterial::set_ground_curve(float p_curve) { - ground_curve = p_curve; RS::get_singleton()->material_set_param(_get_material(), "ground_curve", ground_curve); } -float ProceduralSkyMaterial::get_ground_curve() const { +float ProceduralSkyMaterial::get_ground_curve() const { return ground_curve; } void ProceduralSkyMaterial::set_ground_energy(float p_energy) { - ground_energy = p_energy; RS::get_singleton()->material_set_param(_get_material(), "ground_energy", ground_energy); } -float ProceduralSkyMaterial::get_ground_energy() const { +float ProceduralSkyMaterial::get_ground_energy() const { return ground_energy; } void ProceduralSkyMaterial::set_sun_angle_max(float p_angle) { - sun_angle_max = p_angle; RS::get_singleton()->material_set_param(_get_material(), "sun_angle_max", Math::deg2rad(sun_angle_max)); } -float ProceduralSkyMaterial::get_sun_angle_max() const { +float ProceduralSkyMaterial::get_sun_angle_max() const { return sun_angle_max; } void ProceduralSkyMaterial::set_sun_curve(float p_curve) { - sun_curve = p_curve; RS::get_singleton()->material_set_param(_get_material(), "sun_curve", sun_curve); } -float ProceduralSkyMaterial::get_sun_curve() const { +float ProceduralSkyMaterial::get_sun_curve() const { return sun_curve; } @@ -136,17 +125,14 @@ bool ProceduralSkyMaterial::_can_do_next_pass() const { } Shader::Mode ProceduralSkyMaterial::get_shader_mode() const { - return Shader::MODE_SKY; } RID ProceduralSkyMaterial::get_shader_rid() const { - return shader; } void ProceduralSkyMaterial::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_sky_top_color", "color"), &ProceduralSkyMaterial::set_sky_top_color); ClassDB::bind_method(D_METHOD("get_sky_top_color"), &ProceduralSkyMaterial::get_sky_top_color); @@ -195,7 +181,6 @@ void ProceduralSkyMaterial::_bind_methods() { } ProceduralSkyMaterial::ProceduralSkyMaterial() { - String code = "shader_type sky;\n\n"; code += "uniform vec4 sky_top_color : hint_color = vec4(0.35, 0.46, 0.71, 1.0);\n"; @@ -285,13 +270,11 @@ ProceduralSkyMaterial::~ProceduralSkyMaterial() { /* PanoramaSkyMaterial */ void PanoramaSkyMaterial::set_panorama(const Ref<Texture2D> &p_panorama) { - panorama = p_panorama; RS::get_singleton()->material_set_param(_get_material(), "source_panorama", panorama); } Ref<Texture2D> PanoramaSkyMaterial::get_panorama() const { - return panorama; } @@ -300,17 +283,14 @@ bool PanoramaSkyMaterial::_can_do_next_pass() const { } Shader::Mode PanoramaSkyMaterial::get_shader_mode() const { - return Shader::MODE_SKY; } RID PanoramaSkyMaterial::get_shader_rid() const { - return shader; } void PanoramaSkyMaterial::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_panorama", "texture"), &PanoramaSkyMaterial::set_panorama); ClassDB::bind_method(D_METHOD("get_panorama"), &PanoramaSkyMaterial::get_panorama); @@ -336,124 +316,122 @@ PanoramaSkyMaterial::~PanoramaSkyMaterial() { RS::get_singleton()->free(shader); RS::get_singleton()->material_set_shader(_get_material(), RID()); } + ////////////////////////////////// /* PhysicalSkyMaterial */ void PhysicalSkyMaterial::set_rayleigh_coefficient(float p_rayleigh) { - rayleigh = p_rayleigh; RS::get_singleton()->material_set_param(_get_material(), "rayleigh", rayleigh); } -float PhysicalSkyMaterial::get_rayleigh_coefficient() const { +float PhysicalSkyMaterial::get_rayleigh_coefficient() const { return rayleigh; } void PhysicalSkyMaterial::set_rayleigh_color(Color p_rayleigh_color) { - rayleigh_color = p_rayleigh_color; RS::get_singleton()->material_set_param(_get_material(), "rayleigh_color", rayleigh_color); } -Color PhysicalSkyMaterial::get_rayleigh_color() const { +Color PhysicalSkyMaterial::get_rayleigh_color() const { return rayleigh_color; } void PhysicalSkyMaterial::set_mie_coefficient(float p_mie) { - mie = p_mie; RS::get_singleton()->material_set_param(_get_material(), "mie", mie); } -float PhysicalSkyMaterial::get_mie_coefficient() const { +float PhysicalSkyMaterial::get_mie_coefficient() const { return mie; } void PhysicalSkyMaterial::set_mie_eccentricity(float p_eccentricity) { - mie_eccentricity = p_eccentricity; RS::get_singleton()->material_set_param(_get_material(), "mie_eccentricity", mie_eccentricity); } -float PhysicalSkyMaterial::get_mie_eccentricity() const { +float PhysicalSkyMaterial::get_mie_eccentricity() const { return mie_eccentricity; } void PhysicalSkyMaterial::set_mie_color(Color p_mie_color) { - mie_color = p_mie_color; RS::get_singleton()->material_set_param(_get_material(), "mie_color", mie_color); } + Color PhysicalSkyMaterial::get_mie_color() const { return mie_color; } void PhysicalSkyMaterial::set_turbidity(float p_turbidity) { - turbidity = p_turbidity; RS::get_singleton()->material_set_param(_get_material(), "turbidity", turbidity); } -float PhysicalSkyMaterial::get_turbidity() const { +float PhysicalSkyMaterial::get_turbidity() const { return turbidity; } void PhysicalSkyMaterial::set_sun_disk_scale(float p_sun_disk_scale) { - sun_disk_scale = p_sun_disk_scale; RS::get_singleton()->material_set_param(_get_material(), "sun_disk_scale", sun_disk_scale); } -float PhysicalSkyMaterial::get_sun_disk_scale() const { +float PhysicalSkyMaterial::get_sun_disk_scale() const { return sun_disk_scale; } void PhysicalSkyMaterial::set_ground_color(Color p_ground_color) { - ground_color = p_ground_color; RS::get_singleton()->material_set_param(_get_material(), "ground_color", ground_color); } -Color PhysicalSkyMaterial::get_ground_color() const { +Color PhysicalSkyMaterial::get_ground_color() const { return ground_color; } void PhysicalSkyMaterial::set_exposure(float p_exposure) { - exposure = p_exposure; RS::get_singleton()->material_set_param(_get_material(), "exposure", exposure); } -float PhysicalSkyMaterial::get_exposure() const { +float PhysicalSkyMaterial::get_exposure() const { return exposure; } void PhysicalSkyMaterial::set_dither_strength(float p_dither_strength) { - dither_strength = p_dither_strength; RS::get_singleton()->material_set_param(_get_material(), "dither_strength", dither_strength); } -float PhysicalSkyMaterial::get_dither_strength() const { +float PhysicalSkyMaterial::get_dither_strength() const { return dither_strength; } +void PhysicalSkyMaterial::set_night_sky(const Ref<Texture2D> &p_night_sky) { + night_sky = p_night_sky; + RS::get_singleton()->material_set_param(_get_material(), "night_sky", night_sky); +} + +Ref<Texture2D> PhysicalSkyMaterial::get_night_sky() const { + return night_sky; +} + bool PhysicalSkyMaterial::_can_do_next_pass() const { return false; } Shader::Mode PhysicalSkyMaterial::get_shader_mode() const { - return Shader::MODE_SKY; } RID PhysicalSkyMaterial::get_shader_rid() const { - return shader; } void PhysicalSkyMaterial::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_rayleigh_coefficient", "rayleigh"), &PhysicalSkyMaterial::set_rayleigh_coefficient); ClassDB::bind_method(D_METHOD("get_rayleigh_coefficient"), &PhysicalSkyMaterial::get_rayleigh_coefficient); @@ -484,6 +462,9 @@ void PhysicalSkyMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_dither_strength", "strength"), &PhysicalSkyMaterial::set_dither_strength); ClassDB::bind_method(D_METHOD("get_dither_strength"), &PhysicalSkyMaterial::get_dither_strength); + ClassDB::bind_method(D_METHOD("set_night_sky", "night_sky"), &PhysicalSkyMaterial::set_night_sky); + ClassDB::bind_method(D_METHOD("get_night_sky"), &PhysicalSkyMaterial::get_night_sky); + ADD_GROUP("Rayleigh", "rayleigh_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rayleigh_coefficient", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_rayleigh_coefficient", "get_rayleigh_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "rayleigh_color"), "set_rayleigh_color", "get_rayleigh_color"); @@ -498,6 +479,7 @@ void PhysicalSkyMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_color"), "set_ground_color", "get_ground_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_exposure", "get_exposure"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dither_strength", PROPERTY_HINT_RANGE, "0,10,0.01"), "set_dither_strength", "get_dither_strength"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "night_sky", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_night_sky", "get_night_sky"); } PhysicalSkyMaterial::PhysicalSkyMaterial() { @@ -515,6 +497,8 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() { code += "uniform float exposure : hint_range(0, 128) = 0.1;\n"; code += "uniform float dither_strength : hint_range(0, 10) = 1.0;\n\n"; + code += "uniform sampler2D night_sky : hint_black;"; + code += "const float PI = 3.141592653589793238462643383279502884197169;\n"; code += "const vec3 UP = vec3( 0.0, 1.0, 0.0 );\n\n"; @@ -578,7 +562,7 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() { code += "\tfloat sunAngularDiameterCos2 = cos(LIGHT0_SIZE * sun_disk_scale*0.5);\n"; code += "\tfloat sundisk = smoothstep(sunAngularDiameterCos, sunAngularDiameterCos2, cos_theta);\n"; code += "\tvec3 L0 = (sun_energy * 1900.0 * extinction) * sundisk * LIGHT0_COLOR;\n"; - code += "\t// Note: Add nightime here: L0 += night_sky * extinction\n\n"; + code += "\tL0 += texture(night_sky, SKY_COORDS).xyz * extinction;\n\n"; code += "\tvec3 color = (Lin + L0) * 0.04;\n"; code += "\tCOLOR = pow(color, vec3(1.0 / (1.2 + (1.2 * sun_fade))));\n"; diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h index 9bd9d7ec8b..5411994b7d 100644 --- a/scene/resources/sky_material.h +++ b/scene/resources/sky_material.h @@ -28,14 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/rid.h" +#include "core/templates/rid.h" #include "scene/resources/material.h" #ifndef SKY_MATERIAL_H #define SKY_MATERIAL_H class ProceduralSkyMaterial : public Material { - GDCLASS(ProceduralSkyMaterial, Material); private: @@ -56,7 +55,7 @@ private: protected: static void _bind_methods(); - virtual bool _can_do_next_pass() const; + virtual bool _can_do_next_pass() const override; public: void set_sky_top_color(const Color &p_sky_top); @@ -89,7 +88,7 @@ public: void set_sun_curve(float p_curve); float get_sun_curve() const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; RID get_shader_rid() const; ProceduralSkyMaterial(); @@ -108,13 +107,13 @@ private: protected: static void _bind_methods(); - virtual bool _can_do_next_pass() const; + virtual bool _can_do_next_pass() const override; public: void set_panorama(const Ref<Texture2D> &p_panorama); Ref<Texture2D> get_panorama() const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; RID get_shader_rid() const; PanoramaSkyMaterial(); @@ -140,10 +139,11 @@ private: Color ground_color; float exposure; float dither_strength; + Ref<Texture2D> night_sky; protected: static void _bind_methods(); - virtual bool _can_do_next_pass() const; + virtual bool _can_do_next_pass() const override; public: void set_rayleigh_coefficient(float p_rayleigh); @@ -176,7 +176,10 @@ public: void set_dither_strength(float p_dither_strength); float get_dither_strength() const; - virtual Shader::Mode get_shader_mode() const; + void set_night_sky(const Ref<Texture2D> &p_night_sky); + Ref<Texture2D> get_night_sky() const; + + virtual Shader::Mode get_shader_mode() const override; RID get_shader_rid() const; PhysicalSkyMaterial(); diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp index 153db4c291..64e0a701b7 100644 --- a/scene/resources/sphere_shape_3d.cpp +++ b/scene/resources/sphere_shape_3d.cpp @@ -31,14 +31,12 @@ #include "sphere_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> SphereShape3D::get_debug_mesh_lines() { - +Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const { float r = get_radius(); Vector<Vector3> points; for (int i = 0; i <= 360; i++) { - float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; @@ -60,13 +58,11 @@ real_t SphereShape3D::get_enclosing_radius() const { } void SphereShape3D::_update_shape() { - PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), radius); Shape3D::_update_shape(); } void SphereShape3D::set_radius(float p_radius) { - radius = p_radius; _update_shape(); notify_change_to_owners(); @@ -74,20 +70,17 @@ void SphereShape3D::set_radius(float p_radius) { } float SphereShape3D::get_radius() const { - return radius; } void SphereShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereShape3D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &SphereShape3D::get_radius); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_radius", "get_radius"); } SphereShape3D::SphereShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SPHERE)) { - set_radius(1.0); } diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h index 3ed50cfe83..5cad67aea5 100644 --- a/scene/resources/sphere_shape_3d.h +++ b/scene/resources/sphere_shape_3d.h @@ -34,21 +34,20 @@ #include "scene/resources/shape_3d.h" class SphereShape3D : public Shape3D { - GDCLASS(SphereShape3D, Shape3D); float radius; protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_radius(float p_radius); float get_radius() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; SphereShape3D(); }; diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 56fb5d441f..a8bf44c5c0 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -35,32 +35,30 @@ #include <limits.h> bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const { - return true; } void StyleBox::set_default_margin(Margin p_margin, float p_value) { - ERR_FAIL_INDEX((int)p_margin, 4); margin[p_margin] = p_value; emit_changed(); } -float StyleBox::get_default_margin(Margin p_margin) const { +float StyleBox::get_default_margin(Margin p_margin) const { ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0); return margin[p_margin]; } float StyleBox::get_margin(Margin p_margin) const { - ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0); - if (margin[p_margin] < 0) + if (margin[p_margin] < 0) { return get_style_margin(p_margin); - else + } else { return margin[p_margin]; + } } CanvasItem *StyleBox::get_current_item_drawn() const { @@ -68,17 +66,14 @@ CanvasItem *StyleBox::get_current_item_drawn() const { } Size2 StyleBox::get_minimum_size() const { - return Size2(get_margin(MARGIN_LEFT) + get_margin(MARGIN_RIGHT), get_margin(MARGIN_TOP) + get_margin(MARGIN_BOTTOM)); } Point2 StyleBox::get_offset() const { - return Point2(get_margin(MARGIN_LEFT), get_margin(MARGIN_TOP)); } Size2 StyleBox::get_center_size() const { - return Size2(); } @@ -87,7 +82,6 @@ Rect2 StyleBox::get_draw_rect(const Rect2 &p_rect) const { } void StyleBox::_bind_methods() { - ClassDB::bind_method(D_METHOD("test_mask", "point", "rect"), &StyleBox::test_mask); ClassDB::bind_method(D_METHOD("set_default_margin", "margin", "offset"), &StyleBox::set_default_margin); @@ -112,17 +106,15 @@ void StyleBox::_bind_methods() { } StyleBox::StyleBox() { - for (int i = 0; i < 4; i++) { - margin[i] = -1; } } void StyleBoxTexture::set_texture(Ref<Texture2D> p_texture) { - - if (texture == p_texture) + if (texture == p_texture) { return; + } texture = p_texture; if (p_texture.is_null()) { region_rect = Rect2(0, 0, 0, 0); @@ -135,25 +127,10 @@ void StyleBoxTexture::set_texture(Ref<Texture2D> p_texture) { } Ref<Texture2D> StyleBoxTexture::get_texture() const { - return texture; } -void StyleBoxTexture::set_normal_map(Ref<Texture2D> p_normal_map) { - - if (normal_map == p_normal_map) - return; - normal_map = p_normal_map; - emit_changed(); -} - -Ref<Texture2D> StyleBoxTexture::get_normal_map() const { - - return normal_map; -} - void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) { - ERR_FAIL_INDEX((int)p_margin, 4); margin[p_margin] = p_size; @@ -166,15 +143,14 @@ void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) { }; _change_notify(margin_prop[p_margin]); } -float StyleBoxTexture::get_margin_size(Margin p_margin) const { +float StyleBoxTexture::get_margin_size(Margin p_margin) const { ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0); return margin[p_margin]; } float StyleBoxTexture::get_style_margin(Margin p_margin) const { - ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0); return margin[p_margin]; @@ -185,8 +161,9 @@ Rect2 StyleBoxTexture::get_draw_rect(const Rect2 &p_rect) const { } void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const { - if (texture.is_null()) + if (texture.is_null()) { return; + } Rect2 rect = p_rect; Rect2 src_rect = region_rect; @@ -198,34 +175,27 @@ void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const { rect.size.x += expand_margin[MARGIN_LEFT] + expand_margin[MARGIN_RIGHT]; rect.size.y += expand_margin[MARGIN_TOP] + expand_margin[MARGIN_BOTTOM]; - RID normal_rid; - if (normal_map.is_valid()) - normal_rid = normal_map->get_rid(); - - RenderingServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center, modulate, normal_rid); + RenderingServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center, modulate); } void StyleBoxTexture::set_draw_center(bool p_enabled) { - draw_center = p_enabled; emit_changed(); } bool StyleBoxTexture::is_draw_center_enabled() const { - return draw_center; } Size2 StyleBoxTexture::get_center_size() const { - - if (texture.is_null()) + if (texture.is_null()) { return Size2(); + } return region_rect.size - get_minimum_size(); } void StyleBoxTexture::set_expand_margin_size(Margin p_expand_margin, float p_size) { - ERR_FAIL_INDEX((int)p_expand_margin, 4); expand_margin[p_expand_margin] = p_size; emit_changed(); @@ -241,76 +211,66 @@ void StyleBoxTexture::set_expand_margin_size_individual(float p_left, float p_to void StyleBoxTexture::set_expand_margin_size_all(float p_expand_margin_size) { for (int i = 0; i < 4; i++) { - expand_margin[i] = p_expand_margin_size; } emit_changed(); } float StyleBoxTexture::get_expand_margin_size(Margin p_expand_margin) const { - ERR_FAIL_INDEX_V((int)p_expand_margin, 4, 0); return expand_margin[p_expand_margin]; } void StyleBoxTexture::set_region_rect(const Rect2 &p_region_rect) { - - if (region_rect == p_region_rect) + if (region_rect == p_region_rect) { return; + } region_rect = p_region_rect; emit_changed(); + _change_notify("region"); } Rect2 StyleBoxTexture::get_region_rect() const { - return region_rect; } void StyleBoxTexture::set_h_axis_stretch_mode(AxisStretchMode p_mode) { - ERR_FAIL_INDEX((int)p_mode, 3); axis_h = p_mode; emit_changed(); } StyleBoxTexture::AxisStretchMode StyleBoxTexture::get_h_axis_stretch_mode() const { - return axis_h; } void StyleBoxTexture::set_v_axis_stretch_mode(AxisStretchMode p_mode) { - ERR_FAIL_INDEX((int)p_mode, 3); axis_v = p_mode; emit_changed(); } StyleBoxTexture::AxisStretchMode StyleBoxTexture::get_v_axis_stretch_mode() const { - return axis_v; } void StyleBoxTexture::set_modulate(const Color &p_modulate) { - if (modulate == p_modulate) + if (modulate == p_modulate) { return; + } modulate = p_modulate; emit_changed(); } Color StyleBoxTexture::get_modulate() const { - return modulate; } void StyleBoxTexture::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_texture", "texture"), &StyleBoxTexture::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &StyleBoxTexture::get_texture); - ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &StyleBoxTexture::set_normal_map); - ClassDB::bind_method(D_METHOD("get_normal_map"), &StyleBoxTexture::get_normal_map); - ClassDB::bind_method(D_METHOD("set_margin_size", "margin", "size"), &StyleBoxTexture::set_margin_size); ClassDB::bind_method(D_METHOD("get_margin_size", "margin"), &StyleBoxTexture::get_margin_size); @@ -337,7 +297,6 @@ void StyleBoxTexture::_bind_methods() { ADD_SIGNAL(MethodInfo("texture_changed")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); ADD_GROUP("Margin", "margin_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_LEFT); @@ -362,7 +321,6 @@ void StyleBoxTexture::_bind_methods() { } StyleBoxTexture::StyleBoxTexture() { - for (int i = 0; i < 4; i++) { margin[i] = 0; expand_margin[i] = 0; @@ -373,29 +331,27 @@ StyleBoxTexture::StyleBoxTexture() { axis_h = AXIS_STRETCH_MODE_STRETCH; axis_v = AXIS_STRETCH_MODE_STRETCH; } + StyleBoxTexture::~StyleBoxTexture() { } //////////////// void StyleBoxFlat::set_bg_color(const Color &p_color) { - bg_color = p_color; emit_changed(); } Color StyleBoxFlat::get_bg_color() const { - return bg_color; } void StyleBoxFlat::set_border_color(const Color &p_color) { - border_color = p_color; emit_changed(); } -Color StyleBoxFlat::get_border_color() const { +Color StyleBoxFlat::get_border_color() const { return border_color; } @@ -406,8 +362,8 @@ void StyleBoxFlat::set_border_width_all(int p_size) { border_width[3] = p_size; emit_changed(); } -int StyleBoxFlat::get_border_width_min() const { +int StyleBoxFlat::get_border_width_min() const { return MIN(MIN(border_width[0], border_width[1]), MIN(border_width[2], border_width[3])); } @@ -423,23 +379,22 @@ int StyleBoxFlat::get_border_width(Margin p_margin) const { } void StyleBoxFlat::set_border_blend(bool p_blend) { - blend_border = p_blend; emit_changed(); } -bool StyleBoxFlat::get_border_blend() const { +bool StyleBoxFlat::get_border_blend() const { return blend_border; } void StyleBoxFlat::set_corner_radius_all(int radius) { - for (int i = 0; i < 4; i++) { corner_radius[i] = radius; } emit_changed(); } + void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left) { corner_radius[0] = radius_top_left; corner_radius[1] = radius_top_right; @@ -448,6 +403,7 @@ void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const emit_changed(); } + int StyleBoxFlat::get_corner_radius_min() const { int smallest = corner_radius[0]; for (int i = 1; i < 4; i++) { @@ -459,19 +415,17 @@ int StyleBoxFlat::get_corner_radius_min() const { } void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) { - ERR_FAIL_INDEX((int)p_corner, 4); corner_radius[p_corner] = radius; emit_changed(); } -int StyleBoxFlat::get_corner_radius(const Corner p_corner) const { +int StyleBoxFlat::get_corner_radius(const Corner p_corner) const { ERR_FAIL_INDEX_V((int)p_corner, 4, 0); return corner_radius[p_corner]; } void StyleBoxFlat::set_expand_margin_size(Margin p_expand_margin, float p_size) { - ERR_FAIL_INDEX((int)p_expand_margin, 4); expand_margin[p_expand_margin] = p_size; emit_changed(); @@ -487,54 +441,49 @@ void StyleBoxFlat::set_expand_margin_size_individual(float p_left, float p_top, void StyleBoxFlat::set_expand_margin_size_all(float p_expand_margin_size) { for (int i = 0; i < 4; i++) { - expand_margin[i] = p_expand_margin_size; } emit_changed(); } float StyleBoxFlat::get_expand_margin_size(Margin p_expand_margin) const { - ERR_FAIL_INDEX_V((int)p_expand_margin, 4, 0.0); return expand_margin[p_expand_margin]; } -void StyleBoxFlat::set_draw_center(bool p_enabled) { +void StyleBoxFlat::set_draw_center(bool p_enabled) { draw_center = p_enabled; emit_changed(); } -bool StyleBoxFlat::is_draw_center_enabled() const { +bool StyleBoxFlat::is_draw_center_enabled() const { return draw_center; } void StyleBoxFlat::set_shadow_color(const Color &p_color) { - shadow_color = p_color; emit_changed(); } -Color StyleBoxFlat::get_shadow_color() const { +Color StyleBoxFlat::get_shadow_color() const { return shadow_color; } void StyleBoxFlat::set_shadow_size(const int &p_size) { - shadow_size = p_size; emit_changed(); } -int StyleBoxFlat::get_shadow_size() const { +int StyleBoxFlat::get_shadow_size() const { return shadow_size; } void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) { - shadow_offset = p_offset; emit_changed(); } -Point2 StyleBoxFlat::get_shadow_offset() const { +Point2 StyleBoxFlat::get_shadow_offset() const { return shadow_offset; } @@ -542,6 +491,7 @@ void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) { anti_aliased = p_anti_aliased; emit_changed(); } + bool StyleBoxFlat::is_anti_aliased() const { return anti_aliased; } @@ -550,6 +500,7 @@ void StyleBoxFlat::set_aa_size(const int &p_aa_size) { aa_size = CLAMP(p_aa_size, 1, 5); emit_changed(); } + int StyleBoxFlat::get_aa_size() const { return aa_size; } @@ -558,12 +509,12 @@ void StyleBoxFlat::set_corner_detail(const int &p_corner_detail) { corner_detail = CLAMP(p_corner_detail, 1, 20); emit_changed(); } + int StyleBoxFlat::get_corner_detail() const { return corner_detail; } Size2 StyleBoxFlat::get_center_size() const { - return Size2(); } @@ -593,7 +544,6 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 &style_rect, const int corner_radius[4], const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) { - int vert_offset = verts.size(); if (!vert_offset) { vert_offset = 0; @@ -705,7 +655,6 @@ Rect2 StyleBoxFlat::get_draw_rect(const Rect2 &p_rect) const { } void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { - //PREPARATIONS bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0); bool draw_shadow = (shadow_size > 0); @@ -861,8 +810,8 @@ float StyleBoxFlat::get_style_margin(Margin p_margin) const { ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0); return border_width[p_margin]; } -void StyleBoxFlat::_bind_methods() { +void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color); ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color); @@ -941,7 +890,7 @@ void StyleBoxFlat::_bind_methods() { ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size"), "set_shadow_size", "get_shadow_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_shadow_size", "get_shadow_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset"), "set_shadow_offset", "get_shadow_offset"); ADD_GROUP("Anti Aliasing", "anti_aliasing_"); @@ -950,7 +899,6 @@ void StyleBoxFlat::_bind_methods() { } StyleBoxFlat::StyleBoxFlat() { - bg_color = Color(0.6, 0.6, 0.6); shadow_color = Color(0, 0, 0, 0.6); border_color = Color(0.8, 0.8, 0.8); @@ -979,6 +927,7 @@ StyleBoxFlat::StyleBoxFlat() { corner_radius[2] = 0; corner_radius[3] = 0; } + StyleBoxFlat::~StyleBoxFlat() { } @@ -986,6 +935,7 @@ void StyleBoxLine::set_color(const Color &p_color) { color = p_color; emit_changed(); } + Color StyleBoxLine::get_color() const { return color; } @@ -994,6 +944,7 @@ void StyleBoxLine::set_thickness(int p_thickness) { thickness = p_thickness; emit_changed(); } + int StyleBoxLine::get_thickness() const { return thickness; } @@ -1002,6 +953,7 @@ void StyleBoxLine::set_vertical(bool p_vertical) { vertical = p_vertical; emit_changed(); } + bool StyleBoxLine::is_vertical() const { return vertical; } @@ -1010,6 +962,7 @@ void StyleBoxLine::set_grow_end(float p_grow_end) { grow_end = p_grow_end; emit_changed(); } + float StyleBoxLine::get_grow_end() const { return grow_end; } @@ -1018,12 +971,12 @@ void StyleBoxLine::set_grow_begin(float p_grow_begin) { grow_begin = p_grow_begin; emit_changed(); } + float StyleBoxLine::get_grow_begin() const { return grow_begin; } void StyleBoxLine::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_color", "color"), &StyleBoxLine::set_color); ClassDB::bind_method(D_METHOD("get_color"), &StyleBoxLine::get_color); ClassDB::bind_method(D_METHOD("set_thickness", "thickness"), &StyleBoxLine::set_thickness); @@ -1041,10 +994,12 @@ void StyleBoxLine::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "thickness", PROPERTY_HINT_RANGE, "0,10"), "set_thickness", "get_thickness"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical"); } + float StyleBoxLine::get_style_margin(Margin p_margin) const { ERR_FAIL_INDEX_V((int)p_margin, 4, thickness); return thickness; } + Size2 StyleBoxLine::get_center_size() const { return Size2(); } @@ -1073,4 +1028,5 @@ StyleBoxLine::StyleBoxLine() { color = Color(0.0, 0.0, 0.0); vertical = false; } + StyleBoxLine::~StyleBoxLine() {} diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index f19b93d00d..a1237776c6 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -31,14 +31,13 @@ #ifndef STYLE_BOX_H #define STYLE_BOX_H -#include "core/resource.h" +#include "core/io/resource.h" #include "scene/resources/texture.h" #include "servers/rendering_server.h" class CanvasItem; class StyleBox : public Resource { - GDCLASS(StyleBox, Resource); RES_BASE_EXTENSION("stylebox"); OBJ_SAVE_TYPE(StyleBox); @@ -68,17 +67,15 @@ public: }; class StyleBoxEmpty : public StyleBox { - GDCLASS(StyleBoxEmpty, StyleBox); - virtual float get_style_margin(Margin p_margin) const { return 0; } + virtual float get_style_margin(Margin p_margin) const override { return 0; } public: - virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const {} + virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override {} StyleBoxEmpty() {} }; class StyleBoxTexture : public StyleBox { - GDCLASS(StyleBoxTexture, StyleBox); public: @@ -93,14 +90,13 @@ private: float margin[4]; Rect2 region_rect; Ref<Texture2D> texture; - Ref<Texture2D> normal_map; bool draw_center; Color modulate; AxisStretchMode axis_h; AxisStretchMode axis_v; protected: - virtual float get_style_margin(Margin p_margin) const; + virtual float get_style_margin(Margin p_margin) const override; static void _bind_methods(); public: @@ -118,12 +114,9 @@ public: void set_texture(Ref<Texture2D> p_texture); Ref<Texture2D> get_texture() const; - void set_normal_map(Ref<Texture2D> p_normal_map); - Ref<Texture2D> get_normal_map() const; - void set_draw_center(bool p_enabled); bool is_draw_center_enabled() const; - virtual Size2 get_center_size() const; + virtual Size2 get_center_size() const override; void set_h_axis_stretch_mode(AxisStretchMode p_mode); AxisStretchMode get_h_axis_stretch_mode() const; @@ -134,8 +127,8 @@ public: void set_modulate(const Color &p_modulate); Color get_modulate() const; - virtual Rect2 get_draw_rect(const Rect2 &p_rect) const; - virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; + virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override; + virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override; StyleBoxTexture(); ~StyleBoxTexture(); @@ -144,7 +137,6 @@ public: VARIANT_ENUM_CAST(StyleBoxTexture::AxisStretchMode) class StyleBoxFlat : public StyleBox { - GDCLASS(StyleBoxFlat, StyleBox); Color bg_color; @@ -165,7 +157,7 @@ class StyleBoxFlat : public StyleBox { int aa_size; protected: - virtual float get_style_margin(Margin p_margin) const; + virtual float get_style_margin(Margin p_margin) const override; static void _bind_methods(); public: @@ -227,10 +219,10 @@ public: void set_aa_size(const int &p_aa_size); int get_aa_size() const; - virtual Size2 get_center_size() const; + virtual Size2 get_center_size() const override; - virtual Rect2 get_draw_rect(const Rect2 &p_rect) const; - virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; + virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override; + virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override; StyleBoxFlat(); ~StyleBoxFlat(); @@ -238,7 +230,6 @@ public: // just used to draw lines. class StyleBoxLine : public StyleBox { - GDCLASS(StyleBoxLine, StyleBox); Color color; int thickness; @@ -247,7 +238,7 @@ class StyleBoxLine : public StyleBox { float grow_end; protected: - virtual float get_style_margin(Margin p_margin) const; + virtual float get_style_margin(Margin p_margin) const override; static void _bind_methods(); public: @@ -266,9 +257,9 @@ public: void set_grow_end(float p_grow); float get_grow_end() const; - virtual Size2 get_center_size() const; + virtual Size2 get_center_size() const override; - virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; + virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override; StyleBoxLine(); ~StyleBoxLine(); diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 4b392e23b7..ff14a5a292 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -30,49 +30,54 @@ #include "surface_tool.h" -#include "core/method_bind_ext.gen.inc" - #define _VERTEX_SNAP 0.0001 #define EQ_VERTEX_DIST 0.00001 bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const { - - if (vertex != p_vertex.vertex) + if (vertex != p_vertex.vertex) { return false; + } - if (uv != p_vertex.uv) + if (uv != p_vertex.uv) { return false; + } - if (uv2 != p_vertex.uv2) + if (uv2 != p_vertex.uv2) { return false; + } - if (normal != p_vertex.normal) + if (normal != p_vertex.normal) { return false; + } - if (binormal != p_vertex.binormal) + if (binormal != p_vertex.binormal) { return false; + } - if (color != p_vertex.color) + if (color != p_vertex.color) { return false; + } - if (bones.size() != p_vertex.bones.size()) + if (bones.size() != p_vertex.bones.size()) { return false; + } for (int i = 0; i < bones.size(); i++) { - if (bones[i] != p_vertex.bones[i]) + if (bones[i] != p_vertex.bones[i]) { return false; + } } for (int i = 0; i < weights.size(); i++) { - if (weights[i] != p_vertex.weights[i]) + if (weights[i] != p_vertex.weights[i]) { return false; + } } return true; } uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) { - uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3); h = hash_djb2_buffer((const uint8_t *)&p_vtx.normal, sizeof(real_t) * 3, h); h = hash_djb2_buffer((const uint8_t *)&p_vtx.binormal, sizeof(real_t) * 3, h); @@ -86,7 +91,6 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) { } void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) { - clear(); primitive = p_primitive; @@ -95,7 +99,6 @@ void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) { } void SurfaceTool::add_vertex(const Vector3 &p_vertex) { - ERR_FAIL_COND(!begun); Vertex vtx; @@ -159,8 +162,8 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) { format |= Mesh::ARRAY_FORMAT_VERTEX; } -void SurfaceTool::add_color(Color p_color) { +void SurfaceTool::add_color(Color p_color) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_COLOR)); @@ -168,8 +171,8 @@ void SurfaceTool::add_color(Color p_color) { format |= Mesh::ARRAY_FORMAT_COLOR; last_color = p_color; } -void SurfaceTool::add_normal(const Vector3 &p_normal) { +void SurfaceTool::add_normal(const Vector3 &p_normal) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_NORMAL)); @@ -179,7 +182,6 @@ void SurfaceTool::add_normal(const Vector3 &p_normal) { } void SurfaceTool::add_tangent(const Plane &p_tangent) { - ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TANGENT)); @@ -188,7 +190,6 @@ void SurfaceTool::add_tangent(const Plane &p_tangent) { } void SurfaceTool::add_uv(const Vector2 &p_uv) { - ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV)); @@ -197,7 +198,6 @@ void SurfaceTool::add_uv(const Vector2 &p_uv) { } void SurfaceTool::add_uv2(const Vector2 &p_uv2) { - ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV2)); @@ -206,7 +206,6 @@ void SurfaceTool::add_uv2(const Vector2 &p_uv2) { } void SurfaceTool::add_bones(const Vector<int> &p_bones) { - ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_BONES)); @@ -215,7 +214,6 @@ void SurfaceTool::add_bones(const Vector<int> &p_bones) { } void SurfaceTool::add_weights(const Vector<float> &p_weights) { - ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_WEIGHTS)); @@ -224,12 +222,10 @@ void SurfaceTool::add_weights(const Vector<float> &p_weights) { } void SurfaceTool::add_smooth_group(bool p_smooth) { - ERR_FAIL_COND(!begun); if (index_array.size()) { smooth_groups[index_array.size()] = p_smooth; } else { - smooth_groups[vertex_array.size()] = p_smooth; } } @@ -264,7 +260,6 @@ void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vect } void SurfaceTool::add_index(int p_index) { - ERR_FAIL_COND(!begun); format |= Mesh::ARRAY_FORMAT_INDEX; @@ -272,29 +267,25 @@ void SurfaceTool::add_index(int p_index) { } Array SurfaceTool::commit_to_arrays() { - int varr_len = vertex_array.size(); Array a; a.resize(Mesh::ARRAY_MAX); for (int i = 0; i < Mesh::ARRAY_MAX; i++) { - - if (!(format & (1 << i))) + if (!(format & (1 << i))) { continue; //not in format + } switch (i) { - case Mesh::ARRAY_VERTEX: case Mesh::ARRAY_NORMAL: { - Vector<Vector3> array; array.resize(varr_len); Vector3 *w = array.ptrw(); int idx = 0; for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) { - const Vertex &v = E->get(); switch (i) { @@ -313,18 +304,15 @@ Array SurfaceTool::commit_to_arrays() { case Mesh::ARRAY_TEX_UV: case Mesh::ARRAY_TEX_UV2: { - Vector<Vector2> array; array.resize(varr_len); Vector2 *w = array.ptrw(); int idx = 0; for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) { - const Vertex &v = E->get(); switch (i) { - case Mesh::ARRAY_TEX_UV: { w[idx] = v.uv; } break; @@ -337,14 +325,12 @@ Array SurfaceTool::commit_to_arrays() { a[i] = array; } break; case Mesh::ARRAY_TANGENT: { - Vector<float> array; array.resize(varr_len * 4); float *w = array.ptrw(); int idx = 0; for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) { - const Vertex &v = E->get(); w[idx + 0] = v.tangent.x; @@ -360,14 +346,12 @@ Array SurfaceTool::commit_to_arrays() { } break; case Mesh::ARRAY_COLOR: { - Vector<Color> array; array.resize(varr_len); Color *w = array.ptrw(); int idx = 0; for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) { - const Vertex &v = E->get(); w[idx] = v.color; } @@ -375,14 +359,12 @@ Array SurfaceTool::commit_to_arrays() { a[i] = array; } break; case Mesh::ARRAY_BONES: { - Vector<int> array; array.resize(varr_len * 4); int *w = array.ptrw(); int idx = 0; for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) { - const Vertex &v = E->get(); ERR_CONTINUE(v.bones.size() != 4); @@ -396,19 +378,16 @@ Array SurfaceTool::commit_to_arrays() { } break; case Mesh::ARRAY_WEIGHTS: { - Vector<float> array; array.resize(varr_len * 4); float *w = array.ptrw(); int idx = 0; for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) { - const Vertex &v = E->get(); ERR_CONTINUE(v.weights.size() != 4); for (int j = 0; j < 4; j++) { - w[idx + j] = v.weights[j]; } } @@ -417,7 +396,6 @@ Array SurfaceTool::commit_to_arrays() { } break; case Mesh::ARRAY_INDEX: { - ERR_CONTINUE(index_array.size() == 0); Vector<int> array; @@ -426,7 +404,6 @@ Array SurfaceTool::commit_to_arrays() { int idx = 0; for (List<int>::Element *E = index_array.front(); E; E = E->next(), idx++) { - w[idx] = E->get(); } @@ -442,17 +419,18 @@ Array SurfaceTool::commit_to_arrays() { } Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_flags) { - Ref<ArrayMesh> mesh; - if (p_existing.is_valid()) + if (p_existing.is_valid()) { mesh = p_existing; - else + } else { mesh.instance(); + } int varr_len = vertex_array.size(); - if (varr_len == 0) + if (varr_len == 0) { return mesh; + } int surface = mesh->get_surface_count(); @@ -460,22 +438,22 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_ mesh->add_surface_from_arrays(primitive, a, Array(), Dictionary(), p_flags); - if (material.is_valid()) + if (material.is_valid()) { mesh->surface_set_material(surface, material); + } return mesh; } void SurfaceTool::index() { - - if (index_array.size()) + if (index_array.size()) { return; //already indexed + } HashMap<Vertex, int, VertexHasher> indices; List<Vertex> new_vertices; for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) { - int *idxptr = indices.getptr(E->get()); int idx; if (!idxptr) { @@ -496,19 +474,17 @@ void SurfaceTool::index() { } void SurfaceTool::deindex() { - - if (index_array.size() == 0) + if (index_array.size() == 0) { return; //nothing to deindex + } Vector<Vertex> varr; varr.resize(vertex_array.size()); int idx = 0; for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) { - varr.write[idx++] = E->get(); } vertex_array.clear(); for (List<int>::Element *E = index_array.front(); E; E = E->next()) { - ERR_FAIL_INDEX(E->get(), varr.size()); vertex_array.push_back(varr[E->get()]); } @@ -517,14 +493,12 @@ void SurfaceTool::deindex() { } void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) { - Array arr = p_existing->surface_get_arrays(p_surface); ERR_FAIL_COND(arr.size() != RS::ARRAY_MAX); _create_list_from_arrays(arr, r_vertex, r_index, lformat); } Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays) { - Vector<SurfaceTool::Vertex> ret; Vector<Vector3> varr = p_arrays[RS::ARRAY_VERTEX]; @@ -537,8 +511,9 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array Vector<float> warr = p_arrays[RS::ARRAY_WEIGHTS]; int vc = varr.size(); - if (vc == 0) + if (vc == 0) { return ret; + } int lformat = 0; if (varr.size()) { @@ -568,21 +543,26 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array for (int i = 0; i < vc; i++) { Vertex v; - if (lformat & RS::ARRAY_FORMAT_VERTEX) + if (lformat & RS::ARRAY_FORMAT_VERTEX) { v.vertex = varr[i]; - if (lformat & RS::ARRAY_FORMAT_NORMAL) + } + if (lformat & RS::ARRAY_FORMAT_NORMAL) { v.normal = narr[i]; + } if (lformat & RS::ARRAY_FORMAT_TANGENT) { Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]); v.tangent = p.normal; v.binormal = p.normal.cross(v.tangent).normalized() * p.d; } - if (lformat & RS::ARRAY_FORMAT_COLOR) + if (lformat & RS::ARRAY_FORMAT_COLOR) { v.color = carr[i]; - if (lformat & RS::ARRAY_FORMAT_TEX_UV) + } + if (lformat & RS::ARRAY_FORMAT_TEX_UV) { v.uv = uvarr[i]; - if (lformat & RS::ARRAY_FORMAT_TEX_UV2) + } + if (lformat & RS::ARRAY_FORMAT_TEX_UV2) { v.uv2 = uv2arr[i]; + } if (lformat & RS::ARRAY_FORMAT_BONES) { Vector<int> b; b.resize(4); @@ -609,7 +589,6 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array } void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) { - Vector<Vector3> varr = arr[RS::ARRAY_VERTEX]; Vector<Vector3> narr = arr[RS::ARRAY_NORMAL]; Vector<float> tarr = arr[RS::ARRAY_TANGENT]; @@ -620,8 +599,9 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li Vector<float> warr = arr[RS::ARRAY_WEIGHTS]; int vc = varr.size(); - if (vc == 0) + if (vc == 0) { return; + } lformat = 0; if (varr.size()) { @@ -651,21 +631,26 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li for (int i = 0; i < vc; i++) { Vertex v; - if (lformat & RS::ARRAY_FORMAT_VERTEX) + if (lformat & RS::ARRAY_FORMAT_VERTEX) { v.vertex = varr[i]; - if (lformat & RS::ARRAY_FORMAT_NORMAL) + } + if (lformat & RS::ARRAY_FORMAT_NORMAL) { v.normal = narr[i]; + } if (lformat & RS::ARRAY_FORMAT_TANGENT) { Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]); v.tangent = p.normal; v.binormal = p.normal.cross(v.tangent).normalized() * p.d; } - if (lformat & RS::ARRAY_FORMAT_COLOR) + if (lformat & RS::ARRAY_FORMAT_COLOR) { v.color = carr[i]; - if (lformat & RS::ARRAY_FORMAT_TEX_UV) + } + if (lformat & RS::ARRAY_FORMAT_TEX_UV) { v.uv = uvarr[i]; - if (lformat & RS::ARRAY_FORMAT_TEX_UV2) + } + if (lformat & RS::ARRAY_FORMAT_TEX_UV2) { v.uv2 = uv2arr[i]; + } if (lformat & RS::ARRAY_FORMAT_BONES) { Vector<int> b; b.resize(4); @@ -693,7 +678,6 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li Vector<int> idx = arr[RS::ARRAY_INDEX]; int is = idx.size(); if (is) { - lformat |= RS::ARRAY_FORMAT_INDEX; const int *iarr = idx.ptr(); for (int i = 0; i < is; i++) { @@ -703,14 +687,12 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li } void SurfaceTool::create_from_triangle_arrays(const Array &p_arrays) { - clear(); primitive = Mesh::PRIMITIVE_TRIANGLES; _create_list_from_arrays(p_arrays, &vertex_array, &index_array, format); } void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) { - clear(); primitive = p_existing->surface_get_primitive_type(p_surface); _create_list(p_existing, p_surface, &vertex_array, &index_array, format); @@ -738,7 +720,6 @@ void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_sur } void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform) { - if (vertex_array.size() == 0) { primitive = p_existing->surface_get_primitive_type(p_surface); format = 0; @@ -752,7 +733,6 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const int vfrom = vertex_array.size(); for (List<Vertex>::Element *E = nvertices.front(); E; E = E->next()) { - Vertex v = E->get(); v.vertex = p_xform.xform(v.vertex); if (nformat & RS::ARRAY_FORMAT_NORMAL) { @@ -767,7 +747,6 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const } for (List<int>::Element *E = nindices.front(); E; E = E->next()) { - int dst_index = E->get() + vfrom; index_array.push_back(dst_index); } @@ -785,7 +764,6 @@ struct TangentGenerationContextUserData { } // namespace int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext *pContext) { - TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData); if (triangle_data.indices.size() > 0) { @@ -794,12 +772,12 @@ int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext *pContext) { return triangle_data.vertices.size() / 3; } } -int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) { +int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) { return 3; //always 3 } -void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) { +void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData); Vector3 v; if (triangle_data.indices.size() > 0) { @@ -817,7 +795,6 @@ void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvP } void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) { - TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData); Vector3 v; if (triangle_data.indices.size() > 0) { @@ -833,8 +810,8 @@ void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNor fvNormOut[1] = v.y; fvNormOut[2] = v.z; } -void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) { +void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData); Vector2 v; if (triangle_data.indices.size() > 0) { @@ -852,7 +829,6 @@ void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvT void SurfaceTool::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, const tbool bIsOrientationPreserving, const int iFace, const int iVert) { - TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData); Vertex *vtx = nullptr; if (triangle_data.indices.size() > 0) { @@ -871,7 +847,6 @@ void SurfaceTool::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, cons } void SurfaceTool::generate_tangents() { - ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_TEX_UV)); ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_NORMAL)); @@ -909,7 +884,6 @@ void SurfaceTool::generate_tangents() { } void SurfaceTool::generate_normals(bool p_flip) { - ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES); bool was_indexed = index_array.size(); @@ -920,12 +894,12 @@ void SurfaceTool::generate_normals(bool p_flip) { int count = 0; bool smooth = false; - if (smooth_groups.has(0)) + if (smooth_groups.has(0)) { smooth = smooth_groups[0]; + } List<Vertex>::Element *B = vertex_array.front(); for (List<Vertex>::Element *E = B; E;) { - List<Vertex>::Element *v[3]; v[0] = E; v[1] = v[0]->next(); @@ -935,15 +909,14 @@ void SurfaceTool::generate_normals(bool p_flip) { E = v[2]->next(); Vector3 normal; - if (!p_flip) + if (!p_flip) { normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal; - else + } else { normal = Plane(v[2]->get().vertex, v[1]->get().vertex, v[0]->get().vertex).normal; + } if (smooth) { - for (int i = 0; i < 3; i++) { - Vector3 *lv = vertex_hash.getptr(v[i]->get()); if (!lv) { vertex_hash.set(v[i]->get(), normal); @@ -952,20 +925,15 @@ void SurfaceTool::generate_normals(bool p_flip) { } } } else { - for (int i = 0; i < 3; i++) { - v[i]->get().normal = normal; } } count += 3; if (smooth_groups.has(count) || !E) { - if (vertex_hash.size()) { - while (B != E) { - Vector3 *lv = vertex_hash.getptr(B->get()); if (lv) { B->get().normal = lv->normalized(); @@ -994,12 +962,10 @@ void SurfaceTool::generate_normals(bool p_flip) { } void SurfaceTool::set_material(const Ref<Material> &p_material) { - material = p_material; } void SurfaceTool::clear() { - begun = false; primitive = Mesh::PRIMITIVE_LINES; format = 0; @@ -1012,7 +978,6 @@ void SurfaceTool::clear() { } void SurfaceTool::_bind_methods() { - ClassDB::bind_method(D_METHOD("begin", "primitive"), &SurfaceTool::begin); ClassDB::bind_method(D_METHOD("add_vertex", "vertex"), &SurfaceTool::add_vertex); @@ -1046,7 +1011,6 @@ void SurfaceTool::_bind_methods() { } SurfaceTool::SurfaceTool() { - first = false; begun = false; primitive = Mesh::PRIMITIVE_LINES; diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index 89034f656d..d7b255e695 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -36,12 +36,10 @@ #include "thirdparty/misc/mikktspace.h" class SurfaceTool : public Reference { - GDCLASS(SurfaceTool, Reference); public: struct Vertex { - Vector3 vertex; Color color; Vector3 normal; // normal, binormal, tangent diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp new file mode 100644 index 0000000000..e3e4373fa9 --- /dev/null +++ b/scene/resources/syntax_highlighter.cpp @@ -0,0 +1,643 @@ +/*************************************************************************/ +/* syntax_highlighter.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "syntax_highlighter.h" + +#include "core/object/script_language.h" +#include "scene/gui/text_edit.h" + +Dictionary SyntaxHighlighter::get_line_syntax_highlighting(int p_line) { + if (highlighting_cache.has(p_line)) { + return highlighting_cache[p_line]; + } + + Dictionary color_map; + if (text_edit == nullptr) { + return color_map; + } + + ScriptInstance *si = get_script_instance(); + if (si && si->has_method("_get_line_syntax_highlighting")) { + color_map = si->call("_get_line_syntax_highlighting", p_line); + } else { + color_map = _get_line_syntax_highlighting(p_line); + } + highlighting_cache[p_line] = color_map; + return color_map; +} + +void SyntaxHighlighter::_lines_edited_from(int p_from_line, int p_to_line) { + if (highlighting_cache.size() < 1) { + return; + } + + int cache_size = highlighting_cache.back()->key(); + for (int i = MIN(p_from_line, p_to_line) - 1; i <= cache_size; i++) { + if (highlighting_cache.has(i)) { + highlighting_cache.erase(i); + } + } +} + +void SyntaxHighlighter::clear_highlighting_cache() { + highlighting_cache.clear(); + + ScriptInstance *si = get_script_instance(); + if (si && si->has_method("_clear_highlighting_cache")) { + si->call("_clear_highlighting_cache"); + return; + } + _clear_highlighting_cache(); +} + +void SyntaxHighlighter::update_cache() { + clear_highlighting_cache(); + + if (text_edit == nullptr) { + return; + } + ScriptInstance *si = get_script_instance(); + if (si && si->has_method("_update_cache")) { + si->call("_update_cache"); + return; + } + _update_cache(); +} + +void SyntaxHighlighter::set_text_edit(TextEdit *p_text_edit) { + if (text_edit && ObjectDB::get_instance(text_edit_instance_id)) { + text_edit->disconnect("lines_edited_from", callable_mp(this, &SyntaxHighlighter::_lines_edited_from)); + } + + text_edit = p_text_edit; + if (p_text_edit == nullptr) { + return; + } + text_edit_instance_id = text_edit->get_instance_id(); + text_edit->connect("lines_edited_from", callable_mp(this, &SyntaxHighlighter::_lines_edited_from)); + update_cache(); +} + +TextEdit *SyntaxHighlighter::get_text_edit() { + return text_edit; +} + +void SyntaxHighlighter::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_line_syntax_highlighting", "p_line"), &SyntaxHighlighter::get_line_syntax_highlighting); + ClassDB::bind_method(D_METHOD("update_cache"), &SyntaxHighlighter::update_cache); + ClassDB::bind_method(D_METHOD("clear_highlighting_cache"), &SyntaxHighlighter::clear_highlighting_cache); + ClassDB::bind_method(D_METHOD("get_text_edit"), &SyntaxHighlighter::get_text_edit); + + ClassDB::bind_method(D_METHOD("_get_line_syntax_highlighting", "p_line"), &SyntaxHighlighter::_get_line_syntax_highlighting); + ClassDB::bind_method(D_METHOD("_update_cache"), &SyntaxHighlighter::_update_cache); + ClassDB::bind_method(D_METHOD("_clear_highlighting_cache"), &SyntaxHighlighter::_clear_highlighting_cache); + + BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_line_syntax_highlighting", PropertyInfo(Variant::INT, "p_line"))); + BIND_VMETHOD(MethodInfo("_update_cache")); +} + +//////////////////////////////////////////////////////////////////////////////// + +static bool _is_char(char32_t c) { + return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; +} + +static bool _is_hex_symbol(char32_t c) { + return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); +} + +Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { + Dictionary color_map; + + bool prev_is_char = false; + bool prev_is_number = false; + bool in_keyword = false; + bool in_word = false; + bool in_function_name = false; + bool in_member_variable = false; + bool is_hex_notation = false; + Color keyword_color; + Color color; + + color_region_cache[p_line] = -1; + int in_region = -1; + if (p_line != 0) { + int prev_region_line = p_line - 1; + while (prev_region_line > 0 && !color_region_cache.has(prev_region_line)) { + prev_region_line--; + } + for (int i = prev_region_line; i < p_line - 1; i++) { + get_line_syntax_highlighting(i); + } + if (!color_region_cache.has(p_line - 1)) { + get_line_syntax_highlighting(p_line - 1); + } + in_region = color_region_cache[p_line - 1]; + } + + const String &str = text_edit->get_line(p_line); + const int line_length = str.length(); + Color prev_color; + + if (in_region != -1 && str.length() == 0) { + color_region_cache[p_line] = in_region; + } + for (int j = 0; j < line_length; j++) { + Dictionary highlighter_info; + + color = font_color; + bool is_char = !is_symbol(str[j]); + bool is_a_symbol = is_symbol(str[j]); + bool is_number = (str[j] >= '0' && str[j] <= '9'); + + /* color regions */ + if (is_a_symbol || in_region != -1) { + int from = j; + for (; from < line_length; from++) { + if (str[from] == '\\') { + from++; + continue; + } + break; + } + + if (from != line_length) { + /* check if we are in entering a region */ + if (in_region == -1) { + for (int c = 0; c < color_regions.size(); c++) { + /* check there is enough room */ + int chars_left = line_length - from; + int start_key_length = color_regions[c].start_key.length(); + int end_key_length = color_regions[c].end_key.length(); + if (chars_left < start_key_length) { + continue; + } + + /* search the line */ + bool match = true; + const char32_t *start_key = color_regions[c].start_key.get_data(); + for (int k = 0; k < start_key_length; k++) { + if (start_key[k] != str[from + k]) { + match = false; + break; + } + } + if (!match) { + continue; + } + in_region = c; + from += start_key_length; + + /* check if it's the whole line */ + if (end_key_length == 0 || color_regions[c].line_only || from + end_key_length > line_length) { + prev_color = color_regions[in_region].color; + highlighter_info["color"] = color_regions[c].color; + color_map[j] = highlighter_info; + + j = line_length; + if (!color_regions[c].line_only) { + color_region_cache[p_line] = c; + } + } + break; + } + + if (j == line_length) { + continue; + } + } + + /* if we are in one find the end key */ + if (in_region != -1) { + /* search the line */ + int region_end_index = -1; + int end_key_length = color_regions[in_region].end_key.length(); + const char32_t *end_key = color_regions[in_region].end_key.get_data(); + for (; from < line_length; from++) { + if (line_length - from < end_key_length) { + break; + } + + if (!is_symbol(str[from])) { + continue; + } + + if (str[from] == '\\') { + from++; + continue; + } + + region_end_index = from; + for (int k = 0; k < end_key_length; k++) { + if (end_key[k] != str[from + k]) { + region_end_index = -1; + break; + } + } + + if (region_end_index != -1) { + break; + } + } + + prev_color = color_regions[in_region].color; + highlighter_info["color"] = color_regions[in_region].color; + color_map[j] = highlighter_info; + + j = from + (end_key_length - 1); + if (region_end_index == -1) { + color_region_cache[p_line] = in_region; + } + + in_region = -1; + prev_is_char = false; + prev_is_number = false; + continue; + } + } + } + + // Allow ABCDEF in hex notation. + if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) { + is_number = true; + } else { + is_hex_notation = false; + } + + // Check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation. + if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f' || str[j] == 'e') && !in_word && prev_is_number && !is_number) { + is_number = true; + is_a_symbol = false; + is_char = false; + + if (str[j] == 'x' && str[j - 1] == '0') { + is_hex_notation = true; + } + } + + if (!in_word && _is_char(str[j]) && !is_number) { + in_word = true; + } + + if ((in_keyword || in_word) && !is_hex_notation) { + is_number = false; + } + + if (is_a_symbol && str[j] != '.' && in_word) { + in_word = false; + } + + if (!is_char) { + in_keyword = false; + } + + if (!in_keyword && is_char && !prev_is_char) { + int to = j; + while (to < line_length && !is_symbol(str[to])) { + to++; + } + + String word = str.substr(j, to - j); + Color col = Color(); + if (keywords.has(word)) { + col = keywords[word]; + } else if (member_keywords.has(word)) { + col = member_keywords[word]; + for (int k = j - 1; k >= 0; k--) { + if (str[k] == '.') { + col = Color(); //member indexing not allowed + break; + } else if (str[k] > 32) { + break; + } + } + } + + if (col != Color()) { + in_keyword = true; + keyword_color = col; + } + } + + if (!in_function_name && in_word && !in_keyword) { + int k = j; + while (k < line_length && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { + k++; + } + + // Check for space between name and bracket. + while (k < line_length && (str[k] == '\t' || str[k] == ' ')) { + k++; + } + + if (str[k] == '(') { + in_function_name = true; + } + } + + if (!in_function_name && !in_member_variable && !in_keyword && !is_number && in_word) { + int k = j; + while (k > 0 && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { + k--; + } + + if (str[k] == '.') { + in_member_variable = true; + } + } + + if (is_a_symbol) { + in_function_name = false; + in_member_variable = false; + } + + if (in_keyword) { + color = keyword_color; + } else if (in_member_variable) { + color = member_color; + } else if (in_function_name) { + color = function_color; + } else if (is_a_symbol) { + color = symbol_color; + } else if (is_number) { + color = number_color; + } + + prev_is_char = is_char; + prev_is_number = is_number; + + if (color != prev_color) { + prev_color = color; + highlighter_info["color"] = color; + color_map[j] = highlighter_info; + } + } + + return color_map; +} + +void CodeHighlighter::_clear_highlighting_cache() { + color_region_cache.clear(); +} + +void CodeHighlighter::_update_cache() { + font_color = text_edit->get_theme_color("font_color"); +} + +void CodeHighlighter::add_keyword_color(const String &p_keyword, const Color &p_color) { + keywords[p_keyword] = p_color; + clear_highlighting_cache(); +} + +void CodeHighlighter::remove_keyword_color(const String &p_keyword) { + keywords.erase(p_keyword); + clear_highlighting_cache(); +} + +bool CodeHighlighter::has_keyword_color(const String &p_keyword) const { + return keywords.has(p_keyword); +} + +Color CodeHighlighter::get_keyword_color(const String &p_keyword) const { + ERR_FAIL_COND_V(!keywords.has(p_keyword), Color()); + return keywords[p_keyword]; +} + +void CodeHighlighter::set_keyword_colors(const Dictionary p_keywords) { + keywords.clear(); + keywords = p_keywords; + clear_highlighting_cache(); +} + +void CodeHighlighter::clear_keyword_colors() { + keywords.clear(); + clear_highlighting_cache(); +} + +Dictionary CodeHighlighter::get_keyword_colors() const { + return keywords; +} + +void CodeHighlighter::add_member_keyword_color(const String &p_member_keyword, const Color &p_color) { + member_keywords[p_member_keyword] = p_color; + clear_highlighting_cache(); +} + +void CodeHighlighter::remove_member_keyword_color(const String &p_member_keyword) { + member_keywords.erase(p_member_keyword); + clear_highlighting_cache(); +} + +bool CodeHighlighter::has_member_keyword_color(const String &p_member_keyword) const { + return member_keywords.has(p_member_keyword); +} + +Color CodeHighlighter::get_member_keyword_color(const String &p_member_keyword) const { + ERR_FAIL_COND_V(!member_keywords.has(p_member_keyword), Color()); + return member_keywords[p_member_keyword]; +} + +void CodeHighlighter::set_member_keyword_colors(const Dictionary &p_member_keywords) { + member_keywords.clear(); + member_keywords = p_member_keywords; + clear_highlighting_cache(); +} + +void CodeHighlighter::clear_member_keyword_colors() { + member_keywords.clear(); + clear_highlighting_cache(); +} + +Dictionary CodeHighlighter::get_member_keyword_colors() const { + return member_keywords; +} + +void CodeHighlighter::add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only) { + for (int i = 0; i < p_start_key.length(); i++) { + ERR_FAIL_COND_MSG(!is_symbol(p_start_key[i]), "color regions must start with a symbol"); + } + + if (p_end_key.length() > 0) { + for (int i = 0; i < p_end_key.length(); i++) { + ERR_FAIL_COND_MSG(!is_symbol(p_end_key[i]), "color regions must end with a symbol"); + } + } + + int at = 0; + for (int i = 0; i < color_regions.size(); i++) { + ERR_FAIL_COND_MSG(color_regions[i].start_key == p_start_key, "color region with start key '" + p_start_key + "' already exists."); + if (p_start_key.length() < color_regions[i].start_key.length()) { + at++; + } + } + + ColorRegion color_region; + color_region.color = p_color; + color_region.start_key = p_start_key; + color_region.end_key = p_end_key; + color_region.line_only = p_line_only || p_end_key == ""; + color_regions.insert(at, color_region); + clear_highlighting_cache(); +} + +void CodeHighlighter::remove_color_region(const String &p_start_key) { + for (int i = 0; i < color_regions.size(); i++) { + if (color_regions[i].start_key == p_start_key) { + color_regions.remove(i); + break; + } + } + clear_highlighting_cache(); +} + +bool CodeHighlighter::has_color_region(const String &p_start_key) const { + for (int i = 0; i < color_regions.size(); i++) { + if (color_regions[i].start_key == p_start_key) { + return true; + } + } + return false; +} + +void CodeHighlighter::set_color_regions(const Dictionary &p_color_regions) { + color_regions.clear(); + + List<Variant> keys; + p_color_regions.get_key_list(&keys); + + for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { + String key = E->get(); + + String start_key = key.get_slice(" ", 0); + String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String(); + + add_color_region(start_key, end_key, p_color_regions[key], end_key == ""); + } + clear_highlighting_cache(); +} + +void CodeHighlighter::clear_color_regions() { + color_regions.clear(); + clear_highlighting_cache(); +} + +Dictionary CodeHighlighter::get_color_regions() const { + Dictionary r_color_regions; + for (int i = 0; i < color_regions.size(); i++) { + ColorRegion region = color_regions[i]; + r_color_regions[region.start_key + (region.end_key.empty() ? "" : " " + region.end_key)] = region.color; + } + return r_color_regions; +} + +void CodeHighlighter::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_keyword_color", "keyword", "color"), &CodeHighlighter::add_keyword_color); + ClassDB::bind_method(D_METHOD("remove_keyword_color", "keyword"), &CodeHighlighter::remove_keyword_color); + ClassDB::bind_method(D_METHOD("has_keyword_color", "keyword"), &CodeHighlighter::has_keyword_color); + ClassDB::bind_method(D_METHOD("get_keyword_color", "keyword"), &CodeHighlighter::get_keyword_color); + + ClassDB::bind_method(D_METHOD("set_keyword_colors", "keywords"), &CodeHighlighter::set_keyword_colors); + ClassDB::bind_method(D_METHOD("clear_keyword_colors"), &CodeHighlighter::clear_keyword_colors); + ClassDB::bind_method(D_METHOD("get_keyword_colors"), &CodeHighlighter::get_keyword_colors); + + ClassDB::bind_method(D_METHOD("add_member_keyword_color", "member_keyword", "color"), &CodeHighlighter::add_member_keyword_color); + ClassDB::bind_method(D_METHOD("remove_member_keyword_color", "member_keyword"), &CodeHighlighter::remove_member_keyword_color); + ClassDB::bind_method(D_METHOD("has_member_keyword_color", "member_keyword"), &CodeHighlighter::has_member_keyword_color); + ClassDB::bind_method(D_METHOD("get_member_keyword_color", "member_keyword"), &CodeHighlighter::get_member_keyword_color); + + ClassDB::bind_method(D_METHOD("set_member_keyword_colors", "member_keyword"), &CodeHighlighter::set_member_keyword_colors); + ClassDB::bind_method(D_METHOD("clear_member_keyword_colors"), &CodeHighlighter::clear_member_keyword_colors); + ClassDB::bind_method(D_METHOD("get_member_keyword_colors"), &CodeHighlighter::get_member_keyword_colors); + + ClassDB::bind_method(D_METHOD("add_color_region", "p_start_key", "p_end_key", "p_color", "p_line_only"), &CodeHighlighter::add_color_region, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("remove_color_region", "p_start_key"), &CodeHighlighter::remove_color_region); + ClassDB::bind_method(D_METHOD("has_color_region", "p_start_key"), &CodeHighlighter::has_color_region); + + ClassDB::bind_method(D_METHOD("set_color_regions", "p_color_regions"), &CodeHighlighter::set_color_regions); + ClassDB::bind_method(D_METHOD("clear_color_regions"), &CodeHighlighter::clear_color_regions); + ClassDB::bind_method(D_METHOD("get_color_regions"), &CodeHighlighter::get_color_regions); + + ClassDB::bind_method(D_METHOD("set_function_color", "color"), &CodeHighlighter::set_function_color); + ClassDB::bind_method(D_METHOD("get_function_color"), &CodeHighlighter::get_function_color); + + ClassDB::bind_method(D_METHOD("set_number_color", "color"), &CodeHighlighter::set_number_color); + ClassDB::bind_method(D_METHOD("get_number_color"), &CodeHighlighter::get_number_color); + + ClassDB::bind_method(D_METHOD("set_symbol_color", "color"), &CodeHighlighter::set_symbol_color); + ClassDB::bind_method(D_METHOD("get_symbol_color"), &CodeHighlighter::get_symbol_color); + + ClassDB::bind_method(D_METHOD("set_member_variable_color", "color"), &CodeHighlighter::set_member_variable_color); + ClassDB::bind_method(D_METHOD("get_member_variable_color"), &CodeHighlighter::get_member_variable_color); + + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "number_color"), "set_number_color", "get_number_color"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "symbol_color"), "set_symbol_color", "get_symbol_color"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "function_color"), "set_function_color", "get_function_color"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "member_variable_color"), "set_member_variable_color", "get_member_variable_color"); + + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "keyword_colors"), "set_keyword_colors", "get_keyword_colors"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "member_keyword_colors"), "set_member_keyword_colors", "get_member_keyword_colors"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "color_regions"), "set_color_regions", "get_color_regions"); +} + +void CodeHighlighter::set_number_color(Color p_color) { + number_color = p_color; + clear_highlighting_cache(); +} + +Color CodeHighlighter::get_number_color() const { + return number_color; +} + +void CodeHighlighter::set_symbol_color(Color p_color) { + symbol_color = p_color; + clear_highlighting_cache(); +} + +Color CodeHighlighter::get_symbol_color() const { + return symbol_color; +} + +void CodeHighlighter::set_function_color(Color p_color) { + function_color = p_color; + clear_highlighting_cache(); +} + +Color CodeHighlighter::get_function_color() const { + return function_color; +} + +void CodeHighlighter::set_member_variable_color(Color p_color) { + member_color = p_color; + clear_highlighting_cache(); +} + +Color CodeHighlighter::get_member_variable_color() const { + return member_color; +} diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h new file mode 100644 index 0000000000..62865920d3 --- /dev/null +++ b/scene/resources/syntax_highlighter.h @@ -0,0 +1,140 @@ +/*************************************************************************/ +/* syntax_highlighter.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SYNTAX_HIGHLIGHTER_H +#define SYNTAX_HIGHLIGHTER_H + +#include "core/io/resource.h" + +class TextEdit; + +class SyntaxHighlighter : public Resource { + GDCLASS(SyntaxHighlighter, Resource) + +private: + Map<int, Dictionary> highlighting_cache; + void _lines_edited_from(int p_from_line, int p_to_line); + +protected: + ObjectID text_edit_instance_id; // For validity check + TextEdit *text_edit = nullptr; + + static void _bind_methods(); + +public: + Dictionary get_line_syntax_highlighting(int p_line); + virtual Dictionary _get_line_syntax_highlighting(int p_line) { return Dictionary(); } + + void clear_highlighting_cache(); + virtual void _clear_highlighting_cache() {} + + void update_cache(); + virtual void _update_cache() {} + + void set_text_edit(TextEdit *p_text_edit); + TextEdit *get_text_edit(); + + SyntaxHighlighter() {} + virtual ~SyntaxHighlighter() {} +}; + +/////////////////////////////////////////////////////////////////////////////// + +class CodeHighlighter : public SyntaxHighlighter { + GDCLASS(CodeHighlighter, SyntaxHighlighter) + +private: + struct ColorRegion { + Color color; + String start_key; + String end_key; + bool line_only; + }; + Vector<ColorRegion> color_regions; + Map<int, int> color_region_cache; + + Dictionary keywords; + Dictionary member_keywords; + + Color font_color; + Color member_color; + Color function_color; + Color symbol_color; + Color number_color; + +protected: + static void _bind_methods(); + +public: + virtual Dictionary _get_line_syntax_highlighting(int p_line) override; + + virtual void _clear_highlighting_cache() override; + virtual void _update_cache() override; + + void add_keyword_color(const String &p_keyword, const Color &p_color); + void remove_keyword_color(const String &p_keyword); + bool has_keyword_color(const String &p_keyword) const; + Color get_keyword_color(const String &p_keyword) const; + + void set_keyword_colors(const Dictionary p_keywords); + void clear_keyword_colors(); + Dictionary get_keyword_colors() const; + + void add_member_keyword_color(const String &p_member_keyword, const Color &p_color); + void remove_member_keyword_color(const String &p_member_keyword); + bool has_member_keyword_color(const String &p_member_keyword) const; + Color get_member_keyword_color(const String &p_member_keyword) const; + + void set_member_keyword_colors(const Dictionary &p_color_regions); + void clear_member_keyword_colors(); + Dictionary get_member_keyword_colors() const; + + void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false); + void remove_color_region(const String &p_start_key); + bool has_color_region(const String &p_start_key) const; + + void set_color_regions(const Dictionary &p_member_keyword); + void clear_color_regions(); + Dictionary get_color_regions() const; + + void set_number_color(Color p_color); + Color get_number_color() const; + + void set_symbol_color(Color p_color); + Color get_symbol_color() const; + + void set_function_color(Color p_color); + Color get_function_color() const; + + void set_member_variable_color(Color p_color); + Color get_member_variable_color() const; +}; + +#endif diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index e291dcb67e..e3bd5ce0ae 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -49,7 +49,6 @@ void TextFile::reload_from_file() { } Error TextFile::load_text(const String &p_path) { - Vector<uint8_t> sourcef; Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h index 666c088d04..fa812b1e67 100644 --- a/scene/resources/text_file.h +++ b/scene/resources/text_file.h @@ -35,7 +35,6 @@ #include "core/io/resource_saver.h" class TextFile : public Resource { - GDCLASS(TextFile, Resource); private: @@ -46,7 +45,7 @@ public: virtual bool has_text() const; virtual String get_text() const; virtual void set_text(const String &p_code); - virtual void reload_from_file(); + virtual void reload_from_file() override; void set_file_path(const String &p_path) { path = p_path; } Error load_text(const String &p_path); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index f431a2ad48..07de202cc8 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -32,14 +32,12 @@ #include "core/core_string_names.h" #include "core/io/image_loader.h" -#include "core/method_bind_ext.gen.inc" #include "core/os/os.h" #include "mesh.h" #include "scene/resources/bit_map.h" #include "servers/camera/camera_feed.h" Size2 Texture2D::get_size() const { - return Size2(get_width(), get_height()); } @@ -47,44 +45,32 @@ bool Texture2D::is_pixel_opaque(int p_x, int p_y) const { return true; } -void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { - - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); +void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { + RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose); } -void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { - - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); +void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { + RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose); } -void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { - - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat); +void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, p_clip_uv); } bool Texture2D::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { - r_rect = p_rect; r_src_rect = p_src_rect; - return true; } void Texture2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_width"), &Texture2D::get_width); ClassDB::bind_method(D_METHOD("get_height"), &Texture2D::get_height); ClassDB::bind_method(D_METHOD("get_size"), &Texture2D::get_size); ClassDB::bind_method(D_METHOD("has_alpha"), &Texture2D::has_alpha); - ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT)); - ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT)); - ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_data"), &Texture2D::get_data); ADD_GROUP("", ""); @@ -96,10 +82,10 @@ Texture2D::Texture2D() { ///////////////////// void ImageTexture::reload_from_file() { - String path = ResourceLoader::path_remap(get_path()); - if (!path.is_resource_file()) + if (!path.is_resource_file()) { return; + } Ref<Image> img; img.instance(); @@ -114,43 +100,42 @@ void ImageTexture::reload_from_file() { } bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { - - if (p_name == "image") + if (p_name == "image") { create_from_image(p_value); - else if (p_name == "size") { + } else if (p_name == "size") { Size2 s = p_value; w = s.width; h = s.height; RenderingServer::get_singleton()->texture_set_size_override(texture, w, h); - } else + } else { return false; + } return true; } bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const { - - if (p_name == "image") + if (p_name == "image") { r_ret = get_data(); - else if (p_name == "size") + } else if (p_name == "size") { r_ret = Size2(w, h); - else + } else { return false; + } return true; } void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)); p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "")); } void ImageTexture::_reload_hook(const RID &p_hook) { - String path = get_path(); - if (!path.is_resource_file()) + if (!path.is_resource_file()) { return; + } Ref<Image> img; img.instance(); @@ -166,7 +151,6 @@ void ImageTexture::_reload_hook(const RID &p_hook) { } void ImageTexture::create_from_image(const Ref<Image> &p_image) { - ERR_FAIL_COND(p_image.is_null()); w = p_image->get_width(); h = p_image->get_height(); @@ -186,12 +170,10 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image) { } Image::Format ImageTexture::get_format() const { - return format; } void ImageTexture::update(const Ref<Image> &p_image, bool p_immediate) { - ERR_FAIL_COND(p_image.is_null()); ERR_FAIL_COND(texture.is_null()); ERR_FAIL_COND(p_image->get_width() != w || p_image->get_height() != h); @@ -212,12 +194,10 @@ void ImageTexture::update(const Ref<Image> &p_image, bool p_immediate) { } void ImageTexture::_resource_path_changed() { - String path = get_path(); } Ref<Image> ImageTexture::get_data() const { - if (image_stored) { return RenderingServer::get_singleton()->texture_2d_get(texture); } else { @@ -226,17 +206,14 @@ Ref<Image> ImageTexture::get_data() const { } int ImageTexture::get_width() const { - return w; } int ImageTexture::get_height() const { - return h; } RID ImageTexture::get_rid() const { - if (texture.is_null()) { //we are in trouble, create something temporary texture = RenderingServer::get_singleton()->texture_2d_placeholder_create(); @@ -245,37 +222,31 @@ RID ImageTexture::get_rid() const { } bool ImageTexture::has_alpha() const { - return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8); } -void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { - - if ((w | h) == 0) +void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { + if ((w | h) == 0) { return; - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + } + RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose); } -void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { - if ((w | h) == 0) +void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { + if ((w | h) == 0) { return; - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + } + RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose); } -void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { - if ((w | h) == 0) +void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { + if ((w | h) == 0) { return; - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat); + } + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv); } bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const { - if (!alpha_cache.is_valid()) { Ref<Image> img = get_data(); if (img.is_valid()) { @@ -290,7 +261,6 @@ bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const { } if (alpha_cache.is_valid()) { - int aw = int(alpha_cache->get_size().width); int ah = int(alpha_cache->get_size().height); if (aw == 0 || ah == 0) { @@ -310,17 +280,17 @@ bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const { } void ImageTexture::set_size_override(const Size2 &p_size) { - Size2 s = p_size; - if (s.x != 0) + if (s.x != 0) { w = s.x; - if (s.y != 0) + } + if (s.y != 0) { h = s.y; + } RenderingServer::get_singleton()->texture_set_size_override(texture, w, h); } void ImageTexture::set_path(const String &p_path, bool p_take_over) { - if (texture.is_valid()) { RenderingServer::get_singleton()->texture_set_path(texture, p_path); } @@ -329,7 +299,6 @@ void ImageTexture::set_path(const String &p_path, bool p_take_over) { } void ImageTexture::_bind_methods() { - ClassDB::bind_method(D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image); ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format); @@ -339,7 +308,6 @@ void ImageTexture::_bind_methods() { } ImageTexture::ImageTexture() { - w = h = 0; image_stored = false; mipmaps = false; @@ -347,7 +315,6 @@ ImageTexture::ImageTexture() { } ImageTexture::~ImageTexture() { - if (texture.is_valid()) { RenderingServer::get_singleton()->free(texture); } @@ -355,8 +322,7 @@ ImageTexture::~ImageTexture() { ////////////////////////////////////////// -Ref<Image> StreamTexture::load_image_from_file(FileAccess *f, int p_size_limit) { - +Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit) { uint32_t data_format = f->get_32(); uint32_t w = f->get_16(); uint32_t h = f->get_16(); @@ -376,7 +342,6 @@ Ref<Image> StreamTexture::load_image_from_file(FileAccess *f, int p_size_limit) bool first = true; for (uint32_t i = 0; i < mipmaps + 1; i++) { - uint32_t size = f->get_32(); if (p_size_limit > 0 && i < (mipmaps - 1) && (sw > p_size_limit || sh > p_size_limit)) { @@ -444,7 +409,6 @@ Ref<Image> StreamTexture::load_image_from_file(FileAccess *f, int p_size_limit) int ofs = 0; for (int i = 0; i < mipmap_images.size(); i++) { - Vector<uint8_t> id = mipmap_images[i]->get_data(); int len = id.size(); const uint8_t *r = id.ptr(); @@ -458,7 +422,6 @@ Ref<Image> StreamTexture::load_image_from_file(FileAccess *f, int p_size_limit) } } else if (data_format == DATA_FORMAT_IMAGE) { - int size = Image::get_image_data_size(w, h, format, mipmaps ? true : false); for (uint32_t i = 0; i < mipmaps + 1; i++) { @@ -492,8 +455,7 @@ Ref<Image> StreamTexture::load_image_from_file(FileAccess *f, int p_size_limit) return Ref<Image>(); } -void StreamTexture::set_path(const String &p_path, bool p_take_over) { - +void StreamTexture2D::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { RenderingServer::get_singleton()->texture_set_path(texture, p_path); } @@ -501,47 +463,42 @@ void StreamTexture::set_path(const String &p_path, bool p_take_over) { Resource::set_path(p_path, p_take_over); } -void StreamTexture::_requested_3d(void *p_ud) { - - StreamTexture *st = (StreamTexture *)p_ud; - Ref<StreamTexture> stex(st); +void StreamTexture2D::_requested_3d(void *p_ud) { + StreamTexture2D *st = (StreamTexture2D *)p_ud; + Ref<StreamTexture2D> stex(st); ERR_FAIL_COND(!request_3d_callback); request_3d_callback(stex); } -void StreamTexture::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) { - - StreamTexture *st = (StreamTexture *)p_ud; - Ref<StreamTexture> stex(st); +void StreamTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) { + StreamTexture2D *st = (StreamTexture2D *)p_ud; + Ref<StreamTexture2D> stex(st); ERR_FAIL_COND(!request_roughness_callback); request_roughness_callback(stex, p_normal_path, p_roughness_channel); } -void StreamTexture::_requested_normal(void *p_ud) { - - StreamTexture *st = (StreamTexture *)p_ud; - Ref<StreamTexture> stex(st); +void StreamTexture2D::_requested_normal(void *p_ud) { + StreamTexture2D *st = (StreamTexture2D *)p_ud; + Ref<StreamTexture2D> stex(st); ERR_FAIL_COND(!request_normal_callback); request_normal_callback(stex); } -StreamTexture::TextureFormatRequestCallback StreamTexture::request_3d_callback = nullptr; -StreamTexture::TextureFormatRoughnessRequestCallback StreamTexture::request_roughness_callback = nullptr; -StreamTexture::TextureFormatRequestCallback StreamTexture::request_normal_callback = nullptr; - -Image::Format StreamTexture::get_format() const { +StreamTexture2D::TextureFormatRequestCallback StreamTexture2D::request_3d_callback = nullptr; +StreamTexture2D::TextureFormatRoughnessRequestCallback StreamTexture2D::request_roughness_callback = nullptr; +StreamTexture2D::TextureFormatRequestCallback StreamTexture2D::request_normal_callback = nullptr; +Image::Format StreamTexture2D::get_format() const { return format; } -Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) { - +Error StreamTexture2D::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) { alpha_cache.unref(); ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER); FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); uint8_t header[4]; f->get_buffer(header, 4); @@ -595,8 +552,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_ return OK; } -Error StreamTexture::load(const String &p_path) { - +Error StreamTexture2D::load(const String &p_path) { int lw, lh, lwc, lhc; Ref<Image> image; image.instance(); @@ -607,8 +563,9 @@ Error StreamTexture::load(const String &p_path) { int mipmap_limit; Error err = _load_data(p_path, lw, lh, lwc, lhc, image, request_3d, request_normal, request_roughness, mipmap_limit); - if (err) + if (err) { return err; + } if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_2d_create(image); @@ -661,59 +618,52 @@ Error StreamTexture::load(const String &p_path) { emit_changed(); return OK; } -String StreamTexture::get_load_path() const { +String StreamTexture2D::get_load_path() const { return path_to_file; } -int StreamTexture::get_width() const { - +int StreamTexture2D::get_width() const { return w; } -int StreamTexture::get_height() const { +int StreamTexture2D::get_height() const { return h; } -RID StreamTexture::get_rid() const { +RID StreamTexture2D::get_rid() const { if (!texture.is_valid()) { texture = RS::get_singleton()->texture_2d_placeholder_create(); } return texture; } -void StreamTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { - - if ((w | h) == 0) +void StreamTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { + if ((w | h) == 0) { return; - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + } + RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose); } -void StreamTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { - if ((w | h) == 0) +void StreamTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { + if ((w | h) == 0) { return; - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + } + RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose); } -void StreamTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { - if ((w | h) == 0) +void StreamTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { + if ((w | h) == 0) { return; - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat); + } + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv); } -bool StreamTexture::has_alpha() const { - +bool StreamTexture2D::has_alpha() const { return false; } -Ref<Image> StreamTexture::get_data() const { - +Ref<Image> StreamTexture2D::get_data() const { if (texture.is_valid()) { return RS::get_singleton()->texture_2d_get(texture); } else { @@ -721,8 +671,7 @@ Ref<Image> StreamTexture::get_data() const { } } -bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const { - +bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const { if (!alpha_cache.is_valid()) { Ref<Image> img = get_data(); if (img.is_valid()) { @@ -738,7 +687,6 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const { } if (alpha_cache.is_valid()) { - int aw = int(alpha_cache->get_size().width); int ah = int(alpha_cache->get_size().height); if (aw == 0 || ah == 0) { @@ -757,166 +705,467 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const { return true; } -void StreamTexture::reload_from_file() { - +void StreamTexture2D::reload_from_file() { String path = get_path(); - if (!path.is_resource_file()) + if (!path.is_resource_file()) { return; + } path = ResourceLoader::path_remap(path); //remap for translation path = ResourceLoader::import_remap(path); //remap for import - if (!path.is_resource_file()) + if (!path.is_resource_file()) { return; + } load(path); } -void StreamTexture::_validate_property(PropertyInfo &property) const { +void StreamTexture2D::_validate_property(PropertyInfo &property) const { } -void StreamTexture::_bind_methods() { - - ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture::load); - ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture::get_load_path); +void StreamTexture2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture2D::load); + ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture2D::get_load_path); ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path"); } -StreamTexture::StreamTexture() { - +StreamTexture2D::StreamTexture2D() { format = Image::FORMAT_MAX; w = 0; h = 0; } -StreamTexture::~StreamTexture() { - +StreamTexture2D::~StreamTexture2D() { if (texture.is_valid()) { RS::get_singleton()->free(texture); } } -RES ResourceFormatLoaderStreamTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { - - Ref<StreamTexture> st; +RES ResourceFormatLoaderStreamTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { + Ref<StreamTexture2D> st; st.instance(); Error err = st->load(p_path); - if (r_error) + if (r_error) { *r_error = err; - if (err != OK) + } + if (err != OK) { return RES(); + } return st; } -void ResourceFormatLoaderStreamTexture::get_recognized_extensions(List<String> *p_extensions) const { - +void ResourceFormatLoaderStreamTexture2D::get_recognized_extensions(List<String> *p_extensions) const { p_extensions->push_back("stex"); } -bool ResourceFormatLoaderStreamTexture::handles_type(const String &p_type) const { - return p_type == "StreamTexture"; + +bool ResourceFormatLoaderStreamTexture2D::handles_type(const String &p_type) const { + return p_type == "StreamTexture2D"; } -String ResourceFormatLoaderStreamTexture::get_resource_type(const String &p_path) const { - if (p_path.get_extension().to_lower() == "stex") - return "StreamTexture"; +String ResourceFormatLoaderStreamTexture2D::get_resource_type(const String &p_path) const { + if (p_path.get_extension().to_lower() == "stex") { + return "StreamTexture2D"; + } return ""; } +//////////////////////////////////// + +TypedArray<Image> Texture3D::_get_data() const { + Vector<Ref<Image>> data = get_data(); + + TypedArray<Image> ret; + ret.resize(data.size()); + for (int i = 0; i < data.size(); i++) { + ret[i] = data[i]; + } + return ret; +} + +void Texture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format); + ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width); + ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height); + ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth); + ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps); + ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_data); +} ////////////////////////////////////////// -int AtlasTexture::get_width() const { +Image::Format ImageTexture3D::get_format() const { + return format; +} +int ImageTexture3D::get_width() const { + return width; +} +int ImageTexture3D::get_height() const { + return height; +} +int ImageTexture3D::get_depth() const { + return depth; +} +bool ImageTexture3D::has_mipmaps() const { + return mipmaps; +} + +Error ImageTexture3D::_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) { + Vector<Ref<Image>> images; + images.resize(p_data.size()); + for (int i = 0; i < images.size(); i++) { + images.write[i] = p_data[i]; + } + return create(p_format, p_width, p_height, p_depth, p_mipmaps, images); +} + +void ImageTexture3D::_update(const TypedArray<Image> &p_data) { + Vector<Ref<Image>> images; + images.resize(p_data.size()); + for (int i = 0; i < images.size(); i++) { + images.write[i] = p_data[i]; + } + return update(images); +} + +Error ImageTexture3D::create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { + RID tex = RenderingServer::get_singleton()->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); + ERR_FAIL_COND_V(tex.is_null(), ERR_CANT_CREATE); + + if (texture.is_valid()) { + RenderingServer::get_singleton()->texture_replace(texture, tex); + } + + return OK; +} + +void ImageTexture3D::update(const Vector<Ref<Image>> &p_data) { + ERR_FAIL_COND(!texture.is_valid()); + RenderingServer::get_singleton()->texture_3d_update(texture, p_data); +} + +Vector<Ref<Image>> ImageTexture3D::get_data() const { + ERR_FAIL_COND_V(!texture.is_valid(), Vector<Ref<Image>>()); + return RS::get_singleton()->texture_3d_get(texture); +} + +RID ImageTexture3D::get_rid() const { + if (!texture.is_valid()) { + texture = RS::get_singleton()->texture_3d_placeholder_create(); + } + return texture; +} +void ImageTexture3D::set_path(const String &p_path, bool p_take_over) { + if (texture.is_valid()) { + RenderingServer::get_singleton()->texture_set_path(texture, p_path); + } + + Resource::set_path(p_path, p_take_over); +} + +void ImageTexture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("create", "format", "width", "height", "depth", "use_mipmaps", "data"), &ImageTexture3D::_create); + ClassDB::bind_method(D_METHOD("update", "data"), &ImageTexture3D::_update); +} + +ImageTexture3D::ImageTexture3D() { +} + +ImageTexture3D::~ImageTexture3D() { + if (texture.is_valid()) { + RS::get_singleton()->free(texture); + } +} + +//////////////////////////////////////////// + +void StreamTexture3D::set_path(const String &p_path, bool p_take_over) { + if (texture.is_valid()) { + RenderingServer::get_singleton()->texture_set_path(texture, p_path); + } + + Resource::set_path(p_path, p_take_over); +} + +Image::Format StreamTexture3D::get_format() const { + return format; +} + +Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) { + FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); + + uint8_t header[4]; + f->get_buffer(header, 4); + ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED); + + //stored as stream textures (used for lossless and lossy compression) + uint32_t version = f->get_32(); + + if (version > FORMAT_VERSION) { + ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new."); + } + + r_depth = f->get_32(); //depth + f->get_32(); //ignored (mode) + f->get_32(); // ignored (data format) + + f->get_32(); //ignored + int mipmaps = f->get_32(); + f->get_32(); //ignored + f->get_32(); //ignored + + r_mipmaps = mipmaps != 0; + + r_data.clear(); + + for (int i = 0; i < (r_depth + mipmaps); i++) { + Ref<Image> image = StreamTexture2D::load_image_from_file(f, 0); + ERR_FAIL_COND_V(image.is_null() || image->empty(), ERR_CANT_OPEN); + if (i == 0) { + r_format = image->get_format(); + r_width = image->get_width(); + r_height = image->get_height(); + } + r_data.push_back(image); + } + + return OK; +} + +Error StreamTexture3D::load(const String &p_path) { + Vector<Ref<Image>> data; + + int tw, th, td; + Image::Format tfmt; + bool tmm; + + Error err = _load_data(p_path, data, tfmt, tw, th, td, tmm); + if (err) { + return err; + } + + if (texture.is_valid()) { + RID new_texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data); + RS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data); + } + + w = tw; + h = th; + d = td; + mipmaps = tmm; + format = tfmt; + + path_to_file = p_path; + + if (get_path() == String()) { + //temporarily set path if no path set for resource, helps find errors + RenderingServer::get_singleton()->texture_set_path(texture, p_path); + } + + _change_notify(); + emit_changed(); + return OK; +} + +String StreamTexture3D::get_load_path() const { + return path_to_file; +} + +int StreamTexture3D::get_width() const { + return w; +} + +int StreamTexture3D::get_height() const { + return h; +} + +int StreamTexture3D::get_depth() const { + return d; +} + +bool StreamTexture3D::has_mipmaps() const { + return mipmaps; +} + +RID StreamTexture3D::get_rid() const { + if (!texture.is_valid()) { + texture = RS::get_singleton()->texture_3d_placeholder_create(); + } + return texture; +} + +Vector<Ref<Image>> StreamTexture3D::get_data() const { + if (texture.is_valid()) { + return RS::get_singleton()->texture_3d_get(texture); + } else { + return Vector<Ref<Image>>(); + } +} + +void StreamTexture3D::reload_from_file() { + String path = get_path(); + if (!path.is_resource_file()) { + return; + } + + path = ResourceLoader::path_remap(path); //remap for translation + path = ResourceLoader::import_remap(path); //remap for import + if (!path.is_resource_file()) { + return; + } + + load(path); +} + +void StreamTexture3D::_validate_property(PropertyInfo &property) const { +} + +void StreamTexture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture3D::load); + ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture3D::get_load_path); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path"); +} + +StreamTexture3D::StreamTexture3D() { + format = Image::FORMAT_MAX; + w = 0; + h = 0; + d = 0; + mipmaps = false; +} + +StreamTexture3D::~StreamTexture3D() { + if (texture.is_valid()) { + RS::get_singleton()->free(texture); + } +} + +///////////////////////////// + +RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { + Ref<StreamTexture3D> st; + st.instance(); + Error err = st->load(p_path); + if (r_error) { + *r_error = err; + } + if (err != OK) { + return RES(); + } + return st; +} + +void ResourceFormatLoaderStreamTexture3D::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("stex3d"); +} + +bool ResourceFormatLoaderStreamTexture3D::handles_type(const String &p_type) const { + return p_type == "StreamTexture3D"; +} + +String ResourceFormatLoaderStreamTexture3D::get_resource_type(const String &p_path) const { + if (p_path.get_extension().to_lower() == "stex3d") { + return "StreamTexture3D"; + } + return ""; +} + +//////////////////////////////////////////// + +int AtlasTexture::get_width() const { if (region.size.width == 0) { - if (atlas.is_valid()) + if (atlas.is_valid()) { return atlas->get_width(); + } return 1; } else { return region.size.width + margin.size.width; } } -int AtlasTexture::get_height() const { +int AtlasTexture::get_height() const { if (region.size.height == 0) { - if (atlas.is_valid()) + if (atlas.is_valid()) { return atlas->get_height(); + } return 1; } else { return region.size.height + margin.size.height; } } -RID AtlasTexture::get_rid() const { - if (atlas.is_valid()) +RID AtlasTexture::get_rid() const { + if (atlas.is_valid()) { return atlas->get_rid(); + } return RID(); } bool AtlasTexture::has_alpha() const { - - if (atlas.is_valid()) + if (atlas.is_valid()) { return atlas->has_alpha(); + } return false; } void AtlasTexture::set_atlas(const Ref<Texture2D> &p_atlas) { - ERR_FAIL_COND(p_atlas == this); - if (atlas == p_atlas) + if (atlas == p_atlas) { return; + } atlas = p_atlas; emit_changed(); _change_notify("atlas"); } -Ref<Texture2D> AtlasTexture::get_atlas() const { +Ref<Texture2D> AtlasTexture::get_atlas() const { return atlas; } void AtlasTexture::set_region(const Rect2 &p_region) { - - if (region == p_region) + if (region == p_region) { return; + } region = p_region; emit_changed(); _change_notify("region"); } Rect2 AtlasTexture::get_region() const { - return region; } void AtlasTexture::set_margin(const Rect2 &p_margin) { - - if (margin == p_margin) + if (margin == p_margin) { return; + } margin = p_margin; emit_changed(); _change_notify("margin"); } Rect2 AtlasTexture::get_margin() const { - return margin; } void AtlasTexture::set_filter_clip(const bool p_enable) { - filter_clip = p_enable; emit_changed(); _change_notify("filter_clip"); } bool AtlasTexture::has_filter_clip() const { - return filter_clip; } void AtlasTexture::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_atlas", "atlas"), &AtlasTexture::set_atlas); ClassDB::bind_method(D_METHOD("get_atlas"), &AtlasTexture::get_atlas); @@ -935,10 +1184,10 @@ void AtlasTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip"); } -void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { - - if (!atlas.is_valid()) +void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { + if (!atlas.is_valid()) { return; + } Rect2 rc = region; @@ -950,15 +1199,13 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m rc.size.height = atlas->get_height(); } - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat); + RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, filter_clip); } -void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { - - if (!atlas.is_valid()) +void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { + if (!atlas.is_valid()) { return; + } Rect2 rc = region; @@ -973,29 +1220,26 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile Vector2 scale = p_rect.size / (region.size + margin.size); Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale); - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat); + RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, filter_clip); } -void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { +void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { //this might not necessarily work well if using a rect, needs to be fixed properly - if (!atlas.is_valid()) + if (!atlas.is_valid()) { return; + } Rect2 dr; Rect2 src_c; get_rect_region(p_rect, p_src_rect, dr, src_c); - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat); + RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, filter_clip); } bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { - - if (!atlas.is_valid()) + if (!atlas.is_valid()) { return false; + } Rect2 rc = region; @@ -1007,8 +1251,9 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, src.position += (rc.position - margin.position); Rect2 src_c = rc.clip(src); - if (src_c.size == Size2()) + if (src_c.size == Size2()) { return false; + } Vector2 ofs = (src_c.position - src.position); if (scale.x < 0) { @@ -1029,16 +1274,20 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, } bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const { - - if (!atlas.is_valid()) + if (!atlas.is_valid()) { return true; + } int x = p_x + region.position.x - margin.position.x; int y = p_y + region.position.y - margin.position.y; // margin edge may outside of atlas - if (x < 0 || x >= atlas->get_width()) return false; - if (y < 0 || y >= atlas->get_height()) return false; + if (x < 0 || x >= atlas->get_width()) { + return false; + } + if (y < 0 || y >= atlas->get_height()) { + return false; + } return atlas->is_pixel_opaque(x, y); } @@ -1052,9 +1301,11 @@ AtlasTexture::AtlasTexture() { int MeshTexture::get_width() const { return size.width; } + int MeshTexture::get_height() const { return size.height; } + RID MeshTexture::get_rid() const { return RID(); } @@ -1066,6 +1317,7 @@ bool MeshTexture::has_alpha() const { void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) { mesh = p_mesh; } + Ref<Mesh> MeshTexture::get_mesh() const { return mesh; } @@ -1075,7 +1327,6 @@ void MeshTexture::set_image_size(const Size2 &p_size) { } Size2 MeshTexture::get_image_size() const { - return size; } @@ -1087,8 +1338,7 @@ Ref<Texture2D> MeshTexture::get_base_texture() const { return base_texture; } -void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { - +void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { if (mesh.is_null() || base_texture.is_null()) { return; } @@ -1098,11 +1348,10 @@ void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_mo SWAP(xform.elements[0][1], xform.elements[1][0]); SWAP(xform.elements[0][0], xform.elements[1][1]); } - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); } -void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { + +void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { if (mesh.is_null() || base_texture.is_null()) { return; } @@ -1121,12 +1370,10 @@ void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, SWAP(xform.elements[0][1], xform.elements[1][0]); SWAP(xform.elements[0][0], xform.elements[1][1]); } - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); } -void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { +void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { if (mesh.is_null() || base_texture.is_null()) { return; } @@ -1145,10 +1392,9 @@ void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const SWAP(xform.elements[0][1], xform.elements[1][0]); SWAP(xform.elements[0][0], xform.elements[1][1]); } - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); } + bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { r_rect = p_rect; r_src_rect = p_src_rect; @@ -1178,30 +1424,28 @@ MeshTexture::MeshTexture() { ////////////////////////////////////////// int LargeTexture::get_width() const { - return size.width; } -int LargeTexture::get_height() const { +int LargeTexture::get_height() const { return size.height; } -RID LargeTexture::get_rid() const { +RID LargeTexture::get_rid() const { return RID(); } bool LargeTexture::has_alpha() const { - for (int i = 0; i < pieces.size(); i++) { - if (pieces[i].texture->has_alpha()) + if (pieces[i].texture->has_alpha()) { return true; + } } return false; } int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture) { - ERR_FAIL_COND_V(p_texture.is_null(), -1); Piece p; p.offset = p_offset; @@ -1212,13 +1456,11 @@ int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_text } void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) { - ERR_FAIL_INDEX(p_idx, pieces.size()); pieces.write[p_idx].offset = p_offset; }; void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture) { - ERR_FAIL_COND(p_texture == this); ERR_FAIL_COND(p_texture.is_null()); ERR_FAIL_INDEX(p_idx, pieces.size()); @@ -1226,17 +1468,15 @@ void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture) }; void LargeTexture::set_size(const Size2 &p_size) { - size = p_size; } -void LargeTexture::clear() { +void LargeTexture::clear() { pieces.clear(); size = Size2i(); } Array LargeTexture::_get_data() const { - Array arr; for (int i = 0; i < pieces.size(); i++) { arr.push_back(pieces[i].offset); @@ -1245,8 +1485,8 @@ Array LargeTexture::_get_data() const { arr.push_back(Size2(size)); return arr; } -void LargeTexture::_set_data(const Array &p_array) { +void LargeTexture::_set_data(const Array &p_array) { ERR_FAIL_COND(p_array.size() < 1); ERR_FAIL_COND(!(p_array.size() & 1)); clear(); @@ -1257,24 +1497,22 @@ void LargeTexture::_set_data(const Array &p_array) { } int LargeTexture::get_piece_count() const { - return pieces.size(); } -Vector2 LargeTexture::get_piece_offset(int p_idx) const { +Vector2 LargeTexture::get_piece_offset(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, pieces.size(), Vector2()); return pieces[p_idx].offset; } -Ref<Texture2D> LargeTexture::get_piece_texture(int p_idx) const { +Ref<Texture2D> LargeTexture::get_piece_texture(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture2D>()); return pieces[p_idx].texture; } -Ref<Image> LargeTexture::to_image() const { +Ref<Image> LargeTexture::to_image() const { Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8)); for (int i = 0; i < pieces.size(); i++) { - Ref<Image> src_img = pieces[i].texture->get_data(); img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset); } @@ -1283,7 +1521,6 @@ Ref<Image> LargeTexture::to_image() const { } void LargeTexture::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_piece", "ofs", "texture"), &LargeTexture::add_piece); ClassDB::bind_method(D_METHOD("set_piece_offset", "idx", "ofs"), &LargeTexture::set_piece_offset); ClassDB::bind_method(D_METHOD("set_piece_texture", "idx", "texture"), &LargeTexture::set_piece_texture); @@ -1300,59 +1537,56 @@ void LargeTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); } -void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { - +void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { for (int i = 0; i < pieces.size(); i++) { - // TODO - pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose); } } -void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const { - +void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { //tiling not supported for this - if (size.x == 0 || size.y == 0) + if (size.x == 0 || size.y == 0) { return; + } Size2 scale = p_rect.size / size; for (int i = 0; i < pieces.size(); i++) { - // TODO - pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat); + pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose); } } -void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { +void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { //tiling not supported for this - if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0) + if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0) { return; + } Size2 scale = p_rect.size / p_src_rect.size; for (int i = 0; i < pieces.size(); i++) { - // TODO Rect2 rect(pieces[i].offset, pieces[i].texture->get_size()); - if (!p_src_rect.intersects(rect)) + if (!p_src_rect.intersects(rect)) { continue; + } Rect2 local = p_src_rect.clip(rect); Rect2 target = local; target.size *= scale; target.position = p_rect.position + (p_src_rect.position + rect.position) * scale; local.position -= rect.position; - pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat, false); + pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, false); } } bool LargeTexture::is_pixel_opaque(int p_x, int p_y) const { - for (int i = 0; i < pieces.size(); i++) { - // TODO - if (!pieces[i].texture.is_valid()) + if (!pieces[i].texture.is_valid()) { continue; + } Rect2 rect(pieces[i].offset, pieces[i].texture->get_size()); if (rect.has_point(Point2(p_x, p_y))) { @@ -1369,7 +1603,6 @@ LargeTexture::LargeTexture() { /////////////////// void CurveTexture::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width); ClassDB::bind_method(D_METHOD("set_curve", "curve"), &CurveTexture::set_curve); @@ -1382,14 +1615,12 @@ void CurveTexture::_bind_methods() { } void CurveTexture::set_width(int p_width) { - ERR_FAIL_COND(p_width < 32 || p_width > 4096); _width = p_width; _update(); } int CurveTexture::get_width() const { - return _width; } @@ -1419,7 +1650,6 @@ void CurveTexture::set_curve(Ref<Curve> p_curve) { } void CurveTexture::_update() { - Vector<uint8_t> data; data.resize(_width * sizeof(float)); @@ -1455,12 +1685,10 @@ void CurveTexture::_update() { } Ref<Curve> CurveTexture::get_curve() const { - return _curve; } RID CurveTexture::get_rid() const { - if (!_texture.is_valid()) { _texture = RS::get_singleton()->texture_2d_placeholder_create(); } @@ -1470,18 +1698,14 @@ RID CurveTexture::get_rid() const { CurveTexture::CurveTexture() { _width = 2048; } + CurveTexture::~CurveTexture() { if (_texture.is_valid()) { RS::get_singleton()->free(_texture); } } -////////////////// -//setter and getter names for property serialization -#define COLOR_RAMP_GET_OFFSETS "get_offsets" -#define COLOR_RAMP_GET_COLORS "get_colors" -#define COLOR_RAMP_SET_OFFSETS "set_offsets" -#define COLOR_RAMP_SET_COLORS "set_colors" +////////////////// GradientTexture::GradientTexture() { update_pending = false; @@ -1497,7 +1721,6 @@ GradientTexture::~GradientTexture() { } void GradientTexture::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture::set_gradient); ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture::get_gradient); @@ -1510,8 +1733,9 @@ void GradientTexture::_bind_methods() { } void GradientTexture::set_gradient(Ref<Gradient> p_gradient) { - if (p_gradient == gradient) + if (p_gradient == gradient) { return; + } if (gradient.is_valid()) { gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture::_update)); } @@ -1528,20 +1752,20 @@ Ref<Gradient> GradientTexture::get_gradient() const { } void GradientTexture::_queue_update() { - - if (update_pending) + if (update_pending) { return; + } update_pending = true; call_deferred("_update"); } void GradientTexture::_update() { - update_pending = false; - if (gradient.is_null()) + if (gradient.is_null()) { return; + } Vector<uint8_t> data; data.resize(width * 4); @@ -1550,7 +1774,6 @@ void GradientTexture::_update() { Gradient &g = **gradient; for (int i = 0; i < width; i++) { - float ofs = float(i) / (width - 1); Color color = g.get_color_at_offset(ofs); @@ -1574,12 +1797,11 @@ void GradientTexture::_update() { } void GradientTexture::set_width(int p_width) { - width = p_width; _queue_update(); } -int GradientTexture::get_width() const { +int GradientTexture::get_width() const { return width; } @@ -1593,7 +1815,6 @@ Ref<Image> GradientTexture::get_data() const { ////////////////////////////////////// void ProxyTexture::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_base", "base"), &ProxyTexture::set_base); ClassDB::bind_method(D_METHOD("get_base"), &ProxyTexture::get_base); @@ -1601,7 +1822,6 @@ void ProxyTexture::_bind_methods() { } void ProxyTexture::set_base(const Ref<Texture2D> &p_texture) { - ERR_FAIL_COND(p_texture == this); base = p_texture; @@ -1619,24 +1839,24 @@ void ProxyTexture::set_base(const Ref<Texture2D> &p_texture) { } Ref<Texture2D> ProxyTexture::get_base() const { - return base; } int ProxyTexture::get_width() const { - - if (base.is_valid()) + if (base.is_valid()) { return base->get_width(); + } return 1; } -int ProxyTexture::get_height() const { - if (base.is_valid()) +int ProxyTexture::get_height() const { + if (base.is_valid()) { return base->get_height(); + } return 1; } -RID ProxyTexture::get_rid() const { +RID ProxyTexture::get_rid() const { if (proxy.is_null()) { proxy_ph = RS::get_singleton()->texture_2d_placeholder_create(); proxy = RS::get_singleton()->texture_proxy_create(proxy_ph); @@ -1645,19 +1865,17 @@ RID ProxyTexture::get_rid() const { } bool ProxyTexture::has_alpha() const { - - if (base.is_valid()) + if (base.is_valid()) { return base->has_alpha(); + } return false; } ProxyTexture::ProxyTexture() { - //proxy = RS::get_singleton()->texture_create(); } ProxyTexture::~ProxyTexture() { - if (proxy_ph.is_valid()) { RS::get_singleton()->free(proxy_ph); } @@ -1665,10 +1883,10 @@ ProxyTexture::~ProxyTexture() { RS::get_singleton()->free(proxy); } } + ////////////////////////////////////////////// void AnimatedTexture::_update_proxy() { - RWLockRead r(rw_lock); float delta; @@ -1692,15 +1910,20 @@ void AnimatedTexture::_update_proxy() { } int iter_max = frame_count; - while (iter_max) { + while (iter_max && !pause) { float frame_limit = limit + frames[current_frame].delay_sec; if (time > frame_limit) { current_frame++; if (current_frame >= frame_count) { - current_frame = 0; + if (oneshot) { + current_frame = frame_count - 1; + } else { + current_frame = 0; + } } time -= frame_limit; + _change_notify("current_frame"); } else { break; } @@ -1719,12 +1942,42 @@ void AnimatedTexture::set_frames(int p_frames) { frame_count = p_frames; } + int AnimatedTexture::get_frames() const { return frame_count; } -void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) { +void AnimatedTexture::set_current_frame(int p_frame) { + ERR_FAIL_COND(p_frame < 0 || p_frame >= frame_count); + + RWLockWrite r(rw_lock); + + current_frame = p_frame; +} +int AnimatedTexture::get_current_frame() const { + return current_frame; +} + +void AnimatedTexture::set_pause(bool p_pause) { + RWLockWrite r(rw_lock); + pause = p_pause; +} + +bool AnimatedTexture::get_pause() const { + return pause; +} + +void AnimatedTexture::set_oneshot(bool p_oneshot) { + RWLockWrite r(rw_lock); + oneshot = p_oneshot; +} + +bool AnimatedTexture::get_oneshot() const { + return oneshot; +} + +void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) { ERR_FAIL_COND(p_texture == this); ERR_FAIL_INDEX(p_frame, MAX_FRAMES); @@ -1732,6 +1985,7 @@ void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_tex frames[p_frame].texture = p_texture; } + Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const { ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture2D>()); @@ -1747,6 +2001,7 @@ void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) { frames[p_frame].delay_sec = p_delay_sec; } + float AnimatedTexture::get_frame_delay(int p_frame) const { ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0); @@ -1760,6 +2015,7 @@ void AnimatedTexture::set_fps(float p_fps) { fps = p_fps; } + float AnimatedTexture::get_fps() const { return fps; } @@ -1773,6 +2029,7 @@ int AnimatedTexture::get_width() const { return frames[current_frame].texture->get_width(); } + int AnimatedTexture::get_height() const { RWLockRead r(rw_lock); @@ -1782,12 +2039,12 @@ int AnimatedTexture::get_height() const { return frames[current_frame].texture->get_height(); } + RID AnimatedTexture::get_rid() const { return proxy; } bool AnimatedTexture::has_alpha() const { - RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { @@ -1798,7 +2055,6 @@ bool AnimatedTexture::has_alpha() const { } Ref<Image> AnimatedTexture::get_data() const { - RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { @@ -1809,7 +2065,6 @@ Ref<Image> AnimatedTexture::get_data() const { } bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const { - RWLockRead r(rw_lock); if (frames[current_frame].texture.is_valid()) { @@ -1819,7 +2074,6 @@ bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const { } void AnimatedTexture::_validate_property(PropertyInfo &property) const { - String prop = property.name; if (prop.begins_with("frame_")) { int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int(); @@ -1833,6 +2087,15 @@ void AnimatedTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames); ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames); + ClassDB::bind_method(D_METHOD("set_current_frame", "frame"), &AnimatedTexture::set_current_frame); + ClassDB::bind_method(D_METHOD("get_current_frame"), &AnimatedTexture::get_current_frame); + + ClassDB::bind_method(D_METHOD("set_pause", "pause"), &AnimatedTexture::set_pause); + ClassDB::bind_method(D_METHOD("get_pause"), &AnimatedTexture::get_pause); + + ClassDB::bind_method(D_METHOD("set_oneshot", "oneshot"), &AnimatedTexture::set_oneshot); + ClassDB::bind_method(D_METHOD("get_oneshot"), &AnimatedTexture::get_oneshot); + ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps); ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps); @@ -1843,6 +2106,9 @@ void AnimatedTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay); ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", 0), "set_current_frame", "get_current_frame"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "oneshot"), "set_oneshot", "get_oneshot"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps"); for (int i = 0; i < MAX_FRAMES; i++) { @@ -1864,6 +2130,8 @@ AnimatedTexture::AnimatedTexture() { fps = 4; prev_ticks = 0; current_frame = 0; + pause = false; + oneshot = false; RenderingServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy)); #ifndef NO_THREADS @@ -1880,25 +2148,49 @@ AnimatedTexture::~AnimatedTexture() { memdelete(rw_lock); } } + /////////////////////////////// -Image::Format TextureLayered::get_format() const { +void TextureLayered::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format); + ClassDB::bind_method(D_METHOD("get_layered_type"), &TextureLayered::get_layered_type); + ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width); + ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height); + ClassDB::bind_method(D_METHOD("get_layers"), &TextureLayered::get_layers); + ClassDB::bind_method(D_METHOD("has_mipmaps"), &TextureLayered::has_mipmaps); + ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data); + + BIND_ENUM_CONSTANT(LAYERED_TYPE_2D_ARRAY); + BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP); + BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP_ARRAY); +} + +/////////////////////////////// +Image::Format ImageTextureLayered::get_format() const { return format; } -uint32_t TextureLayered::get_width() const { +int ImageTextureLayered::get_width() const { return width; } -uint32_t TextureLayered::get_height() const { +int ImageTextureLayered::get_height() const { return height; } -uint32_t TextureLayered::get_layers() const { +int ImageTextureLayered::get_layers() const { return layers; } -Error TextureLayered::_create_from_images(const Array &p_images) { +bool ImageTextureLayered::has_mipmaps() const { + return mipmaps; +} + +ImageTextureLayered::LayeredType ImageTextureLayered::get_layered_type() const { + return layered_type; +} + +Error ImageTextureLayered::_create_from_images(const Array &p_images) { Vector<Ref<Image>> images; for (int i = 0; i < p_images.size(); i++) { Ref<Image> img = p_images[i]; @@ -1909,7 +2201,7 @@ Error TextureLayered::_create_from_images(const Array &p_images) { return create_from_images(images); } -Array TextureLayered::_get_images() const { +Array ImageTextureLayered::_get_images() const { Array images; for (int i = 0; i < layers; i++) { images.push_back(get_layer_data(i)); @@ -1917,14 +2209,13 @@ Array TextureLayered::_get_images() const { return images; } -Error TextureLayered::create_from_images(Vector<Ref<Image>> p_images) { - +Error ImageTextureLayered::create_from_images(Vector<Ref<Image>> p_images) { int new_layers = p_images.size(); ERR_FAIL_COND_V(new_layers == 0, ERR_INVALID_PARAMETER); - if (layered_type == RS::TEXTURE_LAYERED_CUBEMAP) { + if (layered_type == LAYERED_TYPE_CUBEMAP) { ERR_FAIL_COND_V_MSG(new_layers != 6, ERR_INVALID_PARAMETER, "Cubemaps require exactly 6 layers"); - } else if (layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY) { + } else if (layered_type == LAYERED_TYPE_CUBEMAP_ARRAY) { ERR_FAIL_COND_V_MSG((new_layers % 6) != 0, ERR_INVALID_PARAMETER, "Cubemap array layers must be a multiple of 6"); } @@ -1946,11 +2237,11 @@ Error TextureLayered::create_from_images(Vector<Ref<Image>> p_images) { } if (texture.is_valid()) { - RID new_texture = RS::get_singleton()->texture_2d_layered_create(p_images, layered_type); + RID new_texture = RS::get_singleton()->texture_2d_layered_create(p_images, RS::TextureLayeredType(layered_type)); ERR_FAIL_COND_V(!new_texture.is_valid(), ERR_CANT_CREATE); RS::get_singleton()->texture_replace(texture, new_texture); } else { - texture = RS::get_singleton()->texture_2d_layered_create(p_images, layered_type); + texture = RS::get_singleton()->texture_2d_layered_create(p_images, RS::TextureLayeredType(layered_type)); ERR_FAIL_COND_V(!texture.is_valid(), ERR_CANT_CREATE); } @@ -1962,7 +2253,7 @@ Error TextureLayered::create_from_images(Vector<Ref<Image>> p_images) { return OK; } -void TextureLayered::update_layer(const Ref<Image> &p_image, int p_layer) { +void ImageTextureLayered::update_layer(const Ref<Image> &p_image, int p_layer) { ERR_FAIL_COND(texture.is_valid()); ERR_FAIL_COND(p_image.is_null()); ERR_FAIL_COND(p_image->get_format() != format); @@ -1972,19 +2263,19 @@ void TextureLayered::update_layer(const Ref<Image> &p_image, int p_layer) { RS::get_singleton()->texture_2d_update(texture, p_image, p_layer); } -Ref<Image> TextureLayered::get_layer_data(int p_layer) const { +Ref<Image> ImageTextureLayered::get_layer_data(int p_layer) const { ERR_FAIL_INDEX_V(p_layer, layers, Ref<Image>()); return RS::get_singleton()->texture_2d_layer_get(texture, p_layer); } -RID TextureLayered::get_rid() const { +RID ImageTextureLayered::get_rid() const { if (texture.is_null()) { - texture = RS::get_singleton()->texture_2d_layered_placeholder_create(); + texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type)); } return texture; } -void TextureLayered::set_path(const String &p_path, bool p_take_over) { +void ImageTextureLayered::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { RS::get_singleton()->texture_set_path(texture, p_path); } @@ -1992,24 +2283,16 @@ void TextureLayered::set_path(const String &p_path, bool p_take_over) { Resource::set_path(p_path, p_take_over); } -void TextureLayered::_bind_methods() { - - ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format); - - ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width); - ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height); - ClassDB::bind_method(D_METHOD("get_layers"), &TextureLayered::get_layers); +void ImageTextureLayered::_bind_methods() { + ClassDB::bind_method(D_METHOD("create_from_images", "images"), &ImageTextureLayered::_create_from_images); + ClassDB::bind_method(D_METHOD("update_layer", "image", "layer"), &ImageTextureLayered::update_layer); - ClassDB::bind_method(D_METHOD("create_from_images", "images"), &TextureLayered::_create_from_images); - ClassDB::bind_method(D_METHOD("update_layer", "image", "layer"), &TextureLayered::update_layer); - ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data); - - ClassDB::bind_method(D_METHOD("_get_images"), &TextureLayered::_get_images); + ClassDB::bind_method(D_METHOD("_get_images"), &ImageTextureLayered::_get_images); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images"); } -TextureLayered::TextureLayered(RenderingServer::TextureLayeredType p_layered_type) { +ImageTextureLayered::ImageTextureLayered(LayeredType p_layered_type) { layered_type = p_layered_type; format = Image::FORMAT_MAX; @@ -2018,193 +2301,237 @@ TextureLayered::TextureLayered(RenderingServer::TextureLayeredType p_layered_typ layers = 0; } -TextureLayered::~TextureLayered() { +ImageTextureLayered::~ImageTextureLayered() { if (texture.is_valid()) { RS::get_singleton()->free(texture); } } -RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { +/////////////////////////////////////////// - if (r_error) { - *r_error = ERR_CANT_OPEN; - } - - Ref<TextureLayered> lt; - - if (p_path.ends_with("cube")) { - Ref<Cubemap> cube; - cube.instance(); - lt = cube; - } else if (p_path.ends_with("cubearr")) { - Ref<CubemapArray> cubearr; - cubearr.instance(); - lt = cubearr; - } else if (p_path.ends_with("tex2darr")) { - Ref<Texture2DArray> t2darr; - t2darr.instance(); - lt = t2darr; - } else { - ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture extension."); +void StreamTextureLayered::set_path(const String &p_path, bool p_take_over) { + if (texture.is_valid()) { + RenderingServer::get_singleton()->texture_set_path(texture, p_path); } - FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot open file '" + p_path + "'."); + Resource::set_path(p_path, p_take_over); +} - char header[5] = { 0, 0, 0, 0, 0 }; - f->get_buffer((uint8_t *)header, 4); +Image::Format StreamTextureLayered::get_format() const { + return format; +} - if (String(header) != "GDLT") { - f->close(); - memdelete(f); - if (r_error) { - *r_error = ERR_FILE_CORRUPT; - } - // FIXME: It's bogus that we fail in both branches. Seen while rebasing - // vulkan branch on master branch. - ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture."); - } else { +Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) { + ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER); - f->close(); - memdelete(f); - ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format '" + String((const char *)header) + "'."); + FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); + + uint8_t header[4]; + f->get_buffer(header, 4); + if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L') { + ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture layered file is corrupt (Bad header)."); } - int tw = f->get_32(); - int th = f->get_32(); - int td = f->get_32(); - bool use_mipmaps = f->get_32() != 0; //texture flags (deprecated) - Image::Format format = Image::Format(f->get_32()); - uint32_t compression = f->get_32(); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed + uint32_t version = f->get_32(); - Vector<Ref<Image>> images; - for (int layer = 0; layer < td; layer++) { + if (version > FORMAT_VERSION) { + ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new."); + } - Ref<Image> image; - image.instance(); + uint32_t layer_count = f->get_32(); //layer count + uint32_t type = f->get_32(); //layer count + ERR_FAIL_COND_V(type != layered_type, ERR_INVALID_DATA); - if (compression == COMPRESSION_LOSSLESS) { - //look for a PNG file inside + uint32_t df = f->get_32(); //data format + mipmap_limit = int(f->get_32()); + //reserved + f->get_32(); + f->get_32(); + f->get_32(); - int mipmaps = f->get_32(); - Vector<Ref<Image>> mipmap_images; + if (!(df & FORMAT_BIT_STREAM)) { + p_size_limit = 0; + } - for (int i = 0; i < mipmaps; i++) { - uint32_t size = f->get_32(); + images.resize(layer_count); - Vector<uint8_t> pv; - pv.resize(size); - { - uint8_t *w = pv.ptrw(); - f->get_buffer(w, size); - } + for (uint32_t i = 0; i < layer_count; i++) { + Ref<Image> image = StreamTexture2D::load_image_from_file(f, p_size_limit); + ERR_FAIL_COND_V(image.is_null() || image->empty(), ERR_CANT_OPEN); + images.write[i] = image; + } - Ref<Image> img = Image::lossless_unpacker(pv); + return OK; +} - if (img.is_null() || img->empty() || format != img->get_format()) { - if (r_error) { - *r_error = ERR_FILE_CORRUPT; - } - f->close(); - memdelete(f); - ERR_FAIL_V(RES()); - } +Error StreamTextureLayered::load(const String &p_path) { + Vector<Ref<Image>> images; - mipmap_images.push_back(img); - } + int mipmap_limit; - if (mipmap_images.size() == 1) { + Error err = _load_data(p_path, images, mipmap_limit); + if (err) { + return err; + } - image = mipmap_images[0]; + if (texture.is_valid()) { + RID new_texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type)); + RS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type)); + } - } else { - int total_size = Image::get_image_data_size(tw, th, format, true); - Vector<uint8_t> img_data; - img_data.resize(total_size); - - { - uint8_t *w = img_data.ptrw(); - - int ofs = 0; - for (int i = 0; i < mipmap_images.size(); i++) { - - Vector<uint8_t> id = mipmap_images[i]->get_data(); - int len = id.size(); - const uint8_t *r = id.ptr(); - copymem(&w[ofs], r, len); - ofs += len; - } - } + w = images[0]->get_width(); + h = images[0]->get_height(); + mipmaps = images[0]->has_mipmaps(); + format = images[0]->get_format(); + layers = images.size(); - image->create(tw, th, true, format, img_data); - if (image->empty()) { - if (r_error) { - *r_error = ERR_FILE_CORRUPT; - } - f->close(); - memdelete(f); - ERR_FAIL_V(RES()); - } - } + path_to_file = p_path; - } else { + if (get_path() == String()) { + //temporarily set path if no path set for resource, helps find errors + RenderingServer::get_singleton()->texture_set_path(texture, p_path); + } - //look for regular format + _change_notify(); + emit_changed(); + return OK; +} - int total_size = Image::get_image_data_size(tw, th, format, use_mipmaps); +String StreamTextureLayered::get_load_path() const { + return path_to_file; +} - Vector<uint8_t> img_data; - img_data.resize(total_size); +int StreamTextureLayered::get_width() const { + return w; +} - { - uint8_t *w = img_data.ptrw(); - int bytes = f->get_buffer(w, total_size); - if (bytes != total_size) { - if (r_error) { - *r_error = ERR_FILE_CORRUPT; - } - f->close(); - memdelete(f); - ERR_FAIL_V(RES()); - } - } +int StreamTextureLayered::get_height() const { + return h; +} - image->create(tw, th, use_mipmaps, format, img_data); - } +int StreamTextureLayered::get_layers() const { + return layers; +} - images.push_back(image); +bool StreamTextureLayered::has_mipmaps() const { + return mipmaps; +} + +TextureLayered::LayeredType StreamTextureLayered::get_layered_type() const { + return layered_type; +} + +RID StreamTextureLayered::get_rid() const { + if (!texture.is_valid()) { + texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type)); } + return texture; +} - Error err = lt->create_from_images(images); - if (err != OK) { - *r_error = err; - return RES(); +Ref<Image> StreamTextureLayered::get_layer_data(int p_layer) const { + if (texture.is_valid()) { + return RS::get_singleton()->texture_2d_layer_get(texture, p_layer); } else { + return Ref<Image>(); + } +} + +void StreamTextureLayered::reload_from_file() { + String path = get_path(); + if (!path.is_resource_file()) { + return; + } - if (r_error) - *r_error = OK; + path = ResourceLoader::path_remap(path); //remap for translation + path = ResourceLoader::import_remap(path); //remap for import + if (!path.is_resource_file()) { + return; } - return lt; + load(path); +} + +void StreamTextureLayered::_validate_property(PropertyInfo &property) const { } -void ResourceFormatLoaderTextureLayered::get_recognized_extensions(List<String> *p_extensions) const { +void StreamTextureLayered::_bind_methods() { + ClassDB::bind_method(D_METHOD("load", "path"), &StreamTextureLayered::load); + ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTextureLayered::get_load_path); - p_extensions->push_back("cube"); - p_extensions->push_back("cubearr"); - p_extensions->push_back("tex2darr"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path"); } -bool ResourceFormatLoaderTextureLayered::handles_type(const String &p_type) const { - return p_type == "Texture2DArray" || p_type == "Cubemap" || p_type == "CubemapArray"; + +StreamTextureLayered::StreamTextureLayered(LayeredType p_type) { + layered_type = p_type; + format = Image::FORMAT_MAX; + w = 0; + h = 0; + layers = 0; + mipmaps = false; +} + +StreamTextureLayered::~StreamTextureLayered() { + if (texture.is_valid()) { + RS::get_singleton()->free(texture); + } } -String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_path) const { - if (p_path.get_extension().to_lower() == "cube") - return "Cubemap"; - if (p_path.get_extension().to_lower() == "cubearr") - return "CubemapArray"; - if (p_path.get_extension().to_lower() == "tex2darr") - return "Texture2DArray"; +///////////////////////////////////////////////// + +RES ResourceFormatLoaderStreamTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { + Ref<StreamTextureLayered> st; + if (p_path.get_extension().to_lower() == "stexarray") { + Ref<StreamTexture2DArray> s; + s.instance(); + st = s; + } else if (p_path.get_extension().to_lower() == "scube") { + Ref<StreamCubemap> s; + s.instance(); + st = s; + } else if (p_path.get_extension().to_lower() == "scubearray") { + Ref<StreamCubemapArray> s; + s.instance(); + st = s; + } else { + if (r_error) { + *r_error = ERR_FILE_UNRECOGNIZED; + } + return RES(); + } + Error err = st->load(p_path); + if (r_error) { + *r_error = err; + } + if (err != OK) { + return RES(); + } + + return st; +} + +void ResourceFormatLoaderStreamTextureLayered::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("stexarray"); + p_extensions->push_back("scube"); + p_extensions->push_back("scubearray"); +} + +bool ResourceFormatLoaderStreamTextureLayered::handles_type(const String &p_type) const { + return p_type == "StreamTexture2DArray" || p_type == "StreamCubemap" || p_type == "StreamCubemapArray"; +} + +String ResourceFormatLoaderStreamTextureLayered::get_resource_type(const String &p_path) const { + if (p_path.get_extension().to_lower() == "stexarray") { + return "StreamTexture2DArray"; + } + if (p_path.get_extension().to_lower() == "scube") { + return "StreamCubemap"; + } + if (p_path.get_extension().to_lower() == "scubearray") { + return "StreamCubemapArray"; + } return ""; } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index f4f00c2ca0..a8d8b785fa 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -31,13 +31,13 @@ #ifndef TEXTURE_H #define TEXTURE_H +#include "core/io/resource.h" #include "core/io/resource_loader.h" #include "core/math/rect2.h" #include "core/os/file_access.h" #include "core/os/mutex.h" #include "core/os/rw_lock.h" #include "core/os/thread_safe.h" -#include "core/resource.h" #include "scene/resources/curve.h" #include "scene/resources/gradient.h" #include "servers/camera_server.h" @@ -51,7 +51,6 @@ public: }; class Texture2D : public Texture { - GDCLASS(Texture2D, Texture); OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged. @@ -62,15 +61,14 @@ public: virtual int get_width() const = 0; virtual int get_height() const = 0; virtual Size2 get_size() const; - virtual RID get_rid() const = 0; virtual bool is_pixel_opaque(int p_x, int p_y) const; virtual bool has_alpha() const = 0; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const; virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; virtual Ref<Image> get_data() const { return Ref<Image>(); } @@ -81,7 +79,6 @@ public: class BitMap; class ImageTexture : public Texture2D { - GDCLASS(ImageTexture, Texture2D); RES_BASE_EXTENSION("tex"); @@ -94,14 +91,14 @@ class ImageTexture : public Texture2D { bool image_stored; protected: - virtual void reload_from_file(); + virtual void reload_from_file() override; bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; void _reload_hook(const RID &p_hook); - virtual void _resource_path_changed(); + virtual void _resource_path_changed() override; static void _bind_methods(); public: @@ -110,31 +107,30 @@ public: Image::Format get_format() const; void update(const Ref<Image> &p_image, bool p_immediate = false); - Ref<Image> get_data() const; + Ref<Image> get_data() const override; - int get_width() const; - int get_height() const; + int get_width() const override; + int get_height() const override; - virtual RID get_rid() const; + virtual RID get_rid() const override; - bool has_alpha() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; + bool has_alpha() const override; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; - bool is_pixel_opaque(int p_x, int p_y) const; + bool is_pixel_opaque(int p_x, int p_y) const override; void set_size_override(const Size2 &p_size); - virtual void set_path(const String &p_path, bool p_take_over = false); + virtual void set_path(const String &p_path, bool p_take_over = false) override; ImageTexture(); ~ImageTexture(); }; -class StreamTexture : public Texture2D { - - GDCLASS(StreamTexture, Texture2D); +class StreamTexture2D : public Texture2D { + GDCLASS(StreamTexture2D, Texture2D); public: enum DataFormat { @@ -168,7 +164,7 @@ private: int w, h; mutable Ref<BitMap> alpha_cache; - virtual void reload_from_file(); + virtual void reload_from_file() override; static void _requested_3d(void *p_ud); static void _requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel); @@ -176,13 +172,13 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const; + void _validate_property(PropertyInfo &property) const override; public: static Ref<Image> load_image_from_file(FileAccess *p_file, int p_size_limit); - typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture> &); - typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<StreamTexture> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel); + typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture2D> &); + typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<StreamTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel); static TextureFormatRequestCallback request_3d_callback; static TextureFormatRoughnessRequestCallback request_roughness_callback; @@ -192,26 +188,26 @@ public: Error load(const String &p_path); String get_load_path() const; - int get_width() const; - int get_height() const; - virtual RID get_rid() const; + int get_width() const override; + int get_height() const override; + virtual RID get_rid() const override; - virtual void set_path(const String &p_path, bool p_take_over); + virtual void set_path(const String &p_path, bool p_take_over) override; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; - virtual bool has_alpha() const; - bool is_pixel_opaque(int p_x, int p_y) const; + virtual bool has_alpha() const override; + bool is_pixel_opaque(int p_x, int p_y) const override; - virtual Ref<Image> get_data() const; + virtual Ref<Image> get_data() const override; - StreamTexture(); - ~StreamTexture(); + StreamTexture2D(); + ~StreamTexture2D(); }; -class ResourceFormatLoaderStreamTexture : public ResourceFormatLoader { +class ResourceFormatLoaderStreamTexture2D : public ResourceFormatLoader { public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false); virtual void get_recognized_extensions(List<String> *p_extensions) const; @@ -220,7 +216,6 @@ public: }; class AtlasTexture : public Texture2D { - GDCLASS(AtlasTexture, Texture2D); RES_BASE_EXTENSION("atlastex"); @@ -233,11 +228,11 @@ protected: static void _bind_methods(); public: - virtual int get_width() const; - virtual int get_height() const; - virtual RID get_rid() const; + virtual int get_width() const override; + virtual int get_height() const override; + virtual RID get_rid() const override; - virtual bool has_alpha() const; + virtual bool has_alpha() const override; void set_atlas(const Ref<Texture2D> &p_atlas); Ref<Texture2D> get_atlas() const; @@ -251,12 +246,12 @@ public: void set_filter_clip(const bool p_enable); bool has_filter_clip() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; - virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; + virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override; - bool is_pixel_opaque(int p_x, int p_y) const; + bool is_pixel_opaque(int p_x, int p_y) const override; AtlasTexture(); }; @@ -264,7 +259,6 @@ public: class Mesh; class MeshTexture : public Texture2D { - GDCLASS(MeshTexture, Texture2D); RES_BASE_EXTENSION("meshtex"); @@ -276,11 +270,11 @@ protected: static void _bind_methods(); public: - virtual int get_width() const; - virtual int get_height() const; - virtual RID get_rid() const; + virtual int get_width() const override; + virtual int get_height() const override; + virtual RID get_rid() const override; - virtual bool has_alpha() const; + virtual bool has_alpha() const override; void set_mesh(const Ref<Mesh> &p_mesh); Ref<Mesh> get_mesh() const; @@ -291,24 +285,22 @@ public: void set_base_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_base_texture() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; - virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; + virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override; - bool is_pixel_opaque(int p_x, int p_y) const; + bool is_pixel_opaque(int p_x, int p_y) const override; MeshTexture(); }; class LargeTexture : public Texture2D { - GDCLASS(LargeTexture, Texture2D); RES_BASE_EXTENSION("largetex"); protected: struct Piece { - Point2 offset; Ref<Texture2D> texture; }; @@ -321,11 +313,11 @@ protected: static void _bind_methods(); public: - virtual int get_width() const; - virtual int get_height() const; - virtual RID get_rid() const; + virtual int get_width() const override; + virtual int get_height() const override; + virtual RID get_rid() const override; - virtual bool has_alpha() const; + virtual bool has_alpha() const override; int add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture); void set_piece_offset(int p_idx, const Point2 &p_offset); @@ -339,20 +331,43 @@ public: Ref<Texture2D> get_piece_texture(int p_idx) const; Ref<Image> to_image() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), RS::CanvasItemTextureFilter p_texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CanvasItemTextureRepeat p_texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; - bool is_pixel_opaque(int p_x, int p_y) const; + bool is_pixel_opaque(int p_x, int p_y) const override; LargeTexture(); }; class TextureLayered : public Texture { - GDCLASS(TextureLayered, Texture); - RS::TextureLayeredType layered_type; +protected: + static void _bind_methods(); + +public: + enum LayeredType { + LAYERED_TYPE_2D_ARRAY, + LAYERED_TYPE_CUBEMAP, + LAYERED_TYPE_CUBEMAP_ARRAY + }; + + virtual Image::Format get_format() const = 0; + virtual LayeredType get_layered_type() const = 0; + virtual int get_width() const = 0; + virtual int get_height() const = 0; + virtual int get_layers() const = 0; + virtual bool has_mipmaps() const = 0; + virtual Ref<Image> get_layer_data(int p_layer) const = 0; +}; + +VARIANT_ENUM_CAST(TextureLayered::LayeredType) + +class ImageTextureLayered : public TextureLayered { + GDCLASS(ImageTextureLayered, TextureLayered); + + LayeredType layered_type; mutable RID texture; Image::Format format; @@ -370,65 +385,253 @@ protected: static void _bind_methods(); public: - Image::Format get_format() const; - uint32_t get_width() const; - uint32_t get_height() const; - uint32_t get_layers() const; - bool has_mipmaps() const; + virtual Image::Format get_format() const override; + virtual int get_width() const override; + virtual int get_height() const override; + virtual int get_layers() const override; + virtual bool has_mipmaps() const override; + virtual LayeredType get_layered_type() const override; Error create_from_images(Vector<Ref<Image>> p_images); void update_layer(const Ref<Image> &p_image, int p_layer); - Ref<Image> get_layer_data(int p_layer) const; + virtual Ref<Image> get_layer_data(int p_layer) const override; - virtual RID get_rid() const; - virtual void set_path(const String &p_path, bool p_take_over = false); + virtual RID get_rid() const override; + virtual void set_path(const String &p_path, bool p_take_over = false) override; - TextureLayered(RS::TextureLayeredType p_layered_type); - ~TextureLayered(); + ImageTextureLayered(LayeredType p_layered_type); + ~ImageTextureLayered(); }; -class Texture2DArray : public TextureLayered { - - GDCLASS(Texture2DArray, TextureLayered) +class Texture2DArray : public ImageTextureLayered { + GDCLASS(Texture2DArray, ImageTextureLayered) public: Texture2DArray() : - TextureLayered(RS::TEXTURE_LAYERED_2D_ARRAY) {} + ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {} }; -class Cubemap : public TextureLayered { - - GDCLASS(Cubemap, TextureLayered); +class Cubemap : public ImageTextureLayered { + GDCLASS(Cubemap, ImageTextureLayered); public: Cubemap() : - TextureLayered(RS::TEXTURE_LAYERED_CUBEMAP) {} + ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {} }; -class CubemapArray : public TextureLayered { - - GDCLASS(CubemapArray, TextureLayered); +class CubemapArray : public ImageTextureLayered { + GDCLASS(CubemapArray, ImageTextureLayered); public: CubemapArray() : - TextureLayered(RS::TEXTURE_LAYERED_CUBEMAP_ARRAY) {} + ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {} }; -class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader { +class StreamTextureLayered : public TextureLayered { + GDCLASS(StreamTextureLayered, TextureLayered); + public: - enum Compression { - COMPRESSION_LOSSLESS, - COMPRESSION_VRAM, - COMPRESSION_UNCOMPRESSED + enum DataFormat { + DATA_FORMAT_IMAGE, + DATA_FORMAT_LOSSLESS, + DATA_FORMAT_LOSSY, + DATA_FORMAT_BASIS_UNIVERSAL, + }; + + enum { + FORMAT_VERSION = 1 }; + enum FormatBits { + FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1, + FORMAT_BIT_LOSSLESS = 1 << 20, + FORMAT_BIT_LOSSY = 1 << 21, + FORMAT_BIT_STREAM = 1 << 22, + FORMAT_BIT_HAS_MIPMAPS = 1 << 23, + }; + +private: + Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0); + String path_to_file; + mutable RID texture; + Image::Format format; + int w, h, layers; + bool mipmaps; + LayeredType layered_type; + + virtual void reload_from_file() override; + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &property) const override; + +public: + Image::Format get_format() const override; + Error load(const String &p_path); + String get_load_path() const; + virtual LayeredType get_layered_type() const override; + + int get_width() const override; + int get_height() const override; + int get_layers() const override; + virtual bool has_mipmaps() const override; + virtual RID get_rid() const override; + + virtual void set_path(const String &p_path, bool p_take_over) override; + + virtual Ref<Image> get_layer_data(int p_layer) const override; + + StreamTextureLayered(LayeredType p_layered_type); + ~StreamTextureLayered(); +}; + +class StreamTexture2DArray : public StreamTextureLayered { + GDCLASS(StreamTexture2DArray, StreamTextureLayered) +public: + StreamTexture2DArray() : + StreamTextureLayered(LAYERED_TYPE_2D_ARRAY) {} +}; + +class StreamCubemap : public StreamTextureLayered { + GDCLASS(StreamCubemap, StreamTextureLayered); + +public: + StreamCubemap() : + StreamTextureLayered(LAYERED_TYPE_CUBEMAP) {} +}; + +class StreamCubemapArray : public StreamTextureLayered { + GDCLASS(StreamCubemapArray, StreamTextureLayered); + +public: + StreamCubemapArray() : + StreamTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {} +}; + +class ResourceFormatLoaderStreamTextureLayered : public ResourceFormatLoader { +public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false); virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; }; -class CurveTexture : public Texture2D { +class Texture3D : public Texture { + GDCLASS(Texture3D, Texture); + +protected: + static void _bind_methods(); + TypedArray<Image> _get_data() const; + +public: + virtual Image::Format get_format() const = 0; + virtual int get_width() const = 0; + virtual int get_height() const = 0; + virtual int get_depth() const = 0; + virtual bool has_mipmaps() const = 0; + virtual Vector<Ref<Image>> get_data() const = 0; +}; + +class ImageTexture3D : public Texture3D { + GDCLASS(ImageTexture3D, Texture3D); + + mutable RID texture; + + Image::Format format = Image::FORMAT_MAX; + int width = 1; + int height = 1; + int depth = 1; + bool mipmaps = false; + +protected: + static void _bind_methods(); + + Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data); + void _update(const TypedArray<Image> &p_data); + +public: + virtual Image::Format get_format() const override; + virtual int get_width() const override; + virtual int get_height() const override; + virtual int get_depth() const override; + virtual bool has_mipmaps() const override; + + Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); + void update(const Vector<Ref<Image>> &p_data); + virtual Vector<Ref<Image>> get_data() const override; + + virtual RID get_rid() const override; + virtual void set_path(const String &p_path, bool p_take_over = false) override; + + ImageTexture3D(); + ~ImageTexture3D(); +}; + +class StreamTexture3D : public Texture3D { + GDCLASS(StreamTexture3D, Texture3D); + +public: + enum DataFormat { + DATA_FORMAT_IMAGE, + DATA_FORMAT_LOSSLESS, + DATA_FORMAT_LOSSY, + DATA_FORMAT_BASIS_UNIVERSAL, + }; + + enum { + FORMAT_VERSION = 1 + }; + + enum FormatBits { + FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1, + FORMAT_BIT_LOSSLESS = 1 << 20, + FORMAT_BIT_LOSSY = 1 << 21, + FORMAT_BIT_STREAM = 1 << 22, + FORMAT_BIT_HAS_MIPMAPS = 1 << 23, + }; + +private: + Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps); + String path_to_file; + mutable RID texture; + Image::Format format; + int w, h, d; + bool mipmaps; + + virtual void reload_from_file() override; + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &property) const override; + +public: + Image::Format get_format() const override; + Error load(const String &p_path); + String get_load_path() const; + + int get_width() const override; + int get_height() const override; + int get_depth() const override; + virtual bool has_mipmaps() const override; + virtual RID get_rid() const override; + + virtual void set_path(const String &p_path, bool p_take_over) override; + + virtual Vector<Ref<Image>> get_data() const override; + + StreamTexture3D(); + ~StreamTexture3D(); +}; + +class ResourceFormatLoaderStreamTexture3D : public ResourceFormatLoader { +public: + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; +}; + +class CurveTexture : public Texture2D { GDCLASS(CurveTexture, Texture2D); RES_BASE_EXTENSION("curvetex") @@ -444,24 +647,23 @@ protected: public: void set_width(int p_width); - int get_width() const; + int get_width() const override; void ensure_default_setup(float p_min = 0, float p_max = 1); void set_curve(Ref<Curve> p_curve); Ref<Curve> get_curve() const; - virtual RID get_rid() const; + virtual RID get_rid() const override; - virtual int get_height() const { return 1; } - virtual bool has_alpha() const { return false; } + virtual int get_height() const override { return 1; } + virtual bool has_alpha() const override { return false; } CurveTexture(); ~CurveTexture(); }; /* enum CubeMapSide { - CUBEMAP_LEFT, CUBEMAP_RIGHT, CUBEMAP_BOTTOM, @@ -478,7 +680,6 @@ class GradientTexture : public Texture2D { public: struct Point { - float offset; Color color; bool operator<(const Point &p_ponit) const { @@ -503,13 +704,13 @@ public: Ref<Gradient> get_gradient() const; void set_width(int p_width); - int get_width() const; + int get_width() const override; - virtual RID get_rid() const { return texture; } - virtual int get_height() const { return 1; } - virtual bool has_alpha() const { return true; } + virtual RID get_rid() const override { return texture; } + virtual int get_height() const override { return 1; } + virtual bool has_alpha() const override { return true; } - virtual Ref<Image> get_data() const; + virtual Ref<Image> get_data() const override; GradientTexture(); virtual ~GradientTexture(); @@ -530,11 +731,11 @@ public: void set_base(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_base() const; - virtual int get_width() const; - virtual int get_height() const; - virtual RID get_rid() const; + virtual int get_width() const override; + virtual int get_height() const override; + virtual RID get_rid() const override; - virtual bool has_alpha() const; + virtual bool has_alpha() const override; ProxyTexture(); ~ProxyTexture(); @@ -546,16 +747,16 @@ class AnimatedTexture : public Texture2D { //use readers writers lock for this, since its far more times read than written to RWLock *rw_lock; -private: +public: enum { MAX_FRAMES = 256 }; +private: RID proxy_ph; RID proxy; struct Frame { - Ref<Texture2D> texture; float delay_sec; @@ -567,7 +768,8 @@ private: Frame frames[MAX_FRAMES]; int frame_count; int current_frame; - + bool pause; + bool oneshot; float fps; float time; @@ -578,12 +780,21 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const; + void _validate_property(PropertyInfo &property) const override; public: void set_frames(int p_frames); int get_frames() const; + void set_current_frame(int p_frame); + int get_current_frame() const; + + void set_pause(bool p_pause); + bool get_pause() const; + + void set_oneshot(bool p_oneshot); + bool get_oneshot() const; + void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture); Ref<Texture2D> get_frame_texture(int p_frame) const; @@ -593,15 +804,15 @@ public: void set_fps(float p_fps); float get_fps() const; - virtual int get_width() const; - virtual int get_height() const; - virtual RID get_rid() const; + virtual int get_width() const override; + virtual int get_height() const override; + virtual RID get_rid() const override; - virtual bool has_alpha() const; + virtual bool has_alpha() const override; - virtual Ref<Image> get_data() const; + virtual Ref<Image> get_data() const override; - bool is_pixel_opaque(int p_x, int p_y) const; + bool is_pixel_opaque(int p_x, int p_y) const override; AnimatedTexture(); ~AnimatedTexture(); @@ -618,15 +829,15 @@ protected: static void _bind_methods(); public: - virtual int get_width() const; - virtual int get_height() const; - virtual RID get_rid() const; - virtual bool has_alpha() const; + virtual int get_width() const override; + virtual int get_height() const override; + virtual RID get_rid() const override; + virtual bool has_alpha() const override; virtual void set_flags(uint32_t p_flags); virtual uint32_t get_flags() const; - virtual Ref<Image> get_data() const; + virtual Ref<Image> get_data() const override; void set_camera_feed_id(int p_new_id); int get_camera_feed_id() const; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 98ebf048dc..ccff49829e 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -30,19 +30,17 @@ #include "theme.h" #include "core/os/file_access.h" -#include "core/print_string.h" +#include "core/string/print_string.h" void Theme::_emit_theme_changed() { - emit_changed(); } -Vector<String> Theme::_get_icon_list(const String &p_type) const { - +Vector<String> Theme::_get_icon_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; - get_icon_list(p_type, &il); + get_icon_list(p_node_type, &il); ilret.resize(il.size()); int i = 0; @@ -53,12 +51,11 @@ Vector<String> Theme::_get_icon_list(const String &p_type) const { return ilret; } -Vector<String> Theme::_get_stylebox_list(const String &p_type) const { - +Vector<String> Theme::_get_stylebox_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; - get_stylebox_list(p_type, &il); + get_stylebox_list(p_node_type, &il); ilret.resize(il.size()); int i = 0; @@ -69,8 +66,7 @@ Vector<String> Theme::_get_stylebox_list(const String &p_type) const { return ilret; } -Vector<String> Theme::_get_stylebox_types(void) const { - +Vector<String> Theme::_get_stylebox_types() const { Vector<String> ilret; List<StringName> il; @@ -85,12 +81,11 @@ Vector<String> Theme::_get_stylebox_types(void) const { return ilret; } -Vector<String> Theme::_get_font_list(const String &p_type) const { - +Vector<String> Theme::_get_font_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; - get_font_list(p_type, &il); + get_font_list(p_node_type, &il); ilret.resize(il.size()); int i = 0; @@ -101,12 +96,11 @@ Vector<String> Theme::_get_font_list(const String &p_type) const { return ilret; } -Vector<String> Theme::_get_color_list(const String &p_type) const { - +Vector<String> Theme::_get_color_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; - get_color_list(p_type, &il); + get_color_list(p_node_type, &il); ilret.resize(il.size()); int i = 0; @@ -117,12 +111,11 @@ Vector<String> Theme::_get_color_list(const String &p_type) const { return ilret; } -Vector<String> Theme::_get_constant_list(const String &p_type) const { - +Vector<String> Theme::_get_constant_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; - get_constant_list(p_type, &il); + get_constant_list(p_node_type, &il); ilret.resize(il.size()); int i = 0; @@ -133,8 +126,7 @@ Vector<String> Theme::_get_constant_list(const String &p_type) const { return ilret; } -Vector<String> Theme::_get_type_list(const String &p_type) const { - +Vector<String> Theme::_get_type_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; @@ -150,32 +142,26 @@ Vector<String> Theme::_get_type_list(const String &p_type) const { } bool Theme::_set(const StringName &p_name, const Variant &p_value) { - String sname = p_name; if (sname.find("/") != -1) { - String type = sname.get_slicec('/', 1); String node_type = sname.get_slicec('/', 0); String name = sname.get_slicec('/', 2); if (type == "icons") { - set_icon(name, node_type, p_value); } else if (type == "styles") { - set_stylebox(name, node_type, p_value); } else if (type == "fonts") { - set_font(name, node_type, p_value); } else if (type == "colors") { - set_color(name, node_type, p_value); } else if (type == "constants") { - set_constant(name, node_type, p_value); - } else + } else { return false; + } return true; } @@ -184,41 +170,38 @@ bool Theme::_set(const StringName &p_name, const Variant &p_value) { } bool Theme::_get(const StringName &p_name, Variant &r_ret) const { - String sname = p_name; if (sname.find("/") != -1) { - String type = sname.get_slicec('/', 1); String node_type = sname.get_slicec('/', 0); String name = sname.get_slicec('/', 2); if (type == "icons") { - - if (!has_icon(name, node_type)) + if (!has_icon(name, node_type)) { r_ret = Ref<Texture2D>(); - else + } else { r_ret = get_icon(name, node_type); + } } else if (type == "styles") { - - if (!has_stylebox(name, node_type)) + if (!has_stylebox(name, node_type)) { r_ret = Ref<StyleBox>(); - else + } else { r_ret = get_stylebox(name, node_type); + } } else if (type == "fonts") { - - if (!has_font(name, node_type)) + if (!has_font(name, node_type)) { r_ret = Ref<Font>(); - else + } else { r_ret = get_font(name, node_type); + } } else if (type == "colors") { - r_ret = get_color(name, node_type); } else if (type == "constants") { - r_ret = get_constant(name, node_type); - } else + } else { return false; + } return true; } @@ -227,17 +210,14 @@ bool Theme::_get(const StringName &p_name, Variant &r_ret) const { } void Theme::_get_property_list(List<PropertyInfo> *p_list) const { - List<PropertyInfo> list; const StringName *key = nullptr; while ((key = icon_map.next(key))) { - const StringName *key2 = nullptr; while ((key2 = icon_map[*key].next(key2))) { - list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/icons/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL)); } } @@ -245,11 +225,9 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { key = nullptr; while ((key = style_map.next(key))) { - const StringName *key2 = nullptr; while ((key2 = style_map[*key].next(key2))) { - list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/styles/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL)); } } @@ -257,11 +235,9 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { key = nullptr; while ((key = font_map.next(key))) { - const StringName *key2 = nullptr; while ((key2 = font_map[*key].next(key2))) { - list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/fonts/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL)); } } @@ -269,11 +245,9 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { key = nullptr; while ((key = color_map.next(key))) { - const StringName *key2 = nullptr; while ((key2 = color_map[*key].next(key2))) { - list.push_back(PropertyInfo(Variant::COLOR, String() + *key + "/colors/" + *key2)); } } @@ -281,11 +255,9 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { key = nullptr; while ((key = constant_map.next(key))) { - const StringName *key2 = nullptr; while ((key2 = constant_map[*key].next(key2))) { - list.push_back(PropertyInfo(Variant::INT, String() + *key + "/constants/" + *key2)); } } @@ -297,9 +269,9 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { } void Theme::set_default_theme_font(const Ref<Font> &p_default_font) { - - if (default_theme_font == p_default_font) + if (default_theme_font == p_default_font) { return; + } if (default_theme_font.is_valid()) { default_theme_font->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); @@ -316,7 +288,6 @@ void Theme::set_default_theme_font(const Ref<Font> &p_default_font) { } Ref<Font> Theme::get_default_theme_font() const { - return default_theme_font; } @@ -327,52 +298,46 @@ Ref<StyleBox> Theme::default_style; Ref<Font> Theme::default_font; Ref<Theme> Theme::get_default() { - return default_theme; } void Theme::set_default(const Ref<Theme> &p_default) { - default_theme = p_default; } Ref<Theme> Theme::get_project_default() { - return project_default_theme; } void Theme::set_project_default(const Ref<Theme> &p_project_default) { - project_default_theme = p_project_default; } void Theme::set_default_icon(const Ref<Texture2D> &p_icon) { - default_icon = p_icon; } -void Theme::set_default_style(const Ref<StyleBox> &p_style) { +void Theme::set_default_style(const Ref<StyleBox> &p_style) { default_style = p_style; } -void Theme::set_default_font(const Ref<Font> &p_font) { +void Theme::set_default_font(const Ref<Font> &p_font) { default_font = p_font; } -void Theme::set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture2D> &p_icon) { - +void Theme::set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon) { //ERR_FAIL_COND(p_icon.is_null()); - bool new_value = !icon_map.has(p_type) || !icon_map[p_type].has(p_name); + bool new_value = !icon_map.has(p_node_type) || !icon_map[p_node_type].has(p_name); - if (icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid()) { - icon_map[p_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()) { + icon_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - icon_map[p_type][p_name] = p_icon; + icon_map[p_node_type][p_name] = p_icon; if (p_icon.is_valid()) { - icon_map[p_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); + icon_map[p_node_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); } if (new_value) { @@ -380,55 +345,51 @@ void Theme::set_icon(const StringName &p_name, const StringName &p_type, const R emit_changed(); } } -Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_type) const { - - if (icon_map.has(p_type) && icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid()) { - return icon_map[p_type][p_name]; +Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_node_type) const { + if (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()) { + return icon_map[p_node_type][p_name]; } else { return default_icon; } } -bool Theme::has_icon(const StringName &p_name, const StringName &p_type) const { - - return (icon_map.has(p_type) && icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid()); +bool Theme::has_icon(const StringName &p_name, const StringName &p_node_type) const { + return (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()); } -void Theme::clear_icon(const StringName &p_name, const StringName &p_type) { +void Theme::clear_icon(const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND(!icon_map.has(p_node_type)); + ERR_FAIL_COND(!icon_map[p_node_type].has(p_name)); - ERR_FAIL_COND(!icon_map.has(p_type)); - ERR_FAIL_COND(!icon_map[p_type].has(p_name)); - - if (icon_map[p_type][p_name].is_valid()) { - icon_map[p_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (icon_map[p_node_type][p_name].is_valid()) { + icon_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - icon_map[p_type].erase(p_name); + icon_map[p_node_type].erase(p_name); _change_notify(); emit_changed(); } -void Theme::get_icon_list(StringName p_type, List<StringName> *p_list) const { - +void Theme::get_icon_list(StringName p_node_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!icon_map.has(p_type)) + if (!icon_map.has(p_node_type)) { return; + } const StringName *key = nullptr; - while ((key = icon_map[p_type].next(key))) { - + while ((key = icon_map[p_node_type].next(key))) { p_list->push_back(*key); } } -void Theme::set_shader(const StringName &p_name, const StringName &p_type, const Ref<Shader> &p_shader) { - bool new_value = !shader_map.has(p_type) || !shader_map[p_type].has(p_name); +void Theme::set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader) { + bool new_value = !shader_map.has(p_node_type) || !shader_map[p_node_type].has(p_name); - shader_map[p_type][p_name] = p_shader; + shader_map[p_node_type][p_name] = p_shader; if (new_value) { _change_notify(); @@ -436,104 +397,98 @@ void Theme::set_shader(const StringName &p_name, const StringName &p_type, const } } -Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_type) const { - if (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid()) { - return shader_map[p_type][p_name]; +Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_node_type) const { + if (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid()) { + return shader_map[p_node_type][p_name]; } else { return nullptr; } } -bool Theme::has_shader(const StringName &p_name, const StringName &p_type) const { - return (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid()); +bool Theme::has_shader(const StringName &p_name, const StringName &p_node_type) const { + return (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid()); } -void Theme::clear_shader(const StringName &p_name, const StringName &p_type) { - ERR_FAIL_COND(!shader_map.has(p_type)); - ERR_FAIL_COND(!shader_map[p_type].has(p_name)); +void Theme::clear_shader(const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND(!shader_map.has(p_node_type)); + ERR_FAIL_COND(!shader_map[p_node_type].has(p_name)); - shader_map[p_type].erase(p_name); + shader_map[p_node_type].erase(p_name); _change_notify(); emit_changed(); } -void Theme::get_shader_list(const StringName &p_type, List<StringName> *p_list) const { - +void Theme::get_shader_list(const StringName &p_node_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!shader_map.has(p_type)) + if (!shader_map.has(p_node_type)) { return; + } const StringName *key = nullptr; - while ((key = shader_map[p_type].next(key))) { - + while ((key = shader_map[p_node_type].next(key))) { p_list->push_back(*key); } } -void Theme::set_stylebox(const StringName &p_name, const StringName &p_type, const Ref<StyleBox> &p_style) { - +void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style) { //ERR_FAIL_COND(p_style.is_null()); - bool new_value = !style_map.has(p_type) || !style_map[p_type].has(p_name); + bool new_value = !style_map.has(p_node_type) || !style_map[p_node_type].has(p_name); - if (style_map[p_type].has(p_name) && style_map[p_type][p_name].is_valid()) { - style_map[p_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()) { + style_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - style_map[p_type][p_name] = p_style; + style_map[p_node_type][p_name] = p_style; if (p_style.is_valid()) { - style_map[p_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); + style_map[p_node_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); } - if (new_value) + if (new_value) { _change_notify(); + } emit_changed(); } -Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_type) const { - - if (style_map.has(p_type) && style_map[p_type].has(p_name) && style_map[p_type][p_name].is_valid()) { - - return style_map[p_type][p_name]; +Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_node_type) const { + if (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()) { + return style_map[p_node_type][p_name]; } else { return default_style; } } -bool Theme::has_stylebox(const StringName &p_name, const StringName &p_type) const { - - return (style_map.has(p_type) && style_map[p_type].has(p_name) && style_map[p_type][p_name].is_valid()); +bool Theme::has_stylebox(const StringName &p_name, const StringName &p_node_type) const { + return (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()); } -void Theme::clear_stylebox(const StringName &p_name, const StringName &p_type) { - - ERR_FAIL_COND(!style_map.has(p_type)); - ERR_FAIL_COND(!style_map[p_type].has(p_name)); +void Theme::clear_stylebox(const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND(!style_map.has(p_node_type)); + ERR_FAIL_COND(!style_map[p_node_type].has(p_name)); - if (style_map[p_type][p_name].is_valid()) { - style_map[p_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (style_map[p_node_type][p_name].is_valid()) { + style_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - style_map[p_type].erase(p_name); + style_map[p_node_type].erase(p_name); _change_notify(); emit_changed(); } -void Theme::get_stylebox_list(StringName p_type, List<StringName> *p_list) const { - +void Theme::get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!style_map.has(p_type)) + if (!style_map.has(p_node_type)) { return; + } const StringName *key = nullptr; - while ((key = style_map[p_type].next(key))) { - + while ((key = style_map[p_node_type].next(key))) { p_list->push_back(*key); } } @@ -547,20 +502,19 @@ void Theme::get_stylebox_types(List<StringName> *p_list) const { } } -void Theme::set_font(const StringName &p_name, const StringName &p_type, const Ref<Font> &p_font) { - +void Theme::set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font) { //ERR_FAIL_COND(p_font.is_null()); - bool new_value = !font_map.has(p_type) || !font_map[p_type].has(p_name); + bool new_value = !font_map.has(p_node_type) || !font_map[p_node_type].has(p_name); - if (font_map[p_type][p_name].is_valid()) { - font_map[p_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (font_map[p_node_type][p_name].is_valid()) { + font_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - font_map[p_type][p_name] = p_font; + font_map[p_node_type][p_name] = p_font; if (p_font.is_valid()) { - font_map[p_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); + font_map[p_node_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED); } if (new_value) { @@ -568,55 +522,52 @@ void Theme::set_font(const StringName &p_name, const StringName &p_type, const R emit_changed(); } } -Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_type) const { - if (font_map.has(p_type) && font_map[p_type].has(p_name) && font_map[p_type][p_name].is_valid()) - return font_map[p_type][p_name]; - else if (default_theme_font.is_valid()) +Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_node_type) const { + if (font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()) { + return font_map[p_node_type][p_name]; + } else if (default_theme_font.is_valid()) { return default_theme_font; - else + } else { return default_font; + } } -bool Theme::has_font(const StringName &p_name, const StringName &p_type) const { - - return (font_map.has(p_type) && font_map[p_type].has(p_name) && font_map[p_type][p_name].is_valid()); +bool Theme::has_font(const StringName &p_name, const StringName &p_node_type) const { + return (font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()); } -void Theme::clear_font(const StringName &p_name, const StringName &p_type) { +void Theme::clear_font(const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND(!font_map.has(p_node_type)); + ERR_FAIL_COND(!font_map[p_node_type].has(p_name)); - ERR_FAIL_COND(!font_map.has(p_type)); - ERR_FAIL_COND(!font_map[p_type].has(p_name)); - - if (font_map[p_type][p_name].is_valid()) { - font_map[p_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); + if (font_map[p_node_type][p_name].is_valid()) { + font_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); } - font_map[p_type].erase(p_name); + font_map[p_node_type].erase(p_name); _change_notify(); emit_changed(); } -void Theme::get_font_list(StringName p_type, List<StringName> *p_list) const { - +void Theme::get_font_list(StringName p_node_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!font_map.has(p_type)) + if (!font_map.has(p_node_type)) { return; + } const StringName *key = nullptr; - while ((key = font_map[p_type].next(key))) { - + while ((key = font_map[p_node_type].next(key))) { p_list->push_back(*key); } } -void Theme::set_color(const StringName &p_name, const StringName &p_type, const Color &p_color) { - - bool new_value = !color_map.has(p_type) || !color_map[p_type].has(p_name); +void Theme::set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color) { + bool new_value = !color_map.has(p_node_type) || !color_map[p_node_type].has(p_name); - color_map[p_type][p_name] = p_color; + color_map[p_node_type][p_name] = p_color; if (new_value) { _change_notify(); @@ -624,48 +575,44 @@ void Theme::set_color(const StringName &p_name, const StringName &p_type, const } } -Color Theme::get_color(const StringName &p_name, const StringName &p_type) const { - - if (color_map.has(p_type) && color_map[p_type].has(p_name)) - return color_map[p_type][p_name]; - else +Color Theme::get_color(const StringName &p_name, const StringName &p_node_type) const { + if (color_map.has(p_node_type) && color_map[p_node_type].has(p_name)) { + return color_map[p_node_type][p_name]; + } else { return Color(); + } } -bool Theme::has_color(const StringName &p_name, const StringName &p_type) const { - - return (color_map.has(p_type) && color_map[p_type].has(p_name)); +bool Theme::has_color(const StringName &p_name, const StringName &p_node_type) const { + return (color_map.has(p_node_type) && color_map[p_node_type].has(p_name)); } -void Theme::clear_color(const StringName &p_name, const StringName &p_type) { - - ERR_FAIL_COND(!color_map.has(p_type)); - ERR_FAIL_COND(!color_map[p_type].has(p_name)); +void Theme::clear_color(const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND(!color_map.has(p_node_type)); + ERR_FAIL_COND(!color_map[p_node_type].has(p_name)); - color_map[p_type].erase(p_name); + color_map[p_node_type].erase(p_name); _change_notify(); emit_changed(); } -void Theme::get_color_list(StringName p_type, List<StringName> *p_list) const { - +void Theme::get_color_list(StringName p_node_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!color_map.has(p_type)) + if (!color_map.has(p_node_type)) { return; + } const StringName *key = nullptr; - while ((key = color_map[p_type].next(key))) { - + while ((key = color_map[p_node_type].next(key))) { p_list->push_back(*key); } } -void Theme::set_constant(const StringName &p_name, const StringName &p_type, int p_constant) { - - bool new_value = !constant_map.has(p_type) || !constant_map[p_type].has(p_name); - constant_map[p_type][p_name] = p_constant; +void Theme::set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant) { + bool new_value = !constant_map.has(p_node_type) || !constant_map[p_node_type].has(p_name); + constant_map[p_node_type][p_name] = p_constant; if (new_value) { _change_notify(); @@ -673,47 +620,42 @@ void Theme::set_constant(const StringName &p_name, const StringName &p_type, int } } -int Theme::get_constant(const StringName &p_name, const StringName &p_type) const { - - if (constant_map.has(p_type) && constant_map[p_type].has(p_name)) - return constant_map[p_type][p_name]; - else { +int Theme::get_constant(const StringName &p_name, const StringName &p_node_type) const { + if (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name)) { + return constant_map[p_node_type][p_name]; + } else { return 0; } } -bool Theme::has_constant(const StringName &p_name, const StringName &p_type) const { - - return (constant_map.has(p_type) && constant_map[p_type].has(p_name)); +bool Theme::has_constant(const StringName &p_name, const StringName &p_node_type) const { + return (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name)); } -void Theme::clear_constant(const StringName &p_name, const StringName &p_type) { - - ERR_FAIL_COND(!constant_map.has(p_type)); - ERR_FAIL_COND(!constant_map[p_type].has(p_name)); +void Theme::clear_constant(const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND(!constant_map.has(p_node_type)); + ERR_FAIL_COND(!constant_map[p_node_type].has(p_name)); - constant_map[p_type].erase(p_name); + constant_map[p_node_type].erase(p_name); _change_notify(); emit_changed(); } -void Theme::get_constant_list(StringName p_type, List<StringName> *p_list) const { - +void Theme::get_constant_list(StringName p_node_type, List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - if (!constant_map.has(p_type)) + if (!constant_map.has(p_node_type)) { return; + } const StringName *key = nullptr; - while ((key = constant_map[p_type].next(key))) { - + while ((key = constant_map[p_node_type].next(key))) { p_list->push_back(*key); } } void Theme::clear() { - //these need disconnecting { const StringName *K = nullptr; @@ -766,13 +708,11 @@ void Theme::clear() { } void Theme::copy_default_theme() { - Ref<Theme> default_theme2 = get_default(); copy_theme(default_theme2); } void Theme::copy_theme(const Ref<Theme> &p_other) { - if (p_other.is_null()) { clear(); @@ -821,90 +761,82 @@ void Theme::copy_theme(const Ref<Theme> &p_other) { } void Theme::get_type_list(List<StringName> *p_list) const { - ERR_FAIL_NULL(p_list); Set<StringName> types; const StringName *key = nullptr; while ((key = icon_map.next(key))) { - types.insert(*key); } key = nullptr; while ((key = style_map.next(key))) { - types.insert(*key); } key = nullptr; while ((key = font_map.next(key))) { - types.insert(*key); } key = nullptr; while ((key = color_map.next(key))) { - types.insert(*key); } key = nullptr; while ((key = constant_map.next(key))) { - types.insert(*key); } for (Set<StringName>::Element *E = types.front(); E; E = E->next()) { - p_list->push_back(E->get()); } } void Theme::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_icon", "name", "type", "texture"), &Theme::set_icon); - ClassDB::bind_method(D_METHOD("get_icon", "name", "type"), &Theme::get_icon); - ClassDB::bind_method(D_METHOD("has_icon", "name", "type"), &Theme::has_icon); - ClassDB::bind_method(D_METHOD("clear_icon", "name", "type"), &Theme::clear_icon); - ClassDB::bind_method(D_METHOD("get_icon_list", "type"), &Theme::_get_icon_list); - - ClassDB::bind_method(D_METHOD("set_stylebox", "name", "type", "texture"), &Theme::set_stylebox); - ClassDB::bind_method(D_METHOD("get_stylebox", "name", "type"), &Theme::get_stylebox); - ClassDB::bind_method(D_METHOD("has_stylebox", "name", "type"), &Theme::has_stylebox); - ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "type"), &Theme::clear_stylebox); - ClassDB::bind_method(D_METHOD("get_stylebox_list", "type"), &Theme::_get_stylebox_list); + ClassDB::bind_method(D_METHOD("set_icon", "name", "node_type", "texture"), &Theme::set_icon); + ClassDB::bind_method(D_METHOD("get_icon", "name", "node_type"), &Theme::get_icon); + ClassDB::bind_method(D_METHOD("has_icon", "name", "node_type"), &Theme::has_icon); + ClassDB::bind_method(D_METHOD("clear_icon", "name", "node_type"), &Theme::clear_icon); + ClassDB::bind_method(D_METHOD("get_icon_list", "node_type"), &Theme::_get_icon_list); + + ClassDB::bind_method(D_METHOD("set_stylebox", "name", "node_type", "texture"), &Theme::set_stylebox); + ClassDB::bind_method(D_METHOD("get_stylebox", "name", "node_type"), &Theme::get_stylebox); + ClassDB::bind_method(D_METHOD("has_stylebox", "name", "node_type"), &Theme::has_stylebox); + ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "node_type"), &Theme::clear_stylebox); + ClassDB::bind_method(D_METHOD("get_stylebox_list", "node_type"), &Theme::_get_stylebox_list); ClassDB::bind_method(D_METHOD("get_stylebox_types"), &Theme::_get_stylebox_types); - ClassDB::bind_method(D_METHOD("set_font", "name", "type", "font"), &Theme::set_font); - ClassDB::bind_method(D_METHOD("get_font", "name", "type"), &Theme::get_font); - ClassDB::bind_method(D_METHOD("has_font", "name", "type"), &Theme::has_font); - ClassDB::bind_method(D_METHOD("clear_font", "name", "type"), &Theme::clear_font); - ClassDB::bind_method(D_METHOD("get_font_list", "type"), &Theme::_get_font_list); + ClassDB::bind_method(D_METHOD("set_font", "name", "node_type", "font"), &Theme::set_font); + ClassDB::bind_method(D_METHOD("get_font", "name", "node_type"), &Theme::get_font); + ClassDB::bind_method(D_METHOD("has_font", "name", "node_type"), &Theme::has_font); + ClassDB::bind_method(D_METHOD("clear_font", "name", "node_type"), &Theme::clear_font); + ClassDB::bind_method(D_METHOD("get_font_list", "node_type"), &Theme::_get_font_list); - ClassDB::bind_method(D_METHOD("set_color", "name", "type", "color"), &Theme::set_color); - ClassDB::bind_method(D_METHOD("get_color", "name", "type"), &Theme::get_color); - ClassDB::bind_method(D_METHOD("has_color", "name", "type"), &Theme::has_color); - ClassDB::bind_method(D_METHOD("clear_color", "name", "type"), &Theme::clear_color); - ClassDB::bind_method(D_METHOD("get_color_list", "type"), &Theme::_get_color_list); + ClassDB::bind_method(D_METHOD("set_color", "name", "node_type", "color"), &Theme::set_color); + ClassDB::bind_method(D_METHOD("get_color", "name", "node_type"), &Theme::get_color); + ClassDB::bind_method(D_METHOD("has_color", "name", "node_type"), &Theme::has_color); + ClassDB::bind_method(D_METHOD("clear_color", "name", "node_type"), &Theme::clear_color); + ClassDB::bind_method(D_METHOD("get_color_list", "node_type"), &Theme::_get_color_list); - ClassDB::bind_method(D_METHOD("set_constant", "name", "type", "constant"), &Theme::set_constant); - ClassDB::bind_method(D_METHOD("get_constant", "name", "type"), &Theme::get_constant); - ClassDB::bind_method(D_METHOD("has_constant", "name", "type"), &Theme::has_constant); - ClassDB::bind_method(D_METHOD("clear_constant", "name", "type"), &Theme::clear_constant); - ClassDB::bind_method(D_METHOD("get_constant_list", "type"), &Theme::_get_constant_list); + ClassDB::bind_method(D_METHOD("set_constant", "name", "node_type", "constant"), &Theme::set_constant); + ClassDB::bind_method(D_METHOD("get_constant", "name", "node_type"), &Theme::get_constant); + ClassDB::bind_method(D_METHOD("has_constant", "name", "node_type"), &Theme::has_constant); + ClassDB::bind_method(D_METHOD("clear_constant", "name", "node_type"), &Theme::clear_constant); + ClassDB::bind_method(D_METHOD("get_constant_list", "node_type"), &Theme::_get_constant_list); ClassDB::bind_method(D_METHOD("clear"), &Theme::clear); ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font); ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font); - ClassDB::bind_method(D_METHOD("get_type_list", "type"), &Theme::_get_type_list); + ClassDB::bind_method(D_METHOD("get_type_list", "node_type"), &Theme::_get_type_list); ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme); ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme); diff --git a/scene/resources/theme.h b/scene/resources/theme.h index d6d724e3f7..9c17a69e5d 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -31,15 +31,14 @@ #ifndef THEME_H #define THEME_H +#include "core/io/resource.h" #include "core/io/resource_loader.h" -#include "core/resource.h" #include "scene/resources/font.h" #include "scene/resources/shader.h" #include "scene/resources/style_box.h" #include "scene/resources/texture.h" class Theme : public Resource { - GDCLASS(Theme, Resource); RES_BASE_EXTENSION("theme"); @@ -52,13 +51,13 @@ class Theme : public Resource { HashMap<StringName, HashMap<StringName, Color>> color_map; HashMap<StringName, HashMap<StringName, int>> constant_map; - Vector<String> _get_icon_list(const String &p_type) const; - Vector<String> _get_stylebox_list(const String &p_type) const; - Vector<String> _get_stylebox_types(void) const; - Vector<String> _get_font_list(const String &p_type) const; - Vector<String> _get_color_list(const String &p_type) const; - Vector<String> _get_constant_list(const String &p_type) const; - Vector<String> _get_type_list(const String &p_type) const; + Vector<String> _get_icon_list(const String &p_node_type) const; + Vector<String> _get_stylebox_list(const String &p_node_type) const; + Vector<String> _get_stylebox_types() const; + Vector<String> _get_font_list(const String &p_node_type) const; + Vector<String> _get_color_list(const String &p_node_type) const; + Vector<String> _get_constant_list(const String &p_node_type) const; + Vector<String> _get_type_list(const String &p_node_type) const; protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -89,42 +88,42 @@ public: void set_default_theme_font(const Ref<Font> &p_default_font); Ref<Font> get_default_theme_font() const; - void set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture2D> &p_icon); - Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_type) const; - bool has_icon(const StringName &p_name, const StringName &p_type) const; - void clear_icon(const StringName &p_name, const StringName &p_type); - void get_icon_list(StringName p_type, List<StringName> *p_list) const; - - void set_shader(const StringName &p_name, const StringName &p_type, const Ref<Shader> &p_shader); - Ref<Shader> get_shader(const StringName &p_name, const StringName &p_type) const; - bool has_shader(const StringName &p_name, const StringName &p_type) const; - void clear_shader(const StringName &p_name, const StringName &p_type); - void get_shader_list(const StringName &p_type, List<StringName> *p_list) const; - - void set_stylebox(const StringName &p_name, const StringName &p_type, const Ref<StyleBox> &p_style); - Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_type) const; - bool has_stylebox(const StringName &p_name, const StringName &p_type) const; - void clear_stylebox(const StringName &p_name, const StringName &p_type); - void get_stylebox_list(StringName p_type, List<StringName> *p_list) const; + void set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon); + Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_node_type) const; + bool has_icon(const StringName &p_name, const StringName &p_node_type) const; + void clear_icon(const StringName &p_name, const StringName &p_node_type); + void get_icon_list(StringName p_node_type, List<StringName> *p_list) const; + + void set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader); + Ref<Shader> get_shader(const StringName &p_name, const StringName &p_node_type) const; + bool has_shader(const StringName &p_name, const StringName &p_node_type) const; + void clear_shader(const StringName &p_name, const StringName &p_node_type); + void get_shader_list(const StringName &p_node_type, List<StringName> *p_list) const; + + void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style); + Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const; + bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const; + void clear_stylebox(const StringName &p_name, const StringName &p_node_type); + void get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const; void get_stylebox_types(List<StringName> *p_list) const; - void set_font(const StringName &p_name, const StringName &p_type, const Ref<Font> &p_font); - Ref<Font> get_font(const StringName &p_name, const StringName &p_type) const; - bool has_font(const StringName &p_name, const StringName &p_type) const; - void clear_font(const StringName &p_name, const StringName &p_type); - void get_font_list(StringName p_type, List<StringName> *p_list) const; - - void set_color(const StringName &p_name, const StringName &p_type, const Color &p_color); - Color get_color(const StringName &p_name, const StringName &p_type) const; - bool has_color(const StringName &p_name, const StringName &p_type) const; - void clear_color(const StringName &p_name, const StringName &p_type); - void get_color_list(StringName p_type, List<StringName> *p_list) const; - - void set_constant(const StringName &p_name, const StringName &p_type, int p_constant); - int get_constant(const StringName &p_name, const StringName &p_type) const; - bool has_constant(const StringName &p_name, const StringName &p_type) const; - void clear_constant(const StringName &p_name, const StringName &p_type); - void get_constant_list(StringName p_type, List<StringName> *p_list) const; + void set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font); + Ref<Font> get_font(const StringName &p_name, const StringName &p_node_type) const; + bool has_font(const StringName &p_name, const StringName &p_node_type) const; + void clear_font(const StringName &p_name, const StringName &p_node_type); + void get_font_list(StringName p_node_type, List<StringName> *p_list) const; + + void set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color); + Color get_color(const StringName &p_name, const StringName &p_node_type) const; + bool has_color(const StringName &p_name, const StringName &p_node_type) const; + void clear_color(const StringName &p_name, const StringName &p_node_type); + void get_color_list(StringName p_node_type, List<StringName> *p_list) const; + + void set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant); + int get_constant(const StringName &p_name, const StringName &p_node_type) const; + bool has_constant(const StringName &p_name, const StringName &p_node_type) const; + void clear_constant(const StringName &p_name, const StringName &p_node_type); + void get_constant_list(StringName p_node_type, List<StringName> *p_list) const; void get_type_list(List<StringName> *p_list) const; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 6f8a53be1a..4581763e9c 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -29,54 +29,56 @@ /*************************************************************************/ #include "tile_set.h" -#include "core/array.h" -#include "core/engine.h" -bool TileSet::_set(const StringName &p_name, const Variant &p_value) { +#include "core/config/engine.h" +#include "core/math/geometry_2d.h" +#include "core/variant/array.h" +bool TileSet::_set(const StringName &p_name, const Variant &p_value) { String n = p_name; int slash = n.find("/"); - if (slash == -1) + if (slash == -1) { return false; - int id = String::to_int(n.c_str(), slash); + } + int id = String::to_int(n.get_data(), slash); - if (!tile_map.has(id)) + if (!tile_map.has(id)) { create_tile(id); + } String what = n.substr(slash + 1, n.length()); - if (what == "name") + if (what == "name") { tile_set_name(id, p_value); - else if (what == "texture") + } else if (what == "texture") { tile_set_texture(id, p_value); - else if (what == "normal_map") - tile_set_normal_map(id, p_value); - else if (what == "tex_offset") + } else if (what == "tex_offset") { tile_set_texture_offset(id, p_value); - else if (what == "material") + } else if (what == "material") { tile_set_material(id, p_value); - else if (what == "modulate") + } else if (what == "modulate") { tile_set_modulate(id, p_value); - else if (what == "region") + } else if (what == "region") { tile_set_region(id, p_value); - else if (what == "tile_mode") + } else if (what == "tile_mode") { tile_set_tile_mode(id, (TileMode)((int)p_value)); - else if (what == "is_autotile") { + } else if (what == "is_autotile") { // backward compatibility for Godot 3.0.x // autotile used to be a bool, it's now an enum bool is_autotile = p_value; - if (is_autotile) + if (is_autotile) { tile_set_tile_mode(id, AUTO_TILE); + } } else if (what.left(9) == "autotile/") { what = what.right(9); - if (what == "bitmask_mode") + if (what == "bitmask_mode") { autotile_set_bitmask_mode(id, (BitmaskMode)((int)p_value)); - else if (what == "icon_coordinate") + } else if (what == "icon_coordinate") { autotile_set_icon_coordinate(id, p_value); - else if (what == "tile_size") + } else if (what == "tile_size") { autotile_set_size(id, p_value); - else if (what == "spacing") + } else if (what == "spacing") { autotile_set_spacing(id, p_value); - else if (what == "bitmask_flags") { + } else if (what == "bitmask_flags") { tile_map[id].autotile_data.flags.clear(); if (p_value.is_array()) { Array p = p_value; @@ -147,7 +149,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { p.pop_front(); } } - } else if (what == "shape") + } else if (what == "shape") { if (tile_get_shape_count(id) > 0) { for (int i = 0; i < tile_get_shape_count(id); i++) { tile_set_shape(id, i, p_value); @@ -155,7 +157,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { } else { tile_set_shape(id, 0, p_value); } - else if (what == "shape_offset") + } else if (what == "shape_offset") { if (tile_get_shape_count(id) > 0) { for (int i = 0; i < tile_get_shape_count(id); i++) { tile_set_shape_offset(id, i, p_value); @@ -163,7 +165,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { } else { tile_set_shape_offset(id, 0, p_value); } - else if (what == "shape_transform") + } else if (what == "shape_transform") { if (tile_get_shape_count(id) > 0) { for (int i = 0; i < tile_get_shape_count(id); i++) { tile_set_shape_transform(id, i, p_value); @@ -171,7 +173,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { } else { tile_set_shape_transform(id, 0, p_value); } - else if (what == "shape_one_way") + } else if (what == "shape_one_way") { if (tile_get_shape_count(id) > 0) { for (int i = 0; i < tile_get_shape_count(id); i++) { tile_set_shape_one_way(id, i, p_value); @@ -179,7 +181,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { } else { tile_set_shape_one_way(id, 0, p_value); } - else if (what == "shape_one_way_margin") + } else if (what == "shape_one_way_margin") { if (tile_get_shape_count(id) > 0) { for (int i = 0; i < tile_get_shape_count(id); i++) { tile_set_shape_one_way_margin(id, i, p_value); @@ -187,63 +189,62 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { } else { tile_set_shape_one_way_margin(id, 0, p_value); } - else if (what == "shapes") + } else if (what == "shapes") { _tile_set_shapes(id, p_value); - else if (what == "occluder") + } else if (what == "occluder") { tile_set_light_occluder(id, p_value); - else if (what == "occluder_offset") + } else if (what == "occluder_offset") { tile_set_occluder_offset(id, p_value); - else if (what == "navigation") + } else if (what == "navigation") { tile_set_navigation_polygon(id, p_value); - else if (what == "navigation_offset") + } else if (what == "navigation_offset") { tile_set_navigation_polygon_offset(id, p_value); - else if (what == "z_index") + } else if (what == "z_index") { tile_set_z_index(id, p_value); - else + } else { return false; + } return true; } bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { - String n = p_name; int slash = n.find("/"); - if (slash == -1) + if (slash == -1) { return false; - int id = String::to_int(n.c_str(), slash); + } + int id = String::to_int(n.get_data(), slash); ERR_FAIL_COND_V(!tile_map.has(id), false); String what = n.substr(slash + 1, n.length()); - if (what == "name") + if (what == "name") { r_ret = tile_get_name(id); - else if (what == "texture") + } else if (what == "texture") { r_ret = tile_get_texture(id); - else if (what == "normal_map") - r_ret = tile_get_normal_map(id); - else if (what == "tex_offset") + } else if (what == "tex_offset") { r_ret = tile_get_texture_offset(id); - else if (what == "material") + } else if (what == "material") { r_ret = tile_get_material(id); - else if (what == "modulate") + } else if (what == "modulate") { r_ret = tile_get_modulate(id); - else if (what == "region") + } else if (what == "region") { r_ret = tile_get_region(id); - else if (what == "tile_mode") + } else if (what == "tile_mode") { r_ret = tile_get_tile_mode(id); - else if (what.left(9) == "autotile/") { + } else if (what.left(9) == "autotile/") { what = what.right(9); - if (what == "bitmask_mode") + if (what == "bitmask_mode") { r_ret = autotile_get_bitmask_mode(id); - else if (what == "icon_coordinate") + } else if (what == "icon_coordinate") { r_ret = autotile_get_icon_coordinate(id); - else if (what == "tile_size") + } else if (what == "tile_size") { r_ret = autotile_get_size(id); - else if (what == "spacing") + } else if (what == "spacing") { r_ret = autotile_get_spacing(id); - else if (what == "bitmask_flags") { + } else if (what == "bitmask_flags") { Array p; for (Map<Vector2, uint32_t>::Element *E = tile_map[id].autotile_data.flags.front(); E; E = E->next()) { p.push_back(E->key()); @@ -291,43 +292,41 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { } r_ret = p; } - } else if (what == "shape") + } else if (what == "shape") { r_ret = tile_get_shape(id, 0); - else if (what == "shape_offset") + } else if (what == "shape_offset") { r_ret = tile_get_shape_offset(id, 0); - else if (what == "shape_transform") + } else if (what == "shape_transform") { r_ret = tile_get_shape_transform(id, 0); - else if (what == "shape_one_way") + } else if (what == "shape_one_way") { r_ret = tile_get_shape_one_way(id, 0); - else if (what == "shape_one_way_margin") + } else if (what == "shape_one_way_margin") { r_ret = tile_get_shape_one_way_margin(id, 0); - else if (what == "shapes") + } else if (what == "shapes") { r_ret = _tile_get_shapes(id); - else if (what == "occluder") + } else if (what == "occluder") { r_ret = tile_get_light_occluder(id); - else if (what == "occluder_offset") + } else if (what == "occluder_offset") { r_ret = tile_get_occluder_offset(id); - else if (what == "navigation") + } else if (what == "navigation") { r_ret = tile_get_navigation_polygon(id); - else if (what == "navigation_offset") + } else if (what == "navigation_offset") { r_ret = tile_get_navigation_polygon_offset(id); - else if (what == "z_index") + } else if (what == "z_index") { r_ret = tile_get_z_index(id); - else + } else { return false; + } return true; } void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { - for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) { - int id = E->key(); String pre = itos(id) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, pre + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); @@ -382,13 +381,11 @@ void TileSet::autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode) { } TileSet::BitmaskMode TileSet::autotile_get_bitmask_mode(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), BITMASK_2X2); return tile_map[p_id].autotile_data.bitmask_mode; } void TileSet::tile_set_texture(int p_id, const Ref<Texture2D> &p_texture) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].texture = p_texture; emit_changed(); @@ -396,39 +393,22 @@ void TileSet::tile_set_texture(int p_id, const Ref<Texture2D> &p_texture) { } Ref<Texture2D> TileSet::tile_get_texture(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture2D>()); return tile_map[p_id].texture; } -void TileSet::tile_set_normal_map(int p_id, const Ref<Texture2D> &p_normal_map) { - - ERR_FAIL_COND(!tile_map.has(p_id)); - tile_map[p_id].normal_map = p_normal_map; - emit_changed(); -} - -Ref<Texture2D> TileSet::tile_get_normal_map(int p_id) const { - - ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture2D>()); - return tile_map[p_id].normal_map; -} - void TileSet::tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].material = p_material; emit_changed(); } Ref<ShaderMaterial> TileSet::tile_get_material(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<ShaderMaterial>()); return tile_map[p_id].material; } void TileSet::tile_set_modulate(int p_id, const Color &p_modulate) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].modulate = p_modulate; emit_changed(); @@ -436,26 +416,22 @@ void TileSet::tile_set_modulate(int p_id, const Color &p_modulate) { } Color TileSet::tile_get_modulate(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Color(1, 1, 1)); return tile_map[p_id].modulate; } void TileSet::tile_set_texture_offset(int p_id, const Vector2 &p_offset) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].offset = p_offset; emit_changed(); } Vector2 TileSet::tile_get_texture_offset(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); return tile_map[p_id].offset; } void TileSet::tile_set_region(int p_id, const Rect2 &p_region) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].region = p_region; emit_changed(); @@ -463,7 +439,6 @@ void TileSet::tile_set_region(int p_id, const Rect2 &p_region) { } Rect2 TileSet::tile_get_region(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Rect2()); return tile_map[p_id].region; } @@ -476,26 +451,22 @@ void TileSet::tile_set_tile_mode(int p_id, TileMode p_tile_mode) { } TileSet::TileMode TileSet::tile_get_tile_mode(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), SINGLE_TILE); return tile_map[p_id].tile_mode; } void TileSet::autotile_set_icon_coordinate(int p_id, Vector2 coord) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].autotile_data.icon_coord = coord; emit_changed(); } Vector2 TileSet::autotile_get_icon_coordinate(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); return tile_map[p_id].autotile_data.icon_coord; } void TileSet::autotile_set_spacing(int p_id, int p_spacing) { - ERR_FAIL_COND(!tile_map.has(p_id)); ERR_FAIL_COND(p_spacing < 0); tile_map[p_id].autotile_data.spacing = p_spacing; @@ -503,39 +474,33 @@ void TileSet::autotile_set_spacing(int p_id, int p_spacing) { } int TileSet::autotile_get_spacing(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), 0); return tile_map[p_id].autotile_data.spacing; } void TileSet::autotile_set_size(int p_id, Size2 p_size) { - ERR_FAIL_COND(!tile_map.has(p_id)); ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0); tile_map[p_id].autotile_data.size = p_size; } Size2 TileSet::autotile_get_size(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Size2()); return tile_map[p_id].autotile_data.size; } void TileSet::autotile_clear_bitmask_map(int p_id) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].autotile_data.flags.clear(); } void TileSet::autotile_set_subtile_priority(int p_id, const Vector2 &p_coord, int p_priority) { - ERR_FAIL_COND(!tile_map.has(p_id)); ERR_FAIL_COND(p_priority <= 0); tile_map[p_id].autotile_data.priority_map[p_coord] = p_priority; } int TileSet::autotile_get_subtile_priority(int p_id, const Vector2 &p_coord) { - ERR_FAIL_COND_V(!tile_map.has(p_id), 1); if (tile_map[p_id].autotile_data.priority_map.has(p_coord)) { return tile_map[p_id].autotile_data.priority_map[p_coord]; @@ -545,21 +510,18 @@ int TileSet::autotile_get_subtile_priority(int p_id, const Vector2 &p_coord) { } const Map<Vector2, int> &TileSet::autotile_get_priority_map(int p_id) const { - static Map<Vector2, int> dummy; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); return tile_map[p_id].autotile_data.priority_map; } void TileSet::autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].autotile_data.z_index_map[p_coord] = p_z_index; emit_changed(); } int TileSet::autotile_get_z_index(int p_id, const Vector2 &p_coord) { - ERR_FAIL_COND_V(!tile_map.has(p_id), 1); if (tile_map[p_id].autotile_data.z_index_map.has(p_coord)) { return tile_map[p_id].autotile_data.z_index_map[p_coord]; @@ -569,25 +531,23 @@ int TileSet::autotile_get_z_index(int p_id, const Vector2 &p_coord) { } const Map<Vector2, int> &TileSet::autotile_get_z_index_map(int p_id) const { - static Map<Vector2, int> dummy; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); return tile_map[p_id].autotile_data.z_index_map; } void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint32_t p_flag) { - ERR_FAIL_COND(!tile_map.has(p_id)); if (p_flag == 0) { - if (tile_map[p_id].autotile_data.flags.has(p_coord)) + if (tile_map[p_id].autotile_data.flags.has(p_coord)) { tile_map[p_id].autotile_data.flags.erase(p_coord); + } } else { tile_map[p_id].autotile_data.flags[p_coord] = p_flag; } } uint32_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) { - ERR_FAIL_COND_V(!tile_map.has(p_id), 0); if (!tile_map[p_id].autotile_data.flags.has(p_coord)) { return 0; @@ -596,7 +556,6 @@ uint32_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) { } const Map<Vector2, uint32_t> &TileSet::autotile_get_bitmask_map(int p_id) { - static Map<Vector2, uint32_t> dummy; static Map<Vector2, uint32_t> dummy_atlas; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); @@ -611,12 +570,12 @@ const Map<Vector2, uint32_t> &TileSet::autotile_get_bitmask_map(int p_id) { } } return dummy_atlas; - } else + } else { return tile_map[p_id].autotile_data.flags; + } } Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node, const Vector2 &p_tile_location) { - ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); //First try to forward selection to script if (p_tilemap_node->get_class_name() == "TileMap") { @@ -678,7 +637,6 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, } Vector2 TileSet::atlastile_get_subtile_by_priority(int p_id, const Node *p_tilemap_node, const Vector2 &p_tile_location) { - ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); //First try to forward selection to script if (get_script_instance() != nullptr) { @@ -708,7 +666,6 @@ Vector2 TileSet::atlastile_get_subtile_by_priority(int p_id, const Node *p_tilem } void TileSet::tile_set_name(int p_id, const String &p_name) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].name = p_name; emit_changed(); @@ -716,19 +673,16 @@ void TileSet::tile_set_name(int p_id, const String &p_name) { } String TileSet::tile_get_name(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), String()); return tile_map[p_id].name; } void TileSet::tile_clear_shapes(int p_id) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].shapes_data.clear(); } void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way, const Vector2 &p_autotile_coord) { - ERR_FAIL_COND(!tile_map.has(p_id)); ShapeData new_data = ShapeData(); @@ -741,52 +695,51 @@ void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transf } int TileSet::tile_get_shape_count(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), 0); return tile_map[p_id].shapes_data.size(); } void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape) { - ERR_FAIL_COND(!tile_map.has(p_id)); ERR_FAIL_COND(p_shape_id < 0); - if (p_shape_id >= tile_map[p_id].shapes_data.size()) + if (p_shape_id >= tile_map[p_id].shapes_data.size()) { tile_map[p_id].shapes_data.resize(p_shape_id + 1); + } tile_map[p_id].shapes_data.write[p_shape_id].shape = p_shape; _decompose_convex_shape(p_shape); emit_changed(); } Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Shape2D>()); ERR_FAIL_COND_V(p_shape_id < 0, Ref<Shape2D>()); - if (p_shape_id < tile_map[p_id].shapes_data.size()) + if (p_shape_id < tile_map[p_id].shapes_data.size()) { return tile_map[p_id].shapes_data[p_shape_id].shape; + } return Ref<Shape2D>(); } void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset) { - ERR_FAIL_COND(!tile_map.has(p_id)); ERR_FAIL_COND(p_shape_id < 0); - if (p_shape_id >= tile_map[p_id].shapes_data.size()) + if (p_shape_id >= tile_map[p_id].shapes_data.size()) { tile_map[p_id].shapes_data.resize(p_shape_id + 1); + } tile_map[p_id].shapes_data.write[p_shape_id].shape_transform = p_offset; emit_changed(); } Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Transform2D()); ERR_FAIL_COND_V(p_shape_id < 0, Transform2D()); - if (p_shape_id < tile_map[p_id].shapes_data.size()) + if (p_shape_id < tile_map[p_id].shapes_data.size()) { return tile_map[p_id].shapes_data[p_shape_id].shape_transform; + } return Transform2D(); } @@ -802,57 +755,55 @@ Vector2 TileSet::tile_get_shape_offset(int p_id, int p_shape_id) const { } void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_way) { - ERR_FAIL_COND(!tile_map.has(p_id)); ERR_FAIL_COND(p_shape_id < 0); - if (p_shape_id >= tile_map[p_id].shapes_data.size()) + if (p_shape_id >= tile_map[p_id].shapes_data.size()) { tile_map[p_id].shapes_data.resize(p_shape_id + 1); + } tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision = p_one_way; emit_changed(); } bool TileSet::tile_get_shape_one_way(int p_id, int p_shape_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), false); ERR_FAIL_COND_V(p_shape_id < 0, false); - if (p_shape_id < tile_map[p_id].shapes_data.size()) + if (p_shape_id < tile_map[p_id].shapes_data.size()) { return tile_map[p_id].shapes_data[p_shape_id].one_way_collision; + } return false; } void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin) { - ERR_FAIL_COND(!tile_map.has(p_id)); ERR_FAIL_COND(p_shape_id < 0); - if (p_shape_id >= tile_map[p_id].shapes_data.size()) + if (p_shape_id >= tile_map[p_id].shapes_data.size()) { tile_map[p_id].shapes_data.resize(p_shape_id + 1); + } tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision_margin = p_margin; emit_changed(); } float TileSet::tile_get_shape_one_way_margin(int p_id, int p_shape_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), 0); ERR_FAIL_COND_V(p_shape_id < 0, 0); - if (p_shape_id < tile_map[p_id].shapes_data.size()) + if (p_shape_id < tile_map[p_id].shapes_data.size()) { return tile_map[p_id].shapes_data[p_shape_id].one_way_collision_margin; + } return 0; } void TileSet::tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].occluder = p_light_occluder; } Ref<OccluderPolygon2D> TileSet::tile_get_light_occluder(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>()); return tile_map[p_id].occluder; } @@ -869,7 +820,6 @@ void TileSet::autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> } Ref<OccluderPolygon2D> TileSet::autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>()); if (!tile_map[p_id].autotile_data.occluder_map.has(p_coord)) { @@ -880,38 +830,32 @@ Ref<OccluderPolygon2D> TileSet::autotile_get_light_occluder(int p_id, const Vect } void TileSet::tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].navigation_polygon_offset = p_offset; } Vector2 TileSet::tile_get_navigation_polygon_offset(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); return tile_map[p_id].navigation_polygon_offset; } void TileSet::tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].navigation_polygon = p_navigation_polygon; } Ref<NavigationPolygon> TileSet::tile_get_navigation_polygon(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<NavigationPolygon>()); return tile_map[p_id].navigation_polygon; } const Map<Vector2, Ref<OccluderPolygon2D>> &TileSet::autotile_get_light_oclusion_map(int p_id) const { - static Map<Vector2, Ref<OccluderPolygon2D>> dummy; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); return tile_map[p_id].autotile_data.occluder_map; } void TileSet::autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord) { - ERR_FAIL_COND(!tile_map.has(p_id)); if (p_navigation_polygon.is_null()) { if (tile_map[p_id].autotile_data.navpoly_map.has(p_coord)) { @@ -923,7 +867,6 @@ void TileSet::autotile_set_navigation_polygon(int p_id, const Ref<NavigationPoly } Ref<NavigationPolygon> TileSet::autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<NavigationPolygon>()); if (!tile_map[p_id].autotile_data.navpoly_map.has(p_coord)) { return Ref<NavigationPolygon>(); @@ -933,26 +876,22 @@ Ref<NavigationPolygon> TileSet::autotile_get_navigation_polygon(int p_id, const } const Map<Vector2, Ref<NavigationPolygon>> &TileSet::autotile_get_navigation_map(int p_id) const { - static Map<Vector2, Ref<NavigationPolygon>> dummy; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); return tile_map[p_id].autotile_data.navpoly_map; } void TileSet::tile_set_occluder_offset(int p_id, const Vector2 &p_offset) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].occluder_offset = p_offset; } Vector2 TileSet::tile_get_occluder_offset(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); return tile_map[p_id].occluder_offset; } void TileSet::tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].shapes_data = p_shapes; for (int i = 0; i < p_shapes.size(); i++) { @@ -962,27 +901,23 @@ void TileSet::tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes) { } Vector<TileSet::ShapeData> TileSet::tile_get_shapes(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Vector<ShapeData>()); return tile_map[p_id].shapes_data; } int TileSet::tile_get_z_index(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), 0); return tile_map[p_id].z_index; } void TileSet::tile_set_z_index(int p_id, int p_z_index) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].z_index = p_z_index; emit_changed(); } void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { - ERR_FAIL_COND(!tile_map.has(p_id)); Vector<ShapeData> shapes_data; Transform2D default_transform = tile_get_shape_transform(p_id, 0); @@ -993,7 +928,9 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { if (p_shapes[i].get_type() == Variant::OBJECT) { Ref<Shape2D> shape = p_shapes[i]; - if (shape.is_null()) continue; + if (shape.is_null()) { + continue; + } s.shape = shape; s.shape_transform = default_transform; @@ -1005,30 +942,35 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { if (d.has("shape") && d["shape"].get_type() == Variant::OBJECT) { s.shape = d["shape"]; _decompose_convex_shape(s.shape); - } else + } else { continue; + } - if (d.has("shape_transform") && d["shape_transform"].get_type() == Variant::TRANSFORM2D) + if (d.has("shape_transform") && d["shape_transform"].get_type() == Variant::TRANSFORM2D) { s.shape_transform = d["shape_transform"]; - else if (d.has("shape_offset") && d["shape_offset"].get_type() == Variant::VECTOR2) + } else if (d.has("shape_offset") && d["shape_offset"].get_type() == Variant::VECTOR2) { s.shape_transform = Transform2D(0, (Vector2)d["shape_offset"]); - else + } else { s.shape_transform = default_transform; + } - if (d.has("one_way") && d["one_way"].get_type() == Variant::BOOL) + if (d.has("one_way") && d["one_way"].get_type() == Variant::BOOL) { s.one_way_collision = d["one_way"]; - else + } else { s.one_way_collision = default_one_way; + } - if (d.has("one_way_margin") && d["one_way_margin"].is_num()) + if (d.has("one_way_margin") && d["one_way_margin"].is_num()) { s.one_way_collision_margin = d["one_way_margin"]; - else + } else { s.one_way_collision_margin = 1.0; + } - if (d.has("autotile_coord") && d["autotile_coord"].get_type() == Variant::VECTOR2) + if (d.has("autotile_coord") && d["autotile_coord"].get_type() == Variant::VECTOR2) { s.autotile_coord = d["autotile_coord"]; - else + } else { s.autotile_coord = default_autotile_coord; + } } else { ERR_CONTINUE_MSG(true, "Expected an array of objects or dictionaries for tile_set_shapes."); @@ -1042,7 +984,6 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { } Array TileSet::_tile_get_shapes(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Array()); Array arr; @@ -1061,7 +1002,6 @@ Array TileSet::_tile_get_shapes(int p_id) const { } Array TileSet::_get_tiles_ids() const { - Array arr; for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) { @@ -1072,12 +1012,14 @@ Array TileSet::_get_tiles_ids() const { } void TileSet::_decompose_convex_shape(Ref<Shape2D> p_shape) { - if (Engine::get_singleton()->is_editor_hint()) + if (Engine::get_singleton()->is_editor_hint()) { return; + } Ref<ConvexPolygonShape2D> convex = p_shape; - if (!convex.is_valid()) + if (!convex.is_valid()) { return; - Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(convex->get_points()); + } + Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(convex->get_points()); if (decomp.size() > 1) { Array sub_shapes; for (int i = 0; i < decomp.size(); i++) { @@ -1092,20 +1034,16 @@ void TileSet::_decompose_convex_shape(Ref<Shape2D> p_shape) { } void TileSet::get_tile_list(List<int> *p_tiles) const { - for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) { - p_tiles->push_back(E->key()); } } bool TileSet::has_tile(int p_id) const { - return tile_map.has(p_id); } bool TileSet::is_tile_bound(int p_drawn_id, int p_neighbor_id) { - if (p_drawn_id == p_neighbor_id) { return true; } else if (get_script_instance() != nullptr) { @@ -1120,7 +1058,6 @@ bool TileSet::is_tile_bound(int p_drawn_id, int p_neighbor_id) { } void TileSet::remove_tile(int p_id) { - ERR_FAIL_COND(!tile_map.has(p_id)); tile_map.erase(p_id); _change_notify(""); @@ -1128,32 +1065,29 @@ void TileSet::remove_tile(int p_id) { } int TileSet::get_last_unused_tile_id() const { - - if (tile_map.size()) + if (tile_map.size()) { return tile_map.back()->key() + 1; - else + } else { return 0; + } } int TileSet::find_tile_by_name(const String &p_name) const { - for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) { - - if (p_name == E->get().name) + if (p_name == E->get().name) { return E->key(); + } } return -1; } void TileSet::clear() { - tile_map.clear(); _change_notify(""); emit_changed(); } void TileSet::_bind_methods() { - ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile); ClassDB::bind_method(D_METHOD("autotile_clear_bitmask_map", "id"), &TileSet::autotile_clear_bitmask_map); ClassDB::bind_method(D_METHOD("autotile_set_icon_coordinate", "id", "coord"), &TileSet::autotile_set_icon_coordinate); @@ -1178,8 +1112,6 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name); ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture"), &TileSet::tile_set_texture); ClassDB::bind_method(D_METHOD("tile_get_texture", "id"), &TileSet::tile_get_texture); - ClassDB::bind_method(D_METHOD("tile_set_normal_map", "id", "normal_map"), &TileSet::tile_set_normal_map); - ClassDB::bind_method(D_METHOD("tile_get_normal_map", "id"), &TileSet::tile_get_normal_map); ClassDB::bind_method(D_METHOD("tile_set_material", "id", "material"), &TileSet::tile_set_material); ClassDB::bind_method(D_METHOD("tile_get_material", "id"), &TileSet::tile_get_material); ClassDB::bind_method(D_METHOD("tile_set_modulate", "id", "color"), &TileSet::tile_set_modulate); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 05b43dfb89..79f1b4aa95 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -31,8 +31,8 @@ #ifndef TILE_SET_H #define TILE_SET_H -#include "core/array.h" -#include "core/resource.h" +#include "core/io/resource.h" +#include "core/variant/array.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/navigation_region_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" @@ -40,7 +40,6 @@ #include "scene/resources/texture.h" class TileSet : public Resource { - GDCLASS(TileSet, Resource); public: @@ -48,13 +47,10 @@ public: Ref<Shape2D> shape; Transform2D shape_transform; Vector2 autotile_coord; - bool one_way_collision; - float one_way_collision_margin; + bool one_way_collision = false; + float one_way_collision_margin = 1.0; - ShapeData() { - one_way_collision = false; - one_way_collision_margin = 1.0; - } + ShapeData() {} }; enum BitmaskMode { @@ -92,30 +88,24 @@ public: }; struct AutotileData { - BitmaskMode bitmask_mode; - Size2 size; - int spacing; - Vector2 icon_coord; + BitmaskMode bitmask_mode = BITMASK_2X2; + // Default size to prevent invalid value + Size2 size = Size2(64, 64); + Vector2 icon_coord = Vector2(0, 0); + int spacing = 0; Map<Vector2, uint32_t> flags; Map<Vector2, Ref<OccluderPolygon2D>> occluder_map; Map<Vector2, Ref<NavigationPolygon>> navpoly_map; Map<Vector2, int> priority_map; Map<Vector2, int> z_index_map; - // Default size to prevent invalid value - explicit AutotileData() : - bitmask_mode(BITMASK_2X2), - size(64, 64), - spacing(0), - icon_coord(0, 0) {} + explicit AutotileData() {} }; private: struct TileData { - String name; Ref<Texture2D> texture; - Ref<Texture2D> normal_map; Vector2 offset; Rect2i region; Vector<ShapeData> shapes_data; @@ -124,16 +114,13 @@ private: Vector2 navigation_polygon_offset; Ref<NavigationPolygon> navigation_polygon; Ref<ShaderMaterial> material; - TileMode tile_mode; - Color modulate; + TileMode tile_mode = SINGLE_TILE; + // Default modulate for back-compat + Color modulate = Color(1, 1, 1); AutotileData autotile_data; - int z_index; + int z_index = 0; - // Default modulate for back-compat - explicit TileData() : - tile_mode(SINGLE_TILE), - modulate(1, 1, 1), - z_index(0) {} + explicit TileData() {} }; Map<int, TileData> tile_map; @@ -161,9 +148,6 @@ public: void tile_set_texture(int p_id, const Ref<Texture2D> &p_texture); Ref<Texture2D> tile_get_texture(int p_id) const; - void tile_set_normal_map(int p_id, const Ref<Texture2D> &p_normal_map); - Ref<Texture2D> tile_get_normal_map(int p_id) const; - void tile_set_texture_offset(int p_id, const Vector2 &p_offset); Vector2 tile_get_texture_offset(int p_id) const; diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index a9b96214c3..379ba53a34 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -34,7 +34,6 @@ #include "scene/resources/texture.h" class VideoStreamPlayback : public Resource { - GDCLASS(VideoStreamPlayback, Resource); public: @@ -68,7 +67,6 @@ public: }; class VideoStream : public Resource { - GDCLASS(VideoStream, Resource); OBJ_SAVE_TYPE(VideoStream); // Saves derived classes with common type so they can be interchanged. diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 310a7ef4e4..283d89e5cf 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -30,7 +30,7 @@ #include "visual_shader.h" -#include "core/vmap.h" +#include "core/templates/vmap.h" #include "servers/rendering/shader_types.h" #include "visual_shader_nodes.h" @@ -39,12 +39,10 @@ bool VisualShaderNode::is_simple_decl() const { } void VisualShaderNode::set_output_port_for_preview(int p_index) { - port_preview = p_index; } int VisualShaderNode::get_output_port_for_preview() const { - return port_preview; } @@ -65,9 +63,52 @@ bool VisualShaderNode::is_port_separator(int p_index) const { return false; } +bool VisualShaderNode::is_output_port_connected(int p_port) const { + if (connected_output_ports.has(p_port)) { + return connected_output_ports[p_port] > 0; + } + return false; +} + +void VisualShaderNode::set_output_port_connected(int p_port, bool p_connected) { + if (p_connected) { + connected_output_ports[p_port]++; + } else { + connected_output_ports[p_port]--; + } +} + +bool VisualShaderNode::is_input_port_connected(int p_port) const { + if (connected_input_ports.has(p_port)) { + return connected_input_ports[p_port]; + } + return false; +} + +void VisualShaderNode::set_input_port_connected(int p_port, bool p_connected) { + connected_input_ports[p_port] = p_connected; +} + +bool VisualShaderNode::is_generate_input_var(int p_port) const { + return true; +} + +bool VisualShaderNode::is_code_generated() const { + return true; +} + +bool VisualShaderNode::is_show_prop_names() const { + return false; +} + +bool VisualShaderNode::is_use_prop_slots() const { + return false; +} + Vector<VisualShader::DefaultTextureParam> VisualShaderNode::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { return Vector<VisualShader::DefaultTextureParam>(); } + String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return String(); } @@ -85,7 +126,6 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const { } Array VisualShaderNode::get_default_input_values() const { - Array ret; for (Map<int, Variant>::Element *E = default_input_values.front(); E; E = E->next()) { ret.push_back(E->key()); @@ -93,8 +133,8 @@ Array VisualShaderNode::get_default_input_values() const { } return ret; } -void VisualShaderNode::set_default_input_values(const Array &p_values) { +void VisualShaderNode::set_default_input_values(const Array &p_values) { if (p_values.size() % 2 == 0) { for (int i = 0; i < p_values.size(); i += 2) { default_input_values[p_values[i + 0]] = p_values[i + 1]; @@ -113,7 +153,6 @@ String VisualShaderNode::get_input_port_default_hint(int p_port) const { } void VisualShaderNode::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview); ClassDB::bind_method(D_METHOD("get_output_port_for_preview"), &VisualShaderNode::get_output_port_for_preview); @@ -137,8 +176,6 @@ void VisualShaderNode::_bind_methods() { } VisualShaderNode::VisualShaderNode() { - port_preview = -1; - simple_decl = true; } ///////////////////////////////////////////////////////// @@ -225,7 +262,6 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const { } String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - ERR_FAIL_COND_V(!get_script_instance(), ""); ERR_FAIL_COND_V(!get_script_instance()->has_method("_get_code"), ""); Array input_vars; @@ -264,7 +300,6 @@ String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, Vis } void VisualShaderNodeCustom::_bind_methods() { - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name")); BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description")); BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category")); @@ -286,6 +321,14 @@ VisualShaderNodeCustom::VisualShaderNodeCustom() { ///////////////////////////////////////////////////////// +void VisualShader::set_shader_type(Type p_type) { + current_type = p_type; +} + +VisualShader::Type VisualShader::get_shader_type() const { + return current_type; +} + void VisualShader::set_version(const String &p_version) { version = p_version; } @@ -396,6 +439,7 @@ Vector<int> VisualShader::get_node_list(Type p_type) const { return ret; } + int VisualShader::get_valid_node_id(Type p_type) const { ERR_FAIL_INDEX_V(p_type, TYPE_MAX, NODE_ID_INVALID); const Graph *g = &graph[p_type]; @@ -404,8 +448,9 @@ int VisualShader::get_valid_node_id(Type p_type) const { int VisualShader::find_node_id(Type p_type, const Ref<VisualShaderNode> &p_node) const { for (const Map<int, Node>::Element *E = graph[p_type].nodes.front(); E; E = E->next()) { - if (E->get().node == p_node) + if (E->get().node == p_node) { return E->key(); + } } return NODE_ID_INVALID; @@ -432,6 +477,7 @@ void VisualShader::remove_node(Type p_type, int p_id) { g->connections.erase(E); if (E->get().from_node == p_id) { g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id); + g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false); } } E = N; @@ -445,7 +491,6 @@ bool VisualShader::is_node_connection(Type p_type, int p_from_node, int p_from_p const Graph *g = &graph[p_type]; for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { - if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { return true; } @@ -460,7 +505,6 @@ bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_nod const VisualShader::Node &node = p_graph->nodes[p_node]; for (const List<int>::Element *E = node.prev_connected_nodes.front(); E; E = E->next()) { - if (E->get() == p_target) { return true; } @@ -474,24 +518,28 @@ bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_nod } bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const { - ERR_FAIL_INDEX_V(p_type, TYPE_MAX, false); const Graph *g = &graph[p_type]; - if (!g->nodes.has(p_from_node)) + if (!g->nodes.has(p_from_node)) { return false; + } - if (p_from_node == p_to_node) + if (p_from_node == p_to_node) { return false; + } - if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count()) + if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count()) { return false; + } - if (!g->nodes.has(p_to_node)) + if (!g->nodes.has(p_to_node)) { return false; + } - if (p_to_port < 0 || p_to_port >= g->nodes[p_to_node].node->get_input_port_count()) + if (p_to_port < 0 || p_to_port >= g->nodes[p_to_node].node->get_input_port_count()) { return false; + } VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port); VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port); @@ -501,14 +549,14 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po } for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { - if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { return false; } } - if (is_nodes_connected_relatively(g, p_from_node, p_to_node)) + if (is_nodes_connected_relatively(g, p_from_node, p_to_node)) { return false; + } return true; } @@ -527,6 +575,8 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from c.to_port = p_to_port; g->connections.push_back(c); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); + g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); + g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); _queue_update(); } @@ -546,7 +596,6 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, ERR_FAIL_COND_V_MSG(!is_port_types_compatible(from_port_type, to_port_type), ERR_INVALID_PARAMETER, "Incompatible port types (scalar/vec/bool) with transform."); for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { - if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { ERR_FAIL_V(ERR_ALREADY_EXISTS); } @@ -559,6 +608,8 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, c.to_port = p_to_port; g->connections.push_back(c); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); + g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); + g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); _queue_update(); return OK; @@ -569,10 +620,11 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por Graph *g = &graph[p_type]; for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { - if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { g->connections.erase(E); g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node); + g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false); + g->nodes[p_to_node].node->set_input_port_connected(p_to_port, false); _queue_update(); return; } @@ -615,9 +667,7 @@ void VisualShader::set_mode(Mode p_mode) { flags.clear(); shader_mode = p_mode; for (int i = 0; i < TYPE_MAX; i++) { - for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { - Ref<VisualShaderNodeInput> input = E->get().node; if (input.is_valid()) { input->shader_mode = shader_mode; @@ -630,7 +680,6 @@ void VisualShader::set_mode(Mode p_mode) { // clear connections since they are no longer valid for (List<Connection>::Element *E = graph[i].connections.front(); E;) { - bool keep = true; List<Connection>::Element *N = E->next(); @@ -684,7 +733,6 @@ bool VisualShader::is_text_shader() const { } String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const { - Ref<VisualShaderNode> node = get_node(p_type, p_node); ERR_FAIL_COND_V(!node.is_valid(), String()); ERR_FAIL_COND_V(p_port < 0 || p_port >= node->get_output_port_count(), String()); @@ -703,7 +751,6 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr()); if (global_expression.is_valid()) { - String expr = ""; expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n"; expr += global_expression->generate_global(get_mode(), Type(i), -1); @@ -772,7 +819,6 @@ String VisualShader::validate_port_name(const String &p_name, const List<String> } if (name != String()) { - String valid_name; for (int i = 0; i < name.length(); i++) { @@ -813,13 +859,11 @@ String VisualShader::validate_port_name(const String &p_name, const List<String> } String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const { - String name = p_name; //validate name first while (name.length() && !IS_INITIAL_CHAR(name[0])) { name = name.substr(1, name.length() - 1); } if (name != String()) { - String valid_name; for (int i = 0; i < name.length(); i++) { @@ -840,7 +884,6 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua int attempt = 1; while (true) { - bool exists = false; for (int i = 0; i < TYPE_MAX; i++) { for (const Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { @@ -887,10 +930,13 @@ VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = { static const char *type_string[VisualShader::TYPE_MAX] = { "vertex", "fragment", - "light" + "light", + "emit", + "process", + "end" }; -bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { +bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name == "mode") { set_mode(Shader::Mode(int(p_value))); @@ -927,7 +973,6 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { String index = name.get_slicec('/', 2); if (index == "connections") { - Vector<int> conns = p_value; if (conns.size() % 4 == 0) { for (int i = 0; i < conns.size(); i += 4) { @@ -947,7 +992,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { set_node_position(type, id, p_value); return true; } else if (what == "size") { - ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_size(p_value); + ((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->set_size(p_value); return true; } else if (what == "input_ports") { ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value); @@ -964,7 +1009,6 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { } bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; if (name == "mode") { r_ret = get_mode(); @@ -993,7 +1037,6 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { String index = name.get_slicec('/', 2); if (index == "connections") { - Vector<int> conns; for (const List<Connection>::Element *E = graph[type].connections.front(); E; E = E->next()) { conns.push_back(E->get().from_node); @@ -1016,7 +1059,7 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { r_ret = get_node_position(type, id); return true; } else if (what == "size") { - r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_size(); + r_ret = ((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->get_size(); return true; } else if (what == "input_ports") { r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs(); @@ -1074,13 +1117,11 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { for (int i = 0; i < TYPE_MAX; i++) { for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { - String prop_name = "nodes/"; prop_name += type_string[i]; prop_name += "/" + itos(E->key()); if (E->key() != NODE_ID_OUTPUT) { - p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); } p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); @@ -1099,7 +1140,6 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { } Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const { - const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node; //check inputs recursively first @@ -1116,13 +1156,46 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } Error err = _write_node(type, global_code, global_code_per_node, global_code_per_func, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview, r_classes); - if (err) + if (err) { return err; + } } } // then this node + Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, node); + for (int i = 0; i < params.size(); i++) { + def_tex_params.push_back(params[i]); + } + + Ref<VisualShaderNodeInput> input = vsnode; + bool skip_global = input.is_valid() && for_preview; + + if (!skip_global) { + Ref<VisualShaderNodeUniform> uniform = vsnode; + if (!uniform.is_valid() || !uniform->is_global_code_generated()) { + global_code += vsnode->generate_global(get_mode(), type, node); + } + + String class_name = vsnode->get_class_name(); + if (class_name == "VisualShaderNodeCustom") { + class_name = vsnode->get_script_instance()->get_script()->get_path(); + } + if (!r_classes.has(class_name)) { + global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); + for (int i = 0; i < TYPE_MAX; i++) { + global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); + } + r_classes.insert(class_name); + } + } + + if (!vsnode->is_code_generated()) { // just generate globals and ignore locals + processed.insert(node); + return OK; + } + code += "// " + vsnode->get_caption() + ":" + itos(node) + "\n"; Vector<String> input_vars; @@ -1170,9 +1243,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { inputs[i] = src_var + " > 0 ? true : false"; } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = src_var + " ? 1.0 : 0.0"; + inputs[i] = "(" + src_var + " ? 1.0 : 0.0)"; } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { - inputs[i] = src_var + " ? 1 : 0"; + inputs[i] = "(" + src_var + " ? 1 : 0)"; } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)"; } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) { @@ -1181,6 +1254,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui inputs[i] = "int(" + src_var + ")"; } } else { + if (!vsnode->is_generate_input_var(i)) { + continue; + } Variant defval = vsnode->get_input_port_default_value(i); if (defval.get_type() == Variant::FLOAT) { @@ -1229,11 +1305,21 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui for (int i = 0; i < output_count; i++) { String var_name = "n_out" + itos(node) + "p" + itos(i); switch (vsnode->get_output_port_type(i)) { - case VisualShaderNode::PORT_TYPE_SCALAR: outputs[i] = "float " + var_name; break; - case VisualShaderNode::PORT_TYPE_SCALAR_INT: outputs[i] = "int " + var_name; break; - case VisualShaderNode::PORT_TYPE_VECTOR: outputs[i] = "vec3 " + var_name; break; - case VisualShaderNode::PORT_TYPE_BOOLEAN: outputs[i] = "bool " + var_name; break; - case VisualShaderNode::PORT_TYPE_TRANSFORM: outputs[i] = "mat4 " + var_name; break; + case VisualShaderNode::PORT_TYPE_SCALAR: + outputs[i] = "float " + var_name; + break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: + outputs[i] = "int " + var_name; + break; + case VisualShaderNode::PORT_TYPE_VECTOR: + outputs[i] = "vec3 " + var_name; + break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: + outputs[i] = "bool " + var_name; + break; + case VisualShaderNode::PORT_TYPE_TRANSFORM: + outputs[i] = "mat4 " + var_name; + break; default: { } } @@ -1243,53 +1329,52 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui for (int i = 0; i < output_count; i++) { outputs[i] = "n_out" + itos(node) + "p" + itos(i); switch (vsnode->get_output_port_type(i)) { - case VisualShaderNode::PORT_TYPE_SCALAR: code += String() + "\tfloat " + outputs[i] + ";\n"; break; - case VisualShaderNode::PORT_TYPE_SCALAR_INT: code += String() + "\tint " + outputs[i] + ";\n"; break; - case VisualShaderNode::PORT_TYPE_VECTOR: code += String() + "\tvec3 " + outputs[i] + ";\n"; break; - case VisualShaderNode::PORT_TYPE_BOOLEAN: code += String() + "\tbool " + outputs[i] + ";\n"; break; - case VisualShaderNode::PORT_TYPE_TRANSFORM: code += String() + "\tmat4 " + outputs[i] + ";\n"; break; + case VisualShaderNode::PORT_TYPE_SCALAR: + code += String() + "\tfloat " + outputs[i] + ";\n"; + break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: + code += String() + "\tint " + outputs[i] + ";\n"; + break; + case VisualShaderNode::PORT_TYPE_VECTOR: + code += String() + "\tvec3 " + outputs[i] + ";\n"; + break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: + code += String() + "\tbool " + outputs[i] + ";\n"; + break; + case VisualShaderNode::PORT_TYPE_TRANSFORM: + code += String() + "\tmat4 " + outputs[i] + ";\n"; + break; default: { } } } } - Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, node); - for (int i = 0; i < params.size(); i++) { - def_tex_params.push_back(params[i]); - } - - Ref<VisualShaderNodeInput> input = vsnode; - bool skip_global = input.is_valid() && for_preview; + code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview); - if (!skip_global) { + code += "\n"; // + processed.insert(node); - global_code += vsnode->generate_global(get_mode(), type, node); + return OK; +} - String class_name = vsnode->get_class_name(); - if (class_name == "VisualShaderNodeCustom") { - class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path()); - } - if (!r_classes.has(class_name)) { - global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); - for (int i = 0; i < TYPE_MAX; i++) { - global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); +bool VisualShader::has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const { + if (!ShaderTypes::get_singleton()->get_functions(p_mode).has(p_func_name)) { + if (p_mode == RenderingServer::ShaderMode::SHADER_PARTICLES) { + if (p_func_name == "emit" || p_func_name == "process" || p_func_name == "end") { + return true; } - r_classes.insert(class_name); } + return false; } - code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview); - - code += "\n"; // - processed.insert(node); - - return OK; + return true; } void VisualShader::_update_shader() const { - if (!dirty) + if (!dirty) { return; + } dirty = false; @@ -1309,13 +1394,19 @@ void VisualShader::_update_shader() const { { //fill render mode enums int idx = 0; + bool specular = false; while (render_mode_enums[idx].string) { - if (shader_mode == render_mode_enums[idx].mode) { - - if (modes.has(render_mode_enums[idx].string)) { - - int which = modes[render_mode_enums[idx].string]; + if (shader_mode == Shader::MODE_SPATIAL) { + if (String(render_mode_enums[idx].string) == "specular") { + specular = true; + } + } + if (modes.has(render_mode_enums[idx].string) || specular) { + int which = 0; + if (modes.has(render_mode_enums[idx].string)) { + which = modes[render_mode_enums[idx].string]; + } int count = 0; for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) { String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i]; @@ -1337,7 +1428,6 @@ void VisualShader::_update_shader() const { //fill render mode flags for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) { - String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i]; if (flags.has(mode)) { if (render_mode != String()) { @@ -1349,23 +1439,23 @@ void VisualShader::_update_shader() const { } if (render_mode != String()) { - global_code += "render_mode " + render_mode + ";\n\n"; } - static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" }; + static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end" }; String global_expressions; - for (int i = 0, index = 0; i < TYPE_MAX; i++) { + Set<String> used_uniform_names; + List<VisualShaderNodeUniform *> uniforms; - if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) { + for (int i = 0, index = 0; i < TYPE_MAX; i++) { + if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { continue; } for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr()); if (global_expression.is_valid()) { - String expr = ""; expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n"; expr += global_expression->generate_global(get_mode(), Type(i), -1); @@ -1373,12 +1463,31 @@ void VisualShader::_update_shader() const { expr += "\n"; global_expressions += expr; } + Ref<VisualShaderNodeUniformRef> uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().node.ptr()); + if (uniform_ref.is_valid()) { + used_uniform_names.insert(uniform_ref->get_uniform_name()); + } + Ref<VisualShaderNodeUniform> uniform = Object::cast_to<VisualShaderNodeUniform>(E->get().node.ptr()); + if (uniform.is_valid()) { + uniforms.push_back(uniform.ptr()); + } } } - for (int i = 0; i < TYPE_MAX; i++) { + for (int i = 0; i < uniforms.size(); i++) { + VisualShaderNodeUniform *uniform = uniforms[i]; + if (used_uniform_names.has(uniform->get_uniform_name())) { + global_code += uniform->generate_global(get_mode(), Type(i), -1); + const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(true); + } else { + const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(false); + } + } + + Map<int, String> code_map; - if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) { + for (int i = 0; i < TYPE_MAX; i++) { + if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { continue; } @@ -1386,6 +1495,8 @@ void VisualShader::_update_shader() const { VMap<ConnectionKey, const List<Connection>::Element *> input_connections; VMap<ConnectionKey, const List<Connection>::Element *> output_connections; + StringBuilder func_code; + for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) { ConnectionKey from_key; from_key.node = E->get().from_node; @@ -1399,14 +1510,30 @@ void VisualShader::_update_shader() const { input_connections.insert(to_key, E); } - - code += "\nvoid " + String(func_name[i]) + "() {\n"; + if (shader_mode != Shader::MODE_PARTICLES) { + func_code += "\nvoid " + String(func_name[i]) + "() {\n"; + } + insertion_pos.insert(i, code.get_string_length() + func_code.get_string_length()); Set<int> processed; - Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); + Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); ERR_FAIL_COND(err != OK); - insertion_pos.insert(i, code.get_string_length()); + if (shader_mode == Shader::MODE_PARTICLES) { + code_map.insert(i, func_code); + } else { + func_code += "}\n"; + code += func_code; + } + } + + if (shader_mode == Shader::MODE_PARTICLES) { + code += "\nvoid compute() {\n"; + code += "\tif (RESTART) {\n"; + code += code_map[TYPE_EMIT]; + code += "\t} else {\n"; + code += code_map[TYPE_PROCESS]; + code += "\t}\n"; code += "}\n"; } @@ -1417,7 +1544,7 @@ void VisualShader::_update_shader() const { final_code += global_expressions; String tcode = code; for (int i = 0; i < TYPE_MAX; i++) { - if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) { + if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { continue; } tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]); @@ -1463,7 +1590,6 @@ void VisualShader::rebuild() { } void VisualShader::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShader::set_mode); ClassDB::bind_method(D_METHOD("add_node", "type", "node", "position", "id"), &VisualShader::add_node); @@ -1497,9 +1623,14 @@ void VisualShader::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_version", "get_version"); + ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs. + BIND_ENUM_CONSTANT(TYPE_VERTEX); BIND_ENUM_CONSTANT(TYPE_FRAGMENT); BIND_ENUM_CONSTANT(TYPE_LIGHT); + BIND_ENUM_CONSTANT(TYPE_EMIT); + BIND_ENUM_CONSTANT(TYPE_PROCESS); + BIND_ENUM_CONSTANT(TYPE_END); BIND_ENUM_CONSTANT(TYPE_MAX); BIND_CONSTANT(NODE_ID_INVALID); @@ -1507,8 +1638,6 @@ void VisualShader::_bind_methods() { } VisualShader::VisualShader() { - shader_mode = Shader::MODE_SPATIAL; - for (int i = 0; i < TYPE_MAX; i++) { Ref<VisualShaderNodeOutput> output; output.instance(); @@ -1517,8 +1646,6 @@ VisualShader::VisualShader() { graph[i].nodes[NODE_ID_OUTPUT].node = output; graph[i].nodes[NODE_ID_OUTPUT].position = Vector2(400, 150); } - - dirty = true; } /////////////////////////////////////////////////////////// @@ -1585,6 +1712,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, @@ -1630,31 +1758,61 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vec", "vec3(LIGHT_VEC, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_height", "LIGHT_HEIGHT" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_alpha", "LIGHT_COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT_COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_uv", "vec3(LIGHT_UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_vec", "vec3(SHADOW_VEC, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, - // Particles, Vertex - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, - - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, - - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Particles, Emit + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + + // Particles, Process + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + + // Particles, End + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Sky, Fragment { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" }, @@ -1691,7 +1849,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { }; const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { - // Spatial, Fragment { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, @@ -1740,26 +1897,25 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { }; int VisualShaderNodeInput::get_input_port_count() const { - return 0; } -VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_port_type(int p_port) const { +VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeInput::get_input_port_name(int p_port) const { +String VisualShaderNodeInput::get_input_port_name(int p_port) const { return ""; } int VisualShaderNodeInput::get_output_port_count() const { - return 1; } -VisualShaderNodeInput::PortType VisualShaderNodeInput::get_output_port_type(int p_port) const { +VisualShaderNodeInput::PortType VisualShaderNodeInput::get_output_port_type(int p_port) const { return get_input_type_by_name(input_name); } + String VisualShaderNodeInput::get_output_port_name(int p_port) const { return ""; } @@ -1769,7 +1925,6 @@ String VisualShaderNodeInput::get_caption() const { } String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - if (get_output_port_type(0) == PORT_TYPE_SAMPLER) { return ""; } @@ -1846,7 +2001,6 @@ String VisualShaderNodeInput::get_input_name() const { } String VisualShaderNodeInput::get_input_real_name() const { - int idx = 0; while (ports[idx].mode != Shader::MODE_MAX) { @@ -1860,7 +2014,6 @@ String VisualShaderNodeInput::get_input_real_name() const { } VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_type_by_name(String p_name) const { - int idx = 0; while (ports[idx].mode != Shader::MODE_MAX) { @@ -1922,7 +2075,6 @@ String VisualShaderNodeInput::get_input_index_name(int p_index) const { } void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const { - if (property.name == "input_name") { String port_list; @@ -1952,7 +2104,6 @@ Vector<StringName> VisualShaderNodeInput::get_editable_properties() const { } void VisualShaderNodeInput::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_input_name", "name"), &VisualShaderNodeInput::set_input_name); ClassDB::bind_method(D_METHOD("get_input_name"), &VisualShaderNodeInput::get_input_name); ClassDB::bind_method(D_METHOD("get_input_real_name"), &VisualShaderNodeInput::get_input_real_name); @@ -1960,11 +2111,220 @@ void VisualShaderNodeInput::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "input_name", PROPERTY_HINT_ENUM, ""), "set_input_name", "get_input_name"); ADD_SIGNAL(MethodInfo("input_type_changed")); } + VisualShaderNodeInput::VisualShaderNodeInput() { - input_name = "[None]"; - // changed when set - shader_type = VisualShader::TYPE_MAX; - shader_mode = Shader::MODE_MAX; +} + +////////////// UniformRef + +List<VisualShaderNodeUniformRef::Uniform> uniforms; + +void VisualShaderNodeUniformRef::add_uniform(const String &p_name, UniformType p_type) { + uniforms.push_back({ p_name, p_type }); +} + +void VisualShaderNodeUniformRef::clear_uniforms() { + uniforms.clear(); +} + +bool VisualShaderNodeUniformRef::has_uniform(const String &p_name) { + for (List<VisualShaderNodeUniformRef::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { + if (E->get().name == p_name) { + return true; + } + } + return false; +} + +String VisualShaderNodeUniformRef::get_caption() const { + return "UniformRef"; +} + +int VisualShaderNodeUniformRef::get_input_port_count() const { + return 0; +} + +VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_input_port_type(int p_port) const { + return PortType::PORT_TYPE_SCALAR; +} + +String VisualShaderNodeUniformRef::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeUniformRef::get_output_port_count() const { + switch (uniform_type) { + case UniformType::UNIFORM_TYPE_FLOAT: + return 1; + case UniformType::UNIFORM_TYPE_INT: + return 1; + case UniformType::UNIFORM_TYPE_BOOLEAN: + return 1; + case UniformType::UNIFORM_TYPE_VECTOR: + return 1; + case UniformType::UNIFORM_TYPE_TRANSFORM: + return 1; + case UniformType::UNIFORM_TYPE_COLOR: + return 2; + case UniformType::UNIFORM_TYPE_SAMPLER: + return 1; + default: + break; + } + return 1; +} + +VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port_type(int p_port) const { + switch (uniform_type) { + case UniformType::UNIFORM_TYPE_FLOAT: + return PortType::PORT_TYPE_SCALAR; + case UniformType::UNIFORM_TYPE_INT: + return PortType::PORT_TYPE_SCALAR_INT; + case UniformType::UNIFORM_TYPE_BOOLEAN: + return PortType::PORT_TYPE_BOOLEAN; + case UniformType::UNIFORM_TYPE_VECTOR: + return PortType::PORT_TYPE_VECTOR; + case UniformType::UNIFORM_TYPE_TRANSFORM: + return PortType::PORT_TYPE_TRANSFORM; + case UniformType::UNIFORM_TYPE_COLOR: + if (p_port == 0) { + return PortType::PORT_TYPE_VECTOR; + } else if (p_port == 1) { + return PORT_TYPE_SCALAR; + } + break; + case UniformType::UNIFORM_TYPE_SAMPLER: + return PortType::PORT_TYPE_SAMPLER; + default: + break; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const { + switch (uniform_type) { + case UniformType::UNIFORM_TYPE_FLOAT: + return ""; + case UniformType::UNIFORM_TYPE_INT: + return ""; + case UniformType::UNIFORM_TYPE_BOOLEAN: + return ""; + case UniformType::UNIFORM_TYPE_VECTOR: + return ""; + case UniformType::UNIFORM_TYPE_TRANSFORM: + return ""; + case UniformType::UNIFORM_TYPE_COLOR: + if (p_port == 0) { + return "rgb"; + } else if (p_port == 1) { + return "alpha"; + } + break; + case UniformType::UNIFORM_TYPE_SAMPLER: + return ""; + break; + default: + break; + } + return ""; +} + +void VisualShaderNodeUniformRef::set_uniform_name(const String &p_name) { + uniform_name = p_name; + if (uniform_name != "[None]") { + uniform_type = get_uniform_type_by_name(uniform_name); + } else { + uniform_type = UniformType::UNIFORM_TYPE_FLOAT; + } + emit_changed(); +} + +String VisualShaderNodeUniformRef::get_uniform_name() const { + return uniform_name; +} + +int VisualShaderNodeUniformRef::get_uniforms_count() const { + return uniforms.size(); +} + +String VisualShaderNodeUniformRef::get_uniform_name_by_index(int p_idx) const { + if (p_idx >= 0 && p_idx < uniforms.size()) { + return uniforms[p_idx].name; + } + return ""; +} + +VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_name(const String &p_name) const { + for (int i = 0; i < uniforms.size(); i++) { + if (uniforms[i].name == p_name) { + return uniforms[i].type; + } + } + return UniformType::UNIFORM_TYPE_FLOAT; +} + +VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_index(int p_idx) const { + if (p_idx >= 0 && p_idx < uniforms.size()) { + return uniforms[p_idx].type; + } + return UniformType::UNIFORM_TYPE_FLOAT; +} + +String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + switch (uniform_type) { + case UniformType::UNIFORM_TYPE_FLOAT: + if (uniform_name == "[None]") { + return "\t" + p_output_vars[0] + " = 0.0;\n"; + } + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + case UniformType::UNIFORM_TYPE_INT: + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + case UniformType::UNIFORM_TYPE_BOOLEAN: + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + case UniformType::UNIFORM_TYPE_VECTOR: + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + case UniformType::UNIFORM_TYPE_TRANSFORM: + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + case UniformType::UNIFORM_TYPE_COLOR: { + String code = "\t" + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n"; + code += "\t" + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n"; + return code; + } break; + case UniformType::UNIFORM_TYPE_SAMPLER: + break; + default: + break; + } + return ""; +} + +void VisualShaderNodeUniformRef::_set_uniform_type(int p_uniform_type) { + uniform_type = (UniformType)p_uniform_type; +} + +int VisualShaderNodeUniformRef::_get_uniform_type() const { + return (int)uniform_type; +} + +void VisualShaderNodeUniformRef::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniformRef::set_uniform_name); + ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniformRef::get_uniform_name); + + ClassDB::bind_method(D_METHOD("_set_uniform_type", "type"), &VisualShaderNodeUniformRef::_set_uniform_type); + ClassDB::bind_method(D_METHOD("_get_uniform_type"), &VisualShaderNodeUniformRef::_get_uniform_type); + + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name", PROPERTY_HINT_ENUM, ""), "set_uniform_name", "get_uniform_name"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "uniform_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_uniform_type", "_get_uniform_type"); +} + +Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const { + Vector<StringName> props; + props.push_back("uniform_name"); + props.push_back("uniform_type"); + return props; +} + +VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() { } //////////////////////////////////////////// @@ -2023,13 +2383,30 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, - // Particles, Vertex - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + // Particles, Emit + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, + // Particles, Process + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, + // Particles, End + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, // Sky, Fragment { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, @@ -2038,7 +2415,6 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { }; int VisualShaderNodeOutput::get_input_port_count() const { - int idx = 0; int count = 0; @@ -2053,7 +2429,6 @@ int VisualShaderNodeOutput::get_input_port_count() const { } VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_input_port_type(int p_port) const { - int idx = 0; int count = 0; @@ -2071,7 +2446,6 @@ VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_input_port_type(int } String VisualShaderNodeOutput::get_input_port_name(int p_port) const { - int idx = 0; int count = 0; @@ -2093,18 +2467,18 @@ Variant VisualShaderNodeOutput::get_input_port_default_value(int p_port) const { } int VisualShaderNodeOutput::get_output_port_count() const { - return 0; } + VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeOutput::get_output_port_name(int p_port) const { return String(); } bool VisualShaderNodeOutput::is_port_separator(int p_index) const { - if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_FRAGMENT) { String name = get_input_port_name(p_index); return (name == "Normal" || name == "Rim" || name == "Alpha Scissor"); @@ -2117,14 +2491,12 @@ String VisualShaderNodeOutput::get_caption() const { } String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - int idx = 0; int count = 0; String code; while (ports[idx].mode != Shader::MODE_MAX) { if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { - if (p_input_vars[count] != String()) { String s = ports[idx].string; if (s.find(":") != -1) { @@ -2156,46 +2528,109 @@ String VisualShaderNodeUniform::get_uniform_name() const { return uniform_name; } -void VisualShaderNodeUniform::_bind_methods() { +void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p_qual) { + qualifier = p_qual; + emit_changed(); +} + +VisualShaderNodeUniform::Qualifier VisualShaderNodeUniform::get_qualifier() const { + return qualifier; +} + +void VisualShaderNodeUniform::set_global_code_generated(bool p_enabled) { + global_code_generated = p_enabled; +} +bool VisualShaderNodeUniform::is_global_code_generated() const { + return global_code_generated; +} + +void VisualShaderNodeUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name); ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name); + ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeUniform::set_qualifier); + ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeUniform::get_qualifier); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name"), "set_uniform_name", "get_uniform_name"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "qualifier", PROPERTY_HINT_ENUM, "None,Global,Instance"), "set_qualifier", "get_qualifier"); + + BIND_ENUM_CONSTANT(QUAL_NONE); + BIND_ENUM_CONSTANT(QUAL_GLOBAL); + BIND_ENUM_CONSTANT(QUAL_INSTANCE); } -String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { +String VisualShaderNodeUniform::_get_qual_str() const { + if (is_qualifier_supported(qualifier)) { + switch (qualifier) { + case QUAL_NONE: + break; + case QUAL_GLOBAL: + return "global "; + case QUAL_INSTANCE: + return "instance "; + } + } + return String(); +} +String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { List<String> keyword_list; ShaderLanguage::get_keyword_list(&keyword_list); if (keyword_list.find(uniform_name)) { return TTR("Uniform name cannot be equal to a shader keyword. Choose another name."); } + if (!is_qualifier_supported(qualifier)) { + return "This uniform type does not support that qualifier."; + } return String(); } -VisualShaderNodeUniform::VisualShaderNodeUniform() { +Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const { + Vector<StringName> props; + props.push_back("qualifier"); + return props; } -////////////// GroupBase - -String VisualShaderNodeGroupBase::get_caption() const { - return "Group"; +VisualShaderNodeUniform::VisualShaderNodeUniform() { } -void VisualShaderNodeGroupBase::set_size(const Vector2 &p_size) { +////////////// ResizeableBase + +void VisualShaderNodeResizableBase::set_size(const Vector2 &p_size) { size = p_size; } -Vector2 VisualShaderNodeGroupBase::get_size() const { +Vector2 VisualShaderNodeResizableBase::get_size() const { return size; } -void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) { +void VisualShaderNodeResizableBase::set_allow_v_resize(bool p_enabled) { + allow_v_resize = p_enabled; +} - if (inputs == p_inputs) +bool VisualShaderNodeResizableBase::is_allow_v_resize() const { + return allow_v_resize; +} + +void VisualShaderNodeResizableBase::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeResizableBase::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeResizableBase::get_size); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); +} + +VisualShaderNodeResizableBase::VisualShaderNodeResizableBase() { + set_allow_v_resize(true); +} + +////////////// GroupBase + +void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) { + if (inputs == p_inputs) { return; + } clear_input_ports(); @@ -2206,7 +2641,6 @@ void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) { int input_port_count = input_strings.size(); for (int i = 0; i < input_port_count; i++) { - Vector<String> arr = input_strings[i].split(","); ERR_FAIL_COND(arr.size() != 3); @@ -2226,9 +2660,9 @@ String VisualShaderNodeGroupBase::get_inputs() const { } void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) { - - if (outputs == p_outputs) + if (outputs == p_outputs) { return; + } clear_output_ports(); @@ -2239,7 +2673,6 @@ void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) { int output_port_count = output_strings.size(); for (int i = 0; i < output_port_count; i++) { - Vector<String> arr = output_strings[i].split(","); ERR_FAIL_COND(arr.size() != 3); @@ -2276,7 +2709,6 @@ bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const { } void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) { - String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; Vector<String> inputs_strings = inputs.split(";", false); int index = 0; @@ -2310,10 +2742,10 @@ void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const Strin } _apply_port_changes(); + emit_changed(); } void VisualShaderNodeGroupBase::remove_input_port(int p_id) { - ERR_FAIL_COND(!has_input_port(p_id)); Vector<String> inputs_strings = inputs.split(";", false); @@ -2335,6 +2767,7 @@ void VisualShaderNodeGroupBase::remove_input_port(int p_id) { } _apply_port_changes(); + emit_changed(); } int VisualShaderNodeGroupBase::get_input_port_count() const { @@ -2346,7 +2779,6 @@ bool VisualShaderNodeGroupBase::has_input_port(int p_id) const { } void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) { - String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; Vector<String> outputs_strings = outputs.split(";", false); int index = 0; @@ -2380,10 +2812,10 @@ void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const Stri } _apply_port_changes(); + emit_changed(); } void VisualShaderNodeGroupBase::remove_output_port(int p_id) { - ERR_FAIL_COND(!has_output_port(p_id)); Vector<String> outputs_strings = outputs.split(";", false); @@ -2405,6 +2837,7 @@ void VisualShaderNodeGroupBase::remove_output_port(int p_id) { } _apply_port_changes(); + emit_changed(); } int VisualShaderNodeGroupBase::get_output_port_count() const { @@ -2424,12 +2857,12 @@ void VisualShaderNodeGroupBase::clear_output_ports() { } void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { - ERR_FAIL_COND(!has_input_port(p_id)); ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); - if (input_ports[p_id].type == p_type) + if (input_ports[p_id].type == p_type) { return; + } Vector<String> inputs_strings = inputs.split(";", false); int count = 0; @@ -2451,6 +2884,7 @@ void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { inputs = inputs.insert(index, itos(p_type)); _apply_port_changes(); + emit_changed(); } VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_type(int p_id) const { @@ -2459,12 +2893,12 @@ VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_ty } void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_name) { - ERR_FAIL_COND(!has_input_port(p_id)); ERR_FAIL_COND(!is_valid_port_name(p_name)); - if (input_ports[p_id].name == p_name) + if (input_ports[p_id].name == p_name) { return; + } Vector<String> inputs_strings = inputs.split(";", false); int count = 0; @@ -2486,6 +2920,7 @@ void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_na inputs = inputs.insert(index, p_name); _apply_port_changes(); + emit_changed(); } String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const { @@ -2494,12 +2929,12 @@ String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const { } void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { - ERR_FAIL_COND(!has_output_port(p_id)); ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); - if (output_ports[p_id].type == p_type) + if (output_ports[p_id].type == p_type) { return; + } Vector<String> output_strings = outputs.split(";", false); int count = 0; @@ -2521,6 +2956,7 @@ void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { outputs = outputs.insert(index, itos(p_type)); _apply_port_changes(); + emit_changed(); } VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_type(int p_id) const { @@ -2529,12 +2965,12 @@ VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_t } void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_name) { - ERR_FAIL_COND(!has_output_port(p_id)); ERR_FAIL_COND(!is_valid_port_name(p_name)); - if (output_ports[p_id].name == p_name) + if (output_ports[p_id].name == p_name) { return; + } Vector<String> output_strings = outputs.split(";", false); int count = 0; @@ -2556,6 +2992,7 @@ void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_n outputs = outputs.insert(index, p_name); _apply_port_changes(); + emit_changed(); } String VisualShaderNodeGroupBase::get_output_port_name(int p_id) const { @@ -2581,7 +3018,6 @@ Control *VisualShaderNodeGroupBase::get_control(int p_index) { } void VisualShaderNodeGroupBase::_apply_port_changes() { - Vector<String> inputs_strings = inputs.split(";", false); Vector<String> outputs_strings = outputs.split(";", false); @@ -2617,10 +3053,6 @@ bool VisualShaderNodeGroupBase::is_editable() const { } void VisualShaderNodeGroupBase::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size); - ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size); - ClassDB::bind_method(D_METHOD("set_inputs", "inputs"), &VisualShaderNodeGroupBase::set_inputs); ClassDB::bind_method(D_METHOD("get_inputs"), &VisualShaderNodeGroupBase::get_inputs); @@ -2648,8 +3080,6 @@ void VisualShaderNodeGroupBase::_bind_methods() { ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id); ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); } String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -2657,10 +3087,6 @@ String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShade } VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() { - size = Size2(0, 0); - inputs = ""; - outputs = ""; - editable = false; simple_decl = false; } @@ -2672,6 +3098,7 @@ String VisualShaderNodeExpression::get_caption() const { void VisualShaderNodeExpression::set_expression(const String &p_expression) { expression = p_expression; + emit_changed(); } String VisualShaderNodeExpression::get_expression() const { @@ -2679,7 +3106,6 @@ String VisualShaderNodeExpression::get_expression() const { } String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String _expression = expression; _expression = _expression.insert(0, "\n"); @@ -2779,7 +3205,6 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad } void VisualShaderNodeExpression::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression); ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression); @@ -2787,7 +3212,6 @@ void VisualShaderNodeExpression::_bind_methods() { } VisualShaderNodeExpression::VisualShaderNodeExpression() { - expression = ""; set_editable(true); } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index ecf3f93fbb..41c4642ee3 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -31,7 +31,7 @@ #ifndef VISUAL_SHADER_H #define VISUAL_SHADER_H -#include "core/string_builder.h" +#include "core/string/string_builder.h" #include "scene/gui/control.h" #include "scene/resources/shader.h" @@ -50,6 +50,9 @@ public: TYPE_VERTEX, TYPE_FRAGMENT, TYPE_LIGHT, + TYPE_EMIT, + TYPE_PROCESS, + TYPE_END, TYPE_MAX }; @@ -66,6 +69,8 @@ public: }; private: + Type current_type; + struct Node { Ref<VisualShaderNode> node; Vector2 position; @@ -77,7 +82,7 @@ private: List<Connection> connections; } graph[TYPE_MAX]; - Shader::Mode shader_mode; + Shader::Mode shader_mode = Shader::MODE_SPATIAL; mutable String previous_code; Array _get_node_connections(Type p_type) const; @@ -94,11 +99,10 @@ private: static RenderModeEnums render_mode_enums[]; - volatile mutable bool dirty; + volatile mutable bool dirty = true; void _queue_update(); union ConnectionKey { - struct { uint64_t node : 32; uint64_t port : 32; @@ -112,15 +116,20 @@ private: Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const; void _input_type_changed(Type p_type, int p_id); + bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const; protected: - virtual void _update_shader() const; + virtual void _update_shader() const override; static void _bind_methods(); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; +public: // internal methods + void set_shader_type(Type p_type); + Type get_shader_type() const; + public: void set_version(const String &p_version); String get_version() const; @@ -157,9 +166,9 @@ public: void get_node_connections(Type p_type, List<Connection> *r_connections) const; void set_mode(Mode p_mode); - virtual Mode get_mode() const; + virtual Mode get_mode() const override; - virtual bool is_text_shader() const; + virtual bool is_text_shader() const override; void set_graph_offset(const Vector2 &p_offset); Vector2 get_graph_offset() const; @@ -180,12 +189,14 @@ VARIANT_ENUM_CAST(VisualShader::Type) class VisualShaderNode : public Resource { GDCLASS(VisualShaderNode, Resource); - int port_preview; + int port_preview = -1; Map<int, Variant> default_input_values; + Map<int, bool> connected_input_ports; + Map<int, int> connected_output_ports; protected: - bool simple_decl; + bool simple_decl = true; static void _bind_methods(); public: @@ -223,6 +234,16 @@ public: virtual bool is_port_separator(int p_index) const; + bool is_output_port_connected(int p_port) const; + void set_output_port_connected(int p_port, bool p_connected); + bool is_input_port_connected(int p_port) const; + void set_input_port_connected(int p_port, bool p_connected); + virtual bool is_generate_input_var(int p_port) const; + + virtual bool is_code_generated() const; + virtual bool is_show_prop_names() const; + virtual bool is_use_prop_slots() const; + virtual Vector<StringName> get_editable_properties() const; virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; @@ -252,19 +273,19 @@ class VisualShaderNodeCustom : public VisualShaderNode { friend class VisualShaderEditor; protected: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; protected: - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; static void _bind_methods(); @@ -279,8 +300,8 @@ class VisualShaderNodeInput : public VisualShaderNode { GDCLASS(VisualShaderNodeInput, VisualShaderNode); friend class VisualShader; - VisualShader::Type shader_type; - Shader::Mode shader_mode; + VisualShader::Type shader_type = VisualShader::TYPE_MAX; + Shader::Mode shader_mode = Shader::MODE_MAX; struct Port { Shader::Mode mode; @@ -293,24 +314,24 @@ class VisualShaderNodeInput : public VisualShaderNode { static const Port ports[]; static const Port preview_ports[]; - String input_name; + String input_name = "[None]"; protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const; + void _validate_property(PropertyInfo &property) const override; public: - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String get_caption() const; + virtual String get_caption() const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_input_name(String p_name); String get_input_name() const; @@ -322,7 +343,7 @@ public: PortType get_input_type_by_name(String p_name) const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeInput(); }; @@ -348,20 +369,20 @@ public: static const Port ports[]; public: - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; Variant get_input_port_default_value(int p_port) const; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual bool is_port_separator(int p_index) const; + virtual bool is_port_separator(int p_index) const override; - virtual String get_caption() const; + virtual String get_caption() const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeOutput(); }; @@ -369,32 +390,132 @@ public: class VisualShaderNodeUniform : public VisualShaderNode { GDCLASS(VisualShaderNodeUniform, VisualShaderNode); +public: + enum Qualifier { + QUAL_NONE, + QUAL_GLOBAL, + QUAL_INSTANCE, + }; + private: - String uniform_name; + String uniform_name = ""; + Qualifier qualifier = QUAL_NONE; + bool global_code_generated = false; protected: static void _bind_methods(); + String _get_qual_str() const; public: void set_uniform_name(const String &p_name); String get_uniform_name() const; - virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; + void set_qualifier(Qualifier p_qual); + Qualifier get_qualifier() const; + + void set_global_code_generated(bool p_enabled); + bool is_global_code_generated() const; + + virtual bool is_qualifier_supported(Qualifier p_qual) const = 0; + + virtual Vector<StringName> get_editable_properties() const override; + virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; VisualShaderNodeUniform(); }; -class VisualShaderNodeGroupBase : public VisualShaderNode { - GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode); +VARIANT_ENUM_CAST(VisualShaderNodeUniform::Qualifier) + +class VisualShaderNodeUniformRef : public VisualShaderNode { + GDCLASS(VisualShaderNodeUniformRef, VisualShaderNode); + +public: + enum UniformType { + UNIFORM_TYPE_FLOAT, + UNIFORM_TYPE_INT, + UNIFORM_TYPE_BOOLEAN, + UNIFORM_TYPE_VECTOR, + UNIFORM_TYPE_TRANSFORM, + UNIFORM_TYPE_COLOR, + UNIFORM_TYPE_SAMPLER, + }; + + struct Uniform { + String name; + UniformType type; + }; + +private: + String uniform_name = "[None]"; + UniformType uniform_type = UniformType::UNIFORM_TYPE_FLOAT; + +protected: + static void _bind_methods(); + +public: + static void add_uniform(const String &p_name, UniformType p_type); + static void clear_uniforms(); + static bool has_uniform(const String &p_name); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + void set_uniform_name(const String &p_name); + String get_uniform_name() const; + + void _set_uniform_type(int p_uniform_type); + int _get_uniform_type() const; + + int get_uniforms_count() const; + String get_uniform_name_by_index(int p_idx) const; + UniformType get_uniform_type_by_name(const String &p_name) const; + UniformType get_uniform_type_by_index(int p_idx) const; + + virtual Vector<StringName> get_editable_properties() const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeUniformRef(); +}; + +class VisualShaderNodeResizableBase : public VisualShaderNode { + GDCLASS(VisualShaderNodeResizableBase, VisualShaderNode); + +protected: + Vector2 size = Size2(0, 0); + bool allow_v_resize = true; + +protected: + static void _bind_methods(); + +public: + void set_size(const Vector2 &p_size); + Vector2 get_size() const; + + bool is_allow_v_resize() const; + void set_allow_v_resize(bool p_enabled); + + VisualShaderNodeResizableBase(); +}; + +class VisualShaderNodeGroupBase : public VisualShaderNodeResizableBase { + GDCLASS(VisualShaderNodeGroupBase, VisualShaderNodeResizableBase); private: void _apply_port_changes(); protected: - Vector2 size; - String inputs; - String outputs; - bool editable; + String inputs = ""; + String outputs = ""; + bool editable = false; struct Port { PortType type; @@ -409,11 +530,6 @@ protected: static void _bind_methods(); public: - virtual String get_caption() const; - - void set_size(const Vector2 &p_size); - Vector2 get_size() const; - void set_inputs(const String &p_inputs); String get_inputs() const; @@ -424,25 +540,25 @@ public: void add_input_port(int p_id, int p_type, const String &p_name); void remove_input_port(int p_id); - virtual int get_input_port_count() const; + virtual int get_input_port_count() const override; bool has_input_port(int p_id) const; void clear_input_ports(); void add_output_port(int p_id, int p_type, const String &p_name); void remove_output_port(int p_id); - virtual int get_output_port_count() const; + virtual int get_output_port_count() const override; bool has_output_port(int p_id) const; void clear_output_ports(); void set_input_port_type(int p_id, int p_type); - virtual PortType get_input_port_type(int p_id) const; + virtual PortType get_input_port_type(int p_id) const override; void set_input_port_name(int p_id, const String &p_name); - virtual String get_input_port_name(int p_id) const; + virtual String get_input_port_name(int p_id) const override; void set_output_port_type(int p_id, int p_type); - virtual PortType get_output_port_type(int p_id) const; + virtual PortType get_output_port_type(int p_id) const override; void set_output_port_name(int p_id, const String &p_name); - virtual String get_output_port_name(int p_id) const; + virtual String get_output_port_name(int p_id) const override; int get_free_input_port_id() const; int get_free_output_port_id() const; @@ -453,7 +569,7 @@ public: void set_editable(bool p_enabled); bool is_editable() const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeGroupBase(); }; @@ -462,17 +578,17 @@ class VisualShaderNodeExpression : public VisualShaderNodeGroupBase { GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase); protected: - String expression; + String expression = ""; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; void set_expression(const String &p_expression); String get_expression() const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeExpression(); }; @@ -481,9 +597,9 @@ class VisualShaderNodeGlobalExpression : public VisualShaderNodeExpression { GDCLASS(VisualShaderNodeGlobalExpression, VisualShaderNodeExpression); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; VisualShaderNodeGlobalExpression(); }; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 2064ca10f3..704d1b2ea8 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -65,13 +65,11 @@ String VisualShaderNodeFloatConstant::generate_code(Shader::Mode p_mode, VisualS } void VisualShaderNodeFloatConstant::set_constant(float p_value) { - constant = p_value; emit_changed(); } float VisualShaderNodeFloatConstant::get_constant() const { - return constant; } @@ -82,7 +80,6 @@ Vector<StringName> VisualShaderNodeFloatConstant::get_editable_properties() cons } void VisualShaderNodeFloatConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeFloatConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeFloatConstant::get_constant); @@ -90,7 +87,6 @@ void VisualShaderNodeFloatConstant::_bind_methods() { } VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() { - constant = 0.0; } ////////////// Scalar(Int) @@ -143,7 +139,6 @@ Vector<StringName> VisualShaderNodeIntConstant::get_editable_properties() const } void VisualShaderNodeIntConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeIntConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeIntConstant::get_constant); @@ -151,7 +146,6 @@ void VisualShaderNodeIntConstant::_bind_methods() { } VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() { - constant = 0; } ////////////// Boolean @@ -204,7 +198,6 @@ Vector<StringName> VisualShaderNodeBooleanConstant::get_editable_properties() co } void VisualShaderNodeBooleanConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeBooleanConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeBooleanConstant::get_constant); @@ -212,7 +205,6 @@ void VisualShaderNodeBooleanConstant::_bind_methods() { } VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() { - constant = false; } ////////////// Color @@ -246,7 +238,6 @@ String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const { } String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code; code += "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.r, constant.g, constant.b) + ";\n"; code += "\t" + p_output_vars[1] + " = " + vformat("%.6f", constant.a) + ";\n"; @@ -255,13 +246,11 @@ String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualS } void VisualShaderNodeColorConstant::set_constant(Color p_value) { - constant = p_value; emit_changed(); } Color VisualShaderNodeColorConstant::get_constant() const { - return constant; } @@ -272,7 +261,6 @@ Vector<StringName> VisualShaderNodeColorConstant::get_editable_properties() cons } void VisualShaderNodeColorConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeColorConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeColorConstant::get_constant); @@ -280,7 +268,6 @@ void VisualShaderNodeColorConstant::_bind_methods() { } VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() { - constant = Color(1, 1, 1, 1); } ////////////// Vector @@ -318,13 +305,11 @@ String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualSh } void VisualShaderNodeVec3Constant::set_constant(Vector3 p_value) { - constant = p_value; emit_changed(); } Vector3 VisualShaderNodeVec3Constant::get_constant() const { - return constant; } @@ -335,7 +320,6 @@ Vector<StringName> VisualShaderNodeVec3Constant::get_editable_properties() const } void VisualShaderNodeVec3Constant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeVec3Constant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec3Constant::get_constant); @@ -388,13 +372,11 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis } void VisualShaderNodeTransformConstant::set_constant(Transform p_value) { - constant = p_value; emit_changed(); } Transform VisualShaderNodeTransformConstant::get_constant() const { - return constant; } @@ -405,7 +387,6 @@ Vector<StringName> VisualShaderNodeTransformConstant::get_editable_properties() } void VisualShaderNodeTransformConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeTransformConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeTransformConstant::get_constant); @@ -426,7 +407,6 @@ int VisualShaderNodeTexture::get_input_port_count() const { } VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const { - switch (p_port) { case 0: return PORT_TYPE_VECTOR; @@ -440,7 +420,6 @@ VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(i } String VisualShaderNodeTexture::get_input_port_name(int p_port) const { - switch (p_port) { case 0: return "uv"; @@ -458,26 +437,27 @@ int VisualShaderNodeTexture::get_output_port_count() const { } VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const { - if (p_port == 0 && source == SOURCE_DEPTH) + if (p_port == 0 && source == SOURCE_DEPTH) { return PORT_TYPE_SCALAR; + } return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } String VisualShaderNodeTexture::get_output_port_name(int p_port) const { - if (p_port == 0 && source == SOURCE_DEPTH) + if (p_port == 0 && source == SOURCE_DEPTH) { return "depth"; + } return p_port == 0 ? "rgb" : "alpha"; } String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const { if (p_port == 0) { - return "UV.xy"; + return "default"; } return ""; } static String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) { - static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt" }; return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id); } @@ -492,14 +472,17 @@ Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_t } String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - if (source == SOURCE_TEXTURE) { - String u = "uniform sampler2D " + make_unique_id(p_type, p_id, "tex"); switch (texture_type) { - case TYPE_DATA: break; - case TYPE_COLOR: u += " : hint_albedo"; break; - case TYPE_NORMALMAP: u += " : hint_normal"; break; + case TYPE_DATA: + break; + case TYPE_COLOR: + u += " : hint_albedo"; + break; + case TYPE_NORMALMAP: + u += " : hint_normal"; + break; } return u + ";\n"; } @@ -508,6 +491,12 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade } String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String default_uv; + if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + default_uv = "UV.xy"; + } else { + default_uv = "vec2(0.0)"; + } if (source == SOURCE_TEXTURE) { String id = make_unique_id(p_type, p_id, "tex"); @@ -515,9 +504,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\tvec4 " + id + "_read = texture(" + id + ", UV.xy);\n"; + code += "\tvec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\tvec4 " + id + "_read = textureLod(" + id + ", UV.xy, " + p_input_vars[1] + ");\n"; + code += "\tvec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { @@ -543,9 +532,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", UV.xy);\n"; + code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", UV.xy, " + p_input_vars[1] + ");\n"; + code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { @@ -563,14 +552,13 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { - String code = "\t{\n"; if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, UV.xy, 0.0 );\n"; + code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, UV.xy, " + p_input_vars[1] + ");\n"; + code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { @@ -587,14 +575,13 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { - String code = "\t{\n"; if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 _tex_read = texture(TEXTURE , UV.xy);\n"; + code += "\t\tvec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(TEXTURE, UV.xy, " + p_input_vars[1] + ");\n"; + code += "\t\tvec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { @@ -611,14 +598,13 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { - String code = "\t{\n"; if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 _tex_read = texture(NORMAL_TEXTURE, UV.xy);\n"; + code += "\t\tvec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(NORMAL_TEXTURE, UV.xy, " + p_input_vars[1] + ");\n"; + code += "\t\tvec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { @@ -645,14 +631,13 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { - String code = "\t{\n"; if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tfloat _depth = texture(DEPTH_TEXTURE, UV.xy).r;\n"; + code += "\t\tfloat _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n"; } else { - code += "\t\tfloat _depth = textureLod(DEPTH_TEXTURE, UV.xy, " + p_input_vars[1] + ").r;\n"; + code += "\t\tfloat _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n"; } } else if (p_input_vars[1] == String()) { @@ -711,13 +696,11 @@ VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const { } void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_value) { - texture = p_value; emit_changed(); } Ref<Texture2D> VisualShaderNodeTexture::get_texture() const { - return texture; } @@ -741,7 +724,6 @@ Vector<StringName> VisualShaderNodeTexture::get_editable_properties() const { } String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { - if (source == SOURCE_TEXTURE) { return String(); // all good } @@ -751,22 +733,18 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T } if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { - return String(); // all good } if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { - return String(); // all good } if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM) { - return String(); // all good } if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { - if (get_output_port_for_preview() == 0) { // DEPTH_TEXTURE is not supported in preview(canvas_item) shader return TTR("Invalid source for preview."); } @@ -777,7 +755,6 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T } void VisualShaderNodeTexture::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeTexture::set_source); ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeTexture::get_source); @@ -803,8 +780,331 @@ void VisualShaderNodeTexture::_bind_methods() { } VisualShaderNodeTexture::VisualShaderNodeTexture() { - texture_type = TYPE_DATA; - source = SOURCE_TEXTURE; +} + +////////////// Curve + +String VisualShaderNodeCurveTexture::get_caption() const { + return "CurveTexture"; +} + +int VisualShaderNodeCurveTexture::get_input_port_count() const { + return 1; +} + +VisualShaderNodeCurveTexture::PortType VisualShaderNodeCurveTexture::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeCurveTexture::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeCurveTexture::get_output_port_count() const { + return 1; +} + +VisualShaderNodeCurveTexture::PortType VisualShaderNodeCurveTexture::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeCurveTexture::get_output_port_name(int p_port) const { + return String(); +} + +void VisualShaderNodeCurveTexture::set_texture(Ref<CurveTexture> p_texture) { + texture = p_texture; + emit_changed(); +} + +Ref<CurveTexture> VisualShaderNodeCurveTexture::get_texture() const { + return texture; +} + +Vector<StringName> VisualShaderNodeCurveTexture::get_editable_properties() const { + Vector<StringName> props; + props.push_back("texture"); + return props; +} + +String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve") + ";\n"; +} + +String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + if (p_input_vars[0] == String()) { + return "\t" + p_output_vars[0] + " = 0.0;\n"; + } + String id = make_unique_id(p_type, p_id, "curve"); + String code; + code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ", 0.0)).r;\n"; + return code; +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "curve"); + dtp.param = texture; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +void VisualShaderNodeCurveTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &VisualShaderNodeCurveTexture::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeCurveTexture::get_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_texture", "get_texture"); +} + +bool VisualShaderNodeCurveTexture::is_use_prop_slots() const { + return true; +} + +VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() { + simple_decl = true; + allow_v_resize = false; +} + +////////////// Sample3D + +int VisualShaderNodeSample3D::get_input_port_count() const { + return 3; +} + +VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR; + case 1: + return PORT_TYPE_SCALAR; + case 2: + return PORT_TYPE_SAMPLER; + default: + return PORT_TYPE_SCALAR; + } +} + +String VisualShaderNodeSample3D::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "uvw"; + case 1: + return "lod"; + default: + return ""; + } +} + +int VisualShaderNodeSample3D::get_output_port_count() const { + return 2; +} + +VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_output_port_type(int p_port) const { + return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; +} + +String VisualShaderNodeSample3D::get_output_port_name(int p_port) const { + return p_port == 0 ? "rgb" : "alpha"; +} + +String VisualShaderNodeSample3D::get_input_port_default_hint(int p_port) const { + if (p_port == 0) { + return "default"; + } + return ""; +} + +String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String default_uv; + if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + default_uv = "vec3(UV, 0.0)"; + } else { + default_uv = "vec3(0.0)"; + } + + String code; + if (source == SOURCE_TEXTURE || source == SOURCE_PORT) { + String id; + code += "\t{\n"; + if (source == SOURCE_TEXTURE) { + id = make_unique_id(p_type, p_id, "tex3d"); + } else { + id = p_input_vars[2]; + } + if (id != String()) { + if (p_input_vars[0] == String()) { // Use UV by default. + if (p_input_vars[1] == String()) { + code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n"; + } else { + code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; + } + } else if (p_input_vars[1] == String()) { + //no lod + code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; + } else { + code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } + } else { + code += "\t\tvec4 " + id + "_tex_read = vec4(0.0);\n"; + } + + code += "\t\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; + code += "\t\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; + code += "\t}\n"; + return code; + } + code += "\t" + p_output_vars[0] + " = vec3(0.0);\n"; + code += "\t" + p_output_vars[1] + " = 1.0;\n"; + return code; +} + +void VisualShaderNodeSample3D::set_source(Source p_source) { + source = p_source; + emit_changed(); + emit_signal("editor_refresh_request"); +} + +VisualShaderNodeSample3D::Source VisualShaderNodeSample3D::get_source() const { + return source; +} + +void VisualShaderNodeSample3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeSample3D::set_source); + ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeSample3D::get_source); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,SamplerPort"), "set_source", "get_source"); + + BIND_ENUM_CONSTANT(SOURCE_TEXTURE); + BIND_ENUM_CONSTANT(SOURCE_PORT); +} + +String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + if (source == SOURCE_TEXTURE) { + return String(); // all good + } + if (source == SOURCE_PORT) { + return String(); // all good + } + return TTR("Invalid source for shader."); +} + +VisualShaderNodeSample3D::VisualShaderNodeSample3D() { + simple_decl = false; +} + +////////////// Texture2DArray + +String VisualShaderNodeTexture2DArray::get_caption() const { + return "Texture2DArray"; +} + +String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const { + if (p_port == 2) { + return "sampler2DArray"; + } + return VisualShaderNodeSample3D::get_input_port_name(p_port); +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "tex3d"); + dtp.param = texture; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +String VisualShaderNodeTexture2DArray::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + if (source == SOURCE_TEXTURE) { + return "uniform sampler2DArray " + make_unique_id(p_type, p_id, "tex3d") + ";\n"; + } + return String(); +} + +void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_value) { + texture = p_value; + emit_changed(); +} + +Ref<Texture2DArray> VisualShaderNodeTexture2DArray::get_texture_array() const { + return texture; +} + +Vector<StringName> VisualShaderNodeTexture2DArray::get_editable_properties() const { + Vector<StringName> props; + props.push_back("source"); + if (source == SOURCE_TEXTURE) { + props.push_back("texture_array"); + } + return props; +} + +void VisualShaderNodeTexture2DArray::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture_array", "value"), &VisualShaderNodeTexture2DArray::set_texture_array); + ClassDB::bind_method(D_METHOD("get_texture_array"), &VisualShaderNodeTexture2DArray::get_texture_array); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_array", PROPERTY_HINT_RESOURCE_TYPE, "Texture2DArray"), "set_texture_array", "get_texture_array"); +} + +VisualShaderNodeTexture2DArray::VisualShaderNodeTexture2DArray() { +} + +////////////// Texture3D + +String VisualShaderNodeTexture3D::get_caption() const { + return "Texture3D"; +} + +String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const { + if (p_port == 2) { + return "sampler3D"; + } + return VisualShaderNodeSample3D::get_input_port_name(p_port); +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "tex3d"); + dtp.param = texture; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +String VisualShaderNodeTexture3D::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + if (source == SOURCE_TEXTURE) { + return "uniform sampler3D " + make_unique_id(p_type, p_id, "tex3d") + ";\n"; + } + return String(); +} + +void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_value) { + texture = p_value; + emit_changed(); +} + +Ref<Texture3D> VisualShaderNodeTexture3D::get_texture() const { + return texture; +} + +Vector<StringName> VisualShaderNodeTexture3D::get_editable_properties() const { + Vector<StringName> props; + props.push_back("source"); + if (source == SOURCE_TEXTURE) { + props.push_back("texture"); + } + return props; +} + +void VisualShaderNodeTexture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture", "value"), &VisualShaderNodeTexture3D::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeTexture3D::get_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture"); +} + +VisualShaderNodeTexture3D::VisualShaderNodeTexture3D() { } ////////////// Cubemap @@ -865,13 +1165,17 @@ Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_t } String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - if (source == SOURCE_TEXTURE) { String u = "uniform samplerCube " + make_unique_id(p_type, p_id, "cube"); switch (texture_type) { - case TYPE_DATA: break; - case TYPE_COLOR: u += " : hint_albedo"; break; - case TYPE_NORMALMAP: u += " : hint_normal"; break; + case TYPE_DATA: + break; + case TYPE_COLOR: + u += " : hint_albedo"; + break; + case TYPE_NORMALMAP: + u += " : hint_normal"; + break; } return u + ";\n"; } @@ -879,6 +1183,12 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade } String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String default_uv; + if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + default_uv = "vec3(UV, 0.0)"; + } else { + default_uv = "vec3(0.0)"; + } String code; String id; @@ -903,9 +1213,9 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader: if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 " + id + "_read = texture(" + id + " , vec3(UV, 0.0));\n"; + code += "\t\tvec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\t\tvec4 " + id + "_read = textureLod(" + id + " , vec3(UV, 0.0)" + " , " + p_input_vars[1] + " );\n"; + code += "\t\tvec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n"; } } else if (p_input_vars[1] == String()) { @@ -923,7 +1233,7 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader: String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const { if (p_port == 0) { - return "vec3(UV, 0.0)"; + return "default"; } return ""; } @@ -939,13 +1249,11 @@ VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const { } void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_value) { - cube_map = p_value; emit_changed(); } Ref<Cubemap> VisualShaderNodeCubemap::get_cube_map() const { - return cube_map; } @@ -969,7 +1277,6 @@ Vector<StringName> VisualShaderNodeCubemap::get_editable_properties() const { } void VisualShaderNodeCubemap::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeCubemap::set_source); ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeCubemap::get_source); @@ -992,8 +1299,6 @@ void VisualShaderNodeCubemap::_bind_methods() { } VisualShaderNodeCubemap::VisualShaderNodeCubemap() { - texture_type = TYPE_DATA; - source = SOURCE_TEXTURE; simple_decl = false; } @@ -1028,33 +1333,49 @@ String VisualShaderNodeFloatOp::get_output_port_name(int p_port) const { } String VisualShaderNodeFloatOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code = "\t" + p_output_vars[0] + " = "; switch (op) { - - case OP_ADD: code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; break; - case OP_SUB: code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n"; break; - case OP_MUL: code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; break; - case OP_DIV: code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n"; break; - case OP_MOD: code += "mod(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; - case OP_POW: code += "pow(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; - case OP_MAX: code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; - case OP_MIN: code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; - case OP_ATAN2: code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; - case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + case OP_ADD: + code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; + break; + case OP_SUB: + code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n"; + break; + case OP_MUL: + code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; + break; + case OP_DIV: + code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n"; + break; + case OP_MOD: + code += "mod(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; + case OP_POW: + code += "pow(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; + case OP_MAX: + code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; + case OP_MIN: + code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; + case OP_ATAN2: + code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; + case OP_STEP: + code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; } return code; } void VisualShaderNodeFloatOp::set_operator(Operator p_op) { - op = p_op; emit_changed(); } VisualShaderNodeFloatOp::Operator VisualShaderNodeFloatOp::get_operator() const { - return op; } @@ -1065,7 +1386,6 @@ Vector<StringName> VisualShaderNodeFloatOp::get_editable_properties() const { } void VisualShaderNodeFloatOp::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeFloatOp::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeFloatOp::get_operator); @@ -1084,7 +1404,6 @@ void VisualShaderNodeFloatOp::_bind_methods() { } VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() { - op = OP_ADD; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); } @@ -1120,24 +1439,35 @@ String VisualShaderNodeIntOp::get_output_port_name(int p_port) const { } String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code = "\t" + p_output_vars[0] + " = "; switch (op) { - - case OP_ADD: code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; break; - case OP_SUB: code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n"; break; - case OP_MUL: code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; break; - case OP_DIV: code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n"; break; - case OP_MOD: code += p_input_vars[0] + " % " + p_input_vars[1] + ";\n"; break; - case OP_MAX: code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; - case OP_MIN: code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + case OP_ADD: + code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; + break; + case OP_SUB: + code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n"; + break; + case OP_MUL: + code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; + break; + case OP_DIV: + code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n"; + break; + case OP_MOD: + code += p_input_vars[0] + " % " + p_input_vars[1] + ";\n"; + break; + case OP_MAX: + code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; + case OP_MIN: + code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; } return code; } void VisualShaderNodeIntOp::set_operator(Operator p_op) { - op = p_op; emit_changed(); } @@ -1153,7 +1483,6 @@ Vector<StringName> VisualShaderNodeIntOp::get_editable_properties() const { } void VisualShaderNodeIntOp::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeIntOp::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeIntOp::get_operator); @@ -1169,7 +1498,6 @@ void VisualShaderNodeIntOp::_bind_methods() { } VisualShaderNodeIntOp::VisualShaderNodeIntOp() { - op = OP_ADD; set_input_port_default_value(0, 0); set_input_port_default_value(1, 0); } @@ -1205,35 +1533,55 @@ String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code = "\t" + p_output_vars[0] + " = "; switch (op) { - - case OP_ADD: code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; break; - case OP_SUB: code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n"; break; - case OP_MUL: code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; break; - case OP_DIV: code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n"; break; - case OP_MOD: code += "mod(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; - case OP_POW: code += "pow(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; - case OP_MAX: code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; - case OP_MIN: code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; - case OP_CROSS: code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; - case OP_ATAN2: code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; - case OP_REFLECT: code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; - case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + case OP_ADD: + code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; + break; + case OP_SUB: + code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n"; + break; + case OP_MUL: + code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; + break; + case OP_DIV: + code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n"; + break; + case OP_MOD: + code += "mod(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; + case OP_POW: + code += "pow(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; + case OP_MAX: + code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; + case OP_MIN: + code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; + case OP_CROSS: + code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; + case OP_ATAN2: + code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; + case OP_REFLECT: + code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; + case OP_STEP: + code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + break; } return code; } void VisualShaderNodeVectorOp::set_operator(Operator p_op) { - op = p_op; emit_changed(); } VisualShaderNodeVectorOp::Operator VisualShaderNodeVectorOp::get_operator() const { - return op; } @@ -1244,7 +1592,6 @@ Vector<StringName> VisualShaderNodeVectorOp::get_editable_properties() const { } void VisualShaderNodeVectorOp::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeVectorOp::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeVectorOp::get_operator); @@ -1265,7 +1612,6 @@ void VisualShaderNodeVectorOp::_bind_methods() { } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { - op = OP_ADD; set_input_port_default_value(0, Vector3()); set_input_port_default_value(1, Vector3()); } @@ -1301,29 +1647,23 @@ String VisualShaderNodeColorOp::get_output_port_name(int p_port) const { } String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code; static const char *axisn[3] = { "x", "y", "z" }; switch (op) { case OP_SCREEN: { - code += "\t" + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") * (vec3(1.0) - " + p_input_vars[1] + ");\n"; } break; case OP_DIFFERENCE: { - code += "\t" + p_output_vars[0] + " = abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ");\n"; } break; case OP_DARKEN: { - code += "\t" + p_output_vars[0] + " = min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } break; case OP_LIGHTEN: { - code += "\t" + p_output_vars[0] + " = max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } break; case OP_OVERLAY: { - for (int i = 0; i < 3; i++) { code += "\t{\n"; code += "\t\tfloat base = " + p_input_vars[0] + "." + axisn[i] + ";\n"; @@ -1338,16 +1678,13 @@ String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader: } break; case OP_DODGE: { - code += "\t" + p_output_vars[0] + " = (" + p_input_vars[0] + ") / (vec3(1.0) - " + p_input_vars[1] + ");\n"; } break; case OP_BURN: { - code += "\t" + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") / (" + p_input_vars[1] + ");\n"; } break; case OP_SOFT_LIGHT: { - for (int i = 0; i < 3; i++) { code += "\t{\n"; code += "\t\tfloat base = " + p_input_vars[0] + "." + axisn[i] + ";\n"; @@ -1362,7 +1699,6 @@ String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader: } break; case OP_HARD_LIGHT: { - for (int i = 0; i < 3; i++) { code += "\t{\n"; code += "\t\tfloat base = " + p_input_vars[0] + "." + axisn[i] + ";\n"; @@ -1382,7 +1718,6 @@ String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader: } void VisualShaderNodeColorOp::set_operator(Operator p_op) { - op = p_op; switch (op) { case OP_SCREEN: @@ -1417,7 +1752,6 @@ void VisualShaderNodeColorOp::set_operator(Operator p_op) { } VisualShaderNodeColorOp::Operator VisualShaderNodeColorOp::get_operator() const { - return op; } @@ -1428,7 +1762,6 @@ Vector<StringName> VisualShaderNodeColorOp::get_editable_properties() const { } void VisualShaderNodeColorOp::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeColorOp::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeColorOp::get_operator); @@ -1446,7 +1779,6 @@ void VisualShaderNodeColorOp::_bind_methods() { } VisualShaderNodeColorOp::VisualShaderNodeColorOp() { - op = OP_SCREEN; set_input_port_default_value(0, Vector3()); set_input_port_default_value(1, Vector3()); } @@ -1482,7 +1814,6 @@ String VisualShaderNodeTransformMult::get_output_port_name(int p_port) const { } String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - if (op == OP_AxB) { return "\t" + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; } else if (op == OP_BxA) { @@ -1495,13 +1826,11 @@ String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualS } void VisualShaderNodeTransformMult::set_operator(Operator p_op) { - op = p_op; emit_changed(); } VisualShaderNodeTransformMult::Operator VisualShaderNodeTransformMult::get_operator() const { - return op; } @@ -1512,7 +1841,6 @@ Vector<StringName> VisualShaderNodeTransformMult::get_editable_properties() cons } void VisualShaderNodeTransformMult::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformMult::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformMult::get_operator); @@ -1525,7 +1853,6 @@ void VisualShaderNodeTransformMult::_bind_methods() { } VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() { - op = OP_AxB; set_input_port_default_value(0, Transform()); set_input_port_default_value(1, Transform()); } @@ -1573,13 +1900,11 @@ String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, Visu } void VisualShaderNodeTransformVecMult::set_operator(Operator p_op) { - op = p_op; emit_changed(); } VisualShaderNodeTransformVecMult::Operator VisualShaderNodeTransformVecMult::get_operator() const { - return op; } @@ -1590,7 +1915,6 @@ Vector<StringName> VisualShaderNodeTransformVecMult::get_editable_properties() c } void VisualShaderNodeTransformVecMult::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformVecMult::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformVecMult::get_operator); @@ -1603,7 +1927,6 @@ void VisualShaderNodeTransformVecMult::_bind_methods() { } VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() { - op = OP_AxB; set_input_port_default_value(0, Transform()); set_input_port_default_value(1, Vector3()); } @@ -1639,7 +1962,6 @@ String VisualShaderNodeFloatFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *scalar_func_id[FUNC_ONEMINUS + 1] = { "sin($)", "cos($)", @@ -1679,13 +2001,11 @@ String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShade } void VisualShaderNodeFloatFunc::set_function(Function p_func) { - func = p_func; emit_changed(); } VisualShaderNodeFloatFunc::Function VisualShaderNodeFloatFunc::get_function() const { - return func; } @@ -1696,7 +2016,6 @@ Vector<StringName> VisualShaderNodeFloatFunc::get_editable_properties() const { } void VisualShaderNodeFloatFunc::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeFloatFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeFloatFunc::get_function); @@ -1737,7 +2056,6 @@ void VisualShaderNodeFloatFunc::_bind_methods() { } VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() { - func = FUNC_SIGN; set_input_port_default_value(0, 0.0); } @@ -1810,7 +2128,6 @@ void VisualShaderNodeIntFunc::set_function(Function p_func) { } VisualShaderNodeIntFunc::Function VisualShaderNodeIntFunc::get_function() const { - return func; } @@ -1821,7 +2138,6 @@ Vector<StringName> VisualShaderNodeIntFunc::get_editable_properties() const { } void VisualShaderNodeIntFunc::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeIntFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeIntFunc::get_function); @@ -1834,7 +2150,6 @@ void VisualShaderNodeIntFunc::_bind_methods() { } VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() { - func = FUNC_SIGN; set_input_port_default_value(0, 0); } @@ -1869,7 +2184,6 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *vec_func_id[FUNC_ONEMINUS + 1] = { "normalize($)", "max(min($, vec3(1.0)), vec3(0.0))", @@ -1936,7 +2250,6 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad } void VisualShaderNodeVectorFunc::set_function(Function p_func) { - func = p_func; if (func == FUNC_RGB2HSV) { simple_decl = false; @@ -1949,7 +2262,6 @@ void VisualShaderNodeVectorFunc::set_function(Function p_func) { } VisualShaderNodeVectorFunc::Function VisualShaderNodeVectorFunc::get_function() const { - return func; } @@ -1960,7 +2272,6 @@ Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const { } void VisualShaderNodeVectorFunc::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function); @@ -2004,7 +2315,6 @@ void VisualShaderNodeVectorFunc::_bind_methods() { } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { - func = FUNC_NORMALIZE; set_input_port_default_value(0, Vector3()); } @@ -2039,7 +2349,6 @@ String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code; switch (func) { @@ -2067,13 +2376,11 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade } void VisualShaderNodeColorFunc::set_function(Function p_func) { - func = p_func; emit_changed(); } VisualShaderNodeColorFunc::Function VisualShaderNodeColorFunc::get_function() const { - return func; } @@ -2084,7 +2391,6 @@ Vector<StringName> VisualShaderNodeColorFunc::get_editable_properties() const { } void VisualShaderNodeColorFunc::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeColorFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeColorFunc::get_function); @@ -2095,9 +2401,8 @@ void VisualShaderNodeColorFunc::_bind_methods() { } VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() { - func = FUNC_GRAYSCALE; - set_input_port_default_value(0, Vector3()); simple_decl = false; + set_input_port_default_value(0, Vector3()); } ////////////// Transform Func @@ -2131,7 +2436,6 @@ String VisualShaderNodeTransformFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeTransformFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_TRANSPOSE + 1] = { "inverse($)", "transpose($)" @@ -2143,13 +2447,11 @@ String VisualShaderNodeTransformFunc::generate_code(Shader::Mode p_mode, VisualS } void VisualShaderNodeTransformFunc::set_function(Function p_func) { - func = p_func; emit_changed(); } VisualShaderNodeTransformFunc::Function VisualShaderNodeTransformFunc::get_function() const { - return func; } @@ -2160,7 +2462,6 @@ Vector<StringName> VisualShaderNodeTransformFunc::get_editable_properties() cons } void VisualShaderNodeTransformFunc::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeTransformFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeTransformFunc::get_function); @@ -2171,7 +2472,6 @@ void VisualShaderNodeTransformFunc::_bind_methods() { } VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { - func = FUNC_INVERSE; set_input_port_default_value(0, Transform()); } @@ -2321,7 +2621,6 @@ String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) co } String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_Y + 1] = { "fwidth($)", "dFdx($)", @@ -2334,13 +2633,11 @@ String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, } void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) { - func = p_func; emit_changed(); } VisualShaderNodeScalarDerivativeFunc::Function VisualShaderNodeScalarDerivativeFunc::get_function() const { - return func; } @@ -2351,7 +2648,6 @@ Vector<StringName> VisualShaderNodeScalarDerivativeFunc::get_editable_properties } void VisualShaderNodeScalarDerivativeFunc::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarDerivativeFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarDerivativeFunc::get_function); @@ -2363,7 +2659,6 @@ void VisualShaderNodeScalarDerivativeFunc::_bind_methods() { } VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() { - func = FUNC_SUM; set_input_port_default_value(0, 0.0); } @@ -2398,7 +2693,6 @@ String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) co } String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_Y + 1] = { "fwidth($)", "dFdx($)", @@ -2411,13 +2705,11 @@ String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, } void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) { - func = p_func; emit_changed(); } VisualShaderNodeVectorDerivativeFunc::Function VisualShaderNodeVectorDerivativeFunc::get_function() const { - return func; } @@ -2428,7 +2720,6 @@ Vector<StringName> VisualShaderNodeVectorDerivativeFunc::get_editable_properties } void VisualShaderNodeVectorDerivativeFunc::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorDerivativeFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorDerivativeFunc::get_function); @@ -2440,7 +2731,6 @@ void VisualShaderNodeVectorDerivativeFunc::_bind_methods() { } VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() { - func = FUNC_SUM; set_input_port_default_value(0, Vector3()); } @@ -2459,12 +2749,13 @@ VisualShaderNodeScalarClamp::PortType VisualShaderNodeScalarClamp::get_input_por } String VisualShaderNodeScalarClamp::get_input_port_name(int p_port) const { - if (p_port == 0) + if (p_port == 0) { return ""; - else if (p_port == 1) + } else if (p_port == 1) { return "min"; - else if (p_port == 2) + } else if (p_port == 2) { return "max"; + } return ""; } @@ -2505,12 +2796,13 @@ VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorClamp::get_input_por } String VisualShaderNodeVectorClamp::get_input_port_name(int p_port) const { - if (p_port == 0) + if (p_port == 0) { return ""; - else if (p_port == 1) + } else if (p_port == 1) { return "min"; - else if (p_port == 2) + } else if (p_port == 2) { return "max"; + } return ""; } @@ -2649,10 +2941,11 @@ VisualShaderNodeVectorScalarStep::PortType VisualShaderNodeVectorScalarStep::get } String VisualShaderNodeVectorScalarStep::get_input_port_name(int p_port) const { - if (p_port == 0) + if (p_port == 0) { return "edge"; - else if (p_port == 1) + } else if (p_port == 1) { return "x"; + } return ""; } @@ -2692,12 +2985,13 @@ VisualShaderNodeScalarSmoothStep::PortType VisualShaderNodeScalarSmoothStep::get } String VisualShaderNodeScalarSmoothStep::get_input_port_name(int p_port) const { - if (p_port == 0) + if (p_port == 0) { return "edge0"; - else if (p_port == 1) + } else if (p_port == 1) { return "edge1"; - else if (p_port == 2) + } else if (p_port == 2) { return "x"; + } return ""; } @@ -2738,12 +3032,13 @@ VisualShaderNodeVectorSmoothStep::PortType VisualShaderNodeVectorSmoothStep::get } String VisualShaderNodeVectorSmoothStep::get_input_port_name(int p_port) const { - if (p_port == 0) + if (p_port == 0) { return "edge0"; - else if (p_port == 1) + } else if (p_port == 1) { return "edge1"; - else if (p_port == 2) + } else if (p_port == 2) { return "x"; + } return ""; } @@ -2789,12 +3084,13 @@ VisualShaderNodeVectorScalarSmoothStep::PortType VisualShaderNodeVectorScalarSmo } String VisualShaderNodeVectorScalarSmoothStep::get_input_port_name(int p_port) const { - if (p_port == 0) + if (p_port == 0) { return "edge0"; - else if (p_port == 1) + } else if (p_port == 1) { return "edge1"; - else if (p_port == 2) + } else if (p_port == 2) { return "x"; + } return ""; } @@ -2875,7 +3171,6 @@ int VisualShaderNodeVectorRefract::get_input_port_count() const { } VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_input_port_type(int p_port) const { - if (p_port == 2) { return PORT_TYPE_SCALAR; } @@ -3019,8 +3314,9 @@ int VisualShaderNodeVectorScalarMix::get_input_port_count() const { } VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_input_port_type(int p_port) const { - if (p_port == 2) + if (p_port == 2) { return PORT_TYPE_SCALAR; + } return PORT_TYPE_VECTOR; } @@ -3097,7 +3393,6 @@ String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualS } VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() { - set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, 0.0); @@ -3146,7 +3441,6 @@ String VisualShaderNodeTransformCompose::generate_code(Shader::Mode p_mode, Visu } VisualShaderNodeTransformCompose::VisualShaderNodeTransformCompose() { - set_input_port_default_value(0, Vector3()); set_input_port_default_value(1, Vector3()); set_input_port_default_value(2, Vector3()); @@ -3282,18 +3576,33 @@ String VisualShaderNodeFloatUniform::get_output_port_name(int p_port) const { } String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = ""; if (hint == HINT_RANGE) { - return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n"; + code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")"; } else if (hint == HINT_RANGE_STEP) { - return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n"; + code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")"; + } else { + code += _get_qual_str() + "uniform float " + get_uniform_name(); } - return "uniform float " + get_uniform_name() + ";\n"; + if (default_value_enabled) { + code += " = " + rtos(default_value); + } + code += ";\n"; + return code; } String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } +bool VisualShaderNodeFloatUniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeFloatUniform::is_use_prop_slots() const { + return true; +} + void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) { hint = p_hint; emit_changed(); @@ -3330,6 +3639,24 @@ float VisualShaderNodeFloatUniform::get_step() const { return hint_range_step; } +void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeFloatUniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeFloatUniform::set_default_value(float p_value) { + default_value = p_value; + emit_changed(); +} + +float VisualShaderNodeFloatUniform::get_default_value() const { + return default_value; +} + void VisualShaderNodeFloatUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeFloatUniform::set_hint); ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeFloatUniform::get_hint); @@ -3343,18 +3670,30 @@ void VisualShaderNodeFloatUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeFloatUniform::set_step); ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeFloatUniform::get_step); + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeFloatUniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeFloatUniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeFloatUniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeFloatUniform::get_default_value); + ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min"), "set_min", "get_min"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max"), "set_max", "get_max"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "set_step", "get_step"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_value"), "set_default_value", "get_default_value"); BIND_ENUM_CONSTANT(HINT_NONE); BIND_ENUM_CONSTANT(HINT_RANGE); BIND_ENUM_CONSTANT(HINT_RANGE_STEP); } +bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("hint"); if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) { props.push_back("min"); @@ -3363,14 +3702,14 @@ Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const if (hint == HINT_RANGE_STEP) { props.push_back("step"); } + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } return props; } VisualShaderNodeFloatUniform::VisualShaderNodeFloatUniform() { - hint = HINT_NONE; - hint_range_min = 0.0; - hint_range_max = 1.0; - hint_range_step = 0.1; } ////////////// Integer Uniform @@ -3404,18 +3743,33 @@ String VisualShaderNodeIntUniform::get_output_port_name(int p_port) const { } String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = ""; if (hint == HINT_RANGE) { - return "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n"; + code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")"; } else if (hint == HINT_RANGE_STEP) { - return "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n"; + code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ", " + itos(hint_range_step) + ")"; + } else { + code += _get_qual_str() + "uniform int " + get_uniform_name(); + } + if (default_value_enabled) { + code += " = " + itos(default_value); } - return "uniform int " + get_uniform_name() + ";\n"; + code += ";\n"; + return code; } String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } +bool VisualShaderNodeIntUniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeIntUniform::is_use_prop_slots() const { + return true; +} + void VisualShaderNodeIntUniform::set_hint(Hint p_hint) { hint = p_hint; emit_changed(); @@ -3452,6 +3806,24 @@ int VisualShaderNodeIntUniform::get_step() const { return hint_range_step; } +void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeIntUniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeIntUniform::set_default_value(int p_value) { + default_value = p_value; + emit_changed(); +} + +int VisualShaderNodeIntUniform::get_default_value() const { + return default_value; +} + void VisualShaderNodeIntUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeIntUniform::set_hint); ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeIntUniform::get_hint); @@ -3465,18 +3837,30 @@ void VisualShaderNodeIntUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeIntUniform::set_step); ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeIntUniform::get_step); + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeIntUniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeIntUniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeIntUniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeIntUniform::get_default_value); + ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint"); ADD_PROPERTY(PropertyInfo(Variant::INT, "min"), "set_min", "get_min"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max"), "set_max", "get_max"); ADD_PROPERTY(PropertyInfo(Variant::INT, "step"), "set_step", "get_step"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "default_value"), "set_default_value", "get_default_value"); BIND_ENUM_CONSTANT(HINT_NONE); BIND_ENUM_CONSTANT(HINT_RANGE); BIND_ENUM_CONSTANT(HINT_RANGE_STEP); } +bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("hint"); if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) { props.push_back("min"); @@ -3485,14 +3869,14 @@ Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const { if (hint == HINT_RANGE_STEP) { props.push_back("step"); } + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } return props; } VisualShaderNodeIntUniform::VisualShaderNodeIntUniform() { - hint = HINT_NONE; - hint_range_min = 0; - hint_range_max = 100; - hint_range_step = 1; } ////////////// Boolean Uniform @@ -3525,14 +3909,73 @@ String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } +void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeBooleanUniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeBooleanUniform::set_default_value(bool p_value) { + default_value = p_value; + emit_changed(); +} + +bool VisualShaderNodeBooleanUniform::get_default_value() const { + return default_value; +} + String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - return "uniform bool " + get_uniform_name() + ";\n"; + String code = _get_qual_str() + "uniform bool " + get_uniform_name(); + if (default_value_enabled) { + if (default_value) { + code += " = true"; + } else { + code += " = false"; + } + } + code += ";\n"; + return code; } String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } +bool VisualShaderNodeBooleanUniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeBooleanUniform::is_use_prop_slots() const { + return true; +} + +void VisualShaderNodeBooleanUniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeBooleanUniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeBooleanUniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeBooleanUniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeBooleanUniform::get_default_value); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value"), "set_default_value", "get_default_value"); +} + +bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + +Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } + return props; +} + VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() { } @@ -3566,9 +4009,31 @@ String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { return p_port == 0 ? "color" : "alpha"; //no output port means the editor will be used as port } -String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { +void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} - return "uniform vec4 " + get_uniform_name() + " : hint_color;\n"; +bool VisualShaderNodeColorUniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) { + default_value = p_value; + emit_changed(); +} + +Color VisualShaderNodeColorUniform::get_default_value() const { + return default_value; +} + +String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : hint_color"; + if (default_value_enabled) { + code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.r, default_value.g, default_value.b, default_value.a); + } + code += ";\n"; + return code; } String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -3577,6 +4042,34 @@ String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualSh return code; } +bool VisualShaderNodeColorUniform::is_show_prop_names() const { + return true; +} + +void VisualShaderNodeColorUniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeColorUniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeColorUniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeColorUniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeColorUniform::get_default_value); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_value"), "set_default_value", "get_default_value"); +} + +bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + +Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } + return props; +} + VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() { } @@ -3610,14 +4103,69 @@ String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } +void VisualShaderNodeVec3Uniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeVec3Uniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeVec3Uniform::set_default_value(const Vector3 &p_value) { + default_value = p_value; + emit_changed(); +} + +Vector3 VisualShaderNodeVec3Uniform::get_default_value() const { + return default_value; +} + String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - return "uniform vec3 " + get_uniform_name() + ";\n"; + String code = _get_qual_str() + "uniform vec3 " + get_uniform_name(); + if (default_value_enabled) { + code += vformat(" = vec3(%.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z); + } + code += ";\n"; + return code; } String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } +void VisualShaderNodeVec3Uniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec3Uniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec3Uniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec3Uniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec3Uniform::get_default_value); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "default_value"), "set_default_value", "get_default_value"); +} + +bool VisualShaderNodeVec3Uniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeVec3Uniform::is_use_prop_slots() const { + return true; +} + +bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + +Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } + return props; +} + VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() { } @@ -3651,14 +4199,73 @@ String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const return ""; //no output port means the editor will be used as port } +void VisualShaderNodeTransformUniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeTransformUniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeTransformUniform::set_default_value(const Transform &p_value) { + default_value = p_value; + emit_changed(); +} + +Transform VisualShaderNodeTransformUniform::get_default_value() const { + return default_value; +} + String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - return "uniform mat4 " + get_uniform_name() + ";\n"; + String code = _get_qual_str() + "uniform mat4 " + get_uniform_name(); + if (default_value_enabled) { + Vector3 row0 = default_value.basis.get_row(0); + Vector3 row1 = default_value.basis.get_row(1); + Vector3 row2 = default_value.basis.get_row(2); + Vector3 origin = default_value.origin; + code += " = mat4(" + vformat("vec4(%.6f, %.6f, %.6f, 0.0)", row0.x, row0.y, row0.z) + vformat(", vec4(%.6f, %.6f, %.6f, 0.0)", row1.x, row1.y, row1.z) + vformat(", vec4(%.6f, %.6f, %.6f, 0.0)", row2.x, row2.y, row2.z) + vformat(", vec4(%.6f, %.6f, %.6f, 1.0)", origin.x, origin.y, origin.z) + ")"; + } + code += ";\n"; + return code; } String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } +void VisualShaderNodeTransformUniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeTransformUniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeTransformUniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeTransformUniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformUniform::get_default_value); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "default_value"), "set_default_value", "get_default_value"); +} + +bool VisualShaderNodeTransformUniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeTransformUniform::is_use_prop_slots() const { + return true; +} + +bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + +Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } + return props; +} + VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() { } @@ -3685,7 +4292,6 @@ int VisualShaderNodeTextureUniform::get_output_port_count() const { } VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const { - switch (p_port) { case 0: return PORT_TYPE_VECTOR; @@ -3699,7 +4305,6 @@ VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_out } String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const { - switch (p_port) { case 0: return "rgb"; @@ -3713,37 +4318,53 @@ String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const { } String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code = "uniform sampler2D " + get_uniform_name(); + String code = _get_qual_str() + "uniform sampler2D " + get_uniform_name(); switch (texture_type) { case TYPE_DATA: - if (color_default == COLOR_DEFAULT_BLACK) + if (color_default == COLOR_DEFAULT_BLACK) { code += " : hint_black;\n"; - else + } else { code += ";\n"; + } break; case TYPE_COLOR: - if (color_default == COLOR_DEFAULT_BLACK) + if (color_default == COLOR_DEFAULT_BLACK) { code += " : hint_black_albedo;\n"; - else + } else { code += " : hint_albedo;\n"; + } + break; + case TYPE_NORMALMAP: + code += " : hint_normal;\n"; + break; + case TYPE_ANISO: + code += " : hint_aniso;\n"; break; - case TYPE_NORMALMAP: code += " : hint_normal;\n"; break; - case TYPE_ANISO: code += " : hint_aniso;\n"; break; } return code; } +bool VisualShaderNodeTextureUniform::is_code_generated() const { + return is_output_port_connected(0) || is_output_port_connected(1); // rgb or alpha +} + String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String default_uv; + if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + default_uv = "UV.xy"; + } else { + default_uv = "vec2(0.0)"; + } String id = get_uniform_name(); String code = "\t{\n"; if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = texture(" + id + ", UV.xy);\n"; + code += "\t\tvec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\t\tvec4 n_tex_read = textureLod(" + id + ", UV.xy, " + p_input_vars[1] + ");\n"; + code += "\t\tvec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod @@ -3759,7 +4380,6 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual } void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_type) { - texture_type = p_type; emit_changed(); } @@ -3778,7 +4398,7 @@ VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get } Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("texture_type"); props.push_back("color_default"); return props; @@ -3805,14 +4425,24 @@ void VisualShaderNodeTextureUniform::_bind_methods() { String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const { if (p_port == 0) { - return "UV.xy"; + return "default"; } return ""; } +bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const { + switch (p_qual) { + case Qualifier::QUAL_NONE: + return true; + case Qualifier::QUAL_GLOBAL: + return true; + case Qualifier::QUAL_INSTANCE: + return false; + } + return false; +} + VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { - texture_type = TYPE_DATA; - color_default = COLOR_DEFAULT_WHITE; simple_decl = false; } @@ -3845,7 +4475,6 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) } String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code; code += "// TRIPLANAR FUNCTION GLOBAL CODE\n"; @@ -3868,11 +4497,9 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader: } String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code; if (p_type == VisualShader::TYPE_VERTEX) { - code += "\t// TRIPLANAR FUNCTION VERTEX CODE\n"; code += "\t\ttriplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n"; code += "\t\ttriplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n"; @@ -3884,18 +4511,17 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader: } String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String id = get_uniform_name(); String code = "\t{\n"; if (p_input_vars[0] == String() && p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal, triplanar_pos );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n"; } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", triplanar_pos );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n"; } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal," + p_input_vars[1] + " );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n"; } else { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n"; @@ -3917,6 +4543,142 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() { } +////////////// Texture2DArray Uniform + +String VisualShaderNodeTexture2DArrayUniform::get_caption() const { + return "Texture2DArrayUniform"; +} + +int VisualShaderNodeTexture2DArrayUniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeTexture2DArrayUniform::PortType VisualShaderNodeTexture2DArrayUniform::get_output_port_type(int p_port) const { + return PORT_TYPE_SAMPLER; +} + +String VisualShaderNodeTexture2DArrayUniform::get_output_port_name(int p_port) const { + return "sampler2DArray"; +} + +int VisualShaderNodeTexture2DArrayUniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeTexture2DArrayUniform::PortType VisualShaderNodeTexture2DArrayUniform::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeTexture2DArrayUniform::get_input_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeTexture2DArrayUniform::get_input_port_default_hint(int p_port) const { + return ""; +} + +String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform sampler2DArray " + get_uniform_name(); + + switch (texture_type) { + case TYPE_DATA: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black;\n"; + else + code += ";\n"; + break; + case TYPE_COLOR: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black_albedo;\n"; + else + code += " : hint_albedo;\n"; + break; + case TYPE_NORMALMAP: + code += " : hint_normal;\n"; + break; + case TYPE_ANISO: + code += " : hint_aniso;\n"; + break; + } + + return code; +} + +String VisualShaderNodeTexture2DArrayUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return String(); +} + +VisualShaderNodeTexture2DArrayUniform::VisualShaderNodeTexture2DArrayUniform() { +} + +////////////// Texture3D Uniform + +String VisualShaderNodeTexture3DUniform::get_caption() const { + return "Texture3DUniform"; +} + +int VisualShaderNodeTexture3DUniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_output_port_type(int p_port) const { + return PORT_TYPE_SAMPLER; +} + +String VisualShaderNodeTexture3DUniform::get_output_port_name(int p_port) const { + return "sampler3D"; +} + +int VisualShaderNodeTexture3DUniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeTexture3DUniform::get_input_port_default_hint(int p_port) const { + return ""; +} + +String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform sampler3D " + get_uniform_name(); + + switch (texture_type) { + case TYPE_DATA: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black;\n"; + else + code += ";\n"; + break; + case TYPE_COLOR: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black_albedo;\n"; + else + code += " : hint_albedo;\n"; + break; + case TYPE_NORMALMAP: + code += " : hint_normal;\n"; + break; + case TYPE_ANISO: + code += " : hint_aniso;\n"; + break; + } + + return code; +} + +String VisualShaderNodeTexture3DUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return String(); +} + +VisualShaderNodeTexture3DUniform::VisualShaderNodeTexture3DUniform() { +} + ////////////// Cubemap Uniform String VisualShaderNodeCubemapUniform::get_caption() const { @@ -3952,23 +4714,29 @@ String VisualShaderNodeCubemapUniform::get_input_port_default_hint(int p_port) c } String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code = "uniform samplerCube " + get_uniform_name(); + String code = _get_qual_str() + "uniform samplerCube " + get_uniform_name(); switch (texture_type) { case TYPE_DATA: - if (color_default == COLOR_DEFAULT_BLACK) + if (color_default == COLOR_DEFAULT_BLACK) { code += " : hint_black;\n"; - else + } else { code += ";\n"; + } break; case TYPE_COLOR: - if (color_default == COLOR_DEFAULT_BLACK) + if (color_default == COLOR_DEFAULT_BLACK) { code += " : hint_black_albedo;\n"; - else + } else { code += " : hint_albedo;\n"; + } + break; + case TYPE_NORMALMAP: + code += " : hint_normal;\n"; + break; + case TYPE_ANISO: + code += " : hint_aniso;\n"; break; - case TYPE_NORMALMAP: code += " : hint_normal;\n"; break; - case TYPE_ANISO: code += " : hint_aniso;\n"; break; } return code; @@ -4030,7 +4798,6 @@ String VisualShaderNodeIf::get_output_port_name(int p_port) const { } String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code; code += "\tif(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b code += "\t{\n"; @@ -4048,13 +4815,13 @@ String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type } VisualShaderNodeIf::VisualShaderNodeIf() { + simple_decl = false; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, CMP_EPSILON); set_input_port_default_value(3, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(4, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(5, Vector3(0.0, 0.0, 0.0)); - simple_decl = false; } ////////////// Switch @@ -4100,7 +4867,6 @@ String VisualShaderNodeSwitch::get_output_port_name(int p_port) const { } String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code; code += "\tif(" + p_input_vars[0] + ")\n"; code += "\t{\n"; @@ -4114,10 +4880,10 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader:: } VisualShaderNodeSwitch::VisualShaderNodeSwitch() { + simple_decl = false; set_input_port_default_value(0, false); set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); - simple_decl = false; } ////////////// Switch(scalar) @@ -4195,8 +4961,14 @@ String VisualShaderNodeFresnel::get_output_port_name(int p_port) const { return "result"; } -String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +bool VisualShaderNodeFresnel::is_generate_input_var(int p_port) const { + if (p_port == 2) { + return false; + } + return true; +} +String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String normal; String view; if (p_input_vars[0] == String()) { @@ -4210,7 +4982,15 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader: view = p_input_vars[1]; } - return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n"; + if (is_input_port_connected(2)) { + return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n"; + } else { + if (get_input_port_default_value(2)) { + return "\t" + p_output_vars[0] + " = pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n"; + } else { + return "\t" + p_output_vars[0] + " = pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n"; + } + } } String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const { @@ -4230,42 +5010,34 @@ VisualShaderNodeFresnel::VisualShaderNodeFresnel() { ////////////// Is String VisualShaderNodeIs::get_caption() const { - return "Is"; } int VisualShaderNodeIs::get_input_port_count() const { - return 1; } VisualShaderNodeIs::PortType VisualShaderNodeIs::get_input_port_type(int p_port) const { - return PORT_TYPE_SCALAR; } String VisualShaderNodeIs::get_input_port_name(int p_port) const { - return ""; } int VisualShaderNodeIs::get_output_port_count() const { - return 1; } VisualShaderNodeIs::PortType VisualShaderNodeIs::get_output_port_type(int p_port) const { - return PORT_TYPE_BOOLEAN; } String VisualShaderNodeIs::get_output_port_name(int p_port) const { - return ""; } String VisualShaderNodeIs::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_IS_NAN + 1] = { "isinf($)", "isnan($)" @@ -4277,25 +5049,21 @@ String VisualShaderNodeIs::generate_code(Shader::Mode p_mode, VisualShader::Type } void VisualShaderNodeIs::set_function(Function p_func) { - func = p_func; emit_changed(); } VisualShaderNodeIs::Function VisualShaderNodeIs::get_function() const { - return func; } Vector<StringName> VisualShaderNodeIs::get_editable_properties() const { - Vector<StringName> props; props.push_back("function"); return props; } void VisualShaderNodeIs::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeIs::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeIs::get_function); @@ -4306,20 +5074,16 @@ void VisualShaderNodeIs::_bind_methods() { } VisualShaderNodeIs::VisualShaderNodeIs() { - - func = FUNC_IS_INF; set_input_port_default_value(0, 0.0); } ////////////// Compare String VisualShaderNodeCompare::get_caption() const { - return "Compare"; } int VisualShaderNodeCompare::get_input_port_count() const { - if (ctype == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) { return 3; } @@ -4327,9 +5091,9 @@ int VisualShaderNodeCompare::get_input_port_count() const { } VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const { - - if (p_port == 2) + if (p_port == 2) { return PORT_TYPE_SCALAR; + } switch (ctype) { case CTYPE_SCALAR: return PORT_TYPE_SCALAR; @@ -4346,12 +5110,13 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i } String VisualShaderNodeCompare::get_input_port_name(int p_port) const { - if (p_port == 0) + if (p_port == 0) { return "a"; - else if (p_port == 1) + } else if (p_port == 1) { return "b"; - else if (p_port == 2) + } else if (p_port == 2) { return "tolerance"; + } return ""; } @@ -4364,13 +5129,13 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_output_port_type( } String VisualShaderNodeCompare::get_output_port_name(int p_port) const { - if (p_port == 0) + if (p_port == 0) { return "result"; + } return ""; } String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { - if (ctype == CTYPE_BOOLEAN || ctype == CTYPE_TRANSFORM) { if (func > FUNC_NOT_EQUAL) { return TTR("Invalid comparison function for that type."); @@ -4381,7 +5146,6 @@ String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::T } String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *ops[FUNC_LESS_THAN_EQUAL + 1] = { "==", "!=", @@ -4429,14 +5193,16 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: break; case CTYPE_BOOLEAN: - if (func > FUNC_NOT_EQUAL) + if (func > FUNC_NOT_EQUAL) { return "\t" + p_output_vars[0] + " = false;\n"; + } code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; break; case CTYPE_TRANSFORM: - if (func > FUNC_NOT_EQUAL) + if (func > FUNC_NOT_EQUAL) { return "\t" + p_output_vars[0] + " = false;\n"; + } code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; break; @@ -4447,7 +5213,6 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: } void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) { - ctype = p_type; switch (ctype) { @@ -4481,29 +5246,24 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) { } VisualShaderNodeCompare::ComparisonType VisualShaderNodeCompare::get_comparison_type() const { - return ctype; } void VisualShaderNodeCompare::set_function(Function p_func) { - func = p_func; emit_changed(); } VisualShaderNodeCompare::Function VisualShaderNodeCompare::get_function() const { - return func; } void VisualShaderNodeCompare::set_condition(Condition p_cond) { - condition = p_cond; emit_changed(); } VisualShaderNodeCompare::Condition VisualShaderNodeCompare::get_condition() const { - return condition; } @@ -4511,13 +5271,13 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const { Vector<StringName> props; props.push_back("type"); props.push_back("function"); - if (ctype == CTYPE_VECTOR) + if (ctype == CTYPE_VECTOR) { props.push_back("condition"); + } return props; } void VisualShaderNodeCompare::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_comparison_type", "type"), &VisualShaderNodeCompare::set_comparison_type); ClassDB::bind_method(D_METHOD("get_comparison_type"), &VisualShaderNodeCompare::get_comparison_type); @@ -4549,10 +5309,99 @@ void VisualShaderNodeCompare::_bind_methods() { } VisualShaderNodeCompare::VisualShaderNodeCompare() { - ctype = CTYPE_SCALAR; - func = FUNC_EQUAL; - condition = COND_ALL; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, CMP_EPSILON); } + +////////////// Fma + +String VisualShaderNodeMultiplyAdd::get_caption() const { + return "MultiplyAdd"; +} + +int VisualShaderNodeMultiplyAdd::get_input_port_count() const { + return 3; +} + +VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const { + if (op_type == OP_TYPE_SCALAR) { + return PORT_TYPE_SCALAR; + } + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeMultiplyAdd::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "a"; + } else if (p_port == 1) { + return "b(*)"; + } else if (p_port == 2) { + return "c(+)"; + } + return ""; +} + +int VisualShaderNodeMultiplyAdd::get_output_port_count() const { + return 1; +} + +VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const { + if (op_type == OP_TYPE_SCALAR) { + return PORT_TYPE_SCALAR; + } else { + return PORT_TYPE_VECTOR; + } +} + +String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; +} + +void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + if (p_op_type != op_type) { + if (p_op_type == OP_TYPE_SCALAR) { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 0.0); + } else { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); + } + } + op_type = p_op_type; + emit_changed(); +} + +VisualShaderNodeMultiplyAdd::OpType VisualShaderNodeMultiplyAdd::get_op_type() const { + return op_type; +} + +Vector<StringName> VisualShaderNodeMultiplyAdd::get_editable_properties() const { + Vector<StringName> props; + props.push_back("op_type"); + return props; +} + +void VisualShaderNodeMultiplyAdd::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); + + BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); +} + +VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 0.0); +} diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 035e39230c..d4d6540baf 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -39,28 +39,28 @@ class VisualShaderNodeFloatConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNode); - float constant; + float constant = 0.0f; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_constant(float p_value); float get_constant() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeFloatConstant(); }; @@ -69,28 +69,28 @@ public: class VisualShaderNodeIntConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeIntConstant, VisualShaderNode); - int constant; + int constant = 0; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_constant(int p_value); int get_constant() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeIntConstant(); }; @@ -99,28 +99,28 @@ public: class VisualShaderNodeBooleanConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode); - bool constant; + bool constant = false; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_constant(bool p_value); bool get_constant() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeBooleanConstant(); }; @@ -129,28 +129,28 @@ public: class VisualShaderNodeColorConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode); - Color constant; + Color constant = Color(1, 1, 1, 1); protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_constant(Color p_value); Color get_constant() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeColorConstant(); }; @@ -165,22 +165,22 @@ protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_constant(Vector3 p_value); Vector3 get_constant() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeVec3Constant(); }; @@ -195,22 +195,22 @@ protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_constant(Transform p_value); Transform get_constant() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeTransformConstant(); }; @@ -236,32 +236,32 @@ public: enum TextureType { TYPE_DATA, TYPE_COLOR, - TYPE_NORMALMAP + TYPE_NORMALMAP, }; private: - Source source; - TextureType texture_type; + Source source = SOURCE_TEXTURE; + TextureType texture_type = TYPE_DATA; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const override; - virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_source(Source p_source); Source get_source() const; @@ -272,9 +272,9 @@ public: void set_texture_type(TextureType p_type); TextureType get_texture_type() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; - virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; + virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; VisualShaderNodeTexture(); }; @@ -284,6 +284,121 @@ VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source) /////////////////////////////////////// +class VisualShaderNodeCurveTexture : public VisualShaderNodeResizableBase { + GDCLASS(VisualShaderNodeCurveTexture, VisualShaderNodeResizableBase); + Ref<CurveTexture> texture; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_texture(Ref<CurveTexture> p_value); + Ref<CurveTexture> get_texture() const; + + virtual Vector<StringName> get_editable_properties() const override; + virtual bool is_use_prop_slots() const override; + + VisualShaderNodeCurveTexture(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeSample3D : public VisualShaderNode { + GDCLASS(VisualShaderNodeSample3D, VisualShaderNode); + +public: + enum Source { + SOURCE_TEXTURE, + SOURCE_PORT, + }; + +protected: + Source source = SOURCE_TEXTURE; + + static void _bind_methods(); + +public: + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + virtual String get_input_port_default_hint(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_source(Source p_source); + Source get_source() const; + + virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; + + VisualShaderNodeSample3D(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source) + +class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D { + GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D); + Ref<Texture2DArray> texture; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual String get_input_port_name(int p_port) const override; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + + void set_texture_array(Ref<Texture2DArray> p_value); + Ref<Texture2DArray> get_texture_array() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeTexture2DArray(); +}; + +class VisualShaderNodeTexture3D : public VisualShaderNodeSample3D { + GDCLASS(VisualShaderNodeTexture3D, VisualShaderNodeSample3D); + Ref<Texture3D> texture; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual String get_input_port_name(int p_port) const override; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + + void set_texture(Ref<Texture3D> p_value); + Ref<Texture3D> get_texture() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeTexture3D(); +}; + class VisualShaderNodeCubemap : public VisualShaderNode { GDCLASS(VisualShaderNodeCubemap, VisualShaderNode); Ref<Cubemap> cube_map; @@ -301,27 +416,27 @@ public: }; private: - Source source; - TextureType texture_type; + Source source = SOURCE_TEXTURE; + TextureType texture_type = TYPE_DATA; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; - virtual String get_input_port_default_hint(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + virtual String get_input_port_default_hint(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_source(Source p_source); Source get_source() const; @@ -332,7 +447,7 @@ public: void set_texture_type(TextureType p_type); TextureType get_texture_type() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeCubemap(); }; @@ -362,27 +477,27 @@ public: }; protected: - Operator op; + Operator op = OP_ADD; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_operator(Operator p_op); Operator get_operator() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeFloatOp(); }; @@ -404,27 +519,27 @@ public: }; protected: - Operator op; + Operator op = OP_ADD; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_operator(Operator p_op); Operator get_operator() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeIntOp(); }; @@ -451,27 +566,27 @@ public: }; protected: - Operator op; + Operator op = OP_ADD; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_operator(Operator p_op); Operator get_operator() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeVectorOp(); }; @@ -497,27 +612,27 @@ public: }; protected: - Operator op; + Operator op = OP_SCREEN; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_operator(Operator p_op); Operator get_operator() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeColorOp(); }; @@ -540,27 +655,27 @@ public: }; protected: - Operator op; + Operator op = OP_AxB; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_operator(Operator p_op); Operator get_operator() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeTransformMult(); }; @@ -583,27 +698,27 @@ public: }; protected: - Operator op; + Operator op = OP_AxB; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_operator(Operator p_op); Operator get_operator() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeTransformVecMult(); }; @@ -654,27 +769,27 @@ public: }; protected: - Function func; + Function func = FUNC_SIGN; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeFloatFunc(); }; @@ -697,27 +812,27 @@ public: }; protected: - Function func; + Function func = FUNC_SIGN; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeIntFunc(); }; @@ -771,27 +886,27 @@ public: }; protected: - Function func; + Function func = FUNC_NORMALIZE; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeVectorFunc(); }; @@ -812,27 +927,27 @@ public: }; protected: - Function func; + Function func = FUNC_GRAYSCALE; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeColorFunc(); }; @@ -853,27 +968,27 @@ public: }; protected: - Function func; + Function func = FUNC_INVERSE; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeTransformFunc(); }; @@ -888,17 +1003,17 @@ class VisualShaderNodeDotProduct : public VisualShaderNode { GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeDotProduct(); }; @@ -911,17 +1026,17 @@ class VisualShaderNodeVectorLen : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorLen(); }; @@ -934,17 +1049,17 @@ class VisualShaderNodeDeterminant : public VisualShaderNode { GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeDeterminant(); }; @@ -957,17 +1072,17 @@ class VisualShaderNodeScalarClamp : public VisualShaderNode { GDCLASS(VisualShaderNodeScalarClamp, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeScalarClamp(); }; @@ -978,17 +1093,17 @@ class VisualShaderNodeVectorClamp : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorClamp, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorClamp(); }; @@ -1008,27 +1123,27 @@ public: }; protected: - Function func; + Function func = FUNC_SUM; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeScalarDerivativeFunc(); }; @@ -1048,27 +1163,27 @@ public: }; protected: - Function func; + Function func = FUNC_SUM; static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeVectorDerivativeFunc(); }; @@ -1083,17 +1198,17 @@ class VisualShaderNodeFaceForward : public VisualShaderNode { GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeFaceForward(); }; @@ -1106,17 +1221,17 @@ class VisualShaderNodeOuterProduct : public VisualShaderNode { GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeOuterProduct(); }; @@ -1129,17 +1244,17 @@ class VisualShaderNodeVectorScalarStep : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorScalarStep, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorScalarStep(); }; @@ -1152,17 +1267,17 @@ class VisualShaderNodeScalarSmoothStep : public VisualShaderNode { GDCLASS(VisualShaderNodeScalarSmoothStep, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeScalarSmoothStep(); }; @@ -1173,17 +1288,17 @@ class VisualShaderNodeVectorSmoothStep : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorSmoothStep, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorSmoothStep(); }; @@ -1194,17 +1309,17 @@ class VisualShaderNodeVectorScalarSmoothStep : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorScalarSmoothStep, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorScalarSmoothStep(); }; @@ -1217,17 +1332,17 @@ class VisualShaderNodeVectorDistance : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorDistance(); }; @@ -1240,17 +1355,17 @@ class VisualShaderNodeVectorRefract : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorRefract(); }; @@ -1263,17 +1378,17 @@ class VisualShaderNodeScalarInterp : public VisualShaderNode { GDCLASS(VisualShaderNodeScalarInterp, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeScalarInterp(); }; @@ -1284,17 +1399,17 @@ class VisualShaderNodeVectorInterp : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorInterp, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorInterp(); }; @@ -1305,17 +1420,17 @@ class VisualShaderNodeVectorScalarMix : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorScalarMix, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorScalarMix(); }; @@ -1328,17 +1443,17 @@ class VisualShaderNodeVectorCompose : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorCompose(); }; @@ -1349,17 +1464,17 @@ class VisualShaderNodeTransformCompose : public VisualShaderNode { GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeTransformCompose(); }; @@ -1372,17 +1487,17 @@ class VisualShaderNodeVectorDecompose : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeVectorDecompose(); }; @@ -1393,17 +1508,17 @@ class VisualShaderNodeTransformDecompose : public VisualShaderNode { GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeTransformDecompose(); }; @@ -1423,27 +1538,32 @@ public: }; private: - Hint hint; - float hint_range_min; - float hint_range_max; - float hint_range_step; + Hint hint = HINT_NONE; + float hint_range_min = 0.0f; + float hint_range_max = 1.0f; + float hint_range_step = 0.1f; + bool default_value_enabled = false; + float default_value = 0.0f; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; void set_hint(Hint p_hint); Hint get_hint() const; @@ -1457,7 +1577,15 @@ public: void set_step(float p_value); float get_step() const; - virtual Vector<StringName> get_editable_properties() const; + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; + + void set_default_value(float p_value); + float get_default_value() const; + + bool is_qualifier_supported(Qualifier p_qual) const override; + + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeFloatUniform(); }; @@ -1475,27 +1603,32 @@ public: }; private: - Hint hint; - int hint_range_min; - int hint_range_max; - int hint_range_step; + Hint hint = HINT_NONE; + int hint_range_min = 0; + int hint_range_max = 100; + int hint_range_step = 1; + bool default_value_enabled = false; + int default_value = 0; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; void set_hint(Hint p_hint); Hint get_hint() const; @@ -1509,7 +1642,15 @@ public: void set_step(int p_value); int get_step() const; - virtual Vector<StringName> get_editable_properties() const; + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; + + void set_default_value(int p_value); + int get_default_value() const; + + bool is_qualifier_supported(Qualifier p_qual) const override; + + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeIntUniform(); }; @@ -1521,19 +1662,39 @@ VARIANT_ENUM_CAST(VisualShaderNodeIntUniform::Hint) class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform); +private: + bool default_value_enabled = false; + bool default_value = false; + +protected: + static void _bind_methods(); + public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; + + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; + + void set_default_value(bool p_value); + bool get_default_value() const; + + bool is_qualifier_supported(Qualifier p_qual) const override; + + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeBooleanUniform(); }; @@ -1543,19 +1704,38 @@ public: class VisualShaderNodeColorUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform); +private: + bool default_value_enabled = false; + Color default_value = Color(1.0, 1.0, 1.0, 1.0); + +protected: + static void _bind_methods(); + public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + virtual bool is_show_prop_names() const override; + + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; + + void set_default_value(const Color &p_value); + Color get_default_value() const; + + bool is_qualifier_supported(Qualifier p_qual) const override; + + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeColorUniform(); }; @@ -1565,19 +1745,39 @@ public: class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform); +private: + bool default_value_enabled = false; + Vector3 default_value; + +protected: + static void _bind_methods(); + public: - virtual String get_caption() const; + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + void set_default_value(const Vector3 &p_value); + Vector3 get_default_value() const; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + bool is_qualifier_supported(Qualifier p_qual) const override; + + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeVec3Uniform(); }; @@ -1587,19 +1787,39 @@ public: class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform); +private: + bool default_value_enabled = false; + Transform default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); + +protected: + static void _bind_methods(); + public: - virtual String get_caption() const; + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + void set_default_value(const Transform &p_value); + Transform get_default_value() const; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + bool is_qualifier_supported(Qualifier p_qual) const override; + + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeTransformUniform(); }; @@ -1623,28 +1843,30 @@ public: }; protected: - TextureType texture_type; - ColorDefault color_default; + TextureType texture_type = TYPE_DATA; + ColorDefault color_default = COLOR_DEFAULT_WHITE; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + virtual String get_input_port_default_hint(int p_port) const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; - virtual String get_input_port_default_hint(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual bool is_code_generated() const override; - Vector<StringName> get_editable_properties() const; + Vector<StringName> get_editable_properties() const override; void set_texture_type(TextureType p_type); TextureType get_texture_type() const; @@ -1652,6 +1874,8 @@ public: void set_color_default(ColorDefault p_default); ColorDefault get_color_default() const; + bool is_qualifier_supported(Qualifier p_qual) const override; + VisualShaderNodeTextureUniform(); }; @@ -1664,40 +1888,86 @@ class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUn GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const override; - virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeTextureUniformTriplanar(); }; /////////////////////////////////////// +class VisualShaderNodeTexture2DArrayUniform : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeTexture2DArrayUniform, VisualShaderNodeTextureUniform); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String get_input_port_default_hint(int p_port) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeTexture2DArrayUniform(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeTexture3DUniform : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeTexture3DUniform, VisualShaderNodeTextureUniform); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String get_input_port_default_hint(int p_port) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeTexture3DUniform(); +}; + +/////////////////////////////////////// + class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform { GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String get_input_port_default_hint(int p_port) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeCubemapUniform(); }; @@ -1710,17 +1980,17 @@ class VisualShaderNodeIf : public VisualShaderNode { GDCLASS(VisualShaderNodeIf, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeIf(); }; @@ -1733,17 +2003,17 @@ class VisualShaderNodeSwitch : public VisualShaderNode { GDCLASS(VisualShaderNodeSwitch, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeSwitch(); }; @@ -1752,10 +2022,10 @@ class VisualShaderNodeScalarSwitch : public VisualShaderNodeSwitch { GDCLASS(VisualShaderNodeScalarSwitch, VisualShaderNodeSwitch); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual PortType get_input_port_type(int p_port) const; - virtual PortType get_output_port_type(int p_port) const; + virtual PortType get_input_port_type(int p_port) const override; + virtual PortType get_output_port_type(int p_port) const override; VisualShaderNodeScalarSwitch(); }; @@ -1768,18 +2038,19 @@ class VisualShaderNodeFresnel : public VisualShaderNode { GDCLASS(VisualShaderNodeFresnel, VisualShaderNode); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_generate_input_var(int p_port) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeFresnel(); }; @@ -1798,28 +2069,28 @@ public: }; protected: - Function func; + Function func = FUNC_IS_INF; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_function(Function p_func); Function get_function() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeIs(); }; @@ -1857,25 +2128,25 @@ public: }; protected: - ComparisonType ctype; - Function func; - Condition condition; + ComparisonType ctype = CTYPE_SCALAR; + Function func = FUNC_EQUAL; + Condition condition = COND_ALL; protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_comparison_type(ComparisonType p_type); ComparisonType get_comparison_type() const; @@ -1886,8 +2157,8 @@ public: void set_condition(Condition p_cond); Condition get_condition() const; - virtual Vector<StringName> get_editable_properties() const; - virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; + virtual Vector<StringName> get_editable_properties() const override; + virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; VisualShaderNodeCompare(); }; @@ -1896,4 +2167,43 @@ VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparisonType) VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function) VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition) +class VisualShaderNodeMultiplyAdd : public VisualShaderNode { + GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode); + +public: + enum OpType { + OP_TYPE_SCALAR, + OP_TYPE_VECTOR, + OP_TYPE_MAX, + }; + +protected: + OpType op_type = OP_TYPE_SCALAR; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_op_type(OpType p_type); + OpType get_op_type() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeMultiplyAdd(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType) + #endif // VISUAL_SHADER_NODES_H diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 742ef106d9..41d3fe20be 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -30,7 +30,7 @@ #include "world_2d.h" -#include "core/project_settings.h" +#include "core/config/project_settings.h" #include "scene/2d/camera_2d.h" #include "scene/2d/visibility_notifier_2d.h" #include "scene/main/window.h" @@ -38,9 +38,7 @@ #include "servers/rendering_server.h" struct SpatialIndexer2D { - struct CellRef { - int ref; _FORCE_INLINE_ int inc() { @@ -58,7 +56,6 @@ struct SpatialIndexer2D { }; struct CellKey { - union { struct { int32_t x; @@ -74,7 +71,6 @@ struct SpatialIndexer2D { }; struct CellData { - Map<VisibilityNotifier2D *, CellRef> notifiers; }; @@ -84,7 +80,6 @@ struct SpatialIndexer2D { Map<VisibilityNotifier2D *, Rect2> notifiers; struct ViewportData { - Map<VisibilityNotifier2D *, uint64_t> notifiers; Rect2 rect; }; @@ -96,30 +91,25 @@ struct SpatialIndexer2D { uint64_t pass; void _notifier_update_cells(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect, bool p_add) { - Point2i begin = p_rect.position; begin /= cell_size; Point2i end = p_rect.position + p_rect.size; end /= cell_size; for (int i = begin.x; i <= end.x; i++) { - for (int j = begin.y; j <= end.y; j++) { - CellKey ck; ck.x = i; ck.y = j; Map<CellKey, CellData>::Element *E = cells.find(ck); if (p_add) { - - if (!E) + if (!E) { E = cells.insert(ck, CellData()); + } E->get().notifiers[p_notifier].inc(); } else { - ERR_CONTINUE(!E); if (E->get().notifiers[p_notifier].dec() == 0) { - E->get().notifiers.erase(p_notifier); if (E->get().notifiers.empty()) { cells.erase(E); @@ -131,7 +121,6 @@ struct SpatialIndexer2D { } void _notifier_add(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { - ERR_FAIL_COND(notifiers.has(p_notifier)); notifiers[p_notifier] = p_rect; _notifier_update_cells(p_notifier, p_rect, true); @@ -139,11 +128,11 @@ struct SpatialIndexer2D { } void _notifier_update(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { - Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier); ERR_FAIL_COND(!E); - if (E->get() == p_rect) + if (E->get() == p_rect) { return; + } _notifier_update_cells(p_notifier, p_rect, true); _notifier_update_cells(p_notifier, E->get(), false); @@ -152,7 +141,6 @@ struct SpatialIndexer2D { } void _notifier_remove(VisibilityNotifier2D *p_notifier) { - Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier); ERR_FAIL_COND(!E); _notifier_update_cells(p_notifier, E->get(), false); @@ -160,7 +148,6 @@ struct SpatialIndexer2D { List<Viewport *> removed; for (Map<Viewport *, ViewportData>::Element *F = viewports.front(); F; F = F->next()) { - Map<VisibilityNotifier2D *, uint64_t>::Element *G = F->get().notifiers.find(p_notifier); if (G) { @@ -170,7 +157,6 @@ struct SpatialIndexer2D { } while (!removed.empty()) { - p_notifier->_exit_viewport(removed.front()->get()); removed.pop_front(); } @@ -179,7 +165,6 @@ struct SpatialIndexer2D { } void _add_viewport(Viewport *p_viewport, const Rect2 &p_rect) { - ERR_FAIL_COND(viewports.has(p_viewport)); ViewportData vd; vd.rect = p_rect; @@ -188,11 +173,11 @@ struct SpatialIndexer2D { } void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect) { - Map<Viewport *, ViewportData>::Element *E = viewports.find(p_viewport); ERR_FAIL_COND(!E); - if (E->get().rect == p_rect) + if (E->get().rect == p_rect) { return; + } E->get().rect = p_rect; changed = true; } @@ -201,7 +186,6 @@ struct SpatialIndexer2D { ERR_FAIL_COND(!viewports.has(p_viewport)); List<VisibilityNotifier2D *> removed; for (Map<VisibilityNotifier2D *, uint64_t>::Element *E = viewports[p_viewport].notifiers.front(); E; E = E->next()) { - removed.push_back(E->key()); } @@ -214,12 +198,11 @@ struct SpatialIndexer2D { } void _update() { - - if (!changed) + if (!changed) { return; + } for (Map<Viewport *, ViewportData>::Element *E = viewports.front(); E; E = E->next()) { - Point2i begin = E->get().rect.position; begin /= cell_size; Point2i end = E->get().rect.position + E->get().rect.size; @@ -228,27 +211,25 @@ struct SpatialIndexer2D { List<VisibilityNotifier2D *> added; List<VisibilityNotifier2D *> removed; - int visible_cells = (end.x - begin.x) * (end.y - begin.y); + uint64_t visible_cells = (uint64_t)(end.x - begin.x) * (uint64_t)(end.y - begin.y); if (visible_cells > 10000) { - //well you zoomed out a lot, it's your problem. To avoid freezing in the for loops below, we'll manually check cell by cell for (Map<CellKey, CellData>::Element *F = cells.front(); F; F = F->next()) { - const CellKey &ck = F->key(); - if (ck.x < begin.x || ck.x > end.x) + if (ck.x < begin.x || ck.x > end.x) { continue; - if (ck.y < begin.y || ck.y > end.y) + } + if (ck.y < begin.y || ck.y > end.y) { continue; + } //notifiers in cell for (Map<VisibilityNotifier2D *, CellRef>::Element *G = F->get().notifiers.front(); G; G = G->next()) { - Map<VisibilityNotifier2D *, uint64_t>::Element *H = E->get().notifiers.find(G->key()); if (!H) { - H = E->get().notifiers.insert(G->key(), pass); added.push_back(G->key()); } else { @@ -258,12 +239,9 @@ struct SpatialIndexer2D { } } else { - //check cells in grid fashion for (int i = begin.x; i <= end.x; i++) { - for (int j = begin.y; j <= end.y; j++) { - CellKey ck; ck.x = i; ck.y = j; @@ -275,10 +253,8 @@ struct SpatialIndexer2D { //notifiers in cell for (Map<VisibilityNotifier2D *, CellRef>::Element *G = F->get().notifiers.front(); G; G = G->next()) { - Map<VisibilityNotifier2D *, uint64_t>::Element *H = E->get().notifiers.find(G->key()); if (!H) { - H = E->get().notifiers.insert(G->key(), pass); added.push_back(G->key()); } else { @@ -290,9 +266,9 @@ struct SpatialIndexer2D { } for (Map<VisibilityNotifier2D *, uint64_t>::Element *F = E->get().notifiers.front(); F; F = F->next()) { - - if (F->get() != pass) + if (F->get() != pass) { removed.push_back(F->key()); + } } while (!added.empty()) { @@ -311,81 +287,70 @@ struct SpatialIndexer2D { } SpatialIndexer2D() { - pass = 0; changed = false; - cell_size = 100; //should be configurable with GLOBAL_DEF("") i guess + cell_size = GLOBAL_DEF("world/2d/cell_size", 100); } }; void World2D::_register_viewport(Viewport *p_viewport, const Rect2 &p_rect) { - indexer->_add_viewport(p_viewport, p_rect); } void World2D::_update_viewport(Viewport *p_viewport, const Rect2 &p_rect) { - indexer->_update_viewport(p_viewport, p_rect); } -void World2D::_remove_viewport(Viewport *p_viewport) { +void World2D::_remove_viewport(Viewport *p_viewport) { indexer->_remove_viewport(p_viewport); } void World2D::_register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { - indexer->_notifier_add(p_notifier, p_rect); } -void World2D::_update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { +void World2D::_update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { indexer->_notifier_update(p_notifier, p_rect); } -void World2D::_remove_notifier(VisibilityNotifier2D *p_notifier) { +void World2D::_remove_notifier(VisibilityNotifier2D *p_notifier) { indexer->_notifier_remove(p_notifier); } void World2D::_update() { - indexer->_update(); } RID World2D::get_canvas() { - return canvas; } RID World2D::get_space() { - return space; } void World2D::get_viewport_list(List<Viewport *> *r_viewports) { - for (Map<Viewport *, SpatialIndexer2D::ViewportData>::Element *E = indexer->viewports.front(); E; E = E->next()) { r_viewports->push_back(E->key()); } } void World2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas); ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space); ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state); - ADD_PROPERTY(PropertyInfo(Variant::_RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas"); - ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", 0), "", "get_direct_space_state"); } PhysicsDirectSpaceState2D *World2D::get_direct_space_state() { - return PhysicsServer2D::get_singleton()->space_get_direct_state(space); } World2D::World2D() { - canvas = RenderingServer::get_singleton()->canvas_create(); space = PhysicsServer2D::get_singleton()->space_create(); @@ -401,7 +366,6 @@ World2D::World2D() { } World2D::~World2D() { - RenderingServer::get_singleton()->free(canvas); PhysicsServer2D::get_singleton()->free(space); memdelete(indexer); diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index 88b4c2594c..11614f9aa4 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -31,8 +31,8 @@ #ifndef WORLD_2D_H #define WORLD_2D_H -#include "core/project_settings.h" -#include "core/resource.h" +#include "core/config/project_settings.h" +#include "core/io/resource.h" #include "servers/physics_server_2d.h" class VisibilityNotifier2D; @@ -40,7 +40,6 @@ class Viewport; struct SpatialIndexer2D; class World2D : public Resource { - GDCLASS(World2D, Resource); RID canvas; diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index dee00dd82a..b8fb3825ce 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -37,18 +37,15 @@ #include "scene/scene_string_names.h" struct SpatialIndexer { - Octree<VisibilityNotifier3D> octree; struct NotifierData { - AABB aabb; OctreeElementID id; }; Map<VisibilityNotifier3D *, NotifierData> notifiers; struct CameraData { - Map<VisibilityNotifier3D *, uint64_t> notifiers; }; @@ -65,7 +62,6 @@ struct SpatialIndexer { uint64_t last_frame; void _notifier_add(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { - ERR_FAIL_COND(notifiers.has(p_notifier)); notifiers[p_notifier].aabb = p_rect; notifiers[p_notifier].id = octree.create(p_notifier, p_rect); @@ -73,11 +69,11 @@ struct SpatialIndexer { } void _notifier_update(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { - Map<VisibilityNotifier3D *, NotifierData>::Element *E = notifiers.find(p_notifier); ERR_FAIL_COND(!E); - if (E->get().aabb == p_rect) + if (E->get().aabb == p_rect) { return; + } E->get().aabb = p_rect; octree.move(E->get().id, E->get().aabb); @@ -85,7 +81,6 @@ struct SpatialIndexer { } void _notifier_remove(VisibilityNotifier3D *p_notifier) { - Map<VisibilityNotifier3D *, NotifierData>::Element *E = notifiers.find(p_notifier); ERR_FAIL_COND(!E); @@ -94,7 +89,6 @@ struct SpatialIndexer { List<Camera3D *> removed; for (Map<Camera3D *, CameraData>::Element *F = cameras.front(); F; F = F->next()) { - Map<VisibilityNotifier3D *, uint64_t>::Element *G = F->get().notifiers.find(p_notifier); if (G) { @@ -104,7 +98,6 @@ struct SpatialIndexer { } while (!removed.empty()) { - p_notifier->_exit_camera(removed.front()->get()); removed.pop_front(); } @@ -113,7 +106,6 @@ struct SpatialIndexer { } void _add_camera(Camera3D *p_camera) { - ERR_FAIL_COND(cameras.has(p_camera)); CameraData vd; cameras[p_camera] = vd; @@ -121,7 +113,6 @@ struct SpatialIndexer { } void _update_camera(Camera3D *p_camera) { - Map<Camera3D *, CameraData>::Element *E = cameras.find(p_camera); ERR_FAIL_COND(!E); changed = true; @@ -131,7 +122,6 @@ struct SpatialIndexer { ERR_FAIL_COND(!cameras.has(p_camera)); List<VisibilityNotifier3D *> removed; for (Map<VisibilityNotifier3D *, uint64_t>::Element *E = cameras[p_camera].notifiers.front(); E; E = E->next()) { - removed.push_back(E->key()); } @@ -144,16 +134,16 @@ struct SpatialIndexer { } void _update(uint64_t p_frame) { - - if (p_frame == last_frame) + if (p_frame == last_frame) { return; + } last_frame = p_frame; - if (!changed) + if (!changed) { return; + } for (Map<Camera3D *, CameraData>::Element *E = cameras.front(); E; E = E->next()) { - pass++; Camera3D *c = E->key(); @@ -168,12 +158,10 @@ struct SpatialIndexer { List<VisibilityNotifier3D *> removed; for (int i = 0; i < culled; i++) { - //notifiers in frustum Map<VisibilityNotifier3D *, uint64_t>::Element *H = E->get().notifiers.find(ptr[i]); if (!H) { - E->get().notifiers.insert(ptr[i], pass); added.push_back(ptr[i]); } else { @@ -182,9 +170,9 @@ struct SpatialIndexer { } for (Map<VisibilityNotifier3D *, uint64_t>::Element *F = E->get().notifiers.front(); F; F = F->next()) { - - if (F->get() != pass) + if (F->get() != pass) { removed.push_back(F->key()); + } } while (!added.empty()) { @@ -202,7 +190,6 @@ struct SpatialIndexer { } SpatialIndexer() { - pass = 0; last_frame = 0; changed = false; @@ -211,60 +198,52 @@ struct SpatialIndexer { }; void World3D::_register_camera(Camera3D *p_camera) { - #ifndef _3D_DISABLED indexer->_add_camera(p_camera); #endif } void World3D::_update_camera(Camera3D *p_camera) { - #ifndef _3D_DISABLED indexer->_update_camera(p_camera); #endif } -void World3D::_remove_camera(Camera3D *p_camera) { +void World3D::_remove_camera(Camera3D *p_camera) { #ifndef _3D_DISABLED indexer->_remove_camera(p_camera); #endif } void World3D::_register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { - #ifndef _3D_DISABLED indexer->_notifier_add(p_notifier, p_rect); #endif } void World3D::_update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { - #ifndef _3D_DISABLED indexer->_notifier_update(p_notifier, p_rect); #endif } void World3D::_remove_notifier(VisibilityNotifier3D *p_notifier) { - #ifndef _3D_DISABLED indexer->_notifier_remove(p_notifier); #endif } void World3D::_update(uint64_t p_frame) { - #ifndef _3D_DISABLED indexer->_update(p_frame); #endif } RID World3D::get_space() const { - return space; } RID World3D::get_scenario() const { - return scenario; } @@ -274,16 +253,16 @@ void World3D::set_environment(const Ref<Environment> &p_environment) { } environment = p_environment; - if (environment.is_valid()) + if (environment.is_valid()) { RS::get_singleton()->scenario_set_environment(scenario, environment->get_rid()); - else + } else { RS::get_singleton()->scenario_set_environment(scenario, RID()); + } emit_changed(); } Ref<Environment> World3D::get_environment() const { - return environment; } @@ -293,47 +272,43 @@ void World3D::set_fallback_environment(const Ref<Environment> &p_environment) { } fallback_environment = p_environment; - if (fallback_environment.is_valid()) + if (fallback_environment.is_valid()) { RS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid()); - else + } else { RS::get_singleton()->scenario_set_fallback_environment(scenario, RID()); + } emit_changed(); } Ref<Environment> World3D::get_fallback_environment() const { - return fallback_environment; } void World3D::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) { - camera_effects = p_camera_effects; - if (camera_effects.is_valid()) + if (camera_effects.is_valid()) { RS::get_singleton()->scenario_set_camera_effects(scenario, camera_effects->get_rid()); - else + } else { RS::get_singleton()->scenario_set_camera_effects(scenario, RID()); + } } Ref<CameraEffects> World3D::get_camera_effects() const { - return camera_effects; } PhysicsDirectSpaceState3D *World3D::get_direct_space_state() { - return PhysicsServer3D::get_singleton()->space_get_direct_state(space); } void World3D::get_camera_list(List<Camera3D *> *r_cameras) { - for (Map<Camera3D *, SpatialIndexer::CameraData>::Element *E = indexer->cameras.front(); E; E = E->next()) { r_cameras->push_back(E->key()); } } void World3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space); ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario); ClassDB::bind_method(D_METHOD("set_environment", "env"), &World3D::set_environment); @@ -346,13 +321,12 @@ void World3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects"); - ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); - ADD_PROPERTY(PropertyInfo(Variant::_RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", 0), "", "get_direct_space_state"); } World3D::World3D() { - space = PhysicsServer3D::get_singleton()->space_create(); scenario = RenderingServer::get_singleton()->scenario_create(); @@ -372,7 +346,6 @@ World3D::World3D() { } World3D::~World3D() { - PhysicsServer3D::get_singleton()->free(space); RenderingServer::get_singleton()->free(scenario); diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h index 81a27a7349..93e9c72e59 100644 --- a/scene/resources/world_3d.h +++ b/scene/resources/world_3d.h @@ -31,7 +31,8 @@ #ifndef WORLD_3D_H #define WORLD_3D_H -#include "core/resource.h" +#include "core/io/resource.h" +#include "scene/resources/camera_effects.h" #include "scene/resources/environment.h" #include "servers/physics_server_3d.h" #include "servers/rendering_server.h" diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_margin_shape_3d.cpp index aa96f8aa68..0936fcc657 100644 --- a/scene/resources/world_margin_shape_3d.cpp +++ b/scene/resources/world_margin_shape_3d.cpp @@ -32,8 +32,7 @@ #include "servers/physics_server_3d.h" -Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() { - +Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const { Plane p = get_plane(); Vector<Vector3> points; @@ -62,13 +61,11 @@ Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() { } void WorldMarginShape3D::_update_shape() { - PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), plane); Shape3D::_update_shape(); } void WorldMarginShape3D::set_plane(Plane p_plane) { - plane = p_plane; _update_shape(); notify_change_to_owners(); @@ -76,12 +73,10 @@ void WorldMarginShape3D::set_plane(Plane p_plane) { } Plane WorldMarginShape3D::get_plane() const { - return plane; } void WorldMarginShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldMarginShape3D::set_plane); ClassDB::bind_method(D_METHOD("get_plane"), &WorldMarginShape3D::get_plane); @@ -90,6 +85,5 @@ void WorldMarginShape3D::_bind_methods() { WorldMarginShape3D::WorldMarginShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_PLANE)) { - set_plane(Plane(0, 1, 0, 0)); } diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_margin_shape_3d.h index 5e0f046628..8099592d80 100644 --- a/scene/resources/world_margin_shape_3d.h +++ b/scene/resources/world_margin_shape_3d.h @@ -34,20 +34,19 @@ #include "scene/resources/shape_3d.h" class WorldMarginShape3D : public Shape3D { - GDCLASS(WorldMarginShape3D, Shape3D); Plane plane; protected: static void _bind_methods(); - virtual void _update_shape(); + virtual void _update_shape() override; public: void set_plane(Plane p_plane); Plane get_plane() const; - virtual Vector<Vector3> get_debug_mesh_lines(); - virtual real_t get_enclosing_radius() const { + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override { // Should be infinite? return 0; } |