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-rw-r--r--scene/resources/particle_process_material.h6
-rw-r--r--scene/resources/sky_material.h6
2 files changed, 6 insertions, 6 deletions
diff --git a/scene/resources/particle_process_material.h b/scene/resources/particle_process_material.h
index fe4741d6e5..9430e5797d 100644
--- a/scene/resources/particle_process_material.h
+++ b/scene/resources/particle_process_material.h
@@ -28,12 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "core/templates/rid.h"
-#include "scene/resources/material.h"
-
#ifndef PARTICLE_PROCESS_MATERIAL_H
#define PARTICLE_PROCESS_MATERIAL_H
+#include "core/templates/rid.h"
+#include "scene/resources/material.h"
+
/*
TODO:
-Path following
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index fbb202d8d8..3de1a4b26f 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -28,12 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "core/templates/rid.h"
-#include "scene/resources/material.h"
-
#ifndef SKY_MATERIAL_H
#define SKY_MATERIAL_H
+#include "core/templates/rid.h"
+#include "scene/resources/material.h"
+
class ProceduralSkyMaterial : public Material {
GDCLASS(ProceduralSkyMaterial, Material);