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-rw-r--r--scene/resources/curve.cpp4
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/navigation_mesh.cpp4
-rw-r--r--scene/resources/packed_scene.cpp12
-rw-r--r--scene/resources/resource_format_text.cpp4
-rw-r--r--scene/resources/sprite_frames.cpp2
-rw-r--r--scene/resources/syntax_highlighter.cpp2
-rw-r--r--scene/resources/theme.cpp2
-rw-r--r--scene/resources/tile_set.cpp10
-rw-r--r--scene/resources/visual_shader.cpp4
10 files changed, 23 insertions, 23 deletions
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 71b4542970..c13db83d6d 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -729,7 +729,7 @@ void Curve2D::_bake() const {
Vector2 *w = baked_point_cache.ptrw();
int idx = 0;
- for (Vector2 &E : pointlist) {
+ for (const Vector2 &E : pointlist) {
w[idx] = E;
idx++;
}
@@ -1239,7 +1239,7 @@ void Curve3D::_bake() const {
Vector3 prev_up = Vector3(0, 1, 0);
Vector3 prev_forward = Vector3(0, 0, 1);
- for (Plane &E : pointlist) {
+ for (const Plane &E : pointlist) {
w[idx] = E.normal;
wt[idx] = E.d;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index fbeb331f13..08f7274ff6 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -278,7 +278,7 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id
if (shader.is_valid()) {
List<PropertyInfo> pl;
shader->get_param_list(&pl);
- for (PropertyInfo &E : pl) {
+ for (const PropertyInfo &E : pl) {
r_options->push_back(quote_style + E.name.replace_first("shader_param/", "") + quote_style);
}
}
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index d679a17c15..ddc50c0490 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -329,7 +329,7 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
Vector3 *tw = tmeshfaces.ptrw();
int tidx = 0;
- for (Face3 &f : faces) {
+ for (const Face3 &f : faces) {
for (int j = 0; j < 3; j++) {
tw[tidx++] = f.vertex[j];
_EdgeKey ek;
@@ -364,7 +364,7 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
{
Vector3 *w = varr.ptrw();
int idx = 0;
- for (Vector3 &E : lines) {
+ for (const Vector3 &E : lines) {
w[idx++] = E;
}
}
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 8018ce3a9b..eddbb9a842 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -206,7 +206,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
node->set(snames[nprops[j].name], props[nprops[j].value], &valid);
//restore old state for new script, if exists
- for (Pair<StringName, Variant> &E : old_state) {
+ for (const Pair<StringName, Variant> &E : old_state) {
node->set(E.first, E.second);
}
} else {
@@ -477,7 +477,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
script->update_exports();
}
- for (PropertyInfo &E : plist) {
+ for (const PropertyInfo &E : plist) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
@@ -565,7 +565,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
List<Node::GroupInfo> groups;
p_node->get_groups(&groups);
- for (Node::GroupInfo &gi : groups) {
+ for (const Node::GroupInfo &gi : groups) {
if (!gi.persistent) {
continue;
}
@@ -575,7 +575,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
*/
bool skip = false;
- for (PackState &F : pack_state_stack) {
+ for (const PackState &F : pack_state_stack) {
//check all levels of pack to see if the group was added somewhere
const PackState &ps = F;
if (ps.state->is_node_in_group(ps.node, gi.name)) {
@@ -677,13 +677,13 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
//ERR_FAIL_COND_V( !node_map.has(p_node), ERR_BUG);
//NodeData &nd = nodes[node_map[p_node]];
- for (MethodInfo &E : _signals) {
+ for (const MethodInfo &E : _signals) {
List<Node::Connection> conns;
p_node->get_signal_connection_list(E.name, &conns);
conns.sort();
- for (Node::Connection &F : conns) {
+ for (const Node::Connection &F : conns) {
const Node::Connection &c = F;
if (!(c.flags & CONNECT_PERSIST)) { //only persistent connections get saved
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 615187ab7f..c53a681275 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1221,7 +1221,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
int prop_count = 0;
- for (PropertyInfo &E : props) {
+ for (const PropertyInfo &E : props) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
@@ -1581,7 +1581,7 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
Dictionary d = p_variant;
List<Variant> keys;
d.get_key_list(&keys);
- for (Variant &E : keys) {
+ for (const Variant &E : keys) {
Variant v = d[E];
_find_resources(v);
}
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp
index 5fdabb6f0f..e9adf67559 100644
--- a/scene/resources/sprite_frames.cpp
+++ b/scene/resources/sprite_frames.cpp
@@ -100,7 +100,7 @@ Vector<String> SpriteFrames::_get_animation_list() const {
Vector<String> ret;
List<StringName> al;
get_animation_list(&al);
- for (StringName &E : al) {
+ for (const StringName &E : al) {
ret.push_back(E);
}
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
index ac6bffb20b..173ce2adce 100644
--- a/scene/resources/syntax_highlighter.cpp
+++ b/scene/resources/syntax_highlighter.cpp
@@ -529,7 +529,7 @@ void CodeHighlighter::set_color_regions(const Dictionary &p_color_regions) {
List<Variant> keys;
p_color_regions.get_key_list(&keys);
- for (Variant &E : keys) {
+ for (const Variant &E : keys) {
String key = E;
String start_key = key.get_slice(" ", 0);
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 5eb35ce3ff..e4a731c7f7 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -447,7 +447,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
// Sort and store properties.
list.sort();
- for (PropertyInfo &E : list) {
+ for (const PropertyInfo &E : list) {
p_list->push_back(E);
}
}
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 2ab9d4b5a3..45e981271f 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -4357,13 +4357,13 @@ void TileSetPluginAtlasRendering::update_dirty_quadrants(TileMap *p_tile_map, Se
RenderingServer *rs = RenderingServer::get_singleton();
// Free the canvas items.
- for (RID E : q.canvas_items) {
+ for (const RID &E : q.canvas_items) {
rs->free(E);
}
q.canvas_items.clear();
// Free the occluders.
- for (RID E : q.occluders) {
+ for (const RID &E : q.occluders) {
rs->free(E);
}
q.occluders.clear();
@@ -4473,7 +4473,7 @@ void TileSetPluginAtlasRendering::update_dirty_quadrants(TileMap *p_tile_map, Se
// Sort the quadrants
for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) {
TileMapQuadrant &q = quadrant_map[E->value()];
- for (RID F : q.canvas_items) {
+ for (const RID &F : q.canvas_items) {
RS::get_singleton()->canvas_item_set_draw_index(F, index++);
}
}
@@ -4491,13 +4491,13 @@ void TileSetPluginAtlasRendering::create_quadrant(TileMap *p_tile_map, TileMapQu
void TileSetPluginAtlasRendering::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
// Free the canvas items.
- for (RID E : p_quadrant->canvas_items) {
+ for (const RID &E : p_quadrant->canvas_items) {
RenderingServer::get_singleton()->free(E);
}
p_quadrant->canvas_items.clear();
// Free the occluders.
- for (RID E : p_quadrant->occluders) {
+ for (const RID &E : p_quadrant->occluders) {
RenderingServer::get_singleton()->free(E);
}
p_quadrant->occluders.clear();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 752c026aa6..7292728251 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -739,7 +739,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
ERR_FAIL_COND_V_MSG(!is_port_types_compatible(from_port_type, to_port_type), ERR_INVALID_PARAMETER, "Incompatible port types (scalar/vec/bool) with transform.");
- for (Connection &E : g->connections) {
+ for (const Connection &E : g->connections) {
if (E.from_node == p_from_node && E.from_port == p_from_port && E.to_node == p_to_node && E.to_port == p_to_port) {
ERR_FAIL_V(ERR_ALREADY_EXISTS);
}
@@ -2586,7 +2586,7 @@ void VisualShaderNodeUniformRef::clear_uniforms() {
}
bool VisualShaderNodeUniformRef::has_uniform(const String &p_name) {
- for (VisualShaderNodeUniformRef::Uniform &E : uniforms) {
+ for (const VisualShaderNodeUniformRef::Uniform &E : uniforms) {
if (E.name == p_name) {
return true;
}