diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/mesh.cpp | 6 | ||||
-rw-r--r-- | scene/resources/mesh.h | 13 | ||||
-rw-r--r-- | scene/resources/particles_material.cpp | 64 | ||||
-rw-r--r-- | scene/resources/particles_material.h | 26 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 40 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.h | 8 |
6 files changed, 79 insertions, 78 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index d12f92f8f7..c6815c8ecc 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -480,9 +480,6 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES); BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); - BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); - BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); - BIND_ENUM_CONSTANT(ARRAY_VERTEX); BIND_ENUM_CONSTANT(ARRAY_NORMAL); BIND_ENUM_CONSTANT(ARRAY_TANGENT); @@ -1615,6 +1612,9 @@ void ArrayMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces"); ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); + + BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); + BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); } void ArrayMesh::reload_from_file() { diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 659574c2c4..ae2139a0cf 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -125,11 +125,6 @@ public: PRIMITIVE_MAX = RenderingServer::PRIMITIVE_MAX, }; - enum BlendShapeMode { - BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED, - BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE, - }; - virtual int get_surface_count() const = 0; virtual int surface_get_array_len(int p_idx) const = 0; virtual int surface_get_array_index_len(int p_idx) const = 0; @@ -176,6 +171,12 @@ class ArrayMesh : public Mesh { Array _get_surfaces() const; void _set_surfaces(const Array &p_data); +public: + enum BlendShapeMode { + BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED, + BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE, + }; + private: struct Surface { uint32_t format; @@ -267,6 +268,6 @@ VARIANT_ENUM_CAST(Mesh::ArrayType); VARIANT_ENUM_CAST(Mesh::ArrayFormat); VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat); VARIANT_ENUM_CAST(Mesh::PrimitiveType); -VARIANT_ENUM_CAST(Mesh::BlendShapeMode); +VARIANT_ENUM_CAST(ArrayMesh::BlendShapeMode); #endif diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index a286184aee..e2f96c54cb 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -329,7 +329,7 @@ void ParticlesMaterial::_update_shader() { code += " float tex_linear_velocity = 0.0;\n"; } - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; @@ -377,7 +377,7 @@ void ParticlesMaterial::_update_shader() { code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " mat2 rotm;"; code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n"; code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n"; @@ -398,7 +398,7 @@ void ParticlesMaterial::_update_shader() { code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " VELOCITY.z = 0.0;\n"; code += " TRANSFORM[3].z = 0.0;\n"; } @@ -413,7 +413,7 @@ void ParticlesMaterial::_update_shader() { code += " float tex_linear_velocity = 0.0;\n"; } - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; } else { @@ -471,7 +471,7 @@ void ParticlesMaterial::_update_shader() { code += " vec3 force = gravity;\n"; code += " vec3 pos = TRANSFORM[3].xyz;\n"; - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " pos.z = 0.0;\n"; } code += " // apply linear acceleration\n"; @@ -481,7 +481,7 @@ void ParticlesMaterial::_update_shader() { code += " vec3 diff = pos - org;\n"; code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n"; code += " // apply tangential acceleration;\n"; - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n"; } else { @@ -495,7 +495,7 @@ void ParticlesMaterial::_update_shader() { code += " // apply attractor forces\n"; code += " VELOCITY += force * DELTA;\n"; code += " // orbit velocity\n"; - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n"; code += " if (orbit_amount != 0.0) {\n"; code += " float ang = orbit_amount * DELTA * pi * 2.0;\n"; @@ -562,8 +562,8 @@ void ParticlesMaterial::_update_shader() { } code += "\n"; - if (flags[FLAG_DISABLE_Z]) { - if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) { code += " if (length(VELOCITY) > 0.0) {\n"; code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n"; code += " } else {\n"; @@ -579,7 +579,7 @@ void ParticlesMaterial::_update_shader() { } else { // orient particle Y towards velocity - if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) { + if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) { code += " if (length(VELOCITY) > 0.0) {\n"; code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n"; code += " } else {\n"; @@ -598,7 +598,7 @@ void ParticlesMaterial::_update_shader() { code += " TRANSFORM[2].xyz = normalize(TRANSFORM[2].xyz);\n"; } // turn particle by rotation in Y - if (flags[FLAG_ROTATE_Y]) { + if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) { code += " TRANSFORM = TRANSFORM * mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } } @@ -611,7 +611,7 @@ void ParticlesMaterial::_update_shader() { code += " TRANSFORM[0].xyz *= base_scale;\n"; code += " TRANSFORM[1].xyz *= base_scale;\n"; code += " TRANSFORM[2].xyz *= base_scale;\n"; - if (flags[FLAG_DISABLE_Z]) { + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " VELOCITY.z = 0.0;\n"; code += " TRANSFORM[3].z = 0.0;\n"; } @@ -916,18 +916,18 @@ Ref<Texture2D> ParticlesMaterial::get_color_ramp() const { return color_ramp; } -void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) { - ERR_FAIL_INDEX(p_flag, FLAG_MAX); - flags[p_flag] = p_enable; +void ParticlesMaterial::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) { + ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX); + particle_flags[p_particle_flag] = p_enable; _queue_shader_change(); - if (p_flag == FLAG_DISABLE_Z) { + if (p_particle_flag == PARTICLE_FLAG_DISABLE_Z) { _change_notify(); } } -bool ParticlesMaterial::get_flag(Flags p_flag) const { - ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); - return flags[p_flag]; +bool ParticlesMaterial::get_particle_flag(ParticleFlags p_particle_flag) const { + ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false); + return particle_flags[p_particle_flag]; } void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) { @@ -1056,7 +1056,7 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const { property.usage = 0; } - if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) { + if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) { property.usage = 0; } } @@ -1170,8 +1170,8 @@ void ParticlesMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp); ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp); - ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &ParticlesMaterial::set_flag); - ClassDB::bind_method(D_METHOD("get_flag", "flag"), &ParticlesMaterial::get_flag); + ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &ParticlesMaterial::set_particle_flag); + ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &ParticlesMaterial::get_particle_flag); ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticlesMaterial::set_emission_shape); ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticlesMaterial::get_emission_shape); @@ -1238,10 +1238,10 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_normal_texture", "get_emission_normal_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_color_texture", "get_emission_color_texture"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count"); - ADD_GROUP("Flags", "flag_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_flag", "get_flag", FLAG_DISABLE_Z); + ADD_GROUP("ParticleFlags", "particle_flag_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z); ADD_GROUP("Direction", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); @@ -1327,10 +1327,10 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET); BIND_ENUM_CONSTANT(PARAM_MAX); - BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY); - BIND_ENUM_CONSTANT(FLAG_ROTATE_Y); - BIND_ENUM_CONSTANT(FLAG_DISABLE_Z); - BIND_ENUM_CONSTANT(FLAG_MAX); + BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY); + BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y); + BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z); + BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE); @@ -1385,8 +1385,8 @@ ParticlesMaterial::ParticlesMaterial() : set_param_randomness(Parameter(i), 0); } - for (int i = 0; i < FLAG_MAX; i++) { - flags[i] = false; + for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { + particle_flags[i] = false; } set_color(Color(1, 1, 1, 1)); diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 12fa53ef29..7e8f05b706 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -61,11 +61,11 @@ public: PARAM_MAX }; - enum Flags { - FLAG_ALIGN_Y_TO_VELOCITY, - FLAG_ROTATE_Y, - FLAG_DISABLE_Z, - FLAG_MAX + enum ParticleFlags { + PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, + PARTICLE_FLAG_ROTATE_Y, + PARTICLE_FLAG_DISABLE_Z, + PARTICLE_FLAG_MAX }; enum EmissionShape { @@ -90,7 +90,7 @@ private: struct { uint32_t texture_mask : 16; uint32_t texture_color : 1; - uint32_t flags : 4; + uint32_t particle_flags : 4; uint32_t emission_shape : 2; uint32_t invalid_key : 1; uint32_t has_emission_color : 1; @@ -124,9 +124,9 @@ private: mk.texture_mask |= (1 << i); } } - for (int i = 0; i < FLAG_MAX; i++) { - if (flags[i]) { - mk.flags |= (1 << i); + for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { + if (particle_flags[i]) { + mk.particle_flags |= (1 << i); } } @@ -227,7 +227,7 @@ private: Color color; Ref<Texture2D> color_ramp; - bool flags[FLAG_MAX]; + bool particle_flags[PARTICLE_FLAG_MAX]; EmissionShape emission_shape; float emission_sphere_radius; @@ -284,8 +284,8 @@ public: void set_color_ramp(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_color_ramp() const; - void set_flag(Flags p_flag, bool p_enable); - bool get_flag(Flags p_flag) const; + void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable); + bool get_particle_flag(ParticleFlags p_particle_flag) const; void set_emission_shape(EmissionShape p_shape); void set_emission_sphere_radius(float p_radius); @@ -349,7 +349,7 @@ public: }; VARIANT_ENUM_CAST(ParticlesMaterial::Parameter) -VARIANT_ENUM_CAST(ParticlesMaterial::Flags) +VARIANT_ENUM_CAST(ParticlesMaterial::ParticleFlags) VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape) VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode) diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 64322f333c..06e181cb99 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -477,10 +477,10 @@ CapsuleMesh::CapsuleMesh() { } /** - CubeMesh + BoxMesh */ -void CubeMesh::_create_mesh_array(Array &p_arr) const { +void BoxMesh::_create_mesh_array(Array &p_arr) const { int i, j, prevrow, thisrow, point; float x, y, z; float onethird = 1.0 / 3.0; @@ -672,16 +672,16 @@ void CubeMesh::_create_mesh_array(Array &p_arr) const { p_arr[RS::ARRAY_INDEX] = indices; } -void CubeMesh::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_size", "size"), &CubeMesh::set_size); - ClassDB::bind_method(D_METHOD("get_size"), &CubeMesh::get_size); +void BoxMesh::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxMesh::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &BoxMesh::get_size); - ClassDB::bind_method(D_METHOD("set_subdivide_width", "subdivide"), &CubeMesh::set_subdivide_width); - ClassDB::bind_method(D_METHOD("get_subdivide_width"), &CubeMesh::get_subdivide_width); - ClassDB::bind_method(D_METHOD("set_subdivide_height", "divisions"), &CubeMesh::set_subdivide_height); - ClassDB::bind_method(D_METHOD("get_subdivide_height"), &CubeMesh::get_subdivide_height); - ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &CubeMesh::set_subdivide_depth); - ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &CubeMesh::get_subdivide_depth); + ClassDB::bind_method(D_METHOD("set_subdivide_width", "subdivide"), &BoxMesh::set_subdivide_width); + ClassDB::bind_method(D_METHOD("get_subdivide_width"), &BoxMesh::get_subdivide_width); + ClassDB::bind_method(D_METHOD("set_subdivide_height", "divisions"), &BoxMesh::set_subdivide_height); + ClassDB::bind_method(D_METHOD("get_subdivide_height"), &BoxMesh::get_subdivide_height); + ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &BoxMesh::set_subdivide_depth); + ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &BoxMesh::get_subdivide_depth); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); @@ -689,43 +689,43 @@ void CubeMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); } -void CubeMesh::set_size(const Vector3 &p_size) { +void BoxMesh::set_size(const Vector3 &p_size) { size = p_size; _request_update(); } -Vector3 CubeMesh::get_size() const { +Vector3 BoxMesh::get_size() const { return size; } -void CubeMesh::set_subdivide_width(const int p_divisions) { +void BoxMesh::set_subdivide_width(const int p_divisions) { subdivide_w = p_divisions > 0 ? p_divisions : 0; _request_update(); } -int CubeMesh::get_subdivide_width() const { +int BoxMesh::get_subdivide_width() const { return subdivide_w; } -void CubeMesh::set_subdivide_height(const int p_divisions) { +void BoxMesh::set_subdivide_height(const int p_divisions) { subdivide_h = p_divisions > 0 ? p_divisions : 0; _request_update(); } -int CubeMesh::get_subdivide_height() const { +int BoxMesh::get_subdivide_height() const { return subdivide_h; } -void CubeMesh::set_subdivide_depth(const int p_divisions) { +void BoxMesh::set_subdivide_depth(const int p_divisions) { subdivide_d = p_divisions > 0 ? p_divisions : 0; _request_update(); } -int CubeMesh::get_subdivide_depth() const { +int BoxMesh::get_subdivide_depth() const { return subdivide_d; } -CubeMesh::CubeMesh() { +BoxMesh::BoxMesh() { // defaults size = Vector3(2.0, 2.0, 2.0); subdivide_w = 0; diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index f0ae611b5e..02aea9c5c8 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -130,10 +130,10 @@ public: }; /** - Similar to test cube but with subdivision support and different texture coordinates + A box */ -class CubeMesh : public PrimitiveMesh { - GDCLASS(CubeMesh, PrimitiveMesh); +class BoxMesh : public PrimitiveMesh { + GDCLASS(BoxMesh, PrimitiveMesh); private: Vector3 size; @@ -158,7 +158,7 @@ public: void set_subdivide_depth(const int p_divisions); int get_subdivide_depth() const; - CubeMesh(); + BoxMesh(); }; /** |