diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/bit_mask.cpp | 119 | ||||
-rw-r--r-- | scene/resources/bit_mask.h | 2 | ||||
-rw-r--r-- | scene/resources/material.cpp | 4 | ||||
-rw-r--r-- | scene/resources/packed_scene.cpp | 10 | ||||
-rw-r--r-- | scene/resources/physics_material.cpp | 76 | ||||
-rw-r--r-- | scene/resources/physics_material.h | 32 | ||||
-rw-r--r-- | scene/resources/sky_box.cpp | 16 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 360 | ||||
-rw-r--r-- | scene/resources/texture.h | 82 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 25 | ||||
-rw-r--r-- | scene/resources/tile_set.h | 2 |
11 files changed, 614 insertions, 114 deletions
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp index 85e36abf4e..ec1aa7ec46 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_mask.cpp @@ -418,31 +418,91 @@ static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, return result; } +struct FillBitsStackEntry { + Point2i pos; + int i; + int j; +}; + static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) { - for (int i = p_pos.x - 1; i <= p_pos.x + 1; i++) { - for (int j = p_pos.y - 1; j <= p_pos.y + 1; j++) { + // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps + PoolVector<FillBitsStackEntry> stack; + // Tracking size since we won't be shrinking the stack vector + int stack_size = 0; - if (i < rect.position.x || i >= rect.position.x + rect.size.x) - continue; - if (j < rect.position.y || j >= rect.position.y + rect.size.y) - continue; + Point2i pos = p_pos; + int next_i; + int next_j; - if (p_map->get_bit(Vector2(i, j))) - continue; + bool reenter = true; + bool popped = false; + do { + if (reenter) { + next_i = pos.x - 1; + next_j = pos.y - 1; + reenter = false; + } + + for (int i = next_i; i <= pos.x + 1; i++) { + for (int j = next_j; j <= pos.y + 1; j++) { + if (popped) { + // The next loop over j must start normally + next_j = pos.y; + popped = false; + // Skip because an iteration was already executed with current counter values + continue; + } - else if (p_src->get_bit(Vector2(i, j))) { - p_map->set_bit(Vector2(i, j), true); - fill_bits(p_src, p_map, Point2i(i, j), rect); + if (i < rect.position.x || i >= rect.position.x + rect.size.x) + continue; + if (j < rect.position.y || j >= rect.position.y + rect.size.y) + continue; + + if (p_map->get_bit(Vector2(i, j))) + continue; + + else if (p_src->get_bit(Vector2(i, j))) { + p_map->set_bit(Vector2(i, j), true); + + FillBitsStackEntry se = { pos, i, j }; + stack.resize(MAX(stack_size + 1, stack.size())); + stack.set(stack_size, se); + stack_size++; + + pos = Point2i(i, j); + reenter = true; + break; + } + } + if (reenter) { + break; } } - } + if (!reenter) { + if (stack_size) { + FillBitsStackEntry se = stack.get(stack_size - 1); + stack_size--; + pos = se.pos; + next_i = se.i; + next_j = se.j; + popped = true; + } + } + } while (reenter || popped); + +#ifdef DEBUG_ENABLED + print_line("max stack size: " + itos(stack.size())); +#endif } + Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const { Rect2i r = Rect2i(0, 0, width, height).clip(p_rect); +#ifdef DEBUG_ENABLED print_line("Rect: " + r); +#endif Point2i from; Ref<BitMap> fill; fill.instance(); @@ -454,9 +514,13 @@ Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, fl if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) { Vector<Vector2> polygon = _march_square(r, Point2i(j, i)); +#ifdef DEBUG_ENABLED print_line("pre reduce: " + itos(polygon.size())); +#endif polygon = reduce(polygon, r, p_epsilon); +#ifdef DEBUG_ENABLED print_line("post reduce: " + itos(polygon.size())); +#endif polygons.push_back(polygon); fill_bits(this, fill, Point2i(j, i), r); } @@ -510,6 +574,34 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { } } +Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const { + + Vector<Vector<Vector2> > result = clip_opaque_to_polygons(p_rect, p_epsilon); + + // Convert result to bindable types + + Array result_array; + result_array.resize(result.size()); + for (int i = 0; i < result.size(); i++) { + + const Vector<Vector2> &polygon = result[i]; + + PoolVector2Array polygon_array; + polygon_array.resize(polygon.size()); + + { + PoolVector2Array::Write w = polygon_array.write(); + for (int j = 0; j < polygon.size(); j++) { + w[j] = polygon[j]; + } + } + + result_array[i] = polygon_array; + } + + return result_array; +} + void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create); @@ -526,6 +618,9 @@ void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_data"), &BitMap::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &BitMap::_get_data); + ClassDB::bind_method(D_METHOD("grow_mask", "pixels", "rect"), &BitMap::grow_mask); + ClassDB::bind_method(D_METHOD("opaque_to_polygons", "rect", "epsilon"), &BitMap::_opaque_to_polygons_bind, DEFVAL(2.0)); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); } diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h index dcd5edb4fb..40f0bfb04a 100644 --- a/scene/resources/bit_mask.h +++ b/scene/resources/bit_mask.h @@ -46,6 +46,8 @@ class BitMap : public Resource { Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const; + Array _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const; + protected: void _set_data(const Dictionary &p_d); Dictionary _get_data() const; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index df5bbe9e6c..875b72159a 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -2106,10 +2106,10 @@ void SpatialMaterial::_bind_methods() { SpatialMaterial::SpatialMaterial() : element(this) { - //initialize to right values + // Initialize to the same values as the shader set_albedo(Color(1.0, 1.0, 1.0, 1.0)); set_specular(0.5); - set_roughness(0.0); + set_roughness(1.0); set_metallic(0.0); set_emission(Color(0, 0, 0)); set_emission_energy(1.0); diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 446b2b0e68..07783d5f4a 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -395,7 +395,15 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map nd.name = _nm_get_string(p_node->get_name(), name_map); nd.instance = -1; //not instanced by default - nd.index = p_node->get_index(); + + //really convoluted condition, but it basically checks that index is only saved when part of an inherited scene OR the node parent is from the edited scene + if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) { + //do not save index, because it belongs to saved scene and scene is not inherited + nd.index = -1; + } else { + //part of an inherited scene, or parent is from an instanced scene + nd.index = p_node->get_index(); + } // if this node is part of an instanced scene or sub-instanced scene // we need to get the corresponding instance states. diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp index de3cfd1371..dc5ca1aef6 100644 --- a/scene/resources/physics_material.cpp +++ b/scene/resources/physics_material.cpp @@ -29,66 +29,48 @@ /*************************************************************************/ #include "physics_material.h" -bool PhysicsMaterial::_set(const StringName &p_name, const Variant &p_value) { - if (p_name == "bounce") { - set_bounce(p_value); - } else if (p_name == "bounce_combine_mode") { - set_bounce_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value))); - } else if (p_name == "friction") { - set_friction(p_value); - } else if (p_name == "friction_combine_mode") { - set_friction_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value))); - } else { - return false; - } +void PhysicsMaterial::_bind_methods() { - emit_changed(); - return true; -} + ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicsMaterial::set_friction); + ClassDB::bind_method(D_METHOD("get_friction"), &PhysicsMaterial::get_friction); -bool PhysicsMaterial::_get(const StringName &p_name, Variant &r_ret) const { - if (p_name == "bounce") { - r_ret = bounce; - } else if (p_name == "bounce_combine_mode") { - r_ret = int(bounce_combine_mode); - } else if (p_name == "friction") { - r_ret = friction; - } else if (p_name == "friction_combine_mode") { - r_ret = int(friction_combine_mode); - } else { - return false; - } + ClassDB::bind_method(D_METHOD("set_rough", "rough"), &PhysicsMaterial::set_rough); + ClassDB::bind_method(D_METHOD("is_rough"), &PhysicsMaterial::is_rough); - return true; -} + ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicsMaterial::set_bounce); + ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicsMaterial::get_bounce); -void PhysicsMaterial::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::REAL, "bounce")); - p_list->push_back(PropertyInfo(Variant::INT, "bounce_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average")); - p_list->push_back(PropertyInfo(Variant::REAL, "friction")); - p_list->push_back(PropertyInfo(Variant::INT, "friction_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average")); -} + ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent); + ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent); -void PhysicsMaterial::_bind_methods() {} + ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction"), "set_friction", "get_friction"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce"), "set_bounce", "get_bounce"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent"); +} -void PhysicsMaterial::set_bounce(real_t p_val) { - bounce = p_val; +void PhysicsMaterial::set_friction(real_t p_val) { + friction = p_val; + emit_changed(); } -void PhysicsMaterial::set_bounce_combine_mode(PhysicsServer::CombineMode p_val) { - bounce_combine_mode = p_val; +void PhysicsMaterial::set_rough(bool p_val) { + rough = p_val; + emit_changed(); } -void PhysicsMaterial::set_friction(real_t p_val) { - friction = p_val; +void PhysicsMaterial::set_bounce(real_t p_val) { + bounce = p_val; + emit_changed(); } -void PhysicsMaterial::set_friction_combine_mode(PhysicsServer::CombineMode p_val) { - friction_combine_mode = p_val; +void PhysicsMaterial::set_absorbent(bool p_val) { + absorbent = p_val; + emit_changed(); } PhysicsMaterial::PhysicsMaterial() : + friction(1), + rough(false), bounce(0), - bounce_combine_mode(PhysicsServer::COMBINE_MODE_MAX), - friction(0), - friction_combine_mode(PhysicsServer::COMBINE_MODE_MULTIPLY) {} + absorbent(false) {} diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h index a6cb8c288e..dfe48d94cf 100644 --- a/scene/resources/physics_material.h +++ b/scene/resources/physics_material.h @@ -39,30 +39,34 @@ class PhysicsMaterial : public Resource { OBJ_SAVE_TYPE(PhysicsMaterial); RES_BASE_EXTENSION("PhyMat"); - real_t bounce; - PhysicsServer::CombineMode bounce_combine_mode; real_t friction; - PhysicsServer::CombineMode friction_combine_mode; + bool rough; + real_t bounce; + bool absorbent; protected: - bool _set(const StringName &p_name, const Variant &p_value); - bool _get(const StringName &p_name, Variant &r_ret) const; - void _get_property_list(List<PropertyInfo> *p_list) const; - static void _bind_methods(); public: + void set_friction(real_t p_val); + _FORCE_INLINE_ real_t get_friction() const { return friction; } + + void set_rough(bool p_val); + _FORCE_INLINE_ bool is_rough() const { return rough; } + + _FORCE_INLINE_ real_t computed_friction() const { + return rough ? -friction : friction; + } + void set_bounce(real_t p_val); _FORCE_INLINE_ real_t get_bounce() const { return bounce; } - void set_bounce_combine_mode(PhysicsServer::CombineMode p_val); - _FORCE_INLINE_ PhysicsServer::CombineMode get_bounce_combine_mode() const { return bounce_combine_mode; } - - void set_friction(real_t p_val); - _FORCE_INLINE_ real_t get_friction() const { return friction; } + void set_absorbent(bool p_val); + _FORCE_INLINE_ bool is_absorbent() const { return absorbent; } - void set_friction_combine_mode(PhysicsServer::CombineMode p_val); - _FORCE_INLINE_ PhysicsServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; } + _FORCE_INLINE_ real_t computed_bounce() const { + return absorbent ? -bounce : bounce; + } PhysicsMaterial(); }; diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp index f2d5cb3516..4176aed4d8 100644 --- a/scene/resources/sky_box.cpp +++ b/scene/resources/sky_box.cpp @@ -405,7 +405,7 @@ void ProceduralSky::_update_sky() { } else { Ref<Image> image = _generate_sky(); - VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); + VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); VS::get_singleton()->texture_set_data(texture, image); _radiance_changed(); } @@ -422,7 +422,7 @@ void ProceduralSky::_queue_update() { void ProceduralSky::_thread_done(const Ref<Image> &p_image) { - VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); + VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); VS::get_singleton()->texture_set_data(texture, p_image); _radiance_changed(); Thread::wait_to_finish(sky_thread); @@ -532,14 +532,14 @@ ProceduralSky::ProceduralSky() { texture = VS::get_singleton()->texture_create(); update_queued = false; - sky_top_color = Color::hex(0x0c74f9ff); - sky_horizon_color = Color::hex(0x8ed2e8ff); - sky_curve = 0.25; + sky_top_color = Color::hex(0xa5d6f1ff); + sky_horizon_color = Color::hex(0xd6eafaff); + sky_curve = 0.09; sky_energy = 1; - ground_bottom_color = Color::hex(0x1a2530ff); - ground_horizon_color = Color::hex(0x7bc9f3ff); - ground_curve = 0.01; + ground_bottom_color = Color::hex(0x282f36ff); + ground_horizon_color = Color::hex(0x6c655fff); + ground_curve = 0.02; ground_energy = 1; sun_color = Color(1, 1, 1); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index c8d12b88fc..536c653a0c 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -124,7 +124,7 @@ bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { Size2 s = p_value; w = s.width; h = s.height; - VisualServer::get_singleton()->texture_set_size_override(texture, w, h); + VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0); } else if (p_name == "_data") { _set_data(p_value); } else @@ -151,13 +151,6 @@ bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const { void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const { - PropertyHint img_hint = PROPERTY_HINT_NONE; - if (storage == STORAGE_COMPRESS_LOSSY) { - img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSY; - } else if (storage == STORAGE_COMPRESS_LOSSLESS) { - img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS; - } - p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat")); p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image")); p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "")); @@ -183,7 +176,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) { void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { flags = p_flags; - VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, p_format, p_flags); + VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, 0, p_format, VS::TEXTURE_TYPE_2D, p_flags); format = p_format; w = p_width; h = p_height; @@ -196,7 +189,7 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags h = p_image->get_height(); format = p_image->get_format(); - VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), p_flags); + VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags); VisualServer::get_singleton()->texture_set_data(texture, p_image); _change_notify(); } @@ -301,7 +294,7 @@ void ImageTexture::set_size_override(const Size2 &p_size) { w = s.x; if (s.y != 0) h = s.y; - VisualServer::get_singleton()->texture_set_size_override(texture, w, h); + VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0); } void ImageTexture::set_path(const String &p_path, bool p_take_over) { @@ -592,7 +585,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla int sh = th; int mipmaps = Image::get_image_required_mipmaps(tw, th, format); - int total_size = Image::get_image_data_size(tw, th, format, mipmaps); + int total_size = Image::get_image_data_size(tw, th, format, true); int idx = 0; int ofs = 0; @@ -648,7 +641,7 @@ Error StreamTexture::load(const String &p_path) { if (err) return err; - VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), image->get_format(), lflags); + VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags); VS::get_singleton()->texture_set_data(texture, image); w = lw; @@ -1155,7 +1148,6 @@ void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile Size2 scale = p_rect.size / size; - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); for (int i = 0; i < pieces.size(); i++) { // TODO @@ -1170,7 +1162,6 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons Size2 scale = p_rect.size / p_src_rect.size; - RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); for (int i = 0; i < pieces.size(); i++) { // TODO @@ -1195,7 +1186,7 @@ void CubeMap::set_flags(uint32_t p_flags) { flags = p_flags; if (_is_valid()) - VS::get_singleton()->texture_set_flags(cubemap, flags | VS::TEXTURE_FLAG_CUBEMAP); + VS::get_singleton()->texture_set_flags(cubemap, flags); } uint32_t CubeMap::get_flags() const { @@ -1211,7 +1202,7 @@ void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) { format = p_image->get_format(); w = p_image->get_width(); h = p_image->get_height(); - VS::get_singleton()->texture_allocate(cubemap, w, h, p_image->get_format(), flags | VS::TEXTURE_FLAG_CUBEMAP); + VS::get_singleton()->texture_allocate(cubemap, w, h, 0, p_image->get_format(), VS::TEXTURE_TYPE_CUBEMAP, flags); } VS::get_singleton()->texture_set_data(cubemap, p_image, VS::CubeMapSide(p_side)); @@ -1322,13 +1313,6 @@ bool CubeMap::_get(const StringName &p_name, Variant &r_ret) const { void CubeMap::_get_property_list(List<PropertyInfo> *p_list) const { - PropertyHint img_hint = PROPERTY_HINT_NONE; - if (storage == STORAGE_COMPRESS_LOSSY) { - img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSY; - } else if (storage == STORAGE_COMPRESS_LOSSLESS) { - img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS; - } - p_list->push_back(PropertyInfo(Variant::OBJECT, "side/left", PROPERTY_HINT_RESOURCE_TYPE, "Image")); p_list->push_back(PropertyInfo(Variant::OBJECT, "side/right", PROPERTY_HINT_RESOURCE_TYPE, "Image")); p_list->push_back(PropertyInfo(Variant::OBJECT, "side/bottom", PROPERTY_HINT_RESOURCE_TYPE, "Image")); @@ -1474,7 +1458,7 @@ void CurveTexture::_update() { Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data)); - VS::get_singleton()->texture_allocate(_texture, _width, 1, Image::FORMAT_RF, VS::TEXTURE_FLAG_FILTER); + VS::get_singleton()->texture_allocate(_texture, _width, 1, 0, Image::FORMAT_RF, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); VS::get_singleton()->texture_set_data(_texture, image); emit_changed(); @@ -1583,7 +1567,7 @@ void GradientTexture::_update() { Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); - VS::get_singleton()->texture_allocate(texture, width, 1, Image::FORMAT_RGBA8, VS::TEXTURE_FLAG_FILTER); + VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); VS::get_singleton()->texture_set_data(texture, image); emit_changed(); @@ -1876,3 +1860,327 @@ AnimatedTexture::AnimatedTexture() { AnimatedTexture::~AnimatedTexture() { VS::get_singleton()->free(proxy); } +/////////////////////////////// + +void TextureLayered::set_flags(uint32_t p_flags) { + flags = p_flags; + + if (texture.is_valid()) { + VS::get_singleton()->texture_set_flags(texture, flags); + } +} + +uint32_t TextureLayered::get_flags() const { + return flags; +} + +Image::Format TextureLayered::get_format() const { + return format; +} + +uint32_t TextureLayered::get_width() const { + return width; +} + +uint32_t TextureLayered::get_height() const { + return height; +} + +uint32_t TextureLayered::get_depth() const { + return depth; +} + +void TextureLayered::_set_data(const Dictionary &p_data) { + ERR_FAIL_COND(!p_data.has("width")); + ERR_FAIL_COND(!p_data.has("height")); + ERR_FAIL_COND(!p_data.has("depth")); + ERR_FAIL_COND(!p_data.has("format")); + ERR_FAIL_COND(!p_data.has("flags")); + ERR_FAIL_COND(!p_data.has("layers")); + int w = p_data["width"]; + int h = p_data["height"]; + int d = p_data["depth"]; + Image::Format format = Image::Format(int(p_data["format"])); + int flags = p_data["flags"]; + Array layers = p_data["layers"]; + ERR_FAIL_COND(layers.size() != d); + + create(w, h, d, format, flags); + + for (int i = 0; i < layers.size(); i++) { + Ref<Image> img = layers[i]; + ERR_CONTINUE(!img.is_valid()); + ERR_CONTINUE(img->get_format() != format); + ERR_CONTINUE(img->get_width() != w); + ERR_CONTINUE(img->get_height() != h); + set_layer_data(img, i); + } +} + +Dictionary TextureLayered::_get_data() const { + Dictionary d; + d["width"] = width; + d["height"] = height; + d["depth"] = depth; + d["flags"] = flags; + d["format"] = format; + + Array layers; + for (int i = 0; i < depth; i++) { + layers.push_back(get_layer_data(i)); + } + d["layers"] = layers; + return d; +} + +void TextureLayered::create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags) { + VS::get_singleton()->texture_allocate(texture, p_width, p_height, p_depth, p_format, is_3d ? VS::TEXTURE_TYPE_3D : VS::TEXTURE_TYPE_2D_ARRAY, p_flags); + + width = p_width; + height = p_height; + depth = p_depth; + + flags = p_flags; +} + +void TextureLayered::set_layer_data(const Ref<Image> &p_image, int p_layer) { + ERR_FAIL_COND(!texture.is_valid()); + VS::get_singleton()->texture_set_data(texture, p_image, p_layer); +} + +Ref<Image> TextureLayered::get_layer_data(int p_layer) const { + + ERR_FAIL_COND_V(!texture.is_valid(), Ref<Image>()); + return VS::get_singleton()->texture_get_data(texture, p_layer); +} + +void TextureLayered::set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap) { + ERR_FAIL_COND(!texture.is_valid()); + VS::get_singleton()->texture_set_data_partial(texture, p_image, 0, 0, p_image->get_width(), p_image->get_height(), p_x_ofs, p_y_ofs, p_mipmap, p_z); +} + +RID TextureLayered::get_rid() const { + return texture; +} + +void TextureLayered::set_path(const String &p_path, bool p_take_over) { + if (texture.is_valid()) { + VS::get_singleton()->texture_set_path(texture, p_path); + } + + Resource::set_path(p_path, p_take_over); +} + +void TextureLayered::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_flags", "flags"), &TextureLayered::set_flags); + ClassDB::bind_method(D_METHOD("get_flags"), &TextureLayered::get_flags); + + ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format); + + ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width); + ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height); + ClassDB::bind_method(D_METHOD("get_depth"), &TextureLayered::get_depth); + + ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &TextureLayered::create, DEFVAL(FLAGS_DEFAULT)); + ClassDB::bind_method(D_METHOD("set_layer_data", "image", "layer"), &TextureLayered::set_layer_data); + ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::set_layer_data); + ClassDB::bind_method(D_METHOD("set_data_partial", "image", "x_offset", "y_offset", "layer", "mipmap"), &TextureLayered::set_data_partial, DEFVAL(0)); + + ClassDB::bind_method(D_METHOD("_set_data", "data"), &TextureLayered::_set_data); + ClassDB::bind_method(D_METHOD("_get_data"), &TextureLayered::_get_data); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data"); + + BIND_ENUM_CONSTANT(FLAG_MIPMAPS); + BIND_ENUM_CONSTANT(FLAG_REPEAT); + BIND_ENUM_CONSTANT(FLAG_FILTER); + BIND_ENUM_CONSTANT(FLAGS_DEFAULT); +} + +TextureLayered::TextureLayered(bool p_3d) { + is_3d = p_3d; + format = Image::FORMAT_MAX; + flags = FLAGS_DEFAULT; + + width = 0; + height = 0; + depth = 0; + + texture = VS::get_singleton()->texture_create(); +} + +TextureLayered::~TextureLayered() { + if (texture.is_valid()) { + VS::get_singleton()->free(texture); + } +} + +RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error) { + + if (r_error) { + *r_error = ERR_CANT_OPEN; + } + + Ref<TextureLayered> lt; + Ref<Texture3D> tex3d; + Ref<TextureArray> texarr; + + if (p_path.ends_with("tex3d")) { + tex3d.instance(); + lt = tex3d; + } else if (p_path.ends_with("texarr")) { + texarr.instance(); + lt = texarr; + } else { + ERR_EXPLAIN("Unrecognized layered texture extension"); + ERR_FAIL_V(RES()); + } + + FileAccess *f = FileAccess::open(p_path, FileAccess::READ); + ERR_FAIL_COND_V(!f, RES()); + + uint8_t header[5] = { 0, 0, 0, 0, 0 }; + f->get_buffer(header, 4); + + if (header[0] == 'G' && header[1] == 'D' && header[2] == '3' && header[3] == 'T') { + if (tex3d.is_null()) { + memdelete(f); + ERR_FAIL_COND_V(tex3d.is_null(), RES()) + } + } else if (header[0] == 'G' && header[1] == 'D' && header[2] == 'A' && header[3] == 'T') { + if (texarr.is_null()) { + memdelete(f); + ERR_FAIL_COND_V(texarr.is_null(), RES()) + } + } else { + + ERR_EXPLAIN("Unrecognized layered texture file format: " + String((const char *)header)); + ERR_FAIL_V(RES()); + } + + int tw = f->get_32(); + int th = f->get_32(); + int td = f->get_32(); + int flags = f->get_32(); //texture flags! + Image::Format format = Image::Format(f->get_32()); + uint32_t compression = f->get_32(); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed + + lt->create(tw, th, td, format, flags); + + for (int layer = 0; layer < td; layer++) { + + Ref<Image> image; + image.instance(); + + if (compression == COMPRESSION_LOSSLESS) { + //look for a PNG file inside + + int mipmaps = f->get_32(); + Vector<Ref<Image> > mipmap_images; + + for (int i = 0; i < mipmaps; i++) { + uint32_t size = f->get_32(); + + PoolVector<uint8_t> pv; + pv.resize(size); + { + PoolVector<uint8_t>::Write w = pv.write(); + f->get_buffer(w.ptr(), size); + } + + Ref<Image> img = Image::lossless_unpacker(pv); + + if (img.is_null() || img->empty() || format != img->get_format()) { + if (r_error) { + *r_error = ERR_FILE_CORRUPT; + } + memdelete(f); + ERR_FAIL_V(RES()); + } + + mipmap_images.push_back(img); + } + + if (mipmap_images.size() == 1) { + + image = mipmap_images[0]; + + } else { + int total_size = Image::get_image_data_size(tw, th, format, true); + PoolVector<uint8_t> img_data; + img_data.resize(total_size); + + { + PoolVector<uint8_t>::Write w = img_data.write(); + + int ofs = 0; + for (int i = 0; i < mipmap_images.size(); i++) { + + PoolVector<uint8_t> id = mipmap_images[i]->get_data(); + int len = id.size(); + PoolVector<uint8_t>::Read r = id.read(); + copymem(&w[ofs], r.ptr(), len); + ofs += len; + } + } + + image->create(tw, th, true, format, img_data); + if (image->empty()) { + if (r_error) { + *r_error = ERR_FILE_CORRUPT; + } + memdelete(f); + ERR_FAIL_V(RES()); + } + } + + } else { + + //look for regular format + bool mipmaps = (flags & Texture::FLAG_MIPMAPS); + int total_size = Image::get_image_data_size(tw, th, format, mipmaps); + + PoolVector<uint8_t> img_data; + img_data.resize(total_size); + + { + PoolVector<uint8_t>::Write w = img_data.write(); + int bytes = f->get_buffer(w.ptr(), total_size); + if (bytes != total_size) { + if (r_error) { + *r_error = ERR_FILE_CORRUPT; + memdelete(f); + } + ERR_FAIL_V(RES()); + } + } + + image->create(tw, th, mipmaps, format, img_data); + } + + lt->set_layer_data(image, layer); + } + + if (r_error) + *r_error = OK; + + return lt; +} + +void ResourceFormatLoaderTextureLayered::get_recognized_extensions(List<String> *p_extensions) const { + + p_extensions->push_back("tex3d"); + p_extensions->push_back("texarr"); +} +bool ResourceFormatLoaderTextureLayered::handles_type(const String &p_type) const { + return p_type == "Texture3D" || p_type == "TextureArray"; +} +String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_path) const { + + if (p_path.get_extension().to_lower() == "tex3d") + return "Texture3D"; + if (p_path.get_extension().to_lower() == "texarr") + return "TextureArray"; + return ""; +} diff --git a/scene/resources/texture.h b/scene/resources/texture.h index c994bdad5f..1c18189b2c 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -401,6 +401,88 @@ VARIANT_ENUM_CAST(CubeMap::Flags) VARIANT_ENUM_CAST(CubeMap::Side) VARIANT_ENUM_CAST(CubeMap::Storage) +class TextureLayered : public Resource { + + GDCLASS(TextureLayered, Resource) + +public: + enum Flags { + FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS, + FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT, + FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER, + FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR, + FLAGS_DEFAULT = FLAG_FILTER, + }; + +private: + bool is_3d; + RID texture; + Image::Format format; + uint32_t flags; + + int width; + int height; + int depth; + + void _set_data(const Dictionary &p_data); + Dictionary _get_data() const; + +protected: + static void _bind_methods(); + +public: + void set_flags(uint32_t p_flags); + uint32_t get_flags() const; + + Image::Format get_format() const; + uint32_t get_width() const; + uint32_t get_height() const; + uint32_t get_depth() const; + + void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT); + void set_layer_data(const Ref<Image> &p_image, int p_layer); + Ref<Image> get_layer_data(int p_layer) const; + void set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap = 0); + + virtual RID get_rid() const; + virtual void set_path(const String &p_path, bool p_take_over = false); + + TextureLayered(bool p_3d = false); + ~TextureLayered(); +}; + +VARIANT_ENUM_CAST(TextureLayered::Flags) + +class Texture3D : public TextureLayered { + + GDCLASS(Texture3D, TextureLayered) +public: + Texture3D() : + TextureLayered(true) {} +}; + +class TextureArray : public TextureLayered { + + GDCLASS(TextureArray, TextureLayered) +public: + TextureArray() : + TextureLayered(false) {} +}; + +class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader { +public: + enum Compression { + COMPRESSION_LOSSLESS, + COMPRESSION_VRAM, + COMPRESSION_UNCOMPRESSED + }; + + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; +}; + class CurveTexture : public Texture { GDCLASS(CurveTexture, Texture) diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index dd50671fa0..3d2b6c36de 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -262,7 +262,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial")); p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate")); p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region")); - p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE")); + p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE,ATLAS_TILE")); if (tile_get_tile_mode(id) == AUTO_TILE) { p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3 (minimal),3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); @@ -272,6 +272,12 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + } else if (tile_get_tile_mode(id) == ATLAS_TILE) { + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); } p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D")); @@ -494,8 +500,21 @@ uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) { const Map<Vector2, uint16_t> &TileSet::autotile_get_bitmask_map(int p_id) { static Map<Vector2, uint16_t> dummy; + static Map<Vector2, uint16_t> dummy_atlas; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); - return tile_map[p_id].autotile_data.flags; + if (tile_get_tile_mode(p_id) == ATLAS_TILE) { + dummy_atlas = Map<Vector2, uint16_t>(); + Rect2 region = tile_get_region(p_id); + Size2 size = autotile_get_size(p_id); + float spacing = autotile_get_spacing(p_id); + for (int x = 0; x < (region.size.x / (size.x + spacing)); x++) { + for (int y = 0; y < (region.size.y / (size.y + spacing)); y++) { + dummy_atlas.insert(Vector2(x, y), 0); + } + } + return dummy_atlas; + } else + return tile_map[p_id].autotile_data.flags; } Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node, const Vector2 &p_tile_location) { @@ -976,7 +995,7 @@ void TileSet::_bind_methods() { BIND_ENUM_CONSTANT(SINGLE_TILE); BIND_ENUM_CONSTANT(AUTO_TILE); - BIND_ENUM_CONSTANT(ANIMATED_TILE); + BIND_ENUM_CONSTANT(ATLAS_TILE); } TileSet::TileSet() { diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index ec635ee5cc..40eee2700d 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -75,7 +75,7 @@ public: enum TileMode { SINGLE_TILE, AUTO_TILE, - ANIMATED_TILE + ATLAS_TILE }; struct AutotileData { |