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-rw-r--r--scene/resources/tile_set.cpp5
-rw-r--r--scene/resources/tile_set.h1
2 files changed, 5 insertions, 1 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index d4b2be355e..efe04ce4e1 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -2527,6 +2527,11 @@ void TileSet::reset_state() {
while (!source_ids.is_empty()) {
remove_source(source_ids[0]);
}
+
+ tile_shape = TILE_SHAPE_SQUARE;
+ tile_layout = TILE_LAYOUT_STACKED;
+ tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL;
+ tile_size = Size2i(16, 16);
}
const Vector2i TileSetSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index ad25629a1c..d62bac8570 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -308,7 +308,6 @@ private:
TileLayout tile_layout = TILE_LAYOUT_STACKED;
TileOffsetAxis tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL;
Size2i tile_size = Size2i(16, 16); //Size2(64, 64);
- Vector2 tile_skew = Vector2(0, 0);
// Rendering.
bool uv_clipping = false;