diff options
Diffstat (limited to 'scene/resources')
| -rw-r--r-- | scene/resources/dynamic_font.cpp | 86 | ||||
| -rw-r--r-- | scene/resources/dynamic_font.h | 24 | ||||
| -rw-r--r-- | scene/resources/font.cpp | 4 | ||||
| -rw-r--r-- | scene/resources/material.cpp | 2 | ||||
| -rw-r--r-- | scene/resources/mesh.cpp | 7 | ||||
| -rw-r--r-- | scene/resources/packed_scene.cpp | 23 | ||||
| -rw-r--r-- | scene/resources/packed_scene.h | 6 | ||||
| -rw-r--r-- | scene/resources/room.h | 2 | ||||
| -rw-r--r-- | scene/resources/scene_format_text.cpp | 11 | ||||
| -rw-r--r-- | scene/resources/shader.cpp | 77 | ||||
| -rw-r--r-- | scene/resources/shader.h | 17 | ||||
| -rw-r--r-- | scene/resources/texture.cpp | 2 | ||||
| -rw-r--r-- | scene/resources/tile_set.cpp | 4 |
13 files changed, 231 insertions, 34 deletions
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index a40417f24d..66b1e49d13 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -191,10 +191,10 @@ Error DynamicFontAtSize::_load() { ERR_FAIL_COND_V( error, ERR_INVALID_PARAMETER ); }*/ - error = FT_Set_Pixel_Sizes(face, 0, id.size); + error = FT_Set_Pixel_Sizes(face, 0, id.size * oversampling); - ascent = face->size->metrics.ascender >> 6; - descent = -face->size->metrics.descender >> 6; + ascent = (face->size->metrics.ascender >> 6) / oversampling; + descent = (-face->size->metrics.descender >> 6) / oversampling; linegap = 0; texture_flags = 0; if (id.mipmaps) @@ -208,6 +208,8 @@ Error DynamicFontAtSize::_load() { return OK; } +float DynamicFontAtSize::font_oversampling = 1.0; + float DynamicFontAtSize::get_height() const { return ascent + descent; @@ -282,11 +284,11 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V if (delta.x == 0) continue; - ret.x += delta.x >> 6; + ret.x += (delta.x >> 6) / oversampling; break; } } else { - ret.x += delta.x >> 6; + ret.x += (delta.x >> 6) / oversampling; } } @@ -338,7 +340,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT cpos.y += ch->v_align; ERR_FAIL_COND_V(ch->texture_idx < -1 || ch->texture_idx >= fb->textures.size(), 0); if (ch->texture_idx != -1) - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect, p_modulate, false, RID(), false); + VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect_uv, p_modulate, false, RID(), false); advance = ch->advance; used_fallback = true; break; @@ -360,7 +362,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT cpos.y += c->v_align; ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0); if (c->texture_idx != -1) - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate, false, RID(), false); + VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect_uv, p_modulate, false, RID(), false); advance = c->advance; //textures[c->texture_idx].texture->draw(p_canvas_item,Vector2()); } @@ -382,11 +384,11 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT if (delta.x == 0) continue; - advance += delta.x >> 6; + advance += (delta.x >> 6) / oversampling; break; } } else { - advance += delta.x >> 6; + advance += (delta.x >> 6) / oversampling; } } @@ -602,19 +604,37 @@ void DynamicFontAtSize::_update_char(CharType p_char) { } Character chr; - chr.h_align = xofs; - chr.v_align = ascent - yofs; // + ascent - descent; - chr.advance = advance; + chr.h_align = xofs / oversampling; + chr.v_align = ascent - (yofs / oversampling); // + ascent - descent; + chr.advance = advance / oversampling; chr.texture_idx = tex_index; chr.found = true; - chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); + chr.rect_uv = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); + chr.rect = chr.rect_uv; + chr.rect.position /= oversampling; + chr.rect.size /= oversampling; //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" RECT: "+chr.rect+" X OFS: "+itos(xofs)+" Y OFS: "+itos(yofs)); char_map[p_char] = chr; } +bool DynamicFontAtSize::update_oversampling() { + if (oversampling == font_oversampling) + return false; + if (!valid) + return false; + + FT_Done_FreeType(library); + textures.clear(); + char_map.clear(); + oversampling = font_oversampling; + _load(); + + return true; +} + DynamicFontAtSize::DynamicFontAtSize() { valid = false; @@ -623,6 +643,7 @@ DynamicFontAtSize::DynamicFontAtSize() { descent = 1; linegap = 1; texture_flags = 0; + oversampling = font_oversampling; } DynamicFontAtSize::~DynamicFontAtSize() { @@ -913,15 +934,52 @@ void DynamicFont::_bind_methods() { BIND_ENUM_CONSTANT(SPACING_SPACE); } -DynamicFont::DynamicFont() { +Mutex *DynamicFont::dynamic_font_mutex = NULL; + +SelfList<DynamicFont>::List DynamicFont::dynamic_fonts; + +DynamicFont::DynamicFont() : + font_list(this) { spacing_top = 0; spacing_bottom = 0; spacing_char = 0; spacing_space = 0; + if (dynamic_font_mutex) + dynamic_font_mutex->lock(); + dynamic_fonts.add(&font_list); + if (dynamic_font_mutex) + dynamic_font_mutex->unlock(); } DynamicFont::~DynamicFont() { + + if (dynamic_font_mutex) + dynamic_font_mutex->lock(); + dynamic_fonts.remove(&font_list); + if (dynamic_font_mutex) + dynamic_font_mutex->unlock(); +} + +void DynamicFont::initialize_dynamic_fonts() { + dynamic_font_mutex = Mutex::create(); +} + +void DynamicFont::finish_dynamic_fonts() { + memdelete(dynamic_font_mutex); + dynamic_font_mutex = NULL; +} + +void DynamicFont::update_oversampling() { + + SelfList<DynamicFont> *E = dynamic_fonts.first(); + while (E) { + + if (E->self()->data_at_size.is_valid() && E->self()->data_at_size->update_oversampling()) { + E->self()->emit_changed(); + } + E = E->next(); + } } ///////////////////////// diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index 52c3f30590..b2452a6a0a 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -32,6 +32,7 @@ #ifdef FREETYPE_ENABLED #include "io/resource_loader.h" +#include "os/mutex.h" #include "os/thread_safe.h" #include "scene/resources/font.h" @@ -97,10 +98,11 @@ class DynamicFontAtSize : public Reference { FT_Face face; /* handle to face object */ FT_StreamRec stream; - int ascent; - int descent; - int linegap; - int rect_margin; + float ascent; + float descent; + float linegap; + float rect_margin; + float oversampling; uint32_t texture_flags; @@ -121,6 +123,7 @@ class DynamicFontAtSize : public Reference { bool found; int texture_idx; Rect2 rect; + Rect2 rect_uv; float v_align; float h_align; float advance; @@ -145,8 +148,9 @@ class DynamicFontAtSize : public Reference { static HashMap<String, Vector<uint8_t> > _fontdata; Error _load(); -protected: public: + static float font_oversampling; + float get_height() const; float get_ascent() const; @@ -157,6 +161,7 @@ public: float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const; void set_texture_flags(uint32_t p_flags); + bool update_oversampling(); DynamicFontAtSize(); ~DynamicFontAtSize(); @@ -232,6 +237,15 @@ public: virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const; + SelfList<DynamicFont> font_list; + + static Mutex *dynamic_font_mutex; + static SelfList<DynamicFont>::List dynamic_fonts; + + static void initialize_dynamic_fonts(); + static void finish_dynamic_fonts(); + static void update_oversampling(); + DynamicFont(); ~DynamicFont(); }; diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 2b44ea4554..8510669d6c 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -257,8 +257,8 @@ Error BitmapFont::create_from_fnt(const String &p_file) { if (keys.has("file")) { - String file = keys["file"]; - file = p_file.get_base_dir() + "/" + file; + String base_dir = p_file.get_base_dir(); + String file = base_dir.plus_file(keys["file"]); Ref<Texture> tex = ResourceLoader::load(file); if (tex.is_null()) { ERR_PRINT("Can't load font texture!"); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 326320c60f..cc9fde58e2 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -753,7 +753,7 @@ void SpatialMaterial::_update_shader() { if (features[FEATURE_REFRACTION] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //refraction not supported with triplanar if (features[FEATURE_NORMAL_MAPPING]) { - code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) ) * SIDE;\n"; + code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) );\n"; } else { code += "\tvec3 ref_normal = NORMAL;\n"; } diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index bb33962be6..bf5f7bf039 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1111,13 +1111,14 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe for (int j = 0; j < vc; j++) { Vector3 v = p_base_transform.xform(r[j]); + Vector3 n = p_base_transform.basis.xform(rn[j]).normalized(); vertices[(j + vertex_ofs) * 3 + 0] = v.x; vertices[(j + vertex_ofs) * 3 + 1] = v.y; vertices[(j + vertex_ofs) * 3 + 2] = v.z; - normals[(j + vertex_ofs) * 3 + 0] = rn[j].x; - normals[(j + vertex_ofs) * 3 + 1] = rn[j].y; - normals[(j + vertex_ofs) * 3 + 2] = rn[j].z; + normals[(j + vertex_ofs) * 3 + 0] = n.x; + normals[(j + vertex_ofs) * 3 + 1] = n.y; + normals[(j + vertex_ofs) * 3 + 2] = n.z; uv_index[j + vertex_ofs] = Pair<int, int>(i, j); } diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 3a5cb7da2e..879f76e6d8 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -270,6 +270,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const { if (i > 0) { if (parent) { parent->_add_child_nocheck(node, snames[n.name]); + if (n.index >= 0 && n.index < parent->get_child_count() - 1) + parent->move_child(node, n.index); } else { //it may be possible that an instanced scene has changed //and the node has nowhere to go anymore @@ -386,6 +388,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map nd.name = _nm_get_string(p_node->get_name(), name_map); nd.instance = -1; //not instanced by default + nd.index = p_node->get_index(); // if this node is part of an instanced scene or sub-instanced scene // we need to get the corresponding instance states. @@ -1114,7 +1117,10 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { nd.parent = r[idx++]; nd.owner = r[idx++]; nd.type = r[idx++]; - nd.name = r[idx++]; + uint32_t name_index = r[idx++]; + nd.name = name_index & ((1 << NAME_INDEX_BITS) - 1); + nd.index = (name_index >> NAME_INDEX_BITS); + nd.index--; //0 is invaild, stored as 1 nd.instance = r[idx++]; nd.properties.resize(r[idx++]); for (int j = 0; j < nd.properties.size(); j++) { @@ -1206,7 +1212,11 @@ Dictionary SceneState::get_bundled_scene() const { rnodes.push_back(nd.parent); rnodes.push_back(nd.owner); rnodes.push_back(nd.type); - rnodes.push_back(nd.name); + uint32_t name_index = nd.name; + if (nd.index < (1 << (32 - NAME_INDEX_BITS)) - 1) { //save if less than 16k childs + name_index |= uint32_t(nd.index + 1) << NAME_INDEX_BITS; //for backwards compatibility, index 0 is no index + } + rnodes.push_back(name_index); rnodes.push_back(nd.instance); rnodes.push_back(nd.properties.size()); for (int j = 0; j < nd.properties.size(); j++) { @@ -1284,6 +1294,11 @@ StringName SceneState::get_node_name(int p_idx) const { return names[nodes[p_idx].name]; } +int SceneState::get_node_index(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, nodes.size(), -1); + return nodes[p_idx].index; +} + bool SceneState::is_node_instance_placeholder(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, nodes.size(), false); @@ -1524,7 +1539,7 @@ int SceneState::add_node_path(const NodePath &p_path) { node_paths.push_back(p_path); return (node_paths.size() - 1) | FLAG_ID_IS_PATH; } -int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance) { +int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index) { NodeData nd; nd.parent = p_parent; @@ -1532,6 +1547,7 @@ int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int nd.type = p_type; nd.name = p_name; nd.instance = p_instance; + nd.index = p_index; nodes.push_back(nd); @@ -1605,6 +1621,7 @@ void SceneState::_bind_methods() { ClassDB::bind_method(D_METHOD("get_node_instance_placeholder", "idx"), &SceneState::get_node_instance_placeholder); ClassDB::bind_method(D_METHOD("get_node_instance", "idx"), &SceneState::get_node_instance); ClassDB::bind_method(D_METHOD("get_node_groups", "idx"), &SceneState::_get_node_groups); + ClassDB::bind_method(D_METHOD("get_node_index", "idx"), &SceneState::get_node_index); ClassDB::bind_method(D_METHOD("get_node_property_count", "idx"), &SceneState::get_node_property_count); ClassDB::bind_method(D_METHOD("get_node_property_name", "idx", "prop_idx"), &SceneState::get_node_property_name); ClassDB::bind_method(D_METHOD("get_node_property_value", "idx", "prop_idx"), &SceneState::get_node_property_value); diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index 20bfb19b1f..70deea24ff 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -48,6 +48,8 @@ class SceneState : public Reference { enum { NO_PARENT_SAVED = 0x7FFFFFFF, + NAME_INDEX_BITS = 18, + NAME_MASK = (1 << NAME_INDEX_BITS) - 1, }; struct NodeData { @@ -57,6 +59,7 @@ class SceneState : public Reference { int type; int name; int instance; + int index; struct Property { @@ -151,6 +154,7 @@ public: String get_node_instance_placeholder(int p_idx) const; bool is_node_instance_placeholder(int p_idx) const; Vector<StringName> get_node_groups(int p_idx) const; + int get_node_index(int p_idx) const; int get_node_property_count(int p_idx) const; StringName get_node_property_name(int p_idx, int p_prop) const; @@ -174,7 +178,7 @@ public: int find_name(const StringName &p_name) const; int add_value(const Variant &p_value); int add_node_path(const NodePath &p_path); - int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance); + int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index); void add_node_property(int p_node, int p_name, int p_value); void add_node_group(int p_node, int p_group); void set_base_scene(int p_idx); diff --git a/scene/resources/room.h b/scene/resources/room.h index aadee858c2..0e021cfcf7 100644 --- a/scene/resources/room.h +++ b/scene/resources/room.h @@ -36,7 +36,7 @@ @author Juan Linietsky <reduzio@gmail.com> */ -//left for reference but will be removed when portals are reimplemented using Area +// FIXME: left for reference but will be removed when portals are reimplemented using Area #if 0 class RoomBounds : public Resource { diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp index aebbb5b562..7bf5f24269 100644 --- a/scene/resources/scene_format_text.cpp +++ b/scene/resources/scene_format_text.cpp @@ -198,6 +198,7 @@ Ref<PackedScene> ResourceInteractiveLoaderText::_parse_node_tag(VariantParser::R int type = -1; int name = -1; int instance = -1; + int index = -1; //int base_scene=-1; if (next_tag.fields.has("name")) { @@ -249,7 +250,11 @@ Ref<PackedScene> ResourceInteractiveLoaderText::_parse_node_tag(VariantParser::R owner = 0; //if no owner, owner is root } - int node_id = packed_scene->get_state()->add_node(parent, owner, type, name, instance); + if (next_tag.fields.has("index")) { + index = next_tag.fields["index"]; + } + + int node_id = packed_scene->get_state()->add_node(parent, owner, type, name, instance, index); if (next_tag.fields.has("groups")) { @@ -1609,6 +1614,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r StringName type = state->get_node_type(i); StringName name = state->get_node_name(i); + int index = state->get_node_index(i); NodePath path = state->get_node_path(i, true); NodePath owner = state->get_node_owner_path(i); Ref<PackedScene> instance = state->get_node_instance(i); @@ -1626,6 +1632,9 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r if (owner != NodePath() && owner != NodePath(".")) { header += " owner=\"" + String(owner.simplified()) + "\""; } + if (index >= 0) { + header += " index=\"" + itos(index) + "\""; + } if (groups.size()) { String sgroups = " groups=[\n"; diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 66df7dfda8..207c50f673 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -151,3 +151,80 @@ Shader::~Shader() { VisualServer::get_singleton()->free(shader); } +//////////// + +RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error) { + + if (r_error) + *r_error = ERR_FILE_CANT_OPEN; + + Ref<Shader> shader; + shader.instance(); + + Vector<uint8_t> buffer = FileAccess::get_file_as_array(p_path); + + String str; + str.parse_utf8((const char *)buffer.ptr(), buffer.size()); + + shader->set_code(str); + + if (r_error) + *r_error = OK; + + return shader; +} + +void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const { + + p_extensions->push_back("shader"); +} + +bool ResourceFormatLoaderShader::handles_type(const String &p_type) const { + + return (p_type == "Shader"); +} + +String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const { + + String el = p_path.get_extension().to_lower(); + if (el == "shader") + return "Shader"; + return ""; +} + +Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { + + Ref<Shader> shader = p_resource; + ERR_FAIL_COND_V(shader.is_null(), ERR_INVALID_PARAMETER); + + String source = shader->get_code(); + + Error err; + FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err); + + if (err) { + + ERR_FAIL_COND_V(err, err); + } + + file->store_string(source); + if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) { + memdelete(file); + return ERR_CANT_CREATE; + } + file->close(); + memdelete(file); + + return OK; +} + +void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { + + if (Object::cast_to<Shader>(*p_resource)) { + p_extensions->push_back("shader"); + } +} +bool ResourceFormatSaverShader::recognize(const RES &p_resource) const { + + return Object::cast_to<Shader>(*p_resource) != NULL; +} diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 5cc70629c7..78d73a33e2 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -31,6 +31,7 @@ #define SHADER_H #include "io/resource_loader.h" +#include "io/resource_saver.h" #include "resource.h" #include "scene/resources/texture.h" @@ -38,7 +39,6 @@ class Shader : public Resource { GDCLASS(Shader, Resource); OBJ_SAVE_TYPE(Shader); - RES_BASE_EXTENSION("shd"); public: enum Mode { @@ -95,4 +95,19 @@ public: VARIANT_ENUM_CAST(Shader::Mode); +class ResourceFormatLoaderShader : public ResourceFormatLoader { +public: + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; +}; + +class ResourceFormatSaverShader : public ResourceFormatSaver { +public: + virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); + virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; + virtual bool recognize(const RES &p_resource) const; +}; + #endif // SHADER_H diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 987d6c5f6a..35d0d55d85 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -707,6 +707,8 @@ Ref<Image> StreamTexture::get_data() const { } void StreamTexture::set_flags(uint32_t p_flags) { + flags = p_flags; + VS::get_singleton()->texture_set_flags(texture, flags); } void StreamTexture::reload_from_file() { diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index bd6b917d4e..144c208c07 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -893,8 +893,8 @@ void TileSet::clear() { void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile); - ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "mode"), &TileSet::autotile_set_bitmask_mode); - ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode"), &TileSet::autotile_get_bitmask_mode); + ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "id", "mode"), &TileSet::autotile_set_bitmask_mode); + ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode", "id"), &TileSet::autotile_get_bitmask_mode); ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name); ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name); ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture"), &TileSet::tile_set_texture); |