diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/skeleton_modification_2d_fabrik.cpp | 4 | ||||
-rw-r--r-- | scene/resources/skeleton_modification_3d_fabrik.cpp | 4 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 3 |
3 files changed, 5 insertions, 6 deletions
diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/skeleton_modification_2d_fabrik.cpp index 6e9429034f..3b5c555f89 100644 --- a/scene/resources/skeleton_modification_2d_fabrik.cpp +++ b/scene/resources/skeleton_modification_2d_fabrik.cpp @@ -247,7 +247,7 @@ void SkeletonModification2DFABRIK::chain_backwards() { } float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y); - float length = current_bone2d_node_length / (previous_pose.get_origin() - current_pose.get_origin()).length(); + float length = current_bone2d_node_length / (current_pose.get_origin().distance_to(previous_pose.get_origin())); Vector2 finish_position = previous_pose.get_origin().lerp(current_pose.get_origin(), length); current_pose.set_origin(finish_position); @@ -268,7 +268,7 @@ void SkeletonModification2DFABRIK::chain_forwards() { Transform2D next_pose = fabrik_transform_chain[i + 1]; float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y); - float length = current_bone2d_node_length / (current_pose.get_origin() - next_pose.get_origin()).length(); + float length = current_bone2d_node_length / (next_pose.get_origin().distance_to(current_pose.get_origin())); Vector2 finish_position = current_pose.get_origin().lerp(next_pose.get_origin(), length); current_pose.set_origin(finish_position); diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp index 69f75eb7b5..e615615924 100644 --- a/scene/resources/skeleton_modification_3d_fabrik.cpp +++ b/scene/resources/skeleton_modification_3d_fabrik.cpp @@ -232,7 +232,7 @@ void SkeletonModification3DFABRIK::chain_backwards() { int current_bone_idx = fabrik_data_chain[i].bone_idx; Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx)); - real_t length = fabrik_data_chain[i].length / (next_bone_trans.origin - current_trans.origin).length(); + real_t length = fabrik_data_chain[i].length / (current_trans.origin.distance_to(next_bone_trans.origin)); current_trans.origin = next_bone_trans.origin.lerp(current_trans.origin, length); // Apply it back to the skeleton @@ -253,7 +253,7 @@ void SkeletonModification3DFABRIK::chain_forwards() { int next_bone_idx = fabrik_data_chain[i + 1].bone_idx; Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx)); - real_t length = fabrik_data_chain[i].length / (current_trans.origin - next_bone_trans.origin).length(); + real_t length = fabrik_data_chain[i].length / (next_bone_trans.origin.distance_to(current_trans.origin)); next_bone_trans.origin = current_trans.origin.lerp(next_bone_trans.origin, length); // Apply it back to the skeleton diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 1c9db809ab..5a8c5b3782 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -3575,8 +3575,7 @@ Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_ margin = Vector2i(MAX(0, margin.x), MAX(0, margin.y)); Vector2i effective_texture_offset = Object::cast_to<TileData>(get_tile_data(p_atlas_coords, p_alternative_tile))->get_texture_offset(); if (ABS(effective_texture_offset.x) > margin.x || ABS(effective_texture_offset.y) > margin.y) { - effective_texture_offset.x = CLAMP(effective_texture_offset.x, -margin.x, margin.x); - effective_texture_offset.y = CLAMP(effective_texture_offset.y, -margin.y, margin.y); + effective_texture_offset = effective_texture_offset.clamp(-margin, margin); } return effective_texture_offset; |