diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/curve.cpp | 4 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 11 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.h | 2 | ||||
-rw-r--r-- | scene/resources/material.cpp | 37 | ||||
-rw-r--r-- | scene/resources/material.h | 2 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 35 | ||||
-rw-r--r-- | scene/resources/mesh.h | 6 | ||||
-rw-r--r-- | scene/resources/particles_material.cpp | 42 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 39 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.h | 8 | ||||
-rw-r--r-- | scene/resources/sky_material.cpp | 6 | ||||
-rw-r--r-- | scene/resources/syntax_highlighter.cpp | 2 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 64 | ||||
-rw-r--r-- | scene/resources/texture.h | 8 | ||||
-rw-r--r-- | scene/resources/theme.cpp | 149 | ||||
-rw-r--r-- | scene/resources/theme.h | 12 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 96 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 44 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 1 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 92 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 33 |
21 files changed, 549 insertions, 144 deletions
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 846da39221..53979e16df 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -286,7 +286,7 @@ void Curve::set_min_value(float p_min) { } // Note: min and max are indicative values, // it's still possible that existing points are out of range at this point. - emit_signal(SIGNAL_RANGE_CHANGED); + emit_signal(SNAME(SIGNAL_RANGE_CHANGED)); } void Curve::set_max_value(float p_max) { @@ -296,7 +296,7 @@ void Curve::set_max_value(float p_max) { _minmax_set_once |= 0b01; // second bit is "max set" _max_value = p_max; } - emit_signal(SIGNAL_RANGE_CHANGED); + emit_signal(SNAME(SIGNAL_RANGE_CHANGED)); } real_t Curve::interpolate(real_t offset) const { diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 5464a46df4..1bbb84f43d 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -390,6 +390,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("shadow_outline_size", "Label", 1 * scale); theme->set_constant("line_spacing", "Label", 3 * scale); + theme->set_type_variation("HeaderSmall", "Label"); + theme->set_font_size("font_size", "HeaderSmall", default_font_size + 4); + + theme->set_type_variation("HeaderMedium", "Label"); + theme->set_font_size("font_size", "HeaderMedium", default_font_size + 8); + + theme->set_type_variation("HeaderLarge", "Label"); + theme->set_font_size("font_size", "HeaderLarge", default_font_size + 12); + // LineEdit theme->set_stylebox("normal", "LineEdit", make_stylebox(line_edit_png, 5, 5, 5, 5)); @@ -984,7 +993,7 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { Ref<StyleBox> default_style; Ref<Texture2D> default_icon; Ref<Font> default_font; - int default_font_size = 16; + if (p_font.is_valid()) { // Use the custom font defined in the Project Settings. default_font = p_font; diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index a7b2bec5a4..4cd781e814 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -33,6 +33,8 @@ #include "scene/resources/theme.h" +const int default_font_size = 16; + void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale); void make_default_theme(bool p_hidpi, Ref<Font> p_font); void clear_default_theme(); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 4f7926d38d..a264c2d1eb 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -130,7 +130,7 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { } } if (pr) { - RenderingServer::get_singleton()->material_set_param(_get_material(), pr, p_value); + set_shader_param(pr, p_value); return true; } } @@ -152,7 +152,12 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const { } if (pr) { - r_ret = RenderingServer::get_singleton()->material_get_param(_get_material(), pr); + const Map<StringName, Variant>::Element *E = param_cache.find(pr); + if (E) { + r_ret = E->get(); + } else { + r_ret = Variant(); + } return true; } } @@ -219,11 +224,31 @@ Ref<Shader> ShaderMaterial::get_shader() const { } void ShaderMaterial::set_shader_param(const StringName &p_param, const Variant &p_value) { - RS::get_singleton()->material_set_param(_get_material(), p_param, p_value); + if (p_value.get_type() == Variant::NIL) { + param_cache.erase(p_param); + RS::get_singleton()->material_set_param(_get_material(), p_param, Variant()); + } else { + param_cache[p_param] = p_value; + if (p_value.get_type() == Variant::OBJECT) { + RID tex_rid = p_value; + if (tex_rid == RID()) { + param_cache.erase(p_param); + RS::get_singleton()->material_set_param(_get_material(), p_param, Variant()); + } else { + RS::get_singleton()->material_set_param(_get_material(), p_param, tex_rid); + } + } else { + RS::get_singleton()->material_set_param(_get_material(), p_param, p_value); + } + } } Variant ShaderMaterial::get_shader_param(const StringName &p_param) const { - return RS::get_singleton()->material_get_param(_get_material(), p_param); + if (param_cache.has(p_param)) { + return param_cache[p_param]; + } else { + return Variant(); + } } void ShaderMaterial::_shader_changed() { @@ -999,9 +1024,9 @@ void BaseMaterial3D::_update_shader() { code += "\tSPECULAR = specular;\n"; } else { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tfloat orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n"; + code += "\tvec4 orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n"; } else { - code += "\tfloat orm_tex = texture(texture_orm,base_uv);\n"; + code += "\tvec4 orm_tex = texture(texture_orm,base_uv);\n"; } code += "\tROUGHNESS = orm_tex.g;\n"; diff --git a/scene/resources/material.h b/scene/resources/material.h index 80e5e94466..e2838e1399 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -79,6 +79,8 @@ class ShaderMaterial : public Material { GDCLASS(ShaderMaterial, Material); Ref<Shader> shader; + Map<StringName, Variant> param_cache; + protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index c5bfbc39db..2f92872ad5 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -30,6 +30,7 @@ #include "mesh.h" +#include "core/math/convex_hull.h" #include "core/templates/pair.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" @@ -221,9 +222,17 @@ Vector<Face3> Mesh::get_faces() const { */ } -Ref<Shape3D> Mesh::create_convex_shape() const { - Vector<Vector3> vertices; +Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { + if (p_simplify) { + Vector<Ref<Shape3D>> decomposed = convex_decompose(1); + if (decomposed.size() == 1) { + return decomposed[0]; + } else { + ERR_PRINT("Convex shape simplification failed, falling back to simpler process."); + } + } + Vector<Vector3> vertices; for (int i = 0; i < get_surface_count(); i++) { Array a = surface_get_arrays(i); ERR_FAIL_COND_V(a.is_empty(), Ref<ConvexPolygonShape3D>()); @@ -232,6 +241,18 @@ Ref<Shape3D> Mesh::create_convex_shape() const { } Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D); + + if (p_clean) { + Geometry3D::MeshData md; + Error err = ConvexHullComputer::convex_hull(vertices, md); + if (err == OK) { + shape->set_points(md.vertices); + return shape; + } else { + ERR_PRINT("Convex shape cleaning failed, falling back to simpler process."); + } + } + shape->set_points(vertices); return shape; } @@ -543,12 +564,12 @@ void Mesh::clear_cache() const { debug_lines.clear(); } -Vector<Ref<Shape3D>> Mesh::convex_decompose() const { +Vector<Ref<Shape3D>> Mesh::convex_decompose(int p_max_convex_hulls) const { ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>()); const Vector<Face3> faces = get_faces(); - Vector<Vector<Face3>> decomposed = convex_composition_function(faces); + Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_max_convex_hulls); Vector<Ref<Shape3D>> ret; @@ -1314,9 +1335,9 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const { for (int i = 0; i < surfaces.size(); i++) { p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); if (surfaces[i].is_2d) { - p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial", PROPERTY_USAGE_EDITOR)); } else { - p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_EDITOR)); } } } @@ -1852,7 +1873,7 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name); ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name); ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape); - ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape); + ClassDB::bind_method(D_METHOD("create_convex_shape", "clean", "simplify"), &ArrayMesh::create_convex_shape, DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline); ClassDB::bind_method(D_METHOD("regen_normal_maps"), &ArrayMesh::regen_normal_maps); ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 02cab9a5e1..27b0eb098b 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -149,7 +149,7 @@ public: void generate_debug_mesh_indices(Vector<Vector3> &r_points); Ref<Shape3D> create_trimesh_shape() const; - Ref<Shape3D> create_convex_shape() const; + Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const; Ref<Mesh> create_outline(float p_margin) const; @@ -159,11 +159,11 @@ public: Size2i get_lightmap_size_hint() const; void clear_cache() const; - typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &); + typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, int p_max_convex_hulls); static ConvexDecompositionFunc convex_composition_function; - Vector<Ref<Shape3D>> convex_decompose() const; + Vector<Ref<Shape3D>> convex_decompose(int p_max_convex_hulls = -1) const; virtual int get_builtin_bind_pose_count() const; virtual Transform3D get_builtin_bind_pose(int p_index) const; diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index e95df31ccc..00bea312b3 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -569,7 +569,7 @@ void ParticlesMaterial::_update_shader() { code += " vec4(1.250, -1.050, -0.203, 0.0),\n"; code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n"; if (color_ramp.is_valid()) { - code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0);\n"; + code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0) * color_value;\n"; } else { code += " COLOR = hue_rot_mat * color_value;\n"; } @@ -852,52 +852,54 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D tex_parameters[p_param] = p_texture; + RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + switch (p_param) { case PARAM_INITIAL_LINEAR_VELOCITY: { //do none for this one } break; case PARAM_ANGULAR_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, tex_rid); _adjust_curve_range(p_texture, -360, 360); } break; case PARAM_ORBIT_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, tex_rid); _adjust_curve_range(p_texture, -500, 500); } break; case PARAM_LINEAR_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, tex_rid); _adjust_curve_range(p_texture, -200, 200); } break; case PARAM_RADIAL_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, tex_rid); _adjust_curve_range(p_texture, -200, 200); } break; case PARAM_TANGENTIAL_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, tex_rid); _adjust_curve_range(p_texture, -200, 200); } break; case PARAM_DAMPING: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, tex_rid); _adjust_curve_range(p_texture, 0, 100); } break; case PARAM_ANGLE: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, tex_rid); _adjust_curve_range(p_texture, -360, 360); } break; case PARAM_SCALE: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, tex_rid); _adjust_curve_range(p_texture, 0, 1); } break; case PARAM_HUE_VARIATION: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, tex_rid); _adjust_curve_range(p_texture, -1, 1); } break; case PARAM_ANIM_SPEED: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, tex_rid); _adjust_curve_range(p_texture, 0, 200); } break; case PARAM_ANIM_OFFSET: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, tex_rid); } break; case PARAM_MAX: break; // Can't happen, but silences warning @@ -923,7 +925,8 @@ Color ParticlesMaterial::get_color() const { void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) { color_ramp = p_texture; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture); + RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, tex_rid); _queue_shader_change(); notify_property_list_changed(); } @@ -965,17 +968,20 @@ void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) { void ParticlesMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) { emission_point_texture = p_points; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points); + RID tex_rid = p_points.is_valid() ? p_points->get_rid() : RID(); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, tex_rid); } void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) { emission_normal_texture = p_normals; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals); + RID tex_rid = p_normals.is_valid() ? p_normals->get_rid() : RID(); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, tex_rid); } void ParticlesMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) { emission_color_texture = p_colors; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors); + RID tex_rid = p_colors.is_valid() ? p_colors->get_rid() : RID(); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, tex_rid); _queue_shader_change(); } @@ -1040,10 +1046,6 @@ RID ParticlesMaterial::get_shader_rid() const { } void ParticlesMaterial::_validate_property(PropertyInfo &property) const { - if (property.name == "color" && color_ramp.is_valid()) { - property.usage = PROPERTY_USAGE_NONE; - } - if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) { property.usage = PROPERTY_USAGE_NONE; } diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 2b2ebb5c16..dfa45cc810 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -207,7 +207,7 @@ void PrimitiveMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces); ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces"); } @@ -714,7 +714,7 @@ int BoxMesh::get_subdivide_depth() const { BoxMesh::BoxMesh() {} /** - CylinderMesh + CylinderMesh */ void CylinderMesh::_create_mesh_array(Array &p_arr) const { @@ -955,7 +955,7 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const { u /= (subdivide_w + 1.0); v /= (subdivide_d + 1.0); - points.push_back(Vector3(-x, 0.0, -z)); + points.push_back(Vector3(-x, 0.0, -z) + center_offset); normals.push_back(Vector3(0.0, 1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */ @@ -993,10 +993,13 @@ void PlaneMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_subdivide_width"), &PlaneMesh::get_subdivide_width); ClassDB::bind_method(D_METHOD("set_subdivide_depth", "subdivide"), &PlaneMesh::set_subdivide_depth); ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PlaneMesh::get_subdivide_depth); + ClassDB::bind_method(D_METHOD("set_center_offset", "offset"), &PlaneMesh::set_center_offset); + ClassDB::bind_method(D_METHOD("get_center_offset"), &PlaneMesh::get_center_offset); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset"); } void PlaneMesh::set_size(const Size2 &p_size) { @@ -1026,6 +1029,15 @@ int PlaneMesh::get_subdivide_depth() const { return subdivide_d; } +void PlaneMesh::set_center_offset(const Vector3 p_offset) { + center_offset = p_offset; + _request_update(); +} + +Vector3 PlaneMesh::get_center_offset() const { + return center_offset; +} + PlaneMesh::PlaneMesh() {} /** @@ -1326,10 +1338,10 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f); Vector3 quad_faces[4] = { - Vector3(-_size.x, -_size.y, 0), - Vector3(-_size.x, _size.y, 0), - Vector3(_size.x, _size.y, 0), - Vector3(_size.x, -_size.y, 0), + Vector3(-_size.x, -_size.y, 0) + center_offset, + Vector3(-_size.x, _size.y, 0) + center_offset, + Vector3(_size.x, _size.y, 0) + center_offset, + Vector3(_size.x, -_size.y, 0) + center_offset, }; static const int indices[6] = { @@ -1365,7 +1377,11 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { void QuadMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size); ClassDB::bind_method(D_METHOD("get_size"), &QuadMesh::get_size); + ClassDB::bind_method(D_METHOD("set_center_offset", "center_offset"), &QuadMesh::set_center_offset); + ClassDB::bind_method(D_METHOD("get_center_offset"), &QuadMesh::get_center_offset); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset"); } QuadMesh::QuadMesh() { @@ -1381,6 +1397,15 @@ Size2 QuadMesh::get_size() const { return size; } +void QuadMesh::set_center_offset(Vector3 p_center_offset) { + center_offset = p_center_offset; + _request_update(); +} + +Vector3 QuadMesh::get_center_offset() const { + return center_offset; +} + /** SphereMesh */ diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index bd6f94921e..a3de34d3e3 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -211,6 +211,7 @@ private: Size2 size = Size2(2.0, 2.0); int subdivide_w = 0; int subdivide_d = 0; + Vector3 center_offset; protected: static void _bind_methods(); @@ -226,6 +227,9 @@ public: void set_subdivide_depth(const int p_divisions); int get_subdivide_depth() const; + void set_center_offset(const Vector3 p_offset); + Vector3 get_center_offset() const; + PlaneMesh(); }; @@ -274,6 +278,7 @@ class QuadMesh : public PrimitiveMesh { private: Size2 size = Size2(1.0, 1.0); + Vector3 center_offset; protected: static void _bind_methods(); @@ -284,6 +289,9 @@ public: void set_size(const Size2 &p_size); Size2 get_size() const; + + void set_center_offset(const Vector3 p_offset); + Vector3 get_center_offset() const; }; /** diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 9d79c22159..89b3336118 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -270,7 +270,8 @@ ProceduralSkyMaterial::~ProceduralSkyMaterial() { void PanoramaSkyMaterial::set_panorama(const Ref<Texture2D> &p_panorama) { panorama = p_panorama; - RS::get_singleton()->material_set_param(_get_material(), "source_panorama", panorama); + RID tex_rid = p_panorama.is_valid() ? p_panorama->get_rid() : RID(); + RS::get_singleton()->material_set_param(_get_material(), "source_panorama", tex_rid); } Ref<Texture2D> PanoramaSkyMaterial::get_panorama() const { @@ -411,7 +412,8 @@ float PhysicalSkyMaterial::get_dither_strength() const { void PhysicalSkyMaterial::set_night_sky(const Ref<Texture2D> &p_night_sky) { night_sky = p_night_sky; - RS::get_singleton()->material_set_param(_get_material(), "night_sky", night_sky); + RID tex_rid = p_night_sky.is_valid() ? p_night_sky->get_rid() : RID(); + RS::get_singleton()->material_set_param(_get_material(), "night_sky", tex_rid); } Ref<Texture2D> PhysicalSkyMaterial::get_night_sky() const { diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index 9dd00849f4..bf889d7a1c 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -405,7 +405,7 @@ void CodeHighlighter::_clear_highlighting_cache() { } void CodeHighlighter::_update_cache() { - font_color = text_edit->get_theme_color("font_color"); + font_color = text_edit->get_theme_color(SNAME("font_color")); } void CodeHighlighter::add_keyword_color(const String &p_keyword, const Color &p_color) { diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index d09a1d9f90..38042d84fd 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1412,7 +1412,7 @@ void CurveTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("_update"), &CurveTexture::_update); - ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "32,4096"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "RGB,Red"), "set_texture_mode", "get_texture_mode"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve"); @@ -1545,27 +1545,27 @@ CurveTexture::~CurveTexture() { ////////////////// -void Curve3Texture::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_width", "width"), &Curve3Texture::set_width); +void CurveXYZTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveXYZTexture::set_width); - ClassDB::bind_method(D_METHOD("set_curve_x", "curve"), &Curve3Texture::set_curve_x); - ClassDB::bind_method(D_METHOD("get_curve_x"), &Curve3Texture::get_curve_x); + ClassDB::bind_method(D_METHOD("set_curve_x", "curve"), &CurveXYZTexture::set_curve_x); + ClassDB::bind_method(D_METHOD("get_curve_x"), &CurveXYZTexture::get_curve_x); - ClassDB::bind_method(D_METHOD("set_curve_y", "curve"), &Curve3Texture::set_curve_y); - ClassDB::bind_method(D_METHOD("get_curve_y"), &Curve3Texture::get_curve_y); + ClassDB::bind_method(D_METHOD("set_curve_y", "curve"), &CurveXYZTexture::set_curve_y); + ClassDB::bind_method(D_METHOD("get_curve_y"), &CurveXYZTexture::get_curve_y); - ClassDB::bind_method(D_METHOD("set_curve_z", "curve"), &Curve3Texture::set_curve_z); - ClassDB::bind_method(D_METHOD("get_curve_z"), &Curve3Texture::get_curve_z); + ClassDB::bind_method(D_METHOD("set_curve_z", "curve"), &CurveXYZTexture::set_curve_z); + ClassDB::bind_method(D_METHOD("get_curve_z"), &CurveXYZTexture::get_curve_z); - ClassDB::bind_method(D_METHOD("_update"), &Curve3Texture::_update); + ClassDB::bind_method(D_METHOD("_update"), &CurveXYZTexture::_update); - ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "32,4096"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_x", "get_curve_x"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_y", "get_curve_y"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_z", "get_curve_z"); } -void Curve3Texture::set_width(int p_width) { +void CurveXYZTexture::set_width(int p_width) { ERR_FAIL_COND(p_width < 32 || p_width > 4096); if (_width == p_width) { @@ -1576,11 +1576,11 @@ void Curve3Texture::set_width(int p_width) { _update(); } -int Curve3Texture::get_width() const { +int CurveXYZTexture::get_width() const { return _width; } -void Curve3Texture::ensure_default_setup(float p_min, float p_max) { +void CurveXYZTexture::ensure_default_setup(float p_min, float p_max) { if (_curve_x.is_null()) { Ref<Curve> curve = Ref<Curve>(memnew(Curve)); curve->add_point(Vector2(0, 1)); @@ -1609,46 +1609,46 @@ void Curve3Texture::ensure_default_setup(float p_min, float p_max) { } } -void Curve3Texture::set_curve_x(Ref<Curve> p_curve) { +void CurveXYZTexture::set_curve_x(Ref<Curve> p_curve) { if (_curve_x != p_curve) { if (_curve_x.is_valid()) { - _curve_x->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update)); + _curve_x->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update)); } _curve_x = p_curve; if (_curve_x.is_valid()) { - _curve_x->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update), varray(), CONNECT_REFERENCE_COUNTED); + _curve_x->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), varray(), CONNECT_REFERENCE_COUNTED); } _update(); } } -void Curve3Texture::set_curve_y(Ref<Curve> p_curve) { +void CurveXYZTexture::set_curve_y(Ref<Curve> p_curve) { if (_curve_y != p_curve) { if (_curve_y.is_valid()) { - _curve_y->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update)); + _curve_y->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update)); } _curve_y = p_curve; if (_curve_y.is_valid()) { - _curve_y->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update), varray(), CONNECT_REFERENCE_COUNTED); + _curve_y->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), varray(), CONNECT_REFERENCE_COUNTED); } _update(); } } -void Curve3Texture::set_curve_z(Ref<Curve> p_curve) { +void CurveXYZTexture::set_curve_z(Ref<Curve> p_curve) { if (_curve_z != p_curve) { if (_curve_z.is_valid()) { - _curve_z->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update)); + _curve_z->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update)); } _curve_z = p_curve; if (_curve_z.is_valid()) { - _curve_z->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update), varray(), CONNECT_REFERENCE_COUNTED); + _curve_z->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), varray(), CONNECT_REFERENCE_COUNTED); } _update(); } } -void Curve3Texture::_update() { +void CurveXYZTexture::_update() { Vector<uint8_t> data; data.resize(_width * sizeof(float) * 3); @@ -1714,28 +1714,28 @@ void Curve3Texture::_update() { emit_changed(); } -Ref<Curve> Curve3Texture::get_curve_x() const { +Ref<Curve> CurveXYZTexture::get_curve_x() const { return _curve_x; } -Ref<Curve> Curve3Texture::get_curve_y() const { +Ref<Curve> CurveXYZTexture::get_curve_y() const { return _curve_y; } -Ref<Curve> Curve3Texture::get_curve_z() const { +Ref<Curve> CurveXYZTexture::get_curve_z() const { return _curve_z; } -RID Curve3Texture::get_rid() const { +RID CurveXYZTexture::get_rid() const { if (!_texture.is_valid()) { _texture = RS::get_singleton()->texture_2d_placeholder_create(); } return _texture; } -Curve3Texture::Curve3Texture() {} +CurveXYZTexture::CurveXYZTexture() {} -Curve3Texture::~Curve3Texture() { +CurveXYZTexture::~CurveXYZTexture() { if (_texture.is_valid()) { RS::get_singleton()->free(_texture); } @@ -1762,7 +1762,7 @@ void GradientTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width"); } void GradientTexture::set_gradient(Ref<Gradient> p_gradient) { @@ -1790,7 +1790,7 @@ void GradientTexture::_queue_update() { } update_pending = true; - call_deferred("_update"); + call_deferred(SNAME("_update")); } void GradientTexture::_update() { diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 73390039cb..98aa61138d 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -628,8 +628,8 @@ public: VARIANT_ENUM_CAST(CurveTexture::TextureMode) -class Curve3Texture : public Texture2D { - GDCLASS(Curve3Texture, Texture2D); +class CurveXYZTexture : public Texture2D { + GDCLASS(CurveXYZTexture, Texture2D); RES_BASE_EXTENSION("curvetex") private: @@ -665,8 +665,8 @@ public: virtual int get_height() const override { return 1; } virtual bool has_alpha() const override { return false; } - Curve3Texture(); - ~Curve3Texture(); + CurveXYZTexture(); + ~CurveXYZTexture(); }; class GradientTexture : public Texture2D { diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 89ac033207..303bbf38f4 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -263,6 +263,21 @@ Vector<String> Theme::_get_theme_item_type_list(DataType p_data_type) const { return Vector<String>(); } +Vector<String> Theme::_get_type_variation_list(const StringName &p_theme_type) const { + Vector<String> ilret; + List<StringName> il; + + get_type_variation_list(p_theme_type, &il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + Vector<String> Theme::_get_type_list() const { Vector<String> ilret; List<StringName> il; @@ -292,10 +307,14 @@ bool Theme::_set(const StringName &p_name, const Variant &p_value) { set_stylebox(name, theme_type, p_value); } else if (type == "fonts") { set_font(name, theme_type, p_value); + } else if (type == "font_sizes") { + set_font_size(name, theme_type, p_value); } else if (type == "colors") { set_color(name, theme_type, p_value); } else if (type == "constants") { set_constant(name, theme_type, p_value); + } else if (type == "base_type") { + set_type_variation(theme_type, p_value); } else { return false; } @@ -332,10 +351,14 @@ bool Theme::_get(const StringName &p_name, Variant &r_ret) const { } else { r_ret = get_font(name, theme_type); } + } else if (type == "font_sizes") { + r_ret = get_font_size(name, theme_type); } else if (type == "colors") { r_ret = get_color(name, theme_type); } else if (type == "constants") { r_ret = get_constant(name, theme_type); + } else if (type == "base_type") { + r_ret = get_type_variation_base(theme_type); } else { return false; } @@ -351,6 +374,14 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { const StringName *key = nullptr; + // Type variations. + while ((key = variation_map.next(key))) { + list.push_back(PropertyInfo(Variant::STRING_NAME, String() + *key + "/base_type")); + } + + key = nullptr; + + // Icons. while ((key = icon_map.next(key))) { const StringName *key2 = nullptr; @@ -361,6 +392,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { key = nullptr; + // Styles. while ((key = style_map.next(key))) { const StringName *key2 = nullptr; @@ -371,6 +403,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { key = nullptr; + // Fonts. while ((key = font_map.next(key))) { const StringName *key2 = nullptr; @@ -381,6 +414,18 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { key = nullptr; + // Font sizes. + while ((key = font_size_map.next(key))) { + const StringName *key2 = nullptr; + + while ((key2 = font_size_map[*key].next(key2))) { + list.push_back(PropertyInfo(Variant::INT, String() + *key + "/font_sizes/" + *key2)); + } + } + + key = nullptr; + + // Colors. while ((key = color_map.next(key))) { const StringName *key2 = nullptr; @@ -391,6 +436,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { key = nullptr; + // Constants. while ((key = constant_map.next(key))) { const StringName *key2 = nullptr; @@ -399,6 +445,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { } } + // Sort and store properties. list.sort(); for (List<PropertyInfo>::Element *E = list.front(); E; E = E->next()) { p_list->push_back(E->get()); @@ -1183,6 +1230,63 @@ void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_l } } +void Theme::set_type_variation(const StringName &p_theme_type, const StringName &p_base_type) { + ERR_FAIL_COND_MSG(p_theme_type == StringName(), "An empty theme type cannot be marked as a variation of another type."); + ERR_FAIL_COND_MSG(ClassDB::class_exists(p_theme_type), "A type associated with a built-in class cannot be marked as a variation of another type."); + ERR_FAIL_COND_MSG(p_base_type == StringName(), "An empty theme type cannot be the base type of a variation. Use clear_type_variation() instead if you want to unmark '" + String(p_theme_type) + "' as a variation."); + + if (variation_map.has(p_theme_type)) { + StringName old_base = variation_map[p_theme_type]; + variation_base_map[old_base].erase(p_theme_type); + } + + variation_map[p_theme_type] = p_base_type; + variation_base_map[p_base_type].push_back(p_theme_type); + + _emit_theme_changed(); +} + +bool Theme::is_type_variation(const StringName &p_theme_type, const StringName &p_base_type) const { + return (variation_map.has(p_theme_type) && variation_map[p_theme_type] == p_base_type); +} + +void Theme::clear_type_variation(const StringName &p_theme_type) { + ERR_FAIL_COND_MSG(!variation_map.has(p_theme_type), "Cannot clear the type variation '" + String(p_theme_type) + "' because it does not exist."); + + StringName base_type = variation_map[p_theme_type]; + variation_base_map[base_type].erase(p_theme_type); + variation_map.erase(p_theme_type); + + _emit_theme_changed(); +} + +StringName Theme::get_type_variation_base(const StringName &p_theme_type) const { + if (!variation_map.has(p_theme_type)) { + return StringName(); + } + + return variation_map[p_theme_type]; +} + +void Theme::get_type_variation_list(const StringName &p_base_type, List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + + if (!variation_base_map.has(p_base_type)) { + return; + } + + for (const List<StringName>::Element *E = variation_base_map[p_base_type].front(); E; E = E->next()) { + // Prevent infinite loops if variants were set to be cross-dependent (that's still invalid usage, but handling for stability sake). + if (p_list->find(E->get())) { + continue; + } + + p_list->push_back(E->get()); + // Continue looking for sub-variations. + get_type_variation_list(E->get(), p_list); + } +} + void Theme::_freeze_change_propagation() { no_change_propagation = true; } @@ -1236,9 +1340,13 @@ void Theme::clear() { icon_map.clear(); style_map.clear(); font_map.clear(); + font_size_map.clear(); color_map.clear(); constant_map.clear(); + variation_map.clear(); + variation_base_map.clear(); + _emit_theme_changed(); } @@ -1291,6 +1399,9 @@ void Theme::copy_theme(const Ref<Theme> &p_other) { color_map = p_other->color_map; constant_map = p_other->constant_map; + variation_map = p_other->variation_map; + variation_base_map = p_other->variation_base_map; + _unfreeze_and_propagate_changes(); } @@ -1300,30 +1411,42 @@ void Theme::get_type_list(List<StringName> *p_list) const { Set<StringName> types; const StringName *key = nullptr; + // Icons. while ((key = icon_map.next(key))) { types.insert(*key); } key = nullptr; + // StyleBoxes. while ((key = style_map.next(key))) { types.insert(*key); } key = nullptr; + // Fonts. while ((key = font_map.next(key))) { types.insert(*key); } key = nullptr; + // Font sizes. + while ((key = font_size_map.next(key))) { + types.insert(*key); + } + + key = nullptr; + + // Colors. while ((key = color_map.next(key))) { types.insert(*key); } key = nullptr; + // Constants. while ((key = constant_map.next(key))) { types.insert(*key); } @@ -1333,10 +1456,25 @@ void Theme::get_type_list(List<StringName> *p_list) const { } } -void Theme::get_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) { +void Theme::get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variation, List<StringName> *p_list) { ERR_FAIL_NULL(p_list); - StringName class_name = p_theme_type; + // Build the dependency chain for type variations. + if (p_type_variation != StringName()) { + StringName variation_name = p_type_variation; + while (variation_name != StringName()) { + p_list->push_back(variation_name); + variation_name = get_type_variation_base(variation_name); + + // If we have reached the base type dependency, it's safe to stop (assuming no funny business was done to the Theme). + if (variation_name == p_base_type) { + break; + } + } + } + + // Continue building the chain using native class hierarchy. + StringName class_name = p_base_type; while (class_name != StringName()) { p_list->push_back(class_name); class_name = ClassDB::get_parent_class_nocheck(class_name); @@ -1346,6 +1484,7 @@ void Theme::get_type_dependencies(const StringName &p_theme_type, List<StringNam void Theme::reset_state() { clear(); } + void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("set_icon", "name", "theme_type", "texture"), &Theme::set_icon); ClassDB::bind_method(D_METHOD("get_icon", "name", "theme_type"), &Theme::get_icon); @@ -1411,6 +1550,12 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("get_theme_item_list", "data_type", "theme_type"), &Theme::_get_theme_item_list); ClassDB::bind_method(D_METHOD("get_theme_item_type_list", "data_type"), &Theme::_get_theme_item_type_list); + ClassDB::bind_method(D_METHOD("set_type_variation", "theme_type", "base_type"), &Theme::set_type_variation); + ClassDB::bind_method(D_METHOD("is_type_variation", "theme_type", "base_type"), &Theme::is_type_variation); + ClassDB::bind_method(D_METHOD("clear_type_variation", "theme_type"), &Theme::clear_type_variation); + ClassDB::bind_method(D_METHOD("get_type_variation_base", "theme_type"), &Theme::get_type_variation_base); + ClassDB::bind_method(D_METHOD("get_type_variation_list", "base_type"), &Theme::_get_type_variation_list); + ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list); ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme); diff --git a/scene/resources/theme.h b/scene/resources/theme.h index fe64fd7290..8a8fc28be1 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -69,6 +69,8 @@ private: HashMap<StringName, HashMap<StringName, int>> font_size_map; HashMap<StringName, HashMap<StringName, Color>> color_map; HashMap<StringName, HashMap<StringName, int>> constant_map; + HashMap<StringName, StringName> variation_map; + HashMap<StringName, List<StringName>> variation_base_map; Vector<String> _get_icon_list(const String &p_theme_type) const; Vector<String> _get_icon_type_list() const; @@ -85,6 +87,8 @@ private: Vector<String> _get_theme_item_list(DataType p_data_type, const String &p_theme_type) const; Vector<String> _get_theme_item_type_list(DataType p_data_type) const; + + Vector<String> _get_type_variation_list(const StringName &p_theme_type) const; Vector<String> _get_type_list() const; protected: @@ -197,8 +201,14 @@ public: void add_theme_item_type(DataType p_data_type, const StringName &p_theme_type); void get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const; + void set_type_variation(const StringName &p_theme_type, const StringName &p_base_type); + bool is_type_variation(const StringName &p_theme_type, const StringName &p_base_type) const; + void clear_type_variation(const StringName &p_theme_type); + StringName get_type_variation_base(const StringName &p_theme_type) const; + void get_type_variation_list(const StringName &p_base_type, List<StringName> *p_list) const; + void get_type_list(List<StringName> *p_list) const; - static void get_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list); + void get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variant, List<StringName> *p_list); void copy_default_theme(); void copy_theme(const Ref<Theme> &p_other); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 4f854ff229..deb5a50eb2 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -2245,22 +2245,22 @@ void TileSet::_bind_methods() { BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_HORIZONTAL); BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_VERTICAL); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_CORNER); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_CORNER); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_CORNER); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_RIGHT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_RIGHT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_LEFT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_LEFT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_LEFT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_LEFT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_LEFT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_RIGHT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_RIGHT_CORNER); BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS_AND_SIDES); BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS); @@ -2569,7 +2569,7 @@ void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector } } - emit_signal("changed"); + emit_signal(SNAME("changed")); } void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) { @@ -2595,7 +2595,7 @@ void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) { tiles_ids.erase(p_atlas_coords); tiles_ids.sort(); - emit_signal("changed"); + emit_signal(SNAME("changed")); } bool TileSetAtlasSource::has_tile(Vector2i p_atlas_coords) const { @@ -2723,7 +2723,7 @@ void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_ } } - emit_signal("changed"); + emit_signal(SNAME("changed")); } bool TileSetAtlasSource::has_tiles_outside_texture() { @@ -2768,7 +2768,7 @@ int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, i tiles[p_atlas_coords].alternatives_ids.sort(); _compute_next_alternative_id(p_atlas_coords); - emit_signal("changed"); + emit_signal(SNAME("changed")); return new_alternative_id; } @@ -2783,7 +2783,7 @@ void TileSetAtlasSource::remove_alternative_tile(const Vector2i p_atlas_coords, tiles[p_atlas_coords].alternatives_ids.erase(p_alternative_tile); tiles[p_atlas_coords].alternatives_ids.sort(); - emit_signal("changed"); + emit_signal(SNAME("changed")); } void TileSetAtlasSource::set_alternative_tile_id(const Vector2i p_atlas_coords, int p_alternative_tile, int p_new_id) { @@ -2800,7 +2800,7 @@ void TileSetAtlasSource::set_alternative_tile_id(const Vector2i p_atlas_coords, tiles[p_atlas_coords].alternatives_ids.erase(p_alternative_tile); tiles[p_atlas_coords].alternatives_ids.sort(); - emit_signal("changed"); + emit_signal(SNAME("changed")); } bool TileSetAtlasSource::has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const { @@ -2958,7 +2958,7 @@ int TileSetScenesCollectionSource::create_scene_tile(Ref<PackedScene> p_packed_s set_scene_tile_scene(new_scene_id, p_packed_scene); _compute_next_alternative_id(); - emit_signal("changed"); + emit_signal(SNAME("changed")); return new_scene_id; } @@ -2978,7 +2978,7 @@ void TileSetScenesCollectionSource::set_scene_tile_id(int p_id, int p_new_id) { scenes.erase(p_id); scenes_ids.erase(p_id); - emit_signal("changed"); + emit_signal(SNAME("changed")); } void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene) { @@ -2997,7 +2997,7 @@ void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref<PackedSce } else { scenes[p_id].scene = Ref<PackedScene>(); } - emit_signal("changed"); + emit_signal(SNAME("changed")); } Ref<PackedScene> TileSetScenesCollectionSource::get_scene_tile_scene(int p_id) const { @@ -3010,7 +3010,7 @@ void TileSetScenesCollectionSource::set_scene_tile_display_placeholder(int p_id, scenes[p_id].display_placeholder = p_display_placeholder; - emit_signal("changed"); + emit_signal(SNAME("changed")); } bool TileSetScenesCollectionSource::get_scene_tile_display_placeholder(int p_id) const { @@ -3023,7 +3023,7 @@ void TileSetScenesCollectionSource::remove_scene_tile(int p_id) { scenes.erase(p_id); scenes_ids.erase(p_id); - emit_signal("changed"); + emit_signal(SNAME("changed")); } int TileSetScenesCollectionSource::get_next_scene_tile_id() const { @@ -3144,7 +3144,7 @@ void TileData::notify_tile_data_properties_should_change() { } notify_property_list_changed(); - emit_signal("changed"); + emit_signal(SNAME("changed")); } void TileData::reset_state() { @@ -3166,7 +3166,7 @@ bool TileData::is_allowing_transform() const { void TileData::set_flip_h(bool p_flip_h) { ERR_FAIL_COND_MSG(!allow_transform && p_flip_h, "Transform is only allowed for alternative tiles (with its alternative_id != 0)"); flip_h = p_flip_h; - emit_signal("changed"); + emit_signal(SNAME("changed")); } bool TileData::get_flip_h() const { return flip_h; @@ -3175,7 +3175,7 @@ bool TileData::get_flip_h() const { void TileData::set_flip_v(bool p_flip_v) { ERR_FAIL_COND_MSG(!allow_transform && p_flip_v, "Transform is only allowed for alternative tiles (with its alternative_id != 0)"); flip_v = p_flip_v; - emit_signal("changed"); + emit_signal(SNAME("changed")); } bool TileData::get_flip_v() const { @@ -3185,7 +3185,7 @@ bool TileData::get_flip_v() const { void TileData::set_transpose(bool p_transpose) { ERR_FAIL_COND_MSG(!allow_transform && p_transpose, "Transform is only allowed for alternative tiles (with its alternative_id != 0)"); transpose = p_transpose; - emit_signal("changed"); + emit_signal(SNAME("changed")); } bool TileData::get_transpose() const { return transpose; @@ -3193,7 +3193,7 @@ bool TileData::get_transpose() const { void TileData::set_texture_offset(Vector2i p_texture_offset) { tex_offset = p_texture_offset; - emit_signal("changed"); + emit_signal(SNAME("changed")); } Vector2i TileData::get_texture_offset() const { @@ -3202,7 +3202,7 @@ Vector2i TileData::get_texture_offset() const { void TileData::tile_set_material(Ref<ShaderMaterial> p_material) { material = p_material; - emit_signal("changed"); + emit_signal(SNAME("changed")); } Ref<ShaderMaterial> TileData::tile_get_material() const { return material; @@ -3210,7 +3210,7 @@ Ref<ShaderMaterial> TileData::tile_get_material() const { void TileData::set_modulate(Color p_modulate) { modulate = p_modulate; - emit_signal("changed"); + emit_signal(SNAME("changed")); } Color TileData::get_modulate() const { return modulate; @@ -3218,7 +3218,7 @@ Color TileData::get_modulate() const { void TileData::set_z_index(int p_z_index) { z_index = p_z_index; - emit_signal("changed"); + emit_signal(SNAME("changed")); } int TileData::get_z_index() const { return z_index; @@ -3226,7 +3226,7 @@ int TileData::get_z_index() const { void TileData::set_y_sort_origin(int p_y_sort_origin) { y_sort_origin = p_y_sort_origin; - emit_signal("changed"); + emit_signal(SNAME("changed")); } int TileData::get_y_sort_origin() const { return y_sort_origin; @@ -3235,7 +3235,7 @@ int TileData::get_y_sort_origin() const { void TileData::set_occluder(int p_layer_id, Ref<OccluderPolygon2D> p_occluder_polygon) { ERR_FAIL_INDEX(p_layer_id, occluders.size()); occluders.write[p_layer_id] = p_occluder_polygon; - emit_signal("changed"); + emit_signal(SNAME("changed")); } Ref<OccluderPolygon2D> TileData::get_occluder(int p_layer_id) const { @@ -3254,20 +3254,20 @@ void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count ERR_FAIL_COND(p_polygons_count < 0); physics.write[p_layer_id].polygons.resize(p_polygons_count); notify_property_list_changed(); - emit_signal("changed"); + emit_signal(SNAME("changed")); } void TileData::add_collision_polygon(int p_layer_id) { ERR_FAIL_INDEX(p_layer_id, physics.size()); physics.write[p_layer_id].polygons.push_back(PhysicsLayerTileData::PolygonShapeTileData()); - emit_signal("changed"); + emit_signal(SNAME("changed")); } void TileData::remove_collision_polygon(int p_layer_id, int p_polygon_index) { ERR_FAIL_INDEX(p_layer_id, physics.size()); ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size()); physics.write[p_layer_id].polygons.remove(p_polygon_index); - emit_signal("changed"); + emit_signal(SNAME("changed")); } void TileData::set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector<Vector2> p_polygon) { @@ -3291,7 +3291,7 @@ void TileData::set_collision_polygon_points(int p_layer_id, int p_polygon_index, } } physics.write[p_layer_id].polygons.write[p_polygon_index].polygon = p_polygon; - emit_signal("changed"); + emit_signal(SNAME("changed")); } Vector<Vector2> TileData::get_collision_polygon_points(int p_layer_id, int p_polygon_index) const { @@ -3304,7 +3304,7 @@ void TileData::set_collision_polygon_one_way(int p_layer_id, int p_polygon_index ERR_FAIL_INDEX(p_layer_id, physics.size()); ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size()); physics.write[p_layer_id].polygons.write[p_polygon_index].one_way = p_one_way; - emit_signal("changed"); + emit_signal(SNAME("changed")); } bool TileData::is_collision_polygon_one_way(int p_layer_id, int p_polygon_index) const { @@ -3317,7 +3317,7 @@ void TileData::set_collision_polygon_one_way_margin(int p_layer_id, int p_polygo ERR_FAIL_INDEX(p_layer_id, physics.size()); ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size()); physics.write[p_layer_id].polygons.write[p_polygon_index].one_way_margin = p_one_way_margin; - emit_signal("changed"); + emit_signal(SNAME("changed")); } float TileData::get_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index) const { @@ -3353,7 +3353,7 @@ void TileData::set_terrain_set(int p_terrain_set) { } terrain_set = p_terrain_set; notify_property_list_changed(); - emit_signal("changed"); + emit_signal(SNAME("changed")); } int TileData::get_terrain_set() const { @@ -3368,7 +3368,7 @@ void TileData::set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int ERR_FAIL_COND(!is_valid_peering_bit_terrain(p_peering_bit)); } terrain_peering_bits[p_peering_bit] = p_terrain_index; - emit_signal("changed"); + emit_signal(SNAME("changed")); } int TileData::get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const { @@ -3386,7 +3386,7 @@ bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) void TileData::set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon) { ERR_FAIL_INDEX(p_layer_id, navigation.size()); navigation.write[p_layer_id] = p_navigation_polygon; - emit_signal("changed"); + emit_signal(SNAME("changed")); } Ref<NavigationPolygon> TileData::get_navigation_polygon(int p_layer_id) const { @@ -3398,7 +3398,7 @@ Ref<NavigationPolygon> TileData::get_navigation_polygon(int p_layer_id) const { void TileData::set_probability(float p_probability) { ERR_FAIL_COND(p_probability < 0.0); probability = p_probability; - emit_signal("changed"); + emit_signal(SNAME("changed")); } float TileData::get_probability() const { return probability; @@ -3422,7 +3422,7 @@ Variant TileData::get_custom_data(String p_layer_name) const { void TileData::set_custom_data_by_layer_id(int p_layer_id, Variant p_value) { ERR_FAIL_INDEX(p_layer_id, custom_data.size()); custom_data.write[p_layer_id] = p_value; - emit_signal("changed"); + emit_signal(SNAME("changed")); } Variant TileData::get_custom_data_by_layer_id(int p_layer_id) const { diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 54bc7382db..ae09872171 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1752,6 +1752,11 @@ void VisualShader::_update_shader() const { StringBuilder func_code; + bool is_empty_func = false; + if (shader_mode != Shader::MODE_PARTICLES && shader_mode != Shader::MODE_SKY) { + is_empty_func = true; + } + for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) { ConnectionKey from_key; from_key.node = E->get().from_node; @@ -1764,7 +1769,16 @@ void VisualShader::_update_shader() const { to_key.port = E->get().to_port; input_connections.insert(to_key, E); + + if (is_empty_func && to_key.node == NODE_ID_OUTPUT) { + is_empty_func = false; + } } + + if (is_empty_func) { + continue; + } + if (shader_mode != Shader::MODE_PARTICLES) { func_code += "\nvoid " + String(func_name[i]) + "() {\n"; } @@ -1929,7 +1943,7 @@ void VisualShader::_update_shader() const { const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param); } if (previous_code != final_code) { - const_cast<VisualShader *>(this)->emit_signal("changed"); + const_cast<VisualShader *>(this)->emit_signal(SNAME("changed")); } previous_code = final_code; } @@ -1940,7 +1954,7 @@ void VisualShader::_queue_update() { } dirty.set(); - call_deferred("_update_shader"); + call_deferred(SNAME("_update_shader")); } void VisualShader::_input_type_changed(Type p_type, int p_id) { @@ -2422,7 +2436,7 @@ void VisualShaderNodeInput::set_input_name(String p_name) { input_name = p_name; emit_changed(); if (get_input_type_by_name(input_name) != prev_type) { - emit_signal("input_type_changed"); + emit_signal(SNAME("input_type_changed")); } } @@ -2708,6 +2722,28 @@ VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_ return UniformType::UNIFORM_TYPE_FLOAT; } +VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_by_index(int p_idx) const { + if (p_idx >= 0 && p_idx < uniforms.size()) { + switch (uniforms[p_idx].type) { + case UniformType::UNIFORM_TYPE_FLOAT: + return PORT_TYPE_SCALAR; + case UniformType::UNIFORM_TYPE_INT: + return PORT_TYPE_SCALAR_INT; + case UniformType::UNIFORM_TYPE_SAMPLER: + return PORT_TYPE_SAMPLER; + case UniformType::UNIFORM_TYPE_VECTOR: + return PORT_TYPE_VECTOR; + case UniformType::UNIFORM_TYPE_TRANSFORM: + return PORT_TYPE_TRANSFORM; + case UniformType::UNIFORM_TYPE_COLOR: + return PORT_TYPE_VECTOR; + default: + break; + } + } + return PORT_TYPE_SCALAR; +} + String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { switch (uniform_type) { case UniformType::UNIFORM_TYPE_FLOAT: @@ -2941,7 +2977,7 @@ VisualShaderNodeOutput::VisualShaderNodeOutput() { void VisualShaderNodeUniform::set_uniform_name(const String &p_name) { uniform_name = p_name; - emit_signal("name_changed"); + emit_signal(SNAME("name_changed")); emit_changed(); } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 454012b7ed..880c401b29 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -517,6 +517,7 @@ public: String get_uniform_name_by_index(int p_idx) const; UniformType get_uniform_type_by_name(const String &p_name) const; UniformType get_uniform_type_by_index(int p_idx) const; + PortType get_port_type_by_index(int p_idx) const; virtual Vector<StringName> get_editable_properties() const override; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index d3b094de31..c090ce78ee 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -707,7 +707,7 @@ void VisualShaderNodeTexture::set_source(Source p_source) { break; } emit_changed(); - emit_signal("editor_refresh_request"); + emit_signal(SNAME("editor_refresh_request")); } VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const { @@ -805,7 +805,7 @@ void VisualShaderNodeTexture::_bind_methods() { VisualShaderNodeTexture::VisualShaderNodeTexture() { } -////////////// Curve +////////////// CurveTexture String VisualShaderNodeCurveTexture::get_caption() const { return "CurveTexture"; @@ -889,6 +889,90 @@ VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() { allow_v_resize = false; } +////////////// CurveXYZTexture + +String VisualShaderNodeCurveXYZTexture::get_caption() const { + return "CurveXYZTexture"; +} + +int VisualShaderNodeCurveXYZTexture::get_input_port_count() const { + return 1; +} + +VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeCurveXYZTexture::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeCurveXYZTexture::get_output_port_count() const { + return 1; +} + +VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeCurveXYZTexture::get_output_port_name(int p_port) const { + return String(); +} + +void VisualShaderNodeCurveXYZTexture::set_texture(Ref<CurveXYZTexture> p_texture) { + texture = p_texture; + emit_changed(); +} + +Ref<CurveXYZTexture> VisualShaderNodeCurveXYZTexture::get_texture() const { + return texture; +} + +Vector<StringName> VisualShaderNodeCurveXYZTexture::get_editable_properties() const { + Vector<StringName> props; + props.push_back("texture"); + return props; +} + +String VisualShaderNodeCurveXYZTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve3d") + ";\n"; +} + +String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + if (p_input_vars[0] == String()) { + return "\t" + p_output_vars[0] + " = vec3(0.0);\n"; + } + String id = make_unique_id(p_type, p_id, "curve3d"); + String code; + code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).rgb;\n"; + return code; +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveXYZTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "curve3d"); + dtp.param = texture; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +void VisualShaderNodeCurveXYZTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &VisualShaderNodeCurveXYZTexture::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeCurveXYZTexture::get_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "CurveXYZTexture"), "set_texture", "get_texture"); +} + +bool VisualShaderNodeCurveXYZTexture::is_use_prop_slots() const { + return true; +} + +VisualShaderNodeCurveXYZTexture::VisualShaderNodeCurveXYZTexture() { + simple_decl = true; + allow_v_resize = false; +} + ////////////// Sample3D int VisualShaderNodeSample3D::get_input_port_count() const { @@ -992,7 +1076,7 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader void VisualShaderNodeSample3D::set_source(Source p_source) { source = p_source; emit_changed(); - emit_signal("editor_refresh_request"); + emit_signal(SNAME("editor_refresh_request")); } VisualShaderNodeSample3D::Source VisualShaderNodeSample3D::get_source() const { @@ -1282,7 +1366,7 @@ String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const { void VisualShaderNodeCubemap::set_source(Source p_source) { source = p_source; emit_changed(); - emit_signal("editor_refresh_request"); + emit_signal(SNAME("editor_refresh_request")); } VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const { diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 5b44e9f776..33a45a4384 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -338,6 +338,39 @@ public: /////////////////////////////////////// +class VisualShaderNodeCurveXYZTexture : public VisualShaderNodeResizableBase { + GDCLASS(VisualShaderNodeCurveXYZTexture, VisualShaderNodeResizableBase); + Ref<CurveXYZTexture> texture; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_texture(Ref<CurveXYZTexture> p_value); + Ref<CurveXYZTexture> get_texture() const; + + virtual Vector<StringName> get_editable_properties() const override; + virtual bool is_use_prop_slots() const override; + + VisualShaderNodeCurveXYZTexture(); +}; + +/////////////////////////////////////// + class VisualShaderNodeSample3D : public VisualShaderNode { GDCLASS(VisualShaderNodeSample3D, VisualShaderNode); |