summaryrefslogtreecommitdiff
path: root/scene/resources
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/bit_map.cpp2
-rw-r--r--scene/resources/canvas_item_material.cpp3
-rw-r--r--scene/resources/canvas_item_material.h1
-rw-r--r--scene/resources/curve.cpp8
-rw-r--r--scene/resources/default_theme/default_theme.cpp12
-rw-r--r--scene/resources/font.cpp21
-rw-r--r--scene/resources/material.cpp3
-rw-r--r--scene/resources/material.h1
-rw-r--r--scene/resources/mesh.cpp4
-rw-r--r--scene/resources/mesh_library.cpp14
-rw-r--r--scene/resources/navigation_mesh.cpp10
-rw-r--r--scene/resources/packed_scene.cpp41
-rw-r--r--scene/resources/particles_material.cpp3
-rw-r--r--scene/resources/particles_material.h1
-rw-r--r--scene/resources/primitive_meshes.cpp8
-rw-r--r--scene/resources/primitive_meshes.h2
-rw-r--r--scene/resources/resource_format_text.cpp32
-rw-r--r--scene/resources/shader.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d.cpp42
-rw-r--r--scene/resources/skeleton_modification_2d_fabrik.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d_twoboneik.cpp2
-rw-r--r--scene/resources/skeleton_modification_3d.cpp40
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.cpp4
-rw-r--r--scene/resources/sprite_frames.cpp20
-rw-r--r--scene/resources/surface_tool.cpp1
-rw-r--r--scene/resources/texture.cpp8
-rw-r--r--scene/resources/texture.h2
-rw-r--r--scene/resources/tile_set.cpp647
-rw-r--r--scene/resources/tile_set.h44
-rw-r--r--scene/resources/visual_shader.cpp52
30 files changed, 681 insertions, 355 deletions
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index de557494c3..49ed9dcb82 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -48,7 +48,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol
img->convert(Image::FORMAT_LA8);
ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8);
- create(Size2(img->get_width(), img->get_height()));
+ create(img->get_size());
const uint8_t *r = img->get_data().ptr();
uint8_t *w = bitmask.ptrw();
diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp
index 7501efea9e..fa95ab0e79 100644
--- a/scene/resources/canvas_item_material.cpp
+++ b/scene/resources/canvas_item_material.cpp
@@ -161,7 +161,7 @@ void CanvasItemMaterial::flush_changes() {
void CanvasItemMaterial::_queue_shader_change() {
MutexLock lock(material_mutex);
- if (!element.in_list()) {
+ if (is_initialized && !element.in_list()) {
dirty_materials->add(&element);
}
}
@@ -287,6 +287,7 @@ CanvasItemMaterial::CanvasItemMaterial() :
set_particles_anim_loop(false);
current_key.invalid_key = 1;
+ is_initialized = true;
_queue_shader_change();
}
diff --git a/scene/resources/canvas_item_material.h b/scene/resources/canvas_item_material.h
index 0a813e0ae5..37cd4de136 100644
--- a/scene/resources/canvas_item_material.h
+++ b/scene/resources/canvas_item_material.h
@@ -102,6 +102,7 @@ private:
_FORCE_INLINE_ void _queue_shader_change();
_FORCE_INLINE_ bool _is_shader_dirty() const;
+ bool is_initialized = false;
BlendMode blend_mode = BLEND_MODE_MIX;
LightMode light_mode = LIGHT_MODE_NORMAL;
bool particles_animation = false;
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index a364a27e80..9dc76dcf44 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -966,9 +966,9 @@ PackedVector2Array Curve2D::tessellate(int p_max_stages, float p_tolerance) cons
int pidx = 0;
for (int i = 0; i < points.size() - 1; i++) {
- for (Map<float, Vector2>::Element *E = midpoints[i].front(); E; E = E->next()) {
+ for (const KeyValue<float, Vector2> &E : midpoints[i]) {
pidx++;
- bpw[pidx] = E->get();
+ bpw[pidx] = E.value;
}
pidx++;
@@ -1652,9 +1652,9 @@ PackedVector3Array Curve3D::tessellate(int p_max_stages, float p_tolerance) cons
int pidx = 0;
for (int i = 0; i < points.size() - 1; i++) {
- for (Map<float, Vector3>::Element *E = midpoints[i].front(); E; E = E->next()) {
+ for (const KeyValue<float, Vector3> &E : midpoints[i]) {
pidx++;
- bpw[pidx] = E->get();
+ bpw[pidx] = E.value;
}
pidx++;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index fa3824e6eb..94cf826477 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -51,7 +51,7 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl
} else {
texture = Ref<ImageTexture>(memnew(ImageTexture));
Ref<Image> img = memnew(Image(p_src));
- const Size2 orig_size = Size2(img->get_width(), img->get_height());
+ const Size2 orig_size = img->get_size();
img->convert(Image::FORMAT_RGBA8);
img->resize(orig_size.x * scale, orig_size.y * scale);
@@ -97,7 +97,7 @@ template <class T>
static Ref<Texture2D> make_icon(T p_src) {
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = memnew(Image(p_src));
- const Size2 orig_size = Size2(img->get_width(), img->get_height());
+ const Size2 orig_size = img->get_size();
img->convert(Image::FORMAT_RGBA8);
img->resize(orig_size.x * scale, orig_size.y * scale);
texture->create_from_image(img);
@@ -438,6 +438,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("caret_color", "TextEdit", control_font_color);
theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0));
theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15));
+ theme->set_color("search_result_color", "TextEdit", Color(0.3, 0.3, 0.3));
+ theme->set_color("search_result_border_color", "TextEdit", Color(0.3, 0.3, 0.3, 0.4));
theme->set_constant("line_spacing", "TextEdit", 4 * scale);
theme->set_constant("outline_size", "TextEdit", 0);
@@ -483,6 +485,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("line_number_color", "CodeEdit", Color(0.67, 0.67, 0.67, 0.4));
theme->set_color("word_highlighted_color", "CodeEdit", Color(0.8, 0.9, 0.9, 0.15));
theme->set_color("line_length_guideline_color", "CodeEdit", Color(0.3, 0.5, 0.8, 0.1));
+ theme->set_color("search_result_color", "CodeEdit", Color(0.3, 0.3, 0.3));
+ theme->set_color("search_result_border_color", "CodeEdit", Color(0.3, 0.3, 0.3, 0.4));
theme->set_constant("completion_lines", "CodeEdit", 7);
theme->set_constant("completion_max_width", "CodeEdit", 50);
@@ -786,8 +790,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("tab_selected", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2));
theme->set_stylebox("tab_unselected", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3));
theme->set_stylebox("tab_disabled", "Tabs", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
- theme->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4));
- theme->set_stylebox("button", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4));
+ theme->set_stylebox("close_bg_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4));
+ theme->set_stylebox("close_bg_highlight", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4));
theme->set_icon("increment", "Tabs", make_icon(scroll_button_right_png));
theme->set_icon("increment_highlight", "Tabs", make_icon(scroll_button_right_hl_png));
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 29bd56eebd..de561bb852 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -502,6 +502,11 @@ void FontData::set_data(const PackedByteArray &p_data) {
}
PackedByteArray FontData::get_data() const {
+ if (unlikely((size_t)data.size() != data_size)) {
+ PackedByteArray *data_w = const_cast<PackedByteArray *>(&data);
+ data_w->resize(data_size);
+ memcpy(data_w->ptrw(), data_ptr, data_size);
+ }
return data;
}
@@ -1214,6 +1219,14 @@ void Font::add_data(const Ref<FontData> &p_data) {
if (data[data.size() - 1].is_valid()) {
data.write[data.size() - 1]->connect(SNAME("changed"), callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ Dictionary data_var_list = p_data->get_supported_variation_list();
+ for (int j = 0; j < data_var_list.size(); j++) {
+ int32_t tag = data_var_list.get_key_at_index(j);
+ Vector3i value = data_var_list.get_value_at_index(j);
+ if (!variation_coordinates.has(tag) && !variation_coordinates.has(TS->tag_to_name(tag))) {
+ variation_coordinates[TS->tag_to_name(tag)] = value.z;
+ }
+ }
}
cache.clear();
@@ -1233,6 +1246,14 @@ void Font::set_data(int p_idx, const Ref<FontData> &p_data) {
data.write[p_idx] = p_data;
rids.write[p_idx] = RID();
+ Dictionary data_var_list = p_data->get_supported_variation_list();
+ for (int j = 0; j < data_var_list.size(); j++) {
+ int32_t tag = data_var_list.get_key_at_index(j);
+ Vector3i value = data_var_list.get_value_at_index(j);
+ if (!variation_coordinates.has(tag) && !variation_coordinates.has(TS->tag_to_name(tag))) {
+ variation_coordinates[TS->tag_to_name(tag)] = value.z;
+ }
+ }
if (data[p_idx].is_valid()) {
data.write[p_idx]->connect(SNAME("changed"), callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 643b0e34b9..3a6af3afb0 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1301,7 +1301,7 @@ void BaseMaterial3D::flush_changes() {
void BaseMaterial3D::_queue_shader_change() {
MutexLock lock(material_mutex);
- if (!element.in_list()) {
+ if (is_initialized && !element.in_list()) {
dirty_materials->add(&element);
}
}
@@ -2777,6 +2777,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
flags[FLAG_USE_TEXTURE_REPEAT] = true;
+ is_initialized = true;
_queue_shader_change();
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index e2838e1399..5d7a5324ca 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -440,6 +440,7 @@ private:
_FORCE_INLINE_ void _queue_shader_change();
_FORCE_INLINE_ bool _is_shader_dirty() const;
+ bool is_initialized = false;
bool orm;
Color albedo;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 67db8c1a10..18e6a51118 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -373,8 +373,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
//normalize
- for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) {
- E->get().normalize();
+ for (KeyValue<Vector3, Vector3> &E : normal_accum) {
+ E.value.normalize();
}
//displace normals
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index cfb7c3e037..309670e0b1 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -97,8 +97,8 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
}
void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
- for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
- String name = "item/" + itos(E->key()) + "/";
+ for (const KeyValue<int, Item> &E : item_map) {
+ String name = "item/" + itos(E.key) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, name + "name"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + "mesh_transform"));
@@ -230,17 +230,17 @@ Vector<int> MeshLibrary::get_item_list() const {
Vector<int> ret;
ret.resize(item_map.size());
int idx = 0;
- for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
- ret.write[idx++] = E->key();
+ for (const KeyValue<int, Item> &E : item_map) {
+ ret.write[idx++] = E.key;
}
return ret;
}
int MeshLibrary::find_item_by_name(const String &p_name) const {
- for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
- if (E->get().name == p_name) {
- return E->key();
+ for (const KeyValue<int, Item> &E : item_map) {
+ if (E.value.name == p_name) {
+ return E.key;
}
}
return -1;
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 00cee9269b..d87056f55d 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -41,6 +41,8 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
continue;
}
Array arr = p_mesh->surface_get_arrays(i);
+ ERR_CONTINUE(arr.size() != Mesh::ARRAY_MAX);
+
Vector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
Vector<int> iarr = arr[Mesh::ARRAY_INDEX];
if (varr.size() == 0 || iarr.size() == 0) {
@@ -367,10 +369,10 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
}
List<Vector3> lines;
- for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) {
- if (E->get()) {
- lines.push_back(E->key().from);
- lines.push_back(E->key().to);
+ for (const KeyValue<_EdgeKey, bool> &E : edge_map) {
+ if (E.value) {
+ lines.push_back(E.key.from);
+ lines.push_back(E.key.to);
}
}
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index e74f759855..c8d3ea5e37 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -99,8 +99,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
#endif
parent = nparent;
} else {
- // i == 0 is root node. Confirm that it doesn't have a parent defined.
+ // i == 0 is root node.
ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name]));
+ ERR_FAIL_COND_V_MSG(n.type == TYPE_INSTANCED && base_scene_idx < 0, nullptr, vformat("Invalid scene: root node %s in an instance, but there's no base scene.", snames[n.name]));
}
Node *node = nullptr;
@@ -298,8 +299,8 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
}
- for (Map<Ref<Resource>, Ref<Resource>>::Element *E = resources_local_to_scene.front(); E; E = E->next()) {
- E->get()->setup_local_to_scene();
+ for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_scene) {
+ E.value->setup_local_to_scene();
}
//do connections
@@ -383,7 +384,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// save the child instantiated scenes that are chosen as editable, so they can be restored
// upon load back
- if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node)) {
+ if (p_node != p_owner && p_node->get_scene_file_path() != String() && p_owner->is_editable_instance(p_node)) {
editable_instances.push_back(p_owner->get_path_to(p_node));
// Node is the root of an editable instance.
is_editable_instance = true;
@@ -436,14 +437,14 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
}
}
- if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) {
+ if (p_node->get_scene_file_path() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) {
if (p_node->get_scene_instance_load_placeholder()) {
//it's a placeholder, use the placeholder path
- nd.instance = _vm_get_variant(p_node->get_filename(), variant_map);
+ nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map);
nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER;
} else {
//must instance ourselves
- Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename());
+ Ref<PackedScene> instance = ResourceLoader::load(p_node->get_scene_file_path());
if (!instance.is_valid()) {
return ERR_CANT_OPEN;
}
@@ -453,7 +454,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
}
n = nullptr;
} else {
- if (n->get_filename() != String()) {
+ if (n->get_scene_file_path() != String()) {
//is an instance
Ref<SceneState> state = n->get_scene_instance_state();
if (state.is_valid()) {
@@ -713,7 +714,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
ERR_CONTINUE(!common_parent);
- if (common_parent != p_owner && common_parent->get_filename() == String()) {
+ if (common_parent != p_owner && common_parent->get_scene_file_path() == String()) {
common_parent = common_parent->get_owner();
}
@@ -773,7 +774,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
nl = nullptr;
} else {
- if (nl->get_filename() != String()) {
+ if (nl->get_scene_file_path() != String()) {
//is an instance
Ref<SceneState> state = nl->get_scene_instance_state();
if (state.is_valid()) {
@@ -886,8 +887,8 @@ Error SceneState::pack(Node *p_scene) {
names.resize(name_map.size());
- for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) {
- names.write[E->get()] = E->key();
+ for (const KeyValue<StringName, int> &E : name_map) {
+ names.write[E.value] = E.key;
}
variants.resize(variant_map.size());
@@ -898,14 +899,14 @@ Error SceneState::pack(Node *p_scene) {
}
node_paths.resize(nodepath_map.size());
- for (Map<Node *, int>::Element *E = nodepath_map.front(); E; E = E->next()) {
- node_paths.write[E->get()] = scene->get_path_to(E->key());
+ for (const KeyValue<Node *, int> &E : nodepath_map) {
+ node_paths.write[E.value] = scene->get_path_to(E.key);
}
if (Engine::get_singleton()->is_editor_hint()) {
// Build node path cache
- for (Map<Node *, int>::Element *E = node_map.front(); E; E = E->next()) {
- node_path_cache[scene->get_path_to(E->key())] = E->get();
+ for (const KeyValue<Node *, int> &E : node_map) {
+ node_path_cache[scene->get_path_to(E.key)] = E.value;
}
}
@@ -976,9 +977,9 @@ int SceneState::find_node_by_path(const NodePath &p_node) const {
}
int SceneState::_find_base_scene_node_remap_key(int p_idx) const {
- for (Map<int, int>::Element *E = base_scene_node_remap.front(); E; E = E->next()) {
- if (E->value() == p_idx) {
- return E->key();
+ for (const KeyValue<int, int> &E : base_scene_node_remap) {
+ if (E.value == p_idx) {
+ return E.key;
}
}
return -1;
@@ -1651,7 +1652,7 @@ Node *PackedScene::instantiate(GenEditState p_edit_state) const {
}
if (get_path() != "" && get_path().find("::") == -1) {
- s->set_filename(get_path());
+ s->set_scene_file_path(get_path());
}
s->notification(Node::NOTIFICATION_INSTANCED);
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 0495a9e92c..d9ec0bfd69 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -741,7 +741,7 @@ void ParticlesMaterial::flush_changes() {
void ParticlesMaterial::_queue_shader_change() {
MutexLock lock(material_mutex);
- if (!element.in_list()) {
+ if (is_initialized && !element.in_list()) {
dirty_materials->add(&element);
}
}
@@ -1533,6 +1533,7 @@ ParticlesMaterial::ParticlesMaterial() :
current_key.invalid_key = 1;
+ is_initialized = true;
_queue_shader_change();
}
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 8ab26aff77..36bc456978 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -226,6 +226,7 @@ private:
_FORCE_INLINE_ void _queue_shader_change();
_FORCE_INLINE_ bool _is_shader_dirty() const;
+ bool is_initialized = false;
Vector3 direction;
float spread;
float flatness;
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index e7da41db9d..f8be00f5fb 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -1390,6 +1390,12 @@ void QuadMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset");
}
+uint32_t QuadMesh::surface_get_format(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, 1, 0);
+
+ return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV;
+}
+
QuadMesh::QuadMesh() {
primitive_type = PRIMITIVE_TRIANGLES;
}
@@ -1460,7 +1466,7 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const {
} else {
Vector3 p = Vector3(x * radius * w, y, z * radius * w);
points.push_back(p);
- Vector3 normal = Vector3(x * radius * w * scale, y / scale, z * radius * w * scale);
+ Vector3 normal = Vector3(x * w * scale, radius * (y / scale), z * w * scale);
normals.push_back(normal.normalized());
};
ADD_TANGENT(z, 0.0, -x, 1.0)
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 7915cb0028..d447dad97a 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -285,6 +285,8 @@ protected:
virtual void _create_mesh_array(Array &p_arr) const override;
public:
+ virtual uint32_t surface_get_format(int p_idx) const override;
+
QuadMesh();
void set_size(const Size2 &p_size);
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 341ce22185..77d915aef9 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1653,55 +1653,55 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
#ifdef TOOLS_ENABLED
// Keep order from cached ids.
Set<String> cached_ids_found;
- for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) {
- String cached_id = E->key()->get_id_for_path(local_path);
+ for (KeyValue<RES, String> &E : external_resources) {
+ String cached_id = E.key->get_id_for_path(local_path);
if (cached_id == "" || cached_ids_found.has(cached_id)) {
- int sep_pos = E->get().find("_");
+ int sep_pos = E.value.find("_");
if (sep_pos != -1) {
- E->get() = E->get().substr(0, sep_pos + 1); // Keep the order found, for improved thread loading performance.
+ E.value = E.value.substr(0, sep_pos + 1); // Keep the order found, for improved thread loading performance.
} else {
- E->get() = "";
+ E.value = "";
}
} else {
- E->get() = cached_id;
+ E.value = cached_id;
cached_ids_found.insert(cached_id);
}
}
// Create IDs for non cached resources.
- for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) {
- if (cached_ids_found.has(E->get())) { // Already cached, go on.
+ for (KeyValue<RES, String> &E : external_resources) {
+ if (cached_ids_found.has(E.value)) { // Already cached, go on.
continue;
}
String attempt;
while (true) {
- attempt = E->get() + Resource::generate_scene_unique_id();
+ attempt = E.value + Resource::generate_scene_unique_id();
if (!cached_ids_found.has(attempt)) {
break;
}
}
cached_ids_found.insert(attempt);
- E->get() = attempt;
+ E.value = attempt;
// Update also in resource.
- Ref<Resource> res = E->key();
+ Ref<Resource> res = E.key;
res->set_id_for_path(local_path, attempt);
}
#else
// Make sure to start from one, as it makes format more readable.
int counter = 1;
- for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) {
- E->get() = itos(counter++);
+ for (KeyValue<RES, String> &E : external_resources) {
+ E.value = itos(counter++);
}
#endif
Vector<ResourceSort> sorted_er;
- for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) {
+ for (const KeyValue<RES, String> &E : external_resources) {
ResourceSort rs;
- rs.resource = E->key();
- rs.id = E->get();
+ rs.resource = E.key;
+ rs.id = E.value;
sorted_er.push_back(rs);
}
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 44d524f142..242e20f3b0 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -116,8 +116,8 @@ Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) cons
}
void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
- for (const Map<StringName, Ref<Texture2D>>::Element *E = default_textures.front(); E; E = E->next()) {
- r_textures->push_back(E->key());
+ for (const KeyValue<StringName, Ref<Texture2D>> &E : default_textures) {
+ r_textures->push_back(E.key);
}
}
diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp
index e533fb054a..7ac40b497d 100644
--- a/scene/resources/skeleton_modification_2d.cpp
+++ b/scene/resources/skeleton_modification_2d.cpp
@@ -96,37 +96,25 @@ float SkeletonModification2D::clamp_angle(float p_angle, float p_min_bound, floa
p_max_bound = Math_TAU + p_max_bound;
}
if (p_min_bound > p_max_bound) {
- float tmp = p_min_bound;
- p_min_bound = p_max_bound;
- p_max_bound = tmp;
+ SWAP(p_min_bound, p_max_bound);
}
+ bool is_beyond_bounds = (p_angle < p_min_bound || p_angle > p_max_bound);
+ bool is_within_bounds = (p_angle > p_min_bound && p_angle < p_max_bound);
+
// Note: May not be the most optimal way to clamp, but it always constraints to the nearest angle.
- if (p_invert == false) {
- if (p_angle < p_min_bound || p_angle > p_max_bound) {
- Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound));
- Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound));
- Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle));
-
- if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) {
- p_angle = p_min_bound;
- } else {
- p_angle = p_max_bound;
- }
- }
- } else {
- if (p_angle > p_min_bound && p_angle < p_max_bound) {
- Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound));
- Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound));
- Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle));
+ if ((!p_invert && is_beyond_bounds) || (p_invert && is_within_bounds)) {
+ Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound));
+ Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound));
+ Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle));
- if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) {
- p_angle = p_min_bound;
- } else {
- p_angle = p_max_bound;
- }
+ if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) {
+ p_angle = p_min_bound;
+ } else {
+ p_angle = p_max_bound;
}
}
+
return p_angle;
}
@@ -152,9 +140,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
arc_angle_max = (Math_PI * 2) + arc_angle_max;
}
if (arc_angle_min > arc_angle_max) {
- float tmp = arc_angle_min;
- arc_angle_min = arc_angle_max;
- arc_angle_max = tmp;
+ SWAP(arc_angle_min, arc_angle_max);
}
arc_angle_min += p_operation_bone->get_bone_angle();
arc_angle_max += p_operation_bone->get_bone_angle();
diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/skeleton_modification_2d_fabrik.cpp
index 6e9429034f..3b5c555f89 100644
--- a/scene/resources/skeleton_modification_2d_fabrik.cpp
+++ b/scene/resources/skeleton_modification_2d_fabrik.cpp
@@ -247,7 +247,7 @@ void SkeletonModification2DFABRIK::chain_backwards() {
}
float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y);
- float length = current_bone2d_node_length / (previous_pose.get_origin() - current_pose.get_origin()).length();
+ float length = current_bone2d_node_length / (current_pose.get_origin().distance_to(previous_pose.get_origin()));
Vector2 finish_position = previous_pose.get_origin().lerp(current_pose.get_origin(), length);
current_pose.set_origin(finish_position);
@@ -268,7 +268,7 @@ void SkeletonModification2DFABRIK::chain_forwards() {
Transform2D next_pose = fabrik_transform_chain[i + 1];
float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y);
- float length = current_bone2d_node_length / (current_pose.get_origin() - next_pose.get_origin()).length();
+ float length = current_bone2d_node_length / (next_pose.get_origin().distance_to(current_pose.get_origin()));
Vector2 finish_position = current_pose.get_origin().lerp(next_pose.get_origin(), length);
current_pose.set_origin(finish_position);
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp
index 88d80a501f..4f752896a9 100644
--- a/scene/resources/skeleton_modification_2d_twoboneik.cpp
+++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp
@@ -144,7 +144,7 @@ void SkeletonModification2DTwoBoneIK::_execute(float p_delta) {
// With modifications by TwistedTwigleg
Vector2 target_difference = target->get_global_position() - joint_one_bone->get_global_position();
float joint_one_to_target = target_difference.length();
- float angle_atan = Math::atan2(target_difference.y, target_difference.x);
+ float angle_atan = target_difference.angle();
float bone_one_length = joint_one_bone->get_length() * MIN(joint_one_bone->get_global_scale().x, joint_one_bone->get_global_scale().y);
float bone_two_length = joint_two_bone->get_length() * MIN(joint_two_bone->get_global_scale().x, joint_two_bone->get_global_scale().y);
diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp
index ee02ede2d5..b476952d86 100644
--- a/scene/resources/skeleton_modification_3d.cpp
+++ b/scene/resources/skeleton_modification_3d.cpp
@@ -72,37 +72,25 @@ real_t SkeletonModification3D::clamp_angle(real_t p_angle, real_t p_min_bound, r
p_max_bound = Math_TAU + p_max_bound;
}
if (p_min_bound > p_max_bound) {
- real_t tmp = p_min_bound;
- p_min_bound = p_max_bound;
- p_max_bound = tmp;
+ SWAP(p_min_bound, p_max_bound);
}
+ bool is_beyond_bounds = (p_angle < p_min_bound || p_angle > p_max_bound);
+ bool is_within_bounds = (p_angle > p_min_bound && p_angle < p_max_bound);
+
// Note: May not be the most optimal way to clamp, but it always constraints to the nearest angle.
- if (p_invert == false) {
- if (p_angle < p_min_bound || p_angle > p_max_bound) {
- Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound));
- Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound));
- Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle));
-
- if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) {
- p_angle = p_min_bound;
- } else {
- p_angle = p_max_bound;
- }
- }
- } else {
- if (p_angle > p_min_bound && p_angle < p_max_bound) {
- Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound));
- Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound));
- Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle));
-
- if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) {
- p_angle = p_min_bound;
- } else {
- p_angle = p_max_bound;
- }
+ if ((!p_invert && is_beyond_bounds) || (p_invert && is_within_bounds)) {
+ Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound));
+ Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound));
+ Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle));
+
+ if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) {
+ p_angle = p_min_bound;
+ } else {
+ p_angle = p_max_bound;
}
}
+
return p_angle;
}
diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp
index 69f75eb7b5..e615615924 100644
--- a/scene/resources/skeleton_modification_3d_fabrik.cpp
+++ b/scene/resources/skeleton_modification_3d_fabrik.cpp
@@ -232,7 +232,7 @@ void SkeletonModification3DFABRIK::chain_backwards() {
int current_bone_idx = fabrik_data_chain[i].bone_idx;
Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx));
- real_t length = fabrik_data_chain[i].length / (next_bone_trans.origin - current_trans.origin).length();
+ real_t length = fabrik_data_chain[i].length / (current_trans.origin.distance_to(next_bone_trans.origin));
current_trans.origin = next_bone_trans.origin.lerp(current_trans.origin, length);
// Apply it back to the skeleton
@@ -253,7 +253,7 @@ void SkeletonModification3DFABRIK::chain_forwards() {
int next_bone_idx = fabrik_data_chain[i + 1].bone_idx;
Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx));
- real_t length = fabrik_data_chain[i].length / (current_trans.origin - next_bone_trans.origin).length();
+ real_t length = fabrik_data_chain[i].length / (next_bone_trans.origin.distance_to(current_trans.origin));
next_bone_trans.origin = current_trans.origin.lerp(next_bone_trans.origin, length);
// Apply it back to the skeleton
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp
index 140c6f821f..01afb00283 100644
--- a/scene/resources/sprite_frames.cpp
+++ b/scene/resources/sprite_frames.cpp
@@ -108,15 +108,15 @@ Vector<String> SpriteFrames::_get_animation_list() const {
}
void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- r_animations->push_back(E->key());
+ for (const KeyValue<StringName, Anim> &E : animations) {
+ r_animations->push_back(E.key);
}
}
Vector<String> SpriteFrames::get_animation_names() const {
Vector<String> names;
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- names.push_back(E->key());
+ for (const KeyValue<StringName, Anim> &E : animations) {
+ names.push_back(E.key);
}
names.sort();
return names;
@@ -164,14 +164,14 @@ Array SpriteFrames::_get_frames() const {
Array SpriteFrames::_get_animations() const {
Array anims;
- for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, Anim> &E : animations) {
Dictionary d;
- d["name"] = E->key();
- d["speed"] = E->get().speed;
- d["loop"] = E->get().loop;
+ d["name"] = E.key;
+ d["speed"] = E.value.speed;
+ d["loop"] = E.value.loop;
Array frames;
- for (int i = 0; i < E->get().frames.size(); i++) {
- frames.push_back(E->get().frames[i]);
+ for (int i = 0; i < E.value.frames.size(); i++) {
+ frames.push_back(E.value.frames[i]);
}
d["frames"] = frames;
anims.push_back(d);
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index d5e370568d..a8cd872408 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -1176,6 +1176,7 @@ Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_coun
ERR_FAIL_COND_V(simplify_func == nullptr, lod);
ERR_FAIL_COND_V(vertex_array.size() == 0, lod);
ERR_FAIL_COND_V(index_array.size() == 0, lod);
+ ERR_FAIL_COND_V(index_array.size() % 3 != 0, lod);
lod.resize(index_array.size());
LocalVector<float> vertices; //uses floats
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 3dc32632cc..1b3a7a5f2a 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1248,6 +1248,14 @@ bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
return atlas->is_pixel_opaque(x, y);
}
+Ref<Image> AtlasTexture::get_image() const {
+ if (!atlas.is_valid() || !atlas->get_image().is_valid()) {
+ return Ref<Image>();
+ }
+
+ return atlas->get_image()->get_rect(region);
+}
+
AtlasTexture::AtlasTexture() {}
/////////////////////////////////////////
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 93f4e2de5a..862b9a47a6 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -250,6 +250,8 @@ public:
bool is_pixel_opaque(int p_x, int p_y) const override;
+ virtual Ref<Image> get_image() const override;
+
AtlasTexture();
};
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 918fc3fe9c..40eedb63c1 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -66,8 +66,8 @@ const char *TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[] = {
void TileSet::set_tile_shape(TileSet::TileShape p_shape) {
tile_shape = p_shape;
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) {
+ E_source.value->notify_tile_data_properties_should_change();
}
terrain_bits_meshes_dirty = true;
@@ -89,8 +89,8 @@ TileSet::TileLayout TileSet::get_tile_layout() const {
void TileSet::set_tile_offset_axis(TileSet::TileOffsetAxis p_alignment) {
tile_offset_axis = p_alignment;
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) {
+ E_source.value->notify_tile_data_properties_should_change();
}
terrain_bits_meshes_dirty = true;
@@ -386,8 +386,8 @@ void TileSet::remove_terrain_set(int p_index) {
void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode) {
ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
terrain_sets.write[p_terrain_set].mode = p_terrain_mode;
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) {
+ E_source.value->notify_tile_data_properties_should_change();
}
notify_property_list_changed();
@@ -719,8 +719,8 @@ void TileSet::set_custom_data_type(int p_layer_id, Variant::Type p_value) {
ERR_FAIL_INDEX(p_layer_id, custom_data_layers.size());
custom_data_layers.write[p_layer_id].type = p_value;
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) {
+ E_source.value->notify_tile_data_properties_should_change();
}
emit_changed();
@@ -858,10 +858,10 @@ void TileSet::remove_alternative_level_tile_proxy(int p_source_from, Vector2i p_
Array TileSet::get_source_level_tile_proxies() const {
Array output;
- for (Map<int, int>::Element *E = source_level_proxies.front(); E; E = E->next()) {
+ for (const KeyValue<int, int> &E : source_level_proxies) {
Array proxy;
- proxy.push_back(E->key());
- proxy.push_back(E->get());
+ proxy.push_back(E.key);
+ proxy.push_back(E.value);
output.push_back(proxy);
}
return output;
@@ -869,10 +869,10 @@ Array TileSet::get_source_level_tile_proxies() const {
Array TileSet::get_coords_level_tile_proxies() const {
Array output;
- for (Map<Array, Array>::Element *E = coords_level_proxies.front(); E; E = E->next()) {
+ for (const KeyValue<Array, Array> &E : coords_level_proxies) {
Array proxy;
- proxy.append_array(E->key());
- proxy.append_array(E->get());
+ proxy.append_array(E.key);
+ proxy.append_array(E.value);
output.push_back(proxy);
}
return output;
@@ -880,10 +880,10 @@ Array TileSet::get_coords_level_tile_proxies() const {
Array TileSet::get_alternative_level_tile_proxies() const {
Array output;
- for (Map<Array, Array>::Element *E = alternative_level_proxies.front(); E; E = E->next()) {
+ for (const KeyValue<Array, Array> &E : alternative_level_proxies) {
Array proxy;
- proxy.append_array(E->key());
- proxy.append_array(E->get());
+ proxy.append_array(E.key);
+ proxy.append_array(E.value);
output.push_back(proxy);
}
return output;
@@ -935,9 +935,9 @@ Array TileSet::map_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_a
void TileSet::cleanup_invalid_tile_proxies() {
// Source level.
Vector<int> source_to_remove;
- for (Map<int, int>::Element *E = source_level_proxies.front(); E; E = E->next()) {
- if (has_source(E->key())) {
- source_to_remove.append(E->key());
+ for (const KeyValue<int, int> &E : source_level_proxies) {
+ if (has_source(E.key)) {
+ source_to_remove.append(E.key);
}
}
for (int i = 0; i < source_to_remove.size(); i++) {
@@ -946,8 +946,8 @@ void TileSet::cleanup_invalid_tile_proxies() {
// Coords level.
Vector<Array> coords_to_remove;
- for (Map<Array, Array>::Element *E = coords_level_proxies.front(); E; E = E->next()) {
- Array a = E->key();
+ for (const KeyValue<Array, Array> &E : coords_level_proxies) {
+ Array a = E.key;
if (has_source(a[0]) && get_source(a[0])->has_tile(a[1])) {
coords_to_remove.append(a);
}
@@ -959,8 +959,8 @@ void TileSet::cleanup_invalid_tile_proxies() {
// Alternative level.
Vector<Array> alternative_to_remove;
- for (Map<Array, Array>::Element *E = alternative_level_proxies.front(); E; E = E->next()) {
- Array a = E->key();
+ for (const KeyValue<Array, Array> &E : alternative_level_proxies) {
+ Array a = E.key;
if (has_source(a[0]) && get_source(a[0])->has_tile(a[1]) && get_source(a[0])->has_alternative_tile(a[1], a[2])) {
alternative_to_remove.append(a);
}
@@ -1019,20 +1019,25 @@ Vector<Vector2> TileSet::get_tile_shape_polygon() {
void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled, Ref<Texture2D> p_texture) {
if (tile_meshes_dirty) {
- Vector<Vector2> uvs = get_tile_shape_polygon();
+ Vector<Vector2> shape = get_tile_shape_polygon();
+ Vector<Vector2> uvs;
+ uvs.resize(shape.size());
+ for (int i = 0; i < shape.size(); i++) {
+ uvs.write[i] = shape[i] + Vector2(0.5, 0.5);
+ }
Vector<Color> colors;
- colors.resize(uvs.size());
+ colors.resize(shape.size());
colors.fill(Color(1.0, 1.0, 1.0, 1.0));
// Filled mesh.
tile_filled_mesh->clear_surfaces();
Array a;
a.resize(Mesh::ARRAY_MAX);
- a[Mesh::ARRAY_VERTEX] = uvs;
+ a[Mesh::ARRAY_VERTEX] = shape;
a[Mesh::ARRAY_TEX_UV] = uvs;
a[Mesh::ARRAY_COLOR] = colors;
- a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(uvs);
+ a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(shape);
tile_filled_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
// Lines mesh.
@@ -1040,9 +1045,9 @@ void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform
a.clear();
a.resize(Mesh::ARRAY_MAX);
// Add the first point again when drawing lines.
- uvs.push_back(uvs[0]);
+ shape.push_back(shape[0]);
colors.push_back(colors[0]);
- a[Mesh::ARRAY_VERTEX] = uvs;
+ a[Mesh::ARRAY_VERTEX] = shape;
a[Mesh::ARRAY_COLOR] = colors;
tile_lines_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINE_STRIP, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
@@ -1906,8 +1911,8 @@ const int TileSetSource::INVALID_TILE_ALTERNATIVE = -1;
#ifndef DISABLE_DEPRECATED
void TileSet::_compatibility_conversion() {
- for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) {
- CompatibilityTileData *ctd = E->value();
+ for (KeyValue<int, CompatibilityTileData *> &E : compatibility_data) {
+ CompatibilityTileData *ctd = E.value;
// Add the texture
TileSetAtlasSource *atlas_source = memnew(TileSetAtlasSource);
@@ -1945,11 +1950,11 @@ void TileSet::_compatibility_conversion() {
value_array.push_back(coords);
value_array.push_back(alternative_tile);
- if (!compatibility_tilemap_mapping.has(E->key())) {
- compatibility_tilemap_mapping[E->key()] = Map<Array, Array>();
+ if (!compatibility_tilemap_mapping.has(E.key)) {
+ compatibility_tilemap_mapping[E.key] = Map<Array, Array>();
}
- compatibility_tilemap_mapping[E->key()][key_array] = value_array;
- compatibility_tilemap_mapping_tile_modes[E->key()] = COMPATIBILITY_TILE_MODE_SINGLE_TILE;
+ compatibility_tilemap_mapping[E.key][key_array] = value_array;
+ compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_SINGLE_TILE;
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile));
@@ -2037,11 +2042,11 @@ void TileSet::_compatibility_conversion() {
value_array.push_back(coords);
value_array.push_back(alternative_tile);
- if (!compatibility_tilemap_mapping.has(E->key())) {
- compatibility_tilemap_mapping[E->key()] = Map<Array, Array>();
+ if (!compatibility_tilemap_mapping.has(E.key)) {
+ compatibility_tilemap_mapping[E.key] = Map<Array, Array>();
}
- compatibility_tilemap_mapping[E->key()][key_array] = value_array;
- compatibility_tilemap_mapping_tile_modes[E->key()] = COMPATIBILITY_TILE_MODE_ATLAS_TILE;
+ compatibility_tilemap_mapping[E.key][key_array] = value_array;
+ compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_ATLAS_TILE;
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile));
@@ -2123,8 +2128,8 @@ void TileSet::_compatibility_conversion() {
}
// Reset compatibility data
- for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) {
- memdelete(E->get());
+ for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) {
+ memdelete(E.value);
}
compatibility_data = Map<int, CompatibilityTileData *>();
}
@@ -2574,25 +2579,25 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
} else if (components.size() == 2 && components[0] == "tile_proxies") {
if (components[1] == "source_level") {
Array a;
- for (Map<int, int>::Element *E = source_level_proxies.front(); E; E = E->next()) {
- a.push_back(E->key());
- a.push_back(E->get());
+ for (const KeyValue<int, int> &E : source_level_proxies) {
+ a.push_back(E.key);
+ a.push_back(E.value);
}
r_ret = a;
return true;
} else if (components[1] == "coords_level") {
Array a;
- for (Map<Array, Array>::Element *E = coords_level_proxies.front(); E; E = E->next()) {
- a.push_back(E->key());
- a.push_back(E->get());
+ for (const KeyValue<Array, Array> &E : coords_level_proxies) {
+ a.push_back(E.key);
+ a.push_back(E.value);
}
r_ret = a;
return true;
} else if (components[1] == "alternative_level") {
Array a;
- for (Map<Array, Array>::Element *E = alternative_level_proxies.front(); E; E = E->next()) {
- a.push_back(E->key());
- a.push_back(E->get());
+ for (const KeyValue<Array, Array> &E : alternative_level_proxies) {
+ a.push_back(E.key);
+ a.push_back(E.value);
}
r_ret = a;
return true;
@@ -2668,8 +2673,8 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
// Sources.
// Note: sources have to be listed in at the end as some TileData rely on the TileSet properties being initialized first.
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ for (const KeyValue<int, Ref<TileSetSource>> &E_source : sources) {
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
// Tile Proxies.
@@ -2845,8 +2850,8 @@ TileSet::TileSet() {
TileSet::~TileSet() {
#ifndef DISABLE_DEPRECATED
- for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) {
- memdelete(E->get());
+ for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) {
+ memdelete(E.value);
}
#endif // DISABLE_DEPRECATED
while (!source_ids.is_empty()) {
@@ -2878,18 +2883,18 @@ void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) {
tile_set = p_tile_set;
// Set the TileSet on all TileData.
- for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) {
- for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) {
- E_alternative->get()->set_tile_set(tile_set);
+ for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) {
+ for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->set_tile_set(tile_set);
}
}
}
void TileSetAtlasSource::notify_tile_data_properties_should_change() {
// Set the TileSet on all TileData.
- for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) {
- for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) {
- E_alternative->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) {
+ for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->notify_tile_data_properties_should_change();
}
}
}
@@ -3040,9 +3045,9 @@ void TileSetAtlasSource::remove_custom_data_layer(int p_index) {
void TileSetAtlasSource::reset_state() {
// Reset all TileData.
- for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) {
- for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) {
- E_alternative->get()->reset_state();
+ for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) {
+ for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->reset_state();
}
}
}
@@ -3138,8 +3143,32 @@ bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value)
// Properties.
if (components[1] == "size_in_atlas") {
move_tile_in_atlas(coords, coords, p_value);
+ return true;
} else if (components[1] == "next_alternative_id") {
tiles[coords].next_alternative_id = p_value;
+ return true;
+ } else if (components[1] == "animation_columns") {
+ set_tile_animation_columns(coords, p_value);
+ return true;
+ } else if (components[1] == "animation_separation") {
+ set_tile_animation_separation(coords, p_value);
+ return true;
+ } else if (components[1] == "animation_speed") {
+ set_tile_animation_speed(coords, p_value);
+ return true;
+ } else if (components[1] == "animation_frames_count") {
+ set_tile_animation_frames_count(coords, p_value);
+ return true;
+ } else if (components.size() >= 3 && components[1].begins_with("animation_frame_") && components[1].trim_prefix("animation_frame_").is_valid_int()) {
+ int frame = components[1].trim_prefix("animation_frame_").to_int();
+ if (components[2] == "duration") {
+ if (frame >= get_tile_animation_frames_count(coords)) {
+ set_tile_animation_frames_count(coords, frame + 1);
+ }
+ set_tile_animation_frame_duration(coords, frame, p_value);
+ return true;
+ }
+ return false;
} else if (components[1].is_valid_int()) {
int alternative_id = components[1].to_int();
if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE) {
@@ -3185,6 +3214,28 @@ bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const {
} else if (components[1] == "next_alternative_id") {
r_ret = tiles[coords].next_alternative_id;
return true;
+ } else if (components[1] == "animation_columns") {
+ r_ret = get_tile_animation_columns(coords);
+ return true;
+ } else if (components[1] == "animation_separation") {
+ r_ret = get_tile_animation_separation(coords);
+ return true;
+ } else if (components[1] == "animation_speed") {
+ r_ret = get_tile_animation_speed(coords);
+ return true;
+ } else if (components[1] == "animation_frames_count") {
+ r_ret = get_tile_animation_frames_count(coords);
+ return true;
+ } else if (components.size() >= 3 && components[1].begins_with("animation_frame_") && components[1].trim_prefix("animation_frame_").is_valid_int()) {
+ int frame = components[1].trim_prefix("animation_frame_").to_int();
+ if (frame < 0 || frame >= get_tile_animation_frames_count(coords)) {
+ return false;
+ }
+ if (components[2] == "duration") {
+ r_ret = get_tile_animation_frame_duration(coords, frame);
+ return true;
+ }
+ return false;
} else if (components[1].is_valid_int()) {
int alternative_id = components[1].to_int();
if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE && tiles[coords].alternatives.has(alternative_id)) {
@@ -3209,45 +3260,78 @@ bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const {
void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const {
// Atlases data.
PropertyInfo property_info;
- for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) {
+ for (const KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) {
List<PropertyInfo> tile_property_list;
// size_in_atlas
property_info = PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
- if (E_tile->get().size_in_atlas == Vector2i(1, 1)) {
+ if (E_tile.value.size_in_atlas == Vector2i(1, 1)) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
tile_property_list.push_back(property_info);
// next_alternative_id
property_info = PropertyInfo(Variant::INT, "next_alternative_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
- if (E_tile->get().next_alternative_id == 1) {
+ if (E_tile.value.next_alternative_id == 1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ tile_property_list.push_back(property_info);
+
+ // animation_columns.
+ property_info = PropertyInfo(Variant::INT, "animation_columns", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ if (E_tile.value.animation_columns == 0) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
tile_property_list.push_back(property_info);
- for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) {
+ // animation_separation.
+ property_info = PropertyInfo(Variant::INT, "animation_separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ if (E_tile.value.animation_separation == Vector2i()) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ tile_property_list.push_back(property_info);
+
+ // animation_speed.
+ property_info = PropertyInfo(Variant::FLOAT, "animation_speed", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ if (E_tile.value.animation_speed == 1.0) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ tile_property_list.push_back(property_info);
+
+ // animation_frames_count.
+ tile_property_list.push_back(PropertyInfo(Variant::INT, "animation_frames_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NETWORK));
+
+ // animation_frame_*.
+ bool store_durations = tiles[E_tile.key].animation_frames_durations.size() >= 2;
+ for (int i = 0; i < (int)tiles[E_tile.key].animation_frames_durations.size(); i++) {
+ property_info = PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/duration", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ if (!store_durations) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ tile_property_list.push_back(property_info);
+ }
+
+ for (const KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) {
// Add a dummy property to show the alternative exists.
- tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
// Get the alternative tile's properties and append them to the list of properties.
List<PropertyInfo> alternative_property_list;
- E_alternative->get()->get_property_list(&alternative_property_list);
+ E_alternative.value->get_property_list(&alternative_property_list);
for (PropertyInfo &alternative_property_info : alternative_property_list) {
- bool valid;
- Variant default_value = ClassDB::class_get_default_property_value("TileData", alternative_property_info.name, &valid);
- Variant value = E_alternative->get()->get(alternative_property_info.name);
- if (valid && value == default_value) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ Variant default_value = ClassDB::class_get_default_property_value("TileData", alternative_property_info.name);
+ Variant value = E_alternative.value->get(alternative_property_info.name);
+ if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) {
+ alternative_property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
- alternative_property_info.name = vformat("%s/%s", vformat("%d", E_alternative->key()), alternative_property_info.name);
+ alternative_property_info.name = vformat("%s/%s", vformat("%d", E_alternative.key), alternative_property_info.name);
tile_property_list.push_back(alternative_property_info);
}
}
// Add all alternative.
for (PropertyInfo &tile_property_info : tile_property_list) {
- tile_property_info.name = vformat("%s/%s", vformat("%d:%d", E_tile->key().x, E_tile->key().y), tile_property_info.name);
+ tile_property_info.name = vformat("%s/%s", vformat("%d:%d", E_tile.key.x, E_tile.key.y), tile_property_info.name);
p_list->push_back(tile_property_info);
}
}
@@ -3257,33 +3341,27 @@ void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector
// Create a tile if it does not exists.
ERR_FAIL_COND(p_atlas_coords.x < 0 || p_atlas_coords.y < 0);
ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0);
- for (int x = 0; x < p_size.x; x++) {
- for (int y = 0; y < p_size.y; y++) {
- Vector2i coords = p_atlas_coords + Vector2i(x, y);
- ERR_FAIL_COND_MSG(tiles.has(coords), vformat("Cannot create tile at position %s with size %s. Already a tile present at %s.", p_atlas_coords, p_size, coords));
- }
- }
+
+ bool room_for_tile = has_room_for_tile(p_atlas_coords, p_size, 1, Vector2i(), 1);
+ ERR_FAIL_COND_MSG(!room_for_tile, "Cannot create tile, tiles are already present in the space the tile would cover.");
+
+ // Initialize the tile data.
+ TileAlternativesData tad;
+ tad.size_in_atlas = p_size;
+ tad.animation_frames_durations.push_back(1.0);
+ tad.alternatives[0] = memnew(TileData);
+ tad.alternatives[0]->set_tile_set(tile_set);
+ tad.alternatives[0]->set_allow_transform(false);
+ tad.alternatives[0]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed));
+ tad.alternatives[0]->notify_property_list_changed();
+ tad.alternatives_ids.append(0);
// Create and resize the tile.
- tiles.insert(p_atlas_coords, TileSetAtlasSource::TileAlternativesData());
+ tiles.insert(p_atlas_coords, tad);
tiles_ids.append(p_atlas_coords);
tiles_ids.sort();
- tiles[p_atlas_coords].size_in_atlas = p_size;
- tiles[p_atlas_coords].alternatives[0] = memnew(TileData);
- tiles[p_atlas_coords].alternatives[0]->set_tile_set(tile_set);
- tiles[p_atlas_coords].alternatives[0]->set_allow_transform(false);
- tiles[p_atlas_coords].alternatives[0]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed));
- tiles[p_atlas_coords].alternatives[0]->notify_property_list_changed();
- tiles[p_atlas_coords].alternatives_ids.append(0);
-
- // Add all covered positions to the mapping cache
- for (int x = 0; x < p_size.x; x++) {
- for (int y = 0; y < p_size.y; y++) {
- Vector2i coords = p_atlas_coords + Vector2i(x, y);
- _coords_mapping_cache[coords] = p_atlas_coords;
- }
- }
+ _create_coords_mapping_cache(p_atlas_coords);
emit_signal(SNAME("changed"));
}
@@ -3292,18 +3370,11 @@ void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
// Remove all covered positions from the mapping cache
- Size2i size = tiles[p_atlas_coords].size_in_atlas;
-
- for (int x = 0; x < size.x; x++) {
- for (int y = 0; y < size.y; y++) {
- Vector2i coords = p_atlas_coords + Vector2i(x, y);
- _coords_mapping_cache.erase(coords);
- }
- }
+ _clear_coords_mapping_cache(p_atlas_coords);
// Free tile data.
- for (Map<int, TileData *>::Element *E_tile_data = tiles[p_atlas_coords].alternatives.front(); E_tile_data; E_tile_data = E_tile_data->next()) {
- memdelete(E_tile_data->get());
+ for (const KeyValue<int, TileData *> &E_tile_data : tiles[p_atlas_coords].alternatives) {
+ memdelete(E_tile_data.value);
}
// Delete the tile
@@ -3326,6 +3397,118 @@ Vector2i TileSetAtlasSource::get_tile_at_coords(Vector2i p_atlas_coords) const {
return _coords_mapping_cache[p_atlas_coords];
}
+void TileSetAtlasSource::set_tile_animation_columns(const Vector2i p_atlas_coords, int p_frame_columns) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ ERR_FAIL_COND(p_frame_columns < 0);
+
+ TileAlternativesData &tad = tiles[p_atlas_coords];
+ bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, p_frame_columns, tad.animation_separation, tad.animation_frames_durations.size(), p_atlas_coords);
+ ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover.");
+
+ _clear_coords_mapping_cache(p_atlas_coords);
+
+ tiles[p_atlas_coords].animation_columns = p_frame_columns;
+
+ _create_coords_mapping_cache(p_atlas_coords);
+
+ emit_signal(SNAME("changed"));
+}
+
+int TileSetAtlasSource::get_tile_animation_columns(const Vector2i p_atlas_coords) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ return tiles[p_atlas_coords].animation_columns;
+}
+
+void TileSetAtlasSource::set_tile_animation_separation(const Vector2i p_atlas_coords, const Vector2i p_separation) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ ERR_FAIL_COND(p_separation.x < 0 || p_separation.y < 0);
+
+ TileAlternativesData &tad = tiles[p_atlas_coords];
+ bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, tad.animation_columns, p_separation, tad.animation_frames_durations.size(), p_atlas_coords);
+ ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover.");
+
+ _clear_coords_mapping_cache(p_atlas_coords);
+
+ tiles[p_atlas_coords].animation_separation = p_separation;
+
+ _create_coords_mapping_cache(p_atlas_coords);
+
+ emit_signal(SNAME("changed"));
+}
+
+Vector2i TileSetAtlasSource::get_tile_animation_separation(const Vector2i p_atlas_coords) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ return tiles[p_atlas_coords].animation_separation;
+}
+
+void TileSetAtlasSource::set_tile_animation_speed(const Vector2i p_atlas_coords, real_t p_speed) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ ERR_FAIL_COND(p_speed <= 0);
+
+ tiles[p_atlas_coords].animation_speed = p_speed;
+
+ emit_signal(SNAME("changed"));
+}
+
+real_t TileSetAtlasSource::get_tile_animation_speed(const Vector2i p_atlas_coords) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1.0, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ return tiles[p_atlas_coords].animation_speed;
+}
+
+void TileSetAtlasSource::set_tile_animation_frames_count(const Vector2i p_atlas_coords, int p_frames_count) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ ERR_FAIL_COND(p_frames_count < 1);
+
+ TileAlternativesData &tad = tiles[p_atlas_coords];
+ bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, tad.animation_columns, tad.animation_separation, p_frames_count, p_atlas_coords);
+ ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover.");
+
+ _clear_coords_mapping_cache(p_atlas_coords);
+
+ int old_size = tiles[p_atlas_coords].animation_frames_durations.size();
+ tiles[p_atlas_coords].animation_frames_durations.resize(p_frames_count);
+ for (int i = old_size; i < p_frames_count; i++) {
+ tiles[p_atlas_coords].animation_frames_durations[i] = 1.0;
+ }
+
+ _create_coords_mapping_cache(p_atlas_coords);
+
+ notify_property_list_changed();
+
+ emit_signal(SNAME("changed"));
+}
+
+int TileSetAtlasSource::get_tile_animation_frames_count(const Vector2i p_atlas_coords) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ return tiles[p_atlas_coords].animation_frames_durations.size();
+}
+
+void TileSetAtlasSource::set_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index, real_t p_duration) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ ERR_FAIL_INDEX(p_frame_index, (int)tiles[p_atlas_coords].animation_frames_durations.size());
+ ERR_FAIL_COND(p_duration <= 0.0);
+
+ tiles[p_atlas_coords].animation_frames_durations[p_frame_index] = p_duration;
+
+ emit_signal(SNAME("changed"));
+}
+
+real_t TileSetAtlasSource::get_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ ERR_FAIL_INDEX_V(p_frame_index, (int)tiles[p_atlas_coords].animation_frames_durations.size(), 0.0);
+ return tiles[p_atlas_coords].animation_frames_durations[p_frame_index];
+}
+
+real_t TileSetAtlasSource::get_tile_animation_total_duration(const Vector2i p_atlas_coords) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+
+ real_t sum = 0.0;
+ for (int frame = 0; frame < (int)tiles[p_atlas_coords].animation_frames_durations.size(); frame++) {
+ sum += tiles[p_atlas_coords].animation_frames_durations[frame];
+ }
+ return sum;
+}
+
Vector2i TileSetAtlasSource::get_tile_size_in_atlas(Vector2i p_atlas_coords) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(-1, -1), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
@@ -3341,16 +3524,46 @@ Vector2i TileSetAtlasSource::get_tile_id(int p_index) const {
return tiles_ids[p_index];
}
-Rect2i TileSetAtlasSource::get_tile_texture_region(Vector2i p_atlas_coords) const {
+bool TileSetAtlasSource::has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_size, int p_animation_columns, Vector2i p_animation_separation, int p_frames_count, Vector2i p_ignored_tile) const {
+ if (p_atlas_coords.x < 0 || p_atlas_coords.y < 0) {
+ return false;
+ }
+ if (p_size.x <= 0 || p_size.y <= 0) {
+ return false;
+ }
+ Size2i atlas_grid_size = get_atlas_grid_size();
+ for (int frame = 0; frame < p_frames_count; frame++) {
+ Vector2i frame_coords = p_atlas_coords + (p_size + p_animation_separation) * ((p_animation_columns > 0) ? Vector2i(frame % p_animation_columns, frame / p_animation_columns) : Vector2i(frame, 0));
+ for (int x = 0; x < p_size.x; x++) {
+ for (int y = 0; y < p_size.y; y++) {
+ Vector2i coords = frame_coords + Vector2i(x, y);
+ if (_coords_mapping_cache.has(coords) && _coords_mapping_cache[coords] != p_ignored_tile) {
+ return false;
+ }
+ if (coords.x >= atlas_grid_size.x || coords.y >= atlas_grid_size.y) {
+ if (!(_coords_mapping_cache.has(coords) && _coords_mapping_cache[coords] == p_ignored_tile)) {
+ return false; // Only accept tiles outside the atlas if they are part of the ignored tile.
+ }
+ }
+ }
+ }
+ }
+ return true;
+}
+
+Rect2i TileSetAtlasSource::get_tile_texture_region(Vector2i p_atlas_coords, int p_frame) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_INDEX_V(p_frame, (int)tiles[p_atlas_coords].animation_frames_durations.size(), Rect2i());
+
+ const TileAlternativesData &tad = tiles[p_atlas_coords];
- Vector2i size_in_atlas = tiles[p_atlas_coords].size_in_atlas;
+ Vector2i size_in_atlas = tad.size_in_atlas;
Vector2 region_size = texture_region_size * size_in_atlas + separation * (size_in_atlas - Vector2i(1, 1));
- Vector2 origin = margins + (p_atlas_coords * (texture_region_size + separation));
+ Vector2i frame_coords = p_atlas_coords + (size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(p_frame % tad.animation_columns, p_frame / tad.animation_columns) : Vector2i(p_frame, 0));
+ Vector2 origin = margins + (frame_coords * (texture_region_size + separation));
return Rect2(origin, region_size);
- ;
}
Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const {
@@ -3362,63 +3575,29 @@ Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_
margin = Vector2i(MAX(0, margin.x), MAX(0, margin.y));
Vector2i effective_texture_offset = Object::cast_to<TileData>(get_tile_data(p_atlas_coords, p_alternative_tile))->get_texture_offset();
if (ABS(effective_texture_offset.x) > margin.x || ABS(effective_texture_offset.y) > margin.y) {
- effective_texture_offset.x = CLAMP(effective_texture_offset.x, -margin.x, margin.x);
- effective_texture_offset.y = CLAMP(effective_texture_offset.y, -margin.y, margin.y);
+ effective_texture_offset = effective_texture_offset.clamp(-margin, margin);
}
return effective_texture_offset;
}
-bool TileSetAtlasSource::can_move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) const {
- ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), false, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
-
- Vector2i new_atlas_coords = (p_new_atlas_coords != INVALID_ATLAS_COORDS) ? p_new_atlas_coords : p_atlas_coords;
- if (new_atlas_coords.x < 0 || new_atlas_coords.y < 0) {
- return false;
- }
-
- Vector2i size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tiles[p_atlas_coords].size_in_atlas;
- ERR_FAIL_COND_V(size.x <= 0 || size.y <= 0, false);
-
- Size2i grid_size = get_atlas_grid_size();
- if (new_atlas_coords.x + size.x > grid_size.x || new_atlas_coords.y + size.y > grid_size.y) {
- return false;
- }
-
- Rect2i new_rect = Rect2i(new_atlas_coords, size);
- // Check if the new tile can fit in the new rect.
- for (int x = new_rect.position.x; x < new_rect.get_end().x; x++) {
- for (int y = new_rect.position.y; y < new_rect.get_end().y; y++) {
- Vector2i coords = get_tile_at_coords(Vector2i(x, y));
- if (coords != p_atlas_coords && coords != TileSetSource::INVALID_ATLAS_COORDS) {
- return false;
- }
- }
- }
-
- return true;
-}
-
void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) {
- bool can_move = can_move_tile_in_atlas(p_atlas_coords, p_new_atlas_coords, p_new_size);
- ERR_FAIL_COND_MSG(!can_move, vformat("Cannot move tile at position %s with size %s. Tile already present.", p_new_atlas_coords, p_new_size));
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+
+ TileAlternativesData &tad = tiles[p_atlas_coords];
// Compute the actual new rect from arguments.
Vector2i new_atlas_coords = (p_new_atlas_coords != INVALID_ATLAS_COORDS) ? p_new_atlas_coords : p_atlas_coords;
- Vector2i size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tiles[p_atlas_coords].size_in_atlas;
+ Vector2i new_size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tad.size_in_atlas;
- if (new_atlas_coords == p_atlas_coords && size == tiles[p_atlas_coords].size_in_atlas) {
+ if (new_atlas_coords == p_atlas_coords && new_size == tad.size_in_atlas) {
return;
}
- // Remove all covered positions from the mapping cache.
- Size2i old_size = tiles[p_atlas_coords].size_in_atlas;
- for (int x = 0; x < old_size.x; x++) {
- for (int y = 0; y < old_size.y; y++) {
- Vector2i coords = p_atlas_coords + Vector2i(x, y);
- _coords_mapping_cache.erase(coords);
- }
- }
+ bool room_for_tile = has_room_for_tile(new_atlas_coords, new_size, tad.animation_columns, tad.animation_separation, tad.animation_frames_durations.size(), p_atlas_coords);
+ ERR_FAIL_COND_MSG(!room_for_tile, vformat("Cannot move tile at position %s with size %s. Tile already present.", new_atlas_coords, new_size));
+
+ _clear_coords_mapping_cache(p_atlas_coords);
// Move the tile and update its size.
if (new_atlas_coords != p_atlas_coords) {
@@ -3429,15 +3608,9 @@ void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_
tiles_ids.append(new_atlas_coords);
tiles_ids.sort();
}
- tiles[new_atlas_coords].size_in_atlas = size;
+ tiles[new_atlas_coords].size_in_atlas = new_size;
- // Add all covered positions to the mapping cache again.
- for (int x = 0; x < size.x; x++) {
- for (int y = 0; y < size.y; y++) {
- Vector2i coords = new_atlas_coords + Vector2i(x, y);
- _coords_mapping_cache[coords] = new_atlas_coords;
- }
- }
+ _create_coords_mapping_cache(new_atlas_coords);
emit_signal(SNAME("changed"));
}
@@ -3446,8 +3619,8 @@ bool TileSetAtlasSource::has_tiles_outside_texture() {
Vector2i grid_size = get_atlas_grid_size();
Vector<Vector2i> to_remove;
- for (Map<Vector2i, TileSetAtlasSource::TileAlternativesData>::Element *E = tiles.front(); E; E = E->next()) {
- if (E->key().x >= grid_size.x || E->key().y >= grid_size.y) {
+ for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) {
+ if (E.key.x >= grid_size.x || E.key.y >= grid_size.y) {
return true;
}
}
@@ -3459,9 +3632,9 @@ void TileSetAtlasSource::clear_tiles_outside_texture() {
Vector2i grid_size = get_atlas_grid_size();
Vector<Vector2i> to_remove;
- for (Map<Vector2i, TileSetAtlasSource::TileAlternativesData>::Element *E = tiles.front(); E; E = E->next()) {
- if (E->key().x >= grid_size.x || E->key().y >= grid_size.y) {
- to_remove.append(E->key());
+ for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) {
+ if (E.key.x >= grid_size.x || E.key.y >= grid_size.y) {
+ to_remove.append(E.key);
}
}
@@ -3566,12 +3739,25 @@ void TileSetAtlasSource::_bind_methods() {
// Base tiles
ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1)));
ClassDB::bind_method(D_METHOD("remove_tile", "atlas_coords"), &TileSetAtlasSource::remove_tile); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative
- ClassDB::bind_method(D_METHOD("can_move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::can_move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1)));
ClassDB::bind_method(D_METHOD("move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1)));
ClassDB::bind_method(D_METHOD("get_tile_size_in_atlas", "atlas_coords"), &TileSetAtlasSource::get_tile_size_in_atlas);
+ ClassDB::bind_method(D_METHOD("has_room_for_tile", "atlas_coords", "size", "animation_columns", "animation_separation", "frames_count", "ignored_tile"), &TileSetAtlasSource::has_room_for_tile, DEFVAL(INVALID_ATLAS_COORDS));
+
ClassDB::bind_method(D_METHOD("get_tile_at_coords", "atlas_coords"), &TileSetAtlasSource::get_tile_at_coords);
+ ClassDB::bind_method(D_METHOD("set_tile_animation_columns", "atlas_coords", "frame_columns"), &TileSetAtlasSource::set_tile_animation_columns);
+ ClassDB::bind_method(D_METHOD("get_tile_animation_columns", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_columns);
+ ClassDB::bind_method(D_METHOD("set_tile_animation_separation", "atlas_coords", "separation"), &TileSetAtlasSource::set_tile_animation_separation);
+ ClassDB::bind_method(D_METHOD("get_tile_animation_separation", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_separation);
+ ClassDB::bind_method(D_METHOD("set_tile_animation_speed", "atlas_coords", "speed"), &TileSetAtlasSource::set_tile_animation_speed);
+ ClassDB::bind_method(D_METHOD("get_tile_animation_speed", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_speed);
+ ClassDB::bind_method(D_METHOD("set_tile_animation_frames_count", "atlas_coords", "frames_count"), &TileSetAtlasSource::set_tile_animation_frames_count);
+ ClassDB::bind_method(D_METHOD("get_tile_animation_frames_count", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_frames_count);
+ ClassDB::bind_method(D_METHOD("set_tile_animation_frame_duration", "atlas_coords", "frame_index", "duration"), &TileSetAtlasSource::set_tile_animation_frame_duration);
+ ClassDB::bind_method(D_METHOD("get_tile_animation_frame_duration", "atlas_coords", "frame_index"), &TileSetAtlasSource::get_tile_animation_frame_duration);
+ ClassDB::bind_method(D_METHOD("get_tile_animation_total_duration", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_total_duration);
+
// Alternative tiles
ClassDB::bind_method(D_METHOD("create_alternative_tile", "atlas_coords", "alternative_id_override"), &TileSetAtlasSource::create_alternative_tile, DEFVAL(INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("remove_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::remove_alternative_tile);
@@ -3584,14 +3770,14 @@ void TileSetAtlasSource::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size);
ClassDB::bind_method(D_METHOD("has_tiles_outside_texture"), &TileSetAtlasSource::has_tiles_outside_texture);
ClassDB::bind_method(D_METHOD("clear_tiles_outside_texture"), &TileSetAtlasSource::clear_tiles_outside_texture);
- ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords"), &TileSetAtlasSource::get_tile_texture_region);
+ ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_tile_texture_region, DEFVAL(0));
}
TileSetAtlasSource::~TileSetAtlasSource() {
// Free everything needed.
- for (Map<Vector2i, TileAlternativesData>::Element *E_alternatives = tiles.front(); E_alternatives; E_alternatives = E_alternatives->next()) {
- for (Map<int, TileData *>::Element *E_tile_data = E_alternatives->get().alternatives.front(); E_tile_data; E_tile_data = E_tile_data->next()) {
- memdelete(E_tile_data->get());
+ for (KeyValue<Vector2i, TileAlternativesData> &E_alternatives : tiles) {
+ for (KeyValue<int, TileData *> &E_tile_data : E_alternatives.value.alternatives) {
+ memdelete(E_tile_data.value);
}
}
}
@@ -3618,6 +3804,45 @@ void TileSetAtlasSource::_compute_next_alternative_id(const Vector2i p_atlas_coo
};
}
+void TileSetAtlasSource::_clear_coords_mapping_cache(Vector2i p_atlas_coords) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ TileAlternativesData &tad = tiles[p_atlas_coords];
+ for (int frame = 0; frame < (int)tad.animation_frames_durations.size(); frame++) {
+ Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(frame % tad.animation_columns, frame / tad.animation_columns) : Vector2i(frame, 0));
+ for (int x = 0; x < tad.size_in_atlas.x; x++) {
+ for (int y = 0; y < tad.size_in_atlas.y; y++) {
+ Vector2i coords = frame_coords + Vector2i(x, y);
+ if (!_coords_mapping_cache.has(coords)) {
+ WARN_PRINT(vformat("TileSetAtlasSource has no cached tile at position %s, the position cache might be corrupted.", coords));
+ } else {
+ if (_coords_mapping_cache[coords] != p_atlas_coords) {
+ WARN_PRINT(vformat("The position cache at position %s is pointing to a wrong tile, the position cache might be corrupted.", coords));
+ }
+ _coords_mapping_cache.erase(coords);
+ }
+ }
+ }
+ }
+}
+
+void TileSetAtlasSource::_create_coords_mapping_cache(Vector2i p_atlas_coords) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+
+ TileAlternativesData &tad = tiles[p_atlas_coords];
+ for (int frame = 0; frame < (int)tad.animation_frames_durations.size(); frame++) {
+ Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(frame % tad.animation_columns, frame / tad.animation_columns) : Vector2i(frame, 0));
+ for (int x = 0; x < tad.size_in_atlas.x; x++) {
+ for (int y = 0; y < tad.size_in_atlas.y; y++) {
+ Vector2i coords = frame_coords + Vector2i(x, y);
+ if (_coords_mapping_cache.has(coords)) {
+ WARN_PRINT(vformat("The cache already has a tile for position %s, the position cache might be corrupted.", coords));
+ }
+ _coords_mapping_cache[coords] = p_atlas_coords;
+ }
+ }
+ }
+}
+
/////////////////////////////// TileSetScenesCollectionSource //////////////////////////////////////
void TileSetScenesCollectionSource::_compute_next_alternative_id() {
@@ -4091,9 +4316,26 @@ Ref<OccluderPolygon2D> TileData::get_occluder(int p_layer_id) const {
}
// Physics
-int TileData::get_collision_polygons_count(int p_layer_id) const {
- ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
- return physics[p_layer_id].polygons.size();
+void TileData::set_constant_linear_velocity(int p_layer_id, const Vector2 &p_velocity) {
+ ERR_FAIL_INDEX(p_layer_id, physics.size());
+ physics.write[p_layer_id].linear_velocity = p_velocity;
+ emit_signal(SNAME("changed"));
+}
+
+Vector2 TileData::get_constant_linear_velocity(int p_layer_id) const {
+ ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Vector2());
+ return physics[p_layer_id].linear_velocity;
+}
+
+void TileData::set_constant_angular_velocity(int p_layer_id, real_t p_velocity) {
+ ERR_FAIL_INDEX(p_layer_id, physics.size());
+ physics.write[p_layer_id].angular_velocity = p_velocity;
+ emit_signal(SNAME("changed"));
+}
+
+real_t TileData::get_constant_angular_velocity(int p_layer_id) const {
+ ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0.0);
+ return physics[p_layer_id].angular_velocity;
}
void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count) {
@@ -4104,6 +4346,11 @@ void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count
emit_signal(SNAME("changed"));
}
+int TileData::get_collision_polygons_count(int p_layer_id) const {
+ ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
+ return physics[p_layer_id].polygons.size();
+}
+
void TileData::add_collision_polygon(int p_layer_id) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
physics.write[p_layer_id].polygons.push_back(PhysicsLayerTileData::PolygonShapeTileData());
@@ -4305,11 +4552,7 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
// Physics layers.
int layer_index = components[0].trim_prefix("physics_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
- if (components.size() == 2 && components[1] == "polygons_count") {
- if (p_value.get_type() != Variant::INT) {
- return false;
- }
-
+ if (components.size() == 2) {
if (layer_index >= physics.size()) {
if (tile_set) {
return false;
@@ -4317,8 +4560,19 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
physics.resize(layer_index + 1);
}
}
- set_collision_polygons_count(layer_index, p_value);
- return true;
+ if (components[1] == "linear_velocity") {
+ set_constant_linear_velocity(layer_index, p_value);
+ return true;
+ } else if (components[1] == "angular_velocity") {
+ set_constant_angular_velocity(layer_index, p_value);
+ return true;
+ } else if (components[1] == "polygons_count") {
+ if (p_value.get_type() != Variant::INT) {
+ return false;
+ }
+ set_collision_polygons_count(layer_index, p_value);
+ return true;
+ }
} else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) {
int polygon_index = components[1].trim_prefix("polygon_").to_int();
ERR_FAIL_COND_V(polygon_index < 0, false);
@@ -4420,9 +4674,18 @@ bool TileData::_get(const StringName &p_name, Variant &r_ret) const {
if (layer_index >= physics.size()) {
return false;
}
- if (components.size() == 2 && components[1] == "polygons_count") {
- r_ret = get_collision_polygons_count(layer_index);
- return true;
+
+ if (components.size() == 2) {
+ if (components[1] == "linear_velocity") {
+ r_ret = get_constant_linear_velocity(layer_index);
+ return true;
+ } else if (components[1] == "angular_velocity") {
+ r_ret = get_constant_angular_velocity(layer_index);
+ return true;
+ } else if (components[1] == "polygons_count") {
+ r_ret = get_collision_polygons_count(layer_index);
+ return true;
+ }
} else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) {
int polygon_index = components[1].trim_prefix("polygon_").to_int();
ERR_FAIL_COND_V(polygon_index < 0, false);
@@ -4493,6 +4756,8 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const {
// Physics layers.
p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < physics.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, vformat("physics_layer_%d/linear_velocity", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/angular_velocity", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/polygons_count", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
for (int j = 0; j < physics[i].polygons.size(); j++) {
@@ -4582,8 +4847,12 @@ void TileData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_occluder", "layer_id"), &TileData::get_occluder);
// Physics.
- ClassDB::bind_method(D_METHOD("get_collision_polygons_count", "layer_id"), &TileData::get_collision_polygons_count);
+ ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "layer_id", "velocity"), &TileData::set_constant_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_constant_linear_velocity", "layer_id"), &TileData::get_constant_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "layer_id", "velocity"), &TileData::set_constant_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_constant_angular_velocity", "layer_id"), &TileData::get_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("set_collision_polygons_count", "layer_id", "polygons_count"), &TileData::set_collision_polygons_count);
+ ClassDB::bind_method(D_METHOD("get_collision_polygons_count", "layer_id"), &TileData::get_collision_polygons_count);
ClassDB::bind_method(D_METHOD("add_collision_polygon", "layer_id"), &TileData::add_collision_polygon);
ClassDB::bind_method(D_METHOD("remove_collision_polygon", "layer_id", "polygon_index"), &TileData::remove_collision_polygon);
ClassDB::bind_method(D_METHOD("set_collision_polygon_points", "layer_id", "polygon_index", "polygon"), &TileData::set_collision_polygon_points);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index ba7207241a..2b4929b3df 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -447,16 +447,23 @@ public:
class TileSetAtlasSource : public TileSetSource {
GDCLASS(TileSetAtlasSource, TileSetSource);
-public:
+private:
struct TileAlternativesData {
Vector2i size_in_atlas = Vector2i(1, 1);
Vector2i texture_offset;
+
+ // Animation
+ int animation_columns = 0;
+ Vector2i animation_separation;
+ real_t animation_speed = 1.0;
+ LocalVector<real_t> animation_frames_durations;
+
+ // Alternatives
Map<int, TileData *> alternatives;
Vector<int> alternatives_ids;
int next_alternative_id = 1;
};
-private:
Ref<Texture2D> texture;
Vector2i margins;
Vector2i separation;
@@ -471,6 +478,9 @@ private:
void _compute_next_alternative_id(const Vector2i p_atlas_coords);
+ void _create_coords_mapping_cache(Vector2i p_atlas_coords);
+ void _clear_coords_mapping_cache(Vector2i p_atlas_coords);
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -513,18 +523,32 @@ public:
Vector2i get_texture_region_size() const;
// Base tiles.
- void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1)); // Create a tile if it does not exists, or add alternative tile if it does.
- void remove_tile(Vector2i p_atlas_coords); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative
+ void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1));
+ void remove_tile(Vector2i p_atlas_coords);
virtual bool has_tile(Vector2i p_atlas_coords) const override;
- bool can_move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1)) const;
void move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1));
Vector2i get_tile_size_in_atlas(Vector2i p_atlas_coords) const;
virtual int get_tiles_count() const override;
virtual Vector2i get_tile_id(int p_index) const override;
+ bool has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_size, int p_animation_columns, Vector2i p_animation_separation, int p_frames_count, Vector2i p_ignored_tile = INVALID_ATLAS_COORDS) const;
+
Vector2i get_tile_at_coords(Vector2i p_atlas_coords) const;
+ // Animation.
+ void set_tile_animation_columns(const Vector2i p_atlas_coords, int p_frame_columns);
+ int get_tile_animation_columns(const Vector2i p_atlas_coords) const;
+ void set_tile_animation_separation(const Vector2i p_atlas_coords, const Vector2i p_separation);
+ Vector2i get_tile_animation_separation(const Vector2i p_atlas_coords) const;
+ void set_tile_animation_speed(const Vector2i p_atlas_coords, real_t p_speed);
+ real_t get_tile_animation_speed(const Vector2i p_atlas_coords) const;
+ void set_tile_animation_frames_count(const Vector2i p_atlas_coords, int p_frames_count);
+ int get_tile_animation_frames_count(const Vector2i p_atlas_coords) const;
+ void set_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index, real_t p_duration);
+ real_t get_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index) const;
+ real_t get_tile_animation_total_duration(const Vector2i p_atlas_coords) const;
+
// Alternative tiles.
int create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override = -1);
void remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile);
@@ -542,7 +566,7 @@ public:
Vector2i get_atlas_grid_size() const;
bool has_tiles_outside_texture();
void clear_tiles_outside_texture();
- Rect2i get_tile_texture_region(Vector2i p_atlas_coords) const;
+ Rect2i get_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
Vector2i get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const;
~TileSetAtlasSource();
@@ -621,6 +645,8 @@ private:
float one_way_margin = 1.0;
};
+ Vector2 linear_velocity;
+ float angular_velocity = 0.0;
Vector<PolygonShapeTileData> polygons;
};
Vector<PhysicsLayerTileData> physics;
@@ -694,8 +720,12 @@ public:
Ref<OccluderPolygon2D> get_occluder(int p_layer_id) const;
// Physics
- int get_collision_polygons_count(int p_layer_id) const;
+ void set_constant_linear_velocity(int p_layer_id, const Vector2 &p_velocity);
+ Vector2 get_constant_linear_velocity(int p_layer_id) const;
+ void set_constant_angular_velocity(int p_layer_id, real_t p_velocity);
+ real_t get_constant_angular_velocity(int p_layer_id) const;
void set_collision_polygons_count(int p_layer_id, int p_shapes_count);
+ int get_collision_polygons_count(int p_layer_id) const;
void add_collision_polygon(int p_layer_id);
void remove_collision_polygon(int p_layer_id, int p_polygon_index);
void set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector<Vector2> p_polygon);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index e8fe3ff3cd..934d16bd7e 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -197,9 +197,9 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const {
Array VisualShaderNode::get_default_input_values() const {
Array ret;
- for (Map<int, Variant>::Element *E = default_input_values.front(); E; E = E->next()) {
- ret.push_back(E->key());
- ret.push_back(E->get());
+ for (const KeyValue<int, Variant> &E : default_input_values) {
+ ret.push_back(E.key);
+ ret.push_back(E.value);
}
return ret;
}
@@ -460,14 +460,14 @@ Dictionary VisualShader::get_engine_version() const {
void VisualShader::update_engine_version(const Dictionary &p_new_version) {
if (engine_version.is_empty()) { // before 4.0
for (int i = 0; i < TYPE_MAX; i++) {
- for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
- Ref<VisualShaderNodeInput> input = Object::cast_to<VisualShaderNodeInput>(E->get().node.ptr());
+ for (KeyValue<int, Node> &E : graph[i].nodes) {
+ Ref<VisualShaderNodeInput> input = Object::cast_to<VisualShaderNodeInput>(E.value.node.ptr());
if (input.is_valid()) {
if (input->get_input_name() == "side") {
input->set_input_name("front_facing");
}
}
- Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr());
+ Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(E.value.node.ptr());
if (expression.is_valid()) {
for (int j = 0; j < expression->get_input_port_count(); j++) {
int type = expression->get_input_port_type(j);
@@ -484,7 +484,7 @@ void VisualShader::update_engine_version(const Dictionary &p_new_version) {
expression->set_output_port_type(j, type);
}
}
- Ref<VisualShaderNodeCompare> compare = Object::cast_to<VisualShaderNodeCompare>(E->get().node.ptr());
+ Ref<VisualShaderNodeCompare> compare = Object::cast_to<VisualShaderNodeCompare>(E.value.node.ptr());
if (compare.is_valid()) {
int ctype = int(compare->get_comparison_type());
if (int(ctype) > 0) { // + PORT_TYPE_SCALAR_INT
@@ -561,8 +561,8 @@ Vector<int> VisualShader::get_node_list(Type p_type) const {
const Graph *g = &graph[p_type];
Vector<int> ret;
- for (Map<int, Node>::Element *E = g->nodes.front(); E; E = E->next()) {
- ret.push_back(E->key());
+ for (const KeyValue<int, Node> &E : g->nodes) {
+ ret.push_back(E.key);
}
return ret;
@@ -575,9 +575,9 @@ int VisualShader::get_valid_node_id(Type p_type) const {
}
int VisualShader::find_node_id(Type p_type, const Ref<VisualShaderNode> &p_node) const {
- for (const Map<int, Node>::Element *E = graph[p_type].nodes.front(); E; E = E->next()) {
- if (E->get().node == p_node) {
- return E->key();
+ for (const KeyValue<int, Node> &E : graph[p_type].nodes) {
+ if (E.value.node == p_node) {
+ return E.key;
}
}
@@ -819,8 +819,8 @@ void VisualShader::set_mode(Mode p_mode) {
flags.clear();
shader_mode = p_mode;
for (int i = 0; i < TYPE_MAX; i++) {
- for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
- Ref<VisualShaderNodeInput> input = E->get().node;
+ for (KeyValue<int, Node> &E : graph[i].nodes) {
+ Ref<VisualShaderNodeInput> input = E.value.node;
if (input.is_valid()) {
input->shader_mode = shader_mode;
//input->input_index = 0;
@@ -1041,8 +1041,8 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
while (true) {
bool exists = false;
for (int i = 0; i < TYPE_MAX; i++) {
- for (const Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
- Ref<VisualShaderNodeUniform> node = E->get().node;
+ for (const KeyValue<int, Node> &E : graph[i].nodes) {
+ Ref<VisualShaderNodeUniform> node = E.value.node;
if (node == p_uniform) { //do not test on self
continue;
}
@@ -1271,8 +1271,8 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
- for (Map<String, String>::Element *E = blend_mode_enums.front(); E; E = E->next()) {
- p_list->push_back(PropertyInfo(Variant::INT, "modes/" + E->key(), PROPERTY_HINT_ENUM, E->get()));
+ for (const KeyValue<String, String> &E : blend_mode_enums) {
+ p_list->push_back(PropertyInfo(Variant::INT, "modes/" + E.key, PROPERTY_HINT_ENUM, E.value));
}
for (Set<String>::Element *E = toggles.front(); E; E = E->next()) {
@@ -1280,22 +1280,22 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
for (int i = 0; i < TYPE_MAX; i++) {
- for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
+ for (const KeyValue<int, Node> &E : graph[i].nodes) {
String prop_name = "nodes/";
prop_name += type_string[i];
- prop_name += "/" + itos(E->key());
+ prop_name += "/" + itos(E.key);
- if (E->key() != NODE_ID_OUTPUT) {
+ if (E.key != NODE_ID_OUTPUT) {
p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != nullptr) {
+ if (Object::cast_to<VisualShaderNodeGroupBase>(E.value.node.ptr()) != nullptr) {
p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
- if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != nullptr) {
+ if (Object::cast_to<VisualShaderNodeExpression>(E.value.node.ptr()) != nullptr) {
p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
@@ -1716,9 +1716,9 @@ void VisualShader::_update_shader() const {
emitters.insert(i, List<int>());
}
- for (Map<int, Node>::Element *M = graph[i].nodes.front(); M; M = M->next()) {
- if (M->get().node == emit_particle.ptr()) {
- emitters[i].push_back(M->key());
+ for (const KeyValue<int, Node> &M : graph[i].nodes) {
+ if (M.value.node == emit_particle.ptr()) {
+ emitters[i].push_back(M.key);
break;
}
}