diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/animation.cpp | 2 | ||||
-rw-r--r-- | scene/resources/bit_mask.cpp | 4 | ||||
-rw-r--r-- | scene/resources/capsule_shape_2d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/circle_shape_2d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/concave_polygon_shape_2d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/convex_polygon_shape_2d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 8 | ||||
-rw-r--r-- | scene/resources/font.cpp | 8 | ||||
-rw-r--r-- | scene/resources/polygon_path_finder.cpp | 2 | ||||
-rw-r--r-- | scene/resources/segment_shape_2d.cpp | 6 | ||||
-rw-r--r-- | scene/resources/shape_line_2d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/style_box.cpp | 26 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 38 | ||||
-rw-r--r-- | scene/resources/world_2d.cpp | 8 |
14 files changed, 56 insertions, 56 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 545c700354..fe5e6e775a 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1133,7 +1133,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Rect2 pb = p_post_b; return Rect2( - a.pos.cubic_interpolate(b.pos, pa.pos, pb.pos, p_c), + a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c), a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c)); } break; diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp index e512f8a968..a473067937 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_mask.cpp @@ -67,9 +67,9 @@ void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) { Rect2i current = Rect2i(0, 0, width, height).clip(p_rect); uint8_t *data = bitmask.ptr(); - for (int i = current.pos.x; i < current.pos.x + current.size.x; i++) { + for (int i = current.position.x; i < current.position.x + current.size.x; i++) { - for (int j = current.pos.y; j < current.pos.y + current.size.y; j++) { + for (int j = current.position.y; j < current.position.y + current.size.y; j++) { int ofs = width * j + i; int bbyte = ofs / 8; diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 3f41526bcb..20177692a1 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -80,7 +80,7 @@ Rect2 CapsuleShape2D::get_rect() const { Vector2 he = Point2(get_radius(), get_radius() + get_height() * 0.5); Rect2 rect; - rect.pos = -he; + rect.position = -he; rect.size = he * 2.0; return rect; } diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index 4512e1c4a9..1b7e09ddfb 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -58,7 +58,7 @@ void CircleShape2D::_bind_methods() { Rect2 CircleShape2D::get_rect() const { Rect2 rect; - rect.pos = -Point2(get_radius(), get_radius()); + rect.position = -Point2(get_radius(), get_radius()); rect.size = Point2(get_radius(), get_radius()) * 2.0; return rect; } diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index 653540a663..b8c931421e 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -68,7 +68,7 @@ Rect2 ConcavePolygonShape2D::get_rect() const { PoolVector<Vector2>::Read r = s.read(); for (int i = 0; i < len; i++) { if (i == 0) - rect.pos = r[i]; + rect.position = r[i]; else rect.expand_to(r[i]); } diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index fcbf66c8cd..e13f7faf70 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -78,7 +78,7 @@ Rect2 ConvexPolygonShape2D::get_rect() const { Rect2 rect; for (int i = 0; i < points.size(); i++) { if (i == 0) - rect.pos = points[i]; + rect.position = points[i]; else rect.expand_to(points[i]); } diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 7e5065a03b..fa2418f6bf 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -138,8 +138,8 @@ static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_valign, int p int chr = c[0]; Rect2 frect; - frect.pos.x = c[1]; - frect.pos.y = c[2]; + frect.position.x = c[1]; + frect.position.y = c[2]; frect.size.x = c[3]; frect.size.y = c[4]; Point2 align(c[5], c[6] + p_valign); @@ -170,8 +170,8 @@ static Ref<BitmapFont> make_font2(int p_height, int p_ascent, int p_charcount, c int chr = c[0]; Rect2 frect; - frect.pos.x = c[1]; - frect.pos.y = c[2]; + frect.position.x = c[1]; + frect.position.y = c[2]; frect.size.x = c[3]; frect.size.y = c[4]; Point2 align(c[6], c[5]); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 692dc47677..225a42f651 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -120,8 +120,8 @@ PoolVector<int> BitmapFont::_get_chars() const { const Character *c = char_map.getptr(*key); chars.push_back(*key); chars.push_back(c->texture_idx); - chars.push_back(c->rect.pos.x); - chars.push_back(c->rect.pos.y); + chars.push_back(c->rect.position.x); + chars.push_back(c->rect.position.y); chars.push_back(c->rect.size.x); chars.push_back(c->rect.size.y); @@ -272,9 +272,9 @@ Error BitmapFont::create_from_fnt(const String &p_string) { Rect2 rect; if (keys.has("x")) - rect.pos.x = keys["x"].to_int(); + rect.position.x = keys["x"].to_int(); if (keys.has("y")) - rect.pos.y = keys["y"].to_int(); + rect.position.y = keys["y"].to_int(); if (keys.has("width")) rect.size.width = keys["width"].to_int(); if (keys.has("height")) diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index 472031366f..80b413630a 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -71,7 +71,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> outside_point.y = i == 0 ? p_points[0].y : (MAX(p_points[i].y, outside_point.y)); if (i == 0) { - bounds.pos = points[i].pos; + bounds.position = points[i].pos; } else { bounds.expand_to(points[i].pos); } diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index 145374ff05..99062d693b 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -35,7 +35,7 @@ void SegmentShape2D::_update_shape() { Rect2 r; - r.pos = a; + r.position = a; r.size = b; Physics2DServer::get_singleton()->shape_set_data(get_rid(), r); emit_changed(); @@ -69,7 +69,7 @@ void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) { Rect2 SegmentShape2D::get_rect() const { Rect2 rect; - rect.pos = a; + rect.position = a; rect.expand_to(b); return rect; } @@ -121,7 +121,7 @@ void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) { Rect2 RayShape2D::get_rect() const { Rect2 rect; - rect.pos = Vector2(); + rect.position = Vector2(); rect.expand_to(Vector2(0, length)); rect = rect.grow(0.707 * 4); return rect; diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp index 89c1cea252..c38ae04eff 100644 --- a/scene/resources/shape_line_2d.cpp +++ b/scene/resources/shape_line_2d.cpp @@ -76,7 +76,7 @@ Rect2 LineShape2D::get_rect() const { Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; Vector2 l2[2] = { point, point + get_normal() * 30 }; Rect2 rect; - rect.pos = l1[0]; + rect.position = l1[0]; rect.expand_to(l1[1]); rect.expand_to(l2[0]); rect.expand_to(l2[1]); diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index b665de2de1..8874cbc102 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -138,8 +138,8 @@ void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const { texture->get_rect_region(rect, src_rect, rect, src_rect); - rect.pos.x -= expand_margin[MARGIN_LEFT]; - rect.pos.y -= expand_margin[MARGIN_TOP]; + rect.position.x -= expand_margin[MARGIN_LEFT]; + rect.position.y -= expand_margin[MARGIN_TOP]; rect.size.x += expand_margin[MARGIN_LEFT] + expand_margin[MARGIN_RIGHT]; rect.size.y += expand_margin[MARGIN_TOP] + expand_margin[MARGIN_BOTTOM]; @@ -352,26 +352,26 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { color_downright.b = (border_size - i) * color_downright.b / border_size + i * bg_color.b / border_size; } - vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r.pos.x, r.pos.y + r.size.y - 1), Size2(r.size.x, 1)), color_downright); - vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r.pos.x + r.size.x - 1, r.pos.y), Size2(1, r.size.y)), color_downright); + vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r.position.x, r.position.y + r.size.y - 1), Size2(r.size.x, 1)), color_downright); + vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r.position.x + r.size.x - 1, r.position.y), Size2(1, r.size.y)), color_downright); - vs->canvas_item_add_rect(p_canvas_item, Rect2(r.pos, Size2(r.size.x, 1)), color_upleft); - vs->canvas_item_add_rect(p_canvas_item, Rect2(r.pos, Size2(1, r.size.y)), color_upleft); + vs->canvas_item_add_rect(p_canvas_item, Rect2(r.position, Size2(r.size.x, 1)), color_upleft); + vs->canvas_item_add_rect(p_canvas_item, Rect2(r.position, Size2(1, r.size.y)), color_upleft); - r.pos.x++; - r.pos.y++; + r.position.x++; + r.position.y++; r.size.x -= 2; r.size.y -= 2; } if (draw_center) - vs->canvas_item_add_rect(p_canvas_item, Rect2(r.pos, r.size), bg_color); + vs->canvas_item_add_rect(p_canvas_item, Rect2(r.position, r.size), bg_color); Rect2i r_add = p_rect; - vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x - additional_border_size[MARGIN_LEFT], r_add.pos.y - additional_border_size[MARGIN_TOP]), Size2(r_add.size.width + additional_border_size[MARGIN_LEFT] + additional_border_size[MARGIN_RIGHT], additional_border_size[MARGIN_TOP])), light_color); - vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x - additional_border_size[MARGIN_LEFT], r_add.pos.y), Size2(additional_border_size[MARGIN_LEFT], r_add.size.height)), light_color); - vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x + r_add.size.width, r_add.pos.y), Size2(additional_border_size[MARGIN_RIGHT], r_add.size.height)), dark_color); - vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.pos.x - additional_border_size[MARGIN_LEFT], r_add.pos.y + r_add.size.height), Size2(r_add.size.width + additional_border_size[MARGIN_LEFT] + additional_border_size[MARGIN_RIGHT], additional_border_size[MARGIN_BOTTOM])), dark_color); + vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.position.x - additional_border_size[MARGIN_LEFT], r_add.position.y - additional_border_size[MARGIN_TOP]), Size2(r_add.size.width + additional_border_size[MARGIN_LEFT] + additional_border_size[MARGIN_RIGHT], additional_border_size[MARGIN_TOP])), light_color); + vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.position.x - additional_border_size[MARGIN_LEFT], r_add.position.y), Size2(additional_border_size[MARGIN_LEFT], r_add.size.height)), light_color); + vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.position.x + r_add.size.width, r_add.position.y), Size2(additional_border_size[MARGIN_RIGHT], r_add.size.height)), dark_color); + vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.position.x - additional_border_size[MARGIN_LEFT], r_add.position.y + r_add.size.height), Size2(r_add.size.width + additional_border_size[MARGIN_LEFT] + additional_border_size[MARGIN_RIGHT], additional_border_size[MARGIN_BOTTOM])), dark_color); } float StyleBoxFlat::get_style_margin(Margin p_margin) const { diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 68a11b821d..a1e0c95dd9 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -860,7 +860,7 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m rc.size.height = atlas->get_height(); } - VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.pos, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose); + VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose); } void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { @@ -879,7 +879,7 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile } Vector2 scale = p_rect.size / (region.size + margin.size); - Rect2 dr(p_rect.pos + margin.pos * scale, rc.size * scale); + Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale); VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose); } @@ -892,24 +892,24 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons return; Rect2 src = p_src_rect; - src.pos += (rc.pos - margin.pos); + src.position += (rc.position - margin.position); Rect2 src_c = rc.clip(src); if (src_c.size == Size2()) return; - Vector2 ofs = (src_c.pos - src.pos); + Vector2 ofs = (src_c.position - src.position); Vector2 scale = p_rect.size / p_src_rect.size; if (scale.x < 0) { - float mx = (margin.size.width - margin.pos.x); - mx -= margin.pos.x; + float mx = (margin.size.width - margin.position.x); + mx -= margin.position.x; ofs.x = -(ofs.x + mx); } if (scale.y < 0) { - float my = margin.size.height - margin.pos.y; - my -= margin.pos.y; + float my = margin.size.height - margin.position.y; + my -= margin.position.y; ofs.y = -(ofs.y + my); } - Rect2 dr(p_rect.pos + ofs * scale, src_c.size * scale); + Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale); VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose); } @@ -922,24 +922,24 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, return false; Rect2 src = p_src_rect; - src.pos += (rc.pos - margin.pos); + src.position += (rc.position - margin.position); Rect2 src_c = rc.clip(src); if (src_c.size == Size2()) return false; - Vector2 ofs = (src_c.pos - src.pos); + Vector2 ofs = (src_c.position - src.position); Vector2 scale = p_rect.size / p_src_rect.size; if (scale.x < 0) { - float mx = (margin.size.width - margin.pos.x); - mx -= margin.pos.x; + float mx = (margin.size.width - margin.position.x); + mx -= margin.position.x; ofs.x = -(ofs.x + mx); } if (scale.y < 0) { - float my = margin.size.height - margin.pos.y; - my -= margin.pos.y; + float my = margin.size.height - margin.position.y; + my -= margin.position.y; ofs.y = -(ofs.y + my); } - Rect2 dr(p_rect.pos + ofs * scale, src_c.size * scale); + Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale); r_rect = dr; r_src_rect = src_c; @@ -1096,7 +1096,7 @@ void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile for (int i = 0; i < pieces.size(); i++) { // TODO - pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.pos, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose); + pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose); } } void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) const { @@ -1116,8 +1116,8 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons Rect2 local = p_src_rect.clip(rect); Rect2 target = local; target.size *= scale; - target.pos = p_rect.pos + (p_src_rect.pos + rect.pos) * scale; - local.pos -= rect.pos; + target.position = p_rect.position + (p_src_rect.position + rect.position) * scale; + local.position -= rect.position; pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose); } } diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index db72ccd03c..ec9ec96e50 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -97,9 +97,9 @@ struct SpatialIndexer2D { void _notifier_update_cells(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect, bool p_add) { - Point2i begin = p_rect.pos; + Point2i begin = p_rect.position; begin /= cell_size; - Point2i end = p_rect.pos + p_rect.size; + Point2i end = p_rect.position + p_rect.size; end /= cell_size; for (int i = begin.x; i <= end.x; i++) { @@ -220,9 +220,9 @@ struct SpatialIndexer2D { for (Map<Viewport *, ViewportData>::Element *E = viewports.front(); E; E = E->next()) { - Point2i begin = E->get().rect.pos; + Point2i begin = E->get().rect.position; begin /= cell_size; - Point2i end = E->get().rect.pos + E->get().rect.size; + Point2i end = E->get().rect.position + E->get().rect.size; end /= cell_size; pass++; List<VisibilityNotifier2D *> added; |