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-rw-r--r--scene/resources/particles_material.cpp97
-rw-r--r--scene/resources/particles_material.h17
2 files changed, 112 insertions, 2 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 2bde98abe0..74db9e7097 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -90,6 +90,10 @@ void ParticlesMaterial::init_shaders() {
shader_names->emission_texture_points = "emission_texture_points";
shader_names->emission_texture_normal = "emission_texture_normal";
shader_names->emission_texture_color = "emission_texture_color";
+ shader_names->emission_ring_axis = "emission_ring_axis";
+ shader_names->emission_ring_height = "emission_ring_height";
+ shader_names->emission_ring_radius = "emission_ring_radius";
+ shader_names->emission_ring_inner_radius = "emission_ring_inner_radius";
shader_names->gravity = "gravity";
@@ -194,6 +198,12 @@ void ParticlesMaterial::_update_shader() {
code += "uniform sampler2D emission_texture_color : hint_white;\n";
}
} break;
+ case EMISSION_SHAPE_RING: {
+ code += "uniform vec3 " + shader_names->emission_ring_axis + ";\n";
+ code += "uniform float " + shader_names->emission_ring_height + ";\n";
+ code += "uniform float " + shader_names->emission_ring_radius + ";\n";
+ code += "uniform float " + shader_names->emission_ring_inner_radius + ";\n";
+ } break;
case EMISSION_SHAPE_MAX: { // Max value for validity check.
break;
}
@@ -396,6 +406,28 @@ void ParticlesMaterial::_update_shader() {
}
}
} break;
+ case EMISSION_SHAPE_RING: {
+ code += " float ring_spawn_angle = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float ring_random_radius = rand_from_seed(alt_seed) * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius;\n";
+ code += " vec3 axis = normalize(emission_ring_axis);\n";
+ code += " vec3 ortho_axis = vec3(0.0);\n";
+ code += " if (axis == vec3(1.0, 0.0, 0.0)) {\n";
+ code += " ortho_axis = cross(axis, vec3(0.0, 1.0, 0.0));\n";
+ code += " } else {\n";
+ code += " ortho_axis = cross(axis, vec3(1.0, 0.0, 0.0));\n";
+ code += " }\n";
+ code += " ortho_axis = normalize(ortho_axis);\n";
+ code += " float s = sin(ring_spawn_angle);\n";
+ code += " float c = cos(ring_spawn_angle);\n";
+ code += " float oc = 1.0 - c;\n";
+ code += " ortho_axis = mat3(\n";
+ code += " vec3(c + axis.x * axis.x * oc, axis.x * axis.y * oc - axis.z * s, axis.x * axis.z *oc + axis.y * s),\n";
+ code += " vec3(axis.x * axis.y * oc + s * axis.z, c + axis.y * axis.y * oc, axis.y * axis.z * oc - axis.x * s),\n";
+ code += " vec3(axis.z * axis.x * oc - axis.y * s, axis.z * axis.y * oc + axis.x * s, c + axis.z * axis.z * oc)\n";
+ code += " ) * ortho_axis;\n";
+ code += " ortho_axis = normalize(ortho_axis);\n";
+ code += " TRANSFORM[3].xyz = ortho_axis * ring_random_radius + (rand_from_seed(alt_seed) * emission_ring_height - emission_ring_height / 2.0) * axis;\n";
+ } break;
case EMISSION_SHAPE_MAX: { // Max value for validity check.
break;
}
@@ -990,6 +1022,26 @@ void ParticlesMaterial::set_emission_point_count(int p_count) {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_point_count, p_count);
}
+void ParticlesMaterial::set_emission_ring_axis(Vector3 p_axis) {
+ emission_ring_axis = p_axis;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_axis, p_axis);
+}
+
+void ParticlesMaterial::set_emission_ring_height(float p_height) {
+ emission_ring_height = p_height;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_height, p_height);
+}
+
+void ParticlesMaterial::set_emission_ring_radius(float p_radius) {
+ emission_ring_radius = p_radius;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_radius, p_radius);
+}
+
+void ParticlesMaterial::set_emission_ring_inner_radius(float p_radius) {
+ emission_ring_inner_radius = p_radius;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_inner_radius, p_radius);
+}
+
ParticlesMaterial::EmissionShape ParticlesMaterial::get_emission_shape() const {
return emission_shape;
}
@@ -1018,6 +1070,22 @@ int ParticlesMaterial::get_emission_point_count() const {
return emission_point_count;
}
+Vector3 ParticlesMaterial::get_emission_ring_axis() const {
+ return emission_ring_axis;
+}
+
+float ParticlesMaterial::get_emission_ring_height() const {
+ return emission_ring_height;
+}
+
+float ParticlesMaterial::get_emission_ring_radius() const {
+ return emission_ring_radius;
+}
+
+float ParticlesMaterial::get_emission_ring_inner_radius() const {
+ return emission_ring_inner_radius;
+}
+
void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) {
gravity = p_gravity;
Vector3 gset = gravity;
@@ -1058,7 +1126,7 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NONE;
}
- if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
+ if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -1070,6 +1138,10 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NONE;
}
+ if (property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
+ property.usage = PROPERTY_USAGE_NONE;
+ }
+
if (property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -1216,6 +1288,18 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count);
ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count);
+ ClassDB::bind_method(D_METHOD("set_emission_ring_axis", "axis"), &ParticlesMaterial::set_emission_ring_axis);
+ ClassDB::bind_method(D_METHOD("get_emission_ring_axis"), &ParticlesMaterial::get_emission_ring_axis);
+
+ ClassDB::bind_method(D_METHOD("set_emission_ring_height", "height"), &ParticlesMaterial::set_emission_ring_height);
+ ClassDB::bind_method(D_METHOD("get_emission_ring_height"), &ParticlesMaterial::get_emission_ring_height);
+
+ ClassDB::bind_method(D_METHOD("set_emission_ring_radius", "radius"), &ParticlesMaterial::set_emission_ring_radius);
+ ClassDB::bind_method(D_METHOD("get_emission_ring_radius"), &ParticlesMaterial::get_emission_ring_radius);
+
+ ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "inner_radius"), &ParticlesMaterial::set_emission_ring_inner_radius);
+ ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &ParticlesMaterial::get_emission_ring_inner_radius);
+
ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity);
@@ -1253,13 +1337,17 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_point_texture", "get_emission_point_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_normal_texture", "get_emission_normal_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_color_texture", "get_emission_color_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_ring_axis"), "set_emission_ring_axis", "get_emission_ring_axis");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_height"), "set_emission_ring_height", "get_emission_ring_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_radius"), "set_emission_ring_radius", "get_emission_ring_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_inner_radius"), "set_emission_ring_inner_radius", "get_emission_ring_inner_radius");
ADD_GROUP("ParticleFlags", "particle_flag_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y);
@@ -1359,6 +1447,7 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_RING);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX);
BIND_ENUM_CONSTANT(SUB_EMITTER_DISABLED);
@@ -1388,6 +1477,10 @@ ParticlesMaterial::ParticlesMaterial() :
set_emission_shape(EMISSION_SHAPE_POINT);
set_emission_sphere_radius(1);
set_emission_box_extents(Vector3(1, 1, 1));
+ set_emission_ring_axis(Vector3(0, 0, 1.0));
+ set_emission_ring_height(1);
+ set_emission_ring_radius(1);
+ set_emission_ring_inner_radius(0);
set_gravity(Vector3(0, -9.8, 0));
set_lifetime_randomness(0);
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 3f874bd68c..8b0b26a3d1 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -74,6 +74,7 @@ public:
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
+ EMISSION_SHAPE_RING,
EMISSION_SHAPE_MAX
};
@@ -195,6 +196,10 @@ private:
StringName emission_texture_points;
StringName emission_texture_normal;
StringName emission_texture_color;
+ StringName emission_ring_axis;
+ StringName emission_ring_height;
+ StringName emission_ring_radius;
+ StringName emission_ring_inner_radius;
StringName gravity;
@@ -235,6 +240,10 @@ private:
Ref<Texture2D> emission_point_texture;
Ref<Texture2D> emission_normal_texture;
Ref<Texture2D> emission_color_texture;
+ Vector3 emission_ring_axis;
+ float emission_ring_height;
+ float emission_ring_radius;
+ float emission_ring_inner_radius;
int emission_point_count = 1;
bool anim_loop;
@@ -293,6 +302,10 @@ public:
void set_emission_point_texture(const Ref<Texture2D> &p_points);
void set_emission_normal_texture(const Ref<Texture2D> &p_normals);
void set_emission_color_texture(const Ref<Texture2D> &p_colors);
+ void set_emission_ring_axis(Vector3 p_axis);
+ void set_emission_ring_height(float p_height);
+ void set_emission_ring_radius(float p_radius);
+ void set_emission_ring_inner_radius(float p_radius);
void set_emission_point_count(int p_count);
EmissionShape get_emission_shape() const;
@@ -301,6 +314,10 @@ public:
Ref<Texture2D> get_emission_point_texture() const;
Ref<Texture2D> get_emission_normal_texture() const;
Ref<Texture2D> get_emission_color_texture() const;
+ Vector3 get_emission_ring_axis() const;
+ float get_emission_ring_height() const;
+ float get_emission_ring_radius() const;
+ float get_emission_ring_inner_radius() const;
int get_emission_point_count() const;
void set_gravity(const Vector3 &p_gravity);