diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/packed_scene.cpp | 4 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.h | 2 | ||||
-rw-r--r-- | scene/resources/scene_format_text.cpp | 2 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 2 |
4 files changed, 5 insertions, 5 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index dd8d0e2141..3df9285bb6 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -1119,7 +1119,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { uint32_t name_index = r[idx++]; nd.name = name_index & ((1 << NAME_INDEX_BITS) - 1); nd.index = (name_index >> NAME_INDEX_BITS); - nd.index--; //0 is invaild, stored as 1 + nd.index--; //0 is invalid, stored as 1 nd.instance = r[idx++]; nd.properties.resize(r[idx++]); for (int j = 0; j < nd.properties.size(); j++) { @@ -1212,7 +1212,7 @@ Dictionary SceneState::get_bundled_scene() const { rnodes.push_back(nd.owner); rnodes.push_back(nd.type); uint32_t name_index = nd.name; - if (nd.index < (1 << (32 - NAME_INDEX_BITS)) - 1) { //save if less than 16k childs + if (nd.index < (1 << (32 - NAME_INDEX_BITS)) - 1) { //save if less than 16k children name_index |= uint32_t(nd.index + 1) << NAME_INDEX_BITS; //for backwards compatibility, index 0 is no index } rnodes.push_back(name_index); diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 2b7294141a..1eaa007bd7 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -39,7 +39,7 @@ @author Bastiaan Olij <mux213@gmail.com> Base class for all the classes in this file, handles a number of code functions that are shared among all meshes. - This class is set appart that it assumes a single surface is always generated for our mesh. + This class is set apart that it assumes a single surface is always generated for our mesh. */ class PrimitiveMesh : public Mesh { diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp index 71a691fe27..0faa0dc770 100644 --- a/scene/resources/scene_format_text.cpp +++ b/scene/resources/scene_format_text.cpp @@ -1411,7 +1411,7 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, I = I->next(); } - resource_set.insert(res); //saved after, so the childs it needs are available when loaded + resource_set.insert(res); //saved after, so the children it needs are available when loaded saved_resources.push_back(res); } break; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 800710ed2a..3138d73caf 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -212,7 +212,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { Vector3 v; for (Map<Vector2, int>::Element *E = tile_map[id].autotile_data.priority_map.front(); E; E = E->next()) { if (E->value() > 1) { - //Dont save default value + //Don't save default value v.x = E->key().x; v.y = E->key().y; v.z = E->value(); |