diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 4 | ||||
-rw-r--r-- | scene/resources/resource_format_text.cpp | 10 |
2 files changed, 11 insertions, 3 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 1d2a2ef26c..77a68151c4 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -963,7 +963,9 @@ void BaseMaterial3D::_update_shader() { } else { code += " float depth = 1.0 - texture(texture_heightmap, base_uv).r;\n"; } - code += " vec2 ofs = base_uv - view_dir.xy / view_dir.z * (depth * heightmap_scale);\n"; + // Use offset limiting to improve the appearance of non-deep parallax. + // This reduces the impression of depth, but avoids visible warping in the distance. + code += " vec2 ofs = base_uv - view_dir.xy * depth * heightmap_scale;\n"; } code += " base_uv=ofs;\n"; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index b863a309c0..341ce22185 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1849,10 +1849,16 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } if (groups.size()) { + // Write all groups on the same line as they're part of a section header. + // This improves readability while not impacting VCS friendliness too much, + // since it's rare to have more than 5 groups assigned to a single node. groups.sort_custom<StringName::AlphCompare>(); - String sgroups = " groups=[\n"; + String sgroups = " groups=["; for (int j = 0; j < groups.size(); j++) { - sgroups += "\"" + String(groups[j]).c_escape() + "\",\n"; + sgroups += "\"" + String(groups[j]).c_escape() + "\""; + if (j < groups.size() - 1) { + sgroups += ", "; + } } sgroups += "]"; header += sgroups; |