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-rw-r--r--scene/resources/resource_format_text.cpp5
-rw-r--r--scene/resources/visual_shader_nodes.cpp15
-rw-r--r--scene/resources/visual_shader_nodes.h1
3 files changed, 21 insertions, 0 deletions
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 1d5f29ab14..cf8be8fe15 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -838,6 +838,11 @@ Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_p
f->seek(tag_end);
uint8_t c = f->get_8();
+ if (c == '\n' && !f->eof_reached()) {
+ // Skip first newline character since we added one
+ c = f->get_8();
+ }
+
while (!f->eof_reached()) {
fw->store_8(c);
c = f->get_8();
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 704d1b2ea8..a3358ea8c7 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -724,6 +724,10 @@ Vector<StringName> VisualShaderNodeTexture::get_editable_properties() const {
}
String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ if (is_input_port_connected(2) && source != SOURCE_PORT) {
+ return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'.");
+ }
+
if (source == SOURCE_TEXTURE) {
return String(); // all good
}
@@ -980,6 +984,10 @@ void VisualShaderNodeSample3D::_bind_methods() {
}
String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ if (is_input_port_connected(2) && source != SOURCE_PORT) {
+ return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'.");
+ }
+
if (source == SOURCE_TEXTURE) {
return String(); // all good
}
@@ -1276,6 +1284,13 @@ Vector<StringName> VisualShaderNodeCubemap::get_editable_properties() const {
return props;
}
+String VisualShaderNodeCubemap::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ if (is_input_port_connected(2) && source != SOURCE_PORT) {
+ return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'.");
+ }
+ return String();
+}
+
void VisualShaderNodeCubemap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeCubemap::set_source);
ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeCubemap::get_source);
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index d4d6540baf..4b39c76388 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -448,6 +448,7 @@ public:
TextureType get_texture_type() const;
virtual Vector<StringName> get_editable_properties() const override;
+ virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeCubemap();
};