diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 11 | ||||
-rw-r--r-- | scene/resources/material.h | 6 |
2 files changed, 12 insertions, 5 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 197ff14b38..bedf59097c 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -1775,7 +1775,7 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_refraction_texture_channel( return refraction_texture_channel; } -RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass) { +RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y) { int version = 0; if (p_shaded) @@ -1788,6 +1788,10 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, version |= 8; if (p_double_sided) version |= 16; + if (p_billboard) + version |= 32; + if (p_billboard_y) + version |= 64; if (materials_for_2d[version].is_valid()) { return materials_for_2d[version]->get_rid(); @@ -1803,6 +1807,11 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, material->set_flag(FLAG_SRGB_VERTEX_COLOR, true); material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true); material->set_flag(FLAG_USE_ALPHA_SCISSOR, p_cut_alpha); + if (p_billboard) { + material->set_billboard_mode(BILLBOARD_ENABLED); + } else if (p_billboard_y) { + material->set_billboard_mode(BILLBOARD_FIXED_Y); + } materials_for_2d[version] = material; diff --git a/scene/resources/material.h b/scene/resources/material.h index 17e52527b3..98a182932d 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -440,9 +440,7 @@ private: _FORCE_INLINE_ void _validate_feature(const String &text, Feature feature, PropertyInfo &property) const; - enum { - MAX_MATERIALS_FOR_2D = 32 - }; + static const int MAX_MATERIALS_FOR_2D = 128; static Ref<SpatialMaterial> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff @@ -629,7 +627,7 @@ public: static void finish_shaders(); static void flush_changes(); - static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass); + static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false); RID get_shader_rid() const; |