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-rw-r--r--scene/resources/box_shape_3d.cpp2
-rw-r--r--scene/resources/capsule_shape_3d.h4
-rw-r--r--scene/resources/cylinder_shape_3d.h2
-rw-r--r--scene/resources/primitive_meshes.h10
4 files changed, 9 insertions, 9 deletions
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp
index b97d378e02..a1ec9a2230 100644
--- a/scene/resources/box_shape_3d.cpp
+++ b/scene/resources/box_shape_3d.cpp
@@ -95,5 +95,5 @@ void BoxShape3D::_bind_methods() {
BoxShape3D::BoxShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) {
- set_size(Vector3(2, 2, 2));
+ set_size(Vector3(1, 1, 1));
}
diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h
index 967a413da4..4c039ab326 100644
--- a/scene/resources/capsule_shape_3d.h
+++ b/scene/resources/capsule_shape_3d.h
@@ -35,8 +35,8 @@
class CapsuleShape3D : public Shape3D {
GDCLASS(CapsuleShape3D, Shape3D);
- float radius = 1.0;
- float height = 3.0;
+ float radius = 0.5;
+ float height = 2.0;
protected:
static void _bind_methods();
diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h
index 0211f2b08f..65427423c8 100644
--- a/scene/resources/cylinder_shape_3d.h
+++ b/scene/resources/cylinder_shape_3d.h
@@ -35,7 +35,7 @@
class CylinderShape3D : public Shape3D {
GDCLASS(CylinderShape3D, Shape3D);
- float radius = 1.0;
+ float radius = 0.5;
float height = 2.0;
protected:
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index aa9682bd80..3fc5fd4a16 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -106,8 +106,8 @@ class CapsuleMesh : public PrimitiveMesh {
GDCLASS(CapsuleMesh, PrimitiveMesh);
private:
- float radius = 1.0;
- float height = 3.0;
+ float radius = 0.5;
+ float height = 2.0;
int radial_segments = 64;
int rings = 8;
@@ -138,7 +138,7 @@ class BoxMesh : public PrimitiveMesh {
GDCLASS(BoxMesh, PrimitiveMesh);
private:
- Vector3 size = Vector3(2.0, 2.0, 2.0);
+ Vector3 size = Vector3(1, 1, 1);
int subdivide_w = 0;
int subdivide_h = 0;
int subdivide_d = 0;
@@ -171,8 +171,8 @@ class CylinderMesh : public PrimitiveMesh {
GDCLASS(CylinderMesh, PrimitiveMesh);
private:
- float top_radius = 1.0;
- float bottom_radius = 1.0;
+ float top_radius = 0.5;
+ float bottom_radius = 0.5;
float height = 2.0;
int radial_segments = 64;
int rings = 4;