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-rw-r--r--scene/resources/particles_material.cpp28
1 files changed, 15 insertions, 13 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 3aa9f9b3bc..c5a295e13f 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -305,6 +305,7 @@ void ParticlesMaterial::_update_shader() {
code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
}
+ code += " float tv = 0.0;\n";
code += " if (RESTART) {\n";
if (tex_parameters[PARAM_ANGLE].is_valid()) {
@@ -407,64 +408,65 @@ void ParticlesMaterial::_update_shader() {
code += " } else {\n";
code += " CUSTOM.y += DELTA / LIFETIME;\n";
+ code += " tv = CUSTOM.y / CUSTOM.w;\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
code += " float tex_linear_velocity = 0.0;\n";
}
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
code += " float tex_orbit_velocity = 0.0;\n";
}
}
if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
code += " float tex_angular_velocity = 0.0;\n";
}
if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
code += " float tex_linear_accel = 0.0;\n";
}
if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
code += " float tex_radial_accel = 0.0;\n";
}
if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
code += " float tex_tangent_accel = 0.0;\n";
}
if (tex_parameters[PARAM_DAMPING].is_valid()) {
- code += " float tex_damping = textureLod(damping_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
code += " float tex_damping = 0.0;\n";
}
if (tex_parameters[PARAM_ANGLE].is_valid()) {
- code += " float tex_angle = textureLod(angle_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
code += " float tex_angle = 0.0;\n";
}
if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) {
- code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
code += " float tex_anim_speed = 0.0;\n";
}
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
code += " float tex_anim_offset = 0.0;\n";
}
@@ -526,13 +528,13 @@ void ParticlesMaterial::_update_shader() {
// apply color
// apply hue rotation
if (tex_parameters[PARAM_SCALE].is_valid()) {
- code += " float tex_scale = textureLod(scale_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ code += " float tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
code += " float tex_scale = 1.0;\n";
}
if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) {
- code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
code += " float tex_hue_variation = 0.0;\n";
}
@@ -553,7 +555,7 @@ void ParticlesMaterial::_update_shader() {
code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
if (color_ramp.is_valid()) {
- code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(CUSTOM.y, 0.0), 0.0);\n";
+ code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0);\n";
} else {
code += " COLOR = hue_rot_mat * color_value;\n";
}